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|attack=<nowiki>H*H</nowiki> | |attack=<nowiki>H*H</nowiki> | ||
|cancel=<nowiki>sp su vt1 vt2</nowiki> | |cancel=<nowiki>sp su vt1 vt2</nowiki> | ||
|hcWinSpCa=<nowiki>*9</nowiki> | |hcWinSpCa=<nowiki>9/*9</nowiki> | ||
|hcWinNotes=<nowiki>* | |hcWinVt=<nowiki>*9</nowiki> | ||
|hcWinNotes=<nowiki>*Second hit CA and VT only</nowiki> | |||
|description= | |description= | ||
:Only 1st hit is cancelable | :Only 1st hit is special cancelable (both hits can cancel into Super or V-Trigger) | ||
:2nd hit cannot hit airborne | :2nd hit cannot hit airborne | ||
: | :Counter-Hit bonus applies to both hits | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/F.A.N.G/normal/Stand%20MP}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/F.A.N.G/normal/Stand%20MP}} | ||
}} | }} | ||
Line 119: | Line 120: | ||
|cancel=<nowiki>sp su vt1 vt2</nowiki> | |cancel=<nowiki>sp su vt1 vt2</nowiki> | ||
|description= | |description= | ||
:Furthest range of FANG's lights (same range as 2nd hit of stand MK) | |||
:Good frame advantage and range makes this a strong pressure and bullying tool | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/F.A.N.G/normal/Stand%20LK}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/F.A.N.G/normal/Stand%20LK}} | ||
}} | }} | ||
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|hcWinNotes=<nowiki>*First hit only</nowiki> | |hcWinNotes=<nowiki>*First hit only</nowiki> | ||
|description= | |description= | ||
:1st hit cannot hit airborne | :1st hit cannot hit airborne | ||
:2nd hit cannot hit crouch | :2nd hit cannot hit crouch | ||
:Both hits are special cancelable | :Both hits are special cancelable | ||
: | :2nd hit is a great anti-air (frames 7-8) | ||
:Counter-Hit bonus applies to both hits | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/F.A.N.G/normal/Stand%20MK}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/F.A.N.G/normal/Stand%20MK}} | ||
}} | }} | ||
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:1st hit puts airborne opponents into a limited juggle state | :1st hit puts airborne opponents into a limited juggle state | ||
:Only 1st hit is special cancelable | :Only 1st hit is special cancelable | ||
: | :Counter-Hit bonus applies to both hits | ||
:Juggle Limit / Increase / Start: 2*3 / 1*1 / 1*1 | :Juggle Limit / Increase / Start: 2*3 / 1*1 / 1*1 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/F.A.N.G/normal/Stand%20HK}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/F.A.N.G/normal/Stand%20HK}} | ||
Line 188: | Line 191: | ||
|active=<nowiki>3</nowiki> | |active=<nowiki>3</nowiki> | ||
|recovery=<nowiki>8</nowiki> | |recovery=<nowiki>8</nowiki> | ||
|hit=<nowiki> | |hit=<nowiki>4</nowiki> | ||
|block=<nowiki>1</nowiki> | |block=<nowiki>1</nowiki> | ||
|damage=<nowiki>30</nowiki> | |damage=<nowiki>30</nowiki> | ||
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|cancel=<nowiki>sp su vt1 vt2</nowiki> | |cancel=<nowiki>sp su vt1 vt2</nowiki> | ||
|description= | |description= | ||
:Combos into LP / EX Sotoja when canceled unlike stand LP | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/F.A.N.G/normal/Crouch%20LP}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/F.A.N.G/normal/Crouch%20LP}} | ||
}} | }} | ||
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|hcWinVt=<nowiki>12</nowiki> | |hcWinVt=<nowiki>12</nowiki> | ||
|description= | |description= | ||
:Amazing range for a 6F medium that's also cancelable | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/F.A.N.G/normal/Crouch%20MP}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/F.A.N.G/normal/Crouch%20MP}} | ||
}} | }} | ||
Line 243: | Line 248: | ||
|description= | |description= | ||
:Only 1st hit is special cancelable | :Only 1st hit is special cancelable | ||
:Great anti-air (can hit cross-up behind FANG) | |||
:First hit puts opponent into a free juggle state (although second hit will usually air reset them out of this) | :First hit puts opponent into a free juggle state (although second hit will usually air reset them out of this) | ||
: | :Counter-Hit bonus applies to both hits | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/F.A.N.G/normal/Crouch%20HP}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/F.A.N.G/normal/Crouch%20HP}} | ||
}} | }} | ||
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|cancel=<nowiki>vt1 vt2</nowiki> | |cancel=<nowiki>vt1 vt2</nowiki> | ||
|description= | |description= | ||
:Great range and hitbox priority for a crouch LK | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/F.A.N.G/normal/Crouch%20LK}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/F.A.N.G/normal/Crouch%20LK}} | ||
}} | }} | ||
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:Only 1st hit is special cancelable | :Only 1st hit is special cancelable | ||
:2nd hit cannot hit airborne | :2nd hit cannot hit airborne | ||
: | :First 2 active frames (frames 8-9) is a fantastic anti-air (can hit cross-up behind FANG) | ||
:Good frame advantage and 5 active frames makes this a strong combo / frametrap / oki tool | |||
:Can be spaced so it hits on the last active frame, resulting in +6 on Hit / +4 on Block and even potentially combo into crouch MP from said range | |||
:Counter-Hit bonus applies to both hits | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/F.A.N.G/normal/Crouch%20MK}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/F.A.N.G/normal/Crouch%20MK}} | ||
}} | }} | ||
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|description= | |description= | ||
:Only 1st hit is V-Trigger cancelable | :Only 1st hit is V-Trigger cancelable | ||
: | :First hit puts airborne opponents into a free juggle state on Counter-Hit (first hit also doesn't increase juggle state on already juggling opponents) | ||
:If second hit | :If only the second hit Crush Counters then 100 V-Meter is gained instead of 120 | ||
:Counter-Hit bonus applies to both hits | |||
:Juggle Limit / Increase / Start: 0*0 / 0*1 / 0*0 | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/F.A.N.G/normal/Crouch%20HK}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/F.A.N.G/normal/Crouch%20HK}} | ||
}} | }} | ||
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|description= | |description= | ||
:First hit is cancelable into Specials | :First hit is cancelable into Specials | ||
:First hit puts airborne opponents into a limited juggle state (second hit air resets on airborne) | |||
:Juggle Limit / Increase / Start: 0*2 / 1*1 / 1*1 | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/F.A.N.G/normal/Nirenko}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/F.A.N.G/normal/Nirenko}} | ||
}} | }} | ||
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|active=<nowiki>8</nowiki> | |active=<nowiki>8</nowiki> | ||
|recovery=<nowiki>23</nowiki> | |recovery=<nowiki>23</nowiki> | ||
|hit=<nowiki> | |hit=<nowiki>5</nowiki> | ||
|block=<nowiki>-11</nowiki> | |block=<nowiki>-11</nowiki> | ||
|damage=<nowiki>40*30 (70)</nowiki> | |damage=<nowiki>40*30 (70)</nowiki> | ||
Line 1,213: | Line 1,227: | ||
{{AttackData-SFV | {{AttackData-SFV | ||
|active=<nowiki>80*50</nowiki> | |active=<nowiki>80*50</nowiki> | ||
|recovery=<nowiki> | |recovery=<nowiki>4</nowiki> | ||
|description= | |description= | ||
:F.A.N.G. will fly and dip downwards for 80f, before being able to attack, or continue to fly upwards for 50f longer | :F.A.N.G. will fly and dip downwards for 80f, before being able to attack, or continue to fly upwards for 50f longer | ||
Line 1,220: | Line 1,234: | ||
:Can be performed from any jump direction | :Can be performed from any jump direction | ||
:Can be performed after EX Ryobenda | :Can be performed after EX Ryobenda | ||
:If no attack is performed in the air at all, F.A.N.G. will land with | :If no attack is performed in the air at all, F.A.N.G. will land with 4F landing recovery (crouch-sized hurtbox during this landing recovery) | ||
:F.A.N.G. is susceptible to special counter-hits during the entire duration of this move (also any follow-ups done from this move) by any medium / heavy / command normal, this special counter-hit state puts F.A.N.G. into a free juggle state | :F.A.N.G. is susceptible to special counter-hits during the entire duration of this move (also any follow-ups done from this move) by any medium / heavy / command normal, this special counter-hit state puts F.A.N.G. into a free juggle state | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/F.A.N.G/normal/Nikyoushu}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/F.A.N.G/normal/Nikyoushu}} | ||
Line 1,390: | Line 1,404: | ||
|startup=<nowiki>3</nowiki> | |startup=<nowiki>3</nowiki> | ||
|active=<nowiki>10</nowiki> | |active=<nowiki>10</nowiki> | ||
|recovery=<nowiki> | |recovery=<nowiki>44</nowiki> | ||
|description= | |description= | ||
:Parry window on frames 3-12 | :Parry window on frames 3-12 | ||
Line 1,420: | Line 1,434: | ||
|stun=<nowiki>20x3*60 (120)</nowiki> | |stun=<nowiki>20x3*60 (120)</nowiki> | ||
|attack=<nowiki>H</nowiki> | |attack=<nowiki>H</nowiki> | ||
|kd=<nowiki> | |cancel=<nowiki>vt1 vt2</nowiki> | ||
|kdr=<nowiki> | |kd=<nowiki>65</nowiki> | ||
|kdrb=<nowiki> | |kdr=<nowiki>6</nowiki> | ||
|kdrb=<nowiki>11</nowiki> | |||
|description= | |description= | ||
:Cancelable into V-Trigger activations on hit / block | |||
:Fully invincible frames 1-93 | :Fully invincible frames 1-93 | ||
:If first hit whiffs then FANG is vulnerable for the rest of the animation | :If first hit whiffs then FANG is vulnerable for the rest of the animation | ||
Line 1,443: | Line 1,459: | ||
|stun=<nowiki>20x3*90 (150)</nowiki> | |stun=<nowiki>20x3*90 (150)</nowiki> | ||
|attack=<nowiki>H</nowiki> | |attack=<nowiki>H</nowiki> | ||
|kd=<nowiki> | |kd=<nowiki>65</nowiki> | ||
|kdr=<nowiki> | |kdr=<nowiki>6</nowiki> | ||
|kdrb=<nowiki> | |kdrb=<nowiki>11</nowiki> | ||
|description= | |description= | ||
:Fully invincible frames 1-93 | :Fully invincible frames 1-93 |
Revision as of 00:31, 4 June 2022
Introduction
About F.A.N.G
Unique Mechanic
When Fang hits an opponent with a special attack or his V-Skill, they become poisoned. While poisoned their HP slow drains, and any grey life and stun they have does not regenerate. If Fang takes any damage, the opponent becomes un-poisoned. The opponent cannot be killed via poison.
Final Patch
Players to Watch
F.A.N.G | |
---|---|
Vitals | |
Life Points | 975 |
Stun Points | 1000 |
V-Gauge Points | |
V-Trigger 1 | 2 Bars |
V-Trigger 2 | 3 Bars |
Ground Movement | |
Forward Walk Speed | 0.032 |
Backward Walk Speed | 0.028 |
Forward Dash Speed | 20 |
Backward Dash Speed | 24 |
Forward Dash Distance | 1.184 |
Backward Dash Distance | 1.356 |
Backdash CH Frames | 3-10 |
Jumping | |
Back Jump Speed | 52(4+44+4) |
Neutral Jump Speed | 51(4+43+4) |
Forward Jump Speed | 51(3+44+4) |
Forward Jump Distance | 2.508 |
Backward Jump Distance | 2.332 |
Throws | |
Throw Hurtbox | 0.25 |
Throw Range | 0.85 |
![]() |
Frame Data & Descriptions are provided by FATOnline.
|
SFV Frame Data Glossary | |
---|---|
Active |
How many frames a move remains active (can hurt opponents) for. |
Attack |
Attack level is L for low attacks (must be blocked crouching), H is for High attacks (which can be blocked high or low) and M for overhead (must be blocked standing). T is for throw attacks (which cannot be blocked). |
Cancel options |
Available cancel options.
|
Confirm windows |
Hit confirm windows written as Specials & CAs/Target Combos/V-Trigger. Notation may denote V-Skill only cancel windows in Specials.
|
Crush Counter |
Crush Counter hit advantage written as opponent state, frame advantage, and v-gauge gain on hit. |
Damage |
Attack damage on hit. Notation may denote multi-hit or "sweet spot" damage values on certain frames. |
Hit/Block |
These are frame advantage values when the attack hits or is blocked. If the number is positive, then the move will end before the defender can act again. If the number is negative, the defender will be able to act before the attacker and maybe even punish. KD refers to knockdown on hit.
|
Knockdown |
Knockdown advantage against Normal, Quick Rise and Back Rise wake up options. |
Recovery |
How many frames it takes for a move to finish after it's been active. |
Startup |
How many frames it takes before the move becomes 'active' or have a hit box. The last startup frame and the first active frame are the same frame, meaning all values are written as Startup + 1. |
Stun |
Amount of stun added to the opponent's stun bar on hit. |
Normals
5LP
5MP
5HP
5LK
5MK
5HK
2LP
2MP
2HP
2LK
2MK
2HK
8LP
8MP
8HP
8LK
8MK
8HK
Command Normals
3HP
2PPP
2PPP > K
Throws
LPLK
4LPLK
Special Moves
28LP
28MP
28HP
28PP
46LP
46MP
46HP
46PP
46LK
46MK
46MK Trap
46HK
46HK Trap
46KK
46KK Trap
8PPP
623LK
623MK
623HK
623KK
Critical Art
236236P
Taunts
5PPPKKK
V-System
V-Skill 1
MPMK (VS1)
V-Skill 2
MPMK (VS2)
MPMK (VS2) (Attack)
V-Trigger 1
HPHK (VT1)
V-Trigger 2
HPHK (VT2)
V-Shift
5MKHP
V-Shift Break
5MKHP
V-Reversal
6PPP