(→j.236A) |
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|Adv. Hit=KND | |Adv. Hit=KND | ||
|Adv. Guard=-86~-93 | |Adv. Guard=-86~-93 | ||
| | |description= *Projectile (Tier 11). | ||
*6F after superflash ends is when the first lightning column appears, the attack's first active frame, but it is right in the middle of Rai's sprite. It won't hit an opponent unless they happen to be directly above Rai. It's by the 12F that the lightning column spins around Rai and is able to hit a nearby standing opponent. | *6F after superflash ends is when the first lightning column appears, the attack's first active frame, but it is right in the middle of Rai's sprite. It won't hit an opponent unless they happen to be directly above Rai. It's by the 12F that the lightning column spins around Rai and is able to hit a nearby standing opponent. | ||
}} | }} |
Revision as of 14:52, 30 August 2021
Introduction
Rai is a junior high school student who loves adventures & the outdoor life. He is very active and uses electrical shocks to attack.
Rai is the undoubted best character in the game, being a pseudo-shoto, Rai has many good normals. Just as Arina is a really easy character to pick up, recomended for beginners, is not hard to get a good amount of damages in combos. Rai main projectile 236A/B is fast but can be destroyed by almost any other projectile in the game, having a somehow short range.
Strengths | Weaknesses |
---|---|
|
|
Rai | |
---|---|
Character Data | |
Forward Run Duration | 96F to cross stage |
Back Step Duration | 28 frames (1~13F: invincible) |
Pre-jump Frames | 4 frames |
Jump Duration | 42 |
Landing Frames | 4 |
Jump Height Apex | 102 |
Forward Jump Distance | 107 |
Backward Jump Distance | 107 |
Back Step Distance | 93 |
Knockdown Recovery | 23 frames |
Chain Series | Full Series |
Super Jump | |
Super Jump Duration | 42 (61) frames |
Super Jump Height Apex | 226 |
Super Jump Forward Distance | 170 |
Super Jump Backward Distance | 170 |
Move List
Standing Normals
5A ..
x1 | Damage | Guard | Dizzy | Cancel | ||
---|---|---|---|---|---|---|
11 | M | 10 | O | |||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | ||
3 | 4 | 3 | +8 | +1 | ||
x2 | Damage | Guard | Dizzy | Cancel | ||
11 | M | 10 | O | |||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | ||
3 | 4 | 3 | +8 | +1 | ||
|
5B
Damage | Guard | Dizzy | Cancel | ||
---|---|---|---|---|---|
29 | M | 25 | O | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
7 | 9 | 21 | -5 | -15 | |
|
5C
Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|
14 | M | 10 | X | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
5 | 9 | 5 | +3 | -1 |
5D
Damage | Guard | Dizzy | Cancel | ||
---|---|---|---|---|---|
35 | M | 25 | X | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
9 | 13 | 16 | -4 | -14 | |
|
Crouching Normals
2A
x1 | Damage | Guard | Dizzy | Cancel | ||
---|---|---|---|---|---|---|
11 | Low | 5 | O | |||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | ||
3 | 4 | 3 | +8 | +1 | ||
x2 | Damage | Guard | Dizzy | Cancel | ||
11 | Low | 5 | O | |||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | ||
3 | 4 | 3 | +8 | +1 | ||
|
2B
Damage | Guard | Dizzy | Cancel | ||
---|---|---|---|---|---|
26 | L | 20 | X | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
7 | 8 | 13 | +4 | -6 | |
|
2C
Damage | Guard | Dizzy | Cancel | ||
---|---|---|---|---|---|
13 | L | 10 | X | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
3 | 5 | 3 | +9 | +1 | |
|
2D
Damage | Guard | Dizzy | Cancel | ||
---|---|---|---|---|---|
32 | L | 0 | X | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
7 | 9 | 26 | KND | -20 | |
|
Jumping Normals
j.A
Damage | Guard | Dizzy | Cancel | ||
---|---|---|---|---|---|
11 | H | 5 | X | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
3 | 4 | 3 | - | - | |
|
j.B
Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|
29 | H | 15 | X | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
4 | 8 | Gnd | - | - |
j.C
Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|
14 | H | 5 | X | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
3 | 10 | Gnd | - | - |
j.D
Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|
35 | H | 20 | X | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
11 | 13 | Gnd | - | - |
Command Normals
[3]
Damage | Guard | Dizzy | Cancel | ||
---|---|---|---|---|---|
- | - | - | - | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
40 | - | 4 | - | - | |
Allows Rai to advance while crouching.
|
7/9 (wall),j9
Damage | Guard | Dizzy | Cancel | ||
---|---|---|---|---|---|
- | - | - | - | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
- | - | 6 | - | - | |
Allows Rai to bounce off the wall, propelling him forward.
|
CD,7~9
Damage | Guard | Dizzy | Cancel | ||
---|---|---|---|---|---|
- | - | - | - | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
- | - | 32 | - | - | |
An upward direction can be input within 32F. Charge cannot be canceled or interrupted.
|
Guard, 4/6D
Damage | Guard | Dizzy | Cancel | ||
---|---|---|---|---|---|
43 | M | 20 | - | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
15 | 6 | 31 | WSL | -16 | |
1~10F: invincible.
|
6B
Damage | Guard | Dizzy | Cancel | ||
---|---|---|---|---|---|
35 | M | 20 | - | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
11 | 3(15)6 | 13 | KND | -4 | |
|
6D
Damage | Guard | Dizzy | Cancel | ||
---|---|---|---|---|---|
43 | M | 20 | - | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
15 | 6 | 25 | WSL | -13 | |
|
6[6]B
Damage | Guard | Dizzy | Cancel | ||
---|---|---|---|---|---|
14+30 | M,H | 60 | - | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
11 | 3(15)6 | 13 | KND | -4 | |
|
6[6]D
Damage | Guard | Dizzy | Cancel | ||
---|---|---|---|---|---|
43 | M | 20 | - | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
6 | 22 | 34 | WSL | -41 | |
|
j.2D
Damage | Guard | Dizzy | Cancel | ||
---|---|---|---|---|---|
43 | H | 20 | - | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
11 | Ground | - | KND | - | |
|
Universal Mechanics
Throw
Damage | Guard | Dizzy | Cancel | ||
---|---|---|---|---|---|
41 | Thw | 0 | - | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
1 | 1 | - | WSL | - | |
|
Command Grab
Damage | Guard | Dizzy | Cancel | ||
---|---|---|---|---|---|
53 | Thw | 0 | - | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
1 | 1 | - | WSL | - | |
|
Middle Attack
Damage | Guard | Dizzy | Cancel | ||
---|---|---|---|---|---|
29 | H | 20 | - | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
19 | 2 | 28 | -5 | -15 | |
|
Pursuit
Damage | Guard | Dizzy | Cancel | |
---|---|---|---|---|
36 | M | 0 | - | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
47 | 5 | 47 | KND | -45 |
Rising Attack
Damage | Guard | Dizzy | Cancel | ||
---|---|---|---|---|---|
29+30 | H | 400 | - | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
11 | 5(13)6 | 32 | KND | -23 | |
|
Super Mode
Damage | Guard | Dizzy | Cancel | ||
---|---|---|---|---|---|
37 | M | 50 | - | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
25 | 12 | 15 | KND | -11 | |
|
Special Moves
236A
236A | Damage | Guard | Dizzy | Cancel | ||
---|---|---|---|---|---|---|
23 | M | 5 | - | |||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | ||
11 | - | 41 | -16 | -28 | ||
| ||||||
236B | Damage | Guard | Dizzy | Cancel | ||
35 | M | 5 | - | |||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | ||
11 | - | 48 | -23 | -35 | ||
| ||||||
236AB | Damage | Guard | Dizzy | Cancel | ||
8~9/n | M | 5/n | - | |||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | ||
2‼9 | - | 35 | KND | -18 | ||
|
214A
214A | Damage | Guard | Dizzy | Cancel | ||
---|---|---|---|---|---|---|
47 | M | 0 | - | |||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | ||
25 | 20 | 10 | KND | -17 | ||
| ||||||
214B | Damage | Guard | Dizzy | Cancel | ||
53 | M | 0 | - | |||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | ||
27 | 20 | 10 | KND | -15 | ||
| ||||||
214AB | Damage | Guard | Dizzy | Cancel | ||
82 | M | 0 | - | |||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | ||
2‼9 | 28 | 14 | KND | -23 | ||
|
623A
623A | Damage | Guard | Dizzy | Cancel | ||
---|---|---|---|---|---|---|
32 | M | 45 | - | |||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | ||
5 | 19 | 22 | KND | -28 | ||
| ||||||
623B | Damage | Guard | Dizzy | Cancel | ||
37 | M | 45 | - | |||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | ||
5 | 21 | 26 | KND | -32 | ||
The same as the A version | ||||||
623AB | Damage | Guard | Dizzy | Cancel | ||
29 | M | 40 | - | |||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | ||
2‼2 | 24 | 37 | KND | -42 | ||
|
Air Special Moves
j.236A
j.236A | Damage | Guard | Dizzy | Cancel | ||
---|---|---|---|---|---|---|
23 | M | 5 | - | |||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | ||
9 | - | Gnd | KNDa | - | ||
| ||||||
j.236B | Damage | Guard | Dizzy | Cancel | ||
35 | M | 5 | - | |||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | ||
9 | - | Gnd | KNDa | - | ||
| ||||||
j.236AB | Damage | Guard | Dizzy | Cancel | ||
8~9/n | M | 5/n | - | |||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | ||
2‼0 | - | Gnd | KND | - | ||
Projectile (Tier 7).
|
j.214A
j.214A | Damage | Guard | Dizzy | Cancel | ||
---|---|---|---|---|---|---|
71 | M | 0 | - | |||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | ||
4 | 20 | Gnd | KND | - | ||
Can pass through opponent if guarded, depending on positioning. | ||||||
j.214B | Damage | Guard | Dizzy | Cancel | ||
80 | M | 0 | - | |||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | ||
4 | 20 | Gnd | KND | - | ||
Can pass through opponent if guarded, depending on positioning. | ||||||
j.214AB | Damage | Guard | Dizzy | Cancel | ||
123 | M | 20 | - | |||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | ||
2‼0 | 28 | Gnd | KND | - | ||
|
DokiDoki
641236CD
Damage | Guard | Dizzy | Cancel | ||
---|---|---|---|---|---|
104 | M | 0 | - | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
6‼0 | 33 | 19 | KND | -15 | |
|
463214CD
Damage | Guard | Dizzy | Cancel | ||
---|---|---|---|---|---|
86~100 | M | 0 | - | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
7‼6~ | 110 | 23 | KND | -86~-93 | |
|
HaraHara
22AB/CD
Damage | Guard | Dizzy | Cancel | ||
---|---|---|---|---|---|
131~164 | - | 0 | - | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
133 | 2(6)2(6)2(4)1 | 30~ | KND | - | |
|