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{{ | {{Infobox Character SFV | ||
|name=Nash | |||
|hash=NSH | |||
|image=SFV-Nash_Portrait.jpg | |||
|hp=975 | |||
|stun=1000 | |||
|vt1=600 | |||
|vt2=900 | |||
|movef=2.7 | |||
|moveb=2.7 | |||
|dashf=18 | |||
|dashb=24 | |||
|dashfd=175 | |||
|dashbd=110 | |||
|dashch=3-10 | |||
|jumpb=46 (4+38+4) | |||
|jumpn=46 (4+38+4) | |||
|jumpf=45 (3+38+4) | |||
|jumpbd=198.6 | |||
|jumpfd=205.2 | |||
|throwh=0.25 | |||
|throwr=0.85 | |||
}} | |||
{{SFV Ambox FAT}} | |||
<center>{{FrameDataKey-SFV}}</center> | |||
== Normals == | |||
=====<font style="visibility:hidden; float:right">Stand LP</font>===== | |||
{{MoveData | |||
|image=SFV_Nash_5LP.png | |||
|name=Stand LP | |||
|input=5LP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>4</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>6</nowiki> | |||
|hit=<nowiki>4</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>3</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>30</nowiki> | |||
|stun=<nowiki>70</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>ch sp su vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / - / 10</nowiki> | |||
|description= | |||
* Chains into any of the other light buttons | |||
* Good tick throw | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Stand MP</font>===== | |||
{{MoveData | |||
|image=SFV_Nash_5MP.png | |||
|name=Stand MP | |||
|input=5MP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>6</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>15</nowiki> | |||
|hit=<nowiki>2</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>0</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>sp su vt1 vt2</nowiki> | |||
|confirm=<nowiki>17 / 17 / 17</nowiki> | |||
|description= | |||
* Footsies buffer / Combo filler tool | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Stand HP</font>===== | |||
{{MoveData | |||
|image=SFV_Nash_5HP.png | |||
|name=Stand HP | |||
|input=5HP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>8</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>22</nowiki> | |||
|hit=<nowiki>0</nowiki> | |||
|crush=<nowiki>Stagger / 14 / +150</nowiki> | |||
|block=<nowiki>-5</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>90</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>sp su vt1 vt2</nowiki> | |||
|confirm=<nowiki>21 / 21 / -</nowiki> | |||
|description= | |||
* Juggle Limit: 1 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Stand LK</font>===== | |||
{{MoveData | |||
|image=SFV_Nash_5LK.png | |||
|name=Stand LK | |||
|input=5LK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>3</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>7</nowiki> | |||
|hit=<nowiki>2</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>1</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>30</nowiki> | |||
|stun=<nowiki>70</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>sp su vt1 vt2</nowiki> | |||
|confirm=<nowiki>11 / 11 / 12</nowiki> | |||
|description= | |||
* Nash's only 3F move | |||
* Can chain into this from st.LP or cr.LP. | |||
* Can be used to tick throw 4F characters | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Stand MK</font>===== | |||
{{MoveData | |||
|image=SFV_Nash_5MK.png | |||
|name=Stand MK | |||
|input=5MK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>7</nowiki> | |||
|active=<nowiki>4</nowiki> | |||
|recovery=<nowiki>15</nowiki> | |||
|hit=<nowiki>2</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>0</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>70</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / 12 / 13</nowiki> | |||
|description= | |||
* Great anti-air and decent oki tool (4F active and minimal pushback on block) | |||
* Can hit cross-up (behind Nash) | |||
* Whiffs on crouch from further away (2ndary hitbox hits crouchers up close) | |||
* Cancelable on whiff into st.HK on frames 7-10 | |||
* Isn't normally cancelable, but has a 1-frame cancel window on BLOCK ONLY into specials / super / V-trigger | |||
* Has the least block pushback of any normal in SFV (as far as I know of at least) | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Stand HK</font>===== | |||
{{MoveData | |||
|image=SFV_Nash_5HK.png | |||
|name=Stand HK | |||
|input=5HK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>9</nowiki> | |||
|active=<nowiki>4</nowiki> | |||
|recovery=<nowiki>15</nowiki> | |||
|hit=<nowiki>2</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>80</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / 18 / -</nowiki> | |||
|description= | |||
* Strong vertical anti-air (but also shifts Nash forward) | |||
* Doesn't hit most crouchers (normal height characters) until 3rd active frame; resulting in +4/+0 | |||
* Has a lot of forward shifting collision box on frame 1 (can still be used as a Counter-Hit pushback tool) | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Crouch LP</font>===== | |||
{{MoveData | |||
|image=SFV_Nash_2LP.png | |||
|name=Crouch LP | |||
|input=2LP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>4</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>6</nowiki> | |||
|hit=<nowiki>4</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>3</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>30</nowiki> | |||
|stun=<nowiki>70</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>ch sp su vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Good frametrap / pressure tool | |||
* Chains into any of the other light buttons | |||
* Good tick throw | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Crouch MP</font>===== | |||
{{MoveData | |||
|image=SFV_Nash_2MP.png | |||
|name=Crouch MP | |||
|input=2MP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>6</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>13</nowiki> | |||
|hit=<nowiki>6</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>3</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>sp su vt1 vt2</nowiki> | |||
|confirm=<nowiki>14 / - / 16</nowiki> | |||
|description= | |||
* Good anti-air and frametrap / combo tool | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Crouch HP</font>===== | |||
{{MoveData | |||
|image=SFV_Nash_2HP.png | |||
|name=Crouch HP | |||
|input=2HP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>9</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>17</nowiki> | |||
|hit=<nowiki>7</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>3</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>80</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su vt1 vt2</nowiki> | |||
|confirm=<nowiki>*16 / 16 / -</nowiki> | |||
|description= | |||
* Hit Confirm notes: *CA only | |||
* Forces stand on hit | |||
* Good frametrap / combo tool | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Crouch LK</font>===== | |||
{{MoveData | |||
|image=SFV_Nash_2LK.png | |||
|name=Crouch LK | |||
|input=2LK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>4</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>6</nowiki> | |||
|hit=<nowiki>4</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>1</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>20</nowiki> | |||
|stun=<nowiki>70</nowiki> | |||
|attack=<nowiki>L</nowiki> | |||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Can chain into this from st.LP or cr.LP. | |||
* Can be used to tick throw 4F characters | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Crouch MK</font>===== | |||
{{MoveData | |||
|image=SFV_Nash_2MK.png | |||
|name=Crouch MK | |||
|input=2MK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>8</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>17</nowiki> | |||
|hit=<nowiki>0</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-4</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>50</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>L</nowiki> | |||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / 13 / -</nowiki> | |||
|description= | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Crouch HK</font>===== | |||
{{MoveData | |||
|image=SFV_Nash_2HK.png | |||
|name=Crouch HK | |||
|input=2HK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>8</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>24</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>Hard Knockdown / KD / +120</nowiki> | |||
|block=<nowiki>-12</nowiki> | |||
|knockdown=<nowiki>73 / 24 / 29</nowiki> | |||
|damage=<nowiki>90</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>L</nowiki> | |||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / 16 / -</nowiki> | |||
|description= | |||
* Juggle Limit: 1 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Jump LP</font>===== | |||
{{MoveData | |||
|image=SFV_Nash_j.LP.png | |||
|name=Jump LP | |||
|input=j.LP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>3</nowiki> | |||
|active=<nowiki>6</nowiki> | |||
|recovery=<nowiki>-</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>40</nowiki> | |||
|stun=<nowiki>70</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Nash's only 3F normal | |||
* Shifts Nash's hurtbox forward a little bit in the air from frame 1 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Jump MP</font>===== | |||
{{MoveData | |||
|image=SFV_Nash_j.MP.png | |||
|name=Jump MP | |||
|input=j.MP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>5</nowiki> | |||
|active=<nowiki>5</nowiki> | |||
|recovery=<nowiki>-</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>70</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Good hitbox above Nash | |||
* Shifts Nash's hurtbox forward a little bit in the air from frame 1 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Jump HP</font>===== | |||
{{MoveData | |||
|image=SFV_Nash_j.HP.png | |||
|name=Jump HP | |||
|input=j.HP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>7</nowiki> | |||
|active=<nowiki>5</nowiki> | |||
|recovery=<nowiki>-</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>90</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Pulls Nash's hurtbox up a little bit on frames 1-8 (helps with jumping over projectiles and such) | |||
* Shifts Nash's hurtbox forward and downwards a little bit on frame 9 and until landing | |||
* The hitbox has its best horizontal range on active frame 2 (decreases in range on the remaining active frames) | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Jump LK</font>===== | |||
{{MoveData | |||
|image=SFV_Nash_j.LK.png | |||
|name=Jump LK | |||
|input=j.LK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>4</nowiki> | |||
|active=<nowiki>5</nowiki> | |||
|recovery=<nowiki>-</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>40</nowiki> | |||
|stun=<nowiki>70</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Amazing air-to-air hitboxes | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Jump MK</font>===== | |||
{{MoveData | |||
|image=SFV_Nash_j.MK.png | |||
|name=Jump MK | |||
|input=j.MK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>6</nowiki> | |||
|active=<nowiki>5</nowiki> | |||
|recovery=<nowiki>-</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Can cross-up | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Jump HK</font>===== | |||
{{MoveData | |||
|image=SFV_Nash_j.HK.png | |||
|name=Jump HK | |||
|input=j.HK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>9</nowiki> | |||
|active=<nowiki>5</nowiki> | |||
|recovery=<nowiki>-</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>90</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Nash's best horizontal jump-in option | |||
* Pulls Nash's hurtbox up for the entire duration (helps with jumping over projectiles and such) | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">neutral jump HK</font>===== | |||
{{MoveData | |||
|image=SFV_Nash_8HK.png | |||
|name=neutral jump HK | |||
|input=8HK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>8</nowiki> | |||
|active=<nowiki>6</nowiki> | |||
|recovery=<nowiki>-</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>90</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Puts airborne opponents into a limited juggle state | |||
* Last 3 active frames can cross-up | |||
* Juggle Limit / Increase / Start: 1 / 1 / 1 | |||
}} | |||
}} | |||
== Command Normals == | |||
=====<font style="visibility:hidden; float:right">Knee Bazooka</font>===== | |||
{{MoveData | |||
|image=SFV_Nash_6LK.png | |||
|name=Knee Bazooka | |||
|input=6LK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>7</nowiki> | |||
|active=<nowiki>6</nowiki> | |||
|recovery=<nowiki>18</nowiki> | |||
|hit=<nowiki>-1</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-5</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>70</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Throw Invincible on frames 7-22 | |||
* Not airborne | |||
* Juggle Limit: 3 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Jumping Sobat</font>===== | |||
{{MoveData | |||
|image=SFV_Nash_6MK.png | |||
|name=Jumping Sobat | |||
|input=6MK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>13</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>18</nowiki> | |||
|hit=<nowiki>2</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-3</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Lower-Body invincible on frames 11-19 | |||
* Throw Invincible on frames 10-19 | |||
* Not airborne | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Chopping Assault</font>===== | |||
{{MoveData | |||
|image=SFV_Nash_6MP.png | |||
|name=Chopping Assault | |||
|input=6MP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>22</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>16</nowiki> | |||
|hit=<nowiki>1</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-7</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Throw invincible on frames 9-22 (hops into the air; can hop over some low hitting attacks) | |||
* Not actually airborne | |||
* Juggle Limit: 1 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Step Kick</font>===== | |||
{{MoveData | |||
|image=SFV_Nash_6HK.png | |||
|name=Step Kick | |||
|input=6HK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>14</nowiki> | |||
|active=<nowiki>4</nowiki> | |||
|recovery=<nowiki>15(17)</nowiki> | |||
|hit=<nowiki>3</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-3</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>90</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* +2 extra recovery frames on whiff (17F) | |||
* Strong horizontal hitbox priority | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Spinning Back Knuckle</font>===== | |||
{{MoveData | |||
|image=SFV_Nash_6HP.png | |||
|name=Spinning Back Knuckle | |||
|input=6HP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>15</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>30</nowiki> | |||
|hit=<nowiki>-3</nowiki> | |||
|crush=<nowiki>Crumple / C / +120</nowiki> | |||
|block=<nowiki>-13</nowiki> | |||
|knockdown=<nowiki>97 / 61 / 61</nowiki> | |||
|damage=<nowiki>90</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / 17 / -</nowiki> | |||
|description= | |||
* Can have some use as a V-Trigger conversion tool | |||
* A very slow and dramatic pimp slap | |||
* This is really bad on whiff bro | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Side Knee Attack</font>===== | |||
{{MoveData | |||
|image=SFV_Nash_4MK.png | |||
|name=Side Knee Attack | |||
|input=4MK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>5</nowiki> | |||
|active=<nowiki>4</nowiki> | |||
|recovery=<nowiki>14</nowiki> | |||
|hit=<nowiki>4</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>2</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>sp su vt1 vt2</nowiki> | |||
|confirm=<nowiki>13 / 13 / -</nowiki> | |||
|description= | |||
* Forces stand on hit | |||
* Good frametrap / combo tool | |||
}} | |||
}} | |||
== Target Combos == | |||
=====<font style="visibility:hidden; float:right">Rapid Punch</font>===== | |||
{{MoveData | |||
|image=SFV_Nash_5LP 5MP.png | |||
|name=Rapid Punch | |||
|input=5LP > 5MP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>4+6</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>14</nowiki> | |||
|hit=<nowiki>1</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-6</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>30*45 (75)</nowiki> | |||
|stun=<nowiki>70*72 (142)</nowiki> | |||
|attack=<nowiki>H*H</nowiki> | |||
|cancel=<nowiki>sp su vt1 vt2</nowiki> | |||
|confirm=<nowiki>14 / 14 / 10</nowiki> | |||
|description= | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Rapid Kick</font>===== | |||
{{MoveData | |||
|image=SFV_Nash_5LK 5MK.png | |||
|name=Rapid Kick | |||
|input=5LK > 5MK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>3+5</nowiki> | |||
|active=<nowiki>4</nowiki> | |||
|recovery=<nowiki>11</nowiki> | |||
|hit=<nowiki>2</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>30*54 (84)</nowiki> | |||
|stun=<nowiki>70*72 (142)</nowiki> | |||
|attack=<nowiki>H*H</nowiki> | |||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / 13 / 12</nowiki> | |||
|description= | |||
* Can make for some decent combo conversions from the 3F stand LK if V-Trigger canceled | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Wind Shear 1st</font>===== | |||
{{MoveData | |||
|image=SFV_Nash_5MP 5LK.png | |||
|name=Wind Shear 1st | |||
|input=5MP > 5LK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>6+9</nowiki> | |||
|active=<nowiki>4</nowiki> | |||
|recovery=<nowiki>22</nowiki> | |||
|hit=<nowiki>2</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-7</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>60*36 (96)</nowiki> | |||
|stun=<nowiki>100*45 (145)</nowiki> | |||
|attack=<nowiki>H*H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / 17</nowiki> | |||
|description= | |||
* Leaves Nash up close to the opponent with a +2 mix-up on hit | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Wind Shear 2nd</font>===== | |||
{{MoveData | |||
|image=SFV_Nash_5MP 5LK 5HP.png | |||
|name=Wind Shear 2nd | |||
|input=5MP > 5LK > 5HP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>6+9+6</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>24</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-7</nowiki> | |||
|knockdown=<nowiki>86 / 25 / 30</nowiki> | |||
|damage=<nowiki>60*36*56 (152)</nowiki> | |||
|stun=<nowiki>100*45*80 (225)</nowiki> | |||
|attack=<nowiki>H*H*H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / 16</nowiki> | |||
|description= | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Down Burst</font>===== | |||
{{MoveData | |||
|image=SFV_Nash_2MP 6MP.png | |||
|name=Down Burst | |||
|input=2MP > 6MP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>6+18</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>16</nowiki> | |||
|hit=<nowiki>1</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-7</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>60*54 (114)</nowiki> | |||
|stun=<nowiki>100*90 (190)</nowiki> | |||
|attack=<nowiki>H*M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / 16</nowiki> | |||
|description= | |||
* The overhead (f+MP) follow-up is throw invincible on frames 5-18 (hops into the air; can hop over some low hitting attacks - but is not actually airborne) | |||
* Tight frametrap that can link into stand LK combo conversions on counter-hit | |||
* Juggle Limit: 1 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Raptor Combination 1st</font>===== | |||
{{MoveData | |||
|image=SFV_Nash_5MK 5HK.png | |||
|name=Raptor Combination 1st | |||
|input=5MK > 5HK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>7+9</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>26</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-10</nowiki> | |||
|knockdown=<nowiki>85 / 26 / 31</nowiki> | |||
|damage=<nowiki>60*50 (110)</nowiki> | |||
|stun=<nowiki>100*72 (172)</nowiki> | |||
|attack=<nowiki>H*H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / 13</nowiki> | |||
|description= | |||
* The first MK hit is whiff cancelable into the 2ndary HK hit on frame 7 | |||
* The secondary HK hit puts opponent into a limited juggle state (can juggle in time afterwards if only the 2ndary st.HK hits on airborne opponents) | |||
* Further target combo follow-ups after the second hit (HK) are only possible on hit | |||
* Juggle Limit: 1 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Raptor Combination 2nd</font>===== | |||
{{MoveData | |||
|image=SFV_Nash_5MK 5HK 5MK.png | |||
|name=Raptor Combination 2nd | |||
|input=5MK > 5HK > 5MK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>7+9+14</nowiki> | |||
|active=<nowiki>4</nowiki> | |||
|recovery=<nowiki>17</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-10</nowiki> | |||
|knockdown=<nowiki>88 / 29 / 34</nowiki> | |||
|damage=<nowiki>60*50*44 (164)</nowiki> | |||
|stun=<nowiki>100*72*80 (252)</nowiki> | |||
|attack=<nowiki>H*H*H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / 18</nowiki> | |||
|description= | |||
* This last Sobat (MK) part of the Target Combo can only be performed on-hit | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Bullet Combination</font>===== | |||
{{MoveData | |||
|image=SFV_Nash_5MK 5HK 5MPMK (VS1).png | |||
|name=Bullet Combination | |||
|input=5MK > 5HK > 5MPMK (VS1) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>7+9+8</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>24</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-10</nowiki> | |||
|knockdown=<nowiki>96 / 37 / 42</nowiki> | |||
|damage=<nowiki>60*50*44 (164)</nowiki> | |||
|stun=<nowiki>100*72*80 (252)</nowiki> | |||
|attack=<nowiki>H*H*H</nowiki> | |||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / - / 23</nowiki> | |||
|description= | |||
* Launches opponent on-hit into a limited juggle state | |||
* This last V-Skill part of the Target Combo can only be performed on-hit | |||
* Last hit builds 80 V-Gauge on Hit (~27% V-bar) | |||
* Juggle Limit: 5 | |||
}} | |||
}} | |||
== Throws == | |||
=====<font style="visibility:hidden; float:right">Dragon Suplex</font>===== | |||
{{MoveData | |||
|image=SFV_Nash_LPLK.png | |||
|name=Dragon Suplex | |||
|input=LPLK | |||
|subtitle=Throw | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>5</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>17</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>54 / 5 / 5</nowiki> | |||
|damage=<nowiki>130</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>T</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Target Down</font>===== | |||
{{MoveData | |||
|image=SFV_Nash_4LPLK.png | |||
|name=Target Down | |||
|input=4LPLK | |||
|subtitle=Back Throw | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>5</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>17</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>69 / 10 / 10</nowiki> | |||
|damage=<nowiki>150</nowiki> | |||
|stun=<nowiki>200</nowiki> | |||
|attack=<nowiki>T</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
}} | |||
}} | |||
== Special Moves == | |||
=====<font style="visibility:hidden; float:right">LP Sonic Boom</font>===== | |||
{{MoveData | |||
|image=SFV_Nash_236LP.png | |||
|name=LP Sonic Boom | |||
|input=236LP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>15</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>32</nowiki> | |||
|hit=<nowiki>-2</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-6</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* 1-hit projectile | |||
* Projectile Speed: 0.85 | |||
* Projectile invincible on extended arm hurtbox on frames 15-19 | |||
* Cancelable into V-Trigger 2 on whiff as well | |||
* Juggle Limit / Increase / Start: 3 / 4 / 1 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">MP Sonic Boom</font>===== | |||
{{MoveData | |||
|image=SFV_Nash_236MP.png | |||
|name=MP Sonic Boom | |||
|input=236MP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>17</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>30</nowiki> | |||
|hit=<nowiki>0</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-4</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* 1-hit projectile | |||
* Projectile Speed: 0.66 | |||
* Projectile invincible on extended arm hurtbox on frames 13-17 | |||
* Cancelable into V-Trigger 2 on whiff as well | |||
* Juggle Limit / Increase / Start: 3 / 4 / 1 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">HP Sonic Boom</font>===== | |||
{{MoveData | |||
|image=SFV_Nash_236HP.png | |||
|name=HP Sonic Boom | |||
|input=236HP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>22</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>23</nowiki> | |||
|hit=<nowiki>4</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* 1-hit projectile | |||
* Projectile Speed: 0.57 | |||
* Projectile invincible on extended arm hurtbox on frames 20-24 | |||
* Cancelable into V-Trigger 2 on whiff as well | |||
* Juggle Limit / Increase / Start: 3 / 4 / 1 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">EX Sonic Boom 1</font>===== | |||
{{MoveData | |||
|image=SFV_Nash_236PP.png | |||
|name=EX Sonic Boom 1 | |||
|input=236PP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>11</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>26</nowiki> | |||
|hit=<nowiki>4</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>2</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H*H</nowiki> | |||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Can be followed up with the second sonic boom on frames 21-31 | |||
* 1-hit projectile | |||
* Projectile Speed: 1.0 | |||
* Projectile invincible on extended arm hurtbox on frames 11-16 | |||
* Cancelable into V-Trigger 2 on whiff as well | |||
* Juggle Limit / Increase / Start: 3 / 4 / 1 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">EX Sonic Boom 2</font>===== | |||
{{MoveData | |||
|image=SFV_Nash_236PP.png | |||
|name=EX Sonic Boom 2 | |||
|input=236PP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>10</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>26</nowiki> | |||
|hit=<nowiki>3</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>2</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>54</nowiki> | |||
|stun=<nowiki>90</nowiki> | |||
|attack=<nowiki>H*H</nowiki> | |||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Can alter the speed of the second EX Sonic Boom depending on the follow-up button pressed (LP/MP/HP) | |||
* 1-hit projectile | |||
* Projectile Speeds (LP/MP/HP): 0.90 / 0.70 / 0.52 | |||
* Cancelable into V-Trigger 2 on whiff as well | |||
* Juggle Limit / Increase / Start: 3 / 4 / 1 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">LK Sonic Scythe</font>===== | |||
{{MoveData | |||
|image=SFV_Nash_214LK.png | |||
|name=LK Sonic Scythe | |||
|input=214LK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>10</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>24</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-7</nowiki> | |||
|knockdown=<nowiki>85 / 26 / 31</nowiki> | |||
|damage=<nowiki>100</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Juggle Limit / Increase / Start: 3 / 1 / 1 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">MK Sonic Scythe</font>===== | |||
{{MoveData | |||
|image=SFV_Nash_214MK.png | |||
|name=MK Sonic Scythe | |||
|input=214MK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>15</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>22</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-10</nowiki> | |||
|knockdown=<nowiki>89 / 30 / 35</nowiki> | |||
|damage=<nowiki>110</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Can be kara-canceled on frame 1 into EX Scythe for a huge range boost | |||
* Shifts Nash far forward on frame 1 (can mess-up meaties and even travel through some moves under specific circumstances) | |||
* Juggle Limit / Increase / Start: 3 / 1 / 1 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">HK Sonic Scythe</font>===== | |||
{{MoveData | |||
|image=SFV_Nash_214HK.png | |||
|name=HK Sonic Scythe | |||
|input=214HK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>13</nowiki> | |||
|active=<nowiki>2(3)3</nowiki> | |||
|recovery=<nowiki>9+12</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-15</nowiki> | |||
|knockdown=<nowiki>101 / 42 / 47</nowiki> | |||
|damage=<nowiki>60*60 (120)</nowiki> | |||
|stun=<nowiki>100*50 (150)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Invincible to airborne strikes on frames 13-19 | |||
* Airborne on frames 15-29 | |||
* Can be kara-canceled on frame 1 into EX Scythe for a small range boost (MK Scythe is the better kara option for this) | |||
* Shifts Nash forward on frame 1 (can mess-up meaties and even travel through some moves under specific circumstances) | |||
* Can only VT cancel the first hit | |||
* Juggle Limit / Increase / Start: 0*3 / 1*5 / 1*1 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">EX Sonic Scythe</font>===== | |||
{{MoveData | |||
|image=SFV_Nash_214KK.png | |||
|name=EX Sonic Scythe | |||
|input=214KK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>6</nowiki> | |||
|active=<nowiki>3(3)3(26)2*2*3</nowiki> | |||
|recovery=<nowiki>13+21</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-19</nowiki> | |||
|knockdown=<nowiki>86 / 27 / 32</nowiki> | |||
|damage=<nowiki>30x4*40 (160)</nowiki> | |||
|stun=<nowiki>30x4*80 (200)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Throw invincible on frames 1-6 | |||
* Invincible to airborne strikes on frames 6-14 | |||
* Airborne on frames 11-24 and again on frames 42-60 | |||
* V-Trigger cancelable on 1st, 3rd and 4th hit | |||
* 15 less KDA if V-Trigger canceled after the 1st hit | |||
* Juggle Limit: 3-5 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">LK Moonsault Slash</font>===== | |||
{{MoveData | |||
|image=SFV_Nash_236LK.png | |||
|name=LK Moonsault Slash | |||
|input=236LK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>37</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>1+10</nowiki> | |||
|hit=<nowiki>4(6)</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>1(3)</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Airborne on frames 11-40 | |||
* +2 extra frame advantage (+6/+3) on Hit / Block vs crouching | |||
* Reaches about half-screen length | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">MK Moonsault Slash</font>===== | |||
{{MoveData | |||
|image=SFV_Nash_236MK.png | |||
|name=MK Moonsault Slash | |||
|input=236MK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>37</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>12</nowiki> | |||
|hit=<nowiki>4(6)</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>2(4)</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Airborne on frames 10-39 | |||
* +2 extra frame advantage (+6/+4) on Hit / Block vs crouching | |||
* Reaches about 75% screen length | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">HK Moonsault Slash</font>===== | |||
{{MoveData | |||
|image=SFV_Nash_236HK.png | |||
|name=HK Moonsault Slash | |||
|input=236HK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>37</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>14</nowiki> | |||
|hit=<nowiki>4(6)</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>3(5)</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Airborne on frames 10-39 | |||
* +2 extra frame advantage (+6/+5) on Hit / Block vs crouching | |||
* Reaches about 95% screen length | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">EX Moonsault Slash</font>===== | |||
{{MoveData | |||
|image=SFV_Nash_236KK.png | |||
|name=EX Moonsault Slash | |||
|input=236KK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>39</nowiki> | |||
|active=<nowiki>3(6)3(22)3</nowiki> | |||
|recovery=<nowiki>10</nowiki> | |||
|hit=<nowiki>7</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>3</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>40x3 (120)</nowiki> | |||
|stun=<nowiki>50*50*50 (150)</nowiki> | |||
|attack=<nowiki>H*H*H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Airborne on frames 11-75 | |||
* Reaches about 95% screen length but otherwise tries to lock onto the opponent's position during start-up | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">LP Tragedy Assault</font>===== | |||
{{MoveData | |||
|image=SFV_Nash_623LP.png | |||
|name=LP Tragedy Assault | |||
|input=623LP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>17</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>23</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-5(-4)</nowiki> | |||
|knockdown=<nowiki>57 / 8 / 8</nowiki> | |||
|damage=<nowiki>70*30 (100)</nowiki> | |||
|stun=<nowiki>0*150 (150)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Steals 50 EX meter (1/6th EX bar) from the opponent for yourself | |||
* Airborne on frames 8-20 | |||
* Denies back roll wake-up | |||
* 1st active frame whiffs on most crouching opponents (-4 on block on crouch block) | |||
* Juggle Limit: 0 | |||
* Causes opponent to consider the pointless and fragile nature of life | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">MP Tragedy Assault</font>===== | |||
{{MoveData | |||
|image=SFV_Nash_623MP.png | |||
|name=MP Tragedy Assault | |||
|input=623MP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>22</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>26</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-6(-5)</nowiki> | |||
|knockdown=<nowiki>57 / 8 / 8</nowiki> | |||
|damage=<nowiki>90*30 (120)</nowiki> | |||
|stun=<nowiki>0*150 (150)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Steals 100 EX meter (1/3rd EX bar) from the opponent for yourself | |||
* Airborne on frames 8-25 | |||
* Denies back roll wake-up | |||
* 1st active frame whiffs on most crouching opponents (-5 on block on crouch block) | |||
* Can juggle with this version of Tragedy Assault after EX TA xx air VT > nj.HK | |||
* Juggle Limit: 3 | |||
* Causes opponent to consider the pointless and fragile nature of life | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">HP Tragedy Assault</font>===== | |||
{{MoveData | |||
|image=SFV_Nash_623HP.png | |||
|name=HP Tragedy Assault | |||
|input=623HP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>34</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>28</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-8(-7)</nowiki> | |||
|knockdown=<nowiki>57 / 8 / 8</nowiki> | |||
|damage=<nowiki>120*20 (140)</nowiki> | |||
|stun=<nowiki>0*150 (150)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Steals 150 EX meter (1/2 EX bar) from the opponent for yourself | |||
* Airborne on frames 23-37 | |||
* Lower body is projectile invincible on frames 23-33 (can travel over and punish extended hurtboxes of fireballs from full-screen range) | |||
* Denies back roll wake-up | |||
* 1st active frame whiffs on most crouching opponents (-7 on block on crouch block) | |||
* Juggle Limit: 1 | |||
* Causes opponent to consider the pointless and fragile nature of life | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">EX Tragedy Assault</font>===== | |||
{{MoveData | |||
|image=SFV_Nash_623PP.png | |||
|name=EX Tragedy Assault | |||
|input=623PP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>8</nowiki> | |||
|active=<nowiki>3(17)2</nowiki> | |||
|recovery=<nowiki>48</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-23</nowiki> | |||
|knockdown=<nowiki>97 / 38 / 38</nowiki> | |||
|damage=<nowiki>40*50*30 (120)</nowiki> | |||
|stun=<nowiki>0*0*150 (150)</nowiki> | |||
|attack=<nowiki>H*H*H</nowiki> | |||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Restore 30 health on hit | |||
* Launches opponent into a free juggle state | |||
* Juggle Limit: 1*10 | |||
* Opponent will begin writing hopeless poetry directly after the match | |||
}} | |||
}} | |||
== | == Critical Arts == | ||
| | =====<font style="visibility:hidden; float:right">Judgement Saber</font>===== | ||
{{ | {{MoveData | ||
|image=SFV_Nash_214214P.png | |||
| | |name=Judgement Saber | ||
|input=214214P | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>10</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>40</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-31</nowiki> | |||
|knockdown=<nowiki>24 / 24 / 24</nowiki> | |||
|damage=<nowiki>330</nowiki> | |||
|stun=<nowiki>0</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Hard Knockdown | |||
* Completely invincible on frames 1-10 | |||
* Projectile invincible on frames 11-12 | |||
* Hitbox reaches further up if canceled into from Sonic Scythe | |||
* Juggle Limit: 99 | |||
}} | |||
}} | |||
{{ | == Taunts == | ||
=====<font style="visibility:hidden; float:right">Taunt</font>===== | |||
{{MoveData | |||
|image=SFV_Nash_5PPPKKK.png | |||
|name=Taunt | |||
|input=5PPPKKK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>-</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>61</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>-</nowiki> | |||
|stun=<nowiki>-</nowiki> | |||
| | |attack=<nowiki>-</nowiki> | ||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
}} | |||
}} | }} | ||
== V-System == | |||
=== V-Skill 1 === | |||
== | =====<font style="visibility:hidden; float:right">Bullet Clear</font>===== | ||
== | {{MoveData | ||
< | |image=SFV_Nash_MPMK (VS1).png | ||
=== | |name=Bullet Clear | ||
< | |input=MPMK (VS1) | ||
|data= | |||
< | {{AttackData-SFV | ||
= | |startup=<nowiki>8(6)</nowiki> | ||
|active=<nowiki>4(8)</nowiki> | |||
|recovery=<nowiki>21(28)</nowiki> | |||
|hit=<nowiki>5</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-5</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>70</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Sucks in the opponent on hit and block | |||
* Has 4 active frames of a Strike hitbox (frames 8-11) and also absorbs 1 hit of projectile on frames 6-13 | |||
* Projectile invincible on extended arms and leg hurtboxes on frames 5-20 | |||
* After successfully absorbing a projectile; Nash is locked into 28 frames of recovery period which is V-Trigger cancelable on frames 13-28 | |||
* Builds 80 V-Gauge on Projectile Absorb (4/15th V-bar) | |||
* Builds 100 V-Gauge on Hit (1/3rd V-bar) | |||
* Builds 30 V-Gauge on Block (1/10th V-bar) | |||
}} | |||
}} | |||
== | === V-Skill 2 === | ||
== | =====<font style="visibility:hidden; float:right">Silent Sharpness</font>===== | ||
{{MoveData | |||
|image=SFV_Nash_MPMK (VS2).png | |||
|name=Silent Sharpness | |||
{{ | |input=MPMK (VS2) | ||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>-</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
{{ | |recovery=<nowiki>53</nowiki> | ||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>-</nowiki> | |||
|stun=<nowiki>-</nowiki> | |||
|attack=<nowiki>-</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Powers up the next Sonic Scythe with new and improved properties such as number of hits / damage / stun / hitboxes / juggles | |||
* This power-up does not build V-Gauge by itself (but rather through the improved Sonic Scythes) | |||
* Nash is NOT in a Counter-Hit state during the V-Skill 2 power-up | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">LK Sonic Scythe (V-Skill 2)</font>===== | |||
* | {{MoveData | ||
* | |image=SFV_Nash_214LK.png | ||
|name=LK Sonic Scythe (V-Skill 2) | |||
|input=214LK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>10</nowiki> | |||
|active=<nowiki>3(6)</nowiki> | |||
|recovery=<nowiki>24</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>2</nowiki> | |||
|knockdown=<nowiki>98 / 39 / 44</nowiki> | |||
|damage=<nowiki>60*40 (100)</nowiki> | |||
|stun=<nowiki>50*50 (100)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Spawns a 6F active 1-hit projectile hitbox on frame 12 that acts as a secondary hit | |||
* Juggle Limit: 3*5 | |||
* Builds 20 V-Gauge on activation and then an extra 50 / 25 on Hit / Block (Total: 70 on hit / 45 on block) | |||
}} | |||
}} | |||
== | =====<font style="visibility:hidden; float:right">MK Sonic Scythe (V-Skill 2)</font>===== | ||
=== | {{MoveData | ||
|image=SFV_Nash_214MK.png | |||
|name=MK Sonic Scythe (V-Skill 2) | |||
|input=214MK | |||
|data= | |||
{{AttackData-SFV | |||
* | |startup=<nowiki>15</nowiki> | ||
=== | |active=<nowiki>3*3</nowiki> | ||
|recovery=<nowiki>19</nowiki> | |||
* | |hit=<nowiki>KD</nowiki> | ||
* | |crush=<nowiki>- / - / -</nowiki> | ||
|block=<nowiki>-5</nowiki> | |||
== | |knockdown=<nowiki>93 / 34 / 39</nowiki> | ||
|damage=<nowiki>100*20 (120)</nowiki> | |||
* | |stun=<nowiki>100*20 (120)</nowiki> | ||
** | |attack=<nowiki>H</nowiki> | ||
* | |cancel=<nowiki>su vt1 vt2</nowiki> | ||
** | |confirm=<nowiki>- / - / -</nowiki> | ||
|description= | |||
* Increased horizontal hitbox range compared to regular MK Scythe | |||
* Has a secondary hit that only comes out on hit or block | |||
* Can be kara-canceled on frame 1 into EX Scythe (V-Skill 2 version) for a huge range boost | |||
* Shifts Nash far forward on frame 1 (can mess-up meaties and even travel through some moves under specific circumstances) | |||
* Juggle Limit / Increase / Start: 3*4 / 1*0 / 1*1 | |||
* Builds 20 V-Gauge on activation and then an extra 50 / 25 on Hit / Block (Total: 70 on hit / 45 on block) | |||
}} | |||
}} | |||
{{ | =====<font style="visibility:hidden; float:right">HK Sonic Scythe (V-Skill 2)</font>===== | ||
{{MoveData | |||
| | |image=SFV_Nash_214HK.png | ||
|name=HK Sonic Scythe (V-Skill 2) | |||
|input=214HK | |||
|data= | |||
| | {{AttackData-SFV | ||
Nash' | |startup=<nowiki>13</nowiki> | ||
| | |active=<nowiki>2(3)3*2</nowiki> | ||
|recovery=<nowiki>7+12</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-15</nowiki> | |||
|knockdown=<nowiki>111 / 52 / 57</nowiki> | |||
|damage=<nowiki>60*30x2 (120)</nowiki> | |||
|stun=<nowiki>100*50 (150)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Invincible to airborne strikes on frames 13-19 | |||
* Airborne on frames 15-29 | |||
* Has a third hit that only comes out on hit or block | |||
* Can be kara-canceled on frame 1 into EX Scythe (V-Skill 2 version) for a small range boost (MK Scythe is the better kara option for this) | |||
* Shifts Nash forward on frame 1 (can mess-up meaties and even travel through some moves under specific circumstances) | |||
* Can only VT cancel the first hit | |||
* Juggle Limit / Increase / Start: 0*3*3 / 1*0*0 / 1*1*1 | |||
* Builds 20 V-Gauge on activation and then an extra 50 / 25 on Hit / Block (Total: 70 on hit / 45 on block) | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">EX Sonic Scythe (V-Skill 2)</font>===== | |||
{{MoveData | |||
|image=SFV_Nash_214KK.png | |||
|name=EX Sonic Scythe (V-Skill 2) | |||
|input=214KK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>6</nowiki> | |||
|active=<nowiki>3*3*3(26)2*2*3</nowiki> | |||
|recovery=<nowiki>13+21</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-19</nowiki> | |||
|knockdown=<nowiki>86 / 27 / 32</nowiki> | |||
|damage=<nowiki>30x2*30x4 (180)</nowiki> | |||
|stun=<nowiki>30x4*80 (200)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Throw invincible on frames 1-6 | |||
* Invincible to airborne strikes on frames 6-14 | |||
* Airborne on frames 11-24 and again on frames 42-60 | |||
* V-Trigger cancelable on 1st, 3rd and 4th hit | |||
* 15 less KDA if V-Trigger canceled after the 1st hit | |||
* Juggle Limit: 3-5 | |||
* Builds 20 V-Gauge on activation and then an extra 80 / 24 on Hit / Block (Total: 100 on hit / 44 on block) | |||
}} | |||
}} | |||
=== V-Trigger 1 === | |||
=====<font style="visibility:hidden; float:right">Sonic Move - Hide</font>===== | |||
{{MoveData | |||
|image=SFV_Nash_HPHK.png | |||
|name=Sonic Move - Hide | |||
|input=HPHK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>4</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>7</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>-</nowiki> | |||
|stun=<nowiki>-</nowiki> | |||
|attack=<nowiki>-</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* 2 bar V-Trigger | |||
* Adds 10% combo scaling when performed as a cancel (used to be 20%) | |||
* Frames 1-3; Throw and Projectile invincible | |||
* Frames 4-24; Fully invincible | |||
* Freezes opponent actions on frames 4-24 and followed by 7 recovery frames | |||
* Throw invincible for first 2 recovery frames (frames 25-26) | |||
* Nash's hurtbox is still inside of opponent for a few frames after he re-appears (might be able to be hit by some odd hitboxes) | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Sonic Move - Blitz Air</font>===== | |||
{{MoveData | |||
|image=SFV_Nash_4HPHK.png | |||
|name=Sonic Move - Blitz Air | |||
|input=4HPHK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>4</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>-</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>-</nowiki> | |||
|stun=<nowiki>-</nowiki> | |||
|attack=<nowiki>-</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* 2 bar V-Trigger | |||
* Frames 4 and onward fully invincible until Nash re-appears | |||
* 8 airborne recovery frames after appearing where Nash can't input anything yet | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Sonic Move - Steel Air</font>===== | |||
{{MoveData | |||
|image=SFV_Nash_6HPHK.png | |||
|name=Sonic Move - Steel Air | |||
|input=6HPHK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>4</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>-</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>-</nowiki> | |||
|stun=<nowiki>-</nowiki> | |||
|attack=<nowiki>-</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* 2 bar V-Trigger | |||
* Frames 4 and onward fully invincible until Nash re-appears | |||
* 8 airborne recovery frames after appearing where Nash can't input anything yet | |||
}} | |||
}} | |||
=== V-Trigger 2 === | |||
=====<font style="visibility:hidden; float:right">Stealth Dash</font>===== | |||
{{MoveData | |||
|image=SFV_Nash_HPHK (VT2).png | |||
|name=Stealth Dash | |||
|input=HPHK (VT2) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>4</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>12(38)</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>-</nowiki> | |||
|stun=<nowiki>-</nowiki> | |||
|attack=<nowiki>-</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* 3 bar V-Trigger | |||
* Duration of 4000 frames (~67 seconds) | |||
* No invincibility on first frame upon activation | |||
* Fully invincible on frame 3 (yes only frame 3) before freeze | |||
* Freezes game-time on frames 4-32 (opponents actions start-up again on frame 33) | |||
* Frames 4-57 (frames 4-28 if you don't count the freeze frames) are projectile invincible upon activation | |||
* 67 total frames if you don't cancel it into anything (38 frames if you don't count the freeze frames) | |||
* Can cancel into follow-ups after freeze frames are over (canceling into Stop will stop any form of projectile invincibility the Stealth Dash itself has) | |||
* Can perform up to 3 reps of Stealth Dash with 3 different follow-ups | |||
* Each Stealth Dash activation after initial activation spends 1000 V-Timer on use (25% of V-Timer) | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Stealth Dash > Stop</font>===== | |||
{{MoveData | |||
|image=SFV_Nash_HPHK 4.png | |||
|name=Stealth Dash > Stop | |||
|input=HPHK > 4 | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>13(4)</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>11(7)</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>-</nowiki> | |||
|stun=<nowiki>-</nowiki> | |||
|attack=<nowiki>-</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Spends 1000 V-Timer at the start of Stealth Dash (25% of V-Timer) | |||
* The (X) framedata in the parentheses refers to the framedata if done from the initial VT2 activation | |||
* Projectile invincible during start-up on frames 3-13 (up to frame 32 if canceled into follow-ups as late as possible) | |||
* Projectile invincible on frames 3-4 if done from the initial VT2 activation (up to frame 28 if canceled into this follow-up as late as possible) | |||
* Minimum of 24 total frames (11 frames if done from the initial VT2 activation) | |||
* Framedata shown is minimum startup (if follow-ups are canceled into ASAP) | |||
* We're not factoring in the freeze frames if initial VT2 activation for the framedata or invincibility notes here | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Stealth Dash > Justice Corridor</font>===== | |||
{{MoveData | |||
|image=SFV_Nash_HPHK P.png | |||
|name=Stealth Dash > Justice Corridor | |||
|input=HPHK > P | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>42(34)</nowiki> | |||
|active=<nowiki>3*3</nowiki> | |||
|recovery=<nowiki>29</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>2</nowiki> | |||
|knockdown=<nowiki>102 / 43 / 48</nowiki> | |||
|damage=<nowiki>50*50</nowiki> | |||
|stun=<nowiki>100*100</nowiki> | |||
|attack=<nowiki>M*H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* First hit is Overhead | |||
* Launches opponent into a limited juggle state | |||
* Cancelable into another VT2 Stealth Dash during recovery frames after landing on hit or block only (not cancelable on whiff) | |||
* Spends 1000 V-Timer at the start of Stealth Dash (25% of V-Timer) and then another 500 V-Timer (12.5% V-Timer) at the start of Justice Corridor (Overhead follow-up) | |||
* The (X) framedata in the parentheses refers to the framedata if done from the initial VT2 activation | |||
* Projectile invincible on frames 3-45 (up to frame 64 if canceled into follow-ups as late as possible) | |||
* Projectile invincible on frames 3-37 if done from the initial VT2 activation (up to frame 50 if canceled into this follow-up as late as possible) | |||
* Fully invincible on frames 21-27 (frames 13-19 if done from the initial VT2 activation) | |||
* Airborne on frames 19-45 (frames 11-37 if done from the initial VT2 activation) | |||
* Minimum of 76 total frames (68 frames if done from the initial VT2 activation) | |||
* Framedata shown is minimum startup (if follow-ups are canceled into ASAP) | |||
* We're not factoring in the freeze frames if initial VT2 activation for the framedata or invincibility notes here | |||
* Juggle Limit: 10*10 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Stealth Dash > Justice Shell</font>===== | |||
{{MoveData | |||
|image=SFV_Nash_HPHK K.png | |||
|name=Stealth Dash > Justice Shell | |||
|input=HPHK > K | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>23(15)</nowiki> | |||
|active=<nowiki>4(2)4</nowiki> | |||
|recovery=<nowiki>13+19</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-16</nowiki> | |||
|knockdown=<nowiki>116 / 57 / 62</nowiki> | |||
|damage=<nowiki>40*60</nowiki> | |||
|stun=<nowiki>75*75</nowiki> | |||
|attack=<nowiki>H*H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Launches opponent into a limited juggle state | |||
* Cancelable into another VT2 Stealth Dash during recovery frames after landing | |||
* Spends 1000 V-Timer at the start of Stealth Dash (25% of V-Timer) and then another 500 V-Timer (12.5% V-Timer) at the start of Justice Corridor (Overhead follow-up) | |||
* The (X) framedata in the parentheses refers to the framedata if done from the initial VT2 activation | |||
* Projectile invincible on frames 3-32 (up to frame 51 if canceled into follow-ups as late as possible) | |||
* Projectile invincible on frames 3-24 if done from the initial VT2 activation (up to frame 37 if canceled into follow-ups as late as possible) | |||
* Airborne on frames 27-45 (frames 19-37 if done from the initial VT2 activation) | |||
* Minimum of 64 total frames (56 frames if done from the initial VT2 activation) | |||
* Framedata shown is minimum startup (if follow-ups are canceled into ASAP) | |||
* We're not factoring in the freeze frames if initial VT2 activation for the framedata or invincibility notes here | |||
* Juggle Limit: 1*2 | |||
}} | |||
}} | |||
=== V-Shift === | |||
=====<font style="visibility:hidden; float:right">V-Shift</font>===== | |||
{{MoveData | |||
|image=SFV_Nash_MKHP.png | |||
|name=V-Shift | |||
|input=MKHP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>1</nowiki> | |||
|active=<nowiki>9</nowiki> | |||
|recovery=<nowiki>22</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>-</nowiki> | |||
|stun=<nowiki>-</nowiki> | |||
|attack=<nowiki>-</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Shifts back 1.21 range | |||
* Fully invincible on frames 1-9 during which time any strike or projectile evaded will trigger a slow-motion effect on frame 11 for both players | |||
* Immediately gains full invincibility for the full duration of V-Shift if you successfully evade a strike or projectile on start-up frames 1-9 | |||
* Throw invincible on frames 1-16 on an empty / raw V-Shift | |||
* Counter-Hit state on frames 10-31 on an empty / raw V-Shift | |||
* Opponent can still cancel the attack that was V-Shifted as if it had connected (this allows for a lot of shenanigans) | |||
* Costs 300 V-Gauge (1 bar) to use and refunds 150 V-Gauge back (1/2 bar) on a successful V-Shift if the slow-mo is triggered | |||
* If the V-Shift is successful you can cancel it into a follow-up attack (see V-Shift Break) that's fully invincible and knocks the opponent down on hit | |||
}} | |||
}} | |||
=== V-Shift Break === | |||
=====<font style="visibility:hidden; float:right">Vengeful Bullet</font>===== | |||
{{MoveData | |||
|image=SFV_Nash_MKHP.png | |||
|name=Vengeful Bullet | |||
|input=MKHP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>?</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>?</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|knockdown=<nowiki>73 / 14 / 19</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>0</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Fully invincible during startup and active frames | |||
}} | |||
}} | |||
=== V-Reversal === | |||
=====<font style="visibility:hidden; float:right">Sonic Move - Avoid</font>===== | |||
{{MoveData | |||
|image=SFV_Nash_6PPP.png | |||
|name=Sonic Move - Avoid | |||
|input=6PPP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>16</nowiki> | |||
|active=<nowiki>25</nowiki> | |||
|recovery=<nowiki>3</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>-</nowiki> | |||
|stun=<nowiki>-</nowiki> | |||
|attack=<nowiki>-</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Strike invincible for the entire duration | |||
* Projectile invincible on frames 1-41 | |||
* Nash can be thrown during the first 15 frames of startup before he teleports behind the opponent (after which he is throw invincible on frames 16-41) | |||
* Vulnerable to projectiles and throws on last 3 frames of recovery (frames 42-44) | |||
}} | |||
}} | }} | ||
{{Navbox-SFV}} | {{Navbox-SFV}} | ||
[[Category:Street Fighter V]] | [[Category:Street Fighter V]] | ||
[[Category: | [[Category:Street Fighter games]] |
Revision as of 19:53, 5 March 2021
Introduction
About Nash
A former air force pilot and Guile's mentor, after being killed by M Bison he is resurrected by Kolin with the sole purpose of eliminating M Bison and Shadaloo.
Nash is a slow pace, space control based character. He has a slow walk, but fast dash, and relies a lot on keeping the opponent at the perfect distance so he can pester them with booms, scythes, and pokes. Despite having bad walk speed, he can get around somewhat easily, thanks to his movement based V-Triggers, fast dashes and tricky movement options like his moonsaults. However, nash doesn't shine when played offensively: you want to build your v-meter and super meter safely through using his great v-skills, throwing sonic booms, poking and anti airing thoughtfully in neutral. Nash is all about being in the right spacing, for all purposes - spacing his long range pokes properly, spacing his v-skill activation position, spacing his anti airs properly, spacing his sonic boom throwing and offensive followups, etc. Nash also has suffiecient offensive options when needed, such as solid frame traps, a safe ender, great oki and corner carry. Nash is, however, naturally flawed, and what makes him different is that his flaws are few, but significant. His slow walk speed means he cripples vs. footsies characters. He has 2 somewhat underwhelming v-triggers, limiting his comeback ability, and not much use to his EX moves other than adding damage to his combos (with a few situational exceptions). While having long pokes, the range at which he can convert into a combo seamlessly is actually quite limited, meaning he can struggle vs characters with exceptional mobility.
Strengths | Weaknesses |
---|---|
|
|
Final Patch
Players to Watch
- Bonchan
Nash | |
---|---|
Vitals | |
Life Points | 975 |
Stun Points | 1000 |
V-Gauge Points | |
V-Trigger 1 | 600 |
V-Trigger 2 | 900 |
Ground Movement | |
Forward Walk Speed | 2.7 |
Backward Walk Speed | 2.7 |
Forward Dash Speed | 18 |
Backward Dash Speed | 24 |
Forward Dash Distance | 175 |
Backward Dash Distance | 110 |
Backdash CH Frames | 3-10 |
Jumping | |
Back Jump Speed | 46 (4+38+4) |
Neutral Jump Speed | 46 (4+38+4) |
Forward Jump Speed | 45 (3+38+4) |
Forward Jump Distance | 205.2 |
Backward Jump Distance | 198.6 |
Throws | |
Throw Hurtbox | 0.25 |
Throw Range | 0.85 |
![]() |
Frame Data & Descriptions are provided by FATOnline.
|
SFV Frame Data Glossary | |
---|---|
Active |
How many frames a move remains active (can hurt opponents) for. |
Attack |
Attack level is L for low attacks (must be blocked crouching), H is for High attacks (which can be blocked high or low) and M for overhead (must be blocked standing). T is for throw attacks (which cannot be blocked). |
Cancel options |
Available cancel options.
|
Confirm windows |
Hit confirm windows written as Specials & CAs/Target Combos/V-Trigger. Notation may denote V-Skill only cancel windows in Specials.
|
Crush Counter |
Crush Counter hit advantage written as opponent state, frame advantage, and v-gauge gain on hit. |
Damage |
Attack damage on hit. Notation may denote multi-hit or "sweet spot" damage values on certain frames. |
Hit/Block |
These are frame advantage values when the attack hits or is blocked. If the number is positive, then the move will end before the defender can act again. If the number is negative, the defender will be able to act before the attacker and maybe even punish. KD refers to knockdown on hit.
|
Knockdown |
Knockdown advantage against Normal, Quick Rise and Back Rise wake up options. |
Recovery |
How many frames it takes for a move to finish after it's been active. |
Startup |
How many frames it takes before the move becomes 'active' or have a hit box. The last startup frame and the first active frame are the same frame, meaning all values are written as Startup + 1. |
Stun |
Amount of stun added to the opponent's stun bar on hit. |
Normals
Stand LP
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
4 | 2 | 6 | 4 | ||
Damage | Stun | Attack | Block | ||
30 | 70 | H | 3 | ||
|
Stand MP
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
6 | 3 | 15 | 2 | ||
Damage | Stun | Attack | Block | ||
60 | 100 | H | 0 | ||
|
Stand HP
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
8 | 3 | 22 | 0 | ||
Damage | Stun | Attack | Block | ||
90 | 150 | H | -5 | ||
|
Stand LK
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
3 | 3 | 7 | 2 | ||
Damage | Stun | Attack | Block | ||
30 | 70 | H | 1 | ||
|
Stand MK
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
7 | 4 | 15 | 2 | ||
Damage | Stun | Attack | Block | ||
70 | 100 | H | 0 | ||
|
Stand HK
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
9 | 4 | 15 | 2 | ||
Damage | Stun | Attack | Block | ||
80 | 150 | H | -2 | ||
|
Crouch LP
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
4 | 3 | 6 | 4 | ||
Damage | Stun | Attack | Block | ||
30 | 70 | H | 3 | ||
|
Crouch MP
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
6 | 3 | 13 | 6 | ||
Damage | Stun | Attack | Block | ||
60 | 100 | H | 3 | ||
|
Crouch HP
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
9 | 2 | 17 | 7 | ||
Damage | Stun | Attack | Block | ||
80 | 150 | H | 3 | ||
|
Crouch LK
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
4 | 3 | 6 | 4 | ||
Damage | Stun | Attack | Block | ||
20 | 70 | L | 1 | ||
|
Crouch MK
Startup | Active | Recovery | Hit |
---|---|---|---|
8 | 2 | 17 | 0 |
Damage | Stun | Attack | Block |
50 | 100 | L | -4 |
Crouch HK
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
8 | 2 | 24 | KD | ||
Damage | Stun | Attack | Block | ||
90 | 150 | L | -12 | ||
|
Jump LP
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
3 | 6 | - | - | ||
Damage | Stun | Attack | Block | ||
40 | 70 | M | - | ||
|
Jump MP
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
5 | 5 | - | - | ||
Damage | Stun | Attack | Block | ||
70 | 100 | M | - | ||
|
Jump HP
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
7 | 5 | - | - | ||
Damage | Stun | Attack | Block | ||
90 | 150 | M | - | ||
|
Jump LK
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
4 | 5 | - | - | ||
Damage | Stun | Attack | Block | ||
40 | 70 | M | - | ||
|
Jump MK
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
6 | 5 | - | - | ||
Damage | Stun | Attack | Block | ||
60 | 100 | M | - | ||
|
Jump HK
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
9 | 5 | - | - | ||
Damage | Stun | Attack | Block | ||
90 | 150 | M | - | ||
|
neutral jump HK
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
8 | 6 | - | - | ||
Damage | Stun | Attack | Block | ||
90 | 150 | M | - | ||
|
Command Normals
Knee Bazooka
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
7 | 6 | 18 | -1 | ||
Damage | Stun | Attack | Block | ||
60 | 70 | H | -5 | ||
|
Jumping Sobat
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
13 | 2 | 18 | 2 | ||
Damage | Stun | Attack | Block | ||
60 | 100 | H | -3 | ||
|
Chopping Assault
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
22 | 3 | 16 | 1 | ||
Damage | Stun | Attack | Block | ||
60 | 100 | M | -7 | ||
|
Step Kick
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
14 | 4 | 15(17) | 3 | ||
Damage | Stun | Attack | Block | ||
90 | 150 | H | -3 | ||
|
Spinning Back Knuckle
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
15 | 3 | 30 | -3 | ||
Damage | Stun | Attack | Block | ||
90 | 150 | H | -13 | ||
|
Side Knee Attack
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
5 | 4 | 14 | 4 | ||
Damage | Stun | Attack | Block | ||
60 | 100 | H | 2 | ||
|
Target Combos
Rapid Punch
Startup | Active | Recovery | Hit |
---|---|---|---|
4+6 | 3 | 14 | 1 |
Damage | Stun | Attack | Block |
30*45 (75) | 70*72 (142) | H*H | -6 |
Rapid Kick
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
3+5 | 4 | 11 | 2 | ||
Damage | Stun | Attack | Block | ||
30*54 (84) | 70*72 (142) | H*H | -2 | ||
|
Wind Shear 1st
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
6+9 | 4 | 22 | 2 | ||
Damage | Stun | Attack | Block | ||
60*36 (96) | 100*45 (145) | H*H | -7 | ||
|
Wind Shear 2nd
Startup | Active | Recovery | Hit |
---|---|---|---|
6+9+6 | 3 | 24 | KD |
Damage | Stun | Attack | Block |
60*36*56 (152) | 100*45*80 (225) | H*H*H | -7 |
Down Burst
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
6+18 | 3 | 16 | 1 | ||
Damage | Stun | Attack | Block | ||
60*54 (114) | 100*90 (190) | H*M | -7 | ||
|
Raptor Combination 1st
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
7+9 | 3 | 26 | KD | ||
Damage | Stun | Attack | Block | ||
60*50 (110) | 100*72 (172) | H*H | -10 | ||
|
Raptor Combination 2nd
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
7+9+14 | 4 | 17 | KD | ||
Damage | Stun | Attack | Block | ||
60*50*44 (164) | 100*72*80 (252) | H*H*H | -10 | ||
|
Bullet Combination
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
7+9+8 | 2 | 24 | KD | ||
Damage | Stun | Attack | Block | ||
60*50*44 (164) | 100*72*80 (252) | H*H*H | -10 | ||
|
Throws
Dragon Suplex
Startup | Active | Recovery | Hit |
---|---|---|---|
5 | 3 | 17 | KD |
Damage | Stun | Attack | Block |
130 | 150 | T | - |
Target Down
Startup | Active | Recovery | Hit |
---|---|---|---|
5 | 3 | 17 | KD |
Damage | Stun | Attack | Block |
150 | 200 | T | - |
Special Moves
LP Sonic Boom
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
15 | - | 32 | -2 | ||
Damage | Stun | Attack | Block | ||
60 | 100 | H | -6 | ||
|
MP Sonic Boom
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
17 | - | 30 | 0 | ||
Damage | Stun | Attack | Block | ||
60 | 100 | H | -4 | ||
|
HP Sonic Boom
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
22 | - | 23 | 4 | ||
Damage | Stun | Attack | Block | ||
60 | 100 | H | -2 | ||
|
EX Sonic Boom 1
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
11 | - | 26 | 4 | ||
Damage | Stun | Attack | Block | ||
60 | 100 | H*H | 2 | ||
|
EX Sonic Boom 2
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
10 | - | 26 | 3 | ||
Damage | Stun | Attack | Block | ||
54 | 90 | H*H | 2 | ||
|
LK Sonic Scythe
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
10 | 3 | 24 | KD | ||
Damage | Stun | Attack | Block | ||
100 | 100 | H | -7 | ||
|
MK Sonic Scythe
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
15 | 3 | 22 | KD | ||
Damage | Stun | Attack | Block | ||
110 | 100 | H | -10 | ||
|
HK Sonic Scythe
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
13 | 2(3)3 | 9+12 | KD | ||
Damage | Stun | Attack | Block | ||
60*60 (120) | 100*50 (150) | H | -15 | ||
|
EX Sonic Scythe
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
6 | 3(3)3(26)2*2*3 | 13+21 | KD | ||
Damage | Stun | Attack | Block | ||
30x4*40 (160) | 30x4*80 (200) | H | -19 | ||
|
LK Moonsault Slash
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
37 | 3 | 1+10 | 4(6) | ||
Damage | Stun | Attack | Block | ||
60 | 100 | H | 1(3) | ||
|
MK Moonsault Slash
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
37 | 3 | 12 | 4(6) | ||
Damage | Stun | Attack | Block | ||
60 | 100 | H | 2(4) | ||
|
HK Moonsault Slash
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
37 | 3 | 14 | 4(6) | ||
Damage | Stun | Attack | Block | ||
60 | 100 | H | 3(5) | ||
|
EX Moonsault Slash
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
39 | 3(6)3(22)3 | 10 | 7 | ||
Damage | Stun | Attack | Block | ||
40x3 (120) | 50*50*50 (150) | H*H*H | 3 | ||
|
LP Tragedy Assault
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
17 | 2 | 23 | KD | ||
Damage | Stun | Attack | Block | ||
70*30 (100) | 0*150 (150) | H | -5(-4) | ||
|
MP Tragedy Assault
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
22 | 2 | 26 | KD | ||
Damage | Stun | Attack | Block | ||
90*30 (120) | 0*150 (150) | H | -6(-5) | ||
|
HP Tragedy Assault
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
34 | 2 | 28 | KD | ||
Damage | Stun | Attack | Block | ||
120*20 (140) | 0*150 (150) | H | -8(-7) | ||
|
EX Tragedy Assault
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
8 | 3(17)2 | 48 | KD | ||
Damage | Stun | Attack | Block | ||
40*50*30 (120) | 0*0*150 (150) | H*H*H | -23 | ||
|
Critical Arts
Judgement Saber
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
10 | 3 | 40 | KD | ||
Damage | Stun | Attack | Block | ||
330 | 0 | H | -31 | ||
|
Taunts
Taunt
Startup | Active | Recovery | Hit |
---|---|---|---|
- | - | 61 | - |
Damage | Stun | Attack | Block |
- | - | - | - |
V-System
V-Skill 1
Bullet Clear
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
8(6) | 4(8) | 21(28) | 5 | ||
Damage | Stun | Attack | Block | ||
70 | 100 | H | -5 | ||
|
V-Skill 2
Silent Sharpness
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
- | - | 53 | - | ||
Damage | Stun | Attack | Block | ||
- | - | - | - | ||
|
LK Sonic Scythe (V-Skill 2)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
10 | 3(6) | 24 | KD | ||
Damage | Stun | Attack | Block | ||
60*40 (100) | 50*50 (100) | H | 2 | ||
|
MK Sonic Scythe (V-Skill 2)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
15 | 3*3 | 19 | KD | ||
Damage | Stun | Attack | Block | ||
100*20 (120) | 100*20 (120) | H | -5 | ||
|
HK Sonic Scythe (V-Skill 2)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
13 | 2(3)3*2 | 7+12 | KD | ||
Damage | Stun | Attack | Block | ||
60*30x2 (120) | 100*50 (150) | H | -15 | ||
|
EX Sonic Scythe (V-Skill 2)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
6 | 3*3*3(26)2*2*3 | 13+21 | KD | ||
Damage | Stun | Attack | Block | ||
30x2*30x4 (180) | 30x4*80 (200) | H | -19 | ||
|
V-Trigger 1
Sonic Move - Hide
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
4 | - | 7 | - | ||
Damage | Stun | Attack | Block | ||
- | - | - | - | ||
|
Sonic Move - Blitz Air
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
4 | - | - | - | ||
Damage | Stun | Attack | Block | ||
- | - | - | - | ||
|
Sonic Move - Steel Air
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
4 | - | - | - | ||
Damage | Stun | Attack | Block | ||
- | - | - | - | ||
|
V-Trigger 2
Stealth Dash
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
4 | - | 12(38) | - | ||
Damage | Stun | Attack | Block | ||
- | - | - | - | ||
|
Stealth Dash > Stop
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
13(4) | - | 11(7) | - | ||
Damage | Stun | Attack | Block | ||
- | - | - | - | ||
|
Stealth Dash > Justice Corridor
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
42(34) | 3*3 | 29 | KD | ||
Damage | Stun | Attack | Block | ||
50*50 | 100*100 | M*H | 2 | ||
|
Stealth Dash > Justice Shell
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
23(15) | 4(2)4 | 13+19 | KD | ||
Damage | Stun | Attack | Block | ||
40*60 | 75*75 | H*H | -16 | ||
|
V-Shift
V-Shift
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
1 | 9 | 22 | - | ||
Damage | Stun | Attack | Block | ||
- | - | - | - | ||
|
V-Shift Break
Vengeful Bullet
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
? | 3 | ? | KD | ||
Damage | Stun | Attack | Block | ||
60 | 0 | H | -2 | ||
|
V-Reversal
Sonic Move - Avoid
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
16 | 25 | 3 | - | ||
Damage | Stun | Attack | Block | ||
- | - | - | - | ||
|