Lichmassacre (talk | contribs) m (Navbox added.) |
No edit summary |
||
Line 1: | Line 1: | ||
{{ | {{Infobox Character SFV | ||
|name=Laura | |||
|hash=LAR | |||
|image=SFV-Laura_Portrait.jpg | |||
|hp=1025 | |||
|stun=1000 | |||
|vt1=900 | |||
|vt2=600 | |||
|movef=4 | |||
|moveb=3.2 | |||
|dashf=17 | |||
|dashb=21 | |||
|dashfd=127.7 | |||
|dashbd=108 | |||
|dashch=3-11 | |||
|jumpb=46 (4+38+4) | |||
|jumpn=46 (4+38+4) | |||
|jumpf=45 (3+38+4) | |||
|jumpbd=182.4 | |||
|jumpfd=212.8 | |||
|throwh=0.41 | |||
|throwr=0.85 | |||
}} | |||
{{SFV Ambox FAT}} | |||
<center>{{FrameDataKey-SFV}}</center> | |||
== Normals == | |||
=====<font style="visibility:hidden; float:right">Stand LP</font>===== | |||
{{MoveData | |||
|image=SFV_Laura_5LP.png | |||
|name=Stand LP | |||
|input=5LP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>3</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>9</nowiki> | |||
|hit=<nowiki>3</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>1</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>30</nowiki> | |||
|stun=<nowiki>70</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>sp su vs1 vs2 vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Stand MP</font>===== | |||
{{MoveData | |||
|image=SFV_Laura_5MP.png | |||
|name=Stand MP | |||
|input=5MP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>6</nowiki> | |||
|active=<nowiki>5</nowiki> | |||
|recovery=<nowiki>11</nowiki> | |||
|hit=<nowiki>4</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>3</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>sp su vs1 vs2 vt1 vt2</nowiki> | |||
|confirm=<nowiki>16 / 16 / 16</nowiki> | |||
|description= | |||
* Slightly smaller head hurtbox on frames 1-16 | |||
* Laura steps forward before active frames begin (keep it in mind that when anti-airing with this) | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Stand HP</font>===== | |||
{{MoveData | |||
|image=SFV_Laura_5HP.png | |||
|name=Stand HP | |||
|input=5HP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>8</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>18</nowiki> | |||
|hit=<nowiki>4</nowiki> | |||
|crush=<nowiki>Stagger / 16 / +120</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>80</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>sp su vs1 vs2 vt1 vt2</nowiki> | |||
|confirm=<nowiki>18 / 18 / -</nowiki> | |||
|description= | |||
* +13 when canceled into forward V-Skill after Crush Counter | |||
* +7 when canceled into backwards V-Skill after Crush Counter | |||
* +4 when canceled into backwards->forward V-Skill after Crush Counter | |||
* Cancel window starts after active frames (which means meaty v-skill cancels are more advantageous) | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Stand LK</font>===== | |||
{{MoveData | |||
|image=SFV_Laura_5LK.png | |||
|name=Stand LK | |||
|input=5LK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>4</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>9</nowiki> | |||
|hit=<nowiki>4</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>3</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>30</nowiki> | |||
|stun=<nowiki>70</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>sp su vs1 vs2 vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Stand MK</font>===== | |||
{{MoveData | |||
|image=SFV_Laura_5MK.png | |||
|name=Stand MK | |||
|input=5MK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>7</nowiki> | |||
|active=<nowiki>4</nowiki> | |||
|recovery=<nowiki>14</nowiki> | |||
|hit=<nowiki>4</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vs1 vs2 vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / 15 / -</nowiki> | |||
|description= | |||
* -2 oB infinite blockstring pressure (sarcasm) | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Stand HK</font>===== | |||
{{MoveData | |||
|image=SFV_Laura_5HK.png | |||
|name=Stand HK | |||
|input=5HK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>12</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>19</nowiki> | |||
|hit=<nowiki>1</nowiki> | |||
|crush=<nowiki>Stagger / 16 / +120</nowiki> | |||
|block=<nowiki>-4</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>90</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su vt1 vt2</nowiki> | |||
|confirm=<nowiki>*17 / 17 / -</nowiki> | |||
|description= | |||
* Hit Confirm notes: *CA only | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Crouch LP</font>===== | |||
{{MoveData | |||
|image=SFV_Laura_2LP.png | |||
|name=Crouch LP | |||
|input=2LP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>4</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>8</nowiki> | |||
|hit=<nowiki>4</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>2</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>30</nowiki> | |||
|stun=<nowiki>70</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>ch sp su vs1 vs2 vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Chains into cr.LP / cr.LK | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Crouch MP</font>===== | |||
{{MoveData | |||
|image=SFV_Laura_2MP.png | |||
|name=Crouch MP | |||
|input=2MP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>5</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>15</nowiki> | |||
|hit=<nowiki>3</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>2</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>sp su vs1 vs2 vt1 vt2</nowiki> | |||
|confirm=<nowiki>16 / 16 / -</nowiki> | |||
|description= | |||
* Decent cancel window (16F reaction) | |||
* Similar in use to cr.HP but trades range for speed | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Crouch HP</font>===== | |||
{{MoveData | |||
|image=SFV_Laura_2HP.png | |||
|name=Crouch HP | |||
|input=2HP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>7</nowiki> | |||
|active=<nowiki>4</nowiki> | |||
|recovery=<nowiki>17</nowiki> | |||
|hit=<nowiki>2</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>90</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>sp su vs1 vs2 vt1 vt2</nowiki> | |||
|confirm=<nowiki>22 / 22 / -</nowiki> | |||
|description= | |||
* Fantastic whiff punish tool | |||
* V-Skill cancel execute on the last active frame (which means meaty v-skill cancels are more advantageous) | |||
}} | |||
}} | |||
== | =====<font style="visibility:hidden; float:right">Crouch LK</font>===== | ||
{| | {{MoveData | ||
|{{ | |image=SFV_Laura_2LK.png | ||
{{ | |name=Crouch LK | ||
|input=2LK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>4</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>8</nowiki> | |||
|hit=<nowiki>2</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>0</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>20</nowiki> | |||
|stun=<nowiki>70</nowiki> | |||
|attack=<nowiki>L</nowiki> | |||
|cancel=<nowiki>ch sp su vs1 vs2 vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Chains into cr.LP / cr.LK | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Crouch MK</font>===== | |||
{{MoveData | |||
|image=SFV_Laura_2MK.png | |||
|name=Crouch MK | |||
|input=2MK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>7</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>13</nowiki> | |||
|hit=<nowiki>2</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-1</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>50</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>L</nowiki> | |||
|cancel=<nowiki>sp su vs1 vs2 vt1 vt2</nowiki> | |||
|confirm=<nowiki>17 / 17 / -</nowiki> | |||
|description= | |||
* Pretty good cancel window (17F reaction) | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Crouch HK</font>===== | |||
{{MoveData | |||
|image=SFV_Laura_2HK.png | |||
|name=Crouch HK | |||
|input=2HK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>9</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>20(22)</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>Hard Knockdown / KD / +120</nowiki> | |||
|block=<nowiki>-14</nowiki> | |||
|knockdown=<nowiki>74 / 25 / 30</nowiki> | |||
|damage=<nowiki>90</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>L</nowiki> | |||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / 17 / -</nowiki> | |||
|description= | |||
* 2 extra recovery frames (22) on block and whiff | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Jump LP</font>===== | |||
{{MoveData | |||
|image=SFV_Laura_j.LP.png | |||
|name=Jump LP | |||
|input=j.LP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>3</nowiki> | |||
|active=<nowiki>5</nowiki> | |||
|recovery=<nowiki>-</nowiki> | |||
|hit=<nowiki>8(9)</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>5(6)</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>40</nowiki> | |||
|stun=<nowiki>70</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Top of Laura's jumping hurtbox shrinks down a bit for entire move duration | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Jump MP</font>===== | |||
{{ | {{MoveData | ||
|image=SFV_Laura_j.MP.png | |||
| | |name=Jump MP | ||
|input=j.MP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>4</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>-</nowiki> | |||
|hit=<nowiki>12</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>9</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Hits above Laura (decent air-to-air) | |||
* Has no hurtbox extension whatsoever | |||
* Top of Laura's jumping hurtbox shrinks down a bit for entire move duration | |||
}} | |||
}} | |||
{{ | =====<font style="visibility:hidden; float:right">Jump HP</font>===== | ||
{{MoveData | |||
|image=SFV_Laura_j.HP.png | |||
|name=Jump HP | |||
|input=j.HP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>7</nowiki> | |||
|active=<nowiki>5</nowiki> | |||
|recovery=<nowiki>-</nowiki> | |||
|hit=<nowiki>11(15)</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>8(12)</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>90</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Top of Laura's jumping hurtbox shrinks down a bit for entire move duration | |||
* Laura's bottom hurtboxes pull up a little bit on frame 7 and onward | |||
}} | |||
| | |||
* | |||
* | |||
}} | }} | ||
{{ | =====<font style="visibility:hidden; float:right">Jump LK</font>===== | ||
{{MoveData | |||
|image=SFV_Laura_j.LK.png | |||
|name=Jump LK | |||
|input=j.LK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>4</nowiki> | |||
|active=<nowiki>10</nowiki> | |||
|recovery=<nowiki>-</nowiki> | |||
|hit=<nowiki>5(9)</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>2(6)</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>40</nowiki> | |||
|stun=<nowiki>70</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Can cross up | |||
}} | |||
}} | |||
{{ | =====<font style="visibility:hidden; float:right">Jump MK</font>===== | ||
{{MoveData | |||
|image=SFV_Laura_j.MK.png | |||
|name=Jump MK | |||
|input=j.MK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>5</nowiki> | |||
|active=<nowiki>7</nowiki> | |||
|recovery=<nowiki>-</nowiki> | |||
|hit=<nowiki>8(12)</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>5(9)</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Can cross up | |||
* Top of Laura's jumping hurtbox shrinks down a bit for entire move duration | |||
}} | |||
}} | |||
== | =====<font style="visibility:hidden; float:right">Jump HK</font>===== | ||
==== | {{MoveData | ||
< | |image=SFV_Laura_j.HK.png | ||
==== | |name=Jump HK | ||
< | |input=j.HK | ||
= | |data= | ||
{{AttackData-SFV | |||
|startup=<nowiki>5</nowiki> | |||
|active=<nowiki>6</nowiki> | |||
|recovery=<nowiki>-</nowiki> | |||
|hit=<nowiki>11(15)</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>8(12)</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>90</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Very fast startup for a heavy jump-in | |||
* Top of Laura's jumping hurtbox shrinks down a bit for entire move duration | |||
* Laura's bottom hurtboxes pull up a little bit on frame 5 and onward | |||
* Laura's been watching too much Keijo!!!!!!!! | |||
}} | |||
}} | |||
== | == Command Normals == | ||
== | =====<font style="visibility:hidden; float:right">Step Elbow</font>===== | ||
{{MoveData | |||
|image=SFV_Laura_6HP.png | |||
|name=Step Elbow | |||
|input=6HP | |||
{{ | |data= | ||
{{AttackData-SFV | |||
|startup=<nowiki>17</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>17</nowiki> | |||
|hit=<nowiki>4</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>80</nowiki> | |||
|stun=<nowiki>120</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / 16 / 22</nowiki> | |||
|description= | |||
}} | |||
}} | |||
{{ | |||
== Target Combos == | |||
== | =====<font style="visibility:hidden; float:right">Twist Barrage</font>===== | ||
=== | {{MoveData | ||
|image=SFV_Laura_6HP 5HP.png | |||
|name=Twist Barrage | |||
|input=6HP > 5HP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>17+9</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>21</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-8</nowiki> | |||
|knockdown=<nowiki>93 / 32 / 37</nowiki> | |||
|damage=<nowiki>54</nowiki> | |||
|stun=<nowiki>90</nowiki> | |||
|attack=<nowiki>H*H</nowiki> | |||
= | |cancel=<nowiki>sp su vs1 vs2 vt1 vt2</nowiki> | ||
|confirm=<nowiki>17 / - / 22</nowiki> | |||
|description= | |||
* Launches grounded opponents into a free juggle state | |||
* Cancelable into any special / v-skill on hit (except for the Sunset Wheel grabs) | |||
= | |||
= | |||
== | |||
| | |||
| | |||
| | |||
}} | }} | ||
== | }} | ||
=== | |||
=== | =====<font style="visibility:hidden; float:right">Dual Crash</font>===== | ||
{{MoveData | |||
|image=SFV_Laura_5MP 5MK.png | |||
|name=Dual Crash | |||
|input=5MP > 5MK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>6+7</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>18</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-6</nowiki> | |||
|knockdown=<nowiki>96 / 37 / 42</nowiki> | |||
|damage=<nowiki>60*54 (114)</nowiki> | |||
|stun=<nowiki>100*90 (190)</nowiki> | |||
|attack=<nowiki>H*H</nowiki> | |||
|cancel=<nowiki>sp su vs1 vs2 vt1 vt2</nowiki> | |||
|confirm=<nowiki>14 / 14 / 16</nowiki> | |||
|description= | |||
* Launches grounded opponents into a limited juggle state | |||
* Cancelable into any special / v-skill on hit (except for the Sunset Wheel grabs) | |||
}} | |||
}} | |||
== Throws == | |||
=====<font style="visibility:hidden; float:right">Seoi Throw</font>===== | |||
{{MoveData | |||
|image=SFV_Laura_LPLK.png | |||
|name=Seoi Throw | |||
|input=LPLK | |||
|subtitle=Throw | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>5</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>17</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>KD</nowiki> | |||
|knockdown=<nowiki>64 / 15 / 15</nowiki> | |||
|damage=<nowiki>120</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>T</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Pullback Hold</font>===== | |||
{{MoveData | |||
|image=SFV_Laura_4LPLK.png | |||
|name=Pullback Hold | |||
|input=4LPLK | |||
|subtitle=Back Throw | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>5</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>17</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>KD</nowiki> | |||
|knockdown=<nowiki>65 / 16 / 16</nowiki> | |||
|damage=<nowiki>120</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>T</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
}} | |||
}} | |||
== Special Moves == | |||
=====<font style="visibility:hidden; float:right">LP Bolt Charge</font>===== | |||
{{MoveData | |||
|image=SFV_Laura_236LP.png | |||
|caption=Normal | |||
|image2=SFV_Laura_236LP_vt1.png | |||
|caption2=V-Trigger 1 | |||
|name=LP Bolt Charge | |||
|input=236LP | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>12</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>18</nowiki> | |||
|hit=<nowiki>2</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Combos into from lights and leaves Laura up close on hit for a +2 mixup (great pressure tool) | |||
* Juggle Limit / Increase / Start: 5 / 2 / 2 | |||
}} | |||
{{AttackData-SFV | |||
|version=V-Trigger 1 | |||
|startup=<nowiki>12</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>18</nowiki> | |||
|hit=<nowiki>2</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>70</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* +10 damage and +50 stun during V-Trigger 1 | |||
* Cancels into Super (Critical Art) on hit / block | |||
* Combos into from lights and leaves Laura up close on hit for a +2 mixup (great pressure tool) | |||
* Juggle Limit / Increase / Start: 5 / 2 / 2 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">MP Bolt Charge</font>===== | |||
{{MoveData | |||
|image=SFV_Laura_236MP.png | |||
|caption=Normal | |||
|image2=SFV_Laura_236MP_vt1.png | |||
|caption2=V-Trigger 1 | |||
|name=MP Bolt Charge | |||
|input=236MP | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>15</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>20</nowiki> | |||
|hit=<nowiki>2</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-7</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>50</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Can cancel into the Split River / Rodeo Break follow-ups on hit only | |||
* Juggle Limit / Increase / Start: 0 / 0 / 2 (Only +1 Juggle Start on airborne) | |||
}} | |||
{{AttackData-SFV | |||
|version=V-Trigger 1 | |||
|startup=<nowiki>15</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>20</nowiki> | |||
|hit=<nowiki>2</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-7</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>70</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* +10 damage and +50 stun during V-Trigger 1 | |||
* Can cancel into the Split River / Rodeo Break follow-ups on hit only | |||
* Juggle Limit / Increase / Start: 0 / 0 / 2 (Only +1 Juggle Start on airborne) | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">HP Bolt Charge</font>===== | |||
{{MoveData | |||
|image=SFV_Laura_236HP.png | |||
|caption=Normal | |||
|image2=SFV_Laura_236HP_vt1.png | |||
|caption2=V-Trigger 1 | |||
|name=HP Bolt Charge | |||
|input=236HP | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>7</nowiki> | |||
|active=<nowiki>8</nowiki> | |||
|recovery=<nowiki>17+13</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>66 / 17 / 17</nowiki> | |||
|damage=<nowiki>60*90</nowiki> | |||
|stun=<nowiki>50*150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Upper body invincible on frames 1-11 | |||
* Airborne on frames 7-31 | |||
* Juggle Limit: 3 | |||
}} | |||
{{AttackData-SFV | |||
|version=V-Trigger 1 | |||
|startup=<nowiki>7</nowiki> | |||
|active=<nowiki>8</nowiki> | |||
|recovery=<nowiki>17+13</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>66 / 17 / 17</nowiki> | |||
|damage=<nowiki>70*110 (180)</nowiki> | |||
|stun=<nowiki>100*150 (250)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* +10 damage and +50 stun during V-Trigger 1 | |||
* Upper body invincible on frames 1-11 | |||
* Airborne on frames 7-31 | |||
* Juggle Limit: 3 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">EX Bolt Charge</font>===== | |||
{{MoveData | |||
|image=SFV_Laura_236PP.png | |||
|caption=Normal | |||
|image2=SFV_Laura_236PP_vt1.png | |||
|caption2=V-Trigger 1 | |||
|name=EX Bolt Charge | |||
|input=236PP | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>12</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>22</nowiki> | |||
|hit=<nowiki>0</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-17</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>80</nowiki> | |||
|stun=<nowiki>50</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* One hit of armor on frames 3-14 | |||
* Can cancel into the Split River / Rodeo Break follow-ups on hit only | |||
}} | |||
{{AttackData-SFV | |||
|version=V-Trigger 1 | |||
|startup=<nowiki>12</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>22</nowiki> | |||
|hit=<nowiki>0</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-17</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>90</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* +10 damage and +50 stun during V-Trigger 1 | |||
* One hit of armor on frames 3-14 | |||
* Can cancel into the Split River / Rodeo Break follow-ups on hit only | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Split River</font>===== | |||
{{MoveData | |||
|image=SFV_Laura_236MP P.png | |||
|caption=Normal | |||
|image2=SFV_Laura_236MP P_vt1.png | |||
|caption2=V-Trigger 1 | |||
|name=Split River | |||
|input=236MP > P | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>-</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>-</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>67(68) / 18(19) / 18(19)</nowiki> | |||
|damage=<nowiki>63</nowiki> | |||
|stun=<nowiki>135</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Switches side with the opponent | |||
* Denies back-roll (Throw) | |||
* +1 extra KDA (+68/19/19) when followed up from EX Bolt Charge resulting in +2 mixup after a forward dash | |||
}} | |||
{{AttackData-SFV | |||
|version=V-Trigger 1 | |||
|startup=<nowiki>-</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>-</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>67 / 18 / 18</nowiki> | |||
|damage=<nowiki>81</nowiki> | |||
|stun=<nowiki>135</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* +18 damage during V-Trigger 1 | |||
* Switches side with the opponent | |||
* Denies back-roll (Throw) | |||
* +1 extra KDA (+68/19/19) when followed up from EX Bolt Charge resulting in +2 mixup after a forward dash | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Rodeo Break</font>===== | |||
{{MoveData | |||
|image=SFV_Laura_236MP K.png | |||
|caption=Normal | |||
|image2=SFV_Laura_236MP K_vt1.png | |||
|caption2=V-Trigger 1 | |||
|name=Rodeo Break | |||
|input=236MP > K | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>-</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>-</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>67(68) / 18(19) / 18(19)</nowiki> | |||
|damage=<nowiki>63</nowiki> | |||
|stun=<nowiki>135</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Stays on same side of the opponent | |||
* Denies back-roll (Throw) | |||
* +1 extra KDA (+68/19/19) when followed up from EX Bolt Charge resulting in +2 mixup after a forward dash | |||
}} | |||
{{AttackData-SFV | |||
|version=V-Trigger 1 | |||
|startup=<nowiki>-</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>-</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>67 / 18 / 18</nowiki> | |||
|damage=<nowiki>81</nowiki> | |||
|stun=<nowiki>135</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* +18 damage during V-Trigger 1 | |||
* Stays on same side of the opponent | |||
* Denies back-roll (Throw) | |||
* +1 extra KDA (+68/19/19) when followed up from EX Bolt Charge resulting in +2 mixup after a forward dash | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Thunder Clap Lvl 1</font>===== | |||
{{MoveData | |||
|image=SFV_Laura_214P.png | |||
|caption=Normal | |||
|image2=SFV_Laura_214P_vt1.png | |||
|caption2=V-Trigger 1 | |||
|name=Thunder Clap Lvl 1 | |||
|input=214P | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>19</nowiki> | |||
|active=<nowiki>40</nowiki> | |||
|recovery=<nowiki>26</nowiki> | |||
|hit=<nowiki>2</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-5</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>60</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su vs1 vs2 vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Projectile immediately disappears if Laura is successfully hit | |||
* 1-hit Projectile (Lvl 1 Thunder Claps) | |||
* Speed and reach of projectile depends on strength of button used (LP/MP/HP) | |||
* LP Projectile Speed: 0.05 | |||
* MP Projectile Speed: 0.15 | |||
* HP Projectile Speed: 0.27 | |||
* Projectile persists for 45 frames (Lvl 1 Thunder Claps) | |||
* Can cancel into V-Skill 1 and 2 during V-Trigger 1 | |||
* Juggle Limit / Increase / Start: 0 / 1 / 1 | |||
}} | |||
{{AttackData-SFV | |||
|version=V-Trigger 1 | |||
|startup=<nowiki>19</nowiki> | |||
|active=<nowiki>80</nowiki> | |||
|recovery=<nowiki>28</nowiki> | |||
|hit=<nowiki>2</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-5</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>60</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su vs1 vs2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Projectile immediately disappears if Laura is successfully hit | |||
* 1-hit Projectile (Lvl 1 Thunder Claps) | |||
* Speed and reach of projectile depends on strength of button used (LP/MP/HP) | |||
* LP Projectile Speed: 0.05 | |||
* MP Projectile Speed: 0.15 | |||
* HP Projectile Speed: 0.27 | |||
* Projectile persists for 80 frames (double the duration of non-V-Trigger Lvl 1 Thunder Claps) | |||
* Juggle Limit / Increase / Start: 0 / 1 /1 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Thunder Clap Lvl 2</font>===== | |||
{{MoveData | |||
|image=SFV_Laura_214P (brief-hold).png | |||
|caption=Normal | |||
|image2=SFV_Laura_214P (brief-hold)_vt1.png | |||
|caption2=V-Trigger 1 | |||
|name=Thunder Clap Lvl 2 | |||
|input=214P (brief-hold) | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>36</nowiki> | |||
|active=<nowiki>80</nowiki> | |||
|recovery=<nowiki>25</nowiki> | |||
|hit=<nowiki>11</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>2</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>60*30 (90)</nowiki> | |||
|stun=<nowiki>60*30 (90)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su vs1 vs2 vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Projectile immediately disappears if Laura is successfully hit | |||
* 2-hit Projectile (Lvl 2 Thunder Claps) | |||
* Speed and reach of projectile depends on strength of button used (LP/MP/HP) | |||
* LP Projectile Speed: 0.05 | |||
* MP Projectile Speed: 0.15 | |||
* HP Projectile Speed: 0.27 | |||
* Projectile persists for 80 frames (Lvl 2 Thunder Claps) | |||
* Can cancel into V-Skill 1 and 2 during V-Trigger 1 | |||
* Juggle Limit / Increase / Start: 0*0 / 0*1 / 0*1 | |||
}} | |||
{{AttackData-SFV | |||
|version=V-Trigger 1 | |||
|startup=<nowiki>25</nowiki> | |||
|active=<nowiki>80</nowiki> | |||
|recovery=<nowiki>27</nowiki> | |||
|hit=<nowiki>11</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>2</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>60*30 (90)</nowiki> | |||
|stun=<nowiki>60*30 (90)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su vs1 vs2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Projectile immediately disappears if Laura is successfully hit | |||
* 2-hit Projectile (Lvl 2 Thunder Claps) | |||
* Speed and reach of projectile depends on strength of button used (LP/MP/HP) | |||
* LP Projectile Speed: 0.05 | |||
* MP Projectile Speed: 0.15 | |||
* HP Projectile Speed: 0.27 | |||
* Projectile persists for 80 frames (Lvl 2 Thunder Claps) | |||
* Startup reduced from 41 -> 26 in this V-Trigger 1 version | |||
* V-Skill cancel data is less advantageous (+4 on hit) if only the first hit of the projectile hits when canceled (like when performed mid-screen) | |||
* Juggle Limit / Increase / Start: 0*0 / 0*1 / 0*1 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Thunder Clap Lvl 3</font>===== | |||
{{MoveData | |||
|image=SFV_Laura_214P (hold).png | |||
|caption=Normal | |||
|image2=SFV_Laura_214P (hold)_vt1.png | |||
|caption2=V-Trigger 1 | |||
|name=Thunder Clap Lvl 3 | |||
|input=214P (hold) | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>70</nowiki> | |||
|active=<nowiki>100</nowiki> | |||
|recovery=<nowiki>13</nowiki> | |||
|hit=<nowiki>31</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>18</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>60*30*30 (120)</nowiki> | |||
|stun=<nowiki>60*30*30 (120)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su vs1 vs2 vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Projectile immediately disappears if Laura is successfully hit | |||
* 3-hit Projectile (Lvl 3 Thunder Claps) | |||
* Speed and reach of projectile depends on strength of button used (LP/MP/HP) | |||
* LP Projectile Speed: 0.05 | |||
* MP Projectile Speed: 0.15 | |||
* HP Projectile Speed: 0.27 | |||
* Projectile persists for 100 frames (Lvl 3 Thunder Claps) | |||
* Can cancel into V-Skill 1 and 2 during V-Trigger 1 | |||
* Juggle Limit / Increase / Start: 0*0*0 / 0*0*1 / 0*0*1 | |||
}} | |||
{{AttackData-SFV | |||
|version=V-Trigger 1 | |||
|startup=<nowiki>40</nowiki> | |||
|active=<nowiki>100</nowiki> | |||
|recovery=<nowiki>13</nowiki> | |||
|hit=<nowiki>31</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>18</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>60*30*30 (120)</nowiki> | |||
|stun=<nowiki>60*30*30 (120)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su vs1 vs2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Projectile immediately disappears if Laura is successfully hit | |||
* 3-hit Projectile (Lvl 3 Thunder Claps) | |||
* Speed and reach of projectile depends on strength of button used (LP/MP/HP) | |||
* LP Projectile Speed: 0.05 | |||
* MP Projectile Speed: 0.15 | |||
* HP Projectile Speed: 0.27 | |||
* Projectile persists for 100 frames (Lvl 3 Thunder Claps) | |||
* Startup reduced from 70 -> 40 in this V-Trigger 1 version | |||
* V-Skill cancel data is less advantageous (+4/+3) if only the first hit of the projectile connects when canceled (like when performed mid-screen) | |||
* Juggle Limit / Increase / Start: 0*0*0 / 0*0*1 / 0*0*1 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">LPMP Thunder Clap</font>===== | |||
{{MoveData | |||
|image=SFV_Laura_214LPMP.png | |||
|caption=Normal | |||
|image2=SFV_Laura_214LPMP_vt1.png | |||
|caption2=V-Trigger 1 | |||
|name=LPMP Thunder Clap | |||
|input=214LPMP | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>17</nowiki> | |||
|active=<nowiki>40</nowiki> | |||
|recovery=<nowiki>24</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>3</nowiki> | |||
|knockdown=<nowiki>105 / 46 / 51</nowiki> | |||
|damage=<nowiki>60*30 (90)</nowiki> | |||
|stun=<nowiki>60*30 (90)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vs1 vs2 vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Projectile immediately disappears if Laura is successfully hit | |||
* 2-hit Projectile | |||
* Projectile Speed: 0.06 | |||
* Projectile persists for 40 frames | |||
* Speed and reach of projectile depends on which 2 button strengths are used (LPMP / LPHP / MPHP) | |||
* Launches opponent on hit into a limited juggle state (Juggle Start: +1) | |||
* On hit, do st.HP xx V-Skill (hold slightly) for cross under or st.hp xx V-Skill (tap) for same side | |||
* Can cancel into V-Skill 1 and 2 during V-Trigger 1 | |||
* Juggle Limit / Increase / Start: 0*0 / 0*2 / 0*1 | |||
}} | |||
{{AttackData-SFV | |||
|version=V-Trigger 1 | |||
|startup=<nowiki>17</nowiki> | |||
|active=<nowiki>80</nowiki> | |||
|recovery=<nowiki>24</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>7</nowiki> | |||
|knockdown=<nowiki>113 / 54 / 59</nowiki> | |||
|damage=<nowiki>60*30*30 (120)</nowiki> | |||
|stun=<nowiki>60*30*30 (120)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vs1 vs2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Projectile immediately disappears if Laura is successfully hit | |||
* Projectile persists for 80 frames (double the normal LPMP Fireball duration in this V-Trigger 1 version) | |||
* 2-hit Projectile | |||
* Projectile Speed: 0.16 | |||
* Speed and reach of projectile depends on which 2 button strengths are used (LPMP / LPHP / MPHP) | |||
* Launches opponent on hit into a limited juggle state (Juggle Start: +1) | |||
* On hit, do st.HP xx V-Skill (hold slightly) for cross under or st.hp xx V-Skill (tap) for same side | |||
* V-Skill cancel data is less advantageous (only +1 on block) if only the first hit of the projectile is blocked when canceled (like when performed mid-screen) | |||
* Juggle Limit / Increase / Start: 0*0 / 0*2 / 0*1 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">LPHP Thunder Clap</font>===== | |||
{{MoveData | |||
|image=SFV_Laura_214LPHP.png | |||
|caption=Normal | |||
|image2=SFV_Laura_214LPHP_vt1.png | |||
|caption2=V-Trigger 1 | |||
|name=LPHP Thunder Clap | |||
|input=214LPHP | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>17</nowiki> | |||
|active=<nowiki>170</nowiki> | |||
|recovery=<nowiki>24</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>3</nowiki> | |||
|knockdown=<nowiki>105 / 46 / 51</nowiki> | |||
|damage=<nowiki>60*30 (90)</nowiki> | |||
|stun=<nowiki>60*30 (90)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vs1 vs2 vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Projectile immediately disappears if Laura is successfully hit | |||
* 2-hit Projectile | |||
* Projectile Speed: 0.16 | |||
* Projectile persists for 170 frames | |||
* Speed and reach of projectile depends on which 2 button strengths are used (LPMP / LPHP / MPHP) | |||
* Launches opponent on hit into a limited juggle state (Juggle Start: +1) | |||
* On hit, do st.HP xx V-Skill (hold slightly) for cross under or st.hp xx V-Skill (tap) for same side | |||
* Can cancel into V-Skill 1 and 2 during V-Trigger 1 | |||
* Juggle Limit / Increase / Start: 0*0 / 0*2 / 0*1 | |||
}} | |||
{{AttackData-SFV | |||
|version=V-Trigger 1 | |||
|startup=<nowiki>17</nowiki> | |||
|active=<nowiki>190</nowiki> | |||
|recovery=<nowiki>24</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>7</nowiki> | |||
|knockdown=<nowiki>113 / 54 / 59</nowiki> | |||
|damage=<nowiki>60*30*30 (120)</nowiki> | |||
|stun=<nowiki>60*30*30 (120)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vs1 vs2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Projectile immediately disappears if Laura is successfully hit | |||
* Projectile persists for 190 frames (20 extra frames duration in this V-Trigger 1 version) | |||
* 2-hit Projectile | |||
* Projectile Speed: 0.28 | |||
* Speed and reach of projectile depends on which 2 button strengths are used (LPMP / LPHP / MPHP) | |||
* Launches opponent on hit into a limited juggle state (Juggle Start: +1) | |||
* On hit, do st.HP xx V-Skill (hold slightly) for cross under or st.hp xx V-Skill (tap) for same side | |||
* V-Skill cancel data is less advantageous (only +1 on block) if only the first hit of the projectile is blocked when canceled (like when performed mid-screen) | |||
* Juggle Limit / Increase / Start: 0*0 / 0*2 / 0*1 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">MPHP Thunder Clap</font>===== | |||
{{MoveData | |||
|image=SFV_Laura_214MPHP.png | |||
|caption=Normal | |||
|image2=SFV_Laura_214MPHP_vt1.png | |||
|caption2=V-Trigger 1 | |||
|name=MPHP Thunder Clap | |||
|input=214MPHP | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>17</nowiki> | |||
|active=<nowiki>170</nowiki> | |||
|recovery=<nowiki>24</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>3</nowiki> | |||
|knockdown=<nowiki>105 / 46 / 51</nowiki> | |||
|damage=<nowiki>60*30 (90)</nowiki> | |||
|stun=<nowiki>60*30 (90)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vs1 vs2 vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Projectile immediately disappears if Laura is successfully hit | |||
* 2-hit Projectile | |||
* Projectile Speed: 0.28 | |||
* Projectile persists for 170 frames | |||
* Speed and reach of projectile depends on which 2 button strengths are used (LPMP / LPHP / MPHP) | |||
* Launches opponent on hit into a limited juggle state (Juggle Start: +1) | |||
* On hit, do st.HP xx V-Skill (hold slightly) for cross under or st.hp xx V-Skill (tap) for same side | |||
* Juggle Limit / Increase / Start: 0*0 / 0*2 / 0*1 | |||
}} | |||
{{AttackData-SFV | |||
|version=V-Trigger 1 | |||
|startup=<nowiki>17</nowiki> | |||
|active=<nowiki>190</nowiki> | |||
|recovery=<nowiki>24</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>7</nowiki> | |||
|knockdown=<nowiki>113 / 54 / 59</nowiki> | |||
|damage=<nowiki>60*30*30 (120)</nowiki> | |||
|stun=<nowiki>60*30*30 (120)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vs1 vs2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Projectile immediately disappears if Laura is successfully hit | |||
* Projectile persists for 190 frames (20 extra frames duration in this V-Trigger 1 version) | |||
* 2-hit Projectile | |||
* Projectile Speed: 0.06 | |||
* Speed and reach of projectile depends on which 2 button strengths are used (LPMP / LPHP / MPHP) | |||
* Launches opponent on hit into a limited juggle state (Juggle Start: +1) | |||
* On hit, do st.HP xx V-Skill (hold slightly) for cross under or st.hp xx V-Skill (tap) for same side | |||
* V-Skill cancel data is less advantageous (only +1 on block) if only the first hit of the projectile is blocked when canceled (like when performed mid-screen) | |||
* Juggle Limit / Increase / Start: 0*0 / 0*2 / 0*1 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">LK Sunset Wheel</font>===== | |||
{{MoveData | |||
|image=SFV_Laura_63214LK.png | |||
|caption=Normal | |||
|image2=SFV_Laura_63214LK_vt1.png | |||
|caption2=V-Trigger 1 | |||
|name=LK Sunset Wheel | |||
|input=63214LK | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>9</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>60</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>KD</nowiki> | |||
|knockdown=<nowiki>63 / 14 / 14</nowiki> | |||
|damage=<nowiki>70*90 (160)</nowiki> | |||
|stun=<nowiki>100*100 (200)</nowiki> | |||
|attack=<nowiki>T</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Throw Distance: 1.23 | |||
* Denies back-roll (Throw) | |||
* Cannot cancel into this from normals or back+V-Skill | |||
* 4F slower start-up than MK/HK version but has more range | |||
}} | |||
{{AttackData-SFV | |||
|version=V-Trigger 1 | |||
|startup=<nowiki>9</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>60</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>KD</nowiki> | |||
|knockdown=<nowiki>64 / 15 / 15</nowiki> | |||
|damage=<nowiki>80*100 (180)</nowiki> | |||
|stun=<nowiki>100*130 (230)</nowiki> | |||
|attack=<nowiki>T</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Increased range of about 10% during V-Trigger 1 | |||
* +1 KDA during V-Trigger 1 | |||
* Throw Distance: 1.38 | |||
* Denies back-roll (Throw) | |||
* Cannot cancel into this from normals or back+V-Skill | |||
* 4F slower start-up than MK/HK version but has more range | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">MK Sunset Wheel</font>===== | |||
{{MoveData | |||
|image=SFV_Laura_63214MK.png | |||
|caption=Normal | |||
|image2=SFV_Laura_63214MK_vt1.png | |||
|caption2=V-Trigger 1 | |||
|name=MK Sunset Wheel | |||
|input=63214MK | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>5</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>60</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>KD</nowiki> | |||
|knockdown=<nowiki>63 / 14 / 14</nowiki> | |||
|damage=<nowiki>70*110 (180)</nowiki> | |||
|stun=<nowiki>100*100 (200)</nowiki> | |||
|attack=<nowiki>T</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Throw Distance: 1.11 | |||
* Denies back-roll (Throw) | |||
* Cannot cancel into this from normals or back+V-Skill | |||
}} | |||
{{AttackData-SFV | |||
|version=V-Trigger 1 | |||
|startup=<nowiki>5</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>60</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>KD</nowiki> | |||
|knockdown=<nowiki>64 / 15 / 15</nowiki> | |||
|damage=<nowiki>80*120 (200)</nowiki> | |||
|stun=<nowiki>100*130 (230)</nowiki> | |||
|attack=<nowiki>T</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Increased range of about 10% during V-Trigger 1 | |||
* +1 KDA during V-Trigger 1 | |||
* Throw Distance: 1.26 | |||
* Denies back-roll (Throw) | |||
* Cannot cancel into this from normals or back+V-Skill | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">HK Sunset Wheel</font>===== | |||
{{MoveData | |||
|image=SFV_Laura_63214HK.png | |||
|caption=Normal | |||
|image2=SFV_Laura_63214HK_vt1.png | |||
|caption2=V-Trigger 1 | |||
|name=HK Sunset Wheel | |||
|input=63214HK | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>5</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>60</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>KD</nowiki> | |||
|knockdown=<nowiki>63 / 14 / 14</nowiki> | |||
|damage=<nowiki>70*120 (190)</nowiki> | |||
|stun=<nowiki>100*100 (200)</nowiki> | |||
|attack=<nowiki>T</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Throw Distance: 0.91 | |||
* Denies back-roll (Throw) | |||
* Cannot cancel into this from normals or back+V-Skill | |||
}} | |||
{{AttackData-SFV | |||
|version=V-Trigger 1 | |||
|startup=<nowiki>5</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>60</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>KD</nowiki> | |||
|knockdown=<nowiki>64 / 15 / 15</nowiki> | |||
|damage=<nowiki>80*130 (210)</nowiki> | |||
|stun=<nowiki>100*130 (230)</nowiki> | |||
|attack=<nowiki>T</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Increased range of about 10% during V-Trigger 1 | |||
* +1 KDA during V-Trigger 1 | |||
* Throw Distance: 1.06 | |||
* Denies back-roll (Throw) | |||
* Cannot cancel into this from normals or back+V-Skill | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">EX Sunset Wheel</font>===== | |||
{{MoveData | |||
|image=SFV_Laura_63214KK.png | |||
|caption=Normal | |||
|image2=SFV_Laura_63214KK_vt1.png | |||
|caption2=V-Trigger 1 | |||
|name=EX Sunset Wheel | |||
|input=63214KK | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>18</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>60</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>KD</nowiki> | |||
|knockdown=<nowiki>64 / 15 / 15</nowiki> | |||
|damage=<nowiki>80*100 (180)</nowiki> | |||
|stun=<nowiki>100*150 (250)</nowiki> | |||
|attack=<nowiki>T</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Moves forward before grabbing | |||
* Projectile Invincible on frames 1-20 | |||
* Can't cancel into from normal attacks or back V-Skill | |||
}} | |||
{{AttackData-SFV | |||
|version=V-Trigger 1 | |||
|startup=<nowiki>18</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>60</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>KD</nowiki> | |||
|knockdown=<nowiki>64 / 15 / 15</nowiki> | |||
|damage=<nowiki>80*130 (210)</nowiki> | |||
|stun=<nowiki>130*150 (280)</nowiki> | |||
|attack=<nowiki>T</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Increased range during V-Trigger 1 | |||
* Moves forward before grabbing | |||
* Projectile Invincible on frames 1-20 | |||
* Can't cancel into from normal attacks or back V-Skill | |||
}} | |||
}} | |||
== Critical Arts == | |||
=====<font style="visibility:hidden; float:right">Inazuma Spin Hold</font>===== | |||
{{MoveData | |||
|image=SFV_Laura_236236K.png | |||
|caption=Normal | |||
|image2=SFV_Laura_236236K_vt1.png | |||
|caption2=V-Trigger 1 | |||
|name=Inazuma Spin Hold | |||
|input=236236K | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>4</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>52</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>KD</nowiki> | |||
|knockdown=<nowiki>50 / 1 / 1</nowiki> | |||
|damage=<nowiki>350</nowiki> | |||
|stun=<nowiki>0</nowiki> | |||
|attack=<nowiki>T</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Full invincible on frame 1-5 | |||
* All brazillian characters must form a ball and spin while causing electricity | |||
}} | |||
{{AttackData-SFV | |||
|version=V-Trigger 1 | |||
|startup=<nowiki>4</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>52</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>KD</nowiki> | |||
|knockdown=<nowiki>50 / 1 / 1</nowiki> | |||
|damage=<nowiki>370</nowiki> | |||
|stun=<nowiki>0</nowiki> | |||
|attack=<nowiki>T</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Full invincible on frame 1-5 | |||
* Bonus 20 damage | |||
}} | |||
}} | |||
== Taunts == | |||
=====<font style="visibility:hidden; float:right">Taunt</font>===== | |||
{{MoveData | |||
|image=SFV_Laura_5PPPKKK.png | |||
|name=Taunt | |||
|input=5PPPKKK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>-</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>61</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>-</nowiki> | |||
|stun=<nowiki>-</nowiki> | |||
|attack=<nowiki>-</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
}} | |||
}} | |||
== V-System == | |||
=== V-Skill 1 === | |||
=====<font style="visibility:hidden; float:right">Volty Line</font>===== | |||
{{MoveData | |||
|image=SFV_Laura_MPMK (VS1).png | |||
|caption=Normal | |||
|image2=SFV_Laura_MPMK (VS1)_vt1.png | |||
|caption2=V-Trigger 1 | |||
|name=Volty Line | |||
|input=MPMK (VS1) | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>20</nowiki> | |||
|active=<nowiki>6</nowiki> | |||
|recovery=<nowiki>22</nowiki> | |||
|hit=<nowiki>2</nowiki> | |||
|crush=<nowiki>Spinning Knockdown / KD / +150</nowiki> | |||
|block=<nowiki>-7</nowiki> | |||
|knockdown=<nowiki>93 / 44 / 49</nowiki> | |||
|damage=<nowiki>70</nowiki> | |||
|stun=<nowiki>130</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Overhead | |||
* First 2 active frames can only hit airborne targets and then hits grounded opponents on 22nd frame (+5/-4 on last active frame) | |||
* Airborne on frames 20-22 | |||
* First active frame can hit cross-up (behind Laura) | |||
* Builds 100/50 V-Gauge on hit/block | |||
* Spends 1000 V-Timer (50% V-Timer) when canceled into from Thunder Claps during V-Trigger 1 | |||
}} | |||
{{AttackData-SFV | |||
|version=V-Trigger 1 | |||
|startup=<nowiki>20</nowiki> | |||
|active=<nowiki>6</nowiki> | |||
|recovery=<nowiki>21</nowiki> | |||
|hit=<nowiki>4</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-6</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>90</nowiki> | |||
|stun=<nowiki>160</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Overhead | |||
* +20 damage and +30 stun during V-Trigger 1 | |||
* First 2 active frames can only hit airborne targets and then hits grounded opponents on 22nd frame (+7/-3 on last active frame) | |||
* Airborne on frames 20-24 | |||
* First active frame can hit cross-up (behind Laura) | |||
* Spends 1500 V-Timer (50% V-Timer) when canceling into any versions of Laura's V-Skill from Thunder Claps during V-Trigger 1 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Linear Movement Avante</font>===== | |||
{{MoveData | |||
|image=SFV_Laura_6MPMK (VS1).png | |||
|name=Linear Movement Avante | |||
|input=6MPMK (VS1) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>-</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>21(20)</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>-</nowiki> | |||
|stun=<nowiki>-</nowiki> | |||
|attack=<nowiki>-</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* 21 frames total when used standalone, but 18 frames when canceled from LM:E (backwards V-Skill) | |||
* Can be performed with 1F shorter duration (20F) if buffered into during the 5F buffer window of SFV (and having already released the MP+MK buttons before the move starts) | |||
* Increased distance during V-Trigger | |||
* Smaller height hurtbox during this dash | |||
* Counter-hit state on frames 1-17 | |||
* Spends 1000 V-Timer (50% V-Timer) when canceled into from Thunder Claps during V-Trigger 1 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Linear Movement Equiva</font>===== | |||
{{MoveData | |||
|image=SFV_Laura_4MPMK (VS1).png | |||
|name=Linear Movement Equiva | |||
|input=4MPMK (VS1) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>-</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>26</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>-</nowiki> | |||
|stun=<nowiki>-</nowiki> | |||
|attack=<nowiki>-</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Frames 15-26 can be canceled into Specials / Super / V-Skill 1 follow-ups | |||
* Increased distance during V-Trigger | |||
* Counter-hit state on frames 1-25 | |||
* Spends 1000 V-Timer (50% V-Timer) when canceled into from Thunder Claps during V-Trigger 1 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Linear Movement Finta</font>===== | |||
{{MoveData | |||
|image=SFV_Laura_4MPMK (VS1) MPMK.png | |||
|name=Linear Movement Finta | |||
|input=4MPMK (VS1) > MPMK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>-</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>29</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>-</nowiki> | |||
|stun=<nowiki>-</nowiki> | |||
|attack=<nowiki>-</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Dashes back -> forward | |||
* Cannot cancel into anything during this forward dash follow-up | |||
* Counter-Hit state for entire duration of the forward dash (frames 1-16) | |||
}} | |||
}} | |||
=== V-Skill 2 === | |||
=====<font style="visibility:hidden; float:right">Volty Sprink</font>===== | |||
{{MoveData | |||
|image=SFV_Laura_MPMK (VS2).png | |||
|name=Volty Sprink | |||
|input=MPMK (VS2) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>11</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>25+14</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Initial Leap attack can only hit airborne opponents | |||
* Airborne on frames 9-37 | |||
* Variable KDA | |||
* KDA after Target Combos xx V-Skill 2 > P: +104/45/50 (1 less KDA if you use LP Fireball after MP>MK xx V-Skill 2) | |||
* Cancels into Thunder Spike (Air Projectile) or Heavy Heel (Air Kick) follow-ups on frames 19-24 | |||
* Initial Leap attack builds 50 V-Gauge on Hit | |||
* Juggle Limit / Increase / Start: 2 / 2 / 2 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Thunder Spike</font>===== | |||
{{MoveData | |||
|image=SFV_Laura_MPMK (VS2) P.png | |||
|caption=Normal | |||
|image2=SFV_Laura_MPMK (VS2) P_vt1.png | |||
|caption2=V-Trigger 1 | |||
|name=Thunder Spike | |||
|input=MPMK (VS2) > P | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>19+13</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>air+10</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>60</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Projectile immediately disappears if Laura is successfully hit | |||
* 1-hit Projectile | |||
* Duration / Speed / Trajectory of the projectile depends on strength of button used (LP/MP/HP) | |||
* LP Projectile persists for 50 frames (travels shortest distance and disappears before it touches the ground) | |||
* MP Projectile persists for 55 frames (travels medium distance) | |||
* HP Projectile persists for 80 frames (travels furthest distance) | |||
* Very variable frame advantage on grounded opponents | |||
* Builds 50/25 V-Gauge on Hit/Block | |||
* Juggle Limit / Increase / Start: 10 / 1 / 1 | |||
}} | |||
{{AttackData-SFV | |||
|version=V-Trigger 1 | |||
|startup=<nowiki>19+14</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>air+10</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>60</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* This version is 1F slower start-up overall during V-Trigger 1 for some reason? | |||
* 1-hit Projectile | |||
* Duration / Speed / Trajectory of the projectile depends on strength of button used (LP/MP/HP) | |||
* LP Projectile persists for 50 frames (travels shortest distance and disappears before it touches the ground) | |||
* MP Projectile persists for 55 frames (travels medium distance) | |||
* HP Projectile persists for 80 frames (travels furthest distance) | |||
* Very variable frame advantage on grounded opponents | |||
* Builds 50/25 V-Gauge on Hit/Block | |||
* Juggle Limit / Increase / Start: 10 / 1 / 1 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Thunder Spike Lvl 2</font>===== | |||
{{MoveData | |||
|image=SFV_Laura_MPMK (VS2) P (hold).png | |||
|caption=Normal | |||
|image2=SFV_Laura_MPMK (VS2) P (hold)_vt1.png | |||
|caption2=V-Trigger 1 | |||
|name=Thunder Spike Lvl 2 | |||
|input=MPMK (VS2) > P (hold) | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>19+28</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>air+10</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>60*30</nowiki> | |||
|stun=<nowiki>60*30</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Projectile immediately disappears if Laura is successfully hit | |||
* 2-hit Projectile | |||
* This (hold) version is only available during V-Trigger 1 | |||
* Duration / Speed / Trajectory of the projectile depends on strength of button used (LP/MP/HP) | |||
* LP Projectile persists for 50 frames (travels shortest distance and disappears before it touches the ground) | |||
* MP Projectile persists for 55 frames (travels medium distance) | |||
* HP Projectile persists for 80 frames (travels furthest distance) | |||
* Very variable frame advantage on grounded opponents | |||
* Builds 70/35 V-Gauge on Hit/Block | |||
* Juggle Limit / Increase / Start: 10*10 / 0*1 / 1*1 | |||
}} | |||
{{AttackData-SFV | |||
|version=V-Trigger 1 | |||
|startup=<nowiki>19+28</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>air+10</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>60*30</nowiki> | |||
|stun=<nowiki>60*30</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* 2-hit Projectile | |||
* This (hold) version is only available during V-Trigger 1 | |||
* Duration / Speed / Trajectory of the projectile depends on strength of button used (LP/MP/HP) | |||
* LP Projectile persists for 50 frames (travels shortest distance and disappears before it touches the ground) | |||
* MP Projectile persists for 55 frames (travels medium distance) | |||
* HP Projectile persists for 80 frames (travels furthest distance) | |||
* Very variable frame advantage on grounded opponents | |||
* Builds 70/35 V-Gauge on Hit/Block | |||
* Juggle Limit / Increase / Start: 10*10 / 0*1 / 1*1 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Heavy Heel</font>===== | |||
{{MoveData | |||
|image=SFV_Laura_MPMK (VS2) K.png | |||
|caption=Normal | |||
|image2=SFV_Laura_MPMK (VS2) K_vt1.png | |||
|caption2=V-Trigger 1 | |||
|name=Heavy Heel | |||
|input=MPMK (VS2) > K | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>19+16</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>air+10</nowiki> | |||
|hit=<nowiki>3</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>70</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Not actually an Overhead | |||
* Spiked knockdown on airborne opponents (variable KDA) | |||
* KDA after Target Combos xx V-Skill 2 > K: +77/18/23 | |||
* Builds 50/25 V-Gauge on Hit/Block | |||
* Juggle Limit / Increase: 5 / 1 | |||
}} | |||
{{AttackData-SFV | |||
|version=V-Trigger 1 | |||
|startup=<nowiki>19+16</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>air+10</nowiki> | |||
|hit=<nowiki>4</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>1</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>70</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Increased frame advantage on (+3/-2 -> +4/+1) | |||
* Not actually an Overhead | |||
* Spiked knockdown on airborne opponents (variable KDA) | |||
* Juggle Limit / Increase: 5 / 1 | |||
}} | |||
}} | |||
=== V-Trigger 1 === | |||
=====<font style="visibility:hidden; float:right">Spark Show</font>===== | |||
{{MoveData | |||
|image=SFV_Laura_HPHK (VT1).png | |||
|name=Spark Show | |||
|input=HPHK (VT1) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>1</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>4(9)</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>-</nowiki> | |||
|stun=<nowiki>-</nowiki> | |||
|attack=<nowiki>-</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* 3 bar V-Trigger | |||
* Duration of 3000 frames (~50 seconds) | |||
* Reduces charge time (start-up) for lvl 2-3 Thunder Claps as well as double the duration (active frames) of lvl 1 Thunder Clap | |||
* Enhances V-Skill 1/2 and Critical Art | |||
* Enhances damage and range on all versions of Sunset Wheel | |||
* Allows canceling from Thunder Claps into V-Skill 1/2 on hit / block / whiff (costs 50% of remaining V-Timer) | |||
}} | |||
}} | |||
=== V-Trigger 2 === | |||
=====<font style="visibility:hidden; float:right">Shock Stance</font>===== | |||
{{MoveData | |||
|image=SFV_Laura_HPHK (VT2).png | |||
|name=Shock Stance | |||
|input=HPHK (VT2) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>1</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>5(9)</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>-</nowiki> | |||
|stun=<nowiki>-</nowiki> | |||
|attack=<nowiki>-</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* 2 bar V-Trigger | |||
* Duration of 2500 frames (~42 seconds) | |||
* Gives access to new moves (Matsuda Sway & Shock Choke) while active | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Matsuda Sway</font>===== | |||
{{MoveData | |||
|image=SFV_Laura_HPHK.png | |||
|name=Matsuda Sway | |||
|input=HPHK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>4(13)</nowiki> | |||
|active=<nowiki>30</nowiki> | |||
|recovery=<nowiki>12</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>-</nowiki> | |||
|stun=<nowiki>-</nowiki> | |||
|attack=<nowiki>-</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Strike and Projectile invincible on frames 3-33 | |||
* Can be canceled into the Shock Choke and V-Skill follow-ups on frames 13-33 | |||
* Startup framedata refers to the startup of the invincibility frames and the data in the parentheses refers to when the cancel frames start | |||
* The sway itself doesn't cost any V-Timer | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Shock Choke</font>===== | |||
{{MoveData | |||
|image=SFV_Laura_HPHK HPHK.png | |||
|name=Shock Choke | |||
|input=HPHK > HPHK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>13+7</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>51</nowiki> | |||
|hit=<nowiki>19</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>100</nowiki> | |||
|stun=<nowiki>0</nowiki> | |||
|attack=<nowiki>T</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* A throw that leaves the opponent in an extended hitstun for follow-up combos | |||
* Invincible to airborne strikes and projectiles on frames 1-8 | |||
* Overall startup is 20 frames if you include the prior Sway | |||
* Strike and Projectile invincible on frames 3-21 if you include the prior Sway (as well as invincible to airborne strikes on frames 14-21) | |||
* This grab follow-up auto-corrects upon its startup (like if the opponent goes behind Laura during her prior Matsuda Sway animation) | |||
* This grab follow-up spends 1000 V-Timer (40% of V-Timer) | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Matsuda Sway > V-Skill 1 Dash</font>===== | |||
{{MoveData | |||
|image=SFV_Laura_HPHK MPMK (VS1).png | |||
|name=Matsuda Sway > V-Skill 1 Dash | |||
|input=HPHK > MPMK (VS1) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>13</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>21</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>-</nowiki> | |||
|stun=<nowiki>-</nowiki> | |||
|attack=<nowiki>-</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Fully projectile invincible for the entire duration of the V-Skill dash | |||
* If you count the initial Sway startup frames as well then this move is Strike invincible on frames 3-13 and Projectile invincible on frames 3-34 | |||
* Cancels into Shock Choke on frames 18-19 of the V-Skill dash (overall frames 31-32 if you count the initial Sway startup frames as well) | |||
* Laura is in a counter-hit state on frames 1-17 on the dash (overall frames 1-30 if you count the initial Sway startup frames as well) | |||
* This dash follow-up auto-corrects upon its startup (like if the opponent goes behind Laura during her prior Matsuda Sway animation) | |||
* The V-Skill dash itself doesn't cost any V-Timer | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Matsuda Sway > V-Skill Dash > Shock Choke</font>===== | |||
{{MoveData | |||
|image=SFV_Laura_HPHK MPMK HPHK.png | |||
|name=Matsuda Sway > V-Skill Dash > Shock Choke | |||
|input=HPHK > MPMK > HPHK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>13+18+7</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>51</nowiki> | |||
|hit=<nowiki>19</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>0</nowiki> | |||
|attack=<nowiki>T</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* A throw that leaves the opponent in an extended hitstun for follow-up combos | |||
* Invincible to airborne strikes and projectiles on frames 1-8 (frames 32-39 overall if you include the prior Sway > V-Skill dash) | |||
* Overall startup is 38 frames if you include the prior Sway > V-Skill dash | |||
* Strike invincible on frames 3-13 and Projectile invincible on frames 3-39 if you include the prior Sway > V-Skill dash | |||
* This grab follow-up spends 1000 V-Timer (40% of V-Timer) | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Matsuda Sway > V-Skill Dash > Volty Line</font>===== | |||
{{MoveData | |||
|image=SFV_Laura_HPHK MPMK (hold).png | |||
|name=Matsuda Sway > V-Skill Dash > Volty Line | |||
|input=HPHK > MPMK (hold) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>13+19</nowiki> | |||
|active=<nowiki>6</nowiki> | |||
|recovery=<nowiki>22</nowiki> | |||
|hit=<nowiki>2</nowiki> | |||
|crush=<nowiki>Spinning Knockdown / KD / +150</nowiki> | |||
|block=<nowiki>-7</nowiki> | |||
|knockdown=<nowiki>93 / 44 / 49</nowiki> | |||
|damage=<nowiki>70</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* First 2 active frames can only hit airborne targets and then hits grounded opponents (+5/-4 on last active frame) | |||
* Airborne on frames 19-21 (frames 43-45 if you include the prior Sway > V-Skill dash) | |||
* Strike and Projectile invincible on frames 3-13 and Projectile invincible on frames 3-29 if you include the prior Sway > V-Skill dash | |||
* This V-Skill overhead doesn't cost any V-Timer | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Matsuda Sway > V-Skill 2 Leap</font>===== | |||
{{MoveData | |||
|image=SFV_Laura_HPHK MPMK (VS2).png | |||
|name=Matsuda Sway > V-Skill 2 Leap | |||
|input=HPHK > MPMK (VS2) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>13+11</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>25+14</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* This version of V-Skill 2 (and the follow-ups) behave exactly like normally outside of V-Trigger 2, except that the initial Leap is now Projectile Invincible on frames 1-15 (overall frames 3-29 if you count the initial Sway startup frames as well) | |||
}} | |||
}} | |||
=== V-Shift === | |||
=====<font style="visibility:hidden; float:right">V-Shift</font>===== | |||
{{MoveData | |||
|image=SFV_Laura_MKHP.png | |||
|name=V-Shift | |||
|input=MKHP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>1</nowiki> | |||
|active=<nowiki>9</nowiki> | |||
|recovery=<nowiki>22</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>-</nowiki> | |||
|stun=<nowiki>-</nowiki> | |||
|attack=<nowiki>-</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Shifts back 1.21 range | |||
* Fully invincible on frames 1-9 during which time any strike or projectile evaded will trigger a slow-motion effect on frame 11 for both players | |||
* Immediately gains full invincibility for the full duration of V-Shift if you successfully evade a strike or projectile on start-up frames 1-9 | |||
* Throw invincible on frames 1-16 on an empty / raw V-Shift | |||
* Counter-Hit state on frames 10-31 on an empty / raw V-Shift | |||
* Opponent can still cancel the attack that was V-Shifted as if it had connected (this allows for a lot of shenanigans) | |||
* Costs 300 V-Gauge (1 bar) to use and refunds 150 V-Gauge back (1/2 bar) on a successful V-Shift if the slow-mo is triggered | |||
* If the V-Shift is successful you can cancel it into a follow-up attack (see V-Shift Break) that's fully invincible and knocks the opponent down on hit | |||
}} | |||
}} | |||
=== V-Shift Break === | |||
=====<font style="visibility:hidden; float:right">Neutralize</font>===== | |||
{{MoveData | |||
|image=SFV_Laura_MKHP.png | |||
|name=Neutralize | |||
|input=MKHP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>?</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>?</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|knockdown=<nowiki>73 / 14 / 19</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>0</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Fully invincible during startup and active frames | |||
}} | |||
}} | |||
=== V-Reversal === | |||
=====<font style="visibility:hidden; float:right">Double Slap</font>===== | |||
{{MoveData | |||
|image=SFV_Laura_6PPP.png | |||
|name=Double Slap | |||
|input=6PPP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>17</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>24</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|knockdown=<nowiki>75 / 16 / 21</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>0</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Strike and Projectile invincible on frames 1-31 | |||
}} | |||
}} | |||
{{Navbox-SFV}} | {{Navbox-SFV}} | ||
[[Category:Street Fighter V]] | [[Category:Street Fighter V]] | ||
[[Category:Street Fighter games]] |
Revision as of 19:28, 5 March 2021
Introduction
About Laura
Hailing from Brazil and sister to Sean, Laura seeks to promote her fighting Matsuda Jiu-Jitsu style and grow her Matsuda dojo. She travels the world seeking strong fighters to train with and join her dojo.
With her command grabs, EX Thunder Clap, and dashes Laura is one of the scariest mix up characters in the game. Unique to most grapplers is her Thunder Clap, a short ranged projectile that can be charged for extra hits and travel a further distance; the EX version can travel nearly full screen and causes a juggle on hit. Against slower characters this can let her control space and walk the opponent down, though it's too slow to be used like a Hadoken or similar moves. Once she is in close, she can create incredibly scary high/low/command grab left/right mixups with her V-Skill 1 or 2 and EX Thunder Clap. This can quickly lead to stuns where she has some of the highest damage combos in the game, or death for the opponent. While her buttons are not the longest range, many such as stand LK and 2MP have great priority that can make counter poking effective and lead into Bolt Charge and lets her start her mixups. Her EX Bolt Charge is a far reaching armored move that can quickly power through projectiles and ranged attack, and having a 3f jab with good range and 4f stand LK with long range and great priority can help her get out of pressure. However her walk speed is a bit below average and buttons can be slow recovery, meaning footsie characters such as Chun-Li or Kolin can be difficult to get in on and start mixing, and to use her most effectively takes time to learn her various setups.
Final Patch
Players to Watch
- Haitani
- iDom
Laura | |
---|---|
Vitals | |
Life Points | 1025 |
Stun Points | 1000 |
V-Gauge Points | |
V-Trigger 1 | 900 |
V-Trigger 2 | 600 |
Ground Movement | |
Forward Walk Speed | 4 |
Backward Walk Speed | 3.2 |
Forward Dash Speed | 17 |
Backward Dash Speed | 21 |
Forward Dash Distance | 127.7 |
Backward Dash Distance | 108 |
Backdash CH Frames | 3-11 |
Jumping | |
Back Jump Speed | 46 (4+38+4) |
Neutral Jump Speed | 46 (4+38+4) |
Forward Jump Speed | 45 (3+38+4) |
Forward Jump Distance | 212.8 |
Backward Jump Distance | 182.4 |
Throws | |
Throw Hurtbox | 0.41 |
Throw Range | 0.85 |
![]() |
Frame Data & Descriptions are provided by FATOnline.
|
SFV Frame Data Glossary | |
---|---|
Active |
How many frames a move remains active (can hurt opponents) for. |
Attack |
Attack level is L for low attacks (must be blocked crouching), H is for High attacks (which can be blocked high or low) and M for overhead (must be blocked standing). T is for throw attacks (which cannot be blocked). |
Cancel options |
Available cancel options.
|
Confirm windows |
Hit confirm windows written as Specials & CAs/Target Combos/V-Trigger. Notation may denote V-Skill only cancel windows in Specials.
|
Crush Counter |
Crush Counter hit advantage written as opponent state, frame advantage, and v-gauge gain on hit. |
Damage |
Attack damage on hit. Notation may denote multi-hit or "sweet spot" damage values on certain frames. |
Hit/Block |
These are frame advantage values when the attack hits or is blocked. If the number is positive, then the move will end before the defender can act again. If the number is negative, the defender will be able to act before the attacker and maybe even punish. KD refers to knockdown on hit.
|
Knockdown |
Knockdown advantage against Normal, Quick Rise and Back Rise wake up options. |
Recovery |
How many frames it takes for a move to finish after it's been active. |
Startup |
How many frames it takes before the move becomes 'active' or have a hit box. The last startup frame and the first active frame are the same frame, meaning all values are written as Startup + 1. |
Stun |
Amount of stun added to the opponent's stun bar on hit. |
Normals
Stand LP
Startup | Active | Recovery | Hit |
---|---|---|---|
3 | 2 | 9 | 3 |
Damage | Stun | Attack | Block |
30 | 70 | H | 1 |
Stand MP
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
6 | 5 | 11 | 4 | ||
Damage | Stun | Attack | Block | ||
60 | 100 | H | 3 | ||
|
Stand HP
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
8 | 3 | 18 | 4 | ||
Damage | Stun | Attack | Block | ||
80 | 150 | H | -2 | ||
|
Stand LK
Startup | Active | Recovery | Hit |
---|---|---|---|
4 | 3 | 9 | 4 |
Damage | Stun | Attack | Block |
30 | 70 | H | 3 |
Stand MK
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
7 | 4 | 14 | 4 | ||
Damage | Stun | Attack | Block | ||
60 | 100 | H | -2 | ||
|
Stand HK
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
12 | 3 | 19 | 1 | ||
Damage | Stun | Attack | Block | ||
90 | 150 | H | -4 | ||
|
Crouch LP
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
4 | 2 | 8 | 4 | ||
Damage | Stun | Attack | Block | ||
30 | 70 | H | 2 | ||
|
Crouch MP
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
5 | 2 | 15 | 3 | ||
Damage | Stun | Attack | Block | ||
60 | 100 | H | 2 | ||
|
Crouch HP
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
7 | 4 | 17 | 2 | ||
Damage | Stun | Attack | Block | ||
90 | 150 | H | -2 | ||
|
Crouch LK
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
4 | 2 | 8 | 2 | ||
Damage | Stun | Attack | Block | ||
20 | 70 | L | 0 | ||
|
Crouch MK
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
7 | 3 | 13 | 2 | ||
Damage | Stun | Attack | Block | ||
50 | 100 | L | -1 | ||
|
Crouch HK
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
9 | 3 | 20(22) | KD | ||
Damage | Stun | Attack | Block | ||
90 | 150 | L | -14 | ||
|
Jump LP
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
3 | 5 | - | 8(9) | ||
Damage | Stun | Attack | Block | ||
40 | 70 | M | 5(6) | ||
|
Jump MP
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
4 | 3 | - | 12 | ||
Damage | Stun | Attack | Block | ||
60 | 100 | M | 9 | ||
|
Jump HP
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
7 | 5 | - | 11(15) | ||
Damage | Stun | Attack | Block | ||
90 | 150 | M | 8(12) | ||
|
Jump LK
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
4 | 10 | - | 5(9) | ||
Damage | Stun | Attack | Block | ||
40 | 70 | M | 2(6) | ||
|
Jump MK
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
5 | 7 | - | 8(12) | ||
Damage | Stun | Attack | Block | ||
60 | 100 | M | 5(9) | ||
|
Jump HK
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
5 | 6 | - | 11(15) | ||
Damage | Stun | Attack | Block | ||
90 | 150 | M | 8(12) | ||
|
Command Normals
Step Elbow
Startup | Active | Recovery | Hit |
---|---|---|---|
17 | 2 | 17 | 4 |
Damage | Stun | Attack | Block |
80 | 120 | H | -2 |
Target Combos
Twist Barrage
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
17+9 | 3 | 21 | KD | ||
Damage | Stun | Attack | Block | ||
54 | 90 | H*H | -8 | ||
|
Dual Crash
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
6+7 | 3 | 18 | KD | ||
Damage | Stun | Attack | Block | ||
60*54 (114) | 100*90 (190) | H*H | -6 | ||
|
Throws
Seoi Throw
Startup | Active | Recovery | Hit |
---|---|---|---|
5 | 3 | 17 | KD |
Damage | Stun | Attack | Block |
120 | 150 | T | KD |
Pullback Hold
Startup | Active | Recovery | Hit |
---|---|---|---|
5 | 3 | 17 | KD |
Damage | Stun | Attack | Block |
120 | 150 | T | KD |
Special Moves
LP Bolt Charge
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
12 | 3 | 18 | 2 | |||
Damage | Stun | Attack | Block | |||
60 | 100 | H | -2 | |||
| ||||||
V-Trigger 1 | Startup | Active | Recovery | Hit | ||
12 | 3 | 18 | 2 | |||
Damage | Stun | Attack | Block | |||
70 | 150 | H | -2 | |||
|
MP Bolt Charge
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
15 | 3 | 20 | 2 | |||
Damage | Stun | Attack | Block | |||
60 | 50 | H | -7 | |||
| ||||||
V-Trigger 1 | Startup | Active | Recovery | Hit | ||
15 | 3 | 20 | 2 | |||
Damage | Stun | Attack | Block | |||
70 | 100 | H | -7 | |||
|
HP Bolt Charge
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
7 | 8 | 17+13 | KD | |||
Damage | Stun | Attack | Block | |||
60*90 | 50*150 | H | - | |||
| ||||||
V-Trigger 1 | Startup | Active | Recovery | Hit | ||
7 | 8 | 17+13 | KD | |||
Damage | Stun | Attack | Block | |||
70*110 (180) | 100*150 (250) | H | - | |||
|
EX Bolt Charge
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
12 | 3 | 22 | 0 | |||
Damage | Stun | Attack | Block | |||
80 | 50 | H | -17 | |||
| ||||||
V-Trigger 1 | Startup | Active | Recovery | Hit | ||
12 | 3 | 22 | 0 | |||
Damage | Stun | Attack | Block | |||
90 | 100 | H | -17 | |||
|
Split River
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
- | - | - | KD | |||
Damage | Stun | Attack | Block | |||
63 | 135 | H | - | |||
| ||||||
V-Trigger 1 | Startup | Active | Recovery | Hit | ||
- | - | - | KD | |||
Damage | Stun | Attack | Block | |||
81 | 135 | H | - | |||
|
Rodeo Break
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
- | - | - | KD | |||
Damage | Stun | Attack | Block | |||
63 | 135 | H | - | |||
| ||||||
V-Trigger 1 | Startup | Active | Recovery | Hit | ||
- | - | - | KD | |||
Damage | Stun | Attack | Block | |||
81 | 135 | H | - | |||
|
Thunder Clap Lvl 1
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
19 | 40 | 26 | 2 | |||
Damage | Stun | Attack | Block | |||
60 | 60 | H | -5 | |||
| ||||||
V-Trigger 1 | Startup | Active | Recovery | Hit | ||
19 | 80 | 28 | 2 | |||
Damage | Stun | Attack | Block | |||
60 | 60 | H | -5 | |||
|
Thunder Clap Lvl 2
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
36 | 80 | 25 | 11 | |||
Damage | Stun | Attack | Block | |||
60*30 (90) | 60*30 (90) | H | 2 | |||
| ||||||
V-Trigger 1 | Startup | Active | Recovery | Hit | ||
25 | 80 | 27 | 11 | |||
Damage | Stun | Attack | Block | |||
60*30 (90) | 60*30 (90) | H | 2 | |||
|
Thunder Clap Lvl 3
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
70 | 100 | 13 | 31 | |||
Damage | Stun | Attack | Block | |||
60*30*30 (120) | 60*30*30 (120) | H | 18 | |||
| ||||||
V-Trigger 1 | Startup | Active | Recovery | Hit | ||
40 | 100 | 13 | 31 | |||
Damage | Stun | Attack | Block | |||
60*30*30 (120) | 60*30*30 (120) | H | 18 | |||
|
LPMP Thunder Clap
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
17 | 40 | 24 | KD | |||
Damage | Stun | Attack | Block | |||
60*30 (90) | 60*30 (90) | H | 3 | |||
| ||||||
V-Trigger 1 | Startup | Active | Recovery | Hit | ||
17 | 80 | 24 | KD | |||
Damage | Stun | Attack | Block | |||
60*30*30 (120) | 60*30*30 (120) | H | 7 | |||
|
LPHP Thunder Clap
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
17 | 170 | 24 | KD | |||
Damage | Stun | Attack | Block | |||
60*30 (90) | 60*30 (90) | H | 3 | |||
| ||||||
V-Trigger 1 | Startup | Active | Recovery | Hit | ||
17 | 190 | 24 | KD | |||
Damage | Stun | Attack | Block | |||
60*30*30 (120) | 60*30*30 (120) | H | 7 | |||
|
MPHP Thunder Clap
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
17 | 170 | 24 | KD | |||
Damage | Stun | Attack | Block | |||
60*30 (90) | 60*30 (90) | H | 3 | |||
| ||||||
V-Trigger 1 | Startup | Active | Recovery | Hit | ||
17 | 190 | 24 | KD | |||
Damage | Stun | Attack | Block | |||
60*30*30 (120) | 60*30*30 (120) | H | 7 | |||
|
LK Sunset Wheel
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
9 | 2 | 60 | KD | |||
Damage | Stun | Attack | Block | |||
70*90 (160) | 100*100 (200) | T | KD | |||
| ||||||
V-Trigger 1 | Startup | Active | Recovery | Hit | ||
9 | 2 | 60 | KD | |||
Damage | Stun | Attack | Block | |||
80*100 (180) | 100*130 (230) | T | KD | |||
|
MK Sunset Wheel
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
5 | 2 | 60 | KD | |||
Damage | Stun | Attack | Block | |||
70*110 (180) | 100*100 (200) | T | KD | |||
| ||||||
V-Trigger 1 | Startup | Active | Recovery | Hit | ||
5 | 2 | 60 | KD | |||
Damage | Stun | Attack | Block | |||
80*120 (200) | 100*130 (230) | T | KD | |||
|
HK Sunset Wheel
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
5 | 2 | 60 | KD | |||
Damage | Stun | Attack | Block | |||
70*120 (190) | 100*100 (200) | T | KD | |||
| ||||||
V-Trigger 1 | Startup | Active | Recovery | Hit | ||
5 | 2 | 60 | KD | |||
Damage | Stun | Attack | Block | |||
80*130 (210) | 100*130 (230) | T | KD | |||
|
EX Sunset Wheel
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
18 | 2 | 60 | KD | |||
Damage | Stun | Attack | Block | |||
80*100 (180) | 100*150 (250) | T | KD | |||
| ||||||
V-Trigger 1 | Startup | Active | Recovery | Hit | ||
18 | 2 | 60 | KD | |||
Damage | Stun | Attack | Block | |||
80*130 (210) | 130*150 (280) | T | KD | |||
|
Critical Arts
Inazuma Spin Hold
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
4 | 2 | 52 | KD | |||
Damage | Stun | Attack | Block | |||
350 | 0 | T | KD | |||
| ||||||
V-Trigger 1 | Startup | Active | Recovery | Hit | ||
4 | 2 | 52 | KD | |||
Damage | Stun | Attack | Block | |||
370 | 0 | T | KD | |||
|
Taunts
Taunt
Startup | Active | Recovery | Hit |
---|---|---|---|
- | - | 61 | - |
Damage | Stun | Attack | Block |
- | - | - | - |
V-System
V-Skill 1
Volty Line
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
20 | 6 | 22 | 2 | |||
Damage | Stun | Attack | Block | |||
70 | 130 | M | -7 | |||
| ||||||
V-Trigger 1 | Startup | Active | Recovery | Hit | ||
20 | 6 | 21 | 4 | |||
Damage | Stun | Attack | Block | |||
90 | 160 | M | -6 | |||
|
Linear Movement Avante
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
- | - | 21(20) | - | ||
Damage | Stun | Attack | Block | ||
- | - | - | - | ||
|
Linear Movement Equiva
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
- | - | 26 | - | ||
Damage | Stun | Attack | Block | ||
- | - | - | - | ||
|
Linear Movement Finta
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
- | - | 29 | - | ||
Damage | Stun | Attack | Block | ||
- | - | - | - | ||
|
V-Skill 2
Volty Sprink
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
11 | 2 | 25+14 | KD | ||
Damage | Stun | Attack | Block | ||
60 | 100 | H | - | ||
|
Thunder Spike
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
19+13 | - | air+10 | - | |||
Damage | Stun | Attack | Block | |||
60 | 60 | H | - | |||
| ||||||
V-Trigger 1 | Startup | Active | Recovery | Hit | ||
19+14 | - | air+10 | - | |||
Damage | Stun | Attack | Block | |||
60 | 60 | H | - | |||
|
Thunder Spike Lvl 2
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
19+28 | - | air+10 | - | |||
Damage | Stun | Attack | Block | |||
60*30 | 60*30 | H | - | |||
| ||||||
V-Trigger 1 | Startup | Active | Recovery | Hit | ||
19+28 | - | air+10 | - | |||
Damage | Stun | Attack | Block | |||
60*30 | 60*30 | H | - | |||
|
Heavy Heel
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
19+16 | 2 | air+10 | 3 | |||
Damage | Stun | Attack | Block | |||
70 | 100 | H | -2 | |||
| ||||||
V-Trigger 1 | Startup | Active | Recovery | Hit | ||
19+16 | 2 | air+10 | 4 | |||
Damage | Stun | Attack | Block | |||
70 | 100 | H | 1 | |||
|
V-Trigger 1
Spark Show
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
1 | - | 4(9) | - | ||
Damage | Stun | Attack | Block | ||
- | - | - | - | ||
|
V-Trigger 2
Shock Stance
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
1 | - | 5(9) | - | ||
Damage | Stun | Attack | Block | ||
- | - | - | - | ||
|
Matsuda Sway
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
4(13) | 30 | 12 | - | ||
Damage | Stun | Attack | Block | ||
- | - | - | - | ||
|
Shock Choke
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
13+7 | 2 | 51 | 19 | ||
Damage | Stun | Attack | Block | ||
100 | 0 | T | - | ||
|
Matsuda Sway > V-Skill 1 Dash
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
13 | - | 21 | - | ||
Damage | Stun | Attack | Block | ||
- | - | - | - | ||
|
Matsuda Sway > V-Skill Dash > Shock Choke
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
13+18+7 | 2 | 51 | 19 | ||
Damage | Stun | Attack | Block | ||
60 | 0 | T | - | ||
|
Matsuda Sway > V-Skill Dash > Volty Line
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
13+19 | 6 | 22 | 2 | ||
Damage | Stun | Attack | Block | ||
70 | 150 | M | -7 | ||
|
Matsuda Sway > V-Skill 2 Leap
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
13+11 | 2 | 25+14 | KD | ||
Damage | Stun | Attack | Block | ||
60 | 100 | H | - | ||
|
V-Shift
V-Shift
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
1 | 9 | 22 | - | ||
Damage | Stun | Attack | Block | ||
- | - | - | - | ||
|
V-Shift Break
Neutralize
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
? | 3 | ? | KD | ||
Damage | Stun | Attack | Block | ||
60 | 0 | H | -2 | ||
|
V-Reversal
Double Slap
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
17 | 2 | 24 | KD | ||
Damage | Stun | Attack | Block | ||
60 | 0 | H | -2 | ||
|