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Line 101: | Line 101: | ||
:The rest of the active frames have much further range and are -4 on block | :The rest of the active frames have much further range and are -4 on block | ||
:Crush Counter advantage on first active frame (up close): +27 | :Crush Counter advantage on first active frame (up close): +27 | ||
:Crush Counter advantage on active frames 2-5 (further away): + | :Crush Counter advantage on active frames 2-5 (further away): +29 | ||
:VT2 cancel advantage on active frames 2-5 (further away): +18 Hit / +11 Block | :VT2 cancel advantage on active frames 2-5 (further away): +18 Hit / +11 Block | ||
:This move IS cancelable on block into VT2 but you have to delay the VT input until AFTER the block hitstop is over to get the most frame advantage out of it (varies from +5 -> +14 on block) | :This move IS cancelable on block into VT2 but you have to delay the VT input until AFTER the block hitstop is over to get the most frame advantage out of it (varies from +5 -> +14 on block) | ||
Line 243: | Line 243: | ||
|recovery=<nowiki>20</nowiki> | |recovery=<nowiki>20</nowiki> | ||
|hit=<nowiki>2</nowiki> | |hit=<nowiki>2</nowiki> | ||
|block=<nowiki>- | |block=<nowiki>-6</nowiki> | ||
|damage=<nowiki>100</nowiki> | |damage=<nowiki>100</nowiki> | ||
|stun=<nowiki>150</nowiki> | |stun=<nowiki>150</nowiki> | ||
|attack=<nowiki>H</nowiki> | |attack=<nowiki>H</nowiki> | ||
|cancel=<nowiki>su vt1 vt2</nowiki> | |cancel=<nowiki>su vt1 vt2</nowiki> | ||
|hcWinSpCa=<nowiki> | |hcWinSpCa=<nowiki>15</nowiki> | ||
|hcWinVt=<nowiki>15</nowiki> | |hcWinVt=<nowiki>15</nowiki> | ||
|description= | |description= | ||
:Knocks down grounded opponents and launches airborne opponents into limited juggle state (only cr. HK and VT2 EX Air SPD juggles) | |||
:Only cancelable on first active frame | |||
:Frames 10-14 can only hit airborne opponents | |||
:Airborne on frames 10-21 | :Airborne on frames 10-21 | ||
:Cannot hit cross-up (behind Zangief) | |||
:Juggle Limit / Increase / Start: 0 / 3 / 3 | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zangief/normal/Crouch%20HP}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zangief/normal/Crouch%20HP}} | ||
}} | }} | ||
Line 326: | Line 330: | ||
|hcWinVt=<nowiki>17</nowiki> | |hcWinVt=<nowiki>17</nowiki> | ||
|description= | |description= | ||
:Can juggle after certain scenarios such as anti-air cr. HP | |||
:Juggle Limit: 3 | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zangief/normal/Crouch%20HK}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zangief/normal/Crouch%20HK}} | ||
}} | }} | ||
Line 473: | Line 479: | ||
|stun=<nowiki>200</nowiki> | |stun=<nowiki>200</nowiki> | ||
|attack=<nowiki>H</nowiki> | |attack=<nowiki>H</nowiki> | ||
|cancel=<nowiki>su</nowiki> | |cancel=<nowiki>su vt1 vt2</nowiki> | ||
|kd=<nowiki>83</nowiki> | |kd=<nowiki>83</nowiki> | ||
|kdr=<nowiki>22</nowiki> | |kdr=<nowiki>22</nowiki> | ||
|kdrb=<nowiki>27</nowiki> | |kdrb=<nowiki>27</nowiki> | ||
|hcWinSpCa=<nowiki> | |hcWinSpCa=<nowiki>18</nowiki> | ||
| | |hcWinVt=<nowiki>18</nowiki> | ||
|description= | |description= | ||
:Forces crouch on hit | |||
:Has 1 projectile durability during active frames | :Has 1 projectile durability during active frames | ||
:Spiked knockdown on airborne opponents, KDA varies depending on height | :Spiked knockdown on airborne opponents, KDA varies depending on height | ||
Line 525: | Line 532: | ||
:Only possible during neutral jump | :Only possible during neutral jump | ||
:Can cancel into Borscht Dynamite (air SPD) | :Can cancel into Borscht Dynamite (air SPD) | ||
: | :Frame advantage in parentheses refers to hitting just before landing | ||
:Juggle Limit / Increase / Start: | :Juggle Limit / Increase / Start: 1 / 1 / 1 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zangief/normal/Flying%20Headbutt}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zangief/normal/Flying%20Headbutt}} | ||
}} | }} | ||
Line 936: | Line 943: | ||
|kdrb=<nowiki>23</nowiki> | |kdrb=<nowiki>23</nowiki> | ||
|description= | |description= | ||
:Strike hitbox (so it can grab hurtboxes instead of grab-boxes) | |||
:Does not build meter on whiff | :Does not build meter on whiff | ||
:12 frames of landing recovery on whiff | |||
:Protects Russian skies | :Protects Russian skies | ||
: | :Juggle Limit: 0 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zangief/normal/LP%20Borscht%20Dynamite}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zangief/normal/LP%20Borscht%20Dynamite}} | ||
}} | }} | ||
Line 950: | Line 959: | ||
|stun=<nowiki>350(300)</nowiki> | |stun=<nowiki>350(300)</nowiki> | ||
|attack=<nowiki>T</nowiki> | |attack=<nowiki>T</nowiki> | ||
|kd=<nowiki> | |kd=<nowiki>76</nowiki> | ||
|kdr=<nowiki> | |kdr=<nowiki>27</nowiki> | ||
|kdrb=<nowiki> | |kdrb=<nowiki>27</nowiki> | ||
|description= | |description= | ||
:Can combo on juggle state opponents | :Can combo on juggle state opponents | ||
Line 984: | Line 993: | ||
|attack=<nowiki>T</nowiki> | |attack=<nowiki>T</nowiki> | ||
|kd=<nowiki>74</nowiki> | |kd=<nowiki>74</nowiki> | ||
|kdr=<nowiki> | |kdr=<nowiki>27</nowiki> | ||
|kdrb=<nowiki> | |kdrb=<nowiki>27</nowiki> | ||
|description= | |description= | ||
:Strike hitbox (so it can grab hurtboxes instead of grab-boxes) | |||
:Does not build meter on whiff | :Does not build meter on whiff | ||
:12 frames of landing recovery on whiff | |||
:Protects Russian skies | :Protects Russian skies | ||
: | :Juggle Limit: 0 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zangief/normal/MP%20Borscht%20Dynamite}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zangief/normal/MP%20Borscht%20Dynamite}} | ||
}} | }} | ||
Line 1,001: | Line 1,012: | ||
|stun=<nowiki>350(300)</nowiki> | |stun=<nowiki>350(300)</nowiki> | ||
|attack=<nowiki>T</nowiki> | |attack=<nowiki>T</nowiki> | ||
|kd=<nowiki> | |kd=<nowiki>76</nowiki> | ||
|kdr=<nowiki> | |kdr=<nowiki>27</nowiki> | ||
|kdrb=<nowiki> | |kdrb=<nowiki>27</nowiki> | ||
|description= | |description= | ||
:Can combo on juggle state opponents | :Can combo on juggle state opponents | ||
Line 1,038: | Line 1,049: | ||
|kdrb=<nowiki>27</nowiki> | |kdrb=<nowiki>27</nowiki> | ||
|description= | |description= | ||
:Strike hitbox (so it can grab hurtboxes instead of grab-boxes) | |||
:Does not build meter on whiff | :Does not build meter on whiff | ||
:12 frames of landing recovery on whiff | |||
:Protects Russian skies | :Protects Russian skies | ||
: | :Juggle Limit: 0 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zangief/normal/HP%20Borscht%20Dynamite}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zangief/normal/HP%20Borscht%20Dynamite}} | ||
}} | }} | ||
Line 1,052: | Line 1,065: | ||
|stun=<nowiki>350(300)</nowiki> | |stun=<nowiki>350(300)</nowiki> | ||
|attack=<nowiki>T</nowiki> | |attack=<nowiki>T</nowiki> | ||
|kd=<nowiki> | |kd=<nowiki>76</nowiki> | ||
|kdr=<nowiki> | |kdr=<nowiki>27</nowiki> | ||
|kdrb=<nowiki> | |kdrb=<nowiki>27</nowiki> | ||
|description= | |description= | ||
:Can combo on juggle state opponents | :Can combo on juggle state opponents | ||
Line 1,091: | Line 1,104: | ||
:Can combo on juggle state opponents | :Can combo on juggle state opponents | ||
:Has a strike hitbox (so it can grab hurtboxes instead of grab-boxes) | :Has a strike hitbox (so it can grab hurtboxes instead of grab-boxes) | ||
:12 frames of landing recovery on whiff | |||
:Protects Russian skies | :Protects Russian skies | ||
:Juggle Limit: 1 | :Juggle Limit: 1 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zangief/normal/EX%20Borscht%20Dynamite}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zangief/normal/EX%20Borscht%20Dynamite}} | ||
Line 1,111: | Line 1,124: | ||
:Can combo juggle state opponents | :Can combo juggle state opponents | ||
:Has a strike hitbox (so it can grab hurtboxes instead of grab-boxes) | :Has a strike hitbox (so it can grab hurtboxes instead of grab-boxes) | ||
:Enhanced Juggle Limit compared to non-VT version (See: Juggle Limit) | |||
:Deals 60 less damage and 50 less stun when canceled into | :Deals 60 less damage and 50 less stun when canceled into | ||
:Protects Russian skies | :Protects Russian skies | ||
:12 frames of landing recovery on whiff | :12 frames of landing recovery on whiff | ||
:Spends 1000 V-Timer (50% V-Timer) on activation and another 1000 V-Timer again if it connects (100% V-Timer if it connects) | :Spends 1000 V-Timer (50% V-Timer) on activation and another 1000 V-Timer again if it connects (100% V-Timer if it connects) | ||
:Juggle Limit: | :Juggle Limit: 5 | ||
}} | }} | ||
}} | }} | ||
Line 1,166: | Line 1,180: | ||
|description= | |description= | ||
:Fully invincible on frames 1-2 | :Fully invincible on frames 1-2 | ||
:Opponent can not jump out after cutscene starts | :Opponent can not jump out after cutscene starts (1st startup frame occurs BEFORE cutscene, not after | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zangief/normal/Bolshoi%20Russian%20Suplex}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zangief/normal/Bolshoi%20Russian%20Suplex}} | ||
}} | }} | ||
Line 1,445: | Line 1,459: | ||
:Fully projectile invincible | :Fully projectile invincible | ||
:Hold back / forward to advance in either direction while spinning | :Hold back / forward to advance in either direction while spinning | ||
:Juggle | :Final hit launches for a juggle | ||
:Juggle Limit / Increase / Start: 2 / 1 / 1 | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zangief/vtOne/Cyclone%20Lariat%20(lvl%203)}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zangief/vtOne/Cyclone%20Lariat%20(lvl%203)}} | ||
}} | }} |
Revision as of 00:56, 4 June 2022
Introduction
About Zangief
A Russian Wrestler, The Red Cyclone travels the world to honor Mother Russia and prove he's the greatest wrestler in the world.
Zangief is a grappler in its purest sense. His goal is simple: get in, command grab, and win. His sluggish mobility and lack of tools to get around fireballs do make this somewhat of a difficulty, but nevertheless, when he gets in, you better start praying. His infamous SPD is what his whole kit is centered around. The fear that this single move can put into the opponent is exponential, and is the core of his entire game plan. To be played effectively, Zangief requires lots of smart conditioning, making your opponents escape one option so you can punish with another option (ie. delay tech gets beaten by SPD). He also requires a strong understanding and ability to pick up on opponent's habits, so you can make more correct reads and guesses to further deliver devastating damage to your opponent. If you think you've got what it takes to have the patience and ability to pick up on habits, then give Zangief a shot.
Final Patch
Players to Watch
- Itazan
- Stupendous
Zangief | |
---|---|
Vitals | |
Life Points | 1075 |
Stun Points | 1100 |
V-Gauge Points | |
V-Trigger 1 | 3 Bars |
V-Trigger 2 | 2 Bars |
Ground Movement | |
Forward Walk Speed | 0.0305 |
Backward Walk Speed | 0.0235 |
Forward Dash Speed | 25 |
Backward Dash Speed | 25 |
Forward Dash Distance | 1.355 |
Backward Dash Distance | 1.065 |
Backdash CH Frames | 3-16 |
Jumping | |
Back Jump Speed | 49 (5+39+5) |
Neutral Jump Speed | 49 (5+39+5) |
Forward Jump Speed | 49 (5+39+5) |
Forward Jump Distance | 1.56 |
Backward Jump Distance | 1.56 |
Throws | |
Throw Hurtbox | 0.4 |
Throw Range | 0.9 |
![]() |
Frame Data & Descriptions are provided by FATOnline.
|
SFV Frame Data Glossary | |
---|---|
Active |
How many frames a move remains active (can hurt opponents) for. |
Attack |
Attack level is L for low attacks (must be blocked crouching), H is for High attacks (which can be blocked high or low) and M for overhead (must be blocked standing). T is for throw attacks (which cannot be blocked). |
Cancel options |
Available cancel options.
|
Confirm windows |
Hit confirm windows written as Specials & CAs/Target Combos/V-Trigger. Notation may denote V-Skill only cancel windows in Specials.
|
Crush Counter |
Crush Counter hit advantage written as opponent state, frame advantage, and v-gauge gain on hit. |
Damage |
Attack damage on hit. Notation may denote multi-hit or "sweet spot" damage values on certain frames. |
Hit/Block |
These are frame advantage values when the attack hits or is blocked. If the number is positive, then the move will end before the defender can act again. If the number is negative, the defender will be able to act before the attacker and maybe even punish. KD refers to knockdown on hit.
|
Knockdown |
Knockdown advantage against Normal, Quick Rise and Back Rise wake up options. |
Recovery |
How many frames it takes for a move to finish after it's been active. |
Startup |
How many frames it takes before the move becomes 'active' or have a hit box. The last startup frame and the first active frame are the same frame, meaning all values are written as Startup + 1. |
Stun |
Amount of stun added to the opponent's stun bar on hit. |
Normals
5LP
5MP
5HP
5LK
5MK
5HK
2LP
2MP
2HP
2LK
2MK
2HK
8LP
8MP
8HP
8LK
8MK
8HK
Command Normals
6MK
6HP
9 > 2HP
8 > 8HP
Throws
LPLK
4LPLK
Special Moves
PPP
4268LP
4268MP
4268HP
4268PP
624LK
624MK
624HK
624KK
4268LP (air)
4268MP (air)
4268HP (air)
4268PP (air)
623PP
Critical Art
42684268P
Taunts
5PPPKKK
V-System
V-Skill 1
MPMK (VS1) (tap)
MPMK (VS1) (hold)
MPMK (VS1) (release)
MPMK (VS1) (backdash)
V-Skill 2
MPMK (VS2)
MPMK (VS2) (hold)
V-Trigger 1
HPHK (tap) (VT1)
HPHK (tap)
HPHK (brief hold)
HPHK (hold)
V-Trigger 2
HPHK (VT2)
V-Shift
5MKHP
V-Shift Break
5MKHP
V-Reversal
6KKK