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{{ | {{Infobox Character SFV | ||
|name=Blanka | |||
|hash=BLK | |||
|image=SFV-Blanka_Portrait.jpg | |||
|hp=1025 | |||
|stun=1050 | |||
|vt1=600 | |||
|vt2=900 | |||
|movef=4.3 | |||
|moveb=3.2 | |||
|dashf=16 | |||
|dashb=24 | |||
|dashfd=123.9 | |||
|dashbd=111.7 | |||
|dashch=3-10 | |||
|jumpb=46 (4+38+4) | |||
|jumpn=46 (4+38+4) | |||
|jumpf=45 (3+38+4) | |||
|jumpbd=182.4 | |||
|jumpfd=212.8 | |||
|throwh=0.25 | |||
|throwr=0.8 | |||
}} | |||
{{SFV Ambox FAT}} | |||
<center>{{FrameDataKey-SFV}}</center> | |||
== Normals == | |||
=====<font style="visibility:hidden; float:right">Stand LP</font>===== | |||
{{MoveData | |||
|image=SFV_Blanka_5LP.png | |||
|name=Stand LP | |||
|input=5LP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>5</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>8</nowiki> | |||
|hit=<nowiki>5</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>2</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>30</nowiki> | |||
|stun=<nowiki>70</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>sp su vs1 vs2 vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Stand MP</font>===== | |||
{{MoveData | |||
|image=SFV_Blanka_5MP.png | |||
|name=Stand MP | |||
|input=5MP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>7</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>14</nowiki> | |||
|hit=<nowiki>3</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>0</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / 14 / -</nowiki> | |||
|description= | |||
* No hurtbox extension before active makes this a decent poke | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Stand HP</font>===== | |||
{{MoveData | |||
|image=SFV_Blanka_5HP.png | |||
|name=Stand HP | |||
|input=5HP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>10</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>24</nowiki> | |||
|hit=<nowiki>0</nowiki> | |||
|crush=<nowiki>Stagger / 15 / +120</nowiki> | |||
|block=<nowiki>-6</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>80</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>sp su vs1 vs2 vt1 vt2</nowiki> | |||
|confirm=<nowiki>23 / 22 / -</nowiki> | |||
|description= | |||
* Has a pretty long cancel window into specials for hit confirms (6 frames past active frames) | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Stand LK</font>===== | |||
{{MoveData | |||
|image=SFV_Blanka_5LK.png | |||
|name=Stand LK | |||
|input=5LK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>4</nowiki> | |||
|active=<nowiki>4</nowiki> | |||
|recovery=<nowiki>8</nowiki> | |||
|hit=<nowiki>4</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>3</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>30</nowiki> | |||
|stun=<nowiki>70</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Great frame advantage and 4 active frames makes this a really good oki tool | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Stand MK</font>===== | |||
{{MoveData | |||
|image=SFV_Blanka_5MK.png | |||
|name=Stand MK | |||
|input=5MK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>7</nowiki> | |||
|active=<nowiki>2(7)2</nowiki> | |||
|recovery=<nowiki>13</nowiki> | |||
|hit=<nowiki>3</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>2</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>30*30 (60)</nowiki> | |||
|stun=<nowiki>50*50 (100)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / 18 / 24</nowiki> | |||
|description= | |||
* Both hits are cancelable into V-Trigger 1 version of Electric Lightning on hit and block | |||
* Benefits from counter-hit bonus frame advantage on the 2nd hit as well (+5 on counter-hit even if both hits land) | |||
* Very long cancel window into the Target Combo follow-up (6 frames past the active frames of the second hit) | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Stand HK</font>===== | |||
{{MoveData | |||
|image=SFV_Blanka_5HK.png | |||
|name=Stand HK | |||
|input=5HK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>10</nowiki> | |||
|active=<nowiki>5</nowiki> | |||
|recovery=<nowiki>22 (19)</nowiki> | |||
|hit=<nowiki>6</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-4</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>80</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / 18 / -</nowiki> | |||
|description= | |||
* Hurtbox smaller (similar to crouch hurtbox) on frames 6-34 | |||
* Good anti-air hitboxes on frames 12-14 (albeit pretty slow) | |||
* Can hit cross-up (behind Blanka) | |||
* Has 3 less recovery frames on Hit | |||
* Has 1 less hitstun on active frames 3-5 on Counter Hit and Block ONLY (resulting in -1 frame advantage) | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Crouch LP</font>===== | |||
{{MoveData | |||
|image=SFV_Blanka_2LP.png | |||
|name=Crouch LP | |||
|input=2LP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>4</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>7</nowiki> | |||
|hit=<nowiki>4</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>2</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>30</nowiki> | |||
|stun=<nowiki>70</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>sp su vs1 vs2 vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Crouch MP</font>===== | |||
{{MoveData | |||
|image=SFV_Blanka_2MP.png | |||
|name=Crouch MP | |||
|input=2MP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>6</nowiki> | |||
|active=<nowiki>4</nowiki> | |||
|recovery=<nowiki>18</nowiki> | |||
|hit=<nowiki>0</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-3</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>sp su vs1 vs2 vt1 vt2</nowiki> | |||
|confirm=<nowiki>13 / 13 / -</nowiki> | |||
|description= | |||
* Solid anti-air (later active frames hit right above Blanka) | |||
* Can hit cross-up (behind Blanka) | |||
* Only first 2 active frames are cancelable | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Crouch HP</font>===== | |||
{{MoveData | |||
|image=SFV_Blanka_2HP.png | |||
|name=Crouch HP | |||
|input=2HP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>13</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>20</nowiki> | |||
|hit=<nowiki>1</nowiki> | |||
|crush=<nowiki>Knockdown / KD / +120</nowiki> | |||
|block=<nowiki>-3</nowiki> | |||
|knockdown=<nowiki>94 / 35 / 40</nowiki> | |||
|damage=<nowiki>90</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su vt1 vt2</nowiki> | |||
|confirm=<nowiki>*18 / 18 / -</nowiki> | |||
|description= | |||
* Hit Confirm notes: *CA only | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Crouch LK</font>===== | |||
{{MoveData | |||
|image=SFV_Blanka_2LK.png | |||
|name=Crouch LK | |||
|input=2LK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>4</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>8</nowiki> | |||
|hit=<nowiki>4</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>1</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>20</nowiki> | |||
|stun=<nowiki>70</nowiki> | |||
|attack=<nowiki>L</nowiki> | |||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Can be special canceled into Electric Thunder | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Crouch MK</font>===== | |||
{{MoveData | |||
|image=SFV_Blanka_2MK.png | |||
|name=Crouch MK | |||
|input=2MK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>6</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>16</nowiki> | |||
|hit=<nowiki>5</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-1</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>50</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>L</nowiki> | |||
|cancel=<nowiki>sp su vs1 vs2 vt1 vt2</nowiki> | |||
|confirm=<nowiki>16 / 18 / -</nowiki> | |||
|description= | |||
* Has a little bit longer cancel window than normal into specials (3 frames past active frames) | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Crouch HK</font>===== | |||
{{MoveData | |||
|image=SFV_Blanka_2HK.png | |||
|name=Crouch HK | |||
|input=2HK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>8</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>27</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>Hard Knockdown / KD / +120</nowiki> | |||
|block=<nowiki>-12</nowiki> | |||
|knockdown=<nowiki>69 / 20 / 25</nowiki> | |||
|damage=<nowiki>100</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>L</nowiki> | |||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / 17 / -</nowiki> | |||
|description= | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Jump LP</font>===== | |||
{{MoveData | |||
|image=SFV_Blanka_j.LP.png | |||
|name=Jump LP | |||
|input=j.LP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>4</nowiki> | |||
|active=<nowiki>4</nowiki> | |||
|recovery=<nowiki>-</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>40</nowiki> | |||
|stun=<nowiki>70</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Jump MP</font>===== | |||
{{MoveData | |||
|image=SFV_Blanka_j.MP.png | |||
|name=Jump MP | |||
|input=j.MP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>6</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>-</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>70</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Jump HP</font>===== | |||
{{MoveData | |||
|image=SFV_Blanka_j.HP.png | |||
|name=Jump HP | |||
|input=j.HP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>7</nowiki> | |||
|active=<nowiki>5</nowiki> | |||
|recovery=<nowiki>-</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>90</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Neutral Jump HP</font>===== | |||
{{MoveData | |||
|image=SFV_Blanka_8HP.png | |||
|name=Neutral Jump HP | |||
|input=8HP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>8</nowiki> | |||
|active=<nowiki>4</nowiki> | |||
|recovery=<nowiki>-</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>90</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Jump LK</font>===== | |||
{{MoveData | |||
|image=SFV_Blanka_j.LK.png | |||
|name=Jump LK | |||
|input=j.LK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>3</nowiki> | |||
|active=<nowiki>5</nowiki> | |||
|recovery=<nowiki>-</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>40</nowiki> | |||
|stun=<nowiki>70</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Jump MK</font>===== | |||
{{MoveData | |||
|image=SFV_Blanka_j.MK.png | |||
|name=Jump MK | |||
|input=j.MK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>7</nowiki> | |||
|active=<nowiki>5</nowiki> | |||
|recovery=<nowiki>-</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>70</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Jump HK</font>===== | |||
{{MoveData | |||
|image=SFV_Blanka_j.HK.png | |||
|name=Jump HK | |||
|input=j.HK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>9</nowiki> | |||
|active=<nowiki>4</nowiki> | |||
|recovery=<nowiki>-</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>90</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* A bit wider hurtbox on torso for the entire duration | |||
}} | |||
}} | |||
== Command Normals == | |||
=====<font style="visibility:hidden; float:right">Rock Crusher</font>===== | |||
{{MoveData | |||
|image=SFV_Blanka_6MP.png | |||
|name=Rock Crusher | |||
|input=6MP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>21</nowiki> | |||
|active=<nowiki>1*2</nowiki> | |||
|recovery=<nowiki>17</nowiki> | |||
|hit=<nowiki>2</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-7</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>35*35 (70)</nowiki> | |||
|stun=<nowiki>50*50 (100)</nowiki> | |||
|attack=<nowiki>M*M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Does not benefit from counter-hit frame advantage unless only 2nd hit connects (can only get combos with this if you hit the 2nd hit meaty and counter-hit) | |||
* +3/-5 on last active frame | |||
* Crouching hurtbox on frames 22-40 (entire recovery frames) | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Rock Crusher (hold)</font>===== | |||
{{MoveData | |||
|image=SFV_Blanka_6MP (hold).png | |||
|name=Rock Crusher (hold) | |||
|input=6MP (hold) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>34</nowiki> | |||
|active=<nowiki>1*2</nowiki> | |||
|recovery=<nowiki>17</nowiki> | |||
|hit=<nowiki>4</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>40*50 (90)</nowiki> | |||
|stun=<nowiki>60*60 (120)</nowiki> | |||
|attack=<nowiki>M*M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Does not benefit from counter-hit frame advantage unless only 2nd hit connects) | |||
* +5/-3 on last active frame | |||
* Crouching hurtbox on frames 37-53 (entire recovery frames) | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Amazon River Run</font>===== | |||
{{MoveData | |||
|image=SFV_Blanka_3HP.png | |||
|name=Amazon River Run | |||
|input=3HP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>11</nowiki> | |||
|active=<nowiki>10</nowiki> | |||
|recovery=<nowiki>25</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-14</nowiki> | |||
|knockdown=<nowiki>62 / 13 / 18</nowiki> | |||
|damage=<nowiki>80</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>L</nowiki> | |||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / 24 / -</nowiki> | |||
|description= | |||
* Low profile on frames 6-42 | |||
* Upper body projectile invincible on frames 7-20 | |||
* In a crouching state on frame 3 and onward | |||
* KDA when V-Trigger canceled may vary up to +8 extra KDA depending on how late into the active frames it hit when V-Trigger canceled | |||
* Juggle Limit: 3 | |||
}} | |||
}} | |||
== Target Combos == | |||
=====<font style="visibility:hidden; float:right">Raging Bash 1st</font>===== | |||
{{MoveData | |||
|image=SFV_Blanka_5MK 5HK.png | |||
|name=Raging Bash 1st | |||
|input=5MK > 5HK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>7+7</nowiki> | |||
|active=<nowiki>5</nowiki> | |||
|recovery=<nowiki>36</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-19</nowiki> | |||
|knockdown=<nowiki>98 / 39 / 44</nowiki> | |||
|damage=<nowiki>30*30*54 (114)</nowiki> | |||
|stun=<nowiki>50*50*63 (163)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|confirm=<nowiki>*23 / 16 / 24</nowiki> | |||
|description= | |||
* Launches the opponent on the second HK hit into a limited juggle state | |||
* Can only cancel into the HP / Hop follow-ups on hit | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Raging Bash 2nd</font>===== | |||
{{MoveData | |||
|image=SFV_Blanka_5MK 5HK 5HP.png | |||
|name=Raging Bash 2nd | |||
|input=5MK > 5HK > 5HP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>7+7+26</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>21+7</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>67 / 8 / 13</nowiki> | |||
|damage=<nowiki>30*30*54*56 (170)</nowiki> | |||
|stun=<nowiki>50*50*63*80 (243)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / 25</nowiki> | |||
|description= | |||
* Spiked knockdown (no juggle follow-up possible) | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Raging Bash > Surprise Forward</font>===== | |||
{{MoveData | |||
|image=SFV_Blanka_5MK 5HK 6KKK.png | |||
|name=Raging Bash > Surprise Forward | |||
|input=5MK > 5HK > 6KKK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>7+7</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>30</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>97 / 38 / 43</nowiki> | |||
|damage=<nowiki>30*30*54 (114)</nowiki> | |||
|stun=<nowiki>50*50*63 (163)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / 24</nowiki> | |||
|description= | |||
* Forward Hop follow-up to Target Combo | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Raging Bash > Surprise Back</font>===== | |||
{{MoveData | |||
|image=SFV_Blanka_5MK 5HK 3KKK.png | |||
|name=Raging Bash > Surprise Back | |||
|input=5MK > 5HK > 3KKK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>7+7</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>31</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>96 / 37 / 42</nowiki> | |||
|damage=<nowiki>30*30*54 (114)</nowiki> | |||
|stun=<nowiki>50*50*63 (163)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / 24</nowiki> | |||
|description= | |||
* Backwards Hop follow-up to Target Combo | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Lightning Dance</font>===== | |||
{{MoveData | |||
|image=SFV_Blanka_5MK 5HK MPMK (VS2).png | |||
|name=Lightning Dance | |||
|input=5MK > 5HK > MPMK (VS2) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>7+7+36(45)</nowiki> | |||
|active=<nowiki>7</nowiki> | |||
|recovery=<nowiki>27</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>99 (126) / 40 (67) / 45 (72)</nowiki> | |||
|damage=<nowiki>30*30*54*64 (178) / 30*30*54*80 (194)</nowiki> | |||
|stun=<nowiki>50*50*63*80 (243) / 50*50*63*120 (283)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / *24/*28</nowiki> | |||
|description= | |||
* Hit Confirm notes: *TC into VS2 (Level 1), **TC into VS2 (Level 2) | |||
* Values in parentheses refer to lvl 2 Shout of Earth (V-Skill 2) | |||
}} | |||
}} | |||
== Throws == | |||
=====<font style="visibility:hidden; float:right">Wild Fang</font>===== | |||
{{MoveData | |||
|image=SFV_Blanka_LPLK.png | |||
|name=Wild Fang | |||
|input=LPLK | |||
|subtitle=Throw | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>5</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>17</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>62 / 13 / 13</nowiki> | |||
|damage=<nowiki>130</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>T</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Jungle Wheel</font>===== | |||
{{MoveData | |||
|image=SFV_Blanka_6LPLK.png | |||
|name=Jungle Wheel | |||
|input=6LPLK | |||
|subtitle=Back Throw | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>5</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>17</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>59 / 10 / 10</nowiki> | |||
|damage=<nowiki>130</nowiki> | |||
|stun=<nowiki>200</nowiki> | |||
|attack=<nowiki>T</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
}} | |||
}} | |||
== Special Moves == | |||
=====<font style="visibility:hidden; float:right">Surprise Forward</font>===== | |||
{{MoveData | |||
|image=SFV_Blanka_6 or 3KKK.png | |||
|name=Surprise Forward | |||
|input=6 or 3KKK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>-</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>28</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>-</nowiki> | |||
|stun=<nowiki>-</nowiki> | |||
|attack=<nowiki>-</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Can pass through opponents on frames 7-19 | |||
* Airborne on frames 10-19 | |||
* Crouching hurtbox on frames 25-30 | |||
* Can be canceled into from moves that are special cancelable | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Surprise Back</font>===== | |||
{{MoveData | |||
|image=SFV_Blanka_4 or 1KKK.png | |||
|name=Surprise Back | |||
|input=4 or 1KKK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>-</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>29</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>-</nowiki> | |||
|stun=<nowiki>-</nowiki> | |||
|attack=<nowiki>-</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Airborne on frames 10-24 | |||
* Throw invincible on first 2 frames when canceled from V-Skill 2 | |||
* Can be canceled into from moves that are special cancelable | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">LP Rolling Attack</font>===== | |||
{{MoveData | |||
|image=SFV_Blanka_46LP.png | |||
|caption=Normal | |||
|image2=SFV_Blanka_46LP_vt1.png | |||
|caption2=V-Trigger 1 | |||
|name=LP Rolling Attack | |||
|input=46LP | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>9</nowiki> | |||
|active=<nowiki>22</nowiki> | |||
|recovery=<nowiki>6+6</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-21</nowiki> | |||
|knockdown=<nowiki>72 / 13 / 18</nowiki> | |||
|damage=<nowiki>100</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Takes 40 frames to charge | |||
* Airborne on frames 6-36 | |||
* Cannot hit cross-up | |||
* Hitbox travels about 25% screen length | |||
* Bounces back 50% screen length on block | |||
* Recovery frames listed refers to the whiffed version (33+5 recovery frames on hit | 30+11 recovery frames on block) | |||
}} | |||
{{AttackData-SFV | |||
|version=V-Trigger 1 | |||
|startup=<nowiki>7</nowiki> | |||
|active=<nowiki>32</nowiki> | |||
|recovery=<nowiki>10</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-18</nowiki> | |||
|knockdown=<nowiki>103(134) / 44(75) / 49(80)</nowiki> | |||
|damage=<nowiki>120</nowiki> | |||
|stun=<nowiki>180</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Projectile invincible on frames 1-41 | |||
* Airborne on frames 6-38 | |||
* Slightly smaller head hurtbox on frames 1-6 | |||
* Hitbox travels full-screen length | |||
* Bounces back 10% screen length on block | |||
* Recovery frames listed refers to the on-hit and whiffed version (37+19 recovery frames on block) | |||
* Cannot hit cross-up | |||
* KDA greatly varies depending on how early / late it hits the opponent (KDA is higher the later into the active frames it hits) | |||
* Consumes 600 V-Gauge | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">MP Rolling Attack</font>===== | |||
{{MoveData | |||
|image=SFV_Blanka_46MP.png | |||
|caption=Normal | |||
|image2=SFV_Blanka_46MP_vt1.png | |||
|caption2=V-Trigger 1 | |||
|name=MP Rolling Attack | |||
|input=46MP | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>9</nowiki> | |||
|active=<nowiki>30</nowiki> | |||
|recovery=<nowiki>8+7</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-21</nowiki> | |||
|knockdown=<nowiki>67 / 8 / 13</nowiki> | |||
|damage=<nowiki>110</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Takes 40 frames to charge | |||
* Airborne on frames 6-46 | |||
* Cannot hit cross-up | |||
* Hitbox travels about 60% screen length | |||
* Bounces back 25% screen length on block | |||
* Recovery frames listed refers to the whiffed version (36+7 recovery frames on hit | 30+11 recovery frames on block) | |||
}} | |||
{{AttackData-SFV | |||
|version=V-Trigger 1 | |||
|startup=<nowiki>7</nowiki> | |||
|active=<nowiki>32</nowiki> | |||
|recovery=<nowiki>10</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-18</nowiki> | |||
|knockdown=<nowiki>103(134) / 44(75) / 49(80)</nowiki> | |||
|damage=<nowiki>120</nowiki> | |||
|stun=<nowiki>180</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Projectile invincible on frames 1-41 | |||
* Airborne on frames 6-38 | |||
* Slightly smaller head hurtbox on frames 1-6 | |||
* Hitbox travels full-screen length | |||
* Bounces back 10% screen length on block | |||
* Recovery frames listed refers to the on-hit and whiffed version (37+19 recovery frames on block) | |||
* Cannot hit cross-up | |||
* KDA greatly varies depending on how early / late it hits the opponent (KDA is higher the later into the active frames it hits) | |||
* Consumes 600 V-Gauge | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">HP Rolling Attack</font>===== | |||
{{MoveData | |||
|image=SFV_Blanka_46HP.png | |||
|caption=Normal | |||
|image2=SFV_Blanka_46HP_vt1.png | |||
|caption2=V-Trigger 1 | |||
|name=HP Rolling Attack | |||
|input=46HP | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>9</nowiki> | |||
|active=<nowiki>29</nowiki> | |||
|recovery=<nowiki>4+23</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-21</nowiki> | |||
|knockdown=<nowiki>64 / 5 / 10</nowiki> | |||
|damage=<nowiki>120</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Takes 40 frames to charge | |||
* Airborne on frames 6-41 | |||
* Cannot hit cross-up | |||
* Hitbox travels full-screen length | |||
* Bounces back 10% screen length on block | |||
* Recovery frames listed refers to the whiffed version (36+9 recovery frames on hit | 30+11 recovery frames on block) | |||
}} | |||
{{AttackData-SFV | |||
|version=V-Trigger 1 | |||
|startup=<nowiki>7</nowiki> | |||
|active=<nowiki>32</nowiki> | |||
|recovery=<nowiki>10</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-18</nowiki> | |||
|knockdown=<nowiki>103(134) / 44(75) / 49(80)</nowiki> | |||
|damage=<nowiki>120</nowiki> | |||
|stun=<nowiki>180</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Projectile invincible on frames 1-41 | |||
* Airborne on frames 6-38 | |||
* Slightly smaller head hurtbox on frames 1-6 | |||
* Hitbox travels full-screen length | |||
* Bounces back 10% screen length on block | |||
* Recovery frames listed refers to the on-hit and whiffed version (37+19 recovery frames on block) | |||
* Cannot hit cross-up | |||
* KDA greatly varies depending on how early / late it hits the opponent (KDA is higher the later into the active frames it hits) | |||
* Consumes 600 V-Gauge | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">EX Rolling Attack</font>===== | |||
{{MoveData | |||
|image=SFV_Blanka_46PP.png | |||
|caption=Normal | |||
|image2=SFV_Blanka_46PP_vt1.png | |||
|caption2=V-Trigger 1 | |||
|name=EX Rolling Attack | |||
|input=46PP | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>8</nowiki> | |||
|active=<nowiki>30</nowiki> | |||
|recovery=<nowiki>6+4</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-18</nowiki> | |||
|knockdown=<nowiki>100 / 41 / 46</nowiki> | |||
|damage=<nowiki>100</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Takes 40 frames to charge | |||
* No collision box on frames 9-40 | |||
* Airborne on frames 6-44 | |||
* Slightly smaller head hurtbox on frames 1-6 | |||
* Cannot hit cross-up | |||
* Hitbox travels full-screen length | |||
* Bounces back 50% screen length on block | |||
* Recovery frames listed refers to the on-hit and whiffed version (30+11 recovery frames on block) | |||
}} | |||
{{AttackData-SFV | |||
|version=V-Trigger 1 | |||
|startup=<nowiki>7</nowiki> | |||
|active=<nowiki>32</nowiki> | |||
|recovery=<nowiki>10</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-18</nowiki> | |||
|knockdown=<nowiki>103(134) / 44(75) / 49(80)</nowiki> | |||
|damage=<nowiki>120</nowiki> | |||
|stun=<nowiki>180</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Projectile invincible on frames 1-41 | |||
* Airborne on frames 6-38 | |||
* Slightly smaller head hurtbox on frames 1-6 | |||
* Hitbox travels full-screen length | |||
* Bounces back 10% screen length on block | |||
* Recovery frames listed refers to the on-hit and whiffed version (37+19 recovery frames on block) | |||
* Cannot hit cross-up | |||
* KDA greatly varies depending on how early / late it hits the opponent (KDA is higher the later into the active frames it hits) | |||
* Consumes 600 V-Gauge | |||
* Does not cost EX Meter | |||
}} | |||
}} | |||
== | =====<font style="visibility:hidden; float:right">LK Back Step Rolling</font>===== | ||
{| | {{MoveData | ||
|{{ | |image=SFV_Blanka_46LK.png | ||
|caption=Normal | |||
|image2=SFV_Blanka_46LK_vt1.png | |||
|caption2=V-Trigger 1 | |||
|name=LK Back Step Rolling | |||
|input=46LK | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>27</nowiki> | |||
|active=<nowiki>21</nowiki> | |||
|recovery=<nowiki>11</nowiki> | |||
|hit=<nowiki>8(12)</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>3(7)</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>80</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Takes 40 frames to charge | |||
* Airborne on frames 21-47 | |||
* Projectile invincible on frames 21 and until landing | |||
* Puts airborne opponents into a limited juggle state on hit | |||
* Cannot cross-up (but V-Trigger 1 version can) | |||
* Variable frame advantage depending on how high / low it connects on the opponent (might have a little less advantage against taller characters) | |||
}} | |||
{{AttackData-SFV | |||
|version=V-Trigger 1 | |||
|startup=<nowiki>21</nowiki> | |||
|active=<nowiki>36</nowiki> | |||
|recovery=<nowiki>11</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>5(8)</nowiki> | |||
|knockdown=<nowiki>111(114) / 52(55) / 57(60)</nowiki> | |||
|damage=<nowiki>50x2 (100)</nowiki> | |||
|stun=<nowiki>100x2 (200)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Strike and Projectile invincible on frames 3-17 | |||
* Fully projectile invincible until landing | |||
* Airborne on frames 17-56 | |||
* Puts opponents into a limited juggle state on hit (airborne opponents are put into a free juggle state) | |||
* Can control the forward/back trajectory | |||
* Can hit cross-up | |||
* KDA varies depending on how high / low it hits the opponent (KDA is higher the lower to the ground it hits the opponent) | |||
* Consumes 600 V-Gauge | |||
}} | |||
}} | |||
|} | =====<font style="visibility:hidden; float:right">MK Back Step Rolling</font>===== | ||
{{MoveData | |||
|image=SFV_Blanka_46MK.png | |||
|caption=Normal | |||
|image2=SFV_Blanka_46MK_vt1.png | |||
|caption2=V-Trigger 1 | |||
|name=MK Back Step Rolling | |||
|input=46MK | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>29</nowiki> | |||
|active=<nowiki>30</nowiki> | |||
|recovery=<nowiki>11</nowiki> | |||
|hit=<nowiki>8(12)</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>3(7)</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>80</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Takes 40 frames to charge | |||
* Airborne on frames 23-58 | |||
* Projectile invincible on frames 22 and until landing | |||
* Puts airborne opponents into a limited juggle state on hit | |||
* Knocks down on the initial few active frames while traveling upwards (only connects if cornered or the opponent moves into it during startup) | |||
* Cannot cross-up (but V-Trigger 1 version can) | |||
* Variable frame advantage depending on how high / low it connects on the opponent (might have a little less advantage against taller characters) | |||
}} | |||
{{AttackData-SFV | |||
|version=V-Trigger 1 | |||
|startup=<nowiki>21</nowiki> | |||
|active=<nowiki>36</nowiki> | |||
|recovery=<nowiki>11</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>5(8)</nowiki> | |||
|knockdown=<nowiki>111(114) / 52(55) / 57(60)</nowiki> | |||
|damage=<nowiki>50x2 (100)</nowiki> | |||
|stun=<nowiki>100x2 (200)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Strike and Projectile invincible on frames 3-17 | |||
* Fully projectile invincible until landing | |||
* Airborne on frames 17-56 | |||
* Puts opponents into a limited juggle state on hit (airborne opponents are put into a free juggle state) | |||
* Can control the forward/back trajectory | |||
* Can hit cross-up | |||
* KDA varies depending on how high / low it hits the opponent (KDA is higher the lower to the ground it hits the opponent) | |||
* Consumes 600 V-Gauge | |||
}} | |||
}} | |||
{{ | =====<font style="visibility:hidden; float:right">HK Back Step Rolling</font>===== | ||
{{MoveData | |||
| | |image=SFV_Blanka_46HK.png | ||
|caption=Normal | |||
|image2=SFV_Blanka_46HK_vt1.png | |||
{{ | |caption2=V-Trigger 1 | ||
| | |name=HK Back Step Rolling | ||
|input=46HK | |||
| | |data= | ||
* | {{AttackData-SFV | ||
** | |version=Normal | ||
** | |startup=<nowiki>31</nowiki> | ||
* | |active=<nowiki>32</nowiki> | ||
|recovery=<nowiki>11</nowiki> | |||
|hit=<nowiki>8(12)</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>3(7)</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
** | |damage=<nowiki>80</nowiki> | ||
* | |stun=<nowiki>150</nowiki> | ||
*** | |attack=<nowiki>H</nowiki> | ||
* | |cancel=<nowiki>-</nowiki> | ||
* | |confirm=<nowiki>- / - / -</nowiki> | ||
|description= | |||
* Takes 40 frames to charge | |||
* Airborne on frames 25-62 | |||
* Projectile invincible on frames 25 and until landing | |||
* Puts airborne opponents into a limited juggle state on hit | |||
* Knocks down on the initial few active frames while traveling upwards (only connects if cornered or the opponent moves into it during startup) | |||
* Cannot cross-up (but V-Trigger 1 version can) | |||
* Variable frame advantage depending on how high / low it connects on the opponent (might have a little less advantage against taller characters) | |||
}} | |||
{{AttackData-SFV | |||
|version=V-Trigger 1 | |||
|startup=<nowiki>21</nowiki> | |||
|active=<nowiki>36</nowiki> | |||
|recovery=<nowiki>11</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>5(8)</nowiki> | |||
|knockdown=<nowiki>111(114) / 52(55) / 57(60)</nowiki> | |||
|damage=<nowiki>50x2 (100)</nowiki> | |||
|stun=<nowiki>100x2 (200)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Strike and Projectile invincible on frames 3-17 | |||
* Fully projectile invincible until landing | |||
* Airborne on frames 17-56 | |||
* Puts opponents into a limited juggle state on hit (airborne opponents are put into a free juggle state) | |||
* Can control the forward/back trajectory | |||
* Can hit cross-up | |||
* KDA varies depending on how high / low it hits the opponent (KDA is higher the lower to the ground it hits the opponent) | |||
* Consumes 600 V-Gauge | |||
}} | |||
}} | }} | ||
{{ | =====<font style="visibility:hidden; float:right">EX Back Step Rolling</font>===== | ||
{{MoveData | |||
|image=SFV_Blanka_46KK.png | |||
|caption=Normal | |||
|image2=SFV_Blanka_46KK_vt1.png | |||
|caption2=V-Trigger 1 | |||
|name=EX Back Step Rolling | |||
|input=46KK | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>27</nowiki> | |||
|active=<nowiki>34</nowiki> | |||
|recovery=<nowiki>5</nowiki> | |||
|hit=<nowiki>16(20)</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>11(15)</nowiki> | |||
|knockdown=<nowiki>109 / 50 / 55</nowiki> | |||
|damage=<nowiki>50*50 (100)</nowiki> | |||
|stun=<nowiki>75*75 (150)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Takes 40 frames to charge | |||
* Strike and Projectile invincible on frames 3-21 | |||
* Fully projectile invincible until landing | |||
* Airborne on frames 22-60 | |||
* Puts airborne opponents into a limited juggle state on hit | |||
* Can control the forward/back trajectory | |||
* Cannot cross-up (but V-Trigger 1 version can) | |||
* Variable frame advantage depending on how high / low it connects on the opponent (might have a little less advantage against taller characters) | |||
* Will launch into a juggle state and hit up to twice on grounded opponents during first 7 active frames | |||
}} | |||
{{AttackData-SFV | |||
|version=V-Trigger 1 | |||
|startup=<nowiki>21</nowiki> | |||
|active=<nowiki>36</nowiki> | |||
|recovery=<nowiki>11</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>5(8)</nowiki> | |||
|knockdown=<nowiki>111(114) / 52(55) / 57(60)</nowiki> | |||
|damage=<nowiki>50x2 (100)</nowiki> | |||
|stun=<nowiki>100x2 (200)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Strike and Projectile invincible on frames 3-17 | |||
* Fully projectile invincible until landing | |||
* Airborne on frames 17-56 | |||
* Puts opponents into a limited juggle state on hit (airborne opponents are put into a free juggle state) | |||
* Can control the forward/back trajectory | |||
* Can hit cross-up | |||
* KDA varies depending on how high / low it hits the opponent (KDA is higher the lower to the ground it hits the opponent) | |||
* Consumes 600 V-Gauge | |||
* Does not cost EX Meter | |||
}} | |||
}} | |||
{{ | =====<font style="visibility:hidden; float:right">LK Vertical Rolling</font>===== | ||
{{MoveData | |||
|image=SFV_Blanka_28LK.png | |||
|caption=Normal | |||
|image2=SFV_Blanka_28LK_vt1.png | |||
|caption2=V-Trigger 1 | |||
|name=LK Vertical Rolling | |||
|input=28LK | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>8</nowiki> | |||
|active=<nowiki>21</nowiki> | |||
|recovery=<nowiki>25+17</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-36</nowiki> | |||
|knockdown=<nowiki>84 / 25 / 30</nowiki> | |||
|damage=<nowiki>120</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Takes 45 frames to charge | |||
* Airborne on frames 6-53 | |||
* Cannot hit crossup | |||
* Cancelable into super on first 5 active frames | |||
* Recovery frames listed refers to the whiffed version (34+16 recovery frames on hit | 34+22 recovery frames on block) | |||
}} | |||
{{AttackData-SFV | |||
|version=V-Trigger 1 | |||
|startup=<nowiki>5</nowiki> | |||
|active=<nowiki>16</nowiki> | |||
|recovery=<nowiki>33+36</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-36</nowiki> | |||
|knockdown=<nowiki>73 / 14 / 19</nowiki> | |||
|damage=<nowiki>50*45x2 (140)</nowiki> | |||
|stun=<nowiki>60x3 (180)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Fully invincible on frames 1-16 | |||
* Cancelable into super on first 4 active frames | |||
* Airborne on frames 5-53 | |||
* Blanka is in counterhit state during move duration, and takes 20% additional damage from the first hit (total of 144%) | |||
* Recovery frames listed refers to the whiffed version (31+21 recovery frames on hit | 34+21 recovery frames on block) | |||
* Consumes 600 V-Gauge | |||
* Can hit cross-up | |||
}} | |||
}} | |||
== | =====<font style="visibility:hidden; float:right">MK Vertical Rolling</font>===== | ||
== | {{MoveData | ||
< | |image=SFV_Blanka_28MK.png | ||
=== | |caption=Normal | ||
< | |image2=SFV_Blanka_28MK_vt1.png | ||
< | |caption2=V-Trigger 1 | ||
==== | |name=MK Vertical Rolling | ||
|input=28MK | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>7</nowiki> | |||
|active=<nowiki>16</nowiki> | |||
|recovery=<nowiki>32+20</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-36</nowiki> | |||
|knockdown=<nowiki>87 / 28 / 33</nowiki> | |||
|damage=<nowiki>120</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Takes 45 frames to charge | |||
* Airborne on frames 5-54 | |||
* Cannot hit crossup | |||
* Cancelable into super on first 5 active frames | |||
* Recovery frames listed refers to the whiffed version (31+16 recovery frames on hit | 31+22 recovery frames on block) | |||
}} | |||
{{AttackData-SFV | |||
|version=V-Trigger 1 | |||
|startup=<nowiki>5</nowiki> | |||
|active=<nowiki>16</nowiki> | |||
|recovery=<nowiki>33+36</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-36</nowiki> | |||
|knockdown=<nowiki>73 / 14 / 19</nowiki> | |||
|damage=<nowiki>50*45x2 (140)</nowiki> | |||
|stun=<nowiki>60x3 (180)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Fully invincible on frames 1-16 | |||
* Cancelable into super on first 4 active frames | |||
* Airborne on frames 5-53 | |||
* Blanka is in counterhit state during move duration, and takes 20% additional damage from the first hit (total of 144%) | |||
* Recovery frames listed refers to the whiffed version (31+21 recovery frames on hit | 34+21 recovery frames on block) | |||
* Consumes 600 V-Gauge | |||
* Can hit cross-up | |||
}} | |||
}} | |||
=== | =====<font style="visibility:hidden; float:right">HK Vertical Rolling</font>===== | ||
< | {{MoveData | ||
|image=SFV_Blanka_28HK.png | |||
|caption=Normal | |||
|image2=SFV_Blanka_28HK_vt1.png | |||
|caption2=V-Trigger 1 | |||
|name=HK Vertical Rolling | |||
|input=28HK | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>5</nowiki> | |||
|active=<nowiki>16</nowiki> | |||
|recovery=<nowiki>30+29</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-34</nowiki> | |||
|knockdown=<nowiki>87 / 28 / 33</nowiki> | |||
|damage=<nowiki>120</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Takes 45 frames to charge | |||
* Airborne on frames 5-50 | |||
* Cannot hit crossup | |||
* Cancelable into super on first 5 active frames | |||
* Recovery frames listed refers to the whiffed version (31+16 recovery frames on hit | 28+22 recovery frames on block) | |||
}} | |||
{{AttackData-SFV | |||
|version=V-Trigger 1 | |||
|startup=<nowiki>5</nowiki> | |||
|active=<nowiki>16</nowiki> | |||
|recovery=<nowiki>33+36</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-36</nowiki> | |||
|knockdown=<nowiki>73 / 14 / 19</nowiki> | |||
|damage=<nowiki>50*45x2 (140)</nowiki> | |||
|stun=<nowiki>60x3 (180)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Fully invincible on frames 1-16 | |||
* Cancelable into super on first 4 active frames | |||
* Airborne on frames 5-53 | |||
* Blanka is in counterhit state during move duration, and takes 20% additional damage from the first hit (total of 144%) | |||
* Recovery frames listed refers to the whiffed version (31+21 recovery frames on hit | 34+21 recovery frames on block) | |||
* Consumes 600 V-Gauge | |||
* Can hit cross-up | |||
}} | |||
}} | |||
== | =====<font style="visibility:hidden; float:right">EX Vertical Rolling</font>===== | ||
=== | {{MoveData | ||
|image=SFV_Blanka_28KK.png | |||
|caption=Normal | |||
|image2=SFV_Blanka_28KK_vt1.png | |||
|caption2=V-Trigger 1 | |||
|name=EX Vertical Rolling | |||
|input=28KK | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>5</nowiki> | |||
|active=<nowiki>16</nowiki> | |||
|recovery=<nowiki>33+36</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-30</nowiki> | |||
|knockdown=<nowiki>73 / 14 / 19</nowiki> | |||
|damage=<nowiki>50x3 (150)</nowiki> | |||
|stun=<nowiki>100*50x2 (200)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Fully invincible on frames 1-16 | |||
* Takes 45 frames to charge | |||
* Airborne on frames 5-53 | |||
* Cannot hit crossup except after EX Rolling Attack as a juggle | |||
* Blanka is in counterhit state during move duration and takes 20% additional damage from the first hit (total of 144%) | |||
* Recovery frames listed refers to the whiffed version (31+21 recovery frames on hit | 27+21 recovery frames on block) | |||
}} | |||
{{AttackData-SFV | |||
|version=V-Trigger 1 | |||
|startup=<nowiki>5</nowiki> | |||
|active=<nowiki>16</nowiki> | |||
|recovery=<nowiki>33+36</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-36</nowiki> | |||
|knockdown=<nowiki>73 / 14 / 19</nowiki> | |||
|damage=<nowiki>50*45x2 (140)</nowiki> | |||
|stun=<nowiki>60x3 (180)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Fully invincible on frames 1-16 | |||
* Cancelable into super on first 4 active frames | |||
* Airborne on frames 5-53 | |||
* Blanka is in counterhit state during move duration, and takes 20% additional damage from the first hit (total of 144%) | |||
* Recovery frames listed refers to the whiffed version (31+21 recovery frames on hit | 34+21 recovery frames on block) | |||
* Consumes 600 V-Gauge | |||
* Does NOT cost EX meter | |||
* Can hit cross-up | |||
}} | |||
}} | |||
== | =====<font style="visibility:hidden; float:right">LP Wild Hunt</font>===== | ||
{{MoveData | |||
|image=SFV_Blanka_63214LP.png | |||
|name=LP Wild Hunt | |||
|input=63214LP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>40</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>30</nowiki> | |||
{{ | |hit=<nowiki>KD</nowiki> | ||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>63 / 14 / 14</nowiki> | |||
|damage=<nowiki>170</nowiki> | |||
|stun=<nowiki>200</nowiki> | |||
|attack=<nowiki>T</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
{{ | |confirm=<nowiki>- / - / -</nowiki> | ||
|description= | |||
* Crouching hurtbox on frames 12-15 | |||
* Airborne on frames 16-37 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">MP Wild Hunt</font>===== | |||
{{MoveData | |||
|image=SFV_Blanka_63214MP.png | |||
|name=MP Wild Hunt | |||
|input=63214MP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>43</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>30</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>63 / 14 / 14</nowiki> | |||
|damage=<nowiki>170</nowiki> | |||
|stun=<nowiki>200</nowiki> | |||
|attack=<nowiki>T</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Crouching hurtbox on frames 16-20 | |||
* Airborne on frames 21-40 | |||
}} | |||
}} | |||
== | =====<font style="visibility:hidden; float:right">HP Wild Hunt</font>===== | ||
=== | {{MoveData | ||
* | |image=SFV_Blanka_63214HP.png | ||
** | |name=HP Wild Hunt | ||
** | |input=63214HP | ||
* | |data= | ||
** | {{AttackData-SFV | ||
* | |startup=<nowiki>46</nowiki> | ||
** | |active=<nowiki>2</nowiki> | ||
=== | |recovery=<nowiki>30</nowiki> | ||
* | |hit=<nowiki>KD</nowiki> | ||
** , | |crush=<nowiki>- / - / -</nowiki> | ||
* | |block=<nowiki>-</nowiki> | ||
** | |knockdown=<nowiki>63 / 14 / 14</nowiki> | ||
* | |damage=<nowiki>170</nowiki> | ||
** | |stun=<nowiki>200</nowiki> | ||
=== | |attack=<nowiki>T</nowiki> | ||
=== | |cancel=<nowiki>-</nowiki> | ||
* | |confirm=<nowiki>- / - / -</nowiki> | ||
** | |description= | ||
* | * Crouching hurtbox on frames 14-20 | ||
* Airborne on frames 21-43 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">EX Wild Hunt</font>===== | |||
{{MoveData | |||
|image=SFV_Blanka_63214PP.png | |||
|name=EX Wild Hunt | |||
|input=63214PP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>36</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>30</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>63 / 14 / 14</nowiki> | |||
|damage=<nowiki>190</nowiki> | |||
|stun=<nowiki>200</nowiki> | |||
|attack=<nowiki>T</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Projectile invincible on frames 3-36 | |||
* Crouching hurtbox on frames 1-2 | |||
* Airborne on frames 14-33 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Electric Thunder</font>===== | |||
{{MoveData | |||
|image=SFV_Blanka_P (mash).png | |||
|caption=Normal | |||
|image2=SFV_Blanka_P (mash)_vt1.png | |||
|caption2=V-Trigger 1 | |||
|name=Electric Thunder | |||
|input=P (mash) | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>10</nowiki> | |||
|active=<nowiki>2(3)2(3)2(3)2(3)2</nowiki> | |||
|recovery=<nowiki>17</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>4</nowiki> | |||
|knockdown=<nowiki>97 / 38 / 43</nowiki> | |||
|damage=<nowiki>80</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Strike hitbox | |||
* Hitbox fully surrounds Blanka (but he hurtboxes extend past it, so it's easily punishable) | |||
* Can extend the duration of the active frames part by mashing punch more (extensions use the same pattern on active frames and gaps) | |||
}} | |||
{{AttackData-SFV | |||
|version=V-Trigger 1 | |||
|startup=<nowiki>12</nowiki> | |||
|active=<nowiki>2(3)2(3)2(3)2(3)2(3)2</nowiki> | |||
|recovery=<nowiki>12</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|knockdown=<nowiki>102 / 43 / 48</nowiki> | |||
|damage=<nowiki>100</nowiki> | |||
|stun=<nowiki>200</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Strike hitbox | |||
* Hitbox fully surrounds Blanka (even past the hurtbox, so this is hard to whiff punish) | |||
* Cannot extend the duration of the active frames part by mashing punch more (like you can normally outside V-Trigger 1) | |||
* Launches opponent on hit into a limited juggle state | |||
* Blanka steps forward during the startup frames | |||
* Can hit cross-up | |||
* Consumes 600 V-Gauge | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">EX Electric Thunder</font>===== | |||
{{MoveData | |||
|image=SFV_Blanka_PP (mash).png | |||
|caption=Normal | |||
|image2=SFV_Blanka_PP (mash)_vt1.png | |||
|caption2=V-Trigger 1 | |||
|name=EX Electric Thunder | |||
|input=PP (mash) | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>10</nowiki> | |||
|active=<nowiki>2(3)2(3)2(3)2(3)2</nowiki> | |||
|recovery=<nowiki>14</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>6</nowiki> | |||
|knockdown=<nowiki>108 / 49 / 54</nowiki> | |||
|damage=<nowiki>120</nowiki> | |||
|stun=<nowiki>200</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Strike hitbox | |||
* Hitbox fully surrounds Blanka (first hit has much bigger hitboxes and range than the non-EX version) | |||
* After the first hit (2 active frames), all the subsequent hits have a much smaller hitbox horizontally forward (the hurtbox becomes easily punishable on the front-side of Blanka) | |||
* Can extend the duration of the active frames part by mashing punch more (extensions use the same pattern on active frames and gaps) | |||
* Launches opponents on hit into a limited juggle state | |||
}} | |||
{{AttackData-SFV | |||
|version=V-Trigger 1 | |||
|startup=<nowiki>12</nowiki> | |||
|active=<nowiki>2(3)2(3)2(3)2(3)2(3)2</nowiki> | |||
|recovery=<nowiki>12</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|knockdown=<nowiki>102 / 43 / 48</nowiki> | |||
|damage=<nowiki>100</nowiki> | |||
|stun=<nowiki>200</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Strike hitbox | |||
* Hitbox fully surrounds Blanka (even past the hurtbox, so this is hard to whiff punish) | |||
* Cannot extend the duration of the active frames part by mashing punch more (like you can normally outside V-Trigger 1) | |||
* Launches opponent on hit into a limited juggle state | |||
* Blanka steps forward during the startup frames | |||
* Can hit cross-up | |||
* Consumes 600 V-Gauge | |||
* Does not cost EX Meter | |||
}} | |||
}} | |||
== Critical Arts == | |||
=====<font style="visibility:hidden; float:right">Dynamic Rolling</font>===== | |||
{{MoveData | |||
|image=SFV_Blanka_236236P.png | |||
|name=Dynamic Rolling | |||
|input=236236P | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>8</nowiki> | |||
|active=<nowiki>3(20)2</nowiki> | |||
|recovery=<nowiki>60</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-37</nowiki> | |||
|knockdown=<nowiki>5 / 5 / 5</nowiki> | |||
|damage=<nowiki>340</nowiki> | |||
|stun=<nowiki>0</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Fully invincible on frames 1-10 | |||
* Hard Knockdown | |||
* If the first hit whiffs Blanka goes for a second swing which does 120 damage and does not cancel into the super cutscene | |||
}} | |||
}} | |||
== Taunts == | |||
=====<font style="visibility:hidden; float:right">Taunt</font>===== | |||
{{MoveData | |||
|image=SFV_Blanka_5PPPKKK.png | |||
|name=Taunt | |||
|input=5PPPKKK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>-</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>61</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>-</nowiki> | |||
|stun=<nowiki>-</nowiki> | |||
|attack=<nowiki>-</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
}} | |||
}} | |||
== V-System == | |||
=== V-Skill 1 === | |||
=====<font style="visibility:hidden; float:right">Coward Crouch</font>===== | |||
{{MoveData | |||
|image=SFV_Blanka_MPMK (VS1).png | |||
|name=Coward Crouch | |||
|input=MPMK (VS1) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>10</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>46(94)</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>-</nowiki> | |||
|stun=<nowiki>-</nowiki> | |||
|attack=<nowiki>-</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Low profile on frames 6-49 (frames 6-96 if you stay down as long as possible) | |||
* Upper body projectile invincible on frames 6-37 (frames 6-84 if you stay down as long as possible) | |||
* In a crouching and counter-hit state on frames 6-37 (frames 10-82 if you stay down as long as possible) | |||
* Cancels into V-Skill follow-ups (P/K) on frames 10-37 (frames 10-82 if you stay down as long as possible) | |||
* Suspect to counter-hit on frames 1-37 (frames 1-82 if you stay down as long as possible) | |||
* Crouching state and hurtbox after low profile frames are over until recovery is finished | |||
* Can hold down on the direction pad to extend the duration of Coward Crouch | |||
}} | |||
}} | |||
=== | =====<font style="visibility:hidden; float:right">Wild Lift</font>===== | ||
{{ | {{MoveData | ||
|image=SFV_Blanka_MPMK (VS1) P.png | |||
| | |name=Wild Lift | ||
|input=MPMK (VS1) > P | |||
| | |data= | ||
{{AttackData-SFV | |||
| | |startup=<nowiki>10+13</nowiki> | ||
|active=<nowiki>4</nowiki> | |||
|recovery=<nowiki>24</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-8</nowiki> | |||
|knockdown=<nowiki>110 / 51 / 56</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>sp vt1 vt2</nowiki> | |||
|confirm=<nowiki>*18 / 18 / -</nowiki> | |||
|description= | |||
* Hit Confirm notes: *Specials on hit only | |||
* Launches the opponent into a free juggle state on hit | |||
* Low profile on frames 1-5 (frames 6-15 if you factor in the initial Coward Crouch) | |||
* Canceling into this follow-up makes Blanka immediately lose his upper-body projectile invincibility (so don't cancel into this while a fireball is still hovering above Blanka) | |||
* Builds 100/50 V-Gauge on Hit / Block | |||
}} | }} | ||
== | }} | ||
=== | |||
=== | =====<font style="visibility:hidden; float:right">Raid Jump</font>===== | ||
{{MoveData | |||
|image=SFV_Blanka_MPMK (VS1) K.png | |||
|name=Raid Jump | |||
|input=MPMK (VS1) > K | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>10+19</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>4</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>-</nowiki> | |||
|stun=<nowiki>-</nowiki> | |||
|attack=<nowiki>-</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Low profile on frames 1-6 (frames 6-16 if you factor in the initial Coward Crouch) | |||
* Airborne on frame 7 (frame 17 if you factor in the initial Coward Crouch) | |||
* Air normal follow-ups possible on frames 19 and onward (frames 29 and onward if you factor in the initial Coward Crouch) | |||
* Startup framedata refers to the amount of frames before Blanka can perform an attack in air | |||
* The air normal used from this jump will build 50/25 V-Gauge on Hit / Block | |||
}} | |||
}} | |||
=== V-Skill 2 === | |||
=====<font style="visibility:hidden; float:right">Shout of Earth lvl 1</font>===== | |||
{{MoveData | |||
|image=SFV_Blanka_MPMK (VS2).png | |||
|name=Shout of Earth lvl 1 | |||
|input=MPMK (VS2) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>36</nowiki> | |||
|active=<nowiki>7</nowiki> | |||
|recovery=<nowiki>27</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-4</nowiki> | |||
|knockdown=<nowiki>99 / 40 / 45</nowiki> | |||
|damage=<nowiki>80</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* 1 hit of projectile durability | |||
* Allows limited juggles afterwards | |||
* Builds 60 / 30 V-Gauge on Hit / Block | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Shout of Earth lvl 2 (hold)</font>===== | |||
{{MoveData | |||
|image=SFV_Blanka_MPMK (VS2) (hold).png | |||
|name=Shout of Earth lvl 2 (hold) | |||
|input=MPMK (VS2) (hold) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>96</nowiki> | |||
|active=<nowiki>7</nowiki> | |||
|recovery=<nowiki>27</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>4</nowiki> | |||
|knockdown=<nowiki>126 / 67 / 72</nowiki> | |||
|damage=<nowiki>100</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Can be canceled into dash after 21 frames of startup | |||
* The level 2 version requires charging V-Skill for a minimum of 51 frames | |||
* After charging for a minimum of 51 frames, Blanka can cancel the animation with a forward or back dash to store the level 2 V-Skill for later use | |||
* Holding V-Skill for the full duration automatically starts up the level 2 version of V-Skill | |||
* 1 hit of projectile durability | |||
* Allows limited juggles afterwards | |||
* Builds 80 / 40 V-Gauge on Hit / Block | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Shout of Earth lvl 2 (release)</font>===== | |||
{{MoveData | |||
|image=SFV_Blanka_MPMK (VS2) (release).png | |||
|name=Shout of Earth lvl 2 (release) | |||
|input=MPMK (VS2) (release) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>23</nowiki> | |||
|active=<nowiki>7</nowiki> | |||
|recovery=<nowiki>27</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>4</nowiki> | |||
|knockdown=<nowiki>126 / 67 / 72</nowiki> | |||
|damage=<nowiki>100</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* This level 2 version of V-Skill requires charging V-Skill for a minimum of 51 frames | |||
* 1 hit of projectile durability | |||
* Allows limited juggles afterwards | |||
* Builds 80 / 40 V-Gauge on Hit / Block | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Shout of Earth (charge)</font>===== | |||
{{MoveData | |||
|image=SFV_Blanka_MPMK (VS2) (charge).png | |||
|name=Shout of Earth (charge) | |||
|input=MPMK (VS2) (charge) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>51</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>16(24)</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>-</nowiki> | |||
|stun=<nowiki>-</nowiki> | |||
|attack=<nowiki>-</nowiki> | |||
|cancel=<nowiki>dash</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* The startup frames refer to the amount of frames required to charge in order for Blanka to store up a level 2 V-Skill | |||
* The recovery frames refer to Blanka's forward and back dashes that he needs to use to charge and store up level 2 V-Skill for later use | |||
}} | |||
}} | |||
=== V-Trigger 1 === | |||
=====<font style="visibility:hidden; float:right">Jungle Dynamo</font>===== | |||
{{MoveData | |||
|image=SFV_Blanka_HPHK (VT1).png | |||
|name=Jungle Dynamo | |||
|input=HPHK (VT1) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>1</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>6</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>-</nowiki> | |||
|stun=<nowiki>-</nowiki> | |||
|attack=<nowiki>-</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* 2 bar V-Trigger | |||
* Duration of 2000 frames | |||
* Improves the properties of all the Blanka Ball specials (Rolling / Vertical / Rainbow) as well as his Electric Thunder special while V-Trigger is active | |||
* All versions of special moves become identical regardless of button strength and cost no EX meter | |||
* Also gives Blanka access to a new special move (Ground Shave Rolling) while V-Trigger is active | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Ground Shave Rolling</font>===== | |||
{{MoveData | |||
|image=SFV_Blanka_HPHK.png | |||
|name=Ground Shave Rolling | |||
|input=HPHK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>6*33</nowiki> | |||
|active=<nowiki>7(20)5*6*6*7</nowiki> | |||
|recovery=<nowiki>25</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-8</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>30*25x4 (130)</nowiki> | |||
|stun=<nowiki>40x5 (200)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Projectile invincible on frames 5 and onward until active frames are over | |||
* Airborne on frames 5-29 | |||
* 30 less damage and 50 less stun if the initial launching hit does not connect | |||
* 30 more damage and 50 more stun (total: 180 damage / 300 stun) if juggled in the corner (opponents gets hit by the tiny hitbox around Blanka while he is charging up the spin before release) | |||
* KDA varies greatly depending how the move hits and how late / early the follow-up spinning attack is juggled into and various other factors | |||
* Cannot hit cross-up | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Ground Shave Rolling (hold)</font>===== | |||
{{MoveData | |||
|image=SFV_Blanka_HPHK (hold).png | |||
|name=Ground Shave Rolling (hold) | |||
|input=HPHK (hold) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>6*32*92</nowiki> | |||
|active=<nowiki>7(19)60*12*5*5*5*5*5</nowiki> | |||
|recovery=<nowiki>10</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>22(GB)</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>30*30x5*50 (230)</nowiki> | |||
|stun=<nowiki>50*50x6 (360)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Last hit guard breaks when fully charged for +22 advantage | |||
* Projectile invincible on frames 5 and onward until active frames are over | |||
* Airborne on frames 5-29 | |||
* The damage / stun numbers do not include the initial launching hit (since this hold version cannot combo from that) | |||
* There is a tiny active hitbox on Blanka while he is charging up the roll on frames 32-91 (60 active frames) and then another hitbox on frames 92-103 (12 active frames) | |||
* Doesn't start rolling forward until on frame 107 (there are 2 hits with tiny hitboxes that play out before Blanka starts rolling forward which is why this move usually only does 170 damage and 250 stun) | |||
* The damage and stun numbers listed is the theoretical damage if all hits after the first launching one are to connect (highly unlikely to ever happen) | |||
* KDA varies greatly depending how the move hits and how late / early the follow-up spinning attack is juggled into and various other factors | |||
* Cannot hit cross-up | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Ground Shave Rolling (release)</font>===== | |||
{{MoveData | |||
|image=SFV_Blanka_HPHK (release).png | |||
|name=Ground Shave Rolling (release) | |||
|input=HPHK (release) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>3</nowiki> | |||
|active=<nowiki>5*6*6*7</nowiki> | |||
|recovery=<nowiki>25</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-8</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>25x4 (100)</nowiki> | |||
|stun=<nowiki>40x4 (160)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* This framedata refers to to the framedata of the rolling forward attack when released half-way while Blanka is still charging up for the 'Hold' version | |||
* Projectile invincible on frames 1-26 | |||
* KDA varies greatly depending how the move hits and how late / early the follow-up spinning attack is juggled into and various other factors | |||
* Cannot hit cross-up | |||
}} | |||
}} | |||
=== V-Trigger 2 === | |||
=====<font style="visibility:hidden; float:right">Lightning Beast</font>===== | |||
{{MoveData | |||
|image=SFV_Blanka_HPHK (VT2).png | |||
|name=Lightning Beast | |||
|input=HPHK (VT2) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>1</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>6</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>-</nowiki> | |||
|stun=<nowiki>-</nowiki> | |||
|attack=<nowiki>-</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* 3 bar V-Trigger | |||
* Duration of 2000 frames (~33 seconds) | |||
* Can cancel into a new move (Rolling Cannon) from any Blanka Ball specials (Rolling / Vertical / Rainbow) on hit or block while V-Trigger is active | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Rolling Cannon</font>===== | |||
{{MoveData | |||
|image=SFV_Blanka_HPHK.png | |||
|name=Rolling Cannon | |||
|input=HPHK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>3(13)</nowiki> | |||
|active=<nowiki>20</nowiki> | |||
|recovery=<nowiki>9(14)</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>50</nowiki> | |||
|stun=<nowiki>80</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* 8-way directional airborne rolling attack | |||
* Not an Overhead | |||
* Can be performed from any Blanka Ball special (Rolling / Vertical / Rainbow) on hit or block | |||
* Can performed a maximum of 3 times in a row before landing (landing resets the 3x limit) | |||
* Frame advantage on hit or block and KDA varies greatly depending on which version is used / after what move it's canceled into / height / angle / etc | |||
* Startup frames in the parentheses (13) refers to the version used when canceling into this after any Vertical Rolling (Otherwise it's only 3-frame startup when canceling from the other Blanka Ball specials) | |||
* Recovery frames in the parentheses (14) refers to the landing recovery frames when using any version of his move that travels backwards (up-back / back / down-back) | |||
* Can hit cross-up | |||
* The first roll spends 1000 V-Timer (50% of V-Timer) and subsequent ones (2nd and 3rd) spend 150 V-Timer (7.5% of V-Timer) | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Rolling Cannon from LP Roll</font>===== | |||
{{MoveData | |||
|image=SFV_Blanka_46LP 3HPHK.png | |||
|name=Rolling Cannon from LP Roll | |||
|input=46LP > 3HPHK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>9+3</nowiki> | |||
|active=<nowiki>20</nowiki> | |||
|recovery=<nowiki>9(14)</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>1(2)</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>50</nowiki> | |||
|stun=<nowiki>80</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Usually +1 on block (but 0 on block if done point blank) | |||
* Read the notes on the Rolling Cannon move itself for more information | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Rolling Cannon from MP Roll</font>===== | |||
{{MoveData | |||
|image=SFV_Blanka_46HP 3HPHK.png | |||
|name=Rolling Cannon from MP Roll | |||
|input=46HP > 3HPHK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>9+3</nowiki> | |||
|active=<nowiki>20</nowiki> | |||
|recovery=<nowiki>9(14)</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>50</nowiki> | |||
|stun=<nowiki>80</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Read the notes on the Rolling Cannon move itself for more information | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Rolling Cannon from EX Roll</font>===== | |||
{{MoveData | |||
|image=SFV_Blanka_46PP 3HPHK.png | |||
|name=Rolling Cannon from EX Roll | |||
|input=46PP > 3HPHK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>8+3</nowiki> | |||
|active=<nowiki>20</nowiki> | |||
|recovery=<nowiki>9(14)</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>1(2)</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>50</nowiki> | |||
|stun=<nowiki>80</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Usually +2 on block (but +1 on block if done point blank) | |||
* Read the notes on the Rolling Cannon move itself for more information | |||
}} | |||
}} | |||
=== V-Shift === | |||
=====<font style="visibility:hidden; float:right">V-Shift</font>===== | |||
{{MoveData | |||
|image=SFV_Blanka_MKHP.png | |||
|name=V-Shift | |||
|input=MKHP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>1</nowiki> | |||
|active=<nowiki>9</nowiki> | |||
|recovery=<nowiki>22</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>-</nowiki> | |||
|stun=<nowiki>-</nowiki> | |||
|attack=<nowiki>-</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Shifts back 1.21 range | |||
* Fully invincible on frames 1-9 during which time any strike or projectile evaded will trigger a slow-motion effect on frame 11 for both players | |||
* Immediately gains full invincibility for the full duration of V-Shift if you successfully evade a strike or projectile on start-up frames 1-9 | |||
* Throw invincible on frames 1-16 on an empty / raw V-Shift | |||
* Counter-Hit state on frames 10-31 on an empty / raw V-Shift | |||
* Opponent can still cancel the attack that was V-Shifted as if it had connected (this allows for a lot of shenanigans) | |||
* Costs 300 V-Gauge (1 bar) to use and refunds 150 V-Gauge back (1/2 bar) on a successful V-Shift if the slow-mo is triggered | |||
* If the V-Shift is successful you can cancel it into a follow-up attack (see V-Shift Break) that's fully invincible and knocks the opponent down on hit | |||
}} | |||
}} | |||
=== V-Shift Break === | |||
=====<font style="visibility:hidden; float:right">Anaconda's Maw</font>===== | |||
{{MoveData | |||
|image=SFV_Blanka_MKHP.png | |||
|name=Anaconda's Maw | |||
|input=MKHP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>?</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>?</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|knockdown=<nowiki>19 / - / -</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>0</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Fully invincible during startup and active frames | |||
}} | |||
}} | |||
=== V-Reversal === | |||
=====<font style="visibility:hidden; float:right">Quick Rolling</font>===== | |||
{{MoveData | |||
|image=SFV_Blanka_6PPP.png | |||
|name=Quick Rolling | |||
|input=6PPP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>17</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>23</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|knockdown=<nowiki>65 / 6 / 11</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>-</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Strike and projectile invincible on frames 1-30 | |||
}} | |||
}} | |||
{{Navbox-SFV}} | {{Navbox-SFV}} | ||
[[Category:Street Fighter V]] | [[Category:Street Fighter V]] | ||
[[Category:Street Fighter games]] |
Revision as of 16:06, 5 March 2021
Introduction
About Blanka
Final patch
Players to Watch
- HiFight
- Nishikin
- Wolfgang
Blanka | |
---|---|
Vitals | |
Life Points | 1025 |
Stun Points | 1050 |
V-Gauge Points | |
V-Trigger 1 | 600 |
V-Trigger 2 | 900 |
Ground Movement | |
Forward Walk Speed | 4.3 |
Backward Walk Speed | 3.2 |
Forward Dash Speed | 16 |
Backward Dash Speed | 24 |
Forward Dash Distance | 123.9 |
Backward Dash Distance | 111.7 |
Backdash CH Frames | 3-10 |
Jumping | |
Back Jump Speed | 46 (4+38+4) |
Neutral Jump Speed | 46 (4+38+4) |
Forward Jump Speed | 45 (3+38+4) |
Forward Jump Distance | 212.8 |
Backward Jump Distance | 182.4 |
Throws | |
Throw Hurtbox | 0.25 |
Throw Range | 0.8 |
![]() |
Frame Data & Descriptions are provided by FATOnline.
|
SFV Frame Data Glossary | |
---|---|
Active |
How many frames a move remains active (can hurt opponents) for. |
Attack |
Attack level is L for low attacks (must be blocked crouching), H is for High attacks (which can be blocked high or low) and M for overhead (must be blocked standing). T is for throw attacks (which cannot be blocked). |
Cancel options |
Available cancel options.
|
Confirm windows |
Hit confirm windows written as Specials & CAs/Target Combos/V-Trigger. Notation may denote V-Skill only cancel windows in Specials.
|
Crush Counter |
Crush Counter hit advantage written as opponent state, frame advantage, and v-gauge gain on hit. |
Damage |
Attack damage on hit. Notation may denote multi-hit or "sweet spot" damage values on certain frames. |
Hit/Block |
These are frame advantage values when the attack hits or is blocked. If the number is positive, then the move will end before the defender can act again. If the number is negative, the defender will be able to act before the attacker and maybe even punish. KD refers to knockdown on hit.
|
Knockdown |
Knockdown advantage against Normal, Quick Rise and Back Rise wake up options. |
Recovery |
How many frames it takes for a move to finish after it's been active. |
Startup |
How many frames it takes before the move becomes 'active' or have a hit box. The last startup frame and the first active frame are the same frame, meaning all values are written as Startup + 1. |
Stun |
Amount of stun added to the opponent's stun bar on hit. |
Normals
Stand LP
Startup | Active | Recovery | Hit |
---|---|---|---|
5 | 2 | 8 | 5 |
Damage | Stun | Attack | Block |
30 | 70 | H | 2 |
Stand MP
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
7 | 3 | 14 | 3 | ||
Damage | Stun | Attack | Block | ||
60 | 100 | H | 0 | ||
|
Stand HP
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
10 | 2 | 24 | 0 | ||
Damage | Stun | Attack | Block | ||
80 | 150 | H | -6 | ||
|
Stand LK
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
4 | 4 | 8 | 4 | ||
Damage | Stun | Attack | Block | ||
30 | 70 | H | 3 | ||
|
Stand MK
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
7 | 2(7)2 | 13 | 3 | ||
Damage | Stun | Attack | Block | ||
30*30 (60) | 50*50 (100) | H | 2 | ||
|
Stand HK
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
10 | 5 | 22 (19) | 6 | ||
Damage | Stun | Attack | Block | ||
80 | 150 | H | -4 | ||
|
Crouch LP
Startup | Active | Recovery | Hit |
---|---|---|---|
4 | 3 | 7 | 4 |
Damage | Stun | Attack | Block |
30 | 70 | H | 2 |
Crouch MP
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
6 | 4 | 18 | 0 | ||
Damage | Stun | Attack | Block | ||
60 | 100 | H | -3 | ||
|
Crouch HP
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
13 | 3 | 20 | 1 | ||
Damage | Stun | Attack | Block | ||
90 | 150 | H | -3 | ||
|
Crouch LK
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
4 | 3 | 8 | 4 | ||
Damage | Stun | Attack | Block | ||
20 | 70 | L | 1 | ||
|
Crouch MK
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
6 | 2 | 16 | 5 | ||
Damage | Stun | Attack | Block | ||
50 | 100 | L | -1 | ||
|
Crouch HK
Startup | Active | Recovery | Hit |
---|---|---|---|
8 | 3 | 27 | KD |
Damage | Stun | Attack | Block |
100 | 150 | L | -12 |
Jump LP
Startup | Active | Recovery | Hit |
---|---|---|---|
4 | 4 | - | - |
Damage | Stun | Attack | Block |
40 | 70 | M | - |
Jump MP
Startup | Active | Recovery | Hit |
---|---|---|---|
6 | 3 | - | - |
Damage | Stun | Attack | Block |
70 | 100 | M | - |
Jump HP
Startup | Active | Recovery | Hit |
---|---|---|---|
7 | 5 | - | - |
Damage | Stun | Attack | Block |
90 | 150 | M | - |
Neutral Jump HP
Startup | Active | Recovery | Hit |
---|---|---|---|
8 | 4 | - | - |
Damage | Stun | Attack | Block |
90 | 150 | M | - |
Jump LK
Startup | Active | Recovery | Hit |
---|---|---|---|
3 | 5 | - | - |
Damage | Stun | Attack | Block |
40 | 70 | M | - |
Jump MK
Startup | Active | Recovery | Hit |
---|---|---|---|
7 | 5 | - | - |
Damage | Stun | Attack | Block |
70 | 100 | M | - |
Jump HK
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
9 | 4 | - | - | ||
Damage | Stun | Attack | Block | ||
90 | 150 | M | - | ||
|
Command Normals
Rock Crusher
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
21 | 1*2 | 17 | 2 | ||
Damage | Stun | Attack | Block | ||
35*35 (70) | 50*50 (100) | M*M | -7 | ||
|
Rock Crusher (hold)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
34 | 1*2 | 17 | 4 | ||
Damage | Stun | Attack | Block | ||
40*50 (90) | 60*60 (120) | M*M | -2 | ||
|
Amazon River Run
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
11 | 10 | 25 | KD | ||
Damage | Stun | Attack | Block | ||
80 | 150 | L | -14 | ||
|
Target Combos
Raging Bash 1st
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
7+7 | 5 | 36 | KD | ||
Damage | Stun | Attack | Block | ||
30*30*54 (114) | 50*50*63 (163) | H | -19 | ||
|
Raging Bash 2nd
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
7+7+26 | 2 | 21+7 | KD | ||
Damage | Stun | Attack | Block | ||
30*30*54*56 (170) | 50*50*63*80 (243) | H | - | ||
|
Raging Bash > Surprise Forward
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
7+7 | - | 30 | KD | ||
Damage | Stun | Attack | Block | ||
30*30*54 (114) | 50*50*63 (163) | H | - | ||
|
Raging Bash > Surprise Back
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
7+7 | - | 31 | KD | ||
Damage | Stun | Attack | Block | ||
30*30*54 (114) | 50*50*63 (163) | H | - | ||
|
Lightning Dance
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
7+7+36(45) | 7 | 27 | KD | ||
Damage | Stun | Attack | Block | ||
30*30*54*64 (178) / 30*30*54*80 (194) | 50*50*63*80 (243) / 50*50*63*120 (283) | H | - | ||
|
Throws
Wild Fang
Startup | Active | Recovery | Hit |
---|---|---|---|
5 | 3 | 17 | KD |
Damage | Stun | Attack | Block |
130 | 150 | T | - |
Jungle Wheel
Startup | Active | Recovery | Hit |
---|---|---|---|
5 | 3 | 17 | KD |
Damage | Stun | Attack | Block |
130 | 200 | T | - |
Special Moves
Surprise Forward
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
- | - | 28 | - | ||
Damage | Stun | Attack | Block | ||
- | - | - | - | ||
|
Surprise Back
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
- | - | 29 | - | ||
Damage | Stun | Attack | Block | ||
- | - | - | - | ||
|
LP Rolling Attack
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
9 | 22 | 6+6 | KD | |||
Damage | Stun | Attack | Block | |||
100 | 150 | H | -21 | |||
| ||||||
V-Trigger 1 | Startup | Active | Recovery | Hit | ||
7 | 32 | 10 | KD | |||
Damage | Stun | Attack | Block | |||
120 | 180 | H | -18 | |||
|
MP Rolling Attack
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
9 | 30 | 8+7 | KD | |||
Damage | Stun | Attack | Block | |||
110 | 150 | H | -21 | |||
| ||||||
V-Trigger 1 | Startup | Active | Recovery | Hit | ||
7 | 32 | 10 | KD | |||
Damage | Stun | Attack | Block | |||
120 | 180 | H | -18 | |||
|
HP Rolling Attack
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
9 | 29 | 4+23 | KD | |||
Damage | Stun | Attack | Block | |||
120 | 150 | H | -21 | |||
| ||||||
V-Trigger 1 | Startup | Active | Recovery | Hit | ||
7 | 32 | 10 | KD | |||
Damage | Stun | Attack | Block | |||
120 | 180 | H | -18 | |||
|
EX Rolling Attack
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
8 | 30 | 6+4 | KD | |||
Damage | Stun | Attack | Block | |||
100 | 150 | H | -18 | |||
| ||||||
V-Trigger 1 | Startup | Active | Recovery | Hit | ||
7 | 32 | 10 | KD | |||
Damage | Stun | Attack | Block | |||
120 | 180 | H | -18 | |||
|
LK Back Step Rolling
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
27 | 21 | 11 | 8(12) | |||
Damage | Stun | Attack | Block | |||
80 | 150 | H | 3(7) | |||
| ||||||
V-Trigger 1 | Startup | Active | Recovery | Hit | ||
21 | 36 | 11 | KD | |||
Damage | Stun | Attack | Block | |||
50x2 (100) | 100x2 (200) | H | 5(8) | |||
|
MK Back Step Rolling
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
29 | 30 | 11 | 8(12) | |||
Damage | Stun | Attack | Block | |||
80 | 150 | H | 3(7) | |||
| ||||||
V-Trigger 1 | Startup | Active | Recovery | Hit | ||
21 | 36 | 11 | KD | |||
Damage | Stun | Attack | Block | |||
50x2 (100) | 100x2 (200) | H | 5(8) | |||
|
HK Back Step Rolling
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
31 | 32 | 11 | 8(12) | |||
Damage | Stun | Attack | Block | |||
80 | 150 | H | 3(7) | |||
| ||||||
V-Trigger 1 | Startup | Active | Recovery | Hit | ||
21 | 36 | 11 | KD | |||
Damage | Stun | Attack | Block | |||
50x2 (100) | 100x2 (200) | H | 5(8) | |||
|
EX Back Step Rolling
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
27 | 34 | 5 | 16(20) | |||
Damage | Stun | Attack | Block | |||
50*50 (100) | 75*75 (150) | H | 11(15) | |||
| ||||||
V-Trigger 1 | Startup | Active | Recovery | Hit | ||
21 | 36 | 11 | KD | |||
Damage | Stun | Attack | Block | |||
50x2 (100) | 100x2 (200) | H | 5(8) | |||
|
LK Vertical Rolling
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
8 | 21 | 25+17 | KD | |||
Damage | Stun | Attack | Block | |||
120 | 150 | H | -36 | |||
| ||||||
V-Trigger 1 | Startup | Active | Recovery | Hit | ||
5 | 16 | 33+36 | KD | |||
Damage | Stun | Attack | Block | |||
50*45x2 (140) | 60x3 (180) | H | -36 | |||
|
MK Vertical Rolling
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
7 | 16 | 32+20 | KD | |||
Damage | Stun | Attack | Block | |||
120 | 150 | H | -36 | |||
| ||||||
V-Trigger 1 | Startup | Active | Recovery | Hit | ||
5 | 16 | 33+36 | KD | |||
Damage | Stun | Attack | Block | |||
50*45x2 (140) | 60x3 (180) | H | -36 | |||
|
HK Vertical Rolling
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
5 | 16 | 30+29 | KD | |||
Damage | Stun | Attack | Block | |||
120 | 150 | H | -34 | |||
| ||||||
V-Trigger 1 | Startup | Active | Recovery | Hit | ||
5 | 16 | 33+36 | KD | |||
Damage | Stun | Attack | Block | |||
50*45x2 (140) | 60x3 (180) | H | -36 | |||
|
EX Vertical Rolling
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
5 | 16 | 33+36 | KD | |||
Damage | Stun | Attack | Block | |||
50x3 (150) | 100*50x2 (200) | H | -30 | |||
| ||||||
V-Trigger 1 | Startup | Active | Recovery | Hit | ||
5 | 16 | 33+36 | KD | |||
Damage | Stun | Attack | Block | |||
50*45x2 (140) | 60x3 (180) | H | -36 | |||
|
LP Wild Hunt
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
40 | 2 | 30 | KD | ||
Damage | Stun | Attack | Block | ||
170 | 200 | T | - | ||
|
MP Wild Hunt
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
43 | 2 | 30 | KD | ||
Damage | Stun | Attack | Block | ||
170 | 200 | T | - | ||
|
HP Wild Hunt
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
46 | 2 | 30 | KD | ||
Damage | Stun | Attack | Block | ||
170 | 200 | T | - | ||
|
EX Wild Hunt
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
36 | 2 | 30 | KD | ||
Damage | Stun | Attack | Block | ||
190 | 200 | T | - | ||
|
Electric Thunder
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
10 | 2(3)2(3)2(3)2(3)2 | 17 | KD | |||
Damage | Stun | Attack | Block | |||
80 | 150 | H | 4 | |||
| ||||||
V-Trigger 1 | Startup | Active | Recovery | Hit | ||
12 | 2(3)2(3)2(3)2(3)2(3)2 | 12 | KD | |||
Damage | Stun | Attack | Block | |||
100 | 200 | H | -2 | |||
|
EX Electric Thunder
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
10 | 2(3)2(3)2(3)2(3)2 | 14 | KD | |||
Damage | Stun | Attack | Block | |||
120 | 200 | H | 6 | |||
| ||||||
V-Trigger 1 | Startup | Active | Recovery | Hit | ||
12 | 2(3)2(3)2(3)2(3)2(3)2 | 12 | KD | |||
Damage | Stun | Attack | Block | |||
100 | 200 | H | -2 | |||
|
Critical Arts
Dynamic Rolling
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
8 | 3(20)2 | 60 | KD | ||
Damage | Stun | Attack | Block | ||
340 | 0 | H | -37 | ||
|
Taunts
Taunt
Startup | Active | Recovery | Hit |
---|---|---|---|
- | - | 61 | - |
Damage | Stun | Attack | Block |
- | - | - | - |
V-System
V-Skill 1
Coward Crouch
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
10 | - | 46(94) | - | ||
Damage | Stun | Attack | Block | ||
- | - | - | - | ||
|
Wild Lift
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
10+13 | 4 | 24 | KD | ||
Damage | Stun | Attack | Block | ||
60 | 100 | H | -8 | ||
|
Raid Jump
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
10+19 | - | 4 | - | ||
Damage | Stun | Attack | Block | ||
- | - | - | - | ||
|
V-Skill 2
Shout of Earth lvl 1
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
36 | 7 | 27 | KD | ||
Damage | Stun | Attack | Block | ||
80 | 100 | H | -4 | ||
|
Shout of Earth lvl 2 (hold)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
96 | 7 | 27 | KD | ||
Damage | Stun | Attack | Block | ||
100 | 150 | H | 4 | ||
|
Shout of Earth lvl 2 (release)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
23 | 7 | 27 | KD | ||
Damage | Stun | Attack | Block | ||
100 | 150 | H | 4 | ||
|
Shout of Earth (charge)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
51 | - | 16(24) | - | ||
Damage | Stun | Attack | Block | ||
- | - | - | - | ||
|
V-Trigger 1
Jungle Dynamo
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
1 | - | 6 | - | ||
Damage | Stun | Attack | Block | ||
- | - | - | - | ||
|
Ground Shave Rolling
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
6*33 | 7(20)5*6*6*7 | 25 | KD | ||
Damage | Stun | Attack | Block | ||
30*25x4 (130) | 40x5 (200) | H | -8 | ||
|
Ground Shave Rolling (hold)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
6*32*92 | 7(19)60*12*5*5*5*5*5 | 10 | KD | ||
Damage | Stun | Attack | Block | ||
30*30x5*50 (230) | 50*50x6 (360) | H | 22(GB) | ||
|
Ground Shave Rolling (release)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
3 | 5*6*6*7 | 25 | KD | ||
Damage | Stun | Attack | Block | ||
25x4 (100) | 40x4 (160) | H | -8 | ||
|
V-Trigger 2
Lightning Beast
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
1 | - | 6 | - | ||
Damage | Stun | Attack | Block | ||
- | - | - | - | ||
|
Rolling Cannon
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
3(13) | 20 | 9(14) | KD | ||
Damage | Stun | Attack | Block | ||
50 | 80 | H | - | ||
|
Rolling Cannon from LP Roll
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
9+3 | 20 | 9(14) | KD | ||
Damage | Stun | Attack | Block | ||
50 | 80 | H | 1(2) | ||
|
Rolling Cannon from MP Roll
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
9+3 | 20 | 9(14) | KD | ||
Damage | Stun | Attack | Block | ||
50 | 80 | H | -2 | ||
|
Rolling Cannon from EX Roll
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
8+3 | 20 | 9(14) | KD | ||
Damage | Stun | Attack | Block | ||
50 | 80 | H | 1(2) | ||
|
V-Shift
V-Shift
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
1 | 9 | 22 | - | ||
Damage | Stun | Attack | Block | ||
- | - | - | - | ||
|
V-Shift Break
Anaconda's Maw
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
? | 3 | ? | KD | ||
Damage | Stun | Attack | Block | ||
60 | 0 | H | -2 | ||
|
V-Reversal
Quick Rolling
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
17 | 3 | 23 | KD | ||
Damage | Stun | Attack | Block | ||
60 | - | H | -2 | ||
|