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{{ | {{Infobox Character SFV | ||
|name=Juri | |||
|hash=JRI | |||
|image=SFV-Juri_Portrait.jpg | |||
|hp=975 | |||
|stun=1000 | |||
|vt1=600 | |||
|vt2=600 | |||
|movef=5 | |||
|moveb=3.3 | |||
|dashf=16 | |||
|dashb=24 | |||
|dashfd=144.3 | |||
|dashbd=125 | |||
|dashch=3-10 | |||
|jumpb=46 (4+38+4) | |||
|jumpn=46 (4+38+4) | |||
|jumpf=45 (3+38+4) | |||
|jumpbd=182.4 | |||
|jumpfd=209 | |||
|throwh=0.25 | |||
|throwr=0.8 | |||
}} | |||
{{SFV Ambox FAT}} | |||
<center>{{FrameDataKey-SFV}}</center> | |||
== Normals == | |||
=====<font style="visibility:hidden; float:right">Stand LP</font>===== | |||
{{MoveData | |||
|image=SFV_Juri_5LP.png | |||
|name=Stand LP | |||
|input=5LP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>3</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>7</nowiki> | |||
|hit=<nowiki>4</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>2</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>30</nowiki> | |||
|stun=<nowiki>70</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>ch sp su vs1 vs2 vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Chains into st.LP / cr.LP / cr.LK | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Stand MP</font>===== | |||
{{MoveData | |||
|image=SFV_Juri_5MP.png | |||
|name=Stand MP | |||
|input=5MP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>5</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>11</nowiki> | |||
|hit=<nowiki>5</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>2/-1</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>sp su vs1 vs2 vt1 vt2</nowiki> | |||
|confirm=<nowiki>14 / 14 / 16</nowiki> | |||
|description= | |||
* Slightly increased horizontal hitbox range while in V-Trigger | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Stand HP</font>===== | |||
{{MoveData | |||
|image=SFV_Juri_5HP.png | |||
|name=Stand HP | |||
|input=5HP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>8</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>17</nowiki> | |||
|hit=<nowiki>4/KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-3/-6</nowiki> | |||
|knockdown=<nowiki>99 / 40 / 45</nowiki> | |||
|damage=<nowiki>80</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>sp su vs1 vs2 vt1 vt2</nowiki> | |||
|confirm=<nowiki>18 / 18 / *18</nowiki> | |||
|description= | |||
* Hit Confirm notes: *VT1 Chains | |||
* Knocks down during V-Trigger (see KDA numbers) | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Stand LK</font>===== | |||
{{MoveData | |||
|image=SFV_Juri_5LK.png | |||
|name=Stand LK | |||
|input=5LK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>4</nowiki> | |||
|active=<nowiki>4</nowiki> | |||
|recovery=<nowiki>8</nowiki> | |||
|hit=<nowiki>4</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>1</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>30</nowiki> | |||
|stun=<nowiki>70</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>sp su vs1 vs2 vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Stand MK</font>===== | |||
{{MoveData | |||
|image=SFV_Juri_5MK.png | |||
|name=Stand MK | |||
|input=5MK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>5</nowiki> | |||
|active=<nowiki>1(1)3</nowiki> | |||
|recovery=<nowiki>15</nowiki> | |||
|hit=<nowiki>1</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-4/-7</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>40*30 (70)</nowiki> | |||
|stun=<nowiki>70*30 (100)</nowiki> | |||
|attack=<nowiki>H*H</nowiki> | |||
|cancel=<nowiki>sp su vs1 vs2 vt1 vt2</nowiki> | |||
|confirm=<nowiki>11 / **15 / *11/*15</nowiki> | |||
|description= | |||
* Hit Confirm notes: *VT1 Chains, **Second hit only | |||
* Only first hit is cancelable | |||
* Second hit does 60 damage / 100 stun if the first hit whiffs | |||
* Cancelable into Super on 2nd hit during V-Trigger 1 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Stand HK</font>===== | |||
{{MoveData | |||
|image=SFV_Juri_5HK.png | |||
|name=Stand HK | |||
|input=5HK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>14</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>5+15</nowiki> | |||
|hit=<nowiki>1</nowiki> | |||
|crush=<nowiki>Stagger / 20 / +120</nowiki> | |||
|block=<nowiki>-4/-7</nowiki> | |||
|knockdown=<nowiki>13 / 13 / 13</nowiki> | |||
|damage=<nowiki>80</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|confirm=<nowiki>*25 / 25 / **30</nowiki> | |||
|description= | |||
* Hit Confirm notes: *Only during VT1, **VT1 Chains | |||
* Airborne on frames 15-21 (airborne on the last 2 active frames) | |||
* Hops over a lot of low attacks on frames 10-22 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Crouch LP</font>===== | |||
{{MoveData | |||
|image=SFV_Juri_2LP.png | |||
|name=Crouch LP | |||
|input=2LP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>4</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>6</nowiki> | |||
|hit=<nowiki>4</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>2</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>30</nowiki> | |||
|stun=<nowiki>70</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>ch sp su vs1 vs2 vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Chains into st.LP / cr.LP / cr.LK | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Crouch MP</font>===== | |||
{{MoveData | |||
|image=SFV_Juri_2MP.png | |||
|name=Crouch MP | |||
|input=2MP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>6</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>16</nowiki> | |||
|hit=<nowiki>2/4</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>0/-1</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>sp su vs1 vs2 vt1 vt2</nowiki> | |||
|confirm=<nowiki>14 / 14 / *14</nowiki> | |||
|description= | |||
* Hit Confirm notes: *VT1 Chains | |||
* Different advantages when chained into during V-Trigger than usual (bonus hit advantage and less minus when chained into than the other buttons) | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Crouch HP</font>===== | |||
{{MoveData | |||
|image=SFV_Juri_2HP.png | |||
|name=Crouch HP | |||
|input=2HP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>10</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>21</nowiki> | |||
|hit=<nowiki>3</nowiki> | |||
|crush=<nowiki>Stagger / 21 / +150</nowiki> | |||
|block=<nowiki>-5/-8</nowiki> | |||
|knockdown=<nowiki>96 / 37 / 42</nowiki> | |||
|damage=<nowiki>90</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>sp su vs1 vs2 vt1 vt2</nowiki> | |||
|confirm=<nowiki>17 / 17 / *17</nowiki> | |||
|description= | |||
* Hit Confirm notes: *VT1 Chains | |||
* Forces standing on hit | |||
* Slight low profile on frames 8-9 before active frames | |||
* 20 less damage on air opponents (70) | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Crouch LK</font>===== | |||
{{MoveData | |||
|image=SFV_Juri_2LK.png | |||
|name=Crouch LK | |||
|input=2LK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>3</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>10</nowiki> | |||
|hit=<nowiki>2</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>0</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>20</nowiki> | |||
|stun=<nowiki>70</nowiki> | |||
|attack=<nowiki>L</nowiki> | |||
|cancel=<nowiki>ch vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Chains into st.LP / cr.LP / cr.LK | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Crouch MK</font>===== | |||
{{MoveData | |||
|image=SFV_Juri_2MK.png | |||
|name=Crouch MK | |||
|input=2MK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>6</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>14</nowiki> | |||
|hit=<nowiki>2</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-2/-5</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>50</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>L</nowiki> | |||
|cancel=<nowiki>sp su vs1 vs2 vt1 vt2</nowiki> | |||
|confirm=<nowiki>15 / 15 / *15</nowiki> | |||
|description= | |||
* Hit Confirm notes: *VT1 Chains | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Crouch HK</font>===== | |||
{{MoveData | |||
|image=SFV_Juri_2HK.png | |||
|name=Crouch HK | |||
|input=2HK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>8</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>23</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>Hard Knockdown / KD / +120</nowiki> | |||
|block=<nowiki>-12/-15</nowiki> | |||
|knockdown=<nowiki>68 / 19 / 24</nowiki> | |||
|damage=<nowiki>100</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>L</nowiki> | |||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|confirm=<nowiki>*16 / 16 / **16</nowiki> | |||
|description= | |||
* Hit Confirm notes: *Only during VT1, **VT1 Chains | |||
* Low profiles on frames 4-25 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Jump LP</font>===== | |||
{{MoveData | |||
|image=SFV_Juri_j.LP.png | |||
|name=Jump LP | |||
|input=j.LP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>4</nowiki> | |||
|active=<nowiki>5</nowiki> | |||
|recovery=<nowiki>-</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>40</nowiki> | |||
|stun=<nowiki>70</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Jump MP</font>===== | |||
{{MoveData | |||
|image=SFV_Juri_j.MP.png | |||
|name=Jump MP | |||
|input=j.MP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>6</nowiki> | |||
|active=<nowiki>4</nowiki> | |||
|recovery=<nowiki>-</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Puts airborne opponents into a limited juggle state | |||
* Juggle Limit / Increase / Start: 1 / 2 / 2 | |||
}} | |||
}} | |||
== | =====<font style="visibility:hidden; float:right">Jump HP</font>===== | ||
{| | {{MoveData | ||
| | |image=SFV_Juri_j.HP.png | ||
{{ | |name=Jump HP | ||
|input=j.HP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>9</nowiki> | |||
|active=<nowiki>5</nowiki> | |||
|recovery=<nowiki>-</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>90</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Jump LK</font>===== | |||
{{ | {{MoveData | ||
|image=SFV_Juri_j.LK.png | |||
| | |name=Jump LK | ||
|input=j.LK | |||
| | |data= | ||
{{AttackData-SFV | |||
|startup=<nowiki>4</nowiki> | |||
|active=<nowiki>7</nowiki> | |||
|recovery=<nowiki>-</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>40</nowiki> | |||
|stun=<nowiki>70</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Can Cross-up | |||
}} | |||
| | |||
* | |||
}} | }} | ||
{{ | =====<font style="visibility:hidden; float:right">Jump MK</font>===== | ||
{{MoveData | |||
|image=SFV_Juri_j.MK.png | |||
|name=Jump MK | |||
|input=j.MK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>7</nowiki> | |||
|active=<nowiki>5</nowiki> | |||
|recovery=<nowiki>-</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Can Cross-up | |||
}} | |||
}} | |||
{{ | =====<font style="visibility:hidden; float:right">Jump HK</font>===== | ||
{{MoveData | |||
|image=SFV_Juri_j.HK.png | |||
|name=Jump HK | |||
|input=j.HK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>8</nowiki> | |||
|active=<nowiki>5</nowiki> | |||
|recovery=<nowiki>-</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>90</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Causes a spiked knockdown while in V-Trigger 1 | |||
}} | |||
}} | |||
== | == Command Normals == | ||
== | =====<font style="visibility:hidden; float:right">Senkaikyaku</font>===== | ||
=== | {{MoveData | ||
= | |image=SFV_Juri_6MK.png | ||
|name=Senkaikyaku | |||
|input=6MK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>22</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>19</nowiki> | |||
|hit=<nowiki>0</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-7</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Throw invincible on frames 16-21 (not actually airborne) | |||
}} | |||
}} | |||
== | =====<font style="visibility:hidden; float:right">Korenzan</font>===== | ||
{{ | {{MoveData | ||
|image=SFV_Juri_4HK.png | |||
|name=Korenzan | |||
{{ | |input=4HK | ||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>7</nowiki> | |||
|active=<nowiki>2(7)3</nowiki> | |||
|recovery=<nowiki>15</nowiki> | |||
|hit=<nowiki>4</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>40*40 (80)</nowiki> | |||
|stun=<nowiki>75*75 (150)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>sp su vs1 vs2 vt1 vt2</nowiki> | |||
|confirm=<nowiki>20/18 / 20/18 / -</nowiki> | |||
|description= | |||
* First hit forces stand on hit | |||
* Both hits can be special / V-Skill canceled | |||
* Only second hit can be V-Trigger cancelled | |||
}} | |||
}} | |||
== Target Combos == | |||
== | =====<font style="visibility:hidden; float:right">Kyoretsushu</font>===== | ||
=== | {{MoveData | ||
* | |image=SFV_Juri_5MP 4or6HP.png | ||
* | |name=Kyoretsushu | ||
|input=5MP > 4or6HP | |||
* | |data= | ||
* | {{AttackData-SFV | ||
|startup=<nowiki>5+8</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>25</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-12</nowiki> | |||
|knockdown=<nowiki>102 / 43 / 48</nowiki> | |||
|damage=<nowiki>60*54 (116)</nowiki> | |||
|stun=<nowiki>100*90 (190)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>sp su vs1 vs2 vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / - / 16</nowiki> | |||
|description= | |||
* Launches opponent into a limited juggle state | |||
* Can only cancel into specials, super, and V-Skill on Block | |||
}} | |||
}} | |||
=== | =====<font style="visibility:hidden; float:right">Enkushu (air)</font>===== | ||
{{MoveData | |||
|image=SFV_Juri_j.MP j.HK (air).png | |||
=== | |name=Enkushu (air) | ||
=== | |input=j.MP > j.HK (air) | ||
=== | |data= | ||
{{AttackData-SFV | |||
|startup=<nowiki>6+5</nowiki> | |||
|active=<nowiki>5</nowiki> | |||
|recovery=<nowiki>-</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>60*63 (123)</nowiki> | |||
|stun=<nowiki>100*90 (190)</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
}} | |||
}} | |||
== | == Throws == | ||
=====<font style="visibility:hidden; float:right">Chisenkyaku</font>===== | |||
{{MoveData | |||
|image=SFV_Juri_LPLK.png | |||
|name=Chisenkyaku | |||
|input=LPLK | |||
|subtitle=Throw | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>5</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>17</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>60 / 11 / 11</nowiki> | |||
|damage=<nowiki>120</nowiki> | |||
|stun=<nowiki>120</nowiki> | |||
|attack=<nowiki>T</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
}} | |||
}} | |||
{{ | =====<font style="visibility:hidden; float:right">Kaeikyakyu</font>===== | ||
{{MoveData | |||
| | |image=SFV_Juri_4LPLK.png | ||
|name=Kaeikyakyu | |||
| | |input=4LPLK | ||
|subtitle=Back Throw | |||
| | |data= | ||
{{AttackData-SFV | |||
| | |startup=<nowiki>5</nowiki> | ||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>17</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>28 / 9 / 9</nowiki> | |||
|damage=<nowiki>140</nowiki> | |||
|stun=<nowiki>200</nowiki> | |||
|attack=<nowiki>T</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
}} | }} | ||
== | }} | ||
=== | |||
=== | == Special Moves == | ||
=====<font style="visibility:hidden; float:right">LK Fuharenkyaku Store</font>===== | |||
{{MoveData | |||
|image=SFV_Juri_236LK.png | |||
|name=LK Fuharenkyaku Store | |||
|input=236LK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>10</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>18</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|knockdown=<nowiki>99 / 40 / 45</nowiki> | |||
|damage=<nowiki>30</nowiki> | |||
|stun=<nowiki>30</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vs2 vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Projectile hitbox | |||
* Projectile invincible on extended limbs during animation | |||
* Increased horizontal range when canceled into from stand LP / crouch LP | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">MK Fuharenkyaku Store</font>===== | |||
{{MoveData | |||
|image=SFV_Juri_236MK.png | |||
|name=MK Fuharenkyaku Store | |||
|input=236MK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>10</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>18</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|knockdown=<nowiki>99 / 40 / 45</nowiki> | |||
|damage=<nowiki>30</nowiki> | |||
|stun=<nowiki>30</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vs2 vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Projectile hitbox | |||
* Projectile invincible on extended limbs during animation | |||
* Increased horizontal range when canceled into from stand LP / crouch LP | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">HK Fuharenkyaku Store</font>===== | |||
{{MoveData | |||
|image=SFV_Juri_236HK.png | |||
|name=HK Fuharenkyaku Store | |||
|input=236HK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>10</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>18</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|knockdown=<nowiki>99 / 40 / 45</nowiki> | |||
|damage=<nowiki>30</nowiki> | |||
|stun=<nowiki>30</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vs2 vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Projectile hitbox | |||
* Projectile invincible on extended limbs during animation | |||
* Increased horizontal range when canceled into from stand LP / crouch LP | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">LK Fuharenkyaku Release</font>===== | |||
{{MoveData | |||
|image=SFV_Juri_236LK.png | |||
|caption=Normal | |||
|image2=SFV_Juri_236LK_vt1.png | |||
|caption2=V-Trigger 1 | |||
|name=LK Fuharenkyaku Release | |||
|input=236LK | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>14</nowiki> | |||
|active=<nowiki>90</nowiki> | |||
|recovery=<nowiki>23</nowiki> | |||
|hit=<nowiki>2</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>50</nowiki> | |||
|stun=<nowiki>80</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su vs1 vs2 vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Can be chained into any other QCF+K release | |||
* Projectile invincible on extended limbs on frames 13-16 | |||
* Changes properties while in V-Trigger 1 (see V-Trigger 1 version for that info) | |||
}} | |||
{{AttackData-SFV | |||
|version=V-Trigger 1 | |||
|startup=<nowiki>14</nowiki> | |||
|active=<nowiki>90</nowiki> | |||
|recovery=<nowiki>25</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-1</nowiki> | |||
|knockdown=<nowiki>95 / 36 / 41</nowiki> | |||
|damage=<nowiki>30*30 (60)</nowiki> | |||
|stun=<nowiki>50*50 (100)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su vs1 vs2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Launches opponent into a limited juggle state (but only further Fuharenkyaku cancels juggle in time afterwards) | |||
* Can be chained into any other QCF+K release | |||
* Spends 800 V-Timer (~30% V-Timer) | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">MK Fuharenkyaku Release</font>===== | |||
{{MoveData | |||
|image=SFV_Juri_236MK.png | |||
|caption=Normal | |||
|image2=SFV_Juri_236MK_vt1.png | |||
|caption2=V-Trigger 1 | |||
|name=MK Fuharenkyaku Release | |||
|input=236MK | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>23</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>19</nowiki> | |||
|hit=<nowiki>6</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-4</nowiki> | |||
|knockdown=<nowiki>83 / 24 / 29</nowiki> | |||
|damage=<nowiki>70</nowiki> | |||
|stun=<nowiki>80</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vs1 vs2 vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Airborne on frames 10-24 | |||
* Projectile invincible on extended limbs on frames 22-24 | |||
* Can be chained into any other QCF+K release | |||
}} | |||
{{AttackData-SFV | |||
|version=V-Trigger 1 | |||
|startup=<nowiki>23</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>19</nowiki> | |||
|hit=<nowiki>6</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-4</nowiki> | |||
|knockdown=<nowiki>83 / 24 / 29</nowiki> | |||
|damage=<nowiki>70</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vs1 vs2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Airborne on frames 8-22 | |||
* Can be chained into any other QCF+K release | |||
* KDA data refers to when used after QCF+HK | |||
* Spends 600 V-Timer (~22% V-Timer) | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">HK Fuharenkyaku Release</font>===== | |||
{{MoveData | |||
|image=SFV_Juri_236HK.png | |||
|caption=Normal | |||
|image2=SFV_Juri_236HK_vt1.png | |||
|caption2=V-Trigger 1 | |||
|name=HK Fuharenkyaku Release | |||
|input=236HK | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>10</nowiki> | |||
|active=<nowiki>2(14)2</nowiki> | |||
|recovery=<nowiki>21</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-6</nowiki> | |||
|knockdown=<nowiki>96 / 37 / 42</nowiki> | |||
|damage=<nowiki>40*50 (90)</nowiki> | |||
|stun=<nowiki>70*80 (150)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su vs1 vs2 vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Projectile invincible on extended limbs during active frames | |||
* Can be chained into any other QCF+K release | |||
* Forces stand on hit | |||
}} | |||
{{AttackData-SFV | |||
|version=V-Trigger 1 | |||
|startup=<nowiki>10</nowiki> | |||
|active=<nowiki>2(14)2</nowiki> | |||
|recovery=<nowiki>21</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-6</nowiki> | |||
|knockdown=<nowiki>96 / 37 / 42</nowiki> | |||
|damage=<nowiki>40*50 (90)</nowiki> | |||
|stun=<nowiki>70*100 (170)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vs1 vs2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Can be chained into any other QCF+K release | |||
* Spends 600 V-Timer (~22% V-Timer) | |||
* Forces stand on hit | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">EX Fuharenkyaku</font>===== | |||
{{MoveData | |||
|image=SFV_Juri_236KK.png | |||
|name=EX Fuharenkyaku | |||
|input=236KK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>7</nowiki> | |||
|active=<nowiki>2(17)2(12)2(20)2</nowiki> | |||
|recovery=<nowiki>15</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|knockdown=<nowiki>80 / 21 / 26</nowiki> | |||
|damage=<nowiki>35x4 (120)</nowiki> | |||
|stun=<nowiki>40x3*30 (150)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Throw invincible on frames 54-63 | |||
* Projectile invincible on extended limbs during active frames | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">LP Tensenrin</font>===== | |||
{{MoveData | |||
|image=SFV_Juri_623LP.png | |||
|name=LP Tensenrin | |||
|input=623LP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>7</nowiki> | |||
|active=<nowiki>3(2)2</nowiki> | |||
|recovery=<nowiki>22</nowiki> | |||
|hit=<nowiki>2</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-3(-8)</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>40*40 (80)</nowiki> | |||
|stun=<nowiki>75*75 (150)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Throw invincible on frames 1-8 | |||
* Second hit cannot hit crouch | |||
* -8 on block on crouching opponents | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">MP Tensenrin</font>===== | |||
{{MoveData | |||
|image=SFV_Juri_623MP.png | |||
|name=MP Tensenrin | |||
|input=623MP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>6</nowiki> | |||
|active=<nowiki>3(2)2(3)2</nowiki> | |||
|recovery=<nowiki>21+16</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-29</nowiki> | |||
|knockdown=<nowiki>87 / 28 / 33</nowiki> | |||
|damage=<nowiki>40*35*45 (120)</nowiki> | |||
|stun=<nowiki>50x3 (150)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Invincible to airborne strike attacks on frames 1-8 | |||
* Small hurtbox on frames 1-2 | |||
* Airborne on frame 8 | |||
* Can hit crossup attacks on frame 7 (2nd active frame) | |||
* Juri is in counterhit state during move duration | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">HP Tensenrin</font>===== | |||
{{MoveData | |||
|image=SFV_Juri_623HP.png | |||
|name=HP Tensenrin | |||
|input=623HP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>7</nowiki> | |||
|active=<nowiki>2(2)2(2)2(2)2</nowiki> | |||
|recovery=<nowiki>21+16</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-32</nowiki> | |||
|knockdown=<nowiki>87 / 28 / 33</nowiki> | |||
|damage=<nowiki>30x4 (120)</nowiki> | |||
|stun=<nowiki>30x3*60 (150)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Strike and Projectile invincible on frames 3-8 | |||
* Airborne on frame 9 | |||
* Can only hit crossup attacks on frames 15-16(4th hit) | |||
* Juri is in counterhit state during move duration | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">EX Tensenrin</font>===== | |||
{{MoveData | |||
|image=SFV_Juri_623PP.png | |||
|name=EX Tensenrin | |||
|input=623PP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>7</nowiki> | |||
|active=<nowiki>2(2)2(2)2(2)2</nowiki> | |||
|recovery=<nowiki>20+18</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-31</nowiki> | |||
|knockdown=<nowiki>63 / 4 / 9</nowiki> | |||
|damage=<nowiki>30*10x3*90 (150)</nowiki> | |||
|stun=<nowiki>20x3*30*110 (200)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Completely invincible on frames 1-12 | |||
* Airborne on frame 9 | |||
* Can only hit crossup attacks on frames 15-16(4th hit) where she is extremely high in the air | |||
* Juri is in counterhit state during move duration and takes 20% additional damage from the first hit (total of 144%) | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">LK Ryodansatsu</font>===== | |||
{{MoveData | |||
|image=SFV_Juri_214LK.png | |||
|name=LK Ryodansatsu | |||
|input=214LK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>19</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>24</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-6</nowiki> | |||
|knockdown=<nowiki>83 / 24 / 29</nowiki> | |||
|damage=<nowiki>70</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Airborne and lower Body Projectile invincible on frames 4-17 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">MK Ryodansatsu</font>===== | |||
{{MoveData | |||
|image=SFV_Juri_214MK.png | |||
|name=MK Ryodansatsu | |||
|input=214MK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>20</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>24</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-6</nowiki> | |||
|knockdown=<nowiki>83 / 24 / 29</nowiki> | |||
|damage=<nowiki>80</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Airborne and lower Body Projectile invincible on frames 5-19 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">HK Ryodansatsu</font>===== | |||
{{MoveData | |||
|image=SFV_Juri_214HK.png | |||
|name=HK Ryodansatsu | |||
|input=214HK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>25</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>24</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-6</nowiki> | |||
|knockdown=<nowiki>83 / 24 / 29</nowiki> | |||
|damage=<nowiki>100</nowiki> | |||
|stun=<nowiki>200</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Airborne and lower Body Projectile invincible on frames 5-23 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">EX Ryodansatsu</font>===== | |||
{{MoveData | |||
|image=SFV_Juri_214KK.png | |||
|name=EX Ryodansatsu | |||
|input=214KK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>25</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>20</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|knockdown=<nowiki>101 / 42 / 47</nowiki> | |||
|damage=<nowiki>80</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Airborne on frames 5-23 | |||
* Projectile Invincible on frames 1-27 | |||
* Launches opponent up into a limited juggle state | |||
}} | |||
}} | |||
== Critical Arts == | |||
=====<font style="visibility:hidden; float:right">Sakkai Fuhazan</font>===== | |||
{{MoveData | |||
|image=SFV_Juri_214214K.png | |||
|name=Sakkai Fuhazan | |||
|input=214214K | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>9</nowiki> | |||
|active=<nowiki>20</nowiki> | |||
|recovery=<nowiki>58(68)</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-25</nowiki> | |||
|knockdown=<nowiki>83 / 24 / 29</nowiki> | |||
|damage=<nowiki>330</nowiki> | |||
|stun=<nowiki>0</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Completely invincible on frames 1-9 | |||
* Breaks armor | |||
* Travels almost fullscreen | |||
* Attack property is fully projectile (no strike attribute) | |||
* 10 extra frames recovery on whiff and block (68f) | |||
}} | |||
}} | |||
== Taunts == | |||
=====<font style="visibility:hidden; float:right">Taunt</font>===== | |||
{{MoveData | |||
|image=SFV_Juri_5PPPKKK.png | |||
|name=Taunt | |||
|input=5PPPKKK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>-</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>61</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>-</nowiki> | |||
|stun=<nowiki>-</nowiki> | |||
|attack=<nowiki>-</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
}} | |||
}} | |||
== V-System == | |||
=== V-Skill 1 === | |||
=====<font style="visibility:hidden; float:right">Kasatsushu</font>===== | |||
{{MoveData | |||
|image=SFV_Juri_MPMK (VS1).png | |||
|name=Kasatsushu | |||
|input=MPMK (VS1) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>46</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>25</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-10</nowiki> | |||
|knockdown=<nowiki>83 / 24 / 29</nowiki> | |||
|damage=<nowiki>80</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vs1</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Hits cross-up | |||
* Crouching hurtbox on frames 5-16 | |||
* Builds 80/40 V-Gauge on hit/block | |||
* This level 1 version of Juri's V-Skill requires no charging (but Juri doesn't start the attack until after 12 frames of prior crouching animation) | |||
* Charging for level 2 V-Skill takes a minimum of 33 frames | |||
* Juri's level 1 V-Skill can be canceled during startup by inputting V-Skill again after 12 frames or via a dash after 20 frames of charging | |||
* Huge horizontal hitbox during active frames with no extended hurtboxes | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Kasatsushu (hold)</font>===== | |||
{{MoveData | |||
|image=SFV_Juri_MPMK (VS1) (hold).png | |||
|name=Kasatsushu (hold) | |||
|input=MPMK (VS1) (hold) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>80</nowiki> | |||
|active=<nowiki>15(16)2</nowiki> | |||
|recovery=<nowiki>33</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-18</nowiki> | |||
|knockdown=<nowiki>75 / 16 / 21</nowiki> | |||
|damage=<nowiki>20*80 (100)</nowiki> | |||
|stun=<nowiki>50*150 (200)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vs1</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Hits in front and then cross-up | |||
* True blockstring between the 2 hits | |||
* Crouching hurtbox on frames 5-74 | |||
* Builds 100/50 V-Gauge on hit/block | |||
* Projectile invincible during active frames on 1st hit (until Juri reaches the opponent before the 2ndary cross-up hit) | |||
* This level 2 version of Juri's V-Skill requires to charge V-Skill for a minimum of 33 frames | |||
* After charging for a minimum of 33 frames Juri can cancel the animation with a dash to store the level 2 V-Skill for later use | |||
* Holding Juri's V-Skill buttons for the full duration automatically starts up this level 2 version of her V-Skill | |||
* Juri's V-Skill can be canceled during startup by inputting V-Skill again after 12 frames or via a dash after 20 frames of charging | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Kasatsushu (release)</font>===== | |||
{{MoveData | |||
|image=SFV_Juri_MPMK (VS1) (release).png | |||
|name=Kasatsushu (release) | |||
|input=MPMK (VS1) (release) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>10</nowiki> | |||
|active=<nowiki>15(16)2</nowiki> | |||
|recovery=<nowiki>33</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-18</nowiki> | |||
|knockdown=<nowiki>75 / 16 / 21</nowiki> | |||
|damage=<nowiki>20*80 (100)</nowiki> | |||
|stun=<nowiki>50*150 (200)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vs1</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Hits in front and then cross-up | |||
* True blockstring between the 2 hits | |||
* Projectile invincible on frame 6 and throw invincible on frame 10 and until Juri reaches the opponent | |||
* Builds 100/50 V-Gauge on hit/block | |||
* This level 2 version of Juri's V-Skill requires to charge V-Skill for a minimum of 33 frames | |||
* After charging for a minimum of 33 frames Juri can cancel the animation with a dash to store the level 2 V-Skill for later use | |||
* Juri's level 2 V-Skill (release) can be canceled during startup by inputting V-Skill again after 4 frames of startup | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Kasatsushu (charge)</font>===== | |||
{{MoveData | |||
|image=SFV_Juri_MPMK (charge).png | |||
|name=Kasatsushu (charge) | |||
|input=MPMK (charge) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>33</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>16(24)</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>-</nowiki> | |||
|stun=<nowiki>-</nowiki> | |||
|attack=<nowiki>-</nowiki> | |||
|cancel=<nowiki>dash vs1</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Crouching hurtbox on frame 5 and onward | |||
* The startup frames refer to the amount of frames required to charge for in order for Juri to store up a level 2 V-Skill | |||
* The recovery frames refers to Juri's dashes that she needs to use to charge and store up level 2 V-Skill for later use | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Kasatsushu (cancel)</font>===== | |||
{{MoveData | |||
|image=SFV_Juri_MPMK (VS1) (cancel).png | |||
|name=Kasatsushu (cancel) | |||
|input=MPMK (VS1) (cancel) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>12(4)</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>25</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>-</nowiki> | |||
|stun=<nowiki>-</nowiki> | |||
|attack=<nowiki>-</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* The startup numbers refer to the amount of V-Skill startup frames required to play out before they can be empty-canceled into V-Skill again | |||
* The (X) number refers to the amount of level 2 V-Skill startup frames required to play out before Juri can cancel the level 2 version of her V-Skill (level 2 V-Skill can be canceled faster than level 1 V-Skill) | |||
}} | |||
}} | |||
=== V-Skill 2 === | |||
=====<font style="visibility:hidden; float:right">Fuha Enzan (charge)</font>===== | |||
{{MoveData | |||
|image=SFV_Juri_MPMK (VS2).png | |||
|name=Fuha Enzan (charge) | |||
|input=MPMK (VS2) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>-</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>50</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>-</nowiki> | |||
|stun=<nowiki>-</nowiki> | |||
|attack=<nowiki>-</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Juri charges up for a projectile (projectile comes out by pressing MP+MK again after this charge) | |||
* Cancelable into from special cancelable moves | |||
* Juri is NOT in a Counter-Hit state during this charge up | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Fuha Enzan (release)</font>===== | |||
{{MoveData | |||
|image=SFV_Juri_MPMK (VS2) (release).png | |||
|name=Fuha Enzan (release) | |||
|input=MPMK (VS2) (release) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>18</nowiki> | |||
|active=<nowiki>74</nowiki> | |||
|recovery=<nowiki>27</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|knockdown=<nowiki>102 / 43 / 48</nowiki> | |||
|damage=<nowiki>50</nowiki> | |||
|stun=<nowiki>80</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* 1-hit Projectile | |||
* Projectiles takes up a large horizontal space and moves slowly forward | |||
* Juri steps forward before releasing the projectile | |||
* Projectile persists on screen for 74 frames before it dissipates | |||
* Builds 60/30 V-Gauge on Hit/Block | |||
* Juggle Limit / Increase / Start: 0 / 1 / 1 | |||
}} | |||
}} | |||
=== V-Trigger 1 === | |||
=====<font style="visibility:hidden; float:right">Feng Shui Engine alpha</font>===== | |||
{{MoveData | |||
|image=SFV_Juri_HPHK (VT1).png | |||
|name=Feng Shui Engine alpha | |||
|input=HPHK (VT1) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>1</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>5</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>-</nowiki> | |||
|stun=<nowiki>-</nowiki> | |||
|attack=<nowiki>-</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* 2 bar V-Trigger | |||
* Duration of 2700 frames (45 seconds) | |||
* Allows both grounded and air normals to chain into one another from light > medium > heavy order (cannot chain cancel the other way around) at the cost of 300 V-Timer (~11% V-Timer) | |||
* All air normals get increased juggle potential and put airborne opponent into a limited juggle state | |||
* Enables derivative Fuharenkyaku (qcf+K) attacks without charge (doing this consumes V-Timer) while also improving their properties | |||
* Dash distance increased | |||
}} | |||
}} | |||
=== V-Trigger 2 === | |||
=====<font style="visibility:hidden; float:right">Feng Shui Engine beta</font>===== | |||
{{MoveData | |||
|image=SFV_Juri_HPHK (VT2).png | |||
|name=Feng Shui Engine beta | |||
|input=HPHK (VT2) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>9(8)</nowiki> | |||
|active=<nowiki>5(3)</nowiki> | |||
|recovery=<nowiki>31</nowiki> | |||
|hit=<nowiki>5(2)</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>2(-1)</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>70</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* 2 bar V-Trigger | |||
* Duration of 750 frames (12.5 seconds) | |||
* Grants all stocks on activation | |||
* Juri emits a small radius around her that drains opponents EX gauge while both players are grounded | |||
* Drains 60 EX Gauge per second from the opponent (1/5th of an EX bar per second) | |||
* Frame advantage can vary depending on spacing (Juri is more + on hit if the strike hitbox hits on later active frames due to spacing) | |||
* Framedata in the parentheses refers to the data on the initial non-strike hitbox that pulls in the opponent (has different properties than the actual strike hitbox on frame 9) | |||
* The actual strike hitbox is on frame 9 but there is a hitbox on frame 8 that pulls in the opponent towards Juri (does not pull in airborne opponents) | |||
* Can be counter-hit during startup | |||
}} | |||
}} | |||
=== V-Shift === | |||
=====<font style="visibility:hidden; float:right">V-Shift</font>===== | |||
{{MoveData | |||
|image=SFV_Juri_MKHP.png | |||
|name=V-Shift | |||
|input=MKHP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>1</nowiki> | |||
|active=<nowiki>9</nowiki> | |||
|recovery=<nowiki>22</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>-</nowiki> | |||
|stun=<nowiki>-</nowiki> | |||
|attack=<nowiki>-</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Shifts back 1.36 range | |||
* Fully invincible on frames 1-9 during which time any strike or projectile evaded will trigger a slow-motion effect on frame 11 for both players | |||
* Immediately gains full invincibility for the full duration of V-Shift if you successfully evade a strike or projectile on start-up frames 1-9 | |||
* Throw invincible on frames 1-16 on an empty / raw V-Shift | |||
* Counter-Hit state on frames 10-31 on an empty / raw V-Shift | |||
* Opponent can still cancel the attack that was V-Shifted as if it had connected (this allows for a lot of shenanigans) | |||
* Costs 300 V-Gauge (1 bar) to use and refunds 150 V-Gauge back (1/2 bar) on a successful V-Shift if the slow-mo is triggered | |||
* If the V-Shift is successful you can cancel it into a follow-up attack (see V-Shift Break) that's fully invincible and knocks the opponent down on hit | |||
}} | |||
}} | |||
=== V-Shift Break === | |||
=====<font style="visibility:hidden; float:right">Kuboshu</font>===== | |||
{{MoveData | |||
|image=SFV_Juri_MKHP.png | |||
|name=Kuboshu | |||
|input=MKHP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>?</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>?</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|knockdown=<nowiki>73 / 14 / 19</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>0</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Fully invincible during startup and active frames | |||
}} | |||
}} | |||
=== V-Reversal === | |||
=====<font style="visibility:hidden; float:right">Kaisenrenkyaku</font>===== | |||
{{MoveData | |||
|image=SFV_Juri_6KKK.png | |||
|name=Kaisenrenkyaku | |||
|input=6KKK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>17</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>24</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|knockdown=<nowiki>72 / 13 / 18</nowiki> | |||
|damage=<nowiki>-</nowiki> | |||
|stun=<nowiki>-</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Strike and Projectile invincible on frames 1-31 on block (frames 1-32 on whiff) | |||
* 1F faster overall (41F total) on block instead of whiff | |||
}} | |||
}} | |||
{{Navbox-SFV}} | {{Navbox-SFV}} | ||
[[Category:Street Fighter V]] | [[Category:Street Fighter V]] | ||
[[Category:Street Fighter games]] |
Revision as of 18:55, 5 March 2021
Introduction
About Juri
Unique Mechanic
Before Juri can access her Fuharenkyaku Release (236K) moves, she needs to use that version of the attack to gain a stock first. The next time she performs that move, she will instead use the Fuharenkyaku Release. The LK version is a slow moving fireball, the MK version is an jumping attack that leads to longer combo opportunities, and the HK version is a forward moving attack used mostly as a combo ender. The Fuharenkyakus she has stocked can be seen next to her V-Gauge; LK is the first icon, MK the second, and HK the third. In V-Trigger 1, she always has access to the stocked versions
Final Patch
Players to Watch
- Aiai
- Infiltration
Juri | |
---|---|
Vitals | |
Life Points | 975 |
Stun Points | 1000 |
V-Gauge Points | |
V-Trigger 1 | 600 |
V-Trigger 2 | 600 |
Ground Movement | |
Forward Walk Speed | 5 |
Backward Walk Speed | 3.3 |
Forward Dash Speed | 16 |
Backward Dash Speed | 24 |
Forward Dash Distance | 144.3 |
Backward Dash Distance | 125 |
Backdash CH Frames | 3-10 |
Jumping | |
Back Jump Speed | 46 (4+38+4) |
Neutral Jump Speed | 46 (4+38+4) |
Forward Jump Speed | 45 (3+38+4) |
Forward Jump Distance | 209 |
Backward Jump Distance | 182.4 |
Throws | |
Throw Hurtbox | 0.25 |
Throw Range | 0.8 |
![]() |
Frame Data & Descriptions are provided by FATOnline.
|
SFV Frame Data Glossary | |
---|---|
Active |
How many frames a move remains active (can hurt opponents) for. |
Attack |
Attack level is L for low attacks (must be blocked crouching), H is for High attacks (which can be blocked high or low) and M for overhead (must be blocked standing). T is for throw attacks (which cannot be blocked). |
Cancel options |
Available cancel options.
|
Confirm windows |
Hit confirm windows written as Specials & CAs/Target Combos/V-Trigger. Notation may denote V-Skill only cancel windows in Specials.
|
Crush Counter |
Crush Counter hit advantage written as opponent state, frame advantage, and v-gauge gain on hit. |
Damage |
Attack damage on hit. Notation may denote multi-hit or "sweet spot" damage values on certain frames. |
Hit/Block |
These are frame advantage values when the attack hits or is blocked. If the number is positive, then the move will end before the defender can act again. If the number is negative, the defender will be able to act before the attacker and maybe even punish. KD refers to knockdown on hit.
|
Knockdown |
Knockdown advantage against Normal, Quick Rise and Back Rise wake up options. |
Recovery |
How many frames it takes for a move to finish after it's been active. |
Startup |
How many frames it takes before the move becomes 'active' or have a hit box. The last startup frame and the first active frame are the same frame, meaning all values are written as Startup + 1. |
Stun |
Amount of stun added to the opponent's stun bar on hit. |
Normals
Stand LP
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
3 | 2 | 7 | 4 | ||
Damage | Stun | Attack | Block | ||
30 | 70 | H | 2 | ||
|
Stand MP
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
5 | 3 | 11 | 5 | ||
Damage | Stun | Attack | Block | ||
60 | 100 | H | 2/-1 | ||
|
Stand HP
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
8 | 3 | 17 | 4/KD | ||
Damage | Stun | Attack | Block | ||
80 | 150 | H | -3/-6 | ||
|
Stand LK
Startup | Active | Recovery | Hit |
---|---|---|---|
4 | 4 | 8 | 4 |
Damage | Stun | Attack | Block |
30 | 70 | H | 1 |
Stand MK
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
5 | 1(1)3 | 15 | 1 | ||
Damage | Stun | Attack | Block | ||
40*30 (70) | 70*30 (100) | H*H | -4/-7 | ||
|
Stand HK
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
14 | 3 | 5+15 | 1 | ||
Damage | Stun | Attack | Block | ||
80 | 150 | H | -4/-7 | ||
|
Crouch LP
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
4 | 3 | 6 | 4 | ||
Damage | Stun | Attack | Block | ||
30 | 70 | H | 2 | ||
|
Crouch MP
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
6 | 3 | 16 | 2/4 | ||
Damage | Stun | Attack | Block | ||
60 | 100 | H | 0/-1 | ||
|
Crouch HP
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
10 | 2 | 21 | 3 | ||
Damage | Stun | Attack | Block | ||
90 | 150 | H | -5/-8 | ||
|
Crouch LK
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
3 | 2 | 10 | 2 | ||
Damage | Stun | Attack | Block | ||
20 | 70 | L | 0 | ||
|
Crouch MK
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
6 | 2 | 14 | 2 | ||
Damage | Stun | Attack | Block | ||
50 | 100 | L | -2/-5 | ||
|
Crouch HK
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
8 | 2 | 23 | KD | ||
Damage | Stun | Attack | Block | ||
100 | 150 | L | -12/-15 | ||
|
Jump LP
Startup | Active | Recovery | Hit |
---|---|---|---|
4 | 5 | - | - |
Damage | Stun | Attack | Block |
40 | 70 | M | - |
Jump MP
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
6 | 4 | - | - | ||
Damage | Stun | Attack | Block | ||
60 | 100 | M | - | ||
|
Jump HP
Startup | Active | Recovery | Hit |
---|---|---|---|
9 | 5 | - | - |
Damage | Stun | Attack | Block |
90 | 150 | M | - |
Jump LK
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
4 | 7 | - | - | ||
Damage | Stun | Attack | Block | ||
40 | 70 | M | - | ||
|
Jump MK
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
7 | 5 | - | - | ||
Damage | Stun | Attack | Block | ||
60 | 100 | M | - | ||
|
Jump HK
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
8 | 5 | - | - | ||
Damage | Stun | Attack | Block | ||
90 | 150 | M | - | ||
|
Command Normals
Senkaikyaku
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
22 | 2 | 19 | 0 | ||
Damage | Stun | Attack | Block | ||
60 | 100 | M | -7 | ||
|
Korenzan
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
7 | 2(7)3 | 15 | 4 | ||
Damage | Stun | Attack | Block | ||
40*40 (80) | 75*75 (150) | H | -2 | ||
|
Target Combos
Kyoretsushu
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
5+8 | 3 | 25 | KD | ||
Damage | Stun | Attack | Block | ||
60*54 (116) | 100*90 (190) | H | -12 | ||
|
Enkushu (air)
Startup | Active | Recovery | Hit |
---|---|---|---|
6+5 | 5 | - | - |
Damage | Stun | Attack | Block |
60*63 (123) | 100*90 (190) | M | - |
Throws
Chisenkyaku
Startup | Active | Recovery | Hit |
---|---|---|---|
5 | 3 | 17 | KD |
Damage | Stun | Attack | Block |
120 | 120 | T | - |
Kaeikyakyu
Startup | Active | Recovery | Hit |
---|---|---|---|
5 | 3 | 17 | KD |
Damage | Stun | Attack | Block |
140 | 200 | T | - |
Special Moves
LK Fuharenkyaku Store
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
10 | 3 | 18 | KD | ||
Damage | Stun | Attack | Block | ||
30 | 30 | H | -2 | ||
|
MK Fuharenkyaku Store
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
10 | 3 | 18 | KD | ||
Damage | Stun | Attack | Block | ||
30 | 30 | H | -2 | ||
|
HK Fuharenkyaku Store
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
10 | 3 | 18 | KD | ||
Damage | Stun | Attack | Block | ||
30 | 30 | H | -2 | ||
|
LK Fuharenkyaku Release
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
14 | 90 | 23 | 2 | |||
Damage | Stun | Attack | Block | |||
50 | 80 | H | -2 | |||
| ||||||
V-Trigger 1 | Startup | Active | Recovery | Hit | ||
14 | 90 | 25 | KD | |||
Damage | Stun | Attack | Block | |||
30*30 (60) | 50*50 (100) | H | -1 | |||
|
MK Fuharenkyaku Release
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
23 | 2 | 19 | 6 | |||
Damage | Stun | Attack | Block | |||
70 | 80 | H | -4 | |||
| ||||||
V-Trigger 1 | Startup | Active | Recovery | Hit | ||
23 | 2 | 19 | 6 | |||
Damage | Stun | Attack | Block | |||
70 | 100 | H | -4 | |||
|
HK Fuharenkyaku Release
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
10 | 2(14)2 | 21 | KD | |||
Damage | Stun | Attack | Block | |||
40*50 (90) | 70*80 (150) | H | -6 | |||
| ||||||
V-Trigger 1 | Startup | Active | Recovery | Hit | ||
10 | 2(14)2 | 21 | KD | |||
Damage | Stun | Attack | Block | |||
40*50 (90) | 70*100 (170) | H | -6 | |||
|
EX Fuharenkyaku
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
7 | 2(17)2(12)2(20)2 | 15 | KD | ||
Damage | Stun | Attack | Block | ||
35x4 (120) | 40x3*30 (150) | H | -2 | ||
|
LP Tensenrin
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
7 | 3(2)2 | 22 | 2 | ||
Damage | Stun | Attack | Block | ||
40*40 (80) | 75*75 (150) | H | -3(-8) | ||
|
MP Tensenrin
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
6 | 3(2)2(3)2 | 21+16 | KD | ||
Damage | Stun | Attack | Block | ||
40*35*45 (120) | 50x3 (150) | H | -29 | ||
|
HP Tensenrin
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
7 | 2(2)2(2)2(2)2 | 21+16 | KD | ||
Damage | Stun | Attack | Block | ||
30x4 (120) | 30x3*60 (150) | H | -32 | ||
|
EX Tensenrin
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
7 | 2(2)2(2)2(2)2 | 20+18 | KD | ||
Damage | Stun | Attack | Block | ||
30*10x3*90 (150) | 20x3*30*110 (200) | H | -31 | ||
|
LK Ryodansatsu
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
19 | 3 | 24 | KD | ||
Damage | Stun | Attack | Block | ||
70 | 150 | H | -6 | ||
|
MK Ryodansatsu
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
20 | 3 | 24 | KD | ||
Damage | Stun | Attack | Block | ||
80 | 150 | H | -6 | ||
|
HK Ryodansatsu
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
25 | 3 | 24 | KD | ||
Damage | Stun | Attack | Block | ||
100 | 200 | H | -6 | ||
|
EX Ryodansatsu
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
25 | 3 | 20 | KD | ||
Damage | Stun | Attack | Block | ||
80 | 150 | H | -2 | ||
|
Critical Arts
Sakkai Fuhazan
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
9 | 20 | 58(68) | KD | ||
Damage | Stun | Attack | Block | ||
330 | 0 | H | -25 | ||
|
Taunts
Taunt
Startup | Active | Recovery | Hit |
---|---|---|---|
- | - | 61 | - |
Damage | Stun | Attack | Block |
- | - | - | - |
V-System
V-Skill 1
Kasatsushu
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
46 | 2 | 25 | KD | ||
Damage | Stun | Attack | Block | ||
80 | 150 | H | -10 | ||
|
Kasatsushu (hold)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
80 | 15(16)2 | 33 | KD | ||
Damage | Stun | Attack | Block | ||
20*80 (100) | 50*150 (200) | H | -18 | ||
|
Kasatsushu (release)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
10 | 15(16)2 | 33 | KD | ||
Damage | Stun | Attack | Block | ||
20*80 (100) | 50*150 (200) | H | -18 | ||
|
Kasatsushu (charge)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
33 | - | 16(24) | - | ||
Damage | Stun | Attack | Block | ||
- | - | - | - | ||
|
Kasatsushu (cancel)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
12(4) | - | 25 | - | ||
Damage | Stun | Attack | Block | ||
- | - | - | - | ||
|
V-Skill 2
Fuha Enzan (charge)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
- | - | 50 | - | ||
Damage | Stun | Attack | Block | ||
- | - | - | - | ||
|
Fuha Enzan (release)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
18 | 74 | 27 | KD | ||
Damage | Stun | Attack | Block | ||
50 | 80 | H | -2 | ||
|
V-Trigger 1
Feng Shui Engine alpha
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
1 | - | 5 | - | ||
Damage | Stun | Attack | Block | ||
- | - | - | - | ||
|
V-Trigger 2
Feng Shui Engine beta
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
9(8) | 5(3) | 31 | 5(2) | ||
Damage | Stun | Attack | Block | ||
70 | 150 | H | 2(-1) | ||
|
V-Shift
V-Shift
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
1 | 9 | 22 | - | ||
Damage | Stun | Attack | Block | ||
- | - | - | - | ||
|
V-Shift Break
Kuboshu
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
? | 3 | ? | KD | ||
Damage | Stun | Attack | Block | ||
60 | 0 | H | -2 | ||
|
V-Reversal
Kaisenrenkyaku
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
17 | 2 | 24 | KD | ||
Damage | Stun | Attack | Block | ||
- | - | H | -2 | ||
|