Street Fighter V/Urien/Combos: Difference between revisions

From SuperCombo Wiki
(Created page with "{{Stub}} == Combos == === BnB === * MP ** , crMP xx HK Tackle or HP Headbutt; headbutt is better if opponent is standing, *crLK ** crLP xx HP Headbutt if standing, LK Tackle...")
 
No edit summary
Line 1: Line 1:
{{Stub}}
{{ComboLegend-SFV}}
== Combos ==
=== BnB ===
* MP
** , crMP xx HK Tackle or HP Headbutt; headbutt is better if opponent is standing,
*crLK
** crLP xx HP Headbutt if standing, LK Tackle if not. Note LK tackle leaves at 0 advantage, meaning if opponent has a 3f he gives up his turn in exchange for causing more damage
* crLP
** crLP xx HP Headbutt/LK Tackle
** sLP > MP xx HK Tackle  causes knockdown, usually MP will whiff if not right next to opponent at start
* HK (charged)
** crHP xx LP Headbutt, crHP xx HP fireball, HK Tackle  The first crHP xx LP Headbutt is used to move forward allowing the 2nd to connect, however range/timing can be finicky. Go straight to crHP xx HP Fireball if not comfortable
* crMP
** crLP xx HP Headbutt or LK Tackle
=== With Meter ===
* EX Headbutt
** LK Tackle
** f+MP for reset
* Replace any LK Tackle in BnB with EX Tackle for more damage and a knockdown
=== Corner ===
* crHP
** , crHP xx MK Knees, f+MP  Great damage and forces reset in corner, can go for MP, throw, or charge HK after if feeling brave
=== Crush Counter ===
* HP
** dash crMP, crLP xx HP Headbutt if close
** HK Tackle    if further away
* HP (fully charged)
** dash crHP into appropriate follow-up based on distance
=== V-Trigger Cancels ===
* VT1: See Aegis Setup's guide under "Other Resources"
* VT2
** crMK xx VT2 if done further out


== Light Confirms ==
{{ComboHeader-SFV}}
{{Combo-SFV
|notation=
2LK, 2LP xx [4]6LK
|damage=
111
|stun=
253
|meter=
0
|notes=
}}
{{Combo-SFV
|notation=
2LK, 2LP xx [2]8HP
|damage=
143
|stun=
253
|meter=
0
|notes=
}}
{{Combo-SFV
|notation=
2LP, 2LP, 2LP xx [2]8HP
|damage=
165
|stun=
294
|meter=
0
|notes=
Standing only
}}
{{Combo-SFV
|notation=
2LP, 2LP, 2LP xx [4]6LK
|damage=
137
|stun=
294
|meter=
0
|notes=
}}
{{Combo-SFV
|notation=
2LP, LP xx MP xx [4]6HK
|damage=
167
|stun=
302
|meter=
0
|notes=
}}
{{Combo-SFV
|notation=
2LK, 2LP xx [2]8PP, [4]6LK
|damage=
167
|stun=
302
|meter=
1
|notes=
Of the three, this has better stun and oki
}}
{{Combo-SFV
|notation=
2LK, 2LP xx [2]8PP, 6MP
|damage=
160
|stun=
297
|meter=
1
|notes=
Resets opponent in front of you
}}
{{Combo-SFV
|notation=
2LK, 2LP xx [4]6KK
|damage=
167
|stun=
293
|meter=
1
|notes=
This requires far less mechanical skill
}}
{{Combo-SFV
|notation=
2LK, 2LP xx [2]8PP, [4]6KK
|damage=
216
|stun=
337
|meter=
2
|notes=
}}
{{Combo-SFV
|notation=
2LK, 2LP xx [4]6LK xx CA
|damage=
349
|stun=
253
|meter=
3
|notes=
}}
|}
== Confirms ==
{{ComboHeader-SFV}}
{{Combo-SFV
|notation=
2MP, 2LP xx [4]6LK
|damage=
151
|stun=
283
|meter=
0
|notes=
}}
{{Combo-SFV
|notation=
2MP, 2LP xx [2]8HP
|damage=
183
|stun=
283
|meter=
0
|notes=
Standing only
}}
{{Combo-SFV
|notation=
2MP, 5LK xx [4]6LK
|damage=
160
|stun=
283
|meter=
0
|notes=
}}
{{Combo-SFV
|notation=
5MP, 2MP xx [4]6HK
|damage=
194
|stun=
310
|meter=
0
|notes=
}}
{{Combo-SFV
|notation=
5MP, 2MP xx [2]8HP
|damage=
210
|stun=
310
|meter=
0
|notes=
Standing only
}}
{{Combo-SFV
|notation=
2MK, 2LP xx [2]8HP
|damage=
183
|stun=
283
|meter=
0
|notes=
Standing only
}}
{{Combo-SFV
|notation=
[5HP], 5MP xx [4]6HK
|damage=
234
|stun=
360
|meter=
0
|notes=
22f startup, best used after a knockdown
}}
{{Combo-SFV
|notation=
[5HK], 2HP xx 236HP, [4]6HK
|damage=
307
|stun=
471
|meter=
0
|notes=
22f startup, best used after a knockdown
}}
{{Combo-SFV
|notation=
[5HK], 2HP, 2HP xx [2]8MK, 6MP
|damage=
325
|stun=
546
|meter=
0
|notes=
Corner reset combo, results in a cr. lp meaty.
}}
{{Combo-SFV
|notation=
[5HK], 2HP, 2HP xx 236[HP], 6MP
|damage=
304
|stun=
476
|meter=
0
|notes=
Corner reset combo, results in a st. mp meaty.
}}
{{Combo-SFV
|notation=
2MP, 2LP xx [4]6KK
|damage=
207
|stun=
323
|meter=
1
|notes=
}}
{{Combo-SFV
|notation=
2MP, 5LK xx [4]6KK
|damage=
216
|stun=
323
|meter=
1
|notes=
}}
{{Combo-SFV
|notation=
[5HK], 2HP xx 236HP, [4]6KK
|damage=
342
|stun=
506
|meter=
1
|notes=
Good corner carry
}}
{{Combo-SFV
|notation=
[5HK], 2HP xx 236MPHP, dash, 6MP
|damage=
310
|stun=
452
|meter=
1
|notes=
Mid-screen reset
}}
{{Combo-SFV
|notation=
[5HK], 2HP, 2HP xx [2]8MK, [4]6KK
|damage=
373
|stun=
606
|meter=
1
|notes=
Corner combo
}}
{{Combo-SFV
|notation=
5MP, 2MP xx [2]8PP, [4]6KK
|damage=
283
|stun=
394
|meter=
2
|notes=
}}
{{Combo-SFV
|notation=
5MP, 2MP xx [4]6HK xx CA
|damage=
432
|stun=
310
|meter=
3
|notes=
}}
{{Combo-SFV
|notation=
[5HK], 2HP xx 236HP, [4]6HK xx CA
|damage=
511
|stun=
471
|meter=
3
|notes=
}}
{{Combo-SFV
|notation=
[5HK], 2HP, 2HP, 5HP xx CA
|damage=
480
|stun=
451
|meter=
3
|notes=
Corner only
}}
{{Combo-SFV
|notation=
[5HK], 2HP, 2HP xx [2]8MK, CA
|damage=
487
|stun=
486
|meter=
3
|notes=
Corner only, requires reset spacing
}}
|}
== Punishes ==
{{ComboHeader-SFV}}
{{Combo-SFV
|notation=
2LP xx [2]8HP
|damage=
138
|stun=
205
|meter=
0
|notes=
4f punish
}}
{{Combo-SFV
|notation=
LP xx MP xx [4]6HK
|damage=
155
|stun=
262
|meter=
0
|notes=
4f punish
}}
{{Combo-SFV
|notation=
2MP xx [2]8HP
|damage=
168
|stun=
235
|meter=
0
|notes=
6f punish
}}
{{Combo-SFV
|notation=
2MP xx [4]6HK
|damage=
150
|stun=
235
|meter=
0
|notes=
6f punish
}}
{{Combo-SFV
|notation=
2HP xx 236HP, [4]6HK
|damage=
233
|stun=
360
|meter=
0
|notes=
7f punish.
}}
{{Combo-SFV
|notation=
2HP xx [2]8LP, 2HP xx 236HP, [4]6HK
|damage=
252
|stun=
403
|meter=
0
|notes=
7f punish.Wonky cancel timing and spacing dependent.
}}
{{Combo-SFV
|notation=
nj.HK, 2HP xx 236HP, [4]6HK
|damage=
315
|stun=
501
|meter=
0
|notes=
Nj punish.
}}
|}
== CC Punishes ==
{{ComboHeader-SFV}}
{{Combo-SFV
|notation=
[5HP], dash, 2HP xx 236HP
|damage=
301
|stun=
460
|meter=
0
|notes=
CC Punish.
}}
{{Combo-SFV
|notation=
[5HK], 2HP xx 236HP, [4]6HK
|damage=
317
|stun=
491
|meter=
0
|notes=
Cc punish. more damage, more stun, same startup
}}
|}
== VT1 Activation Combo ==
{{ComboHeader-SFV}}
{{Combo-SFV
|notation=
2MK tip xx HPHK bounce, 5HP bounce, 5MP bounce, 2HP xx 236HP, [4]6HK
|damage=
257
|stun=
360
|meter=
0
|notes=
Vt1 activation combo
}}
{{Combo-SFV
|notation=
2MK point blank xx HPHK, 2MP bounce, 5HP bounce, 5MP bounce, 2HP xx 236HP, [4]6HK
|damage=
252
|stun=
366
|meter=
0
|notes=
Vt1 activation combo
}}
{{Combo-SFV
|notation=
2MK tip xx HPHK bounce, 2HP, [236HP] bounce, dash, 5HP xx HPHK
|damage=
237
|stun=
310
|meter=
0
|notes=
Vt1 activation combo. side switch, sets up a mirror on the other side.
}}
{{Combo-SFV
|notation=
2MK point blank xx HPHK, 2MP bounce, 2HP, [236HP] - linked bounce, dash, 5HP xx HPHK
|damage=
244
|stun=
339
|meter=
0
|notes=
Vt1 activation combo. side switch
}}
|}
== VT1 Combos ==
{{ComboHeader-SFV}}
{{Combo-SFV
|notation=
5MP, 2MP xx 236LPHP xx VT1 bounce, 5MP bounce, 5MP bounce, 2HP xx 236HP, [4]6HK
|damage=
321
|stun=
457
|meter=
1
|notes=
Vt1 combo
}}
|}
== External Sources ==
* [https://www.dropbox.com/s/8098h4c949aeo0e/urien.txt?dl=0 Sestze]
{{Navbox-SFV}}
[[Category:Street Fighter V]]
[[Category:Street Fighter V]]
{{Navbox-SFV}}

Revision as of 02:27, 9 June 2022

General legend
Abbreviation Meaning
A,B Link X into Y. This is done by pressing X, then Y after the recovery frames of X.
A xx B Cancel A into B. During A's animation, press B to cancel.
A > B Alternate notation indicating chains or target combos, cancelling A into B.
(N) Multi-hit move hits only N times. Omitted if all hits are used.
xN Normal that chains into itself pressed N times
[X] Hold down X
]X[ Release X
X~Y X then Y done in quick succession
X/Y X or Y
Fastfall Cancelling an air normal into another move to change momentum and land early. The 2nd move is land cancelled during startup.
Kara Quickly cancelling a move into another move before it becomes active. This is done for positioning or to access airborne specials from grounded attacks.
OTG Following move hits off the ground
CH Counter hit
CC Crush Counter
CA Critical Art
GB Guard Break
VS(1/2) V-Skill 1 or 2. Input with MP+MK
VT(1/2) V-Trigger 1 or 2. Input with HP+HK. Combos may either activate V-Trigger or use attack on the same input when Trigger is active.
j. Prefix an attack command with j. to indicate it must be performed in the air. "nj." means neutral jump only.
jc Jump cancel
dl Delay
jf Just Frame (special move with precise button timing, e.g. Karin's Tenko)
TK Tiger knee (doing an air move the moment a jump sends you airborne, typically by inputting a special move motion followed by jump+button.)
whiff / (w) Indicates that the move must not hit the opponent.
(move) Indicates that the move is optional in a sequence.
236 Qcf.png
214 Qcb.png
623 Dp.png
421 Rdp.png
41236 Hcf.png
63214 Hcb.png
[4]6 Cb.png (hold), F.png
[2]8 Cd.png (hold), U.png
360 360.png
720 360.png 360.png
7.gif 8.gif 9.gif
4.gif 6.gif
1.gif 2.gif 3.gif
 = 
7 8 9
4 5 6
1 2 3
 = 
up-back up up-forward
back neutral forward
down-back down down-forward

Light Confirms

Notation Damage Stun Meter Cost Notes

2LK, 2LP xx [4]6LK

111

253

0

2LK, 2LP xx [2]8HP

143

253

0

2LP, 2LP, 2LP xx [2]8HP

165

294

0

Standing only

2LP, 2LP, 2LP xx [4]6LK

137

294

0

2LP, LP xx MP xx [4]6HK

167

302

0

2LK, 2LP xx [2]8PP, [4]6LK

167

302

1

Of the three, this has better stun and oki

2LK, 2LP xx [2]8PP, 6MP

160

297

1

Resets opponent in front of you

2LK, 2LP xx [4]6KK

167

293

1

This requires far less mechanical skill

2LK, 2LP xx [2]8PP, [4]6KK

216

337

2

2LK, 2LP xx [4]6LK xx CA

349

253

3

Confirms

Notation Damage Stun Meter Cost Notes

2MP, 2LP xx [4]6LK

151

283

0

2MP, 2LP xx [2]8HP

183

283

0

Standing only

2MP, 5LK xx [4]6LK

160

283

0

5MP, 2MP xx [4]6HK

194

310

0

5MP, 2MP xx [2]8HP

210

310

0

Standing only

2MK, 2LP xx [2]8HP

183

283

0

Standing only

[5HP], 5MP xx [4]6HK

234

360

0

22f startup, best used after a knockdown

[5HK], 2HP xx 236HP, [4]6HK

307

471

0

22f startup, best used after a knockdown

[5HK], 2HP, 2HP xx [2]8MK, 6MP

325

546

0

Corner reset combo, results in a cr. lp meaty.

[5HK], 2HP, 2HP xx 236[HP], 6MP

304

476

0

Corner reset combo, results in a st. mp meaty.

2MP, 2LP xx [4]6KK

207

323

1

2MP, 5LK xx [4]6KK

216

323

1

[5HK], 2HP xx 236HP, [4]6KK

342

506

1

Good corner carry

[5HK], 2HP xx 236MPHP, dash, 6MP

310

452

1

Mid-screen reset

[5HK], 2HP, 2HP xx [2]8MK, [4]6KK

373

606

1

Corner combo

5MP, 2MP xx [2]8PP, [4]6KK

283

394

2

5MP, 2MP xx [4]6HK xx CA

432

310

3

[5HK], 2HP xx 236HP, [4]6HK xx CA

511

471

3

[5HK], 2HP, 2HP, 5HP xx CA

480

451

3

Corner only

[5HK], 2HP, 2HP xx [2]8MK, CA

487

486

3

Corner only, requires reset spacing

Punishes

Notation Damage Stun Meter Cost Notes

2LP xx [2]8HP

138

205

0

4f punish

LP xx MP xx [4]6HK

155

262

0

4f punish

2MP xx [2]8HP

168

235

0

6f punish

2MP xx [4]6HK

150

235

0

6f punish

2HP xx 236HP, [4]6HK

233

360

0

7f punish.

2HP xx [2]8LP, 2HP xx 236HP, [4]6HK

252

403

0

7f punish.Wonky cancel timing and spacing dependent.

nj.HK, 2HP xx 236HP, [4]6HK

315

501

0

Nj punish.

CC Punishes

Notation Damage Stun Meter Cost Notes

[5HP], dash, 2HP xx 236HP

301

460

0

CC Punish.

[5HK], 2HP xx 236HP, [4]6HK

317

491

0

Cc punish. more damage, more stun, same startup

VT1 Activation Combo

Notation Damage Stun Meter Cost Notes

2MK tip xx HPHK bounce, 5HP bounce, 5MP bounce, 2HP xx 236HP, [4]6HK

257

360

0

Vt1 activation combo

2MK point blank xx HPHK, 2MP bounce, 5HP bounce, 5MP bounce, 2HP xx 236HP, [4]6HK

252

366

0

Vt1 activation combo

2MK tip xx HPHK bounce, 2HP, [236HP] bounce, dash, 5HP xx HPHK

237

310

0

Vt1 activation combo. side switch, sets up a mirror on the other side.

2MK point blank xx HPHK, 2MP bounce, 2HP, [236HP] - linked bounce, dash, 5HP xx HPHK

244

339

0

Vt1 activation combo. side switch

VT1 Combos

Notation Damage Stun Meter Cost Notes

5MP, 2MP xx 236LPHP xx VT1 bounce, 5MP bounce, 5MP bounce, 2HP xx 236HP, [4]6HK

321

457

1

Vt1 combo

External Sources

SFV Navigation

General
FAQ
Controls
HUD
Glossary
Movement
Offense
Defense
Combos
V-System
Advanced
Game Data
Changelist
Links
Characters
Abigail
Akira
Akuma
Alex
Balrog
Birdie
Blanka
Cammy
Chun-Li
Cody
Dan
Dhalsim
Ed
E.Honda
Falke
F.A.N.G
G
Gill
Guile
Ibuki
Juri
Kage
Karin
Ken
Kolin
Laura
Lucia
Luke
M.Bison
Menat
Nash
Necalli
Oro
Poison
Rashid
Rose
R.Mika
Ryu
Sagat
Sakura
Seth
Urien
Vega
Zangief
Zeku (Old)
Zeku (Young)
Eleven