Street Fighter V/Rashid: Difference between revisions

From SuperCombo Wiki
m (Navbox added.)
No edit summary
Line 1: Line 1:
{{SFVHeader}}
{{Infobox Character SFV
|name=Rashid
|hash=RSD
|image=SFV-Rashid_Portrait.jpg
|hp=950
|stun=950
|vt1=600
|vt2=600
|movef=4
|moveb=3.6
|dashf=15 (41 if held)
|dashb=24
|dashfd=130.33 (398.7 if held)
|dashbd=109.7
|dashch=3-18
|jumpb=46 (4+38+4)
|jumpn=46 (4+38+4)
|jumpf=45 (3+38+4)
|jumpbd=205.2
|jumpfd=212.8
|throwh=0.402
|throwr=0.852
}}
{{SFV Ambox FAT}}
<center>{{FrameDataKey-SFV}}</center>
== Normals ==
 
=====<font style="visibility:hidden; float:right">Stand LP</font>=====
{{MoveData
|image=SFV_Rashid_5LP.png
|name=Stand LP
|input=5LP
|data=
{{AttackData-SFV
|startup=<nowiki>4</nowiki>
|active=<nowiki>2</nowiki>
|recovery=<nowiki>7</nowiki>
|hit=<nowiki>4</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>3</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>30</nowiki>
|stun=<nowiki>70</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>ch sp su vs1 vs2 vt1 vt2</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
* Doesn't combo into V-Trigger 1 (Ysaar) when canceled
}}
}}
 
=====<font style="visibility:hidden; float:right">Stand MP</font>=====
{{MoveData
|image=SFV_Rashid_5MP.png
|name=Stand MP
|input=5MP
|data=
{{AttackData-SFV
|startup=<nowiki>5</nowiki>
|active=<nowiki>2</nowiki>
|recovery=<nowiki>14</nowiki>
|hit=<nowiki>6</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>3</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>60</nowiki>
|stun=<nowiki>100</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>sp su vs1 vs2 vt1 vt2</nowiki>
|confirm=<nowiki>11 / 11 / -</nowiki>
|description=
* 4-frame gap (5F will trade) if canceled into EX Whirlwind Shot on block
* Rashid's hurtboxes shift backwards quite a bit on frame 1 only
}}
}}
 
=====<font style="visibility:hidden; float:right">Stand HP</font>=====
{{MoveData
|image=SFV_Rashid_5HP.png
|name=Stand HP
|input=5HP
|data=
{{AttackData-SFV
|startup=<nowiki>8</nowiki>
|active=<nowiki>2</nowiki>
|recovery=<nowiki>19</nowiki>
|hit=<nowiki>2</nowiki>
|crush=<nowiki>Stagger / 17 / +120</nowiki>
|block=<nowiki>-3</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>80</nowiki>
|stun=<nowiki>150</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>sp su vs1 vs2 vt1 vt2</nowiki>
|confirm=<nowiki>20 / 20 / -</nowiki>
|description=
* 5-frame gap (6F will trade) if canceled into EX Whirlwind Shot on block
}}
}}
 
=====<font style="visibility:hidden; float:right">Stand LK</font>=====
{{MoveData
|image=SFV_Rashid_5LK.png
|name=Stand LK
|input=5LK
|data=
{{AttackData-SFV
|startup=<nowiki>3</nowiki>
|active=<nowiki>3</nowiki>
|recovery=<nowiki>9</nowiki>
|hit=<nowiki>2</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>1</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>30</nowiki>
|stun=<nowiki>70</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>sp su vs1 vs2 vt1 vt2</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
* Doesn't combo into V-Trigger 1 (Ysaar) when canceled
}}
}}
 
=====<font style="visibility:hidden; float:right">Stand MK</font>=====
{{MoveData
|image=SFV_Rashid_5MK.png
|name=Stand MK
|input=5MK
|data=
{{AttackData-SFV
|startup=<nowiki>8</nowiki>
|active=<nowiki>3</nowiki>
|recovery=<nowiki>17</nowiki>
|hit=<nowiki>1</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-4</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>60</nowiki>
|stun=<nowiki>100</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>vt1 vt2</nowiki>
|confirm=<nowiki>- / 14 / -</nowiki>
|description=
* Enhanced movement if overlapping with V-Trigger 1 (Ysaar), advantage/damage unchanged
}}
}}
 
=====<font style="visibility:hidden; float:right">Stand HK</font>=====
{{MoveData
|image=SFV_Rashid_5HK.png
|name=Stand HK
|input=5HK
|data=
{{AttackData-SFV
|startup=<nowiki>16</nowiki>
|active=<nowiki>2</nowiki>
|recovery=<nowiki>22</nowiki>
|hit=<nowiki>2</nowiki>
|crush=<nowiki>Spinning Knockdown / KD / +150</nowiki>
|block=<nowiki>-4</nowiki>
|knockdown=<nowiki>107 / 48 / 53</nowiki>
|damage=<nowiki>90</nowiki>
|stun=<nowiki>150</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>vt1 vt2</nowiki>
|confirm=<nowiki>- / 19 / -</nowiki>
|description=
* Airborne on frames 6-18
}}
}}
 
=====<font style="visibility:hidden; float:right">Crouch LP</font>=====
{{MoveData
|image=SFV_Rashid_2LP.png
|name=Crouch LP
|input=2LP
|data=
{{AttackData-SFV
|startup=<nowiki>4</nowiki>
|active=<nowiki>3</nowiki>
|recovery=<nowiki>5</nowiki>
|hit=<nowiki>4</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>2</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>30</nowiki>
|stun=<nowiki>70</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>ch sp su vs1 vs2 vt1 vt2</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
* Doesn't combo into V-Trigger 1 (Ysaar) when canceled
}}
}}
 
=====<font style="visibility:hidden; float:right">Crouch MP</font>=====
{{MoveData
|image=SFV_Rashid_2MP.png
|name=Crouch MP
|input=2MP
|data=
{{AttackData-SFV
|startup=<nowiki>6</nowiki>
|active=<nowiki>3</nowiki>
|recovery=<nowiki>15</nowiki>
|hit=<nowiki>2</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-2</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>60</nowiki>
|stun=<nowiki>100</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>sp su vs1 vs2 vt1 vt2</nowiki>
|confirm=<nowiki>16 / 16 / -</nowiki>
|description=
* 3/9/20/9-frame gap if canceled into LP/MP/HP/EX Whirlwind Shot on block
* Forces standing on hit
}}
}}
 
=====<font style="visibility:hidden; float:right">Crouch HP</font>=====
{{MoveData
|image=SFV_Rashid_2HP.png
|name=Crouch HP
|input=2HP
|data=
{{AttackData-SFV
|startup=<nowiki>10</nowiki>
|active=<nowiki>2(1)2</nowiki>
|recovery=<nowiki>22 (26)</nowiki>
|hit=<nowiki>6</nowiki>
|crush=<nowiki>Stagger / 20 / +120</nowiki>
|block=<nowiki>-2</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>40*40 (80)</nowiki>
|stun=<nowiki>50*100 (150)</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>sp su vs1 vs2 vt1 vt2</nowiki>
|confirm=<nowiki>12 / 12/*11/**19 / -</nowiki>
|description=
* Hit Confirm notes: *VT1 second hit, **VT2 second hit
* Only the 2nd hit can Crush Counter
* 2nd hit is not special / V-Skill cancelable
* 4-frame gap (5F will trade) if canceled into EX Whirlwind Shot on block
* Additional 4f recovery on whiff
}}
}}
 
=====<font style="visibility:hidden; float:right">Crouch LK</font>=====
{{MoveData
|image=SFV_Rashid_2LK.png
|name=Crouch LK
|input=2LK
|data=
{{AttackData-SFV
|startup=<nowiki>4</nowiki>
|active=<nowiki>2</nowiki>
|recovery=<nowiki>8</nowiki>
|hit=<nowiki>2</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>0</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>20</nowiki>
|stun=<nowiki>70</nowiki>
|attack=<nowiki>L</nowiki>
|cancel=<nowiki>ch vt1 vt2</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
* Really far range for a cr.LK
* Doesn't combo into V-Trigger 1 (Ysaar) when canceled
}}
}}
 
=====<font style="visibility:hidden; float:right">Crouch MK</font>=====
{{MoveData
|image=SFV_Rashid_2MK.png
|name=Crouch MK
|input=2MK
|data=
{{AttackData-SFV
|startup=<nowiki>6</nowiki>
|active=<nowiki>2</nowiki>
|recovery=<nowiki>15</nowiki>
|hit=<nowiki>1</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-3</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>50</nowiki>
|stun=<nowiki>100</nowiki>
|attack=<nowiki>L</nowiki>
|cancel=<nowiki>sp su vs1 vs2 vt1 vt2</nowiki>
|confirm=<nowiki>14 / 19 / -</nowiki>
|description=
}}
}}
 
=====<font style="visibility:hidden; float:right">Crouch HK</font>=====
{{MoveData
|image=SFV_Rashid_2HK.png
|name=Crouch HK
|input=2HK
|data=
{{AttackData-SFV
|startup=<nowiki>7</nowiki>
|active=<nowiki>2</nowiki>
|recovery=<nowiki>25</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>Hard Knockdown / KD / +120</nowiki>
|block=<nowiki>-12</nowiki>
|knockdown=<nowiki>67 / 18 / 23</nowiki>
|damage=<nowiki>90</nowiki>
|stun=<nowiki>150</nowiki>
|attack=<nowiki>L</nowiki>
|cancel=<nowiki>vt1 vt2</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
}}
}}
 
=====<font style="visibility:hidden; float:right">Jump LP</font>=====
{{MoveData
|image=SFV_Rashid_j.LP.png
|name=Jump LP
|input=j.LP
|data=
{{AttackData-SFV
|startup=<nowiki>4</nowiki>
|active=<nowiki>4</nowiki>
|recovery=<nowiki>-</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>40</nowiki>
|stun=<nowiki>70</nowiki>
|attack=<nowiki>M</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
* Builds 40/20 V-Gauge on Hit/Block if used during V-Skill 2
}}
}}
 
=====<font style="visibility:hidden; float:right">Jump MP</font>=====
{{MoveData
|image=SFV_Rashid_j.MP.png
|name=Jump MP
|input=j.MP
|data=
{{AttackData-SFV
|startup=<nowiki>7</nowiki>
|active=<nowiki>6</nowiki>
|recovery=<nowiki>-</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>50</nowiki>
|stun=<nowiki>100</nowiki>
|attack=<nowiki>M</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
* Cancels into airborne Eagle Spike
* Builds 40/20 V-Gauge on Hit/Block if used during V-Skill 2
}}
}}
 
=====<font style="visibility:hidden; float:right">Jump HP</font>=====
{{MoveData
|image=SFV_Rashid_j.HP.png
|name=Jump HP
|input=j.HP
|data=
{{AttackData-SFV
|startup=<nowiki>7</nowiki>
|active=<nowiki>3</nowiki>
|recovery=<nowiki>-</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>90</nowiki>
|stun=<nowiki>150</nowiki>
|attack=<nowiki>M</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
* Builds 40/20 V-Gauge on Hit/Block if used during V-Skill 2
}}
}}
 
=====<font style="visibility:hidden; float:right">Jump LK</font>=====
{{MoveData
|image=SFV_Rashid_j.LK.png
|name=Jump LK
|input=j.LK
|data=
{{AttackData-SFV
|startup=<nowiki>4</nowiki>
|active=<nowiki>4</nowiki>
|recovery=<nowiki>-</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>40</nowiki>
|stun=<nowiki>70</nowiki>
|attack=<nowiki>M</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
* Builds 40/20 V-Gauge on Hit/Block if used during V-Skill 2
}}
}}
 
=====<font style="visibility:hidden; float:right">Jump MK</font>=====
{{MoveData
|image=SFV_Rashid_j.MK.png
|name=Jump MK
|input=j.MK
|data=
{{AttackData-SFV
|startup=<nowiki>5</nowiki>
|active=<nowiki>5</nowiki>
|recovery=<nowiki>-</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>60</nowiki>
|stun=<nowiki>100</nowiki>
|attack=<nowiki>M</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
* Can cross up
* Smaller size vertical hurtbox than regular jumping hurtbox (but a wider hurtbox on frames 4-14)
* Builds 40/20 V-Gauge on Hit/Block if used during V-Skill 2
}}
}}
 
=====<font style="visibility:hidden; float:right">Jump HK</font>=====
{{MoveData
|image=SFV_Rashid_j.HK.png
|name=Jump HK
|input=j.HK
|data=
{{AttackData-SFV
|startup=<nowiki>8</nowiki>
|active=<nowiki>5</nowiki>
|recovery=<nowiki>-</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>90</nowiki>
|stun=<nowiki>150</nowiki>
|attack=<nowiki>M</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
* Builds 40/20 V-Gauge on Hit/Block if used during V-Skill 2
}}
}}
 
== Command Normals ==
 
=====<font style="visibility:hidden; float:right">Flap Spin</font>=====
{{MoveData
|image=SFV_Rashid_6MP.png
|name=Flap Spin
|input=6MP
|data=
{{AttackData-SFV
|startup=<nowiki>8</nowiki>
|active=<nowiki>2(14)3</nowiki>
|recovery=<nowiki>14</nowiki>
|hit=<nowiki>2</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-2</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>50*20 (70)</nowiki>
|stun=<nowiki>70*30 (100)</nowiki>
|attack=<nowiki>H*H</nowiki>
|cancel=<nowiki>sp su vs1 vs2 vt1 vt2</nowiki>
|confirm=<nowiki>10 / 10 / -</nowiki>
|description=
* Only first hit is cancelable
* First hit puts airborne opponents into a limited juggle state
* Juggle Limit / Increase / Start: 0*1 / 1*1 / 1*1
}}
}}
 
=====<font style="visibility:hidden; float:right">Beak Assault</font>=====
{{MoveData
|image=SFV_Rashid_6HP.png
|name=Beak Assault
|input=6HP
|data=
{{AttackData-SFV
|startup=<nowiki>23</nowiki>
|active=<nowiki>2</nowiki>
|recovery=<nowiki>17</nowiki>
|hit=<nowiki>0</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-7</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>80</nowiki>
|stun=<nowiki>150</nowiki>
|attack=<nowiki>M</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
* Grounded but throw-invincible during frames 7-20
}}
}}
 
== Throws ==
 
=====<font style="visibility:hidden; float:right">Riding Glider</font>=====
{{MoveData
|image=SFV_Rashid_LPLK.png
|name=Riding Glider
|input=LPLK
|subtitle=Throw
|data=
{{AttackData-SFV
|startup=<nowiki>5</nowiki>
|active=<nowiki>3</nowiki>
|recovery=<nowiki>17</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>71 / 12 / 12</nowiki>
|damage=<nowiki>130</nowiki>
|stun=<nowiki>150</nowiki>
|attack=<nowiki>T</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
}}
}}
 
=====<font style="visibility:hidden; float:right">Rising Sun</font>=====
{{MoveData
|image=SFV_Rashid_4LPLK.png
|name=Rising Sun
|input=4LPLK
|subtitle=Back Throw
|data=
{{AttackData-SFV
|startup=<nowiki>5</nowiki>
|active=<nowiki>3</nowiki>
|recovery=<nowiki>17</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>69 / 20 / 20</nowiki>
|damage=<nowiki>140</nowiki>
|stun=<nowiki>150</nowiki>
|attack=<nowiki>T</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
}}
}}


== Rashid ==
== Special Moves ==
{|
|{{SFVCharacterPortrait|Rashid}}
{{SFVCharacterData|950|950|4|3.6|15 (41 if held)|24|193.6 (435.5 if held)|109.7|-|46 (4+38+4)|212.8|205.2|0.852|0.402|f+HP|crLK, crMK, crHK|crHK (CH)|HP, HK, crHP (first hit), crHK|}}


|}
=====<font style="visibility:hidden; float:right">Spinning Mixer (run)</font>=====
{{SFVCharacterSummary|Rashid|
{{MoveData
Bio
|image=SFV_Rashid_Run  6P.png
|
|name=Spinning Mixer (run)
Why Play|
|input=Run > 6P
|Gachikun, Oil King, John Takeuchi, JB}}
|data=
{{AttackData-SFV
|startup=<nowiki>Run+8</nowiki>
|active=<nowiki>1*1(2)2(2)1(4)1</nowiki>
|recovery=<nowiki>10+13</nowiki>
|hit=<nowiki>1</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-2</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>17*17*20*20*9 (83)</nowiki>
|stun=<nowiki>13*13*20*20*23 (89)</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
* Airborne on frames 11-31 (frames 26-46 if you include the prior Run startup)
* Minimum startup from Run: 15+8 = 23 frames
* Juggle Limit / Increase / Start: 1 / 1 / 1
}}
}}


{{SFVCharacterChangeList |
=====<font style="visibility:hidden; float:right">Spinning Mixer (lvl 2) (run)</font>=====
* Forward dash distance at start and end slightly reduced
{{MoveData
* Forward {{throw}} damage increased from 120 to 130, stun increased from 120 to 150, recovery after {{throw}} increased by 3f
|image=SFV_Rashid_Run  6P (lvl 2).png
* Back {{throw}} damage increased from 130 to 140
|name=Spinning Mixer (lvl 2) (run)
* Stand LP hitbox reduced
|input=Run > 6P (lvl 2)
* Stand LK pushback on hit/block increased, collision box adjusted
|data=
* Crouch LP hurtbox expanded
{{AttackData-SFV
* Crouch MP hitbox expanded
|startup=<nowiki>Run+8</nowiki>
* Crouch MK hurtbox expanded
|active=<nowiki>1*1(2)2(2)1(4)1(5)1(4)1(3)1(4)1</nowiki>
* Crouch HP startup increased from 9f to 10f, hitbox reduced, hurtbox expanded, advantage on hit decreased from +7 to +6
|recovery=<nowiki>9+16</nowiki>
* Jump HP hitbox and hurtbox reduced
|hit=<nowiki>-1</nowiki>
* Jump HK hurtbox reduced, number of active frames increased from 3f to 5f
|crush=<nowiki>- / - / -</nowiki>
* Nail Assault (MP+MK hold) V-Gaugue gain on hit increased
|block=<nowiki>-4</nowiki>
* Spinning Mixer (qcf+P or P while running)
|knockdown=<nowiki>- / - / -</nowiki>
** All versions no longer have increased combo while mashing buttons (damage distribution adjusted along with this)
|damage=<nowiki>17*17*20*20*9x5 (119)</nowiki>
** M version can be canceled into CA on landing for second level of button mashed version
|stun=<nowiki>13*13*20*20*23x5 (181)</nowiki>
* '''V-Trigger'''
|attack=<nowiki>H</nowiki>
** Ysaar (HP+HK) will now build EX meter
|cancel=<nowiki>-</nowiki>
* Added V-Trigger 2: Easifa
|confirm=<nowiki>- / - / -</nowiki>
|
|description=
* Stun decreased from 1000 to 950
* Airborne on frames 11-50 (frames 26-65 if you include the prior Run startup)
* Forward {{throw}} has 2f more recovery after throw
* Minimum startup from Run: 15+8 = 23 frames
* Back {{throw}} stun decreased from 200 to 150
* Juggle Limit / Increase / Start: 1 / 1 / 1
* Stand LK advantage on hit decreased from 4f to 2f, on block decreased from +2 to +1, is now special cancelable
}}
* Stand HP advantage on block reduced from 0 to -3
* Stand MK recovery increased from 15f to 17f, advantage on hit reduced from +2 to +1, disadvantage on block increased from -2 to -4, forward hurtbox expanded
* Crouch HP first hit recovery on block reduced by 3f
* Flap Spin (f+MP) startup of second hit decreased by 1f, first hit recovery on block reduced by 3f
* Wall Jump {{downward}} hurtbox increased, increased interval between clinging to wall and jump by 2f
* LP Spinning Mixer (qcf+P) pushback on block slightly decreased for mashed versions, landing recovery on whiff increased from 11f to 16f, block stop on 3rd hit increased by 4f (visual change only)
* Spinning Mixer dash version's block stop increased by 4f between 3rd and 4th hits
* Eagle Spike (qcb+K)
** LK version startup increased when near opponent
** EX version will now bounce off opponent instead of going through them
* EX Wind Show (qcf+KK) recovery reduced from 38f to 35f, overall frames reduced from 58f to 61f, advantage on block increased from +6 to +9
* Altair (qcf, qcf+P) invincibility adjusted to 1f-17f, increased pushback, recovery and hit properties for first hit
* '''VT2'''
** Crouch MK cancels into Easifa delayed by 3f
** EX Eagle Spike damage decreased from 120 to 100, stun decreased from 150 to 100
** Airborne Eagle Spike (qcb+K in air) damage decreased from 120 to 100, stun decreased from 200 to 150
** EX Airborne Eagle Spike (qcb+KK in air) damage decreased from 150 to 120, stun decreased from 200 to 150, disadvantage on block increased from +1 to -2, increased pushback on block
** Whirlwind Shot (qcf+K)  
*** All versions damage reduced from 80 to 60
*** Stun reduced from 150 to 140 for M/H versions
*** EX version damage reduced from 120 to 100, stun reduced from 200 to 160
}}
}}


{{SFVCharacterMovelist|Rashid}}
=====<font style="visibility:hidden; float:right">Spinning Mixer (lvl 3) (run)</font>=====
{{MoveData
|image=SFV_Rashid_Run  6P (lvl 3).png
|name=Spinning Mixer (lvl 3) (run)
|input=Run > 6P (lvl 3)
|data=
{{AttackData-SFV
|startup=<nowiki>Run+8</nowiki>
|active=<nowiki>1*1(2)2(2)1(4)1(5)1(4)1(3)1(4)1(4)1(4)1</nowiki>
|recovery=<nowiki>8+22</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-11</nowiki>
|knockdown=<nowiki>79 / 20 / 25</nowiki>
|damage=<nowiki>17*17*20*20*9x6*12 (140)</nowiki>
|stun=<nowiki>13*13*20*20*23x6*21 (225)</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
* Airborne on frames 11-59 (frames 26-74 if you include the prior Run startup)
* Minimum startup from Run: 15+8 = 23 frames
* Juggle Limit / Increase / Start: 1 / 1 / 1
}}
}}


=====<font style="visibility:hidden; float:right">Spinning Mixer (run) (wind)</font>=====
{{MoveData
|image=SFV_Rashid_Run  6P (wind).png
|name=Spinning Mixer (run) (wind)
|input=Run > 6P (wind)
|data=
{{AttackData-SFV
|startup=<nowiki>Run+8</nowiki>
|active=<nowiki>1*1(2)2(2)1(5)1(3)1(5)1(3)1(5)1(3)1(5)1</nowiki>
|recovery=<nowiki>21</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>0</nowiki>
|knockdown=<nowiki>92 / 33 / 38</nowiki>
|damage=<nowiki>20x4*12x6*15 (167)</nowiki>
|stun=<nowiki>20x11 (220)</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
* Greatly increased momentum and overall range
* Can corpse hop after active frames run out
* Minimum startup from Run: 15+8 = 23 frames
* Juggle Limit / Increase / Start: 1 / 1 / 1
}}
}}
=====<font style="visibility:hidden; float:right">Eagle Spike (run)</font>=====
{{MoveData
|image=SFV_Rashid_Run  6K.png
|name=Eagle Spike (run)
|input=Run > 6K
|data=
{{AttackData-SFV
|startup=<nowiki>Run+13</nowiki>
|active=<nowiki>8</nowiki>
|recovery=<nowiki>23</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-21</nowiki>
|knockdown=<nowiki>71 / 12 / 17</nowiki>
|damage=<nowiki>140</nowiki>
|stun=<nowiki>200</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
* Airborne on frame 3
* Minimum startup from Run: 15+13 = 28 frames
* Juggle Limit / Increase / Start: 4 / 1 / 1
}}
}}
=====<font style="visibility:hidden; float:right">Eagle Spike (run) (wind)</font>=====
{{MoveData
|image=SFV_Rashid_Run  6K (wind).png
|name=Eagle Spike (run) (wind)
|input=Run > 6K (wind)
|data=
{{AttackData-SFV
|startup=<nowiki>Run+13</nowiki>
|active=<nowiki>-</nowiki>
|recovery=<nowiki>-</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-21</nowiki>
|knockdown=<nowiki>71 / 12 / 17</nowiki>
|damage=<nowiki>150</nowiki>
|stun=<nowiki>200</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
* Airborne on frame 3
* Minimum startup from Run: 15+13 = 28 frames
* Juggle Limit / Increase / Start: 3 / 1 / 1
}}
}}
=====<font style="visibility:hidden; float:right">Wall Jump</font>=====
{{MoveData
|image=SFV_Rashid_j  9 or 3 (near wall).png
|name=Wall Jump
|input=j > 9 or 3 (near wall)
|data=
{{AttackData-SFV
|startup=<nowiki>-</nowiki>
|active=<nowiki>-</nowiki>
|recovery=<nowiki>-</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>-</nowiki>
|stun=<nowiki>-</nowiki>
|attack=<nowiki>-</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
* Rashid is suspect to special counter-hits during the entire duration of his wall jump (also any follow-ups done from the wall jump) by any medium / heavy / command normal, this special counter-hit state puts Rashid into a free juggle state
* Wall jumps can be performed between jumping frames 16-27
* Can perform a triangle jump with down forward
}}
}}


{{SFVCharacterDiscussions|Rashid|rashid|0proOqVUwUKFoPgz}}
=====<font style="visibility:hidden; float:right">LP Spinning Mixer</font>=====
{{MoveData
|image=SFV_Rashid_236LP.png
|name=LP Spinning Mixer
|input=236LP
|data=
{{AttackData-SFV
|startup=<nowiki>8</nowiki>
|active=<nowiki>1*1(2)2</nowiki>
|recovery=<nowiki>10+11(10+16)</nowiki>
|hit=<nowiki>0</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-2</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>17x2*10 (44)</nowiki>
|stun=<nowiki>13x2*25 (51)</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>su</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
* Airborne on frames 11-23
* Cancels into super on first 2 hits only
* 5 extra grounded recovery frames on whiff
}}
}}


=====<font style="visibility:hidden; float:right">LP Spinning Mixer (lvl 2)</font>=====
{{MoveData
|image=SFV_Rashid_236LP (lvl 2).png
|name=LP Spinning Mixer (lvl 2)
|input=236LP (lvl 2)
|data=
{{AttackData-SFV
|startup=<nowiki>8</nowiki>
|active=<nowiki>1*1(2)2(3)1(4)1</nowiki>
|recovery=<nowiki>8+13</nowiki>
|hit=<nowiki>1</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-5</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>17x2*10*9x2(62)</nowiki>
|stun=<nowiki>13x2*25*15x2 (81)</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
* Airborne on frames 11-30
* Mash punches to do lvl 2 and lvl 3 mixer on hit or whiff
}}
}}


== Video Guides ==
=====<font style="visibility:hidden; float:right">LP Spinning Mixer (lvl 3)</font>=====
===[https://www.youtube.com/user/CapcomFightersTV Capcom Fighters'] Official Character Introduction===
{{MoveData
<youtube>vI-t2Gr_xdA</youtube><br>
|image=SFV_Rashid_236LP (lvl 3).png
===[https://www.youtube.com/StreetFighter Street Fighter] Official Character Guide===
|name=LP Spinning Mixer (lvl 3)
<youtube>Vygbuu9GXHk</youtube><br>
|input=236LP (lvl 3)
===[https://www.youtube.com/user/SupermanSajam Sajam's] Character Breakdown===
|data=
<youtube>0cIycFL84wA</youtube><br>
{{AttackData-SFV
=== [https://www.youtube.com/channel/UCjcbWidM45e7i9dSjZOYNpQ Shoryuken's] Rising Up Series ===
|startup=<nowiki>8</nowiki>
<youtube>Wqo16tpB4eA</youtube>
|active=<nowiki>1*1(2)2(3)1(4)1(3)1 (4)1</nowiki>
<youtube>zNw4XqF2e48</youtube>
|recovery=<nowiki>8+21</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-10</nowiki>
|knockdown=<nowiki>80 / 21 / 26</nowiki>
|damage=<nowiki>17x2*10*9x4(80)</nowiki>
|stun=<nowiki>13x2*25*15x3*29 (125)</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
* Airborne on frames 11-39
* Mash punches to do lvl 2 and lvl 3 mixer on hit or whiff
}}
}}


== Other Resources ==
=====<font style="visibility:hidden; float:right">MP Spinning Mixer</font>=====
=== [https://docs.google.com/document/d/1K3pQlaPKsiMwo7zZEK8GiibrMrINQDX-sDVpzU1tU8c NYCZBrandon's] Rashid Meaty and Oki guide ===
{{MoveData
=== [https://docs.google.com/document/d/1DmjV5Tprm2GCeUZ3JEkHDcHzcNaGHJ0OWXEb0jDtp44/edit#heading=h.jvpisc1xp6nr Volkarin's] Rashid Guide to Turbulence Comprehensive Guide ===
|image=SFV_Rashid_236MP.png
|name=MP Spinning Mixer
|input=236MP
|data=
{{AttackData-SFV
|startup=<nowiki>8</nowiki>
|active=<nowiki>1*1(2)1(4)1(4)1</nowiki>
|recovery=<nowiki>20+13</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-31</nowiki>
|knockdown=<nowiki>99 / 40 / 45</nowiki>
|damage=<nowiki>10*12x3*9 (55)</nowiki>
|stun=<nowiki>14x2*16x2*21 (81)</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>su</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
* Airborne on frames 11-41
* Cancels into super on first 2 hits only
}}
}}


== Frame Data ==
=====<font style="visibility:hidden; float:right">MP Spinning Mixer (lvl 2)</font>=====
{{SFVFrameDataTableHeader}}
{{MoveData
{{SFVFrameDataHeader}}
|image=SFV_Rashid_236MP (lvl 2).png
{{SFVFrameDataRow | Stand LP |  | LP | 30 | 70 | H | ["ch","sp","su","vs1","vs2","vt1","vt2"] | 4 | 2 | 7 | 4 | 2 | 7 |  |  |  |  | 3 | 4 | 6 | - | - | - | - | 36 | 84|||||||||||||||}}
|name=MP Spinning Mixer (lvl 2)
{{SFVFrameDataRow | Stand MP |  | MP | 60 | 100 | H | ["sp","su","vs1","vs2","vt1","vt2"] | 5 | 2 | 14 | 5 | 2 | 14 |  |  |  |  | 3 | 6 | 8 | - | - | - | 9 | 72 | 120|||||||||||||||}}
|input=236MP (lvl 2)
{{SFVFrameDataRow | Stand HP |  | HP | 80 | 150 | H | ["sp","su","vs1","vs2","vt1","vt2"] | 8 | 2 | 19 | 8 | 2 | 19 |  |  |  |  | -3 | 2 | 17 | - | - | - | 13 | 96 | 180|||||||||||||||}}
|data=
{{SFVFrameDataRow | Stand LK |  | LK | 30 | 70 | H | ["sp","su","vs1","vs2","vt1","vt2"] | 3 | 3 | 9 | 3 | 3 | 9 |  |  |  |  | 1 | 2 | 4 | - | - | - | - | 36 | 84|||||||||||||||}}
{{AttackData-SFV
{{SFVFrameDataRow | Stand MK |  | MK | 60 | 100 | H | ["vt1","vt2"] | 8 | 3 | 17 | 8 | 3 | 17 |  |  |  |  | -4 | 1 | 3 | - | - | - | 9 | 72 | 120|||||||||||||||}}
|startup=<nowiki>8</nowiki>
{{SFVFrameDataRow | Stand HK |  | HK | 90 | 150 | H | ["vt1","vt2"] | 16 | 2 | 22 | 16 | 2 | 22 |  |  |  |  | -4 | 2 | KD | 107 | 48 | 53 | 14 | 108 | 180|||||||||||||||}}
|active=<nowiki>1*1(2)1(4)1(4)1(3)1 (4)1</nowiki>
{{SFVFrameDataRow | Crouch LP |  | d+LP | 30 | 70 | H | ["ch","sp","su","vs1","vs2","vt1","vt2"] | 4 | 3 | 5 | 4 | 3 | 5 |  |  |  |  | 2 | 4 | 6 | - | - | - | - | 36 | 84|||||||||||||||}}
|recovery=<nowiki>28+13</nowiki>
{{SFVFrameDataRow | Crouch MP |  | d+MP | 60 | 100 | H | ["sp","su","vs1","vs2","vt1","vt2"] | 6 | 3 | 15 | 6 | 3 | 15 |  |  |  |  | -2 | 2 | 4 | - | - | - | 9 | 72 | 120|||||||||||||||}}
|hit=<nowiki>KD</nowiki>
{{SFVFrameDataRow | Crouch HP |  | d+HP | 40*40 (80) | 50*100 (150) | H | ["sp","su","vs1","vs2","vt1","vt2"] | 10 | 2(1)2 | 22 (26) | 10 | 2(1)2 | 22 (26) |  |  |  |  | -2 | 6 | 20 | - | - | - | CHIP | CH_DAMAGE | CH_STUN|||||||||||||||}}
|crush=<nowiki>- / - / -</nowiki>
{{SFVFrameDataRow | Crouch LK |  | d+LK | 20 | 70 | L | ["ch","vt1","vt2"] | 4 | 2 | 8 | 4 | 2 | 8 |  |  |  |  | 0 | 2 | 4 | - | - | - | - | 24 | 84|||||||||||||||}}
|block=<nowiki>-43</nowiki>
{{SFVFrameDataRow | Crouch MK |  | d+MK | 50 | 100 | L | ["sp","su","vs1","vs2","vt1","vt2"] | 6 | 2 | 15 | 6 | 2 | 15 |  |  |  |  | -3 | 1 | 3 | - | - | - | 8 | 60 | 120|||||||||||||||}}
|knockdown=<nowiki>91 / 32 / 37</nowiki>
{{SFVFrameDataRow | Crouch HK |  | d+HK | 90 | 150 | L | ["vt1","vt2"] | 7 | 2 | 25 | 7 | 2 | 25 |  |  |  |  | -12 | KD | KD | 67 | 18 | 23 | 14 | 108 | 180|||||||||||||||}}
|damage=<nowiki>10*12x3*9*12x2 (79)</nowiki>
{{SFVFrameDataRow | Jump LP |  | u+LP | 40 | 70 | M | - | 4 | 4 | - | 4 | 4 | - |  |  |  |  | - | - | ? | - | - | - | - | 48 | 84|||||||||||||||}}
|stun=<nowiki>14x2*16x2*21*16x2 (113)</nowiki>
{{SFVFrameDataRow | Jump MP |  | u+MP | 50 | 100 | M | - | 7 | 6 | - | 7 | 6 | - |  |  |  |  | - | - | ? | - | - | - | 8 | 60 | 120|||||||||||||||}}
|attack=<nowiki>H</nowiki>
{{SFVFrameDataRow | Jump HP |  | u+HP | 90 | 150 | M | - | 7 | 3 | - | 7 | 3 | - |  |  |  |  | - | - | ? | - | - | - | 14 | 108 | 180|||||||||||||||}}
|cancel=<nowiki>su</nowiki>
{{SFVFrameDataRow | Jump LK |  | u+LK | 40 | 70 | M | - | 4 | 4 | - | 4 | 4 | - |  |  |  |  | - | - | ? | - | - | - | - | 48 | 84|||||||||||||||}}
|confirm=<nowiki>- / - / -</nowiki>
{{SFVFrameDataRow | Jump MK |  | u+MK | 60 | 100 | M | - | 5 | 5 | - | 5 | 5 | - |  |  |  |  | - | - | ? | - | - | - | 9 | 72 | 120|||||||||||||||}}
|description=
{{SFVFrameDataRow | Jump HK |  | u+HK | 90 | 150 | M | - | 8 | 5 | - | 8 | 5 | - |  |  |  |  | - | - | ? | - | - | - | 14 | 108 | 180|||||||||||||||}}
* Airborne on frames 11
{{SFVFrameDataHeader}}
* Cancels into super on first 2 hits
{{SFVFrameDataRow | Flap Spin |  | f+MP | 50*20 (70) | 70*30 (100) | H*H | ["sp","su","vs1","vs2","vt1","vt2"] | 8 | 2(14)3 | 14 | 8 | 2(14)3 | 14 |  |  |  |  | -2 | 2 | 4 | - | - | - | CHIP | CH_DAMAGE | CH_STUN|||||||||||||||}}
* This lvl 2 version cancels into super during recovery frames as well
{{SFVFrameDataRow | Beak Assault |  | f+HP | 80 | 150 | M | - | 23 | 2 | 17 | 23 | 2 | 17 |  |  |  |  | -7 | 0 | 2 | - | - | - | 13 | 96 | 180|||||||||||||||}}
}}
{{SFVFrameDataRow | Spinning Mixer (run) |  | f+P during run | 17*17*20*20*9 (83) | 13*13*20*20*23 (89) | H | - | Run+8 | 1*1(2)2(2)1(4)1 | 10+13 | Run+8 | 1*1(2)2(2)1(4)1 | 10+13 |  |  |  |  | -2 | 1 | 3 | - | - | - | CHIP | CH_DAMAGE | CH_STUN|||||||||||||||}}
}}
{{SFVFrameDataRow | Spinning Mixer (lvl 2) (run) | | f+P during run (lvl 2) | 17*17*20*20*9x5 (119) | 13*13*20*20*23x5 (181) | H | - | Run+8 | 1*1(2)2(2)1(4)1(5)1(4)1(3)1(4)1 | 9+16 | Run+8 | 1*1(2)2(2)1(4)1(5)1(4)1(3)1(4)1 | 9+16 |  |  |  |  | -4 | -1 | 1 | - | - | - | CHIP | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | Spinning Mixer (lvl 3) (run) |  | f+P during run (lvl 3) | 17*17*20*20*9x6*12 (140) | 13*13*20*20*23x6*21 (225) | H | - | Run+8 | 1*1(2)2(2)1(4)1(5)1(4)1(3)1(4)1(4)1(4)1 | 8+22 | Run+8 | 1*1(2)2(2)1(4)1(5)1(4)1(3)1(4)1(4)1(4)1 | 8+22 |  |  |  |  | -11 | KD | KD | 79 | 20 | 25 | CHIP | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | Spinning Mixer (run) (wind) |  | f+P during run (wind) | 20x4*12x6*15 (167) | 20x11 (220) | H | - | Run+8 | 1*1(2)2(2)1(5)1(3)1(5)1(3)1(5)1(3)1(5)1 | 21 | Run+8 | 1*1(2)2(2)1(5)1(3)1(5)1(3)1(5)1(3)1(5)1 | 21 |  |  |  |  | 0 | KD | KD | 92 | 33 | 38 | CHIP | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | Eagle Spike (run) |  | f+K during run | 140 | 200 | H | - | Run+13 | 8 | 23 | Run+13 | 8 | 23 |  |  |  |  | -21 | KD | KD | 71 | 12 | 17 | 23 | 168 | 240|||||||||||||||}}
{{SFVFrameDataRow | Eagle Spike (run) (wind) |  | f+K during run (wind) | 150 | 200 | H | - | Run+13 | - | - | Run+13 | - | - |  |  |  |  | -21 | KD | KD | 71 | 12 | 17 | 24 | 180 | 240|||||||||||||||}}
{{SFVFrameDataHeader}}
{{SFVFrameDataRow | Riding Glider |  | LP+LK | 130 | 150 | T | - | 5 | 3 | 17 | 5 | 3 | 17 |  |  |  |  | - | KD | KD | 71 | 12 | 12 | ? | 156 | 180|||||||||||||||}}
{{SFVFrameDataRow | Rising Sun |  | b+LP+LK | 140 | 150 | T | - | 5 | 3 | 17 | 5 | 3 | 17 |  |  |  |  | - | KD | KD | 69 | 20 | 20 | ? | 168 | 180|||||||||||||||}}
{{SFVFrameDataHeader}}
{{SFVFrameDataRow | Ysaar |  | HP+HK (VT1) | 40x3 (120) | 50x3 (150) | H*H*H | - | 16 | 250 | 10 | 16 | 250 | 10 |  |  |  |  | 34 | KD | KD | 150 | 91 | 96 | ? | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | Easifa |  | HP+HK (VT2) | - | - | - | - | 1 | - | 6 | 1 | - | 6 |  |  |  |  | - | - | ? | - | - | - | ? | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | Front Flip |  | MP+MK (VS1) | - | - | - | - | 14 | - | 28+13 | 14 | - | 28+13 |  |  |  |  | - | - | ? | - | - | - | ? | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | LK Airborne Eagle Spike (V-Skill 1) |  | MP+MK (VS1) > LK | 120 | 200 | H | - | 14+18 | - | 31+16(20) | 14+18 | - | 31+16(20) |  |  |  |  | -24(3) | KD | KD | 64(68) | 5(9) | 10(14) | ? | 144 | 240|||||||||||||||}}
{{SFVFrameDataRow | MK Airborne Eagle Spike (V-Skill 1) |  | MP+MK (VS1) > MK | 120 | 200 | H | - | 14+20 | - | 31+16(20) | 14+20 | - | 31+16(20) |  |  |  |  | -24(3) | KD | KD | 64(70) | 5(11) | 10(16) | ? | 144 | 240|||||||||||||||}}
{{SFVFrameDataRow | HK Airborne Eagle Spike (V-Skill 1) |  | MP+MK (VS1) > HK | 120 | 200 | H | - | 14+22 | - | 31+16(20) | 14+22 | - | 31+16(20) |  |  |  |  | -24(3) | KD | KD | 64(70) | 5(11) | 10(16) | ? | 144 | 240|||||||||||||||}}
{{SFVFrameDataRow | EX Airborne Eagle Spike (V-Skill 1) |  | MP+MK (VS1) > KK | 70*70 (140) | 100*100 (200) | H | - | 14+15 | - | 31+16 | 14+15 | - | 31+16 |  |  |  |  | -27(-24) | KD | KD | 71(72) | 12(13) | 17(18) | ? | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | Rolling Assault |  | d+MP+MK (VS1) | - | - | - | - | - | - | 32 | - | - | 32 |  |  |  |  | - | - | ? | - | - | - | ? | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | Nail Assault |  | d+MP+MK (VS1) > K | 80 | 100 | H | ["su"] | 16+6 | 4 | 21 | 16+6 | 4 | 21 |  |  |  |  | -6 | KD | KD | 101 | 42 | 47 | ? | 96 | 120|||||||||||||||}}
{{SFVFrameDataRow | Wing Stroke |  | MP+MK (VS2) | - | - | - | - | 27 | - | 6 | 27 | - | 6 |  |  |  |  | - | - | ? | - | - | - | ? | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | Wing Spike |  | MP+MK (VS2) > K | 100 | 150 | H | - | 27+6 | 11 | 13+19(23+20) | 27+6 | 11 | 13+19(23+20) |  |  |  |  | -22 | KD | KD | 84(94) | 25(35) | 30(40) | ? | 120 | 180|||||||||||||||}}
{{SFVFrameDataRow | EX Wing Spike |  | MP+MK (VS2) > KK | 60*50 (110) | 0*150 (150) | H | - | 27+6 | 11 | 12+19(28+15) | 27+6 | 11 | 12+19(28+15) |  |  |  |  | -20 | KD | KD | 108 | 49 | 54 | ? | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | Wing Stroke (Airborne) |  | MP+MK (VS2) (air) | - | - | - | - | 24 | - | 10 | 24 | - | 10 |  |  |  |  | - | - | ? | - | - | - | ? | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | LK Wing Spike (Airborne) |  | MP+MK (VS2) (air) > LK | 120 | 200 | M | - | 24+13 | - | 25 | 24+13 | - | 25 |  |  |  |  | -40(-2) | KD | KD | - | - | - | ? | 144 | 240|||||||||||||||}}
{{SFVFrameDataRow | MK Wing Spike (Airborne) |  | MP+MK (VS2) (air) > MK | 120 | 200 | M | - | 24+15 | - | 25 | 24+15 | - | 25 |  |  |  |  | -40(-2) | KD | KD | - | - | - | ? | 144 | 240|||||||||||||||}}
{{SFVFrameDataRow | HK Wing Spike (Airborne) |  | MP+MK (VS2) (air) > HK | 120 | 200 | M | - | 24+17 | - | 25 | 24+17 | - | 25 |  |  |  |  | -40(-2) | KD | KD | - | - | - | ? | 144 | 240|||||||||||||||}}
{{SFVFrameDataRow | EX Wing Spike (Airborne) |  | MP+MK (VS2) (air) > KK | 70*70 (140) | 100*100 (200) | M | - | 24+10 | - | 31+16 | 24+10 | - | 31+16 |  |  |  |  | -40 | KD | KD | - | - | - | ? | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | Sliding Roll |  | f+PPP | - | - | - | - | 1 | - | 33 | 1 | - | 33 |  |  |  |  | - | - | ? | - | - | - | ? | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataHeader}}
{{SFVFrameDataRow | Wall Jump |  | {{uf}} or {{df}} during jump near wall | - | - | - | - | - | - | - | - | - | - |  |  |  |  | - | - | ? | - | - | - | ? | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | Taunt |  | PPP+KKK | - | - | - | - | 1 | - | 61 | 1 | - | 61 |  |  |  |  | - | - | ? | - | - | - | ? | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | LP Spinning Mixer |  | qcf+LP | 17x2*10 (44) | 13x2*25 (51) | H | ["su"] | 8 | 1*1(2)2 | 10+11(10+16) | 8 | 1*1(2)2 | 10+11(10+16) |  |  |  |  | -2 | 0 | 2 | - | - | - | ? | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | LP Spinning Mixer (lvl 2) |  | qcf+LP (lvl 2) | 17x2*10*9x2(62) | 13x2*25*15x2 (81) | H | - | 8 | 1*1(2)2(3)1(4)1 | 8+13 | 8 | 1*1(2)2(3)1(4)1 | 8+13 |  |  |  |  | -5 | 1 | 3 | - | - | - | ? | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | LP Spinning Mixer (lvl 3) |  | qcf+LP (lvl 3) | 17x2*10*9x4(80) | 13x2*25*15x3*29 (125) | H | - | 8 | 1*1(2)2(3)1(4)1(3)1 (4)1 | 8+21 | 8 | 1*1(2)2(3)1(4)1(3)1 (4)1 | 8+21 |  |  |  |  | -10 | KD | KD | 80 | 21 | 26 | ? | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | MP Spinning Mixer |  | qcf+MP | 10*12x3*9 (55) | 14x2*16x2*21 (81) | H | ["su"] | 8 | 1*1(2)1(4)1(4)1 | 20+13 | 8 | 1*1(2)1(4)1(4)1 | 20+13 |  |  |  |  | -31 | KD | KD | 99 | 40 | 45 | ? | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | MP Spinning Mixer (lvl 2) |  | qcf+MP (lvl 2) | 10*12x3*9*12x2 (79) | 14x2*16x2*21*16x2 (113) | H | ["su"] | 8 | 1*1(2)1(4)1(4)1(3)1 (4)1 | 28+13 | 8 | 1*1(2)1(4)1(4)1(3)1 (4)1 | 28+13 |  |  |  |  | -43 | KD | KD | 91 | 32 | 37 | ? | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | MP Spinning Mixer (lvl 3) |  | qcf+MP (lvl 3) | 10*12x3*9*12x3*9 (100) | 14x2*16x2*21*16x3*21 (150) | H | - | 8 | 1*1(2)1(4)1(4)1(3)1 (4)1(3)1(4)1 | 32+13 | 8 | 1*1(2)1(4)1(4)1(3)1 (4)1(3)1(4)1 | 32+13 |  |  |  |  | -56 | KD | KD | 79 | 20 | 25 | ? | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | HP Spinning Mixer |  | qcf+HP | 14x2*18x2 (64) | 11*10*29x2 (79) | H | - | 5 | 2*1(3)2(2)2 | 24+18 | 5 | 2*1(3)2(2)2 | 24+18 |  |  |  |  | -36 | KD | KD | 83 | 22 | 27 | ? | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | HP Spinning Mixer (lvl 2) |  | qcf+HP (lvl 2) | 14x2*18x4 (100) | 11*10*29x4 (137) | H | - | 5 | 2*1(3)2(2)2(2)3(2)3 | 30+18 | 5 | 2*1(3)2(2)2(2)3(2)3 | 30+18 |  |  |  |  | -48 | KD | KD | 81 | 21 | 26 | ? | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | HP Spinning Mixer (lvl 3) |  | qcf+HP (lvl 3) | 14x2*18x5*22 (140) | 11*10*29x5*34 (200) | H | - | 5 | 2*1(3)2(2)2(2)3(2)3(2)3(2)3 | 35+18 | 5 | 2*1(3)2(2)2(2)3(2)3(2)3(2)3 | 35+18 |  |  |  |  | -62 | KD | KD | 81 | 21 | 26 | ? | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | Spinning Mixer (wind) |  | qcf+LP (wind) | 20x3*12x6*15 (147) | 20x10 (220) | H | - | 8 | 1*1(2)2(2)1(5)1(3)1(5)1(3)1(5)1(3)1(5)1 | 21 | 8 | 1*1(2)2(2)1(5)1(3)1(5)1(3)1(5)1(3)1(5)1 | 21 |  |  |  |  | 0 | KD | KD | 92 | 33 | 38 | ? | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | EX Spinning Mixer |  | qcf+PP | 25*20*12x2*11 (80) | 31*25*17x2*14 (104) | H | - | 8 | 2(2)1(3)1(4)1 | 51 | 8 | 2(2)1(3)1(4)1 | 51 |  |  |  |  | -49 | KD | KD | 77 | 18 | 23 | ? | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | EX Spinning Mixer (lvl 2) |  | qcf+PP (lvl 2) | 25*20*12x2*11*12x3*11 (127) | 31*25*17x2*14*17x3*14 (169) | H | - | 8 | - | - | 8 | - | - |  |  |  |  | -49 | KD | KD | 75 | 16 | 21 | ? | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | EX Spinning Mixer (lvl 3) |  | qcf+PP (lvl 3) | 25*20*12x2*11*12x3*11*12*11 (150) | 31*25*17x2*14*17x3*14*17*14 (200) | H | - | 8 | - | - | 8 | - | - |  |  |  |  | -49 | KD | KD | 77 | 18 | 23 | ? | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | EX Spinning Mixer (wind) |  | qcf+PP (wind) | 20x2*14x8*18 (170) | 20x11 (220) | H | - | 8 | 2(2)1(3)1(4)1(2)1(4)1(4)1(5)1(4)1(4)1 | 41 | 8 | 2(2)1(3)1(4)1(2)1(4)1(4)1(5)1(4)1(4)1 | 41 |  |  |  |  | - | KD | KD | 92 | 33 | 38 | ? | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | LK Eagle Spike |  | qcb+LK | 100 | 150 | H | - | 11(15) | 8 | 5+12(27+16) | 11(15) | 8 | 5+12(27+16) |  |  |  |  | -20 | KD | KD | 86 | 27 | 32 | ? | 120 | 180|||||||||||||||}}
{{SFVFrameDataRow | MK Eagle Spike |  | qcb+MK | 120 | 150 | H | - | 21 | 9 | 6+14(28+15) | 21 | 9 | 6+14(28+15) |  |  |  |  | -20 | KD | KD | 84 | 25 | 30 | ? | 144 | 180|||||||||||||||}}
{{SFVFrameDataRow | HK Eagle Spike |  | qcb+HK | 130 | 200 | H | - | 22 | 16 | 6+20(28+15) | 22 | 16 | 6+20(28+15) |  |  |  |  | -20 | KD | KD | 76 | 17 | 22 | ? | 156 | 240|||||||||||||||}}
{{SFVFrameDataRow | Eagle Spike (wind) |  | qcb+K (wind) | 150 | 200 | H | - | 13 | - | ? | 13 | - | ? |  |  |  |  | -20 | KD | KD | 71 | 12 | 17 | ? | 180 | 240|||||||||||||||}}
{{SFVFrameDataRow | EX Eagle Spike |  | qcb+KK | 100 | 150 | H | - | 19 | 6 | 5+19(28+15) | 19 | 6 | 5+19(28+15) |  |  |  |  | -23 | KD | KD | 105 | 46 | 51 | ? | 120 | 180|||||||||||||||}}
{{SFVFrameDataRow | EX Eagle Spike (wind) |  | qcb+KK (wind) | 160 | 200 | H | - | 19 | - | ? | 19 | - | ? |  |  |  |  | -3 | KD | KD | 111 | 52 | 57 | ? | 192 | 240|||||||||||||||}}
{{SFVFrameDataRow | LK Airborne Eagle Spike |  | qcb+LK(air) | 120 | 200 | M | - | 18 | - | 49+16(20) | 18 | - | 49+16(20) |  |  |  |  | -35(3) | KD | KD | - | - | - | ? | 144 | 240|||||||||||||||}}
{{SFVFrameDataRow | MK Airborne Eagle Spike |  | qcb+MK(air) | 120 | 200 | M | - | 20 | - | 49+16(20) | 20 | - | 49+16(20) |  |  |  |  | -35(3) | KD | KD | - | - | - | ? | 144 | 240|||||||||||||||}}
{{SFVFrameDataRow | HK Airborne Eagle Spike |  | qcb+HK(air) | 120 | 200 | M | - | 22 | - | 49+16(20) | 22 | - | 49+16(20) |  |  |  |  | -35(3) | KD | KD | - | - | - | ? | 144 | 240|||||||||||||||}}
{{SFVFrameDataRow | EX Airborne Eagle Spike |  | qcb+KK(air) | 70*70 | 100*100 | M | - | 15 | - | 49+16(~) | 15 | - | 49+16(~) |  |  |  |  | -35 | KD | KD | - | - | - | ? | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | EX Airborne Eagle Spike (wind) |  | qcb+KK(air) (wind) | 85*85 | 100*100 | M | - | 15 | - | - | 15 | - | - |  |  |  |  | - | KD | KD | - | - | - | ? | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | LK Whirlwind Shot |  | qcf+LK | 60 | 100 | H | ["su"] | 17 | 35 | 35 | 17 | 35 | 35 |  |  |  |  | -5 | -2 | 0 | - | - | - | ? | 72 | 120|||||||||||||||}}
{{SFVFrameDataRow | MK Whirlwind Shot |  | qcf+MK | 30*30 | 70*70 | H | ["su"] | 23 | 35 | 37 | 23 | 35 | 37 |  |  |  |  | -2 | 1 | 3 | - | - | - | ? | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | HK Whirlwind Shot |  | qcf+HK | 30*30 | 70*70 | H | vs/su | 34 | 35 | 36 | 34 | 35 | 36 |  |  |  |  | 1 | 4 | 6 | - | - | - | ? | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | EX Whirlwind Shot |  | qcf+KK | 30x3 | 60x3 | H | vs | 23 | 35 | 35 | 23 | 35 | 35 |  |  |  |  | 9 | 12 | 14 | - | - | - | ? | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | Forward Dash (run) |  | f,f (hold) | - | - | - | - | 9 | - | 6 | 9 | - | 6 |  |  |  |  | - | - | ? | - | - | - | ? | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataHeader}}
{{SFVFrameDataRow | Altair |  | qcf,qcf+P | 340 | 0 | H | - | 8 | 30 | 43 | 8 | 30 | 43 |  |  |  |  | -51 | KD | KD | 71 | 12 | 12 | ? | 408 | 0|||||||||||||||}}
{{SFVFrameDataHeader}}
{{SFVFrameDataRow|In VT1|||||||||||||||||||||||||||||||||||||||}}
{{SFVFrameDataHeader}}
{{SFVFrameDataRow|In VT2|||||||||||||||||||||||||||||||||||||||}}
{{SFVFrameDataRow | Front Flip |  | MP+MK (VS1) | - | - | - | - | 9 | - | 28+17 | 9 | - | 28+17 |  |  |  |  | - | - | ? | - | - | - | ? | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | LK Airborne Eagle Spike (V-Skill 1) |  | MP+MK (VS1) > LK | 120 | 200 | H | - | 9+13 | - | 17 | 9+13 | - | 17 |  |  |  |  | -7(3) | KD | KD | 96(106) | 37(47) | 42(52) | ? | 144 | 240|||||||||||||||}}
{{SFVFrameDataRow | MK Airborne Eagle Spike (V-Skill 1) |  | MP+MK (VS1) > MK | 120 | 200 | H | - | 9+13 | - | 17 | 9+13 | - | 17 |  |  |  |  | -7(3) | KD | KD | 96(106) | 37(47) | 42(52) | ? | 144 | 240|||||||||||||||}}
{{SFVFrameDataRow | HK Airborne Eagle Spike (V-Skill 1) |  | MP+MK (VS1) > HK | 120 | 200 | H | - | 9+13 | - | 17 | 9+13 | - | 17 |  |  |  |  | -7(3) | KD | KD | 96(106) | 37(47) | 42(52) | ? | 144 | 240|||||||||||||||}}
{{SFVFrameDataRow | EX Airborne Eagle Spike (V-Skill 1) |  | MP+MK (VS1) > KK | 75*75 | 100*100 | H | - | 9+15 | - | 17(31+17) | 9+15 | - | 17(31+17) |  |  |  |  | 1 | KD | KD | 88(91) | 29(32) | 34(37) | ? | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | Wing Stroke |  | MP+MK (VS2) | - | - | - | - | 19 | - | 6 | 19 | - | 6 |  |  |  |  | - | - | ? | - | - | - | ? | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | Wing Spike |  | MP+MK (VS2) > K | 100 | 150 | H | - | 19+6 | 11 | 13+19 | 19+6 | 11 | 13+19 |  |  |  |  | -19 | KD | KD | 82(88) | 23(29) | 28(34) | ? | 120 | 180|||||||||||||||}}
{{SFVFrameDataRow | EX Wing Spike |  | MP+MK (VS2) > KK | 60*50 (110) | 0*150 (150) | H | - | 19+6 | 11 | 12+19 | 19+6 | 11 | 12+19 |  |  |  |  | -18 | KD | KD | 113 | 54 | 59 | ? | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | Wing Stroke (Airborne) |  | MP+MK (VS2) (air) | - | - | - | - | 19 | - | 10 | 19 | - | 10 |  |  |  |  | - | - | ? | - | - | - | ? | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | LK Wing Spike (Airborne) |  | MP+MK (VS2) (air) > LK | 120 | 200 | M | - | 19+13 | - | 17 | 19+13 | - | 17 |  |  |  |  | -3(3) | KD | KD | - | - | - | ? | 144 | 240|||||||||||||||}}
{{SFVFrameDataRow | MK Wing Spike (Airborne) |  | MP+MK (VS2) (air) > MK | 120 | 200 | M | - | 19+13 | - | 17 | 19+13 | - | 17 |  |  |  |  | -3(3) | KD | KD | - | - | - | ? | 144 | 240|||||||||||||||}}
{{SFVFrameDataRow | HK Wing Spike (Airborne) |  | MP+MK (VS2) (air) > HK | 120 | 200 | M | - | 19+13 | - | 17 | 19+13 | - | 17 |  |  |  |  | -3(3) | KD | KD | - | - | - | ? | 144 | 240|||||||||||||||}}
{{SFVFrameDataRow | EX Wing Spike (Airborne) |  | MP+MK (VS2) (air) > KK | 70*70 (140) | 100*100 (200) | M | - | 19+15 | - | 17(31+17) | 19+15 | - | 17(31+17) |  |  |  |  | -2 | KD | KD | - | - | - | ? | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | LK Eagle Spike |  | qcb+LK | 120 | 150 | H | ["su"] | 17 | 8 | 5+18 | 17 | 8 | 5+18 |  |  |  |  | -7 | KD | KD | 94(101) | 35(42) | 40(47) | ? | 144 | 180|||||||||||||||}}
{{SFVFrameDataRow | MK Eagle Spike |  | qcb+MK | 120 | 150 | H | ["su"] | 17 | 8 | 5+18 | 17 | 8 | 5+18 |  |  |  |  | -7 | KD | KD | 94(101) | 35(42) | 40(47) | ? | 144 | 180|||||||||||||||}}
{{SFVFrameDataRow | HK Eagle Spike |  | qcb+HK | 120 | 150 | H | ["su"] | 17 | 8 | 5+18 | 17 | 8 | 5+18 |  |  |  |  | -7 | KD | KD | 94(101) | 35(42) | 40(47) | ? | 144 | 180|||||||||||||||}}
{{SFVFrameDataRow | EX Eagle Spike |  | qcb+KK | 100 | 150 | H | - | 19 | 6 | 5+19 | 19 | 6 | 5+19 |  |  |  |  | -8 | KD | KD | 107(111) | 48(52) | 53(57) | ? | 120 | 180|||||||||||||||}}
{{SFVFrameDataRow | LK Airborne Eagle Spike |  | qcb+LK(air) | 120 | 200 | H | - | 13 | - | 17 | 13 | - | 17 |  |  |  |  | -3(3) | KD | KD | 99(106) | 40(47) | 45(52) | ? | 144 | 240|||||||||||||||}}
{{SFVFrameDataRow | MK Airborne Eagle Spike |  | qcb+MK(air) | 120 | 200 | H | - | 13 | - | 17 | 13 | - | 17 |  |  |  |  | -3(3) | KD | KD | 99(106) | 40(47) | 45(52) | ? | 144 | 240|||||||||||||||}}
{{SFVFrameDataRow | HK Airborne Eagle Spike |  | qcb+HK(air) | 120 | 200 | H | - | 13 | - | 17 | 13 | - | 17 |  |  |  |  | -3(3) | KD | KD | 99(106) | 40(47) | 45(52) | ? | 144 | 240|||||||||||||||}}
{{SFVFrameDataRow | EX Airborne Eagle Spike |  | qcb+KK(air) | 60*60 | 75*75 | H | - | 15 | - | 17(31+17) | 15 | - | 17(31+17) |  |  |  |  | -2 | KD | KD | 88(91) | 29(32) | 34(37) | ? | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | LK Whirlwind Shot |  | qcf+LK | 30*30 | 50*50 | H | ["su","vs1","vs2"] | 17 | 35 | 35 | 17 | 35 | 35 |  |  |  |  | 1 | 4 | 6 | - | - | - | ? | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | MK Whirlwind Shot |  | qcf+MK | 20x3 (60) | 40*50x2 (140) | H | ["su","vs1","vs2"] | 23 | 35 | 37 | 23 | 35 | 37 |  |  |  |  | 3 | 7 | 9 | - | - | - | ? | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | HK Whirlwind Shot |  | qcf+HK | 20x3 (60) | 40*50x2 (140) | H | ["su","vs1","vs2"] | 34 | 35 | 36 | 34 | 35 | 36 |  |  |  |  | 5 | 14 | 16 | - | - | - | ? | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | EX Whirlwind Shot |  | qcf+KK | 25x4 (100) | 40x4 (160) | H | ["vs1","vs2"] | 23 | 35 | 38 | 23 | 35 | 38 |  |  |  |  | 13 | KD | KD | 132 | 73 | 78 | ? | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | Haboob |  | HP+HK  | 90 | 100 | H | ["su","vs1","vs2"] | 21 | - | 28 | 21 | - | 28 |  |  |  |  | -2 | KD | KD | 106 | 37 | 42 | ? | 108 | 120|||||||||||||||}}
|-
|}
=====Notes=====


* CH Damage and stun is calculated by multiplying base values by 1.2. For multi-hitting moves this usually only applies to first hit; if only second hit connects it will get the x1.2 benefits.
=====<font style="visibility:hidden; float:right">MP Spinning Mixer (lvl 3)</font>=====
* For Crush Counters: J = Juggle, C = Crumple, KD = Knockdown
{{MoveData
* Chip damage for normals refers to grey life inflicted
|image=SFV_Rashid_236MP (lvl 3).png
|name=MP Spinning Mixer (lvl 3)
|input=236MP (lvl 3)
|data=
{{AttackData-SFV
|startup=<nowiki>8</nowiki>
|active=<nowiki>1*1(2)1(4)1(4)1(3)1 (4)1(3)1(4)1</nowiki>
|recovery=<nowiki>32+13</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-56</nowiki>
|knockdown=<nowiki>79 / 20 / 25</nowiki>
|damage=<nowiki>10*12x3*9*12x3*9 (100)</nowiki>
|stun=<nowiki>14x2*16x2*21*16x3*21 (150)</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
* Airborne on frames 11
}}
}}


== Combos ==
=====<font style="visibility:hidden; float:right">HP Spinning Mixer</font>=====
=== BnB ===
{{MoveData
=== With Meter ===
|image=SFV_Rashid_236HP.png
=== Corner ===
|name=HP Spinning Mixer
=== Crush Counter ===
|input=236HP
=== V-Trigger Cancels ===
|data=
{{SFVCharacterVSystem|
{{AttackData-SFV
|startup=<nowiki>5</nowiki>
|active=<nowiki>2*1(3)2(2)2</nowiki>
|recovery=<nowiki>24+18</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-36</nowiki>
|knockdown=<nowiki>83 / 22 / 27</nowiki>
|damage=<nowiki>14x2*18x2 (64)</nowiki>
|stun=<nowiki>11*10*29x2 (79)</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
* Airborne on frame 6
* Very strong hitboxes on both sides of Rashid
* Can hit crossups
* Mash punches to do lvl 2 and lvl 3 mixer on hit or whiff
}}
}}


|
=====<font style="visibility:hidden; float:right">HP Spinning Mixer (lvl 2)</font>=====
|
{{MoveData
|
|image=SFV_Rashid_236HP (lvl 2).png
|name=HP Spinning Mixer (lvl 2)
|input=236HP (lvl 2)
|data=
{{AttackData-SFV
|startup=<nowiki>5</nowiki>
|active=<nowiki>2*1(3)2(2)2(2)3(2)3</nowiki>
|recovery=<nowiki>30+18</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-48</nowiki>
|knockdown=<nowiki>81 / 21 / 26</nowiki>
|damage=<nowiki>14x2*18x4 (100)</nowiki>
|stun=<nowiki>11*10*29x4 (137)</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
* Airborne on frame 6
* Mash punches to do lvl 2 and lvl 3 mixer on hit or whiff
}}
}}
}}
== Strategy ==
 
=== Playing as Rashid ===
=====<font style="visibility:hidden; float:right">HP Spinning Mixer (lvl 3)</font>=====
=== Fighting Against Rashid ===
{{MoveData
|image=SFV_Rashid_236HP (lvl 3).png
|name=HP Spinning Mixer (lvl 3)
|input=236HP (lvl 3)
|data=
{{AttackData-SFV
|startup=<nowiki>5</nowiki>
|active=<nowiki>2*1(3)2(2)2(2)3(2)3(2)3(2)3</nowiki>
|recovery=<nowiki>35+18</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-62</nowiki>
|knockdown=<nowiki>81 / 21 / 26</nowiki>
|damage=<nowiki>14x2*18x5*22 (140)</nowiki>
|stun=<nowiki>11*10*29x5*34 (200)</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
* Airborne on frame 6
* Mash punches to do lvl 2 and lvl 3 mixer on hit or whiff
}}
}}
 
=====<font style="visibility:hidden; float:right">Spinning Mixer (wind)</font>=====
{{MoveData
|image=SFV_Rashid_236LP (wind).png
|name=Spinning Mixer (wind)
|input=236LP (wind)
|data=
{{AttackData-SFV
|startup=<nowiki>8</nowiki>
|active=<nowiki>1*1(2)2(2)1(5)1(3)1(5)1(3)1(5)1(3)1(5)1</nowiki>
|recovery=<nowiki>21</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>0</nowiki>
|knockdown=<nowiki>92 / 33 / 38</nowiki>
|damage=<nowiki>20x3*12x6*15 (147)</nowiki>
|stun=<nowiki>20x10 (220)</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
* Greatly increased momentum and overall range
* Can corpse hop after active frames run out
}}
}}
 
=====<font style="visibility:hidden; float:right">EX Spinning Mixer</font>=====
{{MoveData
|image=SFV_Rashid_236PP.png
|name=EX Spinning Mixer
|input=236PP
|data=
{{AttackData-SFV
|startup=<nowiki>8</nowiki>
|active=<nowiki>2(2)1(3)1(4)1</nowiki>
|recovery=<nowiki>51</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-49</nowiki>
|knockdown=<nowiki>77 / 18 / 23</nowiki>
|damage=<nowiki>25*20*12x2*11 (80)</nowiki>
|stun=<nowiki>31*25*17x2*14 (104)</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
* Completely invincible on frames 1-12
* Airborne on frame 11
* Cannot hit crossups
* Rashid is in counterhit state during move duration and takes 20% additional damage from the first hit (total of 144%)
}}
}}
 
=====<font style="visibility:hidden; float:right">EX Spinning Mixer (lvl 2)</font>=====
{{MoveData
|image=SFV_Rashid_236PP (lvl 2).png
|name=EX Spinning Mixer (lvl 2)
|input=236PP (lvl 2)
|data=
{{AttackData-SFV
|startup=<nowiki>8</nowiki>
|active=<nowiki>-</nowiki>
|recovery=<nowiki>-</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-49</nowiki>
|knockdown=<nowiki>75 / 16 / 21</nowiki>
|damage=<nowiki>25*20*12x2*11*12x3*11 (127)</nowiki>
|stun=<nowiki>31*25*17x2*14*17x3*14 (169)</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
* Completely invincible on frames 1-12
* Airborne on frame 11
* Cannot hit crossups
* Rashid is in counterhit state during move duration and takes 20% additional damage from the first hit (total of 144%)
}}
}}
 
=====<font style="visibility:hidden; float:right">EX Spinning Mixer (lvl 3)</font>=====
{{MoveData
|image=SFV_Rashid_236PP (lvl 3).png
|name=EX Spinning Mixer (lvl 3)
|input=236PP (lvl 3)
|data=
{{AttackData-SFV
|startup=<nowiki>8</nowiki>
|active=<nowiki>-</nowiki>
|recovery=<nowiki>-</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-49</nowiki>
|knockdown=<nowiki>77 / 18 / 23</nowiki>
|damage=<nowiki>25*20*12x2*11*12x3*11*12*11 (150)</nowiki>
|stun=<nowiki>31*25*17x2*14*17x3*14*17*14 (200)</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
* Completely invincible on frames 1-12
* Airborne on frame 11
* Cannot hit crossups
* Rashid is in counterhit state during move duration and takes 20% additional damage from the first hit (total of 144%)
}}
}}
 
=====<font style="visibility:hidden; float:right">EX Spinning Mixer (wind)</font>=====
{{MoveData
|image=SFV_Rashid_236PP (wind).png
|name=EX Spinning Mixer (wind)
|input=236PP (wind)
|data=
{{AttackData-SFV
|startup=<nowiki>8</nowiki>
|active=<nowiki>2(2)1(3)1(4)1(2)1(4)1(4)1(5)1(4)1(4)1</nowiki>
|recovery=<nowiki>41</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>92 / 33 / 38</nowiki>
|damage=<nowiki>20x2*14x8*18 (170)</nowiki>
|stun=<nowiki>20x11 (220)</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
* Completely invincible on frames 1-12
* Airborne on frame 11
* Rashid is in counterhit state during move duration and takes 20% additional damage from the first hit (total of 144%) and can avoid this state upon landing by canceling into any move in mid-air
}}
}}
 
=====<font style="visibility:hidden; float:right">LK Eagle Spike</font>=====
{{MoveData
|image=SFV_Rashid_214LK.png
|caption=Normal
|image2=SFV_Rashid_214LK_vt2.png
|caption2=V-Trigger 2
|name=LK Eagle Spike
|input=214LK
|data=
{{AttackData-SFV
|version=Normal
|startup=<nowiki>11(15)</nowiki>
|active=<nowiki>8</nowiki>
|recovery=<nowiki>5+12(27+16)</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-20</nowiki>
|knockdown=<nowiki>86 / 27 / 32</nowiki>
|damage=<nowiki>100</nowiki>
|stun=<nowiki>150</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
* Startup ranges from 11-15 frames depending on proximity to opponent (the closer the opponent is; the faster the startup is)
* Airborne on frames 5-27
* Recovery frames listed refers to the whiffed version (27+16 recovery frames on hit / block)
}}
{{AttackData-SFV
|version=V-Trigger 2
|startup=<nowiki>17</nowiki>
|active=<nowiki>8</nowiki>
|recovery=<nowiki>5+18</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-7</nowiki>
|knockdown=<nowiki>94(101) / 35(42) / 40(47)</nowiki>
|damage=<nowiki>120</nowiki>
|stun=<nowiki>150</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>su</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
* Airborne on frames 4-29
* This V-Trigger 2 enhanced version is cancelable into an enhanced invincibility super during recovery on frames 30-32 (pretty late into the move, just after Rashid lands)
* KDA depends on how late into the active frames it hits
* Spends 1000 V-Timer (33% VTimer)
}}
}}
 
=====<font style="visibility:hidden; float:right">MK Eagle Spike</font>=====
{{MoveData
|image=SFV_Rashid_214MK.png
|caption=Normal
|image2=SFV_Rashid_214MK_vt2.png
|caption2=V-Trigger 2
|name=MK Eagle Spike
|input=214MK
|data=
{{AttackData-SFV
|version=Normal
|startup=<nowiki>21</nowiki>
|active=<nowiki>9</nowiki>
|recovery=<nowiki>6+14(28+15)</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-20</nowiki>
|knockdown=<nowiki>84 / 25 / 30</nowiki>
|damage=<nowiki>120</nowiki>
|stun=<nowiki>150</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
* Airborne on frames 5-35
* Recovery frames listed refers to the whiffed version (28+15 recovery frames on hit / block)
}}
{{AttackData-SFV
|version=V-Trigger 2
|startup=<nowiki>17</nowiki>
|active=<nowiki>8</nowiki>
|recovery=<nowiki>5+18</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-7</nowiki>
|knockdown=<nowiki>94(101) / 35(42) / 40(47)</nowiki>
|damage=<nowiki>120</nowiki>
|stun=<nowiki>150</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>su</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
* Airborne on frames 4-29
* This V-Trigger 2 enhanced version is cancelable into an enhanced invincibility super during recovery on frames 30-32 (pretty late into the move, just after Rashid lands)
* KDA depends on how late into the active frames it hits
* Spends 1000 V-Timer (33% VTimer)
}}
}}
 
=====<font style="visibility:hidden; float:right">HK Eagle Spike</font>=====
{{MoveData
|image=SFV_Rashid_214HK.png
|caption=Normal
|image2=SFV_Rashid_214HK_vt2.png
|caption2=V-Trigger 2
|name=HK Eagle Spike
|input=214HK
|data=
{{AttackData-SFV
|version=Normal
|startup=<nowiki>22</nowiki>
|active=<nowiki>16</nowiki>
|recovery=<nowiki>6+20(28+15)</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-20</nowiki>
|knockdown=<nowiki>76 / 17 / 22</nowiki>
|damage=<nowiki>130</nowiki>
|stun=<nowiki>200</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
* Airborne on frames 5-43
* Recovery frames listed refers to the whiffed version (28+15 recovery frames on hit / block)
}}
{{AttackData-SFV
|version=V-Trigger 2
|startup=<nowiki>17</nowiki>
|active=<nowiki>8</nowiki>
|recovery=<nowiki>5+18</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-7</nowiki>
|knockdown=<nowiki>94(101) / 35(42) / 40(47)</nowiki>
|damage=<nowiki>120</nowiki>
|stun=<nowiki>150</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>su</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
* Airborne on frames 4-29
* This V-Trigger 2 enhanced version is cancelable into an enhanced invincibility super during recovery on frames 30-32 (pretty late into the move, just after Rashid lands)
* KDA depends on how late into the active frames it hits
* Spends 1000 V-Timer (33% VTimer)
}}
}}
 
=====<font style="visibility:hidden; float:right">Eagle Spike (wind)</font>=====
{{MoveData
|image=SFV_Rashid_214K (wind).png
|name=Eagle Spike (wind)
|input=214K (wind)
|data=
{{AttackData-SFV
|startup=<nowiki>13</nowiki>
|active=<nowiki>-</nowiki>
|recovery=<nowiki>?</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-20</nowiki>
|knockdown=<nowiki>71 / 12 / 17</nowiki>
|damage=<nowiki>150</nowiki>
|stun=<nowiki>200</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
* Airborne on frame 3
* Cancelable into V-Skill 2 on frames 10-24 after Eagle Spike connects
}}
}}
 
=====<font style="visibility:hidden; float:right">EX Eagle Spike</font>=====
{{MoveData
|image=SFV_Rashid_214KK.png
|caption=Normal
|image2=SFV_Rashid_214KK_vt2.png
|caption2=V-Trigger 2
|name=EX Eagle Spike
|input=214KK
|data=
{{AttackData-SFV
|version=Normal
|startup=<nowiki>19</nowiki>
|active=<nowiki>6</nowiki>
|recovery=<nowiki>5+19(28+15)</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-23</nowiki>
|knockdown=<nowiki>105 / 46 / 51</nowiki>
|damage=<nowiki>100</nowiki>
|stun=<nowiki>150</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
* Projectile invincible if touched by Wind until collision
* Airborne on frames 4-29
* Recovery frames listed refers to the on hit or whiffed version (28+15 recovery frames on block)
* +4 extra KDA if hit far away
}}
{{AttackData-SFV
|version=V-Trigger 2
|startup=<nowiki>19</nowiki>
|active=<nowiki>6</nowiki>
|recovery=<nowiki>5+19</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-8(-4)</nowiki>
|knockdown=<nowiki>107(111) / 48(52) / 53(57)</nowiki>
|damage=<nowiki>100</nowiki>
|stun=<nowiki>150</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
* Launches opponent into a free juggle state
* Projectile invincible on frames 4-27
* Throw invincible on frames 4-13
* Airborne on frames 4-29
* No collision boxes on frames 18-34
* Block advantage varies greatly based on distance to opponent when starting (-4 at best fullscreen)
* KDA depends on how late into the active frames it hits and has increased KDA not listed here if Rashid flies into the corner early on
* Spends 1000 V-Timer (33% VTimer)
}}
}}
 
=====<font style="visibility:hidden; float:right">EX Eagle Spike (wind)</font>=====
{{MoveData
|image=SFV_Rashid_214KK (wind).png
|name=EX Eagle Spike (wind)
|input=214KK (wind)
|data=
{{AttackData-SFV
|startup=<nowiki>19</nowiki>
|active=<nowiki>-</nowiki>
|recovery=<nowiki>?</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-3(+1)</nowiki>
|knockdown=<nowiki>111 / 52 / 57</nowiki>
|damage=<nowiki>160</nowiki>
|stun=<nowiki>200</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
* Projectile invincible if touched by Wind until collision
* Airborne on frame 4
* +4 extra KDA if hit far away
* Block advantage varies greatly based on distance to opponent when starting (+1 at best fullscreen)
* Improved framedata and doesn't bounce off the opponent on block like the normal version of EX Eagle Spike
}}
}}
 
=====<font style="visibility:hidden; float:right">LK Airborne Eagle Spike</font>=====
{{MoveData
|image=SFV_Rashid_214LK(air).png
|caption=Normal
|image2=SFV_Rashid_214LK(air)_vt2.png
|caption2=V-Trigger 2
|name=LK Airborne Eagle Spike
|input=214LK(air)
|data=
{{AttackData-SFV
|version=Normal
|startup=<nowiki>18</nowiki>
|active=<nowiki>-</nowiki>
|recovery=<nowiki>49+16(20)</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-35(3)</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>120</nowiki>
|stun=<nowiki>200</nowiki>
|attack=<nowiki>M</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
* KDA varies depending on height
* 20 landing recovery frames on whiff or if it connects really low on the opponent on hit / block
* Recovery frames listed refers to the regular hit / block version (but only has 20 recovery frames on whiff or if Rashid connects really low on opponents legs on hit / block)
}}
{{AttackData-SFV
|version=V-Trigger 2
|startup=<nowiki>13</nowiki>
|active=<nowiki>-</nowiki>
|recovery=<nowiki>17</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-3(3)</nowiki>
|knockdown=<nowiki>99(106) / 40(47) / 45(52)</nowiki>
|damage=<nowiki>120</nowiki>
|stun=<nowiki>200</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
* Rashid does not bounce off on block in this V-Trigger 2 enhanced version (so much safer on block in general)
* KDA varies depending on how high or low the Eagle Spike hits (more KDA if it hits low)
* 17 landing recovery frames
* Spends 1000 V-Timer (33% VTimer)
}}
}}
 
=====<font style="visibility:hidden; float:right">MK Airborne Eagle Spike</font>=====
{{MoveData
|image=SFV_Rashid_214MK(air).png
|caption=Normal
|image2=SFV_Rashid_214MK(air)_vt2.png
|caption2=V-Trigger 2
|name=MK Airborne Eagle Spike
|input=214MK(air)
|data=
{{AttackData-SFV
|version=Normal
|startup=<nowiki>20</nowiki>
|active=<nowiki>-</nowiki>
|recovery=<nowiki>49+16(20)</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-35(3)</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>120</nowiki>
|stun=<nowiki>200</nowiki>
|attack=<nowiki>M</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
* KDA varies depending on height
* 20 landing recovery frames on whiff or if it connects really low on the opponent on hit / block
* Recovery frames listed refers to the regular hit / block version (but only has 20 recovery frames on whiff or if Rashid connects really low on opponents legs on hit / block)
}}
{{AttackData-SFV
|version=V-Trigger 2
|startup=<nowiki>13</nowiki>
|active=<nowiki>-</nowiki>
|recovery=<nowiki>17</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-3(3)</nowiki>
|knockdown=<nowiki>99(106) / 40(47) / 45(52)</nowiki>
|damage=<nowiki>120</nowiki>
|stun=<nowiki>200</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
* Rashid does not bounce off on block in this V-Trigger 2 enhanced version (so much safer on block in general)
* KDA varies depending on how high or low the Eagle Spike hits (more KDA if it hits low)
* 17 landing recovery frames
* Spends 1000 V-Timer (33% VTimer)
}}
}}
 
=====<font style="visibility:hidden; float:right">HK Airborne Eagle Spike</font>=====
{{MoveData
|image=SFV_Rashid_214HK(air).png
|caption=Normal
|image2=SFV_Rashid_214HK(air)_vt2.png
|caption2=V-Trigger 2
|name=HK Airborne Eagle Spike
|input=214HK(air)
|data=
{{AttackData-SFV
|version=Normal
|startup=<nowiki>22</nowiki>
|active=<nowiki>-</nowiki>
|recovery=<nowiki>49+16(20)</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-35(3)</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>120</nowiki>
|stun=<nowiki>200</nowiki>
|attack=<nowiki>M</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
* KDA varies depending on height
* 20 landing recovery frames on whiff or if it connects really low on the opponent on hit / block
* Recovery frames listed refers to the regular hit / block version (but only has 20 recovery frames on whiff or if Rashid connects really low on opponents legs on hit / block)
}}
{{AttackData-SFV
|version=V-Trigger 2
|startup=<nowiki>13</nowiki>
|active=<nowiki>-</nowiki>
|recovery=<nowiki>17</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-3(3)</nowiki>
|knockdown=<nowiki>99(106) / 40(47) / 45(52)</nowiki>
|damage=<nowiki>120</nowiki>
|stun=<nowiki>200</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
* Rashid does not bounce off on block in this V-Trigger 2 enhanced version (so much safer on block in general)
* KDA varies depending on how high or low the Eagle Spike hits (more KDA if it hits low)
* 17 landing recovery frames
* Spends 1000 V-Timer (33% VTimer)
}}
}}
 
=====<font style="visibility:hidden; float:right">EX Airborne Eagle Spike</font>=====
{{MoveData
|image=SFV_Rashid_214KK(air).png
|caption=Normal
|image2=SFV_Rashid_214KK(air)_vt2.png
|caption2=V-Trigger 2
|name=EX Airborne Eagle Spike
|input=214KK(air)
|data=
{{AttackData-SFV
|version=Normal
|startup=<nowiki>15</nowiki>
|active=<nowiki>-</nowiki>
|recovery=<nowiki>49+16(~)</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-35</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>70*70 (140)</nowiki>
|stun=<nowiki>100*100 (200)</nowiki>
|attack=<nowiki>M</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
* Projectile invincible on frames 1-48
* KDA varies depending on height and angle
* Recovery frames listed refers to the version played out on block (cancels into another follow-up move on hit or whiff)
}}
{{AttackData-SFV
|version=V-Trigger 2
|startup=<nowiki>15</nowiki>
|active=<nowiki>-</nowiki>
|recovery=<nowiki>17(31+17)</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-2</nowiki>
|knockdown=<nowiki>88(91) / 29(32) / 34(37)</nowiki>
|damage=<nowiki>60*60</nowiki>
|stun=<nowiki>75*75</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
* The divekick part is fully projectile invincible
* Rashid does not bounce off on block in this V-Trigger 2 enhanced version (so much safer on block in general)
* Can perform a wall jump after successfully hitting the opponent (allows for unique follow-up scenarios)
* KDA varies depending on how high or low the Eagle Spike hits (more KDA if it hits low)
* If the 1st hit doesn't connect then Rashid still attempts the second hit which results in much more recovery frames on block / whiff (31+17 instead of just 17 landing recovery frames)
* Spends 1000 V-Timer (33% VTimer)
}}
}}
 
=====<font style="visibility:hidden; float:right">EX Airborne Eagle Spike (wind)</font>=====
{{MoveData
|image=SFV_Rashid_214KK(air) (wind).png
|name=EX Airborne Eagle Spike (wind)
|input=214KK(air) (wind)
|data=
{{AttackData-SFV
|startup=<nowiki>15</nowiki>
|active=<nowiki>-</nowiki>
|recovery=<nowiki>-</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>85*85 (170)</nowiki>
|stun=<nowiki>100*100 (200)</nowiki>
|attack=<nowiki>M</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
* Projectile invincible for the entire duration unti landing
* KDA varies depending on height and angle
* Only accessible by canceling into from a wind-enhanced EX Spinning Mixer
}}
}}
 
=====<font style="visibility:hidden; float:right">LK Whirlwind Shot</font>=====
{{MoveData
|image=SFV_Rashid_236LK.png
|caption=Normal
|image2=SFV_Rashid_236LK_vt2.png
|caption2=V-Trigger 2
|name=LK Whirlwind Shot
|input=236LK
|data=
{{AttackData-SFV
|version=Normal
|startup=<nowiki>17</nowiki>
|active=<nowiki>35</nowiki>
|recovery=<nowiki>35</nowiki>
|hit=<nowiki>-2</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-5</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>60</nowiki>
|stun=<nowiki>100</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>su</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
* Sends a 1-hit projectile forth that starts angling upwards at about 40% screen length
* Can be canceled into V-Skill 2 on frames 17-27
}}
{{AttackData-SFV
|version=V-Trigger 2
|startup=<nowiki>17</nowiki>
|active=<nowiki>35</nowiki>
|recovery=<nowiki>35</nowiki>
|hit=<nowiki>4</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>1</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>30*30</nowiki>
|stun=<nowiki>50*50</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>su vs1 vs2</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
* Sends a 2-hit projectile forth that starts angling upwards at about 55% screen length
* Can be canceled into either V-Skill Flip or Roll on frames 23-28
* Roll Cancel Framedata shown is when using it with the opponent cornered (Roll cancel advantage increases the further away Rashid spaces the Whirlwind shot with the opponent cornered)
* A lot less Roll Cancel advantage when used in mid-screen situations (often even punishable)
* Spends 1000 V-Timer (33% VTimer)
}}
}}
 
=====<font style="visibility:hidden; float:right">MK Whirlwind Shot</font>=====
{{MoveData
|image=SFV_Rashid_236MK.png
|caption=Normal
|image2=SFV_Rashid_236MK_vt2.png
|caption2=V-Trigger 2
|name=MK Whirlwind Shot
|input=236MK
|data=
{{AttackData-SFV
|version=Normal
|startup=<nowiki>23</nowiki>
|active=<nowiki>35</nowiki>
|recovery=<nowiki>37</nowiki>
|hit=<nowiki>1</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-2</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>30*30 (60)</nowiki>
|stun=<nowiki>70*70 (140)</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>su</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
* Sends a 2-hit projectile forth that starts angling upwards at about 30% screen length
* Can be canceled into V-Skill 2 on frames 23-36
}}
{{AttackData-SFV
|version=V-Trigger 2
|startup=<nowiki>23</nowiki>
|active=<nowiki>35</nowiki>
|recovery=<nowiki>37</nowiki>
|hit=<nowiki>7</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>3</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>20x3 (60)</nowiki>
|stun=<nowiki>40*50x2 (140)</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>su vs1 vs2</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
* Sends a 3-hit projectile forth that starts angling upwards at about 50% screen length
* Can be canceled into either V-Skill Flip or Roll on frames 29-34
* Roll Cancel Framedata shown is when using it with the opponent cornered (Roll cancel advantage increases the further away Rashid spaces the Whirlwind shot with the opponent cornered)
* A lot less Roll Cancel advantage when used in mid-screen situations (often even punishable)
* Spends 1000 V-Timer (33% VTimer)
}}
}}
 
=====<font style="visibility:hidden; float:right">HK Whirlwind Shot</font>=====
{{MoveData
|image=SFV_Rashid_236HK.png
|caption=Normal
|image2=SFV_Rashid_236HK_vt2.png
|caption2=V-Trigger 2
|name=HK Whirlwind Shot
|input=236HK
|data=
{{AttackData-SFV
|version=Normal
|startup=<nowiki>34</nowiki>
|active=<nowiki>35</nowiki>
|recovery=<nowiki>36</nowiki>
|hit=<nowiki>4</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>1</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>30*30 (60)</nowiki>
|stun=<nowiki>70*70 (140)</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>su vs1 vs2</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
* Sends a 3-hit projectile forth that starts angling upwards almost immediately
* Can be cancelled into either V-Skill 1 Flip or Roll on frames 37-49
* Can be canceled into V-Skill 2 on frames 34-49
* Grants wind enhancements if Rashid touches it
* Roll cancel advantage increases the further away Rashid spaces the Whirlwind shot
}}
{{AttackData-SFV
|version=V-Trigger 2
|startup=<nowiki>34</nowiki>
|active=<nowiki>35</nowiki>
|recovery=<nowiki>36</nowiki>
|hit=<nowiki>14</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>5</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>20x3 (60)</nowiki>
|stun=<nowiki>40*50x2 (140)</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>su vs1 vs2</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
* Sends a 3-hit projectile forth that starts angling upwards at about 20% screen length
* Can be cancelled into either V-Skill Flip or Roll on frames 37-49
* Grants wind enhancements if Rashid touches it
* Roll Cancel Framedata shown is when using it with the opponent cornered (Roll cancel advantage increases the further away Rashid spaces the Whirlwind shot with the opponent cornered)
* A lot less Roll Cancel advantage when used in mid-screen situations (often even punishable)
* Spends 1000 V-Timer (33% VTimer)
}}
}}
 
=====<font style="visibility:hidden; float:right">EX Whirlwind Shot</font>=====
{{MoveData
|image=SFV_Rashid_236KK.png
|caption=Normal
|image2=SFV_Rashid_236KK_vt2.png
|caption2=V-Trigger 2
|name=EX Whirlwind Shot
|input=236KK
|data=
{{AttackData-SFV
|version=Normal
|startup=<nowiki>23</nowiki>
|active=<nowiki>35</nowiki>
|recovery=<nowiki>35</nowiki>
|hit=<nowiki>12</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>9</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>30x3 (90)</nowiki>
|stun=<nowiki>60x3 (180)</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>vs1 vs2</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
* Sends a 3-hit projectile forth that starts angling upwards at about 30% screen length (has the same trajectory as MK Whirlwind Shot)
* Can be canceled into either V-Skill 1 Flip or Roll on frames 25-38
* Can be canceled into V-Skill 2 on frames 23-38
* Grants wind enhancements if Rashid touches it
* Roll cancel advantage increases the further away Rashid spaces the Whirlwind shot
* Roll cancel advantage is 10F less (+3/0) if only the first projectile connects (mid-screen)
}}
{{AttackData-SFV
|version=V-Trigger 2
|startup=<nowiki>23</nowiki>
|active=<nowiki>35</nowiki>
|recovery=<nowiki>38</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>13</nowiki>
|knockdown=<nowiki>132 / 73 / 78</nowiki>
|damage=<nowiki>25x4 (100)</nowiki>
|stun=<nowiki>40x4 (160)</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>vs1 vs2</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
* Launches opponent on hit high into the air in a free juggle state
* Sends a 4-hit projectile forth that starts angling upwards at about 45% screen length
* Can be cancelled into either V-Skill Flip or Roll on frames 24-37
* Grants wind enhancements if Rashid touches it
* Roll Cancel Framedata shown is when using it with the opponent cornered (Roll cancel advantage increases the further away Rashid spaces the Whirlwind shot with the opponent cornered)
* A lot less Roll Cancel advantage when used in mid-screen situations (often even punishable)
* Spends 1000 V-Timer (33% VTimer)
}}
}}
 
=====<font style="visibility:hidden; float:right">Forward Dash (run)</font>=====
{{MoveData
|image=SFV_Rashid_66 (hold).png
|name=Forward Dash (run)
|input=66 (hold)
|data=
{{AttackData-SFV
|startup=<nowiki>9</nowiki>
|active=<nowiki>-</nowiki>
|recovery=<nowiki>6</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>-</nowiki>
|stun=<nowiki>-</nowiki>
|attack=<nowiki>-</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
* Rashid's forward dash is 15 frames, but if held forward for at least 9 frames during the dash input, Rashid starts running
* After running for at least 6 frames, Rashid can cancel his run into Spinning Mixer or Eagle Spike (after 15 frames total)
* Any other input or action after starting the run, first requires 6 frames of recovery before it can be performed, during which period Rashid can not block
}}
}}
 
== Critical Arts ==
 
=====<font style="visibility:hidden; float:right">Altair</font>=====
{{MoveData
|image=SFV_Rashid_236236P.png
|name=Altair
|input=236236P
|data=
{{AttackData-SFV
|startup=<nowiki>8</nowiki>
|active=<nowiki>30</nowiki>
|recovery=<nowiki>43</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-51</nowiki>
|knockdown=<nowiki>71 / 12 / 12</nowiki>
|damage=<nowiki>340</nowiki>
|stun=<nowiki>0</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
* Completely invincible on frames 1-17
* You can control the move by holding back or forward
* Nullifies two points of projectiles
* RA-SHI-DO!!
}}
}}
 
== Taunts ==
 
=====<font style="visibility:hidden; float:right">Taunt</font>=====
{{MoveData
|image=SFV_Rashid_5PPPKKK.png
|name=Taunt
|input=5PPPKKK
|data=
{{AttackData-SFV
|startup=<nowiki>-</nowiki>
|active=<nowiki>-</nowiki>
|recovery=<nowiki>61</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>-</nowiki>
|stun=<nowiki>-</nowiki>
|attack=<nowiki>-</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
}}
}}
 
== V-System ==
 
=== V-Skill 1 ===
 
=====<font style="visibility:hidden; float:right">Front Flip</font>=====
{{MoveData
|image=SFV_Rashid_MPMK (VS1).png
|caption=Normal
|image2=SFV_Rashid_MPMK (VS1)_vt2.png
|caption2=V-Trigger 2
|name=Front Flip
|input=MPMK (VS1)
|data=
{{AttackData-SFV
|version=Normal
|startup=<nowiki>14</nowiki>
|active=<nowiki>-</nowiki>
|recovery=<nowiki>28+13</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>-</nowiki>
|stun=<nowiki>-</nowiki>
|attack=<nowiki>-</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
* Cancelable into Airborne Eagle Spikes on frames 14-42 (hence the startup number)
* Airborne on frames 11-42
* 13 landing recovery frames
}}
{{AttackData-SFV
|version=V-Trigger 2
|startup=<nowiki>9</nowiki>
|active=<nowiki>-</nowiki>
|recovery=<nowiki>28+17</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>-</nowiki>
|stun=<nowiki>-</nowiki>
|attack=<nowiki>-</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
* Cancelable into V-Trigger 2 enhanced Airborne Eagle Spikes on frames 9-37 (hence the startup number)
* Airborne on frames 6-37
* 17 landing recovery frames
* Leaps a bit further and faster in this V-Trigger 2 enhanced version
}}
}}
 
=====<font style="visibility:hidden; float:right">LK Airborne Eagle Spike (V-Skill 1)</font>=====
{{MoveData
|image=SFV_Rashid_MPMK (VS1)  LK.png
|caption=Normal
|image2=SFV_Rashid_MPMK (VS1)  LK_vt2.png
|caption2=V-Trigger 2
|name=LK Airborne Eagle Spike (V-Skill 1)
|input=MPMK (VS1) > LK
|data=
{{AttackData-SFV
|version=Normal
|startup=<nowiki>14+18</nowiki>
|active=<nowiki>-</nowiki>
|recovery=<nowiki>31+16(20)</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-24(3)</nowiki>
|knockdown=<nowiki>64(68) / 5(9) / 10(14)</nowiki>
|damage=<nowiki>120</nowiki>
|stun=<nowiki>200</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
* Recovery frames and block advantage split into 2 parts; High (Low)
* A lot more recovery frames on hit/block when Rashid hits up high with this (A lot less recovery frames if Rashid hits low at their legs or if the move whiffs)
* KDA varies depending on how high or low the Eagle Spike hits (more KDA if it hits low)
* Builds 80/40 V-Gauge on Hit / Block
}}
{{AttackData-SFV
|version=V-Trigger 2
|startup=<nowiki>9+13</nowiki>
|active=<nowiki>-</nowiki>
|recovery=<nowiki>17</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-7(3)</nowiki>
|knockdown=<nowiki>96(106) / 37(47) / 42(52)</nowiki>
|damage=<nowiki>120</nowiki>
|stun=<nowiki>200</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
* Rashid does not bounce off on block in this V-Trigger 2 enhanced version (so much safer on block in general)
* KDA varies depending on how high or low the Eagle Spike hits (more KDA if it hits low)
* 17 landing recovery frames
* Spends 1000 V-Timer (33% VTimer)
}}
}}
 
=====<font style="visibility:hidden; float:right">MK Airborne Eagle Spike (V-Skill 1)</font>=====
{{MoveData
|image=SFV_Rashid_MPMK (VS1)  MK.png
|caption=Normal
|image2=SFV_Rashid_MPMK (VS1)  MK_vt2.png
|caption2=V-Trigger 2
|name=MK Airborne Eagle Spike (V-Skill 1)
|input=MPMK (VS1) > MK
|data=
{{AttackData-SFV
|version=Normal
|startup=<nowiki>14+20</nowiki>
|active=<nowiki>-</nowiki>
|recovery=<nowiki>31+16(20)</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-24(3)</nowiki>
|knockdown=<nowiki>64(70) / 5(11) / 10(16)</nowiki>
|damage=<nowiki>120</nowiki>
|stun=<nowiki>200</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
* Recovery frames and block advantage split into 2 parts; High (Low)
* A lot more recovery frames on hit/block when Rashid hits up high with this (A lot less recovery frames if Rashid hits low at their legs or if the move whiffs)
* KDA varies depending on how high or low the Eagle Spike hits (more KDA if it hits low)
* Builds 80/40 V-Gauge on Hit / Block
}}
{{AttackData-SFV
|version=V-Trigger 2
|startup=<nowiki>9+13</nowiki>
|active=<nowiki>-</nowiki>
|recovery=<nowiki>17</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-7(3)</nowiki>
|knockdown=<nowiki>96(106) / 37(47) / 42(52)</nowiki>
|damage=<nowiki>120</nowiki>
|stun=<nowiki>200</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
* Rashid does not bounce off on block in this V-Trigger 2 enhanced version (so much safer on block in general)
* KDA varies depending on how high or low the Eagle Spike hits (more KDA if it hits low)
* 17 landing recovery frames
* Spends 1000 V-Timer (33% VTimer)
}}
}}
 
=====<font style="visibility:hidden; float:right">HK Airborne Eagle Spike (V-Skill 1)</font>=====
{{MoveData
|image=SFV_Rashid_MPMK (VS1)  HK.png
|caption=Normal
|image2=SFV_Rashid_MPMK (VS1)  HK_vt2.png
|caption2=V-Trigger 2
|name=HK Airborne Eagle Spike (V-Skill 1)
|input=MPMK (VS1) > HK
|data=
{{AttackData-SFV
|version=Normal
|startup=<nowiki>14+22</nowiki>
|active=<nowiki>-</nowiki>
|recovery=<nowiki>31+16(20)</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-24(3)</nowiki>
|knockdown=<nowiki>64(70) / 5(11) / 10(16)</nowiki>
|damage=<nowiki>120</nowiki>
|stun=<nowiki>200</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
* Recovery frames and block advantage split into 2 parts; High (Low)
* A lot more recovery frames on hit/block when Rashid hits up high with this (A lot less recovery frames if Rashid hits low at their legs or if the move whiffs)
* KDA varies depending on how high or low the Eagle Spike hits (more KDA if it hits low)
* Builds 80/40 V-Gauge on Hit / Block
}}
{{AttackData-SFV
|version=V-Trigger 2
|startup=<nowiki>9+13</nowiki>
|active=<nowiki>-</nowiki>
|recovery=<nowiki>17</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-7(3)</nowiki>
|knockdown=<nowiki>96(106) / 37(47) / 42(52)</nowiki>
|damage=<nowiki>120</nowiki>
|stun=<nowiki>200</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
* Rashid does not bounce off on block in this V-Trigger 2 enhanced version (so much safer on block in general)
* KDA varies depending on how high or low the Eagle Spike hits (more KDA if it hits low)
* 17 landing recovery frames
* Spends 1000 V-Timer (33% VTimer)
}}
}}
 
=====<font style="visibility:hidden; float:right">EX Airborne Eagle Spike (V-Skill 1)</font>=====
{{MoveData
|image=SFV_Rashid_MPMK (VS1)  KK.png
|caption=Normal
|image2=SFV_Rashid_MPMK (VS1)  KK_vt2.png
|caption2=V-Trigger 2
|name=EX Airborne Eagle Spike (V-Skill 1)
|input=MPMK (VS1) > KK
|data=
{{AttackData-SFV
|version=Normal
|startup=<nowiki>14+15</nowiki>
|active=<nowiki>-</nowiki>
|recovery=<nowiki>31+16</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-27(-24)</nowiki>
|knockdown=<nowiki>71(72) / 12(13) / 17(18)</nowiki>
|damage=<nowiki>70*70 (140)</nowiki>
|stun=<nowiki>100*100 (200)</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
* Fully projectile invincible
* Recovery frames and block advantage split into 2 parts; High (Low)
* Always bounces up into the air on block meaning this move is always very punishable on block (unlike non-EX airborne eagle spikes where Rashid can land immediately on block)
* KDA varies depending on how high or low the Eagle Spike hits (more KDA if it hits low)
* Builds 75/25 V-Gauge on Hit / Block
}}
{{AttackData-SFV
|version=V-Trigger 2
|startup=<nowiki>9+15</nowiki>
|active=<nowiki>-</nowiki>
|recovery=<nowiki>17(31+17)</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>1</nowiki>
|knockdown=<nowiki>88(91) / 29(32) / 34(37)</nowiki>
|damage=<nowiki>75*75</nowiki>
|stun=<nowiki>100*100</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
* The divekick part is fully projectile invincible
* Rashid does not bounce off on block in this V-Trigger 2 enhanced version (so much safer on block in general)
* Can perform a wall jump after successfully hitting the opponent (allows for unique follow-up scenarios)
* KDA varies depending on how high or low the Eagle Spike hits (more KDA if it hits low)
* If the 1st hit doesn't connect then Rashid still attempts the second hit which results in much more recovery frames on block / whiff (31+17 instead of just 17 landing recovery frames)
* Spends 1000 V-Timer (33% VTimer)
}}
}}
 
=====<font style="visibility:hidden; float:right">Rolling Assault</font>=====
{{MoveData
|image=SFV_Rashid_2MPMK.png
|name=Rolling Assault
|input=2MPMK
|data=
{{AttackData-SFV
|startup=<nowiki>-</nowiki>
|active=<nowiki>-</nowiki>
|recovery=<nowiki>32</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>-</nowiki>
|stun=<nowiki>-</nowiki>
|attack=<nowiki>-</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
* Projectile invincible on frames 5-18
* Suspect to Counter-Hits on frames 1-20
}}
}}
 
=====<font style="visibility:hidden; float:right">Nail Assault</font>=====
{{MoveData
|image=SFV_Rashid_2MPMK  K.png
|name=Nail Assault
|input=2MPMK > K
|data=
{{AttackData-SFV
|startup=<nowiki>16+6</nowiki>
|active=<nowiki>4</nowiki>
|recovery=<nowiki>21</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-6</nowiki>
|knockdown=<nowiki>101 / 42 / 47</nowiki>
|damage=<nowiki>80</nowiki>
|stun=<nowiki>100</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>su vt2</nowiki>
|confirm=<nowiki>*17 / **17 / -</nowiki>
|description=
* Hit Confirm notes: *CA only, **VT2 only
* The kick follow-up itself has 6 frames of startup
* Puts opponent into a limited juggle state
* Builds 80/40 V-Gauge on Hit / Block
}}
}}
 
=== V-Skill 2 ===
 
=====<font style="visibility:hidden; float:right">Wing Stroke</font>=====
{{MoveData
|image=SFV_Rashid_MPMK (VS2).png
|caption=Normal
|image2=SFV_Rashid_MPMK (VS2)_vt2.png
|caption2=V-Trigger 2
|name=Wing Stroke
|input=MPMK (VS2)
|data=
{{AttackData-SFV
|version=Normal
|startup=<nowiki>27</nowiki>
|active=<nowiki>-</nowiki>
|recovery=<nowiki>6</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>-</nowiki>
|stun=<nowiki>-</nowiki>
|attack=<nowiki>-</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
* Can be done during forward or neutral jumps (not from a backwards jump)
* Cancelable into from special cancelable normals and Whirlwind Shots
* Cancelable into Wing Spike from frames 27-33
* Cancelable into Air Normals from frames 34-58
* Airborne from frame 11 until landing
* Rashid is in a counter-hit state from frame 1 and until landing
* Rashid is suspect to a special counter-hit beyond frame 11 of this move (also any wall jump / wall jump follow-ups) by any medium / heavy / command, this special counter-hit state puts him into a free juggle state
}}
{{AttackData-SFV
|version=V-Trigger 2
|startup=<nowiki>19</nowiki>
|active=<nowiki>-</nowiki>
|recovery=<nowiki>6</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>-</nowiki>
|stun=<nowiki>-</nowiki>
|attack=<nowiki>-</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
* Cancelable into from Whirlwind Shots
* Cancelable into Wing Spike from frames 19-23
* Cancelable into Air Normals from frames 40-50
* Airborne from frame 7 until landing
}}
}}
 
=====<font style="visibility:hidden; float:right">Wing Spike</font>=====
{{MoveData
|image=SFV_Rashid_MPMK (VS2)  K.png
|caption=Normal
|image2=SFV_Rashid_MPMK (VS2)  K_vt2.png
|caption2=V-Trigger 2
|name=Wing Spike
|input=MPMK (VS2) > K
|data=
{{AttackData-SFV
|version=Normal
|startup=<nowiki>27+6</nowiki>
|active=<nowiki>11</nowiki>
|recovery=<nowiki>13+19(23+20)</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-22</nowiki>
|knockdown=<nowiki>84(94) / 25(35) / 30(40)</nowiki>
|damage=<nowiki>100</nowiki>
|stun=<nowiki>150</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
* Cannot hit crouching opponents
* Projectile invincible from frames 1-29
* Recovery frames listed refers to the whiffed version (23+20 recovery frames on block)
* Builds 80 / 40 V-Gauge on Hit / Block
}}
{{AttackData-SFV
|version=V-Trigger 2
|startup=<nowiki>19+6</nowiki>
|active=<nowiki>11</nowiki>
|recovery=<nowiki>13+19</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-19</nowiki>
|knockdown=<nowiki>82(88) / 23(29) / 28(34)</nowiki>
|damage=<nowiki>100</nowiki>
|stun=<nowiki>150</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
* Projectile invincible from frames 1-29
* Spends 750 V-Timer (25% V-Timer)
* Spends 500 V-Timer (16.6% V-Timer) when canceled into from Whirlwind Shot or Haboob
}}
}}
 
=====<font style="visibility:hidden; float:right">Wing Stroke (Airborne)</font>=====
{{MoveData
|image=SFV_Rashid_MPMK (VS2) (air).png
|caption=Normal
|image2=SFV_Rashid_MPMK (VS2) (air)_vt2.png
|caption2=V-Trigger 2
|name=Wing Stroke (Airborne)
|input=MPMK (VS2) (air)
|data=
{{AttackData-SFV
|version=Normal
|startup=<nowiki>24</nowiki>
|active=<nowiki>-</nowiki>
|recovery=<nowiki>10</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>-</nowiki>
|stun=<nowiki>-</nowiki>
|attack=<nowiki>-</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
* Cancelable into Wing Spike on frame 24
* Cancelable into Air Normals from frame 41 until landing
}}
{{AttackData-SFV
|version=V-Trigger 2
|startup=<nowiki>19</nowiki>
|active=<nowiki>-</nowiki>
|recovery=<nowiki>10</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>-</nowiki>
|stun=<nowiki>-</nowiki>
|attack=<nowiki>-</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
* Cancelable into Wing Spike on frame 24
* Cancelable into Air Normals from frame 41 until landing
}}
}}
 
=====<font style="visibility:hidden; float:right">LK Wing Spike (Airborne)</font>=====
{{MoveData
|image=SFV_Rashid_MPMK (VS2) (air)  LK.png
|caption=Normal
|image2=SFV_Rashid_MPMK (VS2) (air)  LK_vt2.png
|caption2=V-Trigger 2
|name=LK Wing Spike (Airborne)
|input=MPMK (VS2) (air) > LK
|data=
{{AttackData-SFV
|version=Normal
|startup=<nowiki>24+13</nowiki>
|active=<nowiki>-</nowiki>
|recovery=<nowiki>25</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-40(-2)</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>120</nowiki>
|stun=<nowiki>200</nowiki>
|attack=<nowiki>M</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
* KDA varies depending on height
* 25 landing recovery frames on whiff or if it connects really low on the opponent on hit / block
* Recovery frames listed refers to the regular hit / block version (but only has 25 recovery frames on whiff or if Rashid connects really low on opponents legs on hit / block)
* Builds 80 / 40 V-Gauge on Hit / Block
}}
{{AttackData-SFV
|version=V-Trigger 2
|startup=<nowiki>19+13</nowiki>
|active=<nowiki>-</nowiki>
|recovery=<nowiki>17</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-3(3)</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>120</nowiki>
|stun=<nowiki>200</nowiki>
|attack=<nowiki>M</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
* KDA varies depending on height
* 20 landing recovery frames on whiff or if it connects really low on the opponent on hit / block
* Recovery frames listed refers to the regular hit / block version (but only has 20 recovery frames on whiff or if Rashid connects really low on opponents legs on hit / block)
* Spends 750 V-Timer (25% V-Timer)
}}
}}
 
=== V-Trigger 1 ===
 
=====<font style="visibility:hidden; float:right">Ysaar</font>=====
{{MoveData
|image=SFV_Rashid_HPHK (VT1).png
|name=Ysaar
|input=HPHK (VT1)
|data=
{{AttackData-SFV
|startup=<nowiki>16</nowiki>
|active=<nowiki>250</nowiki>
|recovery=<nowiki>10</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>34</nowiki>
|knockdown=<nowiki>150 / 91 / 96</nowiki>
|damage=<nowiki>40x3 (120)</nowiki>
|stun=<nowiki>50x3 (150)</nowiki>
|attack=<nowiki>H*H*H</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
* 2 bar V-Trigger
* Has a strike property hitbox, but nullifies projectiles for 3 hits
* Grants wind enhancements if Rashid touches it
* Active for 250 frames (just over 4 seconds)
}}
}}
 
=== V-Trigger 2 ===
 
=====<font style="visibility:hidden; float:right">Easifa</font>=====
{{MoveData
|image=SFV_Rashid_HPHK (VT2).png
|name=Easifa
|input=HPHK (VT2)
|data=
{{AttackData-SFV
|startup=<nowiki>1</nowiki>
|active=<nowiki>-</nowiki>
|recovery=<nowiki>6</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>-</nowiki>
|stun=<nowiki>-</nowiki>
|attack=<nowiki>-</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
* 2 bar V-Trigger
* Duration of 3000 frames (50 seconds)
* Improves the properties of some specials (Eagle Spike / Airborne Eagle Spike / Whirlwind Shot) as well as his V-Skill Front Flip and its Airborne Eagle Spike follow-ups
* Gives access to a new move (Haboob)
}}
}}
 
=====<font style="visibility:hidden; float:right">EX Wing Spike</font>=====
{{MoveData
|image=SFV_Rashid_MPMK (VS2)  KK.png
|name=EX Wing Spike
|input=MPMK (VS2) > KK
|data=
{{AttackData-SFV
|startup=<nowiki>19+6</nowiki>
|active=<nowiki>11</nowiki>
|recovery=<nowiki>12+19</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-18</nowiki>
|knockdown=<nowiki>113 / 54 / 59</nowiki>
|damage=<nowiki>60*50 (110)</nowiki>
|stun=<nowiki>0*150 (150)</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
* Cannot hit crouching opponents
* Projectile invincible from frames 1-28
* Spends 750 V-Timer (25% V-Timer)
* Spends 500 V-Timer (16.6% V-Timer) when canceled into from Whirlwind Shot or Haboob
}}
}}
 
=====<font style="visibility:hidden; float:right">MK Wing Spike (Airborne)</font>=====
{{MoveData
|image=SFV_Rashid_MPMK (VS2) (air)  MK.png
|name=MK Wing Spike (Airborne)
|input=MPMK (VS2) (air) > MK
|data=
{{AttackData-SFV
|startup=<nowiki>19+13</nowiki>
|active=<nowiki>-</nowiki>
|recovery=<nowiki>17</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-3(3)</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>120</nowiki>
|stun=<nowiki>200</nowiki>
|attack=<nowiki>M</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
* KDA varies depending on height
* 20 landing recovery frames on whiff or if it connects really low on the opponent on hit / block
* Recovery frames listed refers to the regular hit / block version (but only has 20 recovery frames on whiff or if Rashid connects really low on opponents legs on hit / block)
* Spends 750 V-Timer (25% V-Timer)
}}
}}
 
=====<font style="visibility:hidden; float:right">HK Wing Spike (Airborne)</font>=====
{{MoveData
|image=SFV_Rashid_MPMK (VS2) (air)  HK.png
|name=HK Wing Spike (Airborne)
|input=MPMK (VS2) (air) > HK
|data=
{{AttackData-SFV
|startup=<nowiki>19+13</nowiki>
|active=<nowiki>-</nowiki>
|recovery=<nowiki>17</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-3(3)</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>120</nowiki>
|stun=<nowiki>200</nowiki>
|attack=<nowiki>M</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
* KDA varies depending on height
* 20 landing recovery frames on whiff or if it connects really low on the opponent on hit / block
* Recovery frames listed refers to the regular hit / block version (but only has 20 recovery frames on whiff or if Rashid connects really low on opponents legs on hit / block)
* Spends 750 V-Timer (25% V-Timer)
}}
}}
 
=====<font style="visibility:hidden; float:right">EX Wing Spike (Airborne)</font>=====
{{MoveData
|image=SFV_Rashid_MPMK (VS2) (air)  KK.png
|name=EX Wing Spike (Airborne)
|input=MPMK (VS2) (air) > KK
|data=
{{AttackData-SFV
|startup=<nowiki>19+15</nowiki>
|active=<nowiki>-</nowiki>
|recovery=<nowiki>17(31+17)</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-2</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>70*70 (140)</nowiki>
|stun=<nowiki>100*100 (200)</nowiki>
|attack=<nowiki>M</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
* Projectile invincible on frames 1-48
* KDA varies depending on height and angle
* Recovery frames listed refers to the version played out on block (cancels into another follow-up move on hit or whiff)
* Spends 750 V-Timer (25% V-Timer)
}}
}}
 
=====<font style="visibility:hidden; float:right">Haboob</font>=====
{{MoveData
|image=SFV_Rashid_HPHK.png
|name=Haboob
|input=HPHK
|data=
{{AttackData-SFV
|startup=<nowiki>21</nowiki>
|active=<nowiki>-</nowiki>
|recovery=<nowiki>28</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-2</nowiki>
|knockdown=<nowiki>106 / 37 / 42</nowiki>
|damage=<nowiki>90</nowiki>
|stun=<nowiki>100</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>su vs1 vs2</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
* Sends a 1-hit projectile full-screen length (can cover the entire stage length)
* Can be cancelled into either V-Skill Flip or Roll on frames 25-32
* Grants wind enhancements if Rashid touches it
* Roll Cancel Framedata shown is when using it with the opponent cornered (Roll cancel advantage increases the further away Rashid spaces the Whirlwind shot with the opponent cornered)
* A lot less Roll Cancel advantage when used in mid-screen situations (often even punishable)
* Spends 1000 V-Timer (33% VTimer)
}}
}}
 
=== V-Shift ===
 
=====<font style="visibility:hidden; float:right">V-Shift</font>=====
{{MoveData
|image=SFV_Rashid_MKHP.png
|name=V-Shift
|input=MKHP
|data=
{{AttackData-SFV
|startup=<nowiki>1</nowiki>
|active=<nowiki>9</nowiki>
|recovery=<nowiki>22</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>-</nowiki>
|stun=<nowiki>-</nowiki>
|attack=<nowiki>-</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
* Shifts back 1.21 range
* Fully invincible on frames 1-9 during which time any strike or projectile evaded will trigger a slow-motion effect on frame 11 for both players
* Immediately gains full invincibility for the full duration of V-Shift if you successfully evade a strike or projectile on start-up frames 1-9
* Throw invincible on frames 1-16 on an empty / raw V-Shift
* Counter-Hit state on frames 10-31 on an empty / raw V-Shift
* Opponent can still cancel the attack that was V-Shifted as if it had connected (this allows for a lot of shenanigans)
* Costs 300 V-Gauge (1 bar) to use and refunds 150 V-Gauge back (1/2 bar) on a successful V-Shift if the slow-mo is triggered
* If the V-Shift is successful you can cancel it into a follow-up attack (see V-Shift Break) that's fully invincible and knocks the opponent down on hit
}}
}}
 
=== V-Shift Break ===
 
=====<font style="visibility:hidden; float:right">Eagle Slash</font>=====
{{MoveData
|image=SFV_Rashid_MKHP.png
|name=Eagle Slash
|input=MKHP
|data=
{{AttackData-SFV
|startup=<nowiki>?</nowiki>
|active=<nowiki>3</nowiki>
|recovery=<nowiki>?</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-2</nowiki>
|knockdown=<nowiki>73 / 14 / 19</nowiki>
|damage=<nowiki>60</nowiki>
|stun=<nowiki>0</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
* Fully invincible during startup and active frames
}}
}}
 
=== V-Reversal ===
 
=====<font style="visibility:hidden; float:right">Sliding Roll</font>=====
{{MoveData
|image=SFV_Rashid_6PPP.png
|name=Sliding Roll
|input=6PPP
|data=
{{AttackData-SFV
|startup=<nowiki>1</nowiki>
|active=<nowiki>-</nowiki>
|recovery=<nowiki>33</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>- / - / -</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>- / - / -</nowiki>
|damage=<nowiki>-</nowiki>
|stun=<nowiki>-</nowiki>
|attack=<nowiki>-</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>- / - / -</nowiki>
|description=
* Strike & Projectile invincible on frames 1-25
}}
}}
 


{{Navbox-SFV}}
{{Navbox-SFV}}
[[Category:Street Fighter V]]
[[Category:Street Fighter V]]
[[Category:Street Fighter games]]

Revision as of 20:06, 5 March 2021

Introduction

About Rashid

Final Patch

Players to Watch

  • Gachikun
  • JB
  • John Takeuchi
  • Oil King
Rashid
SFV-Rashid Portrait.jpg
Vitals
Life Points 950
Stun Points 950
V-Gauge Points
V-Trigger 1 600
V-Trigger 2 600
Ground Movement
Forward Walk Speed 4
Backward Walk Speed 3.6
Forward Dash Speed 15 (41 if held)
Backward Dash Speed 24
Forward Dash Distance 130.33 (398.7 if held)
Backward Dash Distance 109.7
Backdash CH Frames 3-18
Jumping
Back Jump Speed 46 (4+38+4)
Neutral Jump Speed 46 (4+38+4)
Forward Jump Speed 45 (3+38+4)
Forward Jump Distance 212.8
Backward Jump Distance 205.2
Throws
Throw Hurtbox 0.402
Throw Range 0.852
SFV Frame Data Glossary
Active

How many frames a move remains active (can hurt opponents) for.

Attack

Attack level is L for low attacks (must be blocked crouching), H is for High attacks (which can be blocked high or low) and M for overhead (must be blocked standing). T is for throw attacks (which cannot be blocked).

Cancel options

Available cancel options.

  • "ch": Chain cancel, refer to description for options.
  • "sp": Special move.
  • "su": Critical art.
  • "vs[1/2]": V-Skill 1 or 2.
  • "vt[1/2]": V-Trigger 1 or 2 activation.
Confirm windows

Hit confirm windows written as Specials & CAs/Target Combos/V-Trigger. Notation may denote V-Skill only cancel windows in Specials.

  • Refers to the amount of time (in frames) you have to cancel into another move from the moment the attack connects with the opponent.
Crush Counter

Crush Counter hit advantage written as opponent state, frame advantage, and v-gauge gain on hit.

Damage

Attack damage on hit. Notation may denote multi-hit or "sweet spot" damage values on certain frames.

Hit/Block

These are frame advantage values when the attack hits or is blocked. If the number is positive, then the move will end before the defender can act again. If the number is negative, the defender will be able to act before the attacker and maybe even punish. KD refers to knockdown on hit.

  • Note that generally, normal counter hits add an additional +2 to hit advantage in SFV.
Knockdown

Knockdown advantage against Normal, Quick Rise and Back Rise wake up options.

Recovery

How many frames it takes for a move to finish after it's been active.

Startup

How many frames it takes before the move becomes 'active' or have a hit box. The last startup frame and the first active frame are the same frame, meaning all values are written as Startup + 1.

Stun

Amount of stun added to the opponent's stun bar on hit.

Normals

Stand LP
Stand LP
5LP
SFV Rashid 5LP.png
Startup Active Recovery Hit
4 2 7 4
Damage Stun Attack Block
30 70 H 3
  • Cancel options: ch sp su vs1 vs2 vt1 vt2
  • Doesn't combo into V-Trigger 1 (Ysaar) when canceled
Stand MP
Stand MP
5MP
SFV Rashid 5MP.png
Startup Active Recovery Hit
5 2 14 6
Damage Stun Attack Block
60 100 H 3
  • Cancel options: sp su vs1 vs2 vt1 vt2
  • 4-frame gap (5F will trade) if canceled into EX Whirlwind Shot on block
  • Rashid's hurtboxes shift backwards quite a bit on frame 1 only
Stand HP
Stand HP
5HP
SFV Rashid 5HP.png
Startup Active Recovery Hit
8 2 19 2
Damage Stun Attack Block
80 150 H -3
  • Cancel options: sp su vs1 vs2 vt1 vt2
  • 5-frame gap (6F will trade) if canceled into EX Whirlwind Shot on block
Stand LK
Stand LK
5LK
SFV Rashid 5LK.png
Startup Active Recovery Hit
3 3 9 2
Damage Stun Attack Block
30 70 H 1
  • Cancel options: sp su vs1 vs2 vt1 vt2
  • Doesn't combo into V-Trigger 1 (Ysaar) when canceled
Stand MK
Stand MK
5MK
SFV Rashid 5MK.png
Startup Active Recovery Hit
8 3 17 1
Damage Stun Attack Block
60 100 H -4
  • Cancel options: vt1 vt2
  • Enhanced movement if overlapping with V-Trigger 1 (Ysaar), advantage/damage unchanged
Stand HK
Stand HK
5HK
SFV Rashid 5HK.png
Startup Active Recovery Hit
16 2 22 2
Damage Stun Attack Block
90 150 H -4
  • Cancel options: vt1 vt2
  • Airborne on frames 6-18
Crouch LP
Crouch LP
2LP
SFV Rashid 2LP.png
Startup Active Recovery Hit
4 3 5 4
Damage Stun Attack Block
30 70 H 2
  • Cancel options: ch sp su vs1 vs2 vt1 vt2
  • Doesn't combo into V-Trigger 1 (Ysaar) when canceled
Crouch MP
Crouch MP
2MP
SFV Rashid 2MP.png
Startup Active Recovery Hit
6 3 15 2
Damage Stun Attack Block
60 100 H -2
  • Cancel options: sp su vs1 vs2 vt1 vt2
  • 3/9/20/9-frame gap if canceled into LP/MP/HP/EX Whirlwind Shot on block
  • Forces standing on hit
Crouch HP
Crouch HP
2HP
SFV Rashid 2HP.png
Startup Active Recovery Hit
10 2(1)2 22 (26) 6
Damage Stun Attack Block
40*40 (80) 50*100 (150) H -2
  • Cancel options: sp su vs1 vs2 vt1 vt2
  • Hit Confirm notes: *VT1 second hit, **VT2 second hit
  • Only the 2nd hit can Crush Counter
  • 2nd hit is not special / V-Skill cancelable
  • 4-frame gap (5F will trade) if canceled into EX Whirlwind Shot on block
  • Additional 4f recovery on whiff
Crouch LK
Crouch LK
2LK
SFV Rashid 2LK.png
Startup Active Recovery Hit
4 2 8 2
Damage Stun Attack Block
20 70 L 0
  • Cancel options: ch vt1 vt2
  • Really far range for a cr.LK
  • Doesn't combo into V-Trigger 1 (Ysaar) when canceled
Crouch MK
Crouch MK
2MK
SFV Rashid 2MK.png
Startup Active Recovery Hit
6 2 15 1
Damage Stun Attack Block
50 100 L -3
Crouch HK
Crouch HK
2HK
SFV Rashid 2HK.png
Startup Active Recovery Hit
7 2 25 KD
Damage Stun Attack Block
90 150 L -12
Jump LP
Jump LP
j.LP
SFV Rashid j.LP.png
Startup Active Recovery Hit
4 4 - -
Damage Stun Attack Block
40 70 M -
  • Cancel options: -
  • Builds 40/20 V-Gauge on Hit/Block if used during V-Skill 2
Jump MP
Jump MP
j.MP
SFV Rashid j.MP.png
Startup Active Recovery Hit
7 6 - -
Damage Stun Attack Block
50 100 M -
  • Cancel options: -
  • Cancels into airborne Eagle Spike
  • Builds 40/20 V-Gauge on Hit/Block if used during V-Skill 2
Jump HP
Jump HP
j.HP
SFV Rashid j.HP.png
Startup Active Recovery Hit
7 3 - -
Damage Stun Attack Block
90 150 M -
  • Cancel options: -
  • Builds 40/20 V-Gauge on Hit/Block if used during V-Skill 2
Jump LK
Jump LK
j.LK
SFV Rashid j.LK.png
Startup Active Recovery Hit
4 4 - -
Damage Stun Attack Block
40 70 M -
  • Cancel options: -
  • Builds 40/20 V-Gauge on Hit/Block if used during V-Skill 2
Jump MK
Jump MK
j.MK
SFV Rashid j.MK.png
Startup Active Recovery Hit
5 5 - -
Damage Stun Attack Block
60 100 M -
  • Cancel options: -
  • Can cross up
  • Smaller size vertical hurtbox than regular jumping hurtbox (but a wider hurtbox on frames 4-14)
  • Builds 40/20 V-Gauge on Hit/Block if used during V-Skill 2
Jump HK
Jump HK
j.HK
SFV Rashid j.HK.png
Startup Active Recovery Hit
8 5 - -
Damage Stun Attack Block
90 150 M -
  • Cancel options: -
  • Builds 40/20 V-Gauge on Hit/Block if used during V-Skill 2

Command Normals

Flap Spin
Flap Spin
6MP
SFV Rashid 6MP.png
Startup Active Recovery Hit
8 2(14)3 14 2
Damage Stun Attack Block
50*20 (70) 70*30 (100) H*H -2
  • Cancel options: sp su vs1 vs2 vt1 vt2
  • Only first hit is cancelable
  • First hit puts airborne opponents into a limited juggle state
  • Juggle Limit / Increase / Start: 0*1 / 1*1 / 1*1
Beak Assault
Beak Assault
6HP
SFV Rashid 6HP.png
Startup Active Recovery Hit
23 2 17 0
Damage Stun Attack Block
80 150 M -7
  • Cancel options: -
  • Grounded but throw-invincible during frames 7-20

Throws

Riding Glider
Riding Glider
Throw
LPLK
SFV Rashid LPLK.png
Startup Active Recovery Hit
5 3 17 KD
Damage Stun Attack Block
130 150 T -
Rising Sun
Rising Sun
Back Throw
4LPLK
SFV Rashid 4LPLK.png
Startup Active Recovery Hit
5 3 17 KD
Damage Stun Attack Block
140 150 T -

Special Moves

Spinning Mixer (run)
Spinning Mixer (run)
Run > 6P
SFV Rashid Run 6P.png
Startup Active Recovery Hit
Run+8 1*1(2)2(2)1(4)1 10+13 1
Damage Stun Attack Block
17*17*20*20*9 (83) 13*13*20*20*23 (89) H -2
  • Cancel options: -
  • Airborne on frames 11-31 (frames 26-46 if you include the prior Run startup)
  • Minimum startup from Run: 15+8 = 23 frames
  • Juggle Limit / Increase / Start: 1 / 1 / 1
Spinning Mixer (lvl 2) (run)
Spinning Mixer (lvl 2) (run)
Run > 6P (lvl 2)
Startup Active Recovery Hit
Run+8 1*1(2)2(2)1(4)1(5)1(4)1(3)1(4)1 9+16 -1
Damage Stun Attack Block
17*17*20*20*9x5 (119) 13*13*20*20*23x5 (181) H -4
  • Cancel options: -
  • Airborne on frames 11-50 (frames 26-65 if you include the prior Run startup)
  • Minimum startup from Run: 15+8 = 23 frames
  • Juggle Limit / Increase / Start: 1 / 1 / 1
Spinning Mixer (lvl 3) (run)
Spinning Mixer (lvl 3) (run)
Run > 6P (lvl 3)
Startup Active Recovery Hit
Run+8 1*1(2)2(2)1(4)1(5)1(4)1(3)1(4)1(4)1(4)1 8+22 KD
Damage Stun Attack Block
17*17*20*20*9x6*12 (140) 13*13*20*20*23x6*21 (225) H -11
  • Cancel options: -
  • Airborne on frames 11-59 (frames 26-74 if you include the prior Run startup)
  • Minimum startup from Run: 15+8 = 23 frames
  • Juggle Limit / Increase / Start: 1 / 1 / 1
Spinning Mixer (run) (wind)
Spinning Mixer (run) (wind)
Run > 6P (wind)
Startup Active Recovery Hit
Run+8 1*1(2)2(2)1(5)1(3)1(5)1(3)1(5)1(3)1(5)1 21 KD
Damage Stun Attack Block
20x4*12x6*15 (167) 20x11 (220) H 0
  • Cancel options: -
  • Greatly increased momentum and overall range
  • Can corpse hop after active frames run out
  • Minimum startup from Run: 15+8 = 23 frames
  • Juggle Limit / Increase / Start: 1 / 1 / 1
Eagle Spike (run)
Eagle Spike (run)
Run > 6K
SFV Rashid Run 6K.png
Startup Active Recovery Hit
Run+13 8 23 KD
Damage Stun Attack Block
140 200 H -21
  • Cancel options: -
  • Airborne on frame 3
  • Minimum startup from Run: 15+13 = 28 frames
  • Juggle Limit / Increase / Start: 4 / 1 / 1
Eagle Spike (run) (wind)
Eagle Spike (run) (wind)
Run > 6K (wind)
Startup Active Recovery Hit
Run+13 - - KD
Damage Stun Attack Block
150 200 H -21
  • Cancel options: -
  • Airborne on frame 3
  • Minimum startup from Run: 15+13 = 28 frames
  • Juggle Limit / Increase / Start: 3 / 1 / 1
Wall Jump
Wall Jump
j > 9 or 3 (near wall)
SFV Rashid j 9 or 3 (near wall).png
Startup Active Recovery Hit
- - - -
Damage Stun Attack Block
- - - -
  • Cancel options: -
  • Rashid is suspect to special counter-hits during the entire duration of his wall jump (also any follow-ups done from the wall jump) by any medium / heavy / command normal, this special counter-hit state puts Rashid into a free juggle state
  • Wall jumps can be performed between jumping frames 16-27
  • Can perform a triangle jump with down forward
LP Spinning Mixer
LP Spinning Mixer
236LP
SFV Rashid 236LP.png
Startup Active Recovery Hit
8 1*1(2)2 10+11(10+16) 0
Damage Stun Attack Block
17x2*10 (44) 13x2*25 (51) H -2
  • Cancel options: su
  • Airborne on frames 11-23
  • Cancels into super on first 2 hits only
  • 5 extra grounded recovery frames on whiff
LP Spinning Mixer (lvl 2)
LP Spinning Mixer (lvl 2)
236LP (lvl 2)
SFV Rashid 236LP (lvl 2).png
Startup Active Recovery Hit
8 1*1(2)2(3)1(4)1 8+13 1
Damage Stun Attack Block
17x2*10*9x2(62) 13x2*25*15x2 (81) H -5
  • Cancel options: -
  • Airborne on frames 11-30
  • Mash punches to do lvl 2 and lvl 3 mixer on hit or whiff
LP Spinning Mixer (lvl 3)
LP Spinning Mixer (lvl 3)
236LP (lvl 3)
SFV Rashid 236LP (lvl 3).png
Startup Active Recovery Hit
8 1*1(2)2(3)1(4)1(3)1 (4)1 8+21 KD
Damage Stun Attack Block
17x2*10*9x4(80) 13x2*25*15x3*29 (125) H -10
  • Cancel options: -
  • Airborne on frames 11-39
  • Mash punches to do lvl 2 and lvl 3 mixer on hit or whiff
MP Spinning Mixer
MP Spinning Mixer
236MP
SFV Rashid 236MP.png
Startup Active Recovery Hit
8 1*1(2)1(4)1(4)1 20+13 KD
Damage Stun Attack Block
10*12x3*9 (55) 14x2*16x2*21 (81) H -31
  • Cancel options: su
  • Airborne on frames 11-41
  • Cancels into super on first 2 hits only
MP Spinning Mixer (lvl 2)
MP Spinning Mixer (lvl 2)
236MP (lvl 2)
SFV Rashid 236MP (lvl 2).png
Startup Active Recovery Hit
8 1*1(2)1(4)1(4)1(3)1 (4)1 28+13 KD
Damage Stun Attack Block
10*12x3*9*12x2 (79) 14x2*16x2*21*16x2 (113) H -43
  • Cancel options: su
  • Airborne on frames 11
  • Cancels into super on first 2 hits
  • This lvl 2 version cancels into super during recovery frames as well
MP Spinning Mixer (lvl 3)
MP Spinning Mixer (lvl 3)
236MP (lvl 3)
SFV Rashid 236MP (lvl 3).png
Startup Active Recovery Hit
8 1*1(2)1(4)1(4)1(3)1 (4)1(3)1(4)1 32+13 KD
Damage Stun Attack Block
10*12x3*9*12x3*9 (100) 14x2*16x2*21*16x3*21 (150) H -56
  • Cancel options: -
  • Airborne on frames 11
HP Spinning Mixer
HP Spinning Mixer
236HP
SFV Rashid 236HP.png
Startup Active Recovery Hit
5 2*1(3)2(2)2 24+18 KD
Damage Stun Attack Block
14x2*18x2 (64) 11*10*29x2 (79) H -36
  • Cancel options: -
  • Airborne on frame 6
  • Very strong hitboxes on both sides of Rashid
  • Can hit crossups
  • Mash punches to do lvl 2 and lvl 3 mixer on hit or whiff
HP Spinning Mixer (lvl 2)
HP Spinning Mixer (lvl 2)
236HP (lvl 2)
SFV Rashid 236HP (lvl 2).png
Startup Active Recovery Hit
5 2*1(3)2(2)2(2)3(2)3 30+18 KD
Damage Stun Attack Block
14x2*18x4 (100) 11*10*29x4 (137) H -48
  • Cancel options: -
  • Airborne on frame 6
  • Mash punches to do lvl 2 and lvl 3 mixer on hit or whiff
HP Spinning Mixer (lvl 3)
HP Spinning Mixer (lvl 3)
236HP (lvl 3)
SFV Rashid 236HP (lvl 3).png
Startup Active Recovery Hit
5 2*1(3)2(2)2(2)3(2)3(2)3(2)3 35+18 KD
Damage Stun Attack Block
14x2*18x5*22 (140) 11*10*29x5*34 (200) H -62
  • Cancel options: -
  • Airborne on frame 6
  • Mash punches to do lvl 2 and lvl 3 mixer on hit or whiff
Spinning Mixer (wind)
Spinning Mixer (wind)
236LP (wind)
SFV Rashid 236LP (wind).png
Startup Active Recovery Hit
8 1*1(2)2(2)1(5)1(3)1(5)1(3)1(5)1(3)1(5)1 21 KD
Damage Stun Attack Block
20x3*12x6*15 (147) 20x10 (220) H 0
  • Cancel options: -
  • Greatly increased momentum and overall range
  • Can corpse hop after active frames run out
EX Spinning Mixer
EX Spinning Mixer
236PP
SFV Rashid 236PP.png
Startup Active Recovery Hit
8 2(2)1(3)1(4)1 51 KD
Damage Stun Attack Block
25*20*12x2*11 (80) 31*25*17x2*14 (104) H -49
  • Cancel options: -
  • Completely invincible on frames 1-12
  • Airborne on frame 11
  • Cannot hit crossups
  • Rashid is in counterhit state during move duration and takes 20% additional damage from the first hit (total of 144%)
EX Spinning Mixer (lvl 2)
EX Spinning Mixer (lvl 2)
236PP (lvl 2)
SFV Rashid 236PP (lvl 2).png
Startup Active Recovery Hit
8 - - KD
Damage Stun Attack Block
25*20*12x2*11*12x3*11 (127) 31*25*17x2*14*17x3*14 (169) H -49
  • Cancel options: -
  • Completely invincible on frames 1-12
  • Airborne on frame 11
  • Cannot hit crossups
  • Rashid is in counterhit state during move duration and takes 20% additional damage from the first hit (total of 144%)
EX Spinning Mixer (lvl 3)
EX Spinning Mixer (lvl 3)
236PP (lvl 3)
SFV Rashid 236PP (lvl 3).png
Startup Active Recovery Hit
8 - - KD
Damage Stun Attack Block
25*20*12x2*11*12x3*11*12*11 (150) 31*25*17x2*14*17x3*14*17*14 (200) H -49
  • Cancel options: -
  • Completely invincible on frames 1-12
  • Airborne on frame 11
  • Cannot hit crossups
  • Rashid is in counterhit state during move duration and takes 20% additional damage from the first hit (total of 144%)
EX Spinning Mixer (wind)
EX Spinning Mixer (wind)
236PP (wind)
SFV Rashid 236PP (wind).png
Startup Active Recovery Hit
8 2(2)1(3)1(4)1(2)1(4)1(4)1(5)1(4)1(4)1 41 KD
Damage Stun Attack Block
20x2*14x8*18 (170) 20x11 (220) H -
  • Cancel options: -
  • Completely invincible on frames 1-12
  • Airborne on frame 11
  • Rashid is in counterhit state during move duration and takes 20% additional damage from the first hit (total of 144%) and can avoid this state upon landing by canceling into any move in mid-air
LK Eagle Spike
LK Eagle Spike
214LK
SFV Rashid 214LK.png
Normal
Normal Startup Active Recovery Hit
11(15) 8 5+12(27+16) KD
Damage Stun Attack Block
100 150 H -20
  • Cancel options: -
  • Startup ranges from 11-15 frames depending on proximity to opponent (the closer the opponent is; the faster the startup is)
  • Airborne on frames 5-27
  • Recovery frames listed refers to the whiffed version (27+16 recovery frames on hit / block)
V-Trigger 2 Startup Active Recovery Hit
17 8 5+18 KD
Damage Stun Attack Block
120 150 H -7
  • Cancel options: su
  • Airborne on frames 4-29
  • This V-Trigger 2 enhanced version is cancelable into an enhanced invincibility super during recovery on frames 30-32 (pretty late into the move, just after Rashid lands)
  • KDA depends on how late into the active frames it hits
  • Spends 1000 V-Timer (33% VTimer)
MK Eagle Spike
MK Eagle Spike
214MK
SFV Rashid 214MK.png
Normal
Normal Startup Active Recovery Hit
21 9 6+14(28+15) KD
Damage Stun Attack Block
120 150 H -20
  • Cancel options: -
  • Airborne on frames 5-35
  • Recovery frames listed refers to the whiffed version (28+15 recovery frames on hit / block)
V-Trigger 2 Startup Active Recovery Hit
17 8 5+18 KD
Damage Stun Attack Block
120 150 H -7
  • Cancel options: su
  • Airborne on frames 4-29
  • This V-Trigger 2 enhanced version is cancelable into an enhanced invincibility super during recovery on frames 30-32 (pretty late into the move, just after Rashid lands)
  • KDA depends on how late into the active frames it hits
  • Spends 1000 V-Timer (33% VTimer)
HK Eagle Spike
HK Eagle Spike
214HK
SFV Rashid 214HK.png
Normal
Normal Startup Active Recovery Hit
22 16 6+20(28+15) KD
Damage Stun Attack Block
130 200 H -20
  • Cancel options: -
  • Airborne on frames 5-43
  • Recovery frames listed refers to the whiffed version (28+15 recovery frames on hit / block)
V-Trigger 2 Startup Active Recovery Hit
17 8 5+18 KD
Damage Stun Attack Block
120 150 H -7
  • Cancel options: su
  • Airborne on frames 4-29
  • This V-Trigger 2 enhanced version is cancelable into an enhanced invincibility super during recovery on frames 30-32 (pretty late into the move, just after Rashid lands)
  • KDA depends on how late into the active frames it hits
  • Spends 1000 V-Timer (33% VTimer)
Eagle Spike (wind)
Eagle Spike (wind)
214K (wind)
SFV Rashid 214K (wind).png
Startup Active Recovery Hit
13 - ? KD
Damage Stun Attack Block
150 200 H -20
  • Cancel options: -
  • Airborne on frame 3
  • Cancelable into V-Skill 2 on frames 10-24 after Eagle Spike connects
EX Eagle Spike
EX Eagle Spike
214KK
SFV Rashid 214KK.png
Normal
SFV Rashid 214KK vt2.png
V-Trigger 2
Normal Startup Active Recovery Hit
19 6 5+19(28+15) KD
Damage Stun Attack Block
100 150 H -23
  • Cancel options: -
  • Projectile invincible if touched by Wind until collision
  • Airborne on frames 4-29
  • Recovery frames listed refers to the on hit or whiffed version (28+15 recovery frames on block)
  • +4 extra KDA if hit far away
V-Trigger 2 Startup Active Recovery Hit
19 6 5+19 KD
Damage Stun Attack Block
100 150 H -8(-4)
  • Cancel options: -
  • Launches opponent into a free juggle state
  • Projectile invincible on frames 4-27
  • Throw invincible on frames 4-13
  • Airborne on frames 4-29
  • No collision boxes on frames 18-34
  • Block advantage varies greatly based on distance to opponent when starting (-4 at best fullscreen)
  • KDA depends on how late into the active frames it hits and has increased KDA not listed here if Rashid flies into the corner early on
  • Spends 1000 V-Timer (33% VTimer)
EX Eagle Spike (wind)
EX Eagle Spike (wind)
214KK (wind)
SFV Rashid 214KK (wind).png
Startup Active Recovery Hit
19 - ? KD
Damage Stun Attack Block
160 200 H -3(+1)
  • Cancel options: -
  • Projectile invincible if touched by Wind until collision
  • Airborne on frame 4
  • +4 extra KDA if hit far away
  • Block advantage varies greatly based on distance to opponent when starting (+1 at best fullscreen)
  • Improved framedata and doesn't bounce off the opponent on block like the normal version of EX Eagle Spike
LK Airborne Eagle Spike
LK Airborne Eagle Spike
214LK(air)
Normal Startup Active Recovery Hit
18 - 49+16(20) KD
Damage Stun Attack Block
120 200 M -35(3)
  • Cancel options: -
  • KDA varies depending on height
  • 20 landing recovery frames on whiff or if it connects really low on the opponent on hit / block
  • Recovery frames listed refers to the regular hit / block version (but only has 20 recovery frames on whiff or if Rashid connects really low on opponents legs on hit / block)
V-Trigger 2 Startup Active Recovery Hit
13 - 17 KD
Damage Stun Attack Block
120 200 H -3(3)
  • Cancel options: -
  • Rashid does not bounce off on block in this V-Trigger 2 enhanced version (so much safer on block in general)
  • KDA varies depending on how high or low the Eagle Spike hits (more KDA if it hits low)
  • 17 landing recovery frames
  • Spends 1000 V-Timer (33% VTimer)
MK Airborne Eagle Spike
MK Airborne Eagle Spike
214MK(air)
Normal Startup Active Recovery Hit
20 - 49+16(20) KD
Damage Stun Attack Block
120 200 M -35(3)
  • Cancel options: -
  • KDA varies depending on height
  • 20 landing recovery frames on whiff or if it connects really low on the opponent on hit / block
  • Recovery frames listed refers to the regular hit / block version (but only has 20 recovery frames on whiff or if Rashid connects really low on opponents legs on hit / block)
V-Trigger 2 Startup Active Recovery Hit
13 - 17 KD
Damage Stun Attack Block
120 200 H -3(3)
  • Cancel options: -
  • Rashid does not bounce off on block in this V-Trigger 2 enhanced version (so much safer on block in general)
  • KDA varies depending on how high or low the Eagle Spike hits (more KDA if it hits low)
  • 17 landing recovery frames
  • Spends 1000 V-Timer (33% VTimer)
HK Airborne Eagle Spike
HK Airborne Eagle Spike
214HK(air)
Normal Startup Active Recovery Hit
22 - 49+16(20) KD
Damage Stun Attack Block
120 200 M -35(3)
  • Cancel options: -
  • KDA varies depending on height
  • 20 landing recovery frames on whiff or if it connects really low on the opponent on hit / block
  • Recovery frames listed refers to the regular hit / block version (but only has 20 recovery frames on whiff or if Rashid connects really low on opponents legs on hit / block)
V-Trigger 2 Startup Active Recovery Hit
13 - 17 KD
Damage Stun Attack Block
120 200 H -3(3)
  • Cancel options: -
  • Rashid does not bounce off on block in this V-Trigger 2 enhanced version (so much safer on block in general)
  • KDA varies depending on how high or low the Eagle Spike hits (more KDA if it hits low)
  • 17 landing recovery frames
  • Spends 1000 V-Timer (33% VTimer)
EX Airborne Eagle Spike
EX Airborne Eagle Spike
214KK(air)
SFV Rashid 214KK(air).png
Normal
SFV Rashid 214KK(air) vt2.png
V-Trigger 2
Normal Startup Active Recovery Hit
15 - 49+16(~) KD
Damage Stun Attack Block
70*70 (140) 100*100 (200) M -35
  • Cancel options: -
  • Projectile invincible on frames 1-48
  • KDA varies depending on height and angle
  • Recovery frames listed refers to the version played out on block (cancels into another follow-up move on hit or whiff)
V-Trigger 2 Startup Active Recovery Hit
15 - 17(31+17) KD
Damage Stun Attack Block
60*60 75*75 H -2
  • Cancel options: -
  • The divekick part is fully projectile invincible
  • Rashid does not bounce off on block in this V-Trigger 2 enhanced version (so much safer on block in general)
  • Can perform a wall jump after successfully hitting the opponent (allows for unique follow-up scenarios)
  • KDA varies depending on how high or low the Eagle Spike hits (more KDA if it hits low)
  • If the 1st hit doesn't connect then Rashid still attempts the second hit which results in much more recovery frames on block / whiff (31+17 instead of just 17 landing recovery frames)
  • Spends 1000 V-Timer (33% VTimer)
EX Airborne Eagle Spike (wind)
EX Airborne Eagle Spike (wind)
214KK(air) (wind)
SFV Rashid 214KK(air) (wind).png
Startup Active Recovery Hit
15 - - KD
Damage Stun Attack Block
85*85 (170) 100*100 (200) M -
  • Cancel options: -
  • Projectile invincible for the entire duration unti landing
  • KDA varies depending on height and angle
  • Only accessible by canceling into from a wind-enhanced EX Spinning Mixer
LK Whirlwind Shot
LK Whirlwind Shot
236LK
SFV Rashid 236LK.png
Normal
SFV Rashid 236LK vt2.png
V-Trigger 2
Normal Startup Active Recovery Hit
17 35 35 -2
Damage Stun Attack Block
60 100 H -5
  • Cancel options: su
  • Sends a 1-hit projectile forth that starts angling upwards at about 40% screen length
  • Can be canceled into V-Skill 2 on frames 17-27
V-Trigger 2 Startup Active Recovery Hit
17 35 35 4
Damage Stun Attack Block
30*30 50*50 H 1
  • Cancel options: su vs1 vs2
  • Sends a 2-hit projectile forth that starts angling upwards at about 55% screen length
  • Can be canceled into either V-Skill Flip or Roll on frames 23-28
  • Roll Cancel Framedata shown is when using it with the opponent cornered (Roll cancel advantage increases the further away Rashid spaces the Whirlwind shot with the opponent cornered)
  • A lot less Roll Cancel advantage when used in mid-screen situations (often even punishable)
  • Spends 1000 V-Timer (33% VTimer)
MK Whirlwind Shot
MK Whirlwind Shot
236MK
SFV Rashid 236MK.png
Normal
SFV Rashid 236MK vt2.png
V-Trigger 2
Normal Startup Active Recovery Hit
23 35 37 1
Damage Stun Attack Block
30*30 (60) 70*70 (140) H -2
  • Cancel options: su
  • Sends a 2-hit projectile forth that starts angling upwards at about 30% screen length
  • Can be canceled into V-Skill 2 on frames 23-36
V-Trigger 2 Startup Active Recovery Hit
23 35 37 7
Damage Stun Attack Block
20x3 (60) 40*50x2 (140) H 3
  • Cancel options: su vs1 vs2
  • Sends a 3-hit projectile forth that starts angling upwards at about 50% screen length
  • Can be canceled into either V-Skill Flip or Roll on frames 29-34
  • Roll Cancel Framedata shown is when using it with the opponent cornered (Roll cancel advantage increases the further away Rashid spaces the Whirlwind shot with the opponent cornered)
  • A lot less Roll Cancel advantage when used in mid-screen situations (often even punishable)
  • Spends 1000 V-Timer (33% VTimer)
HK Whirlwind Shot
HK Whirlwind Shot
236HK
SFV Rashid 236HK.png
Normal
SFV Rashid 236HK vt2.png
V-Trigger 2
Normal Startup Active Recovery Hit
34 35 36 4
Damage Stun Attack Block
30*30 (60) 70*70 (140) H 1
  • Cancel options: su vs1 vs2
  • Sends a 3-hit projectile forth that starts angling upwards almost immediately
  • Can be cancelled into either V-Skill 1 Flip or Roll on frames 37-49
  • Can be canceled into V-Skill 2 on frames 34-49
  • Grants wind enhancements if Rashid touches it
  • Roll cancel advantage increases the further away Rashid spaces the Whirlwind shot
V-Trigger 2 Startup Active Recovery Hit
34 35 36 14
Damage Stun Attack Block
20x3 (60) 40*50x2 (140) H 5
  • Cancel options: su vs1 vs2
  • Sends a 3-hit projectile forth that starts angling upwards at about 20% screen length
  • Can be cancelled into either V-Skill Flip or Roll on frames 37-49
  • Grants wind enhancements if Rashid touches it
  • Roll Cancel Framedata shown is when using it with the opponent cornered (Roll cancel advantage increases the further away Rashid spaces the Whirlwind shot with the opponent cornered)
  • A lot less Roll Cancel advantage when used in mid-screen situations (often even punishable)
  • Spends 1000 V-Timer (33% VTimer)
EX Whirlwind Shot
EX Whirlwind Shot
236KK
SFV Rashid 236KK.png
Normal
SFV Rashid 236KK vt2.png
V-Trigger 2
Normal Startup Active Recovery Hit
23 35 35 12
Damage Stun Attack Block
30x3 (90) 60x3 (180) H 9
  • Cancel options: vs1 vs2
  • Sends a 3-hit projectile forth that starts angling upwards at about 30% screen length (has the same trajectory as MK Whirlwind Shot)
  • Can be canceled into either V-Skill 1 Flip or Roll on frames 25-38
  • Can be canceled into V-Skill 2 on frames 23-38
  • Grants wind enhancements if Rashid touches it
  • Roll cancel advantage increases the further away Rashid spaces the Whirlwind shot
  • Roll cancel advantage is 10F less (+3/0) if only the first projectile connects (mid-screen)
V-Trigger 2 Startup Active Recovery Hit
23 35 38 KD
Damage Stun Attack Block
25x4 (100) 40x4 (160) H 13
  • Cancel options: vs1 vs2
  • Launches opponent on hit high into the air in a free juggle state
  • Sends a 4-hit projectile forth that starts angling upwards at about 45% screen length
  • Can be cancelled into either V-Skill Flip or Roll on frames 24-37
  • Grants wind enhancements if Rashid touches it
  • Roll Cancel Framedata shown is when using it with the opponent cornered (Roll cancel advantage increases the further away Rashid spaces the Whirlwind shot with the opponent cornered)
  • A lot less Roll Cancel advantage when used in mid-screen situations (often even punishable)
  • Spends 1000 V-Timer (33% VTimer)
Forward Dash (run)
Forward Dash (run)
66 (hold)
SFV Rashid 66 (hold).png
Startup Active Recovery Hit
9 - 6 -
Damage Stun Attack Block
- - - -
  • Cancel options: -
  • Rashid's forward dash is 15 frames, but if held forward for at least 9 frames during the dash input, Rashid starts running
  • After running for at least 6 frames, Rashid can cancel his run into Spinning Mixer or Eagle Spike (after 15 frames total)
  • Any other input or action after starting the run, first requires 6 frames of recovery before it can be performed, during which period Rashid can not block

Critical Arts

Altair
Altair
236236P
SFV Rashid 236236P.png
Startup Active Recovery Hit
8 30 43 KD
Damage Stun Attack Block
340 0 H -51
  • Cancel options: -
  • Completely invincible on frames 1-17
  • You can control the move by holding back or forward
  • Nullifies two points of projectiles
  • RA-SHI-DO!!

Taunts

Taunt
Taunt
5PPPKKK
SFV Rashid 5PPPKKK.png
Startup Active Recovery Hit
- - 61 -
Damage Stun Attack Block
- - - -

V-System

V-Skill 1

Front Flip
Front Flip
MPMK (VS1)
SFV Rashid MPMK (VS1).png
Normal
SFV Rashid MPMK (VS1) vt2.png
V-Trigger 2
Normal Startup Active Recovery Hit
14 - 28+13 -
Damage Stun Attack Block
- - - -
  • Cancel options: -
  • Cancelable into Airborne Eagle Spikes on frames 14-42 (hence the startup number)
  • Airborne on frames 11-42
  • 13 landing recovery frames
V-Trigger 2 Startup Active Recovery Hit
9 - 28+17 -
Damage Stun Attack Block
- - - -
  • Cancel options: -
  • Cancelable into V-Trigger 2 enhanced Airborne Eagle Spikes on frames 9-37 (hence the startup number)
  • Airborne on frames 6-37
  • 17 landing recovery frames
  • Leaps a bit further and faster in this V-Trigger 2 enhanced version
LK Airborne Eagle Spike (V-Skill 1)
LK Airborne Eagle Spike (V-Skill 1)
MPMK (VS1) > LK
Normal Startup Active Recovery Hit
14+18 - 31+16(20) KD
Damage Stun Attack Block
120 200 H -24(3)
  • Cancel options: -
  • Recovery frames and block advantage split into 2 parts; High (Low)
  • A lot more recovery frames on hit/block when Rashid hits up high with this (A lot less recovery frames if Rashid hits low at their legs or if the move whiffs)
  • KDA varies depending on how high or low the Eagle Spike hits (more KDA if it hits low)
  • Builds 80/40 V-Gauge on Hit / Block
V-Trigger 2 Startup Active Recovery Hit
9+13 - 17 KD
Damage Stun Attack Block
120 200 H -7(3)
  • Cancel options: -
  • Rashid does not bounce off on block in this V-Trigger 2 enhanced version (so much safer on block in general)
  • KDA varies depending on how high or low the Eagle Spike hits (more KDA if it hits low)
  • 17 landing recovery frames
  • Spends 1000 V-Timer (33% VTimer)
MK Airborne Eagle Spike (V-Skill 1)
MK Airborne Eagle Spike (V-Skill 1)
MPMK (VS1) > MK
Normal Startup Active Recovery Hit
14+20 - 31+16(20) KD
Damage Stun Attack Block
120 200 H -24(3)
  • Cancel options: -
  • Recovery frames and block advantage split into 2 parts; High (Low)
  • A lot more recovery frames on hit/block when Rashid hits up high with this (A lot less recovery frames if Rashid hits low at their legs or if the move whiffs)
  • KDA varies depending on how high or low the Eagle Spike hits (more KDA if it hits low)
  • Builds 80/40 V-Gauge on Hit / Block
V-Trigger 2 Startup Active Recovery Hit
9+13 - 17 KD
Damage Stun Attack Block
120 200 H -7(3)
  • Cancel options: -
  • Rashid does not bounce off on block in this V-Trigger 2 enhanced version (so much safer on block in general)
  • KDA varies depending on how high or low the Eagle Spike hits (more KDA if it hits low)
  • 17 landing recovery frames
  • Spends 1000 V-Timer (33% VTimer)
HK Airborne Eagle Spike (V-Skill 1)
HK Airborne Eagle Spike (V-Skill 1)
MPMK (VS1) > HK
Normal Startup Active Recovery Hit
14+22 - 31+16(20) KD
Damage Stun Attack Block
120 200 H -24(3)
  • Cancel options: -
  • Recovery frames and block advantage split into 2 parts; High (Low)
  • A lot more recovery frames on hit/block when Rashid hits up high with this (A lot less recovery frames if Rashid hits low at their legs or if the move whiffs)
  • KDA varies depending on how high or low the Eagle Spike hits (more KDA if it hits low)
  • Builds 80/40 V-Gauge on Hit / Block
V-Trigger 2 Startup Active Recovery Hit
9+13 - 17 KD
Damage Stun Attack Block
120 200 H -7(3)
  • Cancel options: -
  • Rashid does not bounce off on block in this V-Trigger 2 enhanced version (so much safer on block in general)
  • KDA varies depending on how high or low the Eagle Spike hits (more KDA if it hits low)
  • 17 landing recovery frames
  • Spends 1000 V-Timer (33% VTimer)
EX Airborne Eagle Spike (V-Skill 1)
EX Airborne Eagle Spike (V-Skill 1)
MPMK (VS1) > KK
Normal Startup Active Recovery Hit
14+15 - 31+16 KD
Damage Stun Attack Block
70*70 (140) 100*100 (200) H -27(-24)
  • Cancel options: -
  • Fully projectile invincible
  • Recovery frames and block advantage split into 2 parts; High (Low)
  • Always bounces up into the air on block meaning this move is always very punishable on block (unlike non-EX airborne eagle spikes where Rashid can land immediately on block)
  • KDA varies depending on how high or low the Eagle Spike hits (more KDA if it hits low)
  • Builds 75/25 V-Gauge on Hit / Block
V-Trigger 2 Startup Active Recovery Hit
9+15 - 17(31+17) KD
Damage Stun Attack Block
75*75 100*100 H 1
  • Cancel options: -
  • The divekick part is fully projectile invincible
  • Rashid does not bounce off on block in this V-Trigger 2 enhanced version (so much safer on block in general)
  • Can perform a wall jump after successfully hitting the opponent (allows for unique follow-up scenarios)
  • KDA varies depending on how high or low the Eagle Spike hits (more KDA if it hits low)
  • If the 1st hit doesn't connect then Rashid still attempts the second hit which results in much more recovery frames on block / whiff (31+17 instead of just 17 landing recovery frames)
  • Spends 1000 V-Timer (33% VTimer)
Rolling Assault
Rolling Assault
2MPMK
SFV Rashid 2MPMK.png
Startup Active Recovery Hit
- - 32 -
Damage Stun Attack Block
- - - -
  • Cancel options: -
  • Projectile invincible on frames 5-18
  • Suspect to Counter-Hits on frames 1-20
Nail Assault
Nail Assault
2MPMK > K
SFV Rashid 2MPMK K.png
Startup Active Recovery Hit
16+6 4 21 KD
Damage Stun Attack Block
80 100 H -6
  • Cancel options: su vt2
  • Hit Confirm notes: *CA only, **VT2 only
  • The kick follow-up itself has 6 frames of startup
  • Puts opponent into a limited juggle state
  • Builds 80/40 V-Gauge on Hit / Block

V-Skill 2

Wing Stroke
Wing Stroke
MPMK (VS2)
SFV Rashid MPMK (VS2).png
Normal
SFV Rashid MPMK (VS2) vt2.png
V-Trigger 2
Normal Startup Active Recovery Hit
27 - 6 -
Damage Stun Attack Block
- - - -
  • Cancel options: -
  • Can be done during forward or neutral jumps (not from a backwards jump)
  • Cancelable into from special cancelable normals and Whirlwind Shots
  • Cancelable into Wing Spike from frames 27-33
  • Cancelable into Air Normals from frames 34-58
  • Airborne from frame 11 until landing
  • Rashid is in a counter-hit state from frame 1 and until landing
  • Rashid is suspect to a special counter-hit beyond frame 11 of this move (also any wall jump / wall jump follow-ups) by any medium / heavy / command, this special counter-hit state puts him into a free juggle state
V-Trigger 2 Startup Active Recovery Hit
19 - 6 -
Damage Stun Attack Block
- - - -
  • Cancel options: -
  • Cancelable into from Whirlwind Shots
  • Cancelable into Wing Spike from frames 19-23
  • Cancelable into Air Normals from frames 40-50
  • Airborne from frame 7 until landing
Wing Spike
Wing Spike
MPMK (VS2) > K
SFV Rashid MPMK (VS2) K.png
Normal
SFV Rashid MPMK (VS2) K vt2.png
V-Trigger 2
Normal Startup Active Recovery Hit
27+6 11 13+19(23+20) KD
Damage Stun Attack Block
100 150 H -22
  • Cancel options: -
  • Cannot hit crouching opponents
  • Projectile invincible from frames 1-29
  • Recovery frames listed refers to the whiffed version (23+20 recovery frames on block)
  • Builds 80 / 40 V-Gauge on Hit / Block
V-Trigger 2 Startup Active Recovery Hit
19+6 11 13+19 KD
Damage Stun Attack Block
100 150 H -19
  • Cancel options: -
  • Projectile invincible from frames 1-29
  • Spends 750 V-Timer (25% V-Timer)
  • Spends 500 V-Timer (16.6% V-Timer) when canceled into from Whirlwind Shot or Haboob
Wing Stroke (Airborne)
Wing Stroke (Airborne)
MPMK (VS2) (air)
SFV Rashid MPMK (VS2) (air).png
Normal
SFV Rashid MPMK (VS2) (air) vt2.png
V-Trigger 2
Normal Startup Active Recovery Hit
24 - 10 -
Damage Stun Attack Block
- - - -
  • Cancel options: -
  • Cancelable into Wing Spike on frame 24
  • Cancelable into Air Normals from frame 41 until landing
V-Trigger 2 Startup Active Recovery Hit
19 - 10 -
Damage Stun Attack Block
- - - -
  • Cancel options: -
  • Cancelable into Wing Spike on frame 24
  • Cancelable into Air Normals from frame 41 until landing
LK Wing Spike (Airborne)
LK Wing Spike (Airborne)
MPMK (VS2) (air) > LK
Normal Startup Active Recovery Hit
24+13 - 25 KD
Damage Stun Attack Block
120 200 M -40(-2)
  • Cancel options: -
  • KDA varies depending on height
  • 25 landing recovery frames on whiff or if it connects really low on the opponent on hit / block
  • Recovery frames listed refers to the regular hit / block version (but only has 25 recovery frames on whiff or if Rashid connects really low on opponents legs on hit / block)
  • Builds 80 / 40 V-Gauge on Hit / Block
V-Trigger 2 Startup Active Recovery Hit
19+13 - 17 KD
Damage Stun Attack Block
120 200 M -3(3)
  • Cancel options: -
  • KDA varies depending on height
  • 20 landing recovery frames on whiff or if it connects really low on the opponent on hit / block
  • Recovery frames listed refers to the regular hit / block version (but only has 20 recovery frames on whiff or if Rashid connects really low on opponents legs on hit / block)
  • Spends 750 V-Timer (25% V-Timer)

V-Trigger 1

Ysaar
Ysaar
HPHK (VT1)
SFV Rashid HPHK (VT1).png
Startup Active Recovery Hit
16 250 10 KD
Damage Stun Attack Block
40x3 (120) 50x3 (150) H*H*H 34
  • Cancel options: -
  • 2 bar V-Trigger
  • Has a strike property hitbox, but nullifies projectiles for 3 hits
  • Grants wind enhancements if Rashid touches it
  • Active for 250 frames (just over 4 seconds)

V-Trigger 2

Easifa
Easifa
HPHK (VT2)
SFV Rashid HPHK (VT2).png
Startup Active Recovery Hit
1 - 6 -
Damage Stun Attack Block
- - - -
  • Cancel options: -
  • 2 bar V-Trigger
  • Duration of 3000 frames (50 seconds)
  • Improves the properties of some specials (Eagle Spike / Airborne Eagle Spike / Whirlwind Shot) as well as his V-Skill Front Flip and its Airborne Eagle Spike follow-ups
  • Gives access to a new move (Haboob)
EX Wing Spike
EX Wing Spike
MPMK (VS2) > KK
SFV Rashid MPMK (VS2) KK.png
Startup Active Recovery Hit
19+6 11 12+19 KD
Damage Stun Attack Block
60*50 (110) 0*150 (150) H -18
  • Cancel options: -
  • Cannot hit crouching opponents
  • Projectile invincible from frames 1-28
  • Spends 750 V-Timer (25% V-Timer)
  • Spends 500 V-Timer (16.6% V-Timer) when canceled into from Whirlwind Shot or Haboob
MK Wing Spike (Airborne)
MK Wing Spike (Airborne)
MPMK (VS2) (air) > MK
Startup Active Recovery Hit
19+13 - 17 KD
Damage Stun Attack Block
120 200 M -3(3)
  • Cancel options: -
  • KDA varies depending on height
  • 20 landing recovery frames on whiff or if it connects really low on the opponent on hit / block
  • Recovery frames listed refers to the regular hit / block version (but only has 20 recovery frames on whiff or if Rashid connects really low on opponents legs on hit / block)
  • Spends 750 V-Timer (25% V-Timer)
HK Wing Spike (Airborne)
HK Wing Spike (Airborne)
MPMK (VS2) (air) > HK
Startup Active Recovery Hit
19+13 - 17 KD
Damage Stun Attack Block
120 200 M -3(3)
  • Cancel options: -
  • KDA varies depending on height
  • 20 landing recovery frames on whiff or if it connects really low on the opponent on hit / block
  • Recovery frames listed refers to the regular hit / block version (but only has 20 recovery frames on whiff or if Rashid connects really low on opponents legs on hit / block)
  • Spends 750 V-Timer (25% V-Timer)
EX Wing Spike (Airborne)
EX Wing Spike (Airborne)
MPMK (VS2) (air) > KK
Startup Active Recovery Hit
19+15 - 17(31+17) KD
Damage Stun Attack Block
70*70 (140) 100*100 (200) M -2
  • Cancel options: -
  • Projectile invincible on frames 1-48
  • KDA varies depending on height and angle
  • Recovery frames listed refers to the version played out on block (cancels into another follow-up move on hit or whiff)
  • Spends 750 V-Timer (25% V-Timer)
Haboob
Haboob
HPHK
SFV Rashid HPHK.png
Startup Active Recovery Hit
21 - 28 KD
Damage Stun Attack Block
90 100 H -2
  • Cancel options: su vs1 vs2
  • Sends a 1-hit projectile full-screen length (can cover the entire stage length)
  • Can be cancelled into either V-Skill Flip or Roll on frames 25-32
  • Grants wind enhancements if Rashid touches it
  • Roll Cancel Framedata shown is when using it with the opponent cornered (Roll cancel advantage increases the further away Rashid spaces the Whirlwind shot with the opponent cornered)
  • A lot less Roll Cancel advantage when used in mid-screen situations (often even punishable)
  • Spends 1000 V-Timer (33% VTimer)

V-Shift

V-Shift
V-Shift
MKHP
SFV Rashid MKHP.png
Startup Active Recovery Hit
1 9 22 -
Damage Stun Attack Block
- - - -
  • Cancel options: -
  • Shifts back 1.21 range
  • Fully invincible on frames 1-9 during which time any strike or projectile evaded will trigger a slow-motion effect on frame 11 for both players
  • Immediately gains full invincibility for the full duration of V-Shift if you successfully evade a strike or projectile on start-up frames 1-9
  • Throw invincible on frames 1-16 on an empty / raw V-Shift
  • Counter-Hit state on frames 10-31 on an empty / raw V-Shift
  • Opponent can still cancel the attack that was V-Shifted as if it had connected (this allows for a lot of shenanigans)
  • Costs 300 V-Gauge (1 bar) to use and refunds 150 V-Gauge back (1/2 bar) on a successful V-Shift if the slow-mo is triggered
  • If the V-Shift is successful you can cancel it into a follow-up attack (see V-Shift Break) that's fully invincible and knocks the opponent down on hit

V-Shift Break

Eagle Slash
Eagle Slash
MKHP
SFV Rashid MKHP.png
Startup Active Recovery Hit
? 3 ? KD
Damage Stun Attack Block
60 0 H -2
  • Cancel options: -
  • Fully invincible during startup and active frames

V-Reversal

Sliding Roll
Sliding Roll
6PPP
SFV Rashid 6PPP.png
Startup Active Recovery Hit
1 - 33 -
Damage Stun Attack Block
- - - -
  • Cancel options: -
  • Strike & Projectile invincible on frames 1-25


SFV Navigation

General
FAQ
Controls
HUD
Glossary
Movement
Offense
Defense
Combos
V-System
Advanced
Game Data
Changelist
Links
Characters
Abigail
Akira
Akuma
Alex
Balrog
Birdie
Blanka
Cammy
Chun-Li
Cody
Dan
Dhalsim
Ed
E.Honda
Falke
F.A.N.G
G
Gill
Guile
Ibuki
Juri
Kage
Karin
Ken
Kolin
Laura
Lucia
Luke
M.Bison
Menat
Nash
Necalli
Oro
Poison
Rashid
Rose
R.Mika
Ryu
Sagat
Sakura
Seth
Urien
Vega
Zangief
Zeku (Old)
Zeku (Young)
Eleven