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Myo-Oken has Karin take a step forward then thrust her palm out, knocking the opponent away on hit. It can also nullify single hit projectiles. By holding it down Karin moves further, does more damage, and is safer on block at the cost of speed. | Myo-Oken has Karin take a step forward then thrust her palm out, knocking the opponent away on hit. It can also nullify single hit projectiles. By holding it down Karin moves further, does more damage, and is safer on block at the cost of speed. | ||
=== V-Skill 2 === | === V-Skill 2 === | ||
TODO | |||
=== V-Trigger 1 === | === V-Trigger 1 === |
Revision as of 19:15, 5 March 2021
V-System
V-Reversal
A 16f strike V-Reversal, rather than the normal 17f. Karin elbows the opponent, knocking them away. In Season 3 the animation was changed to this, in S1 and 2 it was the same animation as her VT2 stand counter.
V-Skill 1
Myo-Oken has Karin take a step forward then thrust her palm out, knocking the opponent away on hit. It can also nullify single hit projectiles. By holding it down Karin moves further, does more damage, and is safer on block at the cost of speed.
V-Skill 2
TODO
V-Trigger 1
Guren No Kata is a 2 bar V-Trigger gives Karin access to her Guren Ken rekka specials. By pressing 236P Karin does a series of forward moving strikes which can nullify 1 hit of projectiles like her V-Skill, which can then be canceled into P for a knockdown combo, 8P for a safe overhead that is +4 on hit allowing further combo, 2P which is a slower elbow that can be interrupted however is +1 on block and can be followed up with 2P again to cross the opponent up, 2K which is a low hitting slide, or K which has Karin backstop away. Each Guren Ken takes about 1/3 of the V-Gauge.
V-Trigger 2
Tenha No Kata is a 2 bar V-Trigger that gives Karin access to a counter. The counter is 2f startup, covers both highs and lows, and can be canceled into from any normal or special on hit, block, or whiff. When Karin parries a high or mid attack, she strikes the opponent sending them into the air, allowing for a small juggle combo similar to her 2HP Crush Counter combos. When Karin parries a low attack, she strikes the opponent sending them into a crumple state which allows 2HP to combo after, similar to her EX Orochi combos. If Karin misses the parry, she goes into a counter hit state. Each parry takes about 1/3 of the V-Trigger gauge regardless of if it successfully parries the attack or not.