Street Fighter V/Laura: Difference between revisions

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Line 37: Line 37:
|recovery=<nowiki>9</nowiki>
|recovery=<nowiki>9</nowiki>
|hit=<nowiki>3</nowiki>
|hit=<nowiki>3</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>1</nowiki>
|block=<nowiki>1</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>30</nowiki>
|damage=<nowiki>30</nowiki>
|stun=<nowiki>70</nowiki>
|stun=<nowiki>70</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>sp su vs1 vs2 vt1 vt2</nowiki>
|cancel=<nowiki>sp su vs1 vs2 vt1 vt2</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Laura/normal/Stand%20LP}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Laura/normal/Stand%20LP}}
Line 61: Line 58:
|recovery=<nowiki>11</nowiki>
|recovery=<nowiki>11</nowiki>
|hit=<nowiki>4</nowiki>
|hit=<nowiki>4</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>3</nowiki>
|block=<nowiki>3</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>60</nowiki>
|damage=<nowiki>60</nowiki>
|stun=<nowiki>100</nowiki>
|stun=<nowiki>100</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>sp su vs1 vs2 vt1 vt2</nowiki>
|cancel=<nowiki>sp su vs1 vs2 vt1 vt2</nowiki>
|confirm=<nowiki>16 / 16 / 16</nowiki>
|hcWinSpCa=<nowiki>16</nowiki>
|hcWinVt=<nowiki>16</nowiki>
|hcWinTc=<nowiki>16</nowiki>
|description=
|description=
* Slightly smaller head hurtbox on frames 1-16
:Slightly smaller head hurtbox on frames 1-16
* Laura steps forward before active frames begin (keep it in mind that when anti-airing with this)
:Laura steps forward before active frames begin (keep it in mind that when anti-airing with this)
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Laura/normal/Stand%20MP}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Laura/normal/Stand%20MP}}
}}
}}
Line 87: Line 84:
|recovery=<nowiki>18</nowiki>
|recovery=<nowiki>18</nowiki>
|hit=<nowiki>4</nowiki>
|hit=<nowiki>4</nowiki>
|crush=<nowiki>Stagger / 16 / +120</nowiki>
|block=<nowiki>-2</nowiki>
|block=<nowiki>-2</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>80</nowiki>
|damage=<nowiki>80</nowiki>
|stun=<nowiki>150</nowiki>
|stun=<nowiki>150</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>sp su vs1 vs2 vt1 vt2</nowiki>
|cancel=<nowiki>sp su vs1 vs2 vt1 vt2</nowiki>
|confirm=<nowiki>18 / 18 / -</nowiki>
|ccst=<nowiki>Stagger</nowiki>
|ccadv=<nowiki>16</nowiki>
|ccvg=<nowiki>+120</nowiki>
|hcWinSpCa=<nowiki>18</nowiki>
|hcWinVt=<nowiki>18</nowiki>
|description=
|description=
* +13 when canceled into forward V-Skill after Crush Counter
:+13 when canceled into forward V-Skill after Crush Counter
* +7 when canceled into backwards V-Skill after Crush Counter
:+7 when canceled into backwards V-Skill after Crush Counter
* +4 when canceled into backwards->forward V-Skill after Crush Counter
:+4 when canceled into backwards->forward V-Skill after Crush Counter
* Cancel window starts after active frames (which means meaty v-skill cancels are more advantageous)
:Cancel window starts after active frames (which means meaty v-skill cancels are more advantageous)
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Laura/normal/Stand%20HP}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Laura/normal/Stand%20HP}}
}}
}}
Line 115: Line 114:
|recovery=<nowiki>9</nowiki>
|recovery=<nowiki>9</nowiki>
|hit=<nowiki>4</nowiki>
|hit=<nowiki>4</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>3</nowiki>
|block=<nowiki>3</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>30</nowiki>
|damage=<nowiki>30</nowiki>
|stun=<nowiki>70</nowiki>
|stun=<nowiki>70</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>sp su vs1 vs2 vt1 vt2</nowiki>
|cancel=<nowiki>sp su vs1 vs2 vt1 vt2</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Laura/normal/Stand%20LK}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Laura/normal/Stand%20LK}}
Line 139: Line 135:
|recovery=<nowiki>14</nowiki>
|recovery=<nowiki>14</nowiki>
|hit=<nowiki>4</nowiki>
|hit=<nowiki>4</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-2</nowiki>
|block=<nowiki>-2</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>60</nowiki>
|damage=<nowiki>60</nowiki>
|stun=<nowiki>100</nowiki>
|stun=<nowiki>100</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>vs1 vs2 vt1 vt2</nowiki>
|cancel=<nowiki>vs1 vs2 vt1 vt2</nowiki>
|confirm=<nowiki>- / 15 / -</nowiki>
|hcWinVt=<nowiki>15</nowiki>
|description=
|description=
* -2 oB infinite blockstring pressure (sarcasm)
:-2 oB infinite blockstring pressure (sarcasm)
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Laura/normal/Stand%20MK}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Laura/normal/Stand%20MK}}
}}
}}
Line 164: Line 158:
|recovery=<nowiki>19</nowiki>
|recovery=<nowiki>19</nowiki>
|hit=<nowiki>1</nowiki>
|hit=<nowiki>1</nowiki>
|crush=<nowiki>Stagger / 16 / +120</nowiki>
|block=<nowiki>-4</nowiki>
|block=<nowiki>-4</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>90</nowiki>
|damage=<nowiki>90</nowiki>
|stun=<nowiki>150</nowiki>
|stun=<nowiki>150</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>su vt1 vt2</nowiki>
|cancel=<nowiki>su vt1 vt2</nowiki>
|confirm=<nowiki>*17 / 17 / -</nowiki>
|ccst=<nowiki>Stagger</nowiki>
|ccadv=<nowiki>16</nowiki>
|ccvg=<nowiki>+120</nowiki>
|hcWinSpCa=<nowiki>*17</nowiki>
|hcWinVt=<nowiki>17</nowiki>
|hcWinNotes=<nowiki>*CA only</nowiki>
|description=
|description=
* Hit Confirm notes: *CA only
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Laura/normal/Stand%20HK}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Laura/normal/Stand%20HK}}
}}
}}
Line 189: Line 185:
|recovery=<nowiki>8</nowiki>
|recovery=<nowiki>8</nowiki>
|hit=<nowiki>4</nowiki>
|hit=<nowiki>4</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>2</nowiki>
|block=<nowiki>2</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>30</nowiki>
|damage=<nowiki>30</nowiki>
|stun=<nowiki>70</nowiki>
|stun=<nowiki>70</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>ch sp su vs1 vs2 vt1 vt2</nowiki>
|cancel=<nowiki>ch sp su vs1 vs2 vt1 vt2</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* Chains into cr.LP / cr.LK
:Chains into cr.LP / cr.LK
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Laura/normal/Crouch%20LP}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Laura/normal/Crouch%20LP}}
}}
}}
Line 214: Line 207:
|recovery=<nowiki>15</nowiki>
|recovery=<nowiki>15</nowiki>
|hit=<nowiki>3</nowiki>
|hit=<nowiki>3</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>2</nowiki>
|block=<nowiki>2</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>60</nowiki>
|damage=<nowiki>60</nowiki>
|stun=<nowiki>100</nowiki>
|stun=<nowiki>100</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>sp su vs1 vs2 vt1 vt2</nowiki>
|cancel=<nowiki>sp su vs1 vs2 vt1 vt2</nowiki>
|confirm=<nowiki>16 / 16 / -</nowiki>
|hcWinSpCa=<nowiki>16</nowiki>
|hcWinVt=<nowiki>16</nowiki>
|description=
|description=
* Decent cancel window (16F reaction)
:Decent cancel window (16F reaction)
* Similar in use to cr.HP but trades range for speed
:Similar in use to cr.HP but trades range for speed
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Laura/normal/Crouch%20MP}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Laura/normal/Crouch%20MP}}
}}
}}
Line 240: Line 232:
|recovery=<nowiki>17</nowiki>
|recovery=<nowiki>17</nowiki>
|hit=<nowiki>2</nowiki>
|hit=<nowiki>2</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-2</nowiki>
|block=<nowiki>-2</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>90</nowiki>
|damage=<nowiki>90</nowiki>
|stun=<nowiki>150</nowiki>
|stun=<nowiki>150</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>sp su vs1 vs2 vt1 vt2</nowiki>
|cancel=<nowiki>sp su vs1 vs2 vt1 vt2</nowiki>
|confirm=<nowiki>22 / 22 / -</nowiki>
|hcWinSpCa=<nowiki>22</nowiki>
|hcWinVt=<nowiki>22</nowiki>
|description=
|description=
* Fantastic whiff punish tool
:Fantastic whiff punish tool
* V-Skill cancel execute on the last active frame (which means meaty v-skill cancels are more advantageous)
:V-Skill cancel execute on the last active frame (which means meaty v-skill cancels are more advantageous)
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Laura/normal/Crouch%20HP}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Laura/normal/Crouch%20HP}}
}}
}}
Line 266: Line 257:
|recovery=<nowiki>8</nowiki>
|recovery=<nowiki>8</nowiki>
|hit=<nowiki>2</nowiki>
|hit=<nowiki>2</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>0</nowiki>
|block=<nowiki>0</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>20</nowiki>
|damage=<nowiki>20</nowiki>
|stun=<nowiki>70</nowiki>
|stun=<nowiki>70</nowiki>
|attack=<nowiki>L</nowiki>
|attack=<nowiki>L</nowiki>
|cancel=<nowiki>ch sp su vs1 vs2 vt1 vt2</nowiki>
|cancel=<nowiki>ch sp su vs1 vs2 vt1 vt2</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* Chains into cr.LP / cr.LK
:Chains into cr.LP / cr.LK
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Laura/normal/Crouch%20LK}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Laura/normal/Crouch%20LK}}
}}
}}
Line 291: Line 279:
|recovery=<nowiki>13</nowiki>
|recovery=<nowiki>13</nowiki>
|hit=<nowiki>2</nowiki>
|hit=<nowiki>2</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-1</nowiki>
|block=<nowiki>-1</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>50</nowiki>
|damage=<nowiki>50</nowiki>
|stun=<nowiki>100</nowiki>
|stun=<nowiki>100</nowiki>
|attack=<nowiki>L</nowiki>
|attack=<nowiki>L</nowiki>
|cancel=<nowiki>sp su vs1 vs2 vt1 vt2</nowiki>
|cancel=<nowiki>sp su vs1 vs2 vt1 vt2</nowiki>
|confirm=<nowiki>17 / 17 / -</nowiki>
|hcWinSpCa=<nowiki>17</nowiki>
|hcWinVt=<nowiki>17</nowiki>
|description=
|description=
* Pretty good cancel window (17F reaction)
:Pretty good cancel window (17F reaction)
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Laura/normal/Crouch%20MK}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Laura/normal/Crouch%20MK}}
}}
}}
Line 316: Line 303:
|recovery=<nowiki>20(22)</nowiki>
|recovery=<nowiki>20(22)</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>Hard Knockdown / KD / +120</nowiki>
|block=<nowiki>-14</nowiki>
|block=<nowiki>-14</nowiki>
|knockdown=<nowiki>74 / 25 / 30</nowiki>
|damage=<nowiki>90</nowiki>
|damage=<nowiki>90</nowiki>
|stun=<nowiki>150</nowiki>
|stun=<nowiki>150</nowiki>
|attack=<nowiki>L</nowiki>
|attack=<nowiki>L</nowiki>
|cancel=<nowiki>vt1 vt2</nowiki>
|cancel=<nowiki>vt1 vt2</nowiki>
|confirm=<nowiki>- / 17 / -</nowiki>
|ccst=<nowiki>Hard Knockdown</nowiki>
|ccadv=<nowiki>KD</nowiki>
|ccvg=<nowiki>+120</nowiki>
|kd=<nowiki>74</nowiki>
|kdr=<nowiki>25</nowiki>
|kdrb=<nowiki>30</nowiki>
|hcWinVt=<nowiki>17</nowiki>
|description=
|description=
* 2 extra recovery frames (22) on block and whiff
:2 extra recovery frames (22) on block and whiff
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Laura/normal/Crouch%20HK}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Laura/normal/Crouch%20HK}}
}}
}}
Line 339: Line 330:
|startup=<nowiki>3</nowiki>
|startup=<nowiki>3</nowiki>
|active=<nowiki>5</nowiki>
|active=<nowiki>5</nowiki>
|recovery=<nowiki>-</nowiki>
|hit=<nowiki>8(9)</nowiki>
|hit=<nowiki>8(9)</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>5(6)</nowiki>
|block=<nowiki>5(6)</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>40</nowiki>
|damage=<nowiki>40</nowiki>
|stun=<nowiki>70</nowiki>
|stun=<nowiki>70</nowiki>
|attack=<nowiki>M</nowiki>
|attack=<nowiki>M</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* Top of Laura's jumping hurtbox shrinks down a bit for entire move duration
:Top of Laura's jumping hurtbox shrinks down a bit for entire move duration
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Laura/normal/Jump%20LP}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Laura/normal/Jump%20LP}}
}}
}}
Line 364: Line 350:
|startup=<nowiki>4</nowiki>
|startup=<nowiki>4</nowiki>
|active=<nowiki>3</nowiki>
|active=<nowiki>3</nowiki>
|recovery=<nowiki>-</nowiki>
|hit=<nowiki>12</nowiki>
|hit=<nowiki>12</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>9</nowiki>
|block=<nowiki>9</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>60</nowiki>
|damage=<nowiki>60</nowiki>
|stun=<nowiki>100</nowiki>
|stun=<nowiki>100</nowiki>
|attack=<nowiki>M</nowiki>
|attack=<nowiki>M</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* Hits above Laura (decent air-to-air)
:Hits above Laura (decent air-to-air)
* Has no hurtbox extension whatsoever
:Has no hurtbox extension whatsoever
* Top of Laura's jumping hurtbox shrinks down a bit for entire move duration
:Top of Laura's jumping hurtbox shrinks down a bit for entire move duration
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Laura/normal/Jump%20MP}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Laura/normal/Jump%20MP}}
}}
}}
Line 391: Line 372:
|startup=<nowiki>7</nowiki>
|startup=<nowiki>7</nowiki>
|active=<nowiki>5</nowiki>
|active=<nowiki>5</nowiki>
|recovery=<nowiki>-</nowiki>
|hit=<nowiki>11(15)</nowiki>
|hit=<nowiki>11(15)</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>8(12)</nowiki>
|block=<nowiki>8(12)</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>90</nowiki>
|damage=<nowiki>90</nowiki>
|stun=<nowiki>150</nowiki>
|stun=<nowiki>150</nowiki>
|attack=<nowiki>M</nowiki>
|attack=<nowiki>M</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* Top of Laura's jumping hurtbox shrinks down a bit for entire move duration
:Top of Laura's jumping hurtbox shrinks down a bit for entire move duration
* Laura's bottom hurtboxes pull up a little bit on frame 7 and onward
:Laura's bottom hurtboxes pull up a little bit on frame 7 and onward
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Laura/normal/Jump%20HP}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Laura/normal/Jump%20HP}}
}}
}}
Line 417: Line 393:
|startup=<nowiki>4</nowiki>
|startup=<nowiki>4</nowiki>
|active=<nowiki>10</nowiki>
|active=<nowiki>10</nowiki>
|recovery=<nowiki>-</nowiki>
|hit=<nowiki>5(9)</nowiki>
|hit=<nowiki>5(9)</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>2(6)</nowiki>
|block=<nowiki>2(6)</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>40</nowiki>
|damage=<nowiki>40</nowiki>
|stun=<nowiki>70</nowiki>
|stun=<nowiki>70</nowiki>
|attack=<nowiki>M</nowiki>
|attack=<nowiki>M</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* Can cross up
:Can cross up
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Laura/normal/Jump%20LK}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Laura/normal/Jump%20LK}}
}}
}}
Line 442: Line 413:
|startup=<nowiki>5</nowiki>
|startup=<nowiki>5</nowiki>
|active=<nowiki>7</nowiki>
|active=<nowiki>7</nowiki>
|recovery=<nowiki>-</nowiki>
|hit=<nowiki>8(12)</nowiki>
|hit=<nowiki>8(12)</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>5(9)</nowiki>
|block=<nowiki>5(9)</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>60</nowiki>
|damage=<nowiki>60</nowiki>
|stun=<nowiki>100</nowiki>
|stun=<nowiki>100</nowiki>
|attack=<nowiki>M</nowiki>
|attack=<nowiki>M</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* Can cross up
:Can cross up
* Top of Laura's jumping hurtbox shrinks down a bit for entire move duration
:Top of Laura's jumping hurtbox shrinks down a bit for entire move duration
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Laura/normal/Jump%20MK}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Laura/normal/Jump%20MK}}
}}
}}
Line 468: Line 434:
|startup=<nowiki>5</nowiki>
|startup=<nowiki>5</nowiki>
|active=<nowiki>6</nowiki>
|active=<nowiki>6</nowiki>
|recovery=<nowiki>-</nowiki>
|hit=<nowiki>11(15)</nowiki>
|hit=<nowiki>11(15)</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>8(12)</nowiki>
|block=<nowiki>8(12)</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>90</nowiki>
|damage=<nowiki>90</nowiki>
|stun=<nowiki>150</nowiki>
|stun=<nowiki>150</nowiki>
|attack=<nowiki>M</nowiki>
|attack=<nowiki>M</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* Very fast startup for a heavy jump-in
:Very fast startup for a heavy jump-in
* Top of Laura's jumping hurtbox shrinks down a bit for entire move duration
:Top of Laura's jumping hurtbox shrinks down a bit for entire move duration
* Laura's bottom hurtboxes pull up a little bit on frame 5 and onward
:Laura's bottom hurtboxes pull up a little bit on frame 5 and onward
* Laura's been watching too much Keijo!!!!!!!!
:Laura's been watching too much Keijo!!!!!!!!
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Laura/normal/Jump%20HK}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Laura/normal/Jump%20HK}}
}}
}}
Line 500: Line 461:
|recovery=<nowiki>17</nowiki>
|recovery=<nowiki>17</nowiki>
|hit=<nowiki>4</nowiki>
|hit=<nowiki>4</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-2</nowiki>
|block=<nowiki>-2</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>80</nowiki>
|damage=<nowiki>80</nowiki>
|stun=<nowiki>120</nowiki>
|stun=<nowiki>120</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>vt1 vt2</nowiki>
|cancel=<nowiki>vt1 vt2</nowiki>
|confirm=<nowiki>- / 16 / 22</nowiki>
|hcWinVt=<nowiki>16</nowiki>
|hcWinTc=<nowiki>22</nowiki>
|description=
|description=
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Laura/normal/Step%20Elbow}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Laura/normal/Step%20Elbow}}
Line 526: Line 486:
|recovery=<nowiki>21</nowiki>
|recovery=<nowiki>21</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-8</nowiki>
|block=<nowiki>-8</nowiki>
|knockdown=<nowiki>93 / 32 / 37</nowiki>
|damage=<nowiki>54</nowiki>
|damage=<nowiki>54</nowiki>
|stun=<nowiki>90</nowiki>
|stun=<nowiki>90</nowiki>
|attack=<nowiki>H*H</nowiki>
|attack=<nowiki>H*H</nowiki>
|cancel=<nowiki>sp su vs1 vs2 vt1 vt2</nowiki>
|cancel=<nowiki>sp su vs1 vs2 vt1 vt2</nowiki>
|confirm=<nowiki>17 / - / 22</nowiki>
|kd=<nowiki>93</nowiki>
|kdr=<nowiki>32</nowiki>
|kdrb=<nowiki>37</nowiki>
|hcWinSpCa=<nowiki>17</nowiki>
|hcWinTc=<nowiki>22</nowiki>
|description=
|description=
* Launches grounded opponents into a free juggle state
:Launches grounded opponents into a free juggle state
* Cancelable into any special / v-skill on hit (except for the Sunset Wheel grabs)
:Cancelable into any special / v-skill on hit (except for the Sunset Wheel grabs)
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Laura/normal/Twist%20Barrage}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Laura/normal/Twist%20Barrage}}
}}
}}
Line 552: Line 514:
|recovery=<nowiki>18</nowiki>
|recovery=<nowiki>18</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-6</nowiki>
|block=<nowiki>-6</nowiki>
|knockdown=<nowiki>96 / 37 / 42</nowiki>
|damage=<nowiki>60*54 (114)</nowiki>
|damage=<nowiki>60*54 (114)</nowiki>
|stun=<nowiki>100*90 (190)</nowiki>
|stun=<nowiki>100*90 (190)</nowiki>
|attack=<nowiki>H*H</nowiki>
|attack=<nowiki>H*H</nowiki>
|cancel=<nowiki>sp su vs1 vs2 vt1 vt2</nowiki>
|cancel=<nowiki>sp su vs1 vs2 vt1 vt2</nowiki>
|confirm=<nowiki>14 / 14 / 16</nowiki>
|kd=<nowiki>96</nowiki>
|kdr=<nowiki>37</nowiki>
|kdrb=<nowiki>42</nowiki>
|hcWinSpCa=<nowiki>14</nowiki>
|hcWinVt=<nowiki>14</nowiki>
|hcWinTc=<nowiki>16</nowiki>
|description=
|description=
* Launches grounded opponents into a limited juggle state
:Launches grounded opponents into a limited juggle state
* Cancelable into any special / v-skill on hit (except for the Sunset Wheel grabs)
:Cancelable into any special / v-skill on hit (except for the Sunset Wheel grabs)
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Laura/normal/Dual%20Crash}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Laura/normal/Dual%20Crash}}
}}
}}
Line 581: Line 546:
|recovery=<nowiki>17</nowiki>
|recovery=<nowiki>17</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>KD</nowiki>
|block=<nowiki>KD</nowiki>
|knockdown=<nowiki>64 / 15 / 15</nowiki>
|damage=<nowiki>120</nowiki>
|damage=<nowiki>120</nowiki>
|stun=<nowiki>150</nowiki>
|stun=<nowiki>150</nowiki>
|attack=<nowiki>T</nowiki>
|attack=<nowiki>T</nowiki>
|cancel=<nowiki>-</nowiki>
|kd=<nowiki>64</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|kdr=<nowiki>15</nowiki>
|kdrb=<nowiki>15</nowiki>
|description=
|description=
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Laura/normal/Seoi%20Throw}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Laura/normal/Seoi%20Throw}}
Line 606: Line 570:
|recovery=<nowiki>17</nowiki>
|recovery=<nowiki>17</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>KD</nowiki>
|block=<nowiki>KD</nowiki>
|knockdown=<nowiki>65 / 16 / 16</nowiki>
|damage=<nowiki>120</nowiki>
|damage=<nowiki>120</nowiki>
|stun=<nowiki>150</nowiki>
|stun=<nowiki>150</nowiki>
|attack=<nowiki>T</nowiki>
|attack=<nowiki>T</nowiki>
|cancel=<nowiki>-</nowiki>
|kd=<nowiki>65</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|kdr=<nowiki>16</nowiki>
|kdrb=<nowiki>16</nowiki>
|description=
|description=
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Laura/normal/Pullback%20Hold}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Laura/normal/Pullback%20Hold}}
Line 636: Line 599:
|recovery=<nowiki>18</nowiki>
|recovery=<nowiki>18</nowiki>
|hit=<nowiki>2</nowiki>
|hit=<nowiki>2</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-2</nowiki>
|block=<nowiki>-2</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>60</nowiki>
|damage=<nowiki>60</nowiki>
|stun=<nowiki>100</nowiki>
|stun=<nowiki>100</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* Combos into from lights and leaves Laura up close on hit for a +2 mixup (great pressure tool)
:Combos into from lights and leaves Laura up close on hit for a +2 mixup (great pressure tool)
* Juggle Limit / Increase / Start: 5 / 2 / 2
:Juggle Limit / Increase / Start: 5 / 2 / 2
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Laura/normal/LP%20Bolt%20Charge}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Laura/normal/LP%20Bolt%20Charge}}
}}
}}
Line 655: Line 614:
|recovery=<nowiki>18</nowiki>
|recovery=<nowiki>18</nowiki>
|hit=<nowiki>2</nowiki>
|hit=<nowiki>2</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-2</nowiki>
|block=<nowiki>-2</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>70</nowiki>
|damage=<nowiki>70</nowiki>
|stun=<nowiki>150</nowiki>
|stun=<nowiki>150</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>su</nowiki>
|cancel=<nowiki>su</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* +10 damage and +50 stun during V-Trigger 1
:+10 damage and +50 stun during V-Trigger 1
* Cancels into Super (Critical Art) on hit / block
:Cancels into Super (Critical Art) on hit / block
* Combos into from lights and leaves Laura up close on hit for a +2 mixup (great pressure tool)
:Combos into from lights and leaves Laura up close on hit for a +2 mixup (great pressure tool)
* Juggle Limit / Increase / Start: 5 / 2 / 2
:Juggle Limit / Increase / Start: 5 / 2 / 2
}}
}}
}}
}}
Line 686: Line 642:
|recovery=<nowiki>20</nowiki>
|recovery=<nowiki>20</nowiki>
|hit=<nowiki>2</nowiki>
|hit=<nowiki>2</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-7</nowiki>
|block=<nowiki>-7</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>60</nowiki>
|damage=<nowiki>60</nowiki>
|stun=<nowiki>50</nowiki>
|stun=<nowiki>50</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* Can cancel into the Split River / Rodeo Break follow-ups on hit only
:Can cancel into the Split River / Rodeo Break follow-ups on hit only
* Juggle Limit / Increase / Start: 0 / 0 / 2 (Only +1 Juggle Start on airborne)
:Juggle Limit / Increase / Start: 0 / 0 / 2 (Only +1 Juggle Start on airborne)
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Laura/normal/MP%20Bolt%20Charge}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Laura/normal/MP%20Bolt%20Charge}}
}}
}}
Line 705: Line 657:
|recovery=<nowiki>20</nowiki>
|recovery=<nowiki>20</nowiki>
|hit=<nowiki>2</nowiki>
|hit=<nowiki>2</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-7</nowiki>
|block=<nowiki>-7</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>70</nowiki>
|damage=<nowiki>70</nowiki>
|stun=<nowiki>100</nowiki>
|stun=<nowiki>100</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* +10 damage and +50 stun during V-Trigger 1
:+10 damage and +50 stun during V-Trigger 1
* Can cancel into the Split River / Rodeo Break follow-ups on hit only
:Can cancel into the Split River / Rodeo Break follow-ups on hit only
* Juggle Limit / Increase / Start: 0 / 0 / 2 (Only +1 Juggle Start on airborne)
:Juggle Limit / Increase / Start: 0 / 0 / 2 (Only +1 Juggle Start on airborne)
}}
}}
}}
}}
Line 735: Line 683:
|recovery=<nowiki>17+13</nowiki>
|recovery=<nowiki>17+13</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>66 / 17 / 17</nowiki>
|damage=<nowiki>60*90</nowiki>
|damage=<nowiki>60*90</nowiki>
|stun=<nowiki>50*150</nowiki>
|stun=<nowiki>50*150</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>-</nowiki>
|kd=<nowiki>66</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|kdr=<nowiki>17</nowiki>
|kdrb=<nowiki>17</nowiki>
|description=
|description=
* Upper body invincible on frames 1-11
:Upper body invincible on frames 1-11
* Airborne on frames 7-31
:Airborne on frames 7-31
* Juggle Limit: 3
:Juggle Limit: 3
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Laura/normal/HP%20Bolt%20Charge}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Laura/normal/HP%20Bolt%20Charge}}
}}
}}
Line 755: Line 701:
|recovery=<nowiki>17+13</nowiki>
|recovery=<nowiki>17+13</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>66 / 17 / 17</nowiki>
|damage=<nowiki>70*110 (180)</nowiki>
|damage=<nowiki>70*110 (180)</nowiki>
|stun=<nowiki>100*150 (250)</nowiki>
|stun=<nowiki>100*150 (250)</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>-</nowiki>
|kd=<nowiki>66</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|kdr=<nowiki>17</nowiki>
|kdrb=<nowiki>17</nowiki>
|description=
|description=
* +10 damage and +50 stun during V-Trigger 1
:+10 damage and +50 stun during V-Trigger 1
* Upper body invincible on frames 1-11
:Upper body invincible on frames 1-11
* Airborne on frames 7-31
:Airborne on frames 7-31
* Juggle Limit: 3
:Juggle Limit: 3
}}
}}
}}
}}
Line 786: Line 730:
|recovery=<nowiki>22</nowiki>
|recovery=<nowiki>22</nowiki>
|hit=<nowiki>0</nowiki>
|hit=<nowiki>0</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-17</nowiki>
|block=<nowiki>-17</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>80</nowiki>
|damage=<nowiki>80</nowiki>
|stun=<nowiki>50</nowiki>
|stun=<nowiki>50</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* One hit of armor on frames 3-14
:One hit of armor on frames 3-14
* Can cancel into the Split River / Rodeo Break follow-ups on hit only
:Can cancel into the Split River / Rodeo Break follow-ups on hit only
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Laura/normal/EX%20Bolt%20Charge}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Laura/normal/EX%20Bolt%20Charge}}
}}
}}
Line 805: Line 745:
|recovery=<nowiki>22</nowiki>
|recovery=<nowiki>22</nowiki>
|hit=<nowiki>0</nowiki>
|hit=<nowiki>0</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-17</nowiki>
|block=<nowiki>-17</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>90</nowiki>
|damage=<nowiki>90</nowiki>
|stun=<nowiki>100</nowiki>
|stun=<nowiki>100</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* +10 damage and +50 stun during V-Trigger 1
:+10 damage and +50 stun during V-Trigger 1
* One hit of armor on frames 3-14
:One hit of armor on frames 3-14
* Can cancel into the Split River / Rodeo Break follow-ups on hit only
:Can cancel into the Split River / Rodeo Break follow-ups on hit only
}}
}}
}}
}}
Line 831: Line 767:
{{AttackData-SFV
{{AttackData-SFV
|version=Normal
|version=Normal
|startup=<nowiki>-</nowiki>
|active=<nowiki>-</nowiki>
|recovery=<nowiki>-</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>67(68) / 18(19) / 18(19)</nowiki>
|damage=<nowiki>63</nowiki>
|damage=<nowiki>63</nowiki>
|stun=<nowiki>135</nowiki>
|stun=<nowiki>135</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>-</nowiki>
|kd=<nowiki>67(68)</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|kdr=<nowiki>18(19)</nowiki>
|kdrb=<nowiki>18(19)</nowiki>
|description=
|description=
* Switches side with the opponent
:Switches side with the opponent
* Denies back-roll (Throw)
:Denies back-roll (Throw)
* +1 extra KDA (+68/19/19) when followed up from EX Bolt Charge resulting in +2 mixup after a forward dash
:+1 extra KDA (+68/19/19) when followed up from EX Bolt Charge resulting in +2 mixup after a forward dash
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Laura/normal/Split%20River}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Laura/normal/Split%20River}}
}}
}}
{{AttackData-SFV
{{AttackData-SFV
|version=VT1
|version=VT1
|startup=<nowiki>-</nowiki>
|active=<nowiki>-</nowiki>
|recovery=<nowiki>-</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>67 / 18 / 18</nowiki>
|damage=<nowiki>81</nowiki>
|damage=<nowiki>81</nowiki>
|stun=<nowiki>135</nowiki>
|stun=<nowiki>135</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>-</nowiki>
|kd=<nowiki>67</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|kdr=<nowiki>18</nowiki>
|kdrb=<nowiki>18</nowiki>
|description=
|description=
* +18 damage during V-Trigger 1
:+18 damage during V-Trigger 1
* Switches side with the opponent
:Switches side with the opponent
* Denies back-roll (Throw)
:Denies back-roll (Throw)
* +1 extra KDA (+68/19/19) when followed up from EX Bolt Charge resulting in +2 mixup after a forward dash
:+1 extra KDA (+68/19/19) when followed up from EX Bolt Charge resulting in +2 mixup after a forward dash
}}
}}
}}
}}
Line 882: Line 808:
{{AttackData-SFV
{{AttackData-SFV
|version=Normal
|version=Normal
|startup=<nowiki>-</nowiki>
|active=<nowiki>-</nowiki>
|recovery=<nowiki>-</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>67(68) / 18(19) / 18(19)</nowiki>
|damage=<nowiki>63</nowiki>
|damage=<nowiki>63</nowiki>
|stun=<nowiki>135</nowiki>
|stun=<nowiki>135</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>-</nowiki>
|kd=<nowiki>67(68)</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|kdr=<nowiki>18(19)</nowiki>
|kdrb=<nowiki>18(19)</nowiki>
|description=
|description=
* Stays on same side of the opponent
:Stays on same side of the opponent
* Denies back-roll (Throw)
:Denies back-roll (Throw)
* +1 extra KDA (+68/19/19) when followed up from EX Bolt Charge resulting in +2 mixup after a forward dash
:+1 extra KDA (+68/19/19) when followed up from EX Bolt Charge resulting in +2 mixup after a forward dash
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Laura/normal/Rodeo%20Break}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Laura/normal/Rodeo%20Break}}
}}
}}
{{AttackData-SFV
{{AttackData-SFV
|version=VT1
|version=VT1
|startup=<nowiki>-</nowiki>
|active=<nowiki>-</nowiki>
|recovery=<nowiki>-</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>67 / 18 / 18</nowiki>
|damage=<nowiki>81</nowiki>
|damage=<nowiki>81</nowiki>
|stun=<nowiki>135</nowiki>
|stun=<nowiki>135</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>-</nowiki>
|kd=<nowiki>67</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|kdr=<nowiki>18</nowiki>
|kdrb=<nowiki>18</nowiki>
|description=
|description=
* +18 damage during V-Trigger 1
:+18 damage during V-Trigger 1
* Stays on same side of the opponent
:Stays on same side of the opponent
* Denies back-roll (Throw)
:Denies back-roll (Throw)
* +1 extra KDA (+68/19/19) when followed up from EX Bolt Charge resulting in +2 mixup after a forward dash
:+1 extra KDA (+68/19/19) when followed up from EX Bolt Charge resulting in +2 mixup after a forward dash
}}
}}
}}
}}
Line 937: Line 853:
|recovery=<nowiki>26</nowiki>
|recovery=<nowiki>26</nowiki>
|hit=<nowiki>2</nowiki>
|hit=<nowiki>2</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-5</nowiki>
|block=<nowiki>-5</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>60</nowiki>
|damage=<nowiki>60</nowiki>
|stun=<nowiki>60</nowiki>
|stun=<nowiki>60</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>su vs1 vs2 vt1 vt2</nowiki>
|cancel=<nowiki>su vs1 vs2 vt1 vt2</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* Projectile immediately disappears if Laura is successfully hit
:Projectile immediately disappears if Laura is successfully hit
* 1-hit Projectile (Lvl 1 Thunder Claps)
:1-hit Projectile (Lvl 1 Thunder Claps)
* Speed and reach of projectile depends on strength of button used (LP/MP/HP)
:Speed and reach of projectile depends on strength of button used (LP/MP/HP)
* LP Projectile Speed: 0.05
:LP Projectile Speed: 0.005
* MP Projectile Speed: 0.15
:MP Projectile Speed: 0.015
* HP Projectile Speed: 0.27
:HP Projectile Speed: 0.027
* Projectile persists for 45 frames (Lvl 1 Thunder Claps)
:Projectile persists for 45 frames (Lvl 1 Thunder Claps)
* Can cancel into V-Skill 1 and 2 during V-Trigger 1
:Can cancel into V-Skill 1 and 2 during V-Trigger 1
* Juggle Limit / Increase / Start: 0 / 1 / 1
:Juggle Limit / Increase / Start: 0 / 1 / 1
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Laura/normal/Thunder%20Clap%20Lvl%201}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Laura/normal/Thunder%20Clap%20Lvl%201}}
}}
}}
Line 963: Line 876:
|recovery=<nowiki>28</nowiki>
|recovery=<nowiki>28</nowiki>
|hit=<nowiki>2</nowiki>
|hit=<nowiki>2</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-5</nowiki>
|block=<nowiki>-5</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>60</nowiki>
|damage=<nowiki>60</nowiki>
|stun=<nowiki>60</nowiki>
|stun=<nowiki>60</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>su vs1 vs2</nowiki>
|cancel=<nowiki>su vs1 vs2</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* Projectile immediately disappears if Laura is successfully hit
:Projectile immediately disappears if Laura is successfully hit
* 1-hit Projectile (Lvl 1 Thunder Claps)
:1-hit Projectile (Lvl 1 Thunder Claps)
* Speed and reach of projectile depends on strength of button used (LP/MP/HP)
:Speed and reach of projectile depends on strength of button used (LP/MP/HP)
* LP Projectile Speed: 0.05
:LP Projectile Speed: 0.005
* MP Projectile Speed: 0.15
:MP Projectile Speed: 0.015
* HP Projectile Speed: 0.27
:HP Projectile Speed: 0.027
* Projectile persists for 80 frames (double the duration of non-V-Trigger Lvl 1 Thunder Claps)
:Projectile persists for 80 frames (double the duration of non-V-Trigger Lvl 1 Thunder Claps)
* Juggle Limit / Increase / Start: 0 / 1 /1
:Juggle Limit / Increase / Start: 0 / 1 /1
}}
}}
}}
}}
Line 998: Line 908:
|recovery=<nowiki>25</nowiki>
|recovery=<nowiki>25</nowiki>
|hit=<nowiki>11</nowiki>
|hit=<nowiki>11</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>2</nowiki>
|block=<nowiki>2</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>60*30 (90)</nowiki>
|damage=<nowiki>60*30 (90)</nowiki>
|stun=<nowiki>60*30 (90)</nowiki>
|stun=<nowiki>60*30 (90)</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>su vs1 vs2 vt1 vt2</nowiki>
|cancel=<nowiki>su vs1 vs2 vt1 vt2</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* Projectile immediately disappears if Laura is successfully hit
:Projectile immediately disappears if Laura is successfully hit
* 2-hit Projectile (Lvl 2 Thunder Claps)
:2-hit Projectile (Lvl 2 Thunder Claps)
* Speed and reach of projectile depends on strength of button used (LP/MP/HP)
:Speed and reach of projectile depends on strength of button used (LP/MP/HP)
* LP Projectile Speed: 0.05
:LP Projectile Speed: 0.005
* MP Projectile Speed: 0.15
:MP Projectile Speed: 0.015
* HP Projectile Speed: 0.27
:HP Projectile Speed: 0.027
* Projectile persists for 80 frames (Lvl 2 Thunder Claps)
:Projectile persists for 80 frames (Lvl 2 Thunder Claps)
* Can cancel into V-Skill 1 and 2 during V-Trigger 1
:Can cancel into V-Skill 1 and 2 during V-Trigger 1
* Juggle Limit / Increase / Start: 0*0 / 0*1 / 0*1
:Juggle Limit / Increase / Start: 0*0 / 0*1 / 0*1
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Laura/normal/Thunder%20Clap%20Lvl%202}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Laura/normal/Thunder%20Clap%20Lvl%202}}
}}
}}
Line 1,024: Line 931:
|recovery=<nowiki>27</nowiki>
|recovery=<nowiki>27</nowiki>
|hit=<nowiki>11</nowiki>
|hit=<nowiki>11</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>2</nowiki>
|block=<nowiki>2</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>60*30 (90)</nowiki>
|damage=<nowiki>60*30 (90)</nowiki>
|stun=<nowiki>60*30 (90)</nowiki>
|stun=<nowiki>60*30 (90)</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>su vs1 vs2</nowiki>
|cancel=<nowiki>su vs1 vs2</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* Projectile immediately disappears if Laura is successfully hit
:Projectile immediately disappears if Laura is successfully hit
* 2-hit Projectile (Lvl 2 Thunder Claps)
:2-hit Projectile (Lvl 2 Thunder Claps)
* Speed and reach of projectile depends on strength of button used (LP/MP/HP)
:Speed and reach of projectile depends on strength of button used (LP/MP/HP)
* LP Projectile Speed: 0.05
:LP Projectile Speed: 0.005
* MP Projectile Speed: 0.15
:MP Projectile Speed: 0.015
* HP Projectile Speed: 0.27
:HP Projectile Speed: 0.027
* Projectile persists for 80 frames (Lvl 2 Thunder Claps)
:Projectile persists for 80 frames (Lvl 2 Thunder Claps)
* Startup reduced from 41 -> 26 in this V-Trigger 1 version
:Startup reduced from 41 -> 26 in this V-Trigger 1 version
* V-Skill cancel data is less advantageous (+4 on hit) if only the first hit of the projectile hits when canceled (like when performed mid-screen)
:V-Skill cancel data is less advantageous (+4 on hit) if only the first hit of the projectile hits when canceled (like when performed mid-screen)
* Juggle Limit / Increase / Start: 0*0 / 0*1 / 0*1
:Juggle Limit / Increase / Start: 0*0 / 0*1 / 0*1
}}
}}
}}
}}
Line 1,061: Line 965:
|recovery=<nowiki>13</nowiki>
|recovery=<nowiki>13</nowiki>
|hit=<nowiki>31</nowiki>
|hit=<nowiki>31</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>18</nowiki>
|block=<nowiki>18</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>60*30*30 (120)</nowiki>
|damage=<nowiki>60*30*30 (120)</nowiki>
|stun=<nowiki>60*30*30 (120)</nowiki>
|stun=<nowiki>60*30*30 (120)</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>su vs1 vs2 vt1 vt2</nowiki>
|cancel=<nowiki>su vs1 vs2 vt1 vt2</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* Projectile immediately disappears if Laura is successfully hit
:Projectile immediately disappears if Laura is successfully hit
* 3-hit Projectile (Lvl 3 Thunder Claps)
:3-hit Projectile (Lvl 3 Thunder Claps)
* Speed and reach of projectile depends on strength of button used (LP/MP/HP)
:Speed and reach of projectile depends on strength of button used (LP/MP/HP)
* LP Projectile Speed: 0.05
:LP Projectile Speed: 0.005
* MP Projectile Speed: 0.15
:MP Projectile Speed: 0.015
* HP Projectile Speed: 0.27
:HP Projectile Speed: 0.027
* Projectile persists for 100 frames (Lvl 3 Thunder Claps)
:Projectile persists for 100 frames (Lvl 3 Thunder Claps)
* Can cancel into V-Skill 1 and 2 during V-Trigger 1
:Can cancel into V-Skill 1 and 2 during V-Trigger 1
* Juggle Limit / Increase / Start: 0*0*0 / 0*0*1 / 0*0*1
:Juggle Limit / Increase / Start: 0*0*0 / 0*0*1 / 0*0*1
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Laura/normal/Thunder%20Clap%20Lvl%203}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Laura/normal/Thunder%20Clap%20Lvl%203}}
}}
}}
Line 1,087: Line 988:
|recovery=<nowiki>13</nowiki>
|recovery=<nowiki>13</nowiki>
|hit=<nowiki>31</nowiki>
|hit=<nowiki>31</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>18</nowiki>
|block=<nowiki>18</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>60*30*30 (120)</nowiki>
|damage=<nowiki>60*30*30 (120)</nowiki>
|stun=<nowiki>60*30*30 (120)</nowiki>
|stun=<nowiki>60*30*30 (120)</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>su vs1 vs2</nowiki>
|cancel=<nowiki>su vs1 vs2</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* Projectile immediately disappears if Laura is successfully hit
:Projectile immediately disappears if Laura is successfully hit
* 3-hit Projectile (Lvl 3 Thunder Claps)
:3-hit Projectile (Lvl 3 Thunder Claps)
* Speed and reach of projectile depends on strength of button used (LP/MP/HP)
:Speed and reach of projectile depends on strength of button used (LP/MP/HP)
* LP Projectile Speed: 0.05
:LP Projectile Speed: 0.005
* MP Projectile Speed: 0.15
:MP Projectile Speed: 0.015
* HP Projectile Speed: 0.27
:HP Projectile Speed: 0.027
* Projectile persists for 100 frames (Lvl 3 Thunder Claps)
:Projectile persists for 100 frames (Lvl 3 Thunder Claps)
* Startup reduced from 70 -> 40 in this V-Trigger 1 version
:Startup reduced from 70 -> 40 in this V-Trigger 1 version
* V-Skill cancel data is less advantageous (+4/+3) if only the first hit of the projectile connects when canceled (like when performed mid-screen)
:V-Skill cancel data is less advantageous (+4/+3) if only the first hit of the projectile connects when canceled (like when performed mid-screen)
* Juggle Limit / Increase / Start: 0*0*0 / 0*0*1 / 0*0*1
:Juggle Limit / Increase / Start: 0*0*0 / 0*0*1 / 0*0*1
}}
}}
}}
}}
Line 1,124: Line 1,022:
|recovery=<nowiki>24</nowiki>
|recovery=<nowiki>24</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>3</nowiki>
|block=<nowiki>3</nowiki>
|knockdown=<nowiki>105 / 46 / 51</nowiki>
|damage=<nowiki>60*30 (90)</nowiki>
|damage=<nowiki>60*30 (90)</nowiki>
|stun=<nowiki>60*30 (90)</nowiki>
|stun=<nowiki>60*30 (90)</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>vs1 vs2 vt1 vt2</nowiki>
|cancel=<nowiki>vs1 vs2 vt1 vt2</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|kd=<nowiki>105</nowiki>
|kdr=<nowiki>46</nowiki>
|kdrb=<nowiki>51</nowiki>
|description=
|description=
* Projectile immediately disappears if Laura is successfully hit
:Projectile immediately disappears if Laura is successfully hit
* 2-hit Projectile
:2-hit Projectile
* Projectile Speed: 0.06
:Projectile Speed: 0.006
* Projectile persists for 40 frames
:Projectile persists for 40 frames
* Speed and reach of projectile depends on which 2 button strengths are used (LPMP / LPHP / MPHP)
:Speed and reach of projectile depends on which 2 button strengths are used (LPMP / LPHP / MPHP)
* Launches opponent on hit into a limited juggle state (Juggle Start: +1)
:Launches opponent on hit into a limited juggle state (Juggle Start: +1)
* On hit, do st.HP xx V-Skill (hold slightly) for cross under or st.hp xx V-Skill (tap) for same side
:On hit, do st.HP xx V-Skill (hold slightly) for cross under or st.hp xx V-Skill (tap) for same side
* Can cancel into V-Skill 1 and 2 during V-Trigger 1
:Can cancel into V-Skill 1 and 2 during V-Trigger 1
* Juggle Limit / Increase / Start: 0*0 / 0*2 / 0*1
:Juggle Limit / Increase / Start: 0*0 / 0*2 / 0*1
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Laura/normal/LPMP%20Thunder%20Clap}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Laura/normal/LPMP%20Thunder%20Clap}}
}}
}}
Line 1,150: Line 1,048:
|recovery=<nowiki>24</nowiki>
|recovery=<nowiki>24</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>7</nowiki>
|block=<nowiki>7</nowiki>
|knockdown=<nowiki>113 / 54 / 59</nowiki>
|damage=<nowiki>60*30*30 (120)</nowiki>
|damage=<nowiki>60*30*30 (120)</nowiki>
|stun=<nowiki>60*30*30 (120)</nowiki>
|stun=<nowiki>60*30*30 (120)</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>vs1 vs2</nowiki>
|cancel=<nowiki>vs1 vs2</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|kd=<nowiki>113</nowiki>
|kdr=<nowiki>54</nowiki>
|kdrb=<nowiki>59</nowiki>
|description=
|description=
* Projectile immediately disappears if Laura is successfully hit
:Projectile immediately disappears if Laura is successfully hit
* Projectile persists for 80 frames (double the normal LPMP Fireball duration in this V-Trigger 1 version)
:Projectile persists for 80 frames (double the normal LPMP Fireball duration in this V-Trigger 1 version)
* 2-hit Projectile
:2-hit Projectile
* Projectile Speed: 0.16
:Projectile Speed: 0.016
* Speed and reach of projectile depends on which 2 button strengths are used (LPMP / LPHP / MPHP)
:Speed and reach of projectile depends on which 2 button strengths are used (LPMP / LPHP / MPHP)
* Launches opponent on hit into a limited juggle state (Juggle Start: +1)
:Launches opponent on hit into a limited juggle state (Juggle Start: +1)
* On hit, do st.HP xx V-Skill (hold slightly) for cross under or st.hp xx V-Skill (tap) for same side
:On hit, do st.HP xx V-Skill (hold slightly) for cross under or st.hp xx V-Skill (tap) for same side
* V-Skill cancel data is less advantageous (only +1 on block) if only the first hit of the projectile is blocked when canceled (like when performed mid-screen)
:V-Skill cancel data is less advantageous (only +1 on block) if only the first hit of the projectile is blocked when canceled (like when performed mid-screen)
* Juggle Limit / Increase / Start: 0*0 / 0*2 / 0*1
:Juggle Limit / Increase / Start: 0*0 / 0*2 / 0*1
}}
}}
}}
}}
Line 1,186: Line 1,084:
|recovery=<nowiki>24</nowiki>
|recovery=<nowiki>24</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>3</nowiki>
|block=<nowiki>3</nowiki>
|knockdown=<nowiki>105 / 46 / 51</nowiki>
|damage=<nowiki>60*30 (90)</nowiki>
|damage=<nowiki>60*30 (90)</nowiki>
|stun=<nowiki>60*30 (90)</nowiki>
|stun=<nowiki>60*30 (90)</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>vs1 vs2 vt1 vt2</nowiki>
|cancel=<nowiki>vs1 vs2 vt1 vt2</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|kd=<nowiki>105</nowiki>
|kdr=<nowiki>46</nowiki>
|kdrb=<nowiki>51</nowiki>
|description=
|description=
* Projectile immediately disappears if Laura is successfully hit
:Projectile immediately disappears if Laura is successfully hit
* 2-hit Projectile
:2-hit Projectile
* Projectile Speed: 0.16
:Projectile Speed: 0.016
* Projectile persists for 170 frames
:Projectile persists for 170 frames
* Speed and reach of projectile depends on which 2 button strengths are used (LPMP / LPHP / MPHP)
:Speed and reach of projectile depends on which 2 button strengths are used (LPMP / LPHP / MPHP)
* Launches opponent on hit into a limited juggle state (Juggle Start: +1)
:Launches opponent on hit into a limited juggle state (Juggle Start: +1)
* On hit, do st.HP xx V-Skill (hold slightly) for cross under or st.hp xx V-Skill (tap) for same side
:On hit, do st.HP xx V-Skill (hold slightly) for cross under or st.hp xx V-Skill (tap) for same side
* Can cancel into V-Skill 1 and 2 during V-Trigger 1
:Can cancel into V-Skill 1 and 2 during V-Trigger 1
* Juggle Limit / Increase / Start: 0*0 / 0*2 / 0*1
:Juggle Limit / Increase / Start: 0*0 / 0*2 / 0*1
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Laura/normal/LPHP%20Thunder%20Clap}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Laura/normal/LPHP%20Thunder%20Clap}}
}}
}}
Line 1,212: Line 1,110:
|recovery=<nowiki>24</nowiki>
|recovery=<nowiki>24</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>7</nowiki>
|block=<nowiki>7</nowiki>
|knockdown=<nowiki>113 / 54 / 59</nowiki>
|damage=<nowiki>60*30*30 (120)</nowiki>
|damage=<nowiki>60*30*30 (120)</nowiki>
|stun=<nowiki>60*30*30 (120)</nowiki>
|stun=<nowiki>60*30*30 (120)</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>vs1 vs2</nowiki>
|cancel=<nowiki>vs1 vs2</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|kd=<nowiki>113</nowiki>
|kdr=<nowiki>54</nowiki>
|kdrb=<nowiki>59</nowiki>
|description=
|description=
* Projectile immediately disappears if Laura is successfully hit
:Projectile immediately disappears if Laura is successfully hit
* Projectile persists for 190 frames (20 extra frames duration in this V-Trigger 1 version)
:Projectile persists for 190 frames (20 extra frames duration in this V-Trigger 1 version)
* 2-hit Projectile
:2-hit Projectile
* Projectile Speed: 0.28
:Projectile Speed: 0.028
* Speed and reach of projectile depends on which 2 button strengths are used (LPMP / LPHP / MPHP)
:Speed and reach of projectile depends on which 2 button strengths are used (LPMP / LPHP / MPHP)
* Launches opponent on hit into a limited juggle state (Juggle Start: +1)
:Launches opponent on hit into a limited juggle state (Juggle Start: +1)
* On hit, do st.HP xx V-Skill (hold slightly) for cross under or st.hp xx V-Skill (tap) for same side
:On hit, do st.HP xx V-Skill (hold slightly) for cross under or st.hp xx V-Skill (tap) for same side
* V-Skill cancel data is less advantageous (only +1 on block) if only the first hit of the projectile is blocked when canceled (like when performed mid-screen)
:V-Skill cancel data is less advantageous (only +1 on block) if only the first hit of the projectile is blocked when canceled (like when performed mid-screen)
* Juggle Limit / Increase / Start: 0*0 / 0*2 / 0*1
:Juggle Limit / Increase / Start: 0*0 / 0*2 / 0*1
}}
}}
}}
}}
Line 1,248: Line 1,146:
|recovery=<nowiki>24</nowiki>
|recovery=<nowiki>24</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>3</nowiki>
|block=<nowiki>3</nowiki>
|knockdown=<nowiki>105 / 46 / 51</nowiki>
|damage=<nowiki>60*30 (90)</nowiki>
|damage=<nowiki>60*30 (90)</nowiki>
|stun=<nowiki>60*30 (90)</nowiki>
|stun=<nowiki>60*30 (90)</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>vs1 vs2 vt1 vt2</nowiki>
|cancel=<nowiki>vs1 vs2 vt1 vt2</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|kd=<nowiki>105</nowiki>
|kdr=<nowiki>46</nowiki>
|kdrb=<nowiki>51</nowiki>
|description=
|description=
* Projectile immediately disappears if Laura is successfully hit
:Projectile immediately disappears if Laura is successfully hit
* 2-hit Projectile
:2-hit Projectile
* Projectile Speed: 0.28
:Projectile Speed: 0.028
* Projectile persists for 170 frames
:Projectile persists for 170 frames
* Speed and reach of projectile depends on which 2 button strengths are used (LPMP / LPHP / MPHP)
:Speed and reach of projectile depends on which 2 button strengths are used (LPMP / LPHP / MPHP)
* Launches opponent on hit into a limited juggle state (Juggle Start: +1)
:Launches opponent on hit into a limited juggle state (Juggle Start: +1)
* On hit, do st.HP xx V-Skill (hold slightly) for cross under or st.hp xx V-Skill (tap) for same side
:On hit, do st.HP xx V-Skill (hold slightly) for cross under or st.hp xx V-Skill (tap) for same side
* Juggle Limit / Increase / Start: 0*0 / 0*2 / 0*1
:Juggle Limit / Increase / Start: 0*0 / 0*2 / 0*1
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Laura/normal/MPHP%20Thunder%20Clap}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Laura/normal/MPHP%20Thunder%20Clap}}
}}
}}
Line 1,273: Line 1,171:
|recovery=<nowiki>24</nowiki>
|recovery=<nowiki>24</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>7</nowiki>
|block=<nowiki>7</nowiki>
|knockdown=<nowiki>113 / 54 / 59</nowiki>
|damage=<nowiki>60*30*30 (120)</nowiki>
|damage=<nowiki>60*30*30 (120)</nowiki>
|stun=<nowiki>60*30*30 (120)</nowiki>
|stun=<nowiki>60*30*30 (120)</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>vs1 vs2</nowiki>
|cancel=<nowiki>vs1 vs2</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|kd=<nowiki>113</nowiki>
|kdr=<nowiki>54</nowiki>
|kdrb=<nowiki>59</nowiki>
|description=
|description=
* Projectile immediately disappears if Laura is successfully hit
:Projectile immediately disappears if Laura is successfully hit
* Projectile persists for 190 frames (20 extra frames duration in this V-Trigger 1 version)
:Projectile persists for 190 frames (20 extra frames duration in this V-Trigger 1 version)
* 2-hit Projectile
:2-hit Projectile
* Projectile Speed: 0.06
:Projectile Speed: 0.006
* Speed and reach of projectile depends on which 2 button strengths are used (LPMP / LPHP / MPHP)
:Speed and reach of projectile depends on which 2 button strengths are used (LPMP / LPHP / MPHP)
* Launches opponent on hit into a limited juggle state (Juggle Start: +1)
:Launches opponent on hit into a limited juggle state (Juggle Start: +1)
* On hit, do st.HP xx V-Skill (hold slightly) for cross under or st.hp xx V-Skill (tap) for same side
:On hit, do st.HP xx V-Skill (hold slightly) for cross under or st.hp xx V-Skill (tap) for same side
* V-Skill cancel data is less advantageous (only +1 on block) if only the first hit of the projectile is blocked when canceled (like when performed mid-screen)
:V-Skill cancel data is less advantageous (only +1 on block) if only the first hit of the projectile is blocked when canceled (like when performed mid-screen)
* Juggle Limit / Increase / Start: 0*0 / 0*2 / 0*1
:Juggle Limit / Increase / Start: 0*0 / 0*2 / 0*1
}}
}}
}}
}}
Line 1,309: Line 1,207:
|recovery=<nowiki>60</nowiki>
|recovery=<nowiki>60</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>KD</nowiki>
|block=<nowiki>KD</nowiki>
|knockdown=<nowiki>63 / 14 / 14</nowiki>
|damage=<nowiki>70*90 (160)</nowiki>
|damage=<nowiki>70*90 (160)</nowiki>
|stun=<nowiki>100*100 (200)</nowiki>
|stun=<nowiki>100*100 (200)</nowiki>
|attack=<nowiki>T</nowiki>
|attack=<nowiki>T</nowiki>
|cancel=<nowiki>-</nowiki>
|kd=<nowiki>63</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|kdr=<nowiki>14</nowiki>
|kdrb=<nowiki>14</nowiki>
|description=
|description=
* Throw Distance: 1.23
:Throw Distance: 1.23
* Denies back-roll (Throw)
:Denies back-roll (Throw)
* Cannot cancel into this from normals or back+V-Skill
:Cannot cancel into this from normals or back+V-Skill
* 4F slower start-up than MK/HK version but has more range
:4F slower start-up than MK/HK version but has more range
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Laura/normal/LK%20Sunset%20Wheel}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Laura/normal/LK%20Sunset%20Wheel}}
}}
}}
Line 1,330: Line 1,227:
|recovery=<nowiki>60</nowiki>
|recovery=<nowiki>60</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>KD</nowiki>
|block=<nowiki>KD</nowiki>
|knockdown=<nowiki>64 / 15 / 15</nowiki>
|damage=<nowiki>80*100 (180)</nowiki>
|damage=<nowiki>80*100 (180)</nowiki>
|stun=<nowiki>100*130 (230)</nowiki>
|stun=<nowiki>100*130 (230)</nowiki>
|attack=<nowiki>T</nowiki>
|attack=<nowiki>T</nowiki>
|cancel=<nowiki>-</nowiki>
|kd=<nowiki>64</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|kdr=<nowiki>15</nowiki>
|kdrb=<nowiki>15</nowiki>
|description=
|description=
* Increased range of about 10% during V-Trigger 1
:Increased range of about 10% during V-Trigger 1
* +1 KDA during V-Trigger 1
:+1 KDA during V-Trigger 1
* Throw Distance: 1.38
:Throw Distance: 1.38
* Denies back-roll (Throw)
:Denies back-roll (Throw)
* Cannot cancel into this from normals or back+V-Skill
:Cannot cancel into this from normals or back+V-Skill
* 4F slower start-up than MK/HK version but has more range
:4F slower start-up than MK/HK version but has more range
}}
}}
}}
}}
Line 1,363: Line 1,259:
|recovery=<nowiki>60</nowiki>
|recovery=<nowiki>60</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>KD</nowiki>
|block=<nowiki>KD</nowiki>
|knockdown=<nowiki>63 / 14 / 14</nowiki>
|damage=<nowiki>70*110 (180)</nowiki>
|damage=<nowiki>70*110 (180)</nowiki>
|stun=<nowiki>100*100 (200)</nowiki>
|stun=<nowiki>100*100 (200)</nowiki>
|attack=<nowiki>T</nowiki>
|attack=<nowiki>T</nowiki>
|cancel=<nowiki>-</nowiki>
|kd=<nowiki>63</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|kdr=<nowiki>14</nowiki>
|kdrb=<nowiki>14</nowiki>
|description=
|description=
* Throw Distance: 1.11
:Throw Distance: 1.11
* Denies back-roll (Throw)
:Denies back-roll (Throw)
* Cannot cancel into this from normals or back+V-Skill
:Cannot cancel into this from normals or back+V-Skill
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Laura/normal/MK%20Sunset%20Wheel}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Laura/normal/MK%20Sunset%20Wheel}}
}}
}}
Line 1,383: Line 1,278:
|recovery=<nowiki>60</nowiki>
|recovery=<nowiki>60</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>KD</nowiki>
|block=<nowiki>KD</nowiki>
|knockdown=<nowiki>64 / 15 / 15</nowiki>
|damage=<nowiki>80*120 (200)</nowiki>
|damage=<nowiki>80*120 (200)</nowiki>
|stun=<nowiki>100*130 (230)</nowiki>
|stun=<nowiki>100*130 (230)</nowiki>
|attack=<nowiki>T</nowiki>
|attack=<nowiki>T</nowiki>
|cancel=<nowiki>-</nowiki>
|kd=<nowiki>64</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|kdr=<nowiki>15</nowiki>
|kdrb=<nowiki>15</nowiki>
|description=
|description=
* Increased range of about 10% during V-Trigger 1
:Increased range of about 10% during V-Trigger 1
* +1 KDA during V-Trigger 1
:+1 KDA during V-Trigger 1
* Throw Distance: 1.26
:Throw Distance: 1.26
* Denies back-roll (Throw)
:Denies back-roll (Throw)
* Cannot cancel into this from normals or back+V-Skill
:Cannot cancel into this from normals or back+V-Skill
}}
}}
}}
}}
Line 1,415: Line 1,309:
|recovery=<nowiki>60</nowiki>
|recovery=<nowiki>60</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>KD</nowiki>
|block=<nowiki>KD</nowiki>
|knockdown=<nowiki>63 / 14 / 14</nowiki>
|damage=<nowiki>70*120 (190)</nowiki>
|damage=<nowiki>70*120 (190)</nowiki>
|stun=<nowiki>100*100 (200)</nowiki>
|stun=<nowiki>100*100 (200)</nowiki>
|attack=<nowiki>T</nowiki>
|attack=<nowiki>T</nowiki>
|cancel=<nowiki>-</nowiki>
|kd=<nowiki>63</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|kdr=<nowiki>14</nowiki>
|kdrb=<nowiki>14</nowiki>
|description=
|description=
* Throw Distance: 0.91
:Throw Distance: 0.91
* Denies back-roll (Throw)
:Denies back-roll (Throw)
* Cannot cancel into this from normals or back+V-Skill
:Cannot cancel into this from normals or back+V-Skill
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Laura/normal/HK%20Sunset%20Wheel}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Laura/normal/HK%20Sunset%20Wheel}}
}}
}}
Line 1,435: Line 1,328:
|recovery=<nowiki>60</nowiki>
|recovery=<nowiki>60</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>KD</nowiki>
|block=<nowiki>KD</nowiki>
|knockdown=<nowiki>64 / 15 / 15</nowiki>
|damage=<nowiki>80*130 (210)</nowiki>
|damage=<nowiki>80*130 (210)</nowiki>
|stun=<nowiki>100*130 (230)</nowiki>
|stun=<nowiki>100*130 (230)</nowiki>
|attack=<nowiki>T</nowiki>
|attack=<nowiki>T</nowiki>
|cancel=<nowiki>-</nowiki>
|kd=<nowiki>64</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|kdr=<nowiki>15</nowiki>
|kdrb=<nowiki>15</nowiki>
|description=
|description=
* Increased range of about 10% during V-Trigger 1
:Increased range of about 10% during V-Trigger 1
* +1 KDA during V-Trigger 1
:+1 KDA during V-Trigger 1
* Throw Distance: 1.06
:Throw Distance: 1.06
* Denies back-roll (Throw)
:Denies back-roll (Throw)
* Cannot cancel into this from normals or back+V-Skill
:Cannot cancel into this from normals or back+V-Skill
}}
}}
}}
}}
Line 1,467: Line 1,359:
|recovery=<nowiki>60</nowiki>
|recovery=<nowiki>60</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>KD</nowiki>
|block=<nowiki>KD</nowiki>
|knockdown=<nowiki>64 / 15 / 15</nowiki>
|damage=<nowiki>80*100 (180)</nowiki>
|damage=<nowiki>80*100 (180)</nowiki>
|stun=<nowiki>100*150 (250)</nowiki>
|stun=<nowiki>100*150 (250)</nowiki>
|attack=<nowiki>T</nowiki>
|attack=<nowiki>T</nowiki>
|cancel=<nowiki>-</nowiki>
|kd=<nowiki>64</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|kdr=<nowiki>15</nowiki>
|kdrb=<nowiki>15</nowiki>
|description=
|description=
* Moves forward before grabbing
:Moves forward before grabbing
* Projectile Invincible on frames 1-20
:Projectile Invincible on frames 1-20
* Can't cancel into from normal attacks or back V-Skill
:Can't cancel into from normal attacks or back V-Skill
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Laura/normal/EX%20Sunset%20Wheel}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Laura/normal/EX%20Sunset%20Wheel}}
}}
}}
Line 1,487: Line 1,378:
|recovery=<nowiki>60</nowiki>
|recovery=<nowiki>60</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>KD</nowiki>
|block=<nowiki>KD</nowiki>
|knockdown=<nowiki>64 / 15 / 15</nowiki>
|damage=<nowiki>80*130 (210)</nowiki>
|damage=<nowiki>80*130 (210)</nowiki>
|stun=<nowiki>130*150 (280)</nowiki>
|stun=<nowiki>130*150 (280)</nowiki>
|attack=<nowiki>T</nowiki>
|attack=<nowiki>T</nowiki>
|cancel=<nowiki>-</nowiki>
|kd=<nowiki>64</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|kdr=<nowiki>15</nowiki>
|kdrb=<nowiki>15</nowiki>
|description=
|description=
* Increased range during V-Trigger 1
:Increased range during V-Trigger 1
* Moves forward before grabbing
:Moves forward before grabbing
* Projectile Invincible on frames 1-20
:Projectile Invincible on frames 1-20
* Can't cancel into from normal attacks or back V-Skill
:Can't cancel into from normal attacks or back V-Skill
}}
}}
}}
}}
Line 1,520: Line 1,410:
|recovery=<nowiki>52</nowiki>
|recovery=<nowiki>52</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>KD</nowiki>
|block=<nowiki>KD</nowiki>
|knockdown=<nowiki>50 / 1 / 1</nowiki>
|damage=<nowiki>130*30x4*100 (350)</nowiki>
|damage=<nowiki>350</nowiki>
|stun=<nowiki>0</nowiki>
|stun=<nowiki>0</nowiki>
|attack=<nowiki>T</nowiki>
|attack=<nowiki>T</nowiki>
|cancel=<nowiki>-</nowiki>
|kd=<nowiki>50</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|kdr=<nowiki>1</nowiki>
|kdrb=<nowiki>1</nowiki>
|description=
|description=
* Full invincible on frame 1-5
:Fully invincible on frame 1-5
* All brazillian characters must form a ball and spin while causing electricity
:All brazillian characters must form a ball and spin while causing electricity
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Laura/normal/Inazuma%20Spin%20Hold}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Laura/normal/Inazuma%20Spin%20Hold}}
}}
}}
Line 1,539: Line 1,428:
|recovery=<nowiki>52</nowiki>
|recovery=<nowiki>52</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>KD</nowiki>
|block=<nowiki>KD</nowiki>
|knockdown=<nowiki>50 / 1 / 1</nowiki>
|damage=<nowiki>130*30x4*120 (370)</nowiki>
|damage=<nowiki>370</nowiki>
|stun=<nowiki>0</nowiki>
|stun=<nowiki>0</nowiki>
|attack=<nowiki>T</nowiki>
|attack=<nowiki>T</nowiki>
|cancel=<nowiki>-</nowiki>
|kd=<nowiki>50</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|kdr=<nowiki>1</nowiki>
|kdrb=<nowiki>1</nowiki>
|description=
|description=
* Full invincible on frame 1-5
:Fully invincible on frame 1-5
* Bonus 20 damage
:VT1 Enhanced Version has bonus 20 damage on final hit
}}
}}
}}
}}
Line 1,562: Line 1,450:
|data=
|data=
{{AttackData-SFV
{{AttackData-SFV
|startup=<nowiki>-</nowiki>
|active=<nowiki>-</nowiki>
|recovery=<nowiki>61</nowiki>
|recovery=<nowiki>61</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>-</nowiki>
|stun=<nowiki>-</nowiki>
|attack=<nowiki>-</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Laura/normal/Taunt}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Laura/normal/Taunt}}
Line 1,598: Line 1,475:
|recovery=<nowiki>22</nowiki>
|recovery=<nowiki>22</nowiki>
|hit=<nowiki>2</nowiki>
|hit=<nowiki>2</nowiki>
|crush=<nowiki>Spinning Knockdown / KD / +150</nowiki>
|block=<nowiki>-7</nowiki>
|block=<nowiki>-7</nowiki>
|knockdown=<nowiki>93 / 44 / 49</nowiki>
|damage=<nowiki>70</nowiki>
|damage=<nowiki>70</nowiki>
|stun=<nowiki>130</nowiki>
|stun=<nowiki>130</nowiki>
|attack=<nowiki>M</nowiki>
|attack=<nowiki>M</nowiki>
|cancel=<nowiki>-</nowiki>
|ccst=<nowiki>Spinning Knockdown</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|ccadv=<nowiki>KD</nowiki>
|ccvg=<nowiki>+150</nowiki>
|kd=<nowiki>93</nowiki>
|kdr=<nowiki>44</nowiki>
|kdrb=<nowiki>49</nowiki>
|description=
|description=
* Overhead
:Overhead
* First 2 active frames can only hit airborne targets and then hits grounded opponents on 22nd frame (+5/-4 on last active frame)
:First 2 active frames can only hit airborne targets and then hits grounded opponents on 22nd frame (+5/-4 on last active frame)
* Airborne on frames 20-22
:Airborne on frames 20-22
* First active frame can hit cross-up (behind Laura)
:First active frame can hit cross-up (behind Laura)
* Builds 100/50 V-Gauge on hit/block
:Builds 100/50 V-Gauge on hit/block
* Spends 1000 V-Timer (50% V-Timer) when canceled into from Thunder Claps during V-Trigger 1
:Spends 1000 V-Timer (50% V-Timer) when canceled into from Thunder Claps during V-Trigger 1
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Laura/normal/Volty%20Line}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Laura/normal/Volty%20Line}}
}}
}}
Line 1,621: Line 1,500:
|recovery=<nowiki>21</nowiki>
|recovery=<nowiki>21</nowiki>
|hit=<nowiki>4</nowiki>
|hit=<nowiki>4</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-6</nowiki>
|block=<nowiki>-6</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>90</nowiki>
|damage=<nowiki>90</nowiki>
|stun=<nowiki>160</nowiki>
|stun=<nowiki>160</nowiki>
|attack=<nowiki>M</nowiki>
|attack=<nowiki>M</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* Overhead
:Overhead
* +20 damage and +30 stun during V-Trigger 1
:+20 damage and +30 stun during V-Trigger 1
* First 2 active frames can only hit airborne targets and then hits grounded opponents on 22nd frame (+7/-3 on last active frame)
:First 2 active frames can only hit airborne targets and then hits grounded opponents on 22nd frame (+7/-3 on last active frame)
* Airborne on frames 20-24
:Airborne on frames 20-24
* First active frame can hit cross-up (behind Laura)
:First active frame can hit cross-up (behind Laura)
* Spends 1500 V-Timer (50% V-Timer) when canceling into any versions of Laura's V-Skill from Thunder Claps during V-Trigger 1
:Spends 1500 V-Timer (50% V-Timer) when canceling into any versions of Laura's V-Skill from Thunder Claps during V-Trigger 1
}}
}}
}}
}}
Line 1,646: Line 1,521:
|data=
|data=
{{AttackData-SFV
{{AttackData-SFV
|startup=<nowiki>-</nowiki>
|active=<nowiki>-</nowiki>
|recovery=<nowiki>21(20)</nowiki>
|recovery=<nowiki>21(20)</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>-</nowiki>
|stun=<nowiki>-</nowiki>
|attack=<nowiki>-</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* 21 frames total when used standalone, but 18 frames when canceled from LM:E (backwards V-Skill)
:21 frames total when used standalone, but 18 frames when canceled from LM:E (backwards V-Skill)
* Can be performed with 1F shorter duration (20F) if buffered into during the 5F buffer window of SFV (and having already released the MP+MK buttons before the move starts)
:Can be performed with 1F shorter duration (20F) if buffered into during the 5F buffer window of SFV (and having already released the MP+MK buttons before the move starts)
* Increased distance during V-Trigger
:Increased distance during V-Trigger
* Crouch sized hurtbox during this dash
:Crouch sized hurtbox during this dash
* Counter-hit state on frames 1-17
:Counter-hit state on frames 1-17
* Spends 1000 V-Timer (50% V-Timer) when canceled into from Thunder Claps during V-Trigger 1
:Spends 1000 V-Timer (50% V-Timer) when canceled into from Thunder Claps during V-Trigger 1
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Laura/normal/Linear%20Movement%20Avante}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Laura/normal/Linear%20Movement%20Avante}}
}}
}}
Line 1,676: Line 1,540:
|data=
|data=
{{AttackData-SFV
{{AttackData-SFV
|startup=<nowiki>-</nowiki>
|active=<nowiki>-</nowiki>
|recovery=<nowiki>26</nowiki>
|recovery=<nowiki>26</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>-</nowiki>
|stun=<nowiki>-</nowiki>
|attack=<nowiki>-</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* Frames 15-26 can be canceled into Specials / Super / V-Skill 1 follow-ups
:Frames 15-26 can be canceled into Specials / Super / V-Skill 1 follow-ups
* Increased distance during V-Trigger
:Increased distance during V-Trigger
* Counter-hit state on frames 1-25
:Counter-hit state on frames 1-25
* Spends 1000 V-Timer (50% V-Timer) when canceled into from Thunder Claps during V-Trigger 1
:Spends 1000 V-Timer (50% V-Timer) when canceled into from Thunder Claps during V-Trigger 1
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Laura/normal/Linear%20Movement%20Equiva}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Laura/normal/Linear%20Movement%20Equiva}}
}}
}}
Line 1,704: Line 1,557:
|data=
|data=
{{AttackData-SFV
{{AttackData-SFV
|startup=<nowiki>-</nowiki>
|active=<nowiki>-</nowiki>
|recovery=<nowiki>29</nowiki>
|recovery=<nowiki>29</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>-</nowiki>
|stun=<nowiki>-</nowiki>
|attack=<nowiki>-</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* Dashes back -> forward
:Dashes back -> forward
* Cannot cancel into anything during this forward dash follow-up
:Cannot cancel into anything during this forward dash follow-up
* Counter-Hit state for entire duration of the forward dash (frames 1-16)
:Counter-Hit state for entire duration of the forward dash (frames 1-16)
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Laura/normal/Linear%20Movement%20Finta}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Laura/normal/Linear%20Movement%20Finta}}
}}
}}
Line 1,737: Line 1,579:
|recovery=<nowiki>25+14</nowiki>
|recovery=<nowiki>25+14</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>60</nowiki>
|damage=<nowiki>60</nowiki>
|stun=<nowiki>100</nowiki>
|stun=<nowiki>100</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* Initial Leap attack can only hit airborne opponents
:Initial Leap attack can only hit airborne opponents
* Airborne on frames 9-37
:Airborne on frames 9-37
* Variable KDA
:Variable KDA
* KDA after Target Combos xx V-Skill 2 > P: +104/45/50 (1 less KDA if you use LP Fireball after MP>MK xx V-Skill 2)
:KDA after Target Combos xx V-Skill 2 > P: +104/45/50 (1 less KDA if you use LP Fireball after MP>MK xx V-Skill 2)
* Cancels into Thunder Spike (Air Projectile) or Heavy Heel (Air Kick) follow-ups on frames 19-24
:Cancels into Thunder Spike (Air Projectile) or Heavy Heel (Air Kick) follow-ups on frames 19-24
* Initial Leap attack builds 50 V-Gauge on Hit
:Initial Leap attack builds 50 V-Gauge on Hit
* Juggle Limit / Increase / Start: 2 / 2 / 2
:Juggle Limit / Increase / Start: 2 / 2 / 2
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Laura/normal/Volty%20Sprink}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Laura/normal/Volty%20Sprink}}
}}
}}
Line 1,769: Line 1,606:
|version=Normal
|version=Normal
|startup=<nowiki>19+13</nowiki>
|startup=<nowiki>19+13</nowiki>
|active=<nowiki>-</nowiki>
|recovery=<nowiki>air+10</nowiki>
|recovery=<nowiki>air+10</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>60</nowiki>
|damage=<nowiki>60</nowiki>
|stun=<nowiki>60</nowiki>
|stun=<nowiki>60</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* Projectile immediately disappears if Laura is successfully hit
:Projectile immediately disappears if Laura is successfully hit
* 1-hit Projectile
:1-hit Projectile
* Duration / Speed / Trajectory of the projectile depends on strength of button used (LP/MP/HP)
:Duration / Speed / Trajectory of the projectile depends on strength of button used (LP/MP/HP)
* LP Projectile persists for 50 frames (travels shortest distance and disappears before it touches the ground)
:LP Projectile persists for 50 frames (travels shortest distance and disappears before it touches the ground)
* MP Projectile persists for 55 frames (travels medium distance)
:MP Projectile persists for 55 frames (travels medium distance)
* HP Projectile persists for 80 frames (travels furthest distance)
:HP Projectile persists for 80 frames (travels furthest distance)
* Very variable frame advantage on grounded opponents
:Very variable frame advantage on grounded opponents
* Builds 50/25 V-Gauge on Hit/Block
:Builds 50/25 V-Gauge on Hit/Block
* Juggle Limit / Increase / Start: 10 / 1 / 1
:Juggle Limit / Increase / Start: 10 / 1 / 1
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Laura/normal/Thunder%20Spike}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Laura/normal/Thunder%20Spike}}
}}
}}
Line 1,795: Line 1,625:
|version=VT1
|version=VT1
|startup=<nowiki>19+14</nowiki>
|startup=<nowiki>19+14</nowiki>
|active=<nowiki>-</nowiki>
|recovery=<nowiki>air+10</nowiki>
|recovery=<nowiki>air+10</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>60</nowiki>
|damage=<nowiki>60</nowiki>
|stun=<nowiki>60</nowiki>
|stun=<nowiki>60</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* This version is 1F slower start-up overall during V-Trigger 1 for some reason?
:This version is 1F slower start-up overall during V-Trigger 1 for some reason?
* 1-hit Projectile
:1-hit Projectile
* Duration / Speed / Trajectory of the projectile depends on strength of button used (LP/MP/HP)
:Duration / Speed / Trajectory of the projectile depends on strength of button used (LP/MP/HP)
* LP Projectile persists for 50 frames (travels shortest distance and disappears before it touches the ground)
:LP Projectile persists for 50 frames (travels shortest distance and disappears before it touches the ground)
* MP Projectile persists for 55 frames (travels medium distance)
:MP Projectile persists for 55 frames (travels medium distance)
* HP Projectile persists for 80 frames (travels furthest distance)
:HP Projectile persists for 80 frames (travels furthest distance)
* Very variable frame advantage on grounded opponents
:Very variable frame advantage on grounded opponents
* Builds 50/25 V-Gauge on Hit/Block
:Builds 50/25 V-Gauge on Hit/Block
* Juggle Limit / Increase / Start: 10 / 1 / 1
:Juggle Limit / Increase / Start: 10 / 1 / 1
}}
}}
}}
}}
Line 1,831: Line 1,654:
|version=Normal
|version=Normal
|startup=<nowiki>19+28</nowiki>
|startup=<nowiki>19+28</nowiki>
|active=<nowiki>-</nowiki>
|recovery=<nowiki>air+10</nowiki>
|recovery=<nowiki>air+10</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>60*30</nowiki>
|damage=<nowiki>60*30</nowiki>
|stun=<nowiki>60*30</nowiki>
|stun=<nowiki>60*30</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* Projectile immediately disappears if Laura is successfully hit
:Projectile immediately disappears if Laura is successfully hit
* 2-hit Projectile
:2-hit Projectile
* This (hold) version is only available during V-Trigger 1
:This (hold) version is only available during V-Trigger 1
* Duration / Speed / Trajectory of the projectile depends on strength of button used (LP/MP/HP)
:Duration / Speed / Trajectory of the projectile depends on strength of button used (LP/MP/HP)
* LP Projectile persists for 50 frames (travels shortest distance and disappears before it touches the ground)
:LP Projectile persists for 50 frames (travels shortest distance and disappears before it touches the ground)
* MP Projectile persists for 55 frames (travels medium distance)
:MP Projectile persists for 55 frames (travels medium distance)
* HP Projectile persists for 80 frames (travels furthest distance)
:HP Projectile persists for 80 frames (travels furthest distance)
* Very variable frame advantage on grounded opponents
:Very variable frame advantage on grounded opponents
* Builds 70/35 V-Gauge on Hit/Block
:Builds 70/35 V-Gauge on Hit/Block
* Juggle Limit / Increase / Start: 10*10 / 0*1 / 1*1
:Juggle Limit / Increase / Start: 10*10 / 0*1 / 1*1
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Laura/normal/Thunder%20Spike%20Lvl%202}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Laura/normal/Thunder%20Spike%20Lvl%202}}
}}
}}
Line 1,858: Line 1,674:
|version=VT1
|version=VT1
|startup=<nowiki>19+28</nowiki>
|startup=<nowiki>19+28</nowiki>
|active=<nowiki>-</nowiki>
|recovery=<nowiki>air+10</nowiki>
|recovery=<nowiki>air+10</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>60*30</nowiki>
|damage=<nowiki>60*30</nowiki>
|stun=<nowiki>60*30</nowiki>
|stun=<nowiki>60*30</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* 2-hit Projectile
:2-hit Projectile
* This (hold) version is only available during V-Trigger 1
:This (hold) version is only available during V-Trigger 1
* Duration / Speed / Trajectory of the projectile depends on strength of button used (LP/MP/HP)
:Duration / Speed / Trajectory of the projectile depends on strength of button used (LP/MP/HP)
* LP Projectile persists for 50 frames (travels shortest distance and disappears before it touches the ground)
:LP Projectile persists for 50 frames (travels shortest distance and disappears before it touches the ground)
* MP Projectile persists for 55 frames (travels medium distance)
:MP Projectile persists for 55 frames (travels medium distance)
* HP Projectile persists for 80 frames (travels furthest distance)
:HP Projectile persists for 80 frames (travels furthest distance)
* Very variable frame advantage on grounded opponents
:Very variable frame advantage on grounded opponents
* Builds 70/35 V-Gauge on Hit/Block
:Builds 70/35 V-Gauge on Hit/Block
* Juggle Limit / Increase / Start: 10*10 / 0*1 / 1*1
:Juggle Limit / Increase / Start: 10*10 / 0*1 / 1*1
}}
}}
}}
}}
Line 1,897: Line 1,706:
|recovery=<nowiki>air+10</nowiki>
|recovery=<nowiki>air+10</nowiki>
|hit=<nowiki>3</nowiki>
|hit=<nowiki>3</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-2</nowiki>
|block=<nowiki>-2</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>70</nowiki>
|damage=<nowiki>70</nowiki>
|stun=<nowiki>100</nowiki>
|stun=<nowiki>100</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* Not actually an Overhead
:Not actually an Overhead
* Spiked knockdown on airborne opponents (variable KDA)
:Spiked knockdown on airborne opponents (variable KDA)
* KDA after Target Combos xx V-Skill 2 > K: +77/18/23
:KDA after Target Combos xx V-Skill 2 > K: +77/18/23
* Builds 50/25 V-Gauge on Hit/Block
:Builds 50/25 V-Gauge on Hit/Block
* Juggle Limit / Increase: 5 / 1
:Juggle Limit / Increase: 5 / 1
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Laura/normal/Heavy%20Heel}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Laura/normal/Heavy%20Heel}}
}}
}}
Line 1,919: Line 1,724:
|recovery=<nowiki>air+10</nowiki>
|recovery=<nowiki>air+10</nowiki>
|hit=<nowiki>4</nowiki>
|hit=<nowiki>4</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>1</nowiki>
|block=<nowiki>1</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>70</nowiki>
|damage=<nowiki>70</nowiki>
|stun=<nowiki>100</nowiki>
|stun=<nowiki>100</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* Increased frame advantage on (+3/-2 -> +4/+1)
:Increased frame advantage on hit / block (+3/-2 -> +4/+1)
* Not actually an Overhead
:Not actually an Overhead
* Spiked knockdown on airborne opponents (variable KDA)
:Spiked knockdown on airborne opponents (variable KDA)
* Juggle Limit / Increase: 5 / 1
:Juggle Limit / Increase: 5 / 1
}}
}}
}}
}}
Line 1,945: Line 1,746:
{{AttackData-SFV
{{AttackData-SFV
|startup=<nowiki>1</nowiki>
|startup=<nowiki>1</nowiki>
|active=<nowiki>-</nowiki>
|recovery=<nowiki>4(9)</nowiki>
|recovery=<nowiki>4(9)</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>-</nowiki>
|stun=<nowiki>-</nowiki>
|attack=<nowiki>-</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* 3 bar V-Trigger
:3 bar V-Trigger
* Duration of 3000 frames (~50 seconds)
:Duration of 3000 frames (~50 seconds)
* Reduces charge time (start-up) for lvl 2-3 Thunder Claps as well as double the duration (active frames) of lvl 1 Thunder Clap
:Reduces charge time (start-up) for lvl 2-3 Thunder Claps as well as double the duration (active frames) of lvl 1 Thunder Clap
* Enhances V-Skill 1/2 and Critical Art
:Enhances V-Skill 1/2 and Critical Art
* Enhances damage and range on all versions of Sunset Wheel
:Enhances damage and range on all versions of Sunset Wheel
* Allows canceling from Thunder Claps into V-Skill 1/2 on hit / block / whiff (costs 50% of remaining V-Timer)
:Allows canceling from Thunder Claps into V-Skill 1/2 on hit / block / whiff (costs 50% of remaining V-Timer)
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Laura/normal/Spark%20Show}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Laura/normal/Spark%20Show}}
}}
}}
Line 1,977: Line 1,768:
{{AttackData-SFV
{{AttackData-SFV
|startup=<nowiki>1</nowiki>
|startup=<nowiki>1</nowiki>
|active=<nowiki>-</nowiki>
|recovery=<nowiki>5(9)</nowiki>
|recovery=<nowiki>5(9)</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>-</nowiki>
|stun=<nowiki>-</nowiki>
|attack=<nowiki>-</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* 2 bar V-Trigger
:2 bar V-Trigger
* Duration of 2500 frames (~42 seconds)
:Duration of 2500 frames (~42 seconds)
* Gives access to new moves (Matsuda Sway & Shock Choke) while active
:Gives access to new moves (Matsuda Sway & Shock Choke) while active
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Laura/normal/Shock%20Stance}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Laura/normal/Shock%20Stance}}
}}
}}
Line 2,006: Line 1,787:
|active=<nowiki>30</nowiki>
|active=<nowiki>30</nowiki>
|recovery=<nowiki>12</nowiki>
|recovery=<nowiki>12</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>-</nowiki>
|stun=<nowiki>-</nowiki>
|attack=<nowiki>-</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* Strike and Projectile invincible on frames 3-33
:Strike and Projectile invincible on frames 3-33
* Can be canceled into the Shock Choke and V-Skill follow-ups on frames 13-33
:Can be canceled into the Shock Choke and V-Skill follow-ups on frames 13-33
* Startup framedata refers to the startup of the invincibility frames and the data in the parentheses refers to when the cancel frames start
:Startup framedata refers to the startup of the invincibility frames and the data in the parentheses refers to when the cancel frames start
* The sway itself doesn't cost any V-Timer
:The sway itself doesn't cost any V-Timer
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Laura/vtTwo/Matsuda%20Sway}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Laura/vtTwo/Matsuda%20Sway}}
}}
}}
Line 2,035: Line 1,807:
|recovery=<nowiki>51</nowiki>
|recovery=<nowiki>51</nowiki>
|hit=<nowiki>19</nowiki>
|hit=<nowiki>19</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>100</nowiki>
|damage=<nowiki>100</nowiki>
|stun=<nowiki>0</nowiki>
|stun=<nowiki>0</nowiki>
|attack=<nowiki>T</nowiki>
|attack=<nowiki>T</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* A throw that leaves the opponent in an extended hitstun for follow-up combos
:A throw that leaves the opponent in an extended hitstun for follow-up combos
* Invincible to airborne strikes and projectiles on frames 1-8
:Invincible to airborne strikes and projectiles on frames 1-8
* Overall startup is 20 frames if you include the prior Sway
:Overall startup is 20 frames if you include the prior Sway
* Strike and Projectile invincible on frames 3-21 if you include the prior Sway (as well as invincible to airborne strikes on frames 14-21)
:Strike and Projectile invincible on frames 3-21 if you include the prior Sway (as well as invincible to airborne strikes on frames 14-21)
* This grab follow-up auto-corrects upon its startup (like if the opponent goes behind Laura during her prior Matsuda Sway animation)
:This grab follow-up auto-corrects upon its startup (like if the opponent goes behind Laura during her prior Matsuda Sway animation)
* This grab follow-up spends 1000 V-Timer (40% of V-Timer)
:This grab follow-up spends 1000 V-Timer (40% of V-Timer)
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Laura/vtTwo/Shock%20Choke}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Laura/vtTwo/Shock%20Choke}}
}}
}}
Line 2,062: Line 1,829:
{{AttackData-SFV
{{AttackData-SFV
|startup=<nowiki>13</nowiki>
|startup=<nowiki>13</nowiki>
|active=<nowiki>-</nowiki>
|recovery=<nowiki>21</nowiki>
|recovery=<nowiki>21</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>-</nowiki>
|stun=<nowiki>-</nowiki>
|attack=<nowiki>-</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* Fully projectile invincible for the entire duration of the V-Skill dash
:Fully projectile invincible for the entire duration of the V-Skill dash
* If you count the initial Sway startup frames as well then this move is Strike invincible on frames 3-13 and Projectile invincible on frames 3-34
:If you count the initial Sway startup frames as well then this move is Strike invincible on frames 3-13 and Projectile invincible on frames 3-34
* Cancels into Shock Choke on frames 18-19 of the V-Skill dash (overall frames 31-32 if you count the initial Sway startup frames as well)
:Cancels into Shock Choke on frames 18-19 of the V-Skill dash (overall frames 31-32 if you count the initial Sway startup frames as well)
* Laura is in a counter-hit state on frames 1-17 on the dash (overall frames 1-30 if you count the initial Sway startup frames as well)
:Laura is in a counter-hit state on frames 1-17 on the dash (overall frames 1-30 if you count the initial Sway startup frames as well)
* This dash follow-up auto-corrects upon its startup (like if the opponent goes behind Laura during her prior Matsuda Sway animation)
:This dash follow-up auto-corrects upon its startup (like if the opponent goes behind Laura during her prior Matsuda Sway animation)
* The V-Skill dash itself doesn't cost any V-Timer
:The V-Skill dash itself doesn't cost any V-Timer
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Laura/vtTwo/Matsuda%20Sway%20%3E%20V-Skill%201%20Dash}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Laura/vtTwo/Matsuda%20Sway%20%3E%20V-Skill%201%20Dash}}
}}
}}
Line 2,095: Line 1,852:
|recovery=<nowiki>51</nowiki>
|recovery=<nowiki>51</nowiki>
|hit=<nowiki>19</nowiki>
|hit=<nowiki>19</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>60</nowiki>
|damage=<nowiki>60</nowiki>
|stun=<nowiki>0</nowiki>
|stun=<nowiki>0</nowiki>
|attack=<nowiki>T</nowiki>
|attack=<nowiki>T</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* A throw that leaves the opponent in an extended hitstun for follow-up combos
:A throw that leaves the opponent in an extended hitstun for follow-up combos
* Invincible to airborne strikes and projectiles on frames 1-8 (frames 32-39 overall if you include the prior Sway > V-Skill dash)
:Invincible to airborne strikes and projectiles on frames 1-8 (frames 32-39 overall if you include the prior Sway > V-Skill dash)
* Overall startup is 38 frames if you include the prior Sway > V-Skill dash
:Overall startup is 38 frames if you include the prior Sway > V-Skill dash
* Strike invincible on frames 3-13 and Projectile invincible on frames 3-39 if you include the prior Sway > V-Skill dash
:Strike invincible on frames 3-13 and Projectile invincible on frames 3-39 if you include the prior Sway > V-Skill dash
* This grab follow-up spends 1000 V-Timer (40% of V-Timer)
:This grab follow-up spends 1000 V-Timer (40% of V-Timer)
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Laura/vtTwo/Matsuda%20Sway%20%3E%20V-Skill%20Dash%20%3E%20Shock%20Choke}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Laura/vtTwo/Matsuda%20Sway%20%3E%20V-Skill%20Dash%20%3E%20Shock%20Choke}}
}}
}}
Line 2,124: Line 1,876:
|recovery=<nowiki>22</nowiki>
|recovery=<nowiki>22</nowiki>
|hit=<nowiki>2</nowiki>
|hit=<nowiki>2</nowiki>
|crush=<nowiki>Spinning Knockdown / KD / +150</nowiki>
|block=<nowiki>-7</nowiki>
|block=<nowiki>-7</nowiki>
|knockdown=<nowiki>93 / 44 / 49</nowiki>
|damage=<nowiki>70</nowiki>
|damage=<nowiki>70</nowiki>
|stun=<nowiki>150</nowiki>
|stun=<nowiki>150</nowiki>
|attack=<nowiki>M</nowiki>
|attack=<nowiki>M</nowiki>
|cancel=<nowiki>-</nowiki>
|ccst=<nowiki>Spinning Knockdown</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|ccadv=<nowiki>KD</nowiki>
|ccvg=<nowiki>+150</nowiki>
|kd=<nowiki>93</nowiki>
|kdr=<nowiki>44</nowiki>
|kdrb=<nowiki>49</nowiki>
|description=
|description=
* First 2 active frames can only hit airborne targets and then hits grounded opponents (+5/-4 on last active frame)
:First 2 active frames can only hit airborne targets and then hits grounded opponents (+5/-4 on last active frame)
* Airborne on frames 19-21 (frames 43-45 if you include the prior Sway > V-Skill dash)
:Airborne on frames 19-21 (frames 43-45 if you include the prior Sway > V-Skill dash)
* Strike and Projectile invincible on frames 3-13 and Projectile invincible on frames 3-29 if you include the prior Sway > V-Skill dash
:Strike and Projectile invincible on frames 3-13 and Projectile invincible on frames 3-29 if you include the prior Sway > V-Skill dash
* This V-Skill overhead doesn't cost any V-Timer
:This V-Skill overhead doesn't cost any V-Timer
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Laura/vtTwo/Matsuda%20Sway%20%3E%20V-Skill%20Dash%20%3E%20Volty%20Line}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Laura/vtTwo/Matsuda%20Sway%20%3E%20V-Skill%20Dash%20%3E%20Volty%20Line}}
}}
}}
Line 2,152: Line 1,906:
|recovery=<nowiki>25+14</nowiki>
|recovery=<nowiki>25+14</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>60</nowiki>
|damage=<nowiki>60</nowiki>
|stun=<nowiki>100</nowiki>
|stun=<nowiki>100</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* This version of V-Skill 2 (and the follow-ups) behave exactly like normally outside of V-Trigger 2, except that the initial Leap is now Projectile Invincible on frames 1-15 (overall frames 3-29 if you count the initial Sway startup frames as well)
:This version of V-Skill 2 (and the follow-ups) behave exactly like normally outside of V-Trigger 2, except that the initial Leap is now Projectile Invincible on frames 1-15 (overall frames 3-29 if you count the initial Sway startup frames as well)
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Laura/vtTwo/Matsuda%20Sway%20%3E%20V-Skill%202%20Leap}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Laura/vtTwo/Matsuda%20Sway%20%3E%20V-Skill%202%20Leap}}
}}
}}
Line 2,178: Line 1,927:
|active=<nowiki>9</nowiki>
|active=<nowiki>9</nowiki>
|recovery=<nowiki>22</nowiki>
|recovery=<nowiki>22</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>-</nowiki>
|stun=<nowiki>-</nowiki>
|attack=<nowiki>-</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
|description=
* Shifts back 1.21 range
:Shifts back 1.21 range
* Fully invincible on frames 1-9 during which time any strike or projectile evaded will trigger a slow-motion effect on frame 11 for both players
:Fully invincible on frames 1-9 during which time any strike or projectile evaded will trigger a slow-motion effect on frame 11 for both players
* Immediately gains full invincibility for the full duration of V-Shift if you successfully evade a strike or projectile on start-up frames 1-9
:Immediately gains full invincibility for the full duration of V-Shift if you successfully evade a strike or projectile on start-up frames 1-9
* Throw invincible on frames 1-16 on an empty / raw V-Shift
:Throw invincible on frames 1-16 on an empty / raw V-Shift
* Counter-Hit state on frames 10-31 on an empty / raw V-Shift
:Counter-Hit state on frames 10-31 on an empty / raw V-Shift
* Opponent can still cancel the attack that was V-Shifted as if it had connected (this allows for a lot of shenanigans)
:Opponent can still cancel the attack that was V-Shifted as if it had connected (this allows for a lot of shenanigans)
* Costs 300 V-Gauge (1 bar) to use and refunds 150 V-Gauge back (1/2 bar) on a successful V-Shift if the slow-mo is triggered
:Costs 300 V-Gauge (1 bar) to use and refunds 150 V-Gauge back (1/2 bar) on a successful V-Shift if the slow-mo is triggered
* If the V-Shift is successful you can cancel it into a follow-up attack (see V-Shift Break) that's fully invincible and knocks the opponent down on hit
:If the V-Shift is successful you can cancel it into a follow-up attack (see V-Shift Break) that's fully invincible and knocks the opponent down on hit
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Laura/normal/V-Shift}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Laura/normal/V-Shift}}
}}
}}
Line 2,213: Line 1,953:
|recovery=<nowiki>?</nowiki>
|recovery=<nowiki>?</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-2</nowiki>
|block=<nowiki>-2</nowiki>
|knockdown=<nowiki>74 / 15 / 20</nowiki>
|damage=<nowiki>60</nowiki>
|damage=<nowiki>60</nowiki>
|stun=<nowiki>0</nowiki>
|stun=<nowiki>0</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>-</nowiki>
|kd=<nowiki>74</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|kdr=<nowiki>15</nowiki>
|kdrb=<nowiki>20</nowiki>
|description=
|description=
* Fully invincible during startup and active frames
:Fully invincible during startup and active frames
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Laura/normal/Neutralize}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Laura/normal/Neutralize}}
}}
}}
Line 2,240: Line 1,979:
|recovery=<nowiki>24</nowiki>
|recovery=<nowiki>24</nowiki>
|hit=<nowiki>KD</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-2</nowiki>
|block=<nowiki>-2</nowiki>
|knockdown=<nowiki>75 / 16 / 21</nowiki>
|damage=<nowiki>60</nowiki>
|damage=<nowiki>60</nowiki>
|stun=<nowiki>0</nowiki>
|stun=<nowiki>0</nowiki>
|attack=<nowiki>H</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>-</nowiki>
|kd=<nowiki>75</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|kdr=<nowiki>16</nowiki>
|kdrb=<nowiki>21</nowiki>
|description=
|description=
* Strike and Projectile invincible on frames 1-31
:Strike and Projectile invincible on frames 1-31
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Laura/normal/Double%20Slap}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Laura/normal/Double%20Slap}}
}}
}}

Revision as of 16:47, 4 May 2021

Introduction

About Laura

Hailing from Brazil and sister to Sean, Laura seeks to promote her fighting Matsuda Jiu-Jitsu style and grow her Matsuda dojo. She travels the world seeking strong fighters to train with and join her dojo.

With her command grabs, EX Thunder Clap, and dashes Laura is one of the scariest mix up characters in the game. Unique to most grapplers is her Thunder Clap, a short ranged projectile that can be charged for extra hits and travel a further distance; the EX version can travel nearly full screen and causes a juggle on hit. Against slower characters this can let her control space and walk the opponent down, though it's too slow to be used like a Hadoken or similar moves. Once she is in close, she can create incredibly scary high/low/command grab left/right mixups with her V-Skill 1 or 2 and EX Thunder Clap. This can quickly lead to stuns where she has some of the highest damage combos in the game, or death for the opponent. While her buttons are not the longest range, many such as stand LK and 2MP have great priority that can make counter poking effective and lead into Bolt Charge and lets her start her mixups. Her EX Bolt Charge is a far reaching armored move that can quickly power through projectiles and ranged attack, and having a 3f jab with good range and 4f stand LK with long range and great priority can help her get out of pressure. However her walk speed is a bit below average and buttons can be slow recovery, meaning footsie characters such as Chun-Li or Kolin can be difficult to get in on and start mixing, and to use her most effectively takes time to learn her various setups.

Final Patch

Players to Watch

  • Haitani
  • iDom
Laura
SFV-Laura Portrait.jpg
Vitals
Life Points 1025
Stun Points 1000
V-Gauge Points
V-Trigger 1 3 Bars
V-Trigger 2 2 Bars
Ground Movement
Forward Walk Speed 0.04
Backward Walk Speed 0.032
Forward Dash Speed 17
Backward Dash Speed 21
Forward Dash Distance 1.277
Backward Dash Distance 1.08
Backdash CH Frames 3-11
Jumping
Back Jump Speed 46 (4+38+4)
Neutral Jump Speed 46 (4+38+4)
Forward Jump Speed 45 (3+38+4)
Forward Jump Distance 2.128
Backward Jump Distance 1.824
Throws
Throw Hurtbox 0.41
Throw Range 0.85
SFV Frame Data Glossary
Active

How many frames a move remains active (can hurt opponents) for.

Attack

Attack level is L for low attacks (must be blocked crouching), H is for High attacks (which can be blocked high or low) and M for overhead (must be blocked standing). T is for throw attacks (which cannot be blocked).

Cancel options

Available cancel options.

  • "ch": Chain cancel, refer to description for options.
  • "sp": Special move.
  • "su": Critical art.
  • "vs[1/2]": V-Skill 1 or 2.
  • "vt[1/2]": V-Trigger 1 or 2 activation.
Confirm windows

Hit confirm windows written as Specials & CAs/Target Combos/V-Trigger. Notation may denote V-Skill only cancel windows in Specials.

  • Refers to the amount of time (in frames) you have to cancel into another move from the moment the attack connects with the opponent.
Crush Counter

Crush Counter hit advantage written as opponent state, frame advantage, and v-gauge gain on hit.

Damage

Attack damage on hit. Notation may denote multi-hit or "sweet spot" damage values on certain frames.

Hit/Block

These are frame advantage values when the attack hits or is blocked. If the number is positive, then the move will end before the defender can act again. If the number is negative, the defender will be able to act before the attacker and maybe even punish. KD refers to knockdown on hit.

  • Note that generally, normal counter hits add an additional +2 to hit advantage in SFV.
Knockdown

Knockdown advantage against Normal, Quick Rise and Back Rise wake up options.

Recovery

How many frames it takes for a move to finish after it's been active.

Startup

How many frames it takes before the move becomes 'active' or have a hit box. The last startup frame and the first active frame are the same frame, meaning all values are written as Startup + 1.

Stun

Amount of stun added to the opponent's stun bar on hit.

Normals

Stand LP
Stand LP
5LP
SFV Laura 5LP.png
Startup Active Recovery Hit
3 2 9 3
Damage Stun Attack Block
30 70 H 1
  • Cancel options: sp su vs1 vs2 vt1 vt2
FATonline.png
Stand MP
Stand MP
5MP
SFV Laura 5MP.png
Startup Active Recovery Hit
6 5 11 4
Damage Stun Attack Block
60 100 H 3
  • Confirm windows:
    • Specials & CA: 16
    • Target Combos: 16
    • V-Trigger: 16
  • Cancel options: sp su vs1 vs2 vt1 vt2
Slightly smaller head hurtbox on frames 1-16
Laura steps forward before active frames begin (keep it in mind that when anti-airing with this)
FATonline.png
Stand HP
Stand HP
5HP
SFV Laura 5HP.png
Startup Active Recovery Hit
8 3 18 4
Damage Stun Attack Block
80 150 H -2
  • Crush Counter: Stagger, 16 Adv, +120 V-Gauge.
  • Confirm windows:
    • Specials & CA: 18
    • V-Trigger: 18
  • Cancel options: sp su vs1 vs2 vt1 vt2
+13 when canceled into forward V-Skill after Crush Counter
+7 when canceled into backwards V-Skill after Crush Counter
+4 when canceled into backwards->forward V-Skill after Crush Counter
Cancel window starts after active frames (which means meaty v-skill cancels are more advantageous)
FATonline.png
Stand LK
Stand LK
5LK
SFV Laura 5LK.png
Startup Active Recovery Hit
4 3 9 4
Damage Stun Attack Block
30 70 H 3
  • Cancel options: sp su vs1 vs2 vt1 vt2
FATonline.png
Stand MK
Stand MK
5MK
SFV Laura 5MK.png
Startup Active Recovery Hit
7 4 14 4
Damage Stun Attack Block
60 100 H -2
  • Confirm windows:
    • V-Trigger: 15
  • Cancel options: vs1 vs2 vt1 vt2
-2 oB infinite blockstring pressure (sarcasm)
FATonline.png
Stand HK
Stand HK
5HK
SFV Laura 5HK.png
Startup Active Recovery Hit
12 3 19 1
Damage Stun Attack Block
90 150 H -4
  • Crush Counter: Stagger, 16 Adv, +120 V-Gauge.
  • Confirm windows:
    • Specials & CA: *17
    • V-Trigger: 17
    • Notes: *CA only
  • Cancel options: su vt1 vt2
FATonline.png
Crouch LP
Crouch LP
2LP
SFV Laura 2LP.png
Startup Active Recovery Hit
4 2 8 4
Damage Stun Attack Block
30 70 H 2
  • Cancel options: ch sp su vs1 vs2 vt1 vt2
Chains into cr.LP / cr.LK
FATonline.png
Crouch MP
Crouch MP
2MP
SFV Laura 2MP.png
Startup Active Recovery Hit
5 2 15 3
Damage Stun Attack Block
60 100 H 2
  • Confirm windows:
    • Specials & CA: 16
    • V-Trigger: 16
  • Cancel options: sp su vs1 vs2 vt1 vt2
Decent cancel window (16F reaction)
Similar in use to cr.HP but trades range for speed
FATonline.png
Crouch HP
Crouch HP
2HP
SFV Laura 2HP.png
Startup Active Recovery Hit
7 4 17 2
Damage Stun Attack Block
90 150 H -2
  • Confirm windows:
    • Specials & CA: 22
    • V-Trigger: 22
  • Cancel options: sp su vs1 vs2 vt1 vt2
Fantastic whiff punish tool
V-Skill cancel execute on the last active frame (which means meaty v-skill cancels are more advantageous)
FATonline.png
Crouch LK
Crouch LK
2LK
SFV Laura 2LK.png
Startup Active Recovery Hit
4 2 8 2
Damage Stun Attack Block
20 70 L 0
  • Cancel options: ch sp su vs1 vs2 vt1 vt2
Chains into cr.LP / cr.LK
FATonline.png
Crouch MK
Crouch MK
2MK
SFV Laura 2MK.png
Startup Active Recovery Hit
7 3 13 2
Damage Stun Attack Block
50 100 L -1
  • Confirm windows:
    • Specials & CA: 17
    • V-Trigger: 17
  • Cancel options: sp su vs1 vs2 vt1 vt2
Pretty good cancel window (17F reaction)
FATonline.png
Crouch HK
Crouch HK
2HK
SFV Laura 2HK.png
Startup Active Recovery Hit
9 3 20(22) KD
Damage Stun Attack Block
90 150 L -14
  • Crush Counter: Hard Knockdown, KD Adv, +120 V-Gauge.
  • Knockdown: 74 KD Adv, 25 Quick Rise Adv, 30 Back Rise Adv.
  • Confirm windows:
    • V-Trigger: 17
  • Cancel options: vt1 vt2
2 extra recovery frames (22) on block and whiff
FATonline.png
Jump LP
Jump LP
8LP
SFV Laura 8LP.png
Startup Active Recovery Hit
3 5 - 8(9)
Damage Stun Attack Block
40 70 M 5(6)
Top of Laura's jumping hurtbox shrinks down a bit for entire move duration
FATonline.png
Jump MP
Jump MP
8MP
SFV Laura 8MP.png
Startup Active Recovery Hit
4 3 - 12
Damage Stun Attack Block
60 100 M 9
Hits above Laura (decent air-to-air)
Has no hurtbox extension whatsoever
Top of Laura's jumping hurtbox shrinks down a bit for entire move duration
FATonline.png
Jump HP
Jump HP
8HP
SFV Laura 8HP.png
Startup Active Recovery Hit
7 5 - 11(15)
Damage Stun Attack Block
90 150 M 8(12)
Top of Laura's jumping hurtbox shrinks down a bit for entire move duration
Laura's bottom hurtboxes pull up a little bit on frame 7 and onward
FATonline.png
Jump LK
Jump LK
8LK
SFV Laura 8LK.png
Startup Active Recovery Hit
4 10 - 5(9)
Damage Stun Attack Block
40 70 M 2(6)
Can cross up
FATonline.png
Jump MK
Jump MK
8MK
SFV Laura 8MK.png
Startup Active Recovery Hit
5 7 - 8(12)
Damage Stun Attack Block
60 100 M 5(9)
Can cross up
Top of Laura's jumping hurtbox shrinks down a bit for entire move duration
FATonline.png
Jump HK
Jump HK
8HK
SFV Laura 8HK.png
Startup Active Recovery Hit
5 6 - 11(15)
Damage Stun Attack Block
90 150 M 8(12)
Very fast startup for a heavy jump-in
Top of Laura's jumping hurtbox shrinks down a bit for entire move duration
Laura's bottom hurtboxes pull up a little bit on frame 5 and onward
Laura's been watching too much Keijo!!!!!!!!
FATonline.png

Command Normals

Step Elbow
Step Elbow
6HP
SFV Laura 6HP.png
Startup Active Recovery Hit
17 2 17 4
Damage Stun Attack Block
80 120 H -2
  • Confirm windows:
    • Target Combos: 22
    • V-Trigger: 16
  • Cancel options: vt1 vt2
FATonline.png

Target Combos

Twist Barrage
Twist Barrage
6HP > 5HP
SFV Laura 6HP 5HP.png
Startup Active Recovery Hit
17+9 3 21 KD
Damage Stun Attack Block
54 90 H*H -8
  • Knockdown: 93 KD Adv, 32 Quick Rise Adv, 37 Back Rise Adv.
  • Confirm windows:
    • Specials & CA: 17
    • Target Combos: 22
  • Cancel options: sp su vs1 vs2 vt1 vt2
Launches grounded opponents into a free juggle state
Cancelable into any special / v-skill on hit (except for the Sunset Wheel grabs)
FATonline.png
Dual Crash
Dual Crash
5MP > 5MK
SFV Laura 5MP 5MK.png
Startup Active Recovery Hit
6+7 3 18 KD
Damage Stun Attack Block
60*54 (114) 100*90 (190) H*H -6
  • Knockdown: 96 KD Adv, 37 Quick Rise Adv, 42 Back Rise Adv.
  • Confirm windows:
    • Specials & CA: 14
    • Target Combos: 16
    • V-Trigger: 14
  • Cancel options: sp su vs1 vs2 vt1 vt2
Launches grounded opponents into a limited juggle state
Cancelable into any special / v-skill on hit (except for the Sunset Wheel grabs)
FATonline.png

Throws

Seoi Throw
Seoi Throw
Throw
LPLK
SFV Laura LPLK.png
Startup Active Recovery Hit
5 3 17 KD
Damage Stun Attack Block
120 150 T KD
  • Knockdown: 64 KD Adv, 15 Quick Rise Adv, 15 Back Rise Adv.
FATonline.png
Pullback Hold
Pullback Hold
Back Throw
4LPLK
SFV Laura 4LPLK.png
Startup Active Recovery Hit
5 3 17 KD
Damage Stun Attack Block
120 150 T KD
  • Knockdown: 65 KD Adv, 16 Quick Rise Adv, 16 Back Rise Adv.
FATonline.png

Special Moves

LP Bolt Charge
LP Bolt Charge
236LP
SFV Laura 236LP.png
Normal
SFV Laura 236LP vt1.png
V-Trigger 1
Normal Startup Active Recovery Hit
12 3 18 2
Damage Stun Attack Block
60 100 H -2
Combos into from lights and leaves Laura up close on hit for a +2 mixup (great pressure tool)
Juggle Limit / Increase / Start: 5 / 2 / 2
FATonline.png
VT1 Startup Active Recovery Hit
12 3 18 2
Damage Stun Attack Block
70 150 H -2
  • Cancel options: su
+10 damage and +50 stun during V-Trigger 1
Cancels into Super (Critical Art) on hit / block
Combos into from lights and leaves Laura up close on hit for a +2 mixup (great pressure tool)
Juggle Limit / Increase / Start: 5 / 2 / 2
MP Bolt Charge
MP Bolt Charge
236MP
SFV Laura 236MP.png
Normal
SFV Laura 236MP vt1.png
V-Trigger 1
Normal Startup Active Recovery Hit
15 3 20 2
Damage Stun Attack Block
60 50 H -7
Can cancel into the Split River / Rodeo Break follow-ups on hit only
Juggle Limit / Increase / Start: 0 / 0 / 2 (Only +1 Juggle Start on airborne)
FATonline.png
VT1 Startup Active Recovery Hit
15 3 20 2
Damage Stun Attack Block
70 100 H -7
+10 damage and +50 stun during V-Trigger 1
Can cancel into the Split River / Rodeo Break follow-ups on hit only
Juggle Limit / Increase / Start: 0 / 0 / 2 (Only +1 Juggle Start on airborne)
HP Bolt Charge
HP Bolt Charge
236HP
SFV Laura 236HP.png
Normal
SFV Laura 236HP vt1.png
V-Trigger 1
Normal Startup Active Recovery Hit
7 8 17+13 KD
Damage Stun Attack Block
60*90 50*150 H -
  • Knockdown: 66 KD Adv, 17 Quick Rise Adv, 17 Back Rise Adv.
Upper body invincible on frames 1-11
Airborne on frames 7-31
Juggle Limit: 3
FATonline.png
VT1 Startup Active Recovery Hit
7 8 17+13 KD
Damage Stun Attack Block
70*110 (180) 100*150 (250) H -
  • Knockdown: 66 KD Adv, 17 Quick Rise Adv, 17 Back Rise Adv.
+10 damage and +50 stun during V-Trigger 1
Upper body invincible on frames 1-11
Airborne on frames 7-31
Juggle Limit: 3
EX Bolt Charge
EX Bolt Charge
236PP
SFV Laura 236PP.png
Normal
SFV Laura 236PP vt1.png
V-Trigger 1
Normal Startup Active Recovery Hit
12 3 22 0
Damage Stun Attack Block
80 50 H -17
One hit of armor on frames 3-14
Can cancel into the Split River / Rodeo Break follow-ups on hit only
FATonline.png
VT1 Startup Active Recovery Hit
12 3 22 0
Damage Stun Attack Block
90 100 H -17
+10 damage and +50 stun during V-Trigger 1
One hit of armor on frames 3-14
Can cancel into the Split River / Rodeo Break follow-ups on hit only
Split River
Split River
236MP > P
SFV Laura 236MP P.png
Normal
SFV Laura 236MP P vt1.png
V-Trigger 1
Normal Startup Active Recovery Hit
- - - KD
Damage Stun Attack Block
63 135 H -
  • Knockdown: 67(68) KD Adv, 18(19) Quick Rise Adv, 18(19) Back Rise Adv.
Switches side with the opponent
Denies back-roll (Throw)
+1 extra KDA (+68/19/19) when followed up from EX Bolt Charge resulting in +2 mixup after a forward dash
FATonline.png
VT1 Startup Active Recovery Hit
- - - KD
Damage Stun Attack Block
81 135 H -
  • Knockdown: 67 KD Adv, 18 Quick Rise Adv, 18 Back Rise Adv.
+18 damage during V-Trigger 1
Switches side with the opponent
Denies back-roll (Throw)
+1 extra KDA (+68/19/19) when followed up from EX Bolt Charge resulting in +2 mixup after a forward dash
Rodeo Break
Rodeo Break
236MP > K
SFV Laura 236MP K.png
Normal
SFV Laura 236MP K vt1.png
V-Trigger 1
Normal Startup Active Recovery Hit
- - - KD
Damage Stun Attack Block
63 135 H -
  • Knockdown: 67(68) KD Adv, 18(19) Quick Rise Adv, 18(19) Back Rise Adv.
Stays on same side of the opponent
Denies back-roll (Throw)
+1 extra KDA (+68/19/19) when followed up from EX Bolt Charge resulting in +2 mixup after a forward dash
FATonline.png
VT1 Startup Active Recovery Hit
- - - KD
Damage Stun Attack Block
81 135 H -
  • Knockdown: 67 KD Adv, 18 Quick Rise Adv, 18 Back Rise Adv.
+18 damage during V-Trigger 1
Stays on same side of the opponent
Denies back-roll (Throw)
+1 extra KDA (+68/19/19) when followed up from EX Bolt Charge resulting in +2 mixup after a forward dash
Thunder Clap Lvl 1
Thunder Clap Lvl 1
214P
Normal Startup Active Recovery Hit
19 40 26 2
Damage Stun Attack Block
60 60 H -5
  • Cancel options: su vs1 vs2 vt1 vt2
Projectile immediately disappears if Laura is successfully hit
1-hit Projectile (Lvl 1 Thunder Claps)
Speed and reach of projectile depends on strength of button used (LP/MP/HP)
LP Projectile Speed: 0.005
MP Projectile Speed: 0.015
HP Projectile Speed: 0.027
Projectile persists for 45 frames (Lvl 1 Thunder Claps)
Can cancel into V-Skill 1 and 2 during V-Trigger 1
Juggle Limit / Increase / Start: 0 / 1 / 1
FATonline.png
VT1 Startup Active Recovery Hit
19 80 28 2
Damage Stun Attack Block
60 60 H -5
  • Cancel options: su vs1 vs2
Projectile immediately disappears if Laura is successfully hit
1-hit Projectile (Lvl 1 Thunder Claps)
Speed and reach of projectile depends on strength of button used (LP/MP/HP)
LP Projectile Speed: 0.005
MP Projectile Speed: 0.015
HP Projectile Speed: 0.027
Projectile persists for 80 frames (double the duration of non-V-Trigger Lvl 1 Thunder Claps)
Juggle Limit / Increase / Start: 0 / 1 /1
Thunder Clap Lvl 2
Thunder Clap Lvl 2
214P (brief-hold)
Normal Startup Active Recovery Hit
36 80 25 11
Damage Stun Attack Block
60*30 (90) 60*30 (90) H 2
  • Cancel options: su vs1 vs2 vt1 vt2
Projectile immediately disappears if Laura is successfully hit
2-hit Projectile (Lvl 2 Thunder Claps)
Speed and reach of projectile depends on strength of button used (LP/MP/HP)
LP Projectile Speed: 0.005
MP Projectile Speed: 0.015
HP Projectile Speed: 0.027
Projectile persists for 80 frames (Lvl 2 Thunder Claps)
Can cancel into V-Skill 1 and 2 during V-Trigger 1
Juggle Limit / Increase / Start: 0*0 / 0*1 / 0*1
FATonline.png
VT1 Startup Active Recovery Hit
25 80 27 11
Damage Stun Attack Block
60*30 (90) 60*30 (90) H 2
  • Cancel options: su vs1 vs2
Projectile immediately disappears if Laura is successfully hit
2-hit Projectile (Lvl 2 Thunder Claps)
Speed and reach of projectile depends on strength of button used (LP/MP/HP)
LP Projectile Speed: 0.005
MP Projectile Speed: 0.015
HP Projectile Speed: 0.027
Projectile persists for 80 frames (Lvl 2 Thunder Claps)
Startup reduced from 41 -> 26 in this V-Trigger 1 version
V-Skill cancel data is less advantageous (+4 on hit) if only the first hit of the projectile hits when canceled (like when performed mid-screen)
Juggle Limit / Increase / Start: 0*0 / 0*1 / 0*1
Thunder Clap Lvl 3
Thunder Clap Lvl 3
214P (hold)
Normal Startup Active Recovery Hit
70 100 13 31
Damage Stun Attack Block
60*30*30 (120) 60*30*30 (120) H 18
  • Cancel options: su vs1 vs2 vt1 vt2
Projectile immediately disappears if Laura is successfully hit
3-hit Projectile (Lvl 3 Thunder Claps)
Speed and reach of projectile depends on strength of button used (LP/MP/HP)
LP Projectile Speed: 0.005
MP Projectile Speed: 0.015
HP Projectile Speed: 0.027
Projectile persists for 100 frames (Lvl 3 Thunder Claps)
Can cancel into V-Skill 1 and 2 during V-Trigger 1
Juggle Limit / Increase / Start: 0*0*0 / 0*0*1 / 0*0*1
FATonline.png
VT1 Startup Active Recovery Hit
40 100 13 31
Damage Stun Attack Block
60*30*30 (120) 60*30*30 (120) H 18
  • Cancel options: su vs1 vs2
Projectile immediately disappears if Laura is successfully hit
3-hit Projectile (Lvl 3 Thunder Claps)
Speed and reach of projectile depends on strength of button used (LP/MP/HP)
LP Projectile Speed: 0.005
MP Projectile Speed: 0.015
HP Projectile Speed: 0.027
Projectile persists for 100 frames (Lvl 3 Thunder Claps)
Startup reduced from 70 -> 40 in this V-Trigger 1 version
V-Skill cancel data is less advantageous (+4/+3) if only the first hit of the projectile connects when canceled (like when performed mid-screen)
Juggle Limit / Increase / Start: 0*0*0 / 0*0*1 / 0*0*1
LPMP Thunder Clap
LPMP Thunder Clap
214LPMP
SFV Laura 214LPMP.png
Normal
SFV Laura 214LPMP vt1.png
V-Trigger 1
Normal Startup Active Recovery Hit
17 40 24 KD
Damage Stun Attack Block
60*30 (90) 60*30 (90) H 3
  • Knockdown: 105 KD Adv, 46 Quick Rise Adv, 51 Back Rise Adv.
  • Cancel options: vs1 vs2 vt1 vt2
Projectile immediately disappears if Laura is successfully hit
2-hit Projectile
Projectile Speed: 0.006
Projectile persists for 40 frames
Speed and reach of projectile depends on which 2 button strengths are used (LPMP / LPHP / MPHP)
Launches opponent on hit into a limited juggle state (Juggle Start: +1)
On hit, do st.HP xx V-Skill (hold slightly) for cross under or st.hp xx V-Skill (tap) for same side
Can cancel into V-Skill 1 and 2 during V-Trigger 1
Juggle Limit / Increase / Start: 0*0 / 0*2 / 0*1
FATonline.png
VT1 Startup Active Recovery Hit
17 80 24 KD
Damage Stun Attack Block
60*30*30 (120) 60*30*30 (120) H 7
  • Knockdown: 113 KD Adv, 54 Quick Rise Adv, 59 Back Rise Adv.
  • Cancel options: vs1 vs2
Projectile immediately disappears if Laura is successfully hit
Projectile persists for 80 frames (double the normal LPMP Fireball duration in this V-Trigger 1 version)
2-hit Projectile
Projectile Speed: 0.016
Speed and reach of projectile depends on which 2 button strengths are used (LPMP / LPHP / MPHP)
Launches opponent on hit into a limited juggle state (Juggle Start: +1)
On hit, do st.HP xx V-Skill (hold slightly) for cross under or st.hp xx V-Skill (tap) for same side
V-Skill cancel data is less advantageous (only +1 on block) if only the first hit of the projectile is blocked when canceled (like when performed mid-screen)
Juggle Limit / Increase / Start: 0*0 / 0*2 / 0*1
LPHP Thunder Clap
LPHP Thunder Clap
214LPHP
SFV Laura 214LPHP.png
Normal
SFV Laura 214LPHP vt1.png
V-Trigger 1
Normal Startup Active Recovery Hit
17 170 24 KD
Damage Stun Attack Block
60*30 (90) 60*30 (90) H 3
  • Knockdown: 105 KD Adv, 46 Quick Rise Adv, 51 Back Rise Adv.
  • Cancel options: vs1 vs2 vt1 vt2
Projectile immediately disappears if Laura is successfully hit
2-hit Projectile
Projectile Speed: 0.016
Projectile persists for 170 frames
Speed and reach of projectile depends on which 2 button strengths are used (LPMP / LPHP / MPHP)
Launches opponent on hit into a limited juggle state (Juggle Start: +1)
On hit, do st.HP xx V-Skill (hold slightly) for cross under or st.hp xx V-Skill (tap) for same side
Can cancel into V-Skill 1 and 2 during V-Trigger 1
Juggle Limit / Increase / Start: 0*0 / 0*2 / 0*1
FATonline.png
VT1 Startup Active Recovery Hit
17 190 24 KD
Damage Stun Attack Block
60*30*30 (120) 60*30*30 (120) H 7
  • Knockdown: 113 KD Adv, 54 Quick Rise Adv, 59 Back Rise Adv.
  • Cancel options: vs1 vs2
Projectile immediately disappears if Laura is successfully hit
Projectile persists for 190 frames (20 extra frames duration in this V-Trigger 1 version)
2-hit Projectile
Projectile Speed: 0.028
Speed and reach of projectile depends on which 2 button strengths are used (LPMP / LPHP / MPHP)
Launches opponent on hit into a limited juggle state (Juggle Start: +1)
On hit, do st.HP xx V-Skill (hold slightly) for cross under or st.hp xx V-Skill (tap) for same side
V-Skill cancel data is less advantageous (only +1 on block) if only the first hit of the projectile is blocked when canceled (like when performed mid-screen)
Juggle Limit / Increase / Start: 0*0 / 0*2 / 0*1
MPHP Thunder Clap
MPHP Thunder Clap
214MPHP
SFV Laura 214MPHP.png
Normal
SFV Laura 214MPHP vt1.png
V-Trigger 1
Normal Startup Active Recovery Hit
17 170 24 KD
Damage Stun Attack Block
60*30 (90) 60*30 (90) H 3
  • Knockdown: 105 KD Adv, 46 Quick Rise Adv, 51 Back Rise Adv.
  • Cancel options: vs1 vs2 vt1 vt2
Projectile immediately disappears if Laura is successfully hit
2-hit Projectile
Projectile Speed: 0.028
Projectile persists for 170 frames
Speed and reach of projectile depends on which 2 button strengths are used (LPMP / LPHP / MPHP)
Launches opponent on hit into a limited juggle state (Juggle Start: +1)
On hit, do st.HP xx V-Skill (hold slightly) for cross under or st.hp xx V-Skill (tap) for same side
Juggle Limit / Increase / Start: 0*0 / 0*2 / 0*1
FATonline.png
VT1 Startup Active Recovery Hit
17 190 24 KD
Damage Stun Attack Block
60*30*30 (120) 60*30*30 (120) H 7
  • Knockdown: 113 KD Adv, 54 Quick Rise Adv, 59 Back Rise Adv.
  • Cancel options: vs1 vs2
Projectile immediately disappears if Laura is successfully hit
Projectile persists for 190 frames (20 extra frames duration in this V-Trigger 1 version)
2-hit Projectile
Projectile Speed: 0.006
Speed and reach of projectile depends on which 2 button strengths are used (LPMP / LPHP / MPHP)
Launches opponent on hit into a limited juggle state (Juggle Start: +1)
On hit, do st.HP xx V-Skill (hold slightly) for cross under or st.hp xx V-Skill (tap) for same side
V-Skill cancel data is less advantageous (only +1 on block) if only the first hit of the projectile is blocked when canceled (like when performed mid-screen)
Juggle Limit / Increase / Start: 0*0 / 0*2 / 0*1
LK Sunset Wheel
LK Sunset Wheel
63214LK
Normal Startup Active Recovery Hit
9 2 60 KD
Damage Stun Attack Block
70*90 (160) 100*100 (200) T KD
  • Knockdown: 63 KD Adv, 14 Quick Rise Adv, 14 Back Rise Adv.
Throw Distance: 1.23
Denies back-roll (Throw)
Cannot cancel into this from normals or back+V-Skill
4F slower start-up than MK/HK version but has more range
FATonline.png
VT1 Startup Active Recovery Hit
9 2 60 KD
Damage Stun Attack Block
80*100 (180) 100*130 (230) T KD
  • Knockdown: 64 KD Adv, 15 Quick Rise Adv, 15 Back Rise Adv.
Increased range of about 10% during V-Trigger 1
+1 KDA during V-Trigger 1
Throw Distance: 1.38
Denies back-roll (Throw)
Cannot cancel into this from normals or back+V-Skill
4F slower start-up than MK/HK version but has more range
MK Sunset Wheel
MK Sunset Wheel
63214MK
Normal Startup Active Recovery Hit
5 2 60 KD
Damage Stun Attack Block
70*110 (180) 100*100 (200) T KD
  • Knockdown: 63 KD Adv, 14 Quick Rise Adv, 14 Back Rise Adv.
Throw Distance: 1.11
Denies back-roll (Throw)
Cannot cancel into this from normals or back+V-Skill
FATonline.png
VT1 Startup Active Recovery Hit
5 2 60 KD
Damage Stun Attack Block
80*120 (200) 100*130 (230) T KD
  • Knockdown: 64 KD Adv, 15 Quick Rise Adv, 15 Back Rise Adv.
Increased range of about 10% during V-Trigger 1
+1 KDA during V-Trigger 1
Throw Distance: 1.26
Denies back-roll (Throw)
Cannot cancel into this from normals or back+V-Skill
HK Sunset Wheel
HK Sunset Wheel
63214HK
Normal Startup Active Recovery Hit
5 2 60 KD
Damage Stun Attack Block
70*120 (190) 100*100 (200) T KD
  • Knockdown: 63 KD Adv, 14 Quick Rise Adv, 14 Back Rise Adv.
Throw Distance: 0.91
Denies back-roll (Throw)
Cannot cancel into this from normals or back+V-Skill
FATonline.png
VT1 Startup Active Recovery Hit
5 2 60 KD
Damage Stun Attack Block
80*130 (210) 100*130 (230) T KD
  • Knockdown: 64 KD Adv, 15 Quick Rise Adv, 15 Back Rise Adv.
Increased range of about 10% during V-Trigger 1
+1 KDA during V-Trigger 1
Throw Distance: 1.06
Denies back-roll (Throw)
Cannot cancel into this from normals or back+V-Skill
EX Sunset Wheel
EX Sunset Wheel
63214KK
SFV Laura 63214KK.png
Normal
SFV Laura 63214KK vt1.png
V-Trigger 1
Normal Startup Active Recovery Hit
18 2 60 KD
Damage Stun Attack Block
80*100 (180) 100*150 (250) T KD
  • Knockdown: 64 KD Adv, 15 Quick Rise Adv, 15 Back Rise Adv.
Moves forward before grabbing
Projectile Invincible on frames 1-20
Can't cancel into from normal attacks or back V-Skill
FATonline.png
VT1 Startup Active Recovery Hit
18 2 60 KD
Damage Stun Attack Block
80*130 (210) 130*150 (280) T KD
  • Knockdown: 64 KD Adv, 15 Quick Rise Adv, 15 Back Rise Adv.
Increased range during V-Trigger 1
Moves forward before grabbing
Projectile Invincible on frames 1-20
Can't cancel into from normal attacks or back V-Skill

Critical Art

Inazuma Spin Hold
Inazuma Spin Hold
236236K
Normal Startup Active Recovery Hit
4 2 52 KD
Damage Stun Attack Block
130*30x4*100 (350) 0 T KD
  • Knockdown: 50 KD Adv, 1 Quick Rise Adv, 1 Back Rise Adv.
Fully invincible on frame 1-5
All brazillian characters must form a ball and spin while causing electricity
FATonline.png
VT1 Startup Active Recovery Hit
4 2 52 KD
Damage Stun Attack Block
130*30x4*120 (370) 0 T KD
  • Knockdown: 50 KD Adv, 1 Quick Rise Adv, 1 Back Rise Adv.
Fully invincible on frame 1-5
VT1 Enhanced Version has bonus 20 damage on final hit

Taunts

Taunt
Taunt
5PPPKKK
SFV Laura 5PPPKKK.png
Startup Active Recovery Hit
- - 61 -
Damage Stun Attack Block
- - - -
FATonline.png

V-System

V-Skill 1

Volty Line
Volty Line
MPMK (VS1)
SFV Laura MPMK (VS1).png
Normal
SFV Laura MPMK (VS1) vt1.png
V-Trigger 1
Normal Startup Active Recovery Hit
20 6 22 2
Damage Stun Attack Block
70 130 M -7
  • Crush Counter: Spinning Knockdown, KD Adv, +150 V-Gauge.
  • Knockdown: 93 KD Adv, 44 Quick Rise Adv, 49 Back Rise Adv.
Overhead
First 2 active frames can only hit airborne targets and then hits grounded opponents on 22nd frame (+5/-4 on last active frame)
Airborne on frames 20-22
First active frame can hit cross-up (behind Laura)
Builds 100/50 V-Gauge on hit/block
Spends 1000 V-Timer (50% V-Timer) when canceled into from Thunder Claps during V-Trigger 1
FATonline.png
VT1 Startup Active Recovery Hit
20 6 21 4
Damage Stun Attack Block
90 160 M -6
Overhead
+20 damage and +30 stun during V-Trigger 1
First 2 active frames can only hit airborne targets and then hits grounded opponents on 22nd frame (+7/-3 on last active frame)
Airborne on frames 20-24
First active frame can hit cross-up (behind Laura)
Spends 1500 V-Timer (50% V-Timer) when canceling into any versions of Laura's V-Skill from Thunder Claps during V-Trigger 1
Linear Movement Avante
Linear Movement Avante
6MPMK (VS1)
SFV Laura 6MPMK (VS1).png
Startup Active Recovery Hit
- - 21(20) -
Damage Stun Attack Block
- - - -
21 frames total when used standalone, but 18 frames when canceled from LM:E (backwards V-Skill)
Can be performed with 1F shorter duration (20F) if buffered into during the 5F buffer window of SFV (and having already released the MP+MK buttons before the move starts)
Increased distance during V-Trigger
Crouch sized hurtbox during this dash
Counter-hit state on frames 1-17
Spends 1000 V-Timer (50% V-Timer) when canceled into from Thunder Claps during V-Trigger 1
FATonline.png
Linear Movement Equiva
Linear Movement Equiva
4MPMK (VS1)
SFV Laura 4MPMK (VS1).png
Startup Active Recovery Hit
- - 26 -
Damage Stun Attack Block
- - - -
Frames 15-26 can be canceled into Specials / Super / V-Skill 1 follow-ups
Increased distance during V-Trigger
Counter-hit state on frames 1-25
Spends 1000 V-Timer (50% V-Timer) when canceled into from Thunder Claps during V-Trigger 1
FATonline.png
Linear Movement Finta
Linear Movement Finta
4MPMK (VS1) > MPMK
Startup Active Recovery Hit
- - 29 -
Damage Stun Attack Block
- - - -
Dashes back -> forward
Cannot cancel into anything during this forward dash follow-up
Counter-Hit state for entire duration of the forward dash (frames 1-16)
FATonline.png

V-Skill 2

Volty Sprink
Volty Sprink
MPMK (VS2)
SFV Laura MPMK (VS2).png
Startup Active Recovery Hit
11 2 25+14 KD
Damage Stun Attack Block
60 100 H -
Initial Leap attack can only hit airborne opponents
Airborne on frames 9-37
Variable KDA
KDA after Target Combos xx V-Skill 2 > P: +104/45/50 (1 less KDA if you use LP Fireball after MP>MK xx V-Skill 2)
Cancels into Thunder Spike (Air Projectile) or Heavy Heel (Air Kick) follow-ups on frames 19-24
Initial Leap attack builds 50 V-Gauge on Hit
Juggle Limit / Increase / Start: 2 / 2 / 2
FATonline.png
Thunder Spike
Thunder Spike
MPMK (VS2) > P
SFV Laura MPMK (VS2) P.png
Normal
SFV Laura MPMK (VS2) P vt1.png
V-Trigger 1
Normal Startup Active Recovery Hit
19+13 - air+10 -
Damage Stun Attack Block
60 60 H -
Projectile immediately disappears if Laura is successfully hit
1-hit Projectile
Duration / Speed / Trajectory of the projectile depends on strength of button used (LP/MP/HP)
LP Projectile persists for 50 frames (travels shortest distance and disappears before it touches the ground)
MP Projectile persists for 55 frames (travels medium distance)
HP Projectile persists for 80 frames (travels furthest distance)
Very variable frame advantage on grounded opponents
Builds 50/25 V-Gauge on Hit/Block
Juggle Limit / Increase / Start: 10 / 1 / 1
FATonline.png
VT1 Startup Active Recovery Hit
19+14 - air+10 -
Damage Stun Attack Block
60 60 H -
This version is 1F slower start-up overall during V-Trigger 1 for some reason?
1-hit Projectile
Duration / Speed / Trajectory of the projectile depends on strength of button used (LP/MP/HP)
LP Projectile persists for 50 frames (travels shortest distance and disappears before it touches the ground)
MP Projectile persists for 55 frames (travels medium distance)
HP Projectile persists for 80 frames (travels furthest distance)
Very variable frame advantage on grounded opponents
Builds 50/25 V-Gauge on Hit/Block
Juggle Limit / Increase / Start: 10 / 1 / 1
Thunder Spike Lvl 2
Thunder Spike Lvl 2
MPMK (VS2) > P (hold)
Normal Startup Active Recovery Hit
19+28 - air+10 -
Damage Stun Attack Block
60*30 60*30 H -
Projectile immediately disappears if Laura is successfully hit
2-hit Projectile
This (hold) version is only available during V-Trigger 1
Duration / Speed / Trajectory of the projectile depends on strength of button used (LP/MP/HP)
LP Projectile persists for 50 frames (travels shortest distance and disappears before it touches the ground)
MP Projectile persists for 55 frames (travels medium distance)
HP Projectile persists for 80 frames (travels furthest distance)
Very variable frame advantage on grounded opponents
Builds 70/35 V-Gauge on Hit/Block
Juggle Limit / Increase / Start: 10*10 / 0*1 / 1*1
FATonline.png
VT1 Startup Active Recovery Hit
19+28 - air+10 -
Damage Stun Attack Block
60*30 60*30 H -
2-hit Projectile
This (hold) version is only available during V-Trigger 1
Duration / Speed / Trajectory of the projectile depends on strength of button used (LP/MP/HP)
LP Projectile persists for 50 frames (travels shortest distance and disappears before it touches the ground)
MP Projectile persists for 55 frames (travels medium distance)
HP Projectile persists for 80 frames (travels furthest distance)
Very variable frame advantage on grounded opponents
Builds 70/35 V-Gauge on Hit/Block
Juggle Limit / Increase / Start: 10*10 / 0*1 / 1*1
Heavy Heel
Heavy Heel
MPMK (VS2) > K
SFV Laura MPMK (VS2) K.png
Normal
SFV Laura MPMK (VS2) K vt1.png
V-Trigger 1
Normal Startup Active Recovery Hit
19+16 2 air+10 3
Damage Stun Attack Block
70 100 H -2
Not actually an Overhead
Spiked knockdown on airborne opponents (variable KDA)
KDA after Target Combos xx V-Skill 2 > K: +77/18/23
Builds 50/25 V-Gauge on Hit/Block
Juggle Limit / Increase: 5 / 1
FATonline.png
VT1 Startup Active Recovery Hit
19+16 2 air+10 4
Damage Stun Attack Block
70 100 H 1
Increased frame advantage on hit / block (+3/-2 -> +4/+1)
Not actually an Overhead
Spiked knockdown on airborne opponents (variable KDA)
Juggle Limit / Increase: 5 / 1

V-Trigger 1

Spark Show
Spark Show
HPHK (VT1)
SFV Laura HPHK (VT1).png
Startup Active Recovery Hit
1 - 4(9) -
Damage Stun Attack Block
- - - -
3 bar V-Trigger
Duration of 3000 frames (~50 seconds)
Reduces charge time (start-up) for lvl 2-3 Thunder Claps as well as double the duration (active frames) of lvl 1 Thunder Clap
Enhances V-Skill 1/2 and Critical Art
Enhances damage and range on all versions of Sunset Wheel
Allows canceling from Thunder Claps into V-Skill 1/2 on hit / block / whiff (costs 50% of remaining V-Timer)
FATonline.png

V-Trigger 2

Shock Stance
Shock Stance
HPHK (VT2)
SFV Laura HPHK (VT2).png
Startup Active Recovery Hit
1 - 5(9) -
Damage Stun Attack Block
- - - -
2 bar V-Trigger
Duration of 2500 frames (~42 seconds)
Gives access to new moves (Matsuda Sway & Shock Choke) while active
FATonline.png
Matsuda Sway
Matsuda Sway
HPHK
SFV Laura HPHK.png
Startup Active Recovery Hit
4(13) 30 12 -
Damage Stun Attack Block
- - - -
Strike and Projectile invincible on frames 3-33
Can be canceled into the Shock Choke and V-Skill follow-ups on frames 13-33
Startup framedata refers to the startup of the invincibility frames and the data in the parentheses refers to when the cancel frames start
The sway itself doesn't cost any V-Timer
FATonline.png
Shock Choke
Shock Choke
HPHK > HPHK
SFV Laura HPHK HPHK.png
Startup Active Recovery Hit
13+7 2 51 19
Damage Stun Attack Block
100 0 T -
A throw that leaves the opponent in an extended hitstun for follow-up combos
Invincible to airborne strikes and projectiles on frames 1-8
Overall startup is 20 frames if you include the prior Sway
Strike and Projectile invincible on frames 3-21 if you include the prior Sway (as well as invincible to airborne strikes on frames 14-21)
This grab follow-up auto-corrects upon its startup (like if the opponent goes behind Laura during her prior Matsuda Sway animation)
This grab follow-up spends 1000 V-Timer (40% of V-Timer)
FATonline.png
Matsuda Sway > V-Skill 1 Dash
Matsuda Sway > V-Skill 1 Dash
HPHK > MPMK (VS1)
SFV Laura HPHK MPMK (VS1).png
Startup Active Recovery Hit
13 - 21 -
Damage Stun Attack Block
- - - -
Fully projectile invincible for the entire duration of the V-Skill dash
If you count the initial Sway startup frames as well then this move is Strike invincible on frames 3-13 and Projectile invincible on frames 3-34
Cancels into Shock Choke on frames 18-19 of the V-Skill dash (overall frames 31-32 if you count the initial Sway startup frames as well)
Laura is in a counter-hit state on frames 1-17 on the dash (overall frames 1-30 if you count the initial Sway startup frames as well)
This dash follow-up auto-corrects upon its startup (like if the opponent goes behind Laura during her prior Matsuda Sway animation)
The V-Skill dash itself doesn't cost any V-Timer
FATonline.png
Matsuda Sway > V-Skill Dash > Shock Choke
Matsuda Sway > V-Skill Dash > Shock Choke
HPHK > MPMK > HPHK
Startup Active Recovery Hit
13+18+7 2 51 19
Damage Stun Attack Block
60 0 T -
A throw that leaves the opponent in an extended hitstun for follow-up combos
Invincible to airborne strikes and projectiles on frames 1-8 (frames 32-39 overall if you include the prior Sway > V-Skill dash)
Overall startup is 38 frames if you include the prior Sway > V-Skill dash
Strike invincible on frames 3-13 and Projectile invincible on frames 3-39 if you include the prior Sway > V-Skill dash
This grab follow-up spends 1000 V-Timer (40% of V-Timer)
FATonline.png
Matsuda Sway > V-Skill Dash > Volty Line
Matsuda Sway > V-Skill Dash > Volty Line
HPHK > MPMK (hold)
Startup Active Recovery Hit
13+19 6 22 2
Damage Stun Attack Block
70 150 M -7
  • Crush Counter: Spinning Knockdown, KD Adv, +150 V-Gauge.
  • Knockdown: 93 KD Adv, 44 Quick Rise Adv, 49 Back Rise Adv.
First 2 active frames can only hit airborne targets and then hits grounded opponents (+5/-4 on last active frame)
Airborne on frames 19-21 (frames 43-45 if you include the prior Sway > V-Skill dash)
Strike and Projectile invincible on frames 3-13 and Projectile invincible on frames 3-29 if you include the prior Sway > V-Skill dash
This V-Skill overhead doesn't cost any V-Timer
FATonline.png
Matsuda Sway > V-Skill 2 Leap
Matsuda Sway > V-Skill 2 Leap
HPHK > MPMK (VS2)
SFV Laura HPHK MPMK (VS2).png
Startup Active Recovery Hit
13+11 2 25+14 KD
Damage Stun Attack Block
60 100 H -
This version of V-Skill 2 (and the follow-ups) behave exactly like normally outside of V-Trigger 2, except that the initial Leap is now Projectile Invincible on frames 1-15 (overall frames 3-29 if you count the initial Sway startup frames as well)
FATonline.png

V-Shift

V-Shift
V-Shift
5MKHP
SFV Laura 5MKHP.png
Startup Active Recovery Hit
1 9 22 -
Damage Stun Attack Block
- - - -
Shifts back 1.21 range
Fully invincible on frames 1-9 during which time any strike or projectile evaded will trigger a slow-motion effect on frame 11 for both players
Immediately gains full invincibility for the full duration of V-Shift if you successfully evade a strike or projectile on start-up frames 1-9
Throw invincible on frames 1-16 on an empty / raw V-Shift
Counter-Hit state on frames 10-31 on an empty / raw V-Shift
Opponent can still cancel the attack that was V-Shifted as if it had connected (this allows for a lot of shenanigans)
Costs 300 V-Gauge (1 bar) to use and refunds 150 V-Gauge back (1/2 bar) on a successful V-Shift if the slow-mo is triggered
If the V-Shift is successful you can cancel it into a follow-up attack (see V-Shift Break) that's fully invincible and knocks the opponent down on hit
FATonline.png

V-Shift Break

Neutralize
Neutralize
5MKHP
SFV Laura 5MKHP break.png
Startup Active Recovery Hit
? 3 ? KD
Damage Stun Attack Block
60 0 H -2
  • Knockdown: 74 KD Adv, 15 Quick Rise Adv, 20 Back Rise Adv.
Fully invincible during startup and active frames
FATonline.png

V-Reversal

Double Slap
Double Slap
6PPP
SFV Laura 6PPP.png
Startup Active Recovery Hit
17 2 24 KD
Damage Stun Attack Block
60 0 H -2
  • Knockdown: 75 KD Adv, 16 Quick Rise Adv, 21 Back Rise Adv.
Strike and Projectile invincible on frames 1-31
FATonline.png


SFV Navigation

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