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{{ | {{Infobox Character SFV | ||
|name=Ibuki | |||
|hash=IBK | |||
|image=SFV-Ibuki_Portrait.jpg | |||
|hp=925 | |||
|stun=950 | |||
|vt1=900 | |||
|vt2=600 | |||
|movef=5.2 | |||
|moveb=3.4 | |||
|dashf=16 | |||
|dashb=21 | |||
|dashfd=121.9 | |||
|dashbd=92.3 | |||
|dashch=3-10 | |||
|jumpb=46 (4+38+4) | |||
|jumpn=46 (4+38+4) | |||
|jumpf=45 (3+38+4) | |||
|jumpbd=192 | |||
|jumpfd=224 | |||
|throwh=0.25 | |||
|throwr=0.8 | |||
}} | |||
{{SFV Ambox FAT}} | |||
<center>{{FrameDataKey-SFV}}</center> | |||
== Normals == | |||
=====<font style="visibility:hidden; float:right">Stand LP</font>===== | |||
{{MoveData | |||
|image=SFV_Ibuki_5LP.png | |||
|name=Stand LP | |||
|input=5LP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>3</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>8</nowiki> | |||
|hit=<nowiki>2</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>1</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>30</nowiki> | |||
|stun=<nowiki>70</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>sp su vt1 vt2</nowiki> | |||
|confirm=<nowiki>11 / 9 / 13</nowiki> | |||
|description= | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Stand MP</font>===== | |||
{{MoveData | |||
|image=SFV_Ibuki_5MP.png | |||
|name=Stand MP | |||
|input=5MP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>5</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>10</nowiki> | |||
|hit=<nowiki>4</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>2</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>sp su vt1 vt2</nowiki> | |||
|confirm=<nowiki>14 / 14 / 14</nowiki> | |||
|description= | |||
* Combo / Frametrap starter | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Stand HP</font>===== | |||
{{MoveData | |||
|image=SFV_Ibuki_5HP.png | |||
|name=Stand HP | |||
|input=5HP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>10</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>19</nowiki> | |||
|hit=<nowiki>0</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-5</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>80</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>sp su vt1 vt2</nowiki> | |||
|confirm=<nowiki>17 / 19 / -</nowiki> | |||
|description= | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Stand LK</font>===== | |||
{{MoveData | |||
|image=SFV_Ibuki_5LK.png | |||
|name=Stand LK | |||
|input=5LK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>4</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>9</nowiki> | |||
|hit=<nowiki>0</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>30</nowiki> | |||
|stun=<nowiki>70</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>sp su vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* First active frame has shorter range, can potentially whiff on max distance -4 punishes | |||
}} | |||
}} | |||
== | =====<font style="visibility:hidden; float:right">Stand MK</font>===== | ||
{| | {{MoveData | ||
| | |image=SFV_Ibuki_5MK.png | ||
{{ | |name=Stand MK | ||
|input=5MK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>6</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>14</nowiki> | |||
|hit=<nowiki>5</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>2</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / 14 / 12</nowiki> | |||
|description= | |||
* Combo / Frametrap starter | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Stand HK</font>===== | |||
{{ | {{MoveData | ||
|image=SFV_Ibuki_5HK.png | |||
| | |name=Stand HK | ||
|input=5HK | |||
| | |data= | ||
{{ | {{AttackData-SFV | ||
| | |startup=<nowiki>10</nowiki> | ||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>16(19)</nowiki> | |||
|hit=<nowiki>3</nowiki> | |||
|crush=<nowiki>Stagger / 22 / +150</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>90</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / 17 / -</nowiki> | |||
|description= | |||
* +3 extra recovery frames on whiff (19) | |||
* Whiffs on crouching | |||
}} | |||
| | |||
* | |||
* | |||
}} | }} | ||
{{ | =====<font style="visibility:hidden; float:right">Crouch LP</font>===== | ||
{{MoveData | |||
|image=SFV_Ibuki_2LP.png | |||
|name=Crouch LP | |||
|input=2LP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>4</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>8</nowiki> | |||
|hit=<nowiki>3</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>2</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>30</nowiki> | |||
|stun=<nowiki>70</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>ch sp su vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Chains into cr.LP and st.LP | |||
}} | |||
}} | |||
{{ | =====<font style="visibility:hidden; float:right">Crouch MP</font>===== | ||
{{MoveData | |||
|image=SFV_Ibuki_2MP.png | |||
|name=Crouch MP | |||
|input=2MP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>6</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>16</nowiki> | |||
|hit=<nowiki>3</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-1</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>sp su vt1 vt2</nowiki> | |||
|confirm=<nowiki>14 / 14 / 15</nowiki> | |||
|description= | |||
}} | |||
}} | |||
== | =====<font style="visibility:hidden; float:right">Crouch HP</font>===== | ||
== | {{MoveData | ||
< | |image=SFV_Ibuki_2HP.png | ||
=== | |name=Crouch HP | ||
< | |input=2HP | ||
= | |data= | ||
< | {{AttackData-SFV | ||
= | |startup=<nowiki>9</nowiki> | ||
< | |active=<nowiki>4</nowiki> | ||
< | |recovery=<nowiki>16</nowiki> | ||
= | |hit=<nowiki>2</nowiki> | ||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-3</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>90</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>sp su vt1 vt2</nowiki> | |||
|confirm=<nowiki>18 / 18 / -</nowiki> | |||
|description= | |||
* Forces standing on hit | |||
}} | |||
}} | |||
== | =====<font style="visibility:hidden; float:right">Crouch LK</font>===== | ||
=== | {{MoveData | ||
|image=SFV_Ibuki_2LK.png | |||
|name=Crouch LK | |||
|input=2LK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>4</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>8</nowiki> | |||
|hit=<nowiki>3</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>1</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>20</nowiki> | |||
|stun=<nowiki>70</nowiki> | |||
|attack=<nowiki>L</nowiki> | |||
|cancel=<nowiki>ch vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Chains into crouching LP | |||
}} | |||
}} | |||
== | =====<font style="visibility:hidden; float:right">Crouch MK</font>===== | ||
{{MoveData | |||
|image=SFV_Ibuki_2MK.png | |||
|name=Crouch MK | |||
|input=2MK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>6</nowiki> | |||
{{ | |active=<nowiki>3</nowiki> | ||
|recovery=<nowiki>16</nowiki> | |||
|hit=<nowiki>3</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
{{ | |knockdown=<nowiki>- / - / -</nowiki> | ||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>L</nowiki> | |||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / 16 / -</nowiki> | |||
|description= | |||
* Hit confirmable into st.LP or LK DP | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Crouch HK</font>===== | |||
{{MoveData | |||
|image=SFV_Ibuki_2HK.png | |||
== | |name=Crouch HK | ||
=== | |input=2HK | ||
=== | |data= | ||
=== | {{AttackData-SFV | ||
= | |startup=<nowiki>8</nowiki> | ||
= | |active=<nowiki>2</nowiki> | ||
|recovery=<nowiki>24</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>Hard Knockdown / KD / +120</nowiki> | |||
|block=<nowiki>-12</nowiki> | |||
|knockdown=<nowiki>67 / 18 / 23</nowiki> | |||
|damage=<nowiki>100</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>L</nowiki> | |||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / 16 / -</nowiki> | |||
|description= | |||
}} | |||
}} | |||
== | =====<font style="visibility:hidden; float:right">Jump LP</font>===== | ||
{{MoveData | |||
|image=SFV_Ibuki_j.LP.png | |||
|name=Jump LP | |||
|input=j.LP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>3</nowiki> | |||
|active=<nowiki>5</nowiki> | |||
|recovery=<nowiki>-</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>40</nowiki> | |||
|stun=<nowiki>70</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Puts opponents into a limited juggle state if used after HK Command Dash | |||
* Juggle Limit / Increase / Start (after HK Command Dash): 10/5/1 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Jump MP</font>===== | |||
{{MoveData | |||
|image=SFV_Ibuki_j.MP.png | |||
|name=Jump MP | |||
|input=j.MP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>5</nowiki> | |||
|active=<nowiki>6</nowiki> | |||
|recovery=<nowiki>-</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
}} | |||
}} | |||
{{ | =====<font style="visibility:hidden; float:right">Jump HP</font>===== | ||
{{MoveData | |||
| | |image=SFV_Ibuki_j.HP.png | ||
|name=Jump HP | |||
| | |input=j.HP | ||
|data= | |||
| | {{AttackData-SFV | ||
|startup=<nowiki>9</nowiki> | |||
| | |active=<nowiki>5</nowiki> | ||
|recovery=<nowiki>-</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>90</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Puts opponents into a limited juggle state if used after HK Command Dash | |||
* Juggle Limit / Increase / Start (after HK Command Dash): 10/5/1 | |||
}} | }} | ||
== | }} | ||
=== | |||
=== | =====<font style="visibility:hidden; float:right">Jump LK</font>===== | ||
{{MoveData | |||
|image=SFV_Ibuki_j.LK.png | |||
|name=Jump LK | |||
|input=j.LK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>3</nowiki> | |||
|active=<nowiki>6</nowiki> | |||
|recovery=<nowiki>-</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>40</nowiki> | |||
|stun=<nowiki>70</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Can Cross-up | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Jump MK</font>===== | |||
{{MoveData | |||
|image=SFV_Ibuki_j.MK.png | |||
|name=Jump MK | |||
|input=j.MK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>6</nowiki> | |||
|active=<nowiki>6</nowiki> | |||
|recovery=<nowiki>-</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Can Cross-up | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Jump HK</font>===== | |||
{{MoveData | |||
|image=SFV_Ibuki_j.HK.png | |||
|name=Jump HK | |||
|input=j.HK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>8</nowiki> | |||
|active=<nowiki>4</nowiki> | |||
|recovery=<nowiki>-</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>90</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
}} | |||
}} | |||
== Command Normals == | |||
=====<font style="visibility:hidden; float:right">Kobekudaki</font>===== | |||
{{MoveData | |||
|image=SFV_Ibuki_6MK.png | |||
|name=Kobekudaki | |||
|input=6MK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>28</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>16</nowiki> | |||
|hit=<nowiki>3</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>70</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Overhead | |||
* Airborne and projectile invincible on lower body on frames 7-30 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Bonshogeri</font>===== | |||
{{MoveData | |||
|image=SFV_Ibuki_6HK.png | |||
|name=Bonshogeri | |||
|input=6HK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>14</nowiki> | |||
|active=<nowiki>4</nowiki> | |||
|recovery=<nowiki>16(19)</nowiki> | |||
|hit=<nowiki>2</nowiki> | |||
|crush=<nowiki>Spinning Knockdown / KD / +120</nowiki> | |||
|block=<nowiki>-3</nowiki> | |||
|knockdown=<nowiki>103 / 42 / 47</nowiki> | |||
|damage=<nowiki>90</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Airborne and projectile invincible on legs on frames 8-26 | |||
* 3 extra recovery frames on whiff | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Sazan</font>===== | |||
{{MoveData | |||
|image=SFV_Ibuki_3MK.png | |||
|name=Sazan | |||
|input=3MK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>7</nowiki> | |||
|active=<nowiki>11</nowiki> | |||
|recovery=<nowiki>14</nowiki> | |||
|hit=<nowiki>-6</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-10</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>50</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>L</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Low profile and projectile invincible on head on frames 6-17 | |||
* +4 oH / +0 oB on last active frame | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Agemen</font>===== | |||
{{MoveData | |||
|image=SFV_Ibuki_4MP.png | |||
|name=Agemen | |||
|input=4MP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>7</nowiki> | |||
|active=<nowiki>2*1</nowiki> | |||
|recovery=<nowiki>11</nowiki> | |||
|hit=<nowiki>4*4</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-1*0</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>40</nowiki> | |||
|stun=<nowiki>70</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>sp su vt1 vt2</nowiki> | |||
|confirm=<nowiki>*7 / 7/12 / -</nowiki> | |||
|description= | |||
* Hit Confirm notes: *Special cancel on 1st hit only | |||
* 1st hit causes limited juggle state on airborne opponents | |||
* 2nd hit is not special cancelable (but is V-Trigger cancelable) | |||
* 1 frame less hitstun & blockstun on 2nd hit | |||
* Juggle Limit: 1*3 | |||
}} | |||
}} | |||
== Target Combos == | |||
=====<font style="visibility:hidden; float:right">Tobikura</font>===== | |||
{{MoveData | |||
|image=SFV_Ibuki_j.LP j.MK (air).png | |||
|name=Tobikura | |||
|input=j.LP > j.MK (air) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>4+4</nowiki> | |||
|active=<nowiki>6</nowiki> | |||
|recovery=<nowiki>-</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>40*63</nowiki> | |||
|stun=<nowiki>70*45</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* First hit puts airborne opponents into a limited juggle state if used after HK Command Dash (So this only combos in-air if used after HK command dash) | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Aoji</font>===== | |||
{{MoveData | |||
|image=SFV_Ibuki_j.HP j.HK (air).png | |||
|name=Aoji | |||
|input=j.HP> j.HK (air) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>9+5</nowiki> | |||
|active=<nowiki>4</nowiki> | |||
|recovery=<nowiki>-</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>90*45</nowiki> | |||
|stun=<nowiki>150*72</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Can only be performed after HK Command Dash or after her float ability (KK) | |||
* First hit puts airborne opponents into a limited juggle state | |||
* Second hit does a spiked knockdown on an airborne opponent | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Shinten 1</font>===== | |||
{{MoveData | |||
|image=SFV_Ibuki_5LP 5MP.png | |||
|name=Shinten 1 | |||
|input=5LP > 5MP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>3+5</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>15</nowiki> | |||
|hit=<nowiki>-5</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-8</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>30*36 (66)</nowiki> | |||
|stun=<nowiki>70*45 (115)</nowiki> | |||
|attack=<nowiki>H*H</nowiki> | |||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / 12 / 13</nowiki> | |||
|description= | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Shinten 2</font>===== | |||
{{MoveData | |||
|image=SFV_Ibuki_5LP 5MP 5HP.png | |||
|name=Shinten 2 | |||
|input=5LP > 5MP > 5HP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>3+5+6</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>20</nowiki> | |||
|hit=<nowiki>-4</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-9</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>40*36*40 (106)</nowiki> | |||
|stun=<nowiki>70*45*56 (171)</nowiki> | |||
|attack=<nowiki>H*H*H</nowiki> | |||
|cancel=<nowiki>sp su vt1 vt2</nowiki> | |||
|confirm=<nowiki>17 / 17 / 12</nowiki> | |||
|description= | |||
* Special cancelable only on hit | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Yagurakuzushi</font>===== | |||
{{MoveData | |||
|image=SFV_Ibuki_5LP 5MP 5LK.png | |||
|name=Yagurakuzushi | |||
|input=5LP > 5MP > 5LK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>3+5+4</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>15</nowiki> | |||
|hit=<nowiki>1</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>30*36*24 (90)</nowiki> | |||
|stun=<nowiki>70*45*40 (155)</nowiki> | |||
|attack=<nowiki>H*H*H</nowiki> | |||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / - / 12</nowiki> | |||
|description= | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Gogasha 1</font>===== | |||
{{MoveData | |||
|image=SFV_Ibuki_5MK 2HK.png | |||
|name=Gogasha 1 | |||
|input=5MK > 2HK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>6+7</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>23</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-12</nowiki> | |||
|knockdown=<nowiki>68 / 19 / 24</nowiki> | |||
|damage=<nowiki>60*54 (114)</nowiki> | |||
|stun=<nowiki>100*54 (154)</nowiki> | |||
|attack=<nowiki>H*L</nowiki> | |||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / 15 / 14</nowiki> | |||
|description= | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Gogasha 2</font>===== | |||
{{MoveData | |||
|image=SFV_Ibuki_5MK 2HK 5HK.png | |||
|name=Gogasha 2 | |||
|input=5MK > 2HK > 5HK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>6+7+7</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>17</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>60*54*32 (146)</nowiki> | |||
|stun=<nowiki>100*54*48 (202)</nowiki> | |||
|attack=<nowiki>H*L*H</nowiki> | |||
|cancel=<nowiki>sp su vt1 vt2</nowiki> | |||
|confirm=<nowiki>18 / 18 / 12</nowiki> | |||
|description= | |||
* Last hit whiffs on block | |||
* Launches opponent into an air reset situation with +17 advantage for Ibuki (+1 after forward dash) | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Shakunage</font>===== | |||
{{MoveData | |||
|image=SFV_Ibuki_2MP 6HK.png | |||
|name=Shakunage | |||
|input=2MP > 6HK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>6+14</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>23(18)</nowiki> | |||
|hit=<nowiki>2</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-5</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>60*63 (123)</nowiki> | |||
|stun=<nowiki>100*90 (190)</nowiki> | |||
|attack=<nowiki>H*H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / 14</nowiki> | |||
|description= | |||
* 5 frames less recovery on hit (18f) | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Sasanaki</font>===== | |||
{{MoveData | |||
|image=SFV_Ibuki_5MP 6MK.png | |||
|name=Sasanaki | |||
|input=5MP > 6MK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>5+27</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>13</nowiki> | |||
|hit=<nowiki>6</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>70</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H*M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / 14</nowiki> | |||
|description= | |||
* 2nd hit (f+MK) is an Overhead like regularly | |||
* 2nd hit (f+MK Overhead) has more frame advantage on hit (+6) than the normal version of f+MK Overhead (+3) | |||
}} | |||
}} | |||
== Throws == | |||
=====<font style="visibility:hidden; float:right">Yamikazura</font>===== | |||
{{MoveData | |||
|image=SFV_Ibuki_LPLK.png | |||
|name=Yamikazura | |||
|input=LPLK | |||
|subtitle=Throw | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>5</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>17</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>64 / 5 / 5</nowiki> | |||
|damage=<nowiki>130</nowiki> | |||
|stun=<nowiki>120</nowiki> | |||
|attack=<nowiki>T</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Kubiori</font>===== | |||
{{MoveData | |||
|image=SFV_Ibuki_4LPLK.png | |||
|name=Kubiori | |||
|input=4LPLK | |||
|subtitle=Back Throw | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>5</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>17</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>73 / 14 / 14</nowiki> | |||
|damage=<nowiki>150</nowiki> | |||
|stun=<nowiki>200</nowiki> | |||
|attack=<nowiki>T</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
}} | |||
}} | |||
== Special Moves == | |||
=====<font style="visibility:hidden; float:right">Nobusuma</font>===== | |||
{{MoveData | |||
|image=SFV_Ibuki_KK (air).png | |||
|name=Nobusuma | |||
|input=KK (air) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>-</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>9</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>-</nowiki> | |||
|stun=<nowiki>-</nowiki> | |||
|attack=<nowiki>-</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Ibuki is suspect to special counter-hits during the entire duration of this move (also any follow-ups done from this move) by any medium / heavy / command normal, this special counter-hit state puts Ibuki into a free juggle state | |||
* Can be followed up with any air normal / air target combos / or air kunais (cannot air throw after the float) | |||
* Recovery frames listed refers to grounded recovery frames upon landing (9F) without canceling into another other move in air | |||
* Ibuki is in a crouching state (and crouching hurtbox size) during last 7 frames of grounded recovery | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">LK Kasumigake</font>===== | |||
{{MoveData | |||
|image=SFV_Ibuki_236LK.png | |||
|name=LK Kasumigake | |||
|input=236LK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>-</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>23</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>-</nowiki> | |||
|stun=<nowiki>-</nowiki> | |||
|attack=<nowiki>-</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">MK Kasumigake</font>===== | |||
{{MoveData | |||
|image=SFV_Ibuki_236MK.png | |||
|name=MK Kasumigake | |||
|input=236MK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>-</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>26</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>-</nowiki> | |||
|stun=<nowiki>-</nowiki> | |||
|attack=<nowiki>-</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Passes through grounded enemies | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">HK Kasumigake</font>===== | |||
{{MoveData | |||
|image=SFV_Ibuki_236HK.png | |||
|name=HK Kasumigake | |||
|input=236HK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>-</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>53+4</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>-</nowiki> | |||
|stun=<nowiki>-</nowiki> | |||
|attack=<nowiki>-</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Normal attacks possible on frame 17 and onwards and Airborne Kunais on frame 20 and onwards | |||
* Confers extra juggle potential to first hit of airborne target combos | |||
* 4 landing recovery frames | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">LK Kazekiri</font>===== | |||
{{MoveData | |||
|image=SFV_Ibuki_623LK.png | |||
|name=LK Kazekiri | |||
|input=623LK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>3</nowiki> | |||
|active=<nowiki>1*1*11</nowiki> | |||
|recovery=<nowiki>20+14</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-27</nowiki> | |||
|knockdown=<nowiki>81 / 22 / 27</nowiki> | |||
|damage=<nowiki>50*40*30 (120)</nowiki> | |||
|stun=<nowiki>50*50*50 (150)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Airborne on frame 5 | |||
* Deals 70 damage if only the last hit connects | |||
* Can hit crossups | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">MK Kazekiri</font>===== | |||
{{MoveData | |||
|image=SFV_Ibuki_623MK.png | |||
|name=MK Kazekiri | |||
|input=623MK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>4</nowiki> | |||
|active=<nowiki>1*1*11</nowiki> | |||
|recovery=<nowiki>19+15</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-27</nowiki> | |||
|knockdown=<nowiki>81 / 22 / 27</nowiki> | |||
|damage=<nowiki>50*40*30 (120)</nowiki> | |||
|stun=<nowiki>50*50*50 (150)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Airborne on frame 6 | |||
* Deals 70 damage if only the last hit connects | |||
* Can hit crossups | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">HK Kazekiri</font>===== | |||
{{MoveData | |||
|image=SFV_Ibuki_623HK.png | |||
|name=HK Kazekiri | |||
|input=623HK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>5</nowiki> | |||
|active=<nowiki>1*1*11</nowiki> | |||
|recovery=<nowiki>19+15</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-27</nowiki> | |||
|knockdown=<nowiki>81 / 22 / 27</nowiki> | |||
|damage=<nowiki>50*40*30 (120)</nowiki> | |||
|stun=<nowiki>50*50*50 (150)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Airborne on frame 7 | |||
* Deals 70 damage if only the last hit connects | |||
* Can hit crossups | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">EX Kazekiri</font>===== | |||
{{MoveData | |||
|image=SFV_Ibuki_623KK.png | |||
|name=EX Kazekiri | |||
|input=623KK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>4</nowiki> | |||
|active=<nowiki>1*2*5*5</nowiki> | |||
|recovery=<nowiki>17+20</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-31</nowiki> | |||
|knockdown=<nowiki>85 / 26 / 31</nowiki> | |||
|damage=<nowiki>50*30x3 (140)</nowiki> | |||
|stun=<nowiki>50x4 (200)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Airborne on frame 7 | |||
* Completely invincible on frames 1-8 | |||
* Can hit crossups | |||
* Ibuki is in counterhit state during move duration and takes 20% additional damage from the first hit (total of 144%) | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">LP Raida</font>===== | |||
{{MoveData | |||
|image=SFV_Ibuki_63214LP.png | |||
|name=LP Raida | |||
|input=63214LP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>7</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>30</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-12</nowiki> | |||
|knockdown=<nowiki>79 / 20 / 20</nowiki> | |||
|damage=<nowiki>100</nowiki> | |||
|stun=<nowiki>200</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Can't be back recovered | |||
* Strike hitbox | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">MP Raida</font>===== | |||
{{MoveData | |||
|image=SFV_Ibuki_63214MP.png | |||
|name=MP Raida | |||
|input=63214MP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>7</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>30</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-12</nowiki> | |||
|knockdown=<nowiki>77 / 18 / 18</nowiki> | |||
|damage=<nowiki>110</nowiki> | |||
|stun=<nowiki>200</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Can't be back recovered | |||
* Strike hitbox | |||
* Never any reason to use this version | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">HP Raida</font>===== | |||
{{MoveData | |||
|image=SFV_Ibuki_63214HP.png | |||
|name=HP Raida | |||
|input=63214HP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>7</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>30</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-12</nowiki> | |||
|knockdown=<nowiki>79 / 20 / 20</nowiki> | |||
|damage=<nowiki>120</nowiki> | |||
|stun=<nowiki>200</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Can't be back recovered | |||
* Strike hitbox | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">EX Raida</font>===== | |||
{{MoveData | |||
|image=SFV_Ibuki_63214PP.png | |||
|name=EX Raida | |||
|input=63214PP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>7</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>27</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-11</nowiki> | |||
|knockdown=<nowiki>79 / 20 / 20</nowiki> | |||
|damage=<nowiki>20*130 (150)</nowiki> | |||
|stun=<nowiki>200</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Projectile Invincible on frames 1-9 | |||
* Can't be back recovered | |||
* Strike throw | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">LP Kunai</font>===== | |||
{{MoveData | |||
|image=SFV_Ibuki_236LP.png | |||
|name=LP Kunai | |||
|input=236LP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>10</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>23</nowiki> | |||
|hit=<nowiki>2</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>40</nowiki> | |||
|stun=<nowiki>50</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su vs2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Projectile hitbox | |||
* Cancelable into V-Skill 2 on Hit/Block | |||
* Puts airborne opponents into a juggleable state | |||
* Kunai onscreen for 11 frames | |||
* Kunai has a hurtbox and can be hit out of the air by opponent | |||
* Juggle Limit / Increase / Start: 2 / 1 / 1 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">MP Kunai</font>===== | |||
{{MoveData | |||
|image=SFV_Ibuki_236MP.png | |||
|name=MP Kunai | |||
|input=236MP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>10</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>23</nowiki> | |||
|hit=<nowiki>2</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>40</nowiki> | |||
|stun=<nowiki>50</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su vs2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Projectile hitbox | |||
* Cancelable into V-Skill 2 on Hit/Block | |||
* Puts airborne opponents into a juggleable state | |||
* Kunai onscreen for 16 frames | |||
* Kunai has a hurtbox and can be hit out of the air by opponent | |||
* Juggle Limit / Increase / Start: 2 / 1 / 1 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">HP Kunai</font>===== | |||
{{MoveData | |||
|image=SFV_Ibuki_236HP.png | |||
|name=HP Kunai | |||
|input=236HP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>10</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>23</nowiki> | |||
|hit=<nowiki>2</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>40</nowiki> | |||
|stun=<nowiki>50</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su vs2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Projectile hitbox | |||
* Cancelable into V-Skill 2 on Hit/Block | |||
* Puts airborne opponents into a juggleable state | |||
* Kunai onscreen for 21 frames | |||
* Kunai has a hurtbox and can be hit out of the air by opponent | |||
* Juggle Limit / Increase / Start: 2 / 1 / 1 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">EX Kunai</font>===== | |||
{{MoveData | |||
|image=SFV_Ibuki_236PP.png | |||
|name=EX Kunai | |||
|input=236PP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>10</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>34</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>18</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>20*40</nowiki> | |||
|stun=<nowiki>50*50</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vs2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Cancelable into V-Skill 2 on Hit/Block | |||
* Has 3 different distance variations | |||
* Explodes 6 frames after striking the ground | |||
* Explosion will detonate V-Trigger bombs doing 50 extra damage (150) | |||
* Has a striking hitbox that passes cleanly through other projectiles | |||
* Juggle Limit / Increase / Start: 6*6 / 0*1 / 1*2 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">LP Airborne Kunai</font>===== | |||
{{MoveData | |||
|image=SFV_Ibuki_236LP (air).png | |||
|name=LP Airborne Kunai | |||
|input=236LP (air) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>7</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>13</nowiki> | |||
|hit=<nowiki>-5(8)</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-8(5)</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>40</nowiki> | |||
|stun=<nowiki>50</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Projectile hitbox | |||
* Puts airborne opponents into a juggleable state | |||
* Frame advantage varies greatly depending on angle / distance from ground when hit | |||
* Can only be done during a forward jump | |||
* Kunai has a hurtbox and can be hit out of the air by opponent | |||
* Juggle Limit / Increase / Start: 4 / 0 / 1 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">MP Airborne Kunai</font>===== | |||
{{MoveData | |||
|image=SFV_Ibuki_236MP (air).png | |||
|name=MP Airborne Kunai | |||
|input=236MP (air) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>7</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>13</nowiki> | |||
|hit=<nowiki>-5(10)</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-8(7)</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>40</nowiki> | |||
|stun=<nowiki>50</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Projectile hitbox | |||
* Puts airborne opponents into a juggleable state | |||
* Frame advantage varies greatly depending on angle / distance from ground when hit | |||
* Can only be done during a forward jump | |||
* Kunai has a hurtbox and can be hit out of the air by opponent | |||
* Juggle Limit / Increase / Start: 4 / 0 / 1 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">HP Airborne Kunai</font>===== | |||
{{MoveData | |||
|image=SFV_Ibuki_236HP (air).png | |||
|name=HP Airborne Kunai | |||
|input=236HP (air) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>7</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>13</nowiki> | |||
|hit=<nowiki>-4(14)</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-7(11)</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>40</nowiki> | |||
|stun=<nowiki>50</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Projectile hitbox | |||
* Puts airborne opponents into a juggleable state | |||
* Frame advantage varies greatly depending on angle / distance from ground when hit | |||
* Can only be done during a forward jump | |||
* Kunai has a hurtbox and can be hit out of the air by opponent | |||
* Juggle Limit / Increase / Start: 4 / 0 / 1 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">EX Airborne Kunai</font>===== | |||
{{MoveData | |||
|image=SFV_Ibuki_236PP (air).png | |||
|name=EX Airborne Kunai | |||
|input=236PP (air) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>5</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>13</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>133 / 74 / 79</nowiki> | |||
|damage=<nowiki>20*50</nowiki> | |||
|stun=<nowiki>50*50</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* 2F faster startup than non-ex air kunais | |||
* EX Air Kunai travels downward at 45 degrees and explodes 6 frames after striking the ground | |||
* Explosion will detonate V-Trigger bombs | |||
* Has a striking hitbox that passes cleanly through other projectiles | |||
* KDA show is when both explosions hit and Ibuki uses it ASAP in the air | |||
* KDA varies depending on range / timing | |||
* Can only be done during a forward jump | |||
* Juggle Limit / Increase / Start: 6*10 / 1*5 / 1*3 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">LP Kunai Ikkinage</font>===== | |||
{{MoveData | |||
|image=SFV_Ibuki_Hold + Release LP.png | |||
|name=LP Kunai Ikkinage | |||
|input=Hold + Release LP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>11</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>26</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-1(9)</nowiki> | |||
|knockdown=<nowiki>110 / 51 / 56</nowiki> | |||
|damage=<nowiki>20 per dagger</nowiki> | |||
|stun=<nowiki>20 per dagger</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>sp su vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Projectile hitbox | |||
* Hit number depends on number of Kunai in hand, up to a max of 6 | |||
* For each number of Kunai in hand below the max of 6; Knockdown advantage and frame advantage on block decreases by -2 frames | |||
* Button used determines spread degree of Kunai | |||
* Requires 50 frames of charge | |||
* KDA shown is melee range with 6 charged kunai | |||
* KDA increases the further away and decreases the fewer the kunais released at once | |||
* Puts airborne opponents into a juggleable state | |||
* Special cancelable on hit/block/whiff (not possible if only one or no kunais are thrown / attempted when no kunais are left to throw) | |||
* LK/MK dash cancel data shown is when performed up close (much better frame advantage when canceled into command dashes from further away when the kunai land) | |||
* All the kunais throwns have a hurtbox and can be hit out of the air by opponent | |||
* Juggle Limit / Increase / Start: 12 / 0 / 1 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">MP Kunai Ikkinage</font>===== | |||
{{MoveData | |||
|image=SFV_Ibuki_Hold + Release MP.png | |||
|name=MP Kunai Ikkinage | |||
|input=Hold + Release MP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>11</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>26</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-1(9)</nowiki> | |||
|knockdown=<nowiki>110 / 51 / 56</nowiki> | |||
|damage=<nowiki>20 per dagger</nowiki> | |||
|stun=<nowiki>20 per dagger</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>sp su vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Projectile hitbox | |||
* Hit number depends on number of Kunai in hand, up to a max of 6 | |||
* For each number of Kunai in hand below the max of 6; Knockdown advantage and frame advantage on block decreases by -2 frames | |||
* Button used determines spread degree of Kunai | |||
* Requires 50 frames of charge | |||
* KDA shown is melee range with 6 charged kunai | |||
* KDA increases the further away and decreases the fewer the kunais released at once | |||
* Puts airborne opponents into a juggleable state | |||
* Special cancelable on hit/block/whiff (not possible if only one or no kunais are thrown / attempted when no kunais are left to throw) | |||
* LK/MK dash cancel data shown is when performed up close (much better frame advantage when canceled into command dashes from further away when the kunai land) | |||
* All the kunais throwns have a hurtbox and can be hit out of the air by opponent | |||
* Juggle Limit / Increase / Start: 12 / 0 / 1 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">HP Kunai Ikkinage</font>===== | |||
{{MoveData | |||
|image=SFV_Ibuki_Hold + Release HP.png | |||
|name=HP Kunai Ikkinage | |||
|input=Hold + Release HP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>11</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>26</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-1(9)</nowiki> | |||
|knockdown=<nowiki>110 / 51 / 56</nowiki> | |||
|damage=<nowiki>20 per dagger</nowiki> | |||
|stun=<nowiki>20 per dagger</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>sp su vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Projectile hitbox | |||
* Hit number depends on number of Kunai in hand, up to a max of 6 | |||
* For each number of Kunai in hand below the max of 6; Knockdown advantage and frame advantage on block decreases by -2 frames | |||
* Button used determines spread degree of Kunai | |||
* Requires 50 frames of charge | |||
* KDA shown is melee range with 6 charged kunai | |||
* KDA increases the further away and decreases the fewer the kunais released at once | |||
* Puts airborne opponents into a juggleable state | |||
* Special cancelable on hit/block/whiff (not possible if only one or no kunais are thrown / attempted when no kunais are left to throw) | |||
* LK/MK dash cancel data shown is when performed up close (much better frame advantage when canceled into command dashes from further away when the kunai land) | |||
* All the kunais throwns have a hurtbox and can be hit out of the air by opponent | |||
* Juggle Limit / Increase / Start: 12 / 0 / 1 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">LK Airborne Kunai Ikkinage</font>===== | |||
{{MoveData | |||
|image=SFV_Ibuki_Hold + Release LK (air).png | |||
|name=LK Airborne Kunai Ikkinage | |||
|input=Hold + Release LK (air) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>16</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>13</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>110 / 51 / 56</nowiki> | |||
|damage=<nowiki>20 per dagger</nowiki> | |||
|stun=<nowiki>20 per dagger</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Projectile hitbox | |||
* Hit number depends on number of Kunai in hand, up to a max of 6 Kunais | |||
* Button used determines spread degree of Kunai | |||
* Requires 50 frames of charge | |||
* Can be performed during any jump direction | |||
* Recovery frames refers to landing recovery frames (13) | |||
* Ibuki is in a crouching state (and crouching hurtbox size) during last 11 frames of grounded recovery | |||
* All the kunais throwns have a hurtbox and can be hit out of the air by opponent | |||
* Juggle Limit / Increase / Start: 10 / 0 / 1 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">MK Airborne Kunai Ikkinage</font>===== | |||
{{MoveData | |||
|image=SFV_Ibuki_Hold + Release MK (air).png | |||
|name=MK Airborne Kunai Ikkinage | |||
|input=Hold + Release MK (air) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>16</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>13</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>110 / 51 / 56</nowiki> | |||
|damage=<nowiki>20 per dagger</nowiki> | |||
|stun=<nowiki>20 per dagger</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Projectile hitbox | |||
* Hit number depends on number of Kunai in hand, up to a max of 6 | |||
* Button used determines spread degree of Kunai | |||
* Requires 50 frames of charge | |||
* Can be performed during any jump direction | |||
* Recovery frames refers to landing recovery frames (13) | |||
* Ibuki is in a crouching state (and crouching hurtbox size) during last 11 frames of grounded recovery | |||
* All the kunais throwns have a hurtbox and can be hit out of the air by opponent | |||
* Juggle Limit / Increase / Start: 10 / 0 / 1 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">HK Airborne Kunai Ikkinage</font>===== | |||
{{MoveData | |||
|image=SFV_Ibuki_Hold + Release HK (air).png | |||
|name=HK Airborne Kunai Ikkinage | |||
|input=Hold + Release HK (air) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>16</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>13</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>110 / 51 / 56</nowiki> | |||
|damage=<nowiki>20 per dagger</nowiki> | |||
|stun=<nowiki>20 per dagger</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Projectile hitbox | |||
* Hit number depends on number of Kunai in hand, up to a max of 6 | |||
* Button used determines spread degree of Kunai | |||
* Requires 50 frames of charge | |||
* Can be performed during any jump direction | |||
* Recovery frames refers to landing recovery frames (13) | |||
* Ibuki is in a crouching state (and crouching hurtbox size) during last 11 frames of grounded recovery | |||
* All the kunais throwns have a hurtbox and can be hit out of the air by opponent | |||
* Juggle Limit / Increase / Start: 12 / 0 / 1 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Kunai Hoju Lvl 1</font>===== | |||
{{MoveData | |||
|image=SFV_Ibuki_63214K.png | |||
|name=Kunai Hoju Lvl 1 | |||
|input=63214K | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>25</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>26</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>-</nowiki> | |||
|stun=<nowiki>-</nowiki> | |||
|attack=<nowiki>-</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Recharges 1 kunai | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Kunai Hoju Lvl 2</font>===== | |||
{{MoveData | |||
|image=SFV_Ibuki_Hold 63214K.png | |||
|name=Kunai Hoju Lvl 2 | |||
|input=Hold 63214K | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>38</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>26</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>-</nowiki> | |||
|stun=<nowiki>-</nowiki> | |||
|attack=<nowiki>-</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Recharges 2 kunai | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Kunai Hoju Lvl 3</font>===== | |||
{{MoveData | |||
|image=SFV_Ibuki_Hold 63214K.png | |||
|name=Kunai Hoju Lvl 3 | |||
|input=Hold 63214K | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>50</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>26</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>-</nowiki> | |||
|stun=<nowiki>-</nowiki> | |||
|attack=<nowiki>-</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Recharges 3 kunai | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Kunai Hoju Lvl 4</font>===== | |||
{{MoveData | |||
|image=SFV_Ibuki_Hold 63214K.png | |||
|name=Kunai Hoju Lvl 4 | |||
|input=Hold 63214K | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>62</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>26</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>-</nowiki> | |||
|stun=<nowiki>-</nowiki> | |||
|attack=<nowiki>-</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Recharges 4 kunai | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Kunai Hoju Lvl 5</font>===== | |||
{{MoveData | |||
|image=SFV_Ibuki_Hold 63214K.png | |||
|name=Kunai Hoju Lvl 5 | |||
|input=Hold 63214K | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>74</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>26</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>-</nowiki> | |||
|stun=<nowiki>-</nowiki> | |||
|attack=<nowiki>-</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Recharges 5 kunai | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Kunai Hoju Lvl 6</font>===== | |||
{{MoveData | |||
|image=SFV_Ibuki_Hold 63214K.png | |||
|name=Kunai Hoju Lvl 6 | |||
|input=Hold 63214K | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>83</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>26</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>-</nowiki> | |||
|stun=<nowiki>-</nowiki> | |||
|attack=<nowiki>-</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Recharges 6 kunai | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">EX Kunai Hoju Lvl 1</font>===== | |||
{{MoveData | |||
|image=SFV_Ibuki_63214KK.png | |||
|name=EX Kunai Hoju Lvl 1 | |||
|input=63214KK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>25</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>26</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>-</nowiki> | |||
|stun=<nowiki>-</nowiki> | |||
|attack=<nowiki>-</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* EX version (lvl 1) recharges 3 kunais at the same speed as recharging 1 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">EX Kunai Hoju Lvl 2</font>===== | |||
{{MoveData | |||
|image=SFV_Ibuki_Hold 63214KK.png | |||
|name=EX Kunai Hoju Lvl 2 | |||
|input=Hold 63214KK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>38</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>26</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>-</nowiki> | |||
|stun=<nowiki>-</nowiki> | |||
|attack=<nowiki>-</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* EX version (lvl 2) recharges 4 kunais at the same speed as recharging 2 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">EX Kunai Hoju Lvl 3</font>===== | |||
{{MoveData | |||
|image=SFV_Ibuki_Hold 63214KK.png | |||
|name=EX Kunai Hoju Lvl 3 | |||
|input=Hold 63214KK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>50</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>26</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>-</nowiki> | |||
|stun=<nowiki>-</nowiki> | |||
|attack=<nowiki>-</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* EX version (lvl 3) recharges 5 kunais at the same speed as recharging 3 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">EX Kunai Hoju Lvl 4</font>===== | |||
{{MoveData | |||
|image=SFV_Ibuki_Hold 63214KK.png | |||
|name=EX Kunai Hoju Lvl 4 | |||
|input=Hold 63214KK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>61</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>26</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>-</nowiki> | |||
|stun=<nowiki>-</nowiki> | |||
|attack=<nowiki>-</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* EX version (lvl 4) recharges 6 kunais at about the same speed as recharging 4 | |||
}} | |||
}} | |||
== Critical Arts == | |||
=====<font style="visibility:hidden; float:right">Kachofugetsu</font>===== | |||
{{MoveData | |||
|image=SFV_Ibuki_236236K.png | |||
|name=Kachofugetsu | |||
|input=236236K | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>5</nowiki> | |||
|active=<nowiki>17</nowiki> | |||
|recovery=<nowiki>17</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-20</nowiki> | |||
|knockdown=<nowiki>9 / 9 / 9</nowiki> | |||
|damage=<nowiki>340</nowiki> | |||
|stun=<nowiki>356</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Completely invincible on frames 1-6 | |||
* Hard Knockdown | |||
}} | |||
}} | |||
== Taunts == | |||
=====<font style="visibility:hidden; float:right">Taunt</font>===== | |||
{{MoveData | |||
|image=SFV_Ibuki_5PPPKKK.png | |||
|name=Taunt | |||
|input=5PPPKKK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>-</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>61</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>-</nowiki> | |||
|stun=<nowiki>-</nowiki> | |||
|attack=<nowiki>-</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
}} | |||
}} | |||
== V-System == | |||
=== V-Skill 1 === | |||
=====<font style="visibility:hidden; float:right">Tenrai</font>===== | |||
{{MoveData | |||
|image=SFV_Ibuki_MPMK (VS1).png | |||
|name=Tenrai | |||
|input=MPMK (VS1) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>15</nowiki> | |||
|active=<nowiki>5</nowiki> | |||
|recovery=<nowiki>20</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-7</nowiki> | |||
|knockdown=<nowiki>85 / 26 / 31</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / 19 / -</nowiki> | |||
|description= | |||
* Projectile hitbox | |||
* Hurtbox slightly pulled back on startup frames 5-10 | |||
* Builds 60/30 V-Gauge on hit/block | |||
* Puts opponent into a free juggle state on hit and doesn't increase juggle state on already juggling opponents | |||
* Juggle Limit / Increase / Start: 4 / 0 / 0 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Tenrai Full</font>===== | |||
{{MoveData | |||
|image=SFV_Ibuki_Hold MPMK (VS1).png | |||
|name=Tenrai Full | |||
|input=Hold MPMK (VS1) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>25</nowiki> | |||
|active=<nowiki>7</nowiki> | |||
|recovery=<nowiki>18</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|knockdown=<nowiki>87 / 28 / 33</nowiki> | |||
|damage=<nowiki>80</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / 21 / -</nowiki> | |||
|description= | |||
* Projectile hitbox | |||
* Hurtbox slightly pulled back on startup frames 5-21 | |||
* Builds 80/40 V-Gauge on hit/block | |||
* Puts opponent into a free juggle state on hit and doesn't increase juggle state on already juggling opponents | |||
* Juggle Limit / Increase / Start: 8 / 0 / 0 | |||
}} | |||
}} | |||
=== V-Skill 2 === | |||
=====<font style="visibility:hidden; float:right">Makibishi</font>===== | |||
{{MoveData | |||
|image=SFV_Ibuki_MPMK (VS2).png | |||
|name=Makibishi | |||
|input=MPMK (VS2) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>78</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>24</nowiki> | |||
|hit=<nowiki>1(37)</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-3(12)</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>20x3</nowiki> | |||
|stun=<nowiki>0</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Caltrops exist for 240 frames | |||
* Kunai has a hurtbox and can be hit out of the air by opponent before it lands | |||
* Ibuki is in a Counter-Hit state on frames 1-77 (during start-up) | |||
* Trips opponent when touched on ground | |||
* Frame advantage shown in the parantheses (X) refers to how much Hitstun/Blockstun the opponent suffers when touching the grounded caltrops (basically how much frame advantage Ibuki has when the opponent touches the caltrops) | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Makibishi - Single</font>===== | |||
{{MoveData | |||
|image=SFV_Ibuki_MPMK (VS2) P.png | |||
|name=Makibishi - Single | |||
|input=MPMK (VS2) > P | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>39</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>25</nowiki> | |||
|hit=<nowiki>0(37)</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-4(12)</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>20</nowiki> | |||
|stun=<nowiki>0</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Caltrop exists for 240 frames | |||
* Button strength determines distance caltrop is thrown before it lands | |||
* Caltrop has a hurtbox and can be hit out of the air by opponent | |||
* Ibuki is in a Counter-Hit state on frames 1-38 (during start-up) | |||
* Trips opponent when touched on ground | |||
* Frame advantage shown in the parantheses (X) refers to how much Hitstun/Blockstun the opponent suffers when touching the grounded caltrops (basically how much frame advantage Ibuki has when the opponent touches the caltrops) | |||
}} | |||
}} | |||
=== V-Trigger 1 === | |||
=====<font style="visibility:hidden; float:right">Rokushaku Horokudama</font>===== | |||
{{MoveData | |||
|image=SFV_Ibuki_4or5or6or8HPHK (VT1).png | |||
|name=Rokushaku Horokudama | |||
|input=4or5or6or8HPHK (VT1) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>9</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>17</nowiki> | |||
|hit=<nowiki>8 (KD)</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>2</nowiki> | |||
|knockdown=<nowiki>215 / 154 / 159</nowiki> | |||
|damage=<nowiki>100(160)</nowiki> | |||
|stun=<nowiki>80</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* 3 bar V-Trigger | |||
* Toss deals 20 dmg; +8 oH / +2 oB | |||
* b+V-Trigger: 209 frame timer | |||
* n+V-Trigger: 89 frame timer | |||
* u+V-Trigger: 329 frame timer | |||
* f+V-Trigger: 31 frame timer | |||
* Can be detonated using EX Kunai doing 40 extra damage (160) | |||
* Bombs can be knocked around by either characters striking it | |||
* Bombs leave opponent in a limited juggle state | |||
* All bombs except forward version can OTG | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Rokushaku Horokudama 2nd</font>===== | |||
{{MoveData | |||
|image=SFV_Ibuki_4or5or6or8HPHK (VT1) (2nd Bomb).png | |||
|name=Rokushaku Horokudama 2nd | |||
|input=4or5or6or8HPHK (VT1) (2nd Bomb) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>25</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>22</nowiki> | |||
|hit=<nowiki>8 (KD)</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>2</nowiki> | |||
|knockdown=<nowiki>215 / 154 / 159</nowiki> | |||
|damage=<nowiki>100(160)</nowiki> | |||
|stun=<nowiki>80</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* 3 bar V-Trigger | |||
* Toss deals 20 dmg; +8 oH / +2 oB | |||
* b+V-Trigger: 209 frame timer | |||
* n+V-Trigger: 89 frame timer | |||
* u+V-Trigger: 329 frame timer | |||
* f+V-Trigger: 31 frame timer | |||
* Can be detonated using EX Kunai doing 40 extra damage (160) | |||
* Bombs can be knocked around by either characters striking it | |||
* Bombs leave opponent in a limited juggle state | |||
* All bombs except forward version can OTG | |||
}} | |||
}} | |||
=== V-Trigger 2 === | |||
=====<font style="visibility:hidden; float:right">Fuma Shuriken (Haku)</font>===== | |||
{{MoveData | |||
|image=SFV_Ibuki_HPHK (VT2).png | |||
|name=Fuma Shuriken (Haku) | |||
|input=HPHK (VT2) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>7</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>36</nowiki> | |||
|hit=<nowiki>8</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-4</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>20*20(80)</nowiki> | |||
|stun=<nowiki>40*40(160)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* 2 bar V-Trigger | |||
* Launches a giant shuriken forward that puts airborne opponents into a free juggle state (both hits cause free juggle state on airborne opponents) | |||
* Deals 40 damage and 80 stun going forward and then again when it comes back | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Fuma Shuriken (Kokufu)</font>===== | |||
{{MoveData | |||
|image=SFV_Ibuki_4HPHK (VT2).png | |||
|name=Fuma Shuriken (Kokufu) | |||
|input=4HPHK (VT2) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>7</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>44</nowiki> | |||
|hit=<nowiki>0</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-6</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>25*25(100)</nowiki> | |||
|stun=<nowiki>40*40(160)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* 2 bar V-Trigger | |||
* Launches a giant shuriken into the air that puts airborne opponents into a free juggle state on its initial hit (second hit on the way back puts airborne opponents into a limited juggle state) | |||
* First hit can't hit crouching opponents (but the second hit on the way back can) | |||
* Deals 50 damage and 80 stun going forward and then again when it comes back | |||
}} | |||
}} | |||
=== V-Shift === | |||
=====<font style="visibility:hidden; float:right">V-Shift</font>===== | |||
{{MoveData | |||
|image=SFV_Ibuki_MKHP.png | |||
|name=V-Shift | |||
|input=MKHP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>1</nowiki> | |||
|active=<nowiki>9</nowiki> | |||
|recovery=<nowiki>22</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>-</nowiki> | |||
|stun=<nowiki>-</nowiki> | |||
|attack=<nowiki>-</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Shifts back 1.21 range | |||
* Fully invincible on frames 1-9 during which time any strike or projectile evaded will trigger a slow-motion effect on frame 11 for both players | |||
* Immediately gains full invincibility for the full duration of V-Shift if you successfully evade a strike or projectile on start-up frames 1-9 | |||
* Throw invincible on frames 1-16 on an empty / raw V-Shift | |||
* Counter-Hit state on frames 10-31 on an empty / raw V-Shift | |||
* Opponent can still cancel the attack that was V-Shifted as if it had connected (this allows for a lot of shenanigans) | |||
* Costs 300 V-Gauge (1 bar) to use and refunds 150 V-Gauge back (1/2 bar) on a successful V-Shift if the slow-mo is triggered | |||
* If the V-Shift is successful you can cancel it into a follow-up attack (see V-Shift Break) that's fully invincible and knocks the opponent down on hit | |||
}} | |||
}} | |||
=== V-Shift Break === | |||
=====<font style="visibility:hidden; float:right">Chizuri Hayabusa</font>===== | |||
{{MoveData | |||
|image=SFV_Ibuki_MKHP.png | |||
|name=Chizuri Hayabusa | |||
|input=MKHP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>?</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>?</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|knockdown=<nowiki>73 / 14 / 19</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>0</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Fully invincible during startup and active frames | |||
}} | |||
}} | |||
=== V-Reversal === | |||
=====<font style="visibility:hidden; float:right">Hanagasumi</font>===== | |||
{{MoveData | |||
|image=SFV_Ibuki_6PPP.png | |||
|name=Hanagasumi | |||
|input=6PPP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>17</nowiki> | |||
|active=<nowiki>4</nowiki> | |||
|recovery=<nowiki>32</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|knockdown=<nowiki>75(78) / 16(19) / 21(24)</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>-</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Strike and Projectile invincible on frames 1-13 and then becomes fully invincible during the teleport on frames 14-37 | |||
* After teleport Ibuki is Strike invincible on frames 38-41 followed by no form of invincibility on the last 11 frames of recovery | |||
* 14 extra recovery frames on hit | |||
* Ibuki turns into a log and teleports next to her foe, knocking them down | |||
* +3 extra KDA (+78/19/24) on Counter-Hit | |||
* Believe it! | |||
}} | |||
}} | |||
{{Navbox-SFV}} | {{Navbox-SFV}} | ||
[[Category:Street Fighter V]] | [[Category:Street Fighter V]] | ||
[[Category:Street Fighter games]] |
Revision as of 18:04, 5 March 2021
Introduction
About Ibuki
Unique Mechanic
At the start of the round, Ibuki has access to 6 Kunai that can be thrown like a projectile on the ground, in the air, or released all at once for extended combos. Once she runs out of Kunai she loses access to these moves until she reloads them. This can be done by performing Kunai Hoju, which can be held to restock 1-6 kunai, or 3-6 kunai with the EX version. The current number of available kunai can be seen next to her V-Meter.
Final Patch
Players to Watch
- Fujimura (formerly Yukadon)
- Shine
- Xian
Ibuki | |
---|---|
Vitals | |
Life Points | 925 |
Stun Points | 950 |
V-Gauge Points | |
V-Trigger 1 | 900 |
V-Trigger 2 | 600 |
Ground Movement | |
Forward Walk Speed | 5.2 |
Backward Walk Speed | 3.4 |
Forward Dash Speed | 16 |
Backward Dash Speed | 21 |
Forward Dash Distance | 121.9 |
Backward Dash Distance | 92.3 |
Backdash CH Frames | 3-10 |
Jumping | |
Back Jump Speed | 46 (4+38+4) |
Neutral Jump Speed | 46 (4+38+4) |
Forward Jump Speed | 45 (3+38+4) |
Forward Jump Distance | 224 |
Backward Jump Distance | 192 |
Throws | |
Throw Hurtbox | 0.25 |
Throw Range | 0.8 |
![]() |
Frame Data & Descriptions are provided by FATOnline.
|
SFV Frame Data Glossary | |
---|---|
Active |
How many frames a move remains active (can hurt opponents) for. |
Attack |
Attack level is L for low attacks (must be blocked crouching), H is for High attacks (which can be blocked high or low) and M for overhead (must be blocked standing). T is for throw attacks (which cannot be blocked). |
Cancel options |
Available cancel options.
|
Confirm windows |
Hit confirm windows written as Specials & CAs/Target Combos/V-Trigger. Notation may denote V-Skill only cancel windows in Specials.
|
Crush Counter |
Crush Counter hit advantage written as opponent state, frame advantage, and v-gauge gain on hit. |
Damage |
Attack damage on hit. Notation may denote multi-hit or "sweet spot" damage values on certain frames. |
Hit/Block |
These are frame advantage values when the attack hits or is blocked. If the number is positive, then the move will end before the defender can act again. If the number is negative, the defender will be able to act before the attacker and maybe even punish. KD refers to knockdown on hit.
|
Knockdown |
Knockdown advantage against Normal, Quick Rise and Back Rise wake up options. |
Recovery |
How many frames it takes for a move to finish after it's been active. |
Startup |
How many frames it takes before the move becomes 'active' or have a hit box. The last startup frame and the first active frame are the same frame, meaning all values are written as Startup + 1. |
Stun |
Amount of stun added to the opponent's stun bar on hit. |
Normals
Stand LP
Startup | Active | Recovery | Hit |
---|---|---|---|
3 | 2 | 8 | 2 |
Damage | Stun | Attack | Block |
30 | 70 | H | 1 |
Stand MP
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
5 | 3 | 10 | 4 | ||
Damage | Stun | Attack | Block | ||
60 | 100 | H | 2 | ||
|
Stand HP
Startup | Active | Recovery | Hit |
---|---|---|---|
10 | 2 | 19 | 0 |
Damage | Stun | Attack | Block |
80 | 150 | H | -5 |
Stand LK
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
4 | 3 | 9 | 0 | ||
Damage | Stun | Attack | Block | ||
30 | 70 | H | -2 | ||
|
Stand MK
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
6 | 2 | 14 | 5 | ||
Damage | Stun | Attack | Block | ||
60 | 100 | H | 2 | ||
|
Stand HK
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
10 | 3 | 16(19) | 3 | ||
Damage | Stun | Attack | Block | ||
90 | 150 | H | -2 | ||
|
Crouch LP
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
4 | 3 | 8 | 3 | ||
Damage | Stun | Attack | Block | ||
30 | 70 | H | 2 | ||
|
Crouch MP
Startup | Active | Recovery | Hit |
---|---|---|---|
6 | 3 | 16 | 3 |
Damage | Stun | Attack | Block |
60 | 100 | H | -1 |
Crouch HP
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
9 | 4 | 16 | 2 | ||
Damage | Stun | Attack | Block | ||
90 | 150 | H | -3 | ||
|
Crouch LK
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
4 | 2 | 8 | 3 | ||
Damage | Stun | Attack | Block | ||
20 | 70 | L | 1 | ||
|
Crouch MK
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
6 | 3 | 16 | 3 | ||
Damage | Stun | Attack | Block | ||
60 | 100 | L | -2 | ||
|
Crouch HK
Startup | Active | Recovery | Hit |
---|---|---|---|
8 | 2 | 24 | KD |
Damage | Stun | Attack | Block |
100 | 150 | L | -12 |
Jump LP
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
3 | 5 | - | - | ||
Damage | Stun | Attack | Block | ||
40 | 70 | M | - | ||
|
Jump MP
Startup | Active | Recovery | Hit |
---|---|---|---|
5 | 6 | - | - |
Damage | Stun | Attack | Block |
60 | 100 | M | - |
Jump HP
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
9 | 5 | - | - | ||
Damage | Stun | Attack | Block | ||
90 | 150 | M | - | ||
|
Jump LK
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
3 | 6 | - | - | ||
Damage | Stun | Attack | Block | ||
40 | 70 | M | - | ||
|
Jump MK
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
6 | 6 | - | - | ||
Damage | Stun | Attack | Block | ||
60 | 100 | M | - | ||
|
Jump HK
Startup | Active | Recovery | Hit |
---|---|---|---|
8 | 4 | - | - |
Damage | Stun | Attack | Block |
90 | 150 | M | - |
Command Normals
Kobekudaki
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
28 | 2 | 16 | 3 | ||
Damage | Stun | Attack | Block | ||
70 | 100 | M | -2 | ||
|
Bonshogeri
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
14 | 4 | 16(19) | 2 | ||
Damage | Stun | Attack | Block | ||
90 | 150 | H | -3 | ||
|
Sazan
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
7 | 11 | 14 | -6 | ||
Damage | Stun | Attack | Block | ||
50 | 100 | L | -10 | ||
|
Agemen
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
7 | 2*1 | 11 | 4*4 | ||
Damage | Stun | Attack | Block | ||
40 | 70 | H | -1*0 | ||
|
Target Combos
Tobikura
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
4+4 | 6 | - | - | ||
Damage | Stun | Attack | Block | ||
40*63 | 70*45 | M | - | ||
|
Aoji
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
9+5 | 4 | - | - | ||
Damage | Stun | Attack | Block | ||
90*45 | 150*72 | M | - | ||
|
Shinten 1
Startup | Active | Recovery | Hit |
---|---|---|---|
3+5 | 3 | 15 | -5 |
Damage | Stun | Attack | Block |
30*36 (66) | 70*45 (115) | H*H | -8 |
Shinten 2
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
3+5+6 | 3 | 20 | -4 | ||
Damage | Stun | Attack | Block | ||
40*36*40 (106) | 70*45*56 (171) | H*H*H | -9 | ||
|
Yagurakuzushi
Startup | Active | Recovery | Hit |
---|---|---|---|
3+5+4 | 2 | 15 | 1 |
Damage | Stun | Attack | Block |
30*36*24 (90) | 70*45*40 (155) | H*H*H | -2 |
Gogasha 1
Startup | Active | Recovery | Hit |
---|---|---|---|
6+7 | 2 | 23 | KD |
Damage | Stun | Attack | Block |
60*54 (114) | 100*54 (154) | H*L | -12 |
Gogasha 2
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
6+7+7 | 2 | 17 | - | ||
Damage | Stun | Attack | Block | ||
60*54*32 (146) | 100*54*48 (202) | H*L*H | - | ||
|
Shakunage
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
6+14 | 3 | 23(18) | 2 | ||
Damage | Stun | Attack | Block | ||
60*63 (123) | 100*90 (190) | H*H | -5 | ||
|
Sasanaki
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
5+27 | 2 | 13 | 6 | ||
Damage | Stun | Attack | Block | ||
70 | 100 | H*M | -2 | ||
|
Throws
Yamikazura
Startup | Active | Recovery | Hit |
---|---|---|---|
5 | 3 | 17 | KD |
Damage | Stun | Attack | Block |
130 | 120 | T | - |
Kubiori
Startup | Active | Recovery | Hit |
---|---|---|---|
5 | 3 | 17 | KD |
Damage | Stun | Attack | Block |
150 | 200 | T | - |
Special Moves
Nobusuma
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
- | - | 9 | - | ||
Damage | Stun | Attack | Block | ||
- | - | - | - | ||
|
LK Kasumigake
Startup | Active | Recovery | Hit |
---|---|---|---|
- | - | 23 | - |
Damage | Stun | Attack | Block |
- | - | - | - |
MK Kasumigake
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
- | - | 26 | - | ||
Damage | Stun | Attack | Block | ||
- | - | - | - | ||
|
HK Kasumigake
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
- | - | 53+4 | - | ||
Damage | Stun | Attack | Block | ||
- | - | - | - | ||
|
LK Kazekiri
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
3 | 1*1*11 | 20+14 | KD | ||
Damage | Stun | Attack | Block | ||
50*40*30 (120) | 50*50*50 (150) | H | -27 | ||
|
MK Kazekiri
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
4 | 1*1*11 | 19+15 | KD | ||
Damage | Stun | Attack | Block | ||
50*40*30 (120) | 50*50*50 (150) | H | -27 | ||
|
HK Kazekiri
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
5 | 1*1*11 | 19+15 | KD | ||
Damage | Stun | Attack | Block | ||
50*40*30 (120) | 50*50*50 (150) | H | -27 | ||
|
EX Kazekiri
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
4 | 1*2*5*5 | 17+20 | KD | ||
Damage | Stun | Attack | Block | ||
50*30x3 (140) | 50x4 (200) | H | -31 | ||
|
LP Raida
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
7 | 2 | 30 | KD | ||
Damage | Stun | Attack | Block | ||
100 | 200 | H | -12 | ||
|
MP Raida
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
7 | 2 | 30 | KD | ||
Damage | Stun | Attack | Block | ||
110 | 200 | H | -12 | ||
|
HP Raida
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
7 | 2 | 30 | KD | ||
Damage | Stun | Attack | Block | ||
120 | 200 | H | -12 | ||
|
EX Raida
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
7 | 3 | 27 | KD | ||
Damage | Stun | Attack | Block | ||
20*130 (150) | 200 | H | -11 | ||
|
LP Kunai
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
10 | - | 23 | 2 | ||
Damage | Stun | Attack | Block | ||
40 | 50 | H | -2 | ||
|
MP Kunai
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
10 | - | 23 | 2 | ||
Damage | Stun | Attack | Block | ||
40 | 50 | H | -2 | ||
|
HP Kunai
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
10 | - | 23 | 2 | ||
Damage | Stun | Attack | Block | ||
40 | 50 | H | -2 | ||
|
EX Kunai
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
10 | - | 34 | KD | ||
Damage | Stun | Attack | Block | ||
20*40 | 50*50 | H | 18 | ||
|
LP Airborne Kunai
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
7 | - | 13 | -5(8) | ||
Damage | Stun | Attack | Block | ||
40 | 50 | H | -8(5) | ||
|
MP Airborne Kunai
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
7 | - | 13 | -5(10) | ||
Damage | Stun | Attack | Block | ||
40 | 50 | H | -8(7) | ||
|
HP Airborne Kunai
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
7 | - | 13 | -4(14) | ||
Damage | Stun | Attack | Block | ||
40 | 50 | H | -7(11) | ||
|
EX Airborne Kunai
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
5 | - | 13 | KD | ||
Damage | Stun | Attack | Block | ||
20*50 | 50*50 | H | - | ||
|
LP Kunai Ikkinage
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
11 | - | 26 | KD | ||
Damage | Stun | Attack | Block | ||
20 per dagger | 20 per dagger | H | -1(9) | ||
|
MP Kunai Ikkinage
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
11 | - | 26 | KD | ||
Damage | Stun | Attack | Block | ||
20 per dagger | 20 per dagger | H | -1(9) | ||
|
HP Kunai Ikkinage
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
11 | - | 26 | KD | ||
Damage | Stun | Attack | Block | ||
20 per dagger | 20 per dagger | H | -1(9) | ||
|
LK Airborne Kunai Ikkinage
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
16 | - | 13 | KD | ||
Damage | Stun | Attack | Block | ||
20 per dagger | 20 per dagger | H | - | ||
|
MK Airborne Kunai Ikkinage
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
16 | - | 13 | KD | ||
Damage | Stun | Attack | Block | ||
20 per dagger | 20 per dagger | H | - | ||
|
HK Airborne Kunai Ikkinage
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
16 | - | 13 | KD | ||
Damage | Stun | Attack | Block | ||
20 per dagger | 20 per dagger | H | - | ||
|
Kunai Hoju Lvl 1
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
25 | - | 26 | - | ||
Damage | Stun | Attack | Block | ||
- | - | - | - | ||
|
Kunai Hoju Lvl 2
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
38 | - | 26 | - | ||
Damage | Stun | Attack | Block | ||
- | - | - | - | ||
|
Kunai Hoju Lvl 3
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
50 | - | 26 | - | ||
Damage | Stun | Attack | Block | ||
- | - | - | - | ||
|
Kunai Hoju Lvl 4
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
62 | - | 26 | - | ||
Damage | Stun | Attack | Block | ||
- | - | - | - | ||
|
Kunai Hoju Lvl 5
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
74 | - | 26 | - | ||
Damage | Stun | Attack | Block | ||
- | - | - | - | ||
|
Kunai Hoju Lvl 6
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
83 | - | 26 | - | ||
Damage | Stun | Attack | Block | ||
- | - | - | - | ||
|
EX Kunai Hoju Lvl 1
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
25 | - | 26 | - | ||
Damage | Stun | Attack | Block | ||
- | - | - | - | ||
|
EX Kunai Hoju Lvl 2
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
38 | - | 26 | - | ||
Damage | Stun | Attack | Block | ||
- | - | - | - | ||
|
EX Kunai Hoju Lvl 3
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
50 | - | 26 | - | ||
Damage | Stun | Attack | Block | ||
- | - | - | - | ||
|
EX Kunai Hoju Lvl 4
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
61 | - | 26 | - | ||
Damage | Stun | Attack | Block | ||
- | - | - | - | ||
|
Critical Arts
Kachofugetsu
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
5 | 17 | 17 | KD | ||
Damage | Stun | Attack | Block | ||
340 | 356 | H | -20 | ||
|
Taunts
Taunt
Startup | Active | Recovery | Hit |
---|---|---|---|
- | - | 61 | - |
Damage | Stun | Attack | Block |
- | - | - | - |
V-System
V-Skill 1
Tenrai
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
15 | 5 | 20 | KD | ||
Damage | Stun | Attack | Block | ||
60 | 100 | H | -7 | ||
|
Tenrai Full
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
25 | 7 | 18 | KD | ||
Damage | Stun | Attack | Block | ||
80 | 150 | H | -2 | ||
|
V-Skill 2
Makibishi
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
78 | - | 24 | 1(37) | ||
Damage | Stun | Attack | Block | ||
20x3 | 0 | H | -3(12) | ||
|
Makibishi - Single
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
39 | - | 25 | 0(37) | ||
Damage | Stun | Attack | Block | ||
20 | 0 | H | -4(12) | ||
|
V-Trigger 1
Rokushaku Horokudama
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
9 | - | 17 | 8 (KD) | ||
Damage | Stun | Attack | Block | ||
100(160) | 80 | H | 2 | ||
|
Rokushaku Horokudama 2nd
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
25 | - | 22 | 8 (KD) | ||
Damage | Stun | Attack | Block | ||
100(160) | 80 | H | 2 | ||
|
V-Trigger 2
Fuma Shuriken (Haku)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
7 | - | 36 | 8 | ||
Damage | Stun | Attack | Block | ||
20*20(80) | 40*40(160) | H | -4 | ||
|
Fuma Shuriken (Kokufu)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
7 | - | 44 | 0 | ||
Damage | Stun | Attack | Block | ||
25*25(100) | 40*40(160) | H | -6 | ||
|
V-Shift
V-Shift
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
1 | 9 | 22 | - | ||
Damage | Stun | Attack | Block | ||
- | - | - | - | ||
|
V-Shift Break
Chizuri Hayabusa
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
? | 3 | ? | KD | ||
Damage | Stun | Attack | Block | ||
60 | 0 | H | -2 | ||
|
V-Reversal
Hanagasumi
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
17 | 4 | 32 | KD | ||
Damage | Stun | Attack | Block | ||
60 | - | H | -2 | ||
|