No edit summary |
No edit summary |
||
Line 26: | Line 26: | ||
== Normals == | == Normals == | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">5LP</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_R.Mika_5LP.png | |image=SFV_R.Mika_5LP.png | ||
Line 42: | Line 42: | ||
|attack=<nowiki>H</nowiki> | |attack=<nowiki>H</nowiki> | ||
|cancel=<nowiki>su sp vt1 vt2</nowiki> | |cancel=<nowiki>su sp vt1 vt2</nowiki> | ||
|description= | |description=Cancels and combos into lp, ex peach and super. Key normal for Mika's pressure. On block, linking into itself can be a frame-trap that beats 3f normals, and can mixup with tick throws (note that command grabs not recommended due to their startup). on hit, you can convert for decent damage anyway. | ||
Cancels and combos into lp, ex peach and super. Key normal for Mika's pressure. On block, linking into itself can be a frame-trap that beats 3f normals, and can mixup with tick throws (note that command grabs not recommended due to their startup). on hit, you can convert for decent damage anyway. | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/R.Mika/normal/Stand%20LP}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/R.Mika/normal/Stand%20LP}} | ||
}} | }} | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">5MP</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_R.Mika_5MP.png | |image=SFV_R.Mika_5MP.png | ||
Line 66: | Line 65: | ||
|hcWinSpCa=<nowiki>13</nowiki> | |hcWinSpCa=<nowiki>13</nowiki> | ||
|hcWinVt=<nowiki>14</nowiki> | |hcWinVt=<nowiki>14</nowiki> | ||
|description= | |description=Key normal for combos/punishes. Luckily its safe on block, so you don't get punished for using it after pressure. You can actually cancel it into mk wingless airplane oB to reset to neutral and potentially avoid punishes, although it may not always be a favorable position. oH you can link into st.hp. | ||
Key normal for combos/punishes. Luckily its safe on block, so you don't get punished for using it after pressure. You can actually cancel it into mk wingless airplane oB to reset to neutral and potentially avoid punishes, although it may not always be a favorable position. oH you can link into st.hp. | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/R.Mika/normal/Stand%20MP}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/R.Mika/normal/Stand%20MP}} | ||
}} | }} | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">5HP</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_R.Mika_5HP.png | |image=SFV_R.Mika_5HP.png | ||
Line 97: | Line 95: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">5LK</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_R.Mika_5LK.png | |image=SFV_R.Mika_5LK.png | ||
Line 120: | Line 118: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">5MK</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_R.Mika_5MK.png | |image=SFV_R.Mika_5MK.png | ||
Line 146: | Line 144: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">5HK</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_R.Mika_5HK.png | |image=SFV_R.Mika_5HK.png | ||
Line 177: | Line 175: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">5HK (hold)</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_R.Mika_5HK (hold).png | |image=SFV_R.Mika_5HK (hold).png | ||
Line 204: | Line 202: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">2LP</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_R.Mika_2LP.png | |image=SFV_R.Mika_2LP.png | ||
Line 225: | Line 223: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">2MP</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_R.Mika_2MP.png | |image=SFV_R.Mika_2MP.png | ||
Line 248: | Line 246: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">2HP</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_R.Mika_2HP.png | |image=SFV_R.Mika_2HP.png | ||
Line 268: | Line 266: | ||
|hcWinNotes=<nowiki>*CA only</nowiki> | |hcWinNotes=<nowiki>*CA only</nowiki> | ||
|description= | |description= | ||
: | :+3 oH / -1 oB on last active frame | ||
Your V-Trigger button. At any distance, you can cancel this by activating VT to either get a solid conversion oH or a great mixup oB. It has a great range, so you can basically threaten at midscreen once you have your VT full. Useful button. | Your V-Trigger button. At any distance, you can cancel this by activating VT to either get a solid conversion oH or a great mixup oB. It has a great range, so you can basically threaten at midscreen once you have your VT full. Useful button. | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/R.Mika/normal/Crouch%20HP}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/R.Mika/normal/Crouch%20HP}} | ||
Line 274: | Line 272: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">2LK</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_R.Mika_2LK.png | |image=SFV_R.Mika_2LK.png | ||
Line 290: | Line 288: | ||
|attack=<nowiki>L</nowiki> | |attack=<nowiki>L</nowiki> | ||
|cancel=<nowiki>vt1 vt2</nowiki> | |cancel=<nowiki>vt1 vt2</nowiki> | ||
|description= | |description=Your fastest low, and actually has a lot of range for a light attack, although doesn't convert at the furthest ranges. Maybe can be used as a safe gut check poke. | ||
Your fastest low, and actually has a lot of range for a light attack, although doesn't convert at the furthest ranges. Maybe can be used as a safe gut check poke. | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/R.Mika/normal/Crouch%20LK}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/R.Mika/normal/Crouch%20LK}} | ||
}} | }} | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">2MK</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_R.Mika_2MK.png | |image=SFV_R.Mika_2MK.png | ||
Line 320: | Line 317: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">2HK</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_R.Mika_2HK.png | |image=SFV_R.Mika_2HK.png | ||
Line 348: | Line 345: | ||
:KDA varies depending on how meaty the slide lands | :KDA varies depending on how meaty the slide lands | ||
:VT2 initial activation KDA: +89/40/45 (release) or +85/36/41 (hold) | :VT2 initial activation KDA: +89/40/45 (release) or +85/36/41 (hold) | ||
:VT2 2nd activation KDA: + | :VT2 2nd activation KDA: +80/31/36 (release) or +75/26/31 (hold) | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/R.Mika/normal/Crouch%20HK}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/R.Mika/normal/Crouch%20HK}} | ||
}} | }} | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">8LP</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_R.Mika_8LP.png | |image=SFV_R.Mika_8LP.png | ||
Line 372: | Line 369: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">8MP</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_R.Mika_8MP.png | |image=SFV_R.Mika_8MP.png | ||
Line 393: | Line 390: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">8HP</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_R.Mika_8HP.png | |image=SFV_R.Mika_8HP.png | ||
Line 412: | Line 409: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">8LK</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_R.Mika_8LK.png | |image=SFV_R.Mika_8LK.png | ||
Line 432: | Line 429: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">8MK</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_R.Mika_8MK.png | |image=SFV_R.Mika_8MK.png | ||
Line 451: | Line 448: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">8HK</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_R.Mika_8HK.png | |image=SFV_R.Mika_8HK.png | ||
Line 472: | Line 469: | ||
== Command Normals == | == Command Normals == | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">9 > 2MP</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_R.Mika_9 2MP.png | |image=SFV_R.Mika_9 2MP.png | ||
Line 499: | Line 496: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">6HP</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_R.Mika_6HP.png | |image=SFV_R.Mika_6HP.png | ||
Line 528: | Line 525: | ||
:Cancelable into Specials / Super / V-Trigger / V-Skill | :Cancelable into Specials / Super / V-Trigger / V-Skill | ||
:VT2 initial activation KDA: +122/63/68 (release) or +118/59/64 (hold) | :VT2 initial activation KDA: +122/63/68 (release) or +118/59/64 (hold) | ||
:VT2 2nd activation KDA: + | :VT2 2nd activation KDA: +113/54/59 (release) or +108/49/54 (hold) | ||
:+10 KDA on Crush Counter VT2 Activations | :+10 KDA on Crush Counter VT2 Activations | ||
:Juggle Limit / Increase / Start: 0 / 2 / 1 | :Juggle Limit / Increase / Start: 0 / 2 / 1 | ||
Line 535: | Line 532: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">4 or 6MP</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_R.Mika_4 or 6MP.png | |image=SFV_R.Mika_4 or 6MP.png | ||
Line 556: | Line 553: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">4 or 6MP > MP</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_R.Mika_4 or 6MP MP.png | |image=SFV_R.Mika_4 or 6MP MP.png | ||
Line 580: | Line 577: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">4 or 6MP > 4MP</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_R.Mika_4 or 6MP 4MP.png | |image=SFV_R.Mika_4 or 6MP 4MP.png | ||
Line 606: | Line 603: | ||
== Target Combos == | == Target Combos == | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">8MP > 8HP</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_R.Mika_8MP 8HP.png | |image=SFV_R.Mika_8MP 8HP.png | ||
Line 619: | Line 616: | ||
|stun=<nowiki>100*90</nowiki> | |stun=<nowiki>100*90</nowiki> | ||
|attack=<nowiki>M*M</nowiki> | |attack=<nowiki>M*M</nowiki> | ||
|description= | |description= | ||
:KDA varies depending on height on opponent when TC is used, the higher up when knocked down, the better amount of KDA R.Mika has | :KDA varies depending on height on opponent when TC is used, the higher up when knocked down, the better amount of KDA R.Mika has | ||
Line 628: | Line 622: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">LK > MP</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_R.Mika_LK MP.png | |image=SFV_R.Mika_LK MP.png | ||
Line 655: | Line 649: | ||
== Throws == | == Throws == | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">LPLK</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_R.Mika_LPLK.png | |image=SFV_R.Mika_LPLK.png | ||
Line 679: | Line 673: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">4LPLK</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_R.Mika_4LPLK.png | |image=SFV_R.Mika_4LPLK.png | ||
Line 705: | Line 699: | ||
== Special Moves == | == Special Moves == | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">236LP</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_R.Mika_236LP.png | |image=SFV_R.Mika_236LP.png | ||
Line 727: | Line 721: | ||
:16 grounded recovery frames | :16 grounded recovery frames | ||
:Crouch state on frames 2-7 | :Crouch state on frames 2-7 | ||
:Juggle Limit / Increase / Start: | :Juggle Limit / Increase / Start: 1 / 1 /1 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/R.Mika/normal/LP%20Shooting%20Peach}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/R.Mika/normal/LP%20Shooting%20Peach}} | ||
}} | }} | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">236MP</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_R.Mika_236MP.png | |image=SFV_R.Mika_236MP.png | ||
Line 754: | Line 748: | ||
:19 grounded recovery frames | :19 grounded recovery frames | ||
:Crouch state on frames 3-10 | :Crouch state on frames 3-10 | ||
:Juggle Limit / Increase / Start: | :Juggle Limit / Increase / Start: 1 / 1 / 5 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/R.Mika/normal/MP%20Shooting%20Peach}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/R.Mika/normal/MP%20Shooting%20Peach}} | ||
}} | }} | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">236HP</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_R.Mika_236HP.png | |image=SFV_R.Mika_236HP.png | ||
Line 784: | Line 778: | ||
:4F faster startup if canceled into from her LK>MP Target Combo | :4F faster startup if canceled into from her LK>MP Target Combo | ||
:Gains increased juggle limit (0 -> 5) when canceled into from f+HP (Lady Mika) | :Gains increased juggle limit (0 -> 5) when canceled into from f+HP (Lady Mika) | ||
:Juggle Limit / Increase / Start: | :Juggle Limit / Increase / Start: 1(5) / 1 / 5 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/R.Mika/normal/HP%20Shooting%20Peach}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/R.Mika/normal/HP%20Shooting%20Peach}} | ||
}} | }} | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">236PP</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_R.Mika_236PP.png | |image=SFV_R.Mika_236PP.png | ||
Line 817: | Line 811: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">236LK</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_R.Mika_236LK.png | |image=SFV_R.Mika_236LK.png | ||
Line 844: | Line 838: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">236MK</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_R.Mika_236MK.png | |image=SFV_R.Mika_236MK.png | ||
Line 871: | Line 865: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">236HK</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_R.Mika_236HK.png | |image=SFV_R.Mika_236HK.png | ||
Line 898: | Line 892: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">236KK</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_R.Mika_236KK.png | |image=SFV_R.Mika_236KK.png | ||
Line 927: | Line 921: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">63214LP</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_R.Mika_63214LP.png | |image=SFV_R.Mika_63214LP.png | ||
Line 953: | Line 947: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">63214MP</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_R.Mika_63214MP.png | |image=SFV_R.Mika_63214MP.png | ||
Line 979: | Line 973: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">63214HP</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_R.Mika_63214HP.png | |image=SFV_R.Mika_63214HP.png | ||
Line 1,005: | Line 999: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">63214PP</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_R.Mika_63214PP.png | |image=SFV_R.Mika_63214PP.png | ||
Line 1,032: | Line 1,026: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">63214LK</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_R.Mika_63214LK.png | |image=SFV_R.Mika_63214LK.png | ||
Line 1,057: | Line 1,051: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">63214MK</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_R.Mika_63214MK.png | |image=SFV_R.Mika_63214MK.png | ||
Line 1,082: | Line 1,076: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">63214HK</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_R.Mika_63214HK.png | |image=SFV_R.Mika_63214HK.png | ||
Line 1,107: | Line 1,101: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">63214KK</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_R.Mika_63214KK.png | |image=SFV_R.Mika_63214KK.png | ||
Line 1,135: | Line 1,129: | ||
== Critical Art == | == Critical Art == | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">214214P</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_R.Mika_214214P.png | |image=SFV_R.Mika_214214P.png | ||
Line 1,163: | Line 1,157: | ||
== Taunts == | == Taunts == | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">5PPPKKK</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_R.Mika_5PPPKKK.png | |image=SFV_R.Mika_5PPPKKK.png | ||
Line 1,180: | Line 1,174: | ||
=== V-Skill 1 === | === V-Skill 1 === | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">MPMK (VS1)</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_R.Mika_MPMK (VS1).png | |image=SFV_R.Mika_MPMK (VS1).png | ||
Line 1,211: | Line 1,205: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">MPMK (VS1) (hold)</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_R.Mika_MPMK (VS1) (hold).png | |image=SFV_R.Mika_MPMK (VS1) (hold).png | ||
Line 1,231: | Line 1,225: | ||
=== V-Skill 2 === | === V-Skill 2 === | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">MPMK (VS2)</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_R.Mika_MPMK (VS2).png | |image=SFV_R.Mika_MPMK (VS2).png | ||
Line 1,250: | Line 1,244: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">MPMK (VS2) (counter)</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_R.Mika_MPMK (VS2) (counter).png | |image=SFV_R.Mika_MPMK (VS2) (counter).png | ||
Line 1,272: | Line 1,266: | ||
:Powers up damage of the next command grab, airplane, throw or super by 20% | :Powers up damage of the next command grab, airplane, throw or super by 20% | ||
:Usually 53 recovery frames (on hit) but if the follow-up whiffs or is blocked (somehow) it has only 17 recovery frames | :Usually 53 recovery frames (on hit) but if the follow-up whiffs or is blocked (somehow) it has only 17 recovery frames | ||
:VT2 initial activation KDA: +108/49/54 (release) or +104/45/50 (hold) | |||
:VT2 2nd activation KDA: +99/40/45 (release) or +94/35/40 (hold) | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/R.Mika/normal/Pumped%20Up!%20(attack)}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/R.Mika/normal/Pumped%20Up!%20(attack)}} | ||
}} | }} | ||
Line 1,279: | Line 1,275: | ||
[[Image: SFV_R.Mika_VT_(hold).png|thumb|x300px|R. Mika's animation indicating a delayed V-Trigger.]] | [[Image: SFV_R.Mika_VT_(hold).png|thumb|x300px|R. Mika's animation indicating a delayed V-Trigger.]] | ||
* R. Mika can hold HP and HK when using either V-Trigger to delay Nadeshiko's arrival. This is shown with R. Mika doing an additional animation after the V-Trigger activation. | * R. Mika can hold HP and HK when using either V-Trigger to delay Nadeshiko's arrival. This is shown with R. Mika doing an additional animation after the V-Trigger activation. | ||
=====<font style="visibility:hidden; float:right"> | |||
=====<font style="visibility:hidden; float:right">HPHK (VT1)</font>===== | |||
{{MoveData | {{MoveData | ||
|image=SFV_R.Mika_HPHK (VT1).png | |image=SFV_R.Mika_HPHK (VT1).png | ||
Line 1,306: | Line 1,303: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">HPHK (VT1 hold)</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_R.Mika_HPHK (VT1 hold).png | |image=SFV_R.Mika_HPHK (VT1 hold).png | ||
Line 1,333: | Line 1,330: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">4HPHK (VT1)</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_R.Mika_4HPHK (VT1).png | |image=SFV_R.Mika_4HPHK (VT1).png | ||
Line 1,362: | Line 1,359: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">4HPHK (VT1 hold)</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_R.Mika_4HPHK (VT1 hold).png | |image=SFV_R.Mika_4HPHK (VT1 hold).png | ||
Line 1,391: | Line 1,388: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">6HPHK (can hold)</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_R.Mika_6HPHK (can hold).png | |image=SFV_R.Mika_6HPHK (can hold).png | ||
Line 1,420: | Line 1,417: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">6HPHK (hold)</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_R.Mika_6HPHK (hold).png | |image=SFV_R.Mika_6HPHK (hold).png | ||
Line 1,451: | Line 1,448: | ||
=== V-Trigger 2 === | === V-Trigger 2 === | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">HPHK (VT2)</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_R.Mika_HPHK (VT2).png | |image=SFV_R.Mika_HPHK (VT2).png | ||
Line 1,473: | Line 1,470: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">HPHK (VT2 hold)</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_R.Mika_HPHK (VT2 hold).png | |image=SFV_R.Mika_HPHK (VT2 hold).png | ||
Line 1,495: | Line 1,492: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">HPHK</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_R.Mika_HPHK.png | |image=SFV_R.Mika_HPHK.png | ||
Line 1,515: | Line 1,512: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">HPHK (hold)</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_R.Mika_HPHK (hold).png | |image=SFV_R.Mika_HPHK (hold).png | ||
Line 1,523: | Line 1,520: | ||
{{AttackData-SFV | {{AttackData-SFV | ||
|recovery=<nowiki>58</nowiki> | |recovery=<nowiki>58</nowiki> | ||
|damage=<nowiki>100*60</nowiki> | |damage=<nowiki>100*60 (160)</nowiki> | ||
|stun=<nowiki>100*100</nowiki> | |stun=<nowiki>100*100 (200)</nowiki> | ||
|attack=<nowiki>H</nowiki> | |attack=<nowiki>H</nowiki> | ||
|description= | |description= | ||
Line 1,536: | Line 1,533: | ||
=== V-Shift === | === V-Shift === | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">MKHP</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_R.Mika_MKHP.png | |image=SFV_R.Mika_MKHP.png | ||
Line 1,561: | Line 1,558: | ||
=== V-Shift Break === | === V-Shift Break === | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">MKHP</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_R.Mika_MKHP_break.png | |image=SFV_R.Mika_MKHP_break.png | ||
Line 1,587: | Line 1,584: | ||
=== V-Reversal === | === V-Reversal === | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">6KKK</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_R.Mika_6KKK.png | |image=SFV_R.Mika_6KKK.png |
Revision as of 02:44, 25 May 2021
Introduction
About R. Mika
Hailing from Japan, Rainbow Mika is a trained professional women's wrestler, already on her path to stardom.
To put it simply. Mika is annoying. She loves harassing the opponent with her great normals, a command grab that loops into itself, and great mobility. Mika has a vast variety of tools to keep the opponent on their toes and make sure they aren't falling asleep. Although her damage output isn't remarkable, this is more than made up for by the fact that her moveset is designed to annoy your opponent with fast and long ranged normals. If you like frustrating your opponent, testing their patience, and overcoming their mentality, then Mika might be just for you.
Final Patch
Players to Watch
- Fuudo
- Luffy
- Nuckledu
R.Mika | |
---|---|
Vitals | |
Life Points | 950 |
Stun Points | 1000 |
V-Gauge Points | |
V-Trigger 1 | 2 Bars |
V-Trigger 2 | 3 Bars |
Ground Movement | |
Forward Walk Speed | 0.042 |
Backward Walk Speed | 0.03 |
Forward Dash Speed | 18 |
Backward Dash Speed | 24 |
Forward Dash Distance | 1.342 |
Backward Dash Distance | 1.2 |
Backdash CH Frames | 3-10 |
Jumping | |
Back Jump Speed | 46 (4+38+4) |
Neutral Jump Speed | 46 (4+38+4) |
Forward Jump Speed | 45 (3+38+4) |
Forward Jump Distance | 2.128 |
Backward Jump Distance | 1.824 |
Throws | |
Throw Hurtbox | 0.25 |
Throw Range | 0.85 |
![]() |
Frame Data & Descriptions are provided by FATOnline.
|
SFV Frame Data Glossary | |
---|---|
Active |
How many frames a move remains active (can hurt opponents) for. |
Attack |
Attack level is L for low attacks (must be blocked crouching), H is for High attacks (which can be blocked high or low) and M for overhead (must be blocked standing). T is for throw attacks (which cannot be blocked). |
Cancel options |
Available cancel options.
|
Confirm windows |
Hit confirm windows written as Specials & CAs/Target Combos/V-Trigger. Notation may denote V-Skill only cancel windows in Specials.
|
Crush Counter |
Crush Counter hit advantage written as opponent state, frame advantage, and v-gauge gain on hit. |
Damage |
Attack damage on hit. Notation may denote multi-hit or "sweet spot" damage values on certain frames. |
Hit/Block |
These are frame advantage values when the attack hits or is blocked. If the number is positive, then the move will end before the defender can act again. If the number is negative, the defender will be able to act before the attacker and maybe even punish. KD refers to knockdown on hit.
|
Knockdown |
Knockdown advantage against Normal, Quick Rise and Back Rise wake up options. |
Recovery |
How many frames it takes for a move to finish after it's been active. |
Startup |
How many frames it takes before the move becomes 'active' or have a hit box. The last startup frame and the first active frame are the same frame, meaning all values are written as Startup + 1. |
Stun |
Amount of stun added to the opponent's stun bar on hit. |
Normals
5LP
5MP
5HP
5LK
5MK
5HK
5HK (hold)
2LP
2MP
2HP
2LK
2MK
2HK
8LP
8MP
8HP
8LK
8MK
8HK
Command Normals
9 > 2MP
6HP
4 or 6MP
4 or 6MP > MP
4 or 6MP > 4MP
Target Combos
8MP > 8HP
LK > MP
Throws
LPLK
4LPLK
Special Moves
236LP
236MP
236HP
236PP
236LK
236MK
236HK
236KK
63214LP
63214MP
63214HP
63214PP
63214LK
63214MK
63214HK
63214KK
Critical Art
214214P
Taunts
5PPPKKK
V-System
V-Skill 1
MPMK (VS1)
MPMK (VS1) (hold)
V-Skill 2
MPMK (VS2)
MPMK (VS2) (counter)
V-Trigger 1
- R. Mika can hold HP and HK when using either V-Trigger to delay Nadeshiko's arrival. This is shown with R. Mika doing an additional animation after the V-Trigger activation.
HPHK (VT1)
HPHK (VT1 hold)
4HPHK (VT1)
4HPHK (VT1 hold)
6HPHK (can hold)
6HPHK (hold)
V-Trigger 2
HPHK (VT2)
HPHK (VT2 hold)
HPHK
HPHK (hold)
V-Shift
MKHP
V-Shift Break
MKHP
V-Reversal
6KKK