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|description= | |description= | ||
:Chains into st.LP / cr.LP / cr.LK | :Chains into st.LP / cr.LP / cr.LK | ||
:Can be used to tick throw | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Juri/normal/Stand%20LP}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Juri/normal/Stand%20LP}} | ||
}} | }} | ||
Line 58: | Line 59: | ||
|active=<nowiki>3</nowiki> | |active=<nowiki>3</nowiki> | ||
|recovery=<nowiki>11</nowiki> | |recovery=<nowiki>11</nowiki> | ||
|hit=<nowiki> | |hit=<nowiki>6</nowiki> | ||
|block=<nowiki> | |block=<nowiki>3(-1)</nowiki> | ||
|damage=<nowiki>60</nowiki> | |damage=<nowiki>60</nowiki> | ||
|stun=<nowiki>100</nowiki> | |stun=<nowiki>100</nowiki> | ||
Line 68: | Line 69: | ||
|hcWinTc=<nowiki>16</nowiki> | |hcWinTc=<nowiki>16</nowiki> | ||
|description= | |description= | ||
:The main frametrap / combo tool | |||
:Slightly increased horizontal hitbox range while in V-Trigger 1 | :Slightly increased horizontal hitbox range while in V-Trigger 1 | ||
:( | :The On Block data shown in parenthesis (-1) refers to when used as a chain during V-Trigger 1 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Juri/normal/Stand%20MP}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Juri/normal/Stand%20MP}} | ||
}} | }} | ||
Line 83: | Line 85: | ||
|startup=<nowiki>8</nowiki> | |startup=<nowiki>8</nowiki> | ||
|active=<nowiki>3</nowiki> | |active=<nowiki>3</nowiki> | ||
|recovery=<nowiki>17</nowiki> | |recovery=<nowiki>17(19)</nowiki> | ||
|hit=<nowiki>4(KD)</nowiki> | |hit=<nowiki>4(KD)</nowiki> | ||
|block=<nowiki>-3(-6)</nowiki> | |block=<nowiki>-3(-6)</nowiki> | ||
Line 99: | Line 101: | ||
|description= | |description= | ||
:Knocks down during V-Trigger 1 | :Knocks down during V-Trigger 1 | ||
:( | :+2 recovery frames on HIT only (for the increased hitstun) | ||
:The On Hit / On Block data shown in the parenthesis (X) refers to when used as a chain during V-Trigger 1 (see also KDA numbers) | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Juri/normal/Stand%20HP}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Juri/normal/Stand%20HP}} | ||
}} | }} | ||
Line 121: | Line 124: | ||
|cancel=<nowiki>sp su vs1 vs2 vt1 vt2</nowiki> | |cancel=<nowiki>sp su vs1 vs2 vt1 vt2</nowiki> | ||
|description= | |description= | ||
:Furthest range of Juri's light normals | |||
:4 active frames can be good to cover both wake-ups during oki | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Juri/normal/Stand%20LK}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Juri/normal/Stand%20LK}} | ||
}} | }} | ||
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:Second hit does 60 damage / 100 stun if the first hit whiffs | :Second hit does 60 damage / 100 stun if the first hit whiffs | ||
:Cancelable into Super on 2nd hit during V-Trigger 1 | :Cancelable into Super on 2nd hit during V-Trigger 1 | ||
:( | :The On Block data shown in parenthesis (-7) refers to when used as a chain during V-Trigger 1 | ||
:Can be a spacing trap after a spaced store on block | :Can be a spacing trap after a spaced store on block | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Juri/normal/Stand%20MK}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Juri/normal/Stand%20MK}} | ||
Line 208: | Line 213: | ||
|description= | |description= | ||
:Chains into st.LP / cr.LP / cr.LK | :Chains into st.LP / cr.LP / cr.LK | ||
:Can be used to tick throw | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Juri/normal/Crouch%20LP}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Juri/normal/Crouch%20LP}} | ||
}} | }} | ||
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|attack=<nowiki>H</nowiki> | |attack=<nowiki>H</nowiki> | ||
|cancel=<nowiki>sp su vs1 vs2 vt1 vt2</nowiki> | |cancel=<nowiki>sp su vs1 vs2 vt1 vt2</nowiki> | ||
|hcWinSpCa=<nowiki> | |hcWinSpCa=<nowiki>16</nowiki> | ||
|hcWinVt=<nowiki> | |hcWinVt=<nowiki>16</nowiki> | ||
|hcWinTc=<nowiki>* | |hcWinTc=<nowiki>*16</nowiki> | ||
|hcWinNotes=<nowiki>*VT1 Chains</nowiki> | |hcWinNotes=<nowiki>*VT1 Chains</nowiki> | ||
|description= | |description= | ||
:( | :Pretty good cancel window for hit confirming (16F) | ||
:The On Hit / On Block frame advantage shown in parenthesis (X) refers to when used as a chain during V-Trigger 1 | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Juri/normal/Crouch%20MP}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Juri/normal/Crouch%20MP}} | ||
}} | }} | ||
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|active=<nowiki>2</nowiki> | |active=<nowiki>2</nowiki> | ||
|recovery=<nowiki>21</nowiki> | |recovery=<nowiki>21</nowiki> | ||
|hit=<nowiki>3</nowiki> | |hit=<nowiki>3(KD)</nowiki> | ||
|block=<nowiki>-5(-8)</nowiki> | |block=<nowiki>-5(-8)</nowiki> | ||
|damage=<nowiki>90</nowiki> | |damage=<nowiki>90</nowiki> | ||
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|description= | |description= | ||
:Forces standing on hit | :Forces standing on hit | ||
:Good anti-air but only 2 active frames | |||
:Can hit cross-up (behind Juri) | |||
:Slight low profile on frames 8-9 before active frames | :Slight low profile on frames 8-9 before active frames | ||
:20 less damage on | :20 less damage on airborne opponents (70) | ||
:( | :The On Hit / On Block data shown in the parenthesis (X) refers to when used as a chain during V-Trigger 1 (see also KDA numbers) | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Juri/normal/Crouch%20HP}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Juri/normal/Crouch%20HP}} | ||
}} | }} | ||
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|description= | |description= | ||
:Chains into st.LP / cr.LP / cr.LK | :Chains into st.LP / cr.LP / cr.LK | ||
:Can be used to tick throw | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Juri/normal/Crouch%20LK}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Juri/normal/Crouch%20LK}} | ||
}} | }} | ||
Line 316: | Line 326: | ||
|hcWinNotes=<nowiki>*VT1 Chains</nowiki> | |hcWinNotes=<nowiki>*VT1 Chains</nowiki> | ||
|description= | |description= | ||
:( | :The On Block data shown in parenthesis (-1) refers to when used as a chain during V-Trigger 1 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Juri/normal/Crouch%20MK}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Juri/normal/Crouch%20MK}} | ||
}} | }} | ||
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|data= | |data= | ||
{{AttackData-SFV | {{AttackData-SFV | ||
|startup=<nowiki> | |startup=<nowiki>7</nowiki> | ||
|active=<nowiki>2</nowiki> | |active=<nowiki>2</nowiki> | ||
|recovery=<nowiki>23</nowiki> | |recovery=<nowiki>23</nowiki> | ||
Line 348: | Line 358: | ||
|hcWinNotes=<nowiki>*Only during VT1, **VT1 Chains</nowiki> | |hcWinNotes=<nowiki>*Only during VT1, **VT1 Chains</nowiki> | ||
|description= | |description= | ||
:Low profiles on frames | :Low profiles on frames 3-24 | ||
:Cancelable into Specials and Super during V-Trigger 1 | :Cancelable into Specials and Super during V-Trigger 1 | ||
:The On Block data shown in parenthesis (-1) refers to when used as a chain during V-Trigger 1 | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Juri/normal/Crouch%20HK}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Juri/normal/Crouch%20HK}} | ||
}} | }} | ||
Line 506: | Line 516: | ||
:First hit forces stand on hit | :First hit forces stand on hit | ||
:Both hits can be special / V-Skill canceled | :Both hits can be special / V-Skill canceled | ||
:Only second hit can be V-Trigger | :Only second hit can be V-Trigger canceled | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Juri/normal/Korenzan}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Juri/normal/Korenzan}} | ||
}} | }} | ||
Line 1,084: | Line 1,094: | ||
|hit=<nowiki>KD</nowiki> | |hit=<nowiki>KD</nowiki> | ||
|block=<nowiki>-25</nowiki> | |block=<nowiki>-25</nowiki> | ||
|damage=<nowiki> | |damage=<nowiki>30x4*210 (330)</nowiki> | ||
|stun=<nowiki>0</nowiki> | |stun=<nowiki>0</nowiki> | ||
|attack=<nowiki>H</nowiki> | |attack=<nowiki>H</nowiki> | ||
Line 1,091: | Line 1,101: | ||
|kdrb=<nowiki>29</nowiki> | |kdrb=<nowiki>29</nowiki> | ||
|description= | |description= | ||
: | :Fully invincible on frames 1-8 | ||
:Projectile invincible on frames 9-28 | |||
:Breaks armor | :Breaks armor | ||
:5 hit projectile | |||
:Projectile speed: 0.18 | |||
:Travels almost fullscreen | :Travels almost fullscreen | ||
:Attack property is fully projectile (no strike attribute) | :Attack property is fully projectile (no strike attribute) | ||
:10 extra frames recovery on whiff and block (68f) | :10 extra frames recovery on whiff and block (68f) | ||
:Juggle Limit: 20 | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Juri/normal/Sakkai%20Fuhazan}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Juri/normal/Sakkai%20Fuhazan}} | ||
}} | }} | ||
Line 1,281: | Line 1,295: | ||
|stun=<nowiki>80</nowiki> | |stun=<nowiki>80</nowiki> | ||
|attack=<nowiki>H</nowiki> | |attack=<nowiki>H</nowiki> | ||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|kd=<nowiki>102</nowiki> | |kd=<nowiki>102</nowiki> | ||
|kdr=<nowiki>43</nowiki> | |kdr=<nowiki>43</nowiki> | ||
Line 1,290: | Line 1,305: | ||
:Projectile persists on screen for 74 frames before it dissipates | :Projectile persists on screen for 74 frames before it dissipates | ||
:Builds 60/30 V-Gauge on Hit/Block | :Builds 60/30 V-Gauge on Hit/Block | ||
:Puts opponents into a limited juggle state on hit | |||
:Juggle Limit / Increase / Start: 0 / 1 / 1 | :Juggle Limit / Increase / Start: 0 / 1 / 1 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Juri/normal/Fuha%20Enzan%20(release)}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Juri/normal/Fuha%20Enzan%20(release)}} | ||
Line 1,338: | Line 1,354: | ||
:Duration of 750 frames (12.5 seconds) | :Duration of 750 frames (12.5 seconds) | ||
:Grants all stocks on activation | :Grants all stocks on activation | ||
:The initial strike hitbox upon activation restands airborne opponents (allows for grounded combo extensions even from mid-air juggles) | |||
:Juri emits a small radius around her that drains opponents EX gauge while both players are grounded | :Juri emits a small radius around her that drains opponents EX gauge while both players are grounded | ||
:Drains 60 EX Gauge per second from the opponent (1/5th of an EX bar per second) | :Drains 60 EX Gauge per second from the opponent (1/5th of an EX bar per second) | ||
:Frame advantage can vary depending on spacing (Juri is more + on hit if the strike hitbox hits on later active frames due to spacing) | :Frame advantage can vary depending on spacing (Juri is more + on hit if the initial strike hitbox hits on later active frames due to spacing - up to +9 on Hit / +6 on Block) | ||
:Framedata in the parentheses refers to the data on the | :Framedata in the parentheses refers to the data on the non-strike hitbox that pulls in the opponent (has different properties than the actual strike hitbox on frame 9) | ||
:The actual strike hitbox is on frame 9 but there is a hitbox on frame 8 that pulls in the opponent towards Juri | :The actual strike hitbox is on frame 9 but there is a hitbox on frame 8 that pulls in the opponent towards Juri | ||
: | :The initial activation cannot be V-Reversal'd by the opponent | ||
:Juri can be counter-hit during startup | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Juri/normal/Feng%20Shui%20Engine%20Beta}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Juri/normal/Feng%20Shui%20Engine%20Beta}} | ||
}} | }} |
Revision as of 00:34, 4 June 2022
Introduction
About Juri
Unique Mechanic
Before Juri can access her Fuharenkyaku Release (236K) moves, she needs to use that version of the attack to gain a stock first. The next time she performs that move, she will instead use the Fuharenkyaku Release. The LK version is a slow moving fireball, the MK version is an jumping attack that leads to longer combo opportunities, and the HK version is a forward moving attack used mostly as a combo ender. The Fuharenkyakus she has stocked can be seen next to her V-Gauge; LK is the first icon, MK the second, and HK the third. In V-Trigger 1, she always has access to the stocked versions
Final Patch
Players to Watch
- Aiai
- Infiltration
Juri | |
---|---|
Vitals | |
Life Points | 975 |
Stun Points | 1000 |
V-Gauge Points | |
V-Trigger 1 | 2 Bars |
V-Trigger 2 | 2 Bars |
Ground Movement | |
Forward Walk Speed | 0.05 |
Backward Walk Speed | 0.033 |
Forward Dash Speed | 16 |
Backward Dash Speed | 24 |
Forward Dash Distance | 1.443 |
Backward Dash Distance | 1.25 |
Backdash CH Frames | 3-10 |
Jumping | |
Back Jump Speed | 46 (4+38+4) |
Neutral Jump Speed | 46 (4+38+4) |
Forward Jump Speed | 45 (3+38+4) |
Forward Jump Distance | 2.09 |
Backward Jump Distance | 1.824 |
Throws | |
Throw Hurtbox | 0.25 |
Throw Range | 0.8 |
![]() |
Frame Data & Descriptions are provided by FATOnline.
|
SFV Frame Data Glossary | |
---|---|
Active |
How many frames a move remains active (can hurt opponents) for. |
Attack |
Attack level is L for low attacks (must be blocked crouching), H is for High attacks (which can be blocked high or low) and M for overhead (must be blocked standing). T is for throw attacks (which cannot be blocked). |
Cancel options |
Available cancel options.
|
Confirm windows |
Hit confirm windows written as Specials & CAs/Target Combos/V-Trigger. Notation may denote V-Skill only cancel windows in Specials.
|
Crush Counter |
Crush Counter hit advantage written as opponent state, frame advantage, and v-gauge gain on hit. |
Damage |
Attack damage on hit. Notation may denote multi-hit or "sweet spot" damage values on certain frames. |
Hit/Block |
These are frame advantage values when the attack hits or is blocked. If the number is positive, then the move will end before the defender can act again. If the number is negative, the defender will be able to act before the attacker and maybe even punish. KD refers to knockdown on hit.
|
Knockdown |
Knockdown advantage against Normal, Quick Rise and Back Rise wake up options. |
Recovery |
How many frames it takes for a move to finish after it's been active. |
Startup |
How many frames it takes before the move becomes 'active' or have a hit box. The last startup frame and the first active frame are the same frame, meaning all values are written as Startup + 1. |
Stun |
Amount of stun added to the opponent's stun bar on hit. |
Normals
5LP
5MP
5HP
5LK
5MK
5HK
2LP
2MP
2HP
2LK
2MK
2HK
8LP
8MP
8HP
8LK
8MK
8HK
Command Normals
6MK
4HK
Target Combos
5MP > 4or6HP
8MP > 8HK (air)
Throws
LPLK
4LPLK
Special Moves
236LK
236MK
236HK
236LK
236MK
236HK
236KK
623LP
623MP
623HP
623PP
214LK
214MK
214HK
214KK
Critical Art
214214K
Taunts
5PPPKKK
V-System
V-Skill 1
MPMK (VS1)
MPMK (VS1) (hold)
MPMK (VS1) (release)
MPMK (VS1) (charge)
MPMK (VS1) (cancel)
V-Skill 2
MPMK (VS2)
MPMK (VS2) (release)
V-Trigger 1
HPHK (VT1)
V-Trigger 2
HPHK (VT2)
V-Shift
5MKHP
V-Shift Break
5MKHP
V-Reversal
6KKK