No edit summary |
No edit summary |
||
Line 5: | Line 5: | ||
|hp=900 | |hp=900 | ||
|stun=900 | |stun=900 | ||
|vt1= | |vt1=3 Bars | ||
|vt2= | |vt2=2 Bars | ||
|movef=0.052 | |movef=0.052 | ||
|moveb=0.036 | |moveb=0.036 | ||
Line 48: | Line 48: | ||
* Chains into st.LP / cr.LP / cr.LK | * Chains into st.LP / cr.LP / cr.LK | ||
* Can hit cross-up (behind Akuma) | * Can hit cross-up (behind Akuma) | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Akuma/normal/Stand%20LP}} | |||
}} | }} | ||
}} | }} | ||
Line 72: | Line 73: | ||
|description= | |description= | ||
* Can hit cross-up (behind Akuma) | * Can hit cross-up (behind Akuma) | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Akuma/normal/Stand%20MP}} | |||
}} | }} | ||
}} | }} | ||
Line 100: | Line 102: | ||
* Can hit cross-up (behind Akuma) | * Can hit cross-up (behind Akuma) | ||
* 5 extra recovery frames on block | * 5 extra recovery frames on block | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Akuma/normal/Stand%20HP}} | |||
}} | }} | ||
}} | }} | ||
Line 124: | Line 127: | ||
|description= | |description= | ||
* Can hit cross-up (behind Akuma) | * Can hit cross-up (behind Akuma) | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Akuma/normal/Stand%20LK}} | |||
}} | }} | ||
}} | }} | ||
Line 150: | Line 154: | ||
* 5F gap when canceled into EX Red Fireball (trades with 6F) | * 5F gap when canceled into EX Red Fireball (trades with 6F) | ||
* Can hit cross-up (behind Akuma) | * Can hit cross-up (behind Akuma) | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Akuma/normal/Stand%20MK}} | |||
}} | }} | ||
}} | }} | ||
Line 177: | Line 182: | ||
* Can cancels into V-Trigger 2 enhanced specials on hit/block | * Can cancels into V-Trigger 2 enhanced specials on hit/block | ||
* Can hit cross-up (behind Akuma) | * Can hit cross-up (behind Akuma) | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Akuma/normal/Stand%20HK}} | |||
}} | }} | ||
}} | }} | ||
Line 202: | Line 208: | ||
* Chains into st.LP / cr.LP / cr.LK | * Chains into st.LP / cr.LP / cr.LK | ||
* Can hit cross-up (behind Akuma) | * Can hit cross-up (behind Akuma) | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Akuma/normal/Crouch%20LP}} | |||
}} | }} | ||
}} | }} | ||
Line 227: | Line 234: | ||
* Juggle Limit: 2 (works after LK Tatsu) | * Juggle Limit: 2 (works after LK Tatsu) | ||
* Can hit cross-up (behind Akuma) | * Can hit cross-up (behind Akuma) | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Akuma/normal/Crouch%20MP}} | |||
}} | }} | ||
}} | }} | ||
Line 256: | Line 264: | ||
* Can cancels into V-Trigger 2 enhanced specials on hit/block | * Can cancels into V-Trigger 2 enhanced specials on hit/block | ||
* Can hit cross-up (behind Akuma) | * Can hit cross-up (behind Akuma) | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Akuma/normal/Crouch%20HP}} | |||
}} | }} | ||
}} | }} | ||
Line 281: | Line 290: | ||
* Chains into st.LP / cr.LP / cr.LK | * Chains into st.LP / cr.LP / cr.LK | ||
* Can hit cross-up (behind Akuma) | * Can hit cross-up (behind Akuma) | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Akuma/normal/Crouch%20LK}} | |||
}} | }} | ||
}} | }} | ||
Line 306: | Line 316: | ||
* Decent hitbox priority for a crouch MK | * Decent hitbox priority for a crouch MK | ||
* Can hit cross-up (behind Akuma) | * Can hit cross-up (behind Akuma) | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Akuma/normal/Crouch%20MK}} | |||
}} | }} | ||
}} | }} | ||
Line 337: | Line 348: | ||
* 3 extra recovery frames on whiff (27) | * 3 extra recovery frames on whiff (27) | ||
* Can hit cross-up (behind Akuma) | * Can hit cross-up (behind Akuma) | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Akuma/normal/Crouch%20HK}} | |||
}} | }} | ||
}} | }} | ||
Line 342: | Line 354: | ||
=====<font style="visibility:hidden; float:right">Jump LP</font>===== | =====<font style="visibility:hidden; float:right">Jump LP</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Akuma_8LP.png | ||
|name=Jump LP | |name=Jump LP | ||
|input= | |input=8LP | ||
|data= | |data= | ||
{{AttackData-SFV | {{AttackData-SFV | ||
Line 361: | Line 373: | ||
|description= | |description= | ||
* Can be used as an Instant Overhead | * Can be used as an Instant Overhead | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Akuma/normal/Jump%20LP}} | |||
}} | }} | ||
}} | }} | ||
Line 366: | Line 379: | ||
=====<font style="visibility:hidden; float:right">Jump MP</font>===== | =====<font style="visibility:hidden; float:right">Jump MP</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Akuma_8MP.png | ||
|name=Jump MP | |name=Jump MP | ||
|input= | |input=8MP | ||
|data= | |data= | ||
{{AttackData-SFV | {{AttackData-SFV | ||
Line 387: | Line 400: | ||
* Cancelable into air specials (Air Fireball / Air Tatsu) | * Cancelable into air specials (Air Fireball / Air Tatsu) | ||
* Juggle Limit: 0 | * Juggle Limit: 0 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Akuma/normal/Jump%20MP}} | |||
}} | }} | ||
}} | }} | ||
Line 392: | Line 406: | ||
=====<font style="visibility:hidden; float:right">Jump HP</font>===== | =====<font style="visibility:hidden; float:right">Jump HP</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Akuma_8HP.png | ||
|name=Jump HP | |name=Jump HP | ||
|input= | |input=8HP | ||
|data= | |data= | ||
{{AttackData-SFV | {{AttackData-SFV | ||
Line 410: | Line 424: | ||
|confirm=<nowiki>- / - / -</nowiki> | |confirm=<nowiki>- / - / -</nowiki> | ||
|description= | |description= | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Akuma/normal/Jump%20HP}} | |||
}} | }} | ||
}} | }} | ||
Line 415: | Line 430: | ||
=====<font style="visibility:hidden; float:right">Jump LK</font>===== | =====<font style="visibility:hidden; float:right">Jump LK</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Akuma_8LK.png | ||
|name=Jump LK | |name=Jump LK | ||
|input= | |input=8LK | ||
|data= | |data= | ||
{{AttackData-SFV | {{AttackData-SFV | ||
Line 434: | Line 449: | ||
|description= | |description= | ||
* Can Crossup | * Can Crossup | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Akuma/normal/Jump%20LK}} | |||
}} | }} | ||
}} | }} | ||
Line 439: | Line 455: | ||
=====<font style="visibility:hidden; float:right">Jump MK</font>===== | =====<font style="visibility:hidden; float:right">Jump MK</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Akuma_8MK.png | ||
|name=Jump MK | |name=Jump MK | ||
|input= | |input=8MK | ||
|data= | |data= | ||
{{AttackData-SFV | {{AttackData-SFV | ||
Line 458: | Line 474: | ||
|description= | |description= | ||
* Can Crossup | * Can Crossup | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Akuma/normal/Jump%20MK}} | |||
}} | }} | ||
}} | }} | ||
Line 463: | Line 480: | ||
=====<font style="visibility:hidden; float:right">Jump HK</font>===== | =====<font style="visibility:hidden; float:right">Jump HK</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Akuma_8HK.png | ||
|name=Jump HK | |name=Jump HK | ||
|input= | |input=8HK | ||
|data= | |data= | ||
{{AttackData-SFV | {{AttackData-SFV | ||
Line 481: | Line 498: | ||
|confirm=<nowiki>- / - / -</nowiki> | |confirm=<nowiki>- / - / -</nowiki> | ||
|description= | |description= | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Akuma/normal/Jump%20HK}} | |||
}} | }} | ||
}} | }} | ||
Line 509: | Line 527: | ||
* Can hit cross-up (behind Akuma) | * Can hit cross-up (behind Akuma) | ||
* Frame advantage varies depending on height / angle | * Frame advantage varies depending on height / angle | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Akuma/normal/Tenmakujinkyaku}} | |||
}} | }} | ||
}} | }} | ||
Line 533: | Line 552: | ||
|description= | |description= | ||
* 2-hit Overhead | * 2-hit Overhead | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Akuma/normal/Tenmakujinkyaku}} | |||
}} | }} | ||
}} | }} | ||
Line 561: | Line 581: | ||
* Lower body projectile invincible frames 8-28 | * Lower body projectile invincible frames 8-28 | ||
* Considered crouching frames 32-52 | * Considered crouching frames 32-52 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Akuma/normal/Tenmakujinkyaku}} | |||
}} | }} | ||
}} | }} | ||
Line 587: | Line 608: | ||
* Can hit cross-up (behind Akuma) | * Can hit cross-up (behind Akuma) | ||
* Juggle Limit: 0*1 | * Juggle Limit: 0*1 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Akuma/normal/Tenmakujinkyaku}} | |||
}} | }} | ||
}} | }} | ||
Line 614: | Line 636: | ||
* Hit Confirm notes: *VT2 specials only | * Hit Confirm notes: *VT2 specials only | ||
* Can hit cross-up (behind Akuma) | * Can hit cross-up (behind Akuma) | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Akuma/normal/Kikokurenzan}} | |||
}} | }} | ||
}} | }} | ||
Line 640: | Line 663: | ||
* +2 extra KDA on Crush Counter | * +2 extra KDA on Crush Counter | ||
* Can hit cross-up (behind Akuma) | * Can hit cross-up (behind Akuma) | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Akuma/normal/Kongoken}} | |||
}} | }} | ||
}} | }} | ||
Line 666: | Line 690: | ||
|confirm=<nowiki>- / - / -</nowiki> | |confirm=<nowiki>- / - / -</nowiki> | ||
|description= | |description= | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Akuma/normal/Goshoha}} | |||
}} | }} | ||
}} | }} | ||
Line 690: | Line 715: | ||
|confirm=<nowiki>- / - / -</nowiki> | |confirm=<nowiki>- / - / -</nowiki> | ||
|description= | |description= | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Akuma/normal/Shuretsuzan}} | |||
}} | }} | ||
}} | }} | ||
Line 719: | Line 745: | ||
* Not cancelable in any way but has huge frame advantage if it somehow hits the opponent | * Not cancelable in any way but has huge frame advantage if it somehow hits the opponent | ||
* Yes; Hatson is doing framedata for a neutral standing idle pose | * Yes; Hatson is doing framedata for a neutral standing idle pose | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Akuma/normal/Neutral%20Stomp}} | |||
}} | }} | ||
}} | }} | ||
Line 734: | Line 761: | ||
|version=Normal | |version=Normal | ||
|startup=<nowiki>14</nowiki> | |startup=<nowiki>14</nowiki> | ||
|active=<nowiki> | |active=<nowiki>44(8)</nowiki> | ||
|recovery=<nowiki>34</nowiki> | |recovery=<nowiki>34</nowiki> | ||
|hit=<nowiki>KD (-2)</nowiki> | |hit=<nowiki>KD (-2)</nowiki> | ||
Line 746: | Line 773: | ||
|confirm=<nowiki>- / - / -</nowiki> | |confirm=<nowiki>- / - / -</nowiki> | ||
|description= | |description= | ||
* Projectile active for | * Projectile active for 44 frames (90% screen range) and then followed up by a projectile burst with 8 active frames that does the same damage but 20 less stun (100) | ||
* Projectile deals 20 less stun (100) after first active frame | |||
* Framedata in the parentheses refers to the worst-case scenario of the longer range version (fireball works differently at further range) | * Framedata in the parentheses refers to the worst-case scenario of the longer range version (fireball works differently at further range) | ||
* Can only cancel into V-Trigger activation up close on hit/block | * Can only cancel into V-Trigger activation up close on hit/block | ||
* Can cancel into some V-Trigger 2 enhanced specials on hit/block; EX Red Fireball / EX Tatsu / EX DP / EX Demon Flip / Teleport | * Can cancel into some V-Trigger 2 enhanced specials on hit/block; EX Red Fireball / EX Tatsu / EX DP / EX Demon Flip / Teleport | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Akuma/normal/LP%20Gohadoken}} | |||
}} | }} | ||
{{AttackData-SFV | {{AttackData-SFV | ||
|version= | |version=VT1 | ||
|startup=<nowiki>11</nowiki> | |startup=<nowiki>11</nowiki> | ||
|active=<nowiki>-</nowiki> | |active=<nowiki>-</nowiki> | ||
|recovery=<nowiki>35</nowiki> | |recovery=<nowiki>35</nowiki> | ||
|hit=<nowiki>KD</nowiki> | |hit=<nowiki>KD(6)</nowiki> | ||
|crush=<nowiki>- / - / -</nowiki> | |crush=<nowiki>- / - / -</nowiki> | ||
|block=<nowiki>1</nowiki> | |block=<nowiki>1</nowiki> | ||
|knockdown=<nowiki>104 / 45 / 50</nowiki> | |knockdown=<nowiki>104 / 45 / 50</nowiki> | ||
|damage=<nowiki>120</nowiki> | |damage=<nowiki>70*50 (120)</nowiki> | ||
|stun=<nowiki>150</nowiki> | |stun=<nowiki>150</nowiki> | ||
|attack=<nowiki>H</nowiki> | |attack=<nowiki>H</nowiki> | ||
Line 767: | Line 796: | ||
|description= | |description= | ||
* Puts opponent into a juggle state on hit | * Puts opponent into a juggle state on hit | ||
* Fireball does not knockdown when farther out | |||
* Spends 1000 V-Timer (25% V-Timer) | * Spends 1000 V-Timer (25% V-Timer) | ||
* Juggle Limit: 0*2 | * Juggle Limit: 0*2 | ||
Line 784: | Line 814: | ||
|version=Normal | |version=Normal | ||
|startup=<nowiki>14</nowiki> | |startup=<nowiki>14</nowiki> | ||
|active=<nowiki> | |active=<nowiki>34(8)</nowiki> | ||
|recovery=<nowiki>34</nowiki> | |recovery=<nowiki>34</nowiki> | ||
|hit=<nowiki>KD (-2)</nowiki> | |hit=<nowiki>KD (-2)</nowiki> | ||
Line 796: | Line 826: | ||
|confirm=<nowiki>- / - / -</nowiki> | |confirm=<nowiki>- / - / -</nowiki> | ||
|description= | |description= | ||
* Projectile active for | * Projectile active for 34 frames (80% screen range) and then followed up by a projectile burst with 8 active frames that does the same damage but 20 less stun (100) | ||
* Projectile deals 20 less stun (100) after first active frame | |||
* Framedata in the parentheses refers to the worst-case scenario of the longer range version (fireball works differently at further range) | * Framedata in the parentheses refers to the worst-case scenario of the longer range version (fireball works differently at further range) | ||
* Can only cancel into V-Trigger activation up close on hit/block | * Can only cancel into V-Trigger activation up close on hit/block | ||
* Can cancel into some V-Trigger 2 enhanced specials on hit/block; EX Red Fireball / EX Tatsu / EX DP / EX Demon Flip / Teleport | * Can cancel into some V-Trigger 2 enhanced specials on hit/block; EX Red Fireball / EX Tatsu / EX DP / EX Demon Flip / Teleport | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Akuma/normal/MP%20Gohadoken}} | |||
}} | }} | ||
{{AttackData-SFV | {{AttackData-SFV | ||
|version= | |version=VT1 | ||
|startup=<nowiki>11</nowiki> | |startup=<nowiki>11</nowiki> | ||
|active=<nowiki>-</nowiki> | |active=<nowiki>-</nowiki> | ||
|recovery=<nowiki>35</nowiki> | |recovery=<nowiki>35</nowiki> | ||
|hit=<nowiki>KD</nowiki> | |hit=<nowiki>KD(6)</nowiki> | ||
|crush=<nowiki>- / - / -</nowiki> | |crush=<nowiki>- / - / -</nowiki> | ||
|block=<nowiki>1</nowiki> | |block=<nowiki>1</nowiki> | ||
|knockdown=<nowiki>104 / 45 / 50</nowiki> | |knockdown=<nowiki>104 / 45 / 50</nowiki> | ||
|damage=<nowiki>120</nowiki> | |damage=<nowiki>70*50 (120)</nowiki> | ||
|stun=<nowiki>150</nowiki> | |stun=<nowiki>150</nowiki> | ||
|attack=<nowiki>H</nowiki> | |attack=<nowiki>H</nowiki> | ||
Line 817: | Line 849: | ||
|description= | |description= | ||
* Puts opponent into a juggle state on hit | * Puts opponent into a juggle state on hit | ||
* Fireball does not knockdown when farther out | |||
* Spends 1000 V-Timer (25% V-Timer) | * Spends 1000 V-Timer (25% V-Timer) | ||
* Juggle Limit: 0*2 | * Juggle Limit: 0*2 | ||
Line 834: | Line 867: | ||
|version=Normal | |version=Normal | ||
|startup=<nowiki>14</nowiki> | |startup=<nowiki>14</nowiki> | ||
|active=<nowiki> | |active=<nowiki>22(8)</nowiki> | ||
|recovery=<nowiki>34</nowiki> | |recovery=<nowiki>34</nowiki> | ||
|hit=<nowiki>KD (-2)</nowiki> | |hit=<nowiki>KD (-2)</nowiki> | ||
Line 846: | Line 879: | ||
|confirm=<nowiki>- / - / -</nowiki> | |confirm=<nowiki>- / - / -</nowiki> | ||
|description= | |description= | ||
* Projectile active for | * Projectile active for 22 frames (60% screen range) and then followed up by a projectile burst with 8 active frames that does the same damage but 20 less stun (100) | ||
* Projectile deals 20 less stun (100) after first active frame | |||
* Framedata in the parentheses refers to the worst-case scenario of the longer range version (fireball works differently at further range) | * Framedata in the parentheses refers to the worst-case scenario of the longer range version (fireball works differently at further range) | ||
* Can only cancel into V-Trigger activation up close on hit/block | * Can only cancel into V-Trigger activation up close on hit/block | ||
* Can cancel into some V-Trigger 2 enhanced specials on hit/block; EX Red Fireball / EX Tatsu / EX DP / EX Demon Flip / Teleport | * Can cancel into some V-Trigger 2 enhanced specials on hit/block; EX Red Fireball / EX Tatsu / EX DP / EX Demon Flip / Teleport | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Akuma/normal/HP%20Gohadoken}} | |||
}} | }} | ||
{{AttackData-SFV | {{AttackData-SFV | ||
|version= | |version=VT1 | ||
|startup=<nowiki>11</nowiki> | |startup=<nowiki>11</nowiki> | ||
|active=<nowiki>-</nowiki> | |active=<nowiki>-</nowiki> | ||
|recovery=<nowiki>35</nowiki> | |recovery=<nowiki>35</nowiki> | ||
|hit=<nowiki>KD</nowiki> | |hit=<nowiki>KD(6)</nowiki> | ||
|crush=<nowiki>- / - / -</nowiki> | |crush=<nowiki>- / - / -</nowiki> | ||
|block=<nowiki>1</nowiki> | |block=<nowiki>1</nowiki> | ||
|knockdown=<nowiki>104 / 45 / 50</nowiki> | |knockdown=<nowiki>104 / 45 / 50</nowiki> | ||
|damage=<nowiki>120</nowiki> | |damage=<nowiki>70*50 (120)</nowiki> | ||
|stun=<nowiki>150</nowiki> | |stun=<nowiki>150</nowiki> | ||
|attack=<nowiki>H</nowiki> | |attack=<nowiki>H</nowiki> | ||
Line 867: | Line 902: | ||
|description= | |description= | ||
* Puts opponent into a juggle state on hit | * Puts opponent into a juggle state on hit | ||
* Fireball does not knockdown when farther out | |||
* Spends 1000 V-Timer (25% V-Timer) | * Spends 1000 V-Timer (25% V-Timer) | ||
* Juggle Limit: 0*2 | * Juggle Limit: 0*2 | ||
Line 898: | Line 934: | ||
* Can only cancel into V-Trigger activation up close on hit/block | * Can only cancel into V-Trigger activation up close on hit/block | ||
* Can cancel into some V-Trigger 2 enhanced specials on hit/block; EX Red Fireball / EX Tatsu / EX DP / EX Demon Flip / Teleport | * Can cancel into some V-Trigger 2 enhanced specials on hit/block; EX Red Fireball / EX Tatsu / EX DP / EX Demon Flip / Teleport | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Akuma/normal/EX%20Gohadoken}} | |||
}} | }} | ||
}} | }} | ||
Line 925: | Line 962: | ||
|confirm=<nowiki>- / - / -</nowiki> | |confirm=<nowiki>- / - / -</nowiki> | ||
|description= | |description= | ||
* 9~11 frames of landing recovery based on | * 9~11 frames of landing recovery based on when the fireball was done at; Last 3~5 frames are considered crouching | ||
* Frame advantage varies greatly | * Frame advantage varies greatly | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Akuma/normal/LP%20Zanku%20Hadoken}} | |||
}} | }} | ||
{{AttackData-SFV | {{AttackData-SFV | ||
|version= | |version=VT1 | ||
|startup=<nowiki>9</nowiki> | |startup=<nowiki>9</nowiki> | ||
|active=<nowiki>-</nowiki> | |active=<nowiki>-</nowiki> | ||
Line 973: | Line 1,011: | ||
|confirm=<nowiki>- / - / -</nowiki> | |confirm=<nowiki>- / - / -</nowiki> | ||
|description= | |description= | ||
* 9~11 frames of landing recovery based on | * 9~11 frames of landing recovery based on when the fireball was done at; Last 3~5 frames are considered crouching | ||
* Frame advantage varies greatly | * Frame advantage varies greatly | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Akuma/normal/MP%20Zanku%20Hadoken}} | |||
}} | }} | ||
{{AttackData-SFV | {{AttackData-SFV | ||
|version= | |version=VT1 | ||
|startup=<nowiki>9</nowiki> | |startup=<nowiki>9</nowiki> | ||
|active=<nowiki>-</nowiki> | |active=<nowiki>-</nowiki> | ||
Line 1,021: | Line 1,060: | ||
|confirm=<nowiki>- / - / -</nowiki> | |confirm=<nowiki>- / - / -</nowiki> | ||
|description= | |description= | ||
* 9~11 frames of landing recovery based on | * 9~11 frames of landing recovery based on when the fireball was done at; Last 3~5 frames are considered crouching | ||
* Frame advantage varies greatly | * Frame advantage varies greatly | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Akuma/normal/HP%20Zanku%20Hadoken}} | |||
}} | }} | ||
{{AttackData-SFV | {{AttackData-SFV | ||
|version= | |version=VT1 | ||
|startup=<nowiki>9</nowiki> | |startup=<nowiki>9</nowiki> | ||
|active=<nowiki>-</nowiki> | |active=<nowiki>-</nowiki> | ||
Line 1,070: | Line 1,110: | ||
* Has a 2-hit projectile box on frames 5-34 that nullifies projectiles before launching the 5-hit fireball | * Has a 2-hit projectile box on frames 5-34 that nullifies projectiles before launching the 5-hit fireball | ||
* If Akuma is struck from frame 5 onwards, Akuma's fireball will go away | * If Akuma is struck from frame 5 onwards, Akuma's fireball will go away | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Akuma/normal/EX%20Zanku%20Hadoken}} | |||
}} | }} | ||
}} | }} | ||
Line 1,096: | Line 1,137: | ||
* If the initial hit connects, launches a less powerful follow-up fireball with 4 hits overall instead of 5 | * If the initial hit connects, launches a less powerful follow-up fireball with 4 hits overall instead of 5 | ||
* Initial hit projectile goes away if Akuma is hit | * Initial hit projectile goes away if Akuma is hit | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Akuma/normal/EX%20Zanku%20Hadoken%20Initial%20Hit}} | |||
}} | }} | ||
}} | }} | ||
Line 1,122: | Line 1,164: | ||
* Can only cancel into V-Trigger activation up close on hit/block | * Can only cancel into V-Trigger activation up close on hit/block | ||
* Can cancel into some V-Trigger 2 enhanced specials on hit/block; EX Fireball / EX Tatsu / EX DP / EX Demon Flip / Teleport | * Can cancel into some V-Trigger 2 enhanced specials on hit/block; EX Fireball / EX Tatsu / EX DP / EX Demon Flip / Teleport | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Akuma/normal/LP%20Sekia%20Goshoha}} | |||
}} | }} | ||
}} | }} | ||
Line 1,148: | Line 1,191: | ||
* Can only cancel into V-Trigger activation up close on hit/block | * Can only cancel into V-Trigger activation up close on hit/block | ||
* Can cancel into some V-Trigger 2 enhanced specials on hit/block; EX Fireball / EX Tatsu / EX DP / EX Demon Flip / Teleport | * Can cancel into some V-Trigger 2 enhanced specials on hit/block; EX Fireball / EX Tatsu / EX DP / EX Demon Flip / Teleport | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Akuma/normal/MP%20Sekia%20Goshoha}} | |||
}} | }} | ||
}} | }} | ||
Line 1,174: | Line 1,218: | ||
* Can only cancel into V-Trigger activation up close on hit/block | * Can only cancel into V-Trigger activation up close on hit/block | ||
* Can cancel into some V-Trigger 2 enhanced specials on hit/block; EX Fireball / EX Tatsu / EX DP / EX Demon Flip / Teleport | * Can cancel into some V-Trigger 2 enhanced specials on hit/block; EX Fireball / EX Tatsu / EX DP / EX Demon Flip / Teleport | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Akuma/normal/HP%20Sekia%20Goshoha}} | |||
}} | }} | ||
}} | }} | ||
Line 1,201: | Line 1,246: | ||
* Can only cancel into V-Trigger activation up close on hit/block | * Can only cancel into V-Trigger activation up close on hit/block | ||
* Can cancel into some V-Trigger 2 enhanced specials on hit/block; EX Fireball / EX Tatsu / EX DP / EX Demon Flip / Teleport | * Can cancel into some V-Trigger 2 enhanced specials on hit/block; EX Fireball / EX Tatsu / EX DP / EX Demon Flip / Teleport | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Akuma/normal/EX%20Sekia%20Goshoha}} | |||
}} | }} | ||
}} | }} | ||
Line 1,236: | Line 1,282: | ||
* Akuma is in counterhit state during move duration | * Akuma is in counterhit state during move duration | ||
* Can cancel into some V-Trigger 2 enhanced specials on hit; EX Fireball / EX Red Fireball / EX Air Fireball / EX Air Tatsu | * Can cancel into some V-Trigger 2 enhanced specials on hit; EX Fireball / EX Red Fireball / EX Air Fireball / EX Air Tatsu | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Akuma/normal/LP%20Goshoryuken}} | |||
}} | }} | ||
{{AttackData-SFV | {{AttackData-SFV | ||
|version= | |version=VT1 | ||
|startup=<nowiki>3</nowiki> | |startup=<nowiki>3</nowiki> | ||
|active=<nowiki>11</nowiki> | |active=<nowiki>11</nowiki> | ||
|recovery=<nowiki> | |recovery=<nowiki>31+15</nowiki> | ||
|hit=<nowiki>KD</nowiki> | |hit=<nowiki>KD</nowiki> | ||
|crush=<nowiki>- / - / -</nowiki> | |crush=<nowiki>- / - / -</nowiki> | ||
|block=<nowiki>-36</nowiki> | |block=<nowiki>-36</nowiki> | ||
|knockdown=<nowiki>35 / 35 / 35</nowiki> | |knockdown=<nowiki>35 / 35 / 35</nowiki> | ||
|damage=<nowiki>180</nowiki> | |damage=<nowiki>70*30*30*50 (180)</nowiki> | ||
|stun=<nowiki>230</nowiki> | |stun=<nowiki>230</nowiki> | ||
|attack=<nowiki>H</nowiki> | |attack=<nowiki>H</nowiki> | ||
Line 1,292: | Line 1,339: | ||
* Akuma is in counterhit state during move duration | * Akuma is in counterhit state during move duration | ||
* Can cancel into some V-Trigger 2 enhanced specials on hit; EX Fireball / EX Red Fireball / EX Air Fireball / EX Air Tatsu | * Can cancel into some V-Trigger 2 enhanced specials on hit; EX Fireball / EX Red Fireball / EX Air Fireball / EX Air Tatsu | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Akuma/normal/MP%20Goshoryuken}} | |||
}} | }} | ||
{{AttackData-SFV | {{AttackData-SFV | ||
|version= | |version=VT1 | ||
|startup=<nowiki>4</nowiki> | |startup=<nowiki>4</nowiki> | ||
|active=<nowiki>11</nowiki> | |active=<nowiki>11</nowiki> | ||
|recovery=<nowiki> | |recovery=<nowiki>31+15</nowiki> | ||
|hit=<nowiki>KD</nowiki> | |hit=<nowiki>KD</nowiki> | ||
|crush=<nowiki>- / - / -</nowiki> | |crush=<nowiki>- / - / -</nowiki> | ||
|block=<nowiki>-36</nowiki> | |block=<nowiki>-36</nowiki> | ||
|knockdown=<nowiki>35 / 35 / 35</nowiki> | |knockdown=<nowiki>35 / 35 / 35</nowiki> | ||
|damage=<nowiki>180</nowiki> | |damage=<nowiki>70*30*30*50 (180)</nowiki> | ||
|stun=<nowiki>230</nowiki> | |stun=<nowiki>230</nowiki> | ||
|attack=<nowiki>H</nowiki> | |attack=<nowiki>H</nowiki> | ||
Line 1,350: | Line 1,398: | ||
* Akuma is in counterhit state during move duration | * Akuma is in counterhit state during move duration | ||
* Can cancel into some V-Trigger 2 enhanced specials on hit; EX Fireball / EX Red Fireball / EX Air Fireball / EX Air Tatsu | * Can cancel into some V-Trigger 2 enhanced specials on hit; EX Fireball / EX Red Fireball / EX Air Fireball / EX Air Tatsu | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Akuma/normal/HP%20Goshoryuken}} | |||
}} | }} | ||
{{AttackData-SFV | {{AttackData-SFV | ||
|version= | |version=VT1 | ||
|startup=<nowiki>5</nowiki> | |startup=<nowiki>5</nowiki> | ||
|active=<nowiki>11</nowiki> | |active=<nowiki>11</nowiki> | ||
|recovery=<nowiki> | |recovery=<nowiki>31+15</nowiki> | ||
|hit=<nowiki>KD</nowiki> | |hit=<nowiki>KD</nowiki> | ||
|crush=<nowiki>- / - / -</nowiki> | |crush=<nowiki>- / - / -</nowiki> | ||
|block=<nowiki>-36</nowiki> | |block=<nowiki>-36</nowiki> | ||
|knockdown=<nowiki>35 / 35 / 35</nowiki> | |knockdown=<nowiki>35 / 35 / 35</nowiki> | ||
|damage=<nowiki>180</nowiki> | |damage=<nowiki>70*30*30*50 (180)</nowiki> | ||
|stun=<nowiki>230</nowiki> | |stun=<nowiki>230</nowiki> | ||
|attack=<nowiki>H</nowiki> | |attack=<nowiki>H</nowiki> | ||
Line 1,403: | Line 1,452: | ||
* Akuma is in counterhit state during move duration and takes 20% additional damage from the first hit (total of 144%) | * Akuma is in counterhit state during move duration and takes 20% additional damage from the first hit (total of 144%) | ||
* Can cancel into some V-Trigger 2 enhanced specials on hit; EX Fireball / EX Red Fireball / EX Air Fireball / EX Air Tatsu | * Can cancel into some V-Trigger 2 enhanced specials on hit; EX Fireball / EX Red Fireball / EX Air Fireball / EX Air Tatsu | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Akuma/normal/EX%20Goshoryuken}} | |||
}} | }} | ||
}} | }} | ||
Line 1,431: | Line 1,481: | ||
* Juggle Limit / Increase / Start: 0 / 2 / 2 | * Juggle Limit / Increase / Start: 0 / 2 / 2 | ||
* Can cancel into some V-Trigger 2 enhanced specials on hit; EX Air Fireball / EX Air Tatsu | * Can cancel into some V-Trigger 2 enhanced specials on hit; EX Air Fireball / EX Air Tatsu | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Akuma/normal/LK%20Tatsumaki%20Zankukyaku}} | |||
}} | }} | ||
}} | }} | ||
Line 1,454: | Line 1,505: | ||
|confirm=<nowiki>- / - / -</nowiki> | |confirm=<nowiki>- / - / -</nowiki> | ||
|description= | |description= | ||
* | * Projectile invincible on extended leg on frames 4-5 and lower body on frames 6-35 (until landing) | ||
* Airborne on frames 7-35 (until landing) | |||
* The last 2 hits do 40 damage / 60 stun each (80/120 total) if the first hit whiffs | * The last 2 hits do 40 damage / 60 stun each (80/120 total) if the first hit whiffs | ||
* Block Advantage against most crouching opponents is -7 (-8 against Abigail / Birdie / Zangief) | * Block Advantage against most crouching opponents is -7 (-8 against Abigail / Birdie / Zangief) | ||
* Juggle Limit / Increase / Start: 1*1*12 / 1*1*3 / 1*12*1 (2nd hit does +13 Juggle Increase and +1 Juggle Start on airborne) | * Juggle Limit / Increase / Start: 1*1*12 / 1*1*3 / 1*12*1 (2nd hit does +13 Juggle Increase and +1 Juggle Start on airborne) | ||
* Can cancel into some V-Trigger 2 enhanced specials on hit; EX Air Fireball / EX Air Tatsu | * Can cancel into some V-Trigger 2 enhanced specials on hit; EX Air Fireball / EX Air Tatsu | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Akuma/normal/MK%20Tatsumaki%20Zankukyaku}} | |||
}} | }} | ||
}} | }} | ||
Line 1,482: | Line 1,535: | ||
|confirm=<nowiki>- / - / -</nowiki> | |confirm=<nowiki>- / - / -</nowiki> | ||
|description= | |description= | ||
* | * Projectile invincible on extended leg on frames 4-5 and lower body on frames 6-57 (until landing) | ||
* Airborne on frames 7-57 (until landing) | |||
* Hits 2, 3 and 4 whiffs on crouchers | * Hits 2, 3 and 4 whiffs on crouchers | ||
* Juggle Limit: 3 | * Juggle Limit: 3 | ||
* Can cancel into some V-Trigger 2 enhanced specials on hit; EX Air Fireball / EX Air Tatsu | * Can cancel into some V-Trigger 2 enhanced specials on hit; EX Air Fireball / EX Air Tatsu | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Akuma/normal/HK%20Tatsumaki%20Zankukyaku}} | |||
}} | }} | ||
}} | }} | ||
Line 1,511: | Line 1,566: | ||
* Airborne on frames 5-46 | * Airborne on frames 5-46 | ||
* Projectile invincible on lower body and extended legs on frames 7-36 | * Projectile invincible on lower body and extended legs on frames 7-36 | ||
* Cannot hit cross-up (behind Akuma) | |||
* Cancels into some V-Trigger 2 enhanced specials on hit; Air EX Fireball / Air EX Tatsu | * Cancels into some V-Trigger 2 enhanced specials on hit; Air EX Fireball / Air EX Tatsu | ||
* Juggle Limit: 0 | * Juggle Limit: 0 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Akuma/normal/EX%20Tatsumaki%20Zankukyaku}} | |||
}} | }} | ||
}} | }} | ||
Line 1,542: | Line 1,599: | ||
* If this is blocked as a cross-up, vacuums in the opponent up close to Akuma | * If this is blocked as a cross-up, vacuums in the opponent up close to Akuma | ||
* Can cancel into some V-Trigger 2 enhanced specials on hit; EX Air Fireball / EX Air Tatsu | * Can cancel into some V-Trigger 2 enhanced specials on hit; EX Air Fireball / EX Air Tatsu | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Akuma/normal/LK%20Air%20Tatsumaki%20Zankukyaku}} | |||
}} | }} | ||
}} | }} | ||
Line 1,571: | Line 1,629: | ||
* If this is blocked as a cross-up, vacuums in the opponent up close to Akuma | * If this is blocked as a cross-up, vacuums in the opponent up close to Akuma | ||
* Can cancel into some V-Trigger 2 enhanced specials on hit; EX Air Fireball / EX Air Tatsu | * Can cancel into some V-Trigger 2 enhanced specials on hit; EX Air Fireball / EX Air Tatsu | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Akuma/normal/MK%20Air%20Tatsumaki%20Zankukyaku}} | |||
}} | }} | ||
}} | }} | ||
Line 1,600: | Line 1,659: | ||
* If this is blocked as a cross-up, vacuums in the opponent up close to Akuma | * If this is blocked as a cross-up, vacuums in the opponent up close to Akuma | ||
* Can cancel into some V-Trigger 2 enhanced specials on hit; EX Air Fireball / EX Air Tatsu | * Can cancel into some V-Trigger 2 enhanced specials on hit; EX Air Fireball / EX Air Tatsu | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Akuma/normal/HK%20Air%20Tatsumaki%20Zankukyaku}} | |||
}} | }} | ||
}} | }} | ||
Line 1,626: | Line 1,686: | ||
* 9 frames on landing recovery | * 9 frames on landing recovery | ||
* Cancels into some V-Trigger 2 enhanced specials on hit; Air EX Fireball | * Cancels into some V-Trigger 2 enhanced specials on hit; Air EX Fireball | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Akuma/normal/EX%20Air%20Tatsumaki%20Zankukyaku}} | |||
}} | }} | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">Hyakki Gozan</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Akuma_41236K 5.png | ||
|name= | |name=Hyakki Gozan | ||
|input= | |input=41236K > 5 | ||
|data= | |data= | ||
{{AttackData-SFV | {{AttackData-SFV | ||
Line 1,651: | Line 1,712: | ||
* Airborne on frames 7-41 | * Airborne on frames 7-41 | ||
* Cancels into follow-ups on frames 23-40 | * Cancels into follow-ups on frames 23-40 | ||
* Cancel window is 1 and 2 frames longer for MK and HK versions respectively | |||
* 3 frames less startup when canceled into | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Akuma/normal/Hyakki%20Gozan}} | |||
}} | }} | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">EX Hyakki Gozan</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Akuma_41236KK 5.png | ||
|name= | |name=EX Hyakki Gozan | ||
|input= | |input=41236KK > 5 | ||
|data= | |data= | ||
{{AttackData-SFV | {{AttackData-SFV | ||
|startup=<nowiki> | |startup=<nowiki>6*44</nowiki> | ||
|active=<nowiki>8</nowiki> | |active=<nowiki>10(28)8</nowiki> | ||
|recovery=<nowiki> | |recovery=<nowiki>12</nowiki> | ||
|hit=<nowiki>KD</nowiki> | |hit=<nowiki>KD</nowiki> | ||
|crush=<nowiki>- / - / -</nowiki> | |crush=<nowiki>- / - / -</nowiki> | ||
|block=<nowiki>-2</nowiki> | |block=<nowiki>-2</nowiki> | ||
|knockdown=<nowiki> | |knockdown=<nowiki>73 / 24 / 29</nowiki> | ||
|damage=<nowiki> | |damage=<nowiki>120</nowiki> | ||
|stun=<nowiki>150</nowiki> | |stun=<nowiki>150</nowiki> | ||
|attack=<nowiki>L</nowiki> | |attack=<nowiki>L</nowiki> | ||
Line 1,674: | Line 1,738: | ||
|confirm=<nowiki>- / - / -</nowiki> | |confirm=<nowiki>- / - / -</nowiki> | ||
|description= | |description= | ||
* Airborne on frames | * Airborne and Projectile invincible on frames 4-38 | ||
* Cancels into follow-ups on frames | * Can be steered | ||
* Cancels into follow-ups on frames 20-26 | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Akuma/normal/EX%20Hyakki%20Gozan}} | |||
}} | }} | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">Hyakkishu > Hyakki Gosho</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Akuma_41236K P.png | ||
|name= | |name=Hyakkishu > Hyakki Gosho | ||
|input= | |input=41236K > P | ||
|data= | |data= | ||
{{AttackData-SFV | {{AttackData-SFV | ||
|startup=<nowiki> | |startup=<nowiki>23+8</nowiki> | ||
|active=<nowiki> | |active=<nowiki>4</nowiki> | ||
|recovery=<nowiki> | |recovery=<nowiki>10+6</nowiki> | ||
|hit=<nowiki>KD</nowiki> | |hit=<nowiki>KD</nowiki> | ||
|crush=<nowiki>- / - / -</nowiki> | |crush=<nowiki>- / - / -</nowiki> | ||
|block=<nowiki> | |block=<nowiki>1(8)</nowiki> | ||
|knockdown=<nowiki> | |knockdown=<nowiki>83 / 24 / 29</nowiki> | ||
|damage=<nowiki>100</nowiki> | |damage=<nowiki>100</nowiki> | ||
|stun=<nowiki>150</nowiki> | |stun=<nowiki>150</nowiki> | ||
|attack=<nowiki> | |attack=<nowiki>M</nowiki> | ||
|cancel=<nowiki>-</nowiki> | |cancel=<nowiki>-</nowiki> | ||
|confirm=<nowiki>- / - / -</nowiki> | |confirm=<nowiki>- / - / -</nowiki> | ||
|description= | |description= | ||
* | * 6 landing recovery frames | ||
* | * KDA numbers stated are for latest possible palm hit | ||
* Frame Advantage and KDA varies greatly depending on height | |||
* Has 1 hit of projectile nullification | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Akuma/normal/Hyakkishu%20%3E%20Hyakki%20Gosho}} | |||
}} | }} | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right">EX Hyakki | =====<font style="visibility:hidden; float:right">EX Hyakkishu > Hyakki Gosho</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Akuma_41236KK | |image=SFV_Akuma_41236KK P.png | ||
|name=EX Hyakki | |name=EX Hyakkishu > Hyakki Gosho | ||
|input=41236KK > | |input=41236KK > P | ||
|data= | |data= | ||
{{AttackData-SFV | {{AttackData-SFV | ||
|startup=<nowiki>6* | |startup=<nowiki>6*27</nowiki> | ||
|active=<nowiki>10( | |active=<nowiki>10(12)8</nowiki> | ||
|recovery=<nowiki> | |recovery=<nowiki>7+6</nowiki> | ||
|hit=<nowiki>KD</nowiki> | |hit=<nowiki>KD</nowiki> | ||
|crush=<nowiki>- / - / -</nowiki> | |crush=<nowiki>- / - / -</nowiki> | ||
|block=<nowiki> | |block=<nowiki>3(9)</nowiki> | ||
|knockdown=<nowiki> | |knockdown=<nowiki>82 / 23 / 28</nowiki> | ||
|damage=<nowiki>120</nowiki> | |damage=<nowiki>120</nowiki> | ||
|stun=<nowiki> | |stun=<nowiki>200</nowiki> | ||
|attack=<nowiki> | |attack=<nowiki>M</nowiki> | ||
|cancel=<nowiki>-</nowiki> | |cancel=<nowiki>-</nowiki> | ||
|confirm=<nowiki>- / - / -</nowiki> | |confirm=<nowiki>- / - / -</nowiki> | ||
|description= | |description= | ||
* | * 6 landing recovery frames | ||
* | * Projectile invincible on frames 4 and until the follow-up move is initiated | ||
* | * KDA numbers stated are for latest possible palm hit | ||
* Frame Advantage and KDA varies greatly depending on height | |||
* Has 1 hit of projectile nullification | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Akuma/normal/EX%20Hyakkishu%20%3E%20Hyakki%20Gosho}} | |||
}} | }} | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">Hyakkishu > Hyakki Gojin</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Akuma_41236K K.png | ||
|name= | |name=Hyakkishu > Hyakki Gojin | ||
|input= | |input=41236K > K | ||
|data= | |data= | ||
{{AttackData-SFV | {{AttackData-SFV | ||
|startup=<nowiki>23+ | |startup=<nowiki>23+22</nowiki> | ||
|active=<nowiki> | |active=<nowiki>-</nowiki> | ||
|recovery=<nowiki>10 | |recovery=<nowiki>10</nowiki> | ||
|hit=<nowiki> | |hit=<nowiki>4(12)</nowiki> | ||
|crush=<nowiki>- / - / -</nowiki> | |crush=<nowiki>- / - / -</nowiki> | ||
|block=<nowiki> | |block=<nowiki>-2(5)</nowiki> | ||
|knockdown=<nowiki> | |knockdown=<nowiki>- / - / -</nowiki> | ||
|damage=<nowiki> | |damage=<nowiki>60</nowiki> | ||
|stun=<nowiki> | |stun=<nowiki>100</nowiki> | ||
|attack=<nowiki> | |attack=<nowiki>H</nowiki> | ||
|cancel=<nowiki>-</nowiki> | |cancel=<nowiki>-</nowiki> | ||
|confirm=<nowiki>- / - / -</nowiki> | |confirm=<nowiki>- / - / -</nowiki> | ||
|description= | |description= | ||
* | * 10 landing recovery frames | ||
* Frame Advantage varies depending on height | |||
* Frame Advantage | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Akuma/normal/Hyakkishu%20%3E%20Hyakki%20Gojin}} | ||
}} | }} | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">EX Hyakkishu > Hyakki Gojin</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Akuma_41236KK K.png | ||
|name= | |name=EX Hyakkishu > Hyakki Gojin | ||
|input= | |input=41236KK > K | ||
|data= | |data= | ||
{{AttackData-SFV | {{AttackData-SFV | ||
|startup=<nowiki> | |startup=<nowiki>6*38</nowiki> | ||
|active=<nowiki> | |active=<nowiki>10(23)8</nowiki> | ||
|recovery=<nowiki> | |recovery=<nowiki>10</nowiki> | ||
|hit=<nowiki> | |hit=<nowiki>6(13)</nowiki> | ||
|crush=<nowiki>- / - / -</nowiki> | |crush=<nowiki>- / - / -</nowiki> | ||
|block=<nowiki> | |block=<nowiki>-2(9)</nowiki> | ||
|knockdown=<nowiki> | |knockdown=<nowiki>112 / 53 / 58</nowiki> | ||
|damage=<nowiki> | |damage=<nowiki>70</nowiki> | ||
|stun=<nowiki> | |stun=<nowiki>100</nowiki> | ||
|attack=<nowiki> | |attack=<nowiki>H</nowiki> | ||
|cancel=<nowiki>-</nowiki> | |cancel=<nowiki>-</nowiki> | ||
|confirm=<nowiki>- / - / -</nowiki> | |confirm=<nowiki>- / - / -</nowiki> | ||
|description= | |description= | ||
* | * 10 landing recovery frames | ||
* | * Projectile invincible on frames 4 and until the follow-up move is initiated | ||
* Frame Advantage | * Frame Advantage varies depending on height | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Akuma/normal/EX%20Hyakkishu%20%3E%20Hyakki%20Gojin}} | |||
}} | }} | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">Hyakkishu > Hyakki Gosai</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Akuma_41236K LPLK.png | ||
|name= | |name=Hyakkishu > Hyakki Gosai | ||
|input= | |input=41236K > LPLK | ||
|data= | |data= | ||
{{AttackData-SFV | {{AttackData-SFV | ||
|startup=<nowiki>23+ | |startup=<nowiki>23+7</nowiki> | ||
|active=<nowiki> | |active=<nowiki>5</nowiki> | ||
|recovery=<nowiki> | |recovery=<nowiki>10+26</nowiki> | ||
|hit=<nowiki>KD</nowiki> | |hit=<nowiki>KD</nowiki> | ||
|crush=<nowiki>- / - / -</nowiki> | |crush=<nowiki>- / - / -</nowiki> | ||
|block=<nowiki> | |block=<nowiki>KD</nowiki> | ||
|knockdown=<nowiki> | |knockdown=<nowiki>70 / 11 / 11</nowiki> | ||
|damage=<nowiki> | |damage=<nowiki>150</nowiki> | ||
|stun=<nowiki> | |stun=<nowiki>200</nowiki> | ||
|attack=<nowiki> | |attack=<nowiki>H</nowiki> | ||
|cancel=<nowiki>-</nowiki> | |cancel=<nowiki>-</nowiki> | ||
|confirm=<nowiki>- / - / -</nowiki> | |confirm=<nowiki>- / - / -</nowiki> | ||
|description= | |description= | ||
* | * Can only throw standing opponents | ||
* 26 landing recovery frames on whiff | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Akuma/normal/Hyakkishu%20%3E%20Hyakki%20Gosai}} | |||
}} | }} | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right">EX Hyakkishu > Hyakki | =====<font style="visibility:hidden; float:right">EX Hyakkishu > Hyakki Gosai</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Akuma_412362KK LPLK.png | ||
|name=EX Hyakkishu > Hyakki | |name=EX Hyakkishu > Hyakki Gosai | ||
|input= | |input=412362KK> LPLK | ||
|data= | |data= | ||
{{AttackData-SFV | {{AttackData-SFV | ||
|startup=<nowiki>6* | |startup=<nowiki>6*26</nowiki> | ||
|active=<nowiki>10( | |active=<nowiki>10(11)3</nowiki> | ||
|recovery=<nowiki> | |recovery=<nowiki>13+26</nowiki> | ||
|hit=<nowiki>KD</nowiki> | |hit=<nowiki>KD</nowiki> | ||
|crush=<nowiki>- / - / -</nowiki> | |crush=<nowiki>- / - / -</nowiki> | ||
|block=<nowiki> | |block=<nowiki>KD</nowiki> | ||
|knockdown=<nowiki> | |knockdown=<nowiki>70 / 11 / 11</nowiki> | ||
|damage=<nowiki> | |damage=<nowiki>180</nowiki> | ||
|stun=<nowiki> | |stun=<nowiki>250</nowiki> | ||
|attack=<nowiki> | |attack=<nowiki>H</nowiki> | ||
|cancel=<nowiki>-</nowiki> | |cancel=<nowiki>-</nowiki> | ||
|confirm=<nowiki>- / - / -</nowiki> | |confirm=<nowiki>- / - / -</nowiki> | ||
|description= | |description= | ||
* | * Can only throw standing opponents | ||
* Projectile invincible on frames 4 and until the follow-up move is initiated | * Projectile invincible on frames 4 and until the follow-up move is initiated | ||
* | * 26 landing recovery frames | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Akuma/normal/EX%20Hyakkishu%20%3E%20Hyakki%20Gosai}} | |||
}} | }} | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">Hyakkishu > EX Hyakki Gozanku</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Akuma_41236K 236PP.png | ||
|name= | |name=Hyakkishu > EX Hyakki Gozanku | ||
|input= | |input=41236K > 236PP | ||
|data= | |data= | ||
{{AttackData-SFV | {{AttackData-SFV | ||
|startup=<nowiki>23 | |startup=<nowiki>23</nowiki> | ||
|active=<nowiki>8</nowiki> | |active=<nowiki> | ||
|recovery=<nowiki> | 10(8)30(3)~</nowiki> | ||
|hit=<nowiki> | |recovery=<nowiki>4</nowiki> | ||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |crush=<nowiki>- / - / -</nowiki> | ||
|block=<nowiki>- | |block=<nowiki>-</nowiki> | ||
|knockdown=<nowiki>- / - / -</nowiki> | |knockdown=<nowiki>- / - / -</nowiki> | ||
|damage=<nowiki> | |damage=<nowiki>150</nowiki> | ||
|stun=<nowiki> | |stun=<nowiki>150</nowiki> | ||
|attack=<nowiki>H</nowiki> | |attack=<nowiki>H</nowiki> | ||
|cancel=<nowiki>-</nowiki> | |cancel=<nowiki>-</nowiki> | ||
|confirm=<nowiki>- / - / -</nowiki> | |confirm=<nowiki>- / - / -</nowiki> | ||
|description= | |description= | ||
* | * 4 landing recovery frames | ||
* | * This EX air fireball follow-up functions the same way as the regular EX Air Fireball (see notes on it) | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Akuma/normal/Hyakkishu%20%3E%20EX%20Hyakki%20Gozanku}} | |||
}} | }} | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">EX Hyakkishu > Hyakki Gozanku</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Akuma_41236KK 236P.png | ||
|name= | |name=EX Hyakkishu > Hyakki Gozanku | ||
|input= | |input=41236KK > 236P | ||
|data= | |data= | ||
{{AttackData-SFV | {{AttackData-SFV | ||
|startup=<nowiki> | |startup=<nowiki>6*24</nowiki> | ||
|active=<nowiki>8</nowiki> | |active=<nowiki> | ||
|recovery=<nowiki> | 10(8)30(3)~</nowiki> | ||
|hit=<nowiki> | |recovery=<nowiki>4</nowiki> | ||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |crush=<nowiki>- / - / -</nowiki> | ||
|block=<nowiki>- | |block=<nowiki>-</nowiki> | ||
|knockdown=<nowiki>- / - / -</nowiki> | |knockdown=<nowiki>- / - / -</nowiki> | ||
|damage=<nowiki> | |damage=<nowiki>150</nowiki> | ||
|stun=<nowiki> | |stun=<nowiki>150</nowiki> | ||
|attack=<nowiki>H</nowiki> | |attack=<nowiki>H</nowiki> | ||
|cancel=<nowiki>-</nowiki> | |cancel=<nowiki>-</nowiki> | ||
|confirm=<nowiki>- / - / -</nowiki> | |confirm=<nowiki>- / - / -</nowiki> | ||
|description= | |description= | ||
* | * 4 landing recovery frames | ||
* | * Projectile invincible on frames 4 and until the follow-up move is initiated | ||
* This EX air fireball follow-up functions the same way as the regular EX Air Fireball (see notes on it) | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Akuma/normal/EX%20Hyakkishu%20%3E%20Hyakki%20Gozanku}} | |||
}} | }} | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">Hyakkishu > EX Hyakki Gorasen</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Akuma_41236KK 412KK.png | ||
|name= | |name=Hyakkishu > EX Hyakki Gorasen | ||
|input= | |input=41236KK > 412KK | ||
|data= | |data= | ||
{{AttackData-SFV | {{AttackData-SFV | ||
|startup=<nowiki> | |startup=<nowiki>6</nowiki> | ||
|active=<nowiki>10</nowiki> | |active=<nowiki>10(13)2(4)2(2)2(3)2(2)2</nowiki> | ||
|recovery=<nowiki> | |recovery=<nowiki>9</nowiki> | ||
|hit=<nowiki> | |hit=<nowiki>KD</nowiki> | ||
|crush=<nowiki>- / - / -</nowiki> | |crush=<nowiki>- / - / -</nowiki> | ||
|block=<nowiki>- | |block=<nowiki>-</nowiki> | ||
|knockdown=<nowiki>- / - / -</nowiki> | |knockdown=<nowiki>- / - / -</nowiki> | ||
|damage=<nowiki> | |damage=<nowiki>160</nowiki> | ||
|stun=<nowiki> | |stun=<nowiki>250</nowiki> | ||
|attack=<nowiki>H</nowiki> | |attack=<nowiki>H</nowiki> | ||
|cancel=<nowiki>-</nowiki> | |cancel=<nowiki>-</nowiki> | ||
|confirm=<nowiki>- / - / -</nowiki> | |confirm=<nowiki>- / - / -</nowiki> | ||
|description= | |description= | ||
* | * 9 landing recovery frames | ||
* | * Cancels into some V-Trigger 2 enhanced specials on hit; Air EX Fireball | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Akuma/normal/Hyakkishu%20%3E%20EX%20Hyakki%20Gorasen}} | |||
}} | }} | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right">EX Hyakkishu > Hyakki | =====<font style="visibility:hidden; float:right">EX Hyakkishu > Hyakki Gorasen</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Akuma_41236KK | |image=SFV_Akuma_41236KK 412K.png | ||
|name=EX Hyakkishu > Hyakki | |name=EX Hyakkishu > Hyakki Gorasen | ||
|input=41236KK > | |input=41236KK > 412K | ||
|data= | |data= | ||
{{AttackData-SFV | {{AttackData-SFV | ||
|startup=<nowiki>6 | |startup=<nowiki>6</nowiki> | ||
|active=<nowiki>10( | |active=<nowiki>10(13)2(4)2(2)2(3)2(2)2</nowiki> | ||
|recovery=<nowiki> | |recovery=<nowiki>9</nowiki> | ||
|hit=<nowiki> | |hit=<nowiki>KD</nowiki> | ||
|crush=<nowiki>- / - / -</nowiki> | |crush=<nowiki>- / - / -</nowiki> | ||
|block=<nowiki>- | |block=<nowiki>-</nowiki> | ||
|knockdown=<nowiki> | |knockdown=<nowiki>- / - / -</nowiki> | ||
|damage=<nowiki> | |damage=<nowiki>160</nowiki> | ||
|stun=<nowiki> | |stun=<nowiki>250</nowiki> | ||
|attack=<nowiki>H</nowiki> | |attack=<nowiki>H</nowiki> | ||
|cancel=<nowiki>-</nowiki> | |cancel=<nowiki>-</nowiki> | ||
|confirm=<nowiki>- / - / -</nowiki> | |confirm=<nowiki>- / - / -</nowiki> | ||
|description= | |description= | ||
* | * 9 landing recovery frames | ||
* Projectile invincible on frames 4 and until the follow-up move is initiated | * Projectile invincible on frames 4 and until the follow-up move is initiated | ||
* | * Cancels into some V-Trigger 2 enhanced specials on hit; Air EX Fireball | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Akuma/normal/EX%20Hyakkishu%20%3E%20Hyakki%20Gorasen}} | |||
}} | }} | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">Ashura Senku (fwd)</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Akuma_623KKK.png | ||
|name= | |caption=Normal | ||
|input= | |image2=SFV_Akuma_623KKK_vt2.png | ||
|caption2=V-Trigger 2 | |||
|name=Ashura Senku (fwd) | |||
|input=623KKK | |||
|data= | |data= | ||
{{AttackData-SFV | {{AttackData-SFV | ||
|startup=<nowiki> | |version=Normal | ||
|active=<nowiki> | |startup=<nowiki>1</nowiki> | ||
|recovery=<nowiki> | |active=<nowiki>50</nowiki> | ||
|hit=<nowiki> | |recovery=<nowiki>11</nowiki> | ||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |crush=<nowiki>- / - / -</nowiki> | ||
|block=<nowiki> | |block=<nowiki>-</nowiki> | ||
|knockdown=<nowiki> | |knockdown=<nowiki>- / - / -</nowiki> | ||
|damage=<nowiki> | |damage=<nowiki>-</nowiki> | ||
|stun=<nowiki> | |stun=<nowiki>-</nowiki> | ||
|attack=<nowiki> | |attack=<nowiki>-</nowiki> | ||
|cancel=<nowiki>-</nowiki> | |cancel=<nowiki>-</nowiki> | ||
|confirm=<nowiki>- / - / -</nowiki> | |confirm=<nowiki>- / - / -</nowiki> | ||
|description= | |description= | ||
* | * Strike and Projectile invincible on frames 1-50 | ||
* | * Active frames refer to the invincibility period (and recovery frames refer to the vulnerable recovery frames) | ||
* Can cancel into Raging Demon on frames 1-4 | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Akuma/normal/Ashura%20Senku%20(fwd)}} | |||
}} | }} | ||
{{AttackData-SFV | {{AttackData-SFV | ||
|startup=<nowiki> | |version=VT2 | ||
|active=<nowiki> | |startup=<nowiki>1</nowiki> | ||
|recovery=<nowiki> | |active=<nowiki>42</nowiki> | ||
|hit=<nowiki> | |recovery=<nowiki>7</nowiki> | ||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |crush=<nowiki>- / - / -</nowiki> | ||
|block=<nowiki> | |block=<nowiki>-</nowiki> | ||
|knockdown=<nowiki> | |knockdown=<nowiki>- / - / -</nowiki> | ||
|damage=<nowiki> | |damage=<nowiki>-</nowiki> | ||
|stun=<nowiki> | |stun=<nowiki>-</nowiki> | ||
|attack=<nowiki> | |attack=<nowiki>-</nowiki> | ||
|cancel=<nowiki>-</nowiki> | |cancel=<nowiki>-</nowiki> | ||
|confirm=<nowiki>- / - / -</nowiki> | |confirm=<nowiki>- / - / -</nowiki> | ||
|description= | |description= | ||
* | * Strike and Projectile invincible on frames 1-50 | ||
* | * Active frames refer to the invincibility period (and recovery frames refer to the vulnerable recovery frames) | ||
* Consumes 1000/3000 V-Gauge if V-Canceled into | |||
}} | }} | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">Ashura Senku (back)</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Akuma_421KKK.png | ||
|name= | |caption=Normal | ||
|input= | |image2=SFV_Akuma_421KKK_vt2.png | ||
|caption2=V-Trigger 2 | |||
|name=Ashura Senku (back) | |||
|input=421KKK | |||
|data= | |data= | ||
{{AttackData-SFV | {{AttackData-SFV | ||
|startup=<nowiki> | |version=Normal | ||
|active=<nowiki> | |startup=<nowiki>1</nowiki> | ||
|recovery=<nowiki> | |active=<nowiki>50</nowiki> | ||
|hit=<nowiki> | |recovery=<nowiki>11</nowiki> | ||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |crush=<nowiki>- / - / -</nowiki> | ||
|block=<nowiki> | |block=<nowiki>-</nowiki> | ||
|knockdown=<nowiki> | |knockdown=<nowiki>- / - / -</nowiki> | ||
|damage=<nowiki> | |damage=<nowiki>-</nowiki> | ||
|stun=<nowiki> | |stun=<nowiki>-</nowiki> | ||
|attack=<nowiki> | |attack=<nowiki>-</nowiki> | ||
|cancel=<nowiki>-</nowiki> | |cancel=<nowiki>-</nowiki> | ||
|confirm=<nowiki>- / - / -</nowiki> | |confirm=<nowiki>- / - / -</nowiki> | ||
|description= | |description= | ||
* | * Strike and Projectile invincible on frames 1-50 | ||
* | * Active frames refer to the invincibility period (and recovery frames refer to the vulnerable recovery frames) | ||
}} | * Can cancel into Raging Demon on frames 1-4 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Akuma/normal/Ashura%20Senku%20(back)}} | |||
}} | }} | ||
{{AttackData-SFV | {{AttackData-SFV | ||
|startup=<nowiki> | |version=VT2 | ||
|active=<nowiki> | |startup=<nowiki>1</nowiki> | ||
|recovery=<nowiki> | |active=<nowiki>42</nowiki> | ||
|hit=<nowiki> | |recovery=<nowiki>7</nowiki> | ||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |crush=<nowiki>- / - / -</nowiki> | ||
|block=<nowiki> | |block=<nowiki>-</nowiki> | ||
|knockdown=<nowiki> | |knockdown=<nowiki>- / - / -</nowiki> | ||
|damage=<nowiki> | |damage=<nowiki>-</nowiki> | ||
|stun=<nowiki> | |stun=<nowiki>-</nowiki> | ||
|attack=<nowiki> | |attack=<nowiki>-</nowiki> | ||
|cancel=<nowiki>-</nowiki> | |cancel=<nowiki>-</nowiki> | ||
|confirm=<nowiki>- / - / -</nowiki> | |confirm=<nowiki>- / - / -</nowiki> | ||
|description= | |description= | ||
* | * Strike and Projectile invincible on frames 1-50 | ||
* Active frames refer to the invincibility period (and recovery frames refer to the vulnerable recovery frames) | |||
* | * Consumes 1000/3000 V-Gauge if V-Canceled into | ||
}} | }} | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | == Critical Art == | ||
=====<font style="visibility:hidden; float:right">Sekia Kuretsuha</font>===== | |||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Akuma_236236P.png | ||
|name= | |name=Sekia Kuretsuha | ||
|input= | |input=236236P | ||
|data= | |data= | ||
{{AttackData-SFV | {{AttackData-SFV | ||
|startup=<nowiki> | |startup=<nowiki>8</nowiki> | ||
|active=<nowiki> | |active=<nowiki>21</nowiki> | ||
|recovery=<nowiki>46</nowiki> | |||
|recovery=<nowiki> | |||
|hit=<nowiki>KD</nowiki> | |hit=<nowiki>KD</nowiki> | ||
|crush=<nowiki>- / - / -</nowiki> | |crush=<nowiki>- / - / -</nowiki> | ||
|block=<nowiki>-</nowiki> | |block=<nowiki>-30</nowiki> | ||
|knockdown=<nowiki> | |knockdown=<nowiki>98 / 31 / 36</nowiki> | ||
|damage=<nowiki> | |damage=<nowiki>320</nowiki> | ||
|stun=<nowiki> | |stun=<nowiki>0</nowiki> | ||
|attack=<nowiki>H</nowiki> | |attack=<nowiki>H</nowiki> | ||
|cancel=<nowiki>-</nowiki> | |cancel=<nowiki>-</nowiki> | ||
|confirm=<nowiki>- / - / -</nowiki> | |confirm=<nowiki>- / - / -</nowiki> | ||
|description= | |description= | ||
* | * Completely invincible on frames 1-11 | ||
* | * Hitbox cannot hit airborne opponents on first 10 active frames (frames 8-17) | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Akuma/normal/Sekia%20Kuretsuha}} | |||
}} | }} | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | == Taunts == | ||
=====<font style="visibility:hidden; float:right">Taunt Stomp</font>===== | |||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Akuma_5PPPKKK.png | ||
|name= | |name=Taunt Stomp | ||
|input= | |input=5PPPKKK | ||
|data= | |data= | ||
{{AttackData-SFV | {{AttackData-SFV | ||
|startup=<nowiki> | |startup=<nowiki>1*66</nowiki> | ||
|active=<nowiki> | |active=<nowiki>1</nowiki> | ||
|recovery=<nowiki>-</nowiki> | |||
|recovery=<nowiki> | |||
|hit=<nowiki>KD</nowiki> | |hit=<nowiki>KD</nowiki> | ||
|crush=<nowiki>- / - / -</nowiki> | |crush=<nowiki>- / - / -</nowiki> | ||
|block=<nowiki> | |block=<nowiki>22</nowiki> | ||
|knockdown=<nowiki> | |knockdown=<nowiki>122 / 63 / 68</nowiki> | ||
|damage=<nowiki> | |damage=<nowiki>70</nowiki> | ||
|stun=<nowiki> | |stun=<nowiki>100</nowiki> | ||
|attack=<nowiki>H</nowiki> | |attack=<nowiki>H</nowiki> | ||
|cancel=<nowiki> | |cancel=<nowiki>sp su vs1 vs2 vt1 vt2</nowiki> | ||
|confirm=<nowiki>- / - / -</nowiki> | |confirm=<nowiki>- / - / -</nowiki> | ||
|description= | |description= | ||
* | * Has an actual attack built into it if you let the full animation play out | ||
* | * Can be canceled into anything on frame 61 and onward, on whiff or hit or block | ||
* | * Puts opponent into a juggleable state on hit | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Akuma/normal/Taunt%20Stomp}} | |||
}} | }} | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | == V-System == | ||
=== V-Skill 1 === | |||
=====<font style="visibility:hidden; float:right">Rakan</font>===== | |||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Akuma_MPMK.png | ||
|name= | |name=Rakan | ||
|input= | |input=MPMK | ||
|data= | |data= | ||
{{AttackData-SFV | {{AttackData-SFV | ||
|startup=<nowiki> | |startup=<nowiki>3</nowiki> | ||
|active=<nowiki> | |active=<nowiki>12</nowiki> | ||
|recovery=<nowiki> | |recovery=<nowiki>29(19)</nowiki> | ||
|hit=<nowiki> | |hit=<nowiki>-</nowiki> | ||
|crush=<nowiki>- / - / -</nowiki> | |crush=<nowiki>- / - / -</nowiki> | ||
|block=<nowiki>-</nowiki> | |block=<nowiki>-</nowiki> | ||
|knockdown=<nowiki>- / - / -</nowiki> | |knockdown=<nowiki>- / - / -</nowiki> | ||
|damage=<nowiki> | |damage=<nowiki>-</nowiki> | ||
|stun=<nowiki> | |stun=<nowiki>-</nowiki> | ||
|attack=<nowiki> | |attack=<nowiki>-</nowiki> | ||
|cancel=<nowiki>-</nowiki> | |cancel=<nowiki>-</nowiki> | ||
|confirm=<nowiki>- / - / -</nowiki> | |confirm=<nowiki>- / - / -</nowiki> | ||
|description= | |description= | ||
* | * Armor on frames 3-14 | ||
* Cancels into | * Cancels into follow-ups frames 10-15 | ||
* Standing V-Skill parries standing and airborne state attacks | |||
* Crouch V-Skill (input: down + V-Skill) parries crouching state attacks | |||
* Gains 120 V-Gauge (40% of a V-Bar) on a successful parry | |||
* 10 less frames of recovery on a successful parry (if not canceled immediately into the follow-ups) | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Akuma/normal/Rakan}} | |||
}} | }} | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">Rakan Gosho</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Akuma_MPMK (VS1) P.png | ||
|name= | |name=Rakan Gosho | ||
|input= | |input=MPMK (VS1) > P | ||
|data= | |data= | ||
{{AttackData-SFV | {{AttackData-SFV | ||
|startup=<nowiki> | |startup=<nowiki>10+5</nowiki> | ||
|active=<nowiki> | |active=<nowiki>4</nowiki> | ||
|recovery=<nowiki> | |recovery=<nowiki>26</nowiki> | ||
|hit=<nowiki>KD</nowiki> | |hit=<nowiki>KD</nowiki> | ||
|crush=<nowiki>- / - / -</nowiki> | |crush=<nowiki>- / - / -</nowiki> | ||
|block=<nowiki>-</nowiki> | |block=<nowiki>-10</nowiki> | ||
|knockdown=<nowiki> | |knockdown=<nowiki>84 / 25 / 30</nowiki> | ||
|damage=<nowiki> | |damage=<nowiki>70</nowiki> | ||
|stun=<nowiki> | |stun=<nowiki>100</nowiki> | ||
|attack=<nowiki>H</nowiki> | |attack=<nowiki>H</nowiki> | ||
|cancel=<nowiki> | |cancel=<nowiki>su vt1 vt2</nowiki> | ||
|confirm=<nowiki> | |confirm=<nowiki>*23 / 23 / -</nowiki> | ||
|description= | |description= | ||
* | * Hit Confirm notes: *VT2 specials only | ||
* | * Armor on frames 3-10 | ||
* | * Gains 120 V-Gauge (40% of a V-Bar on a successful parry | ||
* Gains 80 more V-Gauge (~27% of a V-Bar) on follow-up hit and 40 V-Gauge if blocked | |||
* Can cancel into V-Trigger 2 enhanced specials on hit/block | |||
* Can hit cross-up (behind Akuma) | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Akuma/normal/Rakan%20Gosho}} | |||
}} | }} | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">Rakan Gokyaku</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Akuma_MPMK (VS1) K.png | ||
| | |name=Rakan Gokyaku | ||
| | |input=MPMK (VS1) > K | ||
|data= | |||
|data= | |||
{{AttackData-SFV | {{AttackData-SFV | ||
|startup=<nowiki>10+11</nowiki> | |||
|startup=<nowiki> | |active=<nowiki>4</nowiki> | ||
|active=<nowiki> | |recovery=<nowiki>26</nowiki> | ||
|recovery=<nowiki> | |hit=<nowiki>KD</nowiki> | ||
|hit=<nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |crush=<nowiki>- / - / -</nowiki> | ||
|block=<nowiki>-</nowiki> | |block=<nowiki>-13</nowiki> | ||
|knockdown=<nowiki> | |knockdown=<nowiki>109 / 50 / 55</nowiki> | ||
|damage=<nowiki> | |damage=<nowiki>60</nowiki> | ||
|stun=<nowiki> | |stun=<nowiki>100</nowiki> | ||
|attack=<nowiki> | |attack=<nowiki>H</nowiki> | ||
|cancel=<nowiki> | |cancel=<nowiki>sp su vs1 vt1 vt2</nowiki> | ||
|confirm=<nowiki> | |confirm=<nowiki>19 / 19 / -</nowiki> | ||
|description= | |description= | ||
* | * Armor on frames 3-10 | ||
* | * Whiffs on crouching opponents | ||
* Launches into a limited juggle state | |||
* Can only cancel into specials on hit | |||
* Cannot hit crouching | |||
* Gains 120 V-Gauge (40% of a V-Bar on a successful parry | |||
* Gains 80 more V-Gauge (~27% of a V-Bar) on follow-up hit and 40 V-Gauge if blocked | |||
* Can hit cross-up (behind Akuma) | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Akuma/normal/Rakan%20Gokyaku}} | |||
| | |||
}} | }} | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | === V-Skill 2 === | ||
=====<font style="visibility:hidden; float:right">Kiai</font>===== | |||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Akuma_MPMK (VS2).png | ||
| | |name=Kiai | ||
| | |input=MPMK (VS2) | ||
|data= | |data= | ||
{{AttackData-SFV | {{AttackData-SFV | ||
|startup=<nowiki>17</nowiki> | |||
|startup=<nowiki> | |active=<nowiki>3(6)</nowiki> | ||
|active=<nowiki> | |recovery=<nowiki>36</nowiki> | ||
|recovery=<nowiki> | |hit=<nowiki>KD</nowiki> | ||
|hit=<nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |crush=<nowiki>- / - / -</nowiki> | ||
|block=<nowiki>-</nowiki> | |block=<nowiki>-13</nowiki> | ||
|knockdown=<nowiki> | |knockdown=<nowiki>94 / 35 / 40</nowiki> | ||
|damage=<nowiki> | |damage=<nowiki>50 (80)</nowiki> | ||
|stun=<nowiki> | |stun=<nowiki>50 (80)</nowiki> | ||
|attack=<nowiki> | |attack=<nowiki>H</nowiki> | ||
|cancel=<nowiki> | |cancel=<nowiki>sp vt2</nowiki> | ||
|confirm=<nowiki>- / - / -</nowiki> | |confirm=<nowiki>- / - / -</nowiki> | ||
|description= | |description= | ||
* | * Can nullify 1 projectile hit (except on last 2 active frames) | ||
* | * Last 2 active frames hit air opponents only | ||
* Launches opponent into a limited juggle state | |||
* Increased damage and stun on last 2 active frames for airborne opponents (80 / 80) | |||
* Can be canceled into a Just Frame version of regular and EX Red Fireball frames 31-41 | |||
* Can be canceled into regular and EX Red Fireball frames 28-30 and 42-212 | |||
* Can be held to increase V-Gauge up to a maximum of 300 | |||
* Increases V-Gauge by 1 every frame from frames 43-132 | |||
* Increases V-Gauge by 2 every frame from frames 133-197 | |||
* Increase V-Gauge by 3 every frame from frames 198-212 | |||
* Builds 40 / 20 V-Gauge on Hit / Block (90 on Hit during last 2 active frames against air opponents) | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Akuma/normal/Kiai}} | |||
}} | |||
}} | }} | ||
{{ | |||
| | =====<font style="visibility:hidden; float:right">Sekia Goshoha (V-Skill 2)</font>===== | ||
|startup=<nowiki> | {{MoveData | ||
|active=<nowiki> | |image=SFV_Akuma_MPMK (VS2) hcb+P.png | ||
|recovery=<nowiki> | |name=Sekia Goshoha (V-Skill 2) | ||
|hit=<nowiki> | |input=MPMK (VS2) > hcb+P | ||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>18</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>37</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |crush=<nowiki>- / - / -</nowiki> | ||
|block=<nowiki>-</nowiki> | |block=<nowiki>-6</nowiki> | ||
|knockdown=<nowiki> | |knockdown=<nowiki>97 / 38 / 43</nowiki> | ||
|damage=<nowiki> | |damage=<nowiki>70</nowiki> | ||
|stun=<nowiki> | |stun=<nowiki>100</nowiki> | ||
|attack=<nowiki> | |attack=<nowiki>H</nowiki> | ||
|cancel=<nowiki> | |cancel=<nowiki>su vt2</nowiki> | ||
|confirm=<nowiki>- / - / -</nowiki> | |confirm=<nowiki>- / - / -</nowiki> | ||
|description= | |description= | ||
* | * 1-hit Projectile hitbox | ||
* | * Different fireball speed based on button press | ||
* | * 8 frame gap on block when canceled from V-Skill 2 | ||
* Cancels into some V-Trigger 2 enhanced specials on hit/block; EX Fireball / EX Tatsu / EX DP / EX Demon Flip | |||
* Can only cancel into V-Trigger activation up close on hit/block | |||
* Builds 20 / 10 V-Gauge on Hit / Block | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Akuma/normal/Sekia%20Goshoha%20(V-Skill%202)}} | |||
}} | }} | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right">Sekia Goshoha EX (V-Skill 2)</font>===== | |||
=====<font style="visibility:hidden; float:right">Sekia | |||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Akuma_MPMK (VS2) hcb+PP.png | ||
|name=Sekia | |name=Sekia Goshoha EX (V-Skill 2) | ||
|input= | |input=MPMK (VS2) > hcb+PP | ||
|data= | |data= | ||
{{AttackData-SFV | {{AttackData-SFV | ||
|startup=<nowiki> | |startup=<nowiki>21</nowiki> | ||
|active=<nowiki> | |active=<nowiki>-</nowiki> | ||
|recovery=<nowiki> | |recovery=<nowiki>48</nowiki> | ||
|hit=<nowiki>KD</nowiki> | |hit=<nowiki>KD</nowiki> | ||
|crush=<nowiki>- / - / -</nowiki> | |crush=<nowiki>- / - / -</nowiki> | ||
|block=<nowiki> | |block=<nowiki>8</nowiki> | ||
|knockdown=<nowiki> | |knockdown=<nowiki>110 / 51 / 56</nowiki> | ||
|damage=<nowiki> | |damage=<nowiki>25x4 (100)</nowiki> | ||
|stun=<nowiki> | |stun=<nowiki>40x3*30 (150)</nowiki> | ||
|attack=<nowiki>H</nowiki> | |attack=<nowiki>H</nowiki> | ||
|cancel=<nowiki> | |cancel=<nowiki>vt2</nowiki> | ||
|confirm=<nowiki>- / - / -</nowiki> | |confirm=<nowiki>- / - / -</nowiki> | ||
|description= | |description= | ||
* | * 4-hit Projectile hitbox | ||
* | * Does grey damage (not affected by scaling) on frames 2-20 before launching the fireball | ||
* 11 frame gap on block when canceled from V-Skill 2 | |||
* Cancels into some V-Trigger 2 enhanced specials on hit/block; EX Fireball / EX Tatsu / EX DP / EX Demon Flip | |||
* Can only cancel into V-Trigger activation up close on hit/block | |||
* Builds 40 / 20 V-Gauge on Hit / Block | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Akuma/normal/Sekia%20Goshoha%20EX%20(V-Skill%202)}} | |||
}} | }} | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right">Sekia Goshoha Just Frame (V-Skill 2)</font>===== | |||
{{MoveData | |||
=====<font style="visibility:hidden; float:right"> | |image=SFV_Akuma_MPMK (VS2) hcb+PP.png | ||
{{MoveData | |name=Sekia Goshoha Just Frame (V-Skill 2) | ||
|image= | |input=MPMK (VS2) > hcb+PP | ||
|name= | |||
|input= | |||
|data= | |data= | ||
{{AttackData-SFV | {{AttackData-SFV | ||
|startup=<nowiki> | |startup=<nowiki>13</nowiki> | ||
|active=<nowiki> | |active=<nowiki>-</nowiki> | ||
|recovery=<nowiki> | |recovery=<nowiki>37</nowiki> | ||
|hit=<nowiki>KD</nowiki> | |hit=<nowiki>KD</nowiki> | ||
|crush=<nowiki>- / - / -</nowiki> | |crush=<nowiki>- / - / -</nowiki> | ||
|block=<nowiki> | |block=<nowiki>-4</nowiki> | ||
|knockdown=<nowiki> | |knockdown=<nowiki>117 / 58 / 63</nowiki> | ||
|damage=<nowiki> | |damage=<nowiki>40x2 (80)</nowiki> | ||
|stun=<nowiki>100</nowiki> | |stun=<nowiki>50x2 (100)</nowiki> | ||
|attack=<nowiki>H</nowiki> | |attack=<nowiki>H</nowiki> | ||
|cancel=<nowiki> | |cancel=<nowiki>su vt2</nowiki> | ||
|confirm=<nowiki>- / - / -</nowiki> | |confirm=<nowiki>- / - / -</nowiki> | ||
|description= | |description= | ||
* | * 2-hit Projectile hitbox | ||
* Different fireball speed based on button press | |||
* Launches the opponent into a limited juggle state | |||
* 6 frame gap on block when canceled from V-Skill 2 | |||
* Different fireball speed based on button press | |||
* | |||
* | |||
* Cancels into some V-Trigger 2 enhanced specials on hit/block; EX Fireball / EX Tatsu / EX DP / EX Demon Flip | * Cancels into some V-Trigger 2 enhanced specials on hit/block; EX Fireball / EX Tatsu / EX DP / EX Demon Flip | ||
* Can only cancel into V-Trigger activation up close on hit/block | * Can only cancel into V-Trigger activation up close on hit/block | ||
* Builds 40 / 20 V-Gauge on Hit / Block | * Builds 40 / 20 V-Gauge on Hit / Block | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Akuma/normal/Sekia%20Goshoha%20Just%20Frame%20(V-Skill%202)}} | |||
{{ | |||
| | |||
}} | }} | ||
}} | }} | ||
Line 2,536: | Line 2,423: | ||
* Cancels into some V-Trigger 2 enhanced specials on hit/block; EX Fireball / EX Tatsu / EX DP / EX Demon Flip | * Cancels into some V-Trigger 2 enhanced specials on hit/block; EX Fireball / EX Tatsu / EX DP / EX Demon Flip | ||
* Can only cancel into V-Trigger activation up close on hit/block | * Can only cancel into V-Trigger activation up close on hit/block | ||
* Builds | * Builds 60 / 30 V-Gauge on Hit / Block | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Akuma/normal/Sekia%20Goshoha%20EX%20Just%20Frame%20(V-Skill%202)}} | |||
}} | }} | ||
}} | }} | ||
Line 2,565: | Line 2,453: | ||
* Duration of 4000 frames (~67 seconds) | * Duration of 4000 frames (~67 seconds) | ||
* Powers up Akuma's fireballs and dragon punch | * Powers up Akuma's fireballs and dragon punch | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Akuma/normal/Dohatsu%20Shoten}} | |||
}} | }} | ||
}} | }} | ||
Line 2,570: | Line 2,459: | ||
=====<font style="visibility:hidden; float:right">Raging Demon</font>===== | =====<font style="visibility:hidden; float:right">Raging Demon</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Akuma_LP | |image=SFV_Akuma_LP LP 6 LK HP.png | ||
|name=Raging Demon | |name=Raging Demon | ||
|input=LP, LP, 6, LK, HP | |input=LP, LP, 6, LK, HP | ||
Line 2,591: | Line 2,480: | ||
* Hard Knockdown | * Hard Knockdown | ||
* Cannot hit airborne | * Cannot hit airborne | ||
* Can be canceled into at any point during most of Akuma's moves (besides 'Special' moves) on hit/block/whiff | * Can be canceled into at any point during most of Akuma's moves (besides most 'Special' moves) on hit/block/whiff | ||
* Can be canceled into from Teleport on frames 1-4 | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Akuma/vtOne/Raging%20Demon}} | |||
}} | }} | ||
}} | }} | ||
Line 2,621: | Line 2,512: | ||
* Gives Akuma access to a different V-Trigger 2 version of his EX specials that spend V-meter as resource instead of EX meter | * Gives Akuma access to a different V-Trigger 2 version of his EX specials that spend V-meter as resource instead of EX meter | ||
* Some moves that aren't normally special cancelable are cancelable into these V-Trigger 2 enhanced EX moves | * Some moves that aren't normally special cancelable are cancelable into these V-Trigger 2 enhanced EX moves | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Akuma/normal/Shiretsu%20Hasshi}} | |||
}} | }} | ||
}} | }} | ||
Line 2,649: | Line 2,541: | ||
* Framedata in the parentheses refers to the worst-case scenario of the longer range version (fireball works differently at further range) | * Framedata in the parentheses refers to the worst-case scenario of the longer range version (fireball works differently at further range) | ||
* Consumes 1300/3000 V-Gauge if V-Canceled into | * Consumes 1300/3000 V-Gauge if V-Canceled into | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Akuma/vtTwo/EX%20V-Gohadoken}} | |||
}} | }} | ||
}} | }} | ||
Line 2,676: | Line 2,569: | ||
* Does 11 grey damage (not affected by scaling) on frames 2-20 before launching the fireball | * Does 11 grey damage (not affected by scaling) on frames 2-20 before launching the fireball | ||
* Consumes 1500/3000 V-Gauge if V-Canceled into | * Consumes 1500/3000 V-Gauge if V-Canceled into | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Akuma/vtTwo/EX%20V-Sekia%20Goshoha}} | |||
}} | }} | ||
}} | }} | ||
Line 2,703: | Line 2,597: | ||
* Has a 2-hit projectile box on frames 5-34 that nullifies projectiles before launching the 5-hit fireball | * Has a 2-hit projectile box on frames 5-34 that nullifies projectiles before launching the 5-hit fireball | ||
* Consumes 1300/3000 V-Gauge if V-Canceled into | * Consumes 1300/3000 V-Gauge if V-Canceled into | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Akuma/vtTwo/EX%20V-Zanku%20Hadoken}} | |||
}} | }} | ||
}} | }} | ||
Line 2,730: | Line 2,625: | ||
* Consumes 1300/3000 V-Gauge if V-Canceled into | * Consumes 1300/3000 V-Gauge if V-Canceled into | ||
* Akuma is in counterhit state during move duration and takes 20% additional damage from the first hit (total of 144%) | * Akuma is in counterhit state during move duration and takes 20% additional damage from the first hit (total of 144%) | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Akuma/vtTwo/EX%20V-Goshoryuken}} | |||
}} | }} | ||
}} | }} | ||
Line 2,755: | Line 2,651: | ||
* Airborne on frames 5-46 | * Airborne on frames 5-46 | ||
* Projectile invincible on lower body and extended legs on frames 7-36 | * Projectile invincible on lower body and extended legs on frames 7-36 | ||
* First hit cannot hit cross-up (behind Akuma) | |||
* Cancels into some V-Trigger 2 enhanced specials on hit; Air EX Fireball / Air EX Tatsu | * Cancels into some V-Trigger 2 enhanced specials on hit; Air EX Fireball / Air EX Tatsu | ||
* Consumes 1300/3000 V-Gauge if V-Canceled into | * Consumes 1300/3000 V-Gauge if V-Canceled into | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Akuma/vtTwo/EX%20V-Tatsumaki%20Zankukyaku}} | |||
}} | }} | ||
}} | }} | ||
Line 2,783: | Line 2,681: | ||
* Cancels into some V-Trigger 2 enhanced specials on hit; Air EX Fireball | * Cancels into some V-Trigger 2 enhanced specials on hit; Air EX Fireball | ||
* Consumes 1300/3000 V-Gauge if V-Canceled into | * Consumes 1300/3000 V-Gauge if V-Canceled into | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Akuma/vtTwo/EX%20V-Air%20Tatsumaki%20Zankukyaku}} | |||
}} | }} | ||
}} | }} | ||
Line 2,809: | Line 2,708: | ||
* Can be steered | * Can be steered | ||
* Consumes 1300/3000 V-Gauge if V-Canceled into | * Consumes 1300/3000 V-Gauge if V-Canceled into | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Akuma/vtTwo/EX%20V-Hyakki%20Gozan}} | |||
}} | }} | ||
}} | }} | ||
Line 2,838: | Line 2,738: | ||
* Frame Advantage and KDA varies greatly depending on height | * Frame Advantage and KDA varies greatly depending on height | ||
* Consumes 1300/3000 V-Gauge upon Hyakkishu activation if V-Canceled into | * Consumes 1300/3000 V-Gauge upon Hyakkishu activation if V-Canceled into | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Akuma/vtTwo/EX%20V-Hyakkishu%20%3E%20Hyakki%20Gosho}} | |||
}} | }} | ||
}} | }} | ||
Line 2,866: | Line 2,767: | ||
* Frame Advantage varies depending on height | * Frame Advantage varies depending on height | ||
* Consumes 1300/3000 V-Gauge upon Hyakkishu activation if V-Canceled into | * Consumes 1300/3000 V-Gauge upon Hyakkishu activation if V-Canceled into | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Akuma/vtTwo/EX%20V-Hyakkishu%20%3E%20Hyakki%20Gojin}} | |||
}} | }} | ||
}} | }} | ||
Line 2,894: | Line 2,796: | ||
* 16 landing recovery frames | * 16 landing recovery frames | ||
* Consumes 1300/3000 V-Gauge upon Hyakkishu activation if V-Canceled into | * Consumes 1300/3000 V-Gauge upon Hyakkishu activation if V-Canceled into | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Akuma/vtTwo/EX%20V-Hyakkishu%20%3E%20Hyakki%20Gosai}} | |||
}} | }} | ||
}} | }} | ||
Line 2,924: | Line 2,827: | ||
* This EX air fireball follow-up functions the same way as the regular EX Air Fireball (see notes on it) | * This EX air fireball follow-up functions the same way as the regular EX Air Fireball (see notes on it) | ||
* Consumes 1300/3000 V-Gauge upon Hyakkishu activation if V-Canceled into | * Consumes 1300/3000 V-Gauge upon Hyakkishu activation if V-Canceled into | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Akuma/vtTwo/EX%20V-Hyakkishu%20%3E%20Hyakki%20Gozanku}} | |||
}} | }} | ||
}} | }} | ||
Line 2,952: | Line 2,856: | ||
* Cancels into some V-Trigger 2 enhanced specials on hit; Air EX Fireball | * Cancels into some V-Trigger 2 enhanced specials on hit; Air EX Fireball | ||
* Consumes 1300/3000 V-Gauge upon Hyakkishu activation if V-Canceled into | * Consumes 1300/3000 V-Gauge upon Hyakkishu activation if V-Canceled into | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Akuma/vtTwo/EX%20V-Hyakkishu%20%3E%20Hyakki%20Gorasen}} | |||
}} | }} | ||
}} | }} | ||
Line 2,959: | Line 2,864: | ||
=====<font style="visibility:hidden; float:right">V-Shift</font>===== | =====<font style="visibility:hidden; float:right">V-Shift</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Akuma_5MKHP.png | ||
|name=V-Shift | |name=V-Shift | ||
|input= | |input=5MKHP | ||
|data= | |data= | ||
{{AttackData-SFV | {{AttackData-SFV | ||
Line 2,985: | Line 2,890: | ||
* Costs 300 V-Gauge (1 bar) to use and refunds 150 V-Gauge back (1/2 bar) on a successful V-Shift if the slow-mo is triggered | * Costs 300 V-Gauge (1 bar) to use and refunds 150 V-Gauge back (1/2 bar) on a successful V-Shift if the slow-mo is triggered | ||
* If the V-Shift is successful you can cancel it into a follow-up attack (see V-Shift Break) that's fully invincible and knocks the opponent down on hit | * If the V-Shift is successful you can cancel it into a follow-up attack (see V-Shift Break) that's fully invincible and knocks the opponent down on hit | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Akuma/normal/V-Shift}} | |||
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=====<font style="visibility:hidden; float:right">Rasen Shuto Uchi</font>===== | =====<font style="visibility:hidden; float:right">Rasen Shuto Uchi</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Akuma_5MKHP_break.png | ||
|name=Rasen Shuto Uchi | |name=Rasen Shuto Uchi | ||
|input= | |input=5MKHP | ||
|data= | |data= | ||
{{AttackData-SFV | {{AttackData-SFV | ||
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|description= | |description= | ||
* Fully invincible during startup and active frames | * Fully invincible during startup and active frames | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Akuma/normal/Rasen%20Shuto%20Uchi}} | |||
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|description= | |description= | ||
* Strike and Projectile invincible on frames 1-21 (10 frames shorter than other V-Reversals like this) | * Strike and Projectile invincible on frames 1-21 (10 frames shorter than other V-Reversals like this) | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Akuma/normal/Gosenkyaku}} | |||
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Revision as of 17:15, 13 April 2021
Introduction
About Akuma
Having embraced the Satsui No Hado, Akuma seeks only to improve his ability by fighting the strongest opponents.
Akuma is possibly the most versatile character in the game, a flexible shoto-style character with fast walkspeed and a variety of tools to effectively approach, keep opponents out, mix up opponents on offense, and make comebacks with powerful V-triggers. The price he pays for this versatility is frighteningly low health and stun, as well as somewhat short range on some of his normals. His fireball knocks down at close range, leading to a much stronger offensive situation than other shoto projectiles if it intercepts the extended hurtbox of an attacking opponent, and his red fireballs always knock down and can hit 1 to 3 times. His combination of divekick, air fireball, EX air fireball, and his variety of demon flip attacks make it very difficult to stifle his airborne approaches for all but the most judicious defenders. Of course, on top of all this he has one of the best 3f normals in the game, fantastic for abare or intercepting an opponent's forward dash and a defensive complement to his invincible reversal. Overall, he's a character who can easily command the flow of a round right from the start, but can also see that control slip away quickly with just a few bad guesses against characters with high stun output.
Strengths | Weaknesses |
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V-system
V-Trigger 1: Dohatsu Shoten
Enhances Akuma's ground and air fireballs, his DP, and grants him access to Raging Demon, a command grab super. His air fireball becomes an extremely safe tool for neutral and offense, while his DP is a great combo tool that leads to a hard knockdown. A fantastic comeback trigger, but one that's easy to quickly burn through, and demands conservative use of meter to reap the full benefits of using it.
V-Trigger 2: Shiretsu Hasshi
Gives Akuma access to meterless versions of his EX moves, which he can cancel into from his other specials or his heavy normals. Leads to huge damage combos, certain powerful conversions VT1 doesn't have access to, easy corner escapes on block, and devastating corner chip sequences. However, the high timer costs of its moves make it difficult to consistently get full value out of this trigger.
V-Skill 1: Rakan
Akuma takes an armored stance, which leads to a launching followup used for starting combos and anti-air, or a knockdown followup used for ending combos and ranged punishes. Can punish V-reversals or certain neutral tools like divekicks and fireballs, and allows a corner escape without the use of VT2.
V-Skill 2: Kiai
Stomps the ground, launching the opponent and allowing a followup red fireball. Greatly increases Akuma's damage on many conversions, especially his Kongoken target combo which can cancel into it. Has some options if used on block, but it's mainly a combo tool.
Final Patch
Players to watch
- Samurai
- Tokido
Akuma | |
---|---|
Vitals | |
Life Points | 900 |
Stun Points | 900 |
V-Gauge Points | |
V-Trigger 1 | 3 Bars |
V-Trigger 2 | 2 Bars |
Ground Movement | |
Forward Walk Speed | 0.052 |
Backward Walk Speed | 0.036 |
Forward Dash Speed | 16 |
Backward Dash Speed | 21 |
Forward Dash Distance | 1.234 |
Backward Dash Distance | 1.096 |
Backdash CH Frames | 3-10 |
Jumping | |
Back Jump Speed | 46(4+38+4) |
Neutral Jump Speed | 46(4+38+4) |
Forward Jump Speed | 45(3+38+4) |
Forward Jump Distance | 2.128 |
Backward Jump Distance | 1.824 |
Throws | |
Throw Hurtbox | 0.25 |
Throw Range | 0.8 |
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Frame Data & Descriptions are provided by FATOnline.
|
SFV Frame Data Glossary | |
---|---|
Active |
How many frames a move remains active (can hurt opponents) for. |
Attack |
Attack level is L for low attacks (must be blocked crouching), H is for High attacks (which can be blocked high or low) and M for overhead (must be blocked standing). T is for throw attacks (which cannot be blocked). |
Cancel options |
Available cancel options.
|
Confirm windows |
Hit confirm windows written as Specials & CAs/Target Combos/V-Trigger. Notation may denote V-Skill only cancel windows in Specials.
|
Crush Counter |
Crush Counter hit advantage written as opponent state, frame advantage, and v-gauge gain on hit. |
Damage |
Attack damage on hit. Notation may denote multi-hit or "sweet spot" damage values on certain frames. |
Hit/Block |
These are frame advantage values when the attack hits or is blocked. If the number is positive, then the move will end before the defender can act again. If the number is negative, the defender will be able to act before the attacker and maybe even punish. KD refers to knockdown on hit.
|
Knockdown |
Knockdown advantage against Normal, Quick Rise and Back Rise wake up options. |
Recovery |
How many frames it takes for a move to finish after it's been active. |
Startup |
How many frames it takes before the move becomes 'active' or have a hit box. The last startup frame and the first active frame are the same frame, meaning all values are written as Startup + 1. |
Stun |
Amount of stun added to the opponent's stun bar on hit. |
Normals
Stand LP
Stand MP
Stand HP
Stand LK
Stand MK
Stand HK
Crouch LP
Crouch MP
Crouch HP
Crouch LK
Crouch MK
Crouch HK
Jump LP
Jump MP
Jump HP
Jump LK
Jump MK
Jump HK
Command Normals
Tenmakujinkyaku
Zugaihasatsu
Sekiseiken
Tenha
Target Combos
Kikokurenzan
Kongoken
Throws
Goshoha
Shuretsuzan
Special Moves
Neutral Stomp
LP Gohadoken
MP Gohadoken
HP Gohadoken
EX Gohadoken
LP Zanku Hadoken
MP Zanku Hadoken
HP Zanku Hadoken
EX Zanku Hadoken
EX Zanku Hadoken Initial Hit
LP Sekia Goshoha
MP Sekia Goshoha
HP Sekia Goshoha
EX Sekia Goshoha
LP Goshoryuken
MP Goshoryuken
HP Goshoryuken
EX Goshoryuken
LK Tatsumaki Zankukyaku
MK Tatsumaki Zankukyaku
HK Tatsumaki Zankukyaku
EX Tatsumaki Zankukyaku
LK Air Tatsumaki Zankukyaku
MK Air Tatsumaki Zankukyaku
HK Air Tatsumaki Zankukyaku
EX Air Tatsumaki Zankukyaku
Hyakki Gozan
EX Hyakki Gozan
Hyakkishu > Hyakki Gosho
EX Hyakkishu > Hyakki Gosho
Hyakkishu > Hyakki Gojin
EX Hyakkishu > Hyakki Gojin
Hyakkishu > Hyakki Gosai
EX Hyakkishu > Hyakki Gosai
Hyakkishu > EX Hyakki Gozanku
EX Hyakkishu > Hyakki Gozanku
Hyakkishu > EX Hyakki Gorasen
EX Hyakkishu > Hyakki Gorasen
Ashura Senku (fwd)
Ashura Senku (back)
Critical Art
Sekia Kuretsuha
Taunts
Taunt Stomp
V-System
V-Skill 1
Rakan
Rakan Gosho
Rakan Gokyaku
V-Skill 2
Kiai
Sekia Goshoha (V-Skill 2)
Sekia Goshoha EX (V-Skill 2)
Sekia Goshoha Just Frame (V-Skill 2)
Sekia Goshoha EX Just Frame (V-Skill 2)
V-Trigger 1
Dohatsu Shoten
Raging Demon
V-Trigger 2
Shiretsu Hasshi
EX V-Gohadoken
EX V-Sekia Goshoha
EX V-Zanku Hadoken
EX V-Goshoryuken
EX V-Tatsumaki Zankukyaku
EX V-Air Tatsumaki Zankukyaku
EX V-Hyakki Gozan
EX V-Hyakkishu > Hyakki Gosho
EX V-Hyakkishu > Hyakki Gojin
EX V-Hyakkishu > Hyakki Gosai
EX V-Hyakkishu > Hyakki Gozanku
EX V-Hyakkishu > Hyakki Gorasen
V-Shift
V-Shift
V-Shift Break
Rasen Shuto Uchi
V-Reversal
Gosenkyaku