|
|
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| {{Infobox Character SFV | | {{SFVHeader}} |
| |name=Ken
| |
| |hash=KEN
| |
| |image=SFV-Ken_Portrait.jpg
| |
| |hp=1025
| |
| |stun=1050
| |
| |vt1=900
| |
| |vt2=600
| |
| |movef=0.05
| |
| |moveb=0.035
| |
| |dashf=15
| |
| |dashb=24
| |
| |dashfd=1.384
| |
| |dashbd=1.277
| |
| |dashch=3-12
| |
| |jumpb=46 (4+38+4)
| |
| |jumpn=46 (4+38+4)
| |
| |jumpf=45 (3+38+4)
| |
| |jumpbd=1.824
| |
| |jumpfd=2.128
| |
| |throwh=0.25
| |
| |throwr=0.8
| |
| }} | |
| {{SFV Ambox FAT}}
| |
| <center>{{FrameDataKey-SFV}}</center>
| |
| == Normals ==
| |
|
| |
|
| =====<font style="visibility:hidden; float:right">Stand LP</font>===== | | = Street Fighter V = |
| {{MoveData
| | The first brand new Street Fighter in 8 years is finally here! Street Fighter V is Capcom's latest installment of the epic Street Fighter franchise and the popularity of Street Fighter in the competitive eSports world has never been bigger! Everyone wants to get in on the action of this new installment, so in order to play at the maximum level possible, all the information you need about the game will be found here! So peruse all the different sections, read up on your favorite character, and get ready to rise up versus the rest of the world! |
| |image=SFV_Ken_5LP.png
| |
| |name=Stand LP
| |
| |input=5LP
| |
| |data=
| |
| {{AttackData-SFV
| |
| |startup=<nowiki>4</nowiki>
| |
| |active=<nowiki>2</nowiki>
| |
| |recovery=<nowiki>7</nowiki>
| |
| |hit=<nowiki>5</nowiki>
| |
| |crush=<nowiki>- / - / -</nowiki>
| |
| |block=<nowiki>2</nowiki>
| |
| |knockdown=<nowiki>- / - / -</nowiki>
| |
| |damage=<nowiki>30</nowiki>
| |
| |stun=<nowiki>70</nowiki>
| |
| |attack=<nowiki>H</nowiki>
| |
| |cancel=<nowiki>ch sp su vs1 vs2 vt1 vt2</nowiki>
| |
| |confirm=<nowiki>- / - / -</nowiki>
| |
| |description=
| |
| * Chains into st.LP / cr.LP / cr.LK
| |
| }}
| |
| }}
| |
|
| |
|
| =====<font style="visibility:hidden; float:right">Stand MP</font>=====
| | <br><br> |
| {{MoveData
| |
| |image=SFV_Ken_5MP.png
| |
| |name=Stand MP
| |
| |input=5MP
| |
| |data=
| |
| {{AttackData-SFV
| |
| |startup=<nowiki>7</nowiki>
| |
| |active=<nowiki>2</nowiki>
| |
| |recovery=<nowiki>15</nowiki>
| |
| |hit=<nowiki>3</nowiki>
| |
| |crush=<nowiki>- / - / -</nowiki>
| |
| |block=<nowiki>2</nowiki>
| |
| |knockdown=<nowiki>- / - / -</nowiki>
| |
| |damage=<nowiki>60</nowiki>
| |
| |stun=<nowiki>100</nowiki>
| |
| |attack=<nowiki>H</nowiki>
| |
| |cancel=<nowiki>sp su vs1 vs2 vt1 vt2</nowiki>
| |
| |confirm=<nowiki>14 / 14 / -</nowiki>
| |
| |description=
| |
| }}
| |
| }}
| |
|
| |
|
| =====<font style="visibility:hidden; float:right">Stand HP</font>===== | | == '''Characters''' == |
| {{MoveData
| |
| |image=SFV_Ken_5HP.png
| |
| |name=Stand HP
| |
| |input=5HP
| |
| |data=
| |
| {{AttackData-SFV
| |
| |startup=<nowiki>9</nowiki>
| |
| |active=<nowiki>2</nowiki>
| |
| |recovery=<nowiki>20</nowiki>
| |
| |hit=<nowiki>5</nowiki>
| |
| |crush=<nowiki>Stagger / 7 / +150</nowiki>
| |
| |block=<nowiki>-3</nowiki>
| |
| |knockdown=<nowiki>- / - / -</nowiki>
| |
| |damage=<nowiki>80</nowiki>
| |
| |stun=<nowiki>150</nowiki>
| |
| |attack=<nowiki>H</nowiki>
| |
| |cancel=<nowiki>sp su vs1 vs2 vt1 vt2</nowiki>
| |
| |confirm=<nowiki>14 / 14 / -</nowiki>
| |
| |description=
| |
| * If canceled into HK Tatsu from tip range; 1st hit will whiff resulting in the opponent staying grounded at +3 advantage for combo extension
| |
| }}
| |
| }}
| |
|
| |
|
| =====<font style="visibility:hidden; float:right">Stand LK</font>=====
| | {| |
| {{MoveData
| | | colspan="4" | |
| |image=SFV_Ken_5LK.png | | <div> |
| |name=Stand LK | | <imagemap> |
| |input=5LK
| | Image:SFV_CharacterSelect_S3.jpg |
| |data=
| |
| {{AttackData-SFV
| |
| |startup=<nowiki>4</nowiki>
| |
| |active=<nowiki>2</nowiki> | |
| |recovery=<nowiki>9</nowiki>
| |
| |hit=<nowiki>3</nowiki>
| |
| |crush=<nowiki>- / - / -</nowiki>
| |
| |block=<nowiki>-1</nowiki>
| |
| |knockdown=<nowiki>- / - / -</nowiki>
| |
| |damage=<nowiki>30</nowiki>
| |
| |stun=<nowiki>70</nowiki>
| |
| |attack=<nowiki>H</nowiki>
| |
| |cancel=<nowiki>sp su vs1 vs2 vt1 vt2</nowiki>
| |
| |confirm=<nowiki>- / - / -</nowiki>
| |
| |description=
| |
| }}
| |
| }}
| |
|
| |
|
| =====<font style="visibility:hidden; float:right">Stand MK</font>=====
| | rect 45 276 90 319 [[Street Fighter V/Gill]] |
| {{MoveData
| | rect 91 276 137 319 [[Street Fighter V/Kage]] |
| |image=SFV_Ken_5MK.png
| | rect 137 276 182 319 [[Street Fighter V/Falke]] |
| |name=Stand MK
| | rect 182 276 226 319 [[Street Fighter V/Menat]] |
| |input=5MK
| | rect 226 276 273 319 [[Street Fighter V/Akuma]] |
| |data=
| | rect 273 276 318 319 [[Street Fighter V/Alex]] |
| {{AttackData-SFV
| | rect 318 276 364 319 [[Street Fighter V/Rashid]] |
| |startup=<nowiki>8</nowiki>
| | rect 364 276 409 319 [[Street Fighter V/RMika]] |
| |active=<nowiki>3</nowiki>
| | rect 409 276 454 319 [[Street Fighter V/ChunLi]] |
| |recovery=<nowiki>19</nowiki>
| |
| |hit=<nowiki>1</nowiki>
| |
| |crush=<nowiki>- / - / -</nowiki>
| |
| |block=<nowiki>-2</nowiki>
| |
| |knockdown=<nowiki>- / - / -</nowiki>
| |
| |damage=<nowiki>60</nowiki>
| |
| |stun=<nowiki>100</nowiki>
| |
| |attack=<nowiki>H</nowiki>
| |
| |cancel=<nowiki>vs1 vt1 vt2</nowiki>
| |
| |confirm=<nowiki>- / 12/*16 / 20</nowiki>
| |
| |description=
| |
| * Hit Confirm notes: *VS1 only
| |
| * Forces opponent into standing state on hit
| |
| * Cancelable on whiff into the HK follow-up target combo on frame 18
| |
| }}
| |
| }}
| |
|
| |
|
| =====<font style="visibility:hidden; float:right">Stand HK</font>=====
| | rect 454 276 500 319 [[Street Fighter V/Ryu]] |
| {{MoveData
| | rect 500 276 546 319 [[Street Fighter V/Ken]] |
| |image=SFV_Ken_5HK.png
| | rect 546 276 590 319 [[Street Fighter V/Cammy]] |
| |name=Stand HK
| | rect 590 276 637 319 [[Street Fighter V/Vega]] |
| |input=5HK
| | rect 637 276 682 319 [[Street Fighter V/Necalli]] |
| |data=
| | rect 682 276 727 319 [[Street Fighter V/Guile]] |
| {{AttackData-SFV
| | rect 727 276 773 319 [[Street Fighter V/Kolin]] |
| |startup=<nowiki>14</nowiki>
| | rect 773 276 818 319 [[Street Fighter V/Zeku]] |
| |active=<nowiki>2</nowiki>
| | rect 818 276 863 319 [[Street Fighter V/Cody]] |
| |recovery=<nowiki>26</nowiki>
| | rect 863 276 909 319 [[Street Fighter V/Poison]] |
| |hit=<nowiki>3</nowiki>
| | rect 909 276 955 319 [[Street Fighter V/Seth]] |
| |crush=<nowiki>Spinning Knockdown / KD / +120</nowiki>
| |
| |block=<nowiki>-4</nowiki>
| |
| |knockdown=<nowiki>144 / 44 / 49</nowiki>
| |
| |damage=<nowiki>80</nowiki>
| |
| |stun=<nowiki>150</nowiki>
| |
| |attack=<nowiki>H</nowiki>
| |
| |cancel=<nowiki>vs1 vt1 vt2</nowiki>
| |
| |confirm=<nowiki>- / 21 / -</nowiki>
| |
| |description=
| |
| * Combos into LK Tatsu and LP DP up close
| |
| * Doesn't get good conversions from Crush Counter mid-screen without canceling into V-Skill / V-Trigger
| |
| }}
| |
| }}
| |
|
| |
|
| =====<font style="visibility:hidden; float:right">Crouch LP</font>=====
| | rect 45 319 90 364 [[Street Fighter V/Honda]] |
| {{MoveData
| | rect 91 319 137 3164[[Street Fighter V/G]] |
| |image=SFV_Ken_2LP.png
| | rect 137 319 182 364 [[Street Fighter V/Sakura]] |
| |name=Crouch LP
| | rect 182 319 226 364 [[Street Fighter V/Ed]] |
| |input=2LP
| | rect 226 319 273 364 [[Street Fighter V/Juri]] |
| |data=
| | rect 273 319 318 364 [[Street Fighter V/Ibuki]] |
| {{AttackData-SFV
| | rect 318 319 364 364 [[Street Fighter V/Laura]] |
| |startup=<nowiki>4</nowiki>
| | rect 364 319 409 364 [[Street Fighter V/Zangief]] |
| |active=<nowiki>3</nowiki>
| | rect 409 319 454 364 [[Street Fighter V/Karin]] |
| |recovery=<nowiki>7</nowiki>
| |
| |hit=<nowiki>4</nowiki>
| |
| |crush=<nowiki>- / - / -</nowiki>
| |
| |block=<nowiki>2</nowiki>
| |
| |knockdown=<nowiki>- / - / -</nowiki>
| |
| |damage=<nowiki>30</nowiki>
| |
| |stun=<nowiki>70</nowiki>
| |
| |attack=<nowiki>H</nowiki>
| |
| |cancel=<nowiki>ch sp su vs1 vs2 vt1 vt2</nowiki>
| |
| |confirm=<nowiki>- / - / -</nowiki>
| |
| |description=
| |
| * Chains into st.LP / cr.LP / cr.LK
| |
| }}
| |
| }}
| |
|
| |
|
| =====<font style="visibility:hidden; float:right">Crouch MP</font>=====
| | rect 454 319 500 364 [[Street Fighter V/Nash]] |
| {{MoveData
| | rect 500 319 546 364 [[Street Fighter V/MBison]] |
| |image=SFV_Ken_2MP.png
| | rect 546 319 590 364 [[Street Fighter V/Birdie]] |
| |name=Crouch MP
| | rect 590 319 637 364 [[Street Fighter V/Dhalsim]] |
| |input=2MP
| | rect 637 319 682 364 [[Street Fighter V/Fang]] |
| |data=
| | rect 682 319 727 364 [[Street Fighter V/Balrog]] |
| {{AttackData-SFV
| | rect 727 319 773 364 [[Street Fighter V/Urien]] |
| |startup=<nowiki>6</nowiki>
| | rect 773 319 818 364 [[Street Fighter V/Abigail]] |
| |active=<nowiki>3</nowiki>
| | rect 818 319 863 364 [[Street Fighter V/Blanka]] |
| |recovery=<nowiki>12</nowiki>
| | rect 863 319 909 364 [[Street Fighter V/Sagat]] |
| |hit=<nowiki>5</nowiki>
| | rect 909 319 955 364 [[Street Fighter V/Lucia]] |
| |crush=<nowiki>- / - / -</nowiki>
| |
| |block=<nowiki>2</nowiki>
| |
| |knockdown=<nowiki>- / - / -</nowiki>
| |
| |damage=<nowiki>60</nowiki>
| |
| |stun=<nowiki>100</nowiki>
| |
| |attack=<nowiki>H</nowiki>
| |
| |cancel=<nowiki>sp su vs1 vs2 vt1 vt2</nowiki>
| |
| |confirm=<nowiki>13 / 13 / -</nowiki>
| |
| |description=
| |
| * Collision box shifts pretty far forward during startup (this is the main cause of why Ken's cr.MP combos are so prone to whiffing due to minor collision box changes on opponent)
| |
| }}
| |
| }}
| |
|
| |
|
| =====<font style="visibility:hidden; float:right">Crouch HP</font>=====
| | desc none |
| {{MoveData
| | </imagemap> |
| |image=SFV_Ken_2HP.png
| |
| |name=Crouch HP
| |
| |input=2HP
| |
| |data=
| |
| {{AttackData-SFV
| |
| |startup=<nowiki>6</nowiki>
| |
| |active=<nowiki>5</nowiki>
| |
| |recovery=<nowiki>22</nowiki>
| |
| |hit=<nowiki>-4</nowiki>
| |
| |crush=<nowiki>Flipping Juggle / J / +150</nowiki>
| |
| |block=<nowiki>-9</nowiki>
| |
| |knockdown=<nowiki>115 / 46 / 51</nowiki>
| |
| |damage=<nowiki>90</nowiki>
| |
| |stun=<nowiki>150</nowiki>
| |
| |attack=<nowiki>H</nowiki>
| |
| |cancel=<nowiki>sp su vs1 vs2 vt1 vt2</nowiki>
| |
| |confirm=<nowiki>15 / 15/*19/**16 / -</nowiki>
| |
| |description=
| |
| * Hit Confirm notes: *VS1, **VS2
| |
| * Can only Crush Counter on the first active frame
| |
| * Does 20 less damage (70) past the first active frame
| |
| }}
| |
| }}
| |
|
| |
|
| =====<font style="visibility:hidden; float:right">Crouch LK</font>===== | | == '''Controls and Terminology''' == |
| {{MoveData
| | Throughout the guide, there will be a lot of jargon thrown around, and unless you know what these terms are referring to, it might be difficult to understand some of the more complex lingo and slang used. So before we begin, please take some time to look over these next few sections to familiarize yourself with some of these terms, so the rest of the guide will make more sense. |
| |image=SFV_Ken_2LK.png
| |
| |name=Crouch LK
| |
| |input=2LK
| |
| |data=
| |
| {{AttackData-SFV
| |
| |startup=<nowiki>4</nowiki>
| |
| |active=<nowiki>2</nowiki>
| |
| |recovery=<nowiki>7</nowiki>
| |
| |hit=<nowiki>4</nowiki>
| |
| |crush=<nowiki>- / - / -</nowiki>
| |
| |block=<nowiki>1</nowiki>
| |
| |knockdown=<nowiki>- / - / -</nowiki>
| |
| |damage=<nowiki>20</nowiki>
| |
| |stun=<nowiki>70</nowiki>
| |
| |attack=<nowiki>L</nowiki>
| |
| |cancel=<nowiki>ch vs1 vs2 vt1 vt2</nowiki>
| |
| |confirm=<nowiki>- / - / -</nowiki>
| |
| |description=
| |
| * Chains into st.LP / cr.LP / cr.LK
| |
| }}
| |
| }}
| |
|
| |
|
| =====<font style="visibility:hidden; float:right">Crouch MK</font>=====
| | * [[Street Fighter V/Controls and Terminology | Controls and Terminology]] |
| {{MoveData
| |
| |image=SFV_Ken_2MK.png
| |
| |name=Crouch MK
| |
| |input=2MK
| |
| |data=
| |
| {{AttackData-SFV
| |
| |startup=<nowiki>6</nowiki>
| |
| |active=<nowiki>2</nowiki>
| |
| |recovery=<nowiki>14</nowiki>
| |
| |hit=<nowiki>2</nowiki>
| |
| |crush=<nowiki>- / - / -</nowiki>
| |
| |block=<nowiki>-4</nowiki>
| |
| |knockdown=<nowiki>- / - / -</nowiki>
| |
| |damage=<nowiki>50</nowiki>
| |
| |stun=<nowiki>100</nowiki>
| |
| |attack=<nowiki>L</nowiki>
| |
| |cancel=<nowiki>sp su vs1 vs2 vt1 vt2</nowiki>
| |
| |confirm=<nowiki>17 / 17/*11 / -</nowiki>
| |
| |description= | |
| * Hit Confirm notes: *VS1 and VS2
| |
| * Long special cancel window frames (6 extra special cancel window frames past active frames)
| |
| }}
| |
| }}
| |
|
| |
|
| =====<font style="visibility:hidden; float:right">Crouch HK</font>=====
| | <br> |
| {{MoveData
| | == '''Systems Guide''' == |
| |image=SFV_Ken_2HK.png
| | This portion of the Guide will tell you how just about everything in Street Fighter V works. From Dashing to Crush Counters to Blocking to Throws to V-Skills to Stuns... just about every technical aspect there is to know will be described in this portion of the Guide. So take a look, and learn how Street Fighter V works from the insides... |
| |name=Crouch HK
| | <br> |
| |input=2HK
| |
| |data=
| |
| {{AttackData-SFV
| |
| |startup=<nowiki>8</nowiki>
| |
| |active=<nowiki>3</nowiki>
| |
| |recovery=<nowiki>23</nowiki>
| |
| |hit=<nowiki>KD</nowiki>
| |
| |crush=<nowiki>Hard Knockdown / KD / +120</nowiki>
| |
| |block=<nowiki>-12</nowiki>
| |
| |knockdown=<nowiki>73 / 24 / 29</nowiki>
| |
| |damage=<nowiki>90</nowiki>
| |
| |stun=<nowiki>150</nowiki>
| |
| |attack=<nowiki>L</nowiki>
| |
| |cancel=<nowiki>vs1 vt1 vt2</nowiki>
| |
| |confirm=<nowiki>- / 17/*19 / -</nowiki>
| |
| |description=
| |
| * Hit Confirm notes: *VS1 only
| |
| }}
| |
| }}
| |
|
| |
|
| =====<font style="visibility:hidden; float:right">Jump LP</font>===== | | === Basic Elements === |
| {{MoveData
| | In every Fighting Game, there are the basic, common factors that exist. Life Meters exist in just about every Fighting Game, for example. This section discusses these elements, the factors that can affect the outcome of the battle that are not controllable by the player. |
| |image=SFV_Ken_j.LP.png
| |
| |name=Jump LP
| |
| |input=j.LP
| |
| |data=
| |
| {{AttackData-SFV
| |
| |startup=<nowiki>3</nowiki>
| |
| |active=<nowiki>6</nowiki>
| |
| |recovery=<nowiki>-</nowiki>
| |
| |hit=<nowiki>-</nowiki>
| |
| |crush=<nowiki>- / - / -</nowiki>
| |
| |block=<nowiki>-</nowiki>
| |
| |knockdown=<nowiki>- / - / -</nowiki>
| |
| |damage=<nowiki>40</nowiki>
| |
| |stun=<nowiki>70</nowiki>
| |
| |attack=<nowiki>M</nowiki>
| |
| |cancel=<nowiki>-</nowiki>
| |
| |confirm=<nowiki>- / - / -</nowiki>
| |
| |description=
| |
| }}
| |
| }}
| |
|
| |
|
| =====<font style="visibility:hidden; float:right">Jump MP</font>=====
| | * [[Street Fighter V/Basic Elements | Basic Elements]] |
| {{MoveData
| |
| |image=SFV_Ken_j.MP.png
| |
| |name=Jump MP
| |
| |input=j.MP
| |
| |data=
| |
| {{AttackData-SFV
| |
| |startup=<nowiki>5</nowiki>
| |
| |active=<nowiki>6</nowiki> | |
| |recovery=<nowiki>-</nowiki>
| |
| |hit=<nowiki>-</nowiki>
| |
| |crush=<nowiki>- / - / -</nowiki>
| |
| |block=<nowiki>-</nowiki>
| |
| |knockdown=<nowiki>- / - / -</nowiki>
| |
| |damage=<nowiki>70</nowiki>
| |
| |stun=<nowiki>100</nowiki>
| |
| |attack=<nowiki>M</nowiki>
| |
| |cancel=<nowiki>-</nowiki>
| |
| |confirm=<nowiki>- / - / -</nowiki>
| |
| |description=
| |
| * Strong horizontal hitbox priority
| |
| * Removes Ken's leg hurtboxes on frames 4-19
| |
| }}
| |
| }}
| |
|
| |
|
| =====<font style="visibility:hidden; float:right">Jump HP</font>===== | | === Universal Abilities === |
| {{MoveData
| | Universal Abilities are the abilities that are shared by all characters in Street Fighter V. These include your most basic of abilities, such as Walking, Blocking, Crouching, Jumping, Buffering, Taunting, and Throwing. |
| |image=SFV_Ken_j.HP.png
| |
| |name=Jump HP
| |
| |input=j.HP
| |
| |data=
| |
| {{AttackData-SFV
| |
| |startup=<nowiki>9</nowiki>
| |
| |active=<nowiki>4</nowiki>
| |
| |recovery=<nowiki>-</nowiki>
| |
| |hit=<nowiki>-</nowiki>
| |
| |crush=<nowiki>- / - / -</nowiki>
| |
| |block=<nowiki>-</nowiki>
| |
| |knockdown=<nowiki>- / - / -</nowiki>
| |
| |damage=<nowiki>90</nowiki>
| |
| |stun=<nowiki>150</nowiki>
| |
| |attack=<nowiki>M</nowiki>
| |
| |cancel=<nowiki>-</nowiki>
| |
| |confirm=<nowiki>- / - / -</nowiki>
| |
| |description=
| |
| * Decent vertical hitbox reach
| |
| * Widens Ken's hurtboxes during entire animation
| |
| }}
| |
| }}
| |
|
| |
|
| =====<font style="visibility:hidden; float:right">Jump LK</font>=====
| | * [[Street Fighter V/Universal Abilities | Universal Abilities]] |
| {{MoveData
| |
| |image=SFV_Ken_j.LK.png
| |
| |name=Jump LK
| |
| |input=j.LK
| |
| |data=
| |
| {{AttackData-SFV
| |
| |startup=<nowiki>4</nowiki>
| |
| |active=<nowiki>7</nowiki>
| |
| |recovery=<nowiki>-</nowiki>
| |
| |hit=<nowiki>-</nowiki>
| |
| |crush=<nowiki>- / - / -</nowiki>
| |
| |block=<nowiki>-</nowiki>
| |
| |knockdown=<nowiki>- / - / -</nowiki>
| |
| |damage=<nowiki>40</nowiki>
| |
| |stun=<nowiki>70</nowiki>
| |
| |attack=<nowiki>M</nowiki>
| |
| |cancel=<nowiki>-</nowiki> | |
| |confirm=<nowiki>- / - / -</nowiki>
| |
| |description=
| |
| * Pretty good air-to-air hitboxes
| |
| }}
| |
| }}
| |
|
| |
|
| =====<font style="visibility:hidden; float:right">Jump MK</font>===== | | === Game Systems === |
| {{MoveData
| | Street Fighter V contains many rules and systems that drive the gameplay. This section talks about the hows and whys of those systems, as well as covering some really obscure rules that you may not be aware of. |
| |image=SFV_Ken_j.MK.png
| |
| |name=Jump MK
| |
| |input=j.MK
| |
| |data=
| |
| {{AttackData-SFV
| |
| |startup=<nowiki>6</nowiki>
| |
| |active=<nowiki>5</nowiki>
| |
| |recovery=<nowiki>-</nowiki>
| |
| |hit=<nowiki>-</nowiki>
| |
| |crush=<nowiki>- / - / -</nowiki>
| |
| |block=<nowiki>-</nowiki>
| |
| |knockdown=<nowiki>- / - / -</nowiki>
| |
| |damage=<nowiki>60</nowiki>
| |
| |stun=<nowiki>100</nowiki>
| |
| |attack=<nowiki>M</nowiki>
| |
| |cancel=<nowiki>-</nowiki>
| |
| |confirm=<nowiki>- / - / -</nowiki>
| |
| |description=
| |
| * Can cross-up
| |
| }}
| |
| }}
| |
|
| |
|
| =====<font style="visibility:hidden; float:right">Jump HK</font>=====
| | * [[Street Fighter V/Game Systems | Game Systems]] |
| {{MoveData
| |
| |image=SFV_Ken_j.HK.png
| |
| |name=Jump HK
| |
| |input=j.HK
| |
| |data=
| |
| {{AttackData-SFV
| |
| |startup=<nowiki>8</nowiki>
| |
| |active=<nowiki>5</nowiki>
| |
| |recovery=<nowiki>-</nowiki>
| |
| |hit=<nowiki>-</nowiki>
| |
| |crush=<nowiki>- / - / -</nowiki>
| |
| |block=<nowiki>-</nowiki>
| |
| |knockdown=<nowiki>- / - / -</nowiki>
| |
| |damage=<nowiki>90</nowiki>
| |
| |stun=<nowiki>150</nowiki>
| |
| |attack=<nowiki>M</nowiki>
| |
| |cancel=<nowiki>-</nowiki> | |
| |confirm=<nowiki>- / - / -</nowiki>
| |
| |description=
| |
| * Ken's furthest reaching horizontal jump-in with decent hitbox priority
| |
| }}
| |
| }}
| |
|
| |
|
| == Command Normals == | | <br> |
| | == '''Advanced Techniques''' == |
| | No Fighting Game is complete without a bunch of techniques and strategies centered around things that the developer most likely had no idea existed. Here, you'll learn about a lot of these techniques like "Option Selects" and tactical strategies like "Frame Traps." |
|
| |
|
| =====<font style="visibility:hidden; float:right">Thunder Kick</font>=====
| | * [[Street Fighter V/Advanced Techniques | Advanced Techniques]] |
| {{MoveData
| | <br> |
| |image=SFV_Ken_6HK (hold).png
| |
| |name=Thunder Kick
| |
| |input=6HK (hold)
| |
| |data=
| |
| {{AttackData-SFV
| |
| |startup=<nowiki>26</nowiki>
| |
| |active=<nowiki>3</nowiki>
| |
| |recovery=<nowiki>22</nowiki> | |
| |hit=<nowiki>2</nowiki>
| |
| |crush=<nowiki>- / - / -</nowiki>
| |
| |block=<nowiki>-7</nowiki>
| |
| |knockdown=<nowiki>- / - / -</nowiki>
| |
| |damage=<nowiki>80</nowiki>
| |
| |stun=<nowiki>150</nowiki>
| |
| |attack=<nowiki>M</nowiki>
| |
| |cancel=<nowiki>-</nowiki>
| |
| |confirm=<nowiki>- / - / -</nowiki>
| |
| |description=
| |
| * First active frame cannot hit crouching characters (so this Overhead becomes +3 on hit on crouching opponents)
| |
| }}
| |
| }}
| |
|
| |
|
| =====<font style="visibility:hidden; float:right">Thunder Kick (Feint)</font>===== | | == Change List == |
| {{MoveData
| | [[ChangeList_SFV | Change/Patch List]] |
| |image=SFV_Ken_6HK.png
| |
| |name=Thunder Kick (Feint)
| |
| |input=6HK
| |
| |data=
| |
| {{AttackData-SFV
| |
| |startup=<nowiki>-</nowiki>
| |
| |active=<nowiki>-</nowiki>
| |
| |recovery=<nowiki>34</nowiki>
| |
| |hit=<nowiki>-</nowiki>
| |
| |crush=<nowiki>- / - / -</nowiki>
| |
| |block=<nowiki>-</nowiki>
| |
| |knockdown=<nowiki>- / - / -</nowiki>
| |
| |damage=<nowiki>-</nowiki>
| |
| |stun=<nowiki>-</nowiki>
| |
| |attack=<nowiki>-</nowiki>
| |
| |cancel=<nowiki>-</nowiki>
| |
| |confirm=<nowiki>- / - / -</nowiki>
| |
| |description=
| |
| * Can be used to feint the Overhead and go for a low (or some oki setup)
| |
| }}
| |
| }}
| |
| | |
| =====<font style="visibility:hidden; float:right">Inazuma Kick</font>=====
| |
| {{MoveData
| |
| |image=SFV_Ken_4MK.png
| |
| |name=Inazuma Kick
| |
| |input=4MK
| |
| |data=
| |
| {{AttackData-SFV
| |
| |startup=<nowiki>22</nowiki>
| |
| |active=<nowiki>3</nowiki>
| |
| |recovery=<nowiki>19</nowiki>
| |
| |hit=<nowiki>1</nowiki>
| |
| |crush=<nowiki>- / - / -</nowiki>
| |
| |block=<nowiki>-7</nowiki>
| |
| |knockdown=<nowiki>- / - / -</nowiki>
| |
| |damage=<nowiki>60</nowiki>
| |
| |stun=<nowiki>100</nowiki>
| |
| |attack=<nowiki>M</nowiki>
| |
| |cancel=<nowiki>-</nowiki>
| |
| |confirm=<nowiki>- / - / -</nowiki>
| |
| |description=
| |
| }}
| |
| }}
| |
| | |
| =====<font style="visibility:hidden; float:right">Chin Buster</font>=====
| |
| {{MoveData
| |
| |image=SFV_Ken_4MP.png
| |
| |name=Chin Buster
| |
| |input=4MP
| |
| |data=
| |
| {{AttackData-SFV
| |
| |startup=<nowiki>5</nowiki>
| |
| |active=<nowiki>2</nowiki>
| |
| |recovery=<nowiki>17</nowiki>
| |
| |hit=<nowiki>0</nowiki>
| |
| |crush=<nowiki>- / - / -</nowiki>
| |
| |block=<nowiki>-2</nowiki>
| |
| |knockdown=<nowiki>- / - / -</nowiki>
| |
| |damage=<nowiki>50</nowiki>
| |
| |stun=<nowiki>80</nowiki>
| |
| |attack=<nowiki>H</nowiki>
| |
| |cancel=<nowiki>sp su vs1 vs2 vt1 vt2</nowiki>
| |
| |confirm=<nowiki>10 / 10 / 20</nowiki>
| |
| |description=
| |
| }}
| |
| }}
| |
| | |
| == Target Combos ==
| |
| | |
| =====<font style="visibility:hidden; float:right">Chin Buster 2nd</font>=====
| |
| {{MoveData
| |
| |image=SFV_Ken_4MP HP.png
| |
| |name=Chin Buster 2nd
| |
| |input=4MP > HP
| |
| |data=
| |
| {{AttackData-SFV
| |
| |startup=<nowiki>5+6</nowiki>
| |
| |active=<nowiki>3</nowiki>
| |
| |recovery=<nowiki>27</nowiki>
| |
| |hit=<nowiki>KD</nowiki>
| |
| |crush=<nowiki>- / - / -</nowiki>
| |
| |block=<nowiki>-13</nowiki>
| |
| |knockdown=<nowiki>88 / 29 / 34</nowiki>
| |
| |damage=<nowiki>50*45 (95)</nowiki>
| |
| |stun=<nowiki>80*72 (152)</nowiki>
| |
| |attack=<nowiki>H*H</nowiki>
| |
| |cancel=<nowiki>sp su vs1 vs2 vt1 vt2</nowiki>
| |
| |confirm=<nowiki>10/14 / 10/14/*16 / 20</nowiki>
| |
| |description=
| |
| * Hit Confirm notes: *VS2
| |
| * Target combo can be performed on whiff
| |
| }}
| |
| }}
| |
| | |
| =====<font style="visibility:hidden; float:right">Lion Breaker</font>=====
| |
| {{MoveData
| |
| |image=SFV_Ken_5MK 5HK.png
| |
| |name=Lion Breaker
| |
| |input=5MK > 5HK
| |
| |data=
| |
| {{AttackData-SFV
| |
| |startup=<nowiki>8+8</nowiki>
| |
| |active=<nowiki>4</nowiki>
| |
| |recovery=<nowiki>23</nowiki>
| |
| |hit=<nowiki>KD</nowiki>
| |
| |crush=<nowiki>- / - / -</nowiki>
| |
| |block=<nowiki>-6</nowiki>
| |
| |knockdown=<nowiki>87 / 28 / 34</nowiki>
| |
| |damage=<nowiki>60*45 (105)</nowiki>
| |
| |stun=<nowiki>100*90 (190)</nowiki>
| |
| |attack=<nowiki>H*H</nowiki>
| |
| |cancel=<nowiki>sp su vs1 vs2 vt1 vt2</nowiki>
| |
| |confirm=<nowiki>15 / 15 / 20</nowiki>
| |
| |description=
| |
| * Target combo can be performed on whiff
| |
| * Second HK hit whiffs on standing (but the initial MK forces standing on hit)
| |
| * Second HK hit is a tight frametrap when canceled from MK on block
| |
| }}
| |
| }}
| |
| | |
| == Throws ==
| |
| | |
| =====<font style="visibility:hidden; float:right">Knee Bash</font>=====
| |
| {{MoveData
| |
| |image=SFV_Ken_LPLK.png
| |
| |name=Knee Bash
| |
| |input=LPLK
| |
| |subtitle=Throw
| |
| |data=
| |
| {{AttackData-SFV
| |
| |startup=<nowiki>5</nowiki>
| |
| |active=<nowiki>3</nowiki>
| |
| |recovery=<nowiki>17</nowiki>
| |
| |hit=<nowiki>KD</nowiki>
| |
| |crush=<nowiki>- / - / -</nowiki>
| |
| |block=<nowiki>-</nowiki>
| |
| |knockdown=<nowiki>72 / 13 / 13</nowiki>
| |
| |damage=<nowiki>120</nowiki>
| |
| |stun=<nowiki>120</nowiki>
| |
| |attack=<nowiki>T</nowiki>
| |
| |cancel=<nowiki>-</nowiki>
| |
| |confirm=<nowiki>- / - / -</nowiki>
| |
| |description=
| |
| * Still has a non-legit psuedo-throw loop in the corner if the opponent wakes up with a fast button that moves their grab-box forward (such as Akuma's 3F st.LP), but the throw would otherwise whiff on moves that don't extend their grab-box forward
| |
| }}
| |
| }}
| |
| | |
| =====<font style="visibility:hidden; float:right">Hell Wheel</font>=====
| |
| {{MoveData
| |
| |image=SFV_Ken_4LPLK.png
| |
| |name=Hell Wheel
| |
| |input=4LPLK
| |
| |subtitle=Back Throw
| |
| |data=
| |
| {{AttackData-SFV
| |
| |startup=<nowiki>5</nowiki>
| |
| |active=<nowiki>3</nowiki>
| |
| |recovery=<nowiki>17</nowiki>
| |
| |hit=<nowiki>KD</nowiki>
| |
| |crush=<nowiki>- / - / -</nowiki>
| |
| |block=<nowiki>-</nowiki>
| |
| |knockdown=<nowiki>70(69) / 11(10) / 11(10)</nowiki>
| |
| |damage=<nowiki>140</nowiki>
| |
| |stun=<nowiki>200</nowiki>
| |
| |attack=<nowiki>T</nowiki>
| |
| |cancel=<nowiki>-</nowiki>
| |
| |confirm=<nowiki>- / - / -</nowiki>
| |
| |description=
| |
| * NO MOVE Bug: Ken recovers 1 frame slower (KDA: +69/10/10) if he doesn't input a normal/special after back throw
| |
| }}
| |
| }}
| |
| | |
| == Special Moves ==
| |
| | |
| =====<font style="visibility:hidden; float:right">LP Hadoken</font>=====
| |
| {{MoveData
| |
| |image=SFV_Ken_236LP.png
| |
| |caption=Normal
| |
| |image2=SFV_Ken_236LP_vt1.png
| |
| |caption2=V-Trigger 1
| |
| |name=LP Hadoken
| |
| |input=236LP
| |
| |data=
| |
| {{AttackData-SFV
| |
| |version=Normal
| |
| |startup=<nowiki>14</nowiki>
| |
| |active=<nowiki>-</nowiki>
| |
| |recovery=<nowiki>33</nowiki>
| |
| |hit=<nowiki>0</nowiki>
| |
| |crush=<nowiki>- / - / -</nowiki>
| |
| |block=<nowiki>-6</nowiki>
| |
| |knockdown=<nowiki>- / - / -</nowiki>
| |
| |damage=<nowiki>60</nowiki>
| |
| |stun=<nowiki>100</nowiki>
| |
| |attack=<nowiki>H</nowiki>
| |
| |cancel=<nowiki>su vt1 vt2</nowiki>
| |
| |confirm=<nowiki>- / - / -</nowiki>
| |
| |description=
| |
| * 1-hit projectile
| |
| * Projectile Speed: 0.51
| |
| * Not projectile invincible on extended arms or leg during startup
| |
| * Juggle Limit / Increase / Start: 1 / 1 / 3
| |
| }}
| |
| {{AttackData-SFV
| |
| |version=V-Trigger 1
| |
| |startup=<nowiki>13</nowiki>
| |
| |active=<nowiki>-</nowiki>
| |
| |recovery=<nowiki>33</nowiki>
| |
| |hit=<nowiki>KD</nowiki>
| |
| |crush=<nowiki>- / - / -</nowiki>
| |
| |block=<nowiki>-5</nowiki>
| |
| |knockdown=<nowiki>86 / 27 / 32</nowiki>
| |
| |damage=<nowiki>60</nowiki>
| |
| |stun=<nowiki>100</nowiki>
| |
| |attack=<nowiki>H</nowiki>
| |
| |cancel=<nowiki>su</nowiki>
| |
| |confirm=<nowiki>- / - / -</nowiki>
| |
| |description=
| |
| * Knocks down on hit during V-Trigger 1
| |
| * 1-hit projectile
| |
| * Projectile Speed: 0.65
| |
| * Not projectile invincible on extended arms or leg during startup
| |
| * Juggle Limit / Increase / Start: 1 / 1 / 3
| |
| }}
| |
| }}
| |
| | |
| =====<font style="visibility:hidden; float:right">MP Hadoken</font>=====
| |
| {{MoveData
| |
| |image=SFV_Ken_236MP.png
| |
| |caption=Normal
| |
| |image2=SFV_Ken_236MP_vt1.png
| |
| |caption2=V-Trigger 1
| |
| |name=MP Hadoken
| |
| |input=236MP
| |
| |data=
| |
| {{AttackData-SFV
| |
| |version=Normal
| |
| |startup=<nowiki>14</nowiki>
| |
| |active=<nowiki>-</nowiki>
| |
| |recovery=<nowiki>33</nowiki>
| |
| |hit=<nowiki>0</nowiki>
| |
| |crush=<nowiki>- / - / -</nowiki>
| |
| |block=<nowiki>-6</nowiki>
| |
| |knockdown=<nowiki>- / - / -</nowiki>
| |
| |damage=<nowiki>60</nowiki>
| |
| |stun=<nowiki>100</nowiki>
| |
| |attack=<nowiki>H</nowiki>
| |
| |cancel=<nowiki>su vt1 vt2</nowiki>
| |
| |confirm=<nowiki>- / - / -</nowiki>
| |
| |description=
| |
| * 1-hit projectile
| |
| * Projectile Speed: 0.61
| |
| * Not projectile invincible on extended arms or leg during startup
| |
| * Juggle Limit / Increase / Start: 1 / 1 / 3
| |
| }}
| |
| {{AttackData-SFV
| |
| |version=V-Trigger 1
| |
| |startup=<nowiki>13</nowiki>
| |
| |active=<nowiki>-</nowiki>
| |
| |recovery=<nowiki>33</nowiki>
| |
| |hit=<nowiki>KD</nowiki>
| |
| |crush=<nowiki>- / - / -</nowiki>
| |
| |block=<nowiki>-5</nowiki>
| |
| |knockdown=<nowiki>86 / 27 / 32</nowiki>
| |
| |damage=<nowiki>60</nowiki>
| |
| |stun=<nowiki>100</nowiki>
| |
| |attack=<nowiki>H</nowiki>
| |
| |cancel=<nowiki>su</nowiki>
| |
| |confirm=<nowiki>- / - / -</nowiki>
| |
| |description=
| |
| * Knocks down on hit during V-Trigger 1
| |
| * 1-hit projectile
| |
| * Projectile Speed: 0.75
| |
| * Not projectile invincible on extended arms or leg during startup
| |
| * Juggle Limit / Increase / Start: 1 / 1 / 3
| |
| }}
| |
| }}
| |
| | |
| =====<font style="visibility:hidden; float:right">HP Hadoken</font>=====
| |
| {{MoveData
| |
| |image=SFV_Ken_236HP.png
| |
| |caption=Normal
| |
| |image2=SFV_Ken_236HP_vt1.png
| |
| |caption2=V-Trigger 1
| |
| |name=HP Hadoken
| |
| |input=236HP
| |
| |data=
| |
| {{AttackData-SFV
| |
| |version=Normal
| |
| |startup=<nowiki>14</nowiki>
| |
| |active=<nowiki>-</nowiki>
| |
| |recovery=<nowiki>33</nowiki>
| |
| |hit=<nowiki>0</nowiki>
| |
| |crush=<nowiki>- / - / -</nowiki>
| |
| |block=<nowiki>-6</nowiki>
| |
| |knockdown=<nowiki>- / - / -</nowiki>
| |
| |damage=<nowiki>60</nowiki>
| |
| |stun=<nowiki>100</nowiki>
| |
| |attack=<nowiki>H</nowiki>
| |
| |cancel=<nowiki>su vt1 vt2</nowiki>
| |
| |confirm=<nowiki>- / - / -</nowiki>
| |
| |description=
| |
| * 1-hit projectile
| |
| * Projectile Speed: 0.72
| |
| * Not projectile invincible on extended arms or leg during startup
| |
| * Juggle Limit / Increase / Start: 1 / 1 / 3
| |
| }}
| |
| {{AttackData-SFV
| |
| |version=V-Trigger 1
| |
| |startup=<nowiki>13</nowiki>
| |
| |active=<nowiki>-</nowiki>
| |
| |recovery=<nowiki>33</nowiki>
| |
| |hit=<nowiki>KD</nowiki>
| |
| |crush=<nowiki>- / - / -</nowiki>
| |
| |block=<nowiki>-5</nowiki>
| |
| |knockdown=<nowiki>86 / 27 / 32</nowiki>
| |
| |damage=<nowiki>60</nowiki>
| |
| |stun=<nowiki>100</nowiki>
| |
| |attack=<nowiki>H</nowiki>
| |
| |cancel=<nowiki>su</nowiki>
| |
| |confirm=<nowiki>- / - / -</nowiki>
| |
| |description=
| |
| * Knocks down on hit during V-Trigger 1
| |
| * 1-hit projectile
| |
| * Projectile Speed: 0.85
| |
| * Not projectile invincible on extended arms or leg during startup
| |
| * Juggle Limit / Increase / Start: 1 / 1 / 3
| |
| }}
| |
| }}
| |
| | |
| =====<font style="visibility:hidden; float:right">EX Hadoken</font>=====
| |
| {{MoveData
| |
| |image=SFV_Ken_236PP.png
| |
| |caption=Normal
| |
| |image2=SFV_Ken_236PP_vt1.png
| |
| |caption2=V-Trigger 1
| |
| |name=EX Hadoken
| |
| |input=236PP
| |
| |data=
| |
| {{AttackData-SFV
| |
| |version=Normal
| |
| |startup=<nowiki>12</nowiki>
| |
| |active=<nowiki>-</nowiki>
| |
| |recovery=<nowiki>33</nowiki>
| |
| |hit=<nowiki>3</nowiki>
| |
| |crush=<nowiki>- / - / -</nowiki>
| |
| |block=<nowiki>1</nowiki>
| |
| |knockdown=<nowiki>- / - / -</nowiki>
| |
| |damage=<nowiki>40*50 (90)</nowiki>
| |
| |stun=<nowiki>150</nowiki>
| |
| |attack=<nowiki>H*H</nowiki>
| |
| |cancel=<nowiki>vt1 vt2</nowiki>
| |
| |confirm=<nowiki>- / - / -</nowiki>
| |
| |description=
| |
| * 2-hit projectile
| |
| * Projectile Speed: 0.80
| |
| * No hurtbox on extended arms of legs until frame 13
| |
| * Juggle Limit / Increase / Start: 3*3 / 0*1 / 0*3
| |
| }}
| |
| {{AttackData-SFV
| |
| |version=V-Trigger 1
| |
| |startup=<nowiki>12</nowiki>
| |
| |active=<nowiki>-</nowiki>
| |
| |recovery=<nowiki>32</nowiki>
| |
| |hit=<nowiki>KD</nowiki>
| |
| |crush=<nowiki>- / - / -</nowiki>
| |
| |block=<nowiki>3</nowiki>
| |
| |knockdown=<nowiki>96 / 37 / 42</nowiki>
| |
| |damage=<nowiki>55*55</nowiki>
| |
| |stun=<nowiki>0*150</nowiki>
| |
| |attack=<nowiki>H*H</nowiki>
| |
| |cancel=<nowiki>-</nowiki>
| |
| |confirm=<nowiki>- / - / -</nowiki>
| |
| |description=
| |
| * Knocks down on hit during V-Trigger 1
| |
| * 2-hit projectile
| |
| * Projectile Speed: 0.85
| |
| * Not projectile invincible on extended arms or leg during startup
| |
| * Juggle Limit / Increase / Start: 1 / 1 / 3
| |
| }}
| |
| }}
| |
| | |
| =====<font style="visibility:hidden; float:right">LP Shoryuken</font>=====
| |
| {{MoveData
| |
| |image=SFV_Ken_623LP.png
| |
| |caption=Normal
| |
| |image2=SFV_Ken_623LP_vt1.png
| |
| |caption2=V-Trigger 1
| |
| |name=LP Shoryuken
| |
| |input=623LP
| |
| |data=
| |
| {{AttackData-SFV
| |
| |version=Normal
| |
| |startup=<nowiki>3</nowiki>
| |
| |active=<nowiki>11</nowiki>
| |
| |recovery=<nowiki>21+9</nowiki>
| |
| |hit=<nowiki>KD</nowiki>
| |
| |crush=<nowiki>- / - / -</nowiki>
| |
| |block=<nowiki>-25</nowiki>
| |
| |knockdown=<nowiki>89 / 30 / 35</nowiki>
| |
| |damage=<nowiki>110(70)</nowiki>
| |
| |stun=<nowiki>150(100)</nowiki>
| |
| |attack=<nowiki>H</nowiki>
| |
| |cancel=<nowiki>su vt1 vt2</nowiki>
| |
| |confirm=<nowiki>- / - / -</nowiki>
| |
| |description=
| |
| * Throw invincible on frames 1-5
| |
| * Airborne on frames 6-34
| |
| * 70 damage / 100 stun on later active frames
| |
| * Ken is in a counter-hit state for the entire duration
| |
| * Active frame 1: Juggle Limit / Increase / Start: 0 / 1 / 5
| |
| * Active frames 2-3: Juggle Limit / Increase / Start: 1 / 1 / 99
| |
| * Active frames 4-11: Juggle Limit / Increase / Start: 4 / 1 / 99
| |
| }}
| |
| {{AttackData-SFV
| |
| |version=V-Trigger 1
| |
| |startup=<nowiki>3</nowiki>
| |
| |active=<nowiki>12</nowiki>
| |
| |recovery=<nowiki>20+7</nowiki>
| |
| |hit=<nowiki>KD</nowiki>
| |
| |crush=<nowiki>- / - / -</nowiki>
| |
| |block=<nowiki>-21</nowiki>
| |
| |knockdown=<nowiki>91 / 32 / 37</nowiki>
| |
| |damage=<nowiki>130(80)</nowiki>
| |
| |stun=<nowiki>150(100)</nowiki>
| |
| |attack=<nowiki>H</nowiki>
| |
| |cancel=<nowiki>su</nowiki>
| |
| |confirm=<nowiki>- / - / -</nowiki>
| |
| |description=
| |
| * Throw invincible on frames 1-5
| |
| * Airborne on frames 8-34
| |
| * Deals 20 extra damage (130) while in V-Trigger 1 and has improved juggle properties
| |
| * On HIT only: Cancelable into further V-Trigger Shoryukens (except another LP Shoryuken) during the landing recovery frames
| |
| * 80 damage / 100 stun after first active frame
| |
| * Ken is in counter-hit state during move duration
| |
| * Juggle Limit / Increase / Start: 1 / 1 / 1
| |
| }}
| |
| }}
| |
| | |
| =====<font style="visibility:hidden; float:right">MP Shoryuken</font>=====
| |
| {{MoveData
| |
| |image=SFV_Ken_623MP.png
| |
| |caption=Normal
| |
| |image2=SFV_Ken_623MP_vt1.png
| |
| |caption2=V-Trigger 1
| |
| |name=MP Shoryuken
| |
| |input=623MP
| |
| |data=
| |
| {{AttackData-SFV
| |
| |version=Normal
| |
| |startup=<nowiki>4</nowiki>
| |
| |active=<nowiki>3*9</nowiki>
| |
| |recovery=<nowiki>24+11</nowiki>
| |
| |hit=<nowiki>KD</nowiki>
| |
| |crush=<nowiki>- / - / -</nowiki>
| |
| |block=<nowiki>-30</nowiki>
| |
| |knockdown=<nowiki>88 / 29 / 34</nowiki>
| |
| |damage=<nowiki>90*40 (130)</nowiki>
| |
| |stun=<nowiki>75*75 (150)</nowiki>
| |
| |attack=<nowiki>H</nowiki>
| |
| |cancel=<nowiki>su vt1 vt2</nowiki>
| |
| |confirm=<nowiki>- / - / -</nowiki>
| |
| |description=
| |
| * Invincible to airborne strike attacks on frames 1-7
| |
| * Airborne on frames 8-39
| |
| * 40 damage / 75 stun on later active frames (2nd hit only)
| |
| * Ken is in a counter-hit state for the entire duration
| |
| * Active frames 1-2: Juggle Limit / Increase / Start: 0 / 1 / 1
| |
| * Active frame 3: Juggle Limit / Increase / Start: 2 / 1 / 1
| |
| * Active frame 4: Juggle Limit / Increase / Start: 3 / 1 / 3
| |
| * Active frames 5-12: Juggle Limit / Increase / Start: 3 / 99 / 3
| |
| }}
| |
| {{AttackData-SFV
| |
| |version=V-Trigger 1
| |
| |startup=<nowiki>4</nowiki>
| |
| |active=<nowiki>3*10</nowiki>
| |
| |recovery=<nowiki>23+11</nowiki>
| |
| |hit=<nowiki>KD</nowiki>
| |
| |crush=<nowiki>- / - / -</nowiki>
| |
| |block=<nowiki>-24</nowiki>
| |
| |knockdown=<nowiki>91 / 32 / 37</nowiki>
| |
| |damage=<nowiki>100*50 (150)</nowiki>
| |
| |stun=<nowiki>75*75 (150)</nowiki>
| |
| |attack=<nowiki>H</nowiki>
| |
| |cancel=<nowiki>su</nowiki>
| |
| |confirm=<nowiki>- / - / -</nowiki>
| |
| |description=
| |
| * Invincible to airborne strike attacks on frames 1-7
| |
| * Airborne on frames 8-39
| |
| * Deals 20 extra damage (150) while in V-Trigger 1 and has improved juggle properties
| |
| * 50 damage / 75 stun on later active frames (2nd hit only)
| |
| * Only cancelable into super on the first hit
| |
| * Ken is in a counter-hit state for the entire duration
| |
| * Juggle Limit / Increase / Start: 2*3 / 1*10 / 3*3
| |
| }}
| |
| }}
| |
| | |
| =====<font style="visibility:hidden; float:right">HP Shoryuken</font>=====
| |
| {{MoveData
| |
| |image=SFV_Ken_623HP.png
| |
| |caption=Normal
| |
| |image2=SFV_Ken_623HP_vt1.png
| |
| |caption2=V-Trigger 1
| |
| |name=HP Shoryuken
| |
| |input=623HP
| |
| |data=
| |
| {{AttackData-SFV
| |
| |version=Normal
| |
| |startup=<nowiki>4</nowiki>
| |
| |active=<nowiki>2*2*9</nowiki>
| |
| |recovery=<nowiki>30+13</nowiki>
| |
| |hit=<nowiki>KD</nowiki>
| |
| |crush=<nowiki>- / - / -</nowiki>
| |
| |block=<nowiki>-34</nowiki>
| |
| |knockdown=<nowiki>85 / 26 / 31</nowiki>
| |
| |damage=<nowiki>70*50*20 (140)</nowiki>
| |
| |stun=<nowiki>50*50*50 (150)</nowiki>
| |
| |attack=<nowiki>H</nowiki>
| |
| |cancel=<nowiki>su vt1 vt2</nowiki>
| |
| |confirm=<nowiki>- / - / -</nowiki>
| |
| |description=
| |
| * Strike and Projectile invincible on frames 3-6
| |
| * Airborne on frames 8-46
| |
| * On HIT only: Cancelable into all specials during the landing recovery frames 6-12F
| |
| * VT canceling first hit of HP DP results in -12 on hit (don't do this)
| |
| * Ken is in a counter-hit state for the entire duration
| |
| * Juggle Limit / Increase / Start: 2*6*7 / 1*1*99 / 3*3*1 (1st hit has +5 Juggle Start on airborne)
| |
| }}
| |
| {{AttackData-SFV
| |
| |version=V-Trigger 1
| |
| |startup=<nowiki>4</nowiki>
| |
| |active=<nowiki>2*1*1*3*7</nowiki>
| |
| |recovery=<nowiki>31+13</nowiki>
| |
| |hit=<nowiki>KD</nowiki>
| |
| |crush=<nowiki>- / - / -</nowiki>
| |
| |block=<nowiki>-31</nowiki>
| |
| |knockdown=<nowiki>93 / 34 / 39</nowiki>
| |
| |damage=<nowiki>40*30x4 (160)</nowiki>
| |
| |stun=<nowiki>30x5 (150)</nowiki>
| |
| |attack=<nowiki>H</nowiki>
| |
| |cancel=<nowiki>su</nowiki>
| |
| |confirm=<nowiki>- / - / -</nowiki>
| |
| |description=
| |
| * Strike & Projectile invincible on frames 3-6
| |
| * Airborne on frams 8-48
| |
| * Deals 20 extra damage (150) while in V-Trigger 1
| |
| * Only cancelable into super on the first two hits
| |
| * Ken is in a counter-hit state for the entire duration
| |
| * Juggle Limit / Increase / Start: 3*7*8*9*10 / 1*1*1*1*99 / 3*3*3*3*3 (First 3 hits have +7 Juggle Start on airborne opponents)
| |
| }}
| |
| }}
| |
| | |
| =====<font style="visibility:hidden; float:right">EX Shoryuken</font>=====
| |
| {{MoveData
| |
| |image=SFV_Ken_623PP.png
| |
| |caption=Normal
| |
| |image2=SFV_Ken_623PP_vt1.png
| |
| |caption2=V-Trigger 1
| |
| |name=EX Shoryuken
| |
| |input=623PP
| |
| |data=
| |
| {{AttackData-SFV
| |
| |version=Normal
| |
| |startup=<nowiki>4</nowiki>
| |
| |active=<nowiki>2*1*5(18)2*1*1*3</nowiki>
| |
| |recovery=<nowiki>47+13</nowiki>
| |
| |hit=<nowiki>KD</nowiki>
| |
| |crush=<nowiki>- / - / -</nowiki>
| |
| |block=<nowiki>-45</nowiki>
| |
| |knockdown=<nowiki>83 / 24 / 29</nowiki>
| |
| |damage=<nowiki>20x6*40 (160)</nowiki>
| |
| |stun=<nowiki>20x5*50*50 (200)</nowiki>
| |
| |attack=<nowiki>H</nowiki>
| |
| |cancel=<nowiki>vt1 vt2</nowiki>
| |
| |confirm=<nowiki>- / - / -</nowiki>
| |
| |description=
| |
| * Completely invincible on frames 1-5
| |
| * Airborne on frames 7-23 and again on frames 34-83
| |
| * Can hit cross-up (behind Ken)
| |
| * VTC KDA data refers to when VT1 canceling on the 6th hit (KD)
| |
| * VT1 canceling first 2 hits results in +7 oH
| |
| * VT1 canceling hits 4-5 results in +2 oH
| |
| * VT1 canceling will always be -7 oB
| |
| * Ken is in a counter-hit state for the entire duration and takes 20% additional damage from the first hit (total of 144%)
| |
| * Juggle Limit: 7~9 (on first 4 active frames)
| |
| * There is a 7-frame punishment gap between the first and second uppercuts (grounded trade with 8f) which is identical to a V-Trigger cancel situation, also -7 oB
| |
| * Can only cancel into VT2 on first rep
| |
| }}
| |
| {{AttackData-SFV
| |
| |version=V-Trigger 1
| |
| |startup=<nowiki>4</nowiki>
| |
| |active=<nowiki>2*1*5(18)2*1*1*1*2*4</nowiki>
| |
| |recovery=<nowiki>43+13</nowiki>
| |
| |hit=<nowiki>KD</nowiki>
| |
| |crush=<nowiki>- / - / -</nowiki>
| |
| |block=<nowiki>-40</nowiki>
| |
| |knockdown=<nowiki>83 / 24 / 29</nowiki>
| |
| |damage=<nowiki>20x9 (180)</nowiki>
| |
| |stun=<nowiki>10*5x20*3x30 (200)</nowiki>
| |
| |attack=<nowiki>H</nowiki>
| |
| |cancel=<nowiki>-</nowiki>
| |
| |confirm=<nowiki>- / - / -</nowiki>
| |
| |description=
| |
| * Completely invincible on frames 1-6
| |
| * Can hit cross-up (behind Ken)
| |
| * Airborne on frames 8-23 and again on frames 34-83
| |
| * If only the first three hits hit a midair opponent, causes hard knockdown
| |
| * Ken is in a counter-hit state for the entire duration and takes 20% additional damage from the first hit (total of 144%)
| |
| * There is a 3f frame gap between the first and second uppercuts (grounded trade with 4f)
| |
| * Juggle Limit / Increase / Start: 4-12 / 1x9 / 3x9
| |
| }}
| |
| }}
| |
| | |
| =====<font style="visibility:hidden; float:right">LK Tatsumaki Senpukyaku</font>=====
| |
| {{MoveData
| |
| |image=SFV_Ken_214LK.png
| |
| |caption=Normal
| |
| |image2=SFV_Ken_214LK_vt1.png
| |
| |caption2=V-Trigger 1
| |
| |name=LK Tatsumaki Senpukyaku
| |
| |input=214LK
| |
| |data=
| |
| {{AttackData-SFV
| |
| |version=Normal
| |
| |startup=<nowiki>3</nowiki>
| |
| |active=<nowiki>2(5)2(4)2</nowiki>
| |
| |recovery=<nowiki>9+10</nowiki>
| |
| |hit=<nowiki>KD</nowiki>
| |
| |crush=<nowiki>- / - / -</nowiki>
| |
| |block=<nowiki>-8</nowiki>
| |
| |knockdown=<nowiki>96 / 37 / 42</nowiki>
| |
| |damage=<nowiki>20*30 (50)</nowiki>
| |
| |stun=<nowiki>50*50 (100)</nowiki>
| |
| |attack=<nowiki>H</nowiki>
| |
| |cancel=<nowiki>su vt1 vt2</nowiki>
| |
| |confirm=<nowiki>- / - / -</nowiki>
| |
| |description=
| |
| * Airborne on frames 6-26
| |
| * Launches opponent into a limited juggle state
| |
| * Has a 3rd hit that only hits behind Ken
| |
| * Juggle Limit / Increase / Start: 1*1*1 / 1*1*5 / 1*1*1
| |
| }}
| |
| {{AttackData-SFV
| |
| |version=V-Trigger 1
| |
| |startup=<nowiki>3</nowiki>
| |
| |active=<nowiki>2(5)4(2)2</nowiki>
| |
| |recovery=<nowiki>8+9</nowiki>
| |
| |hit=<nowiki>KD</nowiki>
| |
| |crush=<nowiki>- / - / -</nowiki>
| |
| |block=<nowiki>-8</nowiki>
| |
| |knockdown=<nowiki>98 / 39 / 44</nowiki>
| |
| |damage=<nowiki>40*50 (90)</nowiki>
| |
| |stun=<nowiki>75*75 (150)</nowiki>
| |
| |attack=<nowiki>H</nowiki>
| |
| |cancel=<nowiki>su</nowiki>
| |
| |confirm=<nowiki>- / - / -</nowiki>
| |
| |description=
| |
| * Airborne on frames 6-25
| |
| * Deals extra damage while in V-Trigger 1 and has projectile based hitboxes on later hits (for better or worse)
| |
| * Strike hitbox on the 1st hit and then projectile hitbox on the 2nd and 3rd hit
| |
| * Projectile invincible on extended legs during 2nd and 3rd hit
| |
| * Juggle Limit / Increase / Start: 1*1*1 / 1*2*2 / 0*1*1
| |
| }}
| |
| }}
| |
| | |
| =====<font style="visibility:hidden; float:right">MK Tatsumaki Senpukyaku</font>=====
| |
| {{MoveData
| |
| |image=SFV_Ken_214MK.png
| |
| |caption=Normal
| |
| |image2=SFV_Ken_214MK_vt1.png
| |
| |caption2=V-Trigger 1
| |
| |name=MK Tatsumaki Senpukyaku
| |
| |input=214MK
| |
| |data=
| |
| {{AttackData-SFV
| |
| |version=Normal
| |
| |startup=<nowiki>6</nowiki>
| |
| |active=<nowiki>2(5)2(6)2(6)2(4)2</nowiki>
| |
| |recovery=<nowiki>8+10</nowiki>
| |
| |hit=<nowiki>KD</nowiki>
| |
| |crush=<nowiki>- / - / -</nowiki>
| |
| |block=<nowiki>-9</nowiki>
| |
| |knockdown=<nowiki>95 / 36 / 41</nowiki>
| |
| |damage=<nowiki>40*20*20 (80)</nowiki>
| |
| |stun=<nowiki>50*50*50 (150)</nowiki>
| |
| |attack=<nowiki>H</nowiki>
| |
| |cancel=<nowiki>su vt1 vt2</nowiki>
| |
| |confirm=<nowiki>- / - / -</nowiki>
| |
| |description=
| |
| * Airborne on frames 9-44
| |
| * Launches opponent into a limited juggle state
| |
| * Launches opponent higher into the air if all hits connect
| |
| * The 2nd and 3rd hits do 40 damage / 75 stun (80/150 total) if the 1st hit whiffs
| |
| * 3rd and 5th hit behind Ken
| |
| * Juggle Limit / Increase / Start: 1*1*1*6*1 / 1*1*1*5*1 / 1*6*6*1*1
| |
| }}
| |
| {{AttackData-SFV
| |
| |version=V-Trigger 1
| |
| |startup=<nowiki>6</nowiki>
| |
| |active=<nowiki>2(5)5(1)3(3)3(3)3</nowiki>
| |
| |recovery=<nowiki>7+18</nowiki>
| |
| |hit=<nowiki>KD</nowiki>
| |
| |crush=<nowiki>- / - / -</nowiki>
| |
| |block=<nowiki>-9</nowiki>
| |
| |knockdown=<nowiki>95 / 36 / 41</nowiki>
| |
| |damage=<nowiki>40*30*30 (100)</nowiki>
| |
| |stun=<nowiki>50*50*50 (150)</nowiki>
| |
| |attack=<nowiki>H</nowiki>
| |
| |cancel=<nowiki>su</nowiki>
| |
| |confirm=<nowiki>- / - / -</nowiki>
| |
| |description=
| |
| * Airborne on frames 9-41
| |
| * Deals extra damage while in V-Trigger 1 and has projectile based hitboxes on later hits (for better or worse)
| |
| * Strike hitbox on the 1st hit and then projectile hitbox on the remaining 3 hits
| |
| * Projectile invincible on extended legs during last 3 hits
| |
| * Launches opponent higher into the air if all hits connect
| |
| * The 2nd and 3rd hits do 50 damage / 75 stun (100/150 total) if the 1st hit whiffs
| |
| * Juggle Limit / Increase / Start: 1*1*1 / 1*2*2 / 0*1*1
| |
| }}
| |
| }}
| |
| | |
| =====<font style="visibility:hidden; float:right">HK Tatsumaki Senpukyaku</font>=====
| |
| {{MoveData
| |
| |image=SFV_Ken_214HK.png
| |
| |caption=Normal
| |
| |image2=SFV_Ken_214HK_vt1.png
| |
| |caption2=V-Trigger 1
| |
| |name=HK Tatsumaki Senpukyaku
| |
| |input=214HK
| |
| |data=
| |
| {{AttackData-SFV
| |
| |version=Normal
| |
| |startup=<nowiki>14</nowiki>
| |
| |active=<nowiki>3(9)2(10)2(10)3</nowiki>
| |
| |recovery=<nowiki>5+16</nowiki>
| |
| |hit=<nowiki>KD/3</nowiki>
| |
| |crush=<nowiki>- / - / -</nowiki>
| |
| |block=<nowiki>-4</nowiki>
| |
| |knockdown=<nowiki>77 / 18 / 23</nowiki>
| |
| |damage=<nowiki>30*35*35*40 (140)</nowiki>
| |
| |stun=<nowiki>60*40*40*60 (200)</nowiki>
| |
| |attack=<nowiki>H</nowiki>
| |
| |cancel=<nowiki>-</nowiki>
| |
| |confirm=<nowiki>- / - / -</nowiki>
| |
| |description=
| |
| * Airborne on frames 14-57
| |
| * 1st hit launches the opponent into the air for the followup hits
| |
| * If the 1st hit doesn't connect then Ken is +3 oH from the last hit
| |
| * First active frame of the second hit cannot hit standing opponents
| |
| * Juggle Limit / Increase / Start: 1*3*4*5 / 1*1*1*1 / 1*1*1*1
| |
| }}
| |
| {{AttackData-SFV
| |
| |version=V-Trigger 1
| |
| |startup=<nowiki>13</nowiki>
| |
| |active=<nowiki>4(10)2(10)2(10)3</nowiki>
| |
| |recovery=<nowiki>5+16</nowiki>
| |
| |hit=<nowiki>KD</nowiki>
| |
| |crush=<nowiki>- / - / -</nowiki>
| |
| |block=<nowiki>-2</nowiki>
| |
| |knockdown=<nowiki>77 / 18 / 23</nowiki>
| |
| |damage=<nowiki>40x4 (160)</nowiki>
| |
| |stun=<nowiki>50x4 (200)</nowiki>
| |
| |attack=<nowiki>H</nowiki>
| |
| |cancel=<nowiki>-</nowiki>
| |
| |confirm=<nowiki>- / - / -</nowiki>
| |
| |description=
| |
| * Airborne on frames 13-58
| |
| * Deals extra damage while in V-Trigger 1 and has projectile based hitboxes on later hits (for better or worse)
| |
| * Strike hitbox on the 1st hit and then projectile hitbox on the remaining 3 hits
| |
| * Projectile invincible on extended legs during last 3 hits
| |
| * 1st hit launches the opponent into the air for the followup hits
| |
| * If the 1st hit doesn't connect then Ken is +3 oH from the last hit
| |
| * Juggle Limit / Increase / Start: 4*5*6*7 / 1*1*1*1 / 1*1*1*1
| |
| }}
| |
| }}
| |
| | |
| =====<font style="visibility:hidden; float:right">EX Tatsumaki Senpukyaku</font>=====
| |
| {{MoveData
| |
| |image=SFV_Ken_214KK.png
| |
| |caption=Normal
| |
| |image2=SFV_Ken_214KK_vt1.png
| |
| |caption2=V-Trigger 1
| |
| |name=EX Tatsumaki Senpukyaku
| |
| |input=214KK
| |
| |data=
| |
| {{AttackData-SFV
| |
| |version=Normal
| |
| |startup=<nowiki>8</nowiki>
| |
| |active=<nowiki>5(9)3(4)3(3)3(5)2</nowiki>
| |
| |recovery=<nowiki>32+13</nowiki>
| |
| |hit=<nowiki>KD</nowiki>
| |
| |crush=<nowiki>- / - / -</nowiki>
| |
| |block=<nowiki>-59</nowiki>
| |
| |knockdown=<nowiki>88 / 29 / 34</nowiki>
| |
| |damage=<nowiki>40x4 (160)</nowiki>
| |
| |stun=<nowiki>50x4 (200)</nowiki>
| |
| |attack=<nowiki>H</nowiki>
| |
| |cancel=<nowiki>-</nowiki>
| |
| |confirm=<nowiki>- / - / -</nowiki>
| |
| |description=
| |
| * Airborne on frames 7-75
| |
| * Has pretty far horizontal reach on the 1st hit (can be used to punish some moves from far away)
| |
| * Juggle Limit: 2*7*7*8*8
| |
| }}
| |
| {{AttackData-SFV
| |
| |version=V-Trigger 1
| |
| |startup=<nowiki>6</nowiki>
| |
| |active=<nowiki>5(8)3(4)3(3)3(5)2</nowiki>
| |
| |recovery=<nowiki>32+13</nowiki>
| |
| |hit=<nowiki>KD</nowiki>
| |
| |crush=<nowiki>- / - / -</nowiki>
| |
| |block=<nowiki>-59</nowiki>
| |
| |knockdown=<nowiki>91 / 32 / 37</nowiki>
| |
| |damage=<nowiki>40*50*50*40 (180)</nowiki>
| |
| |stun=<nowiki>50x4 (200)</nowiki>
| |
| |attack=<nowiki>H</nowiki>
| |
| |cancel=<nowiki>-</nowiki>
| |
| |confirm=<nowiki>- / - / -</nowiki>
| |
| |description=
| |
| * Airborne on frames 6-73
| |
| * Deals extra damage while in V-Trigger 1
| |
| * Juggle Limit: 5
| |
| }}
| |
| }}
| |
| | |
| =====<font style="visibility:hidden; float:right">LK Air Tatsumaki Senpukyaku</font>=====
| |
| {{MoveData
| |
| |image=SFV_Ken_214LK(air).png
| |
| |caption=Normal
| |
| |image2=SFV_Ken_214LK(air)_vt1.png
| |
| |caption2=V-Trigger 1
| |
| |name=LK Air Tatsumaki Senpukyaku
| |
| |input=214LK(air)
| |
| |data=
| |
| {{AttackData-SFV
| |
| |version=Normal
| |
| |startup=<nowiki>9</nowiki>
| |
| |active=<nowiki>2(6)2(6)2</nowiki>
| |
| |recovery=<nowiki>10</nowiki>
| |
| |hit=<nowiki>1(5)</nowiki>
| |
| |crush=<nowiki>- / - / -</nowiki>
| |
| |block=<nowiki>-3(3)</nowiki>
| |
| |knockdown=<nowiki>- / - / -</nowiki>
| |
| |damage=<nowiki>80</nowiki>
| |
| |stun=<nowiki>100</nowiki>
| |
| |attack=<nowiki>H</nowiki>
| |
| |cancel=<nowiki>-</nowiki>
| |
| |confirm=<nowiki>- / - / -</nowiki>
| |
| |description=
| |
| * Can cross-up
| |
| * Frame Advantage varies depending on angle and height
| |
| }}
| |
| {{AttackData-SFV
| |
| |version=V-Trigger 1
| |
| |startup=<nowiki>9</nowiki>
| |
| |active=<nowiki>2(6)2(5)2</nowiki>
| |
| |recovery=<nowiki>10</nowiki>
| |
| |hit=<nowiki>3(9)</nowiki>
| |
| |crush=<nowiki>- / - / -</nowiki>
| |
| |block=<nowiki>1(8)</nowiki>
| |
| |knockdown=<nowiki>- / - / -</nowiki>
| |
| |damage=<nowiki>100</nowiki>
| |
| |stun=<nowiki>150</nowiki>
| |
| |attack=<nowiki>H</nowiki>
| |
| |cancel=<nowiki>-</nowiki>
| |
| |confirm=<nowiki>- / - / -</nowiki>
| |
| |description=
| |
| * Can cross-up
| |
| * Frame Advantage varies depending on angle and height
| |
| * A lot more negative on block if the first hit is blocked and the second hit whiffs
| |
| * All hits have a projectile hitbox
| |
| }}
| |
| }}
| |
| | |
| =====<font style="visibility:hidden; float:right">MK Air Tatsumaki Senpukyaku</font>=====
| |
| {{MoveData
| |
| |image=SFV_Ken_214MK(air).png
| |
| |caption=Normal
| |
| |image2=SFV_Ken_214MK(air)_vt1.png
| |
| |caption2=V-Trigger 1
| |
| |name=MK Air Tatsumaki Senpukyaku
| |
| |input=214MK(air)
| |
| |data=
| |
| {{AttackData-SFV
| |
| |version=Normal
| |
| |startup=<nowiki>9</nowiki>
| |
| |active=<nowiki>2(5)2(5)2</nowiki>
| |
| |recovery=<nowiki>10</nowiki>
| |
| |hit=<nowiki>1(5)</nowiki>
| |
| |crush=<nowiki>- / - / -</nowiki>
| |
| |block=<nowiki>-3(3)</nowiki>
| |
| |knockdown=<nowiki>- / - / -</nowiki>
| |
| |damage=<nowiki>80</nowiki>
| |
| |stun=<nowiki>100</nowiki>
| |
| |attack=<nowiki>H</nowiki>
| |
| |cancel=<nowiki>-</nowiki>
| |
| |confirm=<nowiki>- / - / -</nowiki>
| |
| |description=
| |
| * On Hit ranges from: 0 -> +6
| |
| * On Block ranges from: 0 -> +6
| |
| * Frame Advantage varies depending on angle and height
| |
| }}
| |
| {{AttackData-SFV
| |
| |version=V-Trigger 1
| |
| |startup=<nowiki>9</nowiki>
| |
| |active=<nowiki>2(5)2(4)2</nowiki>
| |
| |recovery=<nowiki>10</nowiki>
| |
| |hit=<nowiki>3(9)</nowiki>
| |
| |crush=<nowiki>- / - / -</nowiki>
| |
| |block=<nowiki>1(8)</nowiki>
| |
| |knockdown=<nowiki>- / - / -</nowiki>
| |
| |damage=<nowiki>100</nowiki>
| |
| |stun=<nowiki>150</nowiki>
| |
| |attack=<nowiki>H</nowiki>
| |
| |cancel=<nowiki>-</nowiki>
| |
| |confirm=<nowiki>- / - / -</nowiki>
| |
| |description=
| |
| * Can cross-up
| |
| * Frame Advantage varies depending on angle and height
| |
| * A lot more negative on block if the first hit is blocked and the second hit whiffs
| |
| * All hits have a projectile hitbox
| |
| }}
| |
| }}
| |
| | |
| =====<font style="visibility:hidden; float:right">HK Air Tatsumaki Senpukyaku</font>=====
| |
| {{MoveData
| |
| |image=SFV_Ken_214HK(air).png
| |
| |caption=Normal
| |
| |image2=SFV_Ken_214HK(air)_vt1.png
| |
| |caption2=V-Trigger 1
| |
| |name=HK Air Tatsumaki Senpukyaku
| |
| |input=214HK(air)
| |
| |data=
| |
| {{AttackData-SFV
| |
| |version=Normal
| |
| |startup=<nowiki>9</nowiki>
| |
| |active=<nowiki>2(4)2(4)2</nowiki>
| |
| |recovery=<nowiki>10</nowiki>
| |
| |hit=<nowiki>1(5)</nowiki>
| |
| |crush=<nowiki>- / - / -</nowiki>
| |
| |block=<nowiki>-3(3)</nowiki>
| |
| |knockdown=<nowiki>- / - / -</nowiki>
| |
| |damage=<nowiki>80</nowiki>
| |
| |stun=<nowiki>100</nowiki>
| |
| |attack=<nowiki>H</nowiki>
| |
| |cancel=<nowiki>-</nowiki>
| |
| |confirm=<nowiki>- / - / -</nowiki>
| |
| |description=
| |
| * On Hit ranges from: 0 -> +6
| |
| * On Block ranges from: 0 -> +6
| |
| * Frame Advantage varies depending on angle and height
| |
| }}
| |
| {{AttackData-SFV
| |
| |version=V-Trigger 1
| |
| |startup=<nowiki>9</nowiki>
| |
| |active=<nowiki>2(4)2(3)2</nowiki>
| |
| |recovery=<nowiki>10</nowiki>
| |
| |hit=<nowiki>3(9)</nowiki>
| |
| |crush=<nowiki>- / - / -</nowiki>
| |
| |block=<nowiki>1(8)</nowiki>
| |
| |knockdown=<nowiki>- / - / -</nowiki>
| |
| |damage=<nowiki>100</nowiki>
| |
| |stun=<nowiki>150</nowiki>
| |
| |attack=<nowiki>H</nowiki>
| |
| |cancel=<nowiki>-</nowiki>
| |
| |confirm=<nowiki>- / - / -</nowiki>
| |
| |description=
| |
| * Can cross-up
| |
| * Frame Advantage varies depending on angle and height
| |
| * A lot more negative on block if the first hit is blocked and the second hit whiffs
| |
| * All hits have a projectile hitbox
| |
| }}
| |
| }}
| |
| | |
| =====<font style="visibility:hidden; float:right">EX Air Tatsumaki Senpukyaku</font>=====
| |
| {{MoveData
| |
| |image=SFV_Ken_214KK(air).png
| |
| |caption=Normal
| |
| |image2=SFV_Ken_214KK(air)_vt1.png
| |
| |caption2=V-Trigger 1
| |
| |name=EX Air Tatsumaki Senpukyaku
| |
| |input=214KK(air)
| |
| |data=
| |
| {{AttackData-SFV
| |
| |version=Normal
| |
| |startup=<nowiki>9</nowiki>
| |
| |active=<nowiki>2(6)2(7)2</nowiki>
| |
| |recovery=<nowiki>13</nowiki>
| |
| |hit=<nowiki>KD</nowiki>
| |
| |crush=<nowiki>- / - / -</nowiki>
| |
| |block=<nowiki>-2(0)</nowiki>
| |
| |knockdown=<nowiki>- / - / -</nowiki>
| |
| |damage=<nowiki>70</nowiki>
| |
| |stun=<nowiki>100</nowiki>
| |
| |attack=<nowiki>H</nowiki>
| |
| |cancel=<nowiki>-</nowiki>
| |
| |confirm=<nowiki>- / - / -</nowiki>
| |
| |description=
| |
| * On Block, ranges from: -2 -> 0
| |
| * KDA varies depending on angle and height
| |
| * Cannot cross-up
| |
| }}
| |
| {{AttackData-SFV
| |
| |version=V-Trigger 1
| |
| |startup=<nowiki>8</nowiki>
| |
| |active=<nowiki>2(6)2(7)2</nowiki>
| |
| |recovery=<nowiki>16</nowiki>
| |
| |hit=<nowiki>6(8)</nowiki>
| |
| |crush=<nowiki>- / - / -</nowiki>
| |
| |block=<nowiki>-2(0)</nowiki>
| |
| |knockdown=<nowiki>- / - / -</nowiki>
| |
| |damage=<nowiki>40x3</nowiki>
| |
| |stun=<nowiki>100x3</nowiki>
| |
| |attack=<nowiki>H</nowiki>
| |
| |cancel=<nowiki>-</nowiki>
| |
| |confirm=<nowiki>- / - / -</nowiki>
| |
| |description=
| |
| * Can cross-up
| |
| * Frame Advantage varies depending on angle and height
| |
| * Sometimes the last hit can whiff resulting in much worse frame advantage for Ken
| |
| * Can hit 3 times, easier on bigger bodies like Abigail, Birdie, FANG, Urien, Zangief
| |
| * All hits have a projectile hitbox
| |
| }}
| |
| }}
| |
| | |
| == Critical Arts ==
| |
| | |
| =====<font style="visibility:hidden; float:right">Guren Enjikyaku</font>=====
| |
| {{MoveData
| |
| |image=SFV_Ken_236236K.png
| |
| |name=Guren Enjikyaku
| |
| |input=236236K
| |
| |data=
| |
| {{AttackData-SFV
| |
| |startup=<nowiki>5</nowiki>
| |
| |active=<nowiki>2</nowiki>
| |
| |recovery=<nowiki>16+28</nowiki>
| |
| |hit=<nowiki>KD</nowiki>
| |
| |crush=<nowiki>- / - / -</nowiki>
| |
| |block=<nowiki>-26</nowiki>
| |
| |knockdown=<nowiki>31 / 31 / 31</nowiki>
| |
| |damage=<nowiki>340</nowiki>
| |
| |stun=<nowiki>0</nowiki>
| |
| |attack=<nowiki>H</nowiki>
| |
| |cancel=<nowiki>-</nowiki>
| |
| |confirm=<nowiki>- / - / -</nowiki>
| |
| |description=
| |
| * Completely invincible on frames 1-5
| |
| * Not actually airborne at all
| |
| }}
| |
| }}
| |
| | |
| == Taunts ==
| |
| | |
| =====<font style="visibility:hidden; float:right">Taunt</font>=====
| |
| {{MoveData
| |
| |image=SFV_Ken_5PPPKKK.png
| |
| |name=Taunt
| |
| |input=5PPPKKK
| |
| |data=
| |
| {{AttackData-SFV
| |
| |startup=<nowiki>-</nowiki>
| |
| |active=<nowiki>-</nowiki>
| |
| |recovery=<nowiki>61</nowiki>
| |
| |hit=<nowiki>-</nowiki>
| |
| |crush=<nowiki>- / - / -</nowiki>
| |
| |block=<nowiki>-</nowiki>
| |
| |knockdown=<nowiki>- / - / -</nowiki>
| |
| |damage=<nowiki>-</nowiki>
| |
| |stun=<nowiki>-</nowiki>
| |
| |attack=<nowiki>-</nowiki>
| |
| |cancel=<nowiki>-</nowiki>
| |
| |confirm=<nowiki>- / - / -</nowiki>
| |
| |description=
| |
| }}
| |
| }}
| |
| | |
| == V-System ==
| |
| | |
| === V-Skill 1 ===
| |
| | |
| =====<font style="visibility:hidden; float:right">Run</font>=====
| |
| {{MoveData
| |
| |image=SFV_Ken_MPMK (VS1).png
| |
| |name=Run
| |
| |input=MPMK (VS1)
| |
| |data=
| |
| {{AttackData-SFV
| |
| |startup=<nowiki>-</nowiki>
| |
| |active=<nowiki>-</nowiki>
| |
| |recovery=<nowiki>22</nowiki>
| |
| |hit=<nowiki>-</nowiki>
| |
| |crush=<nowiki>- / - / -</nowiki>
| |
| |block=<nowiki>-</nowiki>
| |
| |knockdown=<nowiki>- / - / -</nowiki>
| |
| |damage=<nowiki>-</nowiki>
| |
| |stun=<nowiki>-</nowiki>
| |
| |attack=<nowiki>H</nowiki>
| |
| |cancel=<nowiki>-</nowiki>
| |
| |confirm=<nowiki>- / - / -</nowiki>
| |
| |description=
| |
| * Will accept and buffer inputs on the 18th frame, will execute input as early as possible (after all 22 frames of run play out)
| |
| * Cancels into Quick Step Kick follow-up on the 16th frame of buttons are held down until then
| |
| * Rewards counter-hit to opponent if hit during any frames of the Run itself
| |
| }}
| |
| }}
| |
| | |
| =====<font style="visibility:hidden; float:right">Quick Step Kick</font>=====
| |
| {{MoveData
| |
| |image=SFV_Ken_MPMK (VS1) (hold).png
| |
| |name=Quick Step Kick
| |
| |input=MPMK (VS1) (hold)
| |
| |data=
| |
| {{AttackData-SFV
| |
| |startup=<nowiki>15+9</nowiki>
| |
| |active=<nowiki>2</nowiki>
| |
| |recovery=<nowiki>25</nowiki>
| |
| |hit=<nowiki>KD</nowiki>
| |
| |crush=<nowiki>- / - / -</nowiki>
| |
| |block=<nowiki>-6</nowiki>
| |
| |knockdown=<nowiki>92 / 33 / 38</nowiki>
| |
| |damage=<nowiki>50</nowiki> | |
| |stun=<nowiki>100</nowiki>
| |
| |attack=<nowiki>H</nowiki>
| |
| |cancel=<nowiki>vt1 vt2</nowiki>
| |
| |confirm=<nowiki>- / 16 / -</nowiki>
| |
| |description=
| |
| * Puts the opponent into a limited juggle state on hit (but does not increase the juggle state at all if used on an already juggled opponent)
| |
| * Builds 100/50 V-Gauge on hit/block
| |
| * 3 extra KDA when juggled after b+MP > HP target combo
| |
| * Juggle Limit / Increase / Start: 1 / 0 / 3
| |
| }}
| |
| }}
| |
| | |
| === V-Skill 2 ===
| |
| | |
| =====<font style="visibility:hidden; float:right">Ryusenkyaku</font>=====
| |
| {{MoveData
| |
| |image=SFV_Ken_MPMK (VS2).png
| |
| |caption=Normal
| |
| |image2=SFV_Ken_MPMK (VS2)_vt1.png
| |
| |caption2=V-Trigger 1
| |
| |name=Ryusenkyaku
| |
| |input=MPMK (VS2)
| |
| |data=
| |
| {{AttackData-SFV
| |
| |version=Normal
| |
| |startup=<nowiki>26 (24)</nowiki>
| |
| |active=<nowiki>4</nowiki>
| |
| |recovery=<nowiki>20</nowiki>
| |
| |hit=<nowiki>2</nowiki>
| |
| |crush=<nowiki>- / - / -</nowiki>
| |
| |block=<nowiki>-2</nowiki>
| |
| |knockdown=<nowiki>- / - / -</nowiki>
| |
| |damage=<nowiki>60</nowiki>
| |
| |stun=<nowiki>100</nowiki>
| |
| |attack=<nowiki>H</nowiki>
| |
| |cancel=<nowiki>vt1 vt2</nowiki>
| |
| |confirm=<nowiki>- / - / -</nowiki>
| |
| |description=
| |
| * Not an Overhead
| |
| * Airborne frames 11-28 (last active frame is not airborne)
| |
| * Projectile invincible on lower body on frames 11-22
| |
| * First active frame only hits airborne (effectively 1F slower startup in most cases)
| |
| * Hold in MP+MK buttons for at least 24F for the (Hold) version of the Wheel Kick (slower but stronger version)
| |
| * 2F faster startup (24F) if canceled into from stand HP
| |
| * Can hit on later active frames with good spacing
| |
| * Builds 80/40 V-Gauge on Hit / Block
| |
| }}
| |
| {{AttackData-SFV
| |
| |version=V-Trigger 1
| |
| |startup=<nowiki>5+21 (3+21)</nowiki>
| |
| |active=<nowiki>4</nowiki>
| |
| |recovery=<nowiki>20</nowiki>
| |
| |hit=<nowiki>2</nowiki>
| |
| |crush=<nowiki>- / - / -</nowiki>
| |
| |block=<nowiki>-2</nowiki>
| |
| |knockdown=<nowiki>- / - / -</nowiki>
| |
| |damage=<nowiki>80</nowiki>
| |
| |stun=<nowiki>120</nowiki>
| |
| |attack=<nowiki>H</nowiki>
| |
| |cancel=<nowiki>-</nowiki>
| |
| |confirm=<nowiki>- / - / -</nowiki>
| |
| |description=
| |
| * First active does not hit standing, crouching, or crossup; Effectively 3 active frames
| |
| * Startup can be delayed up to 18 frames longer (up to 11 from cr HP, up to 20 from st HP)
| |
| * Release starts 2 frames sooner on st HP; Effectively 24 startup from st HP
| |
| * Lower body projectile invincible frames 11-22
| |
| * Airborne frames 11-28
| |
| * Ken is in counterhit state frames 1-25
| |
| }}
| |
| }}
| |
| | |
| =====<font style="visibility:hidden; float:right">Ryusenkyaku (hold)</font>=====
| |
| {{MoveData
| |
| |image=SFV_Ken_MPMK (VS2) (hold).png
| |
| |caption=Normal
| |
| |image2=SFV_Ken_MPMK (VS2) (hold)_vt1.png
| |
| |caption2=V-Trigger 1
| |
| |name=Ryusenkyaku (hold)
| |
| |input=MPMK (VS2) (hold)
| |
| |data=
| |
| {{AttackData-SFV
| |
| |version=Normal
| |
| |startup=<nowiki>43(36)</nowiki>
| |
| |active=<nowiki>7</nowiki>
| |
| |recovery=<nowiki>17</nowiki>
| |
| |hit=<nowiki>4</nowiki>
| |
| |crush=<nowiki>- / - / -</nowiki>
| |
| |block=<nowiki>3</nowiki>
| |
| |knockdown=<nowiki>- / - / -</nowiki>
| |
| |damage=<nowiki>90</nowiki>
| |
| |stun=<nowiki>120</nowiki>
| |
| |attack=<nowiki>H</nowiki>
| |
| |cancel=<nowiki>vt1 vt2</nowiki>
| |
| |confirm=<nowiki>- / - / -</nowiki>
| |
| |description=
| |
| * Not an Overhead
| |
| * Airborne on frames 30-48 (last active frame is not airborne)
| |
| * Projectile Invincible on lower body on frames 28-42
| |
| * First 3 active frames only hits airborne (effectively 3F slower startup in most cases)
| |
| * 7F faster startup (36F) if canceled into from crouch HP (this also adjusts the timing of the airborne / projectile invincibility frames)
| |
| * Can hit on later active frames with good spacing
| |
| * Builds 100/50 V-Gauge on Hit / Block
| |
| }}
| |
| {{AttackData-SFV
| |
| |version=V-Trigger 1
| |
| |startup=<nowiki>43(36)</nowiki>
| |
| |active=<nowiki>7</nowiki>
| |
| |recovery=<nowiki>17</nowiki>
| |
| |hit=<nowiki>4</nowiki>
| |
| |crush=<nowiki>- / - / -</nowiki>
| |
| |block=<nowiki>3</nowiki>
| |
| |knockdown=<nowiki>- / - / -</nowiki>
| |
| |damage=<nowiki>100</nowiki>
| |
| |stun=<nowiki>150</nowiki>
| |
| |attack=<nowiki>H</nowiki>
| |
| |cancel=<nowiki>-</nowiki>
| |
| |confirm=<nowiki>- / - / -</nowiki>
| |
| |description=
| |
| * First 3 active frames do not hit standing, crouching, or crossup; Effectively 4 active frames
| |
| * 36 startup if done from cr HP
| |
| * Airborne frames 30-48 (23-41 if done from cr HP)
| |
| * Ken is in counterhit state frames 1-42 (1-35 if done from cr HP)
| |
| }}
| |
| }}
| |
| | |
| =====<font style="visibility:hidden; float:right">Ryusenkyaku (release)</font>=====
| |
| {{MoveData
| |
| |image=SFV_Ken_MPMK (VS2) (release).png
| |
| |caption=Normal
| |
| |image2=SFV_Ken_MPMK (VS2) (release)_vt1.png
| |
| |caption2=V-Trigger 1
| |
| |name=Ryusenkyaku (release)
| |
| |input=MPMK (VS2) (release)
| |
| |data=
| |
| {{AttackData-SFV
| |
| |version=Normal
| |
| |startup=<nowiki>21</nowiki>
| |
| |active=<nowiki>4</nowiki>
| |
| |recovery=<nowiki>20</nowiki>
| |
| |hit=<nowiki>2</nowiki>
| |
| |crush=<nowiki>- / - / -</nowiki>
| |
| |block=<nowiki>-2</nowiki>
| |
| |knockdown=<nowiki>- / - / -</nowiki>
| |
| |damage=<nowiki>60</nowiki>
| |
| |stun=<nowiki>100</nowiki>
| |
| |attack=<nowiki>H</nowiki>
| |
| |cancel=<nowiki>vt1 vt2</nowiki>
| |
| |confirm=<nowiki>- / - / -</nowiki>
| |
| |description=
| |
| * This is the frame data for when Ken lets go of the button half-way though Ryusenkyaku charge
| |
| * Not an Overhead
| |
| * Airborne frames 6-23
| |
| * Projectile Invincible on lower body on frames 6-22
| |
| * First active frame only hits airborne (effectively 1F slower startup in most cases)
| |
| * Can hit on later active frames with good spacing
| |
| * Builds 80/40 V-Gauge on Hit / Block
| |
| }}
| |
| {{AttackData-SFV
| |
| |version=V-Trigger 1
| |
| |startup=<nowiki>21</nowiki>
| |
| |active=<nowiki>4</nowiki>
| |
| |recovery=<nowiki>20</nowiki>
| |
| |hit=<nowiki>2</nowiki>
| |
| |crush=<nowiki>- / - / -</nowiki>
| |
| |block=<nowiki>-2</nowiki>
| |
| |knockdown=<nowiki>- / - / -</nowiki>
| |
| |damage=<nowiki>80</nowiki>
| |
| |stun=<nowiki>120</nowiki>
| |
| |attack=<nowiki>H</nowiki>
| |
| |cancel=<nowiki>-</nowiki>
| |
| |confirm=<nowiki>- / - / -</nowiki>
| |
| |description=
| |
| * This is the frame data for when Ken lets go of the button half-way though Ryusenkyaku charge
| |
| * First active does not hit standing, crouching, or crossup; Effectively 3 active frames
| |
| * Lower body projectile invincible frames 6-22
| |
| * Airborne frames 6-23
| |
| * Ken is in counterhit state frames 1-20
| |
| }}
| |
| }}
| |
| | |
| === V-Trigger 1 ===
| |
| | |
| =====<font style="visibility:hidden; float:right">Heat Rush</font>=====
| |
| {{MoveData
| |
| |image=SFV_Ken_HPHK (VT1).png
| |
| |name=Heat Rush
| |
| |input=HPHK (VT1)
| |
| |data=
| |
| {{AttackData-SFV
| |
| |startup=<nowiki>1</nowiki>
| |
| |active=<nowiki>-</nowiki>
| |
| |recovery=<nowiki>21</nowiki>
| |
| |hit=<nowiki>-</nowiki>
| |
| |crush=<nowiki>- / - / -</nowiki>
| |
| |block=<nowiki>-</nowiki>
| |
| |knockdown=<nowiki>- / - / -</nowiki>
| |
| |damage=<nowiki>-</nowiki>
| |
| |stun=<nowiki>-</nowiki>
| |
| |attack=<nowiki>-</nowiki>
| |
| |cancel=<nowiki>-</nowiki>
| |
| |confirm=<nowiki>- / - / -</nowiki>
| |
| |description=
| |
| * 3 bar V-Trigger
| |
| * Duration of 1200 frames (20 seconds)
| |
| * Makes Ken more Ken; his body heat reaching 100°C
| |
| * Transforms most of Ken's tatsus into projectile type hitboxes instead of strike hitboxes (this can be a detriment in matchups with easy access to Projectile invincible moves)
| |
| }}
| |
| }}
| |
| | |
| === V-Trigger 2 ===
| |
| | |
| =====<font style="visibility:hidden; float:right">Shinryuken lvl 1</font>=====
| |
| {{MoveData
| |
| |image=SFV_Ken_HPHK (VT2).png
| |
| |name=Shinryuken lvl 1
| |
| |input=HPHK (VT2)
| |
| |data=
| |
| {{AttackData-SFV
| |
| |startup=<nowiki>9(7)</nowiki>
| |
| |active=<nowiki>4(3)3(2)3(2)3(2)3</nowiki>
| |
| |recovery=<nowiki>28+30</nowiki>
| |
| |hit=<nowiki>KD</nowiki>
| |
| |crush=<nowiki>- / - / -</nowiki>
| |
| |block=<nowiki>-51</nowiki>
| |
| |knockdown=<nowiki>77 / 18 / 23</nowiki>
| |
| |damage=<nowiki>30*10x4*40 (110)</nowiki>
| |
| |stun=<nowiki>150</nowiki>
| |
| |attack=<nowiki>H</nowiki>
| |
| |cancel=<nowiki>-</nowiki>
| |
| |confirm=<nowiki>- / - / -</nowiki>
| |
| |description=
| |
| * 2 bar V-Trigger
| |
| * Limited juggles possible afterwards on this lvl 1 version
| |
| * Projectile invincible from frame 1 until landing
| |
| * Post-activation uses are projectile invincible from frame 4 and until landing
| |
| * Throw invincible on frames 1-18
| |
| * Invincible to airborne strikes on frame 11 until landing
| |
| * Airborne on frame 11
| |
| * No strike invincibility upon activation
| |
| * On HIT only: Can cancel into specials / V-Skills during grounded recovery frames
| |
| * Can only continue into higher level Shinryukens on hit by mashing the punch button
| |
| * After doing this lvl 1 Shinryuken, before the V-Timer depletes Ken can do either: 3x lvl 1 Shinryukens | 1x lvl 1 + 1x lvl 2 Shinryuken | 1x lvl 3 Shinryuken
| |
| * The first hit is on frame 9 of startup but there is a big hitbox on frame 7 of startup that pulls the opponent towards Ken if it connects with their hurtboxes (so it can be used to whiff punish from very far away)
| |
| * Can hit cross-up (behind Ken) from 2nd hit onwards
| |
| }}
| |
| }}
| |
| | |
| =====<font style="visibility:hidden; float:right">Shinryuken lvl 2</font>=====
| |
| {{MoveData
| |
| |image=SFV_Ken_HPHK + P (mash).png
| |
| |name=Shinryuken lvl 2
| |
| |input=HPHK + P (mash)
| |
| |data=
| |
| {{AttackData-SFV
| |
| |startup=<nowiki>9(7)</nowiki>
| |
| |active=<nowiki>4(3)3(2)3(2)3(2)2(2)2(2)2(2)2(2)2(2)2(2)2(2)3</nowiki>
| |
| |recovery=<nowiki>54+40</nowiki>
| |
| |hit=<nowiki>KD</nowiki>
| |
| |crush=<nowiki>- / - / -</nowiki>
| |
| |block=<nowiki>-</nowiki>
| |
| |knockdown=<nowiki>72 / 13 / 18</nowiki>
| |
| |damage=<nowiki>30*10x10*10 (140)</nowiki>
| |
| |stun=<nowiki>150</nowiki>
| |
| |attack=<nowiki>H</nowiki>
| |
| |cancel=<nowiki>-</nowiki>
| |
| |confirm=<nowiki>- / - / -</nowiki>
| |
| |description=
| |
| * 2 bar V-Trigger
| |
| * Limited juggles possible afterwards on this lvl 2 version
| |
| * Projectile invincible from frame 1 and until landing (post-activation uses are projectile invincible from frame 4 and until landing)
| |
| * Throw invincible on frames 1-18
| |
| * Invincible to airborne strikes on frame 11 until landing
| |
| * Airborne on frame 11
| |
| * No strike invincibility upon activation
| |
| * On HIT only: Can cancel into specials / V-Skills during grounded recovery frames
| |
| * Can only continue into higher level Shinryukens on hit by mashing the punch button
| |
| * After doing this lvl 2 Shinryuken it is only possible to do two more lvl 1 Shinryuken before V-Timer depletes
| |
| * The first hit is on frame 9 of startup but there is a big hitbox on frame 7 of startup that pulls the opponent towards Ken if it connects with their hurtboxes (so it can be used to whiff punish from very far away)
| |
| * Can hit cross-up (behind Ken) from 2nd hit onwards
| |
| }}
| |
| }}
| |
| | |
| =====<font style="visibility:hidden; float:right">Shinryuken lvl 3</font>=====
| |
| {{MoveData
| |
| |image=SFV_Ken_HPHK + P (mash max).png
| |
| |name=Shinryuken lvl 3
| |
| |input=HPHK + P (mash max)
| |
| |data=
| |
| {{AttackData-SFV
| |
| |startup=<nowiki>9(7)</nowiki>
| |
| |active=<nowiki>4(3)3(2)3(2)3(2)2(2)2(2)2(2)2(2)2(2)2(2)2(2)2(1)2(1)2(1)2(1)3</nowiki>
| |
| |recovery=<nowiki>74+40</nowiki>
| |
| |hit=<nowiki>KD</nowiki>
| |
| |crush=<nowiki>- / - / -</nowiki>
| |
| |block=<nowiki>-</nowiki>
| |
| |knockdown=<nowiki>66 / 7 / 12</nowiki>
| |
| |damage=<nowiki>30*10x10*5x4*30 (180)</nowiki>
| |
| |stun=<nowiki>200</nowiki>
| |
| |attack=<nowiki>H</nowiki>
| |
| |cancel=<nowiki>-</nowiki>
| |
| |confirm=<nowiki>- / - / -</nowiki>
| |
| |description=
| |
| * 2 bar V-Trigger
| |
| * Limited juggles possible afterwards on this lvl 3 version
| |
| * Projectile invincible from frame 1 and until landing (post-activation uses are projectile invincible from frame 4 and until landing)
| |
| * Throw invincible on frames 1-18
| |
| * Invincible to airborne strikes on frame 11 until landing
| |
| * Airborne on frame 11
| |
| * No strike invincibility upon activation
| |
| * On HIT only: Can cancel into specials / V-Skills during grounded recovery frames
| |
| * Can only continue into higher level Shinryukens on hit by mashing the punch button
| |
| * This lvl 3 version is only possible to perform on the initial V-Trigger 2 activation and depletes all the V-Timer on use, not allowing for any further Shinryukens post-activation
| |
| * The first hit is on frame 9 of startup but there is a big hitbox on frame 7 of startup that pulls the opponent towards Ken if it connects with their hurtboxes (so it can be used to whiff punish from very far away)
| |
| * Can hit cross-up (behind Ken) from 2nd hit onwards
| |
| }}
| |
| }}
| |
| | |
| === V-Shift ===
| |
| | |
| =====<font style="visibility:hidden; float:right">V-Shift</font>=====
| |
| {{MoveData
| |
| |image=SFV_Ken_MKHP.png
| |
| |name=V-Shift
| |
| |input=MKHP
| |
| |data=
| |
| {{AttackData-SFV
| |
| |startup=<nowiki>1</nowiki>
| |
| |active=<nowiki>9</nowiki>
| |
| |recovery=<nowiki>22</nowiki>
| |
| |hit=<nowiki>-</nowiki>
| |
| |crush=<nowiki>- / - / -</nowiki>
| |
| |block=<nowiki>-</nowiki>
| |
| |knockdown=<nowiki>- / - / -</nowiki>
| |
| |damage=<nowiki>-</nowiki>
| |
| |stun=<nowiki>-</nowiki>
| |
| |attack=<nowiki>-</nowiki>
| |
| |cancel=<nowiki>-</nowiki>
| |
| |confirm=<nowiki>- / - / -</nowiki>
| |
| |description=
| |
| * Shifts back 1.06 range
| |
| * Fully invincible on frames 1-9 during which time any strike or projectile evaded will trigger a slow-motion effect on frame 11 for both players
| |
| * Immediately gains full invincibility for the full duration of V-Shift if you successfully evade a strike or projectile on start-up frames 1-9
| |
| * Throw invincible on frames 1-16 on an empty / raw V-Shift
| |
| * Counter-Hit state on frames 10-31 on an empty / raw V-Shift
| |
| * Opponent can still cancel the attack that was V-Shifted as if it had connected (this allows for a lot of shenanigans)
| |
| * Costs 300 V-Gauge (1 bar) to use and refunds 150 V-Gauge back (1/2 bar) on a successful V-Shift if the slow-mo is triggered
| |
| * If the V-Shift is successful you can cancel it into a follow-up attack (see V-Shift Break) that's fully invincible and knocks the opponent down on hit
| |
| }}
| |
| }}
| |
| | |
| === V-Shift Break ===
| |
| | |
| =====<font style="visibility:hidden; float:right">Shadow Thunder-Kick</font>=====
| |
| {{MoveData
| |
| |image=SFV_Ken_MKHP_break.png
| |
| |name=Shadow Thunder-Kick
| |
| |input=MKHP
| |
| |data=
| |
| {{AttackData-SFV
| |
| |startup=<nowiki>?</nowiki>
| |
| |active=<nowiki>3</nowiki>
| |
| |recovery=<nowiki>?</nowiki>
| |
| |hit=<nowiki>KD</nowiki>
| |
| |crush=<nowiki>- / - / -</nowiki>
| |
| |block=<nowiki>-2</nowiki>
| |
| |knockdown=<nowiki>73 / 14 / 19</nowiki>
| |
| |damage=<nowiki>60</nowiki>
| |
| |stun=<nowiki>0</nowiki>
| |
| |attack=<nowiki>H</nowiki>
| |
| |cancel=<nowiki>-</nowiki>
| |
| |confirm=<nowiki>- / - / -</nowiki>
| |
| |description=
| |
| * Fully invincible during startup and active frames
| |
| }}
| |
| }}
| |
| | |
| === V-Reversal ===
| |
| | |
| =====<font style="visibility:hidden; float:right">Senpu Nataotoshi</font>=====
| |
| {{MoveData
| |
| |image=SFV_Ken_6KKK.png
| |
| |name=Senpu Nataotoshi
| |
| |input=6KKK
| |
| |data=
| |
| {{AttackData-SFV
| |
| |startup=<nowiki>12</nowiki>
| |
| |active=<nowiki>2</nowiki>
| |
| |recovery=<nowiki>24</nowiki>
| |
| |hit=<nowiki>2</nowiki>
| |
| |crush=<nowiki>- / - / -</nowiki>
| |
| |block=<nowiki>-2</nowiki>
| |
| |knockdown=<nowiki>- / - / -</nowiki>
| |
| |damage=<nowiki>40</nowiki>
| |
| |stun=<nowiki>0</nowiki>
| |
| |attack=<nowiki>H</nowiki>
| |
| |cancel=<nowiki>-</nowiki>
| |
| |confirm=<nowiki>- / - / -</nowiki>
| |
| |description=
| |
| * Strike and projectile invincible on frames 1-25
| |
| * No longer airborne at any point
| |
| * Does not reward extra frame advantage on counter-hit
| |
| }}
| |
| }}
| |
|
| |
|
| | == '''Web Links''' == |
| | * '''Capcom Shadaloo CRI''': Offical Capcom site. Contains frame data and stats for each character along with balance updates and patch notes https://game.capcom.com/cfn/sfv/ |
| | * '''/r/streetfighter''': Subreddit for Street Fighter games, great place to get your questions answered. http://reddit.com/r/streetfighter |
| | * '''FAT Online''': Frame data application along with combos for each character. https://fullmeter.com/fatonline/#/home |
| | ** '''Frame Assist Tool''': Smart phone app for iOS/Android, in addition to data has oki calculators, punishes, stats, and more |
| | ** ''' Frame Assist Tool JSON''' Want to do something cool, but don't want to redo all the data? The FAT team were kind enough to post their JSON file license free, just give credit! This is also where a large part of the data in this wiki came from, so be sure to thank them for their efforts! https://github.com/D4RKONION/fatsfvframedatajson |
| | * '''SFVSim/diff''': Hitbox viewer for each character, along with version history for each change. https://sfvsim.com/diff/ |
| | ** '''SFVSim''': Simulator for each character. Run across a weird moment? Figure out why it happened here https://sfvsim.com/ |
| | * '''Frame Trapped''': In Game hitbox viewer for PC version of SFV http://frametrapped.com/ |
| | * '''Gief's Gym''': Comprehensive Guide written by Joe_Munday aimed at beginners https://www.reddit.com/r/streetfighter/wiki/v/giefsgym |
|
| |
|
| {{Navbox-SFV}} | | {{Navbox-SFV}} |
| [[Category:Street Fighter V]] | | [[Category:Street Fighter V]] |
| [[Category:Street Fighter games]] | | [[Category:Street Fighter games]] |