No edit summary |
No edit summary |
||
Line 5: | Line 5: | ||
|hp=975 | |hp=975 | ||
|stun=975 | |stun=975 | ||
|vt1= | |vt1=3 Bars | ||
|vt2= | |vt2=2 Bars | ||
|movef=0.052 | |movef=0.052 | ||
|moveb=0.033 | |moveb=0.033 | ||
Line 47: | Line 47: | ||
|description= | |description= | ||
* Chains into stand LP / crouch LP / crouch LK | * Chains into stand LP / crouch LP / crouch LK | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Guile/normal/Stand%20LP}} | |||
}} | }} | ||
}} | }} | ||
Line 72: | Line 73: | ||
* Forces stand on counter-hit | * Forces stand on counter-hit | ||
* Good frametrap / combo tool | * Good frametrap / combo tool | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Guile/normal/Stand%20MP}} | |||
}} | }} | ||
}} | }} | ||
Line 96: | Line 98: | ||
|description= | |description= | ||
* Forces stand on hit | * Forces stand on hit | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Guile/normal/Stand%20HP}} | |||
}} | }} | ||
}} | }} | ||
Line 120: | Line 123: | ||
|description= | |description= | ||
* Cancel into Flash Kick if you want to be fancy | * Cancel into Flash Kick if you want to be fancy | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Guile/normal/Stand%20LK}} | |||
}} | }} | ||
}} | }} | ||
Line 145: | Line 149: | ||
* No upper head hurtbox (Guile bends down) on frames 7-10 | * No upper head hurtbox (Guile bends down) on frames 7-10 | ||
* Good horizontal anti-air | * Good horizontal anti-air | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Guile/normal/Stand%20MK}} | |||
}} | }} | ||
}} | }} | ||
Line 168: | Line 173: | ||
|confirm=<nowiki>- / 17 / -</nowiki> | |confirm=<nowiki>- / 17 / -</nowiki> | ||
|description= | |description= | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Guile/normal/Stand%20HK}} | |||
}} | }} | ||
}} | }} | ||
Line 192: | Line 198: | ||
|description= | |description= | ||
* Chains into stand LP / crouch LP / crouch LK | * Chains into stand LP / crouch LP / crouch LK | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Guile/normal/Crouch%20LP}} | |||
}} | }} | ||
}} | }} | ||
Line 215: | Line 222: | ||
|confirm=<nowiki>16 / 16 / -</nowiki> | |confirm=<nowiki>16 / 16 / -</nowiki> | ||
|description= | |description= | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Guile/normal/Crouch%20MP}} | |||
}} | }} | ||
}} | }} | ||
Line 241: | Line 249: | ||
* Only Crush Counters on first active frame | * Only Crush Counters on first active frame | ||
* Solid vertical anti-air on frames 10-13 (but CANNOT hit cross-up (behind Guile) | * Solid vertical anti-air on frames 10-13 (but CANNOT hit cross-up (behind Guile) | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Guile/normal/Crouch%20HP}} | |||
}} | }} | ||
}} | }} | ||
Line 265: | Line 274: | ||
|description= | |description= | ||
* Chains into stand LP / crouch LP / crouch LK | * Chains into stand LP / crouch LP / crouch LK | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Guile/normal/Crouch%20LK}} | |||
}} | }} | ||
}} | }} | ||
Line 289: | Line 299: | ||
|description= | |description= | ||
* Hurtbox fully extends 1F before active (prone to Counter-Hits) | * Hurtbox fully extends 1F before active (prone to Counter-Hits) | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Guile/normal/Crouch%20MK}} | |||
}} | }} | ||
}} | }} | ||
Line 315: | Line 326: | ||
* Framedata in parentheses refers to the 2nd hit | * Framedata in parentheses refers to the 2nd hit | ||
* No hurtbox extension on startup (good for trading with Urien's Aegis Reflector à la Daigo) | * No hurtbox extension on startup (good for trading with Urien's Aegis Reflector à la Daigo) | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Guile/normal/Crouch%20HK}} | |||
}} | }} | ||
}} | }} | ||
Line 320: | Line 332: | ||
=====<font style="visibility:hidden; float:right">Jump LP</font>===== | =====<font style="visibility:hidden; float:right">Jump LP</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Guile_8LP.png | ||
|name=Jump LP | |name=Jump LP | ||
|input= | |input=8LP | ||
|data= | |data= | ||
{{AttackData-SFV | {{AttackData-SFV | ||
Line 338: | Line 350: | ||
|confirm=<nowiki>- / - / -</nowiki> | |confirm=<nowiki>- / - / -</nowiki> | ||
|description= | |description= | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Guile/normal/Jump%20LP}} | |||
}} | }} | ||
}} | }} | ||
Line 343: | Line 356: | ||
=====<font style="visibility:hidden; float:right">Jump MP</font>===== | =====<font style="visibility:hidden; float:right">Jump MP</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Guile_8MP.png | ||
|name=Jump MP | |name=Jump MP | ||
|input= | |input=8MP | ||
|data= | |data= | ||
{{AttackData-SFV | {{AttackData-SFV | ||
Line 361: | Line 374: | ||
|confirm=<nowiki>- / - / -</nowiki> | |confirm=<nowiki>- / - / -</nowiki> | ||
|description= | |description= | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Guile/normal/Jump%20MP}} | |||
}} | }} | ||
}} | }} | ||
Line 366: | Line 380: | ||
=====<font style="visibility:hidden; float:right">Jump HP</font>===== | =====<font style="visibility:hidden; float:right">Jump HP</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Guile_8HP.png | ||
|name=Jump HP | |name=Jump HP | ||
|input= | |input=8HP | ||
|data= | |data= | ||
{{AttackData-SFV | {{AttackData-SFV | ||
Line 384: | Line 398: | ||
|confirm=<nowiki>- / - / -</nowiki> | |confirm=<nowiki>- / - / -</nowiki> | ||
|description= | |description= | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Guile/normal/Jump%20HP}} | |||
}} | }} | ||
}} | }} | ||
Line 389: | Line 404: | ||
=====<font style="visibility:hidden; float:right">Jump LK</font>===== | =====<font style="visibility:hidden; float:right">Jump LK</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Guile_8LK.png | ||
|name=Jump LK | |name=Jump LK | ||
|input= | |input=8LK | ||
|data= | |data= | ||
{{AttackData-SFV | {{AttackData-SFV | ||
Line 407: | Line 422: | ||
|confirm=<nowiki>- / - / -</nowiki> | |confirm=<nowiki>- / - / -</nowiki> | ||
|description= | |description= | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Guile/normal/Jump%20LK}} | |||
}} | }} | ||
}} | }} | ||
Line 412: | Line 428: | ||
=====<font style="visibility:hidden; float:right">Jump MK</font>===== | =====<font style="visibility:hidden; float:right">Jump MK</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Guile_8MK.png | ||
|name=Jump MK | |name=Jump MK | ||
|input= | |input=8MK | ||
|data= | |data= | ||
{{AttackData-SFV | {{AttackData-SFV | ||
Line 430: | Line 446: | ||
|confirm=<nowiki>- / - / -</nowiki> | |confirm=<nowiki>- / - / -</nowiki> | ||
|description= | |description= | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Guile/normal/Jump%20MK}} | |||
}} | }} | ||
}} | }} | ||
Line 435: | Line 452: | ||
=====<font style="visibility:hidden; float:right">Jump HK</font>===== | =====<font style="visibility:hidden; float:right">Jump HK</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Guile_8HK.png | ||
|name=Jump HK | |name=Jump HK | ||
|input= | |input=8HK | ||
|data= | |data= | ||
{{AttackData-SFV | {{AttackData-SFV | ||
Line 453: | Line 470: | ||
|confirm=<nowiki>- / - / -</nowiki> | |confirm=<nowiki>- / - / -</nowiki> | ||
|description= | |description= | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Guile/normal/Jump%20HK}} | |||
}} | }} | ||
}} | }} | ||
Line 481: | Line 499: | ||
* Decent anti-air (albeit a bit slow) | * Decent anti-air (albeit a bit slow) | ||
* Juggle Limit / Increase / Start: 0 / 3 / 1 | * Juggle Limit / Increase / Start: 0 / 3 / 1 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Guile/normal/Guile%20High%20Kick}} | |||
}} | }} | ||
}} | }} | ||
Line 504: | Line 523: | ||
|confirm=<nowiki>- / - / -</nowiki> | |confirm=<nowiki>- / - / -</nowiki> | ||
|description= | |description= | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Guile/normal/Guile%20High%20Kick}} | |||
}} | }} | ||
}} | }} | ||
Line 531: | Line 551: | ||
* No hurtbox extensions during startup frames makes this a really strong poke tool | * No hurtbox extensions during startup frames makes this a really strong poke tool | ||
* 1 extra frame of recovery on whiff | * 1 extra frame of recovery on whiff | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Guile/normal/Guile%20High%20Kick}} | |||
}} | }} | ||
}} | }} | ||
Line 555: | Line 576: | ||
|description= | |description= | ||
* Cannot hit crouching opponents | * Cannot hit crouching opponents | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Guile/normal/Guile%20High%20Kick}} | |||
}} | }} | ||
}} | }} | ||
Line 581: | Line 603: | ||
* Lower body invincible on frames 10-32 | * Lower body invincible on frames 10-32 | ||
* Not airborne | * Not airborne | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Guile/normal/Guile%20High%20Kick}} | |||
}} | }} | ||
}} | }} | ||
Line 605: | Line 628: | ||
|description= | |description= | ||
* +5 extra frames of recovery on whiff (25F) | * +5 extra frames of recovery on whiff (25F) | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Guile/normal/Guile%20High%20Kick}} | |||
}} | }} | ||
}} | }} | ||
Line 628: | Line 652: | ||
|confirm=<nowiki>- / - / -</nowiki> | |confirm=<nowiki>- / - / -</nowiki> | ||
|description= | |description= | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Guile/normal/Guile%20High%20Kick}} | |||
}} | }} | ||
}} | }} | ||
Line 653: | Line 678: | ||
|confirm=<nowiki>- / - / 13</nowiki> | |confirm=<nowiki>- / - / 13</nowiki> | ||
|description= | |description= | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Guile/normal/Drake%20Fang}} | |||
}} | }} | ||
}} | }} | ||
Line 676: | Line 702: | ||
|confirm=<nowiki>- / 17 / 13</nowiki> | |confirm=<nowiki>- / 17 / 13</nowiki> | ||
|description= | |description= | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Guile/normal/Tall%20Edge}} | |||
}} | }} | ||
}} | }} | ||
Line 701: | Line 728: | ||
* Hit Confirm notes: *Vskill 1 and 2 only | * Hit Confirm notes: *Vskill 1 and 2 only | ||
* Puts opponent into a free juggle state | * Puts opponent into a free juggle state | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Guile/normal/Bullet%20Revolver}} | |||
}} | }} | ||
}} | }} | ||
Line 726: | Line 754: | ||
* Hit Confirm notes: *Vskill 1 and 2 only | * Hit Confirm notes: *Vskill 1 and 2 only | ||
* Puts opponent into a free juggle state | * Puts opponent into a free juggle state | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Guile/normal/Swing%20Out}} | |||
}} | }} | ||
}} | }} | ||
Line 752: | Line 781: | ||
* Puts opponent into a free juggle state | * Puts opponent into a free juggle state | ||
* Cancels to V-Skill on hit only | * Cancels to V-Skill on hit only | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Guile/normal/Taurus%20Combination}} | |||
}} | }} | ||
}} | }} | ||
Line 778: | Line 808: | ||
|confirm=<nowiki>- / - / -</nowiki> | |confirm=<nowiki>- / - / -</nowiki> | ||
|description= | |description= | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Guile/normal/Dragon%20Suplex}} | |||
}} | }} | ||
}} | }} | ||
Line 802: | Line 833: | ||
|confirm=<nowiki>- / - / -</nowiki> | |confirm=<nowiki>- / - / -</nowiki> | ||
|description= | |description= | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Guile/normal/Judo%20Throw}} | |||
}} | }} | ||
}} | }} | ||
Line 828: | Line 860: | ||
|description= | |description= | ||
* Fun fact! This was meant to be called 'Fortress Move' in English, but the translator messed it up because Fortress and Faultless sound similar in Katakana #themoreyouknow | * Fun fact! This was meant to be called 'Fortress Move' in English, but the translator messed it up because Fortress and Faultless sound similar in Katakana #themoreyouknow | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Guile/normal/Faultless%20Move}} | |||
}} | }} | ||
}} | }} | ||
Line 855: | Line 888: | ||
* Takes 45 frames to charge | * Takes 45 frames to charge | ||
* Not cancelable into V-Trigger 2 | * Not cancelable into V-Trigger 2 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Guile/normal/LP%20Sonic%20Boom}} | |||
}} | }} | ||
}} | }} | ||
Line 882: | Line 916: | ||
* Takes 45 frames to charge | * Takes 45 frames to charge | ||
* Not cancelable into V-Trigger 2 | * Not cancelable into V-Trigger 2 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Guile/normal/MP%20Sonic%20Boom}} | |||
}} | }} | ||
}} | }} | ||
Line 909: | Line 944: | ||
* Takes 45 frames to charge | * Takes 45 frames to charge | ||
* Not cancelable into V-Trigger 2 | * Not cancelable into V-Trigger 2 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Guile/normal/HP%20Sonic%20Boom}} | |||
}} | }} | ||
}} | }} | ||
Line 934: | Line 970: | ||
* 2-hit projectile | * 2-hit projectile | ||
* Takes 45 frames to charge | * Takes 45 frames to charge | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Guile/normal/EX%20Sonic%20Boom}} | |||
}} | }} | ||
}} | }} | ||
Line 968: | Line 1,005: | ||
* Cannot hit crossups | * Cannot hit crossups | ||
* Guile is in counterhit state during move duration | * Guile is in counterhit state during move duration | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Guile/normal/LK%20Somersault%20Kick}} | |||
}} | }} | ||
{{AttackData-SFV | {{AttackData-SFV | ||
|version= | |version=VT2 | ||
|startup=<nowiki>4</nowiki> | |startup=<nowiki>4</nowiki> | ||
|active=<nowiki>12</nowiki> | |active=<nowiki>12</nowiki> | ||
Line 1,027: | Line 1,065: | ||
* Cannot hit crossups | * Cannot hit crossups | ||
* Guile is in counterhit state during move duration | * Guile is in counterhit state during move duration | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Guile/normal/MK%20Somersault%20Kick}} | |||
}} | }} | ||
{{AttackData-SFV | {{AttackData-SFV | ||
|version= | |version=VT2 | ||
|startup=<nowiki>4</nowiki> | |startup=<nowiki>4</nowiki> | ||
|active=<nowiki>12</nowiki> | |active=<nowiki>12</nowiki> | ||
Line 1,086: | Line 1,125: | ||
* Cannot hit crossups | * Cannot hit crossups | ||
* Guile is in counterhit state during move duration | * Guile is in counterhit state during move duration | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Guile/normal/HK%20Somersault%20Kick}} | |||
}} | }} | ||
{{AttackData-SFV | {{AttackData-SFV | ||
|version= | |version=VT2 | ||
|startup=<nowiki>4</nowiki> | |startup=<nowiki>4</nowiki> | ||
|active=<nowiki>12</nowiki> | |active=<nowiki>12</nowiki> | ||
Line 1,144: | Line 1,184: | ||
* Cannot hit crossups | * Cannot hit crossups | ||
* Guile is in counterhit state during move duration and takes 20% additional damage from the first hit (total of 144%) | * Guile is in counterhit state during move duration and takes 20% additional damage from the first hit (total of 144%) | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Guile/normal/EX%20Somersault%20Kick}} | |||
}} | }} | ||
{{AttackData-SFV | {{AttackData-SFV | ||
|version= | |version=VT2 | ||
|startup=<nowiki>4</nowiki> | |startup=<nowiki>4</nowiki> | ||
|active=<nowiki>8(11)4(1)4</nowiki> | |active=<nowiki>8(11)4(1)4</nowiki> | ||
Line 1,170: | Line 1,211: | ||
}} | }} | ||
== Critical | == Critical Art == | ||
=====<font style="visibility:hidden; float:right">Sonic Hurricane</font>===== | =====<font style="visibility:hidden; float:right">Sonic Hurricane</font>===== | ||
Line 1,195: | Line 1,236: | ||
* Projectile invincible during startup and throughout active frames of attack | * Projectile invincible during startup and throughout active frames of attack | ||
* Takes 40 frames to charge | * Takes 40 frames to charge | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Guile/normal/Sonic%20Hurricane}} | |||
}} | }} | ||
}} | }} | ||
Line 1,220: | Line 1,262: | ||
|confirm=<nowiki>- / - / -</nowiki> | |confirm=<nowiki>- / - / -</nowiki> | ||
|description= | |description= | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Guile/normal/Taunt}} | |||
}} | }} | ||
}} | }} | ||
Line 1,252: | Line 1,295: | ||
* Base Projectile lasts 42 frames | * Base Projectile lasts 42 frames | ||
* Base projectile by itself builds 50/25 V-Gauge on Hit/Block | * Base projectile by itself builds 50/25 V-Gauge on Hit/Block | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Guile/normal/Sonic%20Blade}} | |||
}} | }} | ||
}} | }} | ||
Line 1,280: | Line 1,324: | ||
* Takes 45 frames to charge | * Takes 45 frames to charge | ||
* Builds 80/40 V-Gauge on Hit/Block (does not build any V-Gauge if the prior V-Skill projectile hit) | * Builds 80/40 V-Gauge on Hit/Block (does not build any V-Gauge if the prior V-Skill projectile hit) | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Guile/normal/LP%20Sonic%20Cross}} | |||
}} | }} | ||
}} | }} | ||
Line 1,308: | Line 1,353: | ||
* Takes 45 frames to charge | * Takes 45 frames to charge | ||
* Builds 80/40 V-Gauge on Hit/Block (does not build any V-Gauge if the prior V-Skill projectile hit) | * Builds 80/40 V-Gauge on Hit/Block (does not build any V-Gauge if the prior V-Skill projectile hit) | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Guile/normal/MP%20Sonic%20Cross}} | |||
}} | }} | ||
}} | }} | ||
Line 1,336: | Line 1,382: | ||
* Takes 45 frames to charge | * Takes 45 frames to charge | ||
* Builds 80/40 V-Gauge on Hit/Block (does not build any V-Gauge if the prior V-Skill projectile hit) | * Builds 80/40 V-Gauge on Hit/Block (does not build any V-Gauge if the prior V-Skill projectile hit) | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Guile/normal/HP%20Sonic%20Cross}} | |||
}} | }} | ||
}} | }} | ||
Line 1,341: | Line 1,388: | ||
=====<font style="visibility:hidden; float:right">EX Sonic Cross</font>===== | =====<font style="visibility:hidden; float:right">EX Sonic Cross</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Guile_MPMK | |image=SFV_Guile_MPMK bfPP.png | ||
|name=EX Sonic Cross | |name=EX Sonic Cross | ||
|input=MPMK > b,f,PP | |input=MPMK > b,f,PP | ||
Line 1,362: | Line 1,409: | ||
* Takes 45 frames to charge | * Takes 45 frames to charge | ||
* Builds 100/50 V-Gauge on Hit/Block (does not build any V-Gauge if the prior V-Skill projectile hit) | * Builds 100/50 V-Gauge on Hit/Block (does not build any V-Gauge if the prior V-Skill projectile hit) | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Guile/normal/EX%20Sonic%20Cross}} | |||
}} | }} | ||
}} | }} | ||
Line 1,394: | Line 1,442: | ||
* Builds 50/25 V-Gauge on Hit/Block | * Builds 50/25 V-Gauge on Hit/Block | ||
* Juggle Limit / Increase / Start: 2 / 1 / 1 | * Juggle Limit / Increase / Start: 2 / 1 / 1 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Guile/normal/Dive%20Sonic}} | |||
}} | }} | ||
}} | }} | ||
Line 1,422: | Line 1,471: | ||
* Duration of 2000 frames (~33 seconds) | * Duration of 2000 frames (~33 seconds) | ||
* Sonic Hurricane range is improved and Sonic Break is possible | * Sonic Hurricane range is improved and Sonic Break is possible | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Guile/normal/Solid%20Puncher}} | |||
}} | }} | ||
}} | }} | ||
Line 1,427: | Line 1,477: | ||
=====<font style="visibility:hidden; float:right">Sonic Break</font>===== | =====<font style="visibility:hidden; float:right">Sonic Break</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Guile_4 or 5 or 6HPHK.png | ||
|name=Sonic Break | |name=Sonic Break | ||
|input= | |input=4 or 5 or 6HPHK | ||
|data= | |data= | ||
{{AttackData-SFV | {{AttackData-SFV | ||
Line 1,449: | Line 1,499: | ||
* Cancels into follow-up Sonic Breaks on frames 18-20 | * Cancels into follow-up Sonic Breaks on frames 18-20 | ||
* Spends 350 V-Timer (17.5% V-Timer) | * Spends 350 V-Timer (17.5% V-Timer) | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Guile/vtOne/Sonic%20Break}} | |||
}} | }} | ||
}} | }} | ||
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=====<font style="visibility:hidden; float:right">Sonic Break 2nd</font>===== | =====<font style="visibility:hidden; float:right">Sonic Break 2nd</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Guile_P.png | ||
|name=Sonic Break 2nd | |name=Sonic Break 2nd | ||
|input= | |input=P | ||
|data= | |data= | ||
{{AttackData-SFV | {{AttackData-SFV | ||
Line 1,477: | Line 1,528: | ||
* Cancelable from all Sonic Booms | * Cancelable from all Sonic Booms | ||
* Spends 350 V-Timer (17.5% V-Timer) | * Spends 350 V-Timer (17.5% V-Timer) | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Guile/vtOne/Sonic%20Break%202nd}} | |||
}} | }} | ||
}} | }} | ||
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=====<font style="visibility:hidden; float:right">EX Sonic Break</font>===== | =====<font style="visibility:hidden; float:right">EX Sonic Break</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Guile_P.png | ||
|name=EX Sonic Break | |name=EX Sonic Break | ||
|input= | |input=P | ||
|data= | |data= | ||
{{AttackData-SFV | {{AttackData-SFV | ||
Line 1,502: | Line 1,554: | ||
* Can throw up to 2 EX Sonic Break follow-ups after the initial EX Sonic Boom | * Can throw up to 2 EX Sonic Break follow-ups after the initial EX Sonic Boom | ||
* Spends 450 V-Timer (22.5% of V-Timer) | * Spends 450 V-Timer (22.5% of V-Timer) | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Guile/vtOne/EX%20Sonic%20Break}} | |||
}} | }} | ||
}} | }} | ||
Line 1,527: | Line 1,580: | ||
* Fully invincible on frames 1-6 | * Fully invincible on frames 1-6 | ||
* Takes 40 frames to charge | * Takes 40 frames to charge | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Guile/vtOne/Sonic%20Tempest}} | |||
}} | }} | ||
}} | }} | ||
Line 1,555: | Line 1,609: | ||
* Duration of 3000 frames (50 seconds) | * Duration of 3000 frames (50 seconds) | ||
* Improves the properties of Flash Kicks and makes the non-EX Flash Kicks spawn projectiles as well | * Improves the properties of Flash Kicks and makes the non-EX Flash Kicks spawn projectiles as well | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Guile/normal/Knife%20Edge}} | |||
}} | }} | ||
}} | }} | ||
Line 1,562: | Line 1,617: | ||
=====<font style="visibility:hidden; float:right">V-Shift</font>===== | =====<font style="visibility:hidden; float:right">V-Shift</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Guile_5MKHP.png | ||
|name=V-Shift | |name=V-Shift | ||
|input= | |input=5MKHP | ||
|data= | |data= | ||
{{AttackData-SFV | {{AttackData-SFV | ||
Line 1,588: | Line 1,643: | ||
* Costs 300 V-Gauge (1 bar) to use and refunds 150 V-Gauge back (1/2 bar) on a successful V-Shift if the slow-mo is triggered | * Costs 300 V-Gauge (1 bar) to use and refunds 150 V-Gauge back (1/2 bar) on a successful V-Shift if the slow-mo is triggered | ||
* If the V-Shift is successful you can cancel it into a follow-up attack (see V-Shift Break) that's fully invincible and knocks the opponent down on hit | * If the V-Shift is successful you can cancel it into a follow-up attack (see V-Shift Break) that's fully invincible and knocks the opponent down on hit | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Guile/normal/V-Shift}} | |||
}} | }} | ||
}} | }} | ||
Line 1,595: | Line 1,651: | ||
=====<font style="visibility:hidden; float:right">Ambush Kick</font>===== | =====<font style="visibility:hidden; float:right">Ambush Kick</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Guile_5MKHP_break.png | ||
|name=Ambush Kick | |name=Ambush Kick | ||
|input= | |input=5MKHP | ||
|data= | |data= | ||
{{AttackData-SFV | {{AttackData-SFV | ||
Line 1,614: | Line 1,670: | ||
|description= | |description= | ||
* Fully invincible during startup and active frames | * Fully invincible during startup and active frames | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Guile/normal/Ambush%20Kick}} | |||
}} | }} | ||
}} | }} | ||
Line 1,641: | Line 1,698: | ||
* Strike and Projectile invincible on frames 1-30 | * Strike and Projectile invincible on frames 1-30 | ||
* +3 extra KDA (+78/19/24) on Counter-Hit | * +3 extra KDA (+78/19/24) on Counter-Hit | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Guile/normal/Reverse%20Back%20Knuckle}} | |||
}} | }} | ||
}} | }} |
Revision as of 17:55, 13 April 2021
Introduction
About Guile
Unique Mechanic
By holding 3, Guile can slowly walk forward while crouching. This can be useful for moving into position to flash kick, or mostly taunting the opponent.
Final Patch
Players to Watch
- Akainu
- Caba
- Daigo
- ImstilldaDaddy
- Nuckledu
- Higuchi
Guile | |
---|---|
Vitals | |
Life Points | 975 |
Stun Points | 975 |
V-Gauge Points | |
V-Trigger 1 | 3 Bars |
V-Trigger 2 | 2 Bars |
Ground Movement | |
Forward Walk Speed | 0.052 |
Backward Walk Speed | 0.033 |
Forward Dash Speed | 18 |
Backward Dash Speed | 25 |
Forward Dash Distance | 1.49 |
Backward Dash Distance | 1.105 |
Backdash CH Frames | 3-13 |
Jumping | |
Back Jump Speed | 46 (4+38+4) |
Neutral Jump Speed | 46 (4+38+4) |
Forward Jump Speed | 45 (3+38+4) |
Forward Jump Distance | 2.128 |
Backward Jump Distance | 1.824 |
Throws | |
Throw Hurtbox | 0.25 |
Throw Range | 0.8 |
![]() |
Frame Data & Descriptions are provided by FATOnline.
|
SFV Frame Data Glossary | |
---|---|
Active |
How many frames a move remains active (can hurt opponents) for. |
Attack |
Attack level is L for low attacks (must be blocked crouching), H is for High attacks (which can be blocked high or low) and M for overhead (must be blocked standing). T is for throw attacks (which cannot be blocked). |
Cancel options |
Available cancel options.
|
Confirm windows |
Hit confirm windows written as Specials & CAs/Target Combos/V-Trigger. Notation may denote V-Skill only cancel windows in Specials.
|
Crush Counter |
Crush Counter hit advantage written as opponent state, frame advantage, and v-gauge gain on hit. |
Damage |
Attack damage on hit. Notation may denote multi-hit or "sweet spot" damage values on certain frames. |
Hit/Block |
These are frame advantage values when the attack hits or is blocked. If the number is positive, then the move will end before the defender can act again. If the number is negative, the defender will be able to act before the attacker and maybe even punish. KD refers to knockdown on hit.
|
Knockdown |
Knockdown advantage against Normal, Quick Rise and Back Rise wake up options. |
Recovery |
How many frames it takes for a move to finish after it's been active. |
Startup |
How many frames it takes before the move becomes 'active' or have a hit box. The last startup frame and the first active frame are the same frame, meaning all values are written as Startup + 1. |
Stun |
Amount of stun added to the opponent's stun bar on hit. |
Normals
Stand LP
Stand MP
Stand HP
Stand LK
Stand MK
Stand HK
Crouch LP
Crouch MP
Crouch HP
Crouch LK
Crouch MK
Crouch HK
Jump LP
Jump MP
Jump HP
Jump LK
Jump MK
Jump HK
Command Normals
Guile High Kick
Knee Bazooka
Rolling Sobat
Spinning Back Knuckle
Reverse Spin Kick
Burn Straight
Full Bullet Magnum
Target Combos
Drake Fang
Tall Edge
Bullet Revolver
Swing Out
Taurus Combination
Throws
Dragon Suplex
Judo Throw
Special Moves
Faultless Move
LP Sonic Boom
MP Sonic Boom
HP Sonic Boom
EX Sonic Boom
LK Somersault Kick
MK Somersault Kick
HK Somersault Kick
EX Somersault Kick
Critical Art
Sonic Hurricane
Taunts
Taunt
V-System
V-Skill 1
Sonic Blade
LP Sonic Cross
MP Sonic Cross
HP Sonic Cross
EX Sonic Cross
V-Skill 2
Dive Sonic
V-Trigger 1
Solid Puncher
Sonic Break
Sonic Break 2nd
EX Sonic Break
Sonic Tempest
V-Trigger 2
Knife Edge
V-Shift
V-Shift
V-Shift Break
Ambush Kick
V-Reversal
Reverse Back Knuckle