m (Shiburizu moved page Street Fighter V/Zeku to Street Fighter V/Zeku (Old)) |
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{{ | {{Infobox Character SFV | ||
|name=Zeku (Old) | |||
|hash=ZKU | |||
|image=SFV-Zeku (Old)_Portrait.jpg | |||
|hp=1000 | |||
|stun=1000 | |||
|vt1=600 | |||
|vt2=600 | |||
|movef=4.35 | |||
|moveb=2.84 | |||
|dashf=17 | |||
|dashb=22 | |||
|dashfd=171.6 | |||
|dashbd=128.6 | |||
|dashch=3-11 | |||
|jumpb=47 (4+39+4) | |||
|jumpn=47 (4+39+4) | |||
|jumpf=46 (3+39+4) | |||
|jumpbd=187.2 | |||
|jumpfd=213 | |||
|throwh=0.3 | |||
|throwr=0.8 | |||
}} | |||
{{SFV Ambox FAT}} | |||
<center>{{FrameDataKey-SFV}}</center> | |||
== Normals == | |||
=====<font style="visibility:hidden; float:right">Stand LP</font>===== | |||
{{MoveData | |||
|image=SFV_Zeku (Old)_5LP.png | |||
|caption=Normal | |||
|image2=SFV_Zeku (Old)_5LP_vt1.png | |||
|caption2=V-Trigger 1 | |||
|name=Stand LP | |||
|input=5LP | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>4</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>9</nowiki> | |||
|hit=<nowiki>4</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>2</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>30</nowiki> | |||
|stun=<nowiki>70</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>sp su vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Only one of Old Zeku's lights to combo into LK Forward Gram | |||
}} | |||
{{AttackData-SFV | |||
|version=V-Trigger 1 | |||
|startup=<nowiki>4(11)</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>11</nowiki> | |||
|hit=<nowiki>2</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>0</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>30</nowiki> | |||
|stun=<nowiki>70</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>sp su</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Framedata shown here is when chained into during Zeku's V-Trigger Dash | |||
* The startup in the parenthesess (X) refers to fastest startup possible when canceling into that normal from the initial V-Trigger Dash | |||
* Chains into LK/MP | |||
* First hit after the dash (Idaten) is initiated is special and super cancelable (even if the button is not normally cancelable) | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Stand MP</font>===== | |||
{{MoveData | |||
|image=SFV_Zeku (Old)_5MP.png | |||
|caption=Normal | |||
|image2=SFV_Zeku (Old)_5MP_vt1.png | |||
|caption2=V-Trigger 1 | |||
|name=Stand MP | |||
|input=5MP | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>6</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>14</nowiki> | |||
|hit=<nowiki>5</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>3</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>sp su vt1 vt2</nowiki> | |||
|confirm=<nowiki>13 / 14 / -</nowiki> | |||
|description= | |||
* The go-to frametrap and combo filler like st.MK | |||
* Can be used as an anti-air (but not ideal) | |||
}} | |||
{{AttackData-SFV | |||
|version=V-Trigger 1 | |||
|startup=<nowiki>6(13)</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>19</nowiki> | |||
|hit=<nowiki>0</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-3</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>50</nowiki> | |||
|stun=<nowiki>80</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>sp su</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Framedata shown here is when chained into during Zeku's V-Trigger Dash | |||
* The startup in the parenthesess (X) refers to fastest startup possible when canceling into that normal from the initial V-Trigger Dash | |||
* Chains into MK/HP/HK | |||
* First hit after the dash (Idaten) is initiated is special and super cancelable (even if the button is not normally cancelable) | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Stand HP</font>===== | |||
{{MoveData | |||
|image=SFV_Zeku (Old)_5HP.png | |||
|caption=Normal | |||
|image2=SFV_Zeku (Old)_5HP_vt1.png | |||
|caption2=V-Trigger 1 | |||
|name=Stand HP | |||
|input=5HP | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>9</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>30</nowiki> | |||
|hit=<nowiki>-2</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-5</nowiki> | |||
|knockdown=<nowiki>85 / 26 / 31</nowiki> | |||
|damage=<nowiki>80</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>sp su vt1 vt2</nowiki> | |||
|confirm=<nowiki>16 / 16 / -</nowiki> | |||
|description= | |||
* Decent footsies/buffer tool move that if canceled converts into gram combos even from more than half-screen length | |||
}} | |||
{{AttackData-SFV | |||
|version=V-Trigger 1 | |||
|startup=<nowiki>9(16)</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>34</nowiki> | |||
|hit=<nowiki>-8</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-11</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>sp su</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Framedata shown here is when chained into during Zeku's V-Trigger Dash | |||
* The startup in the parenthesess (X) refers to fastest startup possible when canceling into that normal from the initial V-Trigger Dash | |||
* Chains into HK | |||
* First hit after the dash (Idaten) is initiated is special and super cancelable (even if the button is not normally cancelable) | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Stand LK</font>===== | |||
{{MoveData | |||
|image=SFV_Zeku (Old)_5LK.png | |||
|caption=Normal | |||
|image2=SFV_Zeku (Old)_5LK_vt1.png | |||
|caption2=V-Trigger 1 | |||
|name=Stand LK | |||
|input=5LK | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>5</nowiki> | |||
|active=<nowiki>4</nowiki> | |||
|recovery=<nowiki>6</nowiki> | |||
|hit=<nowiki>4</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>2</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>40</nowiki> | |||
|stun=<nowiki>70</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>sp su vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Great range for a st.LK and 4 active frames makes this a good hit confirm tool and can cover both wake-ups | |||
}} | |||
{{AttackData-SFV | |||
|version=V-Trigger 1 | |||
|startup=<nowiki>5(12)</nowiki> | |||
|active=<nowiki>4</nowiki> | |||
|recovery=<nowiki>9</nowiki> | |||
|hit=<nowiki>1</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-1</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>40</nowiki> | |||
|stun=<nowiki>70</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>sp su</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Framedata shown here is when chained into during Zeku's V-Trigger Dash | |||
* The startup in the parenthesess (X) refers to fastest startup possible when canceling into that normal from the initial V-Trigger Dash | |||
* Chains into MP/MK | |||
* First hit after the dash (Idaten) is initiated is special and super cancelable (even if the button is not normally cancelable) | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Stand MK</font>===== | |||
{{MoveData | |||
|image=SFV_Zeku (Old)_5MK.png | |||
|caption=Normal | |||
|image2=SFV_Zeku (Old)_5MK_vt1.png | |||
|caption2=V-Trigger 1 | |||
|name=Stand MK | |||
|input=5MK | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>7</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>12</nowiki> | |||
|hit=<nowiki>7</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>2</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / 14 / -</nowiki> | |||
|description= | |||
* Good combo starter tool | |||
* Decent anti-air hitboxes (but not ideal) | |||
}} | |||
{{AttackData-SFV | |||
|version=V-Trigger 1 | |||
|startup=<nowiki>6(13)</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>18</nowiki> | |||
|hit=<nowiki>1</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>50</nowiki> | |||
|stun=<nowiki>80</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>sp su</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Framedata shown here is when chained into during Zeku's V-Trigger Dash | |||
* The startup in the parenthesess (X) refers to fastest startup possible when canceling into that normal from the initial V-Trigger Dash | |||
* Chains into HP/HK | |||
* First hit after the dash (Idaten) is initiated is special and super cancelable (even if the button is not normally cancelable) | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Stand HK</font>===== | |||
{{MoveData | |||
|image=SFV_Zeku (Old)_5HK.png | |||
|caption=Normal | |||
|image2=SFV_Zeku (Old)_5HK_vt1.png | |||
|caption2=V-Trigger 1 | |||
|name=Stand HK | |||
|input=5HK | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>13</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>24</nowiki> | |||
|hit=<nowiki>5</nowiki> | |||
|crush=<nowiki>Stagger / +21 / +120</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>90</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / 18 / -</nowiki> | |||
|description= | |||
}} | |||
{{AttackData-SFV | |||
|version=V-Trigger 1 | |||
|startup=<nowiki>13(20)</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>30</nowiki> | |||
|hit=<nowiki>-4</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-11</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>sp su</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Framedata shown here is when chained into during Zeku's V-Trigger Dash | |||
* The startup in the parenthesess (X) refers to fastest startup possible when canceling into that normal from the initial V-Trigger Dash | |||
* st.HK cannot chain into other normals during the Dash combo (but is rather canceled into the V-Trigger attack ender) | |||
* First hit after the dash (Idaten) is initiated is special and super cancelable (even if the button is not normally cancelable) | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Crouch LP</font>===== | |||
{{MoveData | |||
|image=SFV_Zeku (Old)_2LP.png | |||
|caption=Normal | |||
|image2=SFV_Zeku (Old)_2LP_vt1.png | |||
|caption2=V-Trigger 1 | |||
|name=Crouch LP | |||
|input=2LP | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>4</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>7</nowiki> | |||
|hit=<nowiki>4</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>2</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>30</nowiki> | |||
|stun=<nowiki>70</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>ch sp su vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Chains into cr.LP | |||
}} | |||
{{AttackData-SFV | |||
|version=V-Trigger 1 | |||
|startup=<nowiki>4(11)</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>9</nowiki> | |||
|hit=<nowiki>2</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>0</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>30</nowiki> | |||
|stun=<nowiki>70</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>sp su</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Framedata shown here is when chained into during Zeku's V-Trigger Dash | |||
* The startup in the parenthesess (X) refers to fastest startup possible when canceling into that normal from the initial V-Trigger Dash | |||
* Chains into LK/MP/MK | |||
* First hit after the dash (Idaten) is initiated is special and super cancelable (even if the button is not normally cancelable) | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Crouch MP</font>===== | |||
{{MoveData | |||
|image=SFV_Zeku (Old)_2MP.png | |||
|caption=Normal | |||
|image2=SFV_Zeku (Old)_2MP_vt1.png | |||
|caption2=V-Trigger 1 | |||
|name=Crouch MP | |||
|input=2MP | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>8</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>14</nowiki> | |||
|hit=<nowiki>5</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>1</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / 13 / -</nowiki> | |||
|description= | |||
* Solid poke tool | |||
* Old Zeku's best button along with cr.MK to buffer into V-Trigger Dash and confirm in neutral/footsies | |||
}} | |||
{{AttackData-SFV | |||
|version=V-Trigger 1 | |||
|startup=<nowiki>8(15)</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>21</nowiki> | |||
|hit=<nowiki>0</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-4</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>50</nowiki> | |||
|stun=<nowiki>80</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>sp su</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Framedata shown here is when chained into during Zeku's V-Trigger Dash | |||
* The startup in the parenthesess (X) refers to fastest startup possible when canceling into that normal from the initial V-Trigger Dash | |||
* Chains into LK/MP/HK | |||
* First hit after the dash (Idaten) is initiated is special and super cancelable (even if the button is not normally cancelable) | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Crouch HP</font>===== | |||
{{MoveData | |||
|image=SFV_Zeku (Old)_2HP.png | |||
|caption=Normal | |||
|image2=SFV_Zeku (Old)_2HP_vt1.png | |||
|caption2=V-Trigger 1 | |||
|name=Crouch HP | |||
|input=2HP | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>10</nowiki> | |||
|active=<nowiki>4</nowiki> | |||
|recovery=<nowiki>16</nowiki> | |||
|hit=<nowiki>7</nowiki> | |||
|crush=<nowiki>Flipping Juggle / J / +120</nowiki> | |||
|block=<nowiki>2</nowiki> | |||
|knockdown=<nowiki>103 / 44 / 49</nowiki> | |||
|damage=<nowiki>80</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>sp su vt1 vt2</nowiki> | |||
|confirm=<nowiki>18 / 18 / -</nowiki> | |||
|description= | |||
* Forces stand on hit | |||
* Good oki tool (covers both wake-ups with a lot of + frames) | |||
* Pretty good anti-air and has great conversions on Crush Counter | |||
* Even if being +7 on hit Old Zeku still can't get many links going due to the pushback of cr.HP | |||
}} | |||
{{AttackData-SFV | |||
|version=V-Trigger 1 | |||
|startup=<nowiki>10(17)</nowiki> | |||
|active=<nowiki>4</nowiki> | |||
|recovery=<nowiki>22</nowiki> | |||
|hit=<nowiki>1</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-4</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>sp su</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Framedata shown here is when chained into during Zeku's V-Trigger Dash | |||
* The startup in the parenthesess (X) refers to fastest startup possible when canceling into that normal from the initial V-Trigger Dash | |||
* Chains into HK | |||
* First hit after the dash (Idaten) is initiated is special and super cancelable (even if the button is not normally cancelable) | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Crouch LK</font>===== | |||
{{MoveData | |||
|image=SFV_Zeku (Old)_2LK.png | |||
|caption=Normal | |||
|image2=SFV_Zeku (Old)_2LK_vt1.png | |||
|caption2=V-Trigger 1 | |||
|name=Crouch LK | |||
|input=2LK | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>4</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>8</nowiki> | |||
|hit=<nowiki>4</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>2</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>20</nowiki> | |||
|stun=<nowiki>70</nowiki> | |||
|attack=<nowiki>L</nowiki> | |||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
}} | |||
{{AttackData-SFV | |||
|version=V-Trigger 1 | |||
|startup=<nowiki>5(12)</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>10</nowiki> | |||
|hit=<nowiki>2</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>0</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>20</nowiki> | |||
|stun=<nowiki>70</nowiki> | |||
|attack=<nowiki>L</nowiki> | |||
|cancel=<nowiki>sp su</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Framedata shown here is when chained into during Zeku's V-Trigger Dash | |||
* The startup in the parenthesess (X) refers to fastest startup possible when canceling into that normal from the initial V-Trigger Dash | |||
* Chains into MP/MK | |||
* First hit after the dash (Idaten) is initiated is special and super cancelable (even if the button is not normally cancelable) | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Crouch MK</font>===== | |||
{{MoveData | |||
|image=SFV_Zeku (Old)_2MK.png | |||
|caption=Normal | |||
|image2=SFV_Zeku (Old)_2MK_vt1.png | |||
|caption2=V-Trigger 1 | |||
|name=Crouch MK | |||
|input=2MK | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>8</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>17</nowiki> | |||
|hit=<nowiki>2</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>L</nowiki> | |||
|cancel=<nowiki>sp vt1 vt2</nowiki> | |||
|confirm=<nowiki>16 / 16 / -</nowiki> | |||
|description= | |||
* Decent range for a low kick | |||
* Less likely to lose compared to most MK pokes in the game due to not having any hurtbox extension before active frames | |||
* Old Zeku's best button along with cr.MP to buffer into V-Trigger Dash and confirm in neutral/footsies | |||
* Has a pretty lenient cancel window for hit confirming (16 frames to react with a cancel) | |||
}} | |||
{{AttackData-SFV | |||
|version=V-Trigger 1 | |||
|startup=<nowiki>8(15)</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>22</nowiki> | |||
|hit=<nowiki>-7</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-11</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>50</nowiki> | |||
|stun=<nowiki>80</nowiki> | |||
|attack=<nowiki>L</nowiki> | |||
|cancel=<nowiki>sp su</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Framedata shown here is when chained into during Zeku's V-Trigger Dash | |||
* The startup in the parenthesess (X) refers to fastest startup possible when canceling into that normal from the initial V-Trigger Dash | |||
* Chains into HP/HK | |||
* First hit after the dash (Idaten) is initiated is special and super cancelable (even if the button is not normally cancelable) | |||
}} | |||
}} | |||
== | =====<font style="visibility:hidden; float:right">Crouch HK</font>===== | ||
{| | {{MoveData | ||
|{{ | |image=SFV_Zeku (Old)_2HK.png | ||
{{ | |caption=Normal | ||
|image2=SFV_Zeku (Old)_2HK_vt1.png | |||
|caption2=V-Trigger 1 | |||
|name=Crouch HK | |||
|input=2HK | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>10</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>25</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>Hard Knockdown / KD / +120</nowiki> | |||
|block=<nowiki>-8</nowiki> | |||
|knockdown=<nowiki>74 / 21 / 26</nowiki> | |||
|damage=<nowiki>90</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>L</nowiki> | |||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / 17 / -</nowiki> | |||
|description= | |||
* Pretty short range (around same as Ryu's sweep) and moves Old Zeku forward when used | |||
* Safer on block framedata wise than any other sweep in the game | |||
}} | |||
{{AttackData-SFV | |||
|version=V-Trigger 1 | |||
|startup=<nowiki>12(19)</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>31</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-14</nowiki> | |||
|knockdown=<nowiki>64 / 15 / 20</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>L</nowiki> | |||
|cancel=<nowiki>sp su</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Framedata shown here is when chained into during Zeku's V-Trigger Dash | |||
* The startup in the parenthesess (X) refers to fastest startup possible when canceling into that normal from the initial V-Trigger Dash | |||
* cr.HK cannot chain into other normals during the Dash combo (but is rather canceled into the V-Trigger attack ender) | |||
* First hit after the dash (Idaten) is initiated is special and super cancelable (even if the button is not normally cancelable) | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Jump LP</font>===== | |||
{{ | {{MoveData | ||
|image=SFV_Zeku (Old)_j.LP.png | |||
| | |name=Jump LP | ||
|input=j.LP | |||
| | |data= | ||
{{AttackData-SFV | |||
|startup=<nowiki>4</nowiki> | |||
|active=<nowiki>6</nowiki> | |||
|recovery=<nowiki>-</nowiki> | |||
| | |hit=<nowiki>-</nowiki> | ||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>40</nowiki> | |||
|stun=<nowiki>70</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
}} | |||
}} | }} | ||
{{ | =====<font style="visibility:hidden; float:right">Jump MP</font>===== | ||
=== | {{MoveData | ||
|image=SFV_Zeku (Old)_j.MP.png | |||
=== | |name=Jump MP | ||
|input=j.MP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>7</nowiki> | |||
|active=<nowiki>4</nowiki> | |||
|recovery=<nowiki>-</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
}} | |||
}} | |||
{{ | =====<font style="visibility:hidden; float:right">Jump HP</font>===== | ||
{{MoveData | |||
|image=SFV_Zeku (Old)_j.HP.png | |||
|name=Jump HP | |||
|input=j.HP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>8</nowiki> | |||
|active=<nowiki>5</nowiki> | |||
|recovery=<nowiki>-</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>90</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
}} | |||
}} | |||
== | =====<font style="visibility:hidden; float:right">Jump LK</font>===== | ||
== | {{MoveData | ||
< | |image=SFV_Zeku (Old)_j.LK.png | ||
=== | |name=Jump LK | ||
< | |input=j.LK | ||
< | |data= | ||
< | {{AttackData-SFV | ||
|startup=<nowiki>4</nowiki> | |||
|active=<nowiki>6</nowiki> | |||
|recovery=<nowiki>-</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>40</nowiki> | |||
|stun=<nowiki>70</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Can cross up | |||
}} | |||
}} | |||
== | =====<font style="visibility:hidden; float:right">Jump MK</font>===== | ||
=== | {{MoveData | ||
|image=SFV_Zeku (Old)_j.MK.png | |||
|name=Jump MK | |||
|input=j.MK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>7</nowiki> | |||
|active=<nowiki>4</nowiki> | |||
|recovery=<nowiki>-</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Can cross up | |||
}} | |||
}} | |||
== | =====<font style="visibility:hidden; float:right">Jump HK</font>===== | ||
=== | {{MoveData | ||
{{ | |image=SFV_Zeku (Old)_j.HK.png | ||
|name=Jump HK | |||
|input=j.HK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>10</nowiki> | |||
|active=<nowiki>4</nowiki> | |||
|recovery=<nowiki>-</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>90</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
}} | |||
}} | |||
{{ | |||
== Command Normals == | |||
=== | =====<font style="visibility:hidden; float:right">Nouten Wari</font>===== | ||
{{MoveData | |||
|image=SFV_Zeku (Old)_6HP.png | |||
|name=Nouten Wari | |||
{{ | |input=6HP | ||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>22</nowiki> | |||
|active=<nowiki>1*3</nowiki> | |||
{{ | |recovery=<nowiki>20</nowiki> | ||
|hit=<nowiki>1</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-7</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>40*40 (80)</nowiki> | |||
|stun=<nowiki>50*50 (100)</nowiki> | |||
|attack=<nowiki>M*M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
}} | |||
}} | |||
== Throws == | |||
== | =====<font style="visibility:hidden; float:right">Tsurigane Otoshi</font>===== | ||
=== | {{MoveData | ||
==== | |image=SFV_Zeku (Old)_LPLK.png | ||
==== | |name=Tsurigane Otoshi | ||
= | |input=LPLK | ||
= | |subtitle=Throw | ||
= | |data= | ||
{{AttackData-SFV | |||
|startup=<nowiki>5</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>17</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>57 / 8 / 8</nowiki> | |||
|damage=<nowiki>130</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>T</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
}} | |||
}} | |||
=== | =====<font style="visibility:hidden; float:right">Mikoshi</font>===== | ||
==== | {{MoveData | ||
==== | |image=SFV_Zeku (Old)_4LPLK.png | ||
==== | |name=Mikoshi | ||
= | |input=4LPLK | ||
= | |subtitle=Back Throw | ||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>5</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>17</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>62 / 13 / 13</nowiki> | |||
|damage=<nowiki>150</nowiki> | |||
|stun=<nowiki>200</nowiki> | |||
|attack=<nowiki>T</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
}} | |||
}} | |||
== | == Special Moves == | ||
{{ | =====<font style="visibility:hidden; float:right">Shukumyo</font>===== | ||
| | {{MoveData | ||
|image=SFV_Zeku (Old)_22+PP.png | |||
| | |name=Shukumyo | ||
|input=22+PP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>-</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>25</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>-</nowiki> | |||
|stun=<nowiki>-</nowiki> | |||
|attack=<nowiki>-</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Cancelable into from all special cancelable normals as well as all the Gram specials on HIT only (and on block with EX Koku / EX Teki) | |||
* Transform itself takes 25 frames total | |||
* If Zeku gets hit halfway through the transformation it can stop the transformation from completing | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">LK Bushin Gram - Koku</font>===== | |||
{{MoveData | |||
|image=SFV_Zeku (Old)_236LK.png | |||
|name=LK Bushin Gram - Koku | |||
|input=236LK | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>14</nowiki> | |||
|active=<nowiki>1</nowiki> | |||
|recovery=<nowiki>30</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-6(-4)</nowiki> | |||
|knockdown=<nowiki>77 / 18 / 23</nowiki> | |||
|damage=<nowiki>90</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* This move and framedata refer to the initial 1-hit strike hitbox version (to see the framedata of the secondary projectile version, please refer to the data of the (Projectile) version of this move | |||
* 1-hit strike hitbox up close and 1-hit horizontal projectile hitbox further away | |||
* 1 active frame of a strike hitbox followed by (8) active frames of a horizontal projectile hitbox that only spawns if the initial strike whiffs | |||
* The strike hitbox knocks down but the further projectile hitbox does less dmg/stun and doesn't do a knockdown | |||
* This strike version (if the initial strike hitbox connects on hit/block) is 44F total duration | |||
* +3 extra KDA if juggled into after QCB+LK up close | |||
* Only -4 on block if canceled into from other QCB Grams (Koku) | |||
}} | |||
{{AttackData-SFV | |||
|version=(Projectile) | |||
|startup=<nowiki>14</nowiki> | |||
|active=<nowiki>1</nowiki> | |||
|recovery=<nowiki>30</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-6(-4)</nowiki> | |||
|knockdown=<nowiki>77 / 18 / 23</nowiki> | |||
|damage=<nowiki>90</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* This move and framedata refer to the initial 1-hit strike hitbox version (to see the framedata of the secondary projectile version, please refer to the data of the (Projectile) version of this move | |||
* 1-hit strike hitbox up close and 1-hit horizontal projectile hitbox further away | |||
* 1 active frame of a strike hitbox followed by (8) active frames of a horizontal projectile hitbox that only spawns if the initial strike whiffs | |||
* The strike hitbox knocks down but the further projectile hitbox does less dmg/stun and doesn't do a knockdown | |||
* This strike version (if the initial strike hitbox connects on hit/block) is 44F total duration | |||
* +3 extra KDA if juggled into after QCB+LK up close | |||
* Only -4 on block if canceled into from other QCB Grams (Koku) | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">MK Bushin Gram - Koku</font>===== | |||
{{MoveData | |||
|image=SFV_Zeku (Old)_236MK.png | |||
|name=MK Bushin Gram - Koku | |||
|input=236MK | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>20</nowiki> | |||
|active=<nowiki>1</nowiki> | |||
|recovery=<nowiki>26</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-4</nowiki> | |||
|knockdown=<nowiki>78 / 19 / 24</nowiki> | |||
|damage=<nowiki>100</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* This move and framedata refer to the initial 1-hit strike hitbox version (to see the framedata of the secondary projectile version, please refer to the data of the (Projectile) version of this move | |||
* 1-hit strike hitbox up close and 1-hit horizontal projectile hitbox further away | |||
* 1 active frame of a strike hitbox followed by (9) active frames of a horizontal projectile hitbox that only spawns if the initial strike whiffs | |||
* The strike hitbox knocks down but the further projectile hitbox does less dmg/stun and doesn't do a knockdown | |||
* This strike version (if the initial strike hitbox connects on hit/block) is 49F total duration | |||
* No difference in KDA if juggled into after QCB+MK up close | |||
}} | |||
{{AttackData-SFV | |||
|version=(Projectile) | |||
|startup=<nowiki>20</nowiki> | |||
|active=<nowiki>1</nowiki> | |||
|recovery=<nowiki>26</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-4</nowiki> | |||
|knockdown=<nowiki>78 / 19 / 24</nowiki> | |||
|damage=<nowiki>100</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* This move and framedata refer to the initial 1-hit strike hitbox version (to see the framedata of the secondary projectile version, please refer to the data of the (Projectile) version of this move | |||
* 1-hit strike hitbox up close and 1-hit horizontal projectile hitbox further away | |||
* 1 active frame of a strike hitbox followed by (9) active frames of a horizontal projectile hitbox that only spawns if the initial strike whiffs | |||
* The strike hitbox knocks down but the further projectile hitbox does less dmg/stun and doesn't do a knockdown | |||
* This strike version (if the initial strike hitbox connects on hit/block) is 49F total duration | |||
* No difference in KDA if juggled into after QCB+MK up close | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">HK Bushin Gram - Koku</font>===== | |||
{{MoveData | |||
|image=SFV_Zeku (Old)_236HK.png | |||
|name=HK Bushin Gram - Koku | |||
|input=236HK | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>25</nowiki> | |||
|active=<nowiki>1</nowiki> | |||
|recovery=<nowiki>27</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|knockdown=<nowiki>79 / 20 / 25</nowiki> | |||
|damage=<nowiki>120</nowiki> | |||
|stun=<nowiki>200</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* This move and framedata refer to the initial 1-hit strike hitbox version (to see the framedata of the secondary projectile version, please refer to the data of the (Projectile) version of this move | |||
* 1-hit strike hitbox up close and 1-hit horizontal projectile hitbox further away | |||
* 1 active frame of a strike hitbox followed by (10) active frames of a horizontal projectile hitbox that only spawns if the initial strike whiffs | |||
* The strike hitbox knocks down but the further projectile hitbox does less dmg/stun and doesn't do a knockdown | |||
* This strike version (if the initial strike hitbox connects on hit/block) is 52F total duration | |||
* +1 extra KDA if juggled into after QCB+HK up close | |||
}} | |||
{{AttackData-SFV | |||
|version=(Projectile) | |||
|startup=<nowiki>25</nowiki> | |||
|active=<nowiki>1</nowiki> | |||
|recovery=<nowiki>27</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|knockdown=<nowiki>79 / 20 / 25</nowiki> | |||
|damage=<nowiki>120</nowiki> | |||
|stun=<nowiki>200</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* This move and framedata refer to the initial 1-hit strike hitbox version (to see the framedata of the secondary projectile version, please refer to the data of the (Projectile) version of this move | |||
* 1-hit strike hitbox up close and 1-hit horizontal projectile hitbox further away | |||
* 1 active frame of a strike hitbox followed by (10) active frames of a horizontal projectile hitbox that only spawns if the initial strike whiffs | |||
* The strike hitbox knocks down but the further projectile hitbox does less dmg/stun and doesn't do a knockdown | |||
* This strike version (if the initial strike hitbox connects on hit/block) is 52F total duration | |||
* +1 extra KDA if juggled into after QCB+HK up close | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">EX Bushin Gram - Koku</font>===== | |||
{{MoveData | |||
|image=SFV_Zeku (Old)_236KK.png | |||
|name=EX Bushin Gram - Koku | |||
|input=236KK | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>17</nowiki> | |||
|active=<nowiki>1</nowiki> | |||
|recovery=<nowiki>32</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>1</nowiki> | |||
|knockdown=<nowiki>95 / 36 / 41</nowiki> | |||
|damage=<nowiki>100*20x2 (140)</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* 1-hit strike hitbox up close which on hit/block transitions into 2 more projectile hitboxes (3 hits overall up close) | |||
* 3-hit horizontal projectile hitbox further away | |||
* 1 active frame of a strike hitbox followed by (20) active frames of 3-hit horizontal projectile hitboxes that only spawn if the initial strike whiffs | |||
* Both the strike hitbox and following projectile hitbox do a knockdown | |||
* EX Koku is cancelable into Transform on block (but the cancel window timing is very finicky and not really worth doing as seen in the framedata of it here) | |||
* This strike version (if the initial strike hitbox connects on hit/block) is 49F total duration | |||
}} | |||
{{AttackData-SFV | |||
|version=(Projectile) | |||
|startup=<nowiki>17</nowiki> | |||
|active=<nowiki>1</nowiki> | |||
|recovery=<nowiki>32</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>1</nowiki> | |||
|knockdown=<nowiki>95 / 36 / 41</nowiki> | |||
|damage=<nowiki>100*20x2 (140)</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* 1-hit strike hitbox up close which on hit/block transitions into 2 more projectile hitboxes (3 hits overall up close) | |||
* 3-hit horizontal projectile hitbox further away | |||
* 1 active frame of a strike hitbox followed by (20) active frames of 3-hit horizontal projectile hitboxes that only spawn if the initial strike whiffs | |||
* Both the strike hitbox and following projectile hitbox do a knockdown | |||
* EX Koku is cancelable into Transform on block (but the cancel window timing is very finicky and not really worth doing as seen in the framedata of it here) | |||
* This strike version (if the initial strike hitbox connects on hit/block) is 49F total duration | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">LK Bushin Gram - Teki</font>===== | |||
| | {{MoveData | ||
|image=SFV_Zeku (Old)_214LK.png | |||
| | |name=LK Bushin Gram - Teki | ||
Zeku | |input=214LK | ||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>15</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>32</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-14</nowiki> | |||
|knockdown=<nowiki>104 / 45 / 50</nowiki> | |||
|damage=<nowiki>70</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su vs1 vs2 vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Whiffs on crouching | |||
* Launches opponent into a limited juggle state | |||
* 1-hit strike hitbox up close and 1-hit upwards slanting projectile hitbox further away | |||
* 2 active frames of a strike hitbox followed by (12) active frames of an upwards slanting projectile hitbox that only spawns if the initial strike whiffs | |||
* Both the strike hitbox and following projectile hitbox do a knockdown | |||
* This strike version (if the initial strike hitbox connects on hit/block) is 48F total duration | |||
* Can be cancelled into Bushin Gram - Teki EX on hit or block (does not apply to projectile hit) | |||
}} | |||
{{AttackData-SFV | |||
|version=(Projectile) | |||
|startup=<nowiki>15</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>32</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-14</nowiki> | |||
|knockdown=<nowiki>104 / 45 / 50</nowiki> | |||
|damage=<nowiki>70</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su vs1 vs2 vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Whiffs on crouching | |||
* Launches opponent into a limited juggle state | |||
* 1-hit strike hitbox up close and 1-hit upwards slanting projectile hitbox further away | |||
* 2 active frames of a strike hitbox followed by (12) active frames of an upwards slanting projectile hitbox that only spawns if the initial strike whiffs | |||
* Both the strike hitbox and following projectile hitbox do a knockdown | |||
* This strike version (if the initial strike hitbox connects on hit/block) is 48F total duration | |||
* Can be cancelled into Bushin Gram - Teki EX on hit or block (does not apply to projectile hit) | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">MK Bushin Gram - Teki</font>===== | |||
{{MoveData | |||
|image=SFV_Zeku (Old)_214MK.png | |||
|name=MK Bushin Gram - Teki | |||
|input=214MK | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>23</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>32</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-14</nowiki> | |||
|knockdown=<nowiki>111 / 52 / 57</nowiki> | |||
|damage=<nowiki>80</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su vs1 vs2 vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Whiffs on crouching | |||
* Launches opponent into a limited juggle state | |||
* 1-hit strike hitbox up close and 1-hit upwards slanting projectile hitbox further away | |||
* 2 active frames of a strike hitbox followed by (12) active frames of an upwards slanting projectile hitbox that only spawns if the initial strike whiffs | |||
* Both the strike hitbox and following projectile hitbox do a knockdown | |||
* This strike version (if the initial strike hitbox connects on hit/block) is 56F total duration | |||
* Can be cancelled into Fukuro or Bushin Gram - Teki EX on hit or block (does not apply to projectile hit) | |||
}} | |||
{{AttackData-SFV | |||
|version=(Projectile) | |||
|startup=<nowiki>23</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>32</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-14</nowiki> | |||
|knockdown=<nowiki>111 / 52 / 57</nowiki> | |||
|damage=<nowiki>80</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su vs1 vs2 vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Whiffs on crouching | |||
* Launches opponent into a limited juggle state | |||
* 1-hit strike hitbox up close and 1-hit upwards slanting projectile hitbox further away | |||
* 2 active frames of a strike hitbox followed by (12) active frames of an upwards slanting projectile hitbox that only spawns if the initial strike whiffs | |||
* Both the strike hitbox and following projectile hitbox do a knockdown | |||
* This strike version (if the initial strike hitbox connects on hit/block) is 56F total duration | |||
* Can be cancelled into Fukuro or Bushin Gram - Teki EX on hit or block (does not apply to projectile hit) | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">HK Bushin Gram - Teki</font>===== | |||
{{MoveData | |||
|image=SFV_Zeku (Old)_214HK.png | |||
|name=HK Bushin Gram - Teki | |||
|input=214HK | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>30</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>32</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-14</nowiki> | |||
|knockdown=<nowiki>117 / 58 / 63</nowiki> | |||
|damage=<nowiki>120</nowiki> | |||
|stun=<nowiki>200</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su vs1 vs2 vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Whiffs on crouching | |||
* Launches opponent into a limited juggle state | |||
* 1-hit strike hitbox up close and 1-hit upwards slanting projectile hitbox further away | |||
* 2 active frames of a strike hitbox followed by (12) active frames of an upwards slanting projectile hitbox that only spawns if the initial strike whiffs | |||
* Both the strike hitbox and following projectile hitbox do a knockdown | |||
* This strike version (if the initial strike hitbox connects on hit/block) is 63F total duration | |||
* Can be cancelled into Fukuro or Bushin Gram - Teki EX on hit or block (does not apply to projectile hit) | |||
}} | |||
{{AttackData-SFV | |||
|version=(Projectile) | |||
|startup=<nowiki>30</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>32</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-14</nowiki> | |||
|knockdown=<nowiki>117 / 58 / 63</nowiki> | |||
|damage=<nowiki>120</nowiki> | |||
|stun=<nowiki>200</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su vs1 vs2 vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Whiffs on crouching | |||
* Launches opponent into a limited juggle state | |||
* 1-hit strike hitbox up close and 1-hit upwards slanting projectile hitbox further away | |||
* 2 active frames of a strike hitbox followed by (12) active frames of an upwards slanting projectile hitbox that only spawns if the initial strike whiffs | |||
* Both the strike hitbox and following projectile hitbox do a knockdown | |||
* This strike version (if the initial strike hitbox connects on hit/block) is 63F total duration | |||
* Can be cancelled into Fukuro or Bushin Gram - Teki EX on hit or block (does not apply to projectile hit) | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">EX Bushin Gram - Teki</font>===== | |||
{{MoveData | |||
|image=SFV_Zeku (Old)_214KK.png | |||
|name=EX Bushin Gram - Teki | |||
|input=214KK | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>18</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>35</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|knockdown=<nowiki>108 / 49 / 54</nowiki> | |||
|damage=<nowiki>60*30x2 (110)</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* First strike hitbox whiffs on crouching but the following projectile hitboxes don't | |||
* 1-hit strike hitbox up close which on hit/block transitions into 2 more projectile hitboxes (3 hits overall up close) | |||
* 3-hit upwards slanting projectile hitbox further away | |||
* 2 active frame of a strike hitbox followed by (18) active frames of 3-hit horizontal projectile hitboxes that only spawn if the initial strike whiffs | |||
* Both the strike hitbox and following projectile hitbox do a launching knockdown that can be followed with juggles such as Fukuro | |||
* EX Teki is cancelable into Transform on block - The cancel window timing is very finnicky; but it's worth canceling into from this initial strike hitbox version on opponents blocking it standing (can turn the -2 oB into a +7 oB scenario) | |||
* This strike version (if the initial strike hitbox connects on hit/block) is 54F total duration | |||
* Framedata advantages shown with the parentheses format; x(y) - refers to worst(x) to best(y) frame advantage possible depending on how late into active frames it connects | |||
}} | |||
{{AttackData-SFV | |||
|version=(Projectile) | |||
|startup=<nowiki>18</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>35</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|knockdown=<nowiki>108 / 49 / 54</nowiki> | |||
|damage=<nowiki>60*30x2 (110)</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* First strike hitbox whiffs on crouching but the following projectile hitboxes don't | |||
* 1-hit strike hitbox up close which on hit/block transitions into 2 more projectile hitboxes (3 hits overall up close) | |||
* 3-hit upwards slanting projectile hitbox further away | |||
* 2 active frame of a strike hitbox followed by (18) active frames of 3-hit horizontal projectile hitboxes that only spawn if the initial strike whiffs | |||
* Both the strike hitbox and following projectile hitbox do a launching knockdown that can be followed with juggles such as Fukuro | |||
* EX Teki is cancelable into Transform on block - The cancel window timing is very finnicky; but it's worth canceling into from this initial strike hitbox version on opponents blocking it standing (can turn the -2 oB into a +7 oB scenario) | |||
* This strike version (if the initial strike hitbox connects on hit/block) is 54F total duration | |||
* Framedata advantages shown with the parentheses format; x(y) - refers to worst(x) to best(y) frame advantage possible depending on how late into active frames it connects | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">LK Bushin Gram - Ban</font>===== | |||
{{MoveData | |||
|image=SFV_Zeku (Old)_623LK.png | |||
|name=LK Bushin Gram - Ban | |||
|input=623LK | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>5</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>18+22</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-23</nowiki> | |||
|knockdown=<nowiki>88 / 29 / 34</nowiki> | |||
|damage=<nowiki>100</nowiki> | |||
|stun=<nowiki>200</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Throw invincible on frames 1-5 | |||
* 1-hit strike hitbox with 2 active frames followed by (10) active frames of a vertical projectile hitbox that only spawns if the initial strike whiffs | |||
* The secondary projectile hitboxes can hit crouching/standing opponents (so can be used to make the move safe/plus on block) | |||
* Zeku is in counterhit state during move duration | |||
}} | |||
{{AttackData-SFV | |||
|version=(Projectile) | |||
|startup=<nowiki>5</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>18+22</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-23</nowiki> | |||
|knockdown=<nowiki>88 / 29 / 34</nowiki> | |||
|damage=<nowiki>100</nowiki> | |||
|stun=<nowiki>200</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Throw invincible on frames 1-5 | |||
* 1-hit strike hitbox with 2 active frames followed by (10) active frames of a vertical projectile hitbox that only spawns if the initial strike whiffs | |||
* The secondary projectile hitboxes can hit crouching/standing opponents (so can be used to make the move safe/plus on block) | |||
* Zeku is in counterhit state during move duration | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">MK Bushin Gram - Ban</font>===== | |||
{{MoveData | |||
|image=SFV_Zeku (Old)_623MK.png | |||
|name=MK Bushin Gram - Ban | |||
|input=623MK | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>7</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>21+22</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-29</nowiki> | |||
|knockdown=<nowiki>82 / 23 / 28</nowiki> | |||
|damage=<nowiki>110</nowiki> | |||
|stun=<nowiki>200</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Projectile invincible on frames 3-12 | |||
* 1-hit strike hitbox with 2 active frames followed by (13) active frames of a vertical projectile hitbox that only spawns if the initial strike whiffs | |||
* The secondary projectile hitboxes can hit standing opponents (whiffs on crouching for the most part) | |||
* A lot more - on block if canceled into from EX QCB (EX Teki) | |||
* Zeku is in counterhit state during move duration | |||
}} | |||
{{AttackData-SFV | |||
|version=(Projectile) | |||
|startup=<nowiki>7</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>21+22</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-29</nowiki> | |||
|knockdown=<nowiki>82 / 23 / 28</nowiki> | |||
|damage=<nowiki>110</nowiki> | |||
|stun=<nowiki>200</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Projectile invincible on frames 3-12 | |||
* 1-hit strike hitbox with 2 active frames followed by (13) active frames of a vertical projectile hitbox that only spawns if the initial strike whiffs | |||
* The secondary projectile hitboxes can hit standing opponents (whiffs on crouching for the most part) | |||
* A lot more - on block if canceled into from EX QCB (EX Teki) | |||
* Zeku is in counterhit state during move duration | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">HK Bushin Gram - Ban</font>===== | |||
{{MoveData | |||
|image=SFV_Zeku (Old)_623HK.png | |||
|name=HK Bushin Gram - Ban | |||
|input=623HK | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>7</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>31+20</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-33</nowiki> | |||
|knockdown=<nowiki>78 / 19 / 24</nowiki> | |||
|damage=<nowiki>120</nowiki> | |||
|stun=<nowiki>200</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Invincible to airborne strikes on frames 1-8 | |||
* 1-hit strike hitbox with 2 active frames followed by (14) active frames of a vertical projectile hitbox that only spawns if the initial strike whiffs | |||
* The projectile hitboxes whiff on crouching and standing for the most part (but can hit tall characters standing) | |||
* A lot more - on block if canceled into from EX QCB (EX Teki) | |||
* Zeku is in counterhit state during move duration | |||
}} | |||
{{AttackData-SFV | |||
|version=(Projectile) | |||
|startup=<nowiki>7</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>31+20</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-33</nowiki> | |||
|knockdown=<nowiki>78 / 19 / 24</nowiki> | |||
|damage=<nowiki>120</nowiki> | |||
|stun=<nowiki>200</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Invincible to airborne strikes on frames 1-8 | |||
* 1-hit strike hitbox with 2 active frames followed by (14) active frames of a vertical projectile hitbox that only spawns if the initial strike whiffs | |||
* The projectile hitboxes whiff on crouching and standing for the most part (but can hit tall characters standing) | |||
* A lot more - on block if canceled into from EX QCB (EX Teki) | |||
* Zeku is in counterhit state during move duration | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">EX Bushin Gram - Ban</font>===== | |||
{{MoveData | |||
|image=SFV_Zeku (Old)_623KK.png | |||
|name=EX Bushin Gram - Ban | |||
|input=623KK | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>5</nowiki> | |||
|active=<nowiki>1</nowiki> | |||
|recovery=<nowiki>32+32</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-33</nowiki> | |||
|knockdown=<nowiki>80 / 21 / 26</nowiki> | |||
|damage=<nowiki>100*20*30 (150)</nowiki> | |||
|stun=<nowiki>200</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Fully invincible on frames 1-7 | |||
* 1-hit strike hitbox up close which on hit/block transitions into 2 more projectile hitboxes (3 hits overall up close) | |||
* 3-hit vertical projectile hitbox further away | |||
* 1 active frame of a strike hitbox followed by (14) active frames of 3-hit horizontal projectile hitboxes that only spawn if the initial strike whiffs | |||
* -26 on block if canceled into from LK/MK/HK QCB (non-EX Teki) | |||
* -24 on block if canceled into from EX QCB (EX Teki) | |||
* Zeku is in counterhit state during move duration and takes 20% additional damage from the first hit (total of 144%) | |||
}} | |||
{{AttackData-SFV | |||
|version=(Projectile) | |||
|startup=<nowiki>5</nowiki> | |||
|active=<nowiki>1</nowiki> | |||
|recovery=<nowiki>32+32</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-33</nowiki> | |||
|knockdown=<nowiki>80 / 21 / 26</nowiki> | |||
|damage=<nowiki>100*20*30 (150)</nowiki> | |||
|stun=<nowiki>200</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Fully invincible on frames 1-7 | |||
* 1-hit strike hitbox up close which on hit/block transitions into 2 more projectile hitboxes (3 hits overall up close) | |||
* 3-hit vertical projectile hitbox further away | |||
* 1 active frame of a strike hitbox followed by (14) active frames of 3-hit horizontal projectile hitboxes that only spawn if the initial strike whiffs | |||
* -26 on block if canceled into from LK/MK/HK QCB (non-EX Teki) | |||
* -24 on block if canceled into from EX QCB (EX Teki) | |||
* Zeku is in counterhit state during move duration and takes 20% additional damage from the first hit (total of 144%) | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Bushin Jakura</font>===== | |||
{{MoveData | |||
|image=SFV_Zeku (Old)_236P.png | |||
|name=Bushin Jakura | |||
|input=236P | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>29</nowiki> | |||
|active=<nowiki>15</nowiki> | |||
|recovery=<nowiki>3+9</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>-</nowiki> | |||
|stun=<nowiki>-</nowiki> | |||
|attack=<nowiki>-</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Different strengths travel different lengths | |||
* Airborne on frames 11-60 | |||
* Cancels into follow-ups on frames 29-43 | |||
* Active frames refer to the cancel window into follow-ups | |||
* 2 extra airborne recovery frames after cancel window runs out on LP Flip version (5+9) | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">EX Bushin Jakura</font>===== | |||
{{MoveData | |||
|image=SFV_Zeku (Old)_236PP.png | |||
|name=EX Bushin Jakura | |||
|input=236PP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>24</nowiki> | |||
|active=<nowiki>21</nowiki> | |||
|recovery=<nowiki>1+4</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>-</nowiki> | |||
|stun=<nowiki>-</nowiki> | |||
|attack=<nowiki>-</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Projectile invincible for the entire duration of the flip itself (not on the follow-ups) | |||
* Can steer the EX version of the Bushin Flip to a limited amount | |||
* Airborne on frames 6-55 | |||
* Cancels into follow-ups on frames 24-44 | |||
* Active frames refer to the cancel window into follow-ups | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Bushin Gekirinchu</font>===== | |||
{{MoveData | |||
|image=SFV_Zeku (Old)_236P P.png | |||
|name=Bushin Gekirinchu | |||
|input=236P > P | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>29+9</nowiki> | |||
|active=<nowiki>17</nowiki> | |||
|recovery=<nowiki>15</nowiki> | |||
|hit=<nowiki>5(11)</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-1(5)</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Not an overhead | |||
* Can only hit cross-up | |||
* Somewhat halts air momentum | |||
* Frame advantage varies grealy depending on angle/timing | |||
* Frame advantages shown are tested on average height standing opponents (frame advantages will be more negative against taller characters) | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Bushin Kirinkyaku</font>===== | |||
{{MoveData | |||
|image=SFV_Zeku (Old)_236P K.png | |||
|name=Bushin Kirinkyaku | |||
|input=236P > K | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>29+6</nowiki> | |||
|active=<nowiki>5</nowiki> | |||
|recovery=<nowiki>15</nowiki> | |||
|hit=<nowiki>4(13)</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-5(4)</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Not an overhead | |||
* Covers about a 140° angle in front of Old Zeku | |||
* Frame advantage varies greatly depending on angle/timing | |||
* Frame advantages shown are tested on average height standing opponents (frame advantages will be more negative against taller characters) | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Bushin Tengen</font>===== | |||
{{MoveData | |||
|image=SFV_Zeku (Old)_236P LPLK.png | |||
|name=Bushin Tengen | |||
|input=236P > LPLK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>29+5</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>17</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>19 / 19 / 19</nowiki> | |||
|damage=<nowiki>70*100 (170)</nowiki> | |||
|stun=<nowiki>200</nowiki> | |||
|attack=<nowiki>T</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Can only throw standing | |||
* Hard Knockdown | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">EX Bushin Gekirinchu</font>===== | |||
{{MoveData | |||
|image=SFV_Zeku (Old)_236PP P.png | |||
|name=EX Bushin Gekirinchu | |||
|input=236PP > P | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>24+9</nowiki> | |||
|active=<nowiki>17</nowiki> | |||
|recovery=<nowiki>9</nowiki> | |||
|hit=<nowiki>11(16)</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>2(7)</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>80</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Not an overhead | |||
* Can only hit cross-up | |||
* Somewhat halts air momentum | |||
* Frame advantage varies grealy depending on angle/timing | |||
* Frame advantages shown are tested on average height standing opponents (frame advantages will be more negative against taller characters) | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">EX Bushin Kirinkyaku</font>===== | |||
{{MoveData | |||
|image=SFV_Zeku (Old)_236PP K.png | |||
|name=EX Bushin Kirinkyaku | |||
|input=236PP > K | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>24+6</nowiki> | |||
|active=<nowiki>5</nowiki> | |||
|recovery=<nowiki>9</nowiki> | |||
|hit=<nowiki>6(15)</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-4(5)</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>80</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Not an overhead | |||
* Covers about a 140° angle in front of Old Zeku | |||
* Frame advantage varies greatly depending on angle/timing | |||
* Frame advantages shown are tested on average height standing opponents (frame advantages will be more negative against taller characters) | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">EX Bushin Tengen</font>===== | |||
{{MoveData | |||
|image=SFV_Zeku (Old)_236PP LPLK.png | |||
|name=EX Bushin Tengen | |||
|input=236PP > LPLK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>23+5</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>17</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>19 / 19 / 19</nowiki> | |||
|damage=<nowiki>100*120 (220)</nowiki> | |||
|stun=<nowiki>250</nowiki> | |||
|attack=<nowiki>T</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Can only throw standing | |||
* Hard Knockdown | |||
}} | |||
}} | |||
== Critical Arts == | |||
=====<font style="visibility:hidden; float:right">Batsuzan Gaisei</font>===== | |||
{{MoveData | |||
|image=SFV_Zeku (Old)_236236K.png | |||
|name=Batsuzan Gaisei | |||
|input=236236K | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>4</nowiki> | |||
|active=<nowiki>8</nowiki> | |||
|recovery=<nowiki>47</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-33</nowiki> | |||
|knockdown=<nowiki>16 / 16 / 16</nowiki> | |||
|damage=<nowiki>340</nowiki> | |||
|stun=<nowiki>0</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Fully invincible frames 1-11 | |||
* Hard Knockdown | |||
* Pretty decent size and active hitboxes | |||
}} | |||
}} | |||
== Taunts == | |||
=====<font style="visibility:hidden; float:right">Taunt</font>===== | |||
{{MoveData | |||
|image=SFV_Zeku (Old)_5PPPKKK.png | |||
|name=Taunt | |||
|input=5PPPKKK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>-</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>61</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>-</nowiki> | |||
|stun=<nowiki>-</nowiki> | |||
|attack=<nowiki>-</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
}} | |||
}} | |||
== V-System == | |||
=== V-Skill 1 === | |||
=====<font style="visibility:hidden; float:right">Fukuro</font>===== | |||
{{MoveData | |||
|image=SFV_Zeku (Old)_MPMK (VS1).png | |||
|name=Fukuro | |||
|input=MPMK (VS1) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>14</nowiki> | |||
|active=<nowiki>4</nowiki> | |||
|recovery=<nowiki>29</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-7</nowiki> | |||
|knockdown=<nowiki>73(72) / 14(13) / 19(18)</nowiki> | |||
|damage=<nowiki>50*50 (100)</nowiki> | |||
|stun=<nowiki>0*150 (150)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* On hit; transforms into Young Zeku and performs an additional strike | |||
* Hold forward on hit to switch sides | |||
* Builds 100 V-Gauge on hit (1/3rd bar) | |||
* Old Zeku V-Skill cannot cancel into Critical Art (unlike Young Zeku's V-Skill) | |||
* KDA varies when used in juggles | |||
* -1 KDA if the side-switch version is used | |||
* +2 KDA if it Counter-Hits | |||
}} | |||
}} | |||
=== V-Skill 2 === | |||
=====<font style="visibility:hidden; float:right">Kuchiyose - Shii</font>===== | |||
{{MoveData | |||
|image=SFV_Zeku (Old)_4 or 5 or 6MPMK.png | |||
|name=Kuchiyose - Shii | |||
|input=4 or 5 or 6MPMK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>29</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>35</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>35</nowiki> | |||
|knockdown=<nowiki>142 / 83 / 88</nowiki> | |||
|damage=<nowiki>20x4 (80)</nowiki> | |||
|stun=<nowiki>20x4 (80)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>sp</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Eagle flies in and drops a firecracker | |||
* If Zeku is hit before the firecracker is dropped, the eagle goes away | |||
* Can alter where eagle drops firecracker with back, neutral, and forward inputs | |||
* Eagle is generated on frame 29 and has a hitbox while it is falling | |||
* Zeku can stance switch on frames 30-64 | |||
* After eagle is generated, it takes 124/155/190 (B/N/F) frames for firecracker to explode | |||
* Firecracker explosion is a projectile | |||
* Opponent is put in a limited juggle state | |||
* Gains 100 / 50 V-Gaunge on Hit / Block | |||
}} | |||
}} | |||
=== V-Trigger 1 === | |||
=====<font style="visibility:hidden; float:right">Bushinryu Shingekiko</font>===== | |||
{{MoveData | |||
|image=SFV_Zeku (Old)_HPHK (VT1).png | |||
|name=Bushinryu Shingekiko | |||
|input=HPHK (VT1) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>1</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>5</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>-</nowiki> | |||
|stun=<nowiki>-</nowiki> | |||
|attack=<nowiki>-</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* 2 bar V-Trigger | |||
* Duration of 1500 frames (25 seconds) and gives Zeku access to a 1-time use Idaten (V-Trigger Dash) and the V-Trigger attack | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Bushin Bakujasho</font>===== | |||
{{MoveData | |||
|image=SFV_Zeku (Old)_HPHK - Attack (VT1).png | |||
|name=Bushin Bakujasho | |||
|input=HPHK - Attack (VT1) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>14(21)</nowiki> | |||
|active=<nowiki>6</nowiki> | |||
|recovery=<nowiki>18</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|knockdown=<nowiki>89 / 30 / 35</nowiki> | |||
|damage=<nowiki>160</nowiki> | |||
|stun=<nowiki>200</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* 2 bar V-Trigger | |||
* Can only be canceled into during the custom combo series that Old Zeku initiates via his Idaten (V-Trigger dash) | |||
* Can corpse hop | |||
* Only -1 on block against most crouching hurtboxes (still -2 on block against the larger characters) | |||
* Does a lot of damage/stun, is safe on block and cancels into Critical Art (easily confirmable) | |||
* Has a projectile hitbox as well during the active frames | |||
* Minimum startup if canceled from V-Trigger Dash is 21 (7+14) | |||
}} | |||
}} | |||
=== V-Trigger 2 === | |||
=====<font style="visibility:hidden; float:right">Karura Tenzan</font>===== | |||
{{MoveData | |||
|image=SFV_Zeku (Old)_HPHK (VT2).png | |||
|name=Karura Tenzan | |||
|input=HPHK (VT2) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>1+5</nowiki> | |||
|active=<nowiki>8</nowiki> | |||
|recovery=<nowiki>22+17</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-28</nowiki> | |||
|knockdown=<nowiki>92(93) / 33(34) / 38(39)</nowiki> | |||
|damage=<nowiki>40*20x2*60 (140)</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* 2 bar V-Trigger | |||
* Duration of 2000 frames (~33 seconds) and gives Zeku access to a secondary (albeit slower) Karura Tenzan during the V-Timer | |||
* Invincible on frames 1-13 against; Airborne strikes / Projectile / Throw (everything except for grounded strikes) | |||
* Airborne on frames 7-35 | |||
* Recovery frames shown is the version that plays out on whiff | |||
* Old Zeku transforms into younger Zeku if the initial hit lands and does a second attack | |||
* Can choose which sides to end on at the end of the attack with by holding forward / back during the attack's animation | |||
* +1 extra KDA if Zeku chooses to switch sides during the attack's animation | |||
* Has pretty decent horizontal reach during startup so can be a good whiff punish tool | |||
* Suspect to counter-hits during its recovery frames (same behaviour as invincible reversals have) | |||
* Can hit cross-up (behind Zeku) and autocorrects on followup | |||
* Upon successful hit, remains projectile invincible for entire duration | |||
* Can cancel into some EX specials (everything other than Bushin Flip) | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Karura Tenzan (Secondary)</font>===== | |||
{{MoveData | |||
|image=SFV_Zeku (Old)_HPHK (VT2) (secondary).png | |||
|name=Karura Tenzan (Secondary) | |||
|input=HPHK (VT2) (secondary) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>10</nowiki> | |||
|active=<nowiki>8</nowiki> | |||
|recovery=<nowiki>22+17</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-28</nowiki> | |||
|knockdown=<nowiki>92(93) / 33(34) / 38(39)</nowiki> | |||
|damage=<nowiki>40*20x2*60 (140)</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* 2 bar V-Trigger | |||
* This is the secondary V-Trigger 2 activation which is slower startup and spends all the remaining V-Timer | |||
* Invincible on frames 1-17 against; Airborne strikes / Projectile / Throw (everything except for grounded strikes) | |||
* Airborne on frames 16-44 | |||
* Recovery frames shown is the version that plays out on whiff | |||
* Old Zeku transforms into younger Zeku if the initial hit lands and does a second attack | |||
* Can choose which sides to end on at the end of the attack with by holding forward / back during the attack's animation | |||
* +1 extra KDA if Zeku chooses to switch sides during the attack's animation | |||
* Has pretty decent horizontal reach during startup so can be a good whiff punish tool | |||
* Suspect to counter-hits during its recovery frames (same behaviour as invincible reversals have) | |||
* Can hit cross-up (behind Zeku) and autocorrects on followup | |||
* Upon successful hit, remains projectile invincible for entire duration | |||
* Can cancel into some EX specials (everything other than Bushin Flip) | |||
}} | |||
}} | |||
=== V-Shift === | |||
=====<font style="visibility:hidden; float:right">V-Shift</font>===== | |||
{{MoveData | |||
|image=SFV_Zeku (Old)_MKHP.png | |||
|name=V-Shift | |||
|input=MKHP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>1</nowiki> | |||
|active=<nowiki>9</nowiki> | |||
|recovery=<nowiki>22</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>-</nowiki> | |||
|stun=<nowiki>-</nowiki> | |||
|attack=<nowiki>-</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Shifts back 1.21 range | |||
* Fully invincible on frames 1-9 during which time any strike or projectile evaded will trigger a slow-motion effect on frame 11 for both players | |||
* Immediately gains full invincibility for the full duration of V-Shift if you successfully evade a strike or projectile on start-up frames 1-9 | |||
* Throw invincible on frames 1-16 on an empty / raw V-Shift | |||
* Counter-Hit state on frames 10-31 on an empty / raw V-Shift | |||
* Opponent can still cancel the attack that was V-Shifted as if it had connected (this allows for a lot of shenanigans) | |||
* Costs 300 V-Gauge (1 bar) to use and refunds 150 V-Gauge back (1/2 bar) on a successful V-Shift if the slow-mo is triggered | |||
* If the V-Shift is successful you can cancel it into a follow-up attack (see V-Shift Break) that's fully invincible and knocks the opponent down on hit | |||
}} | |||
}} | |||
=== V-Shift Break === | |||
=====<font style="visibility:hidden; float:right">Bushin Murakumo</font>===== | |||
{{MoveData | |||
|image=SFV_Zeku (Old)_MKHP.png | |||
|name=Bushin Murakumo | |||
|input=MKHP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>?</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>?</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|knockdown=<nowiki>73 / 14 / 19</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>0</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Fully invincible during startup and active frames | |||
}} | |||
}} | |||
=== V-Reversal === | |||
=====<font style="visibility:hidden; float:right">Toushi</font>===== | |||
{{MoveData | |||
|image=SFV_Zeku (Old)_6PPP.png | |||
|name=Toushi | |||
|input=6PPP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>12</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>24</nowiki> | |||
|hit=<nowiki>2</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|knockdown=<nowiki>85 / 26 / 31</nowiki> | |||
|damage=<nowiki>40</nowiki> | |||
|stun=<nowiki>0</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Strike and Projectile invincible on frames 1-25 | |||
}} | |||
}} | }} | ||
{{Navbox-SFV}} | {{Navbox-SFV}} | ||
[[Category:Street Fighter V]] | [[Category:Street Fighter V]] | ||
[[Category:Street Fighter games]] |
Revision as of 22:29, 5 March 2021
Introduction
About Zeku
Zeku is two characters in one, with an old form and a young form. The old form excels at long ranged spacing and poking, while the young form is better at pressure and combos. These give you a character who's good at pretty much everything but not all at once. Being strong with Zeku means you have to know when the right moment is to switch to the form best suited for whatever situation they're needed for. Good use of the form swap can throw an opponent off their game, as they'll have to constantly change what they have to watch out for in neutral. This goes for the Zeku player as well, as they'll have to constantly know what to do in neutral based on their form, not to mention memorizing his vast amount of combos and setups for both forms and between the two. If you like a character more complex than most with critical strengths and weaknesses that you'll swap constantly, Zeku could be just for you.
Unique Mechanics
By using his V-Skill 1, VT2, or pressing 22PP, Zeku will change from Old Zeku to Young Zeku. These are two completely different characters with different normals, command normals, and specials. Old Zeku is slower focusing more on spacing and ranged game, Young Zeku is much more offensively focuses. You will always start a round as Old Zeku. Change form can be done off select normals. As old Zeku all grounded normals excluding his command overhead, standing MK / HK, crouching LK, MP and HK. As young Zeku all grounded normals excluding standing MK, HK, command overhead and all crouching kicks.
Final Patch
Players to Watch
- Infexious
- RB
- Unsung
- Wolfkrone
Zeku (Old) | |
---|---|
Vitals | |
Life Points | 1000 |
Stun Points | 1000 |
V-Gauge Points | |
V-Trigger 1 | 600 |
V-Trigger 2 | 600 |
Ground Movement | |
Forward Walk Speed | 4.35 |
Backward Walk Speed | 2.84 |
Forward Dash Speed | 17 |
Backward Dash Speed | 22 |
Forward Dash Distance | 171.6 |
Backward Dash Distance | 128.6 |
Backdash CH Frames | 3-11 |
Jumping | |
Back Jump Speed | 47 (4+39+4) |
Neutral Jump Speed | 47 (4+39+4) |
Forward Jump Speed | 46 (3+39+4) |
Forward Jump Distance | 213 |
Backward Jump Distance | 187.2 |
Throws | |
Throw Hurtbox | 0.3 |
Throw Range | 0.8 |
![]() |
Frame Data & Descriptions are provided by FATOnline.
|
SFV Frame Data Glossary | |
---|---|
Active |
How many frames a move remains active (can hurt opponents) for. |
Attack |
Attack level is L for low attacks (must be blocked crouching), H is for High attacks (which can be blocked high or low) and M for overhead (must be blocked standing). T is for throw attacks (which cannot be blocked). |
Cancel options |
Available cancel options.
|
Confirm windows |
Hit confirm windows written as Specials & CAs/Target Combos/V-Trigger. Notation may denote V-Skill only cancel windows in Specials.
|
Crush Counter |
Crush Counter hit advantage written as opponent state, frame advantage, and v-gauge gain on hit. |
Damage |
Attack damage on hit. Notation may denote multi-hit or "sweet spot" damage values on certain frames. |
Hit/Block |
These are frame advantage values when the attack hits or is blocked. If the number is positive, then the move will end before the defender can act again. If the number is negative, the defender will be able to act before the attacker and maybe even punish. KD refers to knockdown on hit.
|
Knockdown |
Knockdown advantage against Normal, Quick Rise and Back Rise wake up options. |
Recovery |
How many frames it takes for a move to finish after it's been active. |
Startup |
How many frames it takes before the move becomes 'active' or have a hit box. The last startup frame and the first active frame are the same frame, meaning all values are written as Startup + 1. |
Stun |
Amount of stun added to the opponent's stun bar on hit. |
Normals
Stand LP
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
4 | 2 | 9 | 4 | |||
Damage | Stun | Attack | Block | |||
30 | 70 | H | 2 | |||
| ||||||
V-Trigger 1 | Startup | Active | Recovery | Hit | ||
4(11) | 2 | 11 | 2 | |||
Damage | Stun | Attack | Block | |||
30 | 70 | H | 0 | |||
|
Stand MP
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
6 | 2 | 14 | 5 | |||
Damage | Stun | Attack | Block | |||
60 | 100 | H | 3 | |||
| ||||||
V-Trigger 1 | Startup | Active | Recovery | Hit | ||
6(13) | 2 | 19 | 0 | |||
Damage | Stun | Attack | Block | |||
50 | 80 | H | -3 | |||
|
Stand HP
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
9 | 2 | 30 | -2 | |||
Damage | Stun | Attack | Block | |||
80 | 150 | H | -5 | |||
| ||||||
V-Trigger 1 | Startup | Active | Recovery | Hit | ||
9(16) | 2 | 34 | -8 | |||
Damage | Stun | Attack | Block | |||
60 | 100 | H | -11 | |||
|
Stand LK
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
5 | 4 | 6 | 4 | |||
Damage | Stun | Attack | Block | |||
40 | 70 | H | 2 | |||
| ||||||
V-Trigger 1 | Startup | Active | Recovery | Hit | ||
5(12) | 4 | 9 | 1 | |||
Damage | Stun | Attack | Block | |||
40 | 70 | H | -1 | |||
|
Stand MK
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
7 | 3 | 12 | 7 | |||
Damage | Stun | Attack | Block | |||
60 | 100 | H | 2 | |||
| ||||||
V-Trigger 1 | Startup | Active | Recovery | Hit | ||
6(13) | 2 | 18 | 1 | |||
Damage | Stun | Attack | Block | |||
50 | 80 | H | -2 | |||
|
Stand HK
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
13 | 2 | 24 | 5 | |||
Damage | Stun | Attack | Block | |||
90 | 150 | H | -2 | |||
V-Trigger 1 | Startup | Active | Recovery | Hit | ||
13(20) | 2 | 30 | -4 | |||
Damage | Stun | Attack | Block | |||
60 | 100 | H | -11 | |||
|
Crouch LP
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
4 | 2 | 7 | 4 | |||
Damage | Stun | Attack | Block | |||
30 | 70 | H | 2 | |||
| ||||||
V-Trigger 1 | Startup | Active | Recovery | Hit | ||
4(11) | 2 | 9 | 2 | |||
Damage | Stun | Attack | Block | |||
30 | 70 | H | 0 | |||
|
Crouch MP
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
8 | 2 | 14 | 5 | |||
Damage | Stun | Attack | Block | |||
60 | 100 | H | 1 | |||
| ||||||
V-Trigger 1 | Startup | Active | Recovery | Hit | ||
8(15) | 2 | 21 | 0 | |||
Damage | Stun | Attack | Block | |||
50 | 80 | H | -4 | |||
|
Crouch HP
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
10 | 4 | 16 | 7 | |||
Damage | Stun | Attack | Block | |||
80 | 150 | H | 2 | |||
| ||||||
V-Trigger 1 | Startup | Active | Recovery | Hit | ||
10(17) | 4 | 22 | 1 | |||
Damage | Stun | Attack | Block | |||
60 | 100 | H | -4 | |||
|
Crouch LK
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
4 | 2 | 8 | 4 | |||
Damage | Stun | Attack | Block | |||
20 | 70 | L | 2 | |||
V-Trigger 1 | Startup | Active | Recovery | Hit | ||
5(12) | 2 | 10 | 2 | |||
Damage | Stun | Attack | Block | |||
20 | 70 | L | 0 | |||
|
Crouch MK
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
8 | 3 | 17 | 2 | |||
Damage | Stun | Attack | Block | |||
60 | 100 | L | -2 | |||
| ||||||
V-Trigger 1 | Startup | Active | Recovery | Hit | ||
8(15) | 3 | 22 | -7 | |||
Damage | Stun | Attack | Block | |||
50 | 80 | L | -11 | |||
|
Crouch HK
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
10 | 2 | 25 | KD | |||
Damage | Stun | Attack | Block | |||
90 | 150 | L | -8 | |||
| ||||||
V-Trigger 1 | Startup | Active | Recovery | Hit | ||
12(19) | 2 | 31 | KD | |||
Damage | Stun | Attack | Block | |||
60 | 100 | L | -14 | |||
|
Jump LP
Startup | Active | Recovery | Hit |
---|---|---|---|
4 | 6 | - | - |
Damage | Stun | Attack | Block |
40 | 70 | M | - |
Jump MP
Startup | Active | Recovery | Hit |
---|---|---|---|
7 | 4 | - | - |
Damage | Stun | Attack | Block |
60 | 100 | M | - |
Jump HP
Startup | Active | Recovery | Hit |
---|---|---|---|
8 | 5 | - | - |
Damage | Stun | Attack | Block |
90 | 150 | M | - |
Jump LK
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
4 | 6 | - | - | ||
Damage | Stun | Attack | Block | ||
40 | 70 | M | - | ||
|
Jump MK
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
7 | 4 | - | - | ||
Damage | Stun | Attack | Block | ||
60 | 100 | M | - | ||
|
Jump HK
Startup | Active | Recovery | Hit |
---|---|---|---|
10 | 4 | - | - |
Damage | Stun | Attack | Block |
90 | 150 | M | - |
Command Normals
Nouten Wari
Startup | Active | Recovery | Hit |
---|---|---|---|
22 | 1*3 | 20 | 1 |
Damage | Stun | Attack | Block |
40*40 (80) | 50*50 (100) | M*M | -7 |
Throws
Tsurigane Otoshi
Startup | Active | Recovery | Hit |
---|---|---|---|
5 | 3 | 17 | KD |
Damage | Stun | Attack | Block |
130 | 150 | T | - |
Mikoshi
Startup | Active | Recovery | Hit |
---|---|---|---|
5 | 3 | 17 | KD |
Damage | Stun | Attack | Block |
150 | 200 | T | - |
Special Moves
Shukumyo
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
- | - | 25 | - | ||
Damage | Stun | Attack | Block | ||
- | - | - | - | ||
|
LK Bushin Gram - Koku
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
14 | 1 | 30 | KD | |||
Damage | Stun | Attack | Block | |||
90 | 150 | H | -6(-4) | |||
| ||||||
(Projectile) | Startup | Active | Recovery | Hit | ||
14 | 1 | 30 | KD | |||
Damage | Stun | Attack | Block | |||
90 | 150 | H | -6(-4) | |||
|
MK Bushin Gram - Koku
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
20 | 1 | 26 | KD | |||
Damage | Stun | Attack | Block | |||
100 | 150 | H | -4 | |||
| ||||||
(Projectile) | Startup | Active | Recovery | Hit | ||
20 | 1 | 26 | KD | |||
Damage | Stun | Attack | Block | |||
100 | 150 | H | -4 | |||
|
HK Bushin Gram - Koku
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
25 | 1 | 27 | KD | |||
Damage | Stun | Attack | Block | |||
120 | 200 | H | -2 | |||
| ||||||
(Projectile) | Startup | Active | Recovery | Hit | ||
25 | 1 | 27 | KD | |||
Damage | Stun | Attack | Block | |||
120 | 200 | H | -2 | |||
|
EX Bushin Gram - Koku
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
17 | 1 | 32 | KD | |||
Damage | Stun | Attack | Block | |||
100*20x2 (140) | 150 | H | 1 | |||
| ||||||
(Projectile) | Startup | Active | Recovery | Hit | ||
17 | 1 | 32 | KD | |||
Damage | Stun | Attack | Block | |||
100*20x2 (140) | 150 | H | 1 | |||
|
LK Bushin Gram - Teki
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
15 | 2 | 32 | KD | |||
Damage | Stun | Attack | Block | |||
70 | 150 | H | -14 | |||
| ||||||
(Projectile) | Startup | Active | Recovery | Hit | ||
15 | 2 | 32 | KD | |||
Damage | Stun | Attack | Block | |||
70 | 150 | H | -14 | |||
|
MK Bushin Gram - Teki
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
23 | 2 | 32 | KD | |||
Damage | Stun | Attack | Block | |||
80 | 150 | H | -14 | |||
| ||||||
(Projectile) | Startup | Active | Recovery | Hit | ||
23 | 2 | 32 | KD | |||
Damage | Stun | Attack | Block | |||
80 | 150 | H | -14 | |||
|
HK Bushin Gram - Teki
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
30 | 2 | 32 | KD | |||
Damage | Stun | Attack | Block | |||
120 | 200 | H | -14 | |||
| ||||||
(Projectile) | Startup | Active | Recovery | Hit | ||
30 | 2 | 32 | KD | |||
Damage | Stun | Attack | Block | |||
120 | 200 | H | -14 | |||
|
EX Bushin Gram - Teki
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
18 | 2 | 35 | KD | |||
Damage | Stun | Attack | Block | |||
60*30x2 (110) | 150 | H | -2 | |||
| ||||||
(Projectile) | Startup | Active | Recovery | Hit | ||
18 | 2 | 35 | KD | |||
Damage | Stun | Attack | Block | |||
60*30x2 (110) | 150 | H | -2 | |||
|
LK Bushin Gram - Ban
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
5 | 2 | 18+22 | KD | |||
Damage | Stun | Attack | Block | |||
100 | 200 | H | -23 | |||
| ||||||
(Projectile) | Startup | Active | Recovery | Hit | ||
5 | 2 | 18+22 | KD | |||
Damage | Stun | Attack | Block | |||
100 | 200 | H | -23 | |||
|
MK Bushin Gram - Ban
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
7 | 2 | 21+22 | KD | |||
Damage | Stun | Attack | Block | |||
110 | 200 | H | -29 | |||
| ||||||
(Projectile) | Startup | Active | Recovery | Hit | ||
7 | 2 | 21+22 | KD | |||
Damage | Stun | Attack | Block | |||
110 | 200 | H | -29 | |||
|
HK Bushin Gram - Ban
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
7 | 2 | 31+20 | KD | |||
Damage | Stun | Attack | Block | |||
120 | 200 | H | -33 | |||
| ||||||
(Projectile) | Startup | Active | Recovery | Hit | ||
7 | 2 | 31+20 | KD | |||
Damage | Stun | Attack | Block | |||
120 | 200 | H | -33 | |||
|
EX Bushin Gram - Ban
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
5 | 1 | 32+32 | KD | |||
Damage | Stun | Attack | Block | |||
100*20*30 (150) | 200 | H | -33 | |||
| ||||||
(Projectile) | Startup | Active | Recovery | Hit | ||
5 | 1 | 32+32 | KD | |||
Damage | Stun | Attack | Block | |||
100*20*30 (150) | 200 | H | -33 | |||
|
Bushin Jakura
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
29 | 15 | 3+9 | - | ||
Damage | Stun | Attack | Block | ||
- | - | - | - | ||
|
EX Bushin Jakura
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
24 | 21 | 1+4 | - | ||
Damage | Stun | Attack | Block | ||
- | - | - | - | ||
|
Bushin Gekirinchu
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
29+9 | 17 | 15 | 5(11) | ||
Damage | Stun | Attack | Block | ||
60 | 100 | H | -1(5) | ||
|
Bushin Kirinkyaku
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
29+6 | 5 | 15 | 4(13) | ||
Damage | Stun | Attack | Block | ||
60 | 100 | H | -5(4) | ||
|
Bushin Tengen
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
29+5 | 2 | 17 | KD | ||
Damage | Stun | Attack | Block | ||
70*100 (170) | 200 | T | - | ||
|
EX Bushin Gekirinchu
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
24+9 | 17 | 9 | 11(16) | ||
Damage | Stun | Attack | Block | ||
80 | 150 | H | 2(7) | ||
|
EX Bushin Kirinkyaku
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
24+6 | 5 | 9 | 6(15) | ||
Damage | Stun | Attack | Block | ||
80 | 150 | H | -4(5) | ||
|
EX Bushin Tengen
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
23+5 | 2 | 17 | KD | ||
Damage | Stun | Attack | Block | ||
100*120 (220) | 250 | T | - | ||
|
Critical Arts
Batsuzan Gaisei
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
4 | 8 | 47 | KD | ||
Damage | Stun | Attack | Block | ||
340 | 0 | H | -33 | ||
|
Taunts
Taunt
Startup | Active | Recovery | Hit |
---|---|---|---|
- | - | 61 | - |
Damage | Stun | Attack | Block |
- | - | - | - |
V-System
V-Skill 1
Fukuro
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
14 | 4 | 29 | KD | ||
Damage | Stun | Attack | Block | ||
50*50 (100) | 0*150 (150) | H | -7 | ||
|
V-Skill 2
Kuchiyose - Shii
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
29 | - | 35 | KD | ||
Damage | Stun | Attack | Block | ||
20x4 (80) | 20x4 (80) | H | 35 | ||
|
V-Trigger 1
Bushinryu Shingekiko
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
1 | - | 5 | - | ||
Damage | Stun | Attack | Block | ||
- | - | - | - | ||
|
Bushin Bakujasho
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
14(21) | 6 | 18 | KD | ||
Damage | Stun | Attack | Block | ||
160 | 200 | H | -2 | ||
|
V-Trigger 2
Karura Tenzan
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
1+5 | 8 | 22+17 | KD | ||
Damage | Stun | Attack | Block | ||
40*20x2*60 (140) | 150 | H | -28 | ||
|
Karura Tenzan (Secondary)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
10 | 8 | 22+17 | KD | ||
Damage | Stun | Attack | Block | ||
40*20x2*60 (140) | 100 | H | -28 | ||
|
V-Shift
V-Shift
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
1 | 9 | 22 | - | ||
Damage | Stun | Attack | Block | ||
- | - | - | - | ||
|
V-Shift Break
Bushin Murakumo
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
? | 3 | ? | KD | ||
Damage | Stun | Attack | Block | ||
60 | 0 | H | -2 | ||
|
V-Reversal
Toushi
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
12 | 2 | 24 | 2 | ||
Damage | Stun | Attack | Block | ||
40 | 0 | H | -2 | ||
|