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{{ | {{Infobox Character SFV | ||
|name=R.Mika | |||
|hash=RMK | |||
|image=SFV-R.Mika_Portrait.jpg | |||
|hp=950 | |||
|stun=1000 | |||
|vt1=600 | |||
|vt2=900 | |||
|movef=4.2 | |||
|moveb=3 | |||
|dashf=18 | |||
|dashb=24 | |||
|dashfd=134.2 | |||
|dashbd=120 | |||
|dashch=3-10 | |||
|jumpb=46 (4+38+4) | |||
|jumpn=46 (4+38+4) | |||
|jumpf=45 (3+38+4) | |||
|jumpbd=182.4 | |||
|jumpfd=212.8 | |||
|throwh=0.25 | |||
|throwr=0.85 | |||
}} | |||
{{SFV Ambox FAT}} | |||
<center>{{FrameDataKey-SFV}}</center> | |||
== Normals == | |||
=====<font style="visibility:hidden; float:right">Stand LP</font>===== | |||
{{MoveData | |||
|image=SFV_R.Mika_5LP.png | |||
|name=Stand LP | |||
|input=5LP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>4</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>7</nowiki> | |||
|hit=<nowiki>4</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>2</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>30</nowiki> | |||
|stun=<nowiki>70</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su sp vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Stand MP</font>===== | |||
{{MoveData | |||
|image=SFV_R.Mika_5MP.png | |||
|name=Stand MP | |||
|input=5MP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>5</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>11</nowiki> | |||
|hit=<nowiki>8</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su sp vt1 vt2</nowiki> | |||
|confirm=<nowiki>13 / 14 / -</nowiki> | |||
|description= | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Stand HP</font>===== | |||
{{MoveData | |||
|image=SFV_R.Mika_5HP.png | |||
|name=Stand HP | |||
|input=5HP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>7</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>18</nowiki> | |||
|hit=<nowiki>2</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-6</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>90</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su sp vt1 vt2</nowiki> | |||
|confirm=<nowiki>19 / 19 / -</nowiki> | |||
|description= | |||
* Crouch sized hurtboxes on startup frames 2-6 (can dodge some high hitting attacks if timed properly) | |||
* Last active frame has decent anti-air hitboxes | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Stand LK</font>===== | |||
{{MoveData | |||
|image=SFV_R.Mika_5LK.png | |||
|name=Stand LK | |||
|input=5LK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>4</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>8</nowiki> | |||
|hit=<nowiki>2</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>1</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>30</nowiki> | |||
|stun=<nowiki>70</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / 10 / 16</nowiki> | |||
|description= | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Stand MK</font>===== | |||
{{MoveData | |||
|image=SFV_R.Mika_5MK.png | |||
|name=Stand MK | |||
|input=5MK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>8</nowiki> | |||
|active=<nowiki>4</nowiki> | |||
|recovery=<nowiki>15</nowiki> | |||
|hit=<nowiki>2</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / 23 / -</nowiki> | |||
|description= | |||
* Crushes lows and throw invincible on frames 8-17 | |||
* Not actually airborne | |||
* Can move forward on frames 4-17 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Stand HK</font>===== | |||
{{MoveData | |||
|image=SFV_R.Mika_5HK.png | |||
|name=Stand HK | |||
|input=5HK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>13(12)</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>20</nowiki> | |||
|hit=<nowiki>2</nowiki> | |||
|crush=<nowiki>Spinning Knockdown / KD / +150</nowiki> | |||
|block=<nowiki>-4</nowiki> | |||
|knockdown=<nowiki>105 / 46 / 51</nowiki> | |||
|damage=<nowiki>90</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / 30 / -</nowiki> | |||
|description= | |||
* Airborne on frames 6-11 | |||
* Crushes lows on frames 3-17 | |||
* Can have 1F faster start-up (12F) if buffered into during the 5F buffer window of SFV (and having already released the HK buttonn before the move starts) | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Stand HK (hold)</font>===== | |||
{{MoveData | |||
|image=SFV_R.Mika_5HK (hold).png | |||
|name=Stand HK (hold) | |||
|input=5HK (hold) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>35</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>20</nowiki> | |||
|hit=<nowiki>4</nowiki> | |||
|crush=<nowiki>Spinning / 26 / +150</nowiki> | |||
|block=<nowiki>2</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>100</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / 32 / -</nowiki> | |||
|description= | |||
* Airborne on frames 23-40 | |||
* Lower Body Projectile invincible on frames 26-40 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Crouch LP</font>===== | |||
{{MoveData | |||
|image=SFV_R.Mika_2LP.png | |||
|name=Crouch LP | |||
|input=2LP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>3</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>6</nowiki> | |||
|hit=<nowiki>3</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>1</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>20</nowiki> | |||
|stun=<nowiki>70</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su sp vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Crouch MP</font>===== | |||
{{MoveData | |||
|image=SFV_R.Mika_2MP.png | |||
|name=Crouch MP | |||
|input=2MP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>7</nowiki> | |||
|active=<nowiki>4</nowiki> | |||
|recovery=<nowiki>16</nowiki> | |||
|hit=<nowiki>1</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-1</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / 14 / -</nowiki> | |||
|description= | |||
* Cannot hit crouching opponents | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Crouch HP</font>===== | |||
{{MoveData | |||
|image=SFV_R.Mika_2HP.png | |||
|name=Crouch HP | |||
|input=2HP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>11</nowiki> | |||
|active=<nowiki>6</nowiki> | |||
|recovery=<nowiki>17</nowiki> | |||
|hit=<nowiki>-2</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-6</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>80</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su vt1 vt2</nowiki> | |||
|confirm=<nowiki>*20 / 20 / -</nowiki> | |||
|description= | |||
* Hit Confirm notes: *CA only | |||
* +3 oH / -1 oB on last active frame | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Crouch LK</font>===== | |||
{{MoveData | |||
|image=SFV_R.Mika_2LK.png | |||
|name=Crouch LK | |||
|input=2LK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>4</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>8</nowiki> | |||
|hit=<nowiki>3</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>1</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>20</nowiki> | |||
|stun=<nowiki>70</nowiki> | |||
|attack=<nowiki>L</nowiki> | |||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Crouch MK</font>===== | |||
{{MoveData | |||
|image=SFV_R.Mika_2MK.png | |||
|name=Crouch MK | |||
|input=2MK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>7</nowiki> | |||
|active=<nowiki>4</nowiki> | |||
|recovery=<nowiki>14</nowiki> | |||
|hit=<nowiki>3</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / 14 / -</nowiki> | |||
|description= | |||
* Slight low profile on frames 3-18 | |||
* Not a low attack like most cr.MK are | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Crouch HK</font>===== | |||
{{MoveData | |||
|image=SFV_R.Mika_2HK.png | |||
|name=Crouch HK | |||
|input=2HK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>12</nowiki> | |||
|active=<nowiki>8</nowiki> | |||
|recovery=<nowiki>21</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>Hard Knockdown / KD / +120</nowiki> | |||
|block=<nowiki>-12</nowiki> | |||
|knockdown=<nowiki>68 / 19 / 24</nowiki> | |||
|damage=<nowiki>90</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>L</nowiki> | |||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / 22 / -</nowiki> | |||
|description= | |||
* Low profile on frames 9-28 | |||
* -5 oB on last active frame | |||
* KDA varies depending on how meaty the slide lands | |||
* VT2 initial activation KDA: +89/40/45 (release) or +85/36/41 (hold) | |||
* VT2 2nd activation KDA: +50/1/6 (release) or +38/-11/-6 (hold) | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Jump LP</font>===== | |||
{{MoveData | |||
|image=SFV_R.Mika_j.LP.png | |||
|name=Jump LP | |||
|input=j.LP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>3</nowiki> | |||
|active=<nowiki>5</nowiki> | |||
|recovery=<nowiki>-</nowiki> | |||
|hit=<nowiki>6~9</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>3~6</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>40</nowiki> | |||
|stun=<nowiki>70</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Jump MP</font>===== | |||
{{MoveData | |||
|image=SFV_R.Mika_j.MP.png | |||
|name=Jump MP | |||
|input=j.MP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>7</nowiki> | |||
|active=<nowiki>5</nowiki> | |||
|recovery=<nowiki>-</nowiki> | |||
|hit=<nowiki>12</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>9</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Puts airborne opponents into a free juggle state | |||
* Juggle Limit / Increase / Start: 0 / 1 / 0 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Jump HP</font>===== | |||
{{MoveData | |||
|image=SFV_R.Mika_j.HP.png | |||
|name=Jump HP | |||
|input=j.HP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>8</nowiki> | |||
|active=<nowiki>5</nowiki> | |||
|recovery=<nowiki>-</nowiki> | |||
|hit=<nowiki>9~15</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>6~12</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>90</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Jump LK</font>===== | |||
{{MoveData | |||
|image=SFV_R.Mika_j.LK.png | |||
|name=Jump LK | |||
|input=j.LK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>4</nowiki> | |||
|active=<nowiki>8</nowiki> | |||
|recovery=<nowiki>-</nowiki> | |||
|hit=<nowiki>5~9</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>2~6</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>40</nowiki> | |||
|stun=<nowiki>70</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Can cross-up | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Jump MK</font>===== | |||
{{MoveData | |||
|image=SFV_R.Mika_j.MK.png | |||
|name=Jump MK | |||
|input=j.MK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>6</nowiki> | |||
|active=<nowiki>5</nowiki> | |||
|recovery=<nowiki>-</nowiki> | |||
|hit=<nowiki>11~12</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>8~9</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>70</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Jump HK</font>===== | |||
{{MoveData | |||
|image=SFV_R.Mika_j.HK.png | |||
|name=Jump HK | |||
|input=j.HK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>7</nowiki> | |||
|active=<nowiki>7</nowiki> | |||
|recovery=<nowiki>-</nowiki> | |||
|hit=<nowiki>12~15</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>9~12</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>90</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
}} | |||
}} | |||
== Command Normals == | |||
=====<font style="visibility:hidden; float:right">Divebomb</font>===== | |||
{{MoveData | |||
|image=SFV_R.Mika_9 2MP.png | |||
|name=Divebomb | |||
|input=9 > 2MP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>16</nowiki> | |||
|active=<nowiki>7</nowiki> | |||
|recovery=<nowiki>27</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-9(-10)</nowiki> | |||
|knockdown=<nowiki>84 / 25 / 30</nowiki> | |||
|damage=<nowiki>70</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Can cross-up | |||
* Only possible during a forward jump | |||
* Considered standing during entire landing recovery | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Lady Mika</font>===== | |||
{{MoveData | |||
|image=SFV_R.Mika_6HP.png | |||
|name=Lady Mika | |||
|input=6HP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>10</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>12</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>Flipping Juggle / J / +150</nowiki> | |||
|block=<nowiki>3</nowiki> | |||
|knockdown=<nowiki>125 / 66 / 71</nowiki> | |||
|damage=<nowiki>80</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su sp vs1 vs2 vt1 vt2</nowiki> | |||
|confirm=<nowiki>*17/**22 / 17 / -</nowiki> | |||
|description= | |||
* Hit Confirm notes: *V-Skill 1, **HP Peach only | |||
* Launches opponent into a limited juggle state on hit (free juggle state on Crush Counter) | |||
* Cancelable into Specials / Super / V-Trigger / V-Skill | |||
* Juggle Limit / Increase / Start: 0 / 2 / 1 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Passion Press</font>===== | |||
{{MoveData | |||
|image=SFV_R.Mika_4 or 6MP.png | |||
|name=Passion Press | |||
|input=4 or 6MP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>8</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>20</nowiki> | |||
|hit=<nowiki>0</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-8</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>50</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Clap! | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Passion Rope Throw Forward</font>===== | |||
{{MoveData | |||
|image=SFV_R.Mika_4 or 6MP MP.png | |||
|name=Passion Rope Throw Forward | |||
|input=4 or 6MP > MP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>2</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>50</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-40</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>50*27</nowiki> | |||
|stun=<nowiki>100*0</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Ropes the opponent into a stumble in-front of R.Mika | |||
* Opponent bounces off the wall if it stumbles into a corner | |||
* The wall bounce puts the opponent into an airborne free juggle state (even though it looks like they're grounded) | |||
* KDA varies wildly depending on how far / close to a corner the opponent is and whether or not they wall bounce | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Passion Rope Throw Backward</font>===== | |||
{{MoveData | |||
|image=SFV_R.Mika_4 or 6MP 4MP.png | |||
|name=Passion Rope Throw Backward | |||
|input=4 or 6MP > 4MP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>2</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>38</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-28</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>50*27</nowiki> | |||
|stun=<nowiki>100*0</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Ropes the opponent into a stumble behind R.Mika | |||
* Opponent bounces off the wall if it stumbles into a corner | |||
* The wall bounce puts the opponent into an airborne free juggle state (even though it looks like they're grounded) | |||
* KDA varies wildly depending on how far / close to a corner the opponent is and whether or not they wall bounce | |||
}} | |||
}} | |||
== Target Combos == | |||
=====<font style="visibility:hidden; float:right">Shooting Star Combo</font>===== | |||
{{MoveData | |||
|image=SFV_R.Mika_j.MP j.HP.png | |||
|name=Shooting Star Combo | |||
|input=j.MP > j.HP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>7+8</nowiki> | |||
|active=<nowiki>5</nowiki> | |||
|recovery=<nowiki>-</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>75 / 16 / 21</nowiki> | |||
|damage=<nowiki>60*54</nowiki> | |||
|stun=<nowiki>100*90</nowiki> | |||
|attack=<nowiki>M*M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* KDA varies depending on height on opponent when TC is used, the higher up when knocked down, the better amount of KDA R.Mika has | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Stomp Chomp</font>===== | |||
{{MoveData | |||
|image=SFV_R.Mika_LK MP.png | |||
|name=Stomp Chomp | |||
|input=LK > MP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>4+4</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>14</nowiki> | |||
|hit=<nowiki>1</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-5</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>30*45</nowiki> | |||
|stun=<nowiki>70*90</nowiki> | |||
|attack=<nowiki>H*H</nowiki> | |||
|cancel=<nowiki>su sp vt1 vt2</nowiki> | |||
|confirm=<nowiki>13 / 13 / 16</nowiki> | |||
|description= | |||
* Combos into HP Shooting Peach (HP Shooting Peach is 4F faster startup if canceled into from his Target Combo) | |||
}} | |||
}} | |||
== Throws == | |||
=====<font style="visibility:hidden; float:right">Daydream Headlock</font>===== | |||
{{MoveData | |||
|image=SFV_R.Mika_LPLK.png | |||
|name=Daydream Headlock | |||
|input=LPLK | |||
|subtitle=Throw | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>5</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>17</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>KD</nowiki> | |||
|knockdown=<nowiki>42 / 3 / 3</nowiki> | |||
|damage=<nowiki>140</nowiki> | |||
|stun=<nowiki>200</nowiki> | |||
|attack=<nowiki>T</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Sell Down</font>===== | |||
{{MoveData | |||
|image=SFV_R.Mika_4LPLK.png | |||
|name=Sell Down | |||
|input=4LPLK | |||
|subtitle=Back Throw | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>5</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>18</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>KD</nowiki> | |||
|knockdown=<nowiki>71 / 12 / 12</nowiki> | |||
|damage=<nowiki>140</nowiki> | |||
|stun=<nowiki>200</nowiki> | |||
|attack=<nowiki>T</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
}} | |||
}} | |||
== Special Moves == | |||
=====<font style="visibility:hidden; float:right">LP Shooting Peach</font>===== | |||
{{MoveData | |||
|image=SFV_R.Mika_236LP.png | |||
|name=LP Shooting Peach | |||
|input=236LP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>10</nowiki> | |||
|active=<nowiki>6</nowiki> | |||
|recovery=<nowiki>9+16</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-7</nowiki> | |||
|knockdown=<nowiki>72 / 23 / 28</nowiki> | |||
|damage=<nowiki>80</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Airborne on frames 8-24 | |||
* 16 grounded recovery frames | |||
* Crouch state on frames 2-7 | |||
* Juggle Limit / Increase / Start: 0 / 1 /1 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">MP Shooting Peach</font>===== | |||
{{MoveData | |||
|image=SFV_R.Mika_236MP.png | |||
|name=MP Shooting Peach | |||
|input=236MP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>13</nowiki> | |||
|active=<nowiki>10</nowiki> | |||
|recovery=<nowiki>4+19</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-10</nowiki> | |||
|knockdown=<nowiki>82 / 23 / 28</nowiki> | |||
|damage=<nowiki>90</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Airborne on frames 10-26 | |||
* 19 grounded recovery frames | |||
* Crouch state on frames 3-10 | |||
* Juggle Limit / Increase / Start: 0 / 1 / 5 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">HP Shooting Peach</font>===== | |||
{{MoveData | |||
|image=SFV_R.Mika_236HP.png | |||
|name=HP Shooting Peach | |||
|input=236HP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>20(16)</nowiki> | |||
|active=<nowiki>13</nowiki> | |||
|recovery=<nowiki>2+15</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-12</nowiki> | |||
|knockdown=<nowiki>82 / 23 / 28</nowiki> | |||
|damage=<nowiki>100</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Airborne on frames 15-34 | |||
* Lower body projectile invincible in-air on frames 19-30 | |||
* 15 grounded recovery frames | |||
* Crouch state on frames 3-13 | |||
* 4F faster startup if canceled into from her LK>MP Target Combo | |||
* Gains increased juggle limit (0 -> 5) when canceled into from f+HP (Lady Mika) | |||
* Juggle Limit / Increase / Start: 0(5) / 1 / 5 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">EX Shooting Peach</font>===== | |||
{{MoveData | |||
|image=SFV_R.Mika_236PP.png | |||
|name=EX Shooting Peach | |||
|input=236PP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>5</nowiki> | |||
|active=<nowiki>5(13)5</nowiki> | |||
|recovery=<nowiki>18(23)</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-15</nowiki> | |||
|knockdown=<nowiki>78 / 19 / 24</nowiki> | |||
|damage=<nowiki>40*40*50</nowiki> | |||
|stun=<nowiki>20*20*160</nowiki> | |||
|attack=<nowiki>H*H*H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* 1 hit of armor on frames 3-9 | |||
* Great hit confirm tool with decent range | |||
* Has an extra 3rd hit follow-up that only comes out on hit | |||
* Framedata listed refers to the whiffed version (has 5 extra recovery frames on block) | |||
* Juggle Limit / Increase / Start: 7*8*9 / 1*1*3 / 1*1*0 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">LK Wingless Airplane</font>===== | |||
{{MoveData | |||
|image=SFV_R.Mika_236LK.png | |||
|name=LK Wingless Airplane | |||
|input=236LK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>5</nowiki> | |||
|active=<nowiki>5</nowiki> | |||
|recovery=<nowiki>23+20</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>69 / 20 / 20</nowiki> | |||
|damage=<nowiki>130</nowiki> | |||
|stun=<nowiki>200</nowiki> | |||
|attack=<nowiki>T</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Cannot grab grounded opponents or crossups | |||
* Airborne on frame 4 | |||
* 20 landing recovery frames | |||
* Crouch state on frames 1-3 | |||
* Juggle Limit: 1 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">MK Wingless Airplane</font>===== | |||
{{MoveData | |||
|image=SFV_R.Mika_236MK.png | |||
|name=MK Wingless Airplane | |||
|input=236MK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>7</nowiki> | |||
|active=<nowiki>8</nowiki> | |||
|recovery=<nowiki>20+20</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>69 / 20 / 20</nowiki> | |||
|damage=<nowiki>130</nowiki> | |||
|stun=<nowiki>200</nowiki> | |||
|attack=<nowiki>T</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Cannot grab grounded opponents or crossups | |||
* Airborne on frame 6 | |||
* 20 landing recovery frames | |||
* Crouch state on frames 1-3 | |||
* Juggle Limit: 1 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">HK Wingless Airplane</font>===== | |||
{{MoveData | |||
|image=SFV_R.Mika_236HK.png | |||
|name=HK Wingless Airplane | |||
|input=236HK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>10</nowiki> | |||
|active=<nowiki>11</nowiki> | |||
|recovery=<nowiki>17+20</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>69 / 20 / 20</nowiki> | |||
|damage=<nowiki>130</nowiki> | |||
|stun=<nowiki>200</nowiki> | |||
|attack=<nowiki>T</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Cannot grab grounded opponents or crossups | |||
* Airborne on frame 9 | |||
* 20 landing recovery frames | |||
* Crouch state on frames 1-3 | |||
* Juggle Limit: 1 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">EX Wingless Airplane</font>===== | |||
{{MoveData | |||
|image=SFV_R.Mika_236KK.png | |||
|name=EX Wingless Airplane | |||
|input=236KK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>5</nowiki> | |||
|active=<nowiki>11</nowiki> | |||
|recovery=<nowiki>17+20</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>69 / 20 / 20</nowiki> | |||
|damage=<nowiki>160</nowiki> | |||
|stun=<nowiki>200</nowiki> | |||
|attack=<nowiki>T</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Invincible to airbone attacks frames 1-4 | |||
* Fully invincible on frames 5-15 | |||
* Cannot grab grounded opponents or crossups | |||
* Airborne on frame 4 | |||
* 20 landing recovery frames | |||
* Crouch state on frames 1-3 | |||
* Juggle Limit: 7 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">LP Rainbow Typhoon</font>===== | |||
{{MoveData | |||
|image=SFV_R.Mika_63214LP.png | |||
|name=LP Rainbow Typhoon | |||
|input=63214LP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>5</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>60</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>KD</nowiki> | |||
|knockdown=<nowiki>70 / 11 / 11</nowiki> | |||
|damage=<nowiki>180(130)</nowiki> | |||
|stun=<nowiki>200</nowiki> | |||
|attack=<nowiki>T</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Switches sides with opponent on-screen | |||
* Can be canceled into from normals if empowered by V-Skill 1 Mic or V-Skill 2 Parry Attack | |||
* Deals 50 less damage (130) if combod into from a normal | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">MP Rainbow Typhoon</font>===== | |||
{{MoveData | |||
|image=SFV_R.Mika_63214MP.png | |||
|name=MP Rainbow Typhoon | |||
|input=63214MP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>5</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>60</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>KD</nowiki> | |||
|knockdown=<nowiki>70 / 11 / 11</nowiki> | |||
|damage=<nowiki>190(140)</nowiki> | |||
|stun=<nowiki>200</nowiki> | |||
|attack=<nowiki>T</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Switches sides with opponent on-screen | |||
* Can be canceled into from normals if empowered by V-Skill 1 Mic or V-Skill 2 Parry Attack | |||
* Deals 50 less damage (140) if combod into from a normal | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">HP Rainbow Typhoon</font>===== | |||
{{MoveData | |||
|image=SFV_R.Mika_63214HP.png | |||
|name=HP Rainbow Typhoon | |||
|input=63214HP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>5</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>60</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>KD</nowiki> | |||
|knockdown=<nowiki>70 / 11 / 11</nowiki> | |||
|damage=<nowiki>200</nowiki> | |||
|stun=<nowiki>200</nowiki> | |||
|attack=<nowiki>T</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Switches sides with opponent on-screen | |||
* Can be canceled into from normals if empowered by V-Skill 1 Mic or V-Skill 2 Parry Attack | |||
* Deals 50 less damage (150) if combod into from a normal | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">EX Rainbow Typhoon</font>===== | |||
{{MoveData | |||
|image=SFV_R.Mika_63214PP.png | |||
|name=EX Rainbow Typhoon | |||
|input=63214PP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>5</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>60</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>KD</nowiki> | |||
|knockdown=<nowiki>15 / 15 / 15</nowiki> | |||
|damage=<nowiki>240</nowiki> | |||
|stun=<nowiki>250</nowiki> | |||
|attack=<nowiki>T</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Hard Knockdown | |||
* Switches sides with opponent on-screen | |||
* Can be canceled into from normals if empowered by V-Skill 1 Mic or V-Skill 2 Parry Attack | |||
* Deals 50 less damage (190) if combod into from a normal | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">LK Brimstone</font>===== | |||
{{MoveData | |||
|image=SFV_R.Mika_63214LK.png | |||
|name=LK Brimstone | |||
|input=63214LK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>5</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>60</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>KD</nowiki> | |||
|knockdown=<nowiki>69 / 20 / 20</nowiki> | |||
|damage=<nowiki>120</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>T</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Can be canceled into from normals if empowered by V-Skill 1 Mic or V-Skill 2 Parry Attack | |||
* Deals 30 less damage (90) if combod into from a normal | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">MK Brimstone</font>===== | |||
{{MoveData | |||
|image=SFV_R.Mika_63214MK.png | |||
|name=MK Brimstone | |||
|input=63214MK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>5</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>60</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>KD</nowiki> | |||
|knockdown=<nowiki>69 / 20 / 20</nowiki> | |||
|damage=<nowiki>130</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>T</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Can be canceled into from normals if empowered by V-Skill 1 Mic or V-Skill 2 Parry Attack | |||
* Deals 50 less damage (100) if combod into from a normal | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">HK Brimstone</font>===== | |||
{{MoveData | |||
|image=SFV_R.Mika_63214HK.png | |||
|name=HK Brimstone | |||
|input=63214HK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>5</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>60</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>KD</nowiki> | |||
|knockdown=<nowiki>69 / 20 / 20</nowiki> | |||
|damage=<nowiki>140</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>T</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Can be canceled into from normals if empowered by V-Skill 1 Mic or V-Skill 2 Parry Attack | |||
* Deals 50 less damage (110) if combod into from a normal | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">EX Brimstone</font>===== | |||
{{MoveData | |||
|image=SFV_R.Mika_63214KK.png | |||
|name=EX Brimstone | |||
|input=63214KK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>5</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>60</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>KD</nowiki> | |||
|knockdown=<nowiki>21 / 21 / 21</nowiki> | |||
|damage=<nowiki>180</nowiki> | |||
|stun=<nowiki>200</nowiki> | |||
|attack=<nowiki>T</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Hard Knockdown | |||
* Can be canceled into from normals if empowered by V-Skill 1 Mic or V-Skill 2 Parry Attack | |||
* Deals 50 less damage (140) if combod into from a normal | |||
}} | |||
}} | |||
== Critical Arts == | |||
=====<font style="visibility:hidden; float:right">Peach Assault</font>===== | |||
{{MoveData | |||
|image=SFV_R.Mika_214214P.png | |||
|name=Peach Assault | |||
|input=214214P | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>3</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>51</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>75 / 26 / 26</nowiki> | |||
|damage=<nowiki>360</nowiki> | |||
|stun=<nowiki>0</nowiki> | |||
|attack=<nowiki>T</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Fully invincible on frames 1-4 | |||
* Has more range if used while Mika is in the corner due to her not being able to move as far back during the start of the super cutscene | |||
* Kreygasm | |||
}} | |||
}} | |||
== Taunts == | |||
=====<font style="visibility:hidden; float:right">Taunt</font>===== | |||
{{MoveData | |||
|image=SFV_R.Mika_5PPPKKK.png | |||
|name=Taunt | |||
|input=5PPPKKK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>-</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>61</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>-</nowiki> | |||
|stun=<nowiki>-</nowiki> | |||
|attack=<nowiki>-</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
}} | |||
}} | |||
== V-System == | |||
=== V-Skill 1 === | |||
=====<font style="visibility:hidden; float:right">Heated Mic Performance lvl 1</font>===== | |||
{{MoveData | |||
|image=SFV_R.Mika_MPMK (VS1).png | |||
|name=Heated Mic Performance lvl 1 | |||
|input=MPMK (VS1) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>75</nowiki> | |||
|active=<nowiki>25(29)</nowiki> | |||
|recovery=<nowiki>15</nowiki> | |||
|hit=<nowiki>11</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>4</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>40</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* 1 hit of armor active from frame 5 | |||
* 1-hit projectile hitbox on the mic she throws | |||
* Powers up damage of the next command grab, airplane, throw or super by 20% | |||
* After using VS1, you can cancel the next normal on hit or block into Brimstone or Rainbow Typhoon | |||
* Hold the mic longer to increase the bonus damage even more (up to a maximum 800% damage boost) | |||
* Can hold forward during the mic throw to throw the mic further forward (the mic also bounces a bit higher up and gets 4 extra active frames) | |||
* Active frames shown refers to active frames of the mic throw | |||
* Mika loses the V-Skill buff when any of the moves it affects are performed, whether they whiff or not | |||
* Builds 50 V-Gauge at the start of the mic performance and then builds more and more V-Gauge over time (up to the entire v-gauge if held for max mic performance) | |||
* Counter-Hit state until the mic is thrown and active | |||
* Juggle Limit / Increase / Start: 6 / 1 / 1 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Heated Mic Performance max</font>===== | |||
{{MoveData | |||
|image=SFV_R.Mika_MPMK (VS1) (hold).png | |||
|name=Heated Mic Performance max | |||
|input=MPMK (VS1) (hold) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>1095</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>0</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>-</nowiki> | |||
|stun=<nowiki>-</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* 1 hit of armor active from frame 5 | |||
* Builds 100% V-Gauge if she does the entire mic performance | |||
* RKO mode activated | |||
}} | |||
}} | |||
=== V-Skill 2 === | |||
=====<font style="visibility:hidden; float:right">Pumped Up!</font>===== | |||
{{MoveData | |||
|image=SFV_R.Mika_MPMK (VS2).png | |||
|name=Pumped Up! | |||
|input=MPMK (VS2) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>3</nowiki> | |||
|active=<nowiki>10</nowiki> | |||
|recovery=<nowiki>39</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>-</nowiki> | |||
|stun=<nowiki>-</nowiki> | |||
|attack=<nowiki>-</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Parry window on frames 3-12 | |||
* Cannot parry Low hits / Projectiles / EX Specials / V-Reversals / Nadeshiko | |||
* Counter-Hit state for the entire duration | |||
* Builds 20 V-Gauge on a successful parry and another 80 on the follow-up counter (100 V-Gauge total) | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Pumped Up! (attack)</font>===== | |||
{{MoveData | |||
|image=SFV_R.Mika_MPMK (VS2) (counter).png | |||
|name=Pumped Up! (attack) | |||
|input=MPMK (VS2) (counter) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>5</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>17(52)</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>4</nowiki> | |||
|knockdown=<nowiki>62 / 3 / 8</nowiki> | |||
|damage=<nowiki>90</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Powers up damage of the next command grab, airplane, throw or super by 20% | |||
* Usually 53 recovery frames (on hit) but if the follow-up whiffs or is blocked (somehow) it has only 17 recovery frames | |||
}} | |||
}} | |||
=== V-Trigger 1 === | |||
=====<font style="visibility:hidden; float:right">Nadeshiko (Above)</font>===== | |||
{{MoveData | |||
|image=SFV_R.Mika_HPHK (VT1).png | |||
|name=Nadeshiko (Above) | |||
|input=HPHK (VT1) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>26</nowiki> | |||
|active=<nowiki>8</nowiki> | |||
|recovery=<nowiki>7(11)</nowiki> | |||
|hit=<nowiki>33</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>32</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>100</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* 2 bar V-Trigger | |||
* R.Mika has 7 recovery frames after calling for Nadeshiko (11F if canceled into) | |||
* Nadeshiko's belly flop has 8 active frames during her descent | |||
* Frame advantage shown is Nadeshiko's hitstun / blockstun when she connects with the opponent | |||
* Nadeshiko's belly flop can OTG grounded opponents | |||
* Juggle Limit / Increase / Start: 10 / 1 / 1 | |||
* Free Juggle state (0 Juggle Start) if this is the first hit that starts the knockdown state | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Nadeshiko (Above) (hold)</font>===== | |||
{{MoveData | |||
|image=SFV_R.Mika_HPHK (VT1 hold).png | |||
|name=Nadeshiko (Above) (hold) | |||
|input=HPHK (VT1 hold) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>121</nowiki> | |||
|active=<nowiki>8</nowiki> | |||
|recovery=<nowiki>10</nowiki> | |||
|hit=<nowiki>33</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>32</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>100</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* 2 bar V-Trigger | |||
* R.Mika has 10 recovery frames after calling for Nadeshiko | |||
* Nadeshiko's belly flop has 8 active frames during her descent | |||
* Frame advantage shown is Nadeshiko's hitstun / blockstun when she connects with the opponent | |||
* Nadeshiko's belly flop can OTG grounded opponents | |||
* Juggle Limit / Increase / Start: 10 / 1 / 1 | |||
* Free Juggle state (0 Juggle Start) if this is the first hit that starts the knockdown state | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Nadeshiko (Front)</font>===== | |||
{{MoveData | |||
|image=SFV_R.Mika_4HPHK (VT1).png | |||
|name=Nadeshiko (Front) | |||
|input=4HPHK (VT1) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>36</nowiki> | |||
|active=<nowiki>4</nowiki> | |||
|recovery=<nowiki>7</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>32</nowiki> | |||
|knockdown=<nowiki>72 / 23 / 28</nowiki> | |||
|damage=<nowiki>100</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* 2 bar V-Trigger | |||
* R.Mika has 7 recovery frames after calling for Nadeshiko (11F if canceled into) | |||
* Nadeshiko's drop kick has 4 active frames and hits at a fixed distance depending on opponents position when V-trigger was activated | |||
* Frame advantage shown is Nadeshiko's hitstun / blockstun when she connects with the opponent | |||
* Juggle Limit / Increase / Start: 10 / 1 / 0 | |||
* Free Juggle state (0 Juggle Start) if this is the first hit that starts the knockdown state | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Nadeshiko (Front) (hold)</font>===== | |||
{{MoveData | |||
|image=SFV_R.Mika_4HPHK (VT1 hold).png | |||
|name=Nadeshiko (Front) (hold) | |||
|input=4HPHK (VT1 hold) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>117</nowiki> | |||
|active=<nowiki>4</nowiki> | |||
|recovery=<nowiki>10</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>32</nowiki> | |||
|knockdown=<nowiki>72 / 23 / 28</nowiki> | |||
|damage=<nowiki>100</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* 2 bar V-Trigger | |||
* R.Mika has 10 recovery frames after calling for Nadeshiko | |||
* Nadeshiko's drop kick has 4 active frames and hits at a fixed distance depending on opponents position when V-trigger was activated | |||
* Frame advantage shown is Nadeshiko's hitstun / blockstun when she connects with the opponent | |||
* Juggle Limit / Increase / Start: 10 / 1 / 0 | |||
* Free Juggle state (0 Juggle Start) if this is the first hit that starts the knockdown state | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Nadeshiko (Behind)</font>===== | |||
{{MoveData | |||
|image=SFV_R.Mika_6HPHK (can hold).png | |||
|name=Nadeshiko (Behind) | |||
|input=6HPHK (can hold) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>36</nowiki> | |||
|active=<nowiki>4</nowiki> | |||
|recovery=<nowiki>7</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>32</nowiki> | |||
|knockdown=<nowiki>72 / 23 / 28</nowiki> | |||
|damage=<nowiki>100</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* 2 bar V-Trigger | |||
* R.Mika has 7 recovery frames after calling for Nadeshiko (11F if canceled into) | |||
* Nadeshiko's drop kick has 4 active frames and hits at a fixed distance depending on opponents position when V-trigger was activated | |||
* Frame advantage shown is Nadeshiko's hitstun / blockstun when she connects with the opponent | |||
* Juggle Limit / Increase / Start: 10 / 1 / 0 | |||
* Free Juggle state (0 Juggle Start) if this is the first hit that starts the knockdown state | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Nadeshiko (Behind) (hold)</font>===== | |||
{{MoveData | |||
|image=SFV_R.Mika_6HPHK (hold).png | |||
|name=Nadeshiko (Behind) (hold) | |||
|input=6HPHK (hold) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>117</nowiki> | |||
|active=<nowiki>4</nowiki> | |||
|recovery=<nowiki>10</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>32</nowiki> | |||
|knockdown=<nowiki>72 / 23 / 28</nowiki> | |||
|damage=<nowiki>100</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* 2 bar V-Trigger | |||
* R.Mika has 10 recovery frames after calling for Nadeshiko | |||
* Nadeshiko's drop kick has 4 active frames and hits at a fixed distance depending on opponents position when V-trigger was activated | |||
* Frame advantage shown is Nadeshiko's hitstun / blockstun when she connects with the opponent | |||
* Juggle Limit / Increase / Start: 10 / 1 / 0 | |||
* Free Juggle state (0 Juggle Start) if this is the first hit that starts the knockdown state | |||
}} | |||
}} | |||
== | === V-Trigger 2 === | ||
| | =====<font style="visibility:hidden; float:right">Steel Chair</font>===== | ||
{{ | {{MoveData | ||
|image=SFV_R.Mika_HPHK (VT2).png | |||
| | |name=Steel Chair | ||
|input=HPHK (VT2) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>64</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>7</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>20x3 (60)</nowiki> | |||
|stun=<nowiki>50x3 (150)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* 3 bar V-Trigger | |||
* Duration of 3000 frames (50 seconds) | |||
* This version is faster and has Nadeshko run in to throw her chair across the screen (the chair throw can nullify 1 hit of projectiles) | |||
* Calls Nadeshiko in for help (can be held down for a different version of Nadeshiko's attack) | |||
* Can call for Nadeshiko one more time before V-Timer ends (doing so depletes the rest of the V-Timer) | |||
}} | |||
}} | |||
{{ | =====<font style="visibility:hidden; float:right">Fightin' Dirty</font>===== | ||
{{MoveData | |||
|image=SFV_R.Mika_HPHK (VT2 hold).png | |||
|name=Fightin' Dirty | |||
|input=HPHK (VT2 hold) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>-</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>11</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
* | |crush=<nowiki>- / - / -</nowiki> | ||
* | |block=<nowiki>-</nowiki> | ||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>100*60</nowiki> | |||
|stun=<nowiki>100*100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
* | |confirm=<nowiki>- / - / -</nowiki> | ||
|description= | |||
* | * 3 bar V-Trigger | ||
* | * Duration of 3000 frames (50 seconds) | ||
* This version is slower and has Nadeshiko run in about 80% screen length and start swinging her chair twice to attack | |||
* | * This version is less advantageous when V-Trigger canceled into (-4 less) | ||
* | * Calls Nadeshiko in for help | ||
* Can call for Nadeshiko one more time before V-Timer ends (doing so depletes the rest of the V-Timer) | |||
}} | |||
}} | }} | ||
{{ | =====<font style="visibility:hidden; float:right">Steel Chair (secondary)</font>===== | ||
{{MoveData | |||
|image=SFV_R.Mika_HPHK.png | |||
|name=Steel Chair (secondary) | |||
|input=HPHK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>104</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>46</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>20x3 (60)</nowiki> | |||
|stun=<nowiki>50x3 (150)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* This version is faster and has Nadeshko run in to throw her chair across the screen (the chair throw can nullify 1 hit of projectiles) | |||
* Calls Nadeshiko in for help (can be held down for a different version of Nadeshiko's attack) | |||
* This second activation spends the rest of the V-Timer | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Fightin' Dirty (secondary)</font>===== | |||
{{MoveData | |||
|image=SFV_R.Mika_HPHK (hold).png | |||
|name=Fightin' Dirty (secondary) | |||
|input=HPHK (hold) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>-</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>58</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>100*60</nowiki> | |||
|stun=<nowiki>100*100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* This version is slower and has Nadeshiko run in about 80% screen length and start swinging her chair twice to attack | |||
* Calls Nadeshiko in for help | |||
* This second activation spends the rest of the V-Timer | |||
}} | |||
}} | |||
=== V-Shift === | |||
== | =====<font style="visibility:hidden; float:right">V-Shift</font>===== | ||
== | {{MoveData | ||
< | |image=SFV_R.Mika_MKHP.png | ||
=== | |name=V-Shift | ||
< | |input=MKHP | ||
|data= | |||
< | {{AttackData-SFV | ||
= | |startup=<nowiki>1</nowiki> | ||
< | |active=<nowiki>9</nowiki> | ||
< | |recovery=<nowiki>22</nowiki> | ||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>-</nowiki> | |||
|stun=<nowiki>-</nowiki> | |||
|attack=<nowiki>-</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Shifts back 1.21 range | |||
* Fully invincible on frames 1-9 during which time any strike or projectile evaded will trigger a slow-motion effect on frame 11 for both players | |||
* Immediately gains full invincibility for the full duration of V-Shift if you successfully evade a strike or projectile on start-up frames 1-9 | |||
* Throw invincible on frames 1-16 on an empty / raw V-Shift | |||
* Counter-Hit state on frames 10-31 on an empty / raw V-Shift | |||
* Opponent can still cancel the attack that was V-Shifted as if it had connected (this allows for a lot of shenanigans) | |||
* Costs 300 V-Gauge (1 bar) to use and refunds 150 V-Gauge back (1/2 bar) on a successful V-Shift if the slow-mo is triggered | |||
* If the V-Shift is successful you can cancel it into a follow-up attack (see V-Shift Break) that's fully invincible and knocks the opponent down on hit | |||
}} | |||
}} | |||
== | === V-Shift Break === | ||
== | =====<font style="visibility:hidden; float:right">Gutsy Lariat</font>===== | ||
{{MoveData | |||
|image=SFV_R.Mika_MKHP.png | |||
|name=Gutsy Lariat | |||
{{ | |input=MKHP | ||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>?</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
{{ | |recovery=<nowiki>?</nowiki> | ||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|knockdown=<nowiki>73 / 14 / 19</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>0</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Fully invincible during startup and active frames | |||
}} | |||
}} | |||
=== V-Reversal === | |||
== | =====<font style="visibility:hidden; float:right">Peach Gator</font>===== | ||
=== | {{MoveData | ||
=== | |image=SFV_R.Mika_6KKK.png | ||
=== | |name=Peach Gator | ||
== | |input=6KKK | ||
= | |data= | ||
{{AttackData-SFV | |||
| | |startup=<nowiki>17</nowiki> | ||
| | |active=<nowiki>2</nowiki> | ||
|recovery=<nowiki>24</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|knockdown=<nowiki>66 / 17 / 17</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>0</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Strike and Projectile invincible on frames 1-30 | |||
* Denies opponent their back-roll option on wake-up | |||
}} | }} | ||
}} | |||
{{Navbox-SFV}} | {{Navbox-SFV}} | ||
[[Category:Street Fighter V]] | [[Category:Street Fighter V]] | ||
[[Category:Street Fighter games]] |
Revision as of 20:23, 5 March 2021
Introduction
About R. Mika
Hailing from Japan, Rainbow Mika is a trained professional women's wrestler, already on her path to stardom.
To put it simply. Mika is annoying. She loves harassing the opponent with her great normals, a command grab that loops into itself, and great mobility. Mika has a vast variety of tools to keep the opponent on their toes and make sure they aren't falling asleep. Although her damage output isn't remarkable, this is more than made up for by the fact that her moveset is designed to annoy your opponent with fast and long ranged normals. If you like frustrating your opponent, testing their patience, and overcoming their mentality, then Mika might be just for you.
Final Patch
Players to Watch
- Fuudo
- Luffy
- Nuckledu
R.Mika | |
---|---|
Vitals | |
Life Points | 950 |
Stun Points | 1000 |
V-Gauge Points | |
V-Trigger 1 | 600 |
V-Trigger 2 | 900 |
Ground Movement | |
Forward Walk Speed | 4.2 |
Backward Walk Speed | 3 |
Forward Dash Speed | 18 |
Backward Dash Speed | 24 |
Forward Dash Distance | 134.2 |
Backward Dash Distance | 120 |
Backdash CH Frames | 3-10 |
Jumping | |
Back Jump Speed | 46 (4+38+4) |
Neutral Jump Speed | 46 (4+38+4) |
Forward Jump Speed | 45 (3+38+4) |
Forward Jump Distance | 212.8 |
Backward Jump Distance | 182.4 |
Throws | |
Throw Hurtbox | 0.25 |
Throw Range | 0.85 |
![]() |
Frame Data & Descriptions are provided by FATOnline.
|
SFV Frame Data Glossary | |
---|---|
Active |
How many frames a move remains active (can hurt opponents) for. |
Attack |
Attack level is L for low attacks (must be blocked crouching), H is for High attacks (which can be blocked high or low) and M for overhead (must be blocked standing). T is for throw attacks (which cannot be blocked). |
Cancel options |
Available cancel options.
|
Confirm windows |
Hit confirm windows written as Specials & CAs/Target Combos/V-Trigger. Notation may denote V-Skill only cancel windows in Specials.
|
Crush Counter |
Crush Counter hit advantage written as opponent state, frame advantage, and v-gauge gain on hit. |
Damage |
Attack damage on hit. Notation may denote multi-hit or "sweet spot" damage values on certain frames. |
Hit/Block |
These are frame advantage values when the attack hits or is blocked. If the number is positive, then the move will end before the defender can act again. If the number is negative, the defender will be able to act before the attacker and maybe even punish. KD refers to knockdown on hit.
|
Knockdown |
Knockdown advantage against Normal, Quick Rise and Back Rise wake up options. |
Recovery |
How many frames it takes for a move to finish after it's been active. |
Startup |
How many frames it takes before the move becomes 'active' or have a hit box. The last startup frame and the first active frame are the same frame, meaning all values are written as Startup + 1. |
Stun |
Amount of stun added to the opponent's stun bar on hit. |
Normals
Stand LP
Startup | Active | Recovery | Hit |
---|---|---|---|
4 | 2 | 7 | 4 |
Damage | Stun | Attack | Block |
30 | 70 | H | 2 |
Stand MP
Startup | Active | Recovery | Hit |
---|---|---|---|
5 | 2 | 11 | 8 |
Damage | Stun | Attack | Block |
60 | 100 | H | -2 |
Stand HP
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
7 | 3 | 18 | 2 | ||
Damage | Stun | Attack | Block | ||
90 | 150 | H | -6 | ||
|
Stand LK
Startup | Active | Recovery | Hit |
---|---|---|---|
4 | 3 | 8 | 2 |
Damage | Stun | Attack | Block |
30 | 70 | H | 1 |
Stand MK
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
8 | 4 | 15 | 2 | ||
Damage | Stun | Attack | Block | ||
60 | 100 | H | -2 | ||
|
Stand HK
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
13(12) | 2 | 20 | 2 | ||
Damage | Stun | Attack | Block | ||
90 | 150 | H | -4 | ||
|
Stand HK (hold)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
35 | 2 | 20 | 4 | ||
Damage | Stun | Attack | Block | ||
100 | 150 | H | 2 | ||
|
Crouch LP
Startup | Active | Recovery | Hit |
---|---|---|---|
3 | 2 | 6 | 3 |
Damage | Stun | Attack | Block |
20 | 70 | H | 1 |
Crouch MP
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
7 | 4 | 16 | 1 | ||
Damage | Stun | Attack | Block | ||
60 | 100 | H | -1 | ||
|
Crouch HP
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
11 | 6 | 17 | -2 | ||
Damage | Stun | Attack | Block | ||
80 | 150 | H | -6 | ||
|
Crouch LK
Startup | Active | Recovery | Hit |
---|---|---|---|
4 | 2 | 8 | 3 |
Damage | Stun | Attack | Block |
20 | 70 | L | 1 |
Crouch MK
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
7 | 4 | 14 | 3 | ||
Damage | Stun | Attack | Block | ||
60 | 100 | H | -2 | ||
|
Crouch HK
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
12 | 8 | 21 | KD | ||
Damage | Stun | Attack | Block | ||
90 | 150 | L | -12 | ||
|
Jump LP
Startup | Active | Recovery | Hit |
---|---|---|---|
3 | 5 | - | 6~9 |
Damage | Stun | Attack | Block |
40 | 70 | M | 3~6 |
Jump MP
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
7 | 5 | - | 12 | ||
Damage | Stun | Attack | Block | ||
60 | 100 | M | 9 | ||
|
Jump HP
Startup | Active | Recovery | Hit |
---|---|---|---|
8 | 5 | - | 9~15 |
Damage | Stun | Attack | Block |
90 | 150 | M | 6~12 |
Jump LK
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
4 | 8 | - | 5~9 | ||
Damage | Stun | Attack | Block | ||
40 | 70 | M | 2~6 | ||
|
Jump MK
Startup | Active | Recovery | Hit |
---|---|---|---|
6 | 5 | - | 11~12 |
Damage | Stun | Attack | Block |
70 | 100 | M | 8~9 |
Jump HK
Startup | Active | Recovery | Hit |
---|---|---|---|
7 | 7 | - | 12~15 |
Damage | Stun | Attack | Block |
90 | 150 | M | 9~12 |
Command Normals
Divebomb
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
16 | 7 | 27 | KD | ||
Damage | Stun | Attack | Block | ||
70 | 100 | M | -9(-10) | ||
|
Lady Mika
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
10 | 3 | 12 | KD | ||
Damage | Stun | Attack | Block | ||
80 | 150 | H | 3 | ||
|
Passion Press
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
8 | 2 | 20 | 0 | ||
Damage | Stun | Attack | Block | ||
50 | 100 | H | -8 | ||
|
Passion Rope Throw Forward
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
2 | 2 | 50 | KD | ||
Damage | Stun | Attack | Block | ||
50*27 | 100*0 | H | -40 | ||
|
Passion Rope Throw Backward
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
2 | 2 | 38 | KD | ||
Damage | Stun | Attack | Block | ||
50*27 | 100*0 | H | -28 | ||
|
Target Combos
Shooting Star Combo
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
7+8 | 5 | - | KD | ||
Damage | Stun | Attack | Block | ||
60*54 | 100*90 | M*M | - | ||
|
Stomp Chomp
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
4+4 | 2 | 14 | 1 | ||
Damage | Stun | Attack | Block | ||
30*45 | 70*90 | H*H | -5 | ||
|
Throws
Daydream Headlock
Startup | Active | Recovery | Hit |
---|---|---|---|
5 | 3 | 17 | KD |
Damage | Stun | Attack | Block |
140 | 200 | T | KD |
Sell Down
Startup | Active | Recovery | Hit |
---|---|---|---|
5 | 2 | 18 | KD |
Damage | Stun | Attack | Block |
140 | 200 | T | KD |
Special Moves
LP Shooting Peach
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
10 | 6 | 9+16 | KD | ||
Damage | Stun | Attack | Block | ||
80 | 150 | H | -7 | ||
|
MP Shooting Peach
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
13 | 10 | 4+19 | KD | ||
Damage | Stun | Attack | Block | ||
90 | 150 | H | -10 | ||
|
HP Shooting Peach
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
20(16) | 13 | 2+15 | KD | ||
Damage | Stun | Attack | Block | ||
100 | 150 | H | -12 | ||
|
EX Shooting Peach
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
5 | 5(13)5 | 18(23) | KD | ||
Damage | Stun | Attack | Block | ||
40*40*50 | 20*20*160 | H*H*H | -15 | ||
|
LK Wingless Airplane
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
5 | 5 | 23+20 | KD | ||
Damage | Stun | Attack | Block | ||
130 | 200 | T | - | ||
|
MK Wingless Airplane
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
7 | 8 | 20+20 | KD | ||
Damage | Stun | Attack | Block | ||
130 | 200 | T | - | ||
|
HK Wingless Airplane
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
10 | 11 | 17+20 | KD | ||
Damage | Stun | Attack | Block | ||
130 | 200 | T | - | ||
|
EX Wingless Airplane
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
5 | 11 | 17+20 | KD | ||
Damage | Stun | Attack | Block | ||
160 | 200 | T | - | ||
|
LP Rainbow Typhoon
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
5 | 2 | 60 | KD | ||
Damage | Stun | Attack | Block | ||
180(130) | 200 | T | KD | ||
|
MP Rainbow Typhoon
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
5 | 2 | 60 | KD | ||
Damage | Stun | Attack | Block | ||
190(140) | 200 | T | KD | ||
|
HP Rainbow Typhoon
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
5 | 2 | 60 | KD | ||
Damage | Stun | Attack | Block | ||
200 | 200 | T | KD | ||
|
EX Rainbow Typhoon
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
5 | 2 | 60 | KD | ||
Damage | Stun | Attack | Block | ||
240 | 250 | T | KD | ||
|
LK Brimstone
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
5 | 2 | 60 | KD | ||
Damage | Stun | Attack | Block | ||
120 | 150 | T | KD | ||
|
MK Brimstone
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
5 | 2 | 60 | KD | ||
Damage | Stun | Attack | Block | ||
130 | 150 | T | KD | ||
|
HK Brimstone
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
5 | 2 | 60 | KD | ||
Damage | Stun | Attack | Block | ||
140 | 150 | T | KD | ||
|
EX Brimstone
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
5 | 2 | 60 | KD | ||
Damage | Stun | Attack | Block | ||
180 | 200 | T | KD | ||
|
Critical Arts
Peach Assault
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
3 | 2 | 51 | KD | ||
Damage | Stun | Attack | Block | ||
360 | 0 | T | - | ||
|
Taunts
Taunt
Startup | Active | Recovery | Hit |
---|---|---|---|
- | - | 61 | - |
Damage | Stun | Attack | Block |
- | - | - | - |
V-System
V-Skill 1
Heated Mic Performance lvl 1
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
75 | 25(29) | 15 | 11 | ||
Damage | Stun | Attack | Block | ||
40 | 100 | H | 4 | ||
|
Heated Mic Performance max
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
1095 | - | 0 | - | ||
Damage | Stun | Attack | Block | ||
- | - | H | - | ||
|
V-Skill 2
Pumped Up!
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
3 | 10 | 39 | - | ||
Damage | Stun | Attack | Block | ||
- | - | - | - | ||
|
Pumped Up! (attack)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
5 | 2 | 17(52) | KD | ||
Damage | Stun | Attack | Block | ||
90 | 150 | H | 4 | ||
|
V-Trigger 1
Nadeshiko (Above)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
26 | 8 | 7(11) | 33 | ||
Damage | Stun | Attack | Block | ||
100 | 100 | H | 32 | ||
|
Nadeshiko (Above) (hold)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
121 | 8 | 10 | 33 | ||
Damage | Stun | Attack | Block | ||
100 | 100 | H | 32 | ||
|
Nadeshiko (Front)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
36 | 4 | 7 | KD | ||
Damage | Stun | Attack | Block | ||
100 | 100 | H | 32 | ||
|
Nadeshiko (Front) (hold)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
117 | 4 | 10 | KD | ||
Damage | Stun | Attack | Block | ||
100 | 100 | H | 32 | ||
|
Nadeshiko (Behind)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
36 | 4 | 7 | KD | ||
Damage | Stun | Attack | Block | ||
100 | 100 | H | 32 | ||
|
Nadeshiko (Behind) (hold)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
117 | 4 | 10 | KD | ||
Damage | Stun | Attack | Block | ||
100 | 100 | H | 32 | ||
|
V-Trigger 2
Steel Chair
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
64 | - | 7 | - | ||
Damage | Stun | Attack | Block | ||
20x3 (60) | 50x3 (150) | H | - | ||
|
Fightin' Dirty
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
- | - | 11 | - | ||
Damage | Stun | Attack | Block | ||
100*60 | 100*100 | H | - | ||
|
Steel Chair (secondary)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
104 | - | 46 | - | ||
Damage | Stun | Attack | Block | ||
20x3 (60) | 50x3 (150) | H | - | ||
|
Fightin' Dirty (secondary)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
- | - | 58 | - | ||
Damage | Stun | Attack | Block | ||
100*60 | 100*100 | H | - | ||
|
V-Shift
V-Shift
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
1 | 9 | 22 | - | ||
Damage | Stun | Attack | Block | ||
- | - | - | - | ||
|
V-Shift Break
Gutsy Lariat
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
? | 3 | ? | KD | ||
Damage | Stun | Attack | Block | ||
60 | 0 | H | -2 | ||
|
V-Reversal
Peach Gator
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
17 | 2 | 24 | KD | ||
Damage | Stun | Attack | Block | ||
60 | 0 | H | -2 | ||
|