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{{ | {{Infobox Character SFV | ||
|name=Rashid | |||
|hash=RSD | |||
|image=SFV-Rashid_Portrait.jpg | |||
|hp=950 | |||
|stun=950 | |||
|vt1=600 | |||
|vt2=600 | |||
|movef=4 | |||
|moveb=3.6 | |||
|dashf=15 (41 if held) | |||
|dashb=24 | |||
|dashfd=130.33 (398.7 if held) | |||
|dashbd=109.7 | |||
|dashch=3-18 | |||
|jumpb=46 (4+38+4) | |||
|jumpn=46 (4+38+4) | |||
|jumpf=45 (3+38+4) | |||
|jumpbd=205.2 | |||
|jumpfd=212.8 | |||
|throwh=0.402 | |||
|throwr=0.852 | |||
}} | |||
{{SFV Ambox FAT}} | |||
<center>{{FrameDataKey-SFV}}</center> | |||
== Normals == | |||
=====<font style="visibility:hidden; float:right">Stand LP</font>===== | |||
{{MoveData | |||
|image=SFV_Rashid_5LP.png | |||
|name=Stand LP | |||
|input=5LP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>4</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>7</nowiki> | |||
|hit=<nowiki>4</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>3</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>30</nowiki> | |||
|stun=<nowiki>70</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>ch sp su vs1 vs2 vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Doesn't combo into V-Trigger 1 (Ysaar) when canceled | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Stand MP</font>===== | |||
{{MoveData | |||
|image=SFV_Rashid_5MP.png | |||
|name=Stand MP | |||
|input=5MP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>5</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>14</nowiki> | |||
|hit=<nowiki>6</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>3</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>sp su vs1 vs2 vt1 vt2</nowiki> | |||
|confirm=<nowiki>11 / 11 / -</nowiki> | |||
|description= | |||
* 4-frame gap (5F will trade) if canceled into EX Whirlwind Shot on block | |||
* Rashid's hurtboxes shift backwards quite a bit on frame 1 only | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Stand HP</font>===== | |||
{{MoveData | |||
|image=SFV_Rashid_5HP.png | |||
|name=Stand HP | |||
|input=5HP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>8</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>19</nowiki> | |||
|hit=<nowiki>2</nowiki> | |||
|crush=<nowiki>Stagger / 17 / +120</nowiki> | |||
|block=<nowiki>-3</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>80</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>sp su vs1 vs2 vt1 vt2</nowiki> | |||
|confirm=<nowiki>20 / 20 / -</nowiki> | |||
|description= | |||
* 5-frame gap (6F will trade) if canceled into EX Whirlwind Shot on block | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Stand LK</font>===== | |||
{{MoveData | |||
|image=SFV_Rashid_5LK.png | |||
|name=Stand LK | |||
|input=5LK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>3</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>9</nowiki> | |||
|hit=<nowiki>2</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>1</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>30</nowiki> | |||
|stun=<nowiki>70</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>sp su vs1 vs2 vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Doesn't combo into V-Trigger 1 (Ysaar) when canceled | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Stand MK</font>===== | |||
{{MoveData | |||
|image=SFV_Rashid_5MK.png | |||
|name=Stand MK | |||
|input=5MK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>8</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>17</nowiki> | |||
|hit=<nowiki>1</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-4</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / 14 / -</nowiki> | |||
|description= | |||
* Enhanced movement if overlapping with V-Trigger 1 (Ysaar), advantage/damage unchanged | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Stand HK</font>===== | |||
{{MoveData | |||
|image=SFV_Rashid_5HK.png | |||
|name=Stand HK | |||
|input=5HK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>16</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>22</nowiki> | |||
|hit=<nowiki>2</nowiki> | |||
|crush=<nowiki>Spinning Knockdown / KD / +150</nowiki> | |||
|block=<nowiki>-4</nowiki> | |||
|knockdown=<nowiki>107 / 48 / 53</nowiki> | |||
|damage=<nowiki>90</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / 19 / -</nowiki> | |||
|description= | |||
* Airborne on frames 6-18 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Crouch LP</font>===== | |||
{{MoveData | |||
|image=SFV_Rashid_2LP.png | |||
|name=Crouch LP | |||
|input=2LP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>4</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>5</nowiki> | |||
|hit=<nowiki>4</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>2</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>30</nowiki> | |||
|stun=<nowiki>70</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>ch sp su vs1 vs2 vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Doesn't combo into V-Trigger 1 (Ysaar) when canceled | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Crouch MP</font>===== | |||
{{MoveData | |||
|image=SFV_Rashid_2MP.png | |||
|name=Crouch MP | |||
|input=2MP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>6</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>15</nowiki> | |||
|hit=<nowiki>2</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>sp su vs1 vs2 vt1 vt2</nowiki> | |||
|confirm=<nowiki>16 / 16 / -</nowiki> | |||
|description= | |||
* 3/9/20/9-frame gap if canceled into LP/MP/HP/EX Whirlwind Shot on block | |||
* Forces standing on hit | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Crouch HP</font>===== | |||
{{MoveData | |||
|image=SFV_Rashid_2HP.png | |||
|name=Crouch HP | |||
|input=2HP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>10</nowiki> | |||
|active=<nowiki>2(1)2</nowiki> | |||
|recovery=<nowiki>22 (26)</nowiki> | |||
|hit=<nowiki>6</nowiki> | |||
|crush=<nowiki>Stagger / 20 / +120</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>40*40 (80)</nowiki> | |||
|stun=<nowiki>50*100 (150)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>sp su vs1 vs2 vt1 vt2</nowiki> | |||
|confirm=<nowiki>12 / 12/*11/**19 / -</nowiki> | |||
|description= | |||
* Hit Confirm notes: *VT1 second hit, **VT2 second hit | |||
* Only the 2nd hit can Crush Counter | |||
* 2nd hit is not special / V-Skill cancelable | |||
* 4-frame gap (5F will trade) if canceled into EX Whirlwind Shot on block | |||
* Additional 4f recovery on whiff | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Crouch LK</font>===== | |||
{{MoveData | |||
|image=SFV_Rashid_2LK.png | |||
|name=Crouch LK | |||
|input=2LK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>4</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>8</nowiki> | |||
|hit=<nowiki>2</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>0</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>20</nowiki> | |||
|stun=<nowiki>70</nowiki> | |||
|attack=<nowiki>L</nowiki> | |||
|cancel=<nowiki>ch vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Really far range for a cr.LK | |||
* Doesn't combo into V-Trigger 1 (Ysaar) when canceled | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Crouch MK</font>===== | |||
{{MoveData | |||
|image=SFV_Rashid_2MK.png | |||
|name=Crouch MK | |||
|input=2MK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>6</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>15</nowiki> | |||
|hit=<nowiki>1</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-3</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>50</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>L</nowiki> | |||
|cancel=<nowiki>sp su vs1 vs2 vt1 vt2</nowiki> | |||
|confirm=<nowiki>14 / 19 / -</nowiki> | |||
|description= | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Crouch HK</font>===== | |||
{{MoveData | |||
|image=SFV_Rashid_2HK.png | |||
|name=Crouch HK | |||
|input=2HK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>7</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>25</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>Hard Knockdown / KD / +120</nowiki> | |||
|block=<nowiki>-12</nowiki> | |||
|knockdown=<nowiki>67 / 18 / 23</nowiki> | |||
|damage=<nowiki>90</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>L</nowiki> | |||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Jump LP</font>===== | |||
{{MoveData | |||
|image=SFV_Rashid_j.LP.png | |||
|name=Jump LP | |||
|input=j.LP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>4</nowiki> | |||
|active=<nowiki>4</nowiki> | |||
|recovery=<nowiki>-</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>40</nowiki> | |||
|stun=<nowiki>70</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Builds 40/20 V-Gauge on Hit/Block if used during V-Skill 2 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Jump MP</font>===== | |||
{{MoveData | |||
|image=SFV_Rashid_j.MP.png | |||
|name=Jump MP | |||
|input=j.MP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>7</nowiki> | |||
|active=<nowiki>6</nowiki> | |||
|recovery=<nowiki>-</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>50</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Cancels into airborne Eagle Spike | |||
* Builds 40/20 V-Gauge on Hit/Block if used during V-Skill 2 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Jump HP</font>===== | |||
{{MoveData | |||
|image=SFV_Rashid_j.HP.png | |||
|name=Jump HP | |||
|input=j.HP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>7</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>-</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>90</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Builds 40/20 V-Gauge on Hit/Block if used during V-Skill 2 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Jump LK</font>===== | |||
{{MoveData | |||
|image=SFV_Rashid_j.LK.png | |||
|name=Jump LK | |||
|input=j.LK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>4</nowiki> | |||
|active=<nowiki>4</nowiki> | |||
|recovery=<nowiki>-</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>40</nowiki> | |||
|stun=<nowiki>70</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Builds 40/20 V-Gauge on Hit/Block if used during V-Skill 2 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Jump MK</font>===== | |||
{{MoveData | |||
|image=SFV_Rashid_j.MK.png | |||
|name=Jump MK | |||
|input=j.MK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>5</nowiki> | |||
|active=<nowiki>5</nowiki> | |||
|recovery=<nowiki>-</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Can cross up | |||
* Smaller size vertical hurtbox than regular jumping hurtbox (but a wider hurtbox on frames 4-14) | |||
* Builds 40/20 V-Gauge on Hit/Block if used during V-Skill 2 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Jump HK</font>===== | |||
{{MoveData | |||
|image=SFV_Rashid_j.HK.png | |||
|name=Jump HK | |||
|input=j.HK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>8</nowiki> | |||
|active=<nowiki>5</nowiki> | |||
|recovery=<nowiki>-</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>90</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Builds 40/20 V-Gauge on Hit/Block if used during V-Skill 2 | |||
}} | |||
}} | |||
== Command Normals == | |||
=====<font style="visibility:hidden; float:right">Flap Spin</font>===== | |||
{{MoveData | |||
|image=SFV_Rashid_6MP.png | |||
|name=Flap Spin | |||
|input=6MP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>8</nowiki> | |||
|active=<nowiki>2(14)3</nowiki> | |||
|recovery=<nowiki>14</nowiki> | |||
|hit=<nowiki>2</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>50*20 (70)</nowiki> | |||
|stun=<nowiki>70*30 (100)</nowiki> | |||
|attack=<nowiki>H*H</nowiki> | |||
|cancel=<nowiki>sp su vs1 vs2 vt1 vt2</nowiki> | |||
|confirm=<nowiki>10 / 10 / -</nowiki> | |||
|description= | |||
* Only first hit is cancelable | |||
* First hit puts airborne opponents into a limited juggle state | |||
* Juggle Limit / Increase / Start: 0*1 / 1*1 / 1*1 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Beak Assault</font>===== | |||
{{MoveData | |||
|image=SFV_Rashid_6HP.png | |||
|name=Beak Assault | |||
|input=6HP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>23</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>17</nowiki> | |||
|hit=<nowiki>0</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-7</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>80</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Grounded but throw-invincible during frames 7-20 | |||
}} | |||
}} | |||
== Throws == | |||
=====<font style="visibility:hidden; float:right">Riding Glider</font>===== | |||
{{MoveData | |||
|image=SFV_Rashid_LPLK.png | |||
|name=Riding Glider | |||
|input=LPLK | |||
|subtitle=Throw | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>5</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>17</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>71 / 12 / 12</nowiki> | |||
|damage=<nowiki>130</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>T</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Rising Sun</font>===== | |||
{{MoveData | |||
|image=SFV_Rashid_4LPLK.png | |||
|name=Rising Sun | |||
|input=4LPLK | |||
|subtitle=Back Throw | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>5</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>17</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>69 / 20 / 20</nowiki> | |||
|damage=<nowiki>140</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>T</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
}} | |||
}} | |||
== | == Special Moves == | ||
| | =====<font style="visibility:hidden; float:right">Spinning Mixer (run)</font>===== | ||
{{ | {{MoveData | ||
|image=SFV_Rashid_Run 6P.png | |||
| | |name=Spinning Mixer (run) | ||
|input=Run > 6P | |||
| | |data= | ||
{{AttackData-SFV | |||
|startup=<nowiki>Run+8</nowiki> | |||
|active=<nowiki>1*1(2)2(2)1(4)1</nowiki> | |||
|recovery=<nowiki>10+13</nowiki> | |||
|hit=<nowiki>1</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>17*17*20*20*9 (83)</nowiki> | |||
|stun=<nowiki>13*13*20*20*23 (89)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Airborne on frames 11-31 (frames 26-46 if you include the prior Run startup) | |||
* Minimum startup from Run: 15+8 = 23 frames | |||
* Juggle Limit / Increase / Start: 1 / 1 / 1 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Spinning Mixer (lvl 2) (run)</font>===== | |||
{{MoveData | |||
|image=SFV_Rashid_Run 6P (lvl 2).png | |||
|name=Spinning Mixer (lvl 2) (run) | |||
|input=Run > 6P (lvl 2) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>Run+8</nowiki> | |||
|active=<nowiki>1*1(2)2(2)1(4)1(5)1(4)1(3)1(4)1</nowiki> | |||
|recovery=<nowiki>9+16</nowiki> | |||
|hit=<nowiki>-1</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-4</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>17*17*20*20*9x5 (119)</nowiki> | |||
|stun=<nowiki>13*13*20*20*23x5 (181)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
| | |description= | ||
* Airborne on frames 11-50 (frames 26-65 if you include the prior Run startup) | |||
* Minimum startup from Run: 15+8 = 23 frames | |||
* Juggle Limit / Increase / Start: 1 / 1 / 1 | |||
* | }} | ||
* | |||
* | |||
* | |||
* | |||
** | |||
* | |||
* | |||
* | |||
* | |||
}} | }} | ||
{{ | =====<font style="visibility:hidden; float:right">Spinning Mixer (lvl 3) (run)</font>===== | ||
{{MoveData | |||
|image=SFV_Rashid_Run 6P (lvl 3).png | |||
|name=Spinning Mixer (lvl 3) (run) | |||
|input=Run > 6P (lvl 3) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>Run+8</nowiki> | |||
|active=<nowiki>1*1(2)2(2)1(4)1(5)1(4)1(3)1(4)1(4)1(4)1</nowiki> | |||
|recovery=<nowiki>8+22</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-11</nowiki> | |||
|knockdown=<nowiki>79 / 20 / 25</nowiki> | |||
|damage=<nowiki>17*17*20*20*9x6*12 (140)</nowiki> | |||
|stun=<nowiki>13*13*20*20*23x6*21 (225)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Airborne on frames 11-59 (frames 26-74 if you include the prior Run startup) | |||
* Minimum startup from Run: 15+8 = 23 frames | |||
* Juggle Limit / Increase / Start: 1 / 1 / 1 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Spinning Mixer (run) (wind)</font>===== | |||
{{MoveData | |||
|image=SFV_Rashid_Run 6P (wind).png | |||
|name=Spinning Mixer (run) (wind) | |||
|input=Run > 6P (wind) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>Run+8</nowiki> | |||
|active=<nowiki>1*1(2)2(2)1(5)1(3)1(5)1(3)1(5)1(3)1(5)1</nowiki> | |||
|recovery=<nowiki>21</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>0</nowiki> | |||
|knockdown=<nowiki>92 / 33 / 38</nowiki> | |||
|damage=<nowiki>20x4*12x6*15 (167)</nowiki> | |||
|stun=<nowiki>20x11 (220)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Greatly increased momentum and overall range | |||
* Can corpse hop after active frames run out | |||
* Minimum startup from Run: 15+8 = 23 frames | |||
* Juggle Limit / Increase / Start: 1 / 1 / 1 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Eagle Spike (run)</font>===== | |||
{{MoveData | |||
|image=SFV_Rashid_Run 6K.png | |||
|name=Eagle Spike (run) | |||
|input=Run > 6K | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>Run+13</nowiki> | |||
|active=<nowiki>8</nowiki> | |||
|recovery=<nowiki>23</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-21</nowiki> | |||
|knockdown=<nowiki>71 / 12 / 17</nowiki> | |||
|damage=<nowiki>140</nowiki> | |||
|stun=<nowiki>200</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Airborne on frame 3 | |||
* Minimum startup from Run: 15+13 = 28 frames | |||
* Juggle Limit / Increase / Start: 4 / 1 / 1 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Eagle Spike (run) (wind)</font>===== | |||
{{MoveData | |||
|image=SFV_Rashid_Run 6K (wind).png | |||
|name=Eagle Spike (run) (wind) | |||
|input=Run > 6K (wind) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>Run+13</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>-</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-21</nowiki> | |||
|knockdown=<nowiki>71 / 12 / 17</nowiki> | |||
|damage=<nowiki>150</nowiki> | |||
|stun=<nowiki>200</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Airborne on frame 3 | |||
* Minimum startup from Run: 15+13 = 28 frames | |||
* Juggle Limit / Increase / Start: 3 / 1 / 1 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Wall Jump</font>===== | |||
{{MoveData | |||
|image=SFV_Rashid_j 9 or 3 (near wall).png | |||
|name=Wall Jump | |||
|input=j > 9 or 3 (near wall) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>-</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>-</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>-</nowiki> | |||
|stun=<nowiki>-</nowiki> | |||
|attack=<nowiki>-</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Rashid is suspect to special counter-hits during the entire duration of his wall jump (also any follow-ups done from the wall jump) by any medium / heavy / command normal, this special counter-hit state puts Rashid into a free juggle state | |||
* Wall jumps can be performed between jumping frames 16-27 | |||
* Can perform a triangle jump with down forward | |||
}} | |||
}} | |||
{{ | =====<font style="visibility:hidden; float:right">LP Spinning Mixer</font>===== | ||
{{MoveData | |||
|image=SFV_Rashid_236LP.png | |||
|name=LP Spinning Mixer | |||
|input=236LP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>8</nowiki> | |||
|active=<nowiki>1*1(2)2</nowiki> | |||
|recovery=<nowiki>10+11(10+16)</nowiki> | |||
|hit=<nowiki>0</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>17x2*10 (44)</nowiki> | |||
|stun=<nowiki>13x2*25 (51)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Airborne on frames 11-23 | |||
* Cancels into super on first 2 hits only | |||
* 5 extra grounded recovery frames on whiff | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">LP Spinning Mixer (lvl 2)</font>===== | |||
{{MoveData | |||
|image=SFV_Rashid_236LP (lvl 2).png | |||
|name=LP Spinning Mixer (lvl 2) | |||
|input=236LP (lvl 2) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>8</nowiki> | |||
|active=<nowiki>1*1(2)2(3)1(4)1</nowiki> | |||
|recovery=<nowiki>8+13</nowiki> | |||
|hit=<nowiki>1</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-5</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>17x2*10*9x2(62)</nowiki> | |||
|stun=<nowiki>13x2*25*15x2 (81)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Airborne on frames 11-30 | |||
* Mash punches to do lvl 2 and lvl 3 mixer on hit or whiff | |||
}} | |||
}} | |||
== | =====<font style="visibility:hidden; float:right">LP Spinning Mixer (lvl 3)</font>===== | ||
== | {{MoveData | ||
< | |image=SFV_Rashid_236LP (lvl 3).png | ||
=== | |name=LP Spinning Mixer (lvl 3) | ||
< | |input=236LP (lvl 3) | ||
|data= | |||
< | {{AttackData-SFV | ||
= | |startup=<nowiki>8</nowiki> | ||
< | |active=<nowiki>1*1(2)2(3)1(4)1(3)1 (4)1</nowiki> | ||
< | |recovery=<nowiki>8+21</nowiki> | ||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-10</nowiki> | |||
|knockdown=<nowiki>80 / 21 / 26</nowiki> | |||
|damage=<nowiki>17x2*10*9x4(80)</nowiki> | |||
|stun=<nowiki>13x2*25*15x3*29 (125)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Airborne on frames 11-39 | |||
* Mash punches to do lvl 2 and lvl 3 mixer on hit or whiff | |||
}} | |||
}} | |||
== | =====<font style="visibility:hidden; float:right">MP Spinning Mixer</font>===== | ||
== | {{MoveData | ||
=== | |image=SFV_Rashid_236MP.png | ||
|name=MP Spinning Mixer | |||
|input=236MP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>8</nowiki> | |||
|active=<nowiki>1*1(2)1(4)1(4)1</nowiki> | |||
|recovery=<nowiki>20+13</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-31</nowiki> | |||
|knockdown=<nowiki>99 / 40 / 45</nowiki> | |||
|damage=<nowiki>10*12x3*9 (55)</nowiki> | |||
|stun=<nowiki>14x2*16x2*21 (81)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Airborne on frames 11-41 | |||
* Cancels into super on first 2 hits only | |||
}} | |||
}} | |||
== | =====<font style="visibility:hidden; float:right">MP Spinning Mixer (lvl 2)</font>===== | ||
{{MoveData | |||
|image=SFV_Rashid_236MP (lvl 2).png | |||
|name=MP Spinning Mixer (lvl 2) | |||
|input=236MP (lvl 2) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>8</nowiki> | |||
|active=<nowiki>1*1(2)1(4)1(4)1(3)1 (4)1</nowiki> | |||
|recovery=<nowiki>28+13</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
{{ | |block=<nowiki>-43</nowiki> | ||
|knockdown=<nowiki>91 / 32 / 37</nowiki> | |||
|damage=<nowiki>10*12x3*9*12x2 (79)</nowiki> | |||
|stun=<nowiki>14x2*16x2*21*16x2 (113)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Airborne on frames 11 | |||
* Cancels into super on first 2 hits | |||
* This lvl 2 version cancels into super during recovery frames as well | |||
}} | |||
}} | |||
{{ | |||
* | =====<font style="visibility:hidden; float:right">MP Spinning Mixer (lvl 3)</font>===== | ||
* | {{MoveData | ||
* | |image=SFV_Rashid_236MP (lvl 3).png | ||
|name=MP Spinning Mixer (lvl 3) | |||
|input=236MP (lvl 3) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>8</nowiki> | |||
|active=<nowiki>1*1(2)1(4)1(4)1(3)1 (4)1(3)1(4)1</nowiki> | |||
|recovery=<nowiki>32+13</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-56</nowiki> | |||
|knockdown=<nowiki>79 / 20 / 25</nowiki> | |||
|damage=<nowiki>10*12x3*9*12x3*9 (100)</nowiki> | |||
|stun=<nowiki>14x2*16x2*21*16x3*21 (150)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Airborne on frames 11 | |||
}} | |||
}} | |||
== | =====<font style="visibility:hidden; float:right">HP Spinning Mixer</font>===== | ||
=== | {{MoveData | ||
=== | |image=SFV_Rashid_236HP.png | ||
=== | |name=HP Spinning Mixer | ||
=== | |input=236HP | ||
= | |data= | ||
{{AttackData-SFV | |||
|startup=<nowiki>5</nowiki> | |||
|active=<nowiki>2*1(3)2(2)2</nowiki> | |||
|recovery=<nowiki>24+18</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-36</nowiki> | |||
|knockdown=<nowiki>83 / 22 / 27</nowiki> | |||
|damage=<nowiki>14x2*18x2 (64)</nowiki> | |||
|stun=<nowiki>11*10*29x2 (79)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Airborne on frame 6 | |||
* Very strong hitboxes on both sides of Rashid | |||
* Can hit crossups | |||
* Mash punches to do lvl 2 and lvl 3 mixer on hit or whiff | |||
}} | |||
}} | |||
| | =====<font style="visibility:hidden; float:right">HP Spinning Mixer (lvl 2)</font>===== | ||
| | {{MoveData | ||
| | |image=SFV_Rashid_236HP (lvl 2).png | ||
|name=HP Spinning Mixer (lvl 2) | |||
|input=236HP (lvl 2) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>5</nowiki> | |||
|active=<nowiki>2*1(3)2(2)2(2)3(2)3</nowiki> | |||
|recovery=<nowiki>30+18</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-48</nowiki> | |||
|knockdown=<nowiki>81 / 21 / 26</nowiki> | |||
|damage=<nowiki>14x2*18x4 (100)</nowiki> | |||
|stun=<nowiki>11*10*29x4 (137)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Airborne on frame 6 | |||
* Mash punches to do lvl 2 and lvl 3 mixer on hit or whiff | |||
}} | |||
}} | }} | ||
== | |||
=== | =====<font style="visibility:hidden; float:right">HP Spinning Mixer (lvl 3)</font>===== | ||
=== | {{MoveData | ||
|image=SFV_Rashid_236HP (lvl 3).png | |||
|name=HP Spinning Mixer (lvl 3) | |||
|input=236HP (lvl 3) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>5</nowiki> | |||
|active=<nowiki>2*1(3)2(2)2(2)3(2)3(2)3(2)3</nowiki> | |||
|recovery=<nowiki>35+18</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-62</nowiki> | |||
|knockdown=<nowiki>81 / 21 / 26</nowiki> | |||
|damage=<nowiki>14x2*18x5*22 (140)</nowiki> | |||
|stun=<nowiki>11*10*29x5*34 (200)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Airborne on frame 6 | |||
* Mash punches to do lvl 2 and lvl 3 mixer on hit or whiff | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Spinning Mixer (wind)</font>===== | |||
{{MoveData | |||
|image=SFV_Rashid_236LP (wind).png | |||
|name=Spinning Mixer (wind) | |||
|input=236LP (wind) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>8</nowiki> | |||
|active=<nowiki>1*1(2)2(2)1(5)1(3)1(5)1(3)1(5)1(3)1(5)1</nowiki> | |||
|recovery=<nowiki>21</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>0</nowiki> | |||
|knockdown=<nowiki>92 / 33 / 38</nowiki> | |||
|damage=<nowiki>20x3*12x6*15 (147)</nowiki> | |||
|stun=<nowiki>20x10 (220)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Greatly increased momentum and overall range | |||
* Can corpse hop after active frames run out | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">EX Spinning Mixer</font>===== | |||
{{MoveData | |||
|image=SFV_Rashid_236PP.png | |||
|name=EX Spinning Mixer | |||
|input=236PP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>8</nowiki> | |||
|active=<nowiki>2(2)1(3)1(4)1</nowiki> | |||
|recovery=<nowiki>51</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-49</nowiki> | |||
|knockdown=<nowiki>77 / 18 / 23</nowiki> | |||
|damage=<nowiki>25*20*12x2*11 (80)</nowiki> | |||
|stun=<nowiki>31*25*17x2*14 (104)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Completely invincible on frames 1-12 | |||
* Airborne on frame 11 | |||
* Cannot hit crossups | |||
* Rashid is in counterhit state during move duration and takes 20% additional damage from the first hit (total of 144%) | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">EX Spinning Mixer (lvl 2)</font>===== | |||
{{MoveData | |||
|image=SFV_Rashid_236PP (lvl 2).png | |||
|name=EX Spinning Mixer (lvl 2) | |||
|input=236PP (lvl 2) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>8</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>-</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-49</nowiki> | |||
|knockdown=<nowiki>75 / 16 / 21</nowiki> | |||
|damage=<nowiki>25*20*12x2*11*12x3*11 (127)</nowiki> | |||
|stun=<nowiki>31*25*17x2*14*17x3*14 (169)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Completely invincible on frames 1-12 | |||
* Airborne on frame 11 | |||
* Cannot hit crossups | |||
* Rashid is in counterhit state during move duration and takes 20% additional damage from the first hit (total of 144%) | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">EX Spinning Mixer (lvl 3)</font>===== | |||
{{MoveData | |||
|image=SFV_Rashid_236PP (lvl 3).png | |||
|name=EX Spinning Mixer (lvl 3) | |||
|input=236PP (lvl 3) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>8</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>-</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-49</nowiki> | |||
|knockdown=<nowiki>77 / 18 / 23</nowiki> | |||
|damage=<nowiki>25*20*12x2*11*12x3*11*12*11 (150)</nowiki> | |||
|stun=<nowiki>31*25*17x2*14*17x3*14*17*14 (200)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Completely invincible on frames 1-12 | |||
* Airborne on frame 11 | |||
* Cannot hit crossups | |||
* Rashid is in counterhit state during move duration and takes 20% additional damage from the first hit (total of 144%) | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">EX Spinning Mixer (wind)</font>===== | |||
{{MoveData | |||
|image=SFV_Rashid_236PP (wind).png | |||
|name=EX Spinning Mixer (wind) | |||
|input=236PP (wind) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>8</nowiki> | |||
|active=<nowiki>2(2)1(3)1(4)1(2)1(4)1(4)1(5)1(4)1(4)1</nowiki> | |||
|recovery=<nowiki>41</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>92 / 33 / 38</nowiki> | |||
|damage=<nowiki>20x2*14x8*18 (170)</nowiki> | |||
|stun=<nowiki>20x11 (220)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Completely invincible on frames 1-12 | |||
* Airborne on frame 11 | |||
* Rashid is in counterhit state during move duration and takes 20% additional damage from the first hit (total of 144%) and can avoid this state upon landing by canceling into any move in mid-air | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">LK Eagle Spike</font>===== | |||
{{MoveData | |||
|image=SFV_Rashid_214LK.png | |||
|caption=Normal | |||
|image2=SFV_Rashid_214LK_vt2.png | |||
|caption2=V-Trigger 2 | |||
|name=LK Eagle Spike | |||
|input=214LK | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>11(15)</nowiki> | |||
|active=<nowiki>8</nowiki> | |||
|recovery=<nowiki>5+12(27+16)</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-20</nowiki> | |||
|knockdown=<nowiki>86 / 27 / 32</nowiki> | |||
|damage=<nowiki>100</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Startup ranges from 11-15 frames depending on proximity to opponent (the closer the opponent is; the faster the startup is) | |||
* Airborne on frames 5-27 | |||
* Recovery frames listed refers to the whiffed version (27+16 recovery frames on hit / block) | |||
}} | |||
{{AttackData-SFV | |||
|version=V-Trigger 2 | |||
|startup=<nowiki>17</nowiki> | |||
|active=<nowiki>8</nowiki> | |||
|recovery=<nowiki>5+18</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-7</nowiki> | |||
|knockdown=<nowiki>94(101) / 35(42) / 40(47)</nowiki> | |||
|damage=<nowiki>120</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Airborne on frames 4-29 | |||
* This V-Trigger 2 enhanced version is cancelable into an enhanced invincibility super during recovery on frames 30-32 (pretty late into the move, just after Rashid lands) | |||
* KDA depends on how late into the active frames it hits | |||
* Spends 1000 V-Timer (33% VTimer) | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">MK Eagle Spike</font>===== | |||
{{MoveData | |||
|image=SFV_Rashid_214MK.png | |||
|caption=Normal | |||
|image2=SFV_Rashid_214MK_vt2.png | |||
|caption2=V-Trigger 2 | |||
|name=MK Eagle Spike | |||
|input=214MK | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>21</nowiki> | |||
|active=<nowiki>9</nowiki> | |||
|recovery=<nowiki>6+14(28+15)</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-20</nowiki> | |||
|knockdown=<nowiki>84 / 25 / 30</nowiki> | |||
|damage=<nowiki>120</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Airborne on frames 5-35 | |||
* Recovery frames listed refers to the whiffed version (28+15 recovery frames on hit / block) | |||
}} | |||
{{AttackData-SFV | |||
|version=V-Trigger 2 | |||
|startup=<nowiki>17</nowiki> | |||
|active=<nowiki>8</nowiki> | |||
|recovery=<nowiki>5+18</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-7</nowiki> | |||
|knockdown=<nowiki>94(101) / 35(42) / 40(47)</nowiki> | |||
|damage=<nowiki>120</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Airborne on frames 4-29 | |||
* This V-Trigger 2 enhanced version is cancelable into an enhanced invincibility super during recovery on frames 30-32 (pretty late into the move, just after Rashid lands) | |||
* KDA depends on how late into the active frames it hits | |||
* Spends 1000 V-Timer (33% VTimer) | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">HK Eagle Spike</font>===== | |||
{{MoveData | |||
|image=SFV_Rashid_214HK.png | |||
|caption=Normal | |||
|image2=SFV_Rashid_214HK_vt2.png | |||
|caption2=V-Trigger 2 | |||
|name=HK Eagle Spike | |||
|input=214HK | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>22</nowiki> | |||
|active=<nowiki>16</nowiki> | |||
|recovery=<nowiki>6+20(28+15)</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-20</nowiki> | |||
|knockdown=<nowiki>76 / 17 / 22</nowiki> | |||
|damage=<nowiki>130</nowiki> | |||
|stun=<nowiki>200</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Airborne on frames 5-43 | |||
* Recovery frames listed refers to the whiffed version (28+15 recovery frames on hit / block) | |||
}} | |||
{{AttackData-SFV | |||
|version=V-Trigger 2 | |||
|startup=<nowiki>17</nowiki> | |||
|active=<nowiki>8</nowiki> | |||
|recovery=<nowiki>5+18</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-7</nowiki> | |||
|knockdown=<nowiki>94(101) / 35(42) / 40(47)</nowiki> | |||
|damage=<nowiki>120</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Airborne on frames 4-29 | |||
* This V-Trigger 2 enhanced version is cancelable into an enhanced invincibility super during recovery on frames 30-32 (pretty late into the move, just after Rashid lands) | |||
* KDA depends on how late into the active frames it hits | |||
* Spends 1000 V-Timer (33% VTimer) | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Eagle Spike (wind)</font>===== | |||
{{MoveData | |||
|image=SFV_Rashid_214K (wind).png | |||
|name=Eagle Spike (wind) | |||
|input=214K (wind) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>13</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>?</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-20</nowiki> | |||
|knockdown=<nowiki>71 / 12 / 17</nowiki> | |||
|damage=<nowiki>150</nowiki> | |||
|stun=<nowiki>200</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Airborne on frame 3 | |||
* Cancelable into V-Skill 2 on frames 10-24 after Eagle Spike connects | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">EX Eagle Spike</font>===== | |||
{{MoveData | |||
|image=SFV_Rashid_214KK.png | |||
|caption=Normal | |||
|image2=SFV_Rashid_214KK_vt2.png | |||
|caption2=V-Trigger 2 | |||
|name=EX Eagle Spike | |||
|input=214KK | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>19</nowiki> | |||
|active=<nowiki>6</nowiki> | |||
|recovery=<nowiki>5+19(28+15)</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-23</nowiki> | |||
|knockdown=<nowiki>105 / 46 / 51</nowiki> | |||
|damage=<nowiki>100</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Projectile invincible if touched by Wind until collision | |||
* Airborne on frames 4-29 | |||
* Recovery frames listed refers to the on hit or whiffed version (28+15 recovery frames on block) | |||
* +4 extra KDA if hit far away | |||
}} | |||
{{AttackData-SFV | |||
|version=V-Trigger 2 | |||
|startup=<nowiki>19</nowiki> | |||
|active=<nowiki>6</nowiki> | |||
|recovery=<nowiki>5+19</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-8(-4)</nowiki> | |||
|knockdown=<nowiki>107(111) / 48(52) / 53(57)</nowiki> | |||
|damage=<nowiki>100</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Launches opponent into a free juggle state | |||
* Projectile invincible on frames 4-27 | |||
* Throw invincible on frames 4-13 | |||
* Airborne on frames 4-29 | |||
* No collision boxes on frames 18-34 | |||
* Block advantage varies greatly based on distance to opponent when starting (-4 at best fullscreen) | |||
* KDA depends on how late into the active frames it hits and has increased KDA not listed here if Rashid flies into the corner early on | |||
* Spends 1000 V-Timer (33% VTimer) | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">EX Eagle Spike (wind)</font>===== | |||
{{MoveData | |||
|image=SFV_Rashid_214KK (wind).png | |||
|name=EX Eagle Spike (wind) | |||
|input=214KK (wind) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>19</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>?</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-3(+1)</nowiki> | |||
|knockdown=<nowiki>111 / 52 / 57</nowiki> | |||
|damage=<nowiki>160</nowiki> | |||
|stun=<nowiki>200</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Projectile invincible if touched by Wind until collision | |||
* Airborne on frame 4 | |||
* +4 extra KDA if hit far away | |||
* Block advantage varies greatly based on distance to opponent when starting (+1 at best fullscreen) | |||
* Improved framedata and doesn't bounce off the opponent on block like the normal version of EX Eagle Spike | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">LK Airborne Eagle Spike</font>===== | |||
{{MoveData | |||
|image=SFV_Rashid_214LK(air).png | |||
|caption=Normal | |||
|image2=SFV_Rashid_214LK(air)_vt2.png | |||
|caption2=V-Trigger 2 | |||
|name=LK Airborne Eagle Spike | |||
|input=214LK(air) | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>18</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>49+16(20)</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-35(3)</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>120</nowiki> | |||
|stun=<nowiki>200</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* KDA varies depending on height | |||
* 20 landing recovery frames on whiff or if it connects really low on the opponent on hit / block | |||
* Recovery frames listed refers to the regular hit / block version (but only has 20 recovery frames on whiff or if Rashid connects really low on opponents legs on hit / block) | |||
}} | |||
{{AttackData-SFV | |||
|version=V-Trigger 2 | |||
|startup=<nowiki>13</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>17</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-3(3)</nowiki> | |||
|knockdown=<nowiki>99(106) / 40(47) / 45(52)</nowiki> | |||
|damage=<nowiki>120</nowiki> | |||
|stun=<nowiki>200</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Rashid does not bounce off on block in this V-Trigger 2 enhanced version (so much safer on block in general) | |||
* KDA varies depending on how high or low the Eagle Spike hits (more KDA if it hits low) | |||
* 17 landing recovery frames | |||
* Spends 1000 V-Timer (33% VTimer) | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">MK Airborne Eagle Spike</font>===== | |||
{{MoveData | |||
|image=SFV_Rashid_214MK(air).png | |||
|caption=Normal | |||
|image2=SFV_Rashid_214MK(air)_vt2.png | |||
|caption2=V-Trigger 2 | |||
|name=MK Airborne Eagle Spike | |||
|input=214MK(air) | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>20</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>49+16(20)</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-35(3)</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>120</nowiki> | |||
|stun=<nowiki>200</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* KDA varies depending on height | |||
* 20 landing recovery frames on whiff or if it connects really low on the opponent on hit / block | |||
* Recovery frames listed refers to the regular hit / block version (but only has 20 recovery frames on whiff or if Rashid connects really low on opponents legs on hit / block) | |||
}} | |||
{{AttackData-SFV | |||
|version=V-Trigger 2 | |||
|startup=<nowiki>13</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>17</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-3(3)</nowiki> | |||
|knockdown=<nowiki>99(106) / 40(47) / 45(52)</nowiki> | |||
|damage=<nowiki>120</nowiki> | |||
|stun=<nowiki>200</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Rashid does not bounce off on block in this V-Trigger 2 enhanced version (so much safer on block in general) | |||
* KDA varies depending on how high or low the Eagle Spike hits (more KDA if it hits low) | |||
* 17 landing recovery frames | |||
* Spends 1000 V-Timer (33% VTimer) | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">HK Airborne Eagle Spike</font>===== | |||
{{MoveData | |||
|image=SFV_Rashid_214HK(air).png | |||
|caption=Normal | |||
|image2=SFV_Rashid_214HK(air)_vt2.png | |||
|caption2=V-Trigger 2 | |||
|name=HK Airborne Eagle Spike | |||
|input=214HK(air) | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>22</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>49+16(20)</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-35(3)</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>120</nowiki> | |||
|stun=<nowiki>200</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* KDA varies depending on height | |||
* 20 landing recovery frames on whiff or if it connects really low on the opponent on hit / block | |||
* Recovery frames listed refers to the regular hit / block version (but only has 20 recovery frames on whiff or if Rashid connects really low on opponents legs on hit / block) | |||
}} | |||
{{AttackData-SFV | |||
|version=V-Trigger 2 | |||
|startup=<nowiki>13</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>17</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-3(3)</nowiki> | |||
|knockdown=<nowiki>99(106) / 40(47) / 45(52)</nowiki> | |||
|damage=<nowiki>120</nowiki> | |||
|stun=<nowiki>200</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Rashid does not bounce off on block in this V-Trigger 2 enhanced version (so much safer on block in general) | |||
* KDA varies depending on how high or low the Eagle Spike hits (more KDA if it hits low) | |||
* 17 landing recovery frames | |||
* Spends 1000 V-Timer (33% VTimer) | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">EX Airborne Eagle Spike</font>===== | |||
{{MoveData | |||
|image=SFV_Rashid_214KK(air).png | |||
|caption=Normal | |||
|image2=SFV_Rashid_214KK(air)_vt2.png | |||
|caption2=V-Trigger 2 | |||
|name=EX Airborne Eagle Spike | |||
|input=214KK(air) | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>15</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>49+16(~)</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-35</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>70*70 (140)</nowiki> | |||
|stun=<nowiki>100*100 (200)</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Projectile invincible on frames 1-48 | |||
* KDA varies depending on height and angle | |||
* Recovery frames listed refers to the version played out on block (cancels into another follow-up move on hit or whiff) | |||
}} | |||
{{AttackData-SFV | |||
|version=V-Trigger 2 | |||
|startup=<nowiki>15</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>17(31+17)</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|knockdown=<nowiki>88(91) / 29(32) / 34(37)</nowiki> | |||
|damage=<nowiki>60*60</nowiki> | |||
|stun=<nowiki>75*75</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* The divekick part is fully projectile invincible | |||
* Rashid does not bounce off on block in this V-Trigger 2 enhanced version (so much safer on block in general) | |||
* Can perform a wall jump after successfully hitting the opponent (allows for unique follow-up scenarios) | |||
* KDA varies depending on how high or low the Eagle Spike hits (more KDA if it hits low) | |||
* If the 1st hit doesn't connect then Rashid still attempts the second hit which results in much more recovery frames on block / whiff (31+17 instead of just 17 landing recovery frames) | |||
* Spends 1000 V-Timer (33% VTimer) | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">EX Airborne Eagle Spike (wind)</font>===== | |||
{{MoveData | |||
|image=SFV_Rashid_214KK(air) (wind).png | |||
|name=EX Airborne Eagle Spike (wind) | |||
|input=214KK(air) (wind) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>15</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>-</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>85*85 (170)</nowiki> | |||
|stun=<nowiki>100*100 (200)</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Projectile invincible for the entire duration unti landing | |||
* KDA varies depending on height and angle | |||
* Only accessible by canceling into from a wind-enhanced EX Spinning Mixer | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">LK Whirlwind Shot</font>===== | |||
{{MoveData | |||
|image=SFV_Rashid_236LK.png | |||
|caption=Normal | |||
|image2=SFV_Rashid_236LK_vt2.png | |||
|caption2=V-Trigger 2 | |||
|name=LK Whirlwind Shot | |||
|input=236LK | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>17</nowiki> | |||
|active=<nowiki>35</nowiki> | |||
|recovery=<nowiki>35</nowiki> | |||
|hit=<nowiki>-2</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-5</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Sends a 1-hit projectile forth that starts angling upwards at about 40% screen length | |||
* Can be canceled into V-Skill 2 on frames 17-27 | |||
}} | |||
{{AttackData-SFV | |||
|version=V-Trigger 2 | |||
|startup=<nowiki>17</nowiki> | |||
|active=<nowiki>35</nowiki> | |||
|recovery=<nowiki>35</nowiki> | |||
|hit=<nowiki>4</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>1</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>30*30</nowiki> | |||
|stun=<nowiki>50*50</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su vs1 vs2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Sends a 2-hit projectile forth that starts angling upwards at about 55% screen length | |||
* Can be canceled into either V-Skill Flip or Roll on frames 23-28 | |||
* Roll Cancel Framedata shown is when using it with the opponent cornered (Roll cancel advantage increases the further away Rashid spaces the Whirlwind shot with the opponent cornered) | |||
* A lot less Roll Cancel advantage when used in mid-screen situations (often even punishable) | |||
* Spends 1000 V-Timer (33% VTimer) | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">MK Whirlwind Shot</font>===== | |||
{{MoveData | |||
|image=SFV_Rashid_236MK.png | |||
|caption=Normal | |||
|image2=SFV_Rashid_236MK_vt2.png | |||
|caption2=V-Trigger 2 | |||
|name=MK Whirlwind Shot | |||
|input=236MK | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>23</nowiki> | |||
|active=<nowiki>35</nowiki> | |||
|recovery=<nowiki>37</nowiki> | |||
|hit=<nowiki>1</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>30*30 (60)</nowiki> | |||
|stun=<nowiki>70*70 (140)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Sends a 2-hit projectile forth that starts angling upwards at about 30% screen length | |||
* Can be canceled into V-Skill 2 on frames 23-36 | |||
}} | |||
{{AttackData-SFV | |||
|version=V-Trigger 2 | |||
|startup=<nowiki>23</nowiki> | |||
|active=<nowiki>35</nowiki> | |||
|recovery=<nowiki>37</nowiki> | |||
|hit=<nowiki>7</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>3</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>20x3 (60)</nowiki> | |||
|stun=<nowiki>40*50x2 (140)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su vs1 vs2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Sends a 3-hit projectile forth that starts angling upwards at about 50% screen length | |||
* Can be canceled into either V-Skill Flip or Roll on frames 29-34 | |||
* Roll Cancel Framedata shown is when using it with the opponent cornered (Roll cancel advantage increases the further away Rashid spaces the Whirlwind shot with the opponent cornered) | |||
* A lot less Roll Cancel advantage when used in mid-screen situations (often even punishable) | |||
* Spends 1000 V-Timer (33% VTimer) | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">HK Whirlwind Shot</font>===== | |||
{{MoveData | |||
|image=SFV_Rashid_236HK.png | |||
|caption=Normal | |||
|image2=SFV_Rashid_236HK_vt2.png | |||
|caption2=V-Trigger 2 | |||
|name=HK Whirlwind Shot | |||
|input=236HK | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>34</nowiki> | |||
|active=<nowiki>35</nowiki> | |||
|recovery=<nowiki>36</nowiki> | |||
|hit=<nowiki>4</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>1</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>30*30 (60)</nowiki> | |||
|stun=<nowiki>70*70 (140)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su vs1 vs2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Sends a 3-hit projectile forth that starts angling upwards almost immediately | |||
* Can be cancelled into either V-Skill 1 Flip or Roll on frames 37-49 | |||
* Can be canceled into V-Skill 2 on frames 34-49 | |||
* Grants wind enhancements if Rashid touches it | |||
* Roll cancel advantage increases the further away Rashid spaces the Whirlwind shot | |||
}} | |||
{{AttackData-SFV | |||
|version=V-Trigger 2 | |||
|startup=<nowiki>34</nowiki> | |||
|active=<nowiki>35</nowiki> | |||
|recovery=<nowiki>36</nowiki> | |||
|hit=<nowiki>14</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>5</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>20x3 (60)</nowiki> | |||
|stun=<nowiki>40*50x2 (140)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su vs1 vs2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Sends a 3-hit projectile forth that starts angling upwards at about 20% screen length | |||
* Can be cancelled into either V-Skill Flip or Roll on frames 37-49 | |||
* Grants wind enhancements if Rashid touches it | |||
* Roll Cancel Framedata shown is when using it with the opponent cornered (Roll cancel advantage increases the further away Rashid spaces the Whirlwind shot with the opponent cornered) | |||
* A lot less Roll Cancel advantage when used in mid-screen situations (often even punishable) | |||
* Spends 1000 V-Timer (33% VTimer) | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">EX Whirlwind Shot</font>===== | |||
{{MoveData | |||
|image=SFV_Rashid_236KK.png | |||
|caption=Normal | |||
|image2=SFV_Rashid_236KK_vt2.png | |||
|caption2=V-Trigger 2 | |||
|name=EX Whirlwind Shot | |||
|input=236KK | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>23</nowiki> | |||
|active=<nowiki>35</nowiki> | |||
|recovery=<nowiki>35</nowiki> | |||
|hit=<nowiki>12</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>9</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>30x3 (90)</nowiki> | |||
|stun=<nowiki>60x3 (180)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vs1 vs2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Sends a 3-hit projectile forth that starts angling upwards at about 30% screen length (has the same trajectory as MK Whirlwind Shot) | |||
* Can be canceled into either V-Skill 1 Flip or Roll on frames 25-38 | |||
* Can be canceled into V-Skill 2 on frames 23-38 | |||
* Grants wind enhancements if Rashid touches it | |||
* Roll cancel advantage increases the further away Rashid spaces the Whirlwind shot | |||
* Roll cancel advantage is 10F less (+3/0) if only the first projectile connects (mid-screen) | |||
}} | |||
{{AttackData-SFV | |||
|version=V-Trigger 2 | |||
|startup=<nowiki>23</nowiki> | |||
|active=<nowiki>35</nowiki> | |||
|recovery=<nowiki>38</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>13</nowiki> | |||
|knockdown=<nowiki>132 / 73 / 78</nowiki> | |||
|damage=<nowiki>25x4 (100)</nowiki> | |||
|stun=<nowiki>40x4 (160)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vs1 vs2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Launches opponent on hit high into the air in a free juggle state | |||
* Sends a 4-hit projectile forth that starts angling upwards at about 45% screen length | |||
* Can be cancelled into either V-Skill Flip or Roll on frames 24-37 | |||
* Grants wind enhancements if Rashid touches it | |||
* Roll Cancel Framedata shown is when using it with the opponent cornered (Roll cancel advantage increases the further away Rashid spaces the Whirlwind shot with the opponent cornered) | |||
* A lot less Roll Cancel advantage when used in mid-screen situations (often even punishable) | |||
* Spends 1000 V-Timer (33% VTimer) | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Forward Dash (run)</font>===== | |||
{{MoveData | |||
|image=SFV_Rashid_66 (hold).png | |||
|name=Forward Dash (run) | |||
|input=66 (hold) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>9</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>6</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>-</nowiki> | |||
|stun=<nowiki>-</nowiki> | |||
|attack=<nowiki>-</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Rashid's forward dash is 15 frames, but if held forward for at least 9 frames during the dash input, Rashid starts running | |||
* After running for at least 6 frames, Rashid can cancel his run into Spinning Mixer or Eagle Spike (after 15 frames total) | |||
* Any other input or action after starting the run, first requires 6 frames of recovery before it can be performed, during which period Rashid can not block | |||
}} | |||
}} | |||
== Critical Arts == | |||
=====<font style="visibility:hidden; float:right">Altair</font>===== | |||
{{MoveData | |||
|image=SFV_Rashid_236236P.png | |||
|name=Altair | |||
|input=236236P | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>8</nowiki> | |||
|active=<nowiki>30</nowiki> | |||
|recovery=<nowiki>43</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-51</nowiki> | |||
|knockdown=<nowiki>71 / 12 / 12</nowiki> | |||
|damage=<nowiki>340</nowiki> | |||
|stun=<nowiki>0</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Completely invincible on frames 1-17 | |||
* You can control the move by holding back or forward | |||
* Nullifies two points of projectiles | |||
* RA-SHI-DO!! | |||
}} | |||
}} | |||
== Taunts == | |||
=====<font style="visibility:hidden; float:right">Taunt</font>===== | |||
{{MoveData | |||
|image=SFV_Rashid_5PPPKKK.png | |||
|name=Taunt | |||
|input=5PPPKKK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>-</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>61</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>-</nowiki> | |||
|stun=<nowiki>-</nowiki> | |||
|attack=<nowiki>-</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
}} | |||
}} | |||
== V-System == | |||
=== V-Skill 1 === | |||
=====<font style="visibility:hidden; float:right">Front Flip</font>===== | |||
{{MoveData | |||
|image=SFV_Rashid_MPMK (VS1).png | |||
|caption=Normal | |||
|image2=SFV_Rashid_MPMK (VS1)_vt2.png | |||
|caption2=V-Trigger 2 | |||
|name=Front Flip | |||
|input=MPMK (VS1) | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>14</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>28+13</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>-</nowiki> | |||
|stun=<nowiki>-</nowiki> | |||
|attack=<nowiki>-</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Cancelable into Airborne Eagle Spikes on frames 14-42 (hence the startup number) | |||
* Airborne on frames 11-42 | |||
* 13 landing recovery frames | |||
}} | |||
{{AttackData-SFV | |||
|version=V-Trigger 2 | |||
|startup=<nowiki>9</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>28+17</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>-</nowiki> | |||
|stun=<nowiki>-</nowiki> | |||
|attack=<nowiki>-</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Cancelable into V-Trigger 2 enhanced Airborne Eagle Spikes on frames 9-37 (hence the startup number) | |||
* Airborne on frames 6-37 | |||
* 17 landing recovery frames | |||
* Leaps a bit further and faster in this V-Trigger 2 enhanced version | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">LK Airborne Eagle Spike (V-Skill 1)</font>===== | |||
{{MoveData | |||
|image=SFV_Rashid_MPMK (VS1) LK.png | |||
|caption=Normal | |||
|image2=SFV_Rashid_MPMK (VS1) LK_vt2.png | |||
|caption2=V-Trigger 2 | |||
|name=LK Airborne Eagle Spike (V-Skill 1) | |||
|input=MPMK (VS1) > LK | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>14+18</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>31+16(20)</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-24(3)</nowiki> | |||
|knockdown=<nowiki>64(68) / 5(9) / 10(14)</nowiki> | |||
|damage=<nowiki>120</nowiki> | |||
|stun=<nowiki>200</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Recovery frames and block advantage split into 2 parts; High (Low) | |||
* A lot more recovery frames on hit/block when Rashid hits up high with this (A lot less recovery frames if Rashid hits low at their legs or if the move whiffs) | |||
* KDA varies depending on how high or low the Eagle Spike hits (more KDA if it hits low) | |||
* Builds 80/40 V-Gauge on Hit / Block | |||
}} | |||
{{AttackData-SFV | |||
|version=V-Trigger 2 | |||
|startup=<nowiki>9+13</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>17</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-7(3)</nowiki> | |||
|knockdown=<nowiki>96(106) / 37(47) / 42(52)</nowiki> | |||
|damage=<nowiki>120</nowiki> | |||
|stun=<nowiki>200</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Rashid does not bounce off on block in this V-Trigger 2 enhanced version (so much safer on block in general) | |||
* KDA varies depending on how high or low the Eagle Spike hits (more KDA if it hits low) | |||
* 17 landing recovery frames | |||
* Spends 1000 V-Timer (33% VTimer) | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">MK Airborne Eagle Spike (V-Skill 1)</font>===== | |||
{{MoveData | |||
|image=SFV_Rashid_MPMK (VS1) MK.png | |||
|caption=Normal | |||
|image2=SFV_Rashid_MPMK (VS1) MK_vt2.png | |||
|caption2=V-Trigger 2 | |||
|name=MK Airborne Eagle Spike (V-Skill 1) | |||
|input=MPMK (VS1) > MK | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>14+20</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>31+16(20)</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-24(3)</nowiki> | |||
|knockdown=<nowiki>64(70) / 5(11) / 10(16)</nowiki> | |||
|damage=<nowiki>120</nowiki> | |||
|stun=<nowiki>200</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Recovery frames and block advantage split into 2 parts; High (Low) | |||
* A lot more recovery frames on hit/block when Rashid hits up high with this (A lot less recovery frames if Rashid hits low at their legs or if the move whiffs) | |||
* KDA varies depending on how high or low the Eagle Spike hits (more KDA if it hits low) | |||
* Builds 80/40 V-Gauge on Hit / Block | |||
}} | |||
{{AttackData-SFV | |||
|version=V-Trigger 2 | |||
|startup=<nowiki>9+13</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>17</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-7(3)</nowiki> | |||
|knockdown=<nowiki>96(106) / 37(47) / 42(52)</nowiki> | |||
|damage=<nowiki>120</nowiki> | |||
|stun=<nowiki>200</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Rashid does not bounce off on block in this V-Trigger 2 enhanced version (so much safer on block in general) | |||
* KDA varies depending on how high or low the Eagle Spike hits (more KDA if it hits low) | |||
* 17 landing recovery frames | |||
* Spends 1000 V-Timer (33% VTimer) | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">HK Airborne Eagle Spike (V-Skill 1)</font>===== | |||
{{MoveData | |||
|image=SFV_Rashid_MPMK (VS1) HK.png | |||
|caption=Normal | |||
|image2=SFV_Rashid_MPMK (VS1) HK_vt2.png | |||
|caption2=V-Trigger 2 | |||
|name=HK Airborne Eagle Spike (V-Skill 1) | |||
|input=MPMK (VS1) > HK | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>14+22</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>31+16(20)</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-24(3)</nowiki> | |||
|knockdown=<nowiki>64(70) / 5(11) / 10(16)</nowiki> | |||
|damage=<nowiki>120</nowiki> | |||
|stun=<nowiki>200</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Recovery frames and block advantage split into 2 parts; High (Low) | |||
* A lot more recovery frames on hit/block when Rashid hits up high with this (A lot less recovery frames if Rashid hits low at their legs or if the move whiffs) | |||
* KDA varies depending on how high or low the Eagle Spike hits (more KDA if it hits low) | |||
* Builds 80/40 V-Gauge on Hit / Block | |||
}} | |||
{{AttackData-SFV | |||
|version=V-Trigger 2 | |||
|startup=<nowiki>9+13</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>17</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-7(3)</nowiki> | |||
|knockdown=<nowiki>96(106) / 37(47) / 42(52)</nowiki> | |||
|damage=<nowiki>120</nowiki> | |||
|stun=<nowiki>200</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Rashid does not bounce off on block in this V-Trigger 2 enhanced version (so much safer on block in general) | |||
* KDA varies depending on how high or low the Eagle Spike hits (more KDA if it hits low) | |||
* 17 landing recovery frames | |||
* Spends 1000 V-Timer (33% VTimer) | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">EX Airborne Eagle Spike (V-Skill 1)</font>===== | |||
{{MoveData | |||
|image=SFV_Rashid_MPMK (VS1) KK.png | |||
|caption=Normal | |||
|image2=SFV_Rashid_MPMK (VS1) KK_vt2.png | |||
|caption2=V-Trigger 2 | |||
|name=EX Airborne Eagle Spike (V-Skill 1) | |||
|input=MPMK (VS1) > KK | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>14+15</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>31+16</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-27(-24)</nowiki> | |||
|knockdown=<nowiki>71(72) / 12(13) / 17(18)</nowiki> | |||
|damage=<nowiki>70*70 (140)</nowiki> | |||
|stun=<nowiki>100*100 (200)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Fully projectile invincible | |||
* Recovery frames and block advantage split into 2 parts; High (Low) | |||
* Always bounces up into the air on block meaning this move is always very punishable on block (unlike non-EX airborne eagle spikes where Rashid can land immediately on block) | |||
* KDA varies depending on how high or low the Eagle Spike hits (more KDA if it hits low) | |||
* Builds 75/25 V-Gauge on Hit / Block | |||
}} | |||
{{AttackData-SFV | |||
|version=V-Trigger 2 | |||
|startup=<nowiki>9+15</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>17(31+17)</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>1</nowiki> | |||
|knockdown=<nowiki>88(91) / 29(32) / 34(37)</nowiki> | |||
|damage=<nowiki>75*75</nowiki> | |||
|stun=<nowiki>100*100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* The divekick part is fully projectile invincible | |||
* Rashid does not bounce off on block in this V-Trigger 2 enhanced version (so much safer on block in general) | |||
* Can perform a wall jump after successfully hitting the opponent (allows for unique follow-up scenarios) | |||
* KDA varies depending on how high or low the Eagle Spike hits (more KDA if it hits low) | |||
* If the 1st hit doesn't connect then Rashid still attempts the second hit which results in much more recovery frames on block / whiff (31+17 instead of just 17 landing recovery frames) | |||
* Spends 1000 V-Timer (33% VTimer) | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Rolling Assault</font>===== | |||
{{MoveData | |||
|image=SFV_Rashid_2MPMK.png | |||
|name=Rolling Assault | |||
|input=2MPMK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>-</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>32</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>-</nowiki> | |||
|stun=<nowiki>-</nowiki> | |||
|attack=<nowiki>-</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Projectile invincible on frames 5-18 | |||
* Suspect to Counter-Hits on frames 1-20 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Nail Assault</font>===== | |||
{{MoveData | |||
|image=SFV_Rashid_2MPMK K.png | |||
|name=Nail Assault | |||
|input=2MPMK > K | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>16+6</nowiki> | |||
|active=<nowiki>4</nowiki> | |||
|recovery=<nowiki>21</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-6</nowiki> | |||
|knockdown=<nowiki>101 / 42 / 47</nowiki> | |||
|damage=<nowiki>80</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su vt2</nowiki> | |||
|confirm=<nowiki>*17 / **17 / -</nowiki> | |||
|description= | |||
* Hit Confirm notes: *CA only, **VT2 only | |||
* The kick follow-up itself has 6 frames of startup | |||
* Puts opponent into a limited juggle state | |||
* Builds 80/40 V-Gauge on Hit / Block | |||
}} | |||
}} | |||
=== V-Skill 2 === | |||
=====<font style="visibility:hidden; float:right">Wing Stroke</font>===== | |||
{{MoveData | |||
|image=SFV_Rashid_MPMK (VS2).png | |||
|caption=Normal | |||
|image2=SFV_Rashid_MPMK (VS2)_vt2.png | |||
|caption2=V-Trigger 2 | |||
|name=Wing Stroke | |||
|input=MPMK (VS2) | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>27</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>6</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>-</nowiki> | |||
|stun=<nowiki>-</nowiki> | |||
|attack=<nowiki>-</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Can be done during forward or neutral jumps (not from a backwards jump) | |||
* Cancelable into from special cancelable normals and Whirlwind Shots | |||
* Cancelable into Wing Spike from frames 27-33 | |||
* Cancelable into Air Normals from frames 34-58 | |||
* Airborne from frame 11 until landing | |||
* Rashid is in a counter-hit state from frame 1 and until landing | |||
* Rashid is suspect to a special counter-hit beyond frame 11 of this move (also any wall jump / wall jump follow-ups) by any medium / heavy / command, this special counter-hit state puts him into a free juggle state | |||
}} | |||
{{AttackData-SFV | |||
|version=V-Trigger 2 | |||
|startup=<nowiki>19</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>6</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>-</nowiki> | |||
|stun=<nowiki>-</nowiki> | |||
|attack=<nowiki>-</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Cancelable into from Whirlwind Shots | |||
* Cancelable into Wing Spike from frames 19-23 | |||
* Cancelable into Air Normals from frames 40-50 | |||
* Airborne from frame 7 until landing | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Wing Spike</font>===== | |||
{{MoveData | |||
|image=SFV_Rashid_MPMK (VS2) K.png | |||
|caption=Normal | |||
|image2=SFV_Rashid_MPMK (VS2) K_vt2.png | |||
|caption2=V-Trigger 2 | |||
|name=Wing Spike | |||
|input=MPMK (VS2) > K | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>27+6</nowiki> | |||
|active=<nowiki>11</nowiki> | |||
|recovery=<nowiki>13+19(23+20)</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-22</nowiki> | |||
|knockdown=<nowiki>84(94) / 25(35) / 30(40)</nowiki> | |||
|damage=<nowiki>100</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Cannot hit crouching opponents | |||
* Projectile invincible from frames 1-29 | |||
* Recovery frames listed refers to the whiffed version (23+20 recovery frames on block) | |||
* Builds 80 / 40 V-Gauge on Hit / Block | |||
}} | |||
{{AttackData-SFV | |||
|version=V-Trigger 2 | |||
|startup=<nowiki>19+6</nowiki> | |||
|active=<nowiki>11</nowiki> | |||
|recovery=<nowiki>13+19</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-19</nowiki> | |||
|knockdown=<nowiki>82(88) / 23(29) / 28(34)</nowiki> | |||
|damage=<nowiki>100</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Projectile invincible from frames 1-29 | |||
* Spends 750 V-Timer (25% V-Timer) | |||
* Spends 500 V-Timer (16.6% V-Timer) when canceled into from Whirlwind Shot or Haboob | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Wing Stroke (Airborne)</font>===== | |||
{{MoveData | |||
|image=SFV_Rashid_MPMK (VS2) (air).png | |||
|caption=Normal | |||
|image2=SFV_Rashid_MPMK (VS2) (air)_vt2.png | |||
|caption2=V-Trigger 2 | |||
|name=Wing Stroke (Airborne) | |||
|input=MPMK (VS2) (air) | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>24</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>10</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>-</nowiki> | |||
|stun=<nowiki>-</nowiki> | |||
|attack=<nowiki>-</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Cancelable into Wing Spike on frame 24 | |||
* Cancelable into Air Normals from frame 41 until landing | |||
}} | |||
{{AttackData-SFV | |||
|version=V-Trigger 2 | |||
|startup=<nowiki>19</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>10</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>-</nowiki> | |||
|stun=<nowiki>-</nowiki> | |||
|attack=<nowiki>-</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Cancelable into Wing Spike on frame 24 | |||
* Cancelable into Air Normals from frame 41 until landing | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">LK Wing Spike (Airborne)</font>===== | |||
{{MoveData | |||
|image=SFV_Rashid_MPMK (VS2) (air) LK.png | |||
|caption=Normal | |||
|image2=SFV_Rashid_MPMK (VS2) (air) LK_vt2.png | |||
|caption2=V-Trigger 2 | |||
|name=LK Wing Spike (Airborne) | |||
|input=MPMK (VS2) (air) > LK | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>24+13</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>25</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-40(-2)</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>120</nowiki> | |||
|stun=<nowiki>200</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* KDA varies depending on height | |||
* 25 landing recovery frames on whiff or if it connects really low on the opponent on hit / block | |||
* Recovery frames listed refers to the regular hit / block version (but only has 25 recovery frames on whiff or if Rashid connects really low on opponents legs on hit / block) | |||
* Builds 80 / 40 V-Gauge on Hit / Block | |||
}} | |||
{{AttackData-SFV | |||
|version=V-Trigger 2 | |||
|startup=<nowiki>19+13</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>17</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-3(3)</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>120</nowiki> | |||
|stun=<nowiki>200</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* KDA varies depending on height | |||
* 20 landing recovery frames on whiff or if it connects really low on the opponent on hit / block | |||
* Recovery frames listed refers to the regular hit / block version (but only has 20 recovery frames on whiff or if Rashid connects really low on opponents legs on hit / block) | |||
* Spends 750 V-Timer (25% V-Timer) | |||
}} | |||
}} | |||
=== V-Trigger 1 === | |||
=====<font style="visibility:hidden; float:right">Ysaar</font>===== | |||
{{MoveData | |||
|image=SFV_Rashid_HPHK (VT1).png | |||
|name=Ysaar | |||
|input=HPHK (VT1) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>16</nowiki> | |||
|active=<nowiki>250</nowiki> | |||
|recovery=<nowiki>10</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>34</nowiki> | |||
|knockdown=<nowiki>150 / 91 / 96</nowiki> | |||
|damage=<nowiki>40x3 (120)</nowiki> | |||
|stun=<nowiki>50x3 (150)</nowiki> | |||
|attack=<nowiki>H*H*H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* 2 bar V-Trigger | |||
* Has a strike property hitbox, but nullifies projectiles for 3 hits | |||
* Grants wind enhancements if Rashid touches it | |||
* Active for 250 frames (just over 4 seconds) | |||
}} | |||
}} | |||
=== V-Trigger 2 === | |||
=====<font style="visibility:hidden; float:right">Easifa</font>===== | |||
{{MoveData | |||
|image=SFV_Rashid_HPHK (VT2).png | |||
|name=Easifa | |||
|input=HPHK (VT2) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>1</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>6</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>-</nowiki> | |||
|stun=<nowiki>-</nowiki> | |||
|attack=<nowiki>-</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* 2 bar V-Trigger | |||
* Duration of 3000 frames (50 seconds) | |||
* Improves the properties of some specials (Eagle Spike / Airborne Eagle Spike / Whirlwind Shot) as well as his V-Skill Front Flip and its Airborne Eagle Spike follow-ups | |||
* Gives access to a new move (Haboob) | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">EX Wing Spike</font>===== | |||
{{MoveData | |||
|image=SFV_Rashid_MPMK (VS2) KK.png | |||
|name=EX Wing Spike | |||
|input=MPMK (VS2) > KK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>19+6</nowiki> | |||
|active=<nowiki>11</nowiki> | |||
|recovery=<nowiki>12+19</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-18</nowiki> | |||
|knockdown=<nowiki>113 / 54 / 59</nowiki> | |||
|damage=<nowiki>60*50 (110)</nowiki> | |||
|stun=<nowiki>0*150 (150)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Cannot hit crouching opponents | |||
* Projectile invincible from frames 1-28 | |||
* Spends 750 V-Timer (25% V-Timer) | |||
* Spends 500 V-Timer (16.6% V-Timer) when canceled into from Whirlwind Shot or Haboob | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">MK Wing Spike (Airborne)</font>===== | |||
{{MoveData | |||
|image=SFV_Rashid_MPMK (VS2) (air) MK.png | |||
|name=MK Wing Spike (Airborne) | |||
|input=MPMK (VS2) (air) > MK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>19+13</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>17</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-3(3)</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>120</nowiki> | |||
|stun=<nowiki>200</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* KDA varies depending on height | |||
* 20 landing recovery frames on whiff or if it connects really low on the opponent on hit / block | |||
* Recovery frames listed refers to the regular hit / block version (but only has 20 recovery frames on whiff or if Rashid connects really low on opponents legs on hit / block) | |||
* Spends 750 V-Timer (25% V-Timer) | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">HK Wing Spike (Airborne)</font>===== | |||
{{MoveData | |||
|image=SFV_Rashid_MPMK (VS2) (air) HK.png | |||
|name=HK Wing Spike (Airborne) | |||
|input=MPMK (VS2) (air) > HK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>19+13</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>17</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-3(3)</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>120</nowiki> | |||
|stun=<nowiki>200</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* KDA varies depending on height | |||
* 20 landing recovery frames on whiff or if it connects really low on the opponent on hit / block | |||
* Recovery frames listed refers to the regular hit / block version (but only has 20 recovery frames on whiff or if Rashid connects really low on opponents legs on hit / block) | |||
* Spends 750 V-Timer (25% V-Timer) | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">EX Wing Spike (Airborne)</font>===== | |||
{{MoveData | |||
|image=SFV_Rashid_MPMK (VS2) (air) KK.png | |||
|name=EX Wing Spike (Airborne) | |||
|input=MPMK (VS2) (air) > KK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>19+15</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>17(31+17)</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>70*70 (140)</nowiki> | |||
|stun=<nowiki>100*100 (200)</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Projectile invincible on frames 1-48 | |||
* KDA varies depending on height and angle | |||
* Recovery frames listed refers to the version played out on block (cancels into another follow-up move on hit or whiff) | |||
* Spends 750 V-Timer (25% V-Timer) | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Haboob</font>===== | |||
{{MoveData | |||
|image=SFV_Rashid_HPHK.png | |||
|name=Haboob | |||
|input=HPHK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>21</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>28</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|knockdown=<nowiki>106 / 37 / 42</nowiki> | |||
|damage=<nowiki>90</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su vs1 vs2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Sends a 1-hit projectile full-screen length (can cover the entire stage length) | |||
* Can be cancelled into either V-Skill Flip or Roll on frames 25-32 | |||
* Grants wind enhancements if Rashid touches it | |||
* Roll Cancel Framedata shown is when using it with the opponent cornered (Roll cancel advantage increases the further away Rashid spaces the Whirlwind shot with the opponent cornered) | |||
* A lot less Roll Cancel advantage when used in mid-screen situations (often even punishable) | |||
* Spends 1000 V-Timer (33% VTimer) | |||
}} | |||
}} | |||
=== V-Shift === | |||
=====<font style="visibility:hidden; float:right">V-Shift</font>===== | |||
{{MoveData | |||
|image=SFV_Rashid_MKHP.png | |||
|name=V-Shift | |||
|input=MKHP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>1</nowiki> | |||
|active=<nowiki>9</nowiki> | |||
|recovery=<nowiki>22</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>-</nowiki> | |||
|stun=<nowiki>-</nowiki> | |||
|attack=<nowiki>-</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Shifts back 1.21 range | |||
* Fully invincible on frames 1-9 during which time any strike or projectile evaded will trigger a slow-motion effect on frame 11 for both players | |||
* Immediately gains full invincibility for the full duration of V-Shift if you successfully evade a strike or projectile on start-up frames 1-9 | |||
* Throw invincible on frames 1-16 on an empty / raw V-Shift | |||
* Counter-Hit state on frames 10-31 on an empty / raw V-Shift | |||
* Opponent can still cancel the attack that was V-Shifted as if it had connected (this allows for a lot of shenanigans) | |||
* Costs 300 V-Gauge (1 bar) to use and refunds 150 V-Gauge back (1/2 bar) on a successful V-Shift if the slow-mo is triggered | |||
* If the V-Shift is successful you can cancel it into a follow-up attack (see V-Shift Break) that's fully invincible and knocks the opponent down on hit | |||
}} | |||
}} | |||
=== V-Shift Break === | |||
=====<font style="visibility:hidden; float:right">Eagle Slash</font>===== | |||
{{MoveData | |||
|image=SFV_Rashid_MKHP.png | |||
|name=Eagle Slash | |||
|input=MKHP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>?</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>?</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|knockdown=<nowiki>73 / 14 / 19</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>0</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Fully invincible during startup and active frames | |||
}} | |||
}} | |||
=== V-Reversal === | |||
=====<font style="visibility:hidden; float:right">Sliding Roll</font>===== | |||
{{MoveData | |||
|image=SFV_Rashid_6PPP.png | |||
|name=Sliding Roll | |||
|input=6PPP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>1</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>33</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>-</nowiki> | |||
|stun=<nowiki>-</nowiki> | |||
|attack=<nowiki>-</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Strike & Projectile invincible on frames 1-25 | |||
}} | |||
}} | |||
{{Navbox-SFV}} | {{Navbox-SFV}} | ||
[[Category:Street Fighter V]] | [[Category:Street Fighter V]] | ||
[[Category:Street Fighter games]] |
Revision as of 20:06, 5 March 2021
Introduction
About Rashid
Final Patch
Players to Watch
- Gachikun
- JB
- John Takeuchi
- Oil King
Rashid | |
---|---|
Vitals | |
Life Points | 950 |
Stun Points | 950 |
V-Gauge Points | |
V-Trigger 1 | 600 |
V-Trigger 2 | 600 |
Ground Movement | |
Forward Walk Speed | 4 |
Backward Walk Speed | 3.6 |
Forward Dash Speed | 15 (41 if held) |
Backward Dash Speed | 24 |
Forward Dash Distance | 130.33 (398.7 if held) |
Backward Dash Distance | 109.7 |
Backdash CH Frames | 3-18 |
Jumping | |
Back Jump Speed | 46 (4+38+4) |
Neutral Jump Speed | 46 (4+38+4) |
Forward Jump Speed | 45 (3+38+4) |
Forward Jump Distance | 212.8 |
Backward Jump Distance | 205.2 |
Throws | |
Throw Hurtbox | 0.402 |
Throw Range | 0.852 |
![]() |
Frame Data & Descriptions are provided by FATOnline.
|
SFV Frame Data Glossary | |
---|---|
Active |
How many frames a move remains active (can hurt opponents) for. |
Attack |
Attack level is L for low attacks (must be blocked crouching), H is for High attacks (which can be blocked high or low) and M for overhead (must be blocked standing). T is for throw attacks (which cannot be blocked). |
Cancel options |
Available cancel options.
|
Confirm windows |
Hit confirm windows written as Specials & CAs/Target Combos/V-Trigger. Notation may denote V-Skill only cancel windows in Specials.
|
Crush Counter |
Crush Counter hit advantage written as opponent state, frame advantage, and v-gauge gain on hit. |
Damage |
Attack damage on hit. Notation may denote multi-hit or "sweet spot" damage values on certain frames. |
Hit/Block |
These are frame advantage values when the attack hits or is blocked. If the number is positive, then the move will end before the defender can act again. If the number is negative, the defender will be able to act before the attacker and maybe even punish. KD refers to knockdown on hit.
|
Knockdown |
Knockdown advantage against Normal, Quick Rise and Back Rise wake up options. |
Recovery |
How many frames it takes for a move to finish after it's been active. |
Startup |
How many frames it takes before the move becomes 'active' or have a hit box. The last startup frame and the first active frame are the same frame, meaning all values are written as Startup + 1. |
Stun |
Amount of stun added to the opponent's stun bar on hit. |
Normals
Stand LP
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
4 | 2 | 7 | 4 | ||
Damage | Stun | Attack | Block | ||
30 | 70 | H | 3 | ||
|
Stand MP
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
5 | 2 | 14 | 6 | ||
Damage | Stun | Attack | Block | ||
60 | 100 | H | 3 | ||
|
Stand HP
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
8 | 2 | 19 | 2 | ||
Damage | Stun | Attack | Block | ||
80 | 150 | H | -3 | ||
|
Stand LK
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
3 | 3 | 9 | 2 | ||
Damage | Stun | Attack | Block | ||
30 | 70 | H | 1 | ||
|
Stand MK
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
8 | 3 | 17 | 1 | ||
Damage | Stun | Attack | Block | ||
60 | 100 | H | -4 | ||
|
Stand HK
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
16 | 2 | 22 | 2 | ||
Damage | Stun | Attack | Block | ||
90 | 150 | H | -4 | ||
|
Crouch LP
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
4 | 3 | 5 | 4 | ||
Damage | Stun | Attack | Block | ||
30 | 70 | H | 2 | ||
|
Crouch MP
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
6 | 3 | 15 | 2 | ||
Damage | Stun | Attack | Block | ||
60 | 100 | H | -2 | ||
|
Crouch HP
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
10 | 2(1)2 | 22 (26) | 6 | ||
Damage | Stun | Attack | Block | ||
40*40 (80) | 50*100 (150) | H | -2 | ||
|
Crouch LK
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
4 | 2 | 8 | 2 | ||
Damage | Stun | Attack | Block | ||
20 | 70 | L | 0 | ||
|
Crouch MK
Startup | Active | Recovery | Hit |
---|---|---|---|
6 | 2 | 15 | 1 |
Damage | Stun | Attack | Block |
50 | 100 | L | -3 |
Crouch HK
Startup | Active | Recovery | Hit |
---|---|---|---|
7 | 2 | 25 | KD |
Damage | Stun | Attack | Block |
90 | 150 | L | -12 |
Jump LP
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
4 | 4 | - | - | ||
Damage | Stun | Attack | Block | ||
40 | 70 | M | - | ||
|
Jump MP
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
7 | 6 | - | - | ||
Damage | Stun | Attack | Block | ||
50 | 100 | M | - | ||
|
Jump HP
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
7 | 3 | - | - | ||
Damage | Stun | Attack | Block | ||
90 | 150 | M | - | ||
|
Jump LK
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
4 | 4 | - | - | ||
Damage | Stun | Attack | Block | ||
40 | 70 | M | - | ||
|
Jump MK
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
5 | 5 | - | - | ||
Damage | Stun | Attack | Block | ||
60 | 100 | M | - | ||
|
Jump HK
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
8 | 5 | - | - | ||
Damage | Stun | Attack | Block | ||
90 | 150 | M | - | ||
|
Command Normals
Flap Spin
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
8 | 2(14)3 | 14 | 2 | ||
Damage | Stun | Attack | Block | ||
50*20 (70) | 70*30 (100) | H*H | -2 | ||
|
Beak Assault
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
23 | 2 | 17 | 0 | ||
Damage | Stun | Attack | Block | ||
80 | 150 | M | -7 | ||
|
Throws
Riding Glider
Startup | Active | Recovery | Hit |
---|---|---|---|
5 | 3 | 17 | KD |
Damage | Stun | Attack | Block |
130 | 150 | T | - |
Rising Sun
Startup | Active | Recovery | Hit |
---|---|---|---|
5 | 3 | 17 | KD |
Damage | Stun | Attack | Block |
140 | 150 | T | - |
Special Moves
Spinning Mixer (run)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
Run+8 | 1*1(2)2(2)1(4)1 | 10+13 | 1 | ||
Damage | Stun | Attack | Block | ||
17*17*20*20*9 (83) | 13*13*20*20*23 (89) | H | -2 | ||
|
Spinning Mixer (lvl 2) (run)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
Run+8 | 1*1(2)2(2)1(4)1(5)1(4)1(3)1(4)1 | 9+16 | -1 | ||
Damage | Stun | Attack | Block | ||
17*17*20*20*9x5 (119) | 13*13*20*20*23x5 (181) | H | -4 | ||
|
Spinning Mixer (lvl 3) (run)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
Run+8 | 1*1(2)2(2)1(4)1(5)1(4)1(3)1(4)1(4)1(4)1 | 8+22 | KD | ||
Damage | Stun | Attack | Block | ||
17*17*20*20*9x6*12 (140) | 13*13*20*20*23x6*21 (225) | H | -11 | ||
|
Spinning Mixer (run) (wind)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
Run+8 | 1*1(2)2(2)1(5)1(3)1(5)1(3)1(5)1(3)1(5)1 | 21 | KD | ||
Damage | Stun | Attack | Block | ||
20x4*12x6*15 (167) | 20x11 (220) | H | 0 | ||
|
Eagle Spike (run)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
Run+13 | 8 | 23 | KD | ||
Damage | Stun | Attack | Block | ||
140 | 200 | H | -21 | ||
|
Eagle Spike (run) (wind)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
Run+13 | - | - | KD | ||
Damage | Stun | Attack | Block | ||
150 | 200 | H | -21 | ||
|
Wall Jump
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
- | - | - | - | ||
Damage | Stun | Attack | Block | ||
- | - | - | - | ||
|
LP Spinning Mixer
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
8 | 1*1(2)2 | 10+11(10+16) | 0 | ||
Damage | Stun | Attack | Block | ||
17x2*10 (44) | 13x2*25 (51) | H | -2 | ||
|
LP Spinning Mixer (lvl 2)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
8 | 1*1(2)2(3)1(4)1 | 8+13 | 1 | ||
Damage | Stun | Attack | Block | ||
17x2*10*9x2(62) | 13x2*25*15x2 (81) | H | -5 | ||
|
LP Spinning Mixer (lvl 3)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
8 | 1*1(2)2(3)1(4)1(3)1 (4)1 | 8+21 | KD | ||
Damage | Stun | Attack | Block | ||
17x2*10*9x4(80) | 13x2*25*15x3*29 (125) | H | -10 | ||
|
MP Spinning Mixer
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
8 | 1*1(2)1(4)1(4)1 | 20+13 | KD | ||
Damage | Stun | Attack | Block | ||
10*12x3*9 (55) | 14x2*16x2*21 (81) | H | -31 | ||
|
MP Spinning Mixer (lvl 2)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
8 | 1*1(2)1(4)1(4)1(3)1 (4)1 | 28+13 | KD | ||
Damage | Stun | Attack | Block | ||
10*12x3*9*12x2 (79) | 14x2*16x2*21*16x2 (113) | H | -43 | ||
|
MP Spinning Mixer (lvl 3)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
8 | 1*1(2)1(4)1(4)1(3)1 (4)1(3)1(4)1 | 32+13 | KD | ||
Damage | Stun | Attack | Block | ||
10*12x3*9*12x3*9 (100) | 14x2*16x2*21*16x3*21 (150) | H | -56 | ||
|
HP Spinning Mixer
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
5 | 2*1(3)2(2)2 | 24+18 | KD | ||
Damage | Stun | Attack | Block | ||
14x2*18x2 (64) | 11*10*29x2 (79) | H | -36 | ||
|
HP Spinning Mixer (lvl 2)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
5 | 2*1(3)2(2)2(2)3(2)3 | 30+18 | KD | ||
Damage | Stun | Attack | Block | ||
14x2*18x4 (100) | 11*10*29x4 (137) | H | -48 | ||
|
HP Spinning Mixer (lvl 3)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
5 | 2*1(3)2(2)2(2)3(2)3(2)3(2)3 | 35+18 | KD | ||
Damage | Stun | Attack | Block | ||
14x2*18x5*22 (140) | 11*10*29x5*34 (200) | H | -62 | ||
|
Spinning Mixer (wind)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
8 | 1*1(2)2(2)1(5)1(3)1(5)1(3)1(5)1(3)1(5)1 | 21 | KD | ||
Damage | Stun | Attack | Block | ||
20x3*12x6*15 (147) | 20x10 (220) | H | 0 | ||
|
EX Spinning Mixer
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
8 | 2(2)1(3)1(4)1 | 51 | KD | ||
Damage | Stun | Attack | Block | ||
25*20*12x2*11 (80) | 31*25*17x2*14 (104) | H | -49 | ||
|
EX Spinning Mixer (lvl 2)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
8 | - | - | KD | ||
Damage | Stun | Attack | Block | ||
25*20*12x2*11*12x3*11 (127) | 31*25*17x2*14*17x3*14 (169) | H | -49 | ||
|
EX Spinning Mixer (lvl 3)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
8 | - | - | KD | ||
Damage | Stun | Attack | Block | ||
25*20*12x2*11*12x3*11*12*11 (150) | 31*25*17x2*14*17x3*14*17*14 (200) | H | -49 | ||
|
EX Spinning Mixer (wind)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
8 | 2(2)1(3)1(4)1(2)1(4)1(4)1(5)1(4)1(4)1 | 41 | KD | ||
Damage | Stun | Attack | Block | ||
20x2*14x8*18 (170) | 20x11 (220) | H | - | ||
|
LK Eagle Spike
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
11(15) | 8 | 5+12(27+16) | KD | |||
Damage | Stun | Attack | Block | |||
100 | 150 | H | -20 | |||
| ||||||
V-Trigger 2 | Startup | Active | Recovery | Hit | ||
17 | 8 | 5+18 | KD | |||
Damage | Stun | Attack | Block | |||
120 | 150 | H | -7 | |||
|
MK Eagle Spike
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
21 | 9 | 6+14(28+15) | KD | |||
Damage | Stun | Attack | Block | |||
120 | 150 | H | -20 | |||
| ||||||
V-Trigger 2 | Startup | Active | Recovery | Hit | ||
17 | 8 | 5+18 | KD | |||
Damage | Stun | Attack | Block | |||
120 | 150 | H | -7 | |||
|
HK Eagle Spike
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
22 | 16 | 6+20(28+15) | KD | |||
Damage | Stun | Attack | Block | |||
130 | 200 | H | -20 | |||
| ||||||
V-Trigger 2 | Startup | Active | Recovery | Hit | ||
17 | 8 | 5+18 | KD | |||
Damage | Stun | Attack | Block | |||
120 | 150 | H | -7 | |||
|
Eagle Spike (wind)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
13 | - | ? | KD | ||
Damage | Stun | Attack | Block | ||
150 | 200 | H | -20 | ||
|
EX Eagle Spike
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
19 | 6 | 5+19(28+15) | KD | |||
Damage | Stun | Attack | Block | |||
100 | 150 | H | -23 | |||
| ||||||
V-Trigger 2 | Startup | Active | Recovery | Hit | ||
19 | 6 | 5+19 | KD | |||
Damage | Stun | Attack | Block | |||
100 | 150 | H | -8(-4) | |||
|
EX Eagle Spike (wind)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
19 | - | ? | KD | ||
Damage | Stun | Attack | Block | ||
160 | 200 | H | -3(+1) | ||
|
LK Airborne Eagle Spike
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
18 | - | 49+16(20) | KD | |||
Damage | Stun | Attack | Block | |||
120 | 200 | M | -35(3) | |||
| ||||||
V-Trigger 2 | Startup | Active | Recovery | Hit | ||
13 | - | 17 | KD | |||
Damage | Stun | Attack | Block | |||
120 | 200 | H | -3(3) | |||
|
MK Airborne Eagle Spike
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
20 | - | 49+16(20) | KD | |||
Damage | Stun | Attack | Block | |||
120 | 200 | M | -35(3) | |||
| ||||||
V-Trigger 2 | Startup | Active | Recovery | Hit | ||
13 | - | 17 | KD | |||
Damage | Stun | Attack | Block | |||
120 | 200 | H | -3(3) | |||
|
HK Airborne Eagle Spike
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
22 | - | 49+16(20) | KD | |||
Damage | Stun | Attack | Block | |||
120 | 200 | M | -35(3) | |||
| ||||||
V-Trigger 2 | Startup | Active | Recovery | Hit | ||
13 | - | 17 | KD | |||
Damage | Stun | Attack | Block | |||
120 | 200 | H | -3(3) | |||
|
EX Airborne Eagle Spike
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
15 | - | 49+16(~) | KD | |||
Damage | Stun | Attack | Block | |||
70*70 (140) | 100*100 (200) | M | -35 | |||
| ||||||
V-Trigger 2 | Startup | Active | Recovery | Hit | ||
15 | - | 17(31+17) | KD | |||
Damage | Stun | Attack | Block | |||
60*60 | 75*75 | H | -2 | |||
|
EX Airborne Eagle Spike (wind)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
15 | - | - | KD | ||
Damage | Stun | Attack | Block | ||
85*85 (170) | 100*100 (200) | M | - | ||
|
LK Whirlwind Shot
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
17 | 35 | 35 | -2 | |||
Damage | Stun | Attack | Block | |||
60 | 100 | H | -5 | |||
| ||||||
V-Trigger 2 | Startup | Active | Recovery | Hit | ||
17 | 35 | 35 | 4 | |||
Damage | Stun | Attack | Block | |||
30*30 | 50*50 | H | 1 | |||
|
MK Whirlwind Shot
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
23 | 35 | 37 | 1 | |||
Damage | Stun | Attack | Block | |||
30*30 (60) | 70*70 (140) | H | -2 | |||
| ||||||
V-Trigger 2 | Startup | Active | Recovery | Hit | ||
23 | 35 | 37 | 7 | |||
Damage | Stun | Attack | Block | |||
20x3 (60) | 40*50x2 (140) | H | 3 | |||
|
HK Whirlwind Shot
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
34 | 35 | 36 | 4 | |||
Damage | Stun | Attack | Block | |||
30*30 (60) | 70*70 (140) | H | 1 | |||
| ||||||
V-Trigger 2 | Startup | Active | Recovery | Hit | ||
34 | 35 | 36 | 14 | |||
Damage | Stun | Attack | Block | |||
20x3 (60) | 40*50x2 (140) | H | 5 | |||
|
EX Whirlwind Shot
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
23 | 35 | 35 | 12 | |||
Damage | Stun | Attack | Block | |||
30x3 (90) | 60x3 (180) | H | 9 | |||
| ||||||
V-Trigger 2 | Startup | Active | Recovery | Hit | ||
23 | 35 | 38 | KD | |||
Damage | Stun | Attack | Block | |||
25x4 (100) | 40x4 (160) | H | 13 | |||
|
Forward Dash (run)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
9 | - | 6 | - | ||
Damage | Stun | Attack | Block | ||
- | - | - | - | ||
|
Critical Arts
Altair
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
8 | 30 | 43 | KD | ||
Damage | Stun | Attack | Block | ||
340 | 0 | H | -51 | ||
|
Taunts
Taunt
Startup | Active | Recovery | Hit |
---|---|---|---|
- | - | 61 | - |
Damage | Stun | Attack | Block |
- | - | - | - |
V-System
V-Skill 1
Front Flip
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
14 | - | 28+13 | - | |||
Damage | Stun | Attack | Block | |||
- | - | - | - | |||
| ||||||
V-Trigger 2 | Startup | Active | Recovery | Hit | ||
9 | - | 28+17 | - | |||
Damage | Stun | Attack | Block | |||
- | - | - | - | |||
|
LK Airborne Eagle Spike (V-Skill 1)
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
14+18 | - | 31+16(20) | KD | |||
Damage | Stun | Attack | Block | |||
120 | 200 | H | -24(3) | |||
| ||||||
V-Trigger 2 | Startup | Active | Recovery | Hit | ||
9+13 | - | 17 | KD | |||
Damage | Stun | Attack | Block | |||
120 | 200 | H | -7(3) | |||
|
MK Airborne Eagle Spike (V-Skill 1)
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
14+20 | - | 31+16(20) | KD | |||
Damage | Stun | Attack | Block | |||
120 | 200 | H | -24(3) | |||
| ||||||
V-Trigger 2 | Startup | Active | Recovery | Hit | ||
9+13 | - | 17 | KD | |||
Damage | Stun | Attack | Block | |||
120 | 200 | H | -7(3) | |||
|
HK Airborne Eagle Spike (V-Skill 1)
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
14+22 | - | 31+16(20) | KD | |||
Damage | Stun | Attack | Block | |||
120 | 200 | H | -24(3) | |||
| ||||||
V-Trigger 2 | Startup | Active | Recovery | Hit | ||
9+13 | - | 17 | KD | |||
Damage | Stun | Attack | Block | |||
120 | 200 | H | -7(3) | |||
|
EX Airborne Eagle Spike (V-Skill 1)
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
14+15 | - | 31+16 | KD | |||
Damage | Stun | Attack | Block | |||
70*70 (140) | 100*100 (200) | H | -27(-24) | |||
| ||||||
V-Trigger 2 | Startup | Active | Recovery | Hit | ||
9+15 | - | 17(31+17) | KD | |||
Damage | Stun | Attack | Block | |||
75*75 | 100*100 | H | 1 | |||
|
Rolling Assault
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
- | - | 32 | - | ||
Damage | Stun | Attack | Block | ||
- | - | - | - | ||
|
Nail Assault
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
16+6 | 4 | 21 | KD | ||
Damage | Stun | Attack | Block | ||
80 | 100 | H | -6 | ||
|
V-Skill 2
Wing Stroke
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
27 | - | 6 | - | |||
Damage | Stun | Attack | Block | |||
- | - | - | - | |||
| ||||||
V-Trigger 2 | Startup | Active | Recovery | Hit | ||
19 | - | 6 | - | |||
Damage | Stun | Attack | Block | |||
- | - | - | - | |||
|
Wing Spike
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
27+6 | 11 | 13+19(23+20) | KD | |||
Damage | Stun | Attack | Block | |||
100 | 150 | H | -22 | |||
| ||||||
V-Trigger 2 | Startup | Active | Recovery | Hit | ||
19+6 | 11 | 13+19 | KD | |||
Damage | Stun | Attack | Block | |||
100 | 150 | H | -19 | |||
|
Wing Stroke (Airborne)
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
24 | - | 10 | - | |||
Damage | Stun | Attack | Block | |||
- | - | - | - | |||
| ||||||
V-Trigger 2 | Startup | Active | Recovery | Hit | ||
19 | - | 10 | - | |||
Damage | Stun | Attack | Block | |||
- | - | - | - | |||
|
LK Wing Spike (Airborne)
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
24+13 | - | 25 | KD | |||
Damage | Stun | Attack | Block | |||
120 | 200 | M | -40(-2) | |||
| ||||||
V-Trigger 2 | Startup | Active | Recovery | Hit | ||
19+13 | - | 17 | KD | |||
Damage | Stun | Attack | Block | |||
120 | 200 | M | -3(3) | |||
|
V-Trigger 1
Ysaar
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
16 | 250 | 10 | KD | ||
Damage | Stun | Attack | Block | ||
40x3 (120) | 50x3 (150) | H*H*H | 34 | ||
|
V-Trigger 2
Easifa
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
1 | - | 6 | - | ||
Damage | Stun | Attack | Block | ||
- | - | - | - | ||
|
EX Wing Spike
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
19+6 | 11 | 12+19 | KD | ||
Damage | Stun | Attack | Block | ||
60*50 (110) | 0*150 (150) | H | -18 | ||
|
MK Wing Spike (Airborne)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
19+13 | - | 17 | KD | ||
Damage | Stun | Attack | Block | ||
120 | 200 | M | -3(3) | ||
|
HK Wing Spike (Airborne)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
19+13 | - | 17 | KD | ||
Damage | Stun | Attack | Block | ||
120 | 200 | M | -3(3) | ||
|
EX Wing Spike (Airborne)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
19+15 | - | 17(31+17) | KD | ||
Damage | Stun | Attack | Block | ||
70*70 (140) | 100*100 (200) | M | -2 | ||
|
Haboob
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
21 | - | 28 | KD | ||
Damage | Stun | Attack | Block | ||
90 | 100 | H | -2 | ||
|
V-Shift
V-Shift
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
1 | 9 | 22 | - | ||
Damage | Stun | Attack | Block | ||
- | - | - | - | ||
|
V-Shift Break
Eagle Slash
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
? | 3 | ? | KD | ||
Damage | Stun | Attack | Block | ||
60 | 0 | H | -2 | ||
|
V-Reversal
Sliding Roll
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
1 | - | 33 | - | ||
Damage | Stun | Attack | Block | ||
- | - | - | - | ||
|