Street Fighter V/Seth: Difference between revisions

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=====<font style="visibility:hidden; float:right">Hell's Punishment</font>=====
=====<font style="visibility:hidden; float:right">Hell's Punishment</font>=====
{{MoveData
{{MoveData
|image=SFV_Seth_MKHP.png
|image=SFV_Seth_MKHP_break.png
|name=Hell's Punishment
|name=Hell's Punishment
|input=MKHP
|input=MKHP

Revision as of 14:47, 6 March 2021

Introduction

About Seth

The king of chaos from the SF4 series makes his return in a stunning new body.

Like his SF4 counterpart, Seth is more of less a jack of all trades. He's obviously been toned down greatly, but still retains some great aspects about him. His mobility is great, frame data and pokes are somewhat standard but not bad, and his damage output is some of the best in the game. One of the shining points about Seth is that once he gets his offense going, its hard to shake him off. Most of his specials are safe, especially when spaced, and he's even got some that are plus and leave him point blank. His dive kick is incredibly hard to deal with and only -2 on block. His VS1 can alter his frame traps and block strings utilizing Install Arts to make the opponent second guess themselves about what to do after, and both of his V-Triggers have great damage output and setups to make Seth even more scary than he already is. Being a glass cannon, Seth is incredibly volatile, but if you think you have the patience to get in and overwhelm the opponent with a vast array of tools, Seth might be just for you.

Final Patch

Players to Watch

  • Momochi
  • Poongko
  • Sakonoko
Seth
SFV-Seth Portrait.jpg
Vitals
Life Points 900
Stun Points 900
V-Gauge Points
V-Trigger 1 600
V-Trigger 2 600
Ground Movement
Forward Walk Speed 4.7
Backward Walk Speed 3.2
Forward Dash Speed 16
Backward Dash Speed 23
Forward Dash Distance 145.2
Backward Dash Distance 97.3
Backdash CH Frames 3-10
Jumping
Back Jump Speed 46(4+38+4)
Neutral Jump Speed 46(4+38+4)
Forward Jump Speed 45(3+38+4)
Forward Jump Distance 212.8
Backward Jump Distance 182.4
Throws
Throw Hurtbox 0.25
Throw Range 0.8
SFV Frame Data Glossary
Active

How many frames a move remains active (can hurt opponents) for.

Attack

Attack level is L for low attacks (must be blocked crouching), H is for High attacks (which can be blocked high or low) and M for overhead (must be blocked standing). T is for throw attacks (which cannot be blocked).

Cancel options

Available cancel options.

  • "ch": Chain cancel, refer to description for options.
  • "sp": Special move.
  • "su": Critical art.
  • "vs[1/2]": V-Skill 1 or 2.
  • "vt[1/2]": V-Trigger 1 or 2 activation.
Confirm windows

Hit confirm windows written as Specials & CAs/Target Combos/V-Trigger. Notation may denote V-Skill only cancel windows in Specials.

  • Refers to the amount of time (in frames) you have to cancel into another move from the moment the attack connects with the opponent.
Crush Counter

Crush Counter hit advantage written as opponent state, frame advantage, and v-gauge gain on hit.

Damage

Attack damage on hit. Notation may denote multi-hit or "sweet spot" damage values on certain frames.

Hit/Block

These are frame advantage values when the attack hits or is blocked. If the number is positive, then the move will end before the defender can act again. If the number is negative, the defender will be able to act before the attacker and maybe even punish. KD refers to knockdown on hit.

  • Note that generally, normal counter hits add an additional +2 to hit advantage in SFV.
Knockdown

Knockdown advantage against Normal, Quick Rise and Back Rise wake up options.

Recovery

How many frames it takes for a move to finish after it's been active.

Startup

How many frames it takes before the move becomes 'active' or have a hit box. The last startup frame and the first active frame are the same frame, meaning all values are written as Startup + 1.

Stun

Amount of stun added to the opponent's stun bar on hit.

Normals

Stand LP
Stand LP
5LP
SFV Seth 5LP.png
Startup Active Recovery Hit
4 3 6 4
Damage Stun Attack Block
30 70 H 3
Stand MP
Stand MP
5MP
SFV Seth 5MP.png
Startup Active Recovery Hit
5 3 16(19) 2
Damage Stun Attack Block
50 100 H -2
  • Cancel options: ia vt1 vt2
  • Hit Confirm notes: *VS1 specials only (Menat orb recall = 14f)
  • +3 extra frames of recovery on whiff
  • Slightly less range than crouch MP
Stand HP
Stand HP
5HP
SFV Seth 5HP.png
Startup Active Recovery Hit
7 3 23(20) 2
Damage Stun Attack Block
80 150 H -4
  • Cancel options: sp su vt1 vt2
  • 3 less frames of recovery on block
Stand LK
Stand LK
5LK
SFV Seth 5LK.png
Startup Active Recovery Hit
4 3 11 4
Damage Stun Attack Block
40 70 H 3
  • Cancel options: sp su vt1 vt2
  • Good frametrap tool and combos into slower cancels than Seth's other light buttons
Stand MK
Stand MK
5MK
SFV Seth 5MK.png
Startup Active Recovery Hit
7 3 18 1
Damage Stun Attack Block
70 100 H -2
  • Cancel options: ia vt1 vt2
  • Hit Confirm notes: *VS1 specials only
  • Cannot hit crouching from further away
Stand HK
Stand HK
5HK
SFV Seth 5HK.png
Startup Active Recovery Hit
10 5(3)4 22 KD
Damage Stun Attack Block
40*40 (80) 70*80 (150) H -6(-10)
  • Cancel options: sp su vt1 vt2
  • Hit Confirm notes: *26f for cancel into VS2, 21f for Gill stolen VS1 move, 18f for Ibuki and Menat stolen VS1 moves
  • First hit forces stand
  • Second hit cannot hit crouch
  • -10 on block if the second hit whiffs (like on crouch block)
  • Cannot hit cross-up (behind Seth)
  • Fairly high anti-air
  • Both hits are cancelable (but the cancels don't happen until the second hit window or later)
  • Puts opponent into a limited juggle state
  • Juggle Limit / Increase / Start: 0*1 / 1*1 / 1*1
Crouch LP
Crouch LP
2LP
SFV Seth 2LP.png
Startup Active Recovery Hit
3 2 8 4
Damage Stun Attack Block
30 70 H 2
  • Cancel options: sp su vt1 vt2
  • Seth's only 3F move
Crouch MP
Crouch MP
2MP
SFV Seth 2MP.png
Startup Active Recovery Hit
6 3 14 5
Damage Stun Attack Block
60 100 H 2
  • Cancel options: sp su vt1 vt2
  • Combo starter / frametrap tool
  • Slightly more range than stand MP
Crouch HP
Crouch HP
2HP
SFV Seth 2HP.png
Startup Active Recovery Hit
12 4 26 KD
Damage Stun Attack Block
80 150 L -10
  • Cancel options: ia vt1 vt2
  • Hit Confirm notes: *VS1 specials only
  • Low profiles and is Projectile invincible on upper body during frames 8-40
  • -6 oB on last active frame
Crouch LK
Crouch LK
2LK
SFV Seth 2LK.png
Startup Active Recovery Hit
4 3 7 3
Damage Stun Attack Block
20 70 L 2
  • Cancel options: ia vt1 vt2
  • Furthest range of Seth's light attacks
Crouch MK
Crouch MK
2MK
SFV Seth 2MK.png
Startup Active Recovery Hit
7 3 13 2
Damage Stun Attack Block
60 100 L -2
  • Cancel options: sp su vt1 vt2
  • Great poke tool with very strong conversions
  • Good range and minimal hurtbox extension before active
Crouch HK
Crouch HK
2HK
SFV Seth 2HK.png
Startup Active Recovery Hit
11 4 22 2
Damage Stun Attack Block
90 150 H -4
  • Cancel options: su ia vt1 vt2
  • Hit Confirm notes: *CA and VS1 specials
  • Slightly low profiles on frames 5-32
Jump LP
Startup Active Recovery Hit
4 5 - -
Damage Stun Attack Block
40 70 M -
Jump MP
Startup Active Recovery Hit
7 2*4 - -
Damage Stun Attack Block
35*35 50*50 M -
  • Cancel options: sp
  • Both hits are special cancelable into Annihilate Sword (Axe Kick)
  • Puts opponent into a limited juggle state
  • Juggle Limit / Increase / Start: 0*1 / 1*1 / 1*1
Jump HP
Startup Active Recovery Hit
9 6 - -
Damage Stun Attack Block
90 150 M -
Jump LK
Startup Active Recovery Hit
4 6 - -
Damage Stun Attack Block
40 70 M -
  • Cancel options: -
  • Cross-up
  • Mid-air dab attack!
Jump MK
Startup Active Recovery Hit
7 7 - -
Damage Stun Attack Block
60 100 M -
Jump HK
Startup Active Recovery Hit
10 5 - -
Damage Stun Attack Block
80 150 M -
  • Cancel options: -
  • Pulls up Seth's bottom hurtbox from frame 1 until landing
  • Seth's best horizontal jump-in

Command Normals

Step Shoot
Step Shoot
6MP
SFV Seth 6MP.png
Startup Active Recovery Hit
9 3 17 2
Damage Stun Attack Block
60 100 H -2
  • Cancel options: vt1 vt2
  • Hit Confirm notes: **VS1 Menat orb recall only
  • Cancelable into Install Art: Menat Orb Recall
Hazard Blow
Hazard Blow
6HP
SFV Seth 6HP.png
Startup Active Recovery Hit
20 3 23 1
Damage Stun Attack Block
90 150 H -4
  • Cancel options: su vt1 vt2
  • Hit Confirm notes: *CA and **VS1 Menat orb recall
  • Cancelable into Install Art: Menat Orb Recall
Head Hunter
Head Hunter
6HK
SFV Seth 6HK.png
Startup Active Recovery Hit
23 2 21 1
Damage Stun Attack Block
80 150 M -7
  • Cancel options: -
  • Hit Confirm notes: **VS1 Menat orb recall only
  • Overhead
  • Cancelable into Install Art: Menat Orb Recall
Turning Slicer
Turning Slicer
3HK
SFV Seth 3HK.png
Startup Active Recovery Hit
23 3 15 4
Damage Stun Attack Block
90 150 L -2
  • Cancel options: vt1 vt2
  • Hit Confirm notes: **VS1 Menat orb recall only
  • Hits Low
  • Cancelable into Install Art: Menat Orb Recall

Target Combos

Twin Claw
Twin Claw
5MP > 5HP
Startup Active Recovery Hit
5+10 4 28 -5
Damage Stun Attack Block
50*54 (104) 100*90 (190) H*H -12
  • Cancel options: sp ia vs2 vt1 vt2
  • Hit Confirm notes: *specials on hit only; 33f for VS1 cancel on hit
  • Second hit forces stand on hit
  • Cannot cancel into V-Skill 1 followup, V-Skill 2, Install Arts, or specials on block
Tanden Combination
Tanden Combination
5MP > 5HP > MPMK
SFV Seth 5MP 5HP MPMK.png
Startup Active Recovery Hit
5+10+18 25 19 2
Damage Stun Attack Block
50*54*8*42 (154) 100*90 (190) H*H*H -
  • Cancel options: -
  • The on hit advantage listed is for V-Skill 1
  • This followup is only possible on hit
Shoot Slicer
Shoot Slicer
6MP > 5HK
Startup Active Recovery Hit
9+11 3 21(24) 2
Damage Stun Attack Block
60*54 (114) 100*72 (172) H*H -8
  • Cancel options: vt1 vt2
  • Hit Confirm notes: **VS1 Menat orb recall only
  • Cancelable into Install Art: Menat Orb Recall
  • +3 extra recovery on block (24F)
  • +5 extra recovery frames on whiff (26F) if that somehow happens
Fatal Rush
Fatal Rush
6MP > 5HK > 5HP
SFV Seth 6MP 5HK 5HP.png
Startup Active Recovery Hit
9+11+12 3 29 KD
Damage Stun Attack Block
60*54*56 (170) 100*72*80 (252) H*H*H -12
  • Cancel options: vt1 vt2
  • Hit Confirm notes: **VS1 Menat orb recall only
  • Cancelable into Install Art: Menat Orb Recall

Throws

Death Throw (fwd)
Death Throw (fwd)
Throw
LPLK
SFV Seth LPLK.png
Startup Active Recovery Hit
5 3 17 KD
Damage Stun Attack Block
130 150 T -
Death Throw (back)
Death Throw (back)
Back Throw
4LPLK
SFV Seth 4LPLK.png
Startup Active Recovery Hit
5 3 17 KD
Damage Stun Attack Block
130 150 T -

Special Moves

LP Hecatoncheires
LP Hecatoncheires
236LP
Startup Active Recovery Hit
11 2(3)2(3)2(3)2 20 2
Damage Stun Attack Block
10x3*50 (80) 20x3*60 (120) H -4
  • Cancel options: su ia vt1
  • ORA ORA ORA!
  • Cancelable into Titanomachy (Teleport Punch)
  • Cancelable into V-Skill 1 Installs on 2nd and 4th (last) hit
  • Puts airborne opponents into a limited juggle state
  • Juggle Limit / Increase / Start: 15 / 0*0*0*4 / 1
MP Hecatoncheires
MP Hecatoncheires
236MP
Startup Active Recovery Hit
17 2(3)2(3)2(3)2(3)2(3)2 20 2
Damage Stun Attack Block
10x5*40 (90) 10x5*70 (120) H -4
  • Cancel options: su ia vt1
  • ORA ORA ORA!
  • Cancelable into Titanomachy (Teleport Punch)
  • Cancelable into V-Skill 1 Installs on 4th and 6th (last) hit
  • Puts airborne opponents into a limited juggle state
  • Juggle Limit / Increase / Start: 15-19 / 0*0*0*0*0*7 / 1
HP Hecatoncheires
HP Hecatoncheires
236HP
Startup Active Recovery Hit
25 2(3)2(3)2(3)2(3)2(3)2(3)2(3)2 20 3
Damage Stun Attack Block
10x7*30 (100) 10x7*50 (120) H -2
  • Cancel options: su ia vt1
  • ORA ORA ORA!
  • Cancelable into Titanomachy (Teleport Punch)
  • Cancelable into V-Skill 1 Installs on 6th and 8th (last) hit
  • Puts airborne opponents into a limited juggle state
  • Juggle Limit / Increase / Start: 15-19 / 0*0*0*0*0*0*0*11 / 1
EX Hecatoncheires
EX Hecatoncheires
236PP
SFV Seth 236PP.png
Startup Active Recovery Hit
10 2(3)2(3)2(3)2(3)2(3)2(3)2(3)2 24 KD
Damage Stun Attack Block
5x6*20*30*40 (120) 150 H -2
  • Cancel options: ia vt1
  • ORA ORA ORA!
  • 8 less V-Trigger cancel KDA if done on final hit
  • Cancelable into Titanomachy (Teleport Punch)
  • Cancelable into V-Skill 1 Installs on last 2 hits
  • Puts airborne opponents into a limited juggle state
  • Juggle Limit / Increase / Start: 15-19 / 0*0*0*0*0*0*0*2*1 / 1
LP Mad Cradle
LP Mad Cradle
623LP
Startup Active Recovery Hit
4 10 22+11 KD
Damage Stun Attack Block
90(60) 150(100) H -25
  • Cancel options: su vt1
  • Cannot hit crossup
  • Throw invincible from frames 1-3
  • Airborne from frames 4-35
  • Cancelable into Mad Spin (Air Drill)
  • 30 less dmg after first 2 active frames
  • Seth is in a Counter-Hit state for the entire duration
  • Juggle Limit / Increase / Start: 0 / 5 / 5 (+30 Juggle Start on airborne on first 2 active frames
MP Mad Cradle
MP Mad Cradle
623MP
Startup Active Recovery Hit
5 10 28+13 KD
Damage Stun Attack Block
110(60) 150(100) H -33
  • Cancel options: su vt1
  • Cannot hit crossup
  • Invincible to airborne attacks from frames 1-6
  • Airborne from frames 5-42
  • Cancelable into Mad Spin (Air Drill)
  • 50 less dmg after first 2 active frames
  • Seth is in a Counter-Hit state for the entire duration
  • Juggle Limit / Increase / Start: 1 / 5 / 5 (+30 Juggle Start on airborne on first 2 active frames
HP Mad Cradle
HP Mad Cradle
623HP
Startup Active Recovery Hit
10 10 34+15 KD
Damage Stun Attack Block
120(60) 150 H -41
  • Cancel options: su vt1
  • Cannot hit crossup
  • Travels the furthest forward out of all versions
  • Invincible to airborne attacks from frames 1-10
  • Airborne from frames 10-53
  • Cancelable into Mad Spin (Air Drill)
  • 60 less dmg after first 2 active frames
  • Seth is in a Counter-Hit state for the entire duration
  • Juggle Limit / Increase / Start: 1 / 5 / 5 (+30 Juggle Start on airborne on first 2 active frames
EX Mad Cradle
EX Mad Cradle
623PP
SFV Seth 623PP.png
Startup Active Recovery Hit
4 16 30+15 KD
Damage Stun Attack Block
60*20x3*30 (150) 150 H -35(-40)
  • Cancel options: vt1
  • Cannot hit crossup
  • Fully invincible on frames 1-9
  • Airborne from frames 4-49
  • -40 on block against crouching opponents
  • Cancelable into Mad Spin (Air Drill)
  • Seth is in a Counter-Hit state for the entire duration
  • Juggle Limit: 15-25
LK Cruel Disaster
LK Cruel Disaster
214LK
Startup Active Recovery Hit
14 3(8) 26 KD
Damage Stun Attack Block
80 100 H -8
  • Cancel options: su ia vt1
  • Projectile invincible from frames 4-11
  • Active frames in the parentheses (8) refers to the projectile nullification hitbox
  • Cancelable into Cyclone Disaster (Teleport Spin Kick)
  • Juggle Limit / Increase / Start: 1 / 1 / 1
MK Cruel Disaster
MK Cruel Disaster
214MK
Startup Active Recovery Hit
21 3(8) 28(26) KD
Damage Stun Attack Block
90 120 H -4
  • Cancel options: su ia vt1
  • Projectile invincible from frames 4-18
  • Active frames in the parentheses (8) refers to the projectile nullification hitbox
  • 2 frames less recovery (26f) on block
  • Cancelable into Cyclone Disaster (Teleport Spin Kick)
  • Juggle Limit / Increase / Start: 3 / 1 / 1
HK Cruel Disaster
HK Cruel Disaster
214HK
Startup Active Recovery Hit
27 3(8) 28(21) KD
Damage Stun Attack Block
100 150 H 2
  • Cancel options: su ia vt1
  • Projectile invincible from frames 4-26
  • Active frames in the parentheses (8) refers to the projectile nullification hitbox
  • 7 frames less recovery (21f) on block
  • Cancelable into Cyclone Disaster (Teleport Spin Kick)
  • Juggle Limit / Increase / Start: 15 / 1 / 1
EX Cruel Disaster
EX Cruel Disaster
214KK
SFV Seth 214KK.png
Startup Active Recovery Hit
15 3(8) 33 KD
Damage Stun Attack Block
60*40 (100) 150 H -12
  • Cancel options: ia vs2 vt1
  • Projectile invincible from frames 4-12
  • Followup attack does not occur on block
  • Jump cancelable after the second part on hit (canned forward jump; can't pre-jump cancel into other specials or anything like that)
  • Active frames in the parentheses (8) refers to the projectile nullification hitbox
  • Cancelable into Cyclone Disaster (Teleport Spin Kick)
  • Juggle Limit / Increase / Start: 0*3 / 1*1 / 1*1
LK Annihilate Sword
LK Annihilate Sword
214LK (air)
SFV Seth 214LK (air).png
Startup Active Recovery Hit
14 6 11(13) -2(4)
Damage Stun Attack Block
70 150 H -4(0)
  • Cancel options: vt1
  • Very variable frame advantage depending on height / angle / opponent (see following notes for a full breakdown)
  • Instant Axe Kick frame advantage vs Medium Height characters on Hit / Block: 0/-4 (Standing)
MK Annihilate Sword
MK Annihilate Sword
214MK (air)
SFV Seth 214MK (air).png
Startup Active Recovery Hit
23 6 9(13) -1(5)
Damage Stun Attack Block
80 150 H 0(-5)
  • Cancel options: vt1
  • Very variable frame advantage depending on height / angle / opponent (see following notes for a full breakdown)
  • Instant Axe Kick frame advantage vs Medium Height characters on Hit / Block: +2/-4 (Standing and Crouching)
  • Instant Axe Kick frame advantage vs Tall Height characters (Abigail / Birdie / Zangief): +2/-4 (Standing and Crouching)
  • Frame Advantage VS Medium Height characters on Hit / Block: +2(+3) / -5(-4) (Standing)
HK Annihilate Sword
HK Annihilate Sword
214HK (air)
SFV Seth 214HK (air).png
Startup Active Recovery Hit
27 6 16(20) KD
Damage Stun Attack Block
90 150 H -5(0)
  • Cancel options: vt1
  • Very variable frame advantage depending on height / angle / opponent (see following notes for a full breakdown)
  • Frame Advantage VS Medium Height characters on Hit / Block: KD (+70/11/16) / -3(2) (Standing and Crouching)
  • Frame Advantage vs Tall Height characters (Abigail / Birdie / Zangief) on Hit / Block: KD (+68/9/14) / -5(2) (Standing)
EX Annihilate Sword
EX Annihilate Sword
214KK (air)
SFV Seth 214KK (air).png
Startup Active Recovery Hit
10 7(10)5 13(17) KD
Damage Stun Attack Block
50*80 (130) 50*150 (200) H -7(-1)
  • Cancel options: vt1
  • Very variable frame advantage depending on height / angle / opponent (see following notes for a full breakdown)
  • Frame Advantage VS Medium Height characters on Hit / Block: KD (+75/16/21) / -3
  • Frame Advantage vs Tall Height characters (Abigail / Birdie / Zangief) on Hit / Block: KD (+71/12/17) / -7(-5) (Standing)

Install Arts

Install Art | [Abigail] Abigail Punch
Install Art [Abigail] Abigail Punch
MPMK (Abigail)
SFV Seth MPMK (Abigail).png
Startup Active Recovery Hit
16 2 31 KD
Damage Stun Attack Block
120 120 H -16
  • Cancel options: su vt1 vt2
  • Cancelable into Mad Spin (Air Drill) / V-Trigger 2 / Super (Critical Art)
Install Art | [Abigail] Abigail Punch (mash)
Install Art [Abigail] Abigail Punch (mash)
MPMK (Abigail) (mash)
Startup Active Recovery Hit
16 2 31 KD
Damage Stun Attack Block
140 150 H -16
  • Cancel options: su vt1 vt2
  • Cancelable into Mad Spin (Air Drill) / V-Trigger 2 / Super (Critical Art)
Install Art | [Akuma] Sekia Goshoha
Install Art [Akuma] Sekia Goshoha
MPMK (Akuma)
SFV Seth MPMK (Akuma).png
Startup Active Recovery Hit
25 - 42 KD
Damage Stun Attack Block
30x2*40 (100) 50x3 (150) H -4
  • Cancel options: su vt1 vt2
  • 3-hit Projectile
  • Cancelable into Titanomachy (Teleport Punch) / V-Trigger 2 / Super (Critical Art)
Install Art | [Alex] Air Stampede
Install Art [Alex] Air Stampede
MPMK (Alex)
SFV Seth MPMK (Alex).png
Startup Active Recovery Hit
26 4 17 KD
Damage Stun Attack Block
120 200 M -5
  • Cancel options: vt1 vt2
  • Equivalent to EX Air Stampede, except less steerable range due to faster startup
  • Hard Knockdown
  • Airborne frames 10-28
  • Only canceled version can hit airborne opponents
  • Cancelable into Mad Spin Special Edition (Teleport Stomp) and V-Trigger 2
Install Art | [Birdie] Bull Head
Install Art [Birdie] Bull Head
MPMK (Birdie)
SFV Seth MPMK (Birdie).png
Startup Active Recovery Hit
18 3 30 KD
Damage Stun Attack Block
110 150 H -10
  • Cancel options: su vt1 vt2
  • Cancelable into Titanomachy (Teleport Punch) / V-Trigger 2 / Super (Critical Art)
Install Art | [Blanka] Rolling Attack
Install Art [Blanka] Rolling Attack
MPMK (Blanka)
SFV Seth MPMK (Blanka).png
Startup Active Recovery Hit
9 29 4+23 KD
Damage Stun Attack Block
100 150 H -21
  • Cancel options: su vt1 vt2
  • Airborne on frames 6-41
  • Cannot hit cross-up
  • Hitbox travels full-screen length
  • Bounces back 10% screen length on block
  • Recovery frames listed refers to the whiffed version (36+9 recovery frames on hit
Install Art | [Boxer] Turn Punch
Install Art [Boxer] Turn Punch
MPMK (Boxer)
Startup Active Recovery Hit
26(30) 2 22 KD
Damage Stun Attack Block
100 120 H -2
  • Cancel options: su vt1 vt2
  • Startup frames based on proximity range to target (30F startup if not in range yet)
  • Projectile invincible on frames 3-18
  • Strike invincible on upper body on frames 3-18
  • Cancelable into Titanomachy (Teleport Punch) / V-Trigger 2 / Super (Critical Art)
Install Art | [Cammy] Spiral Arrow
Install Art [Cammy] Spiral Arrow
MPMK (Cammy)
SFV Seth MPMK (Cammy).png
Startup Active Recovery Hit
7 14 7+19 KD
Damage Stun Attack Block
30*70 (100) 50*100 (150) H -12
  • Cancel options: su vt1 vt2
  • Airborne frames 6-27
  • Cancelable into Titanomachy (Teleport Punch) / V-Trigger 2 / Super (first hit only)
Install Art | [Chun-Li] Hyakuretsukyaku
Install Art [Chun-Li] Hyakuretsukyaku
MPMK (Chun-Li)
SFV Seth MPMK (Chun-Li).png
Startup Active Recovery Hit
5 2(5)2(6)2(6)2 20 4
Damage Stun Attack Block
15x4 (60) 20x4 (80) H -8
  • Cancel options: su vt1 vt2
  • Cancelable into Titanomachy (Teleport Punch) / V-Trigger 2 / Super (Critical Art)
Install Art | [Cody] Zonk Knuckle
Install Art [Cody] Zonk Knuckle
MPMK (Cody)
SFV Seth MPMK (Cody).png
Startup Active Recovery Hit
20 3 20(21) 2
Damage Stun Attack Block
80 100 H -2
  • Cancel options: su vt1 vt2
  • +1 extra recovery frame on whiff
  • Cancelable into Titanomachy (Teleport Punch) / V-Trigger 2 / Super (Critical Art)
Install Art | [Dan] Dankukyaku
Install Art [Dan] Dankukyaku
MPMK (Dan)
SFV Seth MPMK (Dan).png
Startup Active Recovery Hit
16 3(9)3(10)3 12+11 KD
Damage Stun Attack Block
20*30*40 (90) 20*50*50 (120) H -4
  • Cancel options: vt1
  • Airborne on frames 12-55
  • Can corpse hop
  • Cancelable into Cyclone Disaster (Teleport Spin Kick)
  • Puts airborne opponents into a limited juggle state
  • Juggle Limit / Increase / Start: 10*11*12 / 1*1*1 / 1*1*1
Install Art | [Dhalsim] Yoga Flame
Install Art [Dhalsim] Yoga Flame
MPMK (Dhalsim)
SFV Seth MPMK (Dhalsim).png
Startup Active Recovery Hit
13 23 21 KD
Damage Stun Attack Block
70 150 H -5
  • Cancel options: su vt1 vt2
  • Projectile Hitbox
  • Cancelable into Titanomachy (Teleport Punch) / V-Trigger 2 / Super (Critical Art)
  • Juggle Limit / Increase / Start: 15 / 1 / 1
Install Art | [Ed] Psycho Upper
Install Art [Ed] Psycho Upper
MPMK (Ed)
SFV Seth MPMK (Ed).png
Startup Active Recovery Hit
16 5 33 KD
Damage Stun Attack Block
100 150 H -16
  • Cancel options: su vt1 vt2
  • Moves hurtbox slightly during initial startup frames
  • Crouch sized hurtbox (but not crouching state) on frames 1-12
  • Cancelable into Mad Spin (Air Drill) / V-Trigger 2 / Super (Critical Art)
  • Juggle Limit / Increase / Start: 15 / 1 / 1
Install Art | [E.Honda] Sumo Headbutt
Install Art [E.Honda] Sumo Headbutt
MPMK (E.Honda)
SFV Seth MPMK (E.Honda).png
Startup Active Recovery Hit
12(18) 3(25) 11+16(~) KD
Damage Stun Attack Block
120(100) 150(100) H -4
  • Cancel options: su vt1 vt2
  • Airborne on frames 15-53 on whiff
  • Travels full-screen
  • Deals less damage (90) and stun (100) after the first 3 active frames
  • There's a 3F gap in the active frames between Honda's grounded and airborne Sumo Headbutt
  • Startup frames listed refer to the start of the grounded Sumo Headbutt (startup of airborne Sumo Headbutt is shown in the parantheses data)
  • Recovery and Total frames listed refers to the whiffed version (11+20 recovery frames on hit / 11+16 recovery frames on block)
  • Has fixed KDA (KDA does not vary depending on distance traveled)
  • Cancelable into Titanomachy (Teleport Punch), V-Trigger 2 and Super
  • Juggle Limit / Increase / Start: 10 / 1 / 1
Install Art | [Falke] Psycho Kugel
Install Art [Falke] Psycho Kugel
MPMK (Falke)
SFV Seth MPMK (Falke).png
Startup Active Recovery Hit
16 2(2)2(1)2 20(23) 7
Damage Stun Attack Block
80 120 H 3
  • Cancel options: su vt1 vt2
  • 3 more recovery frames on whiff
  • Cancelable into Titanomachy (Teleport Punch), V-Trigger 2, and super
Install Art | [F.A.N.G] Ryobenda
Install Art [F.A.N.G] Ryobenda
MPMK (F.A.N.G)
SFV Seth MPMK (F.A.N.G).png
Startup Active Recovery Hit
23 - 29 -1
Damage Stun Attack Block
40 100 H -10
  • Cancel options: su vt1 vt2
  • Spawns Trap which is a 1-hit projectile hitbox that lasts for 120 frames
  • Seth's extended hands are projectile invincible during frames 21-27
  • Cancelable into Titanomachy (Teleport Punch), V-Trigger 2, and Super
Install Art | [F.A.N.G] Ryobenda Trap
Install Art [F.A.N.G] Ryobenda Trap
MPMK (F.A.N.G) (Trap)
SFV Seth MPMK (F.A.N.G) (Trap).png
Startup Active Recovery Hit
23 120 29 27
Damage Stun Attack Block
40 100 H 10
  • Cancel options: -
  • Trap is left behind if Ryobenda doesn't hit initially
  • Trap is a 1-hit projectile hitbox that lasts for 120 frames
  • Frame Advantage shown is the hitstun / blockstun of the trap when it connects
  • Causes poison effect on hit
Install Art | [G] G Spin Kick
Install Art [G] G Spin Kick
MPMK (G)
SFV Seth MPMK (G).png
Startup Active Recovery Hit
17 9 3+16 4
Damage Stun Attack Block
100 100 H -5
  • Cancel options: vt1 vt2
  • Airborne on frames 17-29
  • Projectile invincible on lower body on frames 16-29
  • Projectile invincible on extended attacking leg on frames 22-27
  • First 7 active frames cannot hit grounded (doesn't connect on grounded opponents until frame 25)
  • Cancelable into Hell's Gate (Teleport Uppercut) and V-Trigger 2
Install Art | [Gill] Moonsault Knee Drop
Install Art [Gill] Moonsault Knee Drop
MPMK (Gill)
SFV Seth MPMK (Gill).png
Startup Active Recovery Hit
10 3(13)11 4+10 (0+10) KD
Damage Stun Attack Block
100 120 M -3
  • Cancel options: vt1
  • First hit cannot hit grounded
  • KDA shown refers to a minimum (and maximum) if only the second hit lands and is dependent upon hit location (very variable KDA if used on airborne opponents)
  • Recovery shown refers to a minimum (and maximum) depending on how long it takes for Seth to land vs a standing Gill opponent, but always has 10f of landing recovery
  • Cancelable into Mad Spin (Air Drill)
Install Art | [Guile] Sonic Boom
Install Art [Guile] Sonic Boom
MPMK (Guile)
SFV Seth MPMK (Guile).png
Startup Active Recovery Hit
10 - 30 4
Damage Stun Attack Block
- - H 2
  • Cancel options: su vt1 vt2
  • 1-hit projectile
  • Cancelable into Titanomachy (Teleport Punch), V-Trigger 2, and super
  • Juggle Limit / Increase / Start: 6 / 1 / 1
Install Art | [Ibuki] Kasumigake
Install Art [Ibuki] Kasumigake
MPMK (Ibuki)
SFV Seth MPMK (Ibuki).png
Startup Active Recovery Hit
- - 26 -
Damage Stun Attack Block
- - - -
  • Cancel options: -
  • Passes through grounded enemies
  • Gains 40 V-Meter
Install Art | [Juri] Ryodansatsu
Install Art [Juri] Ryodansatsu
MPMK (Juri)
SFV Seth MPMK (Juri).png
Startup Active Recovery Hit
19 3 24 KD
Damage Stun Attack Block
70 150 H -6
  • Cancel options: su vt1 vt2
  • Airborne and lower body Projectile invincible on frames 4-17
  • Cancelable into Cyclone Disaster (Teleport Spin Kick), V-Trigger 2, and super
Install Art | [Kage] Ryusokyaku
Install Art [Kage] Ryusokyaku
MPMK (Kage)
SFV Seth MPMK (Kage).png
Startup Active Recovery Hit
22 3 16 4
Damage Stun Attack Block
80 100 H 3
  • Cancel options: su vt1 vt2
  • Causes spiked knockdown on airborne opponents
  • Cancelable into Titanomachy (Teleport Punch), V-Trigger 2, and super
  • Juggle Limit / Increase / Start: 12 / 1 / 1
Install Art | [Karin] Kanzuki-Ryu Hokojutsu Seppo
Install Art [Karin] Kanzuki-Ryu Hokojutsu Seppo
MPMK (Karin Dash)
SFV Seth MPMK (Karin Dash).png
Startup Active Recovery Hit
- - 26 -
Damage Stun Attack Block
- - - -
  • Cancel options: -
  • Upper-body invincible on frames 3-17
  • First 3 frames cancelable into Just Frame Tenko
  • Frames 4-14 cancelable into Late Tenko and Orochi
  • Seth is in Counter-Hit state during the entire dash frames
Install Art | [Karin] Just Frame Tenko
Install Art [Karin] Just Frame Tenko
MPMK (Karin Just FrameTenko)
SFV Seth MPMK (Karin Just FrameTenko).png
Startup Active Recovery Hit
1+6 4 20 KD
Damage Stun Attack Block
70 100 H -10
  • Cancel options: vt1 vt2
  • Launches opponent into juggle state
  • Executing this within the first 3 frames of Sappo (command dash) will cause a 'Just Frame' Tenko, which has a smaller hurtbox and launches higher
  • Cancelable into Titanomachy (Teleport Punch) and V-Trigger 2
  • Juggle Limit / Increase / Start: 15(1) / 2(4) / 1(2)
  • Has varying Juggle Limit (15 on airborne
Install Art | [Karin] Late Tenko
Install Art [Karin] Late Tenko
MPMK (Karin Late Tenko)
SFV Seth MPMK (Karin Late Tenko).png
Startup Active Recovery Hit
4+9 3 21 KD
Damage Stun Attack Block
60 100 H -10
  • Cancel options: vt1 vt2
  • Launches opponent into juggle state
  • Executing this within the first 3 frames of Sappo (command dash) will cause a 'Just Frame' Tenko, which has a smaller hurtbox and launches higher
  • Cancelable into Titanomachy (Teleport Punch) and V-Trigger 2
  • Juggle Limit / Increase / Start: 15(1) / 2(4) / 1(2)
  • Has varying Juggle Limit (15 on airborne
Install Art | [Karin] Orochi
Install Art [Karin] Orochi
MPMK (Karin Orochi)
SFV Seth MPMK (Karin Orochi).png
Startup Active Recovery Hit
4+11 4 20 2
Damage Stun Attack Block
80 150 H -2
  • Cancel options: su vt1 vt2
  • Low Profiles on frames 1-9
  • Frames 3-14 projectile invincible
  • Cancelable into Titanomachy (Teleport Punch), V-Trigger 2, and super
  • Juggle Limit / Increase / Start: 15 / 1 / 1
Install Art | [Ken] Shoryuken
Install Art [Ken] Shoryuken
MPMK (Ken)
SFV Seth MPMK (Ken).png
Startup Active Recovery Hit
4 2*2*9 30+13 KD
Damage Stun Attack Block
70*50*20 (140) 50x3 (150) H -34
  • Cancel options: su vt1 vt2
  • Strike and Projectile invincible on frames 3-6
  • Airborne on frames 8-46
  • Seth is in counterhit state during move duration
  • Cancelable into Mad Spin (Air Drill), V-Trigger 2 and super during first 4 active frames (when Seth is grounded)
  • Juggle Limit / Increase / Start: 15*17*19 / 1*1*10 / 3*3*3 (1st hit has +5 Juggle Start on airborne)
Install Art | [Kolin] Vanity Step
Install Art [Kolin] Vanity Step
MPMK (Kolin Vanity Step)
SFV Seth MPMK (Kolin Vanity Step).png
Startup Active Recovery Hit
23 - 20 -
Damage Stun Attack Block
- - - -
  • Cancel options: -
  • Strike and projectile invincible on frames 7-14
  • Cancelable into Silver Edge follow-up on frames 23-28
Install Art | [Kolin] Silver Edge
Install Art [Kolin] Silver Edge
MPMK (Kolin Silver Edge)
SFV Seth MPMK (Kolin Silver Edge).png
Startup Active Recovery Hit
23+8 9 23 KD
Damage Stun Attack Block
100 150 H -10
  • Cancel options: su vt1 vt2
  • Projectile invincible on frames 1-11
  • KDA varies depending on distance / timing / how meaty
  • Cancelable into Titanomachy (Teleport Punch), V-Trigger 2, and super
Install Art | [Laura] Thunder Clap lvl 1
Install Art [Laura] Thunder Clap lvl 1
MPMK (Laura Fireball lvl 1)
Startup Active Recovery Hit
19 40 28 0
Damage Stun Attack Block
60 60 H -5
  • Cancel options: su vt1 vt2
  • 1-hit Projectile (Lvl 1 Thunder Claps)
  • Projectile persists for 40 frames (Lvl 1 Thunder Clap)
  • Cancelable into Titanomachy (Teleport Punch), V-Trigger 2, and super
  • Juggle Limit / Increase / Start: 6 / 1 / 3
Install Art | [Laura] Thunder Clap lvl 2
Install Art [Laura] Thunder Clap lvl 2
MPMK (Laura Fireball lvl 2)
Startup Active Recovery Hit
41 80 27 9
Damage Stun Attack Block
60*30 (90) 60*30 (90) H 0
  • Cancel options: su vt1 vt2
  • 2-hit Projectile (Lvl 2 Thunder Claps)
  • Projectile persists for 80 frames (Lvl 2 Thunder Claps)
  • Cancelable into Titanomachy (Teleport Punch), V-Trigger 2, and super
  • Juggle Limit / Increase / Start: 6*7 / 0*1 / 0*1
Install Art | [Laura] Thunder Clap lvl 3
Install Art [Laura] Thunder Clap lvl 3
MPMK (Laura Fireball lvl 3)
Startup Active Recovery Hit
70 100 13 31
Damage Stun Attack Block
60*30*30 (120) 60*30*30 (120) H 18
  • Cancel options: su vt1 vt2
  • 3-hit Projectile (Lvl 3 Thunder Claps)
  • Projectile persists for 100 frames (Lvl 3 Thunder Claps)
  • Cancelable into Titanomachy (Teleport Punch), V-Trigger 2, and super
  • Juggle Limit / Increase / Start: 6*7*8 / 0*0*1 / 0*0*1
Install Art | [Lucia] Fire Spinner
Install Art [Lucia] Fire Spinner
MPMK (Lucia)
SFV Seth MPMK (Lucia).png
Startup Active Recovery Hit
21 3 8+12 KD
Damage Stun Attack Block
80 100 H -4
  • Cancel options: vt1 vt2
  • Airborne and avoids most lows on frames 11-31
  • Cancelable into Cyclone Disaster (Teleport Spin Kick) and V-Trigger 2
  • Juggle Limit / Increase / Start: 7 / 1 / 1
Install Art | [M. Bison] Double Knee Press
Install Art [M. Bison] Double Knee Press
MPMK (Dictator)
Startup Active Recovery Hit
19 2(2)3 21 2
Damage Stun Attack Block
50*50 (100) 50*100 (150) H -2
  • Cancel options: su vt1 vt2
  • Airborne on frames 21-25
  • Cancelable into Cyclone Disaster (Teleport Spin Kick), V-Trigger 2, and super
  • Juggle Limit / Increase / Start: 15*16 / 1*1 / 1*1
Install Art | [Menat] Soul Sphere
Install Art [Menat] Soul Sphere
MPMK (Menat Soul Sphere)
SFV Seth MPMK (Menat Soul Sphere).png
Startup Active Recovery Hit
14 3(26) 24 2
Damage Stun Attack Block
40 70 H -8
  • Cancel options: su vt1 vt2
  • 1-hit Projectile hitbox
  • Cannot hit airborne opponents
  • Places the ball down on the floor at 50% screen range
  • Ball goes away if it collides with another projectile during its active frames
  • The (X) numbers refers to the overall active frames of the fireball
  • Cancelable into Titanomachy (Teleport Punch), V-Trigger 2, and super
Install Art | [Menat] Soul Sphere: Ankh
Install Art [Menat] Soul Sphere: Ankh
MPMK (Menat Soul Sphere: Ankh)
Startup Active Recovery Hit
5 - 16 14+
Damage Stun Attack Block
40 70 H 1+
  • Cancel options: -
  • 1-hit Projectile hitbox
  • Can collide with another projectile while flying back to Seth
  • Active frames stop prematurely if Seth is hit by anything before the orb collides with anything on the way back
  • Pulls the orb back from different angles depending on where it's currently placed on screen
  • Cannot pull the orb back until the prior fireball has finished its active frames
  • Vacuums in the opponent on hit/block
  • Puts airborne opponents into a juggle state (free juggle if this hit is the start of the juggle)
  • Frame advantage varies greatly (but is always plus on hit / block)
  • Frame advantage shown is the least amount of advantage possible (if Orb is used while inside their hurtbox)
Install Art | [Nash] Sonic Scythe
Install Art [Nash] Sonic Scythe
MPMK (Nash)
SFV Seth MPMK (Nash).png
Startup Active Recovery Hit
15 3 22 KD
Damage Stun Attack Block
100 100 H -10
  • Cancel options: su vt1 vt2
  • Juggle Limit / Increase / Start: 7 / 1 / 1
  • Cancelable into Cyclone Disaster (Teleport Spin Kick), V-Trigger 2, and super
Install Art | [Necalli] The Disc's Guidance
Install Art [Necalli] The Disc's Guidance
MPMK (Necalli Lunge)
SFV Seth MPMK (Necalli Lunge).png
Startup Active Recovery Hit
21 3 12+14 KD
Damage Stun Attack Block
120 150 H -6
  • Cancel options: vt1 vt2
  • Airborne on frames 17-35
  • Has 1 projectile durability on frames 6-23
  • Cancelable into Titanomachy (Teleport Punch) and V-Trigger 2
  • Juggle Limit / Increase / Start: 15 / 1 / 1
Install Art | [Necalli] The Disc's Guidance (V-Trigger)
Install Art [Necalli] The Disc's Guidance (V-Trigger)
MPMK (Necalli Lunge (V-Trigger))
SFV Seth MPMK (Necalli Lunge (V-Trigger)).png
Startup Active Recovery Hit
18 5 12+14 KD
Damage Stun Attack Block
20*120 (140) 150 H -6
  • Cancel options: vt1 vt2
  • Airborne on frames 18-35
  • Has 2 projectile durability on frames 6-23
  • Cancelable into Titanomachy (Teleport Punch) and V-Trigger 2
  • Juggle Limit / Increase / Start: 15*18 / 1*1 / 1*1
Install Art | [Poison] Love Me Tender
Install Art [Poison] Love Me Tender
MPMK (Poison)
SFV Seth MPMK (Poison).png
Startup Active Recovery Hit
21 3 1+18 2
Damage Stun Attack Block
70 100 H -4
  • Cancel options: vt1 vt2
  • Airborne on frames 7-24
  • Travels high enough to pass over fireballs
  • Will always land on top of opponent and prevent crossunders, even with low profile slides
  • Cancelable into Cyclone Disaster (Teleport Spin Kick) and V-Trigger 2
  • Juggle Limit: 8
Install Art | [Rashid] Eagle Spike
Install Art [Rashid] Eagle Spike
MPMK (Rashid)
SFV Seth MPMK (Rashid).png
Startup Active Recovery Hit
15(11) 8 5+12 KD
Damage Stun Attack Block
100 150 H -20
  • Cancel options: vt1
  • Startup ranges from 11-15 frames depending on proximity to opponent (the closer the opponent is; the faster the startup is)
  • Airborne on frames 5-27
  • Recovery frames listed refers to the whiffed version (27+16 recovery frames on hit / block)
  • Cancelable into Titanomachy (Teleport Punch)
Install Art | [R.Mika] Shooting Peach
Install Art [R.Mika] Shooting Peach
MPMK (R.Mika)
SFV Seth MPMK (R.Mika).png
Startup Active Recovery Hit
20 13 3+14 KD
Damage Stun Attack Block
100 150 H -12
  • Cancel options: su vt1 vt2
  • Airborne on frames 15-35
  • Lower body projectile invincible in-air on frames 19-30
  • 14 grounded recovery frames
  • Crouch state on frames 3-13
  • Cancelable into Cyclone Disaster (Teleport Spin Kick), V-Trigger 2, and super
  • Juggle Limit / Increase / Start: 15 / 1 / 1
Install Art | [Ryu] Hadoken
Install Art [Ryu] Hadoken
MPMK (Ryu)
SFV Seth MPMK (Ryu).png
Startup Active Recovery Hit
14 - 31 -1
Damage Stun Attack Block
60 100 H -6
  • Cancel options: su vt1 vt2
  • 1-hit projectile
  • Projectile Speed: 0.55
  • Not projectile invincible on extended arms or leg during startup
  • Cancelable into Titanomachy (Teleport Punch), V-Trigger 2, and super
  • Juggle Limit / Increase / Start: 6 / 3 / 3
Install Art | [Sagat] Tiger Knee
Install Art [Sagat] Tiger Knee
MPMK (Sagat)
SFV Seth MPMK (Sagat).png
Startup Active Recovery Hit
20 11 7+10(14) KD
Damage Stun Attack Block
100 150 H -7(3)
  • Cancel options: vt1 vt2
  • Airborne on frames 19-37
  • Can corpse hop
  • Cannot hit cross-up
  • 4 extra landing recovery frames on whiff (as shown in the parentheses data)
  • Block and knockdown advantage with the parentheses format; x(y) - refers to worst(x) to best(y) frame advantage possible depending on how late into active frames it connects
  • Cancelable into Cyclone Disaster (Teleport Spin Kick) and V-Trigger 2
  • Juggle Limit / Increase / Start: 15 / 3 / 1
Install Art | [Sakura] Shunpukyaku
Install Art [Sakura] Shunpukyaku
MPMK (Sakura)
SFV Seth MPMK (Sakura).png
Startup Active Recovery Hit
24 3(8)2(10)3 7+15 2
Damage Stun Attack Block
30x2*40 (100) 45x2*60 (150) H -2
  • Cancel options: vt1 vt2
  • Airborne and projectile invincible on lower body and legs on frames 21-56
  • Cancelable into Cyclone Disaster (Teleport Spin Kick) and V-Trigger 2
Install Art | [Seth] Brutal Impact
Install Art [Seth] Brutal Impact
MPMK (Seth)
SFV Seth MPMK (Seth).png
Startup Active Recovery Hit
15 2 33 KD
Damage Stun Attack Block
120 150 H -13
  • Cancel options: su vt1 vt2
  • Giant punch; Screen zooms in on hit
  • Denies back roll
  • Cancelable into Titanomachy (Teleport Punch), V-Trigger 2, and super
  • Juggle Limit / Increase / Start: 15 / 1 / 1
Install Art | [Urien] Chariot Tackle
Install Art [Urien] Chariot Tackle
MPMK (Urien)
SFV Seth MPMK (Urien).png
Startup Active Recovery Hit
10 6 22 0
Damage Stun Attack Block
70 150 H -5
  • Cancel options: su vt1 vt2
  • Cancelable into Titanomachy (Teleport Punch), V-Trigger 2, and super
  • Juggle Limit / Increase / Start: 15 / 2 / 1
Install Art | [Vega] Crimson Terror
Install Art [Vega] Crimson Terror
MPMK (Claw)
Startup Active Recovery Hit
8 2(17)5 15 2
Damage Stun Attack Block
20*60 (80) 20*130 (150) H -6
  • Cancel options: su vt1 vt2
  • Crouching on frames 1-19
  • Airborne on frames 20-33
  • Cancelable into super on the 1st hit only
  • Cancelable into Cyclone Disaster (Teleport Spin Kick) and V-Trigger 2 on the 2nd hit only
  • Juggle Limit / Increase / Start: 15*17 / 1*1 / 1*1
Install Art | [Zangief] Screw Pile Driver
Install Art [Zangief] Screw Pile Driver
MPMK (Zangief)
SFV Seth MPMK (Zangief).png
Startup Active Recovery Hit
5 2 60 KD
Damage Stun Attack Block
200 (150) 200 (150) T -
  • Cancel options: -
  • Heavy SPD range (1.1 distance)
  • Denies back roll
  • No dash up oki
  • Does less damage and stun (150/150) if canceled into
Install Art | [Zeku - Old] Bushin Gram - Teki
Install Art [Zeku - Old] Bushin Gram - Teki
MPMK (Zeku - Old)
SFV Seth MPMK (Zeku - Old).png
Normal Startup Active Recovery Hit
23 2 37 KD
Damage Stun Attack Block
70 100 H -14
  • Cancel options: su vt1 vt2
  • Whiffs on crouching
  • Launches opponent into a limited juggle state
  • 1-hit strike hitbox up close and 1-hit upwards slanting projectile hitbox further away
  • 2 active frames of a strike hitbox followed by (12) active frames of an upwards slanting projectile hitbox that only spawns if the initial strike whiffs
  • Both the strike hitbox and following projectile hitbox do a knockdown
  • This strike version (if the initial strike hitbox connects on hit/block) is 56F total duration
  • Cancelable into Mad Spin (Air Drill), V-Trigger 2, and super
(Projectile) Startup Active Recovery Hit
23 2 37 KD
Damage Stun Attack Block
70 100 H -14
  • Cancel options: su vt1 vt2
  • Whiffs on crouching
  • Launches opponent into a limited juggle state
  • 1-hit strike hitbox up close and 1-hit upwards slanting projectile hitbox further away
  • 2 active frames of a strike hitbox followed by (12) active frames of an upwards slanting projectile hitbox that only spawns if the initial strike whiffs
  • Both the strike hitbox and following projectile hitbox do a knockdown
  • This strike version (if the initial strike hitbox connects on hit/block) is 56F total duration
  • Cancelable into Mad Spin (Air Drill), V-Trigger 2, and super
Install Art | [Zeku - Young] Hozanto
Install Art [Zeku - Young] Hozanto
MPMK (Zeku - Young)
SFV Seth MPMK (Zeku - Young).png
Startup Active Recovery Hit
22 6 13 KD
Damage Stun Attack Block
70 150 H -6
  • Cancel options: su vt1 vt2
  • Projectile invincible above legs on frames 8-27
  • Low profiles on frames 8-21 (slightly smaller hurtbox than crouch size hurtbox)
  • Puts opponent into a juggle state
  • Cancelable into Titanomachy (Teleport Punch), V-Trigger 2, and super

Critical Arts

Tanden Destruction
Tanden Destruction
236236P
Startup Active Recovery Hit
6 5 47 KD
Damage Stun Attack Block
330 0 H -30
  • Cancel options: -
  • Fully invincible on frames 1-10
  • Hard Knockdown (+12 KDA)
  • Deals +20 extra damage if done during V-Trigger 1

Taunts

Taunt
Taunt
5PPPKKK
SFV Seth 5PPPKKK.png
Startup Active Recovery Hit
- - 61 -
Damage Stun Attack Block
- - - -

V-System

V-Skill 1

Tanden Engine
Tanden Engine
MPMK (VS1)
SFV Seth MPMK (VS1).png
Startup Active Recovery Hit
20 25 21 2
Damage Stun Attack Block
10 0 H -2
  • Cancel options: -
  • Hit Confirm notes: *into VS1 Steal
  • Punch followup steals a move from the opponent with a one time use
  • The stolen move (Install Art) is performed using V-Skill (MP+MK)
  • Has fixed frame advantage (always +2/-2)
Tanden Install
Tanden Install
MPMK > P (VS1)
SFV Seth MPMK P (VS1).png
Startup Active Recovery Hit
20+4 5 25 KD
Damage Stun Attack Block
10*54 (64) 0 H -16
  • Cancel options: -
  • Denies back roll
  • Steals a move from the opponent with a one time use
  • The stolen move (Install Art) is performed using V-Skill (MP+MK)
  • All Install Arts build 60 / 30 V-Gauge on Hit / Block other than Ibuki Install Art which builds 40 V-Gauge for using it

V-Skill 2

Tanden Booster
Tanden Booster
MPMK (VS2)
SFV Seth MPMK (VS2).png
Startup Active Recovery Hit
12 - 37 -
Damage Stun Attack Block
- - - -
  • Cancel options: -
  • Counter-Hit state from frames 1-26
  • Followups possible from frames 12-26
Hecatoncheires Glide
Hecatoncheires Glide
MPMK (VS2) > 236P
SFV Seth MPMK (VS2) 236P.png
Startup Active Recovery Hit
11+14 2(4)2(4)2(4)2(4)2(4)2(4)2(4)2 22 2
Damage Stun Attack Block
10x7*30 (100) 10x7*50 (120) H -2
  • Cancel options: vt1
  • Cancelable into Titanomachy (Teleport Punch)
Mad Spiral
Mad Spiral
MPMK (VS2) > 623P
SFV Seth MPMK (VS2) 623P.png
Startup Active Recovery Hit
11+7 18 18+29 KD
Damage Stun Attack Block
20*10x7*30 (120) 0*0x7*150 (150) H -39
  • Cancel options: vt1
  • Projectile invincible from frames 1-24 (until active frames end)
  • Airborne frames 7-42
  • Not counterhit state during recovery
  • Cancelable into Mad Spin (Air Drill)
Spin Pendulum
Spin Pendulum
MPMK (VS2) > 214K
SFV Seth MPMK (VS2) 214K.png
Startup Active Recovery Hit
11+5 2(2)2(2)2(2)2(2)2(10)3 25 KD
Damage Stun Attack Block
10x5*30 (80) 10x5*70 (120) H -9
  • Cancel options: vt1
  • Projectile invincible from frames 4-24
  • Cancelable into Cyclone Disaster (Teleport Spin Kick)
Tanden Booster (Stop)
Tanden Booster (Stop)
MPMK (VS2) > MPMK
SFV Seth MPMK (VS2) MPMK.png
Startup Active Recovery Hit
11 - 19 -
Damage Stun Attack Block
- - H -
  • Cancel options: -
  • Fastest possible V-Skill 2 > Stop is 30 frames total (11+19)

V-Trigger 1

Titanomachy
Titanomachy
236P > HPHK
SFV Seth 236P HPHK.png
Startup Active Recovery Hit
13 5 31 KD
Damage Stun Attack Block
120 100 H 2
  • Cancel options: -
  • KDA can vary slightly depending on the juggle or if canceling from EX version
  • Uses 1000 V-Meter (25% meter)
Mad Spin
Mad Spin
623P > HPHK
SFV Seth 623P HPHK.png
Startup Active Recovery Hit
7 4x16(64) 21 2/KD
Damage Stun Attack Block
10x16 (160) 20+10x16 (180) H -2
  • Cancel options: -
  • Uses 700 V-Meter (16% meter)
  • Causes knockdowns from most cancels
  • +2 on hit if canceled really late on block from some cancels
Mad Spin Special Edition
Mad Spin Special Edition
MPMK > HPHK
SFV Seth MPMK HPHK.png
Startup Active Recovery Hit
11 2 75 KD
Damage Stun Attack Block
80 100 H -2
  • Cancel options: -
  • If Install Air Stampede is blocked, this version is used
  • Like Air Stampede, this move has hard knockdown
  • Invincible from frames 1-6, after which he teleports in
  • Uses 700 V-Meter (16% meter)
Cyclone Disaster
Cyclone Disaster
214K > HPHK
SFV Seth 214K HPHK.png
Startup Active Recovery Hit
8 4(4)3(10)4 21 KD
Damage Stun Attack Block
70 100 H -4
  • Cancel options: -
  • KDA varies based on which version of Spin Kick you cancel from
  • KDA shown is LK/MK/HK/EX
  • Uses 700 V-Meter (16% meter)
Hell's Gate
Hell's Gate
214K (air) > HPHK
SFV Seth 214K (air) HPHK.png
Startup Active Recovery Hit
5 8 17 KD
Damage Stun Attack Block
90 120 H -4
  • Cancel options: -
  • Uses 700 V-Meter (16% meter)
Tanden Extreme
Tanden Extreme
236236P
Startup Active Recovery Hit
6 5 47 KD
Damage Stun Attack Block
350 0 H -30
  • Cancel options: -
  • Fully invincible on frames 1-10
  • Hard Knockdown (+12 KDA)
  • Deals +20 extra damage if done during V-Trigger 1
  • Seth is left slightly farther away after VT1 Super, so meaty cr HK whiffs

V-Trigger 2

Tanden Maneuver
Tanden Maneuver
HPHK (VT2 Activation)
Startup Active Recovery Hit
13 - 32 3
Damage Stun Attack Block
25 30 H -3
  • Cancel options: -
  • 3 bar V-Trigger
  • Spawns an orb that can be moved in any direction (using direction + punch) up to 4 times and manually explode (using HP+HK) it during any travel portion
  • First movement possible from frames 45-71 (can buffer first movement during V-Trigger screen freeze)
  • After initial activation, Seth can move the orb once with direction+HP+HK and manually explode it (see Tanden Maneuver Additional Movement)
  • Counter-hit state from frames 1-12
  • Orb has 1-hit of projectile durability
  • Orb has an active projectile hitbox when sitting in place (On contact; Does trigger a hit but not an explosion)
  • Orb does not go away if Seth is hit
  • Orb automatically goes away without exploding after sitting in one place for 150 frames
Tanden Explode
Tanden Explode
HPHK (VT2 Explosion)
SFV Seth HPHK (VT2 Explosion).png
Startup Active Recovery Hit
9 12 17 KD
Damage Stun Attack Block
50 50 H 8
  • Cancel options: -
  • Launches opponent into a limited juggle state
  • KDA shown is when exploded at initial height
Tanden Maneuver Additional Control
Tanden Maneuver Additional Control
HPHK
Startup Active Recovery Hit
7 - 33 -
Damage Stun Attack Block
25 30 H -
  • Cancel options: -
  • This move refers to the additional orb movement Seth can do after initial activation
  • Seth can move the orb up to 4 times during initial activation (Seth can also move it once after the initial activation using direction+HP+HK as well as manually explode it (HP+HK)
  • If a moving orb (whether it's during initial activation or post-activation) hits the opponent, the orb will dissipate without an explosion if Seth doesn't give the orb any further commands (such as moving or explode) - However; If the moving orb doesn't hit the opponent during its travel, it will NOT dissipate shortly afterwards allowing Seth to use it again at a later time
  • A moving orb has 1-hit of projectile durability
  • Orb has an active projectile hitbox when sitting in place (On contact; Does trigger a hit but not an explosion)
  • Orb does not go away if Seth is hit
  • Orb automatically goes away without exploding after sitting in one place for 150 frames

V-Shift

V-Shift
V-Shift
MKHP
SFV Seth MKHP.png
Startup Active Recovery Hit
1 9 22 -
Damage Stun Attack Block
- - - -
  • Cancel options: -
  • Shifts back 0.95 range
  • Fully invincible on frames 1-9 during which time any strike or projectile evaded will trigger a slow-motion effect on frame 11 for both players
  • Immediately gains full invincibility for the full duration of V-Shift if you successfully evade a strike or projectile on start-up frames 1-9
  • Throw invincible on frames 1-16 on an empty / raw V-Shift
  • Counter-Hit state on frames 10-31 on an empty / raw V-Shift
  • Opponent can still cancel the attack that was V-Shifted as if it had connected (this allows for a lot of shenanigans)
  • Costs 300 V-Gauge (1 bar) to use and refunds 150 V-Gauge back (1/2 bar) on a successful V-Shift if the slow-mo is triggered
  • If the V-Shift is successful you can cancel it into a follow-up attack (see V-Shift Break) that's fully invincible and knocks the opponent down on hit

V-Shift Break

Hell's Punishment
Hell's Punishment
MKHP
SFV Seth MKHP break.png
Startup Active Recovery Hit
? 3 ? KD
Damage Stun Attack Block
60 0 H -2
  • Cancel options: -
  • Fully invincible during startup and active frames

V-Reversal

Calamity Shutter
Calamity Shutter
6PPP
SFV Seth 6PPP.png
Startup Active Recovery Hit
17 2 24 KD
Damage Stun Attack Block
60 0 H -2
  • Cancel options: -
  • Strike and projectile invincible from frames 1-31


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