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{{Infobox | {{Infobox Character SFV | ||
| | |name=Ken | ||
| | |hash=KEN | ||
| image | |image=SFV-Ken_Portrait.jpg | ||
| | |hp=1025 | ||
| | |stun=1050 | ||
| | |vt1=900 | ||
| | |vt2=600 | ||
| | |movef=0.05 | ||
| | |moveb=0.035 | ||
| | |dashf=15 | ||
| | |dashb=24 | ||
| | |dashfd=1.384 | ||
| | |dashbd=1.277 | ||
| | |dashch=3-12 | ||
| | |jumpb=46 (4+38+4) | ||
| | |jumpn=46 (4+38+4) | ||
| | |jumpf=45 (3+38+4) | ||
|jumpbd=1.824 | |||
|jumpfd=2.128 | |||
|throwh=0.25 | |||
|throwr=0.8 | |||
}} | }} | ||
{{SFV Ambox FAT}} | |||
<center>{{FrameDataKey-SFV}}</center> | |||
== Normals == | |||
== | =====<font style="visibility:hidden; float:right">Stand LP</font>===== | ||
< | {{MoveData | ||
|image=SFV_Ken_5LP.png | |||
|name=Stand LP | |||
|input=5LP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>4</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>7</nowiki> | |||
|hit=<nowiki>5</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>2</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>30</nowiki> | |||
|stun=<nowiki>70</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>ch sp su vs1 vs2 vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Chains into st.LP / cr.LP / cr.LK | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Stand MP</font>===== | |||
{{MoveData | |||
|image=SFV_Ken_5MP.png | |||
|name=Stand MP | |||
|input=5MP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>7</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>15</nowiki> | |||
|hit=<nowiki>3</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>2</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>sp su vs1 vs2 vt1 vt2</nowiki> | |||
|confirm=<nowiki>14 / 14 / -</nowiki> | |||
|description= | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Stand HP</font>===== | |||
{{MoveData | |||
|image=SFV_Ken_5HP.png | |||
|name=Stand HP | |||
|input=5HP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>9</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>20</nowiki> | |||
|hit=<nowiki>5</nowiki> | |||
|crush=<nowiki>Stagger / 7 / +150</nowiki> | |||
|block=<nowiki>-3</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>80</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>sp su vs1 vs2 vt1 vt2</nowiki> | |||
|confirm=<nowiki>14 / 14 / -</nowiki> | |||
|description= | |||
* If canceled into HK Tatsu from tip range; 1st hit will whiff resulting in the opponent staying grounded at +3 advantage for combo extension | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Stand LK</font>===== | |||
{{MoveData | |||
|image=SFV_Ken_5LK.png | |||
|name=Stand LK | |||
|input=5LK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>4</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>9</nowiki> | |||
|hit=<nowiki>3</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-1</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>30</nowiki> | |||
|stun=<nowiki>70</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>sp su vs1 vs2 vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Stand MK</font>===== | |||
{{MoveData | |||
|image=SFV_Ken_5MK.png | |||
|name=Stand MK | |||
|input=5MK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>8</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>19</nowiki> | |||
|hit=<nowiki>1</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vs1 vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / 12/*16 / 20</nowiki> | |||
|description= | |||
* Hit Confirm notes: *VS1 only | |||
* Forces opponent into standing state on hit | |||
* Cancelable on whiff into the HK follow-up target combo on frame 18 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Stand HK</font>===== | |||
{{MoveData | |||
|image=SFV_Ken_5HK.png | |||
|name=Stand HK | |||
|input=5HK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>14</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>26</nowiki> | |||
|hit=<nowiki>3</nowiki> | |||
|crush=<nowiki>Spinning Knockdown / KD / +120</nowiki> | |||
|block=<nowiki>-4</nowiki> | |||
|knockdown=<nowiki>144 / 44 / 49</nowiki> | |||
|damage=<nowiki>80</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vs1 vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / 21 / -</nowiki> | |||
|description= | |||
* Combos into LK Tatsu and LP DP up close | |||
* Doesn't get good conversions from Crush Counter mid-screen without canceling into V-Skill / V-Trigger | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Crouch LP</font>===== | |||
{{MoveData | |||
|image=SFV_Ken_2LP.png | |||
|name=Crouch LP | |||
|input=2LP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>4</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>7</nowiki> | |||
|hit=<nowiki>4</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>2</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>30</nowiki> | |||
|stun=<nowiki>70</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>ch sp su vs1 vs2 vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Chains into st.LP / cr.LP / cr.LK | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Crouch MP</font>===== | |||
{{MoveData | |||
|image=SFV_Ken_2MP.png | |||
|name=Crouch MP | |||
|input=2MP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>6</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>12</nowiki> | |||
|hit=<nowiki>5</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>2</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>sp su vs1 vs2 vt1 vt2</nowiki> | |||
|confirm=<nowiki>13 / 13 / -</nowiki> | |||
|description= | |||
* Collision box shifts pretty far forward during startup (this is the main cause of why Ken's cr.MP combos are so prone to whiffing due to minor collision box changes on opponent) | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Crouch HP</font>===== | |||
{{MoveData | |||
|image=SFV_Ken_2HP.png | |||
|name=Crouch HP | |||
|input=2HP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>6</nowiki> | |||
|active=<nowiki>5</nowiki> | |||
|recovery=<nowiki>22</nowiki> | |||
|hit=<nowiki>-4</nowiki> | |||
|crush=<nowiki>Flipping Juggle / J / +150</nowiki> | |||
|block=<nowiki>-9</nowiki> | |||
|knockdown=<nowiki>115 / 46 / 51</nowiki> | |||
|damage=<nowiki>90</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>sp su vs1 vs2 vt1 vt2</nowiki> | |||
|confirm=<nowiki>15 / 15/*19/**16 / -</nowiki> | |||
|description= | |||
* Hit Confirm notes: *VS1, **VS2 | |||
* Can only Crush Counter on the first active frame | |||
* Does 20 less damage (70) past the first active frame | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Crouch LK</font>===== | |||
{{MoveData | |||
|image=SFV_Ken_2LK.png | |||
|name=Crouch LK | |||
|input=2LK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>4</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>7</nowiki> | |||
|hit=<nowiki>4</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>1</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>20</nowiki> | |||
|stun=<nowiki>70</nowiki> | |||
|attack=<nowiki>L</nowiki> | |||
|cancel=<nowiki>ch vs1 vs2 vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Chains into st.LP / cr.LP / cr.LK | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Crouch MK</font>===== | |||
{{MoveData | |||
|image=SFV_Ken_2MK.png | |||
|name=Crouch MK | |||
|input=2MK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>6</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>14</nowiki> | |||
|hit=<nowiki>2</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-4</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>50</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>L</nowiki> | |||
|cancel=<nowiki>sp su vs1 vs2 vt1 vt2</nowiki> | |||
|confirm=<nowiki>17 / 17/*11 / -</nowiki> | |||
|description= | |||
* Hit Confirm notes: *VS1 and VS2 | |||
* Long special cancel window frames (6 extra special cancel window frames past active frames) | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Crouch HK</font>===== | |||
* | {{MoveData | ||
* | |image=SFV_Ken_2HK.png | ||
|name=Crouch HK | |||
|input=2HK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>8</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>23</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>Hard Knockdown / KD / +120</nowiki> | |||
|block=<nowiki>-12</nowiki> | |||
|knockdown=<nowiki>73 / 24 / 29</nowiki> | |||
|damage=<nowiki>90</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>L</nowiki> | |||
|cancel=<nowiki>vs1 vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / 17/*19 / -</nowiki> | |||
|description= | |||
* Hit Confirm notes: *VS1 only | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Jump LP</font>===== | |||
{{MoveData | |||
|image=SFV_Ken_j.LP.png | |||
|name=Jump LP | |||
|input=j.LP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>3</nowiki> | |||
|active=<nowiki>6</nowiki> | |||
|recovery=<nowiki>-</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>40</nowiki> | |||
|stun=<nowiki>70</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Jump MP</font>===== | |||
{{MoveData | |||
|image=SFV_Ken_j.MP.png | |||
|name=Jump MP | |||
|input=j.MP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>5</nowiki> | |||
|active=<nowiki>6</nowiki> | |||
|recovery=<nowiki>-</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>70</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Strong horizontal hitbox priority | |||
* Removes Ken's leg hurtboxes on frames 4-19 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Jump HP</font>===== | |||
{{MoveData | |||
|image=SFV_Ken_j.HP.png | |||
|name=Jump HP | |||
|input=j.HP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>9</nowiki> | |||
|active=<nowiki>4</nowiki> | |||
|recovery=<nowiki>-</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>90</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Decent vertical hitbox reach | |||
* Widens Ken's hurtboxes during entire animation | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Jump LK</font>===== | |||
{{MoveData | |||
|image=SFV_Ken_j.LK.png | |||
|name=Jump LK | |||
|input=j.LK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>4</nowiki> | |||
|active=<nowiki>7</nowiki> | |||
|recovery=<nowiki>-</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>40</nowiki> | |||
|stun=<nowiki>70</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Pretty good air-to-air hitboxes | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Jump MK</font>===== | |||
{{MoveData | |||
|image=SFV_Ken_j.MK.png | |||
|name=Jump MK | |||
|input=j.MK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>6</nowiki> | |||
|active=<nowiki>5</nowiki> | |||
|recovery=<nowiki>-</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Can cross-up | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Jump HK</font>===== | |||
{{MoveData | |||
|image=SFV_Ken_j.HK.png | |||
|name=Jump HK | |||
|input=j.HK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>8</nowiki> | |||
|active=<nowiki>5</nowiki> | |||
|recovery=<nowiki>-</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>90</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Ken's furthest reaching horizontal jump-in with decent hitbox priority | |||
}} | |||
}} | |||
== Command Normals == | |||
=====<font style="visibility:hidden; float:right">Thunder Kick</font>===== | |||
{{MoveData | |||
|image=SFV_Ken_6HK (hold).png | |||
|name=Thunder Kick | |||
|input=6HK (hold) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>26</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>22</nowiki> | |||
|hit=<nowiki>2</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-7</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>80</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* First active frame cannot hit crouching characters (so this Overhead becomes +3 on hit on crouching opponents) | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Thunder Kick (Feint)</font>===== | |||
{{MoveData | |||
|image=SFV_Ken_6HK.png | |||
|name=Thunder Kick (Feint) | |||
|input=6HK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>-</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>34</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>-</nowiki> | |||
|stun=<nowiki>-</nowiki> | |||
|attack=<nowiki>-</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Can be used to feint the Overhead and go for a low (or some oki setup) | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Inazuma Kick</font>===== | |||
{{MoveData | |||
|image=SFV_Ken_4MK.png | |||
|name=Inazuma Kick | |||
|input=4MK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>22</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>19</nowiki> | |||
|hit=<nowiki>1</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-7</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Chin Buster</font>===== | |||
{{MoveData | |||
|image=SFV_Ken_4MP.png | |||
|name=Chin Buster | |||
|input=4MP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>5</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>17</nowiki> | |||
|hit=<nowiki>0</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>50</nowiki> | |||
|stun=<nowiki>80</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>sp su vs1 vs2 vt1 vt2</nowiki> | |||
|confirm=<nowiki>10 / 10 / 20</nowiki> | |||
|description= | |||
}} | |||
}} | |||
== Target Combos == | |||
=====<font style="visibility:hidden; float:right">Chin Buster 2nd</font>===== | |||
{{MoveData | |||
|image=SFV_Ken_4MP HP.png | |||
|name=Chin Buster 2nd | |||
|input=4MP > HP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>5+6</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>27</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-13</nowiki> | |||
|knockdown=<nowiki>88 / 29 / 34</nowiki> | |||
|damage=<nowiki>50*45 (95)</nowiki> | |||
|stun=<nowiki>80*72 (152)</nowiki> | |||
|attack=<nowiki>H*H</nowiki> | |||
|cancel=<nowiki>sp su vs1 vs2 vt1 vt2</nowiki> | |||
|confirm=<nowiki>10/14 / 10/14/*16 / 20</nowiki> | |||
|description= | |||
* Hit Confirm notes: *VS2 | |||
* Target combo can be performed on whiff | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Lion Breaker</font>===== | |||
{{MoveData | |||
|image=SFV_Ken_5MK 5HK.png | |||
|name=Lion Breaker | |||
|input=5MK > 5HK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>8+8</nowiki> | |||
|active=<nowiki>4</nowiki> | |||
|recovery=<nowiki>23</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-6</nowiki> | |||
|knockdown=<nowiki>87 / 28 / 34</nowiki> | |||
|damage=<nowiki>60*45 (105)</nowiki> | |||
|stun=<nowiki>100*90 (190)</nowiki> | |||
|attack=<nowiki>H*H</nowiki> | |||
|cancel=<nowiki>sp su vs1 vs2 vt1 vt2</nowiki> | |||
|confirm=<nowiki>15 / 15 / 20</nowiki> | |||
|description= | |||
* Target combo can be performed on whiff | |||
* Second HK hit whiffs on standing (but the initial MK forces standing on hit) | |||
* Second HK hit is a tight frametrap when canceled from MK on block | |||
}} | |||
}} | |||
== Throws == | |||
=====<font style="visibility:hidden; float:right">Knee Bash</font>===== | |||
{{MoveData | |||
|image=SFV_Ken_LPLK.png | |||
|name=Knee Bash | |||
|input=LPLK | |||
|subtitle=Throw | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>5</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>17</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>72 / 13 / 13</nowiki> | |||
|damage=<nowiki>120</nowiki> | |||
|stun=<nowiki>120</nowiki> | |||
|attack=<nowiki>T</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Still has a non-legit psuedo-throw loop in the corner if the opponent wakes up with a fast button that moves their grab-box forward (such as Akuma's 3F st.LP), but the throw would otherwise whiff on moves that don't extend their grab-box forward | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Hell Wheel</font>===== | |||
{{MoveData | |||
|image=SFV_Ken_4LPLK.png | |||
|name=Hell Wheel | |||
|input=4LPLK | |||
|subtitle=Back Throw | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>5</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>17</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>70(69) / 11(10) / 11(10)</nowiki> | |||
|damage=<nowiki>140</nowiki> | |||
|stun=<nowiki>200</nowiki> | |||
|attack=<nowiki>T</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* NO MOVE Bug: Ken recovers 1 frame slower (KDA: +69/10/10) if he doesn't input a normal/special after back throw | |||
}} | |||
}} | |||
== Special Moves == | |||
=====<font style="visibility:hidden; float:right">LP Hadoken</font>===== | |||
{{MoveData | |||
|image=SFV_Ken_236LP.png | |||
|caption=Normal | |||
|image2=SFV_Ken_236LP_vt1.png | |||
|caption2=V-Trigger 1 | |||
|name=LP Hadoken | |||
|input=236LP | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>14</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>33</nowiki> | |||
|hit=<nowiki>0</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-6</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* 1-hit projectile | |||
* Projectile Speed: 0.51 | |||
* Not projectile invincible on extended arms or leg during startup | |||
* Juggle Limit / Increase / Start: 1 / 1 / 3 | |||
}} | |||
{{AttackData-SFV | |||
|version=V-Trigger 1 | |||
|startup=<nowiki>13</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>33</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-5</nowiki> | |||
|knockdown=<nowiki>86 / 27 / 32</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Knocks down on hit during V-Trigger 1 | |||
* 1-hit projectile | |||
* Projectile Speed: 0.65 | |||
* Not projectile invincible on extended arms or leg during startup | |||
* Juggle Limit / Increase / Start: 1 / 1 / 3 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">MP Hadoken</font>===== | |||
{{MoveData | |||
|image=SFV_Ken_236MP.png | |||
|caption=Normal | |||
|image2=SFV_Ken_236MP_vt1.png | |||
|caption2=V-Trigger 1 | |||
|name=MP Hadoken | |||
|input=236MP | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>14</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>33</nowiki> | |||
|hit=<nowiki>0</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-6</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* 1-hit projectile | |||
* Projectile Speed: 0.61 | |||
* Not projectile invincible on extended arms or leg during startup | |||
* Juggle Limit / Increase / Start: 1 / 1 / 3 | |||
}} | |||
{{AttackData-SFV | |||
|version=V-Trigger 1 | |||
|startup=<nowiki>13</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>33</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-5</nowiki> | |||
|knockdown=<nowiki>86 / 27 / 32</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Knocks down on hit during V-Trigger 1 | |||
* 1-hit projectile | |||
* Projectile Speed: 0.75 | |||
* Not projectile invincible on extended arms or leg during startup | |||
* Juggle Limit / Increase / Start: 1 / 1 / 3 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">HP Hadoken</font>===== | |||
{{MoveData | |||
|image=SFV_Ken_236HP.png | |||
|caption=Normal | |||
|image2=SFV_Ken_236HP_vt1.png | |||
|caption2=V-Trigger 1 | |||
|name=HP Hadoken | |||
|input=236HP | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>14</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>33</nowiki> | |||
|hit=<nowiki>0</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-6</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* 1-hit projectile | |||
* Projectile Speed: 0.72 | |||
* Not projectile invincible on extended arms or leg during startup | |||
* Juggle Limit / Increase / Start: 1 / 1 / 3 | |||
}} | |||
{{AttackData-SFV | |||
|version=V-Trigger 1 | |||
|startup=<nowiki>13</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>33</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-5</nowiki> | |||
|knockdown=<nowiki>86 / 27 / 32</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Knocks down on hit during V-Trigger 1 | |||
* 1-hit projectile | |||
* Projectile Speed: 0.85 | |||
* Not projectile invincible on extended arms or leg during startup | |||
* Juggle Limit / Increase / Start: 1 / 1 / 3 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">EX Hadoken</font>===== | |||
{{MoveData | |||
|image=SFV_Ken_236PP.png | |||
|caption=Normal | |||
|image2=SFV_Ken_236PP_vt1.png | |||
|caption2=V-Trigger 1 | |||
|name=EX Hadoken | |||
|input=236PP | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>12</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>33</nowiki> | |||
|hit=<nowiki>3</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>1</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>40*50 (90)</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H*H</nowiki> | |||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* 2-hit projectile | |||
* Projectile Speed: 0.80 | |||
* No hurtbox on extended arms of legs until frame 13 | |||
* Juggle Limit / Increase / Start: 3*3 / 0*1 / 0*3 | |||
}} | |||
{{AttackData-SFV | |||
|version=V-Trigger 1 | |||
|startup=<nowiki>12</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>32</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>3</nowiki> | |||
|knockdown=<nowiki>96 / 37 / 42</nowiki> | |||
|damage=<nowiki>55*55</nowiki> | |||
|stun=<nowiki>0*150</nowiki> | |||
|attack=<nowiki>H*H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Knocks down on hit during V-Trigger 1 | |||
* 2-hit projectile | |||
* Projectile Speed: 0.85 | |||
* Not projectile invincible on extended arms or leg during startup | |||
* Juggle Limit / Increase / Start: 1 / 1 / 3 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">LP Shoryuken</font>===== | |||
{{MoveData | |||
|image=SFV_Ken_623LP.png | |||
|caption=Normal | |||
|image2=SFV_Ken_623LP_vt1.png | |||
|caption2=V-Trigger 1 | |||
|name=LP Shoryuken | |||
|input=623LP | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>3</nowiki> | |||
|active=<nowiki>11</nowiki> | |||
|recovery=<nowiki>21+9</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-25</nowiki> | |||
|knockdown=<nowiki>89 / 30 / 35</nowiki> | |||
|damage=<nowiki>110(70)</nowiki> | |||
|stun=<nowiki>150(100)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Throw invincible on frames 1-5 | |||
* Airborne on frames 6-34 | |||
* 70 damage / 100 stun on later active frames | |||
* Ken is in a counter-hit state for the entire duration | |||
* Active frame 1: Juggle Limit / Increase / Start: 0 / 1 / 5 | |||
* Active frames 2-3: Juggle Limit / Increase / Start: 1 / 1 / 99 | |||
* Active frames 4-11: Juggle Limit / Increase / Start: 4 / 1 / 99 | |||
}} | |||
{{AttackData-SFV | |||
|version=V-Trigger 1 | |||
|startup=<nowiki>3</nowiki> | |||
|active=<nowiki>12</nowiki> | |||
|recovery=<nowiki>20+7</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-21</nowiki> | |||
|knockdown=<nowiki>91 / 32 / 37</nowiki> | |||
|damage=<nowiki>130(80)</nowiki> | |||
|stun=<nowiki>150(100)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Throw invincible on frames 1-5 | |||
* Airborne on frames 8-34 | |||
* Deals 20 extra damage (130) while in V-Trigger 1 and has improved juggle properties | |||
* On HIT only: Cancelable into further V-Trigger Shoryukens (except another LP Shoryuken) during the landing recovery frames | |||
* 80 damage / 100 stun after first active frame | |||
* Ken is in counter-hit state during move duration | |||
* Juggle Limit / Increase / Start: 1 / 1 / 1 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">MP Shoryuken</font>===== | |||
{{MoveData | |||
|image=SFV_Ken_623MP.png | |||
|caption=Normal | |||
|image2=SFV_Ken_623MP_vt1.png | |||
|caption2=V-Trigger 1 | |||
|name=MP Shoryuken | |||
|input=623MP | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>4</nowiki> | |||
|active=<nowiki>3*9</nowiki> | |||
|recovery=<nowiki>24+11</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-30</nowiki> | |||
|knockdown=<nowiki>88 / 29 / 34</nowiki> | |||
|damage=<nowiki>90*40 (130)</nowiki> | |||
|stun=<nowiki>75*75 (150)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Invincible to airborne strike attacks on frames 1-7 | |||
* Airborne on frames 8-39 | |||
* 40 damage / 75 stun on later active frames (2nd hit only) | |||
* Ken is in a counter-hit state for the entire duration | |||
* Active frames 1-2: Juggle Limit / Increase / Start: 0 / 1 / 1 | |||
* Active frame 3: Juggle Limit / Increase / Start: 2 / 1 / 1 | |||
* Active frame 4: Juggle Limit / Increase / Start: 3 / 1 / 3 | |||
* Active frames 5-12: Juggle Limit / Increase / Start: 3 / 99 / 3 | |||
}} | |||
{{AttackData-SFV | |||
|version=V-Trigger 1 | |||
|startup=<nowiki>4</nowiki> | |||
|active=<nowiki>3*10</nowiki> | |||
|recovery=<nowiki>23+11</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-24</nowiki> | |||
|knockdown=<nowiki>91 / 32 / 37</nowiki> | |||
|damage=<nowiki>100*50 (150)</nowiki> | |||
|stun=<nowiki>75*75 (150)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Invincible to airborne strike attacks on frames 1-7 | |||
* Airborne on frames 8-39 | |||
* Deals 20 extra damage (150) while in V-Trigger 1 and has improved juggle properties | |||
* 50 damage / 75 stun on later active frames (2nd hit only) | |||
* Only cancelable into super on the first hit | |||
* Ken is in a counter-hit state for the entire duration | |||
* Juggle Limit / Increase / Start: 2*3 / 1*10 / 3*3 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">HP Shoryuken</font>===== | |||
{{MoveData | |||
|image=SFV_Ken_623HP.png | |||
|caption=Normal | |||
|image2=SFV_Ken_623HP_vt1.png | |||
|caption2=V-Trigger 1 | |||
|name=HP Shoryuken | |||
|input=623HP | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>4</nowiki> | |||
|active=<nowiki>2*2*9</nowiki> | |||
|recovery=<nowiki>30+13</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-34</nowiki> | |||
|knockdown=<nowiki>85 / 26 / 31</nowiki> | |||
|damage=<nowiki>70*50*20 (140)</nowiki> | |||
|stun=<nowiki>50*50*50 (150)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Strike and Projectile invincible on frames 3-6 | |||
* Airborne on frames 8-46 | |||
* On HIT only: Cancelable into all specials during the landing recovery frames 6-12F | |||
* VT canceling first hit of HP DP results in -12 on hit (don't do this) | |||
* Ken is in a counter-hit state for the entire duration | |||
* Juggle Limit / Increase / Start: 2*6*7 / 1*1*99 / 3*3*1 (1st hit has +5 Juggle Start on airborne) | |||
}} | |||
{{AttackData-SFV | |||
|version=V-Trigger 1 | |||
|startup=<nowiki>4</nowiki> | |||
|active=<nowiki>2*1*1*3*7</nowiki> | |||
|recovery=<nowiki>31+13</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-31</nowiki> | |||
|knockdown=<nowiki>93 / 34 / 39</nowiki> | |||
|damage=<nowiki>40*30x4 (160)</nowiki> | |||
|stun=<nowiki>30x5 (150)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Strike & Projectile invincible on frames 3-6 | |||
* Airborne on frams 8-48 | |||
* Deals 20 extra damage (150) while in V-Trigger 1 | |||
* Only cancelable into super on the first two hits | |||
* Ken is in a counter-hit state for the entire duration | |||
* Juggle Limit / Increase / Start: 3*7*8*9*10 / 1*1*1*1*99 / 3*3*3*3*3 (First 3 hits have +7 Juggle Start on airborne opponents) | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">EX Shoryuken</font>===== | |||
{{MoveData | |||
|image=SFV_Ken_623PP.png | |||
|caption=Normal | |||
|image2=SFV_Ken_623PP_vt1.png | |||
|caption2=V-Trigger 1 | |||
|name=EX Shoryuken | |||
|input=623PP | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>4</nowiki> | |||
|active=<nowiki>2*1*5(18)2*1*1*3</nowiki> | |||
|recovery=<nowiki>47+13</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-45</nowiki> | |||
|knockdown=<nowiki>83 / 24 / 29</nowiki> | |||
|damage=<nowiki>20x6*40 (160)</nowiki> | |||
|stun=<nowiki>20x5*50*50 (200)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Completely invincible on frames 1-5 | |||
* Airborne on frames 7-23 and again on frames 34-83 | |||
* Can hit cross-up (behind Ken) | |||
* VTC KDA data refers to when VT1 canceling on the 6th hit (KD) | |||
* VT1 canceling first 2 hits results in +7 oH | |||
* VT1 canceling hits 4-5 results in +2 oH | |||
* VT1 canceling will always be -7 oB | |||
* Ken is in a counter-hit state for the entire duration and takes 20% additional damage from the first hit (total of 144%) | |||
* Juggle Limit: 7~9 (on first 4 active frames) | |||
* There is a 7-frame punishment gap between the first and second uppercuts (grounded trade with 8f) which is identical to a V-Trigger cancel situation, also -7 oB | |||
* Can only cancel into VT2 on first rep | |||
}} | |||
{{AttackData-SFV | |||
|version=V-Trigger 1 | |||
|startup=<nowiki>4</nowiki> | |||
|active=<nowiki>2*1*5(18)2*1*1*1*2*4</nowiki> | |||
|recovery=<nowiki>43+13</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-40</nowiki> | |||
|knockdown=<nowiki>83 / 24 / 29</nowiki> | |||
|damage=<nowiki>20x9 (180)</nowiki> | |||
|stun=<nowiki>10*5x20*3x30 (200)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Completely invincible on frames 1-6 | |||
* Can hit cross-up (behind Ken) | |||
* Airborne on frames 8-23 and again on frames 34-83 | |||
* If only the first three hits hit a midair opponent, causes hard knockdown | |||
* Ken is in a counter-hit state for the entire duration and takes 20% additional damage from the first hit (total of 144%) | |||
* There is a 3f frame gap between the first and second uppercuts (grounded trade with 4f) | |||
* Juggle Limit / Increase / Start: 4-12 / 1x9 / 3x9 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">LK Tatsumaki Senpukyaku</font>===== | |||
{{MoveData | |||
|image=SFV_Ken_214LK.png | |||
|caption=Normal | |||
|image2=SFV_Ken_214LK_vt1.png | |||
|caption2=V-Trigger 1 | |||
|name=LK Tatsumaki Senpukyaku | |||
|input=214LK | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>3</nowiki> | |||
|active=<nowiki>2(5)2(4)2</nowiki> | |||
|recovery=<nowiki>9+10</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-8</nowiki> | |||
|knockdown=<nowiki>96 / 37 / 42</nowiki> | |||
|damage=<nowiki>20*30 (50)</nowiki> | |||
|stun=<nowiki>50*50 (100)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Airborne on frames 6-26 | |||
* Launches opponent into a limited juggle state | |||
* Has a 3rd hit that only hits behind Ken | |||
* Juggle Limit / Increase / Start: 1*1*1 / 1*1*5 / 1*1*1 | |||
}} | |||
{{AttackData-SFV | |||
|version=V-Trigger 1 | |||
|startup=<nowiki>3</nowiki> | |||
|active=<nowiki>2(5)4(2)2</nowiki> | |||
|recovery=<nowiki>8+9</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-8</nowiki> | |||
|knockdown=<nowiki>98 / 39 / 44</nowiki> | |||
|damage=<nowiki>40*50 (90)</nowiki> | |||
|stun=<nowiki>75*75 (150)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Airborne on frames 6-25 | |||
* Deals extra damage while in V-Trigger 1 and has projectile based hitboxes on later hits (for better or worse) | |||
* Strike hitbox on the 1st hit and then projectile hitbox on the 2nd and 3rd hit | |||
* Projectile invincible on extended legs during 2nd and 3rd hit | |||
* Juggle Limit / Increase / Start: 1*1*1 / 1*2*2 / 0*1*1 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">MK Tatsumaki Senpukyaku</font>===== | |||
{{MoveData | |||
|image=SFV_Ken_214MK.png | |||
|caption=Normal | |||
|image2=SFV_Ken_214MK_vt1.png | |||
|caption2=V-Trigger 1 | |||
|name=MK Tatsumaki Senpukyaku | |||
|input=214MK | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>6</nowiki> | |||
|active=<nowiki>2(5)2(6)2(6)2(4)2</nowiki> | |||
|recovery=<nowiki>8+10</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-9</nowiki> | |||
|knockdown=<nowiki>95 / 36 / 41</nowiki> | |||
|damage=<nowiki>40*20*20 (80)</nowiki> | |||
|stun=<nowiki>50*50*50 (150)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Airborne on frames 9-44 | |||
* Launches opponent into a limited juggle state | |||
* Launches opponent higher into the air if all hits connect | |||
* The 2nd and 3rd hits do 40 damage / 75 stun (80/150 total) if the 1st hit whiffs | |||
* 3rd and 5th hit behind Ken | |||
* Juggle Limit / Increase / Start: 1*1*1*6*1 / 1*1*1*5*1 / 1*6*6*1*1 | |||
}} | |||
{{AttackData-SFV | |||
|version=V-Trigger 1 | |||
|startup=<nowiki>6</nowiki> | |||
|active=<nowiki>2(5)5(1)3(3)3(3)3</nowiki> | |||
|recovery=<nowiki>7+18</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-9</nowiki> | |||
|knockdown=<nowiki>95 / 36 / 41</nowiki> | |||
|damage=<nowiki>40*30*30 (100)</nowiki> | |||
|stun=<nowiki>50*50*50 (150)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Airborne on frames 9-41 | |||
* Deals extra damage while in V-Trigger 1 and has projectile based hitboxes on later hits (for better or worse) | |||
* Strike hitbox on the 1st hit and then projectile hitbox on the remaining 3 hits | |||
* Projectile invincible on extended legs during last 3 hits | |||
* Launches opponent higher into the air if all hits connect | |||
* The 2nd and 3rd hits do 50 damage / 75 stun (100/150 total) if the 1st hit whiffs | |||
* Juggle Limit / Increase / Start: 1*1*1 / 1*2*2 / 0*1*1 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">HK Tatsumaki Senpukyaku</font>===== | |||
{{MoveData | |||
|image=SFV_Ken_214HK.png | |||
|caption=Normal | |||
|image2=SFV_Ken_214HK_vt1.png | |||
|caption2=V-Trigger 1 | |||
|name=HK Tatsumaki Senpukyaku | |||
|input=214HK | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>14</nowiki> | |||
|active=<nowiki>3(9)2(10)2(10)3</nowiki> | |||
|recovery=<nowiki>5+16</nowiki> | |||
|hit=<nowiki>KD/3</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-4</nowiki> | |||
|knockdown=<nowiki>77 / 18 / 23</nowiki> | |||
|damage=<nowiki>30*35*35*40 (140)</nowiki> | |||
|stun=<nowiki>60*40*40*60 (200)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Airborne on frames 14-57 | |||
* 1st hit launches the opponent into the air for the followup hits | |||
* If the 1st hit doesn't connect then Ken is +3 oH from the last hit | |||
* First active frame of the second hit cannot hit standing opponents | |||
* Juggle Limit / Increase / Start: 1*3*4*5 / 1*1*1*1 / 1*1*1*1 | |||
}} | |||
{{AttackData-SFV | |||
|version=V-Trigger 1 | |||
|startup=<nowiki>13</nowiki> | |||
|active=<nowiki>4(10)2(10)2(10)3</nowiki> | |||
|recovery=<nowiki>5+16</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|knockdown=<nowiki>77 / 18 / 23</nowiki> | |||
|damage=<nowiki>40x4 (160)</nowiki> | |||
|stun=<nowiki>50x4 (200)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Airborne on frames 13-58 | |||
* Deals extra damage while in V-Trigger 1 and has projectile based hitboxes on later hits (for better or worse) | |||
* Strike hitbox on the 1st hit and then projectile hitbox on the remaining 3 hits | |||
* Projectile invincible on extended legs during last 3 hits | |||
* 1st hit launches the opponent into the air for the followup hits | |||
* If the 1st hit doesn't connect then Ken is +3 oH from the last hit | |||
* Juggle Limit / Increase / Start: 4*5*6*7 / 1*1*1*1 / 1*1*1*1 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">EX Tatsumaki Senpukyaku</font>===== | |||
{{MoveData | |||
|image=SFV_Ken_214KK.png | |||
|caption=Normal | |||
|image2=SFV_Ken_214KK_vt1.png | |||
|caption2=V-Trigger 1 | |||
|name=EX Tatsumaki Senpukyaku | |||
|input=214KK | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>8</nowiki> | |||
|active=<nowiki>5(9)3(4)3(3)3(5)2</nowiki> | |||
|recovery=<nowiki>32+13</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-59</nowiki> | |||
|knockdown=<nowiki>88 / 29 / 34</nowiki> | |||
|damage=<nowiki>40x4 (160)</nowiki> | |||
|stun=<nowiki>50x4 (200)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Airborne on frames 7-75 | |||
* Has pretty far horizontal reach on the 1st hit (can be used to punish some moves from far away) | |||
* Juggle Limit: 2*7*7*8*8 | |||
}} | |||
{{AttackData-SFV | |||
|version=V-Trigger 1 | |||
|startup=<nowiki>6</nowiki> | |||
|active=<nowiki>5(8)3(4)3(3)3(5)2</nowiki> | |||
|recovery=<nowiki>32+13</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-59</nowiki> | |||
|knockdown=<nowiki>91 / 32 / 37</nowiki> | |||
|damage=<nowiki>40*50*50*40 (180)</nowiki> | |||
|stun=<nowiki>50x4 (200)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Airborne on frames 6-73 | |||
* Deals extra damage while in V-Trigger 1 | |||
* Juggle Limit: 5 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">LK Air Tatsumaki Senpukyaku</font>===== | |||
{{MoveData | |||
|image=SFV_Ken_214LK(air).png | |||
|caption=Normal | |||
|image2=SFV_Ken_214LK(air)_vt1.png | |||
|caption2=V-Trigger 1 | |||
|name=LK Air Tatsumaki Senpukyaku | |||
|input=214LK(air) | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>9</nowiki> | |||
|active=<nowiki>2(6)2(6)2</nowiki> | |||
|recovery=<nowiki>10</nowiki> | |||
|hit=<nowiki>1(5)</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-3(3)</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>80</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Can cross-up | |||
* Frame Advantage varies depending on angle and height | |||
}} | |||
{{AttackData-SFV | |||
|version=V-Trigger 1 | |||
|startup=<nowiki>9</nowiki> | |||
|active=<nowiki>2(6)2(5)2</nowiki> | |||
|recovery=<nowiki>10</nowiki> | |||
|hit=<nowiki>3(9)</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>1(8)</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>100</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Can cross-up | |||
* Frame Advantage varies depending on angle and height | |||
* A lot more negative on block if the first hit is blocked and the second hit whiffs | |||
* All hits have a projectile hitbox | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">MK Air Tatsumaki Senpukyaku</font>===== | |||
{{MoveData | |||
|image=SFV_Ken_214MK(air).png | |||
|caption=Normal | |||
|image2=SFV_Ken_214MK(air)_vt1.png | |||
|caption2=V-Trigger 1 | |||
|name=MK Air Tatsumaki Senpukyaku | |||
|input=214MK(air) | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>9</nowiki> | |||
|active=<nowiki>2(5)2(5)2</nowiki> | |||
|recovery=<nowiki>10</nowiki> | |||
|hit=<nowiki>1(5)</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-3(3)</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>80</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* On Hit ranges from: 0 -> +6 | |||
* On Block ranges from: 0 -> +6 | |||
* Frame Advantage varies depending on angle and height | |||
}} | |||
{{AttackData-SFV | |||
|version=V-Trigger 1 | |||
|startup=<nowiki>9</nowiki> | |||
|active=<nowiki>2(5)2(4)2</nowiki> | |||
|recovery=<nowiki>10</nowiki> | |||
|hit=<nowiki>3(9)</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>1(8)</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>100</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Can cross-up | |||
* Frame Advantage varies depending on angle and height | |||
* A lot more negative on block if the first hit is blocked and the second hit whiffs | |||
* All hits have a projectile hitbox | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">HK Air Tatsumaki Senpukyaku</font>===== | |||
{{MoveData | |||
|image=SFV_Ken_214HK(air).png | |||
|caption=Normal | |||
|image2=SFV_Ken_214HK(air)_vt1.png | |||
|caption2=V-Trigger 1 | |||
|name=HK Air Tatsumaki Senpukyaku | |||
|input=214HK(air) | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>9</nowiki> | |||
|active=<nowiki>2(4)2(4)2</nowiki> | |||
|recovery=<nowiki>10</nowiki> | |||
|hit=<nowiki>1(5)</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-3(3)</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>80</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* On Hit ranges from: 0 -> +6 | |||
* On Block ranges from: 0 -> +6 | |||
* Frame Advantage varies depending on angle and height | |||
}} | |||
{{AttackData-SFV | |||
|version=V-Trigger 1 | |||
|startup=<nowiki>9</nowiki> | |||
|active=<nowiki>2(4)2(3)2</nowiki> | |||
|recovery=<nowiki>10</nowiki> | |||
|hit=<nowiki>3(9)</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>1(8)</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>100</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Can cross-up | |||
* Frame Advantage varies depending on angle and height | |||
* A lot more negative on block if the first hit is blocked and the second hit whiffs | |||
* All hits have a projectile hitbox | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">EX Air Tatsumaki Senpukyaku</font>===== | |||
{{MoveData | |||
|image=SFV_Ken_214KK(air).png | |||
|caption=Normal | |||
|image2=SFV_Ken_214KK(air)_vt1.png | |||
|caption2=V-Trigger 1 | |||
|name=EX Air Tatsumaki Senpukyaku | |||
|input=214KK(air) | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>9</nowiki> | |||
|active=<nowiki>2(6)2(7)2</nowiki> | |||
|recovery=<nowiki>13</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-2(0)</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>70</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* On Block, ranges from: -2 -> 0 | |||
* KDA varies depending on angle and height | |||
* Cannot cross-up | |||
}} | |||
{{AttackData-SFV | |||
|version=V-Trigger 1 | |||
|startup=<nowiki>8</nowiki> | |||
|active=<nowiki>2(6)2(7)2</nowiki> | |||
|recovery=<nowiki>16</nowiki> | |||
|hit=<nowiki>6(8)</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-2(0)</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>40x3</nowiki> | |||
|stun=<nowiki>100x3</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Can cross-up | |||
* Frame Advantage varies depending on angle and height | |||
* Sometimes the last hit can whiff resulting in much worse frame advantage for Ken | |||
* Can hit 3 times, easier on bigger bodies like Abigail, Birdie, FANG, Urien, Zangief | |||
* All hits have a projectile hitbox | |||
}} | |||
}} | |||
== Critical Arts == | |||
=====<font style="visibility:hidden; float:right">Guren Enjikyaku</font>===== | |||
{{MoveData | |||
|image=SFV_Ken_236236K.png | |||
|name=Guren Enjikyaku | |||
|input=236236K | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>5</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>16+28</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-26</nowiki> | |||
|knockdown=<nowiki>31 / 31 / 31</nowiki> | |||
|damage=<nowiki>340</nowiki> | |||
|stun=<nowiki>0</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Completely invincible on frames 1-5 | |||
* Not actually airborne at all | |||
}} | |||
}} | |||
== Taunts == | |||
=====<font style="visibility:hidden; float:right">Taunt</font>===== | |||
{{MoveData | |||
|image=SFV_Ken_5PPPKKK.png | |||
|name=Taunt | |||
|input=5PPPKKK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>-</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>61</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>-</nowiki> | |||
|stun=<nowiki>-</nowiki> | |||
|attack=<nowiki>-</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
}} | |||
}} | |||
== V-System == | |||
=== V-Skill 1 === | |||
=====<font style="visibility:hidden; float:right">Run</font>===== | |||
{{MoveData | |||
|image=SFV_Ken_MPMK (VS1).png | |||
|name=Run | |||
|input=MPMK (VS1) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>-</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>22</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>-</nowiki> | |||
|stun=<nowiki>-</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Will accept and buffer inputs on the 18th frame, will execute input as early as possible (after all 22 frames of run play out) | |||
* Cancels into Quick Step Kick follow-up on the 16th frame of buttons are held down until then | |||
* Rewards counter-hit to opponent if hit during any frames of the Run itself | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Quick Step Kick</font>===== | |||
{{MoveData | |||
|image=SFV_Ken_MPMK (VS1) (hold).png | |||
|name=Quick Step Kick | |||
|input=MPMK (VS1) (hold) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>15+9</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>25</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-6</nowiki> | |||
|knockdown=<nowiki>92 / 33 / 38</nowiki> | |||
|damage=<nowiki>50</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / 16 / -</nowiki> | |||
|description= | |||
* Puts the opponent into a limited juggle state on hit (but does not increase the juggle state at all if used on an already juggled opponent) | |||
* Builds 100/50 V-Gauge on hit/block | |||
* 3 extra KDA when juggled after b+MP > HP target combo | |||
* Juggle Limit / Increase / Start: 1 / 0 / 3 | |||
}} | |||
}} | |||
=== V-Skill 2 === | |||
=====<font style="visibility:hidden; float:right">Ryusenkyaku</font>===== | |||
{{MoveData | |||
|image=SFV_Ken_MPMK (VS2).png | |||
|caption=Normal | |||
|image2=SFV_Ken_MPMK (VS2)_vt1.png | |||
|caption2=V-Trigger 1 | |||
|name=Ryusenkyaku | |||
|input=MPMK (VS2) | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>26 (24)</nowiki> | |||
|active=<nowiki>4</nowiki> | |||
|recovery=<nowiki>20</nowiki> | |||
|hit=<nowiki>2</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Not an Overhead | |||
* Airborne frames 11-28 (last active frame is not airborne) | |||
* Projectile invincible on lower body on frames 11-22 | |||
* First active frame only hits airborne (effectively 1F slower startup in most cases) | |||
* Hold in MP+MK buttons for at least 24F for the (Hold) version of the Wheel Kick (slower but stronger version) | |||
* 2F faster startup (24F) if canceled into from stand HP | |||
* Can hit on later active frames with good spacing | |||
* Builds 80/40 V-Gauge on Hit / Block | |||
}} | |||
{{AttackData-SFV | |||
|version=V-Trigger 1 | |||
|startup=<nowiki>5+21 (3+21)</nowiki> | |||
|active=<nowiki>4</nowiki> | |||
|recovery=<nowiki>20</nowiki> | |||
|hit=<nowiki>2</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>80</nowiki> | |||
|stun=<nowiki>120</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* First active does not hit standing, crouching, or crossup; Effectively 3 active frames | |||
* Startup can be delayed up to 18 frames longer (up to 11 from cr HP, up to 20 from st HP) | |||
* Release starts 2 frames sooner on st HP; Effectively 24 startup from st HP | |||
* Lower body projectile invincible frames 11-22 | |||
* Airborne frames 11-28 | |||
* Ken is in counterhit state frames 1-25 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Ryusenkyaku (hold)</font>===== | |||
{{MoveData | |||
|image=SFV_Ken_MPMK (VS2) (hold).png | |||
|caption=Normal | |||
|image2=SFV_Ken_MPMK (VS2) (hold)_vt1.png | |||
|caption2=V-Trigger 1 | |||
|name=Ryusenkyaku (hold) | |||
|input=MPMK (VS2) (hold) | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>43(36)</nowiki> | |||
|active=<nowiki>7</nowiki> | |||
|recovery=<nowiki>17</nowiki> | |||
|hit=<nowiki>4</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>3</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>90</nowiki> | |||
|stun=<nowiki>120</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Not an Overhead | |||
* Airborne on frames 30-48 (last active frame is not airborne) | |||
* Projectile Invincible on lower body on frames 28-42 | |||
* First 3 active frames only hits airborne (effectively 3F slower startup in most cases) | |||
* 7F faster startup (36F) if canceled into from crouch HP (this also adjusts the timing of the airborne / projectile invincibility frames) | |||
* Can hit on later active frames with good spacing | |||
* Builds 100/50 V-Gauge on Hit / Block | |||
}} | |||
{{AttackData-SFV | |||
|version=V-Trigger 1 | |||
|startup=<nowiki>43(36)</nowiki> | |||
|active=<nowiki>7</nowiki> | |||
|recovery=<nowiki>17</nowiki> | |||
|hit=<nowiki>4</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>3</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>100</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* First 3 active frames do not hit standing, crouching, or crossup; Effectively 4 active frames | |||
* 36 startup if done from cr HP | |||
* Airborne frames 30-48 (23-41 if done from cr HP) | |||
* Ken is in counterhit state frames 1-42 (1-35 if done from cr HP) | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Ryusenkyaku (release)</font>===== | |||
{{MoveData | |||
|image=SFV_Ken_MPMK (VS2) (release).png | |||
|caption=Normal | |||
|image2=SFV_Ken_MPMK (VS2) (release)_vt1.png | |||
|caption2=V-Trigger 1 | |||
|name=Ryusenkyaku (release) | |||
|input=MPMK (VS2) (release) | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>21</nowiki> | |||
|active=<nowiki>4</nowiki> | |||
|recovery=<nowiki>20</nowiki> | |||
|hit=<nowiki>2</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* This is the frame data for when Ken lets go of the button half-way though Ryusenkyaku charge | |||
* Not an Overhead | |||
* Airborne frames 6-23 | |||
* Projectile Invincible on lower body on frames 6-22 | |||
* First active frame only hits airborne (effectively 1F slower startup in most cases) | |||
* Can hit on later active frames with good spacing | |||
* Builds 80/40 V-Gauge on Hit / Block | |||
}} | |||
{{AttackData-SFV | |||
|version=V-Trigger 1 | |||
|startup=<nowiki>21</nowiki> | |||
|active=<nowiki>4</nowiki> | |||
|recovery=<nowiki>20</nowiki> | |||
|hit=<nowiki>2</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>80</nowiki> | |||
|stun=<nowiki>120</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* This is the frame data for when Ken lets go of the button half-way though Ryusenkyaku charge | |||
* First active does not hit standing, crouching, or crossup; Effectively 3 active frames | |||
* Lower body projectile invincible frames 6-22 | |||
* Airborne frames 6-23 | |||
* Ken is in counterhit state frames 1-20 | |||
}} | |||
}} | |||
=== V-Trigger 1 === | |||
=====<font style="visibility:hidden; float:right">Heat Rush</font>===== | |||
{{MoveData | |||
|image=SFV_Ken_HPHK (VT1).png | |||
|name=Heat Rush | |||
|input=HPHK (VT1) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>1</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>21</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>-</nowiki> | |||
|stun=<nowiki>-</nowiki> | |||
|attack=<nowiki>-</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* 3 bar V-Trigger | |||
* Duration of 1200 frames (20 seconds) | |||
* Makes Ken more Ken; his body heat reaching 100°C | |||
* Transforms most of Ken's tatsus into projectile type hitboxes instead of strike hitboxes (this can be a detriment in matchups with easy access to Projectile invincible moves) | |||
}} | |||
}} | |||
=== V-Trigger 2 === | |||
=====<font style="visibility:hidden; float:right">Shinryuken lvl 1</font>===== | |||
{{MoveData | |||
|image=SFV_Ken_HPHK (VT2).png | |||
|name=Shinryuken lvl 1 | |||
|input=HPHK (VT2) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>9(7)</nowiki> | |||
|active=<nowiki>4(3)3(2)3(2)3(2)3</nowiki> | |||
|recovery=<nowiki>28+30</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-51</nowiki> | |||
|knockdown=<nowiki>77 / 18 / 23</nowiki> | |||
|damage=<nowiki>30*10x4*40 (110)</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* 2 bar V-Trigger | |||
* Limited juggles possible afterwards on this lvl 1 version | |||
* Projectile invincible from frame 1 until landing | |||
* Post-activation uses are projectile invincible from frame 4 and until landing | |||
* Throw invincible on frames 1-18 | |||
* Invincible to airborne strikes on frame 11 until landing | |||
* Airborne on frame 11 | |||
* No strike invincibility upon activation | |||
* On HIT only: Can cancel into specials / V-Skills during grounded recovery frames | |||
* Can only continue into higher level Shinryukens on hit by mashing the punch button | |||
* After doing this lvl 1 Shinryuken, before the V-Timer depletes Ken can do either: 3x lvl 1 Shinryukens | 1x lvl 1 + 1x lvl 2 Shinryuken | 1x lvl 3 Shinryuken | |||
* The first hit is on frame 9 of startup but there is a big hitbox on frame 7 of startup that pulls the opponent towards Ken if it connects with their hurtboxes (so it can be used to whiff punish from very far away) | |||
* Can hit cross-up (behind Ken) from 2nd hit onwards | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Shinryuken lvl 2</font>===== | |||
{{MoveData | |||
|image=SFV_Ken_HPHK + P (mash).png | |||
|name=Shinryuken lvl 2 | |||
|input=HPHK + P (mash) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>9(7)</nowiki> | |||
|active=<nowiki>4(3)3(2)3(2)3(2)2(2)2(2)2(2)2(2)2(2)2(2)2(2)3</nowiki> | |||
|recovery=<nowiki>54+40</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>72 / 13 / 18</nowiki> | |||
|damage=<nowiki>30*10x10*10 (140)</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* 2 bar V-Trigger | |||
* Limited juggles possible afterwards on this lvl 2 version | |||
* Projectile invincible from frame 1 and until landing (post-activation uses are projectile invincible from frame 4 and until landing) | |||
* Throw invincible on frames 1-18 | |||
* Invincible to airborne strikes on frame 11 until landing | |||
* Airborne on frame 11 | |||
* No strike invincibility upon activation | |||
* On HIT only: Can cancel into specials / V-Skills during grounded recovery frames | |||
* Can only continue into higher level Shinryukens on hit by mashing the punch button | |||
* After doing this lvl 2 Shinryuken it is only possible to do two more lvl 1 Shinryuken before V-Timer depletes | |||
* The first hit is on frame 9 of startup but there is a big hitbox on frame 7 of startup that pulls the opponent towards Ken if it connects with their hurtboxes (so it can be used to whiff punish from very far away) | |||
* Can hit cross-up (behind Ken) from 2nd hit onwards | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Shinryuken lvl 3</font>===== | |||
{{MoveData | |||
|image=SFV_Ken_HPHK + P (mash max).png | |||
|name=Shinryuken lvl 3 | |||
|input=HPHK + P (mash max) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>9(7)</nowiki> | |||
|active=<nowiki>4(3)3(2)3(2)3(2)2(2)2(2)2(2)2(2)2(2)2(2)2(2)2(1)2(1)2(1)2(1)3</nowiki> | |||
|recovery=<nowiki>74+40</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>66 / 7 / 12</nowiki> | |||
|damage=<nowiki>30*10x10*5x4*30 (180)</nowiki> | |||
|stun=<nowiki>200</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* 2 bar V-Trigger | |||
* Limited juggles possible afterwards on this lvl 3 version | |||
* Projectile invincible from frame 1 and until landing (post-activation uses are projectile invincible from frame 4 and until landing) | |||
* Throw invincible on frames 1-18 | |||
* Invincible to airborne strikes on frame 11 until landing | |||
* Airborne on frame 11 | |||
* No strike invincibility upon activation | |||
* On HIT only: Can cancel into specials / V-Skills during grounded recovery frames | |||
* Can only continue into higher level Shinryukens on hit by mashing the punch button | |||
* This lvl 3 version is only possible to perform on the initial V-Trigger 2 activation and depletes all the V-Timer on use, not allowing for any further Shinryukens post-activation | |||
* The first hit is on frame 9 of startup but there is a big hitbox on frame 7 of startup that pulls the opponent towards Ken if it connects with their hurtboxes (so it can be used to whiff punish from very far away) | |||
* Can hit cross-up (behind Ken) from 2nd hit onwards | |||
}} | |||
}} | |||
=== V-Shift === | |||
=====<font style="visibility:hidden; float:right">V-Shift</font>===== | |||
{{MoveData | |||
|image=SFV_Ken_MKHP.png | |||
|name=V-Shift | |||
|input=MKHP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>1</nowiki> | |||
|active=<nowiki>9</nowiki> | |||
|recovery=<nowiki>22</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>-</nowiki> | |||
|stun=<nowiki>-</nowiki> | |||
|attack=<nowiki>-</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Shifts back 1.06 range | |||
* Fully invincible on frames 1-9 during which time any strike or projectile evaded will trigger a slow-motion effect on frame 11 for both players | |||
* Immediately gains full invincibility for the full duration of V-Shift if you successfully evade a strike or projectile on start-up frames 1-9 | |||
* Throw invincible on frames 1-16 on an empty / raw V-Shift | |||
* Counter-Hit state on frames 10-31 on an empty / raw V-Shift | |||
* Opponent can still cancel the attack that was V-Shifted as if it had connected (this allows for a lot of shenanigans) | |||
* Costs 300 V-Gauge (1 bar) to use and refunds 150 V-Gauge back (1/2 bar) on a successful V-Shift if the slow-mo is triggered | |||
* If the V-Shift is successful you can cancel it into a follow-up attack (see V-Shift Break) that's fully invincible and knocks the opponent down on hit | |||
}} | |||
}} | |||
=== V-Shift Break === | |||
=====<font style="visibility:hidden; float:right">Shadow Thunder-Kick</font>===== | |||
{{MoveData | |||
|image=SFV_Ken_MKHP_break.png | |||
|name=Shadow Thunder-Kick | |||
|input=MKHP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>?</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>?</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|knockdown=<nowiki>73 / 14 / 19</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>0</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Fully invincible during startup and active frames | |||
}} | |||
}} | |||
=== V-Reversal === | |||
=====<font style="visibility:hidden; float:right">Senpu Nataotoshi</font>===== | |||
{{MoveData | |||
|image=SFV_Ken_6KKK.png | |||
|name=Senpu Nataotoshi | |||
|input=6KKK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>12</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>24</nowiki> | |||
|hit=<nowiki>2</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>40</nowiki> | |||
|stun=<nowiki>0</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Strike and projectile invincible on frames 1-25 | |||
* No longer airborne at any point | |||
* Does not reward extra frame advantage on counter-hit | |||
}} | |||
}} | |||
{{Navbox-SFV}} | {{Navbox-SFV}} | ||
[[Category:Street Fighter V]] | [[Category:Street Fighter V]] | ||
[[Category:Street Fighter games]] | [[Category:Street Fighter games]] |
Revision as of 01:39, 14 March 2021
Ken | |
---|---|
Vitals | |
Life Points | 1025 |
Stun Points | 1050 |
V-Gauge Points | |
V-Trigger 1 | 900 |
V-Trigger 2 | 600 |
Ground Movement | |
Forward Walk Speed | 0.05 |
Backward Walk Speed | 0.035 |
Forward Dash Speed | 15 |
Backward Dash Speed | 24 |
Forward Dash Distance | 1.384 |
Backward Dash Distance | 1.277 |
Backdash CH Frames | 3-12 |
Jumping | |
Back Jump Speed | 46 (4+38+4) |
Neutral Jump Speed | 46 (4+38+4) |
Forward Jump Speed | 45 (3+38+4) |
Forward Jump Distance | 2.128 |
Backward Jump Distance | 1.824 |
Throws | |
Throw Hurtbox | 0.25 |
Throw Range | 0.8 |
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Frame Data & Descriptions are provided by FATOnline.
|
SFV Frame Data Glossary | |
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Active |
How many frames a move remains active (can hurt opponents) for. |
Attack |
Attack level is L for low attacks (must be blocked crouching), H is for High attacks (which can be blocked high or low) and M for overhead (must be blocked standing). T is for throw attacks (which cannot be blocked). |
Cancel options |
Available cancel options.
|
Confirm windows |
Hit confirm windows written as Specials & CAs/Target Combos/V-Trigger. Notation may denote V-Skill only cancel windows in Specials.
|
Crush Counter |
Crush Counter hit advantage written as opponent state, frame advantage, and v-gauge gain on hit. |
Damage |
Attack damage on hit. Notation may denote multi-hit or "sweet spot" damage values on certain frames. |
Hit/Block |
These are frame advantage values when the attack hits or is blocked. If the number is positive, then the move will end before the defender can act again. If the number is negative, the defender will be able to act before the attacker and maybe even punish. KD refers to knockdown on hit.
|
Knockdown |
Knockdown advantage against Normal, Quick Rise and Back Rise wake up options. |
Recovery |
How many frames it takes for a move to finish after it's been active. |
Startup |
How many frames it takes before the move becomes 'active' or have a hit box. The last startup frame and the first active frame are the same frame, meaning all values are written as Startup + 1. |
Stun |
Amount of stun added to the opponent's stun bar on hit. |
Normals
Stand LP
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
4 | 2 | 7 | 5 | ||
Damage | Stun | Attack | Block | ||
30 | 70 | H | 2 | ||
|
Stand MP
Startup | Active | Recovery | Hit |
---|---|---|---|
7 | 2 | 15 | 3 |
Damage | Stun | Attack | Block |
60 | 100 | H | 2 |
Stand HP
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
9 | 2 | 20 | 5 | ||
Damage | Stun | Attack | Block | ||
80 | 150 | H | -3 | ||
|
Stand LK
Startup | Active | Recovery | Hit |
---|---|---|---|
4 | 2 | 9 | 3 |
Damage | Stun | Attack | Block |
30 | 70 | H | -1 |
Stand MK
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
8 | 3 | 19 | 1 | ||
Damage | Stun | Attack | Block | ||
60 | 100 | H | -2 | ||
|
Stand HK
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
14 | 2 | 26 | 3 | ||
Damage | Stun | Attack | Block | ||
80 | 150 | H | -4 | ||
|
Crouch LP
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
4 | 3 | 7 | 4 | ||
Damage | Stun | Attack | Block | ||
30 | 70 | H | 2 | ||
|
Crouch MP
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
6 | 3 | 12 | 5 | ||
Damage | Stun | Attack | Block | ||
60 | 100 | H | 2 | ||
|
Crouch HP
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
6 | 5 | 22 | -4 | ||
Damage | Stun | Attack | Block | ||
90 | 150 | H | -9 | ||
|
Crouch LK
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
4 | 2 | 7 | 4 | ||
Damage | Stun | Attack | Block | ||
20 | 70 | L | 1 | ||
|
Crouch MK
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
6 | 2 | 14 | 2 | ||
Damage | Stun | Attack | Block | ||
50 | 100 | L | -4 | ||
|
Crouch HK
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
8 | 3 | 23 | KD | ||
Damage | Stun | Attack | Block | ||
90 | 150 | L | -12 | ||
|
Jump LP
Startup | Active | Recovery | Hit |
---|---|---|---|
3 | 6 | - | - |
Damage | Stun | Attack | Block |
40 | 70 | M | - |
Jump MP
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
5 | 6 | - | - | ||
Damage | Stun | Attack | Block | ||
70 | 100 | M | - | ||
|
Jump HP
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
9 | 4 | - | - | ||
Damage | Stun | Attack | Block | ||
90 | 150 | M | - | ||
|
Jump LK
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
4 | 7 | - | - | ||
Damage | Stun | Attack | Block | ||
40 | 70 | M | - | ||
|
Jump MK
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
6 | 5 | - | - | ||
Damage | Stun | Attack | Block | ||
60 | 100 | M | - | ||
|
Jump HK
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
8 | 5 | - | - | ||
Damage | Stun | Attack | Block | ||
90 | 150 | M | - | ||
|
Command Normals
Thunder Kick
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
26 | 3 | 22 | 2 | ||
Damage | Stun | Attack | Block | ||
80 | 150 | M | -7 | ||
|
Thunder Kick (Feint)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
- | - | 34 | - | ||
Damage | Stun | Attack | Block | ||
- | - | - | - | ||
|
Inazuma Kick
Startup | Active | Recovery | Hit |
---|---|---|---|
22 | 3 | 19 | 1 |
Damage | Stun | Attack | Block |
60 | 100 | M | -7 |
Chin Buster
Startup | Active | Recovery | Hit |
---|---|---|---|
5 | 2 | 17 | 0 |
Damage | Stun | Attack | Block |
50 | 80 | H | -2 |
Target Combos
Chin Buster 2nd
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
5+6 | 3 | 27 | KD | ||
Damage | Stun | Attack | Block | ||
50*45 (95) | 80*72 (152) | H*H | -13 | ||
|
Lion Breaker
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
8+8 | 4 | 23 | KD | ||
Damage | Stun | Attack | Block | ||
60*45 (105) | 100*90 (190) | H*H | -6 | ||
|
Throws
Knee Bash
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
5 | 3 | 17 | KD | ||
Damage | Stun | Attack | Block | ||
120 | 120 | T | - | ||
|
Hell Wheel
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
5 | 3 | 17 | KD | ||
Damage | Stun | Attack | Block | ||
140 | 200 | T | - | ||
|
Special Moves
LP Hadoken
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
14 | - | 33 | 0 | |||
Damage | Stun | Attack | Block | |||
60 | 100 | H | -6 | |||
| ||||||
V-Trigger 1 | Startup | Active | Recovery | Hit | ||
13 | - | 33 | KD | |||
Damage | Stun | Attack | Block | |||
60 | 100 | H | -5 | |||
|
MP Hadoken
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
14 | - | 33 | 0 | |||
Damage | Stun | Attack | Block | |||
60 | 100 | H | -6 | |||
| ||||||
V-Trigger 1 | Startup | Active | Recovery | Hit | ||
13 | - | 33 | KD | |||
Damage | Stun | Attack | Block | |||
60 | 100 | H | -5 | |||
|
HP Hadoken
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
14 | - | 33 | 0 | |||
Damage | Stun | Attack | Block | |||
60 | 100 | H | -6 | |||
| ||||||
V-Trigger 1 | Startup | Active | Recovery | Hit | ||
13 | - | 33 | KD | |||
Damage | Stun | Attack | Block | |||
60 | 100 | H | -5 | |||
|
EX Hadoken
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
12 | - | 33 | 3 | |||
Damage | Stun | Attack | Block | |||
40*50 (90) | 150 | H*H | 1 | |||
| ||||||
V-Trigger 1 | Startup | Active | Recovery | Hit | ||
12 | - | 32 | KD | |||
Damage | Stun | Attack | Block | |||
55*55 | 0*150 | H*H | 3 | |||
|
LP Shoryuken
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
3 | 11 | 21+9 | KD | |||
Damage | Stun | Attack | Block | |||
110(70) | 150(100) | H | -25 | |||
| ||||||
V-Trigger 1 | Startup | Active | Recovery | Hit | ||
3 | 12 | 20+7 | KD | |||
Damage | Stun | Attack | Block | |||
130(80) | 150(100) | H | -21 | |||
|
MP Shoryuken
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
4 | 3*9 | 24+11 | KD | |||
Damage | Stun | Attack | Block | |||
90*40 (130) | 75*75 (150) | H | -30 | |||
| ||||||
V-Trigger 1 | Startup | Active | Recovery | Hit | ||
4 | 3*10 | 23+11 | KD | |||
Damage | Stun | Attack | Block | |||
100*50 (150) | 75*75 (150) | H | -24 | |||
|
HP Shoryuken
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
4 | 2*2*9 | 30+13 | KD | |||
Damage | Stun | Attack | Block | |||
70*50*20 (140) | 50*50*50 (150) | H | -34 | |||
| ||||||
V-Trigger 1 | Startup | Active | Recovery | Hit | ||
4 | 2*1*1*3*7 | 31+13 | KD | |||
Damage | Stun | Attack | Block | |||
40*30x4 (160) | 30x5 (150) | H | -31 | |||
|
EX Shoryuken
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
4 | 2*1*5(18)2*1*1*3 | 47+13 | KD | |||
Damage | Stun | Attack | Block | |||
20x6*40 (160) | 20x5*50*50 (200) | H | -45 | |||
| ||||||
V-Trigger 1 | Startup | Active | Recovery | Hit | ||
4 | 2*1*5(18)2*1*1*1*2*4 | 43+13 | KD | |||
Damage | Stun | Attack | Block | |||
20x9 (180) | 10*5x20*3x30 (200) | H | -40 | |||
|
LK Tatsumaki Senpukyaku
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
3 | 2(5)2(4)2 | 9+10 | KD | |||
Damage | Stun | Attack | Block | |||
20*30 (50) | 50*50 (100) | H | -8 | |||
| ||||||
V-Trigger 1 | Startup | Active | Recovery | Hit | ||
3 | 2(5)4(2)2 | 8+9 | KD | |||
Damage | Stun | Attack | Block | |||
40*50 (90) | 75*75 (150) | H | -8 | |||
|
MK Tatsumaki Senpukyaku
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
6 | 2(5)2(6)2(6)2(4)2 | 8+10 | KD | |||
Damage | Stun | Attack | Block | |||
40*20*20 (80) | 50*50*50 (150) | H | -9 | |||
| ||||||
V-Trigger 1 | Startup | Active | Recovery | Hit | ||
6 | 2(5)5(1)3(3)3(3)3 | 7+18 | KD | |||
Damage | Stun | Attack | Block | |||
40*30*30 (100) | 50*50*50 (150) | H | -9 | |||
|
HK Tatsumaki Senpukyaku
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
14 | 3(9)2(10)2(10)3 | 5+16 | KD/3 | |||
Damage | Stun | Attack | Block | |||
30*35*35*40 (140) | 60*40*40*60 (200) | H | -4 | |||
| ||||||
V-Trigger 1 | Startup | Active | Recovery | Hit | ||
13 | 4(10)2(10)2(10)3 | 5+16 | KD | |||
Damage | Stun | Attack | Block | |||
40x4 (160) | 50x4 (200) | H | -2 | |||
|
EX Tatsumaki Senpukyaku
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
8 | 5(9)3(4)3(3)3(5)2 | 32+13 | KD | |||
Damage | Stun | Attack | Block | |||
40x4 (160) | 50x4 (200) | H | -59 | |||
| ||||||
V-Trigger 1 | Startup | Active | Recovery | Hit | ||
6 | 5(8)3(4)3(3)3(5)2 | 32+13 | KD | |||
Damage | Stun | Attack | Block | |||
40*50*50*40 (180) | 50x4 (200) | H | -59 | |||
|
LK Air Tatsumaki Senpukyaku
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
9 | 2(6)2(6)2 | 10 | 1(5) | |||
Damage | Stun | Attack | Block | |||
80 | 100 | H | -3(3) | |||
| ||||||
V-Trigger 1 | Startup | Active | Recovery | Hit | ||
9 | 2(6)2(5)2 | 10 | 3(9) | |||
Damage | Stun | Attack | Block | |||
100 | 150 | H | 1(8) | |||
|
MK Air Tatsumaki Senpukyaku
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
9 | 2(5)2(5)2 | 10 | 1(5) | |||
Damage | Stun | Attack | Block | |||
80 | 100 | H | -3(3) | |||
| ||||||
V-Trigger 1 | Startup | Active | Recovery | Hit | ||
9 | 2(5)2(4)2 | 10 | 3(9) | |||
Damage | Stun | Attack | Block | |||
100 | 150 | H | 1(8) | |||
|
HK Air Tatsumaki Senpukyaku
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
9 | 2(4)2(4)2 | 10 | 1(5) | |||
Damage | Stun | Attack | Block | |||
80 | 100 | H | -3(3) | |||
| ||||||
V-Trigger 1 | Startup | Active | Recovery | Hit | ||
9 | 2(4)2(3)2 | 10 | 3(9) | |||
Damage | Stun | Attack | Block | |||
100 | 150 | H | 1(8) | |||
|
EX Air Tatsumaki Senpukyaku
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
9 | 2(6)2(7)2 | 13 | KD | |||
Damage | Stun | Attack | Block | |||
70 | 100 | H | -2(0) | |||
| ||||||
V-Trigger 1 | Startup | Active | Recovery | Hit | ||
8 | 2(6)2(7)2 | 16 | 6(8) | |||
Damage | Stun | Attack | Block | |||
40x3 | 100x3 | H | -2(0) | |||
|
Critical Arts
Guren Enjikyaku
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
5 | 2 | 16+28 | KD | ||
Damage | Stun | Attack | Block | ||
340 | 0 | H | -26 | ||
|
Taunts
Taunt
Startup | Active | Recovery | Hit |
---|---|---|---|
- | - | 61 | - |
Damage | Stun | Attack | Block |
- | - | - | - |
V-System
V-Skill 1
Run
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
- | - | 22 | - | ||
Damage | Stun | Attack | Block | ||
- | - | H | - | ||
|
Quick Step Kick
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
15+9 | 2 | 25 | KD | ||
Damage | Stun | Attack | Block | ||
50 | 100 | H | -6 | ||
|
V-Skill 2
Ryusenkyaku
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
26 (24) | 4 | 20 | 2 | |||
Damage | Stun | Attack | Block | |||
60 | 100 | H | -2 | |||
| ||||||
V-Trigger 1 | Startup | Active | Recovery | Hit | ||
5+21 (3+21) | 4 | 20 | 2 | |||
Damage | Stun | Attack | Block | |||
80 | 120 | H | -2 | |||
|
Ryusenkyaku (hold)
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
43(36) | 7 | 17 | 4 | |||
Damage | Stun | Attack | Block | |||
90 | 120 | H | 3 | |||
| ||||||
V-Trigger 1 | Startup | Active | Recovery | Hit | ||
43(36) | 7 | 17 | 4 | |||
Damage | Stun | Attack | Block | |||
100 | 150 | H | 3 | |||
|
Ryusenkyaku (release)
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
21 | 4 | 20 | 2 | |||
Damage | Stun | Attack | Block | |||
60 | 100 | H | -2 | |||
| ||||||
V-Trigger 1 | Startup | Active | Recovery | Hit | ||
21 | 4 | 20 | 2 | |||
Damage | Stun | Attack | Block | |||
80 | 120 | H | -2 | |||
|
V-Trigger 1
Heat Rush
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
1 | - | 21 | - | ||
Damage | Stun | Attack | Block | ||
- | - | - | - | ||
|
V-Trigger 2
Shinryuken lvl 1
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
9(7) | 4(3)3(2)3(2)3(2)3 | 28+30 | KD | ||
Damage | Stun | Attack | Block | ||
30*10x4*40 (110) | 150 | H | -51 | ||
|
Shinryuken lvl 2
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
9(7) | 4(3)3(2)3(2)3(2)2(2)2(2)2(2)2(2)2(2)2(2)2(2)3 | 54+40 | KD | ||
Damage | Stun | Attack | Block | ||
30*10x10*10 (140) | 150 | H | - | ||
|
Shinryuken lvl 3
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
9(7) | 4(3)3(2)3(2)3(2)2(2)2(2)2(2)2(2)2(2)2(2)2(2)2(1)2(1)2(1)2(1)3 | 74+40 | KD | ||
Damage | Stun | Attack | Block | ||
30*10x10*5x4*30 (180) | 200 | H | - | ||
|
V-Shift
V-Shift
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
1 | 9 | 22 | - | ||
Damage | Stun | Attack | Block | ||
- | - | - | - | ||
|
V-Shift Break
Shadow Thunder-Kick
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
? | 3 | ? | KD | ||
Damage | Stun | Attack | Block | ||
60 | 0 | H | -2 | ||
|
V-Reversal
Senpu Nataotoshi
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
12 | 2 | 24 | 2 | ||
Damage | Stun | Attack | Block | ||
40 | 0 | H | -2 | ||
|