Waku Waku 7/Politank Z: Difference between revisions

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  |Damage=
  |Damage= 15
  |Guard=  
  |Guard= M
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  |Dizzy= 15
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  |Cancel= 0
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  |Startup= 15
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  |Active= 6
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  |Guard= M
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  |Dizzy= 10
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  |Cancel= X
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  |Startup= 12
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  |Active= 10
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  |Damage=
  |Damage= 9~10
  |Guard=  
  |Guard= M
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  |Startup= 11
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Revision as of 04:53, 8 May 2021


WW7 politankZ.png

Politank Z is an armored tank developed by the head of the WakuWaku Central Police Department. To maintain global peace and further his own ambition. Politank-Z is maintained by the dog Hamusuke.

Politank Z has a huge amount of zoning tools, can use his bombs as great okizeme tools, but can also handle his own close with bomb and Wakuwaku setups. When Politank Z find themselves in the corner, their 412C/D is an amazing escape tool for go back to the mid stages and start their zoning game again. with B having a deceptive range with variety of uses.


Politank Z
Pros Cons
  • Long limbs normals and command attacks that make their control of space a danger deal
  • Can juggle the opponent with j.D
  • Throws can't be softened
  • The universal command grab have a long range, but can be blocked
  • 236A/B is able to hit twice at more close ranges
  • 236C/D causes instant Dizzy
  • There's little to no counterplay against 421C/D
  • Unable to cancel their long range moves, can easily be punished if those are avoided or jumped
  • DokiDoki and HaraHara have a really long startup time, being more of a situational supers

Move List

Normal Moves

5A

Standing Normals

5A
5LP
Damage Guard Dizzy Cancel
15 M 15 0
Startup Active Recovery Adv. Hit Adv. Guard
15 6 19 -8 -12


5B
5HP
Damage Guard Dizzy Cancel
38 M 10 X
Startup Active Recovery Adv. Hit Adv. Guard
12 10 18 KND -13


5C
5LK
Damage Guard Dizzy Cancel
9~10 M 10/0 X
Startup Active Recovery Adv. Hit Adv. Guard
11 - 18 0 -4


5D
5HK
Damage Guard Dizzy Cancel
37 M - -
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -

Special Moves

Special Moves


Z Dama qcf + P (hold P for hold P for:

                         longer and more           0 seconds = bomb; shortest
                         powerful weapon shot)     .25 second = grenade; short
                                                   .5 second = small torpedo;
                                                     medium
                                                   .75 second = large torpedo;
                                                     long
                                                   1+ second = mine; high and
                                                     very long
                                                       Note that the Z Dama
                                                       will "destroy" most
                                                       projectiles and will
                                                       mutually "destroy" with
                                                       another Z Dama or one
                                                       of Tesse's Arekore Poi;
                                                       unlike the other 
                                                       projectiles in this
                                                       game, most 
                                                       normals/special
                                                       moves/etc. do NOT
                                                       "destroy" the Z Dama,
                                                       even if well timed;
                                                       the only ones that seem
                                                       to have any effect are
                                                       moves that have
                                                       hit boxes outside that
                                                       of the character's
                                                       body (ie. Politank's
                                                       Pachinko Hou Rencha)

Doku Doku Smoke qcf + K if cloud connects (not

                                                   blocked), the opponent will
                                                   be stunned and must shake
                                                   the joystick to recover or
                                                   wait 1.5 seconds to 
                                                   automatically recover; the
                                                   cloud can be "destroyed",
                                                   but only by high hitting
                                                   projectiles such as another
                                                   Doku Doku Smoke, Arina's
                                                   HP Arina Beam, Politank's
                                                   Z Damas or Tesse's higher
                                                   thrown Arekore Pois

Guru Rinmogurin b, db, d + K LK=resurface short,

                                                   HK=resurface long; the
                                                   digging portion on both the
                                                   LP and HP version must be
                                                   blocked low; the resurface
                                                   portion of the LP version
                                                   must be blocked low while
                                                   the resurface portion of
                                                   the HP version is 
                                                   unblockable; grounds 
                                                   opponent

Ningen Dai Hou hcb + HK arms must connect with

                                                   opponent (not blocked) to
                                                   perform the entire move;
                                                   grounds opponent



Super Special Moves

EX Moves


EX Z Dama qcf + LP+HP will shoot all 5 weapons out

                                                   in the order: bomb,
                                                   grenade, small torpedo,
                                                   large torpedo, mine

EX Doku Doku Smoke qcf + LK+HK shoots two things of purple

                                                   smoke that travel faster
                                                   and further than the
                                                   regular Doku Doku Smoke;
                                                   only one needs to hit the
                                                   opponent to stun them; if
                                                   one cloud connects (not
                                                   blocked), the opponent will
                                                   be stunned and must shake
                                                   the joystick to recover or
                                                   wait 1.5 seconds to 
                                                   automatically recover; note
                                                   that most likely even if
                                                   one cloud is "destroyed",
                                                   the other one will make it
                                                   through (unless it's up
                                                   against a super projectile,
                                                   of course)

EX Guru Rinmogurin b, db, d + LK+HK both the digging portion and

                                                   resurface and charge 
                                                   portion of the move must
                                                   be blocked low; the last
                                                   part (the hop), however, is
                                                   an overhead; grounds 
                                                   opponent

WakuWaku

DokiDoki

Super


Gyro Bakugeki b, d, db + LP+HP, then b/f helps guide your flight;

                          use b/f to guide         the bombs must be blocked
                                                   low; grounds opponent

HaraHara

Hara Hara


Bikkuri Dokkiri Dan d, d + LK+HK/LP+HP the explosions are

                                                   unblockable and absorb
                                                   projectiles; grounds
                                                   opponent

WW7 Navigation

General
Controls and Notation
HUD
System
FAQ
Characters
Fernandez
Rai
Slash
Tesse
PolitankZ
Mauru
DandyJ
Arina
Bonus Kun