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{{ | {{Infobox Character SFV | ||
|name=Kolin | |||
|hash=KLN | |||
|image=SFV-Kolin_Portrait.jpg | |||
|hp=1000 | |||
|stun=1000 | |||
|vt1=600 | |||
|vt2=600 | |||
|movef=4.13 | |||
|moveb=3.25 | |||
|dashf=17 | |||
|dashb=21 | |||
|dashfd=169 | |||
|dashbd=105 | |||
|dashch=3-16 | |||
|jumpb=47 (4+39+4) | |||
|jumpn=47 (4+39+4) | |||
|jumpf=46 (3+39+4) | |||
|jumpbd=195 | |||
|jumpfd=195 | |||
|throwh=0.35 | |||
|throwr=0.85 | |||
}} | |||
{{SFV Ambox FAT}} | |||
<center>{{FrameDataKey-SFV}}</center> | |||
== Normals == | |||
=====<font style="visibility:hidden; float:right">Stand LP</font>===== | |||
{{MoveData | |||
|image=SFV_Kolin_5LP.png | |||
|caption=Normal | |||
|image2=SFV_Kolin_5LP_vt2.png | |||
|caption2=V-Trigger 2 | |||
|name=Stand LP | |||
|input=5LP | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>4</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>6</nowiki> | |||
|hit=<nowiki>4</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>2</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>30</nowiki> | |||
|stun=<nowiki>70</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>ch sp vt1 vt2</nowiki> | |||
|confirm=<nowiki>10 / 10 / 11</nowiki> | |||
|description= | |||
* Chains into st.LP / cr.LP / cr.LK | |||
}} | |||
{{AttackData-SFV | |||
|version=V-Trigger 2 | |||
|startup=<nowiki>4</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>6</nowiki> | |||
|hit=<nowiki>4</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>2</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>40</nowiki> | |||
|stun=<nowiki>70</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>ch sp su</nowiki> | |||
|confirm=<nowiki>10 / - / 11</nowiki> | |||
|description= | |||
* Chains into st.LP / cr.LP / cr.LK | |||
* Spends 80 / 40 V-Timer on Hit / Block | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Stand MP</font>===== | |||
{{MoveData | |||
|image=SFV_Kolin_5MP.png | |||
|caption=Normal | |||
|image2=SFV_Kolin_5MP_vt2.png | |||
|caption2=V-Trigger 2 | |||
|name=Stand MP | |||
|input=5MP | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>6</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>13</nowiki> | |||
|hit=<nowiki>4</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>2</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>sp su vt1 vt2</nowiki> | |||
|confirm=<nowiki>15 / 15/*17 / -</nowiki> | |||
|description= | |||
* Hit Confirm notes: *VT2 | |||
}} | |||
{{AttackData-SFV | |||
|version=V-Trigger 2 | |||
|startup=<nowiki>6</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>13</nowiki> | |||
|hit=<nowiki>4</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>2</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>70</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>sp su</nowiki> | |||
|confirm=<nowiki>15 / - / -</nowiki> | |||
|description= | |||
* Spends 100 / 50 V-Timer on Hit / Block | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Stand HP</font>===== | |||
{{MoveData | |||
|image=SFV_Kolin_5HP.png | |||
|caption=Normal | |||
|image2=SFV_Kolin_5HP_vt2.png | |||
|caption2=V-Trigger 2 | |||
|name=Stand HP | |||
|input=5HP | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>8</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>19</nowiki> | |||
|hit=<nowiki>5</nowiki> | |||
|crush=<nowiki>Stagger / 18 / +120</nowiki> | |||
|block=<nowiki>-4</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>80</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>sp su vt1 vt2</nowiki> | |||
|confirm=<nowiki>17 / 17 / -</nowiki> | |||
|description= | |||
* The Neutral | |||
}} | |||
{{AttackData-SFV | |||
|version=V-Trigger 2 | |||
|startup=<nowiki>8</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>19</nowiki> | |||
|hit=<nowiki>5</nowiki> | |||
|crush=<nowiki>Stagger / 18 / +150</nowiki> | |||
|block=<nowiki>-4</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>90</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>sp su</nowiki> | |||
|confirm=<nowiki>17 / - / -</nowiki> | |||
|description= | |||
* The Neutral | |||
* Spends 150 / 75 V-Timer on Hit / Block | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Stand LK</font>===== | |||
{{MoveData | |||
|image=SFV_Kolin_5LK.png | |||
|name=Stand LK | |||
|input=5LK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>5</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>9</nowiki> | |||
|hit=<nowiki>1</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>40</nowiki> | |||
|stun=<nowiki>70</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>sp su vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Stand MK</font>===== | |||
{{MoveData | |||
|image=SFV_Kolin_5MK.png | |||
|name=Stand MK | |||
|input=5MK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>5</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>14</nowiki> | |||
|hit=<nowiki>3</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>50</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>sp su vt1 vt2</nowiki> | |||
|confirm=<nowiki>16 / 16/*18 / 16</nowiki> | |||
|description= | |||
* Hit Confirm notes: *VT2 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Stand HK</font>===== | |||
{{MoveData | |||
|image=SFV_Kolin_5HK.png | |||
|name=Stand HK | |||
|input=5HK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>11</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>20</nowiki> | |||
|hit=<nowiki>6</nowiki> | |||
|crush=<nowiki>Stagger / 23 / +150</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>80</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / 17 / -</nowiki> | |||
|description= | |||
* Has a fixed animation on hit and block, never benefits extra frame advantage when meaty, always +6/-2 | |||
* Can not hit crouching opponents | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Crouch LP</font>===== | |||
{{MoveData | |||
|image=SFV_Kolin_2LP.png | |||
|caption=Normal | |||
|image2=SFV_Kolin_2LP_vt2.png | |||
|caption2=V-Trigger 2 | |||
|name=Crouch LP | |||
|input=2LP | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>3</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>8</nowiki> | |||
|hit=<nowiki>4</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>1</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>20</nowiki> | |||
|stun=<nowiki>70</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>ch sp vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Chains into st.LP / cr.LP / cr.LK | |||
}} | |||
{{AttackData-SFV | |||
|version=V-Trigger 2 | |||
|startup=<nowiki>3</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>8</nowiki> | |||
|hit=<nowiki>4</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>1</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>30</nowiki> | |||
|stun=<nowiki>70</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>ch sp su</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Chains into st.LP / cr.LP / cr.LK | |||
* Spends 80 / 40 V-Timer on Hit / Block | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Crouch MP</font>===== | |||
{{MoveData | |||
|image=SFV_Kolin_2MP.png | |||
|caption=Normal | |||
|image2=SFV_Kolin_2MP_vt2.png | |||
|caption2=V-Trigger 2 | |||
|name=Crouch MP | |||
|input=2MP | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>6</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>13</nowiki> | |||
|hit=<nowiki>5</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>2</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>sp su vt1 vt2</nowiki> | |||
|confirm=<nowiki>14 / 14/*17 / -</nowiki> | |||
|description= | |||
* Hit Confirm notes: *VT2 | |||
}} | |||
{{AttackData-SFV | |||
|version=V-Trigger 2 | |||
|startup=<nowiki>6</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>13</nowiki> | |||
|hit=<nowiki>5</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>2</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>70</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>sp su</nowiki> | |||
|confirm=<nowiki>16 / - / 16</nowiki> | |||
|description= | |||
* Spends 100 / 50 V-Timer on Hit / Block | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Crouch HP</font>===== | |||
{{MoveData | |||
|image=SFV_Kolin_2HP.png | |||
|caption=Normal | |||
|image2=SFV_Kolin_2HP_vt2.png | |||
|caption2=V-Trigger 2 | |||
|name=Crouch HP | |||
|input=2HP | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>7</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>23</nowiki> | |||
|hit=<nowiki>0</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-3</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>80</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>sp su vt1 vt2</nowiki> | |||
|confirm=<nowiki>17 / 18 / -</nowiki> | |||
|description= | |||
}} | |||
{{AttackData-SFV | |||
|version=V-Trigger 2 | |||
|startup=<nowiki>7</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>23</nowiki> | |||
|hit=<nowiki>0</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-3</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>90</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>sp su</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Spends 150 / 75 V-Timer on Hit / Block | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Crouch LK</font>===== | |||
{{MoveData | |||
|image=SFV_Kolin_2LK.png | |||
|name=Crouch LK | |||
|input=2LK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>4</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>8</nowiki> | |||
|hit=<nowiki>3</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>1</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>20</nowiki> | |||
|stun=<nowiki>70</nowiki> | |||
|attack=<nowiki>L</nowiki> | |||
|cancel=<nowiki>ch vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Chains into cr.LP and cr.LK | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Crouch MK</font>===== | |||
{{MoveData | |||
|image=SFV_Kolin_2MK.png | |||
|name=Crouch MK | |||
|input=2MK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>8</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>15</nowiki> | |||
|hit=<nowiki>3</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>1</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>50</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>L</nowiki> | |||
|cancel=<nowiki>su vt1 vt2</nowiki> | |||
|confirm=<nowiki>*14 / 16/**20 / -</nowiki> | |||
|description= | |||
* Hit Confirm notes: *CA only, **VT2 | |||
* Good range for a cr.MK, but can only cancel into Critical Art or V-Trigger | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Crouch HK</font>===== | |||
{{MoveData | |||
|image=SFV_Kolin_2HK.png | |||
|name=Crouch HK | |||
|input=2HK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>10</nowiki> | |||
|active=<nowiki>2(22)2</nowiki> | |||
|recovery=<nowiki>24</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>Stagger / -18 / +60</nowiki> | |||
|block=<nowiki>-12</nowiki> | |||
|knockdown=<nowiki>84 / 25 / 30</nowiki> | |||
|damage=<nowiki>60*40 (100)</nowiki> | |||
|stun=<nowiki>100*50 (150)</nowiki> | |||
|attack=<nowiki>L</nowiki> | |||
|cancel=<nowiki>sp su vt1 vt2</nowiki> | |||
|confirm=<nowiki>*17 / 18 / -</nowiki> | |||
|description= | |||
* Hit Confirm notes: *First hit only | |||
* 1st hit is cancelable into specials on HIT only | |||
* 1st hit is cancelable into both V-Triggers on hit or block | |||
* 1st hit has juggle properties | |||
* 22 frame gap between 1st and 2nd hit | |||
* If only 2nd hit connects as a Crush Counter, then player gains 100 V-Gauge instead of 60 | |||
* Hard Knockdown if only 2nd hit connects as a Cruish Counter | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Jump LP</font>===== | |||
{{MoveData | |||
|image=SFV_Kolin_j.LP.png | |||
|caption=Normal | |||
|image2=SFV_Kolin_j.LP_vt2.png | |||
|caption2=V-Trigger 2 | |||
|name=Jump LP | |||
|input=j.LP | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>3</nowiki> | |||
|active=<nowiki>5</nowiki> | |||
|recovery=<nowiki>-</nowiki> | |||
|hit=<nowiki>7(9)</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>4(6)</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>40</nowiki> | |||
|stun=<nowiki>70</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
}} | |||
{{AttackData-SFV | |||
|version=V-Trigger 2 | |||
|startup=<nowiki>3</nowiki> | |||
|active=<nowiki>5</nowiki> | |||
|recovery=<nowiki>-</nowiki> | |||
|hit=<nowiki>7(9)</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>4(6)</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>50</nowiki> | |||
|stun=<nowiki>70</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Spends 80 / 40 V-Timer on Hit / Block | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Jump MP</font>===== | |||
{{MoveData | |||
|image=SFV_Kolin_j.MP.png | |||
|caption=Normal | |||
|image2=SFV_Kolin_j.MP_vt2.png | |||
|caption2=V-Trigger 2 | |||
|name=Jump MP | |||
|input=j.MP | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>5</nowiki> | |||
|active=<nowiki>6</nowiki> | |||
|recovery=<nowiki>-</nowiki> | |||
|hit=<nowiki>10(12)</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>7(9)</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>70</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
}} | |||
{{AttackData-SFV | |||
|version=V-Trigger 2 | |||
|startup=<nowiki>5</nowiki> | |||
|active=<nowiki>6</nowiki> | |||
|recovery=<nowiki>-</nowiki> | |||
|hit=<nowiki>10(12)</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>7(9)</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>80</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>14 / - / -</nowiki> | |||
|description= | |||
* Spends 100 / 50 V-Timer on Hit / Block | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Jump HP</font>===== | |||
{{MoveData | |||
|image=SFV_Kolin_j.HP.png | |||
|caption=Normal | |||
|image2=SFV_Kolin_j.HP_vt2.png | |||
|caption2=V-Trigger 2 | |||
|name=Jump HP | |||
|input=j.HP | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>7</nowiki> | |||
|active=<nowiki>4</nowiki> | |||
|recovery=<nowiki>-</nowiki> | |||
|hit=<nowiki>12(15)</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>9(12)</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>90</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
}} | |||
{{AttackData-SFV | |||
|version=V-Trigger 2 | |||
|startup=<nowiki>7</nowiki> | |||
|active=<nowiki>4</nowiki> | |||
|recovery=<nowiki>-</nowiki> | |||
|hit=<nowiki>12(15)</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>9(12)</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>100</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>17 / - / -</nowiki> | |||
|description= | |||
* Spends 150 / 75 V-Timer on Hit / Block | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Jump LK</font>===== | |||
{{MoveData | |||
|image=SFV_Kolin_j.LK.png | |||
|name=Jump LK | |||
|input=j.LK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>4</nowiki> | |||
|active=<nowiki>5</nowiki> | |||
|recovery=<nowiki>-</nowiki> | |||
|hit=<nowiki>5(9)</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>2(6)</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>40</nowiki> | |||
|stun=<nowiki>70</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Cross-up | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Jump MK</font>===== | |||
{{MoveData | |||
|image=SFV_Kolin_j.MK.png | |||
|name=Jump MK | |||
|input=j.MK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>6</nowiki> | |||
|active=<nowiki>5</nowiki> | |||
|recovery=<nowiki>-</nowiki> | |||
|hit=<nowiki>9(12)</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>6(9)</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Slightly shrinks vertical hurtbox upon startup | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Jump HK</font>===== | |||
{{MoveData | |||
|image=SFV_Kolin_j.HK.png | |||
|name=Jump HK | |||
|input=j.HK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>9</nowiki> | |||
|active=<nowiki>5</nowiki> | |||
|recovery=<nowiki>-</nowiki> | |||
|hit=<nowiki>7(15)</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>4(12)</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>90</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
}} | |||
}} | |||
== Command Normals == | |||
=====<font style="visibility:hidden; float:right">Icicle Stamp</font>===== | |||
{{MoveData | |||
|image=SFV_Kolin_2MK (air).png | |||
|name=Icicle Stamp | |||
|input=2MK (air) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>13</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>43</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>30</nowiki> | |||
|stun=<nowiki>70</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Kolin is suspect to special counter-hits during the entire duration of her double jump (also any follow-ups done from the double jump) by any medium / heavy / command normal, this special counter-hit state puts Kolin into a free juggle state | |||
* Shoots out a projectile behind from behind Kolin that has 13fr startup | |||
* Double Jump can only be activated during neutral or forward jump on frames 14-25 | |||
* Can also be activated during HK or MKHK Vanity Step | |||
* Not an Overhead | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Blizzard Heel</font>===== | |||
{{MoveData | |||
|image=SFV_Kolin_6MK.png | |||
|name=Blizzard Heel | |||
|input=6MK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>23</nowiki> | |||
|active=<nowiki>2*3</nowiki> | |||
|recovery=<nowiki>18</nowiki> | |||
|hit=<nowiki>1</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-7</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>20*40</nowiki> | |||
|stun=<nowiki>50*50</nowiki> | |||
|attack=<nowiki>M*M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Gains bonus frame advantage on counter-hit; +3 oH, combos into cr.LP | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Sniping Kick</font>===== | |||
{{MoveData | |||
|image=SFV_Kolin_4HK.png | |||
|name=Sniping Kick | |||
|input=4HK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>14</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>19</nowiki> | |||
|hit=<nowiki>3</nowiki> | |||
|crush=<nowiki>Spinning Knockdown / KD / +150</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|knockdown=<nowiki>95 / 36 / 41</nowiki> | |||
|damage=<nowiki>90</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / 18/*26 / -</nowiki> | |||
|description= | |||
* Hit Confirm notes: *VT2 | |||
* The Neutral: Part 2 | |||
* Whiffs on crouching opponents at far range | |||
}} | |||
}} | |||
== Target Combos == | |||
=====<font style="visibility:hidden; float:right">Frost Spike 1st</font>===== | |||
{{MoveData | |||
|image=SFV_Kolin_5LP 5MP.png | |||
|caption=Normal | |||
|image2=SFV_Kolin_5LP 5MP_vt2.png | |||
|caption2=V-Trigger 2 | |||
|name=Frost Spike 1st | |||
|input=5LP > 5MP | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>4+6</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>17</nowiki> | |||
|hit=<nowiki>0</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-6</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>30*36 (66)</nowiki> | |||
|stun=<nowiki>70*54 (124)</nowiki> | |||
|attack=<nowiki>H*H</nowiki> | |||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / 15 / 11</nowiki> | |||
|description= | |||
}} | |||
{{AttackData-SFV | |||
|version=V-Trigger 2 | |||
|startup=<nowiki>4+6</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>17</nowiki> | |||
|hit=<nowiki>0</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-6</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>40*45 (85)</nowiki> | |||
|stun=<nowiki>70*54 (124)</nowiki> | |||
|attack=<nowiki>H*H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / 11</nowiki> | |||
|description= | |||
* Spends 125 / 62 V-Timer on Hit / Block | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Frost Spike 2nd</font>===== | |||
{{MoveData | |||
|image=SFV_Kolin_5LP 5MP 5HP.png | |||
|caption=Normal | |||
|image2=SFV_Kolin_5LP 5MP 5HP_vt2.png | |||
|caption2=V-Trigger 2 | |||
|name=Frost Spike 2nd | |||
|input=5LP > 5MP > 5HP | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>4+6+8</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>23</nowiki> | |||
|hit=<nowiki>1</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-9</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>30*36*48 (114)</nowiki> | |||
|stun=<nowiki>70*54*64 (188)</nowiki> | |||
|attack=<nowiki>H*H*H</nowiki> | |||
|cancel=<nowiki>sp su vt1 vt2</nowiki> | |||
|confirm=<nowiki>18 / 18 / 11/17</nowiki> | |||
|description= | |||
* Cancels into special or super only on hit | |||
* Can cancel into VT on block or hit | |||
}} | |||
{{AttackData-SFV | |||
|version=V-Trigger 2 | |||
|startup=<nowiki>4+6+8</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>23</nowiki> | |||
|hit=<nowiki>1</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-9</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>40*45*56 (141)</nowiki> | |||
|stun=<nowiki>70*54*64 (188)</nowiki> | |||
|attack=<nowiki>H*H*H</nowiki> | |||
|cancel=<nowiki>sp su</nowiki> | |||
|confirm=<nowiki>18 / - / 2020-11-17T08:00:00.000Z</nowiki> | |||
|description= | |||
* Cancels into V-Trigger 2 but not V-Trigger 1 | |||
* Spends 185/ 92 V-Timer on Hit / Block | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">White Out 1st</font>===== | |||
{{MoveData | |||
|image=SFV_Kolin_5MK 5HP.png | |||
|caption=Normal | |||
|image2=SFV_Kolin_5MK 5HP_vt2.png | |||
|caption2=V-Trigger 2 | |||
|name=White Out 1st | |||
|input=5MK > 5HP | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>5+8</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>23</nowiki> | |||
|hit=<nowiki>-1</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-9</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>50*45 (95)</nowiki> | |||
|stun=<nowiki>100*63 (163)</nowiki> | |||
|attack=<nowiki>H*H</nowiki> | |||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|confirm=<nowiki>16 / 16/*18 / 16</nowiki> | |||
|description= | |||
* Hit Confirm notes: *VT2 | |||
}} | |||
{{AttackData-SFV | |||
|version=V-Trigger 2 | |||
|startup=<nowiki>5+8</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>23</nowiki> | |||
|hit=<nowiki>-1</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-9</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>50*54 (104)</nowiki> | |||
|stun=<nowiki>100*63 (163)</nowiki> | |||
|attack=<nowiki>H*H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>16 / - / 16</nowiki> | |||
|description= | |||
* Spends 75 / 37 V-Timer on Hit / Block | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">White Out 2nd</font>===== | |||
{{MoveData | |||
|image=SFV_Kolin_5MK 5HP MPMK (VS1).png | |||
|caption=Normal | |||
|image2=SFV_Kolin_5MK 5HP MPMK (VS1)_vt2.png | |||
|caption2=V-Trigger 2 | |||
|name=White Out 2nd | |||
|input=5MK > 5HP > MPMK (VS1) | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>5+8+10</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>31</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-12</nowiki> | |||
|knockdown=<nowiki>78 / 19 / 24</nowiki> | |||
|damage=<nowiki>50*45*48 (143)</nowiki> | |||
|stun=<nowiki>100*63*80 (243)</nowiki> | |||
|attack=<nowiki>H*H*H</nowiki> | |||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / 17/*19 / 17</nowiki> | |||
|description= | |||
* Hit Confirm notes: *VT2 | |||
}} | |||
{{AttackData-SFV | |||
|version=V-Trigger 2 | |||
|startup=<nowiki>5+8+10</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>31</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-12</nowiki> | |||
|knockdown=<nowiki>78 / 19 / 24</nowiki> | |||
|damage=<nowiki>50*54*56 (160)</nowiki> | |||
|stun=<nowiki>100*63*80 (243)</nowiki> | |||
|attack=<nowiki>H*H*H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / 17</nowiki> | |||
|description= | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">White Pressure</font>===== | |||
{{MoveData | |||
|image=SFV_Kolin_5MK 5HP MPMK (VS2).png | |||
|caption=Normal | |||
|image2=SFV_Kolin_5MK 5HP MPMK (VS2)_vt2.png | |||
|caption2=V-Trigger 2 | |||
|name=White Pressure | |||
|input=5MK > 5HP > MPMK (VS2) | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>5+8+19</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>49</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>0 / 0 / 0</nowiki> | |||
|damage=<nowiki>50*45*80 (175)</nowiki> | |||
|stun=<nowiki>100*63*120 (283)</nowiki> | |||
|attack=<nowiki>H*H*T</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / 17</nowiki> | |||
|description= | |||
* Freezes opponent's stun meter on hit and does not wear off unless the opponent gets a clean hit on Kolin | |||
* Hard Knockdown (+0) | |||
* Builds 100 V-Gauge on hit | |||
}} | |||
{{AttackData-SFV | |||
|version=V-Trigger 2 | |||
|startup=<nowiki>5+8+19</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>49</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>0 / 0 / 0</nowiki> | |||
|damage=<nowiki>50*54*80 (184)</nowiki> | |||
|stun=<nowiki>100*63*120 (283)</nowiki> | |||
|attack=<nowiki>H*H*H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / 17</nowiki> | |||
|description= | |||
* Freezes opponent's stun meter on hit and does not wear off unless the opponent gets a clean hit on Kolin | |||
* Hard Knockdown (+0) | |||
}} | |||
}} | |||
== Throws == | |||
=====<font style="visibility:hidden; float:right">Pressure Ridge</font>===== | |||
{{MoveData | |||
|image=SFV_Kolin_LPLK.png | |||
|name=Pressure Ridge | |||
|input=LPLK | |||
|subtitle=Throw | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>5</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>17</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>57 / 8 / 8</nowiki> | |||
|damage=<nowiki>130</nowiki> | |||
|stun=<nowiki>120</nowiki> | |||
|attack=<nowiki>T</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Sublimation</font>===== | |||
{{MoveData | |||
|image=SFV_Kolin_4LPLK.png | |||
|name=Sublimation | |||
|input=4LPLK | |||
|subtitle=Back Throw | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>5</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>17</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>71 / 12 / 12</nowiki> | |||
|damage=<nowiki>120</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>T</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
}} | |||
}} | |||
== Special Moves == | |||
=====<font style="visibility:hidden; float:right">LP Frost Touch</font>===== | |||
{{MoveData | |||
|image=SFV_Kolin_214LP.png | |||
|name=LP Frost Touch | |||
|input=214LP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>2</nowiki> | |||
|active=<nowiki>11</nowiki> | |||
|recovery=<nowiki>34</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>49 / 49 / 49</nowiki> | |||
|damage=<nowiki>200</nowiki> | |||
|stun=<nowiki>250</nowiki> | |||
|attack=<nowiki>T</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Counters LOW attacks | |||
* Cannot counter projectiles or supers | |||
* Causes Hard Knockdown, but cannot OTG with V-Trigger afterwards | |||
* Rewards counter-hit to opponent during recovery frames | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">MP Frost Touch</font>===== | |||
{{MoveData | |||
|image=SFV_Kolin_214MP.png | |||
|name=MP Frost Touch | |||
|input=214MP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>2</nowiki> | |||
|active=<nowiki>11</nowiki> | |||
|recovery=<nowiki>34</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>49 / 49 / 49</nowiki> | |||
|damage=<nowiki>180</nowiki> | |||
|stun=<nowiki>250</nowiki> | |||
|attack=<nowiki>T</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Counters grounded MID and HIGH attacks | |||
* Cannot counter projectiles or supers | |||
* Causes Hard Knockdown, but cannot OTG with V-Trigger afterwards | |||
* Rewards counter-hit to opponent during recovery frames | |||
* No hurtbox on Kolin's head during active frames | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">HP Frost Touch</font>===== | |||
{{MoveData | |||
|image=SFV_Kolin_214HP.png | |||
|name=HP Frost Touch | |||
|input=214HP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>2</nowiki> | |||
|active=<nowiki>11</nowiki> | |||
|recovery=<nowiki>34</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>46 / 46 / 46</nowiki> | |||
|damage=<nowiki>180</nowiki> | |||
|stun=<nowiki>250</nowiki> | |||
|attack=<nowiki>T</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Counters AIRBORNE attacks | |||
* Cannot counter projectiles or supers | |||
* Causes Hard Knockdown, but cannot OTG with V-Trigger afterwards | |||
* Rewards counter-hit to opponent during recovery frames | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">LPMP Frost Touch</font>===== | |||
{{MoveData | |||
|image=SFV_Kolin_214LPMP.png | |||
|name=LPMP Frost Touch | |||
|input=214LPMP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>1</nowiki> | |||
|active=<nowiki>12</nowiki> | |||
|recovery=<nowiki>29</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>49 / 49 / 49</nowiki> | |||
|damage=<nowiki>260</nowiki> | |||
|stun=<nowiki>300</nowiki> | |||
|attack=<nowiki>T</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Counters LOW attacks | |||
* Cannot counter projectiles or supers | |||
* Causes Hard Knockdown, but cannot OTG with V-Trigger afterwards | |||
* Rewards counter-hit to opponent during recovery frames | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">LPHP Frost Touch</font>===== | |||
{{MoveData | |||
|image=SFV_Kolin_214LPHP.png | |||
|name=LPHP Frost Touch | |||
|input=214LPHP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>1</nowiki> | |||
|active=<nowiki>12</nowiki> | |||
|recovery=<nowiki>29</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>49 / 49 / 49</nowiki> | |||
|damage=<nowiki>240</nowiki> | |||
|stun=<nowiki>300</nowiki> | |||
|attack=<nowiki>T</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Counters grounded MID and HIGH attacks | |||
* Cannot counter projectiles or supers | |||
* Causes Hard Knockdown, but cannot OTG with V-Trigger afterwards | |||
* Rewards counter-hit to opponent during recovery frames | |||
* No hurtbox on Kolin's head during active frames | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">MPHP Frost Touch</font>===== | |||
{{MoveData | |||
|image=SFV_Kolin_214MPHP.png | |||
|name=MPHP Frost Touch | |||
|input=214MPHP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>1</nowiki> | |||
|active=<nowiki>12</nowiki> | |||
|recovery=<nowiki>29</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>46 / 46 / 46</nowiki> | |||
|damage=<nowiki>240</nowiki> | |||
|stun=<nowiki>300</nowiki> | |||
|attack=<nowiki>T</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Counters AIRBORNE attacks | |||
* Cannot counter projectiles or supers | |||
* Causes Hard Knockdown, but cannot OTG with V-Trigger afterwards | |||
* Rewards counter-hit to opponent during recovery frames | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">LP Parabellum</font>===== | |||
{{MoveData | |||
|image=SFV_Kolin_236LP or mash LP.png | |||
|name=LP Parabellum | |||
|input=236LP or mash LP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>9</nowiki> | |||
|active=<nowiki>2(5)2(5)2(5)2</nowiki> | |||
|recovery=<nowiki>17</nowiki> | |||
|hit=<nowiki>2</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-4</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>15x3*25 (70)</nowiki> | |||
|stun=<nowiki>25x3*75 (150)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Only first 2 hits are cancelable into Super | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">MP Parabellum</font>===== | |||
{{MoveData | |||
|image=SFV_Kolin_236MP or mash MP.png | |||
|name=MP Parabellum | |||
|input=236MP or mash MP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>14</nowiki> | |||
|active=<nowiki>2(5)2(5)2(5)2(5)2</nowiki> | |||
|recovery=<nowiki>21</nowiki> | |||
|hit=<nowiki>4</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-6</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>15x4*20 (80)</nowiki> | |||
|stun=<nowiki>25x4*50 (150)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Only first 2 hits are cancelable into Super | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">HP Parabellum</font>===== | |||
{{MoveData | |||
|image=SFV_Kolin_236HP or mash HP.png | |||
|name=HP Parabellum | |||
|input=236HP or mash HP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>18</nowiki> | |||
|active=<nowiki>2(5)2(5)2(5)2(5)2(30)2</nowiki> | |||
|recovery=<nowiki>31</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-9</nowiki> | |||
|knockdown=<nowiki>79 / 20 / 25</nowiki> | |||
|damage=<nowiki>50x5*50 (100)</nowiki> | |||
|stun=<nowiki>25x6 (150)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* True blockstring, can not be interrupted | |||
* Final hit is cancelable to super | |||
}} | |||
}} | |||
== | =====<font style="visibility:hidden; float:right">EX Parabellum</font>===== | ||
{| | {{MoveData | ||
| | |image=SFV_Kolin_236PP or mash PP.png | ||
{{ | |name=EX Parabellum | ||
|input=236PP or mash PP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>9</nowiki> | |||
|active=<nowiki>2(5)2(5)2(5)2(5)2</nowiki> | |||
|recovery=<nowiki>22</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-7</nowiki> | |||
|knockdown=<nowiki>112 / 53 / 58</nowiki> | |||
|damage=<nowiki>10x4*15x2*30 (100)</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>sp</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Cancelable on final hit into any versions of Vanity Step or Hailstorm | |||
* Launches opponent into a limited juggle state | |||
}} | |||
}} | |||
|} | =====<font style="visibility:hidden; float:right">LP Hailstorm</font>===== | ||
{{ | {{MoveData | ||
|image=SFV_Kolin_623LP.png | |||
| | |caption=Normal | ||
|image2=SFV_Kolin_623LP_vt2.png | |||
| | |caption2=V-Trigger 2 | ||
|name=LP Hailstorm | |||
|input=623LP | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>12</nowiki> | |||
|active=<nowiki>5</nowiki> | |||
|recovery=<nowiki>25</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-8</nowiki> | |||
|knockdown=<nowiki>87 / 28 / 33</nowiki> | |||
|damage=<nowiki>50</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Initial hit has a 1-hit projectile hitbox, and knocks down opponent | |||
* Snowball appears above enemy 50 frames after startup | |||
* Kolin's extended hand is projectile immune during the initial strike | |||
}} | |||
{{AttackData-SFV | |||
|version=V-Trigger 2 | |||
|startup=<nowiki>12</nowiki> | |||
|active=<nowiki>5</nowiki> | |||
|recovery=<nowiki>25</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-8</nowiki> | |||
|knockdown=<nowiki>87 / 28 / 33</nowiki> | |||
|damage=<nowiki>50</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Initial hit has a 1-hit projectile hitbox, and knocks down opponent | |||
* Snowball appears above enemy 50 frames after startup | |||
* Kolin's extended hand is projectile immune during the initial strike | |||
}} | |||
}} | |||
{{ | =====<font style="visibility:hidden; float:right">MP Hailstorm</font>===== | ||
| | {{MoveData | ||
|image=SFV_Kolin_623MP.png | |||
|caption=Normal | |||
|image2=SFV_Kolin_623MP_vt2.png | |||
|caption2=V-Trigger 2 | |||
|name=MP Hailstorm | |||
|input=623MP | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>12</nowiki> | |||
|active=<nowiki>5</nowiki> | |||
|recovery=<nowiki>28</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-11</nowiki> | |||
|knockdown=<nowiki>84 / 25 / 30</nowiki> | |||
* | |damage=<nowiki>50</nowiki> | ||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
* | |description= | ||
* | * Initial hit has a 1-hit projectile hitbox, and knocks down opponent | ||
* Snowball appears above enemy 53 frames after startup | |||
* Kolin's extended hand is projectile immune during the initial strike | |||
}} | |||
{{AttackData-SFV | |||
|version=V-Trigger 2 | |||
| | |startup=<nowiki>12</nowiki> | ||
|active=<nowiki>5</nowiki> | |||
|recovery=<nowiki>28</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-11</nowiki> | |||
|knockdown=<nowiki>84 / 25 / 30</nowiki> | |||
|damage=<nowiki>50</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Initial hit has a 1-hit projectile hitbox, and knocks down opponent | |||
* Snowball appears above enemy 53 frames after startup | |||
* Kolin's extended hand is projectile immune during the initial strike | |||
}} | |||
* | |||
** | |||
}} | }} | ||
{{ | =====<font style="visibility:hidden; float:right">HP Hailstorm</font>===== | ||
{{MoveData | |||
|image=SFV_Kolin_623HP.png | |||
|caption=Normal | |||
|image2=SFV_Kolin_623HP_vt2.png | |||
|caption2=V-Trigger 2 | |||
|name=HP Hailstorm | |||
|input=623HP | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>12</nowiki> | |||
|active=<nowiki>5</nowiki> | |||
|recovery=<nowiki>28</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-11</nowiki> | |||
|knockdown=<nowiki>84 / 25 / 30</nowiki> | |||
|damage=<nowiki>50</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Initial hit has a 1-hit projectile hitbox, and knocks down opponent | |||
* Snowball appears above enemy 52 frames after startup | |||
* Kolin's extended hand is projectile immune during the initial strike | |||
}} | |||
{{AttackData-SFV | |||
|version=V-Trigger 2 | |||
|startup=<nowiki>12</nowiki> | |||
|active=<nowiki>5</nowiki> | |||
|recovery=<nowiki>28</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-11</nowiki> | |||
|knockdown=<nowiki>84 / 25 / 30</nowiki> | |||
|damage=<nowiki>50</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Initial hit has a 1-hit projectile hitbox, and knocks down opponent | |||
* Snowball appears above enemy 52 frames after startup | |||
* Kolin's extended hand is projectile immune during the initial strike | |||
}} | |||
}} | |||
{{ | =====<font style="visibility:hidden; float:right">LP Hailstorm Projectile</font>===== | ||
{{MoveData | |||
|image=SFV_Kolin_623P.png | |||
|caption=Normal | |||
|image2=SFV_Kolin_623P_vt2.png | |||
|caption2=V-Trigger 2 | |||
|name=LP Hailstorm Projectile | |||
|input=623P | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>50</nowiki> | |||
|active=<nowiki>33</nowiki> | |||
|recovery=<nowiki>-</nowiki> | |||
|hit=<nowiki>26</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>23</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>50</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* The snowball appear 50 frames after startup of LP Hailstorm | |||
* Different strengths conjure the snowballs at different distances | |||
* Frame Advantage shown is the Hitstun / Blockstun duration (the amount of frames the opponent is stuck after the initial 8 frames of hitstop play out) | |||
}} | |||
{{AttackData-SFV | |||
|version=V-Trigger 2 | |||
|startup=<nowiki>50</nowiki> | |||
|active=<nowiki>33</nowiki> | |||
|recovery=<nowiki>-</nowiki> | |||
|hit=<nowiki>26</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>23</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* The snowball appear 50 frames after startup of LP Hailstorm | |||
* Different strengths conjure the snowballs at different distances | |||
* Frame Advantage shown is the Hitstun / Blockstun duration (the amount of frames the opponent is stuck after the initial 8 frames of hitstop play out) | |||
}} | |||
}} | |||
== | =====<font style="visibility:hidden; float:right">MP Hailstorm Projectile</font>===== | ||
== | {{MoveData | ||
< | |image=SFV_Kolin_623MP.png | ||
=== | |caption=Normal | ||
< | |image2=SFV_Kolin_623MP_vt2.png | ||
< | |caption2=V-Trigger 2 | ||
=== | |name=MP Hailstorm Projectile | ||
< | |input=623MP | ||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>53</nowiki> | |||
|active=<nowiki>33</nowiki> | |||
|recovery=<nowiki>-</nowiki> | |||
|hit=<nowiki>28</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>25</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>50</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* The snowball appears 53 frames after startup of MP Hailstorm | |||
* Different strengths conjure the snowballs at different distances | |||
* Frame Advantage shown is the Hitstun / Blockstun duration (the amount of frames the opponent is stuck after the initial 8 frames of hitstop play out) | |||
}} | |||
{{AttackData-SFV | |||
|version=V-Trigger 2 | |||
|startup=<nowiki>53</nowiki> | |||
|active=<nowiki>33</nowiki> | |||
|recovery=<nowiki>-</nowiki> | |||
|hit=<nowiki>28</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>25</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* The snowball appears 53 frames after startup of MP Hailstorm | |||
* Different strengths conjure the snowballs at different distances | |||
* Frame Advantage shown is the Hitstun / Blockstun duration (the amount of frames the opponent is stuck after the initial 8 frames of hitstop play out) | |||
}} | |||
}} | |||
== | =====<font style="visibility:hidden; float:right">HP Hailstorm Projectile</font>===== | ||
=== | {{MoveData | ||
|image=SFV_Kolin_623HP.png | |||
|caption=Normal | |||
|image2=SFV_Kolin_623HP_vt2.png | |||
|caption2=V-Trigger 2 | |||
|name=HP Hailstorm Projectile | |||
|input=623HP | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>52</nowiki> | |||
|active=<nowiki>43</nowiki> | |||
|recovery=<nowiki>-</nowiki> | |||
|hit=<nowiki>23</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>20</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>50</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* The snowball appears 52 frames after startup of HP Hailstorm | |||
* Different strengths conjure the snowballs at different distances | |||
* Frame Advantage shown is the Hitstun / Blockstun duration (the amount of frames the opponent is stuck after the initial 8 frames of hitstop play out) | |||
}} | |||
{{AttackData-SFV | |||
|version=V-Trigger 2 | |||
|startup=<nowiki>52</nowiki> | |||
|active=<nowiki>43</nowiki> | |||
|recovery=<nowiki>-</nowiki> | |||
|hit=<nowiki>23</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>20</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* The snowball appears 52 frames after startup of HP Hailstorm | |||
* Different strengths conjure the snowballs at different distances | |||
* Frame Advantage shown is the Hitstun / Blockstun duration (the amount of frames the opponent is stuck after the initial 8 frames of hitstop play out) | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">LPMP Hailstorm</font>===== | |||
{{MoveData | |||
|image=SFV_Kolin_623LPMP.png | |||
|caption=Normal | |||
|image2=SFV_Kolin_623LPMP_vt2.png | |||
|caption2=V-Trigger 2 | |||
|name=LPMP Hailstorm | |||
|input=623LPMP | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>12</nowiki> | |||
|active=<nowiki>5</nowiki> | |||
|recovery=<nowiki>25</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-8</nowiki> | |||
|knockdown=<nowiki>84 / 25 / 30</nowiki> | |||
|damage=<nowiki>50</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Initial hit has a 2-hit projectile hitbox, and knocks down opponent | |||
* Two snowballs appear above enemy on frames 35 and 49 respectively, after startup | |||
* Kolin's extended hand is projectile immune during the initial strike | |||
* Upper body invulnerable during the initial strike | |||
}} | |||
{{AttackData-SFV | |||
|version=V-Trigger 2 | |||
|startup=<nowiki>12</nowiki> | |||
|active=<nowiki>5</nowiki> | |||
|recovery=<nowiki>25</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-8</nowiki> | |||
|knockdown=<nowiki>84 / 25 / 30</nowiki> | |||
|damage=<nowiki>50</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Initial hit has a 2-hit projectile hitbox, and knocks down opponent | |||
* Two snowballs appear above enemy on frames 35 and 49 respectively, after startup | |||
* Kolin's extended hand is projectile immune during the initial strike | |||
* Upper body invulnerable during the initial strike | |||
}} | |||
}} | |||
== | =====<font style="visibility:hidden; float:right">LPHP Hailstorm</font>===== | ||
{{MoveData | |||
|image=SFV_Kolin_623LPHP.png | |||
|caption=Normal | |||
{{ | |image2=SFV_Kolin_623LPHP_vt2.png | ||
|caption2=V-Trigger 2 | |||
|name=LPHP Hailstorm | |||
|input=623LPHP | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>12</nowiki> | |||
|active=<nowiki>5</nowiki> | |||
{{ | |recovery=<nowiki>25</nowiki> | ||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-8</nowiki> | |||
|knockdown=<nowiki>84 / 25 / 30</nowiki> | |||
|damage=<nowiki>50</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Initial hit has a 2-hit projectile hitbox, and knocks down opponent | |||
* Two snowballs appear above enemy on frames 35 and 49 respectively, after startup | |||
* Kolin's extended hand is projectile immune during the initial strike | |||
* Upper body invulnerable during the initial strike | |||
}} | |||
{{AttackData-SFV | |||
|version=V-Trigger 2 | |||
|startup=<nowiki>12</nowiki> | |||
|active=<nowiki>5</nowiki> | |||
|recovery=<nowiki>25</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-8</nowiki> | |||
|knockdown=<nowiki>84 / 25 / 30</nowiki> | |||
|damage=<nowiki>50</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Initial hit has a 2-hit projectile hitbox, and knocks down opponent | |||
* Two snowballs appear above enemy on frames 35 and 49 respectively, after startup | |||
* Kolin's extended hand is projectile immune during the initial strike | |||
* Upper body invulnerable during the initial strike | |||
}} | |||
}} | |||
{{ | |||
=====<font style="visibility:hidden; float:right">MPHP Hailstorm</font>===== | |||
{{MoveData | |||
* | |image=SFV_Kolin_623MPHP.png | ||
|caption=Normal | |||
|image2=SFV_Kolin_623MPHP_vt2.png | |||
|caption2=V-Trigger 2 | |||
|name=MPHP Hailstorm | |||
|input=623MPHP | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>12</nowiki> | |||
|active=<nowiki>5</nowiki> | |||
|recovery=<nowiki>25</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-8</nowiki> | |||
|knockdown=<nowiki>84 / 25 / 30</nowiki> | |||
|damage=<nowiki>50</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Initial hit has a 2-hit projectile hitbox, and knocks down opponent | |||
* Two snowballs appear above enemy on frames 35 and 49 respectively, after startup | |||
* Kolin's extended hand is projectile immune during the initial strike | |||
* Upper body invulnerable during the initial strike | |||
}} | |||
{{AttackData-SFV | |||
|version=V-Trigger 2 | |||
|startup=<nowiki>12</nowiki> | |||
|active=<nowiki>5</nowiki> | |||
|recovery=<nowiki>25</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-8</nowiki> | |||
|knockdown=<nowiki>84 / 25 / 30</nowiki> | |||
|damage=<nowiki>50</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Initial hit has a 2-hit projectile hitbox, and knocks down opponent | |||
* Two snowballs appear above enemy on frames 35 and 49 respectively, after startup | |||
* Kolin's extended hand is projectile immune during the initial strike | |||
* Upper body invulnerable during the initial strike | |||
}} | |||
}} | |||
== | =====<font style="visibility:hidden; float:right">EX Hailstorm Projectile</font>===== | ||
=== | {{MoveData | ||
=== | |image=SFV_Kolin_623PP.png | ||
=== | |caption=Normal | ||
=== | |image2=SFV_Kolin_623PP_vt2.png | ||
== | |caption2=V-Trigger 2 | ||
|name=EX Hailstorm Projectile | |||
|input=623PP | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>35*49</nowiki> | |||
| | |active=<nowiki>-</nowiki> | ||
|recovery=<nowiki>-</nowiki> | |||
| | |hit=<nowiki>21</nowiki> | ||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>18</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>50x2</nowiki> | |||
|stun=<nowiki>100x2</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* The two snowballs appear on frames 35 and 49 respectively, after startup of EX Hailstorm | |||
* Different strengths conjure the snowballs at different distances | |||
* Frame Advantage shown is the Hitstun / Blockstun duration (the amount of frames the opponent is stuck after the initial 8 frames of hitstop play out) | |||
}} | |||
{{AttackData-SFV | |||
|version=V-Trigger 2 | |||
|startup=<nowiki>35*49</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>-</nowiki> | |||
|hit=<nowiki>21</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>18</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>60x2</nowiki> | |||
|stun=<nowiki>100x2</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* The two snowballs appear on frames 35 and 49 respectively, after startup of EX Hailstorm | |||
* Different strengths conjure the snowballs at different distances | |||
* Frame Advantage shown is the Hitstun / Blockstun duration (the amount of frames the opponent is stuck after the initial 8 frames of hitstop play out) | |||
}} | |||
}} | }} | ||
== | |||
=== | =====<font style="visibility:hidden; float:right">LK Vanity Step</font>===== | ||
=== | {{MoveData | ||
|image=SFV_Kolin_214LK.png | |||
|name=LK Vanity Step | |||
|input=214LK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>23</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>20</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>-</nowiki> | |||
|stun=<nowiki>-</nowiki> | |||
|attack=<nowiki>-</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Strike and projectile invincible on frames 7-14 | |||
* Cancelable into Silver Edge follow-up on frames 23-28 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">> Silver Edge</font>===== | |||
{{MoveData | |||
|image=SFV_Kolin_214LK P.png | |||
|name=> Silver Edge | |||
|input=214LK > P | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>23+8</nowiki> | |||
|active=<nowiki>9</nowiki> | |||
|recovery=<nowiki>23</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-12</nowiki> | |||
|knockdown=<nowiki>82 / 23 / 28</nowiki> | |||
|damage=<nowiki>100</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Projectile invincible on frames 1-11 | |||
* KDA varies depending on distance / timing / how meaty | |||
* Cancelable into Super | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">MK Vanity Step</font>===== | |||
{{MoveData | |||
|image=SFV_Kolin_214MK.png | |||
|name=MK Vanity Step | |||
|input=214MK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>38</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>8</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>-</nowiki> | |||
|stun=<nowiki>-</nowiki> | |||
|attack=<nowiki>-</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Strike and projectile invincible on frames 6-14 | |||
* Maintains a crouching hurtbox from frame 15 and onward | |||
* Cancelable into any follow-up on frame 38 | |||
* Kolin gains forward-moving momentum and increased juggle properties on any of her follow-up moves | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">> Cold Low</font>===== | |||
{{MoveData | |||
|image=SFV_Kolin_214MK 2LK 2HK.png | |||
|name=> Cold Low | |||
|input=214MK > 2LK > 2HK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>Step + 4</nowiki> | |||
|active=<nowiki>2(11)2(23)2</nowiki> | |||
|recovery=<nowiki>24</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-12</nowiki> | |||
|knockdown=<nowiki>84 / 25 / 30</nowiki> | |||
|damage=<nowiki>20*54*36 (110)</nowiki> | |||
|stun=<nowiki>70*90*45 (205)</nowiki> | |||
|attack=<nowiki>L*L</nowiki> | |||
|cancel=<nowiki>sp su vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Minimal overall startup from MK Step; 42F | |||
* Minimal startup from LKHK Step; 36F | |||
* Both hits are V-Trigger cancelable (but not the 2nd hit of the cr.HK) | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">> Brinicle</font>===== | |||
{{MoveData | |||
|image=SFV_Kolin_214MK 2LK 2HP.png | |||
|caption=Normal | |||
|image2=SFV_Kolin_214MK 2LK 2HP_vt2.png | |||
|caption2=V-Trigger 2 | |||
|name=> Brinicle | |||
|input=214MK > 2LK > 2HP | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>Step + 4</nowiki> | |||
|active=<nowiki>2(9)3</nowiki> | |||
|recovery=<nowiki>21(27)</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|knockdown=<nowiki>106 / 47 / 52</nowiki> | |||
|damage=<nowiki>20*81 (101)</nowiki> | |||
|stun=<nowiki>70*135 (205)</nowiki> | |||
|attack=<nowiki>L*H</nowiki> | |||
|cancel=<nowiki>sp su vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Launches opponent into a free juggle state on hit | |||
* Minimal overall startup from MK Step; 42F | |||
* Minimal startup from LKHK Step; 36F | |||
* 6 extra recovery frames on hit | |||
* Both hits are V-Trigger cancelable | |||
* The cr.HP is -2 oB in this Target Combo instead of the usual -3 oB | |||
}} | |||
{{AttackData-SFV | |||
|version=V-Trigger 2 | |||
|startup=<nowiki>Step + 4</nowiki> | |||
|active=<nowiki>2(9)3</nowiki> | |||
|recovery=<nowiki>21(27)</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|knockdown=<nowiki>106 / 47 / 52</nowiki> | |||
|damage=<nowiki>20*90 (110)</nowiki> | |||
|stun=<nowiki>70*135 (205)</nowiki> | |||
|attack=<nowiki>L*H</nowiki> | |||
|cancel=<nowiki>sp su</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Launches opponent into a free juggle state on hit | |||
* Minimal overall startup from MK Step; 42F | |||
* Minimal startup from LKHK Step; 36F | |||
* 6 extra recovery frames on hit | |||
* Both hits are V-Trigger cancelable | |||
* The cr.HP is -2 oB in this Target Combo instead of the usual -3 oB | |||
* Spends 75 / 37 V-Timer on Hit / Block | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">> Snow Grain</font>===== | |||
{{MoveData | |||
|image=SFV_Kolin_214MK 2MP 5HP.png | |||
|caption=Normal | |||
|image2=SFV_Kolin_214MK 2MP 5HP_vt2.png | |||
|caption2=V-Trigger 2 | |||
|name=> Snow Grain | |||
|input=214MK > 2MP > 5HP | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>Step + 6</nowiki> | |||
|active=<nowiki>3(10)3</nowiki> | |||
|recovery=<nowiki>19</nowiki> | |||
|hit=<nowiki>5</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-8</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>60*81 (141)</nowiki> | |||
|stun=<nowiki>100*135 (235)</nowiki> | |||
|attack=<nowiki>H*H</nowiki> | |||
|cancel=<nowiki>sp su vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Minimal overall startup from MK Step; 44F | |||
* Minimal startup from LKHK Step; 38F | |||
* Both hits are V-Trigger cancelable | |||
* Careful; the frame advantage on the st.HP in this Target Combo is much more negative than normally on st.HP | |||
}} | |||
{{AttackData-SFV | |||
|version=V-Trigger 2 | |||
|startup=<nowiki>Step + 6</nowiki> | |||
|active=<nowiki>3(10)3</nowiki> | |||
|recovery=<nowiki>19</nowiki> | |||
|hit=<nowiki>5</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-8</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>70*90 (160)</nowiki> | |||
|stun=<nowiki>100*135 (235)</nowiki> | |||
|attack=<nowiki>H*H</nowiki> | |||
|cancel=<nowiki>sp su</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Minimal overall startup from MK Step; 44F | |||
* Minimal startup from LKHK Step; 38F | |||
* Both hits are V-Trigger cancelable | |||
* Careful; the frame advantage on the st.HP in this Target Combo is much more negative than normally on st.HP | |||
* Spends 75 / 37 V-Timer on Hit / Block | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">HK Vanity Step</font>===== | |||
{{MoveData | |||
|image=SFV_Kolin_214HK.png | |||
|name=HK Vanity Step | |||
|input=214HK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>46</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>21+4</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>-</nowiki> | |||
|stun=<nowiki>-</nowiki> | |||
|attack=<nowiki>-</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Strike and projectile invincible on frames 7-14 | |||
* Airborne on frames 34-67 | |||
* Cancelable into airborne follow-ups on frame 46 | |||
* The airborne follow-up normals have increased Juggle Limit (0 -> 2) | |||
* 4fr landing recovery frames | |||
* Travels in the same arc as normal jumps | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">> White Spear</font>===== | |||
{{MoveData | |||
|image=SFV_Kolin_214HK 5LK 5MK.png | |||
|name=> White Spear | |||
|input=214HK > 5LK > 5MK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>Step + 3</nowiki> | |||
|active=<nowiki>5(3)1</nowiki> | |||
|recovery=<nowiki>4</nowiki> | |||
|hit=<nowiki>12</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>9</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>40*63 (103)</nowiki> | |||
|stun=<nowiki>70*90 (160)</nowiki> | |||
|attack=<nowiki>M*M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Minimal overall startup from HK Step; 50F | |||
* Minimal overall startup from MKHK Step; 40F | |||
* Both hits can crossup | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">LKMK Vanity Step</font>===== | |||
{{MoveData | |||
|image=SFV_Kolin_214LKMK.png | |||
|name=LKMK Vanity Step | |||
|input=214LKMK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>21</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>11</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>-</nowiki> | |||
|stun=<nowiki>-</nowiki> | |||
|attack=<nowiki>-</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Strike invincible on frames 1-16 | |||
* Projectile invincible for entire duration | |||
* Cancelable into EX Silver Edge follow-up on frames 21-28 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">> EX Silver Edge</font>===== | |||
{{MoveData | |||
|image=SFV_Kolin_214LKMK P.png | |||
|name=> EX Silver Edge | |||
|input=214LKMK > P | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>21+5</nowiki> | |||
|active=<nowiki>9</nowiki> | |||
|recovery=<nowiki>18</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-9</nowiki> | |||
|knockdown=<nowiki>92 / 33 / 38</nowiki> | |||
|damage=<nowiki>160</nowiki> | |||
|stun=<nowiki>200</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vt1</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Projectile invincible on frames 1-13 | |||
* KDA varies depending on distance / timing / how meaty | |||
* Puts opponent into a juggle state | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">LKHK Vanity Step</font>===== | |||
{{MoveData | |||
|image=SFV_Kolin_214LKHK.png | |||
|name=LKHK Vanity Step | |||
|input=214LKHK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>32</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>6</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>-</nowiki> | |||
|stun=<nowiki>-</nowiki> | |||
|attack=<nowiki>-</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Strike and projectile invincible on frames 1-14 | |||
* Fully projectile invincible from frame 1 and up to 45 frames if nothing is input | |||
* Cancelable into any follow-up on frame 32 | |||
* Kolin gains forward-moving momentum and increased juggle properties on any of her follow-up moves | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">MKHK Vanity Step</font>===== | |||
{{MoveData | |||
|image=SFV_Kolin_214MKHK.png | |||
|name=MKHK Vanity Step | |||
|input=214MKHK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>36</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>19+4</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>-</nowiki> | |||
|stun=<nowiki>-</nowiki> | |||
|attack=<nowiki>-</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Strike and projectile invincible on frames 1-17 | |||
* Fully projectile invincible from frame 1 and up to 54 frames if nothing is input | |||
* Low profile on frames 18-25 | |||
* Airborne on frames 26-55 | |||
* Cancelable into airborne follow-ups on frame 36 | |||
* The airborne follow-up normals have increased Juggle Limit (0 -> 2) | |||
* 4 landing recovery frames | |||
* Travels in a lower arc than normal jumps | |||
* Holding forward or back slightly changes jumping distance | |||
}} | |||
}} | |||
== Critical Arts == | |||
=====<font style="visibility:hidden; float:right">Frost Tower</font>===== | |||
{{MoveData | |||
|image=SFV_Kolin_236236P.png | |||
|name=Frost Tower | |||
|input=236236P | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>7</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>52</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-37</nowiki> | |||
|knockdown=<nowiki>75 / 26 / 26</nowiki> | |||
|damage=<nowiki>330</nowiki> | |||
|stun=<nowiki>0</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Completely invincibile on frames 1-9 | |||
}} | |||
}} | |||
== Taunts == | |||
=====<font style="visibility:hidden; float:right">Taunt</font>===== | |||
{{MoveData | |||
|image=SFV_Kolin_5PPPKKK.png | |||
|name=Taunt | |||
|input=5PPPKKK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>-</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>61</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>-</nowiki> | |||
|stun=<nowiki>-</nowiki> | |||
|attack=<nowiki>-</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
}} | |||
}} | |||
== V-System == | |||
=== V-Skill 1 === | |||
=====<font style="visibility:hidden; float:right">Inside Slash</font>===== | |||
{{MoveData | |||
|image=SFV_Kolin_MPMK (VS1) Slash.png | |||
|caption=Normal | |||
|image2=SFV_Kolin_MPMK (VS1) Slash_vt1.png | |||
|caption2=V-Trigger 1 | |||
|image3=SFV_Kolin_MPMK (VS1) Slash_vt2.png | |||
|caption3=V-Trigger 2 | |||
|name=Inside Slash | |||
|input=MPMK (VS1) Slash | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>15</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>23</nowiki> | |||
|hit=<nowiki>2</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-8</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>50</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Counter attack window on frames 8-16, if hit by a strike during these frames, performs a counter move that knocks down, instead of the regular slash attack | |||
* Can counter any strike, even Supers, but cannot counter projectiles | |||
* Builds 60/30 V-Gauge on Hit/Block | |||
}} | |||
{{AttackData-SFV | |||
|version=V-Trigger 1 | |||
|startup=<nowiki>15</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>21</nowiki> | |||
|hit=<nowiki>2</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-8</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>50</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Counter attack window on frames 8-16, if hit by a strike during these frames, performs a counter move that knocks down, instead of the regular slash attack | |||
* Can counter any strike, even Supers, but cannot counter projectiles | |||
}} | |||
{{AttackData-SFV | |||
|version=V-Trigger 2 | |||
|startup=<nowiki>15</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>21</nowiki> | |||
|hit=<nowiki>2</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-8</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Counter attack window on frames 8-16 (4-12 if done from ice skate), if hit by a strike during these frames, performs a counter move that knocks down, instead of the regular slash attack | |||
* Can counter any strike, even Supers, but cannot counter projectiles | |||
* Bit further range on the hitbox than normal on this V-Trigger 2 version | |||
* 2F faster hitstun/blockstun timing than normal version | |||
* 2F (4F if done from ice skate) faster recovery on whiff than normal version | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Inside Slash (counter)</font>===== | |||
{{MoveData | |||
|image=SFV_Kolin_MPMK (VS1) Counter.png | |||
|caption=Normal | |||
|image2=SFV_Kolin_MPMK (VS1) Counter_vt2.png | |||
|caption2=V-Trigger 2 | |||
|name=Inside Slash (counter) | |||
|input=MPMK (VS1) Counter | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>1</nowiki> | |||
|active=<nowiki>2(20)3</nowiki> | |||
|recovery=<nowiki>20</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>79 / 20 / 25</nowiki> | |||
|damage=<nowiki>70*80 (50*100)</nowiki> | |||
|stun=<nowiki>100*100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Look at the non-counter version of this move for regular hit / block advantage framedata | |||
* Builds 100 V-Gauge on a successful parry and its follow-up attack | |||
* If Kolin performed the counter during the last 2 frames of her counter window, this attack does a different version that hits for 50*100 damage | |||
* Follow-up attack is completely invincible until last 2 frames | |||
}} | |||
{{AttackData-SFV | |||
|version=V-Trigger 2 | |||
|startup=<nowiki>1</nowiki> | |||
|active=<nowiki>2(20)3</nowiki> | |||
|recovery=<nowiki>20</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>79 / 20 / 25</nowiki> | |||
|damage=<nowiki>70*80 (60*100)</nowiki> | |||
|stun=<nowiki>100*100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Look at the non-counter version of this move for regular hit / block advantage framedata | |||
* If Kolin performed the counter during the last 2 frames of her armor window, this attack does a different version that hits for 60*100 (10 more damage) | |||
}} | |||
}} | |||
=== V-Skill 2 === | |||
=====<font style="visibility:hidden; float:right">Glacier Through</font>===== | |||
{{MoveData | |||
|image=SFV_Kolin_MPMK (VS2).png | |||
|name=Glacier Through | |||
|input=MPMK (VS2) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>26</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>47</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>0 / 0 / 0</nowiki> | |||
|damage=<nowiki>100</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>-</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Freezes opponent's stun meter on hit and does not wear off unless the opponent gets a clean hit on Kolin | |||
* Hard Knockdown (+0) | |||
* Builds 125 V-Gauge on hit | |||
}} | |||
}} | |||
=== V-Trigger 1 === | |||
=====<font style="visibility:hidden; float:right">Diamond Dust</font>===== | |||
{{MoveData | |||
|image=SFV_Kolin_HPHK (VT1).png | |||
|name=Diamond Dust | |||
|input=HPHK (VT1) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>18</nowiki> | |||
|active=<nowiki>24</nowiki> | |||
|recovery=<nowiki>13</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>32</nowiki> | |||
|knockdown=<nowiki>138 / 79 / 84</nowiki> | |||
|damage=<nowiki>40x3 (120)</nowiki> | |||
|stun=<nowiki>120x3 (360)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* 2 bar V-Trigger | |||
* Duration of 2000 frames (~33 seconds) which allows for a secondary Diamond Dust activation | |||
* Freezes opponent's stun meter on hit and does not wear off unless the opponent gets a clean hit on Kolin | |||
* Can OTG on Hard Knockdown or Delayed Wake-Up | |||
* Puts opponent into a juggle state | |||
* Has a Strike hitbox but also nullifies 3 hits of projectiles | |||
* Counter-hit state on frames 1-17 of startup | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Diamond Dust 2nd</font>===== | |||
{{MoveData | |||
|image=SFV_Kolin_HPHK (VT1 - 2nd hit).png | |||
|name=Diamond Dust 2nd | |||
|input=HPHK (VT1 - 2nd hit) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>17</nowiki> | |||
|active=<nowiki>24</nowiki> | |||
|recovery=<nowiki>19</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>26</nowiki> | |||
|knockdown=<nowiki>132 / 73 / 78</nowiki> | |||
|damage=<nowiki>40x3 (120)</nowiki> | |||
|stun=<nowiki>120x3 (360)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Freezes opponent's stun meter on hit and does not wear off unless the opponent gets a clean hit on Kolin | |||
* Can OTG on Hard Knockdown or Delayed Wake-Up | |||
* Puts opponent into a juggle state | |||
* Has a Strike hitbox but also nullifies 3 hits of projectiles | |||
* Counter hit state on frames 1-20 of startup | |||
}} | |||
}} | |||
=== V-Trigger 2 === | |||
=====<font style="visibility:hidden; float:right">Absolute Zero</font>===== | |||
{{MoveData | |||
|image=SFV_Kolin_HPHK (VT2).png | |||
|name=Absolute Zero | |||
|input=HPHK (VT2) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>1</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>5</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>-</nowiki> | |||
|stun=<nowiki>-</nowiki> | |||
|attack=<nowiki>-</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* 2 bar V-Trigger | |||
* Duration 2500 frames (~41.6 seconds) | |||
* Improves Kolin's normal punches (standing / crouching / air / target combos) with more range and 10 more damage | |||
* Punch normals decrease V-Timer on hit or block | |||
* Enhances her Hailstorm projectiles (snowballs) size and damage by 10 | |||
* Gives Kolin access to 2 new moves (Frost Edge and Reverse Javelin) while active | |||
* Gives access to a slide if Kolin holds forward during her dash forward frames which gives her follow-up normals and V-Skill sliding momentum as well as altering her jump arcs used from the slide | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Frost Edge</font>===== | |||
{{MoveData | |||
|image=SFV_Kolin_HPHK.png | |||
|name=Frost Edge | |||
|input=HPHK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>13</nowiki> | |||
|active=<nowiki>9</nowiki> | |||
|recovery=<nowiki>22</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-11</nowiki> | |||
|knockdown=<nowiki>83 / 24 / 29</nowiki> | |||
|damage=<nowiki>110</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Projectile invincible on frames 9-21 | |||
* Can be canceled into from all her normals except Blizzard Heel (Overhead) | |||
* Cannot hit cross-up | |||
* Spends 1000 V-Timer (~36% V-Timer) | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Reverse Javelin</font>===== | |||
{{MoveData | |||
|image=SFV_Kolin_HPHK (slide).png | |||
|name=Reverse Javelin | |||
|input=HPHK (slide) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>10+5</nowiki> | |||
|active=<nowiki>9</nowiki> | |||
|recovery=<nowiki>28</nowiki> | |||
|hit=<nowiki>-3</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-22</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>110</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Only activates from MK Vanity Step and EX Vanity Step (LK+HK) | |||
* Projectile invincible on frames 1-13 (frames 11-23 if you count the initial Run slide startup before the attack) | |||
* Cancelable into follow-up slide attack on hit only | |||
* Cannot hit cross-up | |||
* Spends 500 V-Timer (~18% V-Timer) | |||
* Kolin spends a total of 1200 V-Timer (~43% V-Timer) if you combine the cost of the initial skating + this Reverse Javelin | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Reverse Javelin 2nd</font>===== | |||
{{MoveData | |||
|image=SFV_Kolin_HPHK (follow-up).png | |||
|name=Reverse Javelin 2nd | |||
|input=HPHK (follow-up) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>5</nowiki> | |||
|active=<nowiki>9</nowiki> | |||
|recovery=<nowiki>58</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>38 / 38 / 38</nowiki> | |||
|damage=<nowiki>90</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Freezes the opponents stun bar (effect remains until Kolin herself gets hit by the enemy) | |||
* Hard Knockdown (+38 KDA) on hit | |||
* Projectile invincible on frames 1-13 (frames 11-23 if you count the initial Run slide startup before the attack) | |||
* Spends 900 V-Timer (~33% V-Timer) | |||
* Kolin spends a total of 2100 V-Timer (75% V-Timer) if you combine the cost of the initial skating + Reverse Javelin + this follow-up Reverse Javelin | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Forward Dash (Slide)</font>===== | |||
{{MoveData | |||
|image=SFV_Kolin_66 (hold).png | |||
|name=Forward Dash (Slide) | |||
|input=66 (hold) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>10</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>-</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>-</nowiki> | |||
|stun=<nowiki>-</nowiki> | |||
|attack=<nowiki>-</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Kolin's forward dash is still 17 frames, but if held forward for at least 7 frames during the dash input she starts ice skating | |||
* After skating for at least 4 frames (total frame: 10), Kolin can cancel her slide into enhanced versions of her normals / V-Skill / Frost Edge (V-Trigger 2 slide attack) and unique neutral / forward jump arcs on frames 10-39 | |||
* Minimum startup frames of follow-up attacks is 10 + startup of the follow-up (example: Slide > standing LP would be a minimum of 14F startup) | |||
* Trying to input specials during the skating will simply result in the normal of the button pressed to come out instead | |||
* If Kolin cancels the slide into either of the two unique jump arcs she can follow-up with air normals that have increased Juggle Limit (0 -> 2) | |||
* After the first 7 frames of the dash, if not holding forward, Kolin will instead perform stop which takes 11 frames (totaling 17 frames like her regular forward dash duration) during which period Kolin can not block | |||
* Framedata in the parentheses (X) refers to the version if holding forward and skating for the entire duration (51 total frames) | |||
* Initiating the slide (holding forward past frame 7 spends 600 V-Timer (25% V-Timer) | |||
}} | |||
}} | |||
=== V-Shift === | |||
=====<font style="visibility:hidden; float:right">V-Shift</font>===== | |||
{{MoveData | |||
|image=SFV_Kolin_MKHP.png | |||
|name=V-Shift | |||
|input=MKHP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>1</nowiki> | |||
|active=<nowiki>9</nowiki> | |||
|recovery=<nowiki>22</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>-</nowiki> | |||
|stun=<nowiki>-</nowiki> | |||
|attack=<nowiki>-</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Shifts back 1.21 range | |||
* Fully invincible on frames 1-9 during which time any strike or projectile evaded will trigger a slow-motion effect on frame 11 for both players | |||
* Immediately gains full invincibility for the full duration of V-Shift if you successfully evade a strike or projectile on start-up frames 1-9 | |||
* Throw invincible on frames 1-16 on an empty / raw V-Shift | |||
* Counter-Hit state on frames 10-31 on an empty / raw V-Shift | |||
* Opponent can still cancel the attack that was V-Shifted as if it had connected (this allows for a lot of shenanigans) | |||
* Costs 300 V-Gauge (1 bar) to use and refunds 150 V-Gauge back (1/2 bar) on a successful V-Shift if the slow-mo is triggered | |||
* If the V-Shift is successful you can cancel it into a follow-up attack (see V-Shift Break) that's fully invincible and knocks the opponent down on hit | |||
}} | |||
}} | |||
=== V-Shift Break === | |||
=====<font style="visibility:hidden; float:right">Cold Snap</font>===== | |||
{{MoveData | |||
|image=SFV_Kolin_MKHP.png | |||
|name=Cold Snap | |||
|input=MKHP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>?</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>?</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|knockdown=<nowiki>73 / 14 / 19</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>0</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Fully invincible during startup and active frames | |||
}} | |||
}} | |||
=== V-Reversal === | |||
=====<font style="visibility:hidden; float:right">Third Eye</font>===== | |||
{{MoveData | |||
|image=SFV_Kolin_6KKK.png | |||
|name=Third Eye | |||
|input=6KKK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>-</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>33</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>-</nowiki> | |||
|stun=<nowiki>-</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Strike and Projectile invincible on frames 1-25 | |||
}} | |||
}} | |||
{{Navbox-SFV}} | {{Navbox-SFV}} | ||
[[Category:Street Fighter V]] | [[Category:Street Fighter V]] | ||
[[Category:Street Fighter games]] |
Revision as of 19:22, 5 March 2021
Introduction
About Kolin
Final Patch
Players to Watch
- Neon
- Nephew
- Poongko
Kolin | |
---|---|
Vitals | |
Life Points | 1000 |
Stun Points | 1000 |
V-Gauge Points | |
V-Trigger 1 | 600 |
V-Trigger 2 | 600 |
Ground Movement | |
Forward Walk Speed | 4.13 |
Backward Walk Speed | 3.25 |
Forward Dash Speed | 17 |
Backward Dash Speed | 21 |
Forward Dash Distance | 169 |
Backward Dash Distance | 105 |
Backdash CH Frames | 3-16 |
Jumping | |
Back Jump Speed | 47 (4+39+4) |
Neutral Jump Speed | 47 (4+39+4) |
Forward Jump Speed | 46 (3+39+4) |
Forward Jump Distance | 195 |
Backward Jump Distance | 195 |
Throws | |
Throw Hurtbox | 0.35 |
Throw Range | 0.85 |
![]() |
Frame Data & Descriptions are provided by FATOnline.
|
SFV Frame Data Glossary | |
---|---|
Active |
How many frames a move remains active (can hurt opponents) for. |
Attack |
Attack level is L for low attacks (must be blocked crouching), H is for High attacks (which can be blocked high or low) and M for overhead (must be blocked standing). T is for throw attacks (which cannot be blocked). |
Cancel options |
Available cancel options.
|
Confirm windows |
Hit confirm windows written as Specials & CAs/Target Combos/V-Trigger. Notation may denote V-Skill only cancel windows in Specials.
|
Crush Counter |
Crush Counter hit advantage written as opponent state, frame advantage, and v-gauge gain on hit. |
Damage |
Attack damage on hit. Notation may denote multi-hit or "sweet spot" damage values on certain frames. |
Hit/Block |
These are frame advantage values when the attack hits or is blocked. If the number is positive, then the move will end before the defender can act again. If the number is negative, the defender will be able to act before the attacker and maybe even punish. KD refers to knockdown on hit.
|
Knockdown |
Knockdown advantage against Normal, Quick Rise and Back Rise wake up options. |
Recovery |
How many frames it takes for a move to finish after it's been active. |
Startup |
How many frames it takes before the move becomes 'active' or have a hit box. The last startup frame and the first active frame are the same frame, meaning all values are written as Startup + 1. |
Stun |
Amount of stun added to the opponent's stun bar on hit. |
Normals
Stand LP
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
4 | 3 | 6 | 4 | |||
Damage | Stun | Attack | Block | |||
30 | 70 | H | 2 | |||
| ||||||
V-Trigger 2 | Startup | Active | Recovery | Hit | ||
4 | 3 | 6 | 4 | |||
Damage | Stun | Attack | Block | |||
40 | 70 | H | 2 | |||
|
Stand MP
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
6 | 3 | 13 | 4 | |||
Damage | Stun | Attack | Block | |||
60 | 100 | H | 2 | |||
| ||||||
V-Trigger 2 | Startup | Active | Recovery | Hit | ||
6 | 3 | 13 | 4 | |||
Damage | Stun | Attack | Block | |||
70 | 100 | H | 2 | |||
|
Stand HP
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
8 | 3 | 19 | 5 | |||
Damage | Stun | Attack | Block | |||
80 | 150 | H | -4 | |||
| ||||||
V-Trigger 2 | Startup | Active | Recovery | Hit | ||
8 | 3 | 19 | 5 | |||
Damage | Stun | Attack | Block | |||
90 | 150 | H | -4 | |||
|
Stand LK
Startup | Active | Recovery | Hit |
---|---|---|---|
5 | 3 | 9 | 1 |
Damage | Stun | Attack | Block |
40 | 70 | H | -2 |
Stand MK
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
5 | 3 | 14 | 3 | ||
Damage | Stun | Attack | Block | ||
50 | 100 | H | -2 | ||
|
Stand HK
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
11 | 3 | 20 | 6 | ||
Damage | Stun | Attack | Block | ||
80 | 150 | H | -2 | ||
|
Crouch LP
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
3 | 2 | 8 | 4 | |||
Damage | Stun | Attack | Block | |||
20 | 70 | H | 1 | |||
| ||||||
V-Trigger 2 | Startup | Active | Recovery | Hit | ||
3 | 2 | 8 | 4 | |||
Damage | Stun | Attack | Block | |||
30 | 70 | H | 1 | |||
|
Crouch MP
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
6 | 3 | 13 | 5 | |||
Damage | Stun | Attack | Block | |||
60 | 100 | H | 2 | |||
| ||||||
V-Trigger 2 | Startup | Active | Recovery | Hit | ||
6 | 3 | 13 | 5 | |||
Damage | Stun | Attack | Block | |||
70 | 100 | H | 2 | |||
|
Crouch HP
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
7 | 3 | 23 | 0 | |||
Damage | Stun | Attack | Block | |||
80 | 150 | H | -3 | |||
V-Trigger 2 | Startup | Active | Recovery | Hit | ||
7 | 3 | 23 | 0 | |||
Damage | Stun | Attack | Block | |||
90 | 150 | H | -3 | |||
|
Crouch LK
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
4 | 2 | 8 | 3 | ||
Damage | Stun | Attack | Block | ||
20 | 70 | L | 1 | ||
|
Crouch MK
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
8 | 3 | 15 | 3 | ||
Damage | Stun | Attack | Block | ||
50 | 100 | L | 1 | ||
|
Crouch HK
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
10 | 2(22)2 | 24 | KD | ||
Damage | Stun | Attack | Block | ||
60*40 (100) | 100*50 (150) | L | -12 | ||
|
Jump LP
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
3 | 5 | - | 7(9) | |||
Damage | Stun | Attack | Block | |||
40 | 70 | M | 4(6) | |||
V-Trigger 2 | Startup | Active | Recovery | Hit | ||
3 | 5 | - | 7(9) | |||
Damage | Stun | Attack | Block | |||
50 | 70 | M | 4(6) | |||
|
Jump MP
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
5 | 6 | - | 10(12) | |||
Damage | Stun | Attack | Block | |||
70 | 100 | M | 7(9) | |||
V-Trigger 2 | Startup | Active | Recovery | Hit | ||
5 | 6 | - | 10(12) | |||
Damage | Stun | Attack | Block | |||
80 | 100 | M | 7(9) | |||
|
Jump HP
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
7 | 4 | - | 12(15) | |||
Damage | Stun | Attack | Block | |||
90 | 150 | M | 9(12) | |||
V-Trigger 2 | Startup | Active | Recovery | Hit | ||
7 | 4 | - | 12(15) | |||
Damage | Stun | Attack | Block | |||
100 | 150 | M | 9(12) | |||
|
Jump LK
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
4 | 5 | - | 5(9) | ||
Damage | Stun | Attack | Block | ||
40 | 70 | M | 2(6) | ||
|
Jump MK
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
6 | 5 | - | 9(12) | ||
Damage | Stun | Attack | Block | ||
60 | 100 | M | 6(9) | ||
|
Jump HK
Startup | Active | Recovery | Hit |
---|---|---|---|
9 | 5 | - | 7(15) |
Damage | Stun | Attack | Block |
90 | 150 | M | 4(12) |
Command Normals
Icicle Stamp
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
13 | - | 43 | - | ||
Damage | Stun | Attack | Block | ||
30 | 70 | H | - | ||
|
Blizzard Heel
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
23 | 2*3 | 18 | 1 | ||
Damage | Stun | Attack | Block | ||
20*40 | 50*50 | M*M | -7 | ||
|
Sniping Kick
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
14 | 3 | 19 | 3 | ||
Damage | Stun | Attack | Block | ||
90 | 150 | H | -2 | ||
|
Target Combos
Frost Spike 1st
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
4+6 | 3 | 17 | 0 | |||
Damage | Stun | Attack | Block | |||
30*36 (66) | 70*54 (124) | H*H | -6 | |||
V-Trigger 2 | Startup | Active | Recovery | Hit | ||
4+6 | 3 | 17 | 0 | |||
Damage | Stun | Attack | Block | |||
40*45 (85) | 70*54 (124) | H*H | -6 | |||
|
Frost Spike 2nd
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
4+6+8 | 3 | 23 | 1 | |||
Damage | Stun | Attack | Block | |||
30*36*48 (114) | 70*54*64 (188) | H*H*H | -9 | |||
| ||||||
V-Trigger 2 | Startup | Active | Recovery | Hit | ||
4+6+8 | 3 | 23 | 1 | |||
Damage | Stun | Attack | Block | |||
40*45*56 (141) | 70*54*64 (188) | H*H*H | -9 | |||
|
White Out 1st
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
5+8 | 3 | 23 | -1 | |||
Damage | Stun | Attack | Block | |||
50*45 (95) | 100*63 (163) | H*H | -9 | |||
| ||||||
V-Trigger 2 | Startup | Active | Recovery | Hit | ||
5+8 | 3 | 23 | -1 | |||
Damage | Stun | Attack | Block | |||
50*54 (104) | 100*63 (163) | H*H | -9 | |||
|
White Out 2nd
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
5+8+10 | 3 | 31 | KD | |||
Damage | Stun | Attack | Block | |||
50*45*48 (143) | 100*63*80 (243) | H*H*H | -12 | |||
| ||||||
V-Trigger 2 | Startup | Active | Recovery | Hit | ||
5+8+10 | 3 | 31 | KD | |||
Damage | Stun | Attack | Block | |||
50*54*56 (160) | 100*63*80 (243) | H*H*H | -12 |
White Pressure
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
5+8+19 | 3 | 49 | KD | |||
Damage | Stun | Attack | Block | |||
50*45*80 (175) | 100*63*120 (283) | H*H*T | - | |||
| ||||||
V-Trigger 2 | Startup | Active | Recovery | Hit | ||
5+8+19 | 3 | 49 | KD | |||
Damage | Stun | Attack | Block | |||
50*54*80 (184) | 100*63*120 (283) | H*H*H | - | |||
|
Throws
Pressure Ridge
Startup | Active | Recovery | Hit |
---|---|---|---|
5 | 3 | 17 | KD |
Damage | Stun | Attack | Block |
130 | 120 | T | - |
Sublimation
Startup | Active | Recovery | Hit |
---|---|---|---|
5 | 3 | 17 | KD |
Damage | Stun | Attack | Block |
120 | 150 | T | - |
Special Moves
LP Frost Touch
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
2 | 11 | 34 | KD | ||
Damage | Stun | Attack | Block | ||
200 | 250 | T | - | ||
|
MP Frost Touch
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
2 | 11 | 34 | KD | ||
Damage | Stun | Attack | Block | ||
180 | 250 | T | - | ||
|
HP Frost Touch
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
2 | 11 | 34 | KD | ||
Damage | Stun | Attack | Block | ||
180 | 250 | T | - | ||
|
LPMP Frost Touch
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
1 | 12 | 29 | KD | ||
Damage | Stun | Attack | Block | ||
260 | 300 | T | - | ||
|
LPHP Frost Touch
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
1 | 12 | 29 | KD | ||
Damage | Stun | Attack | Block | ||
240 | 300 | T | - | ||
|
MPHP Frost Touch
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
1 | 12 | 29 | KD | ||
Damage | Stun | Attack | Block | ||
240 | 300 | T | - | ||
|
LP Parabellum
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
9 | 2(5)2(5)2(5)2 | 17 | 2 | ||
Damage | Stun | Attack | Block | ||
15x3*25 (70) | 25x3*75 (150) | H | -4 | ||
|
MP Parabellum
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
14 | 2(5)2(5)2(5)2(5)2 | 21 | 4 | ||
Damage | Stun | Attack | Block | ||
15x4*20 (80) | 25x4*50 (150) | H | -6 | ||
|
HP Parabellum
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
18 | 2(5)2(5)2(5)2(5)2(30)2 | 31 | KD | ||
Damage | Stun | Attack | Block | ||
50x5*50 (100) | 25x6 (150) | H | -9 | ||
|
EX Parabellum
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
9 | 2(5)2(5)2(5)2(5)2 | 22 | KD | ||
Damage | Stun | Attack | Block | ||
10x4*15x2*30 (100) | 150 | H | -7 | ||
|
LP Hailstorm
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
12 | 5 | 25 | KD | |||
Damage | Stun | Attack | Block | |||
50 | 100 | H | -8 | |||
| ||||||
V-Trigger 2 | Startup | Active | Recovery | Hit | ||
12 | 5 | 25 | KD | |||
Damage | Stun | Attack | Block | |||
50 | 100 | H | -8 | |||
|
MP Hailstorm
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
12 | 5 | 28 | KD | |||
Damage | Stun | Attack | Block | |||
50 | 100 | H | -11 | |||
| ||||||
V-Trigger 2 | Startup | Active | Recovery | Hit | ||
12 | 5 | 28 | KD | |||
Damage | Stun | Attack | Block | |||
50 | 100 | H | -11 | |||
|
HP Hailstorm
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
12 | 5 | 28 | KD | |||
Damage | Stun | Attack | Block | |||
50 | 100 | H | -11 | |||
| ||||||
V-Trigger 2 | Startup | Active | Recovery | Hit | ||
12 | 5 | 28 | KD | |||
Damage | Stun | Attack | Block | |||
50 | 100 | H | -11 | |||
|
LP Hailstorm Projectile
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
50 | 33 | - | 26 | |||
Damage | Stun | Attack | Block | |||
50 | 100 | H | 23 | |||
| ||||||
V-Trigger 2 | Startup | Active | Recovery | Hit | ||
50 | 33 | - | 26 | |||
Damage | Stun | Attack | Block | |||
60 | 100 | H | 23 | |||
|
MP Hailstorm Projectile
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
53 | 33 | - | 28 | |||
Damage | Stun | Attack | Block | |||
50 | 100 | H | 25 | |||
| ||||||
V-Trigger 2 | Startup | Active | Recovery | Hit | ||
53 | 33 | - | 28 | |||
Damage | Stun | Attack | Block | |||
60 | 100 | H | 25 | |||
|
HP Hailstorm Projectile
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
52 | 43 | - | 23 | |||
Damage | Stun | Attack | Block | |||
50 | 100 | H | 20 | |||
| ||||||
V-Trigger 2 | Startup | Active | Recovery | Hit | ||
52 | 43 | - | 23 | |||
Damage | Stun | Attack | Block | |||
60 | 100 | H | 20 | |||
|
LPMP Hailstorm
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
12 | 5 | 25 | KD | |||
Damage | Stun | Attack | Block | |||
50 | 100 | H | -8 | |||
| ||||||
V-Trigger 2 | Startup | Active | Recovery | Hit | ||
12 | 5 | 25 | KD | |||
Damage | Stun | Attack | Block | |||
50 | 100 | H | -8 | |||
|
LPHP Hailstorm
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
12 | 5 | 25 | KD | |||
Damage | Stun | Attack | Block | |||
50 | 100 | H | -8 | |||
| ||||||
V-Trigger 2 | Startup | Active | Recovery | Hit | ||
12 | 5 | 25 | KD | |||
Damage | Stun | Attack | Block | |||
50 | 100 | H | -8 | |||
|
MPHP Hailstorm
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
12 | 5 | 25 | KD | |||
Damage | Stun | Attack | Block | |||
50 | 100 | H | -8 | |||
| ||||||
V-Trigger 2 | Startup | Active | Recovery | Hit | ||
12 | 5 | 25 | KD | |||
Damage | Stun | Attack | Block | |||
50 | 100 | H | -8 | |||
|
EX Hailstorm Projectile
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
35*49 | - | - | 21 | |||
Damage | Stun | Attack | Block | |||
50x2 | 100x2 | H | 18 | |||
| ||||||
V-Trigger 2 | Startup | Active | Recovery | Hit | ||
35*49 | - | - | 21 | |||
Damage | Stun | Attack | Block | |||
60x2 | 100x2 | H | 18 | |||
|
LK Vanity Step
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
23 | - | 20 | - | ||
Damage | Stun | Attack | Block | ||
- | - | - | - | ||
|
> Silver Edge
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
23+8 | 9 | 23 | KD | ||
Damage | Stun | Attack | Block | ||
100 | 150 | H | -12 | ||
|
MK Vanity Step
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
38 | - | 8 | - | ||
Damage | Stun | Attack | Block | ||
- | - | - | - | ||
|
> Cold Low
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
Step + 4 | 2(11)2(23)2 | 24 | KD | ||
Damage | Stun | Attack | Block | ||
20*54*36 (110) | 70*90*45 (205) | L*L | -12 | ||
|
> Brinicle
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
Step + 4 | 2(9)3 | 21(27) | KD | |||
Damage | Stun | Attack | Block | |||
20*81 (101) | 70*135 (205) | L*H | -2 | |||
| ||||||
V-Trigger 2 | Startup | Active | Recovery | Hit | ||
Step + 4 | 2(9)3 | 21(27) | KD | |||
Damage | Stun | Attack | Block | |||
20*90 (110) | 70*135 (205) | L*H | -2 | |||
|
> Snow Grain
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
Step + 6 | 3(10)3 | 19 | 5 | |||
Damage | Stun | Attack | Block | |||
60*81 (141) | 100*135 (235) | H*H | -8 | |||
| ||||||
V-Trigger 2 | Startup | Active | Recovery | Hit | ||
Step + 6 | 3(10)3 | 19 | 5 | |||
Damage | Stun | Attack | Block | |||
70*90 (160) | 100*135 (235) | H*H | -8 | |||
|
HK Vanity Step
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
46 | - | 21+4 | - | ||
Damage | Stun | Attack | Block | ||
- | - | - | - | ||
|
> White Spear
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
Step + 3 | 5(3)1 | 4 | 12 | ||
Damage | Stun | Attack | Block | ||
40*63 (103) | 70*90 (160) | M*M | 9 | ||
|
LKMK Vanity Step
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
21 | - | 11 | - | ||
Damage | Stun | Attack | Block | ||
- | - | - | - | ||
|
> EX Silver Edge
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
21+5 | 9 | 18 | KD | ||
Damage | Stun | Attack | Block | ||
160 | 200 | H | -9 | ||
|
LKHK Vanity Step
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
32 | - | 6 | - | ||
Damage | Stun | Attack | Block | ||
- | - | - | - | ||
|
MKHK Vanity Step
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
36 | - | 19+4 | - | ||
Damage | Stun | Attack | Block | ||
- | - | - | - | ||
|
Critical Arts
Frost Tower
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
7 | 3 | 52 | KD | ||
Damage | Stun | Attack | Block | ||
330 | 0 | H | -37 | ||
|
Taunts
Taunt
Startup | Active | Recovery | Hit |
---|---|---|---|
- | - | 61 | - |
Damage | Stun | Attack | Block |
- | - | - | - |
V-System
V-Skill 1
Inside Slash
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
15 | 2 | 23 | 2 | |||
Damage | Stun | Attack | Block | |||
50 | 100 | H | -8 | |||
| ||||||
V-Trigger 1 | Startup | Active | Recovery | Hit | ||
15 | 2 | 21 | 2 | |||
Damage | Stun | Attack | Block | |||
50 | 100 | H | -8 | |||
| ||||||
V-Trigger 2 | Startup | Active | Recovery | Hit | ||
15 | 2 | 21 | 2 | |||
Damage | Stun | Attack | Block | |||
60 | 100 | H | -8 | |||
|
Inside Slash (counter)
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
1 | 2(20)3 | 20 | KD | |||
Damage | Stun | Attack | Block | |||
70*80 (50*100) | 100*100 | H | - | |||
| ||||||
V-Trigger 2 | Startup | Active | Recovery | Hit | ||
1 | 2(20)3 | 20 | KD | |||
Damage | Stun | Attack | Block | |||
70*80 (60*100) | 100*100 | H | - | |||
|
V-Skill 2
Glacier Through
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
26 | 3 | 47 | KD | ||
Damage | Stun | Attack | Block | ||
100 | 150 | - | - | ||
|
V-Trigger 1
Diamond Dust
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
18 | 24 | 13 | KD | ||
Damage | Stun | Attack | Block | ||
40x3 (120) | 120x3 (360) | H | 32 | ||
|
Diamond Dust 2nd
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
17 | 24 | 19 | KD | ||
Damage | Stun | Attack | Block | ||
40x3 (120) | 120x3 (360) | H | 26 | ||
|
V-Trigger 2
Absolute Zero
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
1 | - | 5 | - | ||
Damage | Stun | Attack | Block | ||
- | - | - | - | ||
|
Frost Edge
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
13 | 9 | 22 | KD | ||
Damage | Stun | Attack | Block | ||
110 | 150 | H | -11 | ||
|
Reverse Javelin
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
10+5 | 9 | 28 | -3 | ||
Damage | Stun | Attack | Block | ||
110 | 100 | H | -22 | ||
|
Reverse Javelin 2nd
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
5 | 9 | 58 | KD | ||
Damage | Stun | Attack | Block | ||
90 | 100 | H | - | ||
|
Forward Dash (Slide)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
10 | - | - | - | ||
Damage | Stun | Attack | Block | ||
- | - | - | - | ||
|
V-Shift
V-Shift
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
1 | 9 | 22 | - | ||
Damage | Stun | Attack | Block | ||
- | - | - | - | ||
|
V-Shift Break
Cold Snap
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
? | 3 | ? | KD | ||
Damage | Stun | Attack | Block | ||
60 | 0 | H | -2 | ||
|
V-Reversal
Third Eye
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
- | - | 33 | - | ||
Damage | Stun | Attack | Block | ||
- | - | H | - | ||
|