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{{ | {{Infobox Character SFV | ||
|name=F.A.N.G | |||
|hash=FAN | |||
|image=SFV-F.A.N.G_Portrait.jpg | |||
|hp=975 | |||
|stun=1000 | |||
|vt1=600 | |||
|vt2=900 | |||
|movef=3.2 | |||
|moveb=2.8 | |||
|dashf=20 | |||
|dashb=24 | |||
|dashfd=118.4 | |||
|dashbd=135.6 | |||
|dashch=3-10 | |||
|jumpb=52(4+44+4) | |||
|jumpn=51(4+43+4) | |||
|jumpf=51(3+44+4) | |||
|jumpbd=233.2 | |||
|jumpfd=250.8 | |||
|throwh=0.25 | |||
|throwr=0.85 | |||
}} | |||
{{SFV Ambox FAT}} | |||
<center>{{FrameDataKey-SFV}}</center> | |||
== Normals == | |||
=====<font style="visibility:hidden; float:right">Stand LP</font>===== | |||
{{MoveData | |||
|image=SFV_F.A.N.G_5LP.png | |||
|name=Stand LP | |||
|input=5LP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>4</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>6</nowiki> | |||
|hit=<nowiki>5</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>2</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>30</nowiki> | |||
|stun=<nowiki>70</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>sp su vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* +1 extra hitstun (frame advantage) on active frames 2 (+7 on hit) and 3 (+8 on hit) | |||
* 2nd and 3rd active frame have the same horizontal range | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Stand MP</font>===== | |||
{{MoveData | |||
|image=SFV_F.A.N.G_5MP.png | |||
|name=Stand MP | |||
|input=5MP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>7</nowiki> | |||
|active=<nowiki>2(5)2</nowiki> | |||
|recovery=<nowiki>15</nowiki> | |||
|hit=<nowiki>2</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-3</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>40*20 (60)</nowiki> | |||
|stun=<nowiki>50*50 (100)</nowiki> | |||
|attack=<nowiki>H*H</nowiki> | |||
|cancel=<nowiki>sp su vt1 vt2</nowiki> | |||
|confirm=<nowiki>*9 / - / -</nowiki> | |||
|description= | |||
* Hit Confirm notes: *First hit only | |||
* Only 1st hit is cancelable | |||
* 2nd hit cannot hit airborne | |||
* CH bonus applies to both hits | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Stand HP</font>===== | |||
{{MoveData | |||
|image=SFV_F.A.N.G_5HP.png | |||
|name=Stand HP | |||
|input=5HP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>7</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>19</nowiki> | |||
|hit=<nowiki>1</nowiki> | |||
|crush=<nowiki>Stagger / 16 / +120</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>90</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>sp su vt1 vt2</nowiki> | |||
|confirm=<nowiki>18 / 18 / -</nowiki> | |||
|description= | |||
* Can be linked into from meaty st.LP setups / combos | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Stand LK</font>===== | |||
{{MoveData | |||
|image=SFV_F.A.N.G_5LK.png | |||
|name=Stand LK | |||
|input=5LK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>6</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>7</nowiki> | |||
|hit=<nowiki>5</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>3</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>40</nowiki> | |||
|stun=<nowiki>70</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>sp su vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Stand MK</font>===== | |||
{{MoveData | |||
|image=SFV_F.A.N.G_5MK.png | |||
|name=Stand MK | |||
|input=5MK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>5</nowiki> | |||
|active=<nowiki>2*2</nowiki> | |||
|recovery=<nowiki>14</nowiki> | |||
|hit=<nowiki>3</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>1</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>30*30 (60)</nowiki> | |||
|stun=<nowiki>50*50 (100)</nowiki> | |||
|attack=<nowiki>H*H</nowiki> | |||
|cancel=<nowiki>sp su vt1 vt2</nowiki> | |||
|confirm=<nowiki>*8 / - / -</nowiki> | |||
|description= | |||
* Hit Confirm notes: *First hit only | |||
* 2nd hit is a great anti-air (frames 7-8) | |||
* 1st hit cannot hit airborne | |||
* 2nd hit cannot hit crouch | |||
* Both hits are special cancelable | |||
* CH bonus applies to both hits | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Stand HK</font>===== | |||
{{MoveData | |||
|image=SFV_F.A.N.G_5HK.png | |||
|name=Stand HK | |||
|input=5HK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>12</nowiki> | |||
|active=<nowiki>2(9)2</nowiki> | |||
|recovery=<nowiki>16</nowiki> | |||
|hit=<nowiki>6</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>1</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>40*75 (115)</nowiki> | |||
|stun=<nowiki>40*75 (115)</nowiki> | |||
|attack=<nowiki>H*H</nowiki> | |||
|cancel=<nowiki>sp su vt1 vt2</nowiki> | |||
|confirm=<nowiki>*10 / - / -</nowiki> | |||
|description= | |||
* Hit Confirm notes: *First hit only | |||
* 1st hit puts airborne opponents into a limited juggle state | |||
* Only 1st hit is special cancelable | |||
* CH bonus applies to both hits | |||
* Juggle Limit / Increase / Start: 2*3 / 1*1 / 1*1 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Crouch LP</font>===== | |||
{{MoveData | |||
|image=SFV_F.A.N.G_2LP.png | |||
|name=Crouch LP | |||
|input=2LP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>4</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>8</nowiki> | |||
|hit=<nowiki>3</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>1</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>30</nowiki> | |||
|stun=<nowiki>70</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>sp su vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Crouch MP</font>===== | |||
{{MoveData | |||
|image=SFV_F.A.N.G_2MP.png | |||
|name=Crouch MP | |||
|input=2MP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>6</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>16</nowiki> | |||
|hit=<nowiki>1</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>50</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>sp su vt1 vt2</nowiki> | |||
|confirm=<nowiki>12 / 12 / -</nowiki> | |||
|description= | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Crouch HP</font>===== | |||
{{MoveData | |||
|image=SFV_F.A.N.G_2HP.png | |||
|name=Crouch HP | |||
|input=2HP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>9</nowiki> | |||
|active=<nowiki>2(6)3</nowiki> | |||
|recovery=<nowiki>19</nowiki> | |||
|hit=<nowiki>KD (+8)</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-12*-6</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>50*40 (90)</nowiki> | |||
|stun=<nowiki>75*75 (150)</nowiki> | |||
|attack=<nowiki>H*H</nowiki> | |||
|cancel=<nowiki>sp su vt1 vt2</nowiki> | |||
|confirm=<nowiki>*15 / 15/10 / -</nowiki> | |||
|description= | |||
* Hit Confirm notes: *Only first hit cancel can combo, 2nd hit air resets | |||
* Only 1st hit is special cancelable | |||
* First hit puts opponent into a free juggle state (although second hit will usually air reset them out of this) | |||
* CH bonus applies to both hits | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Crouch LK</font>===== | |||
{{MoveData | |||
|image=SFV_F.A.N.G_2LK.png | |||
|name=Crouch LK | |||
|input=2LK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>5</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>7</nowiki> | |||
|hit=<nowiki>4</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>1</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>20</nowiki> | |||
|stun=<nowiki>70</nowiki> | |||
|attack=<nowiki>L</nowiki> | |||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Crouch MK</font>===== | |||
{{MoveData | |||
|image=SFV_F.A.N.G_2MK.png | |||
|name=Crouch MK | |||
|input=2MK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>8</nowiki> | |||
|active=<nowiki>3*2</nowiki> | |||
|recovery=<nowiki>14</nowiki> | |||
|hit=<nowiki>5</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>3</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>20*40 (60)</nowiki> | |||
|stun=<nowiki>50*50 (100)</nowiki> | |||
|attack=<nowiki>H*H</nowiki> | |||
|cancel=<nowiki>sp su vt1 vt2</nowiki> | |||
|confirm=<nowiki>*9 / - / -</nowiki> | |||
|description= | |||
* Hit Confirm notes: *First hit only | |||
* Only 1st hit is special cancelable | |||
* 2nd hit cannot hit airborne | |||
* CH bonus applies to both hits | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Crouch HK</font>===== | |||
{{MoveData | |||
|image=SFV_F.A.N.G_2HK.png | |||
|name=Crouch HK | |||
|input=2HK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>9</nowiki> | |||
|active=<nowiki>2(8)2</nowiki> | |||
|recovery=<nowiki>24</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>Hard Knockdown / KD / +120</nowiki> | |||
|block=<nowiki>-12</nowiki> | |||
|knockdown=<nowiki>69 / 20 / 25</nowiki> | |||
|damage=<nowiki>50*50 9100)</nowiki> | |||
|stun=<nowiki>75*75 (150)</nowiki> | |||
|attack=<nowiki>L*L</nowiki> | |||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / *11 / -</nowiki> | |||
|description= | |||
* Hit Confirm notes: *First hit only | |||
* Only 1st hit is V-Trigger cancelable | |||
* Sometimes if the first hit Crush Counters from max range the 2nd hit follow-up can whiff resulting in ? frame advantage | |||
* If second hit only Crush Counters then 100 V-Meter is gained instead of 120 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Jump LP</font>===== | |||
{{MoveData | |||
|image=SFV_F.A.N.G_j.LP.png | |||
|name=Jump LP | |||
|input=j.LP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>4</nowiki> | |||
|active=<nowiki>6</nowiki> | |||
|recovery=<nowiki>-</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>40</nowiki> | |||
|stun=<nowiki>50</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Has Juggle Limit: 2 if canceled into from Nikyoushu (Fly) | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Jump MP</font>===== | |||
{{MoveData | |||
|image=SFV_F.A.N.G_j.MP.png | |||
|name=Jump MP | |||
|input=j.MP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>5</nowiki> | |||
|active=<nowiki>4</nowiki> | |||
|recovery=<nowiki>-</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>70</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>sp</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Puts airborne opponents into a free juggle state | |||
* Can cancel into Nikyoushu (Fly) | |||
* Has Juggle Limit: 2 if canceled into from Nikyoushu (Fly) | |||
* Does not cause a juggle state if canceled into from Nikyoushu (Fly) | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Jump HP</font>===== | |||
{{MoveData | |||
|image=SFV_F.A.N.G_j.HP.png | |||
|name=Jump HP | |||
|input=j.HP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>8</nowiki> | |||
|active=<nowiki>5</nowiki> | |||
|recovery=<nowiki>-</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>90</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Allows for minor change of trajectory in air, can help with avoiding fireballs below | |||
* Has Juggle Limit: 2 if canceled into from Nikyoushu (Fly) | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Jump LK</font>===== | |||
{{MoveData | |||
|image=SFV_F.A.N.G_j.LK.png | |||
|name=Jump LK | |||
|input=j.LK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>4</nowiki> | |||
|active=<nowiki>6</nowiki> | |||
|recovery=<nowiki>-</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>40</nowiki> | |||
|stun=<nowiki>50</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Has Juggle Limit: 2 if canceled into from Nikyoushu (Fly) | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Jump MK</font>===== | |||
{{MoveData | |||
|image=SFV_F.A.N.G_j.MK.png | |||
|name=Jump MK | |||
|input=j.MK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>5</nowiki> | |||
|active=<nowiki>2*2</nowiki> | |||
|recovery=<nowiki>-</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>35*35 (70)</nowiki> | |||
|stun=<nowiki>50*50 (100)</nowiki> | |||
|attack=<nowiki>M*M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Both hits combo even if the first hit doesn't put opponent into a juggle state | |||
* Has Juggle Limit: 2 if canceled into from Nikyoushu (Fly) | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Jump HK</font>===== | |||
{{MoveData | |||
|image=SFV_F.A.N.G_j.HK.png | |||
|name=Jump HK | |||
|input=j.HK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>9</nowiki> | |||
|active=<nowiki>2*2</nowiki> | |||
|recovery=<nowiki>-</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>40*40 (80)</nowiki> | |||
|stun=<nowiki>75*75 (150)</nowiki> | |||
|attack=<nowiki>M*M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Can Cross-up | |||
* First hit puts opponent in juggle state | |||
* Vacuums in grounded opponents | |||
* Has Juggle Limit: 2 if canceled into from Nikyoushu (Fly) | |||
}} | |||
}} | |||
== Command Normals == | |||
=====<font style="visibility:hidden; float:right">Nirenko</font>===== | |||
{{MoveData | |||
|image=SFV_F.A.N.G_3HP.png | |||
|name=Nirenko | |||
|input=3HP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>12</nowiki> | |||
|active=<nowiki>2(5)2</nowiki> | |||
|recovery=<nowiki>21</nowiki> | |||
|hit=<nowiki>0</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-5</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>60*40 (100)</nowiki> | |||
|stun=<nowiki>100*100 (200)</nowiki> | |||
|attack=<nowiki>H*H</nowiki> | |||
|cancel=<nowiki>sp su vt1 vt2</nowiki> | |||
|confirm=<nowiki>*18 / 14/13 / -</nowiki> | |||
|description= | |||
* Hit Confirm notes: *First hit only | |||
* First hit is cancelable into Specials | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Senpukuga</font>===== | |||
{{MoveData | |||
|image=SFV_F.A.N.G_2PPP.png | |||
|name=Senpukuga | |||
|input=2PPP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>1</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>53 (85)</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>-</nowiki> | |||
|stun=<nowiki>-</nowiki> | |||
|attack=<nowiki>-</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Initial d+PPP has a crouching hurtbox on frame 7 followed up by Upper/Mid-body invincibility on frames 8 and onwards until rising | |||
* Hold down to extend time spent coward-crouching, up to a total of 86 frames | |||
* Can cancel into kick follow-up on frames 11-66 or Poison Balls on frames 21-86 | |||
* Much lower collision box on frames 11-77 while holding the crouch down | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Senpukuga > Kick</font>===== | |||
{{MoveData | |||
|image=SFV_F.A.N.G_2PPP K.png | |||
|name=Senpukuga > Kick | |||
|input=2PPP > K | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>11+10</nowiki> | |||
|active=<nowiki>2(3)2</nowiki> | |||
|recovery=<nowiki>14</nowiki> | |||
|hit=<nowiki>6</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>2</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>30*40 (70)</nowiki> | |||
|stun=<nowiki>50*50 (100)</nowiki> | |||
|attack=<nowiki>H*H</nowiki> | |||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / 12/9 / -</nowiki> | |||
|description= | |||
* Crouching sized hurtbox on frames 1-25 | |||
* Good pressure tool | |||
* Both hits put airborne opponents into a limited juggle state | |||
* CH bonus applies to both hits | |||
* Juggle Limit: 3*4 / 1*1 / 1*1 | |||
}} | |||
}} | |||
== Throws == | |||
=====<font style="visibility:hidden; float:right">Simonshu</font>===== | |||
{{MoveData | |||
|image=SFV_F.A.N.G_LPLK.png | |||
|name=Simonshu | |||
|input=LPLK | |||
|subtitle=Throw | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>5</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>17</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>65 / 6 / 6</nowiki> | |||
|damage=<nowiki>60*60 (120)</nowiki> | |||
|stun=<nowiki>0*150 (150)</nowiki> | |||
|attack=<nowiki>T</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Kyoshitsugeki</font>===== | |||
{{MoveData | |||
|image=SFV_F.A.N.G_4LPLK.png | |||
|name=Kyoshitsugeki | |||
|input=4LPLK | |||
|subtitle=Back Throw | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>5</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>17</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>72 / 13 / 13</nowiki> | |||
|damage=<nowiki>10*110 (120)</nowiki> | |||
|stun=<nowiki>0*150 (150)</nowiki> | |||
|attack=<nowiki>T</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
}} | |||
}} | |||
== Special Moves == | |||
=====<font style="visibility:hidden; float:right">LP Nishikyu</font>===== | |||
{{MoveData | |||
|image=SFV_F.A.N.G_28LP.png | |||
|caption=Normal | |||
|image2=SFV_F.A.N.G_28LP_vt2.png | |||
|caption2=V-Trigger 2 | |||
|name=LP Nishikyu | |||
|input=28LP | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>13</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>48</nowiki> | |||
|hit=<nowiki>-7</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-11</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>20*20 (40)</nowiki> | |||
|stun=<nowiki>50*50 (100)</nowiki> | |||
|attack=<nowiki>H*H</nowiki> | |||
|cancel=<nowiki>su vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Takes 35 frames to charge | |||
* Projectile is onscreen for 84 frames | |||
* Puts opponent in juggle state when hitting them airborne | |||
* Frames 40-42 cancel into EX Nikankyaku (EX Slide) | |||
* Cancelable into V-Trigger 2 on whiff as well as hit and block | |||
* Causes poison effect on hit | |||
}} | |||
{{AttackData-SFV | |||
|version=V-Trigger 2 | |||
|startup=<nowiki>13</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>48</nowiki> | |||
|hit=<nowiki>1</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>20x4 (80)</nowiki> | |||
|stun=<nowiki>140</nowiki> | |||
|attack=<nowiki>H*H</nowiki> | |||
|cancel=<nowiki>su</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* 2 seperate poison balls each with 2 projectile hitboxes | |||
* Takes 35 frames to charge | |||
* Puts airborne opponents into a limited juggle state | |||
* Frames 40-42 cancel into any Nikankyaku (Slide) | |||
* If the poison balls come into contact with the ground they emit a 20 frame active projectile explosion in a moderately sized radius around them | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">MP Nishikyu</font>===== | |||
{{MoveData | |||
|image=SFV_F.A.N.G_28MP.png | |||
|caption=Normal | |||
|image2=SFV_F.A.N.G_28MP_vt2.png | |||
|caption2=V-Trigger 2 | |||
|name=MP Nishikyu | |||
|input=28MP | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>13</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>48</nowiki> | |||
|hit=<nowiki>-7</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-11</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>20*20 (40)</nowiki> | |||
|stun=<nowiki>50*50 (100)</nowiki> | |||
|attack=<nowiki>H*H</nowiki> | |||
|cancel=<nowiki>su vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Takes 35 frames to charge | |||
* Projectile is onscreen for 66 frames | |||
* Puts opponent in juggle state when hitting them airborne | |||
* Frames 40-42 cancel into EX Nikankyaku (EX Slide) | |||
* Cancelable into V-Trigger 2 on whiff as well as hit and block | |||
* Causes poison effect on hit | |||
}} | |||
{{AttackData-SFV | |||
|version=V-Trigger 2 | |||
|startup=<nowiki>13</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>48</nowiki> | |||
|hit=<nowiki>1</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>20x4 (80)</nowiki> | |||
|stun=<nowiki>140</nowiki> | |||
|attack=<nowiki>H*H</nowiki> | |||
|cancel=<nowiki>su</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* 2 seperate poison balls each with 2 projectile hitboxes | |||
* Takes 35 frames to charge | |||
* Puts airborne opponents into a limited juggle state | |||
* Frames 40-42 cancel into any Nikankyaku (Slide) | |||
* If the poison balls come into contact with the ground they emit a 20 frame active projectile explosion in a moderately sized radius around them | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">HP Nishikyu</font>===== | |||
{{MoveData | |||
|image=SFV_F.A.N.G_28HP.png | |||
|caption=Normal | |||
|image2=SFV_F.A.N.G_28HP_vt2.png | |||
|caption2=V-Trigger 2 | |||
|name=HP Nishikyu | |||
|input=28HP | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>13</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>48</nowiki> | |||
|hit=<nowiki>-7</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-11</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>20*20 (40)</nowiki> | |||
|stun=<nowiki>50*50 (100)</nowiki> | |||
|attack=<nowiki>H*H</nowiki> | |||
|cancel=<nowiki>su vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Takes 35 frames to charge | |||
* Projectile is onscreen for 60 frames | |||
* Puts opponent in juggle state when hitting them airborne | |||
* Frames 40-42 cancel into EX Nikankyaku (EX Slide) | |||
* Cancelable into V-Trigger 2 on whiff as well as hit and block | |||
* Causes poison effect on hit | |||
}} | |||
{{AttackData-SFV | |||
|version=V-Trigger 2 | |||
|startup=<nowiki>13</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>48</nowiki> | |||
|hit=<nowiki>1</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>20x4 (80)</nowiki> | |||
|stun=<nowiki>140</nowiki> | |||
|attack=<nowiki>H*H</nowiki> | |||
|cancel=<nowiki>su</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* 2 seperate poison balls each with 2 projectile hitboxes | |||
* Takes 35 frames to charge | |||
* Puts airborne opponents into a limited juggle state | |||
* Frames 40-42 cancel into any Nikankyaku (Slide) | |||
* If the poison balls come into contact with the ground they emit a 20 frame active projectile explosion in a moderately sized radius around them | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">EX Nishikyu</font>===== | |||
{{MoveData | |||
|image=SFV_F.A.N.G_28PP.png | |||
|caption=Normal | |||
|image2=SFV_F.A.N.G_28PP_vt2.png | |||
|caption2=V-Trigger 2 | |||
|name=EX Nishikyu | |||
|input=28PP | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>13</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>37</nowiki> | |||
|hit=<nowiki>3</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-1</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>45*45 (90)</nowiki> | |||
|stun=<nowiki>50*50 (100)</nowiki> | |||
|attack=<nowiki>H*H</nowiki> | |||
|cancel=<nowiki>vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Takes 35 frames to charge | |||
* Projectile is onscreen for 98 frames | |||
* Puts opponent in juggle state when hitting them airborne | |||
* Frames 40-42 cancel into any Nikankyaku (Slide) | |||
* Cancelable into V-Trigger 2 on whiff as well as hit and block | |||
* Causes poison effect on hit | |||
}} | |||
{{AttackData-SFV | |||
|version=V-Trigger 2 | |||
|startup=<nowiki>13</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>37</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>3</nowiki> | |||
|knockdown=<nowiki>118 / 59 / 64</nowiki> | |||
|damage=<nowiki>45x2*20x2 (130)</nowiki> | |||
|stun=<nowiki>140</nowiki> | |||
|attack=<nowiki>H*H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* 2 seperate poison balls each with 2 projectile hitboxes | |||
* Takes 35 frames to charge | |||
* Puts opponent in juggle state when hitting them airborne | |||
* Frames 40-42 cancel into any Nikankyaku (Slide) | |||
* At the end of their duration the poison balls emit a 20 frame active projectile explosion in a moderately sized radius around them that launches the opponent into a free juggle state on hit | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">LP Sotoja</font>===== | |||
{{MoveData | |||
|image=SFV_F.A.N.G_46LP.png | |||
|name=LP Sotoja | |||
|input=46LP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>13</nowiki> | |||
|active=<nowiki>8</nowiki> | |||
|recovery=<nowiki>23</nowiki> | |||
|hit=<nowiki>0</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-11</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>40*30 (70)</nowiki> | |||
|stun=<nowiki>100*100 (200)</nowiki> | |||
|attack=<nowiki>H*H</nowiki> | |||
|cancel=<nowiki>su vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Takes 40 frames to charge | |||
* 2-hit projectile hitbox | |||
* Extended arms projectile invincible from frames 15-35 | |||
* Causes poison effect on hit | |||
* Juggle Limit / Increase / Start: 4*4 / 1*1 / 1*1 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">MP Sotoja</font>===== | |||
{{MoveData | |||
|image=SFV_F.A.N.G_46MP.png | |||
|name=MP Sotoja | |||
|input=46MP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>16</nowiki> | |||
|active=<nowiki>8</nowiki> | |||
|recovery=<nowiki>22</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-9</nowiki> | |||
|knockdown=<nowiki>92 / 33 / 38</nowiki> | |||
|damage=<nowiki>40*40 (80)</nowiki> | |||
|stun=<nowiki>100*100 (200)</nowiki> | |||
|attack=<nowiki>H*H</nowiki> | |||
|cancel=<nowiki>su vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Takes 40 frames to charge | |||
* 2-hit projectile hitbox | |||
* Extended arms projectile invincible from frames 19-39 | |||
* Causes poison effect on hit | |||
* Juggle Limit / Increase / Start: 4*4 / 1*1 / 1*1 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">HP Sotoja</font>===== | |||
{{MoveData | |||
|image=SFV_F.A.N.G_46HP.png | |||
|name=HP Sotoja | |||
|input=46HP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>21</nowiki> | |||
|active=<nowiki>8</nowiki> | |||
|recovery=<nowiki>23</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-10</nowiki> | |||
|knockdown=<nowiki>91 / 32 / 37</nowiki> | |||
|damage=<nowiki>50*50 (100)</nowiki> | |||
|stun=<nowiki>100*100 (200)</nowiki> | |||
|attack=<nowiki>H*H</nowiki> | |||
|cancel=<nowiki>su vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Takes 40 frames to charge | |||
* 2-hit projectile hitbox | |||
* Extended arms projectile invincible from frames 21-40 | |||
* Causes poison effect on hit | |||
* Juggle Limit / Increase / Start: 4*4 / 1*1 / 1*1 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">EX Sotoja</font>===== | |||
{{MoveData | |||
|image=SFV_F.A.N.G_46PP.png | |||
|name=EX Sotoja | |||
|input=46PP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>14</nowiki> | |||
|active=<nowiki>8</nowiki> | |||
|recovery=<nowiki>18</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|knockdown=<nowiki>95 / 36 / 41</nowiki> | |||
|damage=<nowiki>50*50 (100)</nowiki> | |||
|stun=<nowiki>100*100 (200)</nowiki> | |||
|attack=<nowiki>H*H</nowiki> | |||
|cancel=<nowiki>vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Takes 40 frames to charge | |||
* 2-hit projectile hitbox | |||
* Extended arms projectile invincible from frames 14-32 | |||
* Causes poison effect on hit | |||
* Juggle Limit / Increase / Start: 6*7 / 1*1 / 1*1 | |||
}} | |||
}} | |||
== | =====<font style="visibility:hidden; float:right">LK Ryobenda</font>===== | ||
{{MoveData | |||
| | |image=SFV_F.A.N.G_46LK.png | ||
{{ | |caption=Normal | ||
|image2=SFV_F.A.N.G_46LK_vt2.png | |||
|caption2=V-Trigger 2 | |||
|name=LK Ryobenda | |||
|input=46LK | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>14</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>29</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-9</nowiki> | |||
|knockdown=<nowiki>91 / 32 / 37</nowiki> | |||
|damage=<nowiki>30*30 (60)</nowiki> | |||
|stun=<nowiki>100*100 (200)</nowiki> | |||
|attack=<nowiki>H*H</nowiki> | |||
|cancel=<nowiki>su vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Takes 40 frames to charge | |||
* Airborne on frames 22-36 | |||
* Cancelable into V-Trigger 2 on whiff as well as hit and block | |||
* Strike and projectile hitboxes that nullify 2 hits of projectiles overall | |||
* Causes poison effect on hit | |||
* Juggle Limit / Increase / Start: 0*2 / 1*1 / 1*1 | |||
}} | |||
{{AttackData-SFV | |||
|version=V-Trigger 2 | |||
|startup=<nowiki>14</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>29</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-9</nowiki> | |||
|knockdown=<nowiki>91 / 32 / 37</nowiki> | |||
|damage=<nowiki>20*25x2 (70)</nowiki> | |||
|stun=<nowiki>50*75x2 (200)</nowiki> | |||
|attack=<nowiki>H*H</nowiki> | |||
|cancel=<nowiki>su</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Takes 40 frames to charge | |||
* Frames 22-36 airborne | |||
* Strike and projectile hitbox that nullifies 1 hit of projectiles | |||
* Juggle Limit / Increase / Start: 0*2 / 1*1 / 3*3 | |||
* Initial 2 hits also spawn at at the same time a modarately sized explosion (active for 20 frames) that launches opponents into a free juggle state if only this part hits the opponent | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">MK Ryobenda</font>===== | |||
{{ | {{MoveData | ||
|image=SFV_F.A.N.G_46MK.png | |||
| | |caption=Normal | ||
|image2=SFV_F.A.N.G_46MK_vt2.png | |||
| | |caption2=V-Trigger 2 | ||
{{ | |name=MK Ryobenda | ||
* | |input=46MK | ||
* | |data= | ||
* | {{AttackData-SFV | ||
* | |version=Normal | ||
|startup=<nowiki>19</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>27</nowiki> | |||
|hit=<nowiki>1</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-8</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>40</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
* | |cancel=<nowiki>su vt2</nowiki> | ||
* | |confirm=<nowiki>- / - / -</nowiki> | ||
* | |description= | ||
** | * Takes 40 frames to charge | ||
* | * Spawns MK Trap which is a 1-hit projectile hitbox that lasts for 80 frames | ||
| | * Fang extended hands are projectile invincible during frames 17-23 | ||
}} | |||
* | {{AttackData-SFV | ||
* | |version=V-Trigger 2 | ||
* | |startup=<nowiki>19</nowiki> | ||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>27</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>0</nowiki> | |||
|knockdown=<nowiki>117 / 58 / 63</nowiki> | |||
|damage=<nowiki>40*20</nowiki> | |||
|stun=<nowiki>100*50</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Takes 40 frames to charge | |||
* Does an initial projectile hit which launches opponent into a limited juggle state (Juggle Limit / Increase / Start: 0 / 1 / 1) while also spawning a trap which is a 1-hit projectile hitbox (but it absorbs 2 hits of projectiles) that lasts for 80 frames and then emits a modarately sized explosion (active for 20 frames) that launches opponents into a free juggle state if only this part hits the opponent | |||
* Fang's extended hands are projectile invincible during frames 17-23 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">MK Ryobenda Trap</font>===== | |||
{{MoveData | |||
|image=SFV_F.A.N.G_46MK Trap.png | |||
|caption=Normal | |||
|image2=SFV_F.A.N.G_46MK Trap_vt2.png | |||
|caption2=V-Trigger 2 | |||
|name=MK Ryobenda Trap | |||
|input=46MK Trap | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>19</nowiki> | |||
|active=<nowiki>80</nowiki> | |||
|recovery=<nowiki>27</nowiki> | |||
|hit=<nowiki>27</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>16</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>40</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Trap is left behind if Ryobenda does not hit initially | |||
* MK Trap is a 1-hit projectile hitbox that lasts for 80 frames | |||
* Frame Advantage shown is the hitstun / blockstun of the trap when it connects | |||
* Juggle Limit / Increase / Start: 0 / 1 / 1 | |||
* Causes poison effect on hit | |||
* Trap does not persist if F.A.N.G is successfully hit with an attack | |||
}} | |||
{{AttackData-SFV | |||
|version=V-Trigger 2 | |||
|startup=<nowiki>19</nowiki> | |||
|active=<nowiki>80</nowiki> | |||
|recovery=<nowiki>27</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>20</nowiki> | |||
|stun=<nowiki>50</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Trap is left behind if Ryobenda doesn't hit initially | |||
* MK Trap is a 1-hit projectile hitbox (but it absorbs 2 hits of projectiles) that lasts for 80 frames and then combusts in a modarately sized projectile explosion (active for 20 frames) that launches opponents into a free juggle state if only this part hits the opponent | |||
* Trap does not persist if F.A.N.G is successfully hit with an attack | |||
}} | |||
}} | }} | ||
{{ | =====<font style="visibility:hidden; float:right">HK Ryobenda</font>===== | ||
{{MoveData | |||
|image=SFV_F.A.N.G_46HK.png | |||
|caption=Normal | |||
|image2=SFV_F.A.N.G_46HK_vt2.png | |||
|caption2=V-Trigger 2 | |||
|name=HK Ryobenda | |||
|input=46HK | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>23</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>29</nowiki> | |||
|hit=<nowiki>-1</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-10</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>40</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Takes 40 frames to charge | |||
* Spawns HK Trap which is a 1-hit projectile hitbox that lasts for 120 frames | |||
* Fang extended hands are projectile invincible during frames 21-27 | |||
}} | |||
{{AttackData-SFV | |||
|version=V-Trigger 2 | |||
|startup=<nowiki>23</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>29</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>0</nowiki> | |||
|knockdown=<nowiki>115 / 56 / 61</nowiki> | |||
|damage=<nowiki>40*20</nowiki> | |||
|stun=<nowiki>100*50</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Takes 40 frames to charge | |||
* Does an initial projectile hit which launches opponent into a limited juggle state (Juggle Limit / Increase / Start: 0 / 1 / 1) while also spawning a trap which is a 1-hit projectile hitbox (but it absorbs 2 hits of projectiles) that lasts for 120 frames and then combusts in a modarately sized projectile explosion (active for 20 frames) that launches opponents into a free juggle state if only this part hits the opponent | |||
* Fang extended hands are projectile invincible during frames 21-27 | |||
}} | |||
}} | |||
{{ | =====<font style="visibility:hidden; float:right">HK Ryobenda Trap</font>===== | ||
{{MoveData | |||
|image=SFV_F.A.N.G_46HK Trap.png | |||
|caption=Normal | |||
|image2=SFV_F.A.N.G_46HK Trap_vt2.png | |||
|caption2=V-Trigger 2 | |||
|name=HK Ryobenda Trap | |||
|input=46HK Trap | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>23</nowiki> | |||
|active=<nowiki>120</nowiki> | |||
|recovery=<nowiki>29</nowiki> | |||
|hit=<nowiki>27</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>10</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>40</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Trap is left behind if Ryobenda doesn't hit initially | |||
* HK Trap is a 1-hit projectile hitbox that lasts for 120 frames | |||
* Frame Advantage shown is the hitstun / blockstun of the trap when it connects | |||
* Juggle Limit / Increase / Start: 0 / 1 / 1 | |||
* Causes poison effect on hit | |||
* Trap does not persist if F.A.N.G is successfully hit with an attack | |||
}} | |||
{{AttackData-SFV | |||
|version=V-Trigger 2 | |||
|startup=<nowiki>23</nowiki> | |||
|active=<nowiki>120</nowiki> | |||
|recovery=<nowiki>29</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>40*20</nowiki> | |||
|stun=<nowiki>100*50</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Trap is left behind if Ryobenda doesn't hit initially | |||
* MK Trap is a 1-hit projectile hitbox (but it absorbs 2 hits of projectiles) that lasts for 120 frames and then combusts in a modarately sized projectile explosion (active for 20 frames) that launches opponents into a free juggle state if only this part hits the opponent | |||
* Trap does not persist if F.A.N.G is successfully hit with an attack | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">EX Ryobenda</font>===== | |||
{{MoveData | |||
|image=SFV_F.A.N.G_46KK.png | |||
|caption=Normal | |||
|image2=SFV_F.A.N.G_46KK_vt2.png | |||
|caption2=V-Trigger 2 | |||
|name=EX Ryobenda | |||
|input=46KK | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>15</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>30</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>2</nowiki> | |||
|knockdown=<nowiki>84 / 24 / 79</nowiki> | |||
|damage=<nowiki>30*30 (60)</nowiki> | |||
|stun=<nowiki>100*100 (200)</nowiki> | |||
|attack=<nowiki>H*H</nowiki> | |||
|cancel=<nowiki>vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Takes 40 frames to charge | |||
* Initial 2 hits count as strike (but also nullifies 2 hits of projectiles) | |||
* Leaves behind an EX Trap that is a 2-hit projectile hitbox and lasts for 220 frames | |||
* Frames 25-39 airborne | |||
* Fang extended hands are projectile invincible during frames 15-21 | |||
* Airborne frames can be canceled into Nikyoshu (air-dash) | |||
* Causes poison effect on hit | |||
}} | |||
{{AttackData-SFV | |||
|version=V-Trigger 2 | |||
|startup=<nowiki>15</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>30</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>6</nowiki> | |||
|knockdown=<nowiki>151 / 92 / 97</nowiki> | |||
|damage=<nowiki>30*30</nowiki> | |||
|stun=<nowiki>75*75</nowiki> | |||
|attack=<nowiki>H*H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Takes 40 frames to charge | |||
* Initial 2 hits count as strike (but also nullifies 2 hits of projectiles) | |||
* Leaves behind an EX Trap that is a 2-hit projectile hitbox and lasts for 220 frames and then combusts in a modarately sized projectile explosion (active for 20 frames) that launches opponents into a limited juggle state if only this part hits the opponent | |||
* Juggle Limit / Increase / Start: 2*3 / 1*1 / 3*3 | |||
* JuggleStart 1*1 on airborne opponents | |||
* Frames 25-39 airborne | |||
* Fang extended hands are projectile invincible during frames 15-21 | |||
}} | |||
}} | |||
== | =====<font style="visibility:hidden; float:right">EX Ryobenda Trap</font>===== | ||
=== | {{MoveData | ||
< | |image=SFV_F.A.N.G_46KK Trap.png | ||
=== | |caption=Normal | ||
< | |image2=SFV_F.A.N.G_46KK Trap_vt2.png | ||
=== | |caption2=V-Trigger 2 | ||
< | |name=EX Ryobenda Trap | ||
< | |input=46KK Trap | ||
==== | |data= | ||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>17</nowiki> | |||
|active=<nowiki>220</nowiki> | |||
|recovery=<nowiki>30</nowiki> | |||
|hit=<nowiki>27</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>24</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>20*20 (40)</nowiki> | |||
|stun=<nowiki>22*22 (44)</nowiki> | |||
|attack=<nowiki>H*H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Trap is left behind if Ryobenda doesn't hit initially | |||
* EX Trap is a 2-hit projectile hitbox that lasts for 220 frames | |||
* Frame Advantage shown is the hitstun / blockstun of the trap when it connects | |||
* Juggle Limit / Increase / Start: 2*3 / 1*1 / 3*3 | |||
* JuggleStart 1*1 on airborne opponents | |||
* Causes poison effect on hit | |||
* Trap does not persist if F.A.N.G is successfully hit with an attack | |||
}} | |||
{{AttackData-SFV | |||
|version=V-Trigger 2 | |||
|startup=<nowiki>17</nowiki> | |||
|active=<nowiki>220</nowiki> | |||
|recovery=<nowiki>30</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>20x3 (60)</nowiki> | |||
|stun=<nowiki>22x2*50 (94)</nowiki> | |||
|attack=<nowiki>H*H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Trap is left behind if Ryobenda doesn't hit initially | |||
* EX Trap is a 2-hit projectile hitbox that lasts for 220 frames and then combusts in a moderately sized projectile explosion (active for 20 frames) that launches opponents into a limited juggle state if only this part hits the opponent | |||
* Trap does not persist if F.A.N.G is successfully hit with an attack | |||
}} | |||
}} | |||
== | =====<font style="visibility:hidden; float:right">Nikyoushu</font>===== | ||
{{MoveData | |||
|image=SFV_F.A.N.G_j.PPP.png | |||
|name=Nikyoushu | |||
|input=j.PPP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>-</nowiki> | |||
|active=<nowiki>80*50</nowiki> | |||
|recovery=<nowiki>9</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>-</nowiki> | |||
|stun=<nowiki>-</nowiki> | |||
|attack=<nowiki>-</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* F.A.N.G. will fly and dip downwards for 80f, before being able to attack, or continue to fly upwards for 50f longer | |||
* If upwards 50f phase is interrupted with an air attack, F.A.N.G. will immediately dive downards while attacking | |||
* No height restriction on jump ascent but slight height restriction right before landing from jump | |||
* Can be performed from any jump direction | |||
* Can be performed after EX Ryobenda | |||
* If no attack is performed in the air at all, F.A.N.G. will land with 9F landing recovery | |||
* F.A.N.G. is suspect to special counter-hits during the entire duration of this move (also any follow-ups done from this move) by any medium / heavy / command normal, this special counter-hit state puts F.A.N.G. into a free juggle state | |||
}} | |||
}} | |||
== | =====<font style="visibility:hidden; float:right">LK Nikankyaku</font>===== | ||
{{MoveData | |||
|image=SFV_F.A.N.G_623LK.png | |||
|name=LK Nikankyaku | |||
{{ | |input=623LK | ||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>-</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
{{ | |recovery=<nowiki>29</nowiki> | ||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>-</nowiki> | |||
|stun=<nowiki>-</nowiki> | |||
|attack=<nowiki>-</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Frames 6-28 Projectile invincible | |||
* Frames 10-28 allow passing through opponent | |||
* Frames 27-28 cancelable into Coward Crouch | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">MK Nikankyaku</font>===== | |||
{{MoveData | |||
* | |image=SFV_F.A.N.G_623MK.png | ||
|name=MK Nikankyaku | |||
|input=623MK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>-</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>29</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>-</nowiki> | |||
|stun=<nowiki>-</nowiki> | |||
|attack=<nowiki>-</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Frames 6-28 Projectile invincible | |||
* Frames 10-28 allow passing through opponent | |||
* Frames 27-28 cancelable into Coward Crouch | |||
}} | |||
}} | |||
== | =====<font style="visibility:hidden; float:right">HK Nikankyaku</font>===== | ||
=== | {{MoveData | ||
=== | |image=SFV_F.A.N.G_623HK.png | ||
=== | |name=HK Nikankyaku | ||
=== | |input=623HK | ||
= | |data= | ||
{{AttackData-SFV | |||
|startup=<nowiki>-</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>31</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>-</nowiki> | |||
|stun=<nowiki>-</nowiki> | |||
|attack=<nowiki>-</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Frames 6-28 Projectile invincible | |||
* Frames 10-28 allow passing through opponent | |||
* Frames 27-28 cancelable into Coward Crouch | |||
}} | |||
}} | |||
{{ | =====<font style="visibility:hidden; float:right">EX Nikankyaku</font>===== | ||
{{MoveData | |||
| | |image=SFV_F.A.N.G_623KK.png | ||
|name=EX Nikankyaku | |||
| | |input=623KK | ||
|data= | |||
| | {{AttackData-SFV | ||
|startup=<nowiki>-</nowiki> | |||
| | |active=<nowiki>-</nowiki> | ||
|recovery=<nowiki>33</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>-</nowiki> | |||
|stun=<nowiki>-</nowiki> | |||
|attack=<nowiki>-</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Frames 1-24 Strike and Projectile invincible; frames 25-30 Projectile invincible | |||
* Frames 12-30 allow passing through opponent | |||
* Frames 31-32 cancelable into Coward Crouch | |||
}} | }} | ||
== | }} | ||
=== | |||
=== | == Critical Arts == | ||
=====<font style="visibility:hidden; float:right">Shishiruirui</font>===== | |||
{{MoveData | |||
|image=SFV_F.A.N.G_236236P.png | |||
|name=Shishiruirui | |||
|input=236236P | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>10</nowiki> | |||
|active=<nowiki>7</nowiki> | |||
|recovery=<nowiki>49+21</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>96 / 27 / 32</nowiki> | |||
|damage=<nowiki>301.5</nowiki> | |||
|stun=<nowiki>0</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Airborne on frame 1 | |||
* Completely invincible on frames 1-18 | |||
* Cannot hit cross-up (behind Fang) | |||
* CA does 301.50 damage instead of 292 (damage displayed in game) due to first poison ball hit ticking down damage before CA finishes | |||
* Causes poison effect on hit | |||
* Inspired by Nelly Furtado | |||
}} | |||
}} | |||
== Taunts == | |||
=====<font style="visibility:hidden; float:right">Taunt</font>===== | |||
{{MoveData | |||
|image=SFV_F.A.N.G_5PPPKKK.png | |||
|name=Taunt | |||
|input=5PPPKKK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>-</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>61</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>-</nowiki> | |||
|stun=<nowiki>-</nowiki> | |||
|attack=<nowiki>-</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
}} | |||
}} | |||
== V-System == | |||
=== V-Skill 1 === | |||
=====<font style="visibility:hidden; float:right">Nishodoku</font>===== | |||
{{MoveData | |||
|image=SFV_F.A.N.G_MPMK (VS1).png | |||
|caption=Normal | |||
|image2=SFV_F.A.N.G_MPMK (VS1)_vt1.png | |||
|caption2=V-Trigger 1 | |||
|name=Nishodoku | |||
|input=MPMK (VS1) | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>22</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>19</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>50</nowiki> | |||
|stun=<nowiki>0</nowiki> | |||
|attack=<nowiki>-</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* The poison does 50 damage by itself over 8 seconds (~6 damage per second) | |||
* Poison wears off if F.A.N.G. gets hit | |||
* Builds 70 V-Gauge (~23% V-bar) on hit/block | |||
}} | |||
{{AttackData-SFV | |||
|version=V-Trigger 1 | |||
|startup=<nowiki>22</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>23</nowiki> | |||
|hit=<nowiki>4</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>0</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>30*30 (60)</nowiki> | |||
|stun=<nowiki>50*50 (100)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Projectile hitbox | |||
* Becomes a special attack instead of a V-Skill attack for purposes of canceling | |||
* Does an initial damage of 60 and then 50 extra poison damage over 8 seconds (~6 damage per second) | |||
* The poison damage does not stop when F.A.N.G. gets hit | |||
* Can exist on the screen at the same time as F.A.N.G.'s Nishikyu (Poison Balls) even though both are projectiles | |||
* Juggle Limit: 3 | |||
}} | |||
}} | |||
=== V-Skill 2 === | |||
=====<font style="visibility:hidden; float:right">Sodokubu</font>===== | |||
{{MoveData | |||
|image=SFV_F.A.N.G_MPMK (VS2).png | |||
|name=Sodokubu | |||
|input=MPMK (VS2) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>3</nowiki> | |||
|active=<nowiki>10</nowiki> | |||
|recovery=<nowiki>54</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>-</nowiki> | |||
|stun=<nowiki>-</nowiki> | |||
|attack=<nowiki>-</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Parry window on frames 3-12 | |||
* Cannot parry Projectiles / EX Specials / V-Reversals | |||
* Counter-Hit state for the entire duration | |||
* Builds 80 V-Gauge on a successful parry | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Sodokubu (Attack)</font>===== | |||
{{MoveData | |||
|image=SFV_F.A.N.G_MPMK (VS2) (Attack).png | |||
|caption=Normal | |||
|image2=SFV_F.A.N.G_MPMK (VS2) (Attack)_vt1.png | |||
|caption2=V-Trigger 1 | |||
|name=Sodokubu (Attack) | |||
|input=MPMK (VS2) (Attack) | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>3</nowiki> | |||
|active=<nowiki>2(5)2(9)2(7)2</nowiki> | |||
|recovery=<nowiki>62</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-42</nowiki> | |||
|knockdown=<nowiki>64 / 5 / 10</nowiki> | |||
|damage=<nowiki>10x3*30 (60)</nowiki> | |||
|stun=<nowiki>20x3*60 (120)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Fully invincible frames 1-93 | |||
* If first hit whiffs then FANG is vulnerable for the rest of the animation | |||
* Slightly lower KDA if any hits whiff; 3 hit is 63/4/9, 2 hit is 61/2/7 | |||
* In the incredibly rare instance where Parry is blocked, it is -42 on block | |||
* Increased damage and stun in V-Trigger 1 (80 / 150) | |||
* Builds 20/10 V-Gauge on Hit/Block for every hit (up to 80/40 if all hits connect) | |||
* Causes poison effect on hit | |||
}} | |||
{{AttackData-SFV | |||
|version=V-Trigger 1 | |||
|startup=<nowiki>3</nowiki> | |||
|active=<nowiki>2(5)2(9)2(7)2</nowiki> | |||
|recovery=<nowiki>62</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-42</nowiki> | |||
|knockdown=<nowiki>64 / 5 / 10</nowiki> | |||
|damage=<nowiki>10x3*50 (80)</nowiki> | |||
|stun=<nowiki>20x3*90 (150)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Fully invincible frames 1-93 | |||
* If first hit whiffs then FANG is vulnerable for the rest of the animation | |||
* Slightly lower KDA if any hits whiff; 3 hit is 63/4/9, 2 hit is 61/2/7 | |||
* In the incredibly rare instance where Parry is blocked, it is -42 on block | |||
* Increased damage and stun in V-Trigger 1 (80/150) | |||
* Causes poison effect on hit | |||
}} | |||
}} | |||
=== V-Trigger 1 === | |||
=====<font style="visibility:hidden; float:right">Dokunomu</font>===== | |||
{{MoveData | |||
|image=SFV_F.A.N.G_HPHK (VT1).png | |||
|name=Dokunomu | |||
|input=HPHK (VT1) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>1</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>2</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>-</nowiki> | |||
|stun=<nowiki>-</nowiki> | |||
|attack=<nowiki>-</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* 2 bar V-Trigger | |||
* Duration of 900 frames (15 seconds) | |||
* Spawns an area of effect poison cloud around which applies his poison affect to the enemy if inside the area | |||
* Allows F.A.N.G. to cancel into specials without requiring charge time for them (can cancel as if it was just a motion) | |||
* Allows F.A.N.G. to cancel into his V-Skill 1 from special cancelable attacks | |||
* Transforms his V-Skill into an actual projectile with its own hitstun and blockstun | |||
}} | |||
}} | |||
=== V-Trigger 2 === | |||
=====<font style="visibility:hidden; float:right">Koryo Dokuda</font>===== | |||
{{MoveData | |||
|image=SFV_F.A.N.G_HPHK (VT2).png | |||
|name=Koryo Dokuda | |||
|input=HPHK (VT2) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>1</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>2</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>-</nowiki> | |||
|stun=<nowiki>-</nowiki> | |||
|attack=<nowiki>-</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* 3 bar V-Trigger | |||
* Duration of 3000 frames (50 seconds) | |||
* Improves the properties of Nishikyu (Poison Balls) and Ryobenda (Poison Trap) | |||
}} | |||
}} | |||
=== V-Shift === | |||
=====<font style="visibility:hidden; float:right">V-Shift</font>===== | |||
{{MoveData | |||
|image=SFV_F.A.N.G_MKHP.png | |||
|name=V-Shift | |||
|input=MKHP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>1</nowiki> | |||
|active=<nowiki>9</nowiki> | |||
|recovery=<nowiki>22</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>-</nowiki> | |||
|stun=<nowiki>-</nowiki> | |||
|attack=<nowiki>-</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Shifts back 1.21 range | |||
* Fully invincible on frames 1-9 during which time any strike or projectile evaded will trigger a slow-motion effect on frame 11 for both players | |||
* Immediately gains full invincibility for the full duration of V-Shift if you successfully evade a strike or projectile on start-up frames 1-9 | |||
* Throw invincible on frames 1-16 on an empty / raw V-Shift | |||
* Counter-Hit state on frames 10-31 on an empty / raw V-Shift | |||
* Opponent can still cancel the attack that was V-Shifted as if it had connected (this allows for a lot of shenanigans) | |||
* Costs 300 V-Gauge (1 bar) to use and refunds 150 V-Gauge back (1/2 bar) on a successful V-Shift if the slow-mo is triggered | |||
* If the V-Shift is successful you can cancel it into a follow-up attack (see V-Shift Break) that's fully invincible and knocks the opponent down on hit | |||
}} | |||
}} | |||
=== V-Shift Break === | |||
=====<font style="visibility:hidden; float:right">Ryosenbu</font>===== | |||
{{MoveData | |||
|image=SFV_F.A.N.G_MKHP.png | |||
|name=Ryosenbu | |||
|input=MKHP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>?</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>?</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|knockdown=<nowiki>73 / 14 / 19</nowiki> | |||
|damage=<nowiki>-</nowiki> | |||
|stun=<nowiki>-</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Fully invincible during startup and active frames | |||
}} | |||
}} | |||
=== V-Reversal === | |||
=====<font style="visibility:hidden; float:right">Nikaiho</font>===== | |||
{{MoveData | |||
|image=SFV_F.A.N.G_6PPP.png | |||
|name=Nikaiho | |||
|input=6PPP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>-</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>31</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>-</nowiki> | |||
|stun=<nowiki>-</nowiki> | |||
|attack=<nowiki>-</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Strike and Projectile invincible on frames 1-25 (the last 6 recovery frames following that are vulnerable) | |||
}} | |||
}} | |||
{{Navbox-SFV}} | {{Navbox-SFV}} | ||
[[Category:Street Fighter V]] | [[Category:Street Fighter V]] | ||
[[Category:Street Fighter games]] |
Revision as of 17:25, 5 March 2021
Introduction
About F.A.N.G
Unique Mechanic
When Fang hits an opponent with a special attack or his V-Skill, they become poisoned. While poisoned their HP slow drains, and any grey life and stun they have does not regenerate. If Fang takes any damage, the opponent becomes un-poisoned. The opponent cannot be killed via poison.
Final Patch
Players to Watch
F.A.N.G | |
---|---|
Vitals | |
Life Points | 975 |
Stun Points | 1000 |
V-Gauge Points | |
V-Trigger 1 | 600 |
V-Trigger 2 | 900 |
Ground Movement | |
Forward Walk Speed | 3.2 |
Backward Walk Speed | 2.8 |
Forward Dash Speed | 20 |
Backward Dash Speed | 24 |
Forward Dash Distance | 118.4 |
Backward Dash Distance | 135.6 |
Backdash CH Frames | 3-10 |
Jumping | |
Back Jump Speed | 52(4+44+4) |
Neutral Jump Speed | 51(4+43+4) |
Forward Jump Speed | 51(3+44+4) |
Forward Jump Distance | 250.8 |
Backward Jump Distance | 233.2 |
Throws | |
Throw Hurtbox | 0.25 |
Throw Range | 0.85 |
![]() |
Frame Data & Descriptions are provided by FATOnline.
|
SFV Frame Data Glossary | |
---|---|
Active |
How many frames a move remains active (can hurt opponents) for. |
Attack |
Attack level is L for low attacks (must be blocked crouching), H is for High attacks (which can be blocked high or low) and M for overhead (must be blocked standing). T is for throw attacks (which cannot be blocked). |
Cancel options |
Available cancel options.
|
Confirm windows |
Hit confirm windows written as Specials & CAs/Target Combos/V-Trigger. Notation may denote V-Skill only cancel windows in Specials.
|
Crush Counter |
Crush Counter hit advantage written as opponent state, frame advantage, and v-gauge gain on hit. |
Damage |
Attack damage on hit. Notation may denote multi-hit or "sweet spot" damage values on certain frames. |
Hit/Block |
These are frame advantage values when the attack hits or is blocked. If the number is positive, then the move will end before the defender can act again. If the number is negative, the defender will be able to act before the attacker and maybe even punish. KD refers to knockdown on hit.
|
Knockdown |
Knockdown advantage against Normal, Quick Rise and Back Rise wake up options. |
Recovery |
How many frames it takes for a move to finish after it's been active. |
Startup |
How many frames it takes before the move becomes 'active' or have a hit box. The last startup frame and the first active frame are the same frame, meaning all values are written as Startup + 1. |
Stun |
Amount of stun added to the opponent's stun bar on hit. |
Normals
Stand LP
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
4 | 3 | 6 | 5 | ||
Damage | Stun | Attack | Block | ||
30 | 70 | H | 2 | ||
|
Stand MP
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
7 | 2(5)2 | 15 | 2 | ||
Damage | Stun | Attack | Block | ||
40*20 (60) | 50*50 (100) | H*H | -3 | ||
|
Stand HP
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
7 | 3 | 19 | 1 | ||
Damage | Stun | Attack | Block | ||
90 | 150 | H | -2 | ||
|
Stand LK
Startup | Active | Recovery | Hit |
---|---|---|---|
6 | 3 | 7 | 5 |
Damage | Stun | Attack | Block |
40 | 70 | H | 3 |
Stand MK
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
5 | 2*2 | 14 | 3 | ||
Damage | Stun | Attack | Block | ||
30*30 (60) | 50*50 (100) | H*H | 1 | ||
|
Stand HK
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
12 | 2(9)2 | 16 | 6 | ||
Damage | Stun | Attack | Block | ||
40*75 (115) | 40*75 (115) | H*H | 1 | ||
|
Crouch LP
Startup | Active | Recovery | Hit |
---|---|---|---|
4 | 3 | 8 | 3 |
Damage | Stun | Attack | Block |
30 | 70 | H | 1 |
Crouch MP
Startup | Active | Recovery | Hit |
---|---|---|---|
6 | 2 | 16 | 1 |
Damage | Stun | Attack | Block |
50 | 100 | H | -2 |
Crouch HP
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
9 | 2(6)3 | 19 | KD (+8) | ||
Damage | Stun | Attack | Block | ||
50*40 (90) | 75*75 (150) | H*H | -12*-6 | ||
|
Crouch LK
Startup | Active | Recovery | Hit |
---|---|---|---|
5 | 3 | 7 | 4 |
Damage | Stun | Attack | Block |
20 | 70 | L | 1 |
Crouch MK
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
8 | 3*2 | 14 | 5 | ||
Damage | Stun | Attack | Block | ||
20*40 (60) | 50*50 (100) | H*H | 3 | ||
|
Crouch HK
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
9 | 2(8)2 | 24 | KD | ||
Damage | Stun | Attack | Block | ||
50*50 9100) | 75*75 (150) | L*L | -12 | ||
|
Jump LP
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
4 | 6 | - | - | ||
Damage | Stun | Attack | Block | ||
40 | 50 | M | - | ||
|
Jump MP
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
5 | 4 | - | - | ||
Damage | Stun | Attack | Block | ||
70 | 100 | M | - | ||
|
Jump HP
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
8 | 5 | - | - | ||
Damage | Stun | Attack | Block | ||
90 | 150 | M | - | ||
|
Jump LK
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
4 | 6 | - | - | ||
Damage | Stun | Attack | Block | ||
40 | 50 | M | - | ||
|
Jump MK
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
5 | 2*2 | - | - | ||
Damage | Stun | Attack | Block | ||
35*35 (70) | 50*50 (100) | M*M | - | ||
|
Jump HK
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
9 | 2*2 | - | - | ||
Damage | Stun | Attack | Block | ||
40*40 (80) | 75*75 (150) | M*M | - | ||
|
Command Normals
Nirenko
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
12 | 2(5)2 | 21 | 0 | ||
Damage | Stun | Attack | Block | ||
60*40 (100) | 100*100 (200) | H*H | -5 | ||
|
Senpukuga
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
1 | - | 53 (85) | - | ||
Damage | Stun | Attack | Block | ||
- | - | - | - | ||
|
Senpukuga > Kick
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
11+10 | 2(3)2 | 14 | 6 | ||
Damage | Stun | Attack | Block | ||
30*40 (70) | 50*50 (100) | H*H | 2 | ||
|
Throws
Simonshu
Startup | Active | Recovery | Hit |
---|---|---|---|
5 | 3 | 17 | KD |
Damage | Stun | Attack | Block |
60*60 (120) | 0*150 (150) | T | - |
Kyoshitsugeki
Startup | Active | Recovery | Hit |
---|---|---|---|
5 | 3 | 17 | KD |
Damage | Stun | Attack | Block |
10*110 (120) | 0*150 (150) | T | - |
Special Moves
LP Nishikyu
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
13 | - | 48 | -7 | |||
Damage | Stun | Attack | Block | |||
20*20 (40) | 50*50 (100) | H*H | -11 | |||
| ||||||
V-Trigger 2 | Startup | Active | Recovery | Hit | ||
13 | - | 48 | 1 | |||
Damage | Stun | Attack | Block | |||
20x4 (80) | 140 | H*H | -2 | |||
|
MP Nishikyu
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
13 | - | 48 | -7 | |||
Damage | Stun | Attack | Block | |||
20*20 (40) | 50*50 (100) | H*H | -11 | |||
| ||||||
V-Trigger 2 | Startup | Active | Recovery | Hit | ||
13 | - | 48 | 1 | |||
Damage | Stun | Attack | Block | |||
20x4 (80) | 140 | H*H | -2 | |||
|
HP Nishikyu
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
13 | - | 48 | -7 | |||
Damage | Stun | Attack | Block | |||
20*20 (40) | 50*50 (100) | H*H | -11 | |||
| ||||||
V-Trigger 2 | Startup | Active | Recovery | Hit | ||
13 | - | 48 | 1 | |||
Damage | Stun | Attack | Block | |||
20x4 (80) | 140 | H*H | -2 | |||
|
EX Nishikyu
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
13 | - | 37 | 3 | |||
Damage | Stun | Attack | Block | |||
45*45 (90) | 50*50 (100) | H*H | -1 | |||
| ||||||
V-Trigger 2 | Startup | Active | Recovery | Hit | ||
13 | - | 37 | KD | |||
Damage | Stun | Attack | Block | |||
45x2*20x2 (130) | 140 | H*H | 3 | |||
|
LP Sotoja
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
13 | 8 | 23 | 0 | ||
Damage | Stun | Attack | Block | ||
40*30 (70) | 100*100 (200) | H*H | -11 | ||
|
MP Sotoja
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
16 | 8 | 22 | KD | ||
Damage | Stun | Attack | Block | ||
40*40 (80) | 100*100 (200) | H*H | -9 | ||
|
HP Sotoja
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
21 | 8 | 23 | KD | ||
Damage | Stun | Attack | Block | ||
50*50 (100) | 100*100 (200) | H*H | -10 | ||
|
EX Sotoja
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
14 | 8 | 18 | KD | ||
Damage | Stun | Attack | Block | ||
50*50 (100) | 100*100 (200) | H*H | -2 | ||
|
LK Ryobenda
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
14 | 3 | 29 | KD | |||
Damage | Stun | Attack | Block | |||
30*30 (60) | 100*100 (200) | H*H | -9 | |||
| ||||||
V-Trigger 2 | Startup | Active | Recovery | Hit | ||
14 | 3 | 29 | KD | |||
Damage | Stun | Attack | Block | |||
20*25x2 (70) | 50*75x2 (200) | H*H | -9 | |||
|
MK Ryobenda
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
19 | - | 27 | 1 | |||
Damage | Stun | Attack | Block | |||
40 | 100 | H | -8 | |||
| ||||||
V-Trigger 2 | Startup | Active | Recovery | Hit | ||
19 | - | 27 | KD | |||
Damage | Stun | Attack | Block | |||
40*20 | 100*50 | H | 0 | |||
|
MK Ryobenda Trap
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
19 | 80 | 27 | 27 | |||
Damage | Stun | Attack | Block | |||
40 | 100 | H | 16 | |||
| ||||||
V-Trigger 2 | Startup | Active | Recovery | Hit | ||
19 | 80 | 27 | KD | |||
Damage | Stun | Attack | Block | |||
20 | 50 | H | - | |||
|
HK Ryobenda
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
23 | - | 29 | -1 | |||
Damage | Stun | Attack | Block | |||
40 | 100 | H | -10 | |||
| ||||||
V-Trigger 2 | Startup | Active | Recovery | Hit | ||
23 | - | 29 | KD | |||
Damage | Stun | Attack | Block | |||
40*20 | 100*50 | H | 0 | |||
|
HK Ryobenda Trap
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
23 | 120 | 29 | 27 | |||
Damage | Stun | Attack | Block | |||
40 | 100 | H | 10 | |||
| ||||||
V-Trigger 2 | Startup | Active | Recovery | Hit | ||
23 | 120 | 29 | KD | |||
Damage | Stun | Attack | Block | |||
40*20 | 100*50 | H | - | |||
|
EX Ryobenda
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
15 | 2 | 30 | KD | |||
Damage | Stun | Attack | Block | |||
30*30 (60) | 100*100 (200) | H*H | 2 | |||
| ||||||
V-Trigger 2 | Startup | Active | Recovery | Hit | ||
15 | 2 | 30 | KD | |||
Damage | Stun | Attack | Block | |||
30*30 | 75*75 | H*H | 6 | |||
|
EX Ryobenda Trap
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
17 | 220 | 30 | 27 | |||
Damage | Stun | Attack | Block | |||
20*20 (40) | 22*22 (44) | H*H | 24 | |||
| ||||||
V-Trigger 2 | Startup | Active | Recovery | Hit | ||
17 | 220 | 30 | KD | |||
Damage | Stun | Attack | Block | |||
20x3 (60) | 22x2*50 (94) | H*H | - | |||
|
Nikyoushu
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
- | 80*50 | 9 | - | ||
Damage | Stun | Attack | Block | ||
- | - | - | - | ||
|
LK Nikankyaku
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
- | - | 29 | - | ||
Damage | Stun | Attack | Block | ||
- | - | - | - | ||
|
MK Nikankyaku
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
- | - | 29 | - | ||
Damage | Stun | Attack | Block | ||
- | - | - | - | ||
|
HK Nikankyaku
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
- | - | 31 | - | ||
Damage | Stun | Attack | Block | ||
- | - | - | - | ||
|
EX Nikankyaku
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
- | - | 33 | - | ||
Damage | Stun | Attack | Block | ||
- | - | - | - | ||
|
Critical Arts
Shishiruirui
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
10 | 7 | 49+21 | KD | ||
Damage | Stun | Attack | Block | ||
301.5 | 0 | H | - | ||
|
Taunts
Taunt
Startup | Active | Recovery | Hit |
---|---|---|---|
- | - | 61 | - |
Damage | Stun | Attack | Block |
- | - | - | - |
V-System
V-Skill 1
Nishodoku
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
22 | - | 19 | - | |||
Damage | Stun | Attack | Block | |||
50 | 0 | - | - | |||
| ||||||
V-Trigger 1 | Startup | Active | Recovery | Hit | ||
22 | - | 23 | 4 | |||
Damage | Stun | Attack | Block | |||
30*30 (60) | 50*50 (100) | H | 0 | |||
|
V-Skill 2
Sodokubu
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
3 | 10 | 54 | - | ||
Damage | Stun | Attack | Block | ||
- | - | - | - | ||
|
Sodokubu (Attack)
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
3 | 2(5)2(9)2(7)2 | 62 | KD | |||
Damage | Stun | Attack | Block | |||
10x3*30 (60) | 20x3*60 (120) | H | -42 | |||
| ||||||
V-Trigger 1 | Startup | Active | Recovery | Hit | ||
3 | 2(5)2(9)2(7)2 | 62 | KD | |||
Damage | Stun | Attack | Block | |||
10x3*50 (80) | 20x3*90 (150) | H | -42 | |||
|
V-Trigger 1
Dokunomu
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
1 | - | 2 | - | ||
Damage | Stun | Attack | Block | ||
- | - | - | - | ||
|
V-Trigger 2
Koryo Dokuda
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
1 | - | 2 | - | ||
Damage | Stun | Attack | Block | ||
- | - | - | - | ||
|
V-Shift
V-Shift
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
1 | 9 | 22 | - | ||
Damage | Stun | Attack | Block | ||
- | - | - | - | ||
|
V-Shift Break
Ryosenbu
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
? | 3 | ? | KD | ||
Damage | Stun | Attack | Block | ||
- | - | H | -2 | ||
|
V-Reversal
Nikaiho
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
- | - | 31 | - | ||
Damage | Stun | Attack | Block | ||
- | - | - | - | ||
|