Street Fighter V/Cammy: Difference between revisions

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Line 1: Line 1:
{{Infobox Character SFV
{{Infobox Character SFV
|name=Blanka
|name=Cammy
|hash=BLK
|hash=CMY
|image=SFV-Blanka_Portrait.jpg
|image=SFV-Cammy_Portrait.jpg
|hp=1025
|hp=925
|stun=1050
|stun=925
|vt1=2 Bars
|vt1=2 Bars
|vt2=3 Bars
|vt2=2 Bars
|movef=0.043
|movef=0.05
|moveb=0.032
|moveb=0.04
|dashf=16
|dashf=16
|dashb=24
|dashb=21
|dashfd=1.239
|dashfd=1.386
|dashbd=1.117
|dashbd=1.182
|dashch=3-10
|dashch=3-16
|jumpb=46 (4+38+4)
|jumpb=47 (4+39+4)
|jumpn=46 (4+38+4)
|jumpn=47 (4+39+4)
|jumpf=45 (3+38+4)
|jumpf=46 (3+39+4)
|jumpbd=1.824
|jumpbd=1.95
|jumpfd=2.128
|jumpfd=1.95
|throwh=0.25
|throwh=0.25
|throwr=0.8
|throwr=0.8
Line 28: Line 28:
=====<font style="visibility:hidden; float:right">5LP</font>=====
=====<font style="visibility:hidden; float:right">5LP</font>=====
{{MoveData
{{MoveData
|image=SFV_Blanka_5LP.png
|image=SFV_Cammy_5LP.png
|name=Stand LP
|name=Stand LP
|input=5LP
|input=5LP
|data=
|data=
{{AttackData-SFV
{{AttackData-SFV
|startup=<nowiki>5</nowiki>
|startup=<nowiki>4</nowiki>
|active=<nowiki>2</nowiki>
|active=<nowiki>2</nowiki>
|recovery=<nowiki>8</nowiki>
|recovery=<nowiki>6</nowiki>
|hit=<nowiki>5</nowiki>
|hit=<nowiki>4</nowiki>
|block=<nowiki>2</nowiki>
|block=<nowiki>2</nowiki>
|damage=<nowiki>30</nowiki>
|damage=<nowiki>30</nowiki>
|stun=<nowiki>70</nowiki>
|stun=<nowiki>70</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>sp su vs1 vs2 vt1 vt2</nowiki>
|cancel=<nowiki>ch sp su vs2 vt1 vt2</nowiki>
|description=
|description=
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Blanka/normal/Stand%20LP}}
:Chains into st.LP / cr.LP / cr.LK
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Cammy/normal/Stand%20LP}}
}}
}}
}}
}}
Line 49: Line 50:
=====<font style="visibility:hidden; float:right">5MP</font>=====
=====<font style="visibility:hidden; float:right">5MP</font>=====
{{MoveData
{{MoveData
|image=SFV_Blanka_5MP.png
|image=SFV_Cammy_5MP.png
|name=Stand MP
|name=Stand MP
|input=5MP
|input=5MP
|data=
|data=
{{AttackData-SFV
{{AttackData-SFV
|startup=<nowiki>7</nowiki>
|startup=<nowiki>6</nowiki>
|active=<nowiki>3</nowiki>
|active=<nowiki>3</nowiki>
|recovery=<nowiki>14</nowiki>
|recovery=<nowiki>9</nowiki>
|hit=<nowiki>3</nowiki>
|hit=<nowiki>7</nowiki>
|block=<nowiki>0</nowiki>
|block=<nowiki>3</nowiki>
|damage=<nowiki>60</nowiki>
|damage=<nowiki>60</nowiki>
|stun=<nowiki>100</nowiki>
|stun=<nowiki>100</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>vt1 vt2</nowiki>
|cancel=<nowiki>sp su vs2 vt1 vt2</nowiki>
|hcWinSpCa=<nowiki>14</nowiki>
|hcWinVt=<nowiki>14</nowiki>
|hcWinVt=<nowiki>14</nowiki>
|description=
|description=
:No hurtbox extension before active makes this a decent poke
:Cammy's go-to combo and frametrap tool
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Blanka/normal/Stand%20MP}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Cammy/normal/Stand%20MP}}
}}
}}
}}
}}
Line 72: Line 74:
=====<font style="visibility:hidden; float:right">5HP</font>=====
=====<font style="visibility:hidden; float:right">5HP</font>=====
{{MoveData
{{MoveData
|image=SFV_Blanka_5HP.png
|image=SFV_Cammy_5HP.png
|name=Stand HP
|name=Stand HP
|input=5HP
|input=5HP
|data=
|data=
{{AttackData-SFV
{{AttackData-SFV
|startup=<nowiki>10</nowiki>
|startup=<nowiki>6</nowiki>
|active=<nowiki>2</nowiki>
|active=<nowiki>2</nowiki>
|recovery=<nowiki>24</nowiki>
|recovery=<nowiki>20</nowiki>
|hit=<nowiki>0</nowiki>
|hit=<nowiki>1</nowiki>
|block=<nowiki>-6</nowiki>
|block=<nowiki>-3</nowiki>
|damage=<nowiki>80</nowiki>
|damage=<nowiki>80</nowiki>
|stun=<nowiki>150</nowiki>
|stun=<nowiki>150</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>sp su vs1 vs2 vt1 vt2</nowiki>
|cancel=<nowiki>sp su vs2 vt1 vt2</nowiki>
|ccst=<nowiki>Stagger</nowiki>
|hcWinSpCa=<nowiki>16</nowiki>
|ccadv=<nowiki>15</nowiki>
|hcWinVt=<nowiki>*18/**19</nowiki>
|ccvg=<nowiki>+120</nowiki>
|hcWinNotes=<nowiki>*VT1/VT2 2nd use, **VT2 1st use</nowiki>
|hcWinSpCa=<nowiki>23</nowiki>
|hcWinVt=<nowiki>22</nowiki>
|description=
|description=
:Has a pretty long cancel window into specials for hit confirms (6 frames past active frames)
:Whiff Punish™
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Blanka/normal/Stand%20HP}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Cammy/normal/Stand%20HP}}
}}
}}
}}
}}
Line 99: Line 99:
=====<font style="visibility:hidden; float:right">5LK</font>=====
=====<font style="visibility:hidden; float:right">5LK</font>=====
{{MoveData
{{MoveData
|image=SFV_Blanka_5LK.png
|image=SFV_Cammy_5LK.png
|name=Stand LK
|name=Stand LK
|input=5LK
|input=5LK
Line 105: Line 105:
{{AttackData-SFV
{{AttackData-SFV
|startup=<nowiki>4</nowiki>
|startup=<nowiki>4</nowiki>
|active=<nowiki>4</nowiki>
|active=<nowiki>2</nowiki>
|recovery=<nowiki>8</nowiki>
|recovery=<nowiki>7</nowiki>
|hit=<nowiki>4</nowiki>
|hit=<nowiki>2</nowiki>
|block=<nowiki>3</nowiki>
|block=<nowiki>1</nowiki>
|damage=<nowiki>30</nowiki>
|damage=<nowiki>40</nowiki>
|stun=<nowiki>70</nowiki>
|stun=<nowiki>70</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>vt1 vt2</nowiki>
|cancel=<nowiki>vt1 vt2</nowiki>
|description=
|description=
:Great frame advantage and 4 active frames makes this a really good oki tool
:Chains into st.LP / cr.LP / cr.LK
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Blanka/normal/Stand%20LK}}
:Has minimal pushback on hit and block at all ranges, ghetto infinite blockstring
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Cammy/normal/Stand%20LK}}
}}
}}
}}
}}
Line 121: Line 122:
=====<font style="visibility:hidden; float:right">5MK</font>=====
=====<font style="visibility:hidden; float:right">5MK</font>=====
{{MoveData
{{MoveData
|image=SFV_Blanka_5MK.png
|image=SFV_Cammy_5MK.png
|name=Stand MK
|name=Stand MK
|input=5MK
|input=5MK
|data=
|data=
{{AttackData-SFV
{{AttackData-SFV
|startup=<nowiki>7</nowiki>
|startup=<nowiki>8</nowiki>
|active=<nowiki>2(7)2</nowiki>
|active=<nowiki>3</nowiki>
|recovery=<nowiki>13</nowiki>
|recovery=<nowiki>15</nowiki>
|hit=<nowiki>3</nowiki>
|hit=<nowiki>2</nowiki>
|block=<nowiki>2</nowiki>
|block=<nowiki>-2</nowiki>
|damage=<nowiki>30*30 (60)</nowiki>
|damage=<nowiki>60</nowiki>
|stun=<nowiki>50*50 (100)</nowiki>
|stun=<nowiki>100</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>vt1 vt2</nowiki>
|cancel=<nowiki>vt1 vt2</nowiki>
|hcWinVt=<nowiki>18</nowiki>
|hcWinVt=<nowiki>19</nowiki>
|hcWinTc=<nowiki>24</nowiki>
|description=
|description=
:Both hits are cancelable into V-Trigger 1 version of Electric Lightning on hit and block
:The God
:Benefits from counter-hit bonus frame advantage on the 2nd hit as well (+5 on counter-hit even if both hits land)
:And then Capcom said; 'Let there be neutral'
:Very long cancel window into the Target Combo follow-up (6 frames past the active frames of the second hit)
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Cammy/normal/Stand%20MK}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Blanka/normal/Stand%20MK}}
}}
}}
}}
}}
Line 147: Line 146:
=====<font style="visibility:hidden; float:right">5HK</font>=====
=====<font style="visibility:hidden; float:right">5HK</font>=====
{{MoveData
{{MoveData
|image=SFV_Blanka_5HK.png
|image=SFV_Cammy_5HK.png
|name=Stand HK
|name=Stand HK
|input=5HK
|input=5HK
|data=
|data=
{{AttackData-SFV
{{AttackData-SFV
|startup=<nowiki>10</nowiki>
|startup=<nowiki>9</nowiki>
|active=<nowiki>5</nowiki>
|active=<nowiki>4</nowiki>
|recovery=<nowiki>22 (19)</nowiki>
|recovery=<nowiki>17(20)</nowiki>
|hit=<nowiki>6</nowiki>
|hit=<nowiki>4</nowiki>
|block=<nowiki>-4</nowiki>
|block=<nowiki>-2</nowiki>
|damage=<nowiki>80</nowiki>
|damage=<nowiki>90</nowiki>
|stun=<nowiki>150</nowiki>
|stun=<nowiki>150</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>sp vt1 vt2</nowiki>
|cancel=<nowiki>vt1 vt2</nowiki>
|ccst=<nowiki>Stagger</nowiki>
|ccadv=<nowiki>20</nowiki>
|ccvg=<nowiki>+150</nowiki>
|hcWinVt=<nowiki>18</nowiki>
|hcWinVt=<nowiki>18</nowiki>
|description=
|description=
:Can be canceled into hops on hit or block
:Cannot hit crouch
:Very lenient cancel window into hop
:3 extra recovery frames on whiff (20F)
:Hurtbox smaller (similar to crouch hurtbox) on frames 6-34
:Active frames 2-4 have Juggle Limit: 1
:Good anti-air hitboxes on frames 12-14 (albeit pretty slow)
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Cammy/normal/Stand%20HK}}
:Can hit cross-up (behind Blanka)
:Has 3 less recovery frames on Hit
:Has 1 less hitstun on active frames 3-5 on Counter Hit and Block ONLY (resulting in -1 frame advantage)
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Blanka/normal/Stand%20HK}}
}}
}}
}}
}}
Line 176: Line 174:
=====<font style="visibility:hidden; float:right">2LP</font>=====
=====<font style="visibility:hidden; float:right">2LP</font>=====
{{MoveData
{{MoveData
|image=SFV_Blanka_2LP.png
|image=SFV_Cammy_2LP.png
|name=Crouch LP
|name=Crouch LP
|input=2LP
|input=2LP
|data=
|data=
{{AttackData-SFV
{{AttackData-SFV
|startup=<nowiki>4</nowiki>
|startup=<nowiki>3</nowiki>
|active=<nowiki>3</nowiki>
|active=<nowiki>3</nowiki>
|recovery=<nowiki>7</nowiki>
|recovery=<nowiki>6</nowiki>
|hit=<nowiki>4</nowiki>
|hit=<nowiki>4</nowiki>
|block=<nowiki>2</nowiki>
|block=<nowiki>0</nowiki>
|damage=<nowiki>30</nowiki>
|damage=<nowiki>20</nowiki>
|stun=<nowiki>70</nowiki>
|stun=<nowiki>70</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>sp su vs1 vs2 vt1 vt2</nowiki>
|cancel=<nowiki>ch sp su vs2 vt1 vt2</nowiki>
|description=
|description=
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Blanka/normal/Crouch%20LP}}
:Chains into st.LP / cr.LP / cr.LK
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Cammy/normal/Crouch%20LP}}
}}
}}
}}
}}
Line 197: Line 196:
=====<font style="visibility:hidden; float:right">2MP</font>=====
=====<font style="visibility:hidden; float:right">2MP</font>=====
{{MoveData
{{MoveData
|image=SFV_Blanka_2MP.png
|image=SFV_Cammy_2MP.png
|name=Crouch MP
|name=Crouch MP
|input=2MP
|input=2MP
|data=
|data=
{{AttackData-SFV
{{AttackData-SFV
|startup=<nowiki>6</nowiki>
|startup=<nowiki>5</nowiki>
|active=<nowiki>4</nowiki>
|active=<nowiki>3</nowiki>
|recovery=<nowiki>18</nowiki>
|recovery=<nowiki>10(12)</nowiki>
|hit=<nowiki>0</nowiki>
|hit=<nowiki>5</nowiki>
|block=<nowiki>-3</nowiki>
|block=<nowiki>1</nowiki>
|damage=<nowiki>60</nowiki>
|damage=<nowiki>60</nowiki>
|stun=<nowiki>100</nowiki>
|stun=<nowiki>100</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>sp su vs1 vs2 vt1 vt2</nowiki>
|cancel=<nowiki>sp su vs2 vt1 vt2</nowiki>
|hcWinSpCa=<nowiki>13</nowiki>
|hcWinSpCa=<nowiki>14</nowiki>
|hcWinVt=<nowiki>13</nowiki>
|hcWinVt=<nowiki>14</nowiki>
|description=
|description=
:Solid anti-air (later active frames hit right above Blanka)
:2 extra recovery frames on whiff (12F)
:Can hit cross-up (behind Blanka)
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Cammy/normal/Crouch%20MP}}
:Only first 2 active frames are cancelable
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Blanka/normal/Crouch%20MP}}
}}
}}
}}
}}
Line 223: Line 220:
=====<font style="visibility:hidden; float:right">2HP</font>=====
=====<font style="visibility:hidden; float:right">2HP</font>=====
{{MoveData
{{MoveData
|image=SFV_Blanka_2HP.png
|image=SFV_Cammy_2HP.png
|name=Crouch HP
|name=Crouch HP
|input=2HP
|input=2HP
|data=
|data=
{{AttackData-SFV
{{AttackData-SFV
|startup=<nowiki>13</nowiki>
|startup=<nowiki>9</nowiki>
|active=<nowiki>3</nowiki>
|active=<nowiki>3</nowiki>
|recovery=<nowiki>20</nowiki>
|recovery=<nowiki>20</nowiki>
|hit=<nowiki>1</nowiki>
|hit=<nowiki>1</nowiki>
|block=<nowiki>-3</nowiki>
|block=<nowiki>-2</nowiki>
|damage=<nowiki>90</nowiki>
|damage=<nowiki>80</nowiki>
|stun=<nowiki>150</nowiki>
|stun=<nowiki>150</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>su vt1 vt2</nowiki>
|cancel=<nowiki>su vt1 vt2</nowiki>
|ccst=<nowiki>Knockdown</nowiki>
|hcWinSpCa=<nowiki>*20</nowiki>
|ccadv=<nowiki>KD</nowiki>
|hcWinVt=<nowiki>20</nowiki>
|ccvg=<nowiki>+120</nowiki>
|kd=<nowiki>94</nowiki>
|kdr=<nowiki>35</nowiki>
|kdrb=<nowiki>40</nowiki>
|hcWinSpCa=<nowiki>*18</nowiki>
|hcWinVt=<nowiki>18</nowiki>
|hcWinNotes=<nowiki>*CA only</nowiki>
|hcWinNotes=<nowiki>*CA only</nowiki>
|description=
|description=
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Blanka/normal/Crouch%20HP}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Cammy/normal/Crouch%20HP}}
}}
}}
}}
}}
Line 253: Line 244:
=====<font style="visibility:hidden; float:right">2LK</font>=====
=====<font style="visibility:hidden; float:right">2LK</font>=====
{{MoveData
{{MoveData
|image=SFV_Blanka_2LK.png
|image=SFV_Cammy_2LK.png
|name=Crouch LK
|name=Crouch LK
|input=2LK
|input=2LK
Line 259: Line 250:
{{AttackData-SFV
{{AttackData-SFV
|startup=<nowiki>4</nowiki>
|startup=<nowiki>4</nowiki>
|active=<nowiki>3</nowiki>
|active=<nowiki>2</nowiki>
|recovery=<nowiki>8</nowiki>
|recovery=<nowiki>9</nowiki>
|hit=<nowiki>4</nowiki>
|hit=<nowiki>1</nowiki>
|block=<nowiki>1</nowiki>
|block=<nowiki>-1</nowiki>
|damage=<nowiki>20</nowiki>
|damage=<nowiki>20</nowiki>
|stun=<nowiki>70</nowiki>
|stun=<nowiki>70</nowiki>
|attack=<nowiki>L</nowiki>
|attack=<nowiki>L</nowiki>
|cancel=<nowiki>vt1 vt2</nowiki>
|cancel=<nowiki>ch vt1 vt2</nowiki>
|description=
|description=
:Can be special canceled into Electric Thunder
:Chains into st.LP / cr.LP / cr.LK
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Blanka/normal/Crouch%20LK}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Cammy/normal/Crouch%20LK}}
}}
}}
}}
}}
Line 275: Line 266:
=====<font style="visibility:hidden; float:right">2MK</font>=====
=====<font style="visibility:hidden; float:right">2MK</font>=====
{{MoveData
{{MoveData
|image=SFV_Blanka_2MK.png
|image=SFV_Cammy_2MK.png
|name=Crouch MK
|name=Crouch MK
|input=2MK
|input=2MK
|data=
|data=
{{AttackData-SFV
{{AttackData-SFV
|startup=<nowiki>6</nowiki>
|startup=<nowiki>7</nowiki>
|active=<nowiki>2</nowiki>
|active=<nowiki>2</nowiki>
|recovery=<nowiki>16</nowiki>
|recovery=<nowiki>14</nowiki>
|hit=<nowiki>5</nowiki>
|hit=<nowiki>0</nowiki>
|block=<nowiki>-1</nowiki>
|block=<nowiki>-3</nowiki>
|damage=<nowiki>50</nowiki>
|damage=<nowiki>50</nowiki>
|stun=<nowiki>100</nowiki>
|stun=<nowiki>100</nowiki>
|attack=<nowiki>L</nowiki>
|attack=<nowiki>L</nowiki>
|cancel=<nowiki>sp su vs1 vs2 vt1 vt2</nowiki>
|cancel=<nowiki>sp su vs2 vt1 vt2</nowiki>
|hcWinSpCa=<nowiki>16</nowiki>
|hcWinSpCa=<nowiki>15</nowiki>
|hcWinVt=<nowiki>18</nowiki>
|hcWinVt=<nowiki>15</nowiki>
|description=
|description=
:Has a little bit longer cancel window than normal into specials (3 frames past active frames)
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Cammy/normal/Crouch%20MK}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Blanka/normal/Crouch%20MK}}
}}
}}
}}
}}
Line 299: Line 289:
=====<font style="visibility:hidden; float:right">2HK</font>=====
=====<font style="visibility:hidden; float:right">2HK</font>=====
{{MoveData
{{MoveData
|image=SFV_Blanka_2HK.png
|image=SFV_Cammy_2HK.png
|name=Crouch HK
|name=Crouch HK
|input=2HK
|input=2HK
|data=
|data=
{{AttackData-SFV
{{AttackData-SFV
|startup=<nowiki>8</nowiki>
|startup=<nowiki>7</nowiki>
|active=<nowiki>3</nowiki>
|active=<nowiki>2</nowiki>
|recovery=<nowiki>27</nowiki>
|recovery=<nowiki>22</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|block=<nowiki>-12</nowiki>
|block=<nowiki>-12</nowiki>
|damage=<nowiki>100</nowiki>
|damage=<nowiki>90</nowiki>
|stun=<nowiki>150</nowiki>
|stun=<nowiki>150</nowiki>
|attack=<nowiki>L</nowiki>
|attack=<nowiki>L</nowiki>
Line 319: Line 309:
|kdr=<nowiki>20</nowiki>
|kdr=<nowiki>20</nowiki>
|kdrb=<nowiki>25</nowiki>
|kdrb=<nowiki>25</nowiki>
|hcWinVt=<nowiki>17</nowiki>
|hcWinVt=<nowiki>16</nowiki>
|description=
|description=
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Blanka/normal/Crouch%20HK}}
:6 less KDA (+72/23/38) when canceling into V-Trigger 2 Dash post-activation
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Cammy/normal/Crouch%20HK}}
}}
}}
}}
}}
Line 327: Line 318:
=====<font style="visibility:hidden; float:right">8LP</font>=====
=====<font style="visibility:hidden; float:right">8LP</font>=====
{{MoveData
{{MoveData
|image=SFV_Blanka_8LP.png
|image=SFV_Cammy_8LP.png
|name=Jump LP
|name=Jump LP
|input=8LP
|input=8LP
|data=
|data=
{{AttackData-SFV
{{AttackData-SFV
|startup=<nowiki>4</nowiki>
|startup=<nowiki>3</nowiki>
|active=<nowiki>4</nowiki>
|active=<nowiki>5</nowiki>
|damage=<nowiki>40</nowiki>
|damage=<nowiki>40</nowiki>
|stun=<nowiki>70</nowiki>
|stun=<nowiki>70</nowiki>
|attack=<nowiki>M</nowiki>
|attack=<nowiki>M</nowiki>
|description=
|description=
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Blanka/normal/Jump%20LP}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Cammy/normal/Jump%20LP}}
}}
}}
}}
}}
Line 344: Line 335:
=====<font style="visibility:hidden; float:right">8MP</font>=====
=====<font style="visibility:hidden; float:right">8MP</font>=====
{{MoveData
{{MoveData
|image=SFV_Blanka_8MP.png
|image=SFV_Cammy_8MP.png
|name=Jump MP
|name=Jump MP
|input=8MP
|input=8MP
|data=
|data=
{{AttackData-SFV
{{AttackData-SFV
|startup=<nowiki>6</nowiki>
|startup=<nowiki>5</nowiki>
|active=<nowiki>3</nowiki>
|active=<nowiki>5</nowiki>
|damage=<nowiki>70</nowiki>
|damage=<nowiki>70</nowiki>
|stun=<nowiki>100</nowiki>
|stun=<nowiki>100</nowiki>
|attack=<nowiki>M</nowiki>
|attack=<nowiki>M</nowiki>
|description=
|description=
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Blanka/normal/Jump%20MP}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Cammy/normal/Jump%20MP}}
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">7 or 9HP</font>=====
=====<font style="visibility:hidden; float:right">8HP</font>=====
{{MoveData
{{MoveData
|image=SFV_Blanka_7 or 9HP.png
|image=SFV_Cammy_8HP.png
|name=Jump HP
|name=Jump HP
|input=7 or 9HP
|input=8HP
|data=
|data=
{{AttackData-SFV
{{AttackData-SFV
Line 372: Line 363:
|attack=<nowiki>M</nowiki>
|attack=<nowiki>M</nowiki>
|description=
|description=
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Blanka/normal/Jump%20HP}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Cammy/normal/Jump%20HP}}
}}
}}
 
=====<font style="visibility:hidden; float:right">8HP</font>=====
{{MoveData
|image=SFV_Blanka_8HP.png
|name=Neutral Jump HP
|input=8HP
|data=
{{AttackData-SFV
|startup=<nowiki>8</nowiki>
|active=<nowiki>4</nowiki>
|damage=<nowiki>90</nowiki>
|stun=<nowiki>150</nowiki>
|attack=<nowiki>M</nowiki>
|description=
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Blanka/normal/Neutral%20Jump%20HP}}
}}
}}
}}
}}
Line 395: Line 369:
=====<font style="visibility:hidden; float:right">8LK</font>=====
=====<font style="visibility:hidden; float:right">8LK</font>=====
{{MoveData
{{MoveData
|image=SFV_Blanka_8LK.png
|image=SFV_Cammy_8LK.png
|name=Jump LK
|name=Jump LK
|input=8LK
|input=8LK
Line 406: Line 380:
|attack=<nowiki>M</nowiki>
|attack=<nowiki>M</nowiki>
|description=
|description=
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Blanka/normal/Jump%20LK}}
:Can Cross-up
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Cammy/normal/Jump%20LK}}
}}
}}
}}
}}
Line 412: Line 387:
=====<font style="visibility:hidden; float:right">8MK</font>=====
=====<font style="visibility:hidden; float:right">8MK</font>=====
{{MoveData
{{MoveData
|image=SFV_Blanka_8MK.png
|image=SFV_Cammy_8MK.png
|name=Jump MK
|name=Jump MK
|input=8MK
|input=8MK
|data=
|data=
{{AttackData-SFV
{{AttackData-SFV
|startup=<nowiki>7</nowiki>
|startup=<nowiki>6</nowiki>
|active=<nowiki>5</nowiki>
|active=<nowiki>5</nowiki>
|damage=<nowiki>70</nowiki>
|damage=<nowiki>70</nowiki>
Line 423: Line 398:
|attack=<nowiki>M</nowiki>
|attack=<nowiki>M</nowiki>
|description=
|description=
:Can crossup
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Cammy/normal/Jump%20MK}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Blanka/normal/Jump%20MK}}
}}
}}
}}
}}
Line 430: Line 404:
=====<font style="visibility:hidden; float:right">8HK</font>=====
=====<font style="visibility:hidden; float:right">8HK</font>=====
{{MoveData
{{MoveData
|image=SFV_Blanka_8HK.png
|image=SFV_Cammy_8HK.png
|name=Jump HK
|name=Jump HK
|input=8HK
|input=8HK
|data=
|data=
{{AttackData-SFV
{{AttackData-SFV
|startup=<nowiki>9</nowiki>
|startup=<nowiki>7</nowiki>
|active=<nowiki>4</nowiki>
|active=<nowiki>5</nowiki>
|damage=<nowiki>90</nowiki>
|damage=<nowiki>90</nowiki>
|stun=<nowiki>150</nowiki>
|stun=<nowiki>150</nowiki>
|attack=<nowiki>M</nowiki>
|attack=<nowiki>M</nowiki>
|description=
|description=
:A bit wider hurtbox on torso for the entire duration
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Cammy/normal/Jump%20HK}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Blanka/normal/Jump%20HK}}
}}
}}
}}
}}
Line 448: Line 421:
== Command Normals ==
== Command Normals ==


=====<font style="visibility:hidden; float:right">6MP</font>=====
=====<font style="visibility:hidden; float:right">6HK</font>=====
{{MoveData
{{MoveData
|image=SFV_Blanka_6MP.png
|image=SFV_Cammy_6HK.png
|name=Rock Crusher
|name=Knee Bullet
|input=6MP
|input=6HK
|data=
|data=
{{AttackData-SFV
{{AttackData-SFV
|startup=<nowiki>21</nowiki>
|startup=<nowiki>12</nowiki>
|active=<nowiki>1*2</nowiki>
|active=<nowiki>2(5)2</nowiki>
|recovery=<nowiki>17</nowiki>
|recovery=<nowiki>17</nowiki>
|hit=<nowiki>2</nowiki>
|hit=<nowiki>5</nowiki>
|block=<nowiki>-7</nowiki>
|damage=<nowiki>35*35 (70)</nowiki>
|stun=<nowiki>50*50 (100)</nowiki>
|attack=<nowiki>M*M</nowiki>
|description=
:Does not benefit from counter-hit frame advantage unless only 2nd hit connects (can only get combos with this if you hit the 2nd hit meaty and counter-hit)
:+3/-5 on last active frame
:Crouching hurtbox on frames 22-40 (entire recovery frames)
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Blanka/normal/Rock%20Crusher}}
}}
}}
 
=====<font style="visibility:hidden; float:right">6MP (hold)</font>=====
{{MoveData
|image=SFV_Blanka_6MP (hold).png
|name=Rock Crusher (hold)
|input=6MP (hold)
|data=
{{AttackData-SFV
|startup=<nowiki>34</nowiki>
|active=<nowiki>1*2</nowiki>
|recovery=<nowiki>17</nowiki>
|hit=<nowiki>4</nowiki>
|block=<nowiki>-2</nowiki>
|block=<nowiki>-2</nowiki>
|damage=<nowiki>40*50 (90)</nowiki>
|damage=<nowiki>40*40 (80)</nowiki>
|stun=<nowiki>60*60 (120)</nowiki>
|attack=<nowiki>M*M</nowiki>
|description=
:Does not benefit from counter-hit frame advantage unless only 2nd hit connects)
:+5/-3 on last active frame
:Crouching hurtbox on frames 37-53 (entire recovery frames)
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Blanka/normal/Rock%20Crusher%20(hold)}}
}}
}}
 
=====<font style="visibility:hidden; float:right">3HP</font>=====
{{MoveData
|image=SFV_Blanka_3HP.png
|name=Amazon River Run
|input=3HP
|data=
{{AttackData-SFV
|startup=<nowiki>11</nowiki>
|active=<nowiki>10</nowiki>
|recovery=<nowiki>25</nowiki>
|hit=<nowiki>KD</nowiki>
|block=<nowiki>-14</nowiki>
|damage=<nowiki>80</nowiki>
|stun=<nowiki>150</nowiki>
|stun=<nowiki>150</nowiki>
|attack=<nowiki>L</nowiki>
|attack=<nowiki>H*H</nowiki>
|cancel=<nowiki>vt1 vt2</nowiki>
|kd=<nowiki>62</nowiki>
|kdr=<nowiki>13</nowiki>
|kdrb=<nowiki>18</nowiki>
|hcWinVt=<nowiki>24</nowiki>
|description=
|description=
:Low profile on frames 6-42
:Not actually airborne
:Upper body projectile invincible on frames 7-20
:Cannot hit cross-up (behind Cammy)
:Crouching state on frame 3 and onward
:CH bonus applies to both hits
:VTC advantage listed in parentheses refers to last active frame
:Juggle Limit / Increase / Start: 0*0 / 0*4 / 0*1
:KDA when V-Trigger canceled may vary up to +8 extra KDA depending on how late into the active frames it hit when V-Trigger canceled
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Cammy/normal/Knee%20Bullet}}
:Juggle Limit: 3
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Blanka/normal/Amazon%20River%20Run}}
}}
}}
}}
}}


== Target Combos ==
=====<font style="visibility:hidden; float:right">4MP</font>=====
 
=====<font style="visibility:hidden; float:right">5MK > 5HK</font>=====
{{MoveData
{{MoveData
|image=SFV_Blanka_5MK  5HK.png
|image=SFV_Cammy_4MP.png
|name=Raging Bash 1st
|name=Lift Upper
|input=5MK > 5HK
|input=4MP
|data=
|data=
{{AttackData-SFV
{{AttackData-SFV
|startup=<nowiki>7+7</nowiki>
|startup=<nowiki>4</nowiki>
|active=<nowiki>5</nowiki>
|active=<nowiki>4</nowiki>
|recovery=<nowiki>36</nowiki>
|recovery=<nowiki>14</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>4</nowiki>
|block=<nowiki>-19</nowiki>
|block=<nowiki>1</nowiki>
|damage=<nowiki>30*30*54 (114)</nowiki>
|damage=<nowiki>60</nowiki>
|stun=<nowiki>50*50*63 (163)</nowiki>
|stun=<nowiki>100</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>vt1 vt2</nowiki>
|cancel=<nowiki>sp su vs2 vt1 vt2</nowiki>
|kd=<nowiki>98</nowiki>
|hcWinSpCa=<nowiki>13</nowiki>
|kdr=<nowiki>39</nowiki>
|hcWinVt=<nowiki>13</nowiki>
|kdrb=<nowiki>44</nowiki>
|hcWinTc=<nowiki>13</nowiki>
|hcWinSpCa=<nowiki>*23</nowiki>
|hcWinVt=<nowiki>16</nowiki>
|hcWinTc=<nowiki>24</nowiki>
|description=
|description=
:Launches the opponent on the second HK hit into a limited juggle state
:Forces stand on hit
:Can only cancel into the HP / Hop follow-ups on hit
:Cannot hit cross-up (behind Cammy)
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Blanka/normal/Raging%20Bash%201st}}
:If canceled into V-Trigger 1, will have 11F recovery instead of 8F like other medium attacks
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Cammy/normal/Lift%20Upper}}
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">5MK > 5HK > 5HP</font>=====
== Target Combos ==
{{MoveData
|image=SFV_Blanka_5MK  5HK  5HP.png
|name=Raging Bash 2nd
|input=5MK > 5HK > 5HP
|data=
{{AttackData-SFV
|startup=<nowiki>7+7+26</nowiki>
|active=<nowiki>2</nowiki>
|recovery=<nowiki>21+7</nowiki>
|hit=<nowiki>KD</nowiki>
|damage=<nowiki>30*30*54*56 (170)</nowiki>
|stun=<nowiki>50*50*63*80 (243)</nowiki>
|attack=<nowiki>H</nowiki>
|kd=<nowiki>67</nowiki>
|kdr=<nowiki>8</nowiki>
|kdrb=<nowiki>13</nowiki>
|hcWinTc=<nowiki>25</nowiki>
|description=
:Spiked knockdown (no juggle follow-up possible)
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Blanka/normal/Raging%20Bash%202nd}}
}}
}}


=====<font style="visibility:hidden; float:right">5MK > 5HK > 6KKK</font>=====
=====<font style="visibility:hidden; float:right">4MP > 5HK</font>=====
{{MoveData
{{MoveData
|image=SFV_Blanka_5MK 5HK 6KKK.png
|image=SFV_Cammy_4MP 5HK.png
|name=Raging Bash > Surprise Forward
|name=Lift Combination
|input=5MK > 5HK > 6KKK
|input=4MP > 5HK
|data=
|data=
{{AttackData-SFV
{{AttackData-SFV
|startup=<nowiki>7+7</nowiki>
|startup=<nowiki>4+9</nowiki>
|recovery=<nowiki>30</nowiki>
|active=<nowiki>4</nowiki>
|hit=<nowiki>KD</nowiki>
|damage=<nowiki>30*30*54 (114)</nowiki>
|stun=<nowiki>50*50*63 (163)</nowiki>
|attack=<nowiki>H</nowiki>
|kd=<nowiki>97</nowiki>
|kdr=<nowiki>38</nowiki>
|kdrb=<nowiki>43</nowiki>
|hcWinTc=<nowiki>24</nowiki>
|description=
:Forward Hop follow-up to Target Combo
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Blanka/normal/Raging%20Bash%20%3E%20Surprise%20Forward}}
}}
}}
 
=====<font style="visibility:hidden; float:right">5MK > 5HK > 3KKK</font>=====
{{MoveData
|image=SFV_Blanka_5MK  5HK  3KKK.png
|name=Raging Bash > Surprise Back
|input=5MK > 5HK > 3KKK
|data=
{{AttackData-SFV
|startup=<nowiki>7+7</nowiki>
|recovery=<nowiki>31</nowiki>
|hit=<nowiki>KD</nowiki>
|damage=<nowiki>30*30*54 (114)</nowiki>
|stun=<nowiki>50*50*63 (163)</nowiki>
|attack=<nowiki>H</nowiki>
|kd=<nowiki>96</nowiki>
|kdr=<nowiki>37</nowiki>
|kdrb=<nowiki>42</nowiki>
|hcWinTc=<nowiki>24</nowiki>
|description=
:Backwards Hop follow-up to Target Combo
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Blanka/normal/Raging%20Bash%20%3E%20Surprise%20Back}}
}}
}}
 
=====<font style="visibility:hidden; float:right">5MK > 5HK > MPMK (VS2)</font>=====
{{MoveData
|image=SFV_Blanka_5MK  5HK  MPMK (VS2).png
|name=Lightning Dance
|input=5MK > 5HK > MPMK (VS2)
|data=
{{AttackData-SFV
|startup=<nowiki>7+7+36(45)</nowiki>
|active=<nowiki>7</nowiki>
|recovery=<nowiki>27</nowiki>
|recovery=<nowiki>27</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|damage=<nowiki>30*30*54*64 (178) / 30*30*54*80 (194)</nowiki>
|block=<nowiki>-12</nowiki>
|stun=<nowiki>50*50*63*80 (243) / 50*50*63*120 (283)</nowiki>
|damage=<nowiki>60*72 (132)</nowiki>
|attack=<nowiki>H</nowiki>
|stun=<nowiki>100*90 (190)</nowiki>
|kd=<nowiki>99 (126)</nowiki>
|attack=<nowiki>H*H</nowiki>
|kdr=<nowiki>40 (67)</nowiki>
|cancel=<nowiki>sp su vs2 vt1 vt2</nowiki>
|kdrb=<nowiki>45 (72)</nowiki>
|kd=<nowiki>87</nowiki>
|hcWinTc=<nowiki>*24/*28</nowiki>
|kdr=<nowiki>28</nowiki>
|hcWinNotes=<nowiki>*TC into VS2 (Level 1), **TC into VS2 (Level 2)</nowiki>
|kdrb=<nowiki>33</nowiki>
|hcWinSpCa=<nowiki>*18/27</nowiki>
|hcWinVt=<nowiki>18</nowiki>
|hcWinNotes=<nowiki>*TC version of EX Hooligan</nowiki>
|description=
|description=
:Values in parentheses refer to lvl 2 Shout of Earth (V-Skill 2)
:Second hit can't hit crouching
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Blanka/normal/Lightning%20Dance}}
:Launches opponent into a limited juggle state (Juggle Start: 1)
:Can be canceled into a special version of EX Hooligan that has an improved EX Divekick follow-up that allows for further juggles (Juggle Limit: 1) than normally possible from regular EX Hooligan Divekick (Juggle Limit: 0)
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Cammy/normal/Lift%20Combination}}
}}
}}
}}
}}
Line 655: Line 508:
=====<font style="visibility:hidden; float:right">LPLK</font>=====
=====<font style="visibility:hidden; float:right">LPLK</font>=====
{{MoveData
{{MoveData
|image=SFV_Blanka_LPLK.png
|image=SFV_Cammy_LPLK.png
|name=Wild Fang
|name=Gyro Clipper
|input=LPLK
|input=LPLK
|subtitle=Throw
|subtitle=Throw
Line 666: Line 519:
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|damage=<nowiki>130</nowiki>
|damage=<nowiki>130</nowiki>
|stun=<nowiki>150</nowiki>
|stun=<nowiki>120</nowiki>
|attack=<nowiki>T</nowiki>
|attack=<nowiki>T</nowiki>
|kd=<nowiki>62</nowiki>
|kd=<nowiki>58</nowiki>
|kdr=<nowiki>13</nowiki>
|kdr=<nowiki>9</nowiki>
|kdrb=<nowiki>13</nowiki>
|kdrb=<nowiki>9</nowiki>
|description=
|description=
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Blanka/normal/Wild%20Fang}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Cammy/normal/Gyro%20Clipper}}
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">6LPLK</font>=====
=====<font style="visibility:hidden; float:right">4LPLK</font>=====
{{MoveData
{{MoveData
|image=SFV_Blanka_6LPLK.png
|image=SFV_Cammy_4LPLK.png
|name=Jungle Wheel
|name=Delta Through
|input=6LPLK
|input=4LPLK
|subtitle=Back Throw
|subtitle=Back Throw
|data=
|data=
Line 688: Line 541:
|recovery=<nowiki>17</nowiki>
|recovery=<nowiki>17</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|damage=<nowiki>130</nowiki>
|damage=<nowiki>150</nowiki>
|stun=<nowiki>200</nowiki>
|stun=<nowiki>200</nowiki>
|attack=<nowiki>T</nowiki>
|attack=<nowiki>T</nowiki>
|kd=<nowiki>59</nowiki>
|kd=<nowiki>64</nowiki>
|kdr=<nowiki>10</nowiki>
|kdr=<nowiki>15</nowiki>
|kdrb=<nowiki>10</nowiki>
|kdrb=<nowiki>15</nowiki>
|description=
|description=
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Blanka/normal/Jungle%20Wheel}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Cammy/normal/Delta%20Through}}
}}
}}
}}
}}
Line 701: Line 554:
== Special Moves ==
== Special Moves ==


=====<font style="visibility:hidden; float:right">6 or 3KKK</font>=====
=====<font style="visibility:hidden; float:right">236LK</font>=====
{{MoveData
{{MoveData
|image=SFV_Blanka_6 or 3KKK.png
|image=SFV_Cammy_236LK.png
|name=Surprise Forward
|input=6 or 3KKK
|data=
{{AttackData-SFV
|recovery=<nowiki>28</nowiki>
|description=
:Can pass through opponents on frames 7-19
:Airborne on frames 10-19
:Crouching hurtbox on frames 25-30
:Can be canceled into from moves that are special cancelable
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Blanka/normal/Surprise%20Forward}}
}}
}}
 
=====<font style="visibility:hidden; float:right">4 or 1KKK</font>=====
{{MoveData
|image=SFV_Blanka_4 or 1KKK.png
|name=Surprise Back
|input=4 or 1KKK
|data=
{{AttackData-SFV
|recovery=<nowiki>29</nowiki>
|description=
:Airborne on frames 10-24
:Throw invincible on first 2 frames when canceled from V-Skill 2
:Can be canceled into from moves that are special cancelable
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Blanka/normal/Surprise%20Back}}
}}
}}
 
=====<font style="visibility:hidden; float:right">46LP</font>=====
{{MoveData
|image=SFV_Blanka_46LP.png
|caption=Normal
|caption=Normal
|image2=SFV_Blanka_46LP_vt1.png
|image2=SFV_Cammy_236LK_vt1.png
|caption2=V-Trigger 1
|caption2=V-Trigger 1
|name=LP Rolling Attack
|name=LK Spiral Arrow
|input=46LP
|input=236LK
|data=
|data=
{{AttackData-SFV
{{AttackData-SFV
|version=Normal
|version=Normal
|startup=<nowiki>9</nowiki>
|startup=<nowiki>7</nowiki>
|active=<nowiki>22</nowiki>
|active=<nowiki>11</nowiki>
|recovery=<nowiki>6+6</nowiki>
|recovery=<nowiki>6+19</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|block=<nowiki>-21</nowiki>
|block=<nowiki>-12</nowiki>
|damage=<nowiki>100</nowiki>
|damage=<nowiki>70</nowiki>
|stun=<nowiki>150</nowiki>
|stun=<nowiki>120</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>su</nowiki>
|cancel=<nowiki>su</nowiki>
|kd=<nowiki>72</nowiki>
|kd=<nowiki>85</nowiki>
|kdr=<nowiki>13</nowiki>
|kdr=<nowiki>26</nowiki>
|kdrb=<nowiki>18</nowiki>
|kdrb=<nowiki>31</nowiki>
|description=
|description=
:Takes 40 frames to charge
:Airborne on frames 6-23
:Airborne on frames 6-36
:Active frames 1-2: Juggle Limit / Increase / Start: 2 / 2 / 1
:Cannot hit cross-up
:Active frames 3-11: Juggle Limit / Increase / Start: 2 / 5 / 1
:Hitbox travels about 25% screen length
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Cammy/normal/LK%20Spiral%20Arrow}}
:Bounces back 50% screen length on block
:Recovery frames listed refers to the whiffed version (33+5 recovery frames on hit ** 30+11 recovery frames on block)
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Blanka/normal/LP%20Rolling%20Attack}}
}}
}}
{{AttackData-SFV
{{AttackData-SFV
|version=VT1
|version=VT1
|startup=<nowiki>7</nowiki>
|startup=<nowiki>7</nowiki>
|active=<nowiki>32</nowiki>
|active=<nowiki>12</nowiki>
|recovery=<nowiki>10</nowiki>
|recovery=<nowiki>4+19</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|block=<nowiki>-18</nowiki>
|block=<nowiki>-13</nowiki>
|damage=<nowiki>120</nowiki>
|damage=<nowiki>15x4*40 (120)</nowiki>
|stun=<nowiki>180</nowiki>
|stun=<nowiki>150</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>su</nowiki>
|cancel=<nowiki>su</nowiki>
|kd=<nowiki>103(134)</nowiki>
|kd=<nowiki>97</nowiki>
|kdr=<nowiki>44(75)</nowiki>
|kdr=<nowiki>38</nowiki>
|kdrb=<nowiki>49(80)</nowiki>
|kdrb=<nowiki>43</nowiki>
|description=
|description=
:Projectile invincible on frames 1-41
:Projectile and Throw invincible on frames 5-15
:Airborne on frames 6-38
:Airborne on frames 4-22
:Slightly smaller head hurtbox on frames 1-6
:Always passes through opponent with a consistent distance no matter how close or far it was performed
:Hitbox travels full-screen length
:5 hits
:Bounces back 10% screen length on block
:Always -13 on Block
:Recovery frames listed refers to the on-hit and whiffed version (37+19 recovery frames on block)
:Spends 1500 V-Timer (50% of V-Timer)
:Cannot hit cross-up
:Juggle Limit / Increase / Start: 1*2*3*4*7 / 1*1*1*1*1 / 1*1*1*1*4
:KDA greatly varies depending on how early / late it hits the opponent (KDA is higher the later into the active frames it hits)
:Consumes 600 V-Meter (30% V-Timer)
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">46MP</font>=====
=====<font style="visibility:hidden; float:right">236MK</font>=====
{{MoveData
{{MoveData
|image=SFV_Blanka_46MP.png
|image=SFV_Cammy_236MK.png
|caption=Normal
|caption=Normal
|image2=SFV_Blanka_46MP_vt1.png
|image2=SFV_Cammy_236MK_vt1.png
|caption2=V-Trigger 1
|caption2=V-Trigger 1
|name=MP Rolling Attack
|name=MK Spiral Arrow
|input=46MP
|input=236MK
|data=
|data=
{{AttackData-SFV
{{AttackData-SFV
|version=Normal
|version=Normal
|startup=<nowiki>9</nowiki>
|startup=<nowiki>7</nowiki>
|active=<nowiki>30</nowiki>
|active=<nowiki>13</nowiki>
|recovery=<nowiki>8+7</nowiki>
|recovery=<nowiki>6+18</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|block=<nowiki>-21</nowiki>
|block=<nowiki>-15</nowiki>
|damage=<nowiki>110</nowiki>
|damage=<nowiki>80</nowiki>
|stun=<nowiki>150</nowiki>
|stun=<nowiki>120</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>su</nowiki>
|cancel=<nowiki>su</nowiki>
|kd=<nowiki>67</nowiki>
|kd=<nowiki>79</nowiki>
|kdr=<nowiki>8</nowiki>
|kdr=<nowiki>20</nowiki>
|kdrb=<nowiki>13</nowiki>
|kdrb=<nowiki>25</nowiki>
|description=
|description=
:Takes 40 frames to charge
:Airborne on frames 6-25
:Airborne on frames 6-46
:Active frames 1-2: Juggle Limit / Increase / Start: 2 / 2 / 1
:Cannot hit cross-up
:Active frames 3-11: Juggle Limit / Increase / Start: 5 / 99 / 1
:Hitbox travels about 60% screen length
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Cammy/normal/MK%20Spiral%20Arrow}}
:Bounces back 25% screen length on block
:Recovery frames listed refers to the whiffed version (36+7 recovery frames on hit ** 30+11 recovery frames on block)
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Blanka/normal/MP%20Rolling%20Attack}}
}}
}}
{{AttackData-SFV
{{AttackData-SFV
|version=VT1
|version=VT1
|startup=<nowiki>7</nowiki>
|startup=<nowiki>7</nowiki>
|active=<nowiki>32</nowiki>
|active=<nowiki>12</nowiki>
|recovery=<nowiki>10</nowiki>
|recovery=<nowiki>4+19</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|block=<nowiki>-18</nowiki>
|block=<nowiki>-13</nowiki>
|damage=<nowiki>120</nowiki>
|damage=<nowiki>15x4*40 (120)</nowiki>
|stun=<nowiki>180</nowiki>
|stun=<nowiki>150</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>su</nowiki>
|cancel=<nowiki>su</nowiki>
|kd=<nowiki>103(134)</nowiki>
|kd=<nowiki>97</nowiki>
|kdr=<nowiki>44(75)</nowiki>
|kdr=<nowiki>38</nowiki>
|kdrb=<nowiki>49(80)</nowiki>
|kdrb=<nowiki>43</nowiki>
|description=
|description=
:Projectile invincible on frames 1-41
:Projectile and Throw invincible on frames 5-15
:Airborne on frames 6-38
:Airborne on frames 4-22
:Slightly smaller head hurtbox on frames 1-6
:Always passes through opponent with a consistent distance no matter how close or far it was performed
:Hitbox travels full-screen length
:5 hits
:Bounces back 10% screen length on block
:Always -13 on Block
:Recovery frames listed refers to the on-hit and whiffed version (37+19 recovery frames on block)
:Spends 1500 V-Timer (50% of V-Timer)
:Cannot hit cross-up
:Juggle Limit / Increase / Start: 1*2*3*4*7 / 1*1*1*1*1 / 1*1*1*1*4
:KDA greatly varies depending on how early / late it hits the opponent (KDA is higher the later into the active frames it hits)
:Consumes 600 V-Meter (30% V-Timer)
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">46HP</font>=====
=====<font style="visibility:hidden; float:right">236HK</font>=====
{{MoveData
{{MoveData
|image=SFV_Blanka_46HP.png
|image=SFV_Cammy_236HK.png
|caption=Normal
|caption=Normal
|image2=SFV_Blanka_46HP_vt1.png
|image2=SFV_Cammy_236HK_vt1.png
|caption2=V-Trigger 1
|caption2=V-Trigger 1
|name=HP Rolling Attack
|name=HK Spiral Arrow
|input=46HP
|input=236HK
|data=
|data=
{{AttackData-SFV
{{AttackData-SFV
|version=Normal
|version=Normal
|startup=<nowiki>9</nowiki>
|startup=<nowiki>7</nowiki>
|active=<nowiki>29</nowiki>
|active=<nowiki>2(1)11</nowiki>
|recovery=<nowiki>4+23</nowiki>
|recovery=<nowiki>7+19</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|block=<nowiki>-21</nowiki>
|block=<nowiki>-12</nowiki>
|damage=<nowiki>120</nowiki>
|damage=<nowiki>50*50 (100)</nowiki>
|stun=<nowiki>150</nowiki>
|stun=<nowiki>50*70 (120)</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H*H</nowiki>
|cancel=<nowiki>su</nowiki>
|cancel=<nowiki>su</nowiki>
|kd=<nowiki>64</nowiki>
|kd=<nowiki>79</nowiki>
|kdr=<nowiki>5</nowiki>
|kdr=<nowiki>20</nowiki>
|kdrb=<nowiki>10</nowiki>
|kdrb=<nowiki>25</nowiki>
|description=
|description=
:Takes 40 frames to charge
:Airborne on frames 6-27
:Airborne on frames 6-41
:Juggle Limit / Increase / Start: 2*5 / 1*99 / 0*1
:Cannot hit cross-up
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Cammy/normal/HK%20Spiral%20Arrow}}
:Hitbox travels full-screen length
:Bounces back 10% screen length on block
:Recovery frames listed refers to the whiffed version (36+9 recovery frames on hit ** 30+11 recovery frames on block)
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Blanka/normal/HP%20Rolling%20Attack}}
}}
}}
{{AttackData-SFV
{{AttackData-SFV
|version=VT1
|version=VT1
|startup=<nowiki>7</nowiki>
|startup=<nowiki>7</nowiki>
|active=<nowiki>32</nowiki>
|active=<nowiki>12</nowiki>
|recovery=<nowiki>10</nowiki>
|recovery=<nowiki>4+19</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|block=<nowiki>-18</nowiki>
|block=<nowiki>-13</nowiki>
|damage=<nowiki>120</nowiki>
|damage=<nowiki>15x4*40 (120)</nowiki>
|stun=<nowiki>180</nowiki>
|stun=<nowiki>150</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>su</nowiki>
|cancel=<nowiki>su</nowiki>
|kd=<nowiki>103(134)</nowiki>
|kd=<nowiki>97</nowiki>
|kdr=<nowiki>44(75)</nowiki>
|kdr=<nowiki>38</nowiki>
|kdrb=<nowiki>49(80)</nowiki>
|kdrb=<nowiki>43</nowiki>
|description=
:Projectile and Throw invincible on frames 5-15
:Airborne on frames 4-22
:Always passes through opponent with a consistent distance no matter how close or far it was performed
:5 hits
:Always -13 on Block
:Spends 1500 V-Timer (50% of V-Timer)
:Juggle Limit / Increase / Start: 1*2*3*4*7 / 1*1*1*1*1 / 1*1*1*1*4
}}
}}
 
=====<font style="visibility:hidden; float:right">236KK</font>=====
{{MoveData
|image=SFV_Cammy_236KK.png
|name=EX Spiral Arrow
|input=236KK
|data=
{{AttackData-SFV
|startup=<nowiki>7</nowiki>
|active=<nowiki>2(2)10</nowiki>
|recovery=<nowiki>5+18</nowiki>
|hit=<nowiki>KD</nowiki>
|block=<nowiki>-11</nowiki>
|damage=<nowiki>70*70 (140)</nowiki>
|stun=<nowiki>50*150 (200)</nowiki>
|attack=<nowiki>H*H</nowiki>
|cancel=<nowiki>vt1 vt2</nowiki>
|kd=<nowiki>80</nowiki>
|kdr=<nowiki>21</nowiki>
|kdrb=<nowiki>26</nowiki>
|description=
|description=
:Projectile invincible on frames 1-41
:Projectile invincible on frames 1-15
:Airborne on frames 6-38
:Throw invincible on frames 7-25
:Slightly smaller head hurtbox on frames 1-6
:Airborne on frames 6-25
:Hitbox travels full-screen length
:No projectile invincibility during recovery bounceback (this can cause Cammy to be hit after a successful projectile passthrough even on hit)
:Bounces back 10% screen length on block
:Cancelable into V-Trigger activations on first 2 active frames (only possible up close)
:Recovery frames listed refers to the on-hit and whiffed version (37+19 recovery frames on block)
:Juggle Limit / Increase / Start: 2*3 / 1*1 / 0*1
:Cannot hit cross-up
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Cammy/normal/EX%20Spiral%20Arrow}}
:KDA greatly varies depending on how early / late it hits the opponent (KDA is higher the later into the active frames it hits)
:Consumes 600 V-Meter (30% V-Timer)
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">46PP</font>=====
=====<font style="visibility:hidden; float:right">623LK</font>=====
{{MoveData
{{MoveData
|image=SFV_Blanka_46PP.png
|image=SFV_Cammy_623LK.png
|caption=Normal
|caption=Normal
|image2=SFV_Blanka_46PP_vt1.png
|image2=SFV_Cammy_623LK_vt1.png
|caption2=V-Trigger 1
|caption2=V-Trigger 1
|name=EX Rolling Attack
|name=LK Cannon Spike
|input=46PP
|input=623LK
|data=
|data=
{{AttackData-SFV
{{AttackData-SFV
|version=Normal
|version=Normal
|startup=<nowiki>8</nowiki>
|startup=<nowiki>4</nowiki>
|active=<nowiki>30</nowiki>
|active=<nowiki>11</nowiki>
|recovery=<nowiki>6+4</nowiki>
|recovery=<nowiki>22+14</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|block=<nowiki>-18</nowiki>
|block=<nowiki>-37</nowiki>
|damage=<nowiki>100</nowiki>
|damage=<nowiki>120(80)</nowiki>
|stun=<nowiki>150</nowiki>
|stun=<nowiki>150</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|kd=<nowiki>100</nowiki>
|cancel=<nowiki>su</nowiki>
|kdr=<nowiki>41</nowiki>
|kd=<nowiki>79</nowiki>
|kdrb=<nowiki>46</nowiki>
|kdr=<nowiki>20</nowiki>
|kdrb=<nowiki>25</nowiki>
|description=
|description=
:Takes 40 frames to charge
:Invincible to throws and airborne strike attacks on frames 1-6
:No collision box on frames 9-40
:Airborne on frames 6-36
:Airborne on frames 6-44
:Deals 40 less damage (80) after first 2 active frames
:Slightly smaller head hurtbox on frames 1-6
:Juggle Limit / Increase / Start: 1 / 1 / 9 (Only +1 Juggle Start after first 2 active frames)
:Cannot hit cross-up
:Cammy is in counterhit state during entire move duration
:Hitbox travels full-screen length
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Cammy/normal/LK%20Cannon%20Spike}}
:Bounces back 50% screen length on block
:Recovery frames listed refers to the on-hit and whiffed version (30+11 recovery frames on block)
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Blanka/normal/EX%20Rolling%20Attack}}
}}
}}
{{AttackData-SFV
{{AttackData-SFV
|version=VT1
|version=VT1
|startup=<nowiki>7</nowiki>
|startup=<nowiki>3</nowiki>
|active=<nowiki>32</nowiki>
|active=<nowiki>6(3)3(3)3</nowiki>
|recovery=<nowiki>10</nowiki>
|recovery=<nowiki>25+26</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|block=<nowiki>-18</nowiki>
|block=<nowiki>-37</nowiki>
|damage=<nowiki>120</nowiki>
|damage=<nowiki>50*20x3*50 (160)</nowiki>
|stun=<nowiki>180</nowiki>
|stun=<nowiki>200</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>su</nowiki>
|cancel=<nowiki>su</nowiki>
|kd=<nowiki>103(134)</nowiki>
|kd=<nowiki>72</nowiki>
|kdr=<nowiki>44(75)</nowiki>
|kdr=<nowiki>13</nowiki>
|kdrb=<nowiki>49(80)</nowiki>
|kdrb=<nowiki>18</nowiki>
|description=
|description=
:Projectile invincible on frames 1-41
:Fully invincible on frames 1-7
:Airborne on frames 6-38
:Can hit cross-up (behind Cammy) from frame 3
:Slightly smaller head hurtbox on frames 1-6
:Cammy is in counterhit state during entire move duration and takes 20% additional damage from the first hit (total of 144%)
:Hitbox travels full-screen length
:Can be canceled into Cannon Strike (V-Trigger 1 version) on hit
:Bounces back 10% screen length on block
:Spends 1500 V-Timer (50% of V-Timer)
:Recovery frames listed refers to the on-hit and whiffed version (37+19 recovery frames on block)
:Juggle Limit: 6
:Cannot hit cross-up
:KDA greatly varies depending on how early / late it hits the opponent (KDA is higher the later into the active frames it hits)
:Consumes 600 V-Meter (30% V-Timer)
:Does not cost EX Meter
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">46LK</font>=====
=====<font style="visibility:hidden; float:right">623MK</font>=====
{{MoveData
{{MoveData
|image=SFV_Blanka_46LK.png
|image=SFV_Cammy_623MK.png
|caption=Normal
|caption=Normal
|image2=SFV_Blanka_46LK_vt1.png
|image2=SFV_Cammy_623MK_vt1.png
|caption2=V-Trigger 1
|caption2=V-Trigger 1
|name=LK Back Step Rolling
|name=MK Cannon Spike
|input=46LK
|input=623MK
|data=
|data=
{{AttackData-SFV
{{AttackData-SFV
|version=Normal
|version=Normal
|startup=<nowiki>27</nowiki>
|startup=<nowiki>5</nowiki>
|active=<nowiki>21</nowiki>
|active=<nowiki>11</nowiki>
|recovery=<nowiki>11</nowiki>
|recovery=<nowiki>25+14</nowiki>
|hit=<nowiki>8(12)</nowiki>
|hit=<nowiki>KD</nowiki>
|block=<nowiki>3(7)</nowiki>
|block=<nowiki>-37</nowiki>
|damage=<nowiki>80</nowiki>
|damage=<nowiki>120(80)</nowiki>
|stun=<nowiki>150</nowiki>
|stun=<nowiki>150</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>su</nowiki>
|kd=<nowiki>79</nowiki>
|kdr=<nowiki>20</nowiki>
|kdrb=<nowiki>25</nowiki>
|description=
|description=
:Takes 40 frames to charge
:Invincible to airborne strike attacks on frames 1-6
:Airborne on frames 21-47
:Airborne on frames 7-40
:Projectile invincible on frames 21 and until landing
:Deals 40 less damage (80) after first 2 active frames
:Puts airborne opponents into a limited juggle state on hit
:Juggle Limit / Increase / Start: 1 / 1 / 9 (Only +1 Juggle Start after first 2 active frames)
:Cannot cross-up (but V-Trigger 1 version can)
:Cammy is in counterhit state during entire move duration
:Variable frame advantage depending on how high / low it connects on the opponent (might have a little less advantage against taller characters)
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Cammy/normal/MK%20Cannon%20Spike}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Blanka/normal/LK%20Back%20Step%20Rolling}}
}}
}}
{{AttackData-SFV
{{AttackData-SFV
|version=VT1
|version=VT1
|startup=<nowiki>21</nowiki>
|startup=<nowiki>3</nowiki>
|active=<nowiki>36</nowiki>
|active=<nowiki>6(3)3(3)3</nowiki>
|recovery=<nowiki>11</nowiki>
|recovery=<nowiki>25+26</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|block=<nowiki>5(8)</nowiki>
|block=<nowiki>-37</nowiki>
|damage=<nowiki>50x2 (100)</nowiki>
|damage=<nowiki>50*20x3*50 (160)</nowiki>
|stun=<nowiki>100x2 (200)</nowiki>
|stun=<nowiki>200</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|kd=<nowiki>111(114)</nowiki>
|cancel=<nowiki>su</nowiki>
|kdr=<nowiki>52(55)</nowiki>
|kd=<nowiki>72</nowiki>
|kdrb=<nowiki>57(60)</nowiki>
|kdr=<nowiki>13</nowiki>
|kdrb=<nowiki>18</nowiki>
|description=
|description=
:Strike and Projectile invincible on frames 3-17
:Fully invincible on frames 1-7
:Fully projectile invincible until landing
:Can hit cross-up (behind Cammy) from frame 3
:Airborne on frames 17-56
:Cammy is in counterhit state during entire move duration and takes 20% additional damage from the first hit (total of 144%)
:Puts opponents into a limited juggle state on hit (airborne opponents are put into a free juggle state)
:Can be canceled into Cannon Strike (V-Trigger 1 version) on hit
:Can control the forward/back trajectory
:Spends 1500 V-Timer (50% of V-Timer)
:Can hit cross-up
:Juggle Limit: 6
:KDA varies depending on how high / low it hits the opponent (KDA is higher the lower to the ground it hits the opponent)
:Consumes 600 V-Meter (30% V-Timer)
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">46MK</font>=====
=====<font style="visibility:hidden; float:right">623HK</font>=====
{{MoveData
{{MoveData
|image=SFV_Blanka_46MK.png
|image=SFV_Cammy_623HK.png
|caption=Normal
|caption=Normal
|image2=SFV_Blanka_46MK_vt1.png
|image2=SFV_Cammy_623HK_vt1.png
|caption2=V-Trigger 1
|caption2=V-Trigger 1
|name=MK Back Step Rolling
|name=HK Cannon Spike
|input=46MK
|input=623HK
|data=
|data=
{{AttackData-SFV
{{AttackData-SFV
|version=Normal
|version=Normal
|startup=<nowiki>29</nowiki>
|startup=<nowiki>6</nowiki>
|active=<nowiki>30</nowiki>
|active=<nowiki>11</nowiki>
|recovery=<nowiki>11</nowiki>
|recovery=<nowiki>25+14</nowiki>
|hit=<nowiki>8(12)</nowiki>
|hit=<nowiki>KD</nowiki>
|block=<nowiki>3(7)</nowiki>
|block=<nowiki>-37</nowiki>
|damage=<nowiki>80</nowiki>
|damage=<nowiki>120(80)</nowiki>
|stun=<nowiki>150</nowiki>
|stun=<nowiki>150</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>su</nowiki>
|kd=<nowiki>79</nowiki>
|kdr=<nowiki>20</nowiki>
|kdrb=<nowiki>25</nowiki>
|description=
|description=
:Takes 40 frames to charge
:Strike and Projectile invincible on frames 3-6
:Airborne on frames 23-58
:Airborne on frames 8-41
:Projectile invincible on frames 22 and until landing
:Deals 40 less damage (80) after first 2 active frames
:Puts airborne opponents into a limited juggle state on hit
:Juggle Limit / Increase / Start: 1 / 1 / 1
:Knocks down on the initial few active frames while traveling upwards (only connects if cornered or the opponent moves into it during startup)
:Cammy is in counterhit state during entire move duration
:Cannot cross-up (but V-Trigger 1 version can)
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Cammy/normal/HK%20Cannon%20Spike}}
:Variable frame advantage depending on how high / low it connects on the opponent (might have a little less advantage against taller characters)
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Blanka/normal/MK%20Back%20Step%20Rolling}}
}}
}}
{{AttackData-SFV
{{AttackData-SFV
|version=VT1
|version=VT1
|startup=<nowiki>21</nowiki>
|startup=<nowiki>3</nowiki>
|active=<nowiki>36</nowiki>
|active=<nowiki>6(3)3(3)3</nowiki>
|recovery=<nowiki>11</nowiki>
|recovery=<nowiki>25+26</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|block=<nowiki>5(8)</nowiki>
|block=<nowiki>-37</nowiki>
|damage=<nowiki>50x2 (100)</nowiki>
|damage=<nowiki>50*20x3*50 (160)</nowiki>
|stun=<nowiki>100x2 (200)</nowiki>
|stun=<nowiki>200</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|kd=<nowiki>111(114)</nowiki>
|cancel=<nowiki>su</nowiki>
|kdr=<nowiki>52(55)</nowiki>
|kd=<nowiki>72</nowiki>
|kdrb=<nowiki>57(60)</nowiki>
|kdr=<nowiki>13</nowiki>
|kdrb=<nowiki>18</nowiki>
|description=
|description=
:Strike and Projectile invincible on frames 3-17
:Fully invincible on frames 1-7
:Fully projectile invincible until landing
:Can hit cross-up (behind Cammy) from frame 3
:Airborne on frames 17-56
:Cammy is in counterhit state during entire move duration and takes 20% additional damage from the first hit (total of 144%)
:Puts opponents into a limited juggle state on hit (airborne opponents are put into a free juggle state)
:Can be canceled into Cannon Strike (V-Trigger 1 version) on hit
:Can control the forward/back trajectory
:Spends 1500 V-Timer (50% of V-Timer)
:Can hit cross-up
:Juggle Limit: 6
:KDA varies depending on how high / low it hits the opponent (KDA is higher the lower to the ground it hits the opponent)
:Consumes 600 V-Meter (30% V-Timer)
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">46HK</font>=====
=====<font style="visibility:hidden; float:right">623KK</font>=====
{{MoveData
{{MoveData
|image=SFV_Blanka_46HK.png
|image=SFV_Cammy_623KK.png
|caption=Normal
|name=EX Cannon Spike
|image2=SFV_Blanka_46HK_vt1.png
|input=623KK
|caption2=V-Trigger 1
|name=HK Back Step Rolling
|input=46HK
|data=
|data=
{{AttackData-SFV
{{AttackData-SFV
|version=Normal
|startup=<nowiki>3</nowiki>
|startup=<nowiki>31</nowiki>
|active=<nowiki>11</nowiki>
|active=<nowiki>32</nowiki>
|recovery=<nowiki>24+14</nowiki>
|recovery=<nowiki>11</nowiki>
|hit=<nowiki>8(12)</nowiki>
|block=<nowiki>3(7)</nowiki>
|damage=<nowiki>80</nowiki>
|stun=<nowiki>150</nowiki>
|attack=<nowiki>H</nowiki>
|description=
:Takes 40 frames to charge
:Airborne on frames 25-62
:Projectile invincible on frames 25 and until landing
:Puts airborne opponents into a limited juggle state on hit
:Knocks down on the initial few active frames while traveling upwards (only connects if cornered or the opponent moves into it during startup)
:Cannot cross-up (but V-Trigger 1 version can)
:Variable frame advantage depending on how high / low it connects on the opponent (might have a little less advantage against taller characters)
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Blanka/normal/HK%20Back%20Step%20Rolling}}
}}
{{AttackData-SFV
|version=VT1
|startup=<nowiki>21</nowiki>
|active=<nowiki>36</nowiki>
|recovery=<nowiki>11</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|block=<nowiki>5(8)</nowiki>
|block=<nowiki>-37</nowiki>
|damage=<nowiki>50x2 (100)</nowiki>
|damage=<nowiki>50*50*60 (160)</nowiki>
|stun=<nowiki>100x2 (200)</nowiki>
|stun=<nowiki>50*50*100 (200)</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|kd=<nowiki>111(114)</nowiki>
|kd=<nowiki>77</nowiki>
|kdr=<nowiki>52(55)</nowiki>
|kdr=<nowiki>18</nowiki>
|kdrb=<nowiki>57(60)</nowiki>
|kdrb=<nowiki>23</nowiki>
|description=
|description=
:Strike and Projectile invincible on frames 3-17
:Fully invincible on frames 1-10
:Fully projectile invincible until landing
:Airborne on frames 5-37
:Airborne on frames 17-56
:Can hit cross-up (behind Cammy)
:Puts opponents into a limited juggle state on hit (airborne opponents are put into a free juggle state)
:Cammy is in counterhit state during entire move duration and takes 20% additional damage from the first hit (total of 144%)
:Can control the forward/back trajectory
:Juggle Limit: 8
:Can hit cross-up
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Cammy/normal/EX%20Cannon%20Spike}}
:KDA varies depending on how high / low it hits the opponent (KDA is higher the lower to the ground it hits the opponent)
:Consumes 600 V-Meter (30% V-Timer)
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">46KK</font>=====
=====<font style="visibility:hidden; float:right">214LK(air)</font>=====
{{MoveData
{{MoveData
|image=SFV_Blanka_46KK.png
|image=SFV_Cammy_214LK(air).png
|caption=Normal
|caption=Normal
|image2=SFV_Blanka_46KK_vt1.png
|image2=SFV_Cammy_214LK(air)_vt1.png
|caption2=V-Trigger 1
|caption2=V-Trigger 1
|name=EX Back Step Rolling
|name=LK Cannon Strike
|input=46KK
|input=214LK(air)
|data=
|data=
{{AttackData-SFV
{{AttackData-SFV
|version=Normal
|version=Normal
|startup=<nowiki>27</nowiki>
|startup=<nowiki>13</nowiki>
|active=<nowiki>34</nowiki>
|active=<nowiki>11</nowiki>
|recovery=<nowiki>5</nowiki>
|recovery=<nowiki>9</nowiki>
|hit=<nowiki>16(20)</nowiki>
|hit=<nowiki>0(8)</nowiki>
|block=<nowiki>11(15)</nowiki>
|block=<nowiki>-5(2)</nowiki>
|damage=<nowiki>50*50 (100)</nowiki>
|damage=<nowiki>60</nowiki>
|stun=<nowiki>75*75 (150)</nowiki>
|stun=<nowiki>100</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|kd=<nowiki>109</nowiki>
|kdr=<nowiki>50</nowiki>
|kdrb=<nowiki>55</nowiki>
|description=
|description=
:Takes 40 frames to charge
:Can be done at earliest 10 frames into forward jump
:Strike and Projectile invincible on frames 3-21
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Cammy/normal/LK%20Cannon%20Strike}}
:Fully projectile invincible until landing
:Airborne on frames 22-60
:Puts airborne opponents into a limited juggle state on hit
:Can control the forward/back trajectory
:Cannot cross-up (but V-Trigger 1 version can)
:Variable frame advantage depending on how high / low it connects on the opponent (might have a little less advantage against taller characters)
:Will launch into a juggle state and hit up to twice on grounded opponents during first 7 active frames
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Blanka/normal/EX%20Back%20Step%20Rolling}}
}}
}}
{{AttackData-SFV
{{AttackData-SFV
|version=VT1
|version=VT1
|startup=<nowiki>21</nowiki>
|startup=<nowiki>13</nowiki>
|active=<nowiki>36</nowiki>
|active=<nowiki>11</nowiki>
|recovery=<nowiki>11</nowiki>
|recovery=<nowiki>17</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>6(17)</nowiki>
|block=<nowiki>5(8)</nowiki>
|block=<nowiki>4(15)</nowiki>
|damage=<nowiki>50x2 (100)</nowiki>
|damage=<nowiki>40*20x2 (80)</nowiki>
|stun=<nowiki>100x2 (200)</nowiki>
|stun=<nowiki>100</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|kd=<nowiki>111(114)</nowiki>
|kdr=<nowiki>52(55)</nowiki>
|kdrb=<nowiki>57(60)</nowiki>
|description=
|description=
:Strike and Projectile invincible on frames 3-17
:Passes through opponent
:Fully projectile invincible until landing
:3 hits
:Airborne on frames 17-56
:Can be done at earliest 10 frames into forward jump
:Puts opponents into a limited juggle state on hit (airborne opponents are put into a free juggle state)
:Spends 1500 V-Timer (50% of V-Timer)
:Can control the forward/back trajectory
:17f landing recovery
:Can hit cross-up
:KDA varies depending on how high / low it hits the opponent (KDA is higher the lower to the ground it hits the opponent)
:Consumes 600 V-Meter (30% V-Timer)
:Does not cost EX Meter
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">28LK</font>=====
=====<font style="visibility:hidden; float:right">214MK(air)</font>=====
{{MoveData
{{MoveData
|image=SFV_Blanka_28LK.png
|image=SFV_Cammy_214MK(air).png
|caption=Normal
|caption=Normal
|image2=SFV_Blanka_28LK_vt1.png
|image2=SFV_Cammy_214MK(air)_vt1.png
|caption2=V-Trigger 1
|caption2=V-Trigger 1
|name=LK Vertical Rolling
|name=MK Cannon Strike
|input=28LK
|input=214MK(air)
|data=
|data=
{{AttackData-SFV
{{AttackData-SFV
|version=Normal
|version=Normal
|startup=<nowiki>8</nowiki>
|startup=<nowiki>13</nowiki>
|active=<nowiki>21</nowiki>
|active=<nowiki>11</nowiki>
|recovery=<nowiki>25+17</nowiki>
|recovery=<nowiki>9</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>0(8)</nowiki>
|block=<nowiki>-36</nowiki>
|block=<nowiki>-5(2)</nowiki>
|damage=<nowiki>120</nowiki>
|damage=<nowiki>60</nowiki>
|stun=<nowiki>150</nowiki>
|stun=<nowiki>100</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>su</nowiki>
|kd=<nowiki>84</nowiki>
|kdr=<nowiki>25</nowiki>
|kdrb=<nowiki>30</nowiki>
|description=
|description=
:Takes 45 frames to charge
:Can be done at earliest 10 frames into forward jump
:Airborne on frames 6-53
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Cammy/normal/MK%20Cannon%20Strike}}
:Cannot hit crossup
:Cancelable into super on first 5 active frames
:Recovery frames listed refers to the whiffed version (34+16 recovery frames on hit ** 34+22 recovery frames on block)
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Blanka/normal/LK%20Vertical%20Rolling}}
}}
}}
{{AttackData-SFV
{{AttackData-SFV
|version=VT1
|version=VT1
|startup=<nowiki>5</nowiki>
|startup=<nowiki>13</nowiki>
|active=<nowiki>16</nowiki>
|active=<nowiki>11</nowiki>
|recovery=<nowiki>33+36</nowiki>
|recovery=<nowiki>17</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>6(17)</nowiki>
|block=<nowiki>-36</nowiki>
|block=<nowiki>4(15)</nowiki>
|damage=<nowiki>50*45x2 (140)</nowiki>
|damage=<nowiki>40*20x2 (80)</nowiki>
|stun=<nowiki>60x3 (180)</nowiki>
|stun=<nowiki>100</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>su</nowiki>
|kd=<nowiki>73</nowiki>
|kdr=<nowiki>14</nowiki>
|kdrb=<nowiki>19</nowiki>
|description=
|description=
:Fully invincible on frames 1-16
:Passes through opponent
:Cancelable into super on first 4 active frames
:3 hits
:Airborne on frames 5-53
:Can be done at earliest 10 frames into forward jump
:Blanka is in counterhit state during move duration, and takes 20% additional damage from the first hit (total of 144%)
:Spends 1500 V-Timer (50% of V-Timer)
:Recovery frames listed refers to the whiffed version (31+21 recovery frames on hit ** 34+21 recovery frames on block)
:17f landing recovery
:Consumes 600 V-Meter (30% V-Timer)
:Can hit cross-up
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">28MK</font>=====
=====<font style="visibility:hidden; float:right">214HK(air)</font>=====
{{MoveData
{{MoveData
|image=SFV_Blanka_28MK.png
|image=SFV_Cammy_214HK(air).png
|caption=Normal
|caption=Normal
|image2=SFV_Blanka_28MK_vt1.png
|image2=SFV_Cammy_214HK(air)_vt1.png
|caption2=V-Trigger 1
|caption2=V-Trigger 1
|name=MK Vertical Rolling
|name=HK Cannon Strike
|input=28MK
|input=214HK(air)
|data=
|data=
{{AttackData-SFV
{{AttackData-SFV
|version=Normal
|version=Normal
|startup=<nowiki>7</nowiki>
|startup=<nowiki>13</nowiki>
|active=<nowiki>16</nowiki>
|active=<nowiki>11</nowiki>
|recovery=<nowiki>32+20</nowiki>
|recovery=<nowiki>9</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>-1(7)</nowiki>
|block=<nowiki>-36</nowiki>
|block=<nowiki>-5(2)</nowiki>
|damage=<nowiki>120</nowiki>
|damage=<nowiki>60</nowiki>
|stun=<nowiki>150</nowiki>
|stun=<nowiki>100</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>su</nowiki>
|kd=<nowiki>87</nowiki>
|kdr=<nowiki>28</nowiki>
|kdrb=<nowiki>33</nowiki>
|description=
|description=
:Takes 45 frames to charge
:Can be done at earliest 10 frames into forward jump
:Airborne on frames 5-54
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Cammy/normal/HK%20Cannon%20Strike}}
:Cannot hit crossup
:Cancelable into super on first 5 active frames
:Recovery frames listed refers to the whiffed version (31+16 recovery frames on hit ** 31+22 recovery frames on block)
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Blanka/normal/MK%20Vertical%20Rolling}}
}}
}}
{{AttackData-SFV
{{AttackData-SFV
|version=VT1
|version=VT1
|startup=<nowiki>5</nowiki>
|startup=<nowiki>13</nowiki>
|active=<nowiki>16</nowiki>
|active=<nowiki>11</nowiki>
|recovery=<nowiki>33+36</nowiki>
|recovery=<nowiki>17</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>6(17)</nowiki>
|block=<nowiki>-36</nowiki>
|block=<nowiki>4(15)</nowiki>
|damage=<nowiki>50*45x2 (140)</nowiki>
|damage=<nowiki>40*20x2 (80)</nowiki>
|stun=<nowiki>60x3 (180)</nowiki>
|stun=<nowiki>100</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>su</nowiki>
|kd=<nowiki>73</nowiki>
|kdr=<nowiki>14</nowiki>
|kdrb=<nowiki>19</nowiki>
|description=
|description=
:Fully invincible on frames 1-16
:Passes through opponent
:Cancelable into super on first 4 active frames
:3 hits
:Airborne on frames 5-53
:Can be done at earliest 10 frames into forward jump
:Blanka is in counterhit state during move duration, and takes 20% additional damage from the first hit (total of 144%)
:Spends 1500 V-Timer (50% of V-Timer)
:Recovery frames listed refers to the whiffed version (31+21 recovery frames on hit ** 34+21 recovery frames on block)
:17f landing recovery
:Consumes 600 V-Meter (30% V-Timer)
:Can hit cross-up
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">28HK</font>=====
=====<font style="visibility:hidden; float:right">214KK(air)</font>=====
{{MoveData
{{MoveData
|image=SFV_Blanka_28HK.png
|image=SFV_Cammy_214KK(air).png
|caption=Normal
|name=EX Cannon Strike
|image2=SFV_Blanka_28HK_vt1.png
|input=214KK(air)
|caption2=V-Trigger 1
|name=HK Vertical Rolling
|input=28HK
|data=
|data=
{{AttackData-SFV
{{AttackData-SFV
|version=Normal
|startup=<nowiki>13</nowiki>
|startup=<nowiki>5</nowiki>
|active=<nowiki>11</nowiki>
|active=<nowiki>16</nowiki>
|recovery=<nowiki>17</nowiki>
|recovery=<nowiki>30+29</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|block=<nowiki>-34</nowiki>
|block=<nowiki>-5(4)</nowiki>
|damage=<nowiki>120</nowiki>
|damage=<nowiki>80</nowiki>
|stun=<nowiki>150</nowiki>
|stun=<nowiki>100</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>su</nowiki>
|kd=<nowiki>87</nowiki>
|kdr=<nowiki>28</nowiki>
|kdrb=<nowiki>33</nowiki>
|description=
|description=
:Takes 45 frames to charge
:Can be done at earliest 7 frames into forward jump
:Airborne on frames 5-50
:17f landing recovery
:Cannot hit crossup
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Cammy/normal/EX%20Cannon%20Strike}}
:Cancelable into super on first 5 active frames
:Recovery frames listed refers to the whiffed version (31+16 recovery frames on hit ** 2822 recovery frames on block)
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Blanka/normal/HK%20Vertical%20Rolling}}
}}
}}
}}
=====<font style="visibility:hidden; float:right">41236P > 5</font>=====
{{MoveData
|image=SFV_Cammy_41236P  5.png
|name=Hooligan Combination > Razor Edge Slicer
|input=41236P > 5
|data=
{{AttackData-SFV
{{AttackData-SFV
|version=VT1
|startup=<nowiki>39+10</nowiki>
|startup=<nowiki>5</nowiki>
|active=<nowiki>9</nowiki>
|active=<nowiki>16</nowiki>
|recovery=<nowiki>13</nowiki>
|recovery=<nowiki>33+36</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|block=<nowiki>-36</nowiki>
|block=<nowiki>-2</nowiki>
|damage=<nowiki>50*45x2 (140)</nowiki>
|damage=<nowiki>100</nowiki>
|stun=<nowiki>60x3 (180)</nowiki>
|stun=<nowiki>150</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>L</nowiki>
|cancel=<nowiki>su</nowiki>
|kd=<nowiki>94</nowiki>
|kd=<nowiki>73</nowiki>
|kdr=<nowiki>35</nowiki>
|kdr=<nowiki>14</nowiki>
|kdrb=<nowiki>40</nowiki>
|kdrb=<nowiki>19</nowiki>
|description=
|description=
:Fully invincible on frames 1-16
:Puts opponent into a limited juggle state on hit
:Cancelable into super on first 4 active frames
:Can juggle into Cannon Spike in corner
:Airborne on frames 5-53
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Cammy/normal/Hooligan%20Combination%20%3E%20Razor%20Edge%20Slicer}}
:Blanka is in counterhit state during move duration, and takes 20% additional damage from the first hit (total of 144%)
:Recovery frames listed refers to the whiffed version (31+21 recovery frames on hit ** 34+21 recovery frames on block)
:Consumes 600 V-Meter (30% V-Timer)
:Can hit cross-up
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">28KK</font>=====
=====<font style="visibility:hidden; float:right">41236PP > 5</font>=====
{{MoveData
{{MoveData
|image=SFV_Blanka_28KK.png
|image=SFV_Cammy_41236PP  5.png
|caption=Normal
|name=EX Hooligan Combination > Razor Edge Slicer
|image2=SFV_Blanka_28KK_vt1.png
|input=41236PP > 5
|caption2=V-Trigger 1
|name=EX Vertical Rolling
|input=28KK
|data=
|data=
{{AttackData-SFV
{{AttackData-SFV
|version=Normal
|startup=<nowiki>39+10</nowiki>
|startup=<nowiki>5</nowiki>
|active=<nowiki>9</nowiki>
|active=<nowiki>16</nowiki>
|recovery=<nowiki>13</nowiki>
|recovery=<nowiki>33+36</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|block=<nowiki>-30</nowiki>
|block=<nowiki>3</nowiki>
|damage=<nowiki>50x3 (150)</nowiki>
|damage=<nowiki>50*50*50 (150)</nowiki>
|stun=<nowiki>100*50x2 (200)</nowiki>
|stun=<nowiki>50*50*100 (150)</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>L*L*L</nowiki>
|kd=<nowiki>73</nowiki>
|kd=<nowiki>97</nowiki>
|kdr=<nowiki>14</nowiki>
|kdr=<nowiki>38</nowiki>
|kdrb=<nowiki>19</nowiki>
|kdrb=<nowiki>43</nowiki>
|description=
:Fully invincible on frames 1-16
:Takes 45 frames to charge
:Airborne on frames 5-53
:Cannot hit crossup except after EX Rolling Attack as a juggle
:Blanka is in counterhit state during move duration and takes 20% additional damage from the first hit (total of 144%)
:Recovery frames listed refers to the whiffed version (31+21 recovery frames on hit ** 27+21 recovery frames on block)
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Blanka/normal/EX%20Vertical%20Rolling}}
}}
{{AttackData-SFV
|version=VT1
|startup=<nowiki>5</nowiki>
|active=<nowiki>16</nowiki>
|recovery=<nowiki>33+36</nowiki>
|hit=<nowiki>KD</nowiki>
|block=<nowiki>-36</nowiki>
|damage=<nowiki>50*45x2 (140)</nowiki>
|stun=<nowiki>60x3 (180)</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>su</nowiki>
|kd=<nowiki>73</nowiki>
|kdr=<nowiki>14</nowiki>
|kdrb=<nowiki>19</nowiki>
|description=
|description=
:Fully invincible on frames 1-16
:Projectile and Throw invincible on first 13 frames of the EX Hooligan part
:Cancelable into super on first 4 active frames
:Puts opponent into a free juggle state on hit
:Airborne on frames 5-53
:Can juggle into HK Cannon Spike anywhere
:Blanka is in counterhit state during move duration, and takes 20% additional damage from the first hit (total of 144%)
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Cammy/normal/EX%20Hooligan%20Combination%20%3E%20Razor%20Edge%20Slicer}}
:Recovery frames listed refers to the whiffed version (31+21 recovery frames on hit ** 34+21 recovery frames on block)
:Consumes 600 V-Meter (30% V-Timer)
:Does NOT cost EX meter
:Can hit cross-up
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">63214LP</font>=====
=====<font style="visibility:hidden; float:right">41236P > LPLK</font>=====
{{MoveData
{{MoveData
|image=SFV_Blanka_63214LP.png
|image=SFV_Cammy_41236P  LPLK.png
|name=LP Wild Hunt
|name=Hooligan Combination > Fatal Leg Twister
|input=63214LP
|input=41236P > LPLK
|data=
|data=
{{AttackData-SFV
{{AttackData-SFV
|startup=<nowiki>40</nowiki>
|startup=<nowiki>24+4</nowiki>
|active=<nowiki>2</nowiki>
|active=<nowiki>2</nowiki>
|recovery=<nowiki>30</nowiki>
|recovery=<nowiki>10</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|damage=<nowiki>170</nowiki>
|block=<nowiki>KD</nowiki>
|stun=<nowiki>200</nowiki>
|damage=<nowiki>150</nowiki>
|stun=<nowiki>250</nowiki>
|attack=<nowiki>T</nowiki>
|attack=<nowiki>T</nowiki>
|kd=<nowiki>63</nowiki>
|kd=<nowiki>55</nowiki>
|kdr=<nowiki>14</nowiki>
|kdr=<nowiki>6</nowiki>
|kdrb=<nowiki>14</nowiki>
|kdrb=<nowiki>6</nowiki>
|description=
|description=
:Crouching hurtbox on frames 12-15
:Can only throw standing or airborne opponents (cannot throw crouching opponents)
:Airborne on frames 16-37
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Cammy/normal/Hooligan%20Combination%20%3E%20Fatal%20Leg%20Twister}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Blanka/normal/LP%20Wild%20Hunt}}
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">63214MP</font>=====
=====<font style="visibility:hidden; float:right">41236PP > LPLK</font>=====
{{MoveData
{{MoveData
|image=SFV_Blanka_63214MP.png
|image=SFV_Cammy_41236PP  LPLK.png
|name=MP Wild Hunt
|name=EX Hooligan Combination > Fatal Leg Twister
|input=63214MP
|input=41236PP > LPLK
|data=
|data=
{{AttackData-SFV
{{AttackData-SFV
|startup=<nowiki>43</nowiki>
|startup=<nowiki>24+4</nowiki>
|active=<nowiki>2</nowiki>
|active=<nowiki>2</nowiki>
|recovery=<nowiki>30</nowiki>
|recovery=<nowiki>10</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|damage=<nowiki>170</nowiki>
|block=<nowiki>KD</nowiki>
|stun=<nowiki>200</nowiki>
|damage=<nowiki>150</nowiki>
|stun=<nowiki>250</nowiki>
|attack=<nowiki>T</nowiki>
|attack=<nowiki>T</nowiki>
|kd=<nowiki>63</nowiki>
|kd=<nowiki>55</nowiki>
|kdr=<nowiki>14</nowiki>
|kdr=<nowiki>6</nowiki>
|kdrb=<nowiki>14</nowiki>
|kdrb=<nowiki>6</nowiki>
|description=
|description=
:Crouching hurtbox on frames 16-20
:Projectile and Throw invincible on first 13 frames of the EX Hooligan part
:Airborne on frames 21-40
:Can only throw standing or airborne opponents (cannot throw crouching opponents)
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Blanka/normal/MP%20Wild%20Hunt}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Cammy/normal/EX%20Hooligan%20Combination%20%3E%20Fatal%20Leg%20Twister}}
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">63214HP</font>=====
=====<font style="visibility:hidden; float:right">41236P > LPLK (air)</font>=====
{{MoveData
{{MoveData
|image=SFV_Blanka_63214HP.png
|image=SFV_Cammy_41236P  LPLK (air).png
|name=HP Wild Hunt
|name=Hooligan Combination > Cross Scissors Pressure
|input=63214HP
|input=41236P > LPLK (air)
|data=
|data=
{{AttackData-SFV
{{AttackData-SFV
|startup=<nowiki>46</nowiki>
|startup=<nowiki>24+4</nowiki>
|active=<nowiki>2</nowiki>
|active=<nowiki>2</nowiki>
|recovery=<nowiki>30</nowiki>
|recovery=<nowiki>10</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|damage=<nowiki>170</nowiki>
|block=<nowiki>KD</nowiki>
|stun=<nowiki>200</nowiki>
|damage=<nowiki>150</nowiki>
|stun=<nowiki>250</nowiki>
|attack=<nowiki>T</nowiki>
|attack=<nowiki>T</nowiki>
|kd=<nowiki>63</nowiki>
|kd=<nowiki>78</nowiki>
|kdr=<nowiki>14</nowiki>
|kdr=<nowiki>19</nowiki>
|kdrb=<nowiki>14</nowiki>
|kdrb=<nowiki>19</nowiki>
|description=
|description=
:Crouching hurtbox on frames 14-20
:Can only throw standing or airborne opponents (cannot throw crouching opponents)
:Airborne on frames 21-43
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Cammy/normal/Hooligan%20Combination%20%3E%20Cross%20Scissors%20Pressure}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Blanka/normal/HP%20Wild%20Hunt}}
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">63214PP</font>=====
=====<font style="visibility:hidden; float:right">41236PP > LPLK (air)</font>=====
{{MoveData
{{MoveData
|image=SFV_Blanka_63214PP.png
|image=SFV_Cammy_41236PP  LPLK (air).png
|name=EX Wild Hunt
|name=EX Hooligan Combination > Cross Scissors Pressure
|input=63214PP
|input=41236PP > LPLK (air)
|data=
|data=
{{AttackData-SFV
{{AttackData-SFV
|startup=<nowiki>36</nowiki>
|startup=<nowiki>24+4</nowiki>
|active=<nowiki>2</nowiki>
|active=<nowiki>2</nowiki>
|recovery=<nowiki>30</nowiki>
|recovery=<nowiki>10</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|damage=<nowiki>190</nowiki>
|block=<nowiki>KD</nowiki>
|stun=<nowiki>200</nowiki>
|damage=<nowiki>150</nowiki>
|stun=<nowiki>250</nowiki>
|attack=<nowiki>T</nowiki>
|attack=<nowiki>T</nowiki>
|kd=<nowiki>63</nowiki>
|kd=<nowiki>78</nowiki>
|kdr=<nowiki>14</nowiki>
|kdr=<nowiki>19</nowiki>
|kdrb=<nowiki>14</nowiki>
|kdrb=<nowiki>19</nowiki>
|description=
|description=
:Projectile invincible on frames 3-36
:Projectile and Throw invincible on first 13 frames of the EX Hooligan part
:Crouching hurtbox on frames 1-2
:Can only throw standing or airborne opponents (cannot throw crouching opponents)
:Airborne on frames 14-33
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Cammy/normal/EX%20Hooligan%20Combination%20%3E%20Cross%20Scissors%20Pressure}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Blanka/normal/EX%20Wild%20Hunt}}
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">P (mash)</font>=====
=====<font style="visibility:hidden; float:right">41236P > K</font>=====
{{MoveData
{{MoveData
|image=SFV_Blanka_P (mash).png
|image=SFV_Cammy_41236P  K.png
|caption=Normal
|caption=Normal
|image2=SFV_Blanka_P (mash)_vt1.png
|image2=SFV_Cammy_41236P  K_vt1.png
|caption2=V-Trigger 1
|caption2=V-Trigger 1
|name=Electric Thunder
|name=Hooligan Combination > Cannon Strike
|input=P (mash)
|input=41236P > K
|data=
|data=
{{AttackData-SFV
{{AttackData-SFV
|version=Normal
|version=Normal
|startup=<nowiki>10</nowiki>
|startup=<nowiki>24+15</nowiki>
|active=<nowiki>2(3)2(3)2(3)2(3)2</nowiki>
|active=<nowiki>11</nowiki>
|recovery=<nowiki>17</nowiki>
|recovery=<nowiki>9</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>4(9)</nowiki>
|block=<nowiki>4</nowiki>
|block=<nowiki>0(5)</nowiki>
|damage=<nowiki>80</nowiki>
|damage=<nowiki>60</nowiki>
|stun=<nowiki>150</nowiki>
|stun=<nowiki>100</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>su</nowiki>
|kd=<nowiki>97</nowiki>
|kdr=<nowiki>38</nowiki>
|kdrb=<nowiki>43</nowiki>
|description=
|description=
:Strike hitbox
:Hooligan divekicks are more advantageous than regular jump divekicks
:Hitbox fully surrounds Blanka (but he hurtboxes extend past it, so it's easily punishable)
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Cammy/normal/Hooligan%20Combination%20%3E%20Cannon%20Strike}}
:Can extend the duration of the active frames part by mashing punch more (extensions use the same pattern on active frames and gaps)
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Blanka/normal/Electric%20Thunder}}
}}
}}
{{AttackData-SFV
{{AttackData-SFV
|version=VT1
|version=VT1
|startup=<nowiki>12</nowiki>
|startup=<nowiki>24+13</nowiki>
|active=<nowiki>2(3)2(3)2(3)2(3)2(3)2</nowiki>
|active=<nowiki>11</nowiki>
|recovery=<nowiki>12</nowiki>
|recovery=<nowiki>17</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>4(9)</nowiki>
|block=<nowiki>-2</nowiki>
|block=<nowiki>0(5)</nowiki>
|damage=<nowiki>100</nowiki>
|damage=<nowiki>40*20x2 (80)</nowiki>
|stun=<nowiki>200</nowiki>
|stun=<nowiki>100</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>su</nowiki>
|kd=<nowiki>102</nowiki>
|kdr=<nowiki>43</nowiki>
|kdrb=<nowiki>48</nowiki>
|description=
|description=
:Strike hitbox
:Passes through opponent
:Hitbox fully surrounds Blanka (even past the hurtbox, so this is hard to whiff punish)
:3 hits
:Cannot extend the duration of the active frames part by mashing punch more (like you can normally outside V-Trigger 1)
:Spends 1500 V-Timer (50% of V-Timer)
:Launches opponent on hit into a limited juggle state
:17f landing recovery
:Blanka steps forward during the startup frames
:Can hit cross-up
:Consumes 600 V-Meter (30% V-Timer)
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">PP (mash)</font>=====
=====<font style="visibility:hidden; float:right">41236PP > K</font>=====
{{MoveData
{{MoveData
|image=SFV_Blanka_PP (mash).png
|image=SFV_Cammy_41236PP  K.png
|caption=Normal
|caption=Normal
|image2=SFV_Blanka_PP (mash)_vt1.png
|image2=SFV_Cammy_41236PP  K_vt1.png
|caption2=V-Trigger 1
|caption2=V-Trigger 1
|name=EX Electric Thunder
|name=EX Hooligan Combination > Cannon Strike
|input=PP (mash)
|input=41236PP > K
|data=
|data=
{{AttackData-SFV
{{AttackData-SFV
|version=Normal
|version=Normal
|startup=<nowiki>10</nowiki>
|startup=<nowiki>14+13</nowiki>
|active=<nowiki>2(3)2(3)2(3)2(3)2</nowiki>
|active=<nowiki>11</nowiki>
|recovery=<nowiki>14</nowiki>
|recovery=<nowiki>17</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|block=<nowiki>6</nowiki>
|block=<nowiki>-2(6)</nowiki>
|damage=<nowiki>120</nowiki>
|damage=<nowiki>80</nowiki>
|stun=<nowiki>200</nowiki>
|stun=<nowiki>100</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>vt1 vt2</nowiki>
|kd=<nowiki>105</nowiki>
|kd=<nowiki>108</nowiki>
|kdr=<nowiki>46</nowiki>
|kdr=<nowiki>49</nowiki>
|kdrb=<nowiki>51</nowiki>
|kdrb=<nowiki>54</nowiki>
|description=
|description=
:Strike hitbox
:Projectile and Throw invincible on first 13 frames of the EX Hooligan part
:Hitbox fully surrounds Blanka (first hit has much bigger hitboxes and range than the non-EX version)
:17f landing recovery
:After the first hit (2 active frames), all the subsequent hits have a much smaller hitbox horizontally forward (the hurtbox becomes easily punishable on the front-side of Blanka)
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Cammy/normal/EX%20Hooligan%20Combination%20%3E%20Cannon%20Strike}}
:Can extend the duration of the active frames part by mashing punch more (extensions use the same pattern on active frames and gaps)
:Launches opponents on hit into a limited juggle state
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Blanka/normal/EX%20Electric%20Thunder}}
}}
}}
{{AttackData-SFV
{{AttackData-SFV
|version=VT1
|version=VT1
|startup=<nowiki>12</nowiki>
|startup=<nowiki>14+13</nowiki>
|active=<nowiki>2(3)2(3)2(3)2(3)2(3)2</nowiki>
|active=<nowiki>11</nowiki>
|recovery=<nowiki>12</nowiki>
|recovery=<nowiki>17</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>4(9)</nowiki>
|block=<nowiki>-2</nowiki>
|block=<nowiki>0(5)</nowiki>
|damage=<nowiki>100</nowiki>
|damage=<nowiki>40*20x2 (80)</nowiki>
|stun=<nowiki>200</nowiki>
|stun=<nowiki>100</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>su</nowiki>
|kd=<nowiki>102</nowiki>
|kdr=<nowiki>43</nowiki>
|kdrb=<nowiki>48</nowiki>
|description=
|description=
:Strike hitbox
:Passes through opponent
:Hitbox fully surrounds Blanka (even past the hurtbox, so this is hard to whiff punish)
:3 hits
:Cannot extend the duration of the active frames part by mashing punch more (like you can normally outside V-Trigger 1)
:Spends 1500 V-Timer (50% of V-Timer)
:Launches opponent on hit into a limited juggle state
:Projectile and Throw invincible on first 13 frames of the EX Hooligan part
:Blanka steps forward during the startup frames
:17f landing recovery
:Can hit cross-up
:Consumes 600 V-Meter (30% V-Timer)
:Does not cost EX Meter
}}
}}
}}
}}
Line 1,628: Line 1,324:
== Critical Art ==
== Critical Art ==


=====<font style="visibility:hidden; float:right">236236P</font>=====
=====<font style="visibility:hidden; float:right">236236K</font>=====
{{MoveData
{{MoveData
|image=SFV_Blanka_236236P.png
|image=SFV_Cammy_236236K.png
|name=Dynamic Rolling
|name=Cross Stinger Assault
|input=236236P
|input=236236K
|data=
|data=
{{AttackData-SFV
{{AttackData-SFV
|startup=<nowiki>8</nowiki>
|startup=<nowiki>3</nowiki>
|active=<nowiki>3(20)2</nowiki>
|active=<nowiki>9</nowiki>
|recovery=<nowiki>60</nowiki>
|recovery=<nowiki>39</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|block=<nowiki>-37</nowiki>
|block=<nowiki>-30</nowiki>
|damage=<nowiki>80*40x3*140 (340)</nowiki>
|damage=<nowiki>50*10x8*10x10*100 (330)</nowiki>
|stun=<nowiki>0</nowiki>
|stun=<nowiki>0</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|kd=<nowiki>5</nowiki>
|kd=<nowiki>93</nowiki>
|kdr=<nowiki>5</nowiki>
|kdr=<nowiki>44</nowiki>
|kdrb=<nowiki>5</nowiki>
|kdrb=<nowiki>44</nowiki>
|description=
|description=
:Fully invincible on frames 1-10
:Frames 1-2 are completely invincible
:Hard Knockdown
:Frames 3-11 are projectile invincible
:If the first hit whiffs Blanka goes for a second swing which does 120 damage and does not cancel into the super cutscene
:Although this is a 3-frame startup, it's not able to punish most -3 moves due to the distance traveled
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Blanka/normal/Dynamic%20Rolling}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Cammy/normal/Cross%20Stinger%20Assault}}
}}
}}
}}
}}
Line 1,658: Line 1,354:
=====<font style="visibility:hidden; float:right">5PPPKKK</font>=====
=====<font style="visibility:hidden; float:right">5PPPKKK</font>=====
{{MoveData
{{MoveData
|image=SFV_Blanka_5PPPKKK.png
|image=SFV_Cammy_5PPPKKK.png
|name=Taunt
|name=Taunt
|input=5PPPKKK
|input=5PPPKKK
Line 1,665: Line 1,361:
|recovery=<nowiki>61</nowiki>
|recovery=<nowiki>61</nowiki>
|description=
|description=
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Blanka/normal/Taunt}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Cammy/normal/Taunt}}
}}
}}
}}
}}
Line 1,675: Line 1,371:
=====<font style="visibility:hidden; float:right">MPMK (VS1)</font>=====
=====<font style="visibility:hidden; float:right">MPMK (VS1)</font>=====
{{MoveData
{{MoveData
|image=SFV_Blanka_MPMK (VS1).png
|image=SFV_Cammy_MPMK (VS1).png
|name=Coward Crouch
|name=Axel Spin Knuckle
|input=MPMK (VS1)
|input=MPMK (VS1)
|data=
|data=
{{AttackData-SFV
{{AttackData-SFV
|startup=<nowiki>10</nowiki>
|startup=<nowiki>35(36)</nowiki>
|recovery=<nowiki>46(94)</nowiki>
|active=<nowiki>2</nowiki>
|description=
|recovery=<nowiki>13</nowiki>
:Low profile on frames 6-49 (frames 6-96 if you stay down as long as possible)
|hit=<nowiki>7</nowiki>
:Upper body projectile invincible on frames 6-37 (frames 6-84 if you stay down as long as possible)
|block=<nowiki>2</nowiki>
:In a crouching and counter-hit state on frames 6-37 (frames 10-82 if you stay down as long as possible)
:Cancels into V-Skill follow-ups (P/K) on frames 10-37 (frames 10-82 if you stay down as long as possible)
:Susceptible to counter-hit on frames 1-37 (frames 1-82 if you stay down as long as possible)
:Crouching state and hurtbox after low profile frames are over until recovery is finished
:Can hold down on the direction pad to extend the duration of Coward Crouch
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Blanka/normal/Coward%20Crouch}}
}}
}}
 
=====<font style="visibility:hidden; float:right">MPMK (VS1) > P</font>=====
{{MoveData
|image=SFV_Blanka_MPMK (VS1)  P.png
|name=Wild Lift
|input=MPMK (VS1) > P
|data=
{{AttackData-SFV
|startup=<nowiki>10+13</nowiki>
|active=<nowiki>4</nowiki>
|recovery=<nowiki>24</nowiki>
|hit=<nowiki>KD</nowiki>
|block=<nowiki>-8</nowiki>
|damage=<nowiki>60</nowiki>
|damage=<nowiki>60</nowiki>
|stun=<nowiki>100</nowiki>
|stun=<nowiki>100</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>sp vt1 vt2</nowiki>
|kd=<nowiki>110</nowiki>
|kdr=<nowiki>51</nowiki>
|kdrb=<nowiki>56</nowiki>
|hcWinSpCa=<nowiki>*18</nowiki>
|hcWinVt=<nowiki>18</nowiki>
|hcWinNotes=<nowiki>*Specials on hit only</nowiki>
|description=
:Launches the opponent into a free juggle state on hit
:Low profile on frames 1-5 (frames 6-15 if you factor in the initial Coward Crouch)
:Canceling into this follow-up makes Blanka immediately lose his upper-body projectile invincibility (so don't cancel into this while a fireball is still hovering above Blanka)
:Builds 100/50 V-Gauge on Hit / Block
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Blanka/normal/Wild%20Lift}}
}}
}}
=====<font style="visibility:hidden; float:right">MPMK (VS1) > K</font>=====
{{MoveData
|image=SFV_Blanka_MPMK (VS1)  K.png
|name=Raid Jump
|input=MPMK (VS1) > K
|data=
{{AttackData-SFV
|startup=<nowiki>10+19</nowiki>
|recovery=<nowiki>4</nowiki>
|description=
|description=
:Low profile on frames 1-6 (frames 6-16 if you factor in the initial Coward Crouch)
:Throw invincible on frames 11-24
:Airborne on frame 7 (frame 17 if you factor in the initial Coward Crouch)
:Projectile invincible on frames 12-28
:Air normal follow-ups possible on frames 19 and onward (frames 29 and onward if you factor in the initial Coward Crouch)
:Will cross-up opponent if close enough (1-frame slower startup when it crosses up)
:Startup framedata refers to the amount of frames before Blanka can perform an attack in air
:Pulls back Cammy's hurtboxes slightly on frames 4-8
:The air normal used from this jump will build 50/25 V-Gauge on Hit / Block
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Cammy/normal/Axel%20Spin%20Knuckle}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Blanka/normal/Raid%20Jump}}
}}
}}
}}
}}
Line 1,748: Line 1,397:
=====<font style="visibility:hidden; float:right">MPMK (VS2)</font>=====
=====<font style="visibility:hidden; float:right">MPMK (VS2)</font>=====
{{MoveData
{{MoveData
|image=SFV_Blanka_MPMK (VS2).png
|image=SFV_Cammy_MPMK (VS2).png
|name=Shout of Earth lvl 1
|name=Spinning Attack
|input=MPMK (VS2)
|input=MPMK (VS2)
|data=
|data=
{{AttackData-SFV
{{AttackData-SFV
|startup=<nowiki>36</nowiki>
|startup=<nowiki>15</nowiki>
|active=<nowiki>7</nowiki>
|active=<nowiki>5</nowiki>
|recovery=<nowiki>27</nowiki>
|recovery=<nowiki>28</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|block=<nowiki>-4</nowiki>
|block=<nowiki>-6</nowiki>
|damage=<nowiki>80</nowiki>
|damage=<nowiki>80</nowiki>
|stun=<nowiki>100</nowiki>
|stun=<nowiki>120</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|kd=<nowiki>99</nowiki>
|ccst=<nowiki>Spinning Knockdown</nowiki>
|kdr=<nowiki>40</nowiki>
|ccadv=<nowiki>KD</nowiki>
|kdrb=<nowiki>45</nowiki>
|ccvg=<nowiki>+120</nowiki>
|kd=<nowiki>86(100)</nowiki>
|kdr=<nowiki>27(41)</nowiki>
|kdrb=<nowiki>32(46)</nowiki>
|description=
|description=
:1 hit of projectile durability
:Airborne (and hops over low attacks) on frames 11-32
:Allows limited juggles afterwards
:Can hit cross-up (behind Cammy)
:Builds 60 / 30 V-Gauge on Hit / Block
:KDA data on Crush Counter is shown in parentheses (+100/+41/+46)
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Blanka/normal/Shout%20of%20Earth%20lvl%201}}
:V-Gauge on Hit / Block: 50 / 25 (Builds 120 V-Gauge on a Crush Counter)
}}
:Juggle Limit / Increase / Start: 1 / 1 / 1 (Free Juggle state on Crush Counter)
}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Cammy/normal/Spinning%20Attack}}
 
=====<font style="visibility:hidden; float:right">MPMK (VS2) (hold)</font>=====
{{MoveData
|image=SFV_Blanka_MPMK (VS2) (hold).png
|name=Shout of Earth lvl 2 (hold)
|input=MPMK (VS2) (hold)
|data=
{{AttackData-SFV
|startup=<nowiki>96</nowiki>
|active=<nowiki>7</nowiki>
|recovery=<nowiki>27</nowiki>
|hit=<nowiki>KD</nowiki>
|block=<nowiki>4</nowiki>
|damage=<nowiki>100</nowiki>
|stun=<nowiki>150</nowiki>
|attack=<nowiki>H</nowiki>
|kd=<nowiki>126</nowiki>
|kdr=<nowiki>67</nowiki>
|kdrb=<nowiki>72</nowiki>
|description=
:Can be canceled into dash after 21 frames of startup
:The level 2 version requires charging V-Skill for a minimum of 51 frames
:After charging for a minimum of 51 frames, Blanka can cancel the animation with a forward or back dash to store the level 2 V-Skill for later use
:Holding V-Skill for the full duration automatically starts up the level 2 version of V-Skill
:1 hit of projectile durability
:Allows limited juggles afterwards
:Builds 80 / 40 V-Gauge on Hit / Block
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Blanka/normal/Shout%20of%20Earth%20lvl%202%20(hold)}}
}}
}}
 
=====<font style="visibility:hidden; float:right">MPMK (VS2) (release)</font>=====
{{MoveData
|image=SFV_Blanka_MPMK (VS2) (release).png
|name=Shout of Earth lvl 2 (release)
|input=MPMK (VS2) (release)
|data=
{{AttackData-SFV
|startup=<nowiki>23</nowiki>
|active=<nowiki>7</nowiki>
|recovery=<nowiki>27</nowiki>
|hit=<nowiki>KD</nowiki>
|block=<nowiki>4</nowiki>
|damage=<nowiki>100</nowiki>
|stun=<nowiki>150</nowiki>
|attack=<nowiki>H</nowiki>
|kd=<nowiki>126</nowiki>
|kdr=<nowiki>67</nowiki>
|kdrb=<nowiki>72</nowiki>
|description=
:This level 2 version of V-Skill requires charging V-Skill for a minimum of 51 frames
:1 hit of projectile durability
:Allows limited juggles afterwards
:Builds 80 / 40 V-Gauge on Hit / Block
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Blanka/normal/Shout%20of%20Earth%20lvl%202%20(release)}}
}}
}}
 
=====<font style="visibility:hidden; float:right">MPMK (VS2) (charge)</font>=====
{{MoveData
|image=SFV_Blanka_MPMK (VS2) (charge).png
|name=Shout of Earth (charge)
|input=MPMK (VS2) (charge)
|data=
{{AttackData-SFV
|startup=<nowiki>51</nowiki>
|recovery=<nowiki>16(24)</nowiki>
|cancel=<nowiki>dash</nowiki>
|description=
:The startup frames refer to the amount of frames required to charge in order for Blanka to store up a level 2 V-Skill
:The recovery frames refer to Blanka's forward and back dashes that he needs to use to charge and store up level 2 V-Skill for later use
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Blanka/normal/Shout%20of%20Earth%20(charge)}}
}}
}}
}}
}}
Line 1,850: Line 1,430:
=====<font style="visibility:hidden; float:right">HPHK (VT1)</font>=====
=====<font style="visibility:hidden; float:right">HPHK (VT1)</font>=====
{{MoveData
{{MoveData
|image=SFV_Blanka_HPHK (VT1).png
|image=SFV_Cammy_HPHK (VT1).png
|name=Jungle Dynamo
|name=Delta Drive
|input=HPHK (VT1)
|input=HPHK (VT1)
|data=
|data=
{{AttackData-SFV
{{AttackData-SFV
|startup=<nowiki>1</nowiki>
|startup=<nowiki>1</nowiki>
|recovery=<nowiki>6</nowiki>
|recovery=<nowiki>8 (7) (10)</nowiki>
|description=
|description=
:2 bar V-Trigger
:2 bar V-Trigger
:Duration of 2000 frames
:Duration of 3000 frames (50 seconds)
:Improves the properties of all the Blanka Ball specials (Rolling / Vertical / Rainbow) as well as his Electric Thunder special while V-Trigger is active
:Powers up some of Cammy's special moves (Spiral Arrow / Cannon Spike / Cannon Strike)
:All versions of special moves become identical regardless of button strength and cost no EX meter
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Cammy/normal/Delta%20Drive}}
:Also gives Blanka access to a new special move (Ground Shave Rolling) while V-Trigger is active
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Blanka/normal/Jungle%20Dynamo}}
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">HPHK</font>=====
=== V-Trigger 2 ===
 
=====<font style="visibility:hidden; float:right">6HPHK (VT2)</font>=====
{{MoveData
{{MoveData
|image=SFV_Blanka_HPHK.png
|image=SFV_Cammy_6HPHK (VT2).png
|name=Ground Shave Rolling
|name=Delta Step
|input=HPHK
|input=6HPHK (VT2)
|data=
|data=
{{AttackData-SFV
{{AttackData-SFV
|startup=<nowiki>6*33</nowiki>
|startup=<nowiki>1</nowiki>
|active=<nowiki>7(20)5*6*6*7</nowiki>
|recovery=<nowiki>13</nowiki>
|recovery=<nowiki>25</nowiki>
|hit=<nowiki>KD</nowiki>
|block=<nowiki>-8</nowiki>
|damage=<nowiki>30*25x4 (130)</nowiki>
|stun=<nowiki>40x5 (200)</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>su</nowiki>
|description=
|description=
:Projectile invincible on frames 5 and onward until active frames are over
:2 bar V-Trigger
:Airborne on frames 5-29
:Duration of 3000 frames (50 seconds)
:30 less damage and 50 less stun if the initial launching hit does not connect
:Dash activation itself has a duration of 14 frames total
:30 more damage and 50 more stun (total: 180 damage / 300 stun) if juggled in the corner (opponents gets hit by the tiny hitbox around Blanka while he is charging up the spin before release)
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Cammy/normal/Delta%20Step}}
:KDA varies greatly depending how the move hits and how late / early the follow-up spinning attack is juggled into and various other factors
:Cannot hit cross-up
:Consumes 600 V-Meter (30% V-Timer)
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Blanka/vtOne/Ground%20Shave%20Rolling}}
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">HPHK (hold)</font>=====
=====<font style="visibility:hidden; float:right">HPHK (VT2)</font>=====
{{MoveData
{{MoveData
|image=SFV_Blanka_HPHK (hold).png
|image=SFV_Cammy_HPHK (VT2).png
|name=Ground Shave Rolling (hold)
|name=Delta Ambush
|input=HPHK (hold)
|input=HPHK (VT2)
|data=
|data=
{{AttackData-SFV
{{AttackData-SFV
|startup=<nowiki>6*32*92</nowiki>
|startup=<nowiki>12</nowiki>
|active=<nowiki>7(19)60*12*5*5*5*5*5</nowiki>
|recovery=<nowiki>10</nowiki>
|recovery=<nowiki>10</nowiki>
|hit=<nowiki>KD</nowiki>
|block=<nowiki>22(GB)</nowiki>
|damage=<nowiki>30*30x5*50 (230)</nowiki>
|stun=<nowiki>50*50x6 (360)</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>su</nowiki>
|description=
|description=
:Last hit guard breaks when fully charged for +22 advantage
:2 bar V-Trigger
:Projectile invincible on frames 5 and onward until active frames are over
:Duration of 3000 frames (50 seconds)
:Airborne on frames 5-29
:Cammy jumps into the air giving access to 2 unique follow-up options
:The damage / stun numbers do not include the initial launching hit (since this hold version cannot combo from that)
:Activation has freeze frames on frames 1-32 but Cammy's hurtbox appears before the freeze frames are over (meaning she can be hit during the freeze frames if there is an already active attack against her)
:There is a tiny active hitbox on Blanka while he is charging up the roll on frames 32-91 (60 active frames) and then another hitbox on frames 92-103 (12 active frames)
:Technically projectile invincible on frames 2-19 (since her hurtboxes reappear before the freeze frames end)
:Doesn't start rolling forward until on frame 107 (there are 2 hits with tiny hitboxes that play out before Blanka starts rolling forward which is why this move usually only does 170 damage and 250 stun)
:Technically airborne on frames 4-29 (since her hurtboxes reappear before the freeze frames end) and technically cancels into follow-ups on frames 12-19
:The damage and stun numbers listed is the theoretical damage if all hits after the first launching one are to connect (highly unlikely to ever happen)
:10 recovery frames on landing if no follow-ups are input
:KDA varies greatly depending how the move hits and how late / early the follow-up spinning attack is juggled into and various other factors
:Startup framedata refers to when Cammy can start the follow-up moves
:Cannot hit cross-up
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Cammy/normal/Delta%20Ambush}}
:Consumes 600 V-Meter (30% V-Timer)
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Blanka/vtOne/Ground%20Shave%20Rolling%20(hold)}}
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">HPHK (release)</font>=====
=====<font style="visibility:hidden; float:right">HPHK > P</font>=====
{{MoveData
{{MoveData
|image=SFV_Blanka_HPHK (release).png
|image=SFV_Cammy_HPHK  P.png
|name=Ground Shave Rolling (release)
|name=Delta Twist
|input=HPHK (release)
|input=HPHK > P
|data=
|data=
{{AttackData-SFV
{{AttackData-SFV
|startup=<nowiki>3</nowiki>
|startup=<nowiki>12+5</nowiki>
|active=<nowiki>5*6*6*7</nowiki>
|active=<nowiki>2</nowiki>
|recovery=<nowiki>25</nowiki>
|recovery=<nowiki>9</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>7</nowiki>
|block=<nowiki>-8</nowiki>
|damage=<nowiki>150</nowiki>
|damage=<nowiki>25x4 (100)</nowiki>
|stun=<nowiki>0</nowiki>
|stun=<nowiki>40x4 (160)</nowiki>
|attack=<nowiki>T</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>su</nowiki>
|description=
|description=
:This framedata refers to to the framedata of the rolling forward attack when released half-way while Blanka is still charging up for the 'Hold' version
:Throw attack (but doesn't really throw the opponent on hit)
:Projectile invincible on frames 1-26
:9 landing recovery frames on whiff
:KDA varies greatly depending how the move hits and how late / early the follow-up spinning attack is juggled into and various other factors
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Cammy/vtTwo/Delta%20Twist}}
:Cannot hit cross-up
:Consumes 600 V-Meter (30% V-Timer)
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Blanka/vtOne/Ground%20Shave%20Rolling%20(release)}}
}}
}}
}}
}}


=== V-Trigger 2 ===
=====<font style="visibility:hidden; float:right">HPHK > K</font>=====
 
=====<font style="visibility:hidden; float:right">HPHK (VT2)</font>=====
{{MoveData
{{MoveData
|image=SFV_Blanka_HPHK (VT2).png
|image=SFV_Cammy_HPHK  K.png
|name=Lightning Beast
|name=Reverse Edge
|input=HPHK (VT2)
|input=HPHK > K
|data=
|data=
{{AttackData-SFV
{{AttackData-SFV
|startup=<nowiki>1</nowiki>
|startup=<nowiki>12+10</nowiki>
|recovery=<nowiki>6</nowiki>
|active=<nowiki>4*3</nowiki>
|recovery=<nowiki>9</nowiki>
|hit=<nowiki>3</nowiki>
|block=<nowiki>2</nowiki>
|damage=<nowiki>40*30 (70)</nowiki>
|stun=<nowiki>70*30 (100)</nowiki>
|attack=<nowiki>M*H</nowiki>
|description=
|description=
:3 bar V-Trigger
:Only first hit is an Overhead
:Duration of 2000 frames (~33 seconds)
:First 2 active frames can't hit grounded opponents
:Can cancel into a new move (Rolling Cannon) from any Blanka Ball specials (Rolling / Vertical / Rainbow) on hit or block while V-Trigger is active
:5th active frame can't hit crouched opponents
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Blanka/normal/Lightning%20Beast}}
:Can juggle into specials and super if canceled from target combo
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Cammy/vtTwo/Reverse%20Edge}}
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">HPHK</font>=====
=====<font style="visibility:hidden; float:right">6HPHK</font>=====
{{MoveData
{{MoveData
|image=SFV_Blanka_HPHK.png
|image=SFV_Cammy_6HPHK.png
|name=Rolling Cannon
|name=Delta Step (secondary)
|input=HPHK
|input=6HPHK
|data=
|data=
{{AttackData-SFV
{{AttackData-SFV
|startup=<nowiki>3(13)</nowiki>
|recovery=<nowiki>19</nowiki>
|active=<nowiki>20</nowiki>
|recovery=<nowiki>9(14)</nowiki>
|hit=<nowiki>KD</nowiki>
|damage=<nowiki>50</nowiki>
|stun=<nowiki>80</nowiki>
|attack=<nowiki>H</nowiki>
|description=
|description=
:8-way directional airborne rolling attack
:Duration of 19 frames total
:Not an Overhead
:Spends 1500 V-Timer (50% of V-Timer)
:Can be performed from any Blanka Ball special (Rolling / Vertical / Rainbow) on hit or block
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Cammy/vtTwo/Delta%20Step%20(secondary)}}
:Can performed a maximum of 3 times in a row before landing (landing resets the 3x limit)
:Frame advantage on hit or block and KDA varies greatly depending on which version is used / after what move it's canceled into / height / angle / etc
:Startup frames in the parentheses (13) refers to the version used when canceling into this after any Vertical Rolling (Otherwise it's only 3-frame startup when canceling from the other Blanka Ball specials)
:Recovery frames in the parentheses (14) refers to the landing recovery frames when using any version of his move that travels backwards (up-back / back / down-back)
:Can hit cross-up
:The first roll spends 1000 V-Timer (50% of V-Timer) and subsequent ones (2nd and 3rd) spend 150 V-Timer (7.5% of V-Timer)
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Blanka/vtTwo/Rolling%20Cannon}}
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">46LP > 3HPHK</font>=====
=====<font style="visibility:hidden; float:right">HPHK</font>=====
{{MoveData
{{MoveData
|image=SFV_Blanka_46LP  3HPHK.png
|image=SFV_Cammy_HPHK.png
|name=Rolling Cannon from LP Roll
|name=Delta Ambush (secondary)
|input=46LP > 3HPHK
|input=HPHK
|data=
|data=
{{AttackData-SFV
{{AttackData-SFV
|startup=<nowiki>9+3</nowiki>
|startup=<nowiki>24</nowiki>
|active=<nowiki>20</nowiki>
|recovery=<nowiki>10</nowiki>
|recovery=<nowiki>9(14)</nowiki>
|hit=<nowiki>KD</nowiki>
|block=<nowiki>1(2)</nowiki>
|damage=<nowiki>50</nowiki>
|stun=<nowiki>80</nowiki>
|attack=<nowiki>H</nowiki>
|description=
|description=
:Usually +1 on block (but 0 on block if done point blank)
:Projectile invincible on frames 10-33
:Read the notes on the Rolling Cannon move itself for more information
:Airborne on frames 10-41 (followed by 10 landing recovery frames)
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Blanka/vtTwo/Rolling%20Cannon%20from%20LP%20Roll}}
:Cancels into follow-ups on frames 24-33
:Spends all of the remaining V-Timer
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Cammy/vtTwo/Delta%20Ambush%20(secondary)}}
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">46HP > 3HPHK</font>=====
=====<font style="visibility:hidden; float:right">HPHK > P</font>=====
{{MoveData
{{MoveData
|image=SFV_Blanka_46HP 3HPHK.png
|image=SFV_Cammy_HPHK P.png
|name=Rolling Cannon from MP Roll
|name=Delta Twist (secondary)
|input=46HP > 3HPHK
|input=HPHK > P
|data=
|data=
{{AttackData-SFV
{{AttackData-SFV
|startup=<nowiki>9+3</nowiki>
|startup=<nowiki>24+5</nowiki>
|active=<nowiki>20</nowiki>
|active=<nowiki>2</nowiki>
|recovery=<nowiki>9(14)</nowiki>
|recovery=<nowiki>13</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>7</nowiki>
|block=<nowiki>-2</nowiki>
|damage=<nowiki>150</nowiki>
|damage=<nowiki>50</nowiki>
|stun=<nowiki>0</nowiki>
|stun=<nowiki>80</nowiki>
|attack=<nowiki>T</nowiki>
|attack=<nowiki>H</nowiki>
|description=
|description=
:Read the notes on the Rolling Cannon move itself for more information
:Throw attack (but doesn't really throw the opponent on hit)
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Blanka/vtTwo/Rolling%20Cannon%20from%20MP%20Roll}}
:13F landing recovery frames on whiff
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Cammy/vtTwo/Delta%20Twist%20(secondary)}}
}}
}}
}}
}}


=====<font style="visibility:hidden; float:right">46PP > 3HPHK</font>=====
=====<font style="visibility:hidden; float:right">HPHK > K</font>=====
{{MoveData
{{MoveData
|image=SFV_Blanka_46PP 3HPHK.png
|image=SFV_Cammy_HPHK K.png
|name=Rolling Cannon from EX Roll
|name=Reverse Edge (secondary)
|input=46PP > 3HPHK
|input=HPHK > K
|data=
|data=
{{AttackData-SFV
{{AttackData-SFV
|startup=<nowiki>8+3</nowiki>
|startup=<nowiki>24+10</nowiki>
|active=<nowiki>20</nowiki>
|active=<nowiki>4*3</nowiki>
|recovery=<nowiki>9(14)</nowiki>
|recovery=<nowiki>9</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>3(4)</nowiki>
|block=<nowiki>1(2)</nowiki>
|block=<nowiki>2(3)</nowiki>
|damage=<nowiki>50</nowiki>
|damage=<nowiki>40*30 (70)</nowiki>
|stun=<nowiki>80</nowiki>
|stun=<nowiki>70*30 (100)</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>M*M</nowiki>
|description=
|description=
:Usually +2 on block (but +1 on block if done point blank)
:2-hit Overhead
:Read the notes on the Rolling Cannon move itself for more information
:5th active frame can't hit grounded opponents
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Blanka/vtTwo/Rolling%20Cannon%20from%20EX%20Roll}}
:Juggle Limit / Increase / Start: 1*1 / 0*1 / 0*0
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Cammy/vtTwo/Reverse%20Edge%20(secondary)}}
}}
}}
}}
}}
Line 2,068: Line 1,612:
=====<font style="visibility:hidden; float:right">5MKHP</font>=====
=====<font style="visibility:hidden; float:right">5MKHP</font>=====
{{MoveData
{{MoveData
|image=SFV_Blanka_5MKHP.png
|image=SFV_Cammy_5MKHP.png
|name=V-Shift
|name=V-Shift
|input=5MKHP
|input=5MKHP
Line 2,077: Line 1,621:
|recovery=<nowiki>22</nowiki>
|recovery=<nowiki>22</nowiki>
|description=
|description=
:Shifts back 1.21 range
:Shifts back 1.04 range
:Fully invincible on frames 1-9 during which time any strike or projectile evaded will trigger a slow-motion effect on frame 11 for both players
:Fully invincible on frames 1-9 during which time any strike or projectile evaded will trigger a slow-motion effect on frame 11 for both players
:Immediately gains full invincibility for the full duration of V-Shift if you successfully evade a strike or projectile on start-up frames 1-9
:Immediately gains full invincibility for the full duration of V-Shift if you successfully evade a strike or projectile on start-up frames 1-9
Line 2,085: Line 1,629:
:Costs 300 V-Gauge (1 bar) to use and refunds 150 V-Gauge back (1/2 bar) on a successful V-Shift if the slow-mo is triggered
:Costs 300 V-Gauge (1 bar) to use and refunds 150 V-Gauge back (1/2 bar) on a successful V-Shift if the slow-mo is triggered
:If the V-Shift is successful you can cancel it into a follow-up attack (see V-Shift Break) that's fully invincible and knocks the opponent down on hit
:If the V-Shift is successful you can cancel it into a follow-up attack (see V-Shift Break) that's fully invincible and knocks the opponent down on hit
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Blanka/normal/V-Shift}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Cammy/normal/V-Shift}}
}}
}}
}}
}}
Line 2,093: Line 1,637:
=====<font style="visibility:hidden; float:right">5MKHP</font>=====
=====<font style="visibility:hidden; float:right">5MKHP</font>=====
{{MoveData
{{MoveData
|image=SFV_Blanka_5MKHP_break.png
|image=SFV_Cammy_5MKHP_break.png
|name=Anaconda's Maw
|name=Counter Spike
|input=5MKHP
|input=5MKHP
|data=
|data=
Line 2,106: Line 1,650:
|stun=<nowiki>0</nowiki>
|stun=<nowiki>0</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|kd=<nowiki>19</nowiki>
|kd=<nowiki>73</nowiki>
|kdr=<nowiki>14</nowiki>
|kdrb=<nowiki>19</nowiki>
|description=
|description=
:Fully invincible during startup and active frames
:Fully invincible during startup and active frames
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Blanka/normal/Anaconda's%20Maw}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Cammy/normal/Counter%20Spike}}
}}
}}
}}
}}
Line 2,115: Line 1,661:
=== V-Reversal ===
=== V-Reversal ===


=====<font style="visibility:hidden; float:right">6PPP</font>=====
=====<font style="visibility:hidden; float:right">6KKK</font>=====
{{MoveData
{{MoveData
|image=SFV_Blanka_6PPP.png
|image=SFV_Cammy_6KKK.png
|name=Quick Rolling
|name=Strike Back
|input=6PPP
|input=6KKK
|data=
|data=
{{AttackData-SFV
{{AttackData-SFV
|startup=<nowiki>17</nowiki>
|startup=<nowiki>17</nowiki>
|active=<nowiki>3</nowiki>
|active=<nowiki>2</nowiki>
|recovery=<nowiki>23</nowiki>
|recovery=<nowiki>24</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>2</nowiki>
|block=<nowiki>-2</nowiki>
|block=<nowiki>-6</nowiki>
|damage=<nowiki>60</nowiki>
|damage=<nowiki>60</nowiki>
|stun=<nowiki>0</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|kd=<nowiki>65</nowiki>
|kdr=<nowiki>6</nowiki>
|kdrb=<nowiki>11</nowiki>
|description=
|description=
:Strike and projectile invincible on frames 1-30
:Strike and Projectile invincible on frames 1-16
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Blanka/normal/Quick%20Rolling}}
:Airborne on frames 6-31
:11 grounded recovery frames
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Cammy/normal/Strike%20Back}}
}}
}}
}}
}}

Revision as of 03:27, 25 May 2021

Introduction


About Cammy

A former Bison Doll, she was saved by Dhalsim and later joined Delta Red to help defeat Shadaloo and save the other dolls like her. After the defeat of Shadaloo and breaking Bison's influence on them, Cammy rescued the remaining Dolls and is helping them re-integrate with society as free people.

Cammy is a rushdown, pressure heavy character in it's purest form. She doesn't have an overhead, but her frame data and tick throws are threatening enough to make anyone scared of her. Her great walk speed, dash speed, midscreen oki, and her signature dive kick make her hard to keep out, and even harder to get out if she's already found her way in. If you like overwhelming your opponent with great normals, a fast dive kick, and an obnoxious tick throw with amazing walk speed to compliment it, try Cammy out.

Strengths Weaknesses
  • Great mobility with fast dashes and walk speed, good air options as well as a very fast divekick, hooligan combi., and v-skill 1 that allows her to vary her approach significantly and make punishing her approaches tricky.
  • Great pokes with great hitboxes, and great whiff punishing options allow her to play a more patient but scary neutral game when needed
  • Scary pressure with a lot of + on block normals allowing for many frame traps, and fast walk speed that allows her to tick throw or shimmy very effectively.
  • solid defensive options such as a 3f normal, invinsible dp and good v-shift followups
  • Mariad of anti airs in both her DP and anti air normals
  • Some of the lower HP in the game, making her more vunlevable to doing mistakes and can lose the life lead more easily
  • Once the opponent becomes familliar with her tools, she doesn't have tools to vary her gameplan.

Final Patch

Players to Watch

  • CJ Truth
  • Hurricane
  • Kazunoko
  • Youshikibi
Cammy
SFV-Cammy Portrait.jpg
Vitals
Life Points 925
Stun Points 925
V-Gauge Points
V-Trigger 1 2 Bars
V-Trigger 2 2 Bars
Ground Movement
Forward Walk Speed 0.05
Backward Walk Speed 0.04
Forward Dash Speed 16
Backward Dash Speed 21
Forward Dash Distance 1.386
Backward Dash Distance 1.182
Backdash CH Frames 3-16
Jumping
Back Jump Speed 47 (4+39+4)
Neutral Jump Speed 47 (4+39+4)
Forward Jump Speed 46 (3+39+4)
Forward Jump Distance 1.95
Backward Jump Distance 1.95
Throws
Throw Hurtbox 0.25
Throw Range 0.8
SFV Frame Data Glossary
Active

How many frames a move remains active (can hurt opponents) for.

Attack

Attack level is L for low attacks (must be blocked crouching), H is for High attacks (which can be blocked high or low) and M for overhead (must be blocked standing). T is for throw attacks (which cannot be blocked).

Cancel options

Available cancel options.

  • "ch": Chain cancel, refer to description for options.
  • "sp": Special move.
  • "su": Critical art.
  • "vs[1/2]": V-Skill 1 or 2.
  • "vt[1/2]": V-Trigger 1 or 2 activation.
Confirm windows

Hit confirm windows written as Specials & CAs/Target Combos/V-Trigger. Notation may denote V-Skill only cancel windows in Specials.

  • Refers to the amount of time (in frames) you have to cancel into another move from the moment the attack connects with the opponent.
Crush Counter

Crush Counter hit advantage written as opponent state, frame advantage, and v-gauge gain on hit.

Damage

Attack damage on hit. Notation may denote multi-hit or "sweet spot" damage values on certain frames.

Hit/Block

These are frame advantage values when the attack hits or is blocked. If the number is positive, then the move will end before the defender can act again. If the number is negative, the defender will be able to act before the attacker and maybe even punish. KD refers to knockdown on hit.

  • Note that generally, normal counter hits add an additional +2 to hit advantage in SFV.
Knockdown

Knockdown advantage against Normal, Quick Rise and Back Rise wake up options.

Recovery

How many frames it takes for a move to finish after it's been active.

Startup

How many frames it takes before the move becomes 'active' or have a hit box. The last startup frame and the first active frame are the same frame, meaning all values are written as Startup + 1.

Stun

Amount of stun added to the opponent's stun bar on hit.

Normals

5LP
Stand LP
5LP
SFV Cammy 5LP.png
Startup Active Recovery Hit
4 2 6 4
Damage Stun Attack Block
30 70 H 2
  • Cancel options: ch sp su vs2 vt1 vt2
Chains into st.LP / cr.LP / cr.LK
FATonline.png
5MP
Stand MP
5MP
SFV Cammy 5MP.png
Startup Active Recovery Hit
6 3 9 7
Damage Stun Attack Block
60 100 H 3
  • Confirm windows:
    • Specials & CA: 14
    • V-Trigger: 14
  • Cancel options: sp su vs2 vt1 vt2
Cammy's go-to combo and frametrap tool
FATonline.png
5HP
Stand HP
5HP
SFV Cammy 5HP.png
Startup Active Recovery Hit
6 2 20 1
Damage Stun Attack Block
80 150 H -3
  • Confirm windows:
    • Specials & CA: 16
    • V-Trigger: *18/**19
    • Notes: *VT1/VT2 2nd use, **VT2 1st use
  • Cancel options: sp su vs2 vt1 vt2
Whiff Punish™
FATonline.png
5LK
Stand LK
5LK
SFV Cammy 5LK.png
Startup Active Recovery Hit
4 2 7 2
Damage Stun Attack Block
40 70 H 1
  • Cancel options: vt1 vt2
Chains into st.LP / cr.LP / cr.LK
Has minimal pushback on hit and block at all ranges, ghetto infinite blockstring
FATonline.png
5MK
Stand MK
5MK
SFV Cammy 5MK.png
Startup Active Recovery Hit
8 3 15 2
Damage Stun Attack Block
60 100 H -2
  • Confirm windows:
    • V-Trigger: 19
  • Cancel options: vt1 vt2
The God
And then Capcom said; 'Let there be neutral'
FATonline.png
5HK
Stand HK
5HK
SFV Cammy 5HK.png
Startup Active Recovery Hit
9 4 17(20) 4
Damage Stun Attack Block
90 150 H -2
  • Crush Counter: Stagger, 20 Adv, +150 V-Gauge.
  • Confirm windows:
    • V-Trigger: 18
  • Cancel options: vt1 vt2
Cannot hit crouch
3 extra recovery frames on whiff (20F)
Active frames 2-4 have Juggle Limit: 1
FATonline.png
2LP
Crouch LP
2LP
SFV Cammy 2LP.png
Startup Active Recovery Hit
3 3 6 4
Damage Stun Attack Block
20 70 H 0
  • Cancel options: ch sp su vs2 vt1 vt2
Chains into st.LP / cr.LP / cr.LK
FATonline.png
2MP
Crouch MP
2MP
SFV Cammy 2MP.png
Startup Active Recovery Hit
5 3 10(12) 5
Damage Stun Attack Block
60 100 H 1
  • Confirm windows:
    • Specials & CA: 14
    • V-Trigger: 14
  • Cancel options: sp su vs2 vt1 vt2
2 extra recovery frames on whiff (12F)
FATonline.png
2HP
Crouch HP
2HP
SFV Cammy 2HP.png
Startup Active Recovery Hit
9 3 20 1
Damage Stun Attack Block
80 150 H -2
  • Confirm windows:
    • Specials & CA: *20
    • V-Trigger: 20
    • Notes: *CA only
  • Cancel options: su vt1 vt2
FATonline.png
2LK
Crouch LK
2LK
SFV Cammy 2LK.png
Startup Active Recovery Hit
4 2 9 1
Damage Stun Attack Block
20 70 L -1
  • Cancel options: ch vt1 vt2
Chains into st.LP / cr.LP / cr.LK
FATonline.png
2MK
Crouch MK
2MK
SFV Cammy 2MK.png
Startup Active Recovery Hit
7 2 14 0
Damage Stun Attack Block
50 100 L -3
  • Confirm windows:
    • Specials & CA: 15
    • V-Trigger: 15
  • Cancel options: sp su vs2 vt1 vt2
FATonline.png
2HK
Crouch HK
2HK
SFV Cammy 2HK.png
Startup Active Recovery Hit
7 2 22 KD
Damage Stun Attack Block
90 150 L -12
  • Crush Counter: Hard Knockdown, KD Adv, +120 V-Gauge.
  • Knockdown: 69 KD Adv, 20 Quick Rise Adv, 25 Back Rise Adv.
  • Confirm windows:
    • V-Trigger: 16
  • Cancel options: vt1 vt2
6 less KDA (+72/23/38) when canceling into V-Trigger 2 Dash post-activation
FATonline.png
8LP
Jump LP
8LP
SFV Cammy 8LP.png
Startup Active Recovery Hit
3 5 - -
Damage Stun Attack Block
40 70 M -
FATonline.png
8MP
Jump MP
8MP
SFV Cammy 8MP.png
Startup Active Recovery Hit
5 5 - -
Damage Stun Attack Block
70 100 M -
FATonline.png
8HP
Jump HP
8HP
SFV Cammy 8HP.png
Startup Active Recovery Hit
7 5 - -
Damage Stun Attack Block
90 150 M -
FATonline.png
8LK
Jump LK
8LK
SFV Cammy 8LK.png
Startup Active Recovery Hit
3 5 - -
Damage Stun Attack Block
40 70 M -
Can Cross-up
FATonline.png
8MK
Jump MK
8MK
SFV Cammy 8MK.png
Startup Active Recovery Hit
6 5 - -
Damage Stun Attack Block
70 100 M -
FATonline.png
8HK
Jump HK
8HK
SFV Cammy 8HK.png
Startup Active Recovery Hit
7 5 - -
Damage Stun Attack Block
90 150 M -
FATonline.png

Command Normals

6HK
Knee Bullet
6HK
SFV Cammy 6HK.png
Startup Active Recovery Hit
12 2(5)2 17 5
Damage Stun Attack Block
40*40 (80) 150 H*H -2
Not actually airborne
Cannot hit cross-up (behind Cammy)
CH bonus applies to both hits
Juggle Limit / Increase / Start: 0*0 / 0*4 / 0*1
FATonline.png
4MP
Lift Upper
4MP
SFV Cammy 4MP.png
Startup Active Recovery Hit
4 4 14 4
Damage Stun Attack Block
60 100 H 1
  • Confirm windows:
    • Specials & CA: 13
    • Target Combos: 13
    • V-Trigger: 13
  • Cancel options: sp su vs2 vt1 vt2
Forces stand on hit
Cannot hit cross-up (behind Cammy)
If canceled into V-Trigger 1, will have 11F recovery instead of 8F like other medium attacks
FATonline.png

Target Combos

4MP > 5HK
Lift Combination
4MP > 5HK
Startup Active Recovery Hit
4+9 4 27 KD
Damage Stun Attack Block
60*72 (132) 100*90 (190) H*H -12
  • Knockdown: 87 KD Adv, 28 Quick Rise Adv, 33 Back Rise Adv.
  • Confirm windows:
    • Specials & CA: *18/27
    • V-Trigger: 18
    • Notes: *TC version of EX Hooligan
  • Cancel options: sp su vs2 vt1 vt2
Second hit can't hit crouching
Launches opponent into a limited juggle state (Juggle Start: 1)
Can be canceled into a special version of EX Hooligan that has an improved EX Divekick follow-up that allows for further juggles (Juggle Limit: 1) than normally possible from regular EX Hooligan Divekick (Juggle Limit: 0)
FATonline.png

Throws

LPLK
Gyro Clipper
Throw
LPLK
SFV Cammy LPLK.png
Startup Active Recovery Hit
5 3 17 KD
Damage Stun Attack Block
130 120 T -
  • Knockdown: 58 KD Adv, 9 Quick Rise Adv, 9 Back Rise Adv.
FATonline.png
4LPLK
Delta Through
Back Throw
4LPLK
SFV Cammy 4LPLK.png
Startup Active Recovery Hit
5 3 17 KD
Damage Stun Attack Block
150 200 T -
  • Knockdown: 64 KD Adv, 15 Quick Rise Adv, 15 Back Rise Adv.
FATonline.png

Special Moves

236LK
LK Spiral Arrow
236LK
SFV Cammy 236LK.png
Normal
Normal Startup Active Recovery Hit
7 11 6+19 KD
Damage Stun Attack Block
70 120 H -12
  • Knockdown: 85 KD Adv, 26 Quick Rise Adv, 31 Back Rise Adv.
  • Cancel options: su
Airborne on frames 6-23
Active frames 1-2: Juggle Limit / Increase / Start: 2 / 2 / 1
Active frames 3-11: Juggle Limit / Increase / Start: 2 / 5 / 1
FATonline.png
VT1 Startup Active Recovery Hit
7 12 4+19 KD
Damage Stun Attack Block
15x4*40 (120) 150 H -13
  • Knockdown: 97 KD Adv, 38 Quick Rise Adv, 43 Back Rise Adv.
  • Cancel options: su
Projectile and Throw invincible on frames 5-15
Airborne on frames 4-22
Always passes through opponent with a consistent distance no matter how close or far it was performed
5 hits
Always -13 on Block
Spends 1500 V-Timer (50% of V-Timer)
Juggle Limit / Increase / Start: 1*2*3*4*7 / 1*1*1*1*1 / 1*1*1*1*4
236MK
MK Spiral Arrow
236MK
Normal Startup Active Recovery Hit
7 13 6+18 KD
Damage Stun Attack Block
80 120 H -15
  • Knockdown: 79 KD Adv, 20 Quick Rise Adv, 25 Back Rise Adv.
  • Cancel options: su
Airborne on frames 6-25
Active frames 1-2: Juggle Limit / Increase / Start: 2 / 2 / 1
Active frames 3-11: Juggle Limit / Increase / Start: 5 / 99 / 1
FATonline.png
VT1 Startup Active Recovery Hit
7 12 4+19 KD
Damage Stun Attack Block
15x4*40 (120) 150 H -13
  • Knockdown: 97 KD Adv, 38 Quick Rise Adv, 43 Back Rise Adv.
  • Cancel options: su
Projectile and Throw invincible on frames 5-15
Airborne on frames 4-22
Always passes through opponent with a consistent distance no matter how close or far it was performed
5 hits
Always -13 on Block
Spends 1500 V-Timer (50% of V-Timer)
Juggle Limit / Increase / Start: 1*2*3*4*7 / 1*1*1*1*1 / 1*1*1*1*4
236HK
HK Spiral Arrow
236HK
Normal Startup Active Recovery Hit
7 2(1)11 7+19 KD
Damage Stun Attack Block
50*50 (100) 50*70 (120) H*H -12
  • Knockdown: 79 KD Adv, 20 Quick Rise Adv, 25 Back Rise Adv.
  • Cancel options: su
Airborne on frames 6-27
Juggle Limit / Increase / Start: 2*5 / 1*99 / 0*1
FATonline.png
VT1 Startup Active Recovery Hit
7 12 4+19 KD
Damage Stun Attack Block
15x4*40 (120) 150 H -13
  • Knockdown: 97 KD Adv, 38 Quick Rise Adv, 43 Back Rise Adv.
  • Cancel options: su
Projectile and Throw invincible on frames 5-15
Airborne on frames 4-22
Always passes through opponent with a consistent distance no matter how close or far it was performed
5 hits
Always -13 on Block
Spends 1500 V-Timer (50% of V-Timer)
Juggle Limit / Increase / Start: 1*2*3*4*7 / 1*1*1*1*1 / 1*1*1*1*4
236KK
EX Spiral Arrow
236KK
SFV Cammy 236KK.png
Startup Active Recovery Hit
7 2(2)10 5+18 KD
Damage Stun Attack Block
70*70 (140) 50*150 (200) H*H -11
  • Knockdown: 80 KD Adv, 21 Quick Rise Adv, 26 Back Rise Adv.
  • Cancel options: vt1 vt2
Projectile invincible on frames 1-15
Throw invincible on frames 7-25
Airborne on frames 6-25
No projectile invincibility during recovery bounceback (this can cause Cammy to be hit after a successful projectile passthrough even on hit)
Cancelable into V-Trigger activations on first 2 active frames (only possible up close)
Juggle Limit / Increase / Start: 2*3 / 1*1 / 0*1
FATonline.png
623LK
LK Cannon Spike
623LK
SFV Cammy 623LK.png
Normal
Normal Startup Active Recovery Hit
4 11 22+14 KD
Damage Stun Attack Block
120(80) 150 H -37
  • Knockdown: 79 KD Adv, 20 Quick Rise Adv, 25 Back Rise Adv.
  • Cancel options: su
Invincible to throws and airborne strike attacks on frames 1-6
Airborne on frames 6-36
Deals 40 less damage (80) after first 2 active frames
Juggle Limit / Increase / Start: 1 / 1 / 9 (Only +1 Juggle Start after first 2 active frames)
Cammy is in counterhit state during entire move duration
FATonline.png
VT1 Startup Active Recovery Hit
3 6(3)3(3)3 25+26 KD
Damage Stun Attack Block
50*20x3*50 (160) 200 H -37
  • Knockdown: 72 KD Adv, 13 Quick Rise Adv, 18 Back Rise Adv.
  • Cancel options: su
Fully invincible on frames 1-7
Can hit cross-up (behind Cammy) from frame 3
Cammy is in counterhit state during entire move duration and takes 20% additional damage from the first hit (total of 144%)
Can be canceled into Cannon Strike (V-Trigger 1 version) on hit
Spends 1500 V-Timer (50% of V-Timer)
Juggle Limit: 6
623MK
MK Cannon Spike
623MK
Normal Startup Active Recovery Hit
5 11 25+14 KD
Damage Stun Attack Block
120(80) 150 H -37
  • Knockdown: 79 KD Adv, 20 Quick Rise Adv, 25 Back Rise Adv.
  • Cancel options: su
Invincible to airborne strike attacks on frames 1-6
Airborne on frames 7-40
Deals 40 less damage (80) after first 2 active frames
Juggle Limit / Increase / Start: 1 / 1 / 9 (Only +1 Juggle Start after first 2 active frames)
Cammy is in counterhit state during entire move duration
FATonline.png
VT1 Startup Active Recovery Hit
3 6(3)3(3)3 25+26 KD
Damage Stun Attack Block
50*20x3*50 (160) 200 H -37
  • Knockdown: 72 KD Adv, 13 Quick Rise Adv, 18 Back Rise Adv.
  • Cancel options: su
Fully invincible on frames 1-7
Can hit cross-up (behind Cammy) from frame 3
Cammy is in counterhit state during entire move duration and takes 20% additional damage from the first hit (total of 144%)
Can be canceled into Cannon Strike (V-Trigger 1 version) on hit
Spends 1500 V-Timer (50% of V-Timer)
Juggle Limit: 6
623HK
HK Cannon Spike
623HK
Normal Startup Active Recovery Hit
6 11 25+14 KD
Damage Stun Attack Block
120(80) 150 H -37
  • Knockdown: 79 KD Adv, 20 Quick Rise Adv, 25 Back Rise Adv.
  • Cancel options: su
Strike and Projectile invincible on frames 3-6
Airborne on frames 8-41
Deals 40 less damage (80) after first 2 active frames
Juggle Limit / Increase / Start: 1 / 1 / 1
Cammy is in counterhit state during entire move duration
FATonline.png
VT1 Startup Active Recovery Hit
3 6(3)3(3)3 25+26 KD
Damage Stun Attack Block
50*20x3*50 (160) 200 H -37
  • Knockdown: 72 KD Adv, 13 Quick Rise Adv, 18 Back Rise Adv.
  • Cancel options: su
Fully invincible on frames 1-7
Can hit cross-up (behind Cammy) from frame 3
Cammy is in counterhit state during entire move duration and takes 20% additional damage from the first hit (total of 144%)
Can be canceled into Cannon Strike (V-Trigger 1 version) on hit
Spends 1500 V-Timer (50% of V-Timer)
Juggle Limit: 6
623KK
EX Cannon Spike
623KK
SFV Cammy 623KK.png
Startup Active Recovery Hit
3 11 24+14 KD
Damage Stun Attack Block
50*50*60 (160) 50*50*100 (200) H -37
  • Knockdown: 77 KD Adv, 18 Quick Rise Adv, 23 Back Rise Adv.
Fully invincible on frames 1-10
Airborne on frames 5-37
Can hit cross-up (behind Cammy)
Cammy is in counterhit state during entire move duration and takes 20% additional damage from the first hit (total of 144%)
Juggle Limit: 8
FATonline.png
214LK(air)
LK Cannon Strike
214LK(air)
Normal Startup Active Recovery Hit
13 11 9 0(8)
Damage Stun Attack Block
60 100 H -5(2)
Can be done at earliest 10 frames into forward jump
FATonline.png
VT1 Startup Active Recovery Hit
13 11 17 6(17)
Damage Stun Attack Block
40*20x2 (80) 100 H 4(15)
Passes through opponent
3 hits
Can be done at earliest 10 frames into forward jump
Spends 1500 V-Timer (50% of V-Timer)
17f landing recovery
214MK(air)
MK Cannon Strike
214MK(air)
Normal Startup Active Recovery Hit
13 11 9 0(8)
Damage Stun Attack Block
60 100 H -5(2)
Can be done at earliest 10 frames into forward jump
FATonline.png
VT1 Startup Active Recovery Hit
13 11 17 6(17)
Damage Stun Attack Block
40*20x2 (80) 100 H 4(15)
Passes through opponent
3 hits
Can be done at earliest 10 frames into forward jump
Spends 1500 V-Timer (50% of V-Timer)
17f landing recovery
214HK(air)
HK Cannon Strike
214HK(air)
Normal Startup Active Recovery Hit
13 11 9 -1(7)
Damage Stun Attack Block
60 100 H -5(2)
Can be done at earliest 10 frames into forward jump
FATonline.png
VT1 Startup Active Recovery Hit
13 11 17 6(17)
Damage Stun Attack Block
40*20x2 (80) 100 H 4(15)
Passes through opponent
3 hits
Can be done at earliest 10 frames into forward jump
Spends 1500 V-Timer (50% of V-Timer)
17f landing recovery
214KK(air)
EX Cannon Strike
214KK(air)
Startup Active Recovery Hit
13 11 17 KD
Damage Stun Attack Block
80 100 H -5(4)
Can be done at earliest 7 frames into forward jump
17f landing recovery
FATonline.png
41236P > 5
Hooligan Combination > Razor Edge Slicer
41236P > 5
SFV Cammy 41236P 5.png
Startup Active Recovery Hit
39+10 9 13 KD
Damage Stun Attack Block
100 150 L -2
  • Knockdown: 94 KD Adv, 35 Quick Rise Adv, 40 Back Rise Adv.
Puts opponent into a limited juggle state on hit
Can juggle into Cannon Spike in corner
FATonline.png
41236PP > 5
EX Hooligan Combination > Razor Edge Slicer
41236PP > 5
Startup Active Recovery Hit
39+10 9 13 KD
Damage Stun Attack Block
50*50*50 (150) 50*50*100 (150) L*L*L 3
  • Knockdown: 97 KD Adv, 38 Quick Rise Adv, 43 Back Rise Adv.
Projectile and Throw invincible on first 13 frames of the EX Hooligan part
Puts opponent into a free juggle state on hit
Can juggle into HK Cannon Spike anywhere
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41236P > LPLK
Hooligan Combination > Fatal Leg Twister
41236P > LPLK
SFV Cammy 41236P LPLK.png
Startup Active Recovery Hit
24+4 2 10 KD
Damage Stun Attack Block
150 250 T KD
  • Knockdown: 55 KD Adv, 6 Quick Rise Adv, 6 Back Rise Adv.
Can only throw standing or airborne opponents (cannot throw crouching opponents)
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41236PP > LPLK
EX Hooligan Combination > Fatal Leg Twister
41236PP > LPLK
Startup Active Recovery Hit
24+4 2 10 KD
Damage Stun Attack Block
150 250 T KD
  • Knockdown: 55 KD Adv, 6 Quick Rise Adv, 6 Back Rise Adv.
Projectile and Throw invincible on first 13 frames of the EX Hooligan part
Can only throw standing or airborne opponents (cannot throw crouching opponents)
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41236P > LPLK (air)
Hooligan Combination > Cross Scissors Pressure
41236P > LPLK (air)
Startup Active Recovery Hit
24+4 2 10 KD
Damage Stun Attack Block
150 250 T KD
  • Knockdown: 78 KD Adv, 19 Quick Rise Adv, 19 Back Rise Adv.
Can only throw standing or airborne opponents (cannot throw crouching opponents)
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41236PP > LPLK (air)
EX Hooligan Combination > Cross Scissors Pressure
41236PP > LPLK (air)
Startup Active Recovery Hit
24+4 2 10 KD
Damage Stun Attack Block
150 250 T KD
  • Knockdown: 78 KD Adv, 19 Quick Rise Adv, 19 Back Rise Adv.
Projectile and Throw invincible on first 13 frames of the EX Hooligan part
Can only throw standing or airborne opponents (cannot throw crouching opponents)
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41236P > K
Hooligan Combination > Cannon Strike
41236P > K
Normal Startup Active Recovery Hit
24+15 11 9 4(9)
Damage Stun Attack Block
60 100 H 0(5)
Hooligan divekicks are more advantageous than regular jump divekicks
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VT1 Startup Active Recovery Hit
24+13 11 17 4(9)
Damage Stun Attack Block
40*20x2 (80) 100 H 0(5)
Passes through opponent
3 hits
Spends 1500 V-Timer (50% of V-Timer)
17f landing recovery
41236PP > K
EX Hooligan Combination > Cannon Strike
41236PP > K
Normal Startup Active Recovery Hit
14+13 11 17 KD
Damage Stun Attack Block
80 100 H -2(6)
  • Knockdown: 105 KD Adv, 46 Quick Rise Adv, 51 Back Rise Adv.
Projectile and Throw invincible on first 13 frames of the EX Hooligan part
17f landing recovery
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VT1 Startup Active Recovery Hit
14+13 11 17 4(9)
Damage Stun Attack Block
40*20x2 (80) 100 H 0(5)
Passes through opponent
3 hits
Spends 1500 V-Timer (50% of V-Timer)
Projectile and Throw invincible on first 13 frames of the EX Hooligan part
17f landing recovery

Critical Art

236236K
Cross Stinger Assault
236236K
SFV Cammy 236236K.png
Startup Active Recovery Hit
3 9 39 KD
Damage Stun Attack Block
50*10x8*10x10*100 (330) 0 H -30
  • Knockdown: 93 KD Adv, 44 Quick Rise Adv, 44 Back Rise Adv.
Frames 1-2 are completely invincible
Frames 3-11 are projectile invincible
Although this is a 3-frame startup, it's not able to punish most -3 moves due to the distance traveled
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Taunts

5PPPKKK
Taunt
5PPPKKK
SFV Cammy 5PPPKKK.png
Startup Active Recovery Hit
- - 61 -
Damage Stun Attack Block
- - - -
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V-System

V-Skill 1

MPMK (VS1)
Axel Spin Knuckle
MPMK (VS1)
SFV Cammy MPMK (VS1).png
Startup Active Recovery Hit
35(36) 2 13 7
Damage Stun Attack Block
60 100 H 2
Throw invincible on frames 11-24
Projectile invincible on frames 12-28
Will cross-up opponent if close enough (1-frame slower startup when it crosses up)
Pulls back Cammy's hurtboxes slightly on frames 4-8
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V-Skill 2

MPMK (VS2)
Spinning Attack
MPMK (VS2)
SFV Cammy MPMK (VS2).png
Startup Active Recovery Hit
15 5 28 KD
Damage Stun Attack Block
80 120 H -6
  • Crush Counter: Spinning Knockdown, KD Adv, +120 V-Gauge.
  • Knockdown: 86(100) KD Adv, 27(41) Quick Rise Adv, 32(46) Back Rise Adv.
Airborne (and hops over low attacks) on frames 11-32
Can hit cross-up (behind Cammy)
KDA data on Crush Counter is shown in parentheses (+100/+41/+46)
V-Gauge on Hit / Block: 50 / 25 (Builds 120 V-Gauge on a Crush Counter)
Juggle Limit / Increase / Start: 1 / 1 / 1 (Free Juggle state on Crush Counter)
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V-Trigger 1

HPHK (VT1)
Delta Drive
HPHK (VT1)
Startup Active Recovery Hit
1 - 8 (7) (10) -
Damage Stun Attack Block
- - - -
2 bar V-Trigger
Duration of 3000 frames (50 seconds)
Powers up some of Cammy's special moves (Spiral Arrow / Cannon Spike / Cannon Strike)
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V-Trigger 2

6HPHK (VT2)
Delta Step
6HPHK (VT2)
Startup Active Recovery Hit
1 - 13 -
Damage Stun Attack Block
- - - -
2 bar V-Trigger
Duration of 3000 frames (50 seconds)
Dash activation itself has a duration of 14 frames total
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HPHK (VT2)
Delta Ambush
HPHK (VT2)
Startup Active Recovery Hit
12 - 10 -
Damage Stun Attack Block
- - - -
2 bar V-Trigger
Duration of 3000 frames (50 seconds)
Cammy jumps into the air giving access to 2 unique follow-up options
Activation has freeze frames on frames 1-32 but Cammy's hurtbox appears before the freeze frames are over (meaning she can be hit during the freeze frames if there is an already active attack against her)
Technically projectile invincible on frames 2-19 (since her hurtboxes reappear before the freeze frames end)
Technically airborne on frames 4-29 (since her hurtboxes reappear before the freeze frames end) and technically cancels into follow-ups on frames 12-19
10 recovery frames on landing if no follow-ups are input
Startup framedata refers to when Cammy can start the follow-up moves
FATonline.png
HPHK > P
Delta Twist
HPHK > P
Startup Active Recovery Hit
12+5 2 9 7
Damage Stun Attack Block
150 0 T -
Throw attack (but doesn't really throw the opponent on hit)
9 landing recovery frames on whiff
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HPHK > K
Reverse Edge
HPHK > K
Startup Active Recovery Hit
12+10 4*3 9 3
Damage Stun Attack Block
40*30 (70) 70*30 (100) M*H 2
Only first hit is an Overhead
First 2 active frames can't hit grounded opponents
5th active frame can't hit crouched opponents
Can juggle into specials and super if canceled from target combo
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6HPHK
Delta Step (secondary)
6HPHK
Startup Active Recovery Hit
- - 19 -
Damage Stun Attack Block
- - - -
Duration of 19 frames total
Spends 1500 V-Timer (50% of V-Timer)
FATonline.png
HPHK
Delta Ambush (secondary)
HPHK
Startup Active Recovery Hit
24 - 10 -
Damage Stun Attack Block
- - - -
Projectile invincible on frames 10-33
Airborne on frames 10-41 (followed by 10 landing recovery frames)
Cancels into follow-ups on frames 24-33
Spends all of the remaining V-Timer
FATonline.png
HPHK > P
Delta Twist (secondary)
HPHK > P
Startup Active Recovery Hit
24+5 2 13 7
Damage Stun Attack Block
150 0 T -
Throw attack (but doesn't really throw the opponent on hit)
13F landing recovery frames on whiff
FATonline.png
HPHK > K
Reverse Edge (secondary)
HPHK > K
Startup Active Recovery Hit
24+10 4*3 9 3(4)
Damage Stun Attack Block
40*30 (70) 70*30 (100) M*M 2(3)
2-hit Overhead
5th active frame can't hit grounded opponents
Juggle Limit / Increase / Start: 1*1 / 0*1 / 0*0
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V-Shift

5MKHP
Startup Active Recovery Hit
1 9 22 -
Damage Stun Attack Block
- - - -
Shifts back 1.04 range
Fully invincible on frames 1-9 during which time any strike or projectile evaded will trigger a slow-motion effect on frame 11 for both players
Immediately gains full invincibility for the full duration of V-Shift if you successfully evade a strike or projectile on start-up frames 1-9
Throw invincible on frames 1-16 on an empty / raw V-Shift
Counter-Hit state on frames 10-31 on an empty / raw V-Shift
Opponent can still cancel the attack that was V-Shifted as if it had connected (this allows for a lot of shenanigans)
Costs 300 V-Gauge (1 bar) to use and refunds 150 V-Gauge back (1/2 bar) on a successful V-Shift if the slow-mo is triggered
If the V-Shift is successful you can cancel it into a follow-up attack (see V-Shift Break) that's fully invincible and knocks the opponent down on hit
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V-Shift Break

5MKHP
Counter Spike
5MKHP
Startup Active Recovery Hit
? 3 ? KD
Damage Stun Attack Block
60 0 H -2
  • Knockdown: 73 KD Adv, 14 Quick Rise Adv, 19 Back Rise Adv.
Fully invincible during startup and active frames
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V-Reversal

6KKK
Strike Back
6KKK
SFV Cammy 6KKK.png
Startup Active Recovery Hit
17 2 24 2
Damage Stun Attack Block
60 0 H -6
Strike and Projectile invincible on frames 1-16
Airborne on frames 6-31
11 grounded recovery frames
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