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{{ | {{Infobox Character SFV | ||
|name=M.Bison | |||
|hash=BSN | |||
|image=SFV-M.Bison_Portrait.jpg | |||
|hp=1000 | |||
|stun=1000 | |||
|vt1=900 | |||
|vt2=600 | |||
|movef=2.62 | |||
|moveb=2.3 | |||
|dashf=22 | |||
|dashb=22 | |||
|dashfd=198 | |||
|dashbd=125 | |||
|dashch=3-10 | |||
|jumpb=47 (4+39+4) | |||
|jumpn=47 (4+39+4) | |||
|jumpf=46 (3+39+4) | |||
|jumpbd=234 | |||
|jumpfd=234 | |||
|throwh=0.25 | |||
|throwr=0.9 | |||
}} | |||
{{SFV Ambox FAT}} | |||
<center>{{FrameDataKey-SFV}}</center> | |||
== Normals == | |||
=====<font style="visibility:hidden; float:right">Stand LP</font>===== | |||
{{MoveData | |||
|image=SFV_M.Bison_5LP.png | |||
|name=Stand LP | |||
|input=5LP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>4</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>7</nowiki> | |||
|hit=<nowiki>5</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>3</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>30</nowiki> | |||
|stun=<nowiki>70</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>sp su vs1 vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Stand MP</font>===== | |||
{{MoveData | |||
|image=SFV_M.Bison_5MP.png | |||
|name=Stand MP | |||
|input=5MP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>7</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>14</nowiki> | |||
|hit=<nowiki>6</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>2</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / 14 / 14</nowiki> | |||
|description= | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Stand HP</font>===== | |||
{{MoveData | |||
|image=SFV_M.Bison_5HP.png | |||
|name=Stand HP | |||
|input=5HP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>11</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>20</nowiki> | |||
|hit=<nowiki>-1</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-6</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>90</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>sp su vs1 vt1 vt2</nowiki> | |||
|confirm=<nowiki>17 / 17 / -</nowiki> | |||
|description= | |||
* Great range and special cancelable makes this a good whiff punish tool | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Stand LK</font>===== | |||
{{MoveData | |||
|image=SFV_M.Bison_5LK.png | |||
|name=Stand LK | |||
|input=5LK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>3</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>10</nowiki> | |||
|hit=<nowiki>0</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>30</nowiki> | |||
|stun=<nowiki>70</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>sp su vs1 vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Stand MK</font>===== | |||
{{MoveData | |||
|image=SFV_M.Bison_5MK.png | |||
|name=Stand MK | |||
|input=5MK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>7</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>13</nowiki> | |||
|hit=<nowiki>2</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / 15 / -</nowiki> | |||
|description= | |||
* No hurtbox extension during start-up makes this a decent poke tool in neutral | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Stand HK</font>===== | |||
{{MoveData | |||
|image=SFV_M.Bison_5HK.png | |||
|name=Stand HK | |||
|input=5HK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>9</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>13(18)</nowiki> | |||
|hit=<nowiki>6</nowiki> | |||
|crush=<nowiki>Crumple / C / +120</nowiki> | |||
|block=<nowiki>3</nowiki> | |||
|knockdown=<nowiki>110 / 68 / 68</nowiki> | |||
|damage=<nowiki>80</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / 17 / -</nowiki> | |||
|description= | |||
* Forces standing state on hit | |||
* +5 extra recovery frames on whiff (18) | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Crouch LP</font>===== | |||
{{MoveData | |||
|image=SFV_M.Bison_2LP.png | |||
|name=Crouch LP | |||
|input=2LP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>4</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>5</nowiki> | |||
|hit=<nowiki>4</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>3</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>30</nowiki> | |||
|stun=<nowiki>70</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>c h / s p / s u / v s 1 / v t 1 / v t 2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Chains into cr.LP / cr.LK | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Crouch MP</font>===== | |||
{{MoveData | |||
|image=SFV_M.Bison_2MP.png | |||
|name=Crouch MP | |||
|input=2MP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>6</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>12</nowiki> | |||
|hit=<nowiki>3</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>1</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>sp su vs1 vt1 vt2</nowiki> | |||
|confirm=<nowiki>14 / 14 / -</nowiki> | |||
|description= | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Crouch HP</font>===== | |||
{{MoveData | |||
|image=SFV_M.Bison_2HP.png | |||
|name=Crouch HP | |||
|input=2HP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>10</nowiki> | |||
|active=<nowiki>5</nowiki> | |||
|recovery=<nowiki>23</nowiki> | |||
|hit=<nowiki>-5</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-11</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>100</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / 19 / -</nowiki> | |||
|description= | |||
* Good vertical anti-air | |||
* First 2 active frames can't hit cross-up (active frames 3-5 can) | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Crouch LK</font>===== | |||
{{MoveData | |||
|image=SFV_M.Bison_2LK.png | |||
|name=Crouch LK | |||
|input=2LK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>4</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>7</nowiki> | |||
|hit=<nowiki>3</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>2</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>20</nowiki> | |||
|stun=<nowiki>70</nowiki> | |||
|attack=<nowiki>L</nowiki> | |||
|cancel=<nowiki>ch vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Chains into cr.LP / cr.LK | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Crouch MK</font>===== | |||
{{MoveData | |||
|image=SFV_M.Bison_2MK.png | |||
|name=Crouch MK | |||
|input=2MK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>7</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>13</nowiki> | |||
|hit=<nowiki>0</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>50</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>L</nowiki> | |||
|cancel=<nowiki>sp su vs1 vt1 vt2</nowiki> | |||
|confirm=<nowiki>14 / 14 / -</nowiki> | |||
|description= | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Crouch HK</font>===== | |||
{{MoveData | |||
|image=SFV_M.Bison_2HK.png | |||
|name=Crouch HK | |||
|input=2HK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>15</nowiki> | |||
|active=<nowiki>10</nowiki> | |||
|recovery=<nowiki>18(23)</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>Hard Knockdown / KD / +120</nowiki> | |||
|block=<nowiki>-12</nowiki> | |||
|knockdown=<nowiki>69(78) / 20(29) / 25(34)</nowiki> | |||
|damage=<nowiki>90</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>L</nowiki> | |||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / 26 / -</nowiki> | |||
|description= | |||
* Crouching state for entire move duration (can slide under attacks that can't hit crouch) | |||
* +5 extra recovery frames on whiff | |||
* -3 oB on last active frame | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Jump LP</font>===== | |||
{{MoveData | |||
|image=SFV_M.Bison_j.LP.png | |||
|name=Jump LP | |||
|input=j.LP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>4</nowiki> | |||
|active=<nowiki>6</nowiki> | |||
|recovery=<nowiki>-</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>40</nowiki> | |||
|stun=<nowiki>70</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Also known as 'The Holy Water' by Yipes | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Jump MP</font>===== | |||
{{MoveData | |||
|image=SFV_M.Bison_j.MP.png | |||
|name=Jump MP | |||
|input=j.MP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>7</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>-</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>50</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Puts airborne opponents into a free juggle state (and does not increase current juggle state either) | |||
* Has a built-in follow-up option on hit / block (see move: Hell Attack (MP > MP)) | |||
* Juggle Limit / Increase / Start: 0 / 0 / 0 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Jump HP</font>===== | |||
{{MoveData | |||
|image=SFV_M.Bison_j.HP.png | |||
|name=Jump HP | |||
|input=j.HP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>8</nowiki> | |||
|active=<nowiki>6</nowiki> | |||
|recovery=<nowiki>-</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>90</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Jump LK</font>===== | |||
{{MoveData | |||
|image=SFV_M.Bison_j.LK.png | |||
|name=Jump LK | |||
|input=j.LK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>3</nowiki> | |||
|active=<nowiki>6</nowiki> | |||
|recovery=<nowiki>-</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>40</nowiki> | |||
|stun=<nowiki>70</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Jump MK</font>===== | |||
{{MoveData | |||
|image=SFV_M.Bison_j.MK.png | |||
|name=Jump MK | |||
|input=j.MK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>6</nowiki> | |||
|active=<nowiki>6</nowiki> | |||
|recovery=<nowiki>-</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Can Cross Up | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Jump HK</font>===== | |||
{{MoveData | |||
|image=SFV_M.Bison_j.HK.png | |||
|name=Jump HK | |||
|input=j.HK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>8</nowiki> | |||
|active=<nowiki>6</nowiki> | |||
|recovery=<nowiki>-</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>90</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
}} | |||
}} | |||
== Command Normals == | |||
=====<font style="visibility:hidden; float:right">Psycho Axe</font>===== | |||
{{MoveData | |||
|image=SFV_M.Bison_3HP.png | |||
|name=Psycho Axe | |||
|input=3HP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>18</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>20(25)</nowiki> | |||
|hit=<nowiki>6</nowiki> | |||
|crush=<nowiki>Stagger / 15 / +120</nowiki> | |||
|block=<nowiki>1</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>80</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / 18/*17 / -</nowiki> | |||
|description= | |||
* Hit Confirm notes: *VT2 Command Grab | |||
* 5 extra recovery frames (25) on whiff | |||
* Cancelable into V-Trigger 2 command grab | |||
* Juggle Limit: 5 | |||
* Everything I press is +1 | |||
}} | |||
}} | |||
== Target Combos == | |||
=====<font style="visibility:hidden; float:right">Hell Attack</font>===== | |||
{{MoveData | |||
|image=SFV_M.Bison_8MP 8MP.png | |||
|name=Hell Attack | |||
|input=8MP > 8MP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>7+5</nowiki> | |||
|active=<nowiki>4</nowiki> | |||
|recovery=<nowiki>-</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>50*63 (113)</nowiki> | |||
|stun=<nowiki>100*45 (145)</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Puts airborne opponents into a limited juggle state | |||
* Juggle Limit / Increase / Start: 2 / 1 / 1 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Shadow Axe</font>===== | |||
{{MoveData | |||
|image=SFV_M.Bison_5MP 3HP.png | |||
|name=Shadow Axe | |||
|input=5MP > 3HP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>7+14</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>20</nowiki> | |||
|hit=<nowiki>2</nowiki> | |||
|crush=<nowiki>Stagger / 15 / +120</nowiki> | |||
|block=<nowiki>-8</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>60*45 (105)</nowiki> | |||
|stun=<nowiki>100*108 (208)</nowiki> | |||
|attack=<nowiki>H*H</nowiki> | |||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / 18 / 14</nowiki> | |||
|description= | |||
* Not cancelable into Psycho Charge (Command Grab) | |||
}} | |||
}} | |||
== Throws == | |||
=====<font style="visibility:hidden; float:right">Psycho Impact</font>===== | |||
{{MoveData | |||
|image=SFV_M.Bison_LPLK.png | |||
|name=Psycho Impact | |||
|input=LPLK | |||
|subtitle=Throw | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>5</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>17</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>79 / 20 / 20</nowiki> | |||
|damage=<nowiki>140</nowiki> | |||
|stun=<nowiki>170</nowiki> | |||
|attack=<nowiki>T</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Psycho Fall</font>===== | |||
{{MoveData | |||
|image=SFV_M.Bison_4LPLK.png | |||
|name=Psycho Fall | |||
|input=4LPLK | |||
|subtitle=Back Throw | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>5</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>17</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>67 / 18 / 18</nowiki> | |||
|damage=<nowiki>130</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>T</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
}} | |||
}} | |||
== Special Moves == | |||
=====<font style="visibility:hidden; float:right">LP Psycho Blast</font>===== | |||
{{MoveData | |||
|image=SFV_M.Bison_46LP.png | |||
|caption=Normal | |||
|image2=SFV_M.Bison_46LP_vt1.png | |||
|caption2=V-Trigger 1 | |||
|name=LP Psycho Blast | |||
|input=46LP | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>12</nowiki> | |||
|active=<nowiki>10</nowiki> | |||
|recovery=<nowiki>19</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|knockdown=<nowiki>83 / 24 / 29</nowiki> | |||
|damage=<nowiki>70</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su vt1</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Takes 40 frames to charge | |||
* Has the hitbox of a projectile | |||
}} | |||
{{AttackData-SFV | |||
|version=V-Trigger 1 | |||
|startup=<nowiki>11</nowiki> | |||
|active=<nowiki>14</nowiki> | |||
|recovery=<nowiki>13</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>1</nowiki> | |||
|knockdown=<nowiki>87 / 28 / 33</nowiki> | |||
|damage=<nowiki>100</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Can be cancelled into any other EX Special move | |||
* Takes 40 frames to charge | |||
* Projectile hitbox | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">MP Psycho Blast</font>===== | |||
{{MoveData | |||
|image=SFV_M.Bison_46MP.png | |||
|caption=Normal | |||
|image2=SFV_M.Bison_46MP_vt1.png | |||
|caption2=V-Trigger 1 | |||
|name=MP Psycho Blast | |||
|input=46MP | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>15</nowiki> | |||
|active=<nowiki>10</nowiki> | |||
|recovery=<nowiki>18</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-1</nowiki> | |||
|knockdown=<nowiki>86 / 27 / 32</nowiki> | |||
|damage=<nowiki>70</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su vt1</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Takes 40 frames to charge | |||
* Has the hitbox of a projectile | |||
}} | |||
{{AttackData-SFV | |||
|version=V-Trigger 1 | |||
|startup=<nowiki>11</nowiki> | |||
|active=<nowiki>14</nowiki> | |||
|recovery=<nowiki>13</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>1</nowiki> | |||
|knockdown=<nowiki>87 / 28 / 33</nowiki> | |||
|damage=<nowiki>100</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Can be cancelled into any other EX Special move | |||
* Takes 40 frames to charge | |||
* Projectile hitbox | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">HP Psycho Blast</font>===== | |||
{{MoveData | |||
|image=SFV_M.Bison_46HP.png | |||
|caption=Normal | |||
|image2=SFV_M.Bison_46HP_vt1.png | |||
|caption2=V-Trigger 1 | |||
|name=HP Psycho Blast | |||
|input=46HP | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>19</nowiki> | |||
|active=<nowiki>10</nowiki> | |||
|recovery=<nowiki>14</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>2</nowiki> | |||
|knockdown=<nowiki>90 / 31 / 36</nowiki> | |||
|damage=<nowiki>70</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su vt1</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Takes 40 frames to charge | |||
* Has the hitbox of a projectile | |||
}} | |||
{{AttackData-SFV | |||
|version=V-Trigger 1 | |||
|startup=<nowiki>11</nowiki> | |||
|active=<nowiki>14</nowiki> | |||
|recovery=<nowiki>13</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>1</nowiki> | |||
|knockdown=<nowiki>87 / 28 / 33</nowiki> | |||
|damage=<nowiki>100</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Can be cancelled into any other EX Special move | |||
* Takes 40 frames to charge | |||
* Projectile hitbox | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">EX Psycho Blast</font>===== | |||
{{MoveData | |||
|image=SFV_M.Bison_46PP.png | |||
|caption=Normal | |||
|image2=SFV_M.Bison_46PP_vt1.png | |||
|caption2=V-Trigger 1 | |||
|name=EX Psycho Blast | |||
|input=46PP | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>15</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>23</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>6</nowiki> | |||
|knockdown=<nowiki>114 / 55 / 60</nowiki> | |||
|damage=<nowiki>100</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vt1</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Hits once but has two projectile durability points | |||
* Projectile Speed: 0.37 | |||
* Takes 40 frames to charge | |||
* Launches opponent into a limited juggle state | |||
}} | |||
{{AttackData-SFV | |||
|version=V-Trigger 1 | |||
|startup=<nowiki>14</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>22</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>7</nowiki> | |||
|knockdown=<nowiki>110 / 51 / 56</nowiki> | |||
|damage=<nowiki>120</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Hits once but has two projectile durability points | |||
* Projectile Speed: 0.37 | |||
* Can be cancelled into any other EX Special Move | |||
* Launches opponents into a limited juggle state | |||
* Projectile lasts until off screen | |||
* Takes 40 frames to charge | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">LK Double Knee Press</font>===== | |||
{{MoveData | |||
|image=SFV_M.Bison_46LK.png | |||
|caption=Normal | |||
|image2=SFV_M.Bison_46LK_vt1.png | |||
|caption2=V-Trigger 1 | |||
|name=LK Double Knee Press | |||
|input=46LK | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>11</nowiki> | |||
|active=<nowiki>2(1)3</nowiki> | |||
|recovery=<nowiki>19</nowiki> | |||
|hit=<nowiki>2</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-4</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>40*40</nowiki> | |||
|stun=<nowiki>50*100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su vt1</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Airborne on frames 13-16 | |||
* Takes 40 frames to charge | |||
}} | |||
{{AttackData-SFV | |||
|version=V-Trigger 1 | |||
|startup=<nowiki>13</nowiki> | |||
|active=<nowiki>2(1)3</nowiki> | |||
|recovery=<nowiki>19</nowiki> | |||
|hit=<nowiki>2</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-4</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>40*50 (90)</nowiki> | |||
|stun=<nowiki>50*100 (150)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Completely invincible on frames 6-9 | |||
* Airborne on frames 9-18 | |||
* Takes 40 frames to charge | |||
* Can be cancelled into any other EX Special Move | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">MK Double Knee Press</font>===== | |||
{{MoveData | |||
|image=SFV_M.Bison_46MK.png | |||
|caption=Normal | |||
|image2=SFV_M.Bison_46MK_vt1.png | |||
|caption2=V-Trigger 1 | |||
|name=MK Double Knee Press | |||
|input=46MK | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>14</nowiki> | |||
|active=<nowiki>2(1)3</nowiki> | |||
|recovery=<nowiki>20</nowiki> | |||
|hit=<nowiki>2</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-3</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>40*50</nowiki> | |||
|stun=<nowiki>50*100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su vt1</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Airborne on frames 16-19 | |||
* Takes 40 frames to charge | |||
}} | |||
{{AttackData-SFV | |||
|version=V-Trigger 1 | |||
|startup=<nowiki>15</nowiki> | |||
|active=<nowiki>2(1)3</nowiki> | |||
|recovery=<nowiki>20</nowiki> | |||
|hit=<nowiki>2</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-3</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>50*50 (100)</nowiki> | |||
|stun=<nowiki>50*100 (150)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Completely invincible on frames 6-11 | |||
* Airborne on frames 9-20 | |||
* Takes 40 frames to charge | |||
* Can be cancelled into any other EX Special Move | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">HK Double Knee Press</font>===== | |||
{{MoveData | |||
|image=SFV_M.Bison_46HK.png | |||
|caption=Normal | |||
|image2=SFV_M.Bison_46HK_vt1.png | |||
|caption2=V-Trigger 1 | |||
|name=HK Double Knee Press | |||
|input=46HK | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>19</nowiki> | |||
|active=<nowiki>2(2)3</nowiki> | |||
|recovery=<nowiki>21</nowiki> | |||
|hit=<nowiki>2</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>50*50</nowiki> | |||
|stun=<nowiki>50*100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su vt1</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Airborne on frames 21-25 | |||
* Takes 40 frames to charge | |||
}} | |||
{{AttackData-SFV | |||
|version=V-Trigger 1 | |||
|startup=<nowiki>19</nowiki> | |||
|active=<nowiki>2(1)3</nowiki> | |||
|recovery=<nowiki>22</nowiki> | |||
|hit=<nowiki>2</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>60*50 (110)</nowiki> | |||
|stun=<nowiki>50*100 (150)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Completely invincible on frames 6-13 | |||
* Airborne on frames 13-24 | |||
* Takes 40 frames to charge | |||
* Can be cancelled into any other EX Special Move | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">EX Double Knee Press</font>===== | |||
{{MoveData | |||
|image=SFV_M.Bison_46KK.png | |||
|caption=Normal | |||
|image2=SFV_M.Bison_46KK_vt1.png | |||
|caption2=V-Trigger 1 | |||
|name=EX Double Knee Press | |||
|input=46KK | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>12</nowiki> | |||
|active=<nowiki>6</nowiki> | |||
|recovery=<nowiki>17</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>1</nowiki> | |||
|knockdown=<nowiki>25 / 25 / 25</nowiki> | |||
|damage=<nowiki>70*25*25*30 (150)</nowiki> | |||
|stun=<nowiki>0*0*0*200</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vt1</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Airborne on frames 14-16 | |||
* Takes 40 frames to charge | |||
* Hard knockdown on full animation | |||
}} | |||
{{AttackData-SFV | |||
|version=V-Trigger 1 | |||
|startup=<nowiki>13</nowiki> | |||
|active=<nowiki>2(1)4</nowiki> | |||
|recovery=<nowiki>15</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>3</nowiki> | |||
|knockdown=<nowiki>25 / 25 / 25</nowiki> | |||
|damage=<nowiki>70*20*20*50 (160)</nowiki> | |||
|stun=<nowiki>0*0*0*200</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Completely invincible on frames 4-12 | |||
* Airborne on frames 6-16 | |||
* Takes 40 frames to charge | |||
* Can be cancelled into any other EX Special Move | |||
* Hard knockdown on full animation | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">LK Head Press</font>===== | |||
{{MoveData | |||
|image=SFV_M.Bison_28LK.png | |||
|caption=Normal | |||
|image2=SFV_M.Bison_28LK_vt1.png | |||
|caption2=V-Trigger 1 | |||
|name=LK Head Press | |||
|input=28LK | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>23</nowiki> | |||
|active=<nowiki>27</nowiki> | |||
|recovery=<nowiki>7</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>100</nowiki> | |||
|stun=<nowiki>200</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>su</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Hits Overhead | |||
* Airborne on frame 8 | |||
* Cancelable into Devil's Reverse on frame 14 | |||
* Takes 30 frames to charge | |||
}} | |||
{{AttackData-SFV | |||
|version=V-Trigger 1 | |||
|startup=<nowiki>38</nowiki> | |||
|active=<nowiki>10</nowiki> | |||
|recovery=<nowiki>25</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>1</nowiki> | |||
|knockdown=<nowiki>32 / 32 / 32</nowiki> | |||
|damage=<nowiki>120</nowiki> | |||
|stun=<nowiki>200</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>su</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Hits Overhead | |||
* Airborne on frame 8 | |||
* Requires 30 frames of charge | |||
* Hard knockdown on hit | |||
* KDA changes depending on distances traveled (+1 midscreen, +2 fullscreen) | |||
* Frame advantage on block changes based on distance traveled (+1 oB worst, +3 oB best) | |||
}} | |||
}} | |||
== | =====<font style="visibility:hidden; float:right">MK Head Press</font>===== | ||
{{MoveData | |||
|{{ | |image=SFV_M.Bison_28MK.png | ||
|caption=Normal | |||
|image2=SFV_M.Bison_28MK_vt1.png | |||
|caption2=V-Trigger 1 | |||
|name=MK Head Press | |||
|input=28MK | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>23</nowiki> | |||
|active=<nowiki>27</nowiki> | |||
|recovery=<nowiki>7</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>100</nowiki> | |||
|stun=<nowiki>200</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>su</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Hits Overhead | |||
* Airborne on frame 8 | |||
* Cancelable into Devil's Reverse on frame 14 | |||
* Takes 30 frames to charge | |||
}} | |||
{{AttackData-SFV | |||
|version=V-Trigger 1 | |||
|startup=<nowiki>38</nowiki> | |||
|active=<nowiki>10</nowiki> | |||
|recovery=<nowiki>25</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>1</nowiki> | |||
|knockdown=<nowiki>32 / 32 / 32</nowiki> | |||
|damage=<nowiki>120</nowiki> | |||
|stun=<nowiki>200</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>su</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Hits Overhead | |||
* Airborne on frame 8 | |||
* Requires 30 frames of charge | |||
* Hard knockdown on hit | |||
* KDA changes depending on distances traveled (+1 midscreen, +2 fullscreen) | |||
* Frame advantage on block changes based on distance traveled (+1 oB worst, +3 oB best) | |||
}} | |||
}} | |||
|} | =====<font style="visibility:hidden; float:right">HK Head Press</font>===== | ||
{{MoveData | |||
|image=SFV_M.Bison_28HK.png | |||
|caption=Normal | |||
|image2=SFV_M.Bison_28HK_vt1.png | |||
|caption2=V-Trigger 1 | |||
|name=HK Head Press | |||
|input=28HK | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>23</nowiki> | |||
|active=<nowiki>27</nowiki> | |||
|recovery=<nowiki>7</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>100</nowiki> | |||
|stun=<nowiki>200</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>su</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Hits Overhead | |||
* Airborne on frame 8 | |||
* Cancelable into Devil's Reverse on frame 14 | |||
* Takes 30 frames to charge | |||
}} | |||
{{AttackData-SFV | |||
|version=V-Trigger 1 | |||
|startup=<nowiki>38</nowiki> | |||
|active=<nowiki>10</nowiki> | |||
|recovery=<nowiki>25</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>1</nowiki> | |||
|knockdown=<nowiki>32 / 32 / 32</nowiki> | |||
|damage=<nowiki>120</nowiki> | |||
|stun=<nowiki>200</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>su</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Hits Overhead | |||
* Airborne on frame 8 | |||
* Requires 30 frames of charge | |||
* Hard knockdown on hit | |||
* KDA changes depending on distances traveled (+1 midscreen, +2 fullscreen) | |||
* Frame advantage on block changes based on distance traveled (+1 oB worst, +3 oB best) | |||
}} | |||
}} | |||
{{ | =====<font style="visibility:hidden; float:right">EX Head Press</font>===== | ||
{{MoveData | |||
| | |image=SFV_M.Bison_28KK.png | ||
|caption=Normal | |||
|image2=SFV_M.Bison_28KK_vt1.png | |||
|caption2=V-Trigger 1 | |||
|name=EX Head Press | |||
|input=28KK | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>17</nowiki> | |||
|active=<nowiki>19(39)1</nowiki> | |||
|recovery=<nowiki>16</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>25 / 25 / 25</nowiki> | |||
|damage=<nowiki>60*100 / 120 (air)</nowiki> | |||
|stun=<nowiki>0*200</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Hits Overhead | |||
* Projectile invincible until stomp connects | |||
* Airborne on frame 6 | |||
* Cancelable into Devil's Reverse on frame 9 | |||
* Requires 30 frames of charge | |||
* Hard knockdown on hit | |||
}} | |||
{{AttackData-SFV | |||
|version=V-Trigger 1 | |||
|startup=<nowiki>35</nowiki> | |||
|active=<nowiki>12</nowiki> | |||
|recovery=<nowiki>21</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|knockdown=<nowiki>16 / 16 / 16</nowiki> | |||
|damage=<nowiki>10*70*100 (180)</nowiki> | |||
|stun=<nowiki>0*0*200</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Hits Overhead | |||
* Fully invincible from frames 1-25 | |||
* Requires 30 frames of charge | |||
* Hard knockdown on hit | |||
* -3 oB vs taller characters (-4 oB vs Abigail) | |||
* Incurs 1f of no-move state after block recovery; you cannot jump, dash or walk during this, making it -3 on block against command grabs unless a throw-invincible move is performed | |||
}} | |||
}} | }} | ||
{{ | =====<font style="visibility:hidden; float:right">Somersault Skull Diver</font>===== | ||
{{MoveData | |||
|image=SFV_M.Bison_P after head press.png | |||
|name=Somersault Skull Diver | |||
|input=P after head press | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>5</nowiki> | |||
|active=<nowiki>10</nowiki> | |||
|recovery=<nowiki>4</nowiki> | |||
|hit=<nowiki>11(16)</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>3(8)</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>70</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>su</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Hits Overhead | |||
* Can be used at earliest 8 frames after connecting a Head Press | |||
* Frame Advantage oH/oB depends on height | |||
* Not usable during V-Trigger Head Press | |||
| | }} | ||
* | |||
* | |||
* | |||
* | |||
}} | }} | ||
{{ | =====<font style="visibility:hidden; float:right">Devil Reverse</font>===== | ||
{{MoveData | |||
|image=SFV_M.Bison_P before head press.png | |||
|caption=Normal | |||
|image2=SFV_M.Bison_P before head press_vt1.png | |||
|caption2=V-Trigger 1 | |||
|name=Devil Reverse | |||
|input=P before head press | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>15</nowiki> | |||
|active=<nowiki>22</nowiki> | |||
|recovery=<nowiki>7</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>2(6)</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>70</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>su</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Hits Overhead | |||
* Frame Advantage and KDA varies greatly depending on height / angle / how long it has been active before landing | |||
}} | |||
{{AttackData-SFV | |||
|version=V-Trigger 1 | |||
|startup=<nowiki>32</nowiki> | |||
|active=<nowiki>22</nowiki> | |||
|recovery=<nowiki>7</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>8</nowiki> | |||
|knockdown=<nowiki>100 / 42 / 47</nowiki> | |||
|damage=<nowiki>100</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>su</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Hits Overhead | |||
* Completely invincible while teleporting on frames 4-24 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">EX Devil Reverse</font>===== | |||
{{MoveData | |||
|image=SFV_M.Bison_PP before head press.png | |||
|caption=Normal | |||
|image2=SFV_M.Bison_PP before head press_vt1.png | |||
|caption2=V-Trigger 1 | |||
|name=EX Devil Reverse | |||
|input=PP before head press | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>26</nowiki> | |||
|active=<nowiki>12</nowiki> | |||
|recovery=<nowiki>10</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>7(11)</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>70*70</nowiki> | |||
|stun=<nowiki>100*100</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Hits Overhead | |||
* Completely invincible on frames 1-16 | |||
* Puts opponent into a juggle state | |||
* Frame Advantage and KDA varies greatly depending on height / angle / how long it has been active before landing | |||
}} | |||
{{AttackData-SFV | |||
|version=V-Trigger 1 | |||
|startup=<nowiki>40</nowiki> | |||
|active=<nowiki>24</nowiki> | |||
|recovery=<nowiki>10</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>13</nowiki> | |||
|knockdown=<nowiki>107 / 49 / 54</nowiki> | |||
|damage=<nowiki>80*80 (160)</nowiki> | |||
|stun=<nowiki>100*100 (200)</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Hits Overhead | |||
* After activation, warps to other side of opponent on frame 13, with frames 14-29 fully invincible | |||
}} | |||
}} | |||
{{ | =====<font style="visibility:hidden; float:right">LP Psycho Inferno</font>===== | ||
{{MoveData | |||
|image=SFV_M.Bison_214LP.png | |||
|caption=Normal | |||
|image2=SFV_M.Bison_214LP_vt1.png | |||
|caption2=V-Trigger 1 | |||
|name=LP Psycho Inferno | |||
|input=214LP | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>14</nowiki> | |||
|active=<nowiki>11</nowiki> | |||
|recovery=<nowiki>32</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-12</nowiki> | |||
|knockdown=<nowiki>96 / 37 / 42</nowiki> | |||
|damage=<nowiki>25*25*30 (80)</nowiki> | |||
|stun=<nowiki>40*40*70 (150)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su vt1</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Has the hitbox of a projectile | |||
* Crouching hurtbox on frames 5-11 | |||
}} | |||
{{AttackData-SFV | |||
|version=V-Trigger 1 | |||
|startup=<nowiki>14</nowiki> | |||
|active=<nowiki>15</nowiki> | |||
|recovery=<nowiki>23</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-5</nowiki> | |||
|knockdown=<nowiki>108 / 49 / 54</nowiki> | |||
|damage=<nowiki>30x3*10 (100)</nowiki> | |||
|stun=<nowiki>35x3*45 (150)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Can be cancelled into any other EX Special Move | |||
* Has the hitbox of a projectile | |||
* Crouching hurtbox on frames 4-13 | |||
}} | |||
}} | |||
== | =====<font style="visibility:hidden; float:right">MP Psycho Inferno</font>===== | ||
=== | {{MoveData | ||
< | |image=SFV_M.Bison_214MP.png | ||
=== | |caption=Normal | ||
< | |image2=SFV_M.Bison_214MP_vt1.png | ||
= | |caption2=V-Trigger 1 | ||
< | |name=MP Psycho Inferno | ||
= | |input=214MP | ||
< | |data= | ||
= | {{AttackData-SFV | ||
< | |version=Normal | ||
|startup=<nowiki>16</nowiki> | |||
|active=<nowiki>13</nowiki> | |||
|recovery=<nowiki>30</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-11</nowiki> | |||
|knockdown=<nowiki>99 / 40 / 45</nowiki> | |||
|damage=<nowiki>25x3*15 (90)</nowiki> | |||
|stun=<nowiki>35x3*45 (150)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su vt1</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Has the hitbox of a projectile | |||
* Crouching hurtbox on frames 6-15 | |||
}} | |||
{{AttackData-SFV | |||
|version=V-Trigger 1 | |||
|startup=<nowiki>14</nowiki> | |||
|active=<nowiki>15</nowiki> | |||
|recovery=<nowiki>23</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-5</nowiki> | |||
|knockdown=<nowiki>108 / 49 / 54</nowiki> | |||
|damage=<nowiki>30x3*10 (100)</nowiki> | |||
|stun=<nowiki>35x3*45 (150)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Can be cancelled into any other EX Special Move | |||
* Has the hitbox of a projectile | |||
* Crouching hurtbox on frames 4-13 | |||
}} | |||
}} | |||
== | =====<font style="visibility:hidden; float:right">HP Psycho Inferno</font>===== | ||
=== | {{MoveData | ||
|image=SFV_M.Bison_214HP.png | |||
|caption=Normal | |||
|image2=SFV_M.Bison_214HP_vt1.png | |||
|caption2=V-Trigger 1 | |||
|name=HP Psycho Inferno | |||
|input=214HP | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>18</nowiki> | |||
|active=<nowiki>15</nowiki> | |||
|recovery=<nowiki>31</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-10</nowiki> | |||
|knockdown=<nowiki>104 / 45 / 50</nowiki> | |||
|damage=<nowiki>20x5 (100)</nowiki> | |||
|stun=<nowiki>30x5 (150)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su vt1</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Has the hitbox of a projectile | |||
* Crouching hurtbox on frames 5-16 | |||
}} | |||
{{AttackData-SFV | |||
|version=V-Trigger 1 | |||
|startup=<nowiki>14</nowiki> | |||
|active=<nowiki>15</nowiki> | |||
|recovery=<nowiki>23</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-5</nowiki> | |||
|knockdown=<nowiki>108 / 49 / 54</nowiki> | |||
|damage=<nowiki>30x3*10 (100)</nowiki> | |||
|stun=<nowiki>35x3*45 (150)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Can be cancelled into any other EX Special Move | |||
* Has the hitbox of a projectile | |||
* Crouching hurtbox on frames 4-13 | |||
}} | |||
}} | |||
== | =====<font style="visibility:hidden; float:right">EX Psycho Inferno</font>===== | ||
{{MoveData | |||
|image=SFV_M.Bison_214PP.png | |||
|caption=Normal | |||
{{ | |image2=SFV_M.Bison_214PP_vt1.png | ||
|caption2=V-Trigger 1 | |||
|name=EX Psycho Inferno | |||
|input=214PP | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
{{ | |startup=<nowiki>15</nowiki> | ||
|active=<nowiki>17</nowiki> | |||
|recovery=<nowiki>23</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-1</nowiki> | |||
|knockdown=<nowiki>110 / 51 / 56</nowiki> | |||
|damage=<nowiki>20x4*40 (120)</nowiki> | |||
|stun=<nowiki>20x4*70 (150)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vt1</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Has the hitbox of a projectile on both sides | |||
* Crouching hurtbox on frames 5-17 | |||
}} | |||
{{AttackData-SFV | |||
|version=V-Trigger 1 | |||
|startup=<nowiki>15</nowiki> | |||
|active=<nowiki>27</nowiki> | |||
|recovery=<nowiki>20</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>4</nowiki> | |||
|knockdown=<nowiki>120 / 61 / 66</nowiki> | |||
|damage=<nowiki>25x4*60 (160)</nowiki> | |||
|stun=<nowiki>20x4*70 (150)</nowiki> | |||
{{ | |attack=<nowiki>H</nowiki> | ||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Can be cancelled into any other EX Special Move | |||
* Has the hitbox of a projectile on both sides | |||
* Crouching hurtbox during frames 5-13 of startup | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Forward Dash</font>===== | |||
{{MoveData | |||
|image=SFV_M.Bison_66.png | |||
== | |caption=Normal | ||
=== | |image2=SFV_M.Bison_66_vt1.png | ||
=== | |caption2=V-Trigger 1 | ||
=== | |name=Forward Dash | ||
=== | |input=66 | ||
=== | |data= | ||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>-</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>22</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>-</nowiki> | |||
|stun=<nowiki>-</nowiki> | |||
|attack=<nowiki>-</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Frames 8-10 fully invincible; Frames 11-14 strike and projectile invincible | |||
}} | |||
{{AttackData-SFV | |||
|version=V-Trigger 1 | |||
|startup=<nowiki>-</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>22</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>-</nowiki> | |||
|stun=<nowiki>-</nowiki> | |||
|attack=<nowiki>-</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Frames 6-13 fully invincible; Frames 14-18 strike and projectile invincible | |||
}} | |||
}} | |||
== Critical Arts == | |||
=====<font style="visibility:hidden; float:right">Ultimate Psycho Crusher</font>===== | |||
| | {{MoveData | ||
|image=SFV_M.Bison_236236P.png | |||
|caption=Normal | |||
|image2=SFV_M.Bison_236236P_vt1.png | |||
| | |caption2=V-Trigger 1 | ||
|name=Ultimate Psycho Crusher | |||
| | |input=236236P | ||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>6</nowiki> | |||
|active=<nowiki>15</nowiki> | |||
|recovery=<nowiki>44+19</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-40</nowiki> | |||
|knockdown=<nowiki>27 / 27 / 27</nowiki> | |||
|damage=<nowiki>340</nowiki> | |||
|stun=<nowiki>0</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Hard Knockdown | |||
* Projectile hitboxes | |||
* Can be done grounded or in the air | |||
* Fully invincible on frames 1-20 | |||
* Not actually airborne at all if done on the ground | |||
* If used in the air this has 14 grounded recovery frames on landing | |||
}} | |||
{{AttackData-SFV | |||
|version=V-Trigger 1 | |||
|startup=<nowiki>6</nowiki> | |||
|active=<nowiki>15</nowiki> | |||
|recovery=<nowiki>44+19</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-40</nowiki> | |||
|knockdown=<nowiki>27 / 27 / 27</nowiki> | |||
|damage=<nowiki>340</nowiki> | |||
|stun=<nowiki>0</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Hard Knockdown | |||
* Projectile hitboxes | |||
* Can be done grounded or in the air | |||
* Fully invincible on frames 1-20 | |||
* Not actually airborne at all if done on the ground | |||
* If used in the air this has 14 grounded recovery frames on landing | |||
}} | |||
}} | |||
== Taunts == | |||
=====<font style="visibility:hidden; float:right">Taunt</font>===== | |||
{{MoveData | |||
|image=SFV_M.Bison_5PPPKKK.png | |||
|name=Taunt | |||
|input=5PPPKKK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>-</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>61</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>-</nowiki> | |||
|stun=<nowiki>-</nowiki> | |||
|attack=<nowiki>-</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
}} | |||
}} | |||
== V-System == | |||
=== V-Skill 1 === | |||
=====<font style="visibility:hidden; float:right">Psycho Reflect</font>===== | |||
{{MoveData | |||
|image=SFV_M.Bison_MPMK (VS1) (release).png | |||
|name=Psycho Reflect | |||
|input=MPMK (VS1) (release) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>6</nowiki> | |||
|active=<nowiki>7(9)</nowiki> | |||
|recovery=<nowiki>28</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>-</nowiki> | |||
|stun=<nowiki>-</nowiki> | |||
|attack=<nowiki>-</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Absorbs 1 hit during active frames (Projectile: 7F | Strike (1 hit of armor): 9F) | |||
* Cannot absorb low hitting attacks or multi-hitting moves | |||
* Recovery frames listed is if the V-Skill whiffs (reduces the remaining active + recovery frames by 10 on a successful V-Skill absorption) | |||
* Can cancel a successful projectile absorb during recovery frames into the Psycho Reflect (Release) by pressing the V-Skill button again | |||
* Builds 50 V-Gauge (1/6th V-Bar) on projectile absorb | |||
* Counter-hit state for the whole duration | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Psycho Reflect (release)</font>===== | |||
{{MoveData | |||
|image=SFV_M.Bison_MPMK (VS1) (release).png | |||
|name=Psycho Reflect (release) | |||
|input=MPMK (VS1) (release) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>16</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>21</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>13</nowiki> | |||
|knockdown=<nowiki>109 / 50 / 55</nowiki> | |||
|damage=<nowiki>40*40</nowiki> | |||
|stun=<nowiki>50*50</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* 2-hit projectile | |||
* Launches opponent on hit into a limited juggle state | |||
* Builds 50/25 V-Gauge on Hit/Block | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Psycho Reflect (parry)</font>===== | |||
{{MoveData | |||
|image=SFV_M.Bison_MPMK (VS1) (parry).png | |||
|name=Psycho Reflect (parry) | |||
|input=MPMK (VS1) (parry) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>11(3)</nowiki> | |||
|active=<nowiki>5</nowiki> | |||
|recovery=<nowiki>25(17)</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>85 / 26 / 31</nowiki> | |||
|damage=<nowiki>100</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Strike and Throw invincible during start-up of the retaliation attack | |||
* Freezes opponent after absorbing an attack for first 6F of start-up (overall start-up on the retaliating attack is effectively 6F faster start-up) | |||
* The start-up of the retaliation attack can vary between 3~11F factoring in the freeze frames and depending on how early / late into V-Skill the attack was absorbed (faster startup the later into V-Skill the attack is absorbed) | |||
* Has 8 less recovery frames (17F) on block | |||
* Builds 60/30 V-Gauge on Hit/Block | |||
}} | |||
}} | |||
=== V-Skill 2 === | |||
=====<font style="visibility:hidden; float:right">Hell's Warp</font>===== | |||
{{MoveData | |||
|image=SFV_M.Bison_MPMK (VS2).png | |||
|name=Hell's Warp | |||
|input=MPMK (VS2) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>43</nowiki> | |||
|active=<nowiki>4</nowiki> | |||
|recovery=<nowiki>18(20)</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>1</nowiki> | |||
|knockdown=<nowiki>105 / 46 / 51</nowiki> | |||
|damage=<nowiki>70</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Fully invincible on frames 21-31 | |||
* Dictator is vulnerable after re-appearing on frames 32-42 (11F) before the attack is active | |||
* Teleports to the other side of the opponent with a psycho knee attack | |||
* 4 active frames makes this a potential oki tool to cover both wake-ups | |||
* Launches opponent on hit into a limited juggle state (free juggle if this is used after a Crush Counter) | |||
* V-Gauge on Hit / Block: 80 / 40 | |||
* Juggle Limit / Increase / Start: 10 / 0 / 1 | |||
* Of course it's +1 on block (What did you expect? It's Dictator) | |||
}} | |||
}} | |||
=== V-Trigger 1 === | |||
=====<font style="visibility:hidden; float:right">Psycho Power</font>===== | |||
{{MoveData | |||
|image=SFV_M.Bison_HPHK (VT1).png | |||
|name=Psycho Power | |||
|input=HPHK (VT1) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>1</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>10</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>-</nowiki> | |||
|stun=<nowiki>-</nowiki> | |||
|attack=<nowiki>-</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* 3 bar V-Trigger | |||
* Duration of 1500 frames (25 seconds) | |||
* Forward dash and specials gain new or improved properties | |||
* Using a V-enhanced special spends 200 duration frames | |||
}} | |||
}} | |||
=== V-Trigger 2 === | |||
=====<font style="visibility:hidden; float:right">Psycho Nightmare</font>===== | |||
{{MoveData | |||
|image=SFV_M.Bison_HPHK (VT2).png | |||
|name=Psycho Nightmare | |||
|input=HPHK (VT2) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>1</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>10</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>-</nowiki> | |||
|stun=<nowiki>-</nowiki> | |||
|attack=<nowiki>-</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* 2 bar V-Trigger | |||
* Duration of 4000 frames (~67 seconds) | |||
* Gives access to new moves (Psycho Crusher / Psycho Charge / Psycho Judgement) for the duration of V-Trigger 2 | |||
* Cannot cancel into this V-Trigger 2 activation from specials like you can with V-Trigger 1 activation | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Psycho Crusher</font>===== | |||
{{MoveData | |||
|image=SFV_M.Bison_HPHK.png | |||
|name=Psycho Crusher | |||
|input=HPHK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>14</nowiki> | |||
|active=<nowiki>17</nowiki> | |||
|recovery=<nowiki>7+19</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-8(-11)</nowiki> | |||
|knockdown=<nowiki>83 / 24 / 29</nowiki> | |||
|damage=<nowiki>100</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Projectile invincible during active frames (frames 14-30) | |||
* Strike hitbox with 2-hits (second one hits opponents behind Dictator) and also a projectile hitbox that nullifies 2 hits of projectiles | |||
* Can only cancel into super on the 1st hit | |||
* Can hit cross-up | |||
* -8 on block when used up close but -11 on block if the first hit only hits up close (such as in the corner) | |||
* 2nd hit (the hitbox behind Dictator) is less advantageous on block if hit in later active frames than the hitbox in front of Dictator | |||
* Pulls Dictator's hurtbox back during startup on frames 4-12 | |||
* KDA shown is if Psycho Crusher hits on its first active frame (KDA varies depending on how late into the active frames Psycho Crusher hits and if it hits with the in-front / behind hitbox) | |||
* Spends 2000 V-Timer (50% V-Timer) | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Psycho Charge</font>===== | |||
{{MoveData | |||
|image=SFV_M.Bison_63214+K.png | |||
|name=Psycho Charge | |||
|input=63214+K | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>6</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>60</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>83 / 24 / 24</nowiki> | |||
|damage=<nowiki>100</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>T</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Command grab that infuses the opponent with a Psycho Bomb that runs on a timer but can also be manually detonated by inputting Psycho Judgement (HCB+K again) | |||
* The bomb effect fades away if Dictator is hit by the opponent while the bomb is still ticking | |||
* The bomb has a strike hitbox and armor break properties | |||
* Can be canceled into from special cancelable moves (with the exception of df+HP which can also cancel into this) | |||
* The grab has a bit more range when canceled into | |||
* Spends 1000 V-Timer (25% V-Timer) on startup and on hit another 1000 V-Timer is spent again (total of 50% V-Timer) | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Psycho Judgement</font>===== | |||
{{MoveData | |||
|image=SFV_M.Bison_63214+K (bomb).png | |||
|name=Psycho Judgement | |||
|input=63214+K (bomb) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>15</nowiki> | |||
|active=<nowiki>12</nowiki> | |||
|recovery=<nowiki>22</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>14</nowiki> | |||
|knockdown=<nowiki>126 / 67 / 72</nowiki> | |||
|damage=<nowiki>70</nowiki> | |||
|stun=<nowiki>90</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Bomb self-detonates after 344 frames (~5.7 seconds) if Dictator does not detonate it himself | |||
* Strike hitbox | |||
* The bomb itself has armor break property | |||
* Can still activate the detonation even if the V-Trigger has run out (as long as the bomb has already been planted) | |||
* Counter hit frames during startup of this detonation | |||
}} | |||
}} | |||
=== V-Shift === | |||
=====<font style="visibility:hidden; float:right">V-Shift</font>===== | |||
{{MoveData | |||
|image=SFV_M.Bison_MKHP.png | |||
|name=V-Shift | |||
|input=MKHP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>1</nowiki> | |||
|active=<nowiki>9</nowiki> | |||
|recovery=<nowiki>22</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>-</nowiki> | |||
|stun=<nowiki>-</nowiki> | |||
|attack=<nowiki>-</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Shifts back 1.23 range | |||
* Fully invincible on frames 1-9 during which time any strike or projectile evaded will trigger a slow-motion effect on frame 11 for both players | |||
* Immediately gains full invincibility for the full duration of V-Shift if you successfully evade a strike or projectile on start-up frames 1-9 | |||
* Throw invincible on frames 1-16 on an empty / raw V-Shift | |||
* Counter-Hit state on frames 10-31 on an empty / raw V-Shift | |||
* Opponent can still cancel the attack that was V-Shifted as if it had connected (this allows for a lot of shenanigans) | |||
* Costs 300 V-Gauge (1 bar) to use and refunds 150 V-Gauge back (1/2 bar) on a successful V-Shift if the slow-mo is triggered | |||
* If the V-Shift is successful you can cancel it into a follow-up attack (see V-Shift Break) that's fully invincible and knocks the opponent down on hit | |||
}} | |||
}} | |||
=== V-Shift Break === | |||
=====<font style="visibility:hidden; float:right">Psycho Fist</font>===== | |||
{{MoveData | |||
|image=SFV_M.Bison_MKHP.png | |||
|name=Psycho Fist | |||
|input=MKHP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>?</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>?</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|knockdown=<nowiki>73 / 14 / 19</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>0</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Fully invincible during startup and active frames | |||
}} | |||
}} | |||
=== V-Reversal === | |||
=====<font style="visibility:hidden; float:right">Psycho Burst</font>===== | |||
{{MoveData | |||
|image=SFV_M.Bison_6PPP.png | |||
|name=Psycho Burst | |||
|input=6PPP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>17</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>23(31)</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|knockdown=<nowiki>80 / 21 / 26</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>0</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Strike and Projectile invincible on frames 1-30 | |||
* 8 extra recovery frames (31) on hit | |||
}} | |||
}} | }} | ||
{{Navbox-SFV}} | {{Navbox-SFV}} | ||
[[Category:Street Fighter V]] | [[Category:Street Fighter V]] | ||
[[Category: | [[Category:Street Fighter games]] |
Revision as of 19:37, 5 March 2021
Introduction
About M. Bison
The leader of Shadaloo, Bison is the main villain of the Street Fighter series and seeks world domination.
Bison is an explosive character defined by his dominant range, sticky pressure, and high damage output. His movement is slow and linear, with the 2nd slowest walkspeed in the game and a long but slow dash. In exchange, he has excellent reach on his normals and strong movement and frame data on some attacks, with safe moves like Scissor Kick, Devil's Reverse, and Psycho Axe moving him forward into his offensive range. When he gets close, his gameplan starts to shine, as he has many options to maintain advantage on block and excellent throw range to make up for his poor walkspeed; getting bison away from you often requires good abare, and his explosive damage makes that abare very risky. His offensive crush counters are some of the best in the game, with 5HK and Psycho Axe both being plus on block and converting into full combos on CC. On top of all this, he has some of the best EXs in the game, with EX scissors and EX blast in particular being extremely powerful both for neutral and pressure. His strong neutral tools and seemingly endless pressure strings allow him to slow the game down to a grind, chipping away at opponents with long blockstrings in order to bait them into taking a risk and eating big damage. His mixup is fairly basic without trigger, with throw as his only real way to open up a blocking opponent, but his oppressive chip damage and frame data more than make up for it.
V-system
V-Trigger 1: Psycho Power
Enhances Bison's forward dash, giving it more invul frames and the ability to cross up. Enhances the properties of his special moves and allows him to freely cancel them into EXs. Explosive damage and comeback potential, but requires you save EX for the end of the round. Used in matchups you expect to need to make big comebacks in.
V-Trigger 2: Psycho Nightmare
Gives Bison access to a command grab and Psycho Crusher. The grab deals low damage but has great oki and plants a bomb on the opponent that detonates automatically or manually, allowing for powerful combos, extended pressure, or mixups. Psycho Crusher can be used for crossups, fullscreen approach, anti-air, or as a combo ender. The more stable choice in most matchups.
V-Skill 1: Psycho Reflect
Absorbs a single projectile hit, stocking Bison's own projectile in the process. If a strike comes in contact with the reflect, an invincible counter attack is triggered. Used in fireball matchups and situationally as an anti-air.
V-Skill 2: Hell's Warp
Teleports behind the opponent and launches on hit; plus on block. Used to side switch, as a mixup with VT2 bomb or EX psycho blast, or in certain extended combos. Fairly easy to interrupt on reaction without a projectile covering it. Leads to meaties after MP inferno that cover both wakeups, making it a great corner escape in non-projectile matchups.
Final Patch
Players to Watch
- LPN
- Pnoy
- Problem X
- HotDog29
- Pikoro
- Dogura
M.Bison | |
---|---|
Vitals | |
Life Points | 1000 |
Stun Points | 1000 |
V-Gauge Points | |
V-Trigger 1 | 900 |
V-Trigger 2 | 600 |
Ground Movement | |
Forward Walk Speed | 2.62 |
Backward Walk Speed | 2.3 |
Forward Dash Speed | 22 |
Backward Dash Speed | 22 |
Forward Dash Distance | 198 |
Backward Dash Distance | 125 |
Backdash CH Frames | 3-10 |
Jumping | |
Back Jump Speed | 47 (4+39+4) |
Neutral Jump Speed | 47 (4+39+4) |
Forward Jump Speed | 46 (3+39+4) |
Forward Jump Distance | 234 |
Backward Jump Distance | 234 |
Throws | |
Throw Hurtbox | 0.25 |
Throw Range | 0.9 |
![]() |
Frame Data & Descriptions are provided by FATOnline.
|
SFV Frame Data Glossary | |
---|---|
Active |
How many frames a move remains active (can hurt opponents) for. |
Attack |
Attack level is L for low attacks (must be blocked crouching), H is for High attacks (which can be blocked high or low) and M for overhead (must be blocked standing). T is for throw attacks (which cannot be blocked). |
Cancel options |
Available cancel options.
|
Confirm windows |
Hit confirm windows written as Specials & CAs/Target Combos/V-Trigger. Notation may denote V-Skill only cancel windows in Specials.
|
Crush Counter |
Crush Counter hit advantage written as opponent state, frame advantage, and v-gauge gain on hit. |
Damage |
Attack damage on hit. Notation may denote multi-hit or "sweet spot" damage values on certain frames. |
Hit/Block |
These are frame advantage values when the attack hits or is blocked. If the number is positive, then the move will end before the defender can act again. If the number is negative, the defender will be able to act before the attacker and maybe even punish. KD refers to knockdown on hit.
|
Knockdown |
Knockdown advantage against Normal, Quick Rise and Back Rise wake up options. |
Recovery |
How many frames it takes for a move to finish after it's been active. |
Startup |
How many frames it takes before the move becomes 'active' or have a hit box. The last startup frame and the first active frame are the same frame, meaning all values are written as Startup + 1. |
Stun |
Amount of stun added to the opponent's stun bar on hit. |
Normals
Stand LP
Startup | Active | Recovery | Hit |
---|---|---|---|
4 | 3 | 7 | 5 |
Damage | Stun | Attack | Block |
30 | 70 | H | 3 |
Stand MP
Startup | Active | Recovery | Hit |
---|---|---|---|
7 | 3 | 14 | 6 |
Damage | Stun | Attack | Block |
60 | 100 | H | 2 |
Stand HP
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
11 | 3 | 20 | -1 | ||
Damage | Stun | Attack | Block | ||
90 | 150 | H | -6 | ||
|
Stand LK
Startup | Active | Recovery | Hit |
---|---|---|---|
3 | 2 | 10 | 0 |
Damage | Stun | Attack | Block |
30 | 70 | H | -2 |
Stand MK
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
7 | 3 | 13 | 2 | ||
Damage | Stun | Attack | Block | ||
60 | 100 | H | -2 | ||
|
Stand HK
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
9 | 3 | 13(18) | 6 | ||
Damage | Stun | Attack | Block | ||
80 | 150 | H | 3 | ||
|
Crouch LP
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
4 | 3 | 5 | 4 | ||
Damage | Stun | Attack | Block | ||
30 | 70 | H | 3 | ||
|
Crouch MP
Startup | Active | Recovery | Hit |
---|---|---|---|
6 | 3 | 12 | 3 |
Damage | Stun | Attack | Block |
60 | 100 | H | 1 |
Crouch HP
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
10 | 5 | 23 | -5 | ||
Damage | Stun | Attack | Block | ||
100 | 150 | H | -11 | ||
|
Crouch LK
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
4 | 2 | 7 | 3 | ||
Damage | Stun | Attack | Block | ||
20 | 70 | L | 2 | ||
|
Crouch MK
Startup | Active | Recovery | Hit |
---|---|---|---|
7 | 2 | 13 | 0 |
Damage | Stun | Attack | Block |
50 | 100 | L | -2 |
Crouch HK
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
15 | 10 | 18(23) | KD | ||
Damage | Stun | Attack | Block | ||
90 | 150 | L | -12 | ||
|
Jump LP
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
4 | 6 | - | - | ||
Damage | Stun | Attack | Block | ||
40 | 70 | M | - | ||
|
Jump MP
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
7 | 3 | - | - | ||
Damage | Stun | Attack | Block | ||
50 | 100 | M | - | ||
|
Jump HP
Startup | Active | Recovery | Hit |
---|---|---|---|
8 | 6 | - | - |
Damage | Stun | Attack | Block |
90 | 150 | M | - |
Jump LK
Startup | Active | Recovery | Hit |
---|---|---|---|
3 | 6 | - | - |
Damage | Stun | Attack | Block |
40 | 70 | M | - |
Jump MK
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
6 | 6 | - | - | ||
Damage | Stun | Attack | Block | ||
60 | 100 | M | - | ||
|
Jump HK
Startup | Active | Recovery | Hit |
---|---|---|---|
8 | 6 | - | - |
Damage | Stun | Attack | Block |
90 | 150 | M | - |
Command Normals
Psycho Axe
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
18 | 3 | 20(25) | 6 | ||
Damage | Stun | Attack | Block | ||
80 | 150 | H | 1 | ||
|
Target Combos
Hell Attack
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
7+5 | 4 | - | - | ||
Damage | Stun | Attack | Block | ||
50*63 (113) | 100*45 (145) | M | - | ||
|
Shadow Axe
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
7+14 | 3 | 20 | 2 | ||
Damage | Stun | Attack | Block | ||
60*45 (105) | 100*108 (208) | H*H | -8 | ||
|
Throws
Psycho Impact
Startup | Active | Recovery | Hit |
---|---|---|---|
5 | 3 | 17 | KD |
Damage | Stun | Attack | Block |
140 | 170 | T | - |
Psycho Fall
Startup | Active | Recovery | Hit |
---|---|---|---|
5 | 3 | 17 | KD |
Damage | Stun | Attack | Block |
130 | 150 | T | - |
Special Moves
LP Psycho Blast
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
12 | 10 | 19 | KD | |||
Damage | Stun | Attack | Block | |||
70 | 100 | H | -2 | |||
| ||||||
V-Trigger 1 | Startup | Active | Recovery | Hit | ||
11 | 14 | 13 | KD | |||
Damage | Stun | Attack | Block | |||
100 | 100 | H | 1 | |||
|
MP Psycho Blast
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
15 | 10 | 18 | KD | |||
Damage | Stun | Attack | Block | |||
70 | 100 | H | -1 | |||
| ||||||
V-Trigger 1 | Startup | Active | Recovery | Hit | ||
11 | 14 | 13 | KD | |||
Damage | Stun | Attack | Block | |||
100 | 100 | H | 1 | |||
|
HP Psycho Blast
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
19 | 10 | 14 | KD | |||
Damage | Stun | Attack | Block | |||
70 | 100 | H | 2 | |||
| ||||||
V-Trigger 1 | Startup | Active | Recovery | Hit | ||
11 | 14 | 13 | KD | |||
Damage | Stun | Attack | Block | |||
100 | 100 | H | 1 | |||
|
EX Psycho Blast
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
15 | - | 23 | KD | |||
Damage | Stun | Attack | Block | |||
100 | 150 | H | 6 | |||
| ||||||
V-Trigger 1 | Startup | Active | Recovery | Hit | ||
14 | - | 22 | KD | |||
Damage | Stun | Attack | Block | |||
120 | 150 | H | 7 | |||
|
LK Double Knee Press
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
11 | 2(1)3 | 19 | 2 | |||
Damage | Stun | Attack | Block | |||
40*40 | 50*100 | H | -4 | |||
| ||||||
V-Trigger 1 | Startup | Active | Recovery | Hit | ||
13 | 2(1)3 | 19 | 2 | |||
Damage | Stun | Attack | Block | |||
40*50 (90) | 50*100 (150) | H | -4 | |||
|
MK Double Knee Press
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
14 | 2(1)3 | 20 | 2 | |||
Damage | Stun | Attack | Block | |||
40*50 | 50*100 | H | -3 | |||
| ||||||
V-Trigger 1 | Startup | Active | Recovery | Hit | ||
15 | 2(1)3 | 20 | 2 | |||
Damage | Stun | Attack | Block | |||
50*50 (100) | 50*100 (150) | H | -3 | |||
|
HK Double Knee Press
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
19 | 2(2)3 | 21 | 2 | |||
Damage | Stun | Attack | Block | |||
50*50 | 50*100 | H | -2 | |||
| ||||||
V-Trigger 1 | Startup | Active | Recovery | Hit | ||
19 | 2(1)3 | 22 | 2 | |||
Damage | Stun | Attack | Block | |||
60*50 (110) | 50*100 (150) | H | -2 | |||
|
EX Double Knee Press
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
12 | 6 | 17 | KD | |||
Damage | Stun | Attack | Block | |||
70*25*25*30 (150) | 0*0*0*200 | H | 1 | |||
| ||||||
V-Trigger 1 | Startup | Active | Recovery | Hit | ||
13 | 2(1)4 | 15 | KD | |||
Damage | Stun | Attack | Block | |||
70*20*20*50 (160) | 0*0*0*200 | H | 3 | |||
|
LK Head Press
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
23 | 27 | 7 | - | |||
Damage | Stun | Attack | Block | |||
100 | 200 | M | - | |||
| ||||||
V-Trigger 1 | Startup | Active | Recovery | Hit | ||
38 | 10 | 25 | KD | |||
Damage | Stun | Attack | Block | |||
120 | 200 | M | 1 | |||
|
MK Head Press
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
23 | 27 | 7 | - | |||
Damage | Stun | Attack | Block | |||
100 | 200 | M | - | |||
| ||||||
V-Trigger 1 | Startup | Active | Recovery | Hit | ||
38 | 10 | 25 | KD | |||
Damage | Stun | Attack | Block | |||
120 | 200 | M | 1 | |||
|
HK Head Press
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
23 | 27 | 7 | - | |||
Damage | Stun | Attack | Block | |||
100 | 200 | M | - | |||
| ||||||
V-Trigger 1 | Startup | Active | Recovery | Hit | ||
38 | 10 | 25 | KD | |||
Damage | Stun | Attack | Block | |||
120 | 200 | M | 1 | |||
|
EX Head Press
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
17 | 19(39)1 | 16 | KD | |||
Damage | Stun | Attack | Block | |||
60*100 / 120 (air) | 0*200 | M | - | |||
| ||||||
V-Trigger 1 | Startup | Active | Recovery | Hit | ||
35 | 12 | 21 | KD | |||
Damage | Stun | Attack | Block | |||
10*70*100 (180) | 0*0*200 | M | -2 | |||
|
Somersault Skull Diver
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
5 | 10 | 4 | 11(16) | ||
Damage | Stun | Attack | Block | ||
70 | 100 | M | 3(8) | ||
|
Devil Reverse
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
15 | 22 | 7 | KD | |||
Damage | Stun | Attack | Block | |||
70 | 100 | M | 2(6) | |||
| ||||||
V-Trigger 1 | Startup | Active | Recovery | Hit | ||
32 | 22 | 7 | KD | |||
Damage | Stun | Attack | Block | |||
100 | 100 | M | 8 | |||
|
EX Devil Reverse
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
26 | 12 | 10 | KD | |||
Damage | Stun | Attack | Block | |||
70*70 | 100*100 | M | 7(11) | |||
| ||||||
V-Trigger 1 | Startup | Active | Recovery | Hit | ||
40 | 24 | 10 | KD | |||
Damage | Stun | Attack | Block | |||
80*80 (160) | 100*100 (200) | M | 13 | |||
|
LP Psycho Inferno
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
14 | 11 | 32 | KD | |||
Damage | Stun | Attack | Block | |||
25*25*30 (80) | 40*40*70 (150) | H | -12 | |||
| ||||||
V-Trigger 1 | Startup | Active | Recovery | Hit | ||
14 | 15 | 23 | KD | |||
Damage | Stun | Attack | Block | |||
30x3*10 (100) | 35x3*45 (150) | H | -5 | |||
|
MP Psycho Inferno
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
16 | 13 | 30 | KD | |||
Damage | Stun | Attack | Block | |||
25x3*15 (90) | 35x3*45 (150) | H | -11 | |||
| ||||||
V-Trigger 1 | Startup | Active | Recovery | Hit | ||
14 | 15 | 23 | KD | |||
Damage | Stun | Attack | Block | |||
30x3*10 (100) | 35x3*45 (150) | H | -5 | |||
|
HP Psycho Inferno
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
18 | 15 | 31 | KD | |||
Damage | Stun | Attack | Block | |||
20x5 (100) | 30x5 (150) | H | -10 | |||
| ||||||
V-Trigger 1 | Startup | Active | Recovery | Hit | ||
14 | 15 | 23 | KD | |||
Damage | Stun | Attack | Block | |||
30x3*10 (100) | 35x3*45 (150) | H | -5 | |||
|
EX Psycho Inferno
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
15 | 17 | 23 | KD | |||
Damage | Stun | Attack | Block | |||
20x4*40 (120) | 20x4*70 (150) | H | -1 | |||
| ||||||
V-Trigger 1 | Startup | Active | Recovery | Hit | ||
15 | 27 | 20 | KD | |||
Damage | Stun | Attack | Block | |||
25x4*60 (160) | 20x4*70 (150) | H | 4 | |||
|
Forward Dash
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
- | - | 22 | - | |||
Damage | Stun | Attack | Block | |||
- | - | - | - | |||
| ||||||
V-Trigger 1 | Startup | Active | Recovery | Hit | ||
- | - | 22 | - | |||
Damage | Stun | Attack | Block | |||
- | - | - | - | |||
|
Critical Arts
Ultimate Psycho Crusher
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
6 | 15 | 44+19 | KD | |||
Damage | Stun | Attack | Block | |||
340 | 0 | H | -40 | |||
| ||||||
V-Trigger 1 | Startup | Active | Recovery | Hit | ||
6 | 15 | 44+19 | KD | |||
Damage | Stun | Attack | Block | |||
340 | 0 | H | -40 | |||
|
Taunts
Taunt
Startup | Active | Recovery | Hit |
---|---|---|---|
- | - | 61 | - |
Damage | Stun | Attack | Block |
- | - | - | - |
V-System
V-Skill 1
Psycho Reflect
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
6 | 7(9) | 28 | - | ||
Damage | Stun | Attack | Block | ||
- | - | - | - | ||
|
Psycho Reflect (release)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
16 | - | 21 | KD | ||
Damage | Stun | Attack | Block | ||
40*40 | 50*50 | H | 13 | ||
|
Psycho Reflect (parry)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
11(3) | 5 | 25(17) | KD | ||
Damage | Stun | Attack | Block | ||
100 | 150 | H | - | ||
|
V-Skill 2
Hell's Warp
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
43 | 4 | 18(20) | KD | ||
Damage | Stun | Attack | Block | ||
70 | 100 | H | 1 | ||
|
V-Trigger 1
Psycho Power
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
1 | - | 10 | - | ||
Damage | Stun | Attack | Block | ||
- | - | - | - | ||
|
V-Trigger 2
Psycho Nightmare
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
1 | - | 10 | - | ||
Damage | Stun | Attack | Block | ||
- | - | - | - | ||
|
Psycho Crusher
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
14 | 17 | 7+19 | KD | ||
Damage | Stun | Attack | Block | ||
100 | 100 | H | -8(-11) | ||
|
Psycho Charge
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
6 | 2 | 60 | KD | ||
Damage | Stun | Attack | Block | ||
100 | 100 | T | - | ||
|
Psycho Judgement
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
15 | 12 | 22 | KD | ||
Damage | Stun | Attack | Block | ||
70 | 90 | H | 14 | ||
|
V-Shift
V-Shift
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
1 | 9 | 22 | - | ||
Damage | Stun | Attack | Block | ||
- | - | - | - | ||
|
V-Shift Break
Psycho Fist
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
? | 3 | ? | KD | ||
Damage | Stun | Attack | Block | ||
60 | 0 | H | -2 | ||
|
V-Reversal
Psycho Burst
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
17 | 2 | 23(31) | KD | ||
Damage | Stun | Attack | Block | ||
60 | 0 | H | -2 | ||
|