No edit summary |
No edit summary |
||
Line 766: | Line 766: | ||
|stun=<nowiki>130*117 (247)</nowiki> | |stun=<nowiki>130*117 (247)</nowiki> | ||
|attack=<nowiki>H*H</nowiki> | |attack=<nowiki>H*H</nowiki> | ||
|hcWinVt=<nowiki>17</nowiki> | |hcWinVt=<nowiki>17</nowiki> | ||
|hcWinTc=<nowiki>*16/**19</nowiki> | |hcWinTc=<nowiki>*16/**19</nowiki> | ||
Line 773: | Line 772: | ||
:HP has +7 extra Recovery frames on whiff | :HP has +7 extra Recovery frames on whiff | ||
:Second hit (HP) can be substituted with crouch HP instead to force stand on a crouching opponent | :Second hit (HP) can be substituted with crouch HP instead to force stand on a crouching opponent | ||
}} | }} | ||
}} | }} | ||
Line 820: | Line 818: | ||
|stun=<nowiki>130*117*80 (327)</nowiki> | |stun=<nowiki>130*117*80 (327)</nowiki> | ||
|attack=<nowiki>H*H*H</nowiki> | |attack=<nowiki>H*H*H</nowiki> | ||
|cancel=<nowiki>vs2 | |cancel=<nowiki>vs2</nowiki> | ||
|kd=<nowiki>80</nowiki> | |kd=<nowiki>80</nowiki> | ||
|kdr=<nowiki>27</nowiki> | |kdr=<nowiki>27</nowiki> | ||
Line 831: | Line 829: | ||
:Last hit (HK) cannot hit crouch | :Last hit (HK) cannot hit crouch | ||
:Last hit (HK) puts grounded opponents into a free juggle state | :Last hit (HK) puts grounded opponents into a free juggle state | ||
:Can be canceled into V-Skill 2 on HIT only ( | :Can be canceled into V-Skill 2 on HIT only | ||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">5MP > 5HP > 5HK > MPMK (VS2)</font>===== | |||
{{MoveData | |||
|image=SFV_Ryu_5MP 5HP 5HK MPMK (VS2).png | |||
|caption=Normal | |||
|image2=SFV_Ryu_5MP 5HP 5HK MPMK (VS2)_vt1.png | |||
|caption2=V-Trigger 1 | |||
|name=Jodan Sanrengeki 3rd | |||
|input=5MP > 5HP > 5HK > MPMK (VS2) | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>5+9+9+22</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>24</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|damage=<nowiki>60*63*56*49 (228)</nowiki> | |||
|stun=<nowiki>100*90*80*70 (340)</nowiki> | |||
|attack=<nowiki>H*H*H*H</nowiki> | |||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|kd=<nowiki>86</nowiki> | |||
|kdr=<nowiki>27</nowiki> | |||
|kdrb=<nowiki>32</nowiki> | |||
|description= | |||
:This follow-up is only possible on hit | |||
:Gains 75 V-Gauge on hit | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ryu/normal/Jodan%20Sanrengeki%203rd}} | |||
}} | |||
{{AttackData-SFV | |||
|version=VT1 | |||
|startup=<nowiki>5+9+9+22</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>24</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|damage=<nowiki>60*72*56*49 (237)</nowiki> | |||
|stun=<nowiki>130*117*80*91 (418)</nowiki> | |||
|attack=<nowiki>H*H*H*H</nowiki> | |||
|kd=<nowiki>86</nowiki> | |||
|kdr=<nowiki>27</nowiki> | |||
|kdrb=<nowiki>32</nowiki> | |||
|description= | |||
:This follow-up is only possible on hit | |||
}} | }} | ||
}} | }} | ||
Line 875: | Line 917: | ||
|block=<nowiki>-7</nowiki> | |block=<nowiki>-7</nowiki> | ||
|damage=<nowiki>90*63 (153)</nowiki> | |damage=<nowiki>90*63 (153)</nowiki> | ||
|stun=<nowiki> | |stun=<nowiki>180*90 (270)</nowiki> | ||
|attack=<nowiki>H*H</nowiki> | |attack=<nowiki>H*H</nowiki> | ||
|cancel=<nowiki>vs2 | |cancel=<nowiki>vs2</nowiki> | ||
|kd=<nowiki>80</nowiki> | |kd=<nowiki>80</nowiki> | ||
|kdr=<nowiki>27</nowiki> | |kdr=<nowiki>27</nowiki> | ||
Line 887: | Line 929: | ||
:Second hit (HK) keeps the opponent in a free juggle state if the first hit (HP) was a Crush Counter | :Second hit (HK) keeps the opponent in a free juggle state if the first hit (HP) was a Crush Counter | ||
:Second hit (HK) puts grounded opponents into a free juggle state | :Second hit (HK) puts grounded opponents into a free juggle state | ||
:Can be canceled on hit into V-Skill 2 ( | :Can be canceled on hit into V-Skill 2 | ||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">5HP > 5HK > MPHP (VS2)</font>===== | |||
{{MoveData | |||
|image=SFV_Ryu_5HP 5HK MPHP (VS2).png | |||
|caption=Normal | |||
|image2=SFV_Ryu_5HP 5HK MPHP (VS2)_vt1.png | |||
|caption2=V-Trigger 1 | |||
|name=Jodan Nirengeki 2nd | |||
|input=5HP > 5HK > MPHP (VS2) | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>8+9+22</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>24</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|damage=<nowiki>90*63*56 (209)</nowiki> | |||
|stun=<nowiki>150*90*80 (320)</nowiki> | |||
|attack=<nowiki>H*H*H</nowiki> | |||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|kd=<nowiki>86</nowiki> | |||
|kdr=<nowiki>27</nowiki> | |||
|kdrb=<nowiki>32</nowiki> | |||
|description= | |||
:This follow-up is only possible on hit | |||
:Gains 75 V-Gauge on hit | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ryu/normal/Jodan%20Nirengeki%202nd}} | |||
}} | |||
{{AttackData-SFV | |||
|version=VT1 | |||
|startup=<nowiki>8+9+22</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>24</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|damage=<nowiki>90*63*56 (209)</nowiki> | |||
|stun=<nowiki>180*90*104 (374)</nowiki> | |||
|attack=<nowiki>H*H*H</nowiki> | |||
|kd=<nowiki>86</nowiki> | |||
|kdr=<nowiki>27</nowiki> | |||
|kdrb=<nowiki>32</nowiki> | |||
|description= | |||
:This follow-up is only possible on hit | |||
}} | }} | ||
}} | }} | ||
Line 966: | Line 1,052: | ||
:Projectile Speed: 0.053 | :Projectile Speed: 0.053 | ||
:Not projectile invincible on extended arms or leg during startup | :Not projectile invincible on extended arms or leg during startup | ||
:Cancelable into | :Cancelable into V-Trigger 2 Parry Attack (KDA +72/13/18) | ||
:Juggle Limit / Increase / Start: 0 / 4 / 3 | :Juggle Limit / Increase / Start: 0 / 4 / 3 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ryu/normal/LP%20Hadoken}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ryu/normal/LP%20Hadoken}} | ||
Line 985: | Line 1,071: | ||
|description= | |description= | ||
:1-hit projectile | :1-hit projectile | ||
:Projectile Speed: 0. | :Projectile Speed: 0.08 | ||
:Not projectile invincible on extended arms or leg during startup | :Not projectile invincible on extended arms or leg during startup | ||
:Juggle Limit / Increase / Start: 0 / 4 / 3 | :Juggle Limit / Increase / Start: 0 / 4 / 3 | ||
Line 1,014: | Line 1,100: | ||
:Projectile Speed: 0.066 | :Projectile Speed: 0.066 | ||
:Not projectile invincible on extended arms or leg during startup | :Not projectile invincible on extended arms or leg during startup | ||
:Cancelable into | :Cancelable into V-Trigger 2 Parry Attack (KDA +72/13/18) | ||
:Juggle Limit / Increase / Start: 0 / 4 / 3 | :Juggle Limit / Increase / Start: 0 / 4 / 3 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ryu/normal/MP%20Hadoken}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ryu/normal/MP%20Hadoken}} | ||
Line 1,033: | Line 1,119: | ||
|description= | |description= | ||
:1-hit projectile | :1-hit projectile | ||
:Projectile Speed: 0. | :Projectile Speed: 0.095 | ||
:Not projectile invincible on extended arms or leg during startup | :Not projectile invincible on extended arms or leg during startup | ||
:Juggle Limit / Increase / Start: 0 / 4 / 3 | :Juggle Limit / Increase / Start: 0 / 4 / 3 | ||
Line 1,062: | Line 1,148: | ||
:Projectile Speed: 0.08 | :Projectile Speed: 0.08 | ||
:Not projectile invincible on extended arms or leg during startup | :Not projectile invincible on extended arms or leg during startup | ||
:Cancelable into | :Cancelable into V-Trigger 2 Parry Attack (KDA +72/13/18) | ||
:Juggle Limit / Increase / Start: 0 / 4 / 3 | :Juggle Limit / Increase / Start: 0 / 4 / 3 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ryu/normal/HP%20Hadoken}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ryu/normal/HP%20Hadoken}} | ||
Line 1,081: | Line 1,167: | ||
|description= | |description= | ||
:1-hit projectile | :1-hit projectile | ||
:Projectile Speed: | :Projectile Speed: 0.11 | ||
:Not projectile invincible on extended arms or leg during startup | :Not projectile invincible on extended arms or leg during startup | ||
:Juggle Limit / Increase / Start: 0 / 4 / 3 | :Juggle Limit / Increase / Start: 0 / 4 / 3 | ||
Line 1,115: | Line 1,201: | ||
:No hurtbox on extended arms of legs until frame 13 | :No hurtbox on extended arms of legs until frame 13 | ||
:1 frame less startup when done from crouch LP | :1 frame less startup when done from crouch LP | ||
:Cancelable into | :Cancelable into V-Trigger 2 Parry Attack (KDA +74/15/21) | ||
:Juggle Limit / Increase / Start: 4*4 / 0*4 / 0*1 | :Juggle Limit / Increase / Start: 4*4 / 0*4 / 0*1 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ryu/normal/EX%20Hadoken}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ryu/normal/EX%20Hadoken}} | ||
Line 1,133: | Line 1,219: | ||
|description= | |description= | ||
:3-hit projectile | :3-hit projectile | ||
:Projectile Speed: | :Projectile Speed: 0.12 | ||
:V-Trigger cancelable on hit/block | :V-Trigger cancelable on hit/block | ||
:No hurtbox on extended arms of legs until frame 13 | :No hurtbox on extended arms of legs until frame 13 | ||
Line 1,168: | Line 1,254: | ||
:60 dmg / 100 stun on later active frames | :60 dmg / 100 stun on later active frames | ||
:Ryu is in counterhit state during move duration | :Ryu is in counterhit state during move duration | ||
:Cancelable into | :Cancelable into V-Trigger 2 Parry Attack (KDA +72/13/18) | ||
:Active frames 1-2: Juggle Limit / Increase / Start: 0 / 5 / 5 | :Active frames 1-2: Juggle Limit / Increase / Start: 0 / 5 / 5 | ||
:Active frames 3-4: Juggle Limit / Increase / Start: 0 / 5 / 99 | :Active frames 3-4: Juggle Limit / Increase / Start: 0 / 5 / 99 | ||
Line 1,228: | Line 1,314: | ||
:60 dmg / 100 stun on later active frames | :60 dmg / 100 stun on later active frames | ||
:Ryu is in counterhit state during move duration | :Ryu is in counterhit state during move duration | ||
:Cancelable into | :Cancelable into V-Trigger 2 Parry Attack (KDA +72/13/18) | ||
:Active frames 1-2: Juggle Limit / Increase / Start: 0 / 5 / 5 | :Active frames 1-2: Juggle Limit / Increase / Start: 0 / 5 / 5 | ||
:Active frames 3-4: Juggle Limit / Increase / Start: 0 / 5 / 99 | :Active frames 3-4: Juggle Limit / Increase / Start: 0 / 5 / 99 | ||
Line 1,284: | Line 1,370: | ||
|kdrb=<nowiki>25</nowiki> | |kdrb=<nowiki>25</nowiki> | ||
|description= | |description= | ||
: | :Invincible to airborne strike attacks on frames 1-6 | ||
:Airborne on frames | :Airborne on frames 6-40 | ||
:60 dmg / 100 stun on later active frames | |||
:60 dmg / | |||
:Ryu is in counterhit state during move duration | :Ryu is in counterhit state during move duration | ||
:Cancelable into | :Cancelable into V-Trigger 2 Parry Attack (KDA +72/13/18) | ||
:Active frames 1-2: Juggle Limit / Increase / Start: 0 / 5 / 5 | :Active frames 1-2: Juggle Limit / Increase / Start: 0 / 5 / 5 | ||
:Active frames 3-4: Juggle Limit / Increase / Start: 0 / 5 / 99 | :Active frames 3-4: Juggle Limit / Increase / Start: 0 / 5 / 99 | ||
:Active frames 5- | :Active frames 5-11: Juggle Limit / Increase / Start: 0 / 99 / 99 | ||
:Juggle Limit increased from 0 -> 6 in V-Trigger 1 | :Juggle Limit increased from 0 -> 6 in V-Trigger 1 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ryu/normal/HP%20Shoryuken}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ryu/normal/HP%20Shoryuken}} | ||
Line 1,350: | Line 1,435: | ||
:Can hit cross-up (behind Ryu) from 5th frame (2nd hit) | :Can hit cross-up (behind Ryu) from 5th frame (2nd hit) | ||
:Ryu is in counterhit state during move duration and takes 20% additional damage from the first hit (total of 144%) | :Ryu is in counterhit state during move duration and takes 20% additional damage from the first hit (total of 144%) | ||
:Only does one hit on block/armor | :Only does one hit on block/armor | ||
:Juggle Limit: 7 (Juggle Limit increased from 7 -> 8 in V-Trigger 1) | :Juggle Limit: 7 (Juggle Limit increased from 7 -> 8 in V-Trigger 1) | ||
Line 1,597: | Line 1,681: | ||
|description= | |description= | ||
:Fastest but shortest range of the Donkey Kicks | :Fastest but shortest range of the Donkey Kicks | ||
:Cancelable into | :Cancelable into V-Trigger 2 Parry Attack (KDA +75/16/21) | ||
:Juggle Limit / Increase / Start: 6 / 1 / 1 | :Juggle Limit / Increase / Start: 6 / 1 / 1 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ryu/normal/LK%20Jodan%20Sokutou%20Geri}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ryu/normal/LK%20Jodan%20Sokutou%20Geri}} | ||
Line 1,624: | Line 1,708: | ||
|description= | |description= | ||
:Same horizontal range as LK Donkey Kick | :Same horizontal range as LK Donkey Kick | ||
:Cancelable into | :Cancelable into V-Trigger 2 Parry Attack (KDA +75/16/21) | ||
:Juggle Limit / Increase / Start: 6 / 1 / 1 | :Juggle Limit / Increase / Start: 6 / 1 / 1 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ryu/normal/MK%20Jodan%20Sokutou%20Geri}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ryu/normal/MK%20Jodan%20Sokutou%20Geri}} | ||
Line 1,651: | Line 1,735: | ||
|description= | |description= | ||
:Slowest but furthest range of the Donkey Kicks | :Slowest but furthest range of the Donkey Kicks | ||
:Cancelable into | :Cancelable into V-Trigger 2 Parry Attack (KDA +75/16/21) | ||
:1 frame less starup when done from standing MP | :1 frame less starup when done from standing MP | ||
:Juggle Limit / Increase / Start: 6 / 1 / 1 | :Juggle Limit / Increase / Start: 6 / 1 / 1 | ||
Line 1,680: | Line 1,764: | ||
:Denies the opponent from doing back recovery | :Denies the opponent from doing back recovery | ||
:Cancelable during last few recovery frames into Tatsu (qcb+K) on HIT only | :Cancelable during last few recovery frames into Tatsu (qcb+K) on HIT only | ||
:The KDA data inside the parantheses (x~y) refers to the varying KDA data depending on how close / far away the wall is (less KDA the closer the wall is) | :The KDA data inside the parantheses (x~y) refers to the varying KDA data depending on how close / far away the wall is (less KDA the closer the wall is) | ||
:Juggle Limit / Increase / Start: 3 / 1 / 0 | :Juggle Limit / Increase / Start: 3 / 1 / 0 | ||
Line 1,829: | Line 1,912: | ||
|hit=<nowiki>KD</nowiki> | |hit=<nowiki>KD</nowiki> | ||
|block=<nowiki>-4</nowiki> | |block=<nowiki>-4</nowiki> | ||
|damage=<nowiki> | |damage=<nowiki>70(120)</nowiki> | ||
|stun=<nowiki>130(250)</nowiki> | |stun=<nowiki>130(250)</nowiki> | ||
|attack=<nowiki>H</nowiki> | |attack=<nowiki>H</nowiki> | ||
Line 1,889: | Line 1,972: | ||
|description= | |description= | ||
:2-hit projectile | :2-hit projectile | ||
:Projectile Speed: | :Projectile Speed: 0.12 | ||
:Not projectile invincible on extended arms or leg during startup | :Not projectile invincible on extended arms or leg during startup | ||
:Takes 20 frames to charge (Startup can vary from 25 -> 64 depending on how long button is held down) | :Takes 20 frames to charge (Startup can vary from 25 -> 64 depending on how long button is held down) | ||
Line 1,918: | Line 2,001: | ||
:Breaks guard on block (+32) | :Breaks guard on block (+32) | ||
:3-hit projectile | :3-hit projectile | ||
:Projectile Speed: | :Projectile Speed: 0.125 | ||
:Not projectile invincible on extended arms or leg during startup | :Not projectile invincible on extended arms or leg during startup | ||
:Takes 59 frames to charge | :Takes 59 frames to charge | ||
Line 1,945: | Line 2,028: | ||
:Breaks guard on block (+32) | :Breaks guard on block (+32) | ||
:3-hit projectile | :3-hit projectile | ||
:Projectile Speed: | :Projectile Speed: 0.13 | ||
:Not projectile invincible on extended arms or leg during startup | :Not projectile invincible on extended arms or leg during startup | ||
:Takes 59 frames to charge | :Takes 59 frames to charge | ||
Line 1,958: | Line 2,041: | ||
{{MoveData | {{MoveData | ||
|image=SFV_Ryu_HPHK (VT2).png | |image=SFV_Ryu_HPHK (VT2).png | ||
|name=Kakko Fubatsu | |name=Kakko Fubatsu | ||
|input=HPHK (VT2) | |input=HPHK (VT2) | ||
|data= | |data= | ||
{{AttackData-SFV | {{AttackData-SFV | ||
|startup=<nowiki>1</nowiki> | |startup=<nowiki>1</nowiki> | ||
|recovery=<nowiki>4</nowiki> | |recovery=<nowiki>4</nowiki> | ||
Line 1,973: | Line 2,052: | ||
:Allows Ryu to perform an enhanced parry via the HP+HK input | :Allows Ryu to perform an enhanced parry via the HP+HK input | ||
:Can also perform a strike version of the parry when canceling from non-EX Shoryuken, non-EX Donkey Kick, and all Fireballs | :Can also perform a strike version of the parry when canceling from non-EX Shoryuken, non-EX Donkey Kick, and all Fireballs | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ryu/normal/Kakko%20Fubatsu}} | |||
}} | }} | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right">HPHK</font>===== | |||
{{MoveData | |||
|image=SFV_Ryu_HPHK (VT2)_vt2.png | |||
|caption=Parry | |||
|name=Isshin | |||
|input=HPHK (during VT2) | |||
|data= | |||
{{AttackData-SFV | {{AttackData-SFV | ||
|version= | |version=Parry | ||
|startup=<nowiki>2(1)</nowiki> | |startup=<nowiki>2(1)</nowiki> | ||
|active=<nowiki>10</nowiki> | |active=<nowiki>10</nowiki> | ||
Line 2,010: | Line 2,088: | ||
:Spends 1500 V-Timer (50%) and the rest of the V-Timer if the parry was successful | :Spends 1500 V-Timer (50%) and the rest of the V-Timer if the parry was successful | ||
:Spends 1500 V-Timer (50%) when canceling into the attack version of this move from Fireballs / Shoryuken / Donkey Kick | :Spends 1500 V-Timer (50%) when canceling into the attack version of this move from Fireballs / Shoryuken / Donkey Kick | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ryu/vtTwo/Isshin%20(Parry)}} | |||
}} | |||
{{AttackData-SFV | |||
|version=Attack | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>35</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|block=<nowiki>-22</nowiki> | |||
|damage=<nowiki>140</nowiki> | |||
|stun=<nowiki>200</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|description= | |||
:Follow-up does 10 less damage than the parry crumple | |||
:Follow-up KDA varies; see notes on Fireball, EX Fireball, DP, and Donkey Kick | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ryu/vtTwo/Isshin%20(Attack)}} | |||
}} | }} | ||
}} | }} |
Revision as of 16:46, 20 August 2021
Introduction
About Ryu
The main protagonist of Street Fighter and one of the most recognizable characters in fighting games, Ryu is an all arounder, beginner friendly character. He used to be in fact one of the worse characters in the game, but now after season 5 he's one of the most buffed characters in SFV history, and is now respectively strong. Ryu has more than solid tools for nearly everything - zoning capabilities, pressure and mixup options, poking, anti airing and frame trapping, corner carry and damage, as well as defensive options. Ryu no longer lacks any notable edge either - he has 2 powerful v-triggers, solid way to build v-meter, and high adaptability in terms of playstyle. Not only is Ryu now both a great character to start with, he is very powerful and effective at high level!
Final Patch
Players to Watch
|
|
|
Ryu | |
---|---|
Vitals | |
Life Points | 1025 |
Stun Points | 1050 |
V-Gauge Points | |
V-Trigger 1 | 2 Bars |
V-Trigger 2 | 2 Bars |
Ground Movement | |
Forward Walk Speed | 0.047 |
Backward Walk Speed | 0.032 |
Forward Dash Speed | 16 |
Backward Dash Speed | 21 |
Forward Dash Distance | 1.452 |
Backward Dash Distance | 0.973 |
Backdash CH Frames | 3-10 |
Jumping | |
Back Jump Speed | 46 (4+38+4) |
Neutral Jump Speed | 46 (4+38+4) |
Forward Jump Speed | 45 (3+38+4) |
Forward Jump Distance | 2.128 |
Backward Jump Distance | 1.824 |
Throws | |
Throw Hurtbox | 0.25 |
Throw Range | 0.8 |
![]() |
Frame Data & Descriptions are provided by FATOnline.
|
SFV Frame Data Glossary | |
---|---|
Active |
How many frames a move remains active (can hurt opponents) for. |
Attack |
Attack level is L for low attacks (must be blocked crouching), H is for High attacks (which can be blocked high or low) and M for overhead (must be blocked standing). T is for throw attacks (which cannot be blocked). |
Cancel options |
Available cancel options.
|
Confirm windows |
Hit confirm windows written as Specials & CAs/Target Combos/V-Trigger. Notation may denote V-Skill only cancel windows in Specials.
|
Crush Counter |
Crush Counter hit advantage written as opponent state, frame advantage, and v-gauge gain on hit. |
Damage |
Attack damage on hit. Notation may denote multi-hit or "sweet spot" damage values on certain frames. |
Hit/Block |
These are frame advantage values when the attack hits or is blocked. If the number is positive, then the move will end before the defender can act again. If the number is negative, the defender will be able to act before the attacker and maybe even punish. KD refers to knockdown on hit.
|
Knockdown |
Knockdown advantage against Normal, Quick Rise and Back Rise wake up options. |
Recovery |
How many frames it takes for a move to finish after it's been active. |
Startup |
How many frames it takes before the move becomes 'active' or have a hit box. The last startup frame and the first active frame are the same frame, meaning all values are written as Startup + 1. |
Stun |
Amount of stun added to the opponent's stun bar on hit. |
Normals
5LP
5MP
5HP
5LK
5MK
5HK
2LP
2MP
2HP
2LK
2MK
2HK
8LP
8MP
8HP
8LK
8MK
8HK
Command Normals
6MP
6HP
4HK
Target Combos
5MP > 5HP
5MP > 5HP > 5HK
5MP > 5HP > 5HK > MPMK (VS2)
5HP > 5HK
5HP > 5HK > MPHP (VS2)
Throws
LPLK
4LPLK
Special Moves
236LP
236MP
236HP
236PP
623LP
623MP
623HP
623PP
214LK
214MK
214HK
214KK
214LK (air)
214MK (air)
214HK (air)
214KK (air)
41236LK
41236MK
41236HK
41236KK
Critical Art
236236P
Taunts
5PPPKKK
V-System
V-Skill 1
MPMK (VS1)
V-Skill 2
MPMK (VS2)
V-Trigger 1
HPHK (VT1)
236P (hold lvl2)
236P (hold lvl3)
236PP (hold)
V-Trigger 2
HPHK (VT2)
HPHK
V-Shift
MKHP
V-Shift Break
MKHP
V-Reversal
6PPP