No edit summary |
No edit summary |
||
Line 5: | Line 5: | ||
|hp=1075 | |hp=1075 | ||
|stun=1100 | |stun=1100 | ||
|vt1= | |vt1=3 Bars | ||
|vt2= | |vt2=2 Bars | ||
|movef=0.0305 | |movef=0.0305 | ||
|moveb=0.0235 | |moveb=0.0235 | ||
Line 47: | Line 47: | ||
|description= | |description= | ||
* First 2 active frames only hits airborne opponents (but not well due to S5 changes to light attacks VS jump-ins | * First 2 active frames only hits airborne opponents (but not well due to S5 changes to light attacks VS jump-ins | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zangief/normal/Stand%20LP}} | |||
}} | }} | ||
}} | }} | ||
Line 73: | Line 74: | ||
* Good range and hitbox priority makes this a strong poke tool in neutral | * Good range and hitbox priority makes this a strong poke tool in neutral | ||
* V-Trigger 1 activation might not be in range if canceled into from max range (resulting in -36/-38 frame advantage) | * V-Trigger 1 activation might not be in range if canceled into from max range (resulting in -36/-38 frame advantage) | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zangief/normal/Stand%20MP}} | |||
}} | }} | ||
}} | }} | ||
Line 108: | Line 110: | ||
* Causes a free juggle state if it counter-hits airborne opponents (Juggle Start: 0) | * Causes a free juggle state if it counter-hits airborne opponents (Juggle Start: 0) | ||
* Juggle Limit / Increase / Start: 1 / 1 / 1 | * Juggle Limit / Increase / Start: 1 / 1 / 1 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zangief/normal/Stand%20HP}} | |||
{{ | |||
| | |||
}} | }} | ||
}} | }} | ||
Line 159: | Line 135: | ||
|description= | |description= | ||
* Combos into Lariat from max range (if you hold forward during Lariat) | * Combos into Lariat from max range (if you hold forward during Lariat) | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zangief/normal/Stand%20LK}} | |||
}} | }} | ||
}} | }} | ||
Line 185: | Line 162: | ||
* Decent range and hitbox makes for a decent poke tool | * Decent range and hitbox makes for a decent poke tool | ||
* Slightly smaller hurtbox on Zangief's legs while the leg is lifted on frames 4-20 | * Slightly smaller hurtbox on Zangief's legs while the leg is lifted on frames 4-20 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zangief/normal/Stand%20MK}} | |||
}} | }} | ||
}} | }} | ||
Line 210: | Line 188: | ||
* Cannot hit crouching opponents | * Cannot hit crouching opponents | ||
* Good anti-air hitboxes (albeit a bit slow startup) | * Good anti-air hitboxes (albeit a bit slow startup) | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zangief/normal/Stand%20HK}} | |||
}} | }} | ||
}} | }} | ||
Line 233: | Line 212: | ||
|confirm=<nowiki>- / - / -</nowiki> | |confirm=<nowiki>- / - / -</nowiki> | ||
|description= | |description= | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zangief/normal/Crouch%20LP}} | |||
}} | }} | ||
}} | }} | ||
Line 256: | Line 236: | ||
|confirm=<nowiki>15 / 15 / -</nowiki> | |confirm=<nowiki>15 / 15 / -</nowiki> | ||
|description= | |description= | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zangief/normal/Crouch%20MP}} | |||
}} | }} | ||
}} | }} | ||
Line 281: | Line 262: | ||
* Hit Confirm notes: *CA only | * Hit Confirm notes: *CA only | ||
* Airborne on frames 10-21 | * Airborne on frames 10-21 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zangief/normal/Crouch%20HP}} | |||
}} | }} | ||
}} | }} | ||
Line 304: | Line 286: | ||
|confirm=<nowiki>- / - / -</nowiki> | |confirm=<nowiki>- / - / -</nowiki> | ||
|description= | |description= | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zangief/normal/Crouch%20LK}} | |||
}} | }} | ||
}} | }} | ||
Line 328: | Line 311: | ||
|description= | |description= | ||
* Hit Confirm notes: *VT1 Post Activation and VT2 Activation | * Hit Confirm notes: *VT1 Post Activation and VT2 Activation | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zangief/normal/Crouch%20MK}} | |||
}} | }} | ||
}} | }} | ||
Line 351: | Line 335: | ||
|confirm=<nowiki>- / 17 / -</nowiki> | |confirm=<nowiki>- / 17 / -</nowiki> | ||
|description= | |description= | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zangief/normal/Crouch%20HK}} | |||
}} | }} | ||
}} | }} | ||
Line 356: | Line 341: | ||
=====<font style="visibility:hidden; float:right">Jump LP</font>===== | =====<font style="visibility:hidden; float:right">Jump LP</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Zangief_8LP.png | ||
|name=Jump LP | |name=Jump LP | ||
|input= | |input=8LP | ||
|data= | |data= | ||
{{AttackData-SFV | {{AttackData-SFV | ||
Line 374: | Line 359: | ||
|confirm=<nowiki>- / - / -</nowiki> | |confirm=<nowiki>- / - / -</nowiki> | ||
|description= | |description= | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zangief/normal/Jump%20LP}} | |||
}} | }} | ||
}} | }} | ||
Line 379: | Line 365: | ||
=====<font style="visibility:hidden; float:right">Jump MP</font>===== | =====<font style="visibility:hidden; float:right">Jump MP</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Zangief_8MP.png | ||
|name=Jump MP | |name=Jump MP | ||
|input= | |input=8MP | ||
|data= | |data= | ||
{{AttackData-SFV | {{AttackData-SFV | ||
Line 397: | Line 383: | ||
|confirm=<nowiki>- / - / -</nowiki> | |confirm=<nowiki>- / - / -</nowiki> | ||
|description= | |description= | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zangief/normal/Jump%20MP}} | |||
}} | }} | ||
}} | }} | ||
Line 402: | Line 389: | ||
=====<font style="visibility:hidden; float:right">Jump HP</font>===== | =====<font style="visibility:hidden; float:right">Jump HP</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Zangief_8HP.png | ||
|name=Jump HP | |name=Jump HP | ||
|input= | |input=8HP | ||
|data= | |data= | ||
{{AttackData-SFV | {{AttackData-SFV | ||
Line 420: | Line 407: | ||
|confirm=<nowiki>- / - / -</nowiki> | |confirm=<nowiki>- / - / -</nowiki> | ||
|description= | |description= | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zangief/normal/Jump%20HP}} | |||
}} | }} | ||
}} | }} | ||
Line 425: | Line 413: | ||
=====<font style="visibility:hidden; float:right">Jump LK</font>===== | =====<font style="visibility:hidden; float:right">Jump LK</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Zangief_8LK.png | ||
|name=Jump LK | |name=Jump LK | ||
|input= | |input=8LK | ||
|data= | |data= | ||
{{AttackData-SFV | {{AttackData-SFV | ||
Line 444: | Line 432: | ||
|description= | |description= | ||
* Cross-up | * Cross-up | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zangief/normal/Jump%20LK}} | |||
}} | }} | ||
}} | }} | ||
Line 449: | Line 438: | ||
=====<font style="visibility:hidden; float:right">Jump MK</font>===== | =====<font style="visibility:hidden; float:right">Jump MK</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Zangief_8MK.png | ||
|name=Jump MK | |name=Jump MK | ||
|input= | |input=8MK | ||
|data= | |data= | ||
{{AttackData-SFV | {{AttackData-SFV | ||
Line 467: | Line 456: | ||
|confirm=<nowiki>- / - / -</nowiki> | |confirm=<nowiki>- / - / -</nowiki> | ||
|description= | |description= | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zangief/normal/Jump%20MK}} | |||
}} | }} | ||
}} | }} | ||
Line 472: | Line 462: | ||
=====<font style="visibility:hidden; float:right">Jump HK</font>===== | =====<font style="visibility:hidden; float:right">Jump HK</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Zangief_8HK.png | ||
|name=Jump HK | |name=Jump HK | ||
|input= | |input=8HK | ||
|data= | |data= | ||
{{AttackData-SFV | {{AttackData-SFV | ||
Line 490: | Line 480: | ||
|confirm=<nowiki>- / - / -</nowiki> | |confirm=<nowiki>- / - / -</nowiki> | ||
|description= | |description= | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zangief/normal/Jump%20HK}} | |||
}} | }} | ||
}} | }} | ||
== Command Normals == | == Command Normals == | ||
=====<font style="visibility:hidden; float:right">Knee Hammer</font>===== | =====<font style="visibility:hidden; float:right">Knee Hammer</font>===== | ||
Line 550: | Line 509: | ||
* The third active frame jumps forward quite a bit making it easier to space this move for meaty frame advantage | * The third active frame jumps forward quite a bit making it easier to space this move for meaty frame advantage | ||
* Juggle Limit: 1 | * Juggle Limit: 1 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zangief/normal/Knee%20Hammer}} | |||
}} | }} | ||
}} | }} | ||
Line 578: | Line 538: | ||
* The worst KDA you can get is on backdash; 78/17/22 | * The worst KDA you can get is on backdash; 78/17/22 | ||
* Juggle Limit: 1 | * Juggle Limit: 1 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zangief/normal/Knee%20Hammer}} | |||
}} | }} | ||
}} | }} | ||
Line 583: | Line 544: | ||
=====<font style="visibility:hidden; float:right">Flying Body Press</font>===== | =====<font style="visibility:hidden; float:right">Flying Body Press</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Zangief_9 2HP.png | ||
|name=Flying Body Press | |name=Flying Body Press | ||
|input=2HP | |input=9 > 2HP | ||
|data= | |data= | ||
{{AttackData-SFV | {{AttackData-SFV | ||
Line 601: | Line 562: | ||
|confirm=<nowiki>- / - / -</nowiki> | |confirm=<nowiki>- / - / -</nowiki> | ||
|description= | |description= | ||
* Only possible during forward jump | |||
* Cross-up | * Cross-up | ||
* Juggle Limit: 1 | * Juggle Limit: 1 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zangief/normal/Knee%20Hammer}} | |||
}} | }} | ||
}} | }} | ||
Line 630: | Line 593: | ||
* Puts airborne opponents into a limited juggle state | * Puts airborne opponents into a limited juggle state | ||
* Juggle Limit / Increase / Start: 0 / 1 / 1 | * Juggle Limit / Increase / Start: 0 / 1 / 1 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zangief/normal/Knee%20Hammer}} | |||
}} | }} | ||
}} | }} | ||
Line 656: | Line 620: | ||
|confirm=<nowiki>- / - / -</nowiki> | |confirm=<nowiki>- / - / -</nowiki> | ||
|description= | |description= | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zangief/normal/Atomic%20Drop}} | |||
}} | }} | ||
}} | }} | ||
Line 680: | Line 645: | ||
|confirm=<nowiki>- / - / -</nowiki> | |confirm=<nowiki>- / - / -</nowiki> | ||
|description= | |description= | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zangief/normal/Captured}} | |||
}} | }} | ||
}} | }} | ||
Line 714: | Line 680: | ||
* Launches the opponent into a limited juggle state | * Launches the opponent into a limited juggle state | ||
* Juggle Limit / Increase / Start: 1 / 2 / 2 | * Juggle Limit / Increase / Start: 1 / 2 / 2 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zangief/normal/Double%20Lariat}} | |||
}} | }} | ||
}} | }} | ||
Line 743: | Line 710: | ||
* Throw Distance: 1.78 | * Throw Distance: 1.78 | ||
* Denies back-roll | * Denies back-roll | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zangief/normal/LP%20Screw%20Pile%20Driver}} | |||
}} | }} | ||
{{AttackData-SFV | {{AttackData-SFV | ||
|version= | |version=VT2 | ||
|startup=<nowiki>5</nowiki> | |startup=<nowiki>5</nowiki> | ||
|active=<nowiki>2</nowiki> | |active=<nowiki>2</nowiki> | ||
Line 793: | Line 761: | ||
* Throw Distance: 1.40 | * Throw Distance: 1.40 | ||
* Denies back-roll | * Denies back-roll | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zangief/normal/MP%20Screw%20Pile%20Driver}} | |||
}} | }} | ||
{{AttackData-SFV | {{AttackData-SFV | ||
|version= | |version=VT2 | ||
|startup=<nowiki>5</nowiki> | |startup=<nowiki>5</nowiki> | ||
|active=<nowiki>2</nowiki> | |active=<nowiki>2</nowiki> | ||
Line 843: | Line 812: | ||
* Throw Distance: 1.10 | * Throw Distance: 1.10 | ||
* Denies back-roll | * Denies back-roll | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zangief/normal/HP%20Screw%20Pile%20Driver}} | |||
}} | }} | ||
{{AttackData-SFV | {{AttackData-SFV | ||
|version= | |version=VT2 | ||
|startup=<nowiki>5</nowiki> | |startup=<nowiki>5</nowiki> | ||
|active=<nowiki>2</nowiki> | |active=<nowiki>2</nowiki> | ||
Line 895: | Line 865: | ||
* Denies back-roll | * Denies back-roll | ||
* Hurtbox moves back a bit during the startup frames | * Hurtbox moves back a bit during the startup frames | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zangief/normal/EX%20Screw%20Pile%20Driver}} | |||
}} | }} | ||
{{AttackData-SFV | {{AttackData-SFV | ||
|version= | |version=VT2 | ||
|startup=<nowiki>5</nowiki> | |startup=<nowiki>5</nowiki> | ||
|active=<nowiki>2</nowiki> | |active=<nowiki>2</nowiki> | ||
Line 945: | Line 916: | ||
* The grab triggers when opponent is at least 1.05 distance away from Zangief | * The grab triggers when opponent is at least 1.05 distance away from Zangief | ||
* Active frames refer to how long the proximity trigger for the grab is active as Zangief runs forward (and then the grab that triggers when in range is 2F active by itself) | * Active frames refer to how long the proximity trigger for the grab is active as Zangief runs forward (and then the grab that triggers when in range is 2F active by itself) | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zangief/normal/LK%20Siberian%20Express}} | |||
}} | }} | ||
}} | }} | ||
Line 973: | Line 945: | ||
* The grab triggers when opponent is at least 1.05 distance away from Zangief | * The grab triggers when opponent is at least 1.05 distance away from Zangief | ||
* Active frames refer to how long the proximity trigger for the grab is active as Zangief runs forward (and then the grab that triggers when in range is 2F active by itself) | * Active frames refer to how long the proximity trigger for the grab is active as Zangief runs forward (and then the grab that triggers when in range is 2F active by itself) | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zangief/normal/MK%20Siberian%20Express}} | |||
}} | }} | ||
}} | }} | ||
Line 1,001: | Line 974: | ||
* The grab triggers when opponent is at least 1.05 distance away from Zangief | * The grab triggers when opponent is at least 1.05 distance away from Zangief | ||
* Active frames refer to how long the proximity trigger for the grab is active as Zangief runs forward (and then the grab that triggers when in range is 2F active by itself) | * Active frames refer to how long the proximity trigger for the grab is active as Zangief runs forward (and then the grab that triggers when in range is 2F active by itself) | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zangief/normal/HK%20Siberian%20Express}} | |||
}} | }} | ||
}} | }} | ||
Line 1,030: | Line 1,004: | ||
* The grab triggers when opponent is at least 1.05 distance away from Zangief | * The grab triggers when opponent is at least 1.05 distance away from Zangief | ||
* Active frames refer to how long the proximity trigger for the grab is active as Zangief runs forward (and then the grab that triggers when in range is 2F active by itself) | * Active frames refer to how long the proximity trigger for the grab is active as Zangief runs forward (and then the grab that triggers when in range is 2F active by itself) | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zangief/normal/EX%20Siberian%20Express}} | |||
}} | }} | ||
}} | }} | ||
Line 1,060: | Line 1,035: | ||
* Protects Russian skies | * Protects Russian skies | ||
* 12 frames of landing recovery on whiff | * 12 frames of landing recovery on whiff | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zangief/normal/LP%20Borscht%20Dynamite}} | |||
}} | }} | ||
{{AttackData-SFV | {{AttackData-SFV | ||
|version= | |version=VT2 | ||
|startup=<nowiki>3</nowiki> | |startup=<nowiki>3</nowiki> | ||
|active=<nowiki>4</nowiki> | |active=<nowiki>4</nowiki> | ||
Line 1,114: | Line 1,090: | ||
* Protects Russian skies | * Protects Russian skies | ||
* 12 frames of landing recovery on whiff | * 12 frames of landing recovery on whiff | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zangief/normal/MP%20Borscht%20Dynamite}} | |||
}} | }} | ||
{{AttackData-SFV | {{AttackData-SFV | ||
|version= | |version=VT2 | ||
|startup=<nowiki>3</nowiki> | |startup=<nowiki>3</nowiki> | ||
|active=<nowiki>4</nowiki> | |active=<nowiki>4</nowiki> | ||
Line 1,168: | Line 1,145: | ||
* Protects Russian skies | * Protects Russian skies | ||
* 12 frames of landing recovery on whiff | * 12 frames of landing recovery on whiff | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zangief/normal/HP%20Borscht%20Dynamite}} | |||
}} | }} | ||
{{AttackData-SFV | {{AttackData-SFV | ||
|version= | |version=VT2 | ||
|startup=<nowiki>3</nowiki> | |startup=<nowiki>3</nowiki> | ||
|active=<nowiki>4</nowiki> | |active=<nowiki>4</nowiki> | ||
Line 1,224: | Line 1,202: | ||
* 12 frames of landing recovery on whiff | * 12 frames of landing recovery on whiff | ||
* Juggle Limit: 1 | * Juggle Limit: 1 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zangief/normal/EX%20Borscht%20Dynamite}} | |||
}} | }} | ||
{{AttackData-SFV | {{AttackData-SFV | ||
|version= | |version=VT2 | ||
|startup=<nowiki>3</nowiki> | |startup=<nowiki>3</nowiki> | ||
|active=<nowiki>4</nowiki> | |active=<nowiki>4</nowiki> | ||
Line 1,274: | Line 1,253: | ||
* Parries certain horizontal kick attacks but not based entirely on angle of a move (it's hardcoded which moves can or cannot be parried) | * Parries certain horizontal kick attacks but not based entirely on angle of a move (it's hardcoded which moves can or cannot be parried) | ||
* Cannot be special move canceled from normal moves | * Cannot be special move canceled from normal moves | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zangief/normal/Tundra%20Storm}} | |||
}} | }} | ||
}} | }} | ||
== Critical | == Critical Art == | ||
=====<font style="visibility:hidden; float:right">Bolshoi Russian Suplex</font>===== | =====<font style="visibility:hidden; float:right">Bolshoi Russian Suplex</font>===== | ||
Line 1,301: | Line 1,281: | ||
* Fully invincible on frames 1-2 | * Fully invincible on frames 1-2 | ||
* Opponent can not jump out after cutscene starts | * Opponent can not jump out after cutscene starts | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zangief/normal/Bolshoi%20Russian%20Suplex}} | |||
}} | }} | ||
}} | }} | ||
Line 1,326: | Line 1,307: | ||
|confirm=<nowiki>- / - / -</nowiki> | |confirm=<nowiki>- / - / -</nowiki> | ||
|description= | |description= | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zangief/normal/Taunt}} | |||
}} | }} | ||
}} | }} | ||
Line 1,359: | Line 1,341: | ||
* Suspect to Counter-Hits for the entire duration if already in V-Trigger 1 (no counter-hit frames normally during the initial startup / recovery frames) | * Suspect to Counter-Hits for the entire duration if already in V-Trigger 1 (no counter-hit frames normally during the initial startup / recovery frames) | ||
* Builds 50 V-Gauge on an absorbed attack (and an extra +10 for each hit beyond the first per V-Skill) | * Builds 50 V-Gauge on an absorbed attack (and an extra +10 for each hit beyond the first per V-Skill) | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zangief/normal/Iron%20Muscle%20(tap)}} | |||
}} | }} | ||
}} | }} | ||
Line 1,391: | Line 1,374: | ||
* Startup / Active frames shown in parentheses refers to the follow-up attack if you hold in MP+MK for the full duration without moving forward / backdashing | * Startup / Active frames shown in parentheses refers to the follow-up attack if you hold in MP+MK for the full duration without moving forward / backdashing | ||
* Builds 50 V-Gauge on an absorbed attack (and an extra +10 for each hit beyond the first per V-Skill) | * Builds 50 V-Gauge on an absorbed attack (and an extra +10 for each hit beyond the first per V-Skill) | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zangief/normal/Iron%20Muscle%20(hold)}} | |||
}} | }} | ||
}} | }} | ||
Line 1,419: | Line 1,403: | ||
* Builds 80/40 V-Gauge on Hit / Block | * Builds 80/40 V-Gauge on Hit / Block | ||
* Juggle Limit / Increase / Start: 1 / 1 /1 | * Juggle Limit / Increase / Start: 1 / 1 /1 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zangief/normal/Iron%20Muscle%20(release)}} | |||
}} | }} | ||
}} | }} | ||
Line 1,444: | Line 1,429: | ||
* Same properties as Zangief's regular backdash (Airborne and Counter-Hit state on frames 3-16) | * Same properties as Zangief's regular backdash (Airborne and Counter-Hit state on frames 3-16) | ||
* Can be canceled into from MP+MK (Hold) on frames 21-49 (minimum overall startup: 46F) | * Can be canceled into from MP+MK (Hold) on frames 21-49 (minimum overall startup: 46F) | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zangief/normal/Iron%20Muscle%20(backdash)}} | |||
}} | }} | ||
}} | }} | ||
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* Puts airborne opponents into a limited juggle state | * Puts airborne opponents into a limited juggle state | ||
* Juggle Limit / Increase / Start: 0 / 1 / 1 | * Juggle Limit / Increase / Start: 0 / 1 / 1 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zangief/normal/Super%20Russian%20Kick}} | |||
}} | }} | ||
}} | }} | ||
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* Builds 100/50 V-Gauge on Hit/Block | * Builds 100/50 V-Gauge on Hit/Block | ||
* Juggle Limit / Increase / Start: 0 / 1 / 0 | * Juggle Limit / Increase / Start: 0 / 1 / 0 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zangief/normal/Super%20Russian%20Kick%20(hold)}} | |||
}} | }} | ||
}} | }} | ||
Line 1,537: | Line 1,525: | ||
* 3 bar V-Trigger | * 3 bar V-Trigger | ||
* Duration of 3600 frames (60 seconds) | * Duration of 3600 frames (60 seconds) | ||
* | * Gives access to Cyclone Lariat special and gives V-Skill 1 infinite armor during flex (sort of) | ||
* Tap the input for the suction effect or hold the input for further levels of the Cyclone Lariat special | * Tap the input for the suction effect or hold the input for further levels of the Cyclone Lariat special | ||
* Hold back / forward to advance in either direction while spinning | * Hold back / forward to advance in either direction while spinning | ||
* Full body projectile invincibility during spin | * Full body projectile invincibility during spin | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zangief/normal/Cyclone%20Lariat}} | |||
}} | }} | ||
}} | }} | ||
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|description= | |description= | ||
* Cost: During V-trigger: Level 1: -45% V meter (or 27 seconds) | * Cost: During V-trigger: Level 1: -45% V meter (or 27 seconds) | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zangief/vtOne/Cyclone%20Lariat%20(lvl%201)}} | |||
}} | }} | ||
}} | }} | ||
Line 1,591: | Line 1,581: | ||
* During V-trigger: Level 1: -75% V meter (or 27 seconds) | * During V-trigger: Level 1: -75% V meter (or 27 seconds) | ||
* Fully projectile invincible | * Fully projectile invincible | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zangief/vtOne/Cyclone%20Lariat%20(lvl%202)}} | |||
}} | }} | ||
}} | }} | ||
Line 1,618: | Line 1,609: | ||
* Fully projectile invincible | * Fully projectile invincible | ||
* Juggle follow-up possible | * Juggle follow-up possible | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zangief/vtOne/Cyclone%20Lariat%20(lvl%203)}} | |||
}} | }} | ||
}} | }} | ||
Line 1,647: | Line 1,639: | ||
* Improves the damage and stun on Screw Pile Driver and Borscht Dynamite while active | * Improves the damage and stun on Screw Pile Driver and Borscht Dynamite while active | ||
* Can cancel into Screw Pile Driver and Borscht Dynamite from special cancelable moves and still combo | * Can cancel into Screw Pile Driver and Borscht Dynamite from special cancelable moves and still combo | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zangief/normal/Cossack%20Muscle}} | |||
}} | }} | ||
}} | }} | ||
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=====<font style="visibility:hidden; float:right">V-Shift</font>===== | =====<font style="visibility:hidden; float:right">V-Shift</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Zangief_5MKHP.png | ||
|name=V-Shift | |name=V-Shift | ||
|input= | |input=5MKHP | ||
|data= | |data= | ||
{{AttackData-SFV | {{AttackData-SFV | ||
Line 1,680: | Line 1,673: | ||
* Costs 300 V-Gauge (1 bar) to use and refunds 150 V-Gauge back (1/2 bar) on a successful V-Shift if the slow-mo is triggered | * Costs 300 V-Gauge (1 bar) to use and refunds 150 V-Gauge back (1/2 bar) on a successful V-Shift if the slow-mo is triggered | ||
* If the V-Shift is successful you can cancel it into a follow-up attack (see V-Shift Break) that's fully invincible and knocks the opponent down on hit | * If the V-Shift is successful you can cancel it into a follow-up attack (see V-Shift Break) that's fully invincible and knocks the opponent down on hit | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zangief/normal/V-Shift}} | |||
}} | }} | ||
}} | }} | ||
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=====<font style="visibility:hidden; float:right">Colossal Boot</font>===== | =====<font style="visibility:hidden; float:right">Colossal Boot</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Zangief_5MKHP_break.png | ||
|name=Colossal Boot | |name=Colossal Boot | ||
|input= | |input=5MKHP | ||
|data= | |data= | ||
{{AttackData-SFV | {{AttackData-SFV | ||
Line 1,698: | Line 1,692: | ||
|crush=<nowiki>- / - / -</nowiki> | |crush=<nowiki>- / - / -</nowiki> | ||
|block=<nowiki>-2</nowiki> | |block=<nowiki>-2</nowiki> | ||
|knockdown=<nowiki> | |knockdown=<nowiki>82 / 23 / 28</nowiki> | ||
|damage=<nowiki>60</nowiki> | |damage=<nowiki>60</nowiki> | ||
|stun=<nowiki>0</nowiki> | |stun=<nowiki>0</nowiki> | ||
Line 1,706: | Line 1,700: | ||
|description= | |description= | ||
* Fully invincible during startup and active frames | * Fully invincible during startup and active frames | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zangief/normal/Colossal%20Boot}} | |||
}} | }} | ||
}} | }} | ||
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* Strike and Projectile invincible on frames 1-25 | * Strike and Projectile invincible on frames 1-25 | ||
* Does not benefit extra +2 frame advantage on Counter-Hit | * Does not benefit extra +2 frame advantage on Counter-Hit | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Zangief/normal/Muscle%20Explosion}} | |||
}} | }} | ||
}} | }} |
Revision as of 18:36, 13 April 2021
Introduction
About Zangief
A Russian Wrestler, The Red Cyclone travels the world to honor Mother Russia and prove he's the greatest wrestler in the world.
Zangief is a grappler in its purest sense. His goal is simple: get in, command grab, and win. His sluggish mobility and lack of tools to get around fireballs do make this somewhat of a difficulty, but nevertheless, when he gets in, you better start praying. His infamous SPD is what his whole kit is centered around. The fear that this single move can put into the opponent is exponential, and is the core of his entire game plan. To be played effectively, Zangief requires lots of smart conditioning, making your opponents escape one option so you can punish with another option (ie. delay tech gets beaten by SPD). He also requires a strong understanding and ability to pick up on opponent's habits, so you can make more correct reads and guesses to further deliver devastating damage to your opponent. If you think you've got what it takes to have the patience and ability to pick up on habits, then give Zangief a shot.
Final Patch
Players to Watch
- Itazan
- Stupendous
Zangief | |
---|---|
Vitals | |
Life Points | 1075 |
Stun Points | 1100 |
V-Gauge Points | |
V-Trigger 1 | 3 Bars |
V-Trigger 2 | 2 Bars |
Ground Movement | |
Forward Walk Speed | 0.0305 |
Backward Walk Speed | 0.0235 |
Forward Dash Speed | 25 |
Backward Dash Speed | 25 |
Forward Dash Distance | 1.355 |
Backward Dash Distance | 1.065 |
Backdash CH Frames | 3-16 |
Jumping | |
Back Jump Speed | 49 (5+39+5) |
Neutral Jump Speed | 49 (5+39+5) |
Forward Jump Speed | 49 (5+39+5) |
Forward Jump Distance | 1.56 |
Backward Jump Distance | 1.56 |
Throws | |
Throw Hurtbox | 0.4 |
Throw Range | 0.9 |
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Frame Data & Descriptions are provided by FATOnline.
|
SFV Frame Data Glossary | |
---|---|
Active |
How many frames a move remains active (can hurt opponents) for. |
Attack |
Attack level is L for low attacks (must be blocked crouching), H is for High attacks (which can be blocked high or low) and M for overhead (must be blocked standing). T is for throw attacks (which cannot be blocked). |
Cancel options |
Available cancel options.
|
Confirm windows |
Hit confirm windows written as Specials & CAs/Target Combos/V-Trigger. Notation may denote V-Skill only cancel windows in Specials.
|
Crush Counter |
Crush Counter hit advantage written as opponent state, frame advantage, and v-gauge gain on hit. |
Damage |
Attack damage on hit. Notation may denote multi-hit or "sweet spot" damage values on certain frames. |
Hit/Block |
These are frame advantage values when the attack hits or is blocked. If the number is positive, then the move will end before the defender can act again. If the number is negative, the defender will be able to act before the attacker and maybe even punish. KD refers to knockdown on hit.
|
Knockdown |
Knockdown advantage against Normal, Quick Rise and Back Rise wake up options. |
Recovery |
How many frames it takes for a move to finish after it's been active. |
Startup |
How many frames it takes before the move becomes 'active' or have a hit box. The last startup frame and the first active frame are the same frame, meaning all values are written as Startup + 1. |
Stun |
Amount of stun added to the opponent's stun bar on hit. |
Normals
Stand LP
Stand MP
Stand HP
Stand LK
Stand MK
Stand HK
Crouch LP
Crouch MP
Crouch HP
Crouch LK
Crouch MK
Crouch HK
Jump LP
Jump MP
Jump HP
Jump LK
Jump MK
Jump HK
Command Normals
Knee Hammer
Head Butt
Flying Body Press
Flying Headbutt
Throws
Atomic Drop
Captured
Special Moves
Double Lariat
LP Screw Pile Driver
MP Screw Pile Driver
HP Screw Pile Driver
EX Screw Pile Driver
LK Siberian Express
MK Siberian Express
HK Siberian Express
EX Siberian Express
LP Borscht Dynamite
MP Borscht Dynamite
HP Borscht Dynamite
EX Borscht Dynamite
Tundra Storm
Critical Art
Bolshoi Russian Suplex
Taunts
Taunt
V-System
V-Skill 1
Iron Muscle (tap)
Iron Muscle (hold)
Iron Muscle (release)
Iron Muscle (backdash)
V-Skill 2
Super Russian Kick
Super Russian Kick (hold)
V-Trigger 1
Cyclone Lariat
Cyclone Lariat (lvl 1)
Cyclone Lariat (lvl 2)
Cyclone Lariat (lvl 3)
V-Trigger 2
Cossack Muscle
V-Shift
V-Shift
V-Shift Break
Colossal Boot
V-Reversal
Muscle Explosion