Street Fighter V/Ed/Strategy: Difference between revisions

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Psycho Swing is a punch move that advances Ed forward quite a bit. You can charge it for longer distance and better frame advantage on block (-6 uncharged, -2 charged). It goes through projectiles, which is it's main use. There's a low version (named Psycho Smash) you can do by pressing 2HP+HK. The low version has better frame advantage on block, both uncharged and charged (-6/+3). You can cancel both versions into VT2, but not VT1. Midscreen, the only juggle you can get is into super, but the corner presents itself with more juggle opportunities. The low version actually has a few meaty setups, and because of it's low pushback on block, this is a very strong tool to use on your opponent's wakeup. Overall a very versatile V-Skill that should be used in most matchups.
Psycho Swing is a punch move that advances Ed forward quite a bit. You can charge it for longer distance and better frame advantage on block (-6 uncharged, -2 charged). It goes through projectiles, which is it's main use. There's a low version (named Psycho Smash) you can do by pressing 2HP+HK. The low version has better frame advantage on block, both uncharged and charged (-6/+3). You can cancel both versions into VT2, but not VT1. Midscreen, the only juggle you can get is into super, but the corner presents itself with more juggle opportunities. The low version actually has a few meaty setups, and because of it's low pushback on block, this is a very strong tool to use on your opponent's wakeup. Overall a very versatile V-Skill that should be used in most matchups.
=== V-Trigger 1 ===
=== V-Trigger 1 ===
Psycho Cannon is a 2 bar V-Trigger that has Ed summon a large slow moving orb in front of him. This can be used for a variety of purposes such as in combos or for pressure. It causes 5 hits and eats any other projectile it comes in contact with. There are 3 versions of it: activating with 4HP+HK is the slowest moving version, HP+HK medium, and 6HP+HK the fastest. Since it is a projectile moves that have projectile invincibility can easily go through it; characters with escape V-Reversals can also easily get around it in some situations.
Psycho Cannon is a 2 bar V-Trigger that has Ed summon a large slow moving orb in front of him. This can be used for a variety of purposes such as in combos or for pressure. It causes 7 hits and eats any other projectile it comes in contact with. There are 3 versions of it: activating with 4HP+HK is the slowest moving version, HP+HK medium, and 6HP+HK the fastest. Since it is a projectile moves that have projectile invincibility can easily go through it; characters with escape V-Reversals can also easily get around it in some situations.
 
=== V-Trigger 2 ===
=== V-Trigger 2 ===
Ultra Snatcher is a 3 bar V-Trigger that gives Ed access to a long ranged Ultra Snatcher. There are two versions, a grounded with HP+HK and air with 2HP+HK like with his regular Psycho Snatcher. On hit the grounded version has Ed leap forward and punch them, which can be followed up for a combo. It is also +2 on block, so it can be canceled into from normals or at a distance to continue pressure though with many there is a small gap he can be hit out of. The air version has Ed pull them towards him and punch them away, used mostly as a combo ender. Psycho Snatcher can be canceled into from almost all of his moves and special moves. In addition, Ultra Snatcher can beat 1 hit projectiles. He gets about 3 uses total.
Ultra Snatcher is a 3 bar V-Trigger that gives Ed access to a long ranged Ultra Snatcher. There are two versions, a grounded with HP+HK and air with 2HP+HK like with his regular Psycho Snatcher. On hit the grounded version has Ed leap forward and punch them, which can be followed up for a combo. It is also +2 on block, so it can be canceled into from normals or at a distance to continue pressure though with many there is a small gap he can be hit out of. The air version has Ed pull them towards him and punch them away, used mostly as a combo ender. Psycho Snatcher can be canceled into from almost all of his moves and special moves. In addition, Ultra Snatcher can beat 1 hit projectiles. He gets about 3 uses total.
[[Category:Street Fighter V]]
[[Category:Street Fighter V]]
{{Navbox-SFV}}
{{Navbox-SFV}}

Revision as of 16:03, 2 July 2021

V-System

V-Reversal

An escape V-Reversal, Ed rolls behind his opponent. It has long recovery, and can be punished towards the ending frames of it.

V-Skill 1

Psycho Snatcher has Ed use his Psycho powers to throw out a medium ranged purple whip-like attack. It can be held to charge it, and performing it with 2MP+MK will give an upwards version. The regular version has Ed rush forward and deliver a gut punch to the opponent, which on hit knocks them down and on block is safe. The charged version has Ed pull the opponent towards him sending them flying into the air; he can follow up with 6MP > PP dash Psycho Snatcher (Air) or just Psycho Snatcher (Air); it is also +3 on block. The regular version of Psycho Snatcher (Air) has Ed leap up after them and knock them into the ground, causing a hard knockdown. The charged version has Ed bounce them off the ground, and can be followed up with Psycho Upper or EX Psycho Upper depending on the combo. Ed gains V-Gauge anytime he uses any version of these.

V-Skill 2

Psycho Swing is a punch move that advances Ed forward quite a bit. You can charge it for longer distance and better frame advantage on block (-6 uncharged, -2 charged). It goes through projectiles, which is it's main use. There's a low version (named Psycho Smash) you can do by pressing 2HP+HK. The low version has better frame advantage on block, both uncharged and charged (-6/+3). You can cancel both versions into VT2, but not VT1. Midscreen, the only juggle you can get is into super, but the corner presents itself with more juggle opportunities. The low version actually has a few meaty setups, and because of it's low pushback on block, this is a very strong tool to use on your opponent's wakeup. Overall a very versatile V-Skill that should be used in most matchups.

V-Trigger 1

Psycho Cannon is a 2 bar V-Trigger that has Ed summon a large slow moving orb in front of him. This can be used for a variety of purposes such as in combos or for pressure. It causes 7 hits and eats any other projectile it comes in contact with. There are 3 versions of it: activating with 4HP+HK is the slowest moving version, HP+HK medium, and 6HP+HK the fastest. Since it is a projectile moves that have projectile invincibility can easily go through it; characters with escape V-Reversals can also easily get around it in some situations.

V-Trigger 2

Ultra Snatcher is a 3 bar V-Trigger that gives Ed access to a long ranged Ultra Snatcher. There are two versions, a grounded with HP+HK and air with 2HP+HK like with his regular Psycho Snatcher. On hit the grounded version has Ed leap forward and punch them, which can be followed up for a combo. It is also +2 on block, so it can be canceled into from normals or at a distance to continue pressure though with many there is a small gap he can be hit out of. The air version has Ed pull them towards him and punch them away, used mostly as a combo ender. Psycho Snatcher can be canceled into from almost all of his moves and special moves. In addition, Ultra Snatcher can beat 1 hit projectiles. He gets about 3 uses total.

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