No edit summary |
No edit summary |
||
Line 5: | Line 5: | ||
|hp=1025 | |hp=1025 | ||
|stun=1000 | |stun=1000 | ||
|vt1= | |vt1=3 Bars | ||
|vt2= | |vt2=2 Bars | ||
|movef=0.04 | |movef=0.04 | ||
|moveb=0.032 | |moveb=0.032 | ||
Line 46: | Line 46: | ||
|confirm=<nowiki>- / - / -</nowiki> | |confirm=<nowiki>- / - / -</nowiki> | ||
|description= | |description= | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Laura/normal/Stand%20LP}} | |||
}} | }} | ||
}} | }} | ||
Line 71: | Line 72: | ||
* Slightly smaller head hurtbox on frames 1-16 | * Slightly smaller head hurtbox on frames 1-16 | ||
* Laura steps forward before active frames begin (keep it in mind that when anti-airing with this) | * Laura steps forward before active frames begin (keep it in mind that when anti-airing with this) | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Laura/normal/Stand%20MP}} | |||
}} | }} | ||
}} | }} | ||
Line 98: | Line 100: | ||
* +4 when canceled into backwards->forward V-Skill after Crush Counter | * +4 when canceled into backwards->forward V-Skill after Crush Counter | ||
* Cancel window starts after active frames (which means meaty v-skill cancels are more advantageous) | * Cancel window starts after active frames (which means meaty v-skill cancels are more advantageous) | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Laura/normal/Stand%20HP}} | |||
}} | }} | ||
}} | }} | ||
Line 121: | Line 124: | ||
|confirm=<nowiki>- / - / -</nowiki> | |confirm=<nowiki>- / - / -</nowiki> | ||
|description= | |description= | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Laura/normal/Stand%20LK}} | |||
}} | }} | ||
}} | }} | ||
Line 145: | Line 149: | ||
|description= | |description= | ||
* -2 oB infinite blockstring pressure (sarcasm) | * -2 oB infinite blockstring pressure (sarcasm) | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Laura/normal/Stand%20MK}} | |||
}} | }} | ||
}} | }} | ||
Line 169: | Line 174: | ||
|description= | |description= | ||
* Hit Confirm notes: *CA only | * Hit Confirm notes: *CA only | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Laura/normal/Stand%20HK}} | |||
}} | }} | ||
}} | }} | ||
Line 193: | Line 199: | ||
|description= | |description= | ||
* Chains into cr.LP / cr.LK | * Chains into cr.LP / cr.LK | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Laura/normal/Crouch%20LP}} | |||
}} | }} | ||
}} | }} | ||
Line 218: | Line 225: | ||
* Decent cancel window (16F reaction) | * Decent cancel window (16F reaction) | ||
* Similar in use to cr.HP but trades range for speed | * Similar in use to cr.HP but trades range for speed | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Laura/normal/Crouch%20MP}} | |||
}} | }} | ||
}} | }} | ||
Line 243: | Line 251: | ||
* Fantastic whiff punish tool | * Fantastic whiff punish tool | ||
* V-Skill cancel execute on the last active frame (which means meaty v-skill cancels are more advantageous) | * V-Skill cancel execute on the last active frame (which means meaty v-skill cancels are more advantageous) | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Laura/normal/Crouch%20HP}} | |||
}} | }} | ||
}} | }} | ||
Line 267: | Line 276: | ||
|description= | |description= | ||
* Chains into cr.LP / cr.LK | * Chains into cr.LP / cr.LK | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Laura/normal/Crouch%20LK}} | |||
}} | }} | ||
}} | }} | ||
Line 291: | Line 301: | ||
|description= | |description= | ||
* Pretty good cancel window (17F reaction) | * Pretty good cancel window (17F reaction) | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Laura/normal/Crouch%20MK}} | |||
}} | }} | ||
}} | }} | ||
Line 315: | Line 326: | ||
|description= | |description= | ||
* 2 extra recovery frames (22) on block and whiff | * 2 extra recovery frames (22) on block and whiff | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Laura/normal/Crouch%20HK}} | |||
}} | }} | ||
}} | }} | ||
Line 320: | Line 332: | ||
=====<font style="visibility:hidden; float:right">Jump LP</font>===== | =====<font style="visibility:hidden; float:right">Jump LP</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Laura_8LP.png | ||
|name=Jump LP | |name=Jump LP | ||
|input= | |input=8LP | ||
|data= | |data= | ||
{{AttackData-SFV | {{AttackData-SFV | ||
Line 339: | Line 351: | ||
|description= | |description= | ||
* Top of Laura's jumping hurtbox shrinks down a bit for entire move duration | * Top of Laura's jumping hurtbox shrinks down a bit for entire move duration | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Laura/normal/Jump%20LP}} | |||
}} | }} | ||
}} | }} | ||
Line 344: | Line 357: | ||
=====<font style="visibility:hidden; float:right">Jump MP</font>===== | =====<font style="visibility:hidden; float:right">Jump MP</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Laura_8MP.png | ||
|name=Jump MP | |name=Jump MP | ||
|input= | |input=8MP | ||
|data= | |data= | ||
{{AttackData-SFV | {{AttackData-SFV | ||
Line 365: | Line 378: | ||
* Has no hurtbox extension whatsoever | * Has no hurtbox extension whatsoever | ||
* Top of Laura's jumping hurtbox shrinks down a bit for entire move duration | * Top of Laura's jumping hurtbox shrinks down a bit for entire move duration | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Laura/normal/Jump%20MP}} | |||
}} | }} | ||
}} | }} | ||
Line 370: | Line 384: | ||
=====<font style="visibility:hidden; float:right">Jump HP</font>===== | =====<font style="visibility:hidden; float:right">Jump HP</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Laura_8HP.png | ||
|name=Jump HP | |name=Jump HP | ||
|input= | |input=8HP | ||
|data= | |data= | ||
{{AttackData-SFV | {{AttackData-SFV | ||
Line 390: | Line 404: | ||
* Top of Laura's jumping hurtbox shrinks down a bit for entire move duration | * Top of Laura's jumping hurtbox shrinks down a bit for entire move duration | ||
* Laura's bottom hurtboxes pull up a little bit on frame 7 and onward | * Laura's bottom hurtboxes pull up a little bit on frame 7 and onward | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Laura/normal/Jump%20HP}} | |||
}} | }} | ||
}} | }} | ||
Line 395: | Line 410: | ||
=====<font style="visibility:hidden; float:right">Jump LK</font>===== | =====<font style="visibility:hidden; float:right">Jump LK</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Laura_8LK.png | ||
|name=Jump LK | |name=Jump LK | ||
|input= | |input=8LK | ||
|data= | |data= | ||
{{AttackData-SFV | {{AttackData-SFV | ||
Line 414: | Line 429: | ||
|description= | |description= | ||
* Can cross up | * Can cross up | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Laura/normal/Jump%20LK}} | |||
}} | }} | ||
}} | }} | ||
Line 419: | Line 435: | ||
=====<font style="visibility:hidden; float:right">Jump MK</font>===== | =====<font style="visibility:hidden; float:right">Jump MK</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Laura_8MK.png | ||
|name=Jump MK | |name=Jump MK | ||
|input= | |input=8MK | ||
|data= | |data= | ||
{{AttackData-SFV | {{AttackData-SFV | ||
Line 439: | Line 455: | ||
* Can cross up | * Can cross up | ||
* Top of Laura's jumping hurtbox shrinks down a bit for entire move duration | * Top of Laura's jumping hurtbox shrinks down a bit for entire move duration | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Laura/normal/Jump%20MK}} | |||
}} | }} | ||
}} | }} | ||
Line 444: | Line 461: | ||
=====<font style="visibility:hidden; float:right">Jump HK</font>===== | =====<font style="visibility:hidden; float:right">Jump HK</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Laura_8HK.png | ||
|name=Jump HK | |name=Jump HK | ||
|input= | |input=8HK | ||
|data= | |data= | ||
{{AttackData-SFV | {{AttackData-SFV | ||
Line 466: | Line 483: | ||
* Laura's bottom hurtboxes pull up a little bit on frame 5 and onward | * Laura's bottom hurtboxes pull up a little bit on frame 5 and onward | ||
* Laura's been watching too much Keijo!!!!!!!! | * Laura's been watching too much Keijo!!!!!!!! | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Laura/normal/Jump%20HK}} | |||
}} | }} | ||
}} | }} | ||
Line 491: | Line 509: | ||
|confirm=<nowiki>- / 16 / 22</nowiki> | |confirm=<nowiki>- / 16 / 22</nowiki> | ||
|description= | |description= | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Laura/normal/Step%20Elbow}} | |||
}} | }} | ||
}} | }} | ||
Line 518: | Line 537: | ||
* Launches grounded opponents into a free juggle state | * Launches grounded opponents into a free juggle state | ||
* Cancelable into any special / v-skill on hit (except for the Sunset Wheel grabs) | * Cancelable into any special / v-skill on hit (except for the Sunset Wheel grabs) | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Laura/normal/Twist%20Barrage}} | |||
}} | }} | ||
}} | }} | ||
Line 543: | Line 563: | ||
* Launches grounded opponents into a limited juggle state | * Launches grounded opponents into a limited juggle state | ||
* Cancelable into any special / v-skill on hit (except for the Sunset Wheel grabs) | * Cancelable into any special / v-skill on hit (except for the Sunset Wheel grabs) | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Laura/normal/Dual%20Crash}} | |||
}} | }} | ||
}} | }} | ||
Line 569: | Line 590: | ||
|confirm=<nowiki>- / - / -</nowiki> | |confirm=<nowiki>- / - / -</nowiki> | ||
|description= | |description= | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Laura/normal/Seoi%20Throw}} | |||
}} | }} | ||
}} | }} | ||
Line 593: | Line 615: | ||
|confirm=<nowiki>- / - / -</nowiki> | |confirm=<nowiki>- / - / -</nowiki> | ||
|description= | |description= | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Laura/normal/Pullback%20Hold}} | |||
}} | }} | ||
}} | }} | ||
Line 624: | Line 647: | ||
* Combos into from lights and leaves Laura up close on hit for a +2 mixup (great pressure tool) | * Combos into from lights and leaves Laura up close on hit for a +2 mixup (great pressure tool) | ||
* Juggle Limit / Increase / Start: 5 / 2 / 2 | * Juggle Limit / Increase / Start: 5 / 2 / 2 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Laura/normal/LP%20Bolt%20Charge}} | |||
}} | }} | ||
{{AttackData-SFV | {{AttackData-SFV | ||
|version= | |version=VT1 | ||
|startup=<nowiki>12</nowiki> | |startup=<nowiki>12</nowiki> | ||
|active=<nowiki>3</nowiki> | |active=<nowiki>3</nowiki> | ||
Line 673: | Line 697: | ||
* Can cancel into the Split River / Rodeo Break follow-ups on hit only | * Can cancel into the Split River / Rodeo Break follow-ups on hit only | ||
* Juggle Limit / Increase / Start: 0 / 0 / 2 (Only +1 Juggle Start on airborne) | * Juggle Limit / Increase / Start: 0 / 0 / 2 (Only +1 Juggle Start on airborne) | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Laura/normal/MP%20Bolt%20Charge}} | |||
}} | }} | ||
{{AttackData-SFV | {{AttackData-SFV | ||
|version= | |version=VT1 | ||
|startup=<nowiki>15</nowiki> | |startup=<nowiki>15</nowiki> | ||
|active=<nowiki>3</nowiki> | |active=<nowiki>3</nowiki> | ||
Line 722: | Line 747: | ||
* Airborne on frames 7-31 | * Airborne on frames 7-31 | ||
* Juggle Limit: 3 | * Juggle Limit: 3 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Laura/normal/HP%20Bolt%20Charge}} | |||
}} | }} | ||
{{AttackData-SFV | {{AttackData-SFV | ||
|version= | |version=VT1 | ||
|startup=<nowiki>7</nowiki> | |startup=<nowiki>7</nowiki> | ||
|active=<nowiki>8</nowiki> | |active=<nowiki>8</nowiki> | ||
Line 771: | Line 797: | ||
* One hit of armor on frames 3-14 | * One hit of armor on frames 3-14 | ||
* Can cancel into the Split River / Rodeo Break follow-ups on hit only | * Can cancel into the Split River / Rodeo Break follow-ups on hit only | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Laura/normal/EX%20Bolt%20Charge}} | |||
}} | }} | ||
{{AttackData-SFV | {{AttackData-SFV | ||
|version= | |version=VT1 | ||
|startup=<nowiki>12</nowiki> | |startup=<nowiki>12</nowiki> | ||
|active=<nowiki>3</nowiki> | |active=<nowiki>3</nowiki> | ||
Line 820: | Line 847: | ||
* Denies back-roll (Throw) | * Denies back-roll (Throw) | ||
* +1 extra KDA (+68/19/19) when followed up from EX Bolt Charge resulting in +2 mixup after a forward dash | * +1 extra KDA (+68/19/19) when followed up from EX Bolt Charge resulting in +2 mixup after a forward dash | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Laura/normal/Split%20River}} | |||
}} | }} | ||
{{AttackData-SFV | {{AttackData-SFV | ||
|version= | |version=VT1 | ||
|startup=<nowiki>-</nowiki> | |startup=<nowiki>-</nowiki> | ||
|active=<nowiki>-</nowiki> | |active=<nowiki>-</nowiki> | ||
Line 870: | Line 898: | ||
* Denies back-roll (Throw) | * Denies back-roll (Throw) | ||
* +1 extra KDA (+68/19/19) when followed up from EX Bolt Charge resulting in +2 mixup after a forward dash | * +1 extra KDA (+68/19/19) when followed up from EX Bolt Charge resulting in +2 mixup after a forward dash | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Laura/normal/Rodeo%20Break}} | |||
}} | }} | ||
{{AttackData-SFV | {{AttackData-SFV | ||
|version= | |version=VT1 | ||
|startup=<nowiki>-</nowiki> | |startup=<nowiki>-</nowiki> | ||
|active=<nowiki>-</nowiki> | |active=<nowiki>-</nowiki> | ||
Line 926: | Line 955: | ||
* Can cancel into V-Skill 1 and 2 during V-Trigger 1 | * Can cancel into V-Skill 1 and 2 during V-Trigger 1 | ||
* Juggle Limit / Increase / Start: 0 / 1 / 1 | * Juggle Limit / Increase / Start: 0 / 1 / 1 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Laura/normal/Thunder%20Clap%20Lvl%201}} | |||
}} | }} | ||
{{AttackData-SFV | {{AttackData-SFV | ||
|version= | |version=VT1 | ||
|startup=<nowiki>19</nowiki> | |startup=<nowiki>19</nowiki> | ||
|active=<nowiki>80</nowiki> | |active=<nowiki>80</nowiki> | ||
Line 986: | Line 1,016: | ||
* Can cancel into V-Skill 1 and 2 during V-Trigger 1 | * Can cancel into V-Skill 1 and 2 during V-Trigger 1 | ||
* Juggle Limit / Increase / Start: 0*0 / 0*1 / 0*1 | * Juggle Limit / Increase / Start: 0*0 / 0*1 / 0*1 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Laura/normal/Thunder%20Clap%20Lvl%202}} | |||
}} | }} | ||
{{AttackData-SFV | {{AttackData-SFV | ||
|version= | |version=VT1 | ||
|startup=<nowiki>25</nowiki> | |startup=<nowiki>25</nowiki> | ||
|active=<nowiki>80</nowiki> | |active=<nowiki>80</nowiki> | ||
Line 1,048: | Line 1,079: | ||
* Can cancel into V-Skill 1 and 2 during V-Trigger 1 | * Can cancel into V-Skill 1 and 2 during V-Trigger 1 | ||
* Juggle Limit / Increase / Start: 0*0*0 / 0*0*1 / 0*0*1 | * Juggle Limit / Increase / Start: 0*0*0 / 0*0*1 / 0*0*1 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Laura/normal/Thunder%20Clap%20Lvl%203}} | |||
}} | }} | ||
{{AttackData-SFV | {{AttackData-SFV | ||
|version= | |version=VT1 | ||
|startup=<nowiki>40</nowiki> | |startup=<nowiki>40</nowiki> | ||
|active=<nowiki>100</nowiki> | |active=<nowiki>100</nowiki> | ||
Line 1,110: | Line 1,142: | ||
* Can cancel into V-Skill 1 and 2 during V-Trigger 1 | * Can cancel into V-Skill 1 and 2 during V-Trigger 1 | ||
* Juggle Limit / Increase / Start: 0*0 / 0*2 / 0*1 | * Juggle Limit / Increase / Start: 0*0 / 0*2 / 0*1 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Laura/normal/LPMP%20Thunder%20Clap}} | |||
}} | }} | ||
{{AttackData-SFV | {{AttackData-SFV | ||
|version= | |version=VT1 | ||
|startup=<nowiki>17</nowiki> | |startup=<nowiki>17</nowiki> | ||
|active=<nowiki>80</nowiki> | |active=<nowiki>80</nowiki> | ||
Line 1,171: | Line 1,204: | ||
* Can cancel into V-Skill 1 and 2 during V-Trigger 1 | * Can cancel into V-Skill 1 and 2 during V-Trigger 1 | ||
* Juggle Limit / Increase / Start: 0*0 / 0*2 / 0*1 | * Juggle Limit / Increase / Start: 0*0 / 0*2 / 0*1 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Laura/normal/LPHP%20Thunder%20Clap}} | |||
}} | }} | ||
{{AttackData-SFV | {{AttackData-SFV | ||
|version= | |version=VT1 | ||
|startup=<nowiki>17</nowiki> | |startup=<nowiki>17</nowiki> | ||
|active=<nowiki>190</nowiki> | |active=<nowiki>190</nowiki> | ||
Line 1,231: | Line 1,265: | ||
* On hit, do st.HP xx V-Skill (hold slightly) for cross under or st.hp xx V-Skill (tap) for same side | * On hit, do st.HP xx V-Skill (hold slightly) for cross under or st.hp xx V-Skill (tap) for same side | ||
* Juggle Limit / Increase / Start: 0*0 / 0*2 / 0*1 | * Juggle Limit / Increase / Start: 0*0 / 0*2 / 0*1 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Laura/normal/MPHP%20Thunder%20Clap}} | |||
}} | }} | ||
{{AttackData-SFV | {{AttackData-SFV | ||
|version= | |version=VT1 | ||
|startup=<nowiki>17</nowiki> | |startup=<nowiki>17</nowiki> | ||
|active=<nowiki>190</nowiki> | |active=<nowiki>190</nowiki> | ||
Line 1,287: | Line 1,322: | ||
* Cannot cancel into this from normals or back+V-Skill | * Cannot cancel into this from normals or back+V-Skill | ||
* 4F slower start-up than MK/HK version but has more range | * 4F slower start-up than MK/HK version but has more range | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Laura/normal/LK%20Sunset%20Wheel}} | |||
}} | }} | ||
{{AttackData-SFV | {{AttackData-SFV | ||
|version= | |version=VT1 | ||
|startup=<nowiki>9</nowiki> | |startup=<nowiki>9</nowiki> | ||
|active=<nowiki>2</nowiki> | |active=<nowiki>2</nowiki> | ||
Line 1,339: | Line 1,375: | ||
* Denies back-roll (Throw) | * Denies back-roll (Throw) | ||
* Cannot cancel into this from normals or back+V-Skill | * Cannot cancel into this from normals or back+V-Skill | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Laura/normal/MK%20Sunset%20Wheel}} | |||
}} | }} | ||
{{AttackData-SFV | {{AttackData-SFV | ||
|version= | |version=VT1 | ||
|startup=<nowiki>5</nowiki> | |startup=<nowiki>5</nowiki> | ||
|active=<nowiki>2</nowiki> | |active=<nowiki>2</nowiki> | ||
Line 1,390: | Line 1,427: | ||
* Denies back-roll (Throw) | * Denies back-roll (Throw) | ||
* Cannot cancel into this from normals or back+V-Skill | * Cannot cancel into this from normals or back+V-Skill | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Laura/normal/HK%20Sunset%20Wheel}} | |||
}} | }} | ||
{{AttackData-SFV | {{AttackData-SFV | ||
|version= | |version=VT1 | ||
|startup=<nowiki>5</nowiki> | |startup=<nowiki>5</nowiki> | ||
|active=<nowiki>2</nowiki> | |active=<nowiki>2</nowiki> | ||
Line 1,441: | Line 1,479: | ||
* Projectile Invincible on frames 1-20 | * Projectile Invincible on frames 1-20 | ||
* Can't cancel into from normal attacks or back V-Skill | * Can't cancel into from normal attacks or back V-Skill | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Laura/normal/EX%20Sunset%20Wheel}} | |||
}} | }} | ||
{{AttackData-SFV | {{AttackData-SFV | ||
|version= | |version=VT1 | ||
|startup=<nowiki>18</nowiki> | |startup=<nowiki>18</nowiki> | ||
|active=<nowiki>2</nowiki> | |active=<nowiki>2</nowiki> | ||
Line 1,464: | Line 1,503: | ||
}} | }} | ||
== Critical | == Critical Art == | ||
=====<font style="visibility:hidden; float:right">Inazuma Spin Hold</font>===== | =====<font style="visibility:hidden; float:right">Inazuma Spin Hold</font>===== | ||
Line 1,492: | Line 1,531: | ||
* Full invincible on frame 1-5 | * Full invincible on frame 1-5 | ||
* All brazillian characters must form a ball and spin while causing electricity | * All brazillian characters must form a ball and spin while causing electricity | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Laura/normal/Inazuma%20Spin%20Hold}} | |||
}} | }} | ||
{{AttackData-SFV | {{AttackData-SFV | ||
|version= | |version=VT1 | ||
|startup=<nowiki>4</nowiki> | |startup=<nowiki>4</nowiki> | ||
|active=<nowiki>2</nowiki> | |active=<nowiki>2</nowiki> | ||
Line 1,535: | Line 1,575: | ||
|confirm=<nowiki>- / - / -</nowiki> | |confirm=<nowiki>- / - / -</nowiki> | ||
|description= | |description= | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Laura/normal/Taunt}} | |||
}} | }} | ||
}} | }} | ||
Line 1,572: | Line 1,613: | ||
* Builds 100/50 V-Gauge on hit/block | * Builds 100/50 V-Gauge on hit/block | ||
* Spends 1000 V-Timer (50% V-Timer) when canceled into from Thunder Claps during V-Trigger 1 | * Spends 1000 V-Timer (50% V-Timer) when canceled into from Thunder Claps during V-Trigger 1 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Laura/normal/Volty%20Line}} | |||
}} | }} | ||
{{AttackData-SFV | {{AttackData-SFV | ||
|version= | |version=VT1 | ||
|startup=<nowiki>20</nowiki> | |startup=<nowiki>20</nowiki> | ||
|active=<nowiki>6</nowiki> | |active=<nowiki>6</nowiki> | ||
Line 1,623: | Line 1,665: | ||
* Counter-hit state on frames 1-17 | * Counter-hit state on frames 1-17 | ||
* Spends 1000 V-Timer (50% V-Timer) when canceled into from Thunder Claps during V-Trigger 1 | * Spends 1000 V-Timer (50% V-Timer) when canceled into from Thunder Claps during V-Trigger 1 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Laura/normal/Linear%20Movement%20Avante}} | |||
}} | }} | ||
}} | }} | ||
Line 1,650: | Line 1,693: | ||
* Counter-hit state on frames 1-25 | * Counter-hit state on frames 1-25 | ||
* Spends 1000 V-Timer (50% V-Timer) when canceled into from Thunder Claps during V-Trigger 1 | * Spends 1000 V-Timer (50% V-Timer) when canceled into from Thunder Claps during V-Trigger 1 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Laura/normal/Linear%20Movement%20Equiva}} | |||
}} | }} | ||
}} | }} | ||
Line 1,676: | Line 1,720: | ||
* Cannot cancel into anything during this forward dash follow-up | * Cannot cancel into anything during this forward dash follow-up | ||
* Counter-Hit state for entire duration of the forward dash (frames 1-16) | * Counter-Hit state for entire duration of the forward dash (frames 1-16) | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Laura/normal/Linear%20Movement%20Finta}} | |||
}} | }} | ||
}} | }} | ||
Line 1,708: | Line 1,753: | ||
* Initial Leap attack builds 50 V-Gauge on Hit | * Initial Leap attack builds 50 V-Gauge on Hit | ||
* Juggle Limit / Increase / Start: 2 / 2 / 2 | * Juggle Limit / Increase / Start: 2 / 2 / 2 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Laura/normal/Volty%20Sprink}} | |||
}} | }} | ||
}} | }} | ||
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* Builds 50/25 V-Gauge on Hit/Block | * Builds 50/25 V-Gauge on Hit/Block | ||
* Juggle Limit / Increase / Start: 10 / 1 / 1 | * Juggle Limit / Increase / Start: 10 / 1 / 1 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Laura/normal/Thunder%20Spike}} | |||
}} | }} | ||
{{AttackData-SFV | {{AttackData-SFV | ||
|version= | |version=VT1 | ||
|startup=<nowiki>19+14</nowiki> | |startup=<nowiki>19+14</nowiki> | ||
|active=<nowiki>-</nowiki> | |active=<nowiki>-</nowiki> | ||
Line 1,806: | Line 1,853: | ||
* Builds 70/35 V-Gauge on Hit/Block | * Builds 70/35 V-Gauge on Hit/Block | ||
* Juggle Limit / Increase / Start: 10*10 / 0*1 / 1*1 | * Juggle Limit / Increase / Start: 10*10 / 0*1 / 1*1 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Laura/normal/Thunder%20Spike%20Lvl%202}} | |||
}} | }} | ||
{{AttackData-SFV | {{AttackData-SFV | ||
|version= | |version=VT1 | ||
|startup=<nowiki>19+28</nowiki> | |startup=<nowiki>19+28</nowiki> | ||
|active=<nowiki>-</nowiki> | |active=<nowiki>-</nowiki> | ||
Line 1,863: | Line 1,911: | ||
* Builds 50/25 V-Gauge on Hit/Block | * Builds 50/25 V-Gauge on Hit/Block | ||
* Juggle Limit / Increase: 5 / 1 | * Juggle Limit / Increase: 5 / 1 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Laura/normal/Heavy%20Heel}} | |||
}} | }} | ||
{{AttackData-SFV | {{AttackData-SFV | ||
|version= | |version=VT1 | ||
|startup=<nowiki>19+16</nowiki> | |startup=<nowiki>19+16</nowiki> | ||
|active=<nowiki>2</nowiki> | |active=<nowiki>2</nowiki> | ||
Line 1,914: | Line 1,963: | ||
* Enhances damage and range on all versions of Sunset Wheel | * Enhances damage and range on all versions of Sunset Wheel | ||
* Allows canceling from Thunder Claps into V-Skill 1/2 on hit / block / whiff (costs 50% of remaining V-Timer) | * Allows canceling from Thunder Claps into V-Skill 1/2 on hit / block / whiff (costs 50% of remaining V-Timer) | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Laura/normal/Spark%20Show}} | |||
}} | }} | ||
}} | }} | ||
Line 1,942: | Line 1,992: | ||
* Duration of 2500 frames (~42 seconds) | * Duration of 2500 frames (~42 seconds) | ||
* Gives access to new moves (Matsuda Sway & Shock Choke) while active | * Gives access to new moves (Matsuda Sway & Shock Choke) while active | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Laura/normal/Shock%20Stance}} | |||
}} | }} | ||
}} | }} | ||
Line 1,969: | Line 2,020: | ||
* Startup framedata refers to the startup of the invincibility frames and the data in the parentheses refers to when the cancel frames start | * Startup framedata refers to the startup of the invincibility frames and the data in the parentheses refers to when the cancel frames start | ||
* The sway itself doesn't cost any V-Timer | * The sway itself doesn't cost any V-Timer | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Laura/vtTwo/Matsuda%20Sway}} | |||
}} | }} | ||
}} | }} | ||
Line 1,998: | Line 2,050: | ||
* This grab follow-up auto-corrects upon its startup (like if the opponent goes behind Laura during her prior Matsuda Sway animation) | * This grab follow-up auto-corrects upon its startup (like if the opponent goes behind Laura during her prior Matsuda Sway animation) | ||
* This grab follow-up spends 1000 V-Timer (40% of V-Timer) | * This grab follow-up spends 1000 V-Timer (40% of V-Timer) | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Laura/vtTwo/Shock%20Choke}} | |||
}} | }} | ||
}} | }} | ||
Line 2,027: | Line 2,080: | ||
* This dash follow-up auto-corrects upon its startup (like if the opponent goes behind Laura during her prior Matsuda Sway animation) | * This dash follow-up auto-corrects upon its startup (like if the opponent goes behind Laura during her prior Matsuda Sway animation) | ||
* The V-Skill dash itself doesn't cost any V-Timer | * The V-Skill dash itself doesn't cost any V-Timer | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Laura/vtTwo/Matsuda%20Sway%20%3E%20V-Skill%201%20Dash}} | |||
}} | }} | ||
}} | }} | ||
Line 2,055: | Line 2,109: | ||
* Strike invincible on frames 3-13 and Projectile invincible on frames 3-39 if you include the prior Sway > V-Skill dash | * Strike invincible on frames 3-13 and Projectile invincible on frames 3-39 if you include the prior Sway > V-Skill dash | ||
* This grab follow-up spends 1000 V-Timer (40% of V-Timer) | * This grab follow-up spends 1000 V-Timer (40% of V-Timer) | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Laura/vtTwo/Matsuda%20Sway%20%3E%20V-Skill%20Dash%20%3E%20Shock%20Choke}} | |||
}} | }} | ||
}} | }} | ||
Line 2,082: | Line 2,137: | ||
* Strike and Projectile invincible on frames 3-13 and Projectile invincible on frames 3-29 if you include the prior Sway > V-Skill dash | * Strike and Projectile invincible on frames 3-13 and Projectile invincible on frames 3-29 if you include the prior Sway > V-Skill dash | ||
* This V-Skill overhead doesn't cost any V-Timer | * This V-Skill overhead doesn't cost any V-Timer | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Laura/vtTwo/Matsuda%20Sway%20%3E%20V-Skill%20Dash%20%3E%20Volty%20Line}} | |||
}} | }} | ||
}} | }} | ||
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|description= | |description= | ||
* This version of V-Skill 2 (and the follow-ups) behave exactly like normally outside of V-Trigger 2, except that the initial Leap is now Projectile Invincible on frames 1-15 (overall frames 3-29 if you count the initial Sway startup frames as well) | * This version of V-Skill 2 (and the follow-ups) behave exactly like normally outside of V-Trigger 2, except that the initial Leap is now Projectile Invincible on frames 1-15 (overall frames 3-29 if you count the initial Sway startup frames as well) | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Laura/vtTwo/Matsuda%20Sway%20%3E%20V-Skill%202%20Leap}} | |||
}} | }} | ||
}} | }} | ||
Line 2,113: | Line 2,170: | ||
=====<font style="visibility:hidden; float:right">V-Shift</font>===== | =====<font style="visibility:hidden; float:right">V-Shift</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Laura_5MKHP.png | ||
|name=V-Shift | |name=V-Shift | ||
|input= | |input=5MKHP | ||
|data= | |data= | ||
{{AttackData-SFV | {{AttackData-SFV | ||
Line 2,139: | Line 2,196: | ||
* Costs 300 V-Gauge (1 bar) to use and refunds 150 V-Gauge back (1/2 bar) on a successful V-Shift if the slow-mo is triggered | * Costs 300 V-Gauge (1 bar) to use and refunds 150 V-Gauge back (1/2 bar) on a successful V-Shift if the slow-mo is triggered | ||
* If the V-Shift is successful you can cancel it into a follow-up attack (see V-Shift Break) that's fully invincible and knocks the opponent down on hit | * If the V-Shift is successful you can cancel it into a follow-up attack (see V-Shift Break) that's fully invincible and knocks the opponent down on hit | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Laura/normal/V-Shift}} | |||
}} | }} | ||
}} | }} | ||
Line 2,146: | Line 2,204: | ||
=====<font style="visibility:hidden; float:right">Neutralize</font>===== | =====<font style="visibility:hidden; float:right">Neutralize</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Laura_5MKHP_break.png | ||
|name=Neutralize | |name=Neutralize | ||
|input= | |input=5MKHP | ||
|data= | |data= | ||
{{AttackData-SFV | {{AttackData-SFV | ||
Line 2,157: | Line 2,215: | ||
|crush=<nowiki>- / - / -</nowiki> | |crush=<nowiki>- / - / -</nowiki> | ||
|block=<nowiki>-2</nowiki> | |block=<nowiki>-2</nowiki> | ||
|knockdown=<nowiki> | |knockdown=<nowiki>74 / 15 / 20</nowiki> | ||
|damage=<nowiki>60</nowiki> | |damage=<nowiki>60</nowiki> | ||
|stun=<nowiki>0</nowiki> | |stun=<nowiki>0</nowiki> | ||
Line 2,165: | Line 2,223: | ||
|description= | |description= | ||
* Fully invincible during startup and active frames | * Fully invincible during startup and active frames | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Laura/normal/Neutralize}} | |||
}} | }} | ||
}} | }} | ||
Line 2,191: | Line 2,250: | ||
|description= | |description= | ||
* Strike and Projectile invincible on frames 1-31 | * Strike and Projectile invincible on frames 1-31 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Laura/normal/Double%20Slap}} | |||
}} | }} | ||
}} | }} |
Revision as of 18:09, 13 April 2021
Introduction
About Laura
Hailing from Brazil and sister to Sean, Laura seeks to promote her fighting Matsuda Jiu-Jitsu style and grow her Matsuda dojo. She travels the world seeking strong fighters to train with and join her dojo.
With her command grabs, EX Thunder Clap, and dashes Laura is one of the scariest mix up characters in the game. Unique to most grapplers is her Thunder Clap, a short ranged projectile that can be charged for extra hits and travel a further distance; the EX version can travel nearly full screen and causes a juggle on hit. Against slower characters this can let her control space and walk the opponent down, though it's too slow to be used like a Hadoken or similar moves. Once she is in close, she can create incredibly scary high/low/command grab left/right mixups with her V-Skill 1 or 2 and EX Thunder Clap. This can quickly lead to stuns where she has some of the highest damage combos in the game, or death for the opponent. While her buttons are not the longest range, many such as stand LK and 2MP have great priority that can make counter poking effective and lead into Bolt Charge and lets her start her mixups. Her EX Bolt Charge is a far reaching armored move that can quickly power through projectiles and ranged attack, and having a 3f jab with good range and 4f stand LK with long range and great priority can help her get out of pressure. However her walk speed is a bit below average and buttons can be slow recovery, meaning footsie characters such as Chun-Li or Kolin can be difficult to get in on and start mixing, and to use her most effectively takes time to learn her various setups.
Final Patch
Players to Watch
- Haitani
- iDom
Laura | |
---|---|
Vitals | |
Life Points | 1025 |
Stun Points | 1000 |
V-Gauge Points | |
V-Trigger 1 | 3 Bars |
V-Trigger 2 | 2 Bars |
Ground Movement | |
Forward Walk Speed | 0.04 |
Backward Walk Speed | 0.032 |
Forward Dash Speed | 17 |
Backward Dash Speed | 21 |
Forward Dash Distance | 1.277 |
Backward Dash Distance | 1.08 |
Backdash CH Frames | 3-11 |
Jumping | |
Back Jump Speed | 46 (4+38+4) |
Neutral Jump Speed | 46 (4+38+4) |
Forward Jump Speed | 45 (3+38+4) |
Forward Jump Distance | 2.128 |
Backward Jump Distance | 1.824 |
Throws | |
Throw Hurtbox | 0.41 |
Throw Range | 0.85 |
![]() |
Frame Data & Descriptions are provided by FATOnline.
|
SFV Frame Data Glossary | |
---|---|
Active |
How many frames a move remains active (can hurt opponents) for. |
Attack |
Attack level is L for low attacks (must be blocked crouching), H is for High attacks (which can be blocked high or low) and M for overhead (must be blocked standing). T is for throw attacks (which cannot be blocked). |
Cancel options |
Available cancel options.
|
Confirm windows |
Hit confirm windows written as Specials & CAs/Target Combos/V-Trigger. Notation may denote V-Skill only cancel windows in Specials.
|
Crush Counter |
Crush Counter hit advantage written as opponent state, frame advantage, and v-gauge gain on hit. |
Damage |
Attack damage on hit. Notation may denote multi-hit or "sweet spot" damage values on certain frames. |
Hit/Block |
These are frame advantage values when the attack hits or is blocked. If the number is positive, then the move will end before the defender can act again. If the number is negative, the defender will be able to act before the attacker and maybe even punish. KD refers to knockdown on hit.
|
Knockdown |
Knockdown advantage against Normal, Quick Rise and Back Rise wake up options. |
Recovery |
How many frames it takes for a move to finish after it's been active. |
Startup |
How many frames it takes before the move becomes 'active' or have a hit box. The last startup frame and the first active frame are the same frame, meaning all values are written as Startup + 1. |
Stun |
Amount of stun added to the opponent's stun bar on hit. |
Normals
Stand LP
Stand MP
Stand HP
Stand LK
Stand MK
Stand HK
Crouch LP
Crouch MP
Crouch HP
Crouch LK
Crouch MK
Crouch HK
Jump LP
Jump MP
Jump HP
Jump LK
Jump MK
Jump HK
Command Normals
Step Elbow
Target Combos
Twist Barrage
Dual Crash
Throws
Seoi Throw
Pullback Hold
Special Moves
LP Bolt Charge
MP Bolt Charge
HP Bolt Charge
EX Bolt Charge
Split River
Rodeo Break
Thunder Clap Lvl 1
Thunder Clap Lvl 2
Thunder Clap Lvl 3
LPMP Thunder Clap
LPHP Thunder Clap
MPHP Thunder Clap
LK Sunset Wheel
MK Sunset Wheel
HK Sunset Wheel
EX Sunset Wheel
Critical Art
Inazuma Spin Hold
Taunts
Taunt
V-System
V-Skill 1
Volty Line
Linear Movement Avante
Linear Movement Equiva
Linear Movement Finta
V-Skill 2
Volty Sprink
Thunder Spike
Thunder Spike Lvl 2
Heavy Heel
V-Trigger 1
Spark Show
V-Trigger 2
Shock Stance
Matsuda Sway
Shock Choke
Matsuda Sway > V-Skill 1 Dash
Matsuda Sway > V-Skill Dash > Shock Choke
Matsuda Sway > V-Skill Dash > Volty Line
Matsuda Sway > V-Skill 2 Leap
V-Shift
V-Shift
V-Shift Break
Neutralize
V-Reversal
Double Slap