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{{Infobox Character SFV | {{Infobox Character SFV | ||
|name=Ed | |name=Ed | ||
|hash= | |hash=ED | ||
|image=SFV-Ed_Portrait.jpg | |image=SFV-Ed_Portrait.jpg | ||
|hp=1025 | |hp=1025 | ||
|stun=1050 | |stun=1050 | ||
|vt1= | |vt1=2 Bars | ||
|vt2= | |vt2=3 Bars | ||
|movef=0.047 | |movef=0.047 | ||
|moveb=0.034 | |moveb=0.034 | ||
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* Chains into any of the other light normals | * Chains into any of the other light normals | ||
* When canceling stand LP into Flicker (Hands) the Flicker reaches quite a bit further than normal (Infiltration tech) | * When canceling stand LP into Flicker (Hands) the Flicker reaches quite a bit further than normal (Infiltration tech) | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ed/normal/Stand%20LP}} | |||
}} | }} | ||
}} | }} | ||
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* Very plus on hit | * Very plus on hit | ||
* Main combo starter | * Main combo starter | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ed/normal/Stand%20MP}} | |||
}} | }} | ||
}} | }} | ||
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* Can be executed in only 10F start-up if you hold the stand HP for exactly 6F and release it on that frame of start-up (Not sure if this is intentional or not) | * Can be executed in only 10F start-up if you hold the stand HP for exactly 6F and release it on that frame of start-up (Not sure if this is intentional or not) | ||
* If you hold the stand HP and release on the 4th frame of start-up it will result in being 12F instead of 11F (Thanks Capcom!) | * If you hold the stand HP and release on the 4th frame of start-up it will result in being 12F instead of 11F (Thanks Capcom!) | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ed/normal/Stand%20HP}} | |||
}} | }} | ||
}} | }} | ||
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* Releases in 6 frames if held for exactly 5 frames during start-up | * Releases in 6 frames if held for exactly 5 frames during start-up | ||
* Releases in 4 frames (fastest possible) if held for exactly 6 frames during start-up | * Releases in 4 frames (fastest possible) if held for exactly 6 frames during start-up | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ed/normal/Stand%20HP%20(release)}} | |||
}} | }} | ||
}} | }} | ||
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* Not a true blockstring when canceled into V-Trigger 1 | * Not a true blockstring when canceled into V-Trigger 1 | ||
* Chains into any of the other light normals | * Chains into any of the other light normals | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ed/normal/Stand%20LK}} | |||
}} | }} | ||
}} | }} | ||
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|description= | |description= | ||
* Only hits crouching when close enough (the further range hitbox cannot hit crouching) | * Only hits crouching when close enough (the further range hitbox cannot hit crouching) | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ed/normal/Stand%20MK}} | |||
}} | }} | ||
}} | }} | ||
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* Airborne and crushes lows on frames 10-23 | * Airborne and crushes lows on frames 10-23 | ||
* Not a true blockstring when canceled into V-Trigger | * Not a true blockstring when canceled into V-Trigger | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ed/normal/Stand%20HK}} | |||
}} | }} | ||
}} | }} | ||
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* Not a true blockstring when canceled into V-Trigger 1 | * Not a true blockstring when canceled into V-Trigger 1 | ||
* Chains into any of the other light normals | * Chains into any of the other light normals | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ed/normal/Crouch%20LP}} | |||
}} | }} | ||
}} | }} | ||
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|confirm=<nowiki>15 / 15 / -</nowiki> | |confirm=<nowiki>15 / 15 / -</nowiki> | ||
|description= | |description= | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ed/normal/Crouch%20MP}} | |||
}} | }} | ||
}} | }} | ||
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* 10 less damage (70) after 1st active frame | * 10 less damage (70) after 1st active frame | ||
* Only cancelable on the first 2 active frames | * Only cancelable on the first 2 active frames | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ed/normal/Crouch%20HP}} | |||
}} | }} | ||
}} | }} | ||
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* Not a true blockstring when canceled into V-Trigger 1 | * Not a true blockstring when canceled into V-Trigger 1 | ||
* Chains into any of the other light normals | * Chains into any of the other light normals | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ed/normal/Crouch%20LK}} | |||
}} | }} | ||
}} | }} | ||
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|description= | |description= | ||
* Not a true blockstring when canceled into V-Trigger 1 | * Not a true blockstring when canceled into V-Trigger 1 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ed/normal/Crouch%20MK}} | |||
}} | }} | ||
}} | }} | ||
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|description= | |description= | ||
* Slightly less recovery on whiff | * Slightly less recovery on whiff | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ed/normal/Crouch%20HK}} | |||
}} | }} | ||
}} | }} | ||
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=====<font style="visibility:hidden; float:right">Jump LP</font>===== | =====<font style="visibility:hidden; float:right">Jump LP</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Ed_8LP.png | ||
|name=Jump LP | |name=Jump LP | ||
|input= | |input=8LP | ||
|data= | |data= | ||
{{AttackData-SFV | {{AttackData-SFV | ||
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|confirm=<nowiki>- / - / -</nowiki> | |confirm=<nowiki>- / - / -</nowiki> | ||
|description= | |description= | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ed/normal/Jump%20LP}} | |||
}} | }} | ||
}} | }} | ||
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=====<font style="visibility:hidden; float:right">Jump MP</font>===== | =====<font style="visibility:hidden; float:right">Jump MP</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Ed_8MP.png | ||
|name=Jump MP | |name=Jump MP | ||
|input= | |input=8MP | ||
|data= | |data= | ||
{{AttackData-SFV | {{AttackData-SFV | ||
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|description= | |description= | ||
* Puts opponent into a juggle state | * Puts opponent into a juggle state | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ed/normal/Jump%20MP}} | |||
}} | }} | ||
}} | }} | ||
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=====<font style="visibility:hidden; float:right">Jump HP</font>===== | =====<font style="visibility:hidden; float:right">Jump HP</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Ed_8HP.png | ||
|name=Jump HP | |name=Jump HP | ||
|input= | |input=8HP | ||
|data= | |data= | ||
{{AttackData-SFV | {{AttackData-SFV | ||
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|confirm=<nowiki>- / - / -</nowiki> | |confirm=<nowiki>- / - / -</nowiki> | ||
|description= | |description= | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ed/normal/Jump%20HP}} | |||
}} | }} | ||
}} | }} | ||
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=====<font style="visibility:hidden; float:right">Jump LK</font>===== | =====<font style="visibility:hidden; float:right">Jump LK</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Ed_8LK.png | ||
|name=Jump LK | |name=Jump LK | ||
|input= | |input=8LK | ||
|data= | |data= | ||
{{AttackData-SFV | {{AttackData-SFV | ||
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|confirm=<nowiki>- / - / -</nowiki> | |confirm=<nowiki>- / - / -</nowiki> | ||
|description= | |description= | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ed/normal/Jump%20LK}} | |||
}} | }} | ||
}} | }} | ||
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=====<font style="visibility:hidden; float:right">Jump MK</font>===== | =====<font style="visibility:hidden; float:right">Jump MK</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Ed_8MK.png | ||
|name=Jump MK | |name=Jump MK | ||
|input= | |input=8MK | ||
|data= | |data= | ||
{{AttackData-SFV | {{AttackData-SFV | ||
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|description= | |description= | ||
* Can cross-up | * Can cross-up | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ed/normal/Jump%20MK}} | |||
}} | }} | ||
}} | }} | ||
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=====<font style="visibility:hidden; float:right">Jump HK</font>===== | =====<font style="visibility:hidden; float:right">Jump HK</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Ed_8HK.png | ||
|name=Jump HK | |name=Jump HK | ||
|input= | |input=8HK | ||
|data= | |data= | ||
{{AttackData-SFV | {{AttackData-SFV | ||
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|confirm=<nowiki>- / - / -</nowiki> | |confirm=<nowiki>- / - / -</nowiki> | ||
|description= | |description= | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ed/normal/Jump%20HK}} | |||
}} | }} | ||
}} | }} | ||
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|confirm=<nowiki>- / - / -</nowiki> | |confirm=<nowiki>- / - / -</nowiki> | ||
|description= | |description= | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ed/normal/Psycho%20Blow}} | |||
}} | }} | ||
}} | }} | ||
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|confirm=<nowiki>- / - / -</nowiki> | |confirm=<nowiki>- / - / -</nowiki> | ||
|description= | |description= | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ed/normal/Cheat%20&%20Smash}} | |||
}} | }} | ||
}} | }} | ||
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* Special cancelable into V-Trigger 2 post-activation on hit or block | * Special cancelable into V-Trigger 2 post-activation on hit or block | ||
* Juggle Limit / Increase / Start: 5 / 1 / 1 | * Juggle Limit / Increase / Start: 5 / 1 / 1 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ed/normal/Psycho%20Knuckle}} | |||
}} | }} | ||
}} | }} | ||
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* Special cancelable into V-Trigger 2 post-activation on hit or block | * Special cancelable into V-Trigger 2 post-activation on hit or block | ||
* Juggle Limit / Increase / Start: 0 / 1 / 1 | * Juggle Limit / Increase / Start: 0 / 1 / 1 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ed/normal/Psycho%20Spark}} | |||
}} | }} | ||
}} | }} | ||
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=====<font style="visibility:hidden; float:right">Psycho Shot</font>===== | =====<font style="visibility:hidden; float:right">Psycho Shot</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Ed_P (after 6MP).png | ||
|name=Psycho Shot | |name=Psycho Shot | ||
|input= | |input=P (after 6MP) | ||
|data= | |data= | ||
{{AttackData-SFV | {{AttackData-SFV | ||
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* Special cancelable into V-Trigger 2 post-activation on hit / block / whiff | * Special cancelable into V-Trigger 2 post-activation on hit / block / whiff | ||
* Juggle Limit / Increase / Start: 2 / 4 / 3 | * Juggle Limit / Increase / Start: 2 / 4 / 3 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ed/normal/Psycho%20Shot}} | |||
}} | }} | ||
}} | }} | ||
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=====<font style="visibility:hidden; float:right">EX Psycho Shot</font>===== | =====<font style="visibility:hidden; float:right">EX Psycho Shot</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Ed_PP (after 6MP).png | ||
|name=EX Psycho Shot | |name=EX Psycho Shot | ||
|input= | |input=PP (after 6MP) | ||
|data= | |data= | ||
{{AttackData-SFV | {{AttackData-SFV | ||
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* Juggle Limit / Increase / Start: 2*2 / 1*1 / 0*4 | * Juggle Limit / Increase / Start: 2*2 / 1*1 / 0*4 | ||
* More plus than Ed can count to | * More plus than Ed can count to | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ed/normal/EX%20Psycho%20Shot}} | |||
}} | }} | ||
}} | }} | ||
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=====<font style="visibility:hidden; float:right">Psycho Upper</font>===== | =====<font style="visibility:hidden; float:right">Psycho Upper</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Ed_PP.png | ||
|name=Psycho Upper | |name=Psycho Upper | ||
|input= | |input=PP | ||
|data= | |data= | ||
{{AttackData-SFV | {{AttackData-SFV | ||
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* Special cancelable into V-Trigger 2 post-activation on hit or block | * Special cancelable into V-Trigger 2 post-activation on hit or block | ||
* Juggle Limit / Increase / Start: 4 / 1 / 1 | * Juggle Limit / Increase / Start: 4 / 1 / 1 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ed/normal/Psycho%20Upper}} | |||
}} | }} | ||
}} | }} | ||
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=====<font style="visibility:hidden; float:right">EX Psycho Upper</font>===== | =====<font style="visibility:hidden; float:right">EX Psycho Upper</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Ed_PPP.png | ||
|name=EX Psycho Upper | |name=EX Psycho Upper | ||
|input= | |input=PPP | ||
|data= | |data= | ||
{{AttackData-SFV | {{AttackData-SFV | ||
Line 721: | Line 747: | ||
* Ed is in counterhit state during move duration and takes 20% additional damage from the first hit (total of 144%) | * Ed is in counterhit state during move duration and takes 20% additional damage from the first hit (total of 144%) | ||
* Juggle Limit / Increase / Start: 8*9 / 1*20 / 1*99 | * Juggle Limit / Increase / Start: 8*9 / 1*20 / 1*99 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ed/normal/EX%20Psycho%20Upper}} | |||
}} | }} | ||
}} | }} | ||
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=====<font style="visibility:hidden; float:right">Psycho Flicker</font>===== | =====<font style="visibility:hidden; float:right">Psycho Flicker</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Ed_P (mash).png | ||
|name=Psycho Flicker | |name=Psycho Flicker | ||
|input= | |input=P (mash) | ||
|data= | |data= | ||
{{AttackData-SFV | {{AttackData-SFV | ||
Line 749: | Line 776: | ||
* Juggle Limit / Increase / Start: 7*8*9 / 1*1*10 / 1*1*1 | * Juggle Limit / Increase / Start: 7*8*9 / 1*1*10 / 1*1*1 | ||
* Machinegun Blo-... Nevermind | * Machinegun Blo-... Nevermind | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ed/normal/Psycho%20Flicker}} | |||
}} | }} | ||
}} | }} | ||
Line 754: | Line 782: | ||
=====<font style="visibility:hidden; float:right">Psycho Rising</font>===== | =====<font style="visibility:hidden; float:right">Psycho Rising</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Ed_KK.png | ||
|name=Psycho Rising | |name=Psycho Rising | ||
|input= | |input=KK | ||
|data= | |data= | ||
{{AttackData-SFV | {{AttackData-SFV | ||
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* Juggle Limit / Increase / Start against grounded opponents: 0*2 / 1*1 / 1*1 | * Juggle Limit / Increase / Start against grounded opponents: 0*2 / 1*1 / 1*1 | ||
* Juggle Limit / Increase / Start against airborne opponents: 0*2 / 2*1 / 2*1 | * Juggle Limit / Increase / Start against airborne opponents: 0*2 / 2*1 / 2*1 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ed/normal/Psycho%20Rising}} | |||
}} | }} | ||
}} | }} | ||
Line 786: | Line 815: | ||
=====<font style="visibility:hidden; float:right">Psycho Splash</font>===== | =====<font style="visibility:hidden; float:right">Psycho Splash</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Ed_P (after 5KK).png | ||
|name=Psycho Splash | |name=Psycho Splash | ||
|input= | |input=P (after 5KK) | ||
|data= | |data= | ||
{{AttackData-SFV | {{AttackData-SFV | ||
Line 809: | Line 838: | ||
* KDA varies greatly depending on timing / angle of Psycho Splash (lower KDA the more you delay the Superman dive follow-up) | * KDA varies greatly depending on timing / angle of Psycho Splash (lower KDA the more you delay the Superman dive follow-up) | ||
* Juggle Limit / Increase / Start: 3 / 20 / 1 | * Juggle Limit / Increase / Start: 3 / 20 / 1 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ed/normal/Psycho%20Splash}} | |||
}} | }} | ||
}} | }} | ||
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=====<font style="visibility:hidden; float:right">EX Psycho Splash</font>===== | =====<font style="visibility:hidden; float:right">EX Psycho Splash</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Ed_PP (after 5KK).png | ||
|name=EX Psycho Splash | |name=EX Psycho Splash | ||
|input= | |input=PP (after 5KK) | ||
|data= | |data= | ||
{{AttackData-SFV | {{AttackData-SFV | ||
Line 838: | Line 868: | ||
* KDA varies greatly depending on timing / angle of EX Psycho Splash (lower KDA the more you delay the Superman dive follow-up) | * KDA varies greatly depending on timing / angle of EX Psycho Splash (lower KDA the more you delay the Superman dive follow-up) | ||
* Juggle Limit / Increase / Start: 3 / 1 / 1 | * Juggle Limit / Increase / Start: 3 / 1 / 1 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ed/normal/EX%20Psycho%20Splash}} | |||
}} | }} | ||
}} | }} | ||
== Critical | == Critical Art == | ||
=====<font style="visibility:hidden; float:right">Psycho Barrage</font>===== | =====<font style="visibility:hidden; float:right">Psycho Barrage</font>===== | ||
Line 867: | Line 898: | ||
* Juggles fully on airborne into the cutscene | * Juggles fully on airborne into the cutscene | ||
* 3F slower start-up (13F) when canceled from stand HP or specials | * 3F slower start-up (13F) when canceled from stand HP or specials | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ed/normal/Psycho%20Barrage}} | |||
}} | }} | ||
}} | }} | ||
Line 893: | Line 925: | ||
|description= | |description= | ||
* Ed tries to fool his opponent by pretending to be Alex for a bit | * Ed tries to fool his opponent by pretending to be Alex for a bit | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ed/normal/Taunt}} | |||
}} | }} | ||
}} | }} | ||
Line 927: | Line 960: | ||
* If V-Skill hits an armored move then Ed performs the On-Hit version of this move | * If V-Skill hits an armored move then Ed performs the On-Hit version of this move | ||
* If V-Skill is parried then Ed SEEMINGLY performs the On-Hit version of this move (but instead only has the Projectile Invincibility from the On-Block version of his move instead of the Full Invincibility he would normally have) | * If V-Skill is parried then Ed SEEMINGLY performs the On-Hit version of this move (but instead only has the Projectile Invincibility from the On-Block version of his move instead of the Full Invincibility he would normally have) | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ed/normal/Psycho%20Snatcher%20(Ground)}} | |||
}} | }} | ||
}} | }} | ||
Line 957: | Line 991: | ||
* If V-Skill hits an armored move then Ed performs the On-Hit version of this move | * If V-Skill hits an armored move then Ed performs the On-Hit version of this move | ||
* If V-Skill is parried then Ed SEEMINGLY performs the On-Hit version of this move (but instead only has the Projectile Invincibility from the On-Block version of his move instead of the Full Invincibility he would normally have) | * If V-Skill is parried then Ed SEEMINGLY performs the On-Hit version of this move (but instead only has the Projectile Invincibility from the On-Block version of his move instead of the Full Invincibility he would normally have) | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ed/normal/Psycho%20Snatcher%20(Ground)%20(hold)}} | |||
}} | }} | ||
}} | }} | ||
Line 984: | Line 1,019: | ||
* If the V-Skill hits, Ed immediately becomes fully invincible and Psycho Dunks the opponent to the ground | * If the V-Skill hits, Ed immediately becomes fully invincible and Psycho Dunks the opponent to the ground | ||
* Juggle Limit / Increase / Start: 4 / 50 / 98 | * Juggle Limit / Increase / Start: 4 / 50 / 98 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ed/normal/Psycho%20Snatcher%20(Air)}} | |||
}} | }} | ||
}} | }} | ||
Line 1,012: | Line 1,048: | ||
* If the V-Skill hits, Ed immediately becomes fully invincible and pulls the opponent down towards him | * If the V-Skill hits, Ed immediately becomes fully invincible and pulls the opponent down towards him | ||
* Opponent can bounce onto either side of Ed, depending on distance | * Opponent can bounce onto either side of Ed, depending on distance | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ed/normal/Psycho%20Snatcher%20(Air)%20(hold)}} | |||
}} | }} | ||
}} | }} | ||
Line 1,041: | Line 1,078: | ||
* Special cancelable into V-Trigger 2 post-activation on hit or block | * Special cancelable into V-Trigger 2 post-activation on hit or block | ||
* Startup can be delayed up to 4 frames | * Startup can be delayed up to 4 frames | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ed/normal/Psycho%20Swing}} | |||
}} | }} | ||
}} | }} | ||
Line 1,067: | Line 1,105: | ||
* Crouch sized hurtbox frames 5-37 | * Crouch sized hurtbox frames 5-37 | ||
* Special cancelable into V-Trigger 2 post-activation on hit or block | * Special cancelable into V-Trigger 2 post-activation on hit or block | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ed/normal/Psycho%20Swing%20(hold)}} | |||
}} | }} | ||
}} | }} | ||
Line 1,095: | Line 1,134: | ||
* 2 more recovery frames on whiff | * 2 more recovery frames on whiff | ||
* Special cancelable into V-Trigger 2 post-activation on hit or block | * Special cancelable into V-Trigger 2 post-activation on hit or block | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ed/normal/Psycho%20Smash}} | |||
}} | }} | ||
}} | }} | ||
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* Considered crouching frames 3-25 | * Considered crouching frames 3-25 | ||
* Special cancelable into V-Trigger 2 post-activation on hit or block | * Special cancelable into V-Trigger 2 post-activation on hit or block | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ed/normal/Psycho%20Smash%20(hold)}} | |||
}} | }} | ||
}} | }} | ||
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* Ghetto Decapre | * Ghetto Decapre | ||
* Jugle Limit / Increase / Start: 15 / 0x6*1 / 0x6*1 | * Jugle Limit / Increase / Start: 15 / 0x6*1 / 0x6*1 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ed/normal/Psycho%20Cannon}} | |||
}} | }} | ||
}} | }} | ||
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* Gives access to enhanced versions of Ed's V-Skill (Ultra Snatcher - Ground / Air) which can be canceled into from most of Ed's specials and normals | * Gives access to enhanced versions of Ed's V-Skill (Ultra Snatcher - Ground / Air) which can be canceled into from most of Ed's specials and normals | ||
* The recovery frames listed in the parentheses (8) refer to when canceling into V-Trigger 2 activation from other moves | * The recovery frames listed in the parentheses (8) refer to when canceling into V-Trigger 2 activation from other moves | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ed/normal/Enhanced%20Snatcher}} | |||
}} | }} | ||
}} | }} | ||
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* Recovery frames refer to the version on whiff (cancels into another version of itself on hit or block) | * Recovery frames refer to the version on whiff (cancels into another version of itself on hit or block) | ||
* Spends 1300 V-Timer (~33% V-Timer) | * Spends 1300 V-Timer (~33% V-Timer) | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ed/vtTwo/Ultra%20Snatcher%20-%20Ground}} | |||
}} | }} | ||
}} | }} | ||
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* Spends 1300 V-Timer (~33% V-Timer) | * Spends 1300 V-Timer (~33% V-Timer) | ||
* Juggle Limit / Increase / Start: 30 / 10 / 1 | * Juggle Limit / Increase / Start: 30 / 10 / 1 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ed/vtTwo/Ultra%20Snatcher%20-%20Air}} | |||
}} | }} | ||
}} | }} | ||
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=====<font style="visibility:hidden; float:right">V-Shift</font>===== | =====<font style="visibility:hidden; float:right">V-Shift</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Ed_5MKHP.png | ||
|name=V-Shift | |name=V-Shift | ||
|input= | |input=5MKHP | ||
|data= | |data= | ||
{{AttackData-SFV | {{AttackData-SFV | ||
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* Costs 300 V-Gauge (1 bar) to use and refunds 150 V-Gauge back (1/2 bar) on a successful V-Shift if the slow-mo is triggered | * Costs 300 V-Gauge (1 bar) to use and refunds 150 V-Gauge back (1/2 bar) on a successful V-Shift if the slow-mo is triggered | ||
* If the V-Shift is successful you can cancel it into a follow-up attack (see V-Shift Break) that's fully invincible and knocks the opponent down on hit | * If the V-Shift is successful you can cancel it into a follow-up attack (see V-Shift Break) that's fully invincible and knocks the opponent down on hit | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ed/normal/V-Shift}} | |||
}} | }} | ||
}} | }} | ||
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=====<font style="visibility:hidden; float:right">Psycho Split</font>===== | =====<font style="visibility:hidden; float:right">Psycho Split</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Ed_5MKHP_break.png | ||
|name=Psycho Split | |name=Psycho Split | ||
|input= | |input=5MKHP | ||
|data= | |data= | ||
{{AttackData-SFV | {{AttackData-SFV | ||
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|description= | |description= | ||
* Fully invincible during startup and active frames | * Fully invincible during startup and active frames | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ed/normal/Psycho%20Split}} | |||
}} | }} | ||
}} | }} | ||
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|description= | |description= | ||
* Strike and Projectile invincible on frames 1-25 (the last 6 recovery frames following that are vulnerable) | * Strike and Projectile invincible on frames 1-25 (the last 6 recovery frames following that are vulnerable) | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Ed/normal/Kill%20Step}} | |||
}} | }} | ||
}} | }} |
Revision as of 17:33, 13 April 2021
Introduction
About Ed
Another genetically engineered Bison body that was rescued by Balrog after the collapse of S.I.N., Ed leaves him to form Neo Shadaloo with the purpose of helping those like him.
Strengths | Weaknesses |
---|---|
|
|
Final Patch
Players to Watch
Ed | |
---|---|
Vitals | |
Life Points | 1025 |
Stun Points | 1050 |
V-Gauge Points | |
V-Trigger 1 | 2 Bars |
V-Trigger 2 | 3 Bars |
Ground Movement | |
Forward Walk Speed | 0.047 |
Backward Walk Speed | 0.034 |
Forward Dash Speed | 16 |
Backward Dash Speed | 23 |
Forward Dash Distance | 1.653 |
Backward Dash Distance | 0.899 |
Backdash CH Frames | 3-10 |
Jumping | |
Back Jump Speed | 46(4+38+4) |
Neutral Jump Speed | 46(4+38+4) |
Forward Jump Speed | 45(3+38+4) |
Forward Jump Distance | 2.128 |
Backward Jump Distance | 1.824 |
Throws | |
Throw Hurtbox | 0.25 |
Throw Range | 0.8 |
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Frame Data & Descriptions are provided by FATOnline.
|
SFV Frame Data Glossary | |
---|---|
Active |
How many frames a move remains active (can hurt opponents) for. |
Attack |
Attack level is L for low attacks (must be blocked crouching), H is for High attacks (which can be blocked high or low) and M for overhead (must be blocked standing). T is for throw attacks (which cannot be blocked). |
Cancel options |
Available cancel options.
|
Confirm windows |
Hit confirm windows written as Specials & CAs/Target Combos/V-Trigger. Notation may denote V-Skill only cancel windows in Specials.
|
Crush Counter |
Crush Counter hit advantage written as opponent state, frame advantage, and v-gauge gain on hit. |
Damage |
Attack damage on hit. Notation may denote multi-hit or "sweet spot" damage values on certain frames. |
Hit/Block |
These are frame advantage values when the attack hits or is blocked. If the number is positive, then the move will end before the defender can act again. If the number is negative, the defender will be able to act before the attacker and maybe even punish. KD refers to knockdown on hit.
|
Knockdown |
Knockdown advantage against Normal, Quick Rise and Back Rise wake up options. |
Recovery |
How many frames it takes for a move to finish after it's been active. |
Startup |
How many frames it takes before the move becomes 'active' or have a hit box. The last startup frame and the first active frame are the same frame, meaning all values are written as Startup + 1. |
Stun |
Amount of stun added to the opponent's stun bar on hit. |
Normals
Stand LP
Stand MP
Stand HP
Stand HP (release)
Stand LK
Stand MK
Stand HK
Crouch LP
Crouch MP
Crouch HP
Crouch LK
Crouch MK
Crouch HK
Jump LP
Jump MP
Jump HP
Jump LK
Jump MK
Jump HK
Throws
Psycho Blow
Cheat & Smash
Special Moves
Psycho Knuckle
Psycho Spark
Psycho Shot
EX Psycho Shot
Psycho Upper
EX Psycho Upper
Psycho Flicker
Psycho Rising
Psycho Splash
EX Psycho Splash
Critical Art
Psycho Barrage
Taunts
Taunt
V-System
V-Skill 1
Psycho Snatcher (Ground)
Psycho Snatcher (Ground) (hold)
Psycho Snatcher (Air)
Psycho Snatcher (Air) (hold)
V-Skill 2
Psycho Swing
Psycho Swing (hold)
Psycho Smash
Psycho Smash (hold)
V-Trigger 1
Psycho Cannon
V-Trigger 2
Enhanced Snatcher
Ultra Snatcher - Ground
Ultra Snatcher - Air
V-Shift
V-Shift
V-Shift Break
Psycho Split
V-Reversal
Kill Step