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{{ | {{Infobox Character SFV | ||
|name=Balrog | |||
|hash=BLR | |||
|image=SFV-Balrog_Portrait.jpg | |||
|hp=1025 | |||
|stun=1050 | |||
|vt1=900 | |||
|vt2=600 | |||
|movef=4.8 | |||
|moveb=3 | |||
|dashf=17 | |||
|dashb=24 | |||
|dashfd=131.9 | |||
|dashbd=106.1 | |||
|dashch=3-10 | |||
|jumpb=47(4+39+4) | |||
|jumpn=47(4+39+4) | |||
|jumpf=46(3+39+4) | |||
|jumpbd=163.8 | |||
|jumpfd=206.7 | |||
|throwh=0.35 | |||
|throwr=0.85 | |||
}} | |||
{{SFV Ambox FAT}} | |||
<center>{{FrameDataKey-SFV}}</center> | |||
== Normals == | |||
=====<font style="visibility:hidden; float:right">Stand LP</font>===== | |||
{{MoveData | |||
|image=SFV_Balrog_5LP.png | |||
|name=Stand LP | |||
|input=5LP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>4</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>7</nowiki> | |||
|hit=<nowiki>5</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>3</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>30</nowiki> | |||
|stun=<nowiki>70</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>sp su vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Stand MP</font>===== | |||
{{MoveData | |||
|image=SFV_Balrog_5MP.png | |||
|name=Stand MP | |||
|input=5MP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>5</nowiki> | |||
|active=<nowiki>4</nowiki> | |||
|recovery=<nowiki>13</nowiki> | |||
|hit=<nowiki>2</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>0</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>70</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>sp su vt1 vt2</nowiki> | |||
|confirm=<nowiki>16 / 16 / -</nowiki> | |||
|description= | |||
* Good vertical anti-air (can hit cross-up) | |||
* Forces standing on hit | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Stand HP</font>===== | |||
{{MoveData | |||
|image=SFV_Balrog_5HP.png | |||
|name=Stand HP | |||
|input=5HP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>12</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>18</nowiki> | |||
|hit=<nowiki>0</nowiki> | |||
|crush=<nowiki>Knockdown / KD / +120</nowiki> | |||
|block=<nowiki>-3</nowiki> | |||
|knockdown=<nowiki>96 / 37 / 42</nowiki> | |||
|damage=<nowiki>80</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su vt1 vt2</nowiki> | |||
|confirm=<nowiki>*17 / 21 / -</nowiki> | |||
|description= | |||
* Hit Confirm notes: *CA only | |||
* DUFF!~ | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Stand LK</font>===== | |||
{{MoveData | |||
|image=SFV_Balrog_5LK.png | |||
|name=Stand LK | |||
|input=5LK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>3</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>8</nowiki> | |||
|hit=<nowiki>2</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>1</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>30</nowiki> | |||
|stun=<nowiki>70</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / - / 11</nowiki> | |||
|description= | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Stand MK</font>===== | |||
{{MoveData | |||
|image=SFV_Balrog_5MK.png | |||
|name=Stand MK | |||
|input=5MK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>6</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>12</nowiki> | |||
|hit=<nowiki>5</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>2</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>sp su vt1 vt2</nowiki> | |||
|confirm=<nowiki>14 / 14 / 14</nowiki> | |||
|description= | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Stand HK</font>===== | |||
{{MoveData | |||
|image=SFV_Balrog_5HK.png | |||
|name=Stand HK | |||
|input=5HK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>9</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>18(22)</nowiki> | |||
|hit=<nowiki>7</nowiki> | |||
|crush=<nowiki>Stagger / 23 / +120</nowiki> | |||
|block=<nowiki>3</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>80</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / 20 / -</nowiki> | |||
|description= | |||
* 4 extra recovery frames on whiff | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Crouch LP</font>===== | |||
{{MoveData | |||
|image=SFV_Balrog_2LP.png | |||
|name=Crouch LP | |||
|input=2LP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>4</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>7</nowiki> | |||
|hit=<nowiki>4</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>3</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>30</nowiki> | |||
|stun=<nowiki>70</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>ch sp su vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Chains into crouch LP | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Crouch MP</font>===== | |||
{{MoveData | |||
|image=SFV_Balrog_2MP.png | |||
|name=Crouch MP | |||
|input=2MP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>6</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>12</nowiki> | |||
|hit=<nowiki>4</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>2</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>sp su vt1 vt2</nowiki> | |||
|confirm=<nowiki>14 / 14 / -</nowiki> | |||
|description= | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Crouch HP</font>===== | |||
{{MoveData | |||
|image=SFV_Balrog_2HP.png | |||
|name=Crouch HP | |||
|input=2HP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>8</nowiki> | |||
|active=<nowiki>5</nowiki> | |||
|recovery=<nowiki>22</nowiki> | |||
|hit=<nowiki>-1</nowiki> | |||
|crush=<nowiki>Flipping Juggle / J / +150</nowiki> | |||
|block=<nowiki>-5</nowiki> | |||
|knockdown=<nowiki>117 / 58 / 63</nowiki> | |||
|damage=<nowiki>90 (80)</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>sp su vt1 vt2</nowiki> | |||
|confirm=<nowiki>16 / 24 / -</nowiki> | |||
|description= | |||
* Forces standing on hit | |||
* Deals 10 less damage (80) after first active frame | |||
* Can only Crush Counter on the first active frame | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Crouch LK</font>===== | |||
{{MoveData | |||
|image=SFV_Balrog_2LK.png | |||
|name=Crouch LK | |||
|input=2LK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>4</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>8</nowiki> | |||
|hit=<nowiki>4</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>1</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>20</nowiki> | |||
|stun=<nowiki>70</nowiki> | |||
|attack=<nowiki>L</nowiki> | |||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Crouch MK</font>===== | |||
{{MoveData | |||
|image=SFV_Balrog_2MK.png | |||
|name=Crouch MK | |||
|input=2MK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>7</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>17</nowiki> | |||
|hit=<nowiki>2</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>L</nowiki> | |||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / 13 / 13</nowiki> | |||
|description= | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Crouch HK</font>===== | |||
{{MoveData | |||
|image=SFV_Balrog_2HK.png | |||
|name=Crouch HK | |||
|input=2HK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>8</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>26</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>Hard Knockdown / KD / +120</nowiki> | |||
|block=<nowiki>-14</nowiki> | |||
|knockdown=<nowiki>71 / 22 / 27</nowiki> | |||
|damage=<nowiki>100</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>L</nowiki> | |||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / 16 / -</nowiki> | |||
|description= | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Jump LP</font>===== | |||
{{MoveData | |||
|image=SFV_Balrog_j.LP.png | |||
|name=Jump LP | |||
|input=j.LP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>4</nowiki> | |||
|active=<nowiki>6</nowiki> | |||
|recovery=<nowiki>-</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>40</nowiki> | |||
|stun=<nowiki>70</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Jump MP</font>===== | |||
{{MoveData | |||
|image=SFV_Balrog_j.MP.png | |||
|name=Jump MP | |||
|input=j.MP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>5</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>-</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>70</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Jump HP</font>===== | |||
{{MoveData | |||
|image=SFV_Balrog_j.HP.png | |||
|name=Jump HP | |||
|input=j.HP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>7</nowiki> | |||
|active=<nowiki>4</nowiki> | |||
|recovery=<nowiki>-</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>90</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Jump LK</font>===== | |||
{{MoveData | |||
|image=SFV_Balrog_j.LK.png | |||
|name=Jump LK | |||
|input=j.LK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>3</nowiki> | |||
|active=<nowiki>8</nowiki> | |||
|recovery=<nowiki>-</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>40</nowiki> | |||
|stun=<nowiki>70</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Jump MK</font>===== | |||
{{MoveData | |||
|image=SFV_Balrog_j.MK.png | |||
|name=Jump MK | |||
|input=j.MK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>6</nowiki> | |||
|active=<nowiki>5</nowiki> | |||
|recovery=<nowiki>-</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>70</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Jump HK</font>===== | |||
{{MoveData | |||
|image=SFV_Balrog_j.HK.png | |||
|name=Jump HK | |||
|input=j.HK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>9</nowiki> | |||
|active=<nowiki>4</nowiki> | |||
|recovery=<nowiki>-</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>90</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
}} | |||
}} | |||
== Target Combos == | |||
=====<font style="visibility:hidden; float:right">Hard Lead In</font>===== | |||
{{MoveData | |||
|image=SFV_Balrog_5MK 5MP.png | |||
|name=Hard Lead In | |||
|input=5MK > 5MP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>6+6</nowiki> | |||
|active=<nowiki>4</nowiki> | |||
|recovery=<nowiki>20</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-8</nowiki> | |||
|knockdown=<nowiki>96 / 37 / 42</nowiki> | |||
|damage=<nowiki>60*36 (96)</nowiki> | |||
|stun=<nowiki>100*72 (172)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vs1 vs2 vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / - / 14</nowiki> | |||
|description= | |||
* Cancelable into both V-Skills on Hit/Block (see both MP+MK follow-ups) | |||
* Launches opponent into a limited juggle state (Juggle Start: +1) | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Hard KKB</font>===== | |||
{{MoveData | |||
|image=SFV_Balrog_5MK 5MP MPMK.png | |||
|name=Hard KKB | |||
|input=5MK > 5MP > MPMK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>-</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>31</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-17</nowiki> | |||
|knockdown=<nowiki>87 / 28 / 33</nowiki> | |||
|damage=<nowiki>60*36 (96)</nowiki> | |||
|stun=<nowiki>100*72 (172)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Functions just like V-Skill 1 normally does (but 2F slower at canceling into follow-ups) | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">OTB</font>===== | |||
{{MoveData | |||
|image=SFV_Balrog_5MK 5MP MPMK (VS2).png | |||
|name=OTB | |||
|input=5MK > 5MP > MPMK (VS2) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>-</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>50</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-36</nowiki> | |||
|knockdown=<nowiki>68 / 9 / 14</nowiki> | |||
|damage=<nowiki>60*36 (96)</nowiki> | |||
|stun=<nowiki>100*72 (172)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Functions just like V-Skill 2 normally does | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Hard Smasher</font>===== | |||
{{MoveData | |||
|image=SFV_Balrog_5MK 5MP MPMK (VS1) P.png | |||
|name=Hard Smasher | |||
|input=5MK > 5MP > MPMK (VS1) > P | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>6+6+21</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>23</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-8</nowiki> | |||
|knockdown=<nowiki>94 / 35 / 40</nowiki> | |||
|damage=<nowiki>60*36*48 (144)</nowiki> | |||
|stun=<nowiki>100*72*96 (268)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Places opponent in juggle state | |||
* Builds 100 V-Meter (1/3rd V-bar) on hit and 55 V-Meter on block | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Hard Pressure</font>===== | |||
{{MoveData | |||
|image=SFV_Balrog_5MK 5MP MPMK (VS1) K.png | |||
|name=Hard Pressure | |||
|input=5MK > 5MP > MPMK (VS1) > K | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>6+6+26</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>22</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-8</nowiki> | |||
|knockdown=<nowiki>70 / 11 / 16</nowiki> | |||
|damage=<nowiki>60*36*48 (144)</nowiki> | |||
|stun=<nowiki>100*72*96 (268)</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Spikes opponent down to the ground | |||
* Builds 100 V-Meter (1/3rd V-bar) on hit and 55 V-Meter on block | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Under Impact 1</font>===== | |||
{{MoveData | |||
|image=SFV_Balrog_5LK 5MK.png | |||
|name=Under Impact 1 | |||
|input=5LK > 5MK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>3+6</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>16</nowiki> | |||
|hit=<nowiki>1</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-7</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>30*36 (66)</nowiki> | |||
|stun=<nowiki>70*63 (133)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / - / 11</nowiki> | |||
|description= | |||
* Second hit (MK) is cancelable into B3 (V-Trigger 2 Command Grab) on Hit/Block | |||
}} | |||
}} | |||
== | =====<font style="visibility:hidden; float:right">Under Impact 2</font>===== | ||
{| | {{MoveData | ||
| | |image=SFV_Balrog_5LK 5MK 5HK.png | ||
{{ | |name=Under Impact 2 | ||
|input=5LK > 5MK > 5HK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>3+6+8</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>22</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-8</nowiki> | |||
|knockdown=<nowiki>89 / 30 / 35</nowiki> | |||
|damage=<nowiki>30*36*66 (122)</nowiki> | |||
|stun=<nowiki>70*63*80 (213)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vs2 vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / - / 11/14</nowiki> | |||
|description= | |||
* Can be canceled into V-Skill 2 (results in oki pressure in corner) | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Stomping Combo</font>===== | |||
{{ | {{MoveData | ||
|image=SFV_Balrog_2MK 2MK.png | |||
| | |name=Stomping Combo | ||
|input=2MK > 2MK | |||
| | |data= | ||
| | {{AttackData-SFV | ||
|startup=<nowiki>7+10</nowiki> | |||
{{ | |active=<nowiki>3</nowiki> | ||
| | |recovery=<nowiki>20</nowiki> | ||
|hit=<nowiki>2</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-7</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>60*36 (96)</nowiki> | |||
|stun=<nowiki>100*72 (172)</nowiki> | |||
|attack=<nowiki>L*L</nowiki> | |||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / 16 / -</nowiki> | |||
|description= | |||
* The only actual kick move given to Boxer | |||
* Cancelable into B3 (V-Trigger 2 Command Grab) on Hit/Block | |||
* Has a specific V-Trigger cancel version that takes longer to recover than normal (13F recovery) but the first 4 frames of recovery are fully invincible | |||
}} | |||
* | |||
* | |||
* | |||
| | |||
* | |||
* | |||
* | |||
}} | }} | ||
== Throws == | |||
{{ | =====<font style="visibility:hidden; float:right">Dirty Bomber</font>===== | ||
{{MoveData | |||
|image=SFV_Balrog_LPLK.png | |||
|name=Dirty Bomber | |||
|input=LPLK | |||
|subtitle=Throw | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>5</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>17</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>65 / 16 / 16</nowiki> | |||
|damage=<nowiki>140</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>-</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
}} | |||
}} | |||
== | =====<font style="visibility:hidden; float:right">Dirty Shot</font>===== | ||
== | {{MoveData | ||
< | |image=SFV_Balrog_4LPLK.png | ||
=== | |name=Dirty Shot | ||
< | |input=4LPLK | ||
< | |subtitle=Back Throw | ||
= | |data= | ||
< | {{AttackData-SFV | ||
|startup=<nowiki>5</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>17</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>61 / 12 / 12</nowiki> | |||
|damage=<nowiki>130</nowiki> | |||
|stun=<nowiki>200</nowiki> | |||
|attack=<nowiki>-</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
}} | |||
}} | |||
== | == Special Moves == | ||
== | =====<font style="visibility:hidden; float:right">LP Dash Straight</font>===== | ||
{{MoveData | |||
|image=SFV_Balrog_46LP.png | |||
|name=LP Dash Straight | |||
|input=46LP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>10(12)</nowiki> | |||
|active=<nowiki>4</nowiki> | |||
|recovery=<nowiki>22</nowiki> | |||
{{ | |hit=<nowiki>2</nowiki> | ||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-4</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>90</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vs1 vt1 su</nowiki> | |||
{{ | |confirm=<nowiki>- / - / -</nowiki> | ||
|description= | |||
* Can be canceled into V-Skill 1 on frames 6-10 | |||
* Startup frames based on proximity range to target (12fr startup if not in range yet) | |||
* Takes 40 frames to charge | |||
* Not cancelable into V-Trigger 2 activation | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">MP Dash Straight</font>===== | |||
{{MoveData | |||
* | |image=SFV_Balrog_46MP.png | ||
|name=MP Dash Straight | |||
|input=46MP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>12(16)</nowiki> | |||
|active=<nowiki>4</nowiki> | |||
|recovery=<nowiki>20</nowiki> | |||
|hit=<nowiki>2</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-4</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>100</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vs1 vt1 su</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Can be canceled into V-Skill 1 on frames 6-11 | |||
* Startup frames based on proximity range to target (16fr startup if not in range yet) | |||
* Takes 40 frames to charge | |||
* Not cancelable into V-Trigger 2 activation | |||
}} | |||
}} | |||
== | =====<font style="visibility:hidden; float:right">HP Dash Straight</font>===== | ||
=== | {{MoveData | ||
|image=SFV_Balrog_46HP.png | |||
|name=HP Dash Straight | |||
|input=46HP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>19(25)</nowiki> | |||
|active=<nowiki>4</nowiki> | |||
|recovery=<nowiki>19</nowiki> | |||
|hit=<nowiki>2</nowiki> | |||
* | |crush=<nowiki>- / - / -</nowiki> | ||
* | |block=<nowiki>-4</nowiki> | ||
* | |knockdown=<nowiki>- / - / -</nowiki> | ||
* | |damage=<nowiki>110</nowiki> | ||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vs1 vt1 su</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Can be canceled into V-Skill 1 on frames 11-18 | |||
* Startup frames based on proximity range to target (25fr startup if not in range yet) | |||
* Takes 40 frames to charge | |||
* Not cancelable into V-Trigger 2 activation | |||
}} | |||
}} | |||
=== | =====<font style="visibility:hidden; float:right">EX Dash Straight</font>===== | ||
{{MoveData | |||
|image=SFV_Balrog_46PP.png | |||
** | |name=EX Dash Straight | ||
|input=46PP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>9(22)</nowiki> | |||
|active=<nowiki>6</nowiki> | |||
|recovery=<nowiki>29</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>1</nowiki> | |||
|knockdown=<nowiki>92 / 33 / 38</nowiki> | |||
|damage=<nowiki>80*70 (150)</nowiki> | |||
|stun=<nowiki>50*150 (200)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vs1 vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Can be canceled into V-Skill 1 on frame 6 and onward of first punch and during startup of the second punch | |||
* Startup frames based on proximity range to target (22fr startup if not in range yet) | |||
* Takes 40 frames to charge | |||
* 1.3 on the UNGA scale | |||
}} | |||
}} | |||
=== | =====<font style="visibility:hidden; float:right">LK Dash Grand Blow</font>===== | ||
=== | {{MoveData | ||
* | |image=SFV_Balrog_46LK.png | ||
** | |name=LK Dash Grand Blow | ||
* | |input=46LK | ||
* | |data= | ||
{{AttackData-SFV | |||
|startup=<nowiki>17</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>26</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-7</nowiki> | |||
|knockdown=<nowiki>69 / 20 / 25</nowiki> | |||
|damage=<nowiki>80</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>L</nowiki> | |||
|cancel=<nowiki>vs1 vt1</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Can be canceled into V-Skill 1 on frames 5-14 (fastest possible V-Skill cancel of any of Boxer's special moves) | |||
* Startup frames not based on proximity range to target (unlike most of his other specials) | |||
* Takes 40 frames to charge | |||
* Not cancelable into V-Trigger 2 activation | |||
* Also known as 'Rush Punch to the Legs' by Lee Chung | |||
}} | |||
}} | |||
=== | =====<font style="visibility:hidden; float:right">MK Dash Grand Blow</font>===== | ||
{{MoveData | |||
** | |image=SFV_Balrog_46MK.png | ||
* | |name=MK Dash Grand Blow | ||
** | |input=46MK | ||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>18(22)</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>26</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-7</nowiki> | |||
|knockdown=<nowiki>69 / 20 / 25</nowiki> | |||
|damage=<nowiki>90</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>L</nowiki> | |||
|cancel=<nowiki>vs1 vt1</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Can be canceled into V-Skill 1 on frames 8-18 | |||
* Startup frames based on proximity range to target (22fr startup if not in range yet) | |||
* Takes 40 frames to charge | |||
* Not cancelable into V-Trigger 2 activation | |||
* Also known as 'Rush Punch to the Legs' by Lee Chung | |||
}} | |||
}} | |||
{{ | =====<font style="visibility:hidden; float:right">HK Dash Grand Blow</font>===== | ||
{{MoveData | |||
| | |image=SFV_Balrog_46HK.png | ||
|name=HK Dash Grand Blow | |||
| | |input=46HK | ||
|data= | |||
| | {{AttackData-SFV | ||
Crazy Rush | |startup=<nowiki>19(25)</nowiki> | ||
| | |active=<nowiki>2</nowiki> | ||
No Mercy | |recovery=<nowiki>26</nowiki> | ||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-7</nowiki> | |||
|knockdown=<nowiki>69 / 20 / 25</nowiki> | |||
|damage=<nowiki>100</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>L</nowiki> | |||
|cancel=<nowiki>vs1 vt1</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Can be canceled into V-Skill 1 on frames 8-21 | |||
* Startup frames based on proximity range to target (25fr startup if not in range yet) | |||
* Takes 40 frames to charge | |||
* Not cancelable into V-Trigger 2 activation | |||
* Also known as 'Rush Punch to the Legs' by Lee Chung | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">EX Dash Grand Blow</font>===== | |||
{{MoveData | |||
|image=SFV_Balrog_46KK.png | |||
|name=EX Dash Grand Blow | |||
|input=46KK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>11(19)</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>23</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|knockdown=<nowiki>71 / 22 / 27</nowiki> | |||
|damage=<nowiki>140</nowiki> | |||
|stun=<nowiki>200</nowiki> | |||
|attack=<nowiki>L</nowiki> | |||
|cancel=<nowiki>vs1 vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Can be canceled into V-Skill 1 on frames 8-16 | |||
* Startup frames based on proximity range to target (19fr startup if not in range yet) | |||
* Takes 40 frames to charge | |||
* Also known as 'Rush Punch to the Legs' by Lee Chung | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">LK Screw Smash</font>===== | |||
{{MoveData | |||
|image=SFV_Balrog_623LK.png | |||
|name=LK Screw Smash | |||
|input=623LK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>10</nowiki> | |||
|active=<nowiki>5</nowiki> | |||
|recovery=<nowiki>25</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-10</nowiki> | |||
|knockdown=<nowiki>87 / 28 / 33</nowiki> | |||
|damage=<nowiki>100</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su vs2 vt1</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Cannot hit crouching opponents | |||
* Can cancel into V-Skill 2, Super, V-Trigger 1 rekka follow-ups, and V-Skill 2 V-Trigger 1 rekka follow-ups on hit or block | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">MK Screw Smash</font>===== | |||
{{MoveData | |||
|image=SFV_Balrog_623MK.png | |||
|name=MK Screw Smash | |||
|input=623MK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>13</nowiki> | |||
|active=<nowiki>5</nowiki> | |||
|recovery=<nowiki>26</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-10</nowiki> | |||
|knockdown=<nowiki>89 / 30 / 35</nowiki> | |||
|damage=<nowiki>100</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su vs2 vt1</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Cannot hit crouching opponents | |||
* Can cancel into V-Skill 2, Super, V-Trigger 1 rekka follow-ups, and V-Skill 2 V-Trigger 1 rekka follow-ups on hit or block | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">HK Screw Smash</font>===== | |||
{{MoveData | |||
|image=SFV_Balrog_623HK.png | |||
|name=HK Screw Smash | |||
|input=623HK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>23</nowiki> | |||
|active=<nowiki>5</nowiki> | |||
|recovery=<nowiki>25</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-10</nowiki> | |||
|knockdown=<nowiki>97 / 38 / 43</nowiki> | |||
|damage=<nowiki>100</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su vs2 vt1</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Cannot hit crouching opponents | |||
* Can cancel into V-Skill 2, Super, V-Trigger 1 rekka follow-ups, and V-Skill 2 V-Trigger 1 rekka follow-ups on hit or block | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">EX Screw Smash</font>===== | |||
{{MoveData | |||
|image=SFV_Balrog_623KK.png | |||
|name=EX Screw Smash | |||
|input=623KK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>12</nowiki> | |||
|active=<nowiki>5</nowiki> | |||
|recovery=<nowiki>29</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-17</nowiki> | |||
|knockdown=<nowiki>90 / 31 / 36</nowiki> | |||
|damage=<nowiki>160</nowiki> | |||
|stun=<nowiki>200</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su vs2 vt1</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* 1 hit of armor on frames 3-16 | |||
* Can hit crouching opponents (unlike the non-EX versions of this move) | |||
* Can cancel into V-Skill 2, Super, V-Trigger 1 rekka follow-ups, and V-Skill 2 V-Trigger 1 rekka follow-ups on hit or block | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">TAP lvl 1</font>===== | |||
{{MoveData | |||
|image=SFV_Balrog_Hold & Release PP/KK lvl1.png | |||
|name=TAP lvl 1 | |||
|input=Hold & Release PP/KK lvl1 | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>26(30)</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>22</nowiki> | |||
|hit=<nowiki>2</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>100</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vs1 vt1 su</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Can be canceled into V-Skill 1 on frames 23-27 | |||
* Startup frames based on proximity range to target (30fr startup if not in range yet) | |||
* Projectile invincible on frames 3-18 | |||
* Requires 32 frames of charging (0.5 seconds ~) | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">TAP lvl 2</font>===== | |||
{{MoveData | |||
|image=SFV_Balrog_Hold & Release PP/KK lvl2.png | |||
|name=TAP lvl 2 | |||
|input=Hold & Release PP/KK lvl2 | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>26(30)</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>22</nowiki> | |||
|hit=<nowiki>2</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>120</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vs1 vt1 su</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Can be canceled into V-Skill 1 on frames 23-27 | |||
* Startup frames based on proximity range to target (30fr startup if not in range yet) | |||
* Projectile invincible on frames 3-18 | |||
* Requires 121 frames of charging (2 seconds ~) | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">TAP lvl 3</font>===== | |||
{{MoveData | |||
|image=SFV_Balrog_Hold & Release PP/KK lvl3.png | |||
|name=TAP lvl 3 | |||
|input=Hold & Release PP/KK lvl3 | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>26(30)</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>22</nowiki> | |||
|hit=<nowiki>3</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>140</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vs1 vt1 su</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Can be canceled into V-Skill 1 on frames 23-27 | |||
* Startup frames based on proximity range to target (30fr startup if not in range yet) | |||
* Projectile invincible on frames 3-18 | |||
* Requires 241 frames of charging (4 seconds ~) | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">TAP lvl 4</font>===== | |||
{{MoveData | |||
|image=SFV_Balrog_Hold & Release PP/KK lvl4.png | |||
|name=TAP lvl 4 | |||
|input=Hold & Release PP/KK lvl4 | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>26(30)</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>22</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|knockdown=<nowiki>90 / 31 / 36</nowiki> | |||
|damage=<nowiki>160</nowiki> | |||
|stun=<nowiki>200</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vs1 vt1 su</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Can be canceled into V-Skill 1 on frames 23-27 | |||
* Startup frames based on proximity range to target (30fr startup if not in range yet) | |||
* Strike invincible on upper body and full-body Projectile invincible on frames 3-18 | |||
* Requires 481 frames of charging (8 seconds ~) | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">TAP lvl 5</font>===== | |||
{{MoveData | |||
|image=SFV_Balrog_Hold & Release PP/KK lvl5.png | |||
|name=TAP lvl 5 | |||
|input=Hold & Release PP/KK lvl5 | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>26(30)</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>22</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|knockdown=<nowiki>90 / 31 / 36</nowiki> | |||
|damage=<nowiki>180</nowiki> | |||
|stun=<nowiki>200</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vs1 vt1 su</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Can be canceled into V-Skill 1 on frames 23-27 | |||
* Startup frames based on proximity range to target (30fr startup if not in range yet) | |||
* Strike invincible on upper body and full-body Projectile invincible on frames 3-18 | |||
* Requires 961 frames of charging (16 seconds ~) | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">TAP lvl 6</font>===== | |||
{{MoveData | |||
|image=SFV_Balrog_Hold & Release PP/KK lvl6.png | |||
|name=TAP lvl 6 | |||
|input=Hold & Release PP/KK lvl6 | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>26(30)</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>22</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|knockdown=<nowiki>90 / 31 / 36</nowiki> | |||
|damage=<nowiki>200</nowiki> | |||
|stun=<nowiki>200</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vs1 vt1 su</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Can be canceled into V-Skill 1 on frames 23-27 | |||
* Startup frames based on proximity range to target (30fr startup if not in range yet) | |||
* Strike invincible on upper body and full-body Projectile invincible on frames 3-18 | |||
* Requires 1441 frames of charging (24 seconds ~) | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">TAP lvl 7</font>===== | |||
{{MoveData | |||
|image=SFV_Balrog_Hold & Release PP/KK lvl7.png | |||
|name=TAP lvl 7 | |||
|input=Hold & Release PP/KK lvl7 | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>26(30)</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>22</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|knockdown=<nowiki>94 / 35 / 40</nowiki> | |||
|damage=<nowiki>230</nowiki> | |||
|stun=<nowiki>300</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vs1 vt1 su</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Can be canceled into V-Skill 1 on frames 23-27 | |||
* Startup frames based on proximity range to target (30fr startup if not in range yet) | |||
* Projectile and Throw invincible on frames 1-18 | |||
* Strike invincible on upper body on frames 1-18 | |||
* Requires 1921 frames of charging (32 seconds ~) | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">TAP lvl 8</font>===== | |||
{{MoveData | |||
|image=SFV_Balrog_Hold & Release PP/KK lvl8.png | |||
|name=TAP lvl 8 | |||
|input=Hold & Release PP/KK lvl8 | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>26(30)</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>22</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|knockdown=<nowiki>94 / 35 / 40</nowiki> | |||
|damage=<nowiki>260</nowiki> | |||
|stun=<nowiki>300</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vs1 vt1 su</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Can be canceled into V-Skill 1 on frames 23-27 | |||
* Startup frames based on proximity range to target (30fr startup if not in range yet) | |||
* Projectile and Throw invincible on frames 1-18 | |||
* Strike invincible on upper body on frames 1-18 | |||
* Requires 2401 frames of charging (40 seconds ~) | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">TAP lvl 9</font>===== | |||
{{MoveData | |||
|image=SFV_Balrog_Hold & Release PP/KK lvl9.png | |||
|name=TAP lvl 9 | |||
|input=Hold & Release PP/KK lvl9 | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>26(30)</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>22</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|knockdown=<nowiki>94 / 35 / 40</nowiki> | |||
|damage=<nowiki>290</nowiki> | |||
|stun=<nowiki>300</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vs1 vt1 su</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Can be canceled into V-Skill 1 on frames 23-27 | |||
* Startup frames based on proximity range to target (30fr startup if not in range yet) | |||
* Projectile and Throw invincible on frames 1-18 | |||
* Strike invincible on upper body on frames 1-18 | |||
* Requires 2881 frames of charging (48 seconds ~) | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">TAP lvl 10</font>===== | |||
{{MoveData | |||
|image=SFV_Balrog_Hold & Release PP/KK Max.png | |||
|name=TAP lvl 10 | |||
|input=Hold & Release PP/KK Max | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>26(30)</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>22</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>7</nowiki> | |||
|knockdown=<nowiki>98 / 39 / 39</nowiki> | |||
|damage=<nowiki>370</nowiki> | |||
|stun=<nowiki>400</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vs1 vt1 su</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Can be canceled into V-Skill 1 on frames 23-27 | |||
* Startup frames based on proximity range to target (30fr startup if not in range yet) | |||
* Completely invincible on frames 1-18 | |||
* Requires 3360 frames of charging (56 seconds ~) | |||
* Causes wall bounce and free juggle state on hit | |||
* Will most certainly Bust you up | |||
}} | |||
}} | |||
== Critical Arts == | |||
=====<font style="visibility:hidden; float:right">Gigaton Blow</font>===== | |||
{{MoveData | |||
|image=SFV_Balrog_236236P.png | |||
|name=Gigaton Blow | |||
|input=236236P | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>8</nowiki> | |||
|active=<nowiki>10</nowiki> | |||
|recovery=<nowiki>60</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-45</nowiki> | |||
|knockdown=<nowiki>72 / 13 / 18</nowiki> | |||
|damage=<nowiki>340 (330)</nowiki> | |||
|stun=<nowiki>-</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Completely invincible on frames 1-10 | |||
* Projectile invincible from frames 11-17 | |||
* Throw invincible from frames 1-13 | |||
* Does 10 less damage (330) after first active frame | |||
* Does a totally cool rad camera zoom-in if it hits on the first active frame! | |||
}} | |||
}} | |||
== Taunts == | |||
=====<font style="visibility:hidden; float:right">Taunt</font>===== | |||
{{MoveData | |||
|image=SFV_Balrog_5PPPKKK.png | |||
|name=Taunt | |||
|input=5PPPKKK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>-</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>61</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>-</nowiki> | |||
|stun=<nowiki>-</nowiki> | |||
|attack=<nowiki>-</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
}} | |||
}} | |||
== V-System == | |||
=== V-Skill 1 === | |||
=====<font style="visibility:hidden; float:right">KKB</font>===== | |||
{{MoveData | |||
|image=SFV_Balrog_MPMK (VS1).png | |||
|name=KKB | |||
|input=MPMK (VS1) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>-</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>29</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>-</nowiki> | |||
|stun=<nowiki>-</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>sp</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Projectile invincible on frames 4-22 | |||
* Counter-Hit state on frames 1-15 | |||
* Can be canceled into V-Skill punch follow-ups or TAP; follow-up cancels begin on 12th frame | |||
* Follow-up cancels begin 2 frames earlier (10th frame) if the VS is canceled into from other moves; essentially increasing startup of the VS follow-ups by 2 frames | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">KKB > Buffalo Swing</font>===== | |||
{{MoveData | |||
|image=SFV_Balrog_MPMK (VS1) P.png | |||
|name=KKB > Buffalo Swing | |||
|input=MPMK (VS1) > P | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>11+7</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>21</nowiki> | |||
|hit=<nowiki>2</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-4</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>50</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / 17 / -</nowiki> | |||
|description= | |||
* Projectile invincible from frames 4-17 | |||
* Buils 100 V-Meter (1/3rd V-bar) on hit and 50 V-Meter (1/6th V-bar) on block | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">KKB > Buffalo Pressure</font>===== | |||
{{MoveData | |||
|image=SFV_Balrog_MPMK (VS1) K.png | |||
|name=KKB > Buffalo Pressure | |||
|input=MPMK (VS1) > K | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>11+17</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>19</nowiki> | |||
|hit=<nowiki>5</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-7</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>50</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / 17 / -</nowiki> | |||
|description= | |||
* Projectile invincible from frames 4-26 | |||
* Buils 80 V-Meter on hit and 40 V-Meter on block | |||
}} | |||
}} | |||
=== V-Skill 2 === | |||
=====<font style="visibility:hidden; float:right">FFB</font>===== | |||
{{MoveData | |||
|image=SFV_Balrog_MPMK (VS2).png | |||
|name=FFB | |||
|input=MPMK (VS2) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>-</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>50</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>-</nowiki> | |||
|stun=<nowiki>-</nowiki> | |||
|attack=<nowiki>-</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Powers up Boxer's next Dash Punch / V-Trigger 1 Rekkas with increased damage / stun / properties | |||
* Boxer is NOT in a Counter-Hit state during this power-up | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">LP Dash Straight (V-Skill 2)</font>===== | |||
{{MoveData | |||
|image=SFV_Balrog_46LP (VS2).png | |||
|name=LP Dash Straight (V-Skill 2) | |||
|input=46LP (VS2) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>10(12)</nowiki> | |||
|active=<nowiki>4</nowiki> | |||
|recovery=<nowiki>22</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>2</nowiki> | |||
|knockdown=<nowiki>100 / 41 / 46</nowiki> | |||
|damage=<nowiki>30x3 (90)</nowiki> | |||
|stun=<nowiki>30x2*40 (100)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su vt1</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Does NOT require any charge time | |||
* Startup frames based on proximity range to target (12fr startup if not in range yet) | |||
* Not cancelable into V-Trigger 2 activation | |||
* Builds 40/20 V-Gauge on Hit/Block | |||
* Juggle Limit / Increase / Start: 1*1*1 / 0*0*1 / 1*1*1 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">MP Dash Straight (V-Skill 2)</font>===== | |||
{{MoveData | |||
|image=SFV_Balrog_46MP (VS2).png | |||
|name=MP Dash Straight (V-Skill 2) | |||
|input=46MP (VS2) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>12(16)</nowiki> | |||
|active=<nowiki>4</nowiki> | |||
|recovery=<nowiki>22</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>2</nowiki> | |||
|knockdown=<nowiki>100 / 41 / 46</nowiki> | |||
|damage=<nowiki>30x2*40 (100)</nowiki> | |||
|stun=<nowiki>30x2*40 (100)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su vt1</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Does NOT require any charge time | |||
* Startup frames based on proximity range to target (16fr startup if not in range yet) | |||
* Not cancelable into V-Trigger 2 activation | |||
* Builds 40/20 V-Gauge on Hit/Block | |||
* Juggle Limit / Increase / Start: 1*1*1 / 0*0*1 / 1*1*1 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">HP Dash Straight (V-Skill 2)</font>===== | |||
{{MoveData | |||
|image=SFV_Balrog_46HP (VS2).png | |||
|name=HP Dash Straight (V-Skill 2) | |||
|input=46HP (VS2) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>19(25)</nowiki> | |||
|active=<nowiki>4</nowiki> | |||
|recovery=<nowiki>22</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>2</nowiki> | |||
|knockdown=<nowiki>100 / 41 / 46</nowiki> | |||
|damage=<nowiki>30x2*50 (110)</nowiki> | |||
|stun=<nowiki>30x2*40 (100)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su vt1</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Does NOT require any charge time | |||
* Startup frames based on proximity range to target (25fr startup if not in range yet) | |||
* Not cancelable into V-Trigger 2 activation | |||
* Builds 40/20 V-Gauge on Hit/Block | |||
* Juggle Limit / Increase / Start: 1*1*1 / 0*0*1 / 1*1*1 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">EX Dash Straight (V-Skill 2)</font>===== | |||
{{MoveData | |||
|image=SFV_Balrog_46PP (VS2).png | |||
|name=EX Dash Straight (V-Skill 2) | |||
|input=46PP (VS2) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>9(22)</nowiki> | |||
|active=<nowiki>6</nowiki> | |||
|recovery=<nowiki>29</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>4</nowiki> | |||
|knockdown=<nowiki>101 / 42 / 47</nowiki> | |||
|damage=<nowiki>20x2*40*20x2*40 (160)</nowiki> | |||
|stun=<nowiki>10x2*40*10x2*40 (120)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Does NOT require any charge time | |||
* Startup frames based on proximity range to target (22fr startup if not in range yet) | |||
* First 5 hits do not increase the juggle state (Juggle Increase: +0) | |||
* Builds 50/25 V-Gauge on Hit/Block | |||
* Juggle Limit / Increase / Start: 3*4*4*4*5*5 / 0*0*0*0*1 / 1*1*1*1*1 | |||
}} | |||
}} | |||
=== V-Trigger 1 === | |||
=====<font style="visibility:hidden; float:right">Crazy Rush</font>===== | |||
{{MoveData | |||
|image=SFV_Balrog_HPHK (VT1).png | |||
|name=Crazy Rush | |||
|input=HPHK (VT1) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>1</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>6</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>-</nowiki> | |||
|stun=<nowiki>-</nowiki> | |||
|attack=<nowiki>-</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* 3 bar V-Trigger | |||
* Duration of 2000 frames (~33 seconds) | |||
* Allows use of Charging Buffalo and Bursting Buffalo | |||
* Corner Carry 101 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Charging Buffalo (stage 1) (vt)</font>===== | |||
{{MoveData | |||
|image=SFV_Balrog_6P after charge attack.png | |||
|name=Charging Buffalo (stage 1) (vt) | |||
|input=6P after charge attack | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>12</nowiki> | |||
|active=<nowiki>6</nowiki> | |||
|recovery=<nowiki>17</nowiki> | |||
|hit=<nowiki>2</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>30</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vs1 su</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Consumes 500 frames of V-Timer (25% V-Timer) | |||
* Can be canceled into more V-Trigger rekkas | |||
* Can be canceled during startup and on hit or block into V-Skill 1 on frames 8-24 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Charging Buffalo (stage 2) (vt)</font>===== | |||
{{MoveData | |||
|image=SFV_Balrog_6P after charge attack.png | |||
|name=Charging Buffalo (stage 2) (vt) | |||
|input=6P after charge attack | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>12</nowiki> | |||
|active=<nowiki>6</nowiki> | |||
|recovery=<nowiki>16</nowiki> | |||
|hit=<nowiki>2</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>40</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vs1 su</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Consumes 300 frames of V-Timer (15% V-Timer) | |||
* Can be canceled into more V-Trigger rekkas | |||
* Can be canceled during startup and on hit or block into V-Skill 1 on frames 8-24 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Charging Buffalo (stage 3) (vt)</font>===== | |||
{{MoveData | |||
|image=SFV_Balrog_6P after charge attack.png | |||
|name=Charging Buffalo (stage 3) (vt) | |||
|input=6P after charge attack | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>12</nowiki> | |||
|active=<nowiki>6</nowiki> | |||
|recovery=<nowiki>15</nowiki> | |||
|hit=<nowiki>2</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>50</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vs1 su</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Consumes 300 frames of V-Timer (15% V-Timer) | |||
* Can be canceled into more V-Trigger rekkas | |||
* Can be canceled during startup and on hit or block into V-Skill 1 on frames 8-24 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Final Charging Buffalo (vt)</font>===== | |||
{{MoveData | |||
|image=SFV_Balrog_6P after charge attack.png | |||
|name=Final Charging Buffalo (vt) | |||
|input=6P after charge attack | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>17</nowiki> | |||
|active=<nowiki>6</nowiki> | |||
|recovery=<nowiki>29</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-13</nowiki> | |||
|knockdown=<nowiki>81 / 22 / 27</nowiki> | |||
|damage=<nowiki>90</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Consumes 300 frames of V-Timer (15% V-Timer) | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">EX Charging Buffalo (stage 1) (vt)</font>===== | |||
{{MoveData | |||
|image=SFV_Balrog_6PP after charge attack.png | |||
|name=EX Charging Buffalo (stage 1) (vt) | |||
|input=6PP after charge attack | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>11</nowiki> | |||
|active=<nowiki>6</nowiki> | |||
|recovery=<nowiki>18</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|knockdown=<nowiki>93 / 34 / 39</nowiki> | |||
|damage=<nowiki>70</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vs1</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Consumes 500 frames of V-Timer (25% V-Timer) | |||
* Can be canceled into V-Skill 1 on hit or block on the first hit | |||
* Can only be canceled into EX Charging Buffalo or EX Bursting Buffalo once, for two EX Rekkas total (compared to the usual four non-EX stages possible) | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">EX Final Charging Buffalo (vt)</font>===== | |||
{{MoveData | |||
|image=SFV_Balrog_6PP after charge attack.png | |||
|name=EX Final Charging Buffalo (vt) | |||
|input=6PP after charge attack | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>11</nowiki> | |||
|active=<nowiki>6</nowiki> | |||
|recovery=<nowiki>18</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|knockdown=<nowiki>95 / 36 / 41</nowiki> | |||
|damage=<nowiki>70</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Consumes 500 frames of V-Timer (25% V-Timer) | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Charging Buffalo (stage 1) (V-Skill 2) (vt)</font>===== | |||
{{MoveData | |||
|image=SFV_Balrog_6P after charge attack.png | |||
|name=Charging Buffalo (stage 1) (V-Skill 2) (vt) | |||
|input=6P after charge attack | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>12</nowiki> | |||
|active=<nowiki>6</nowiki> | |||
|recovery=<nowiki>17</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>0</nowiki> | |||
|knockdown=<nowiki>74 / 15 / 20</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>80</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Consumes 500 frames of V-Timer (25% V-Timer) | |||
* KDA varies based on previous juggle hits; listed advantage is against a grounded opponent | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Charging Buffalo (stage 2) (V-Skill 2) (vt)</font>===== | |||
{{MoveData | |||
|image=SFV_Balrog_6P after charge attack.png | |||
|name=Charging Buffalo (stage 2) (V-Skill 2) (vt) | |||
|input=6P after charge attack | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>12</nowiki> | |||
|active=<nowiki>6</nowiki> | |||
|recovery=<nowiki>16</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>1</nowiki> | |||
|knockdown=<nowiki>73 / 14 / 19</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>80</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Consumes 300 frames of V-Timer (15% V-Timer) | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Charging Buffalo (stage 3) (V-Skill 2) (vt)</font>===== | |||
{{MoveData | |||
|image=SFV_Balrog_6P after charge attack.png | |||
|name=Charging Buffalo (stage 3) (V-Skill 2) (vt) | |||
|input=6P after charge attack | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>12</nowiki> | |||
|active=<nowiki>6</nowiki> | |||
|recovery=<nowiki>15</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>2</nowiki> | |||
|knockdown=<nowiki>72 / 13 / 18</nowiki> | |||
|damage=<nowiki>70</nowiki> | |||
|stun=<nowiki>80</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Consumes 300 frames of V-Timer (15% V-Timer) | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Final Charging Buffalo (V-Skill 2) (vt)</font>===== | |||
{{MoveData | |||
|image=SFV_Balrog_6P after charge attack.png | |||
|name=Final Charging Buffalo (V-Skill 2) (vt) | |||
|input=6P after charge attack | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>17</nowiki> | |||
|active=<nowiki>6</nowiki> | |||
|recovery=<nowiki>29</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>2</nowiki> | |||
|knockdown=<nowiki>81 / 22 / 27</nowiki> | |||
|damage=<nowiki>130</nowiki> | |||
|stun=<nowiki>190</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Consumes 300 frames of V-Timer (15% V-Timer) | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">EX Charging Buffalo (stage 1) (V-Skill 2)) (vt)</font>===== | |||
{{MoveData | |||
|image=SFV_Balrog_6PP after charge attack.png | |||
|name=EX Charging Buffalo (stage 1) (V-Skill 2)) (vt) | |||
|input=6PP after charge attack | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>11</nowiki> | |||
|active=<nowiki>6</nowiki> | |||
|recovery=<nowiki>18</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-1</nowiki> | |||
|knockdown=<nowiki>84 / 25 / 30</nowiki> | |||
|damage=<nowiki>70</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Consumes 500 frames of V-Timer (25% V-Timer) | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">EX Final Charging Buffalo (V-Skill 2) (vt)</font>===== | |||
{{MoveData | |||
|image=SFV_Balrog_6PP after charge attack.png | |||
|name=EX Final Charging Buffalo (V-Skill 2) (vt) | |||
|input=6PP after charge attack | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>11</nowiki> | |||
|active=<nowiki>6</nowiki> | |||
|recovery=<nowiki>18</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-1</nowiki> | |||
|knockdown=<nowiki>84 / 25 / 30</nowiki> | |||
|damage=<nowiki>70</nowiki> | |||
|stun=<nowiki>120</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Consumes 500 frames of V-Timer (25% V-Timer) | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Bursting Buffalo (stage 1) (vt)</font>===== | |||
{{MoveData | |||
|image=SFV_Balrog_6K after charge attack.png | |||
|name=Bursting Buffalo (stage 1) (vt) | |||
|input=6K after charge attack | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>14</nowiki> | |||
|active=<nowiki>5</nowiki> | |||
|recovery=<nowiki>21</nowiki> | |||
|hit=<nowiki>2</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|knockdown=<nowiki>93 / 34 / 39</nowiki> | |||
|damage=<nowiki>40</nowiki> | |||
|stun=<nowiki>50</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vs1 su</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Consumes 500 frames of V-Timer (25% V-Timer) | |||
* Can be canceled into more V-Trigger rekkas | |||
* Can be canceled during startup and on hit or block into V-Skill 1 on frames 11-25 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Bursting Buffalo (stage 2) (vt)</font>===== | |||
{{MoveData | |||
|image=SFV_Balrog_6K after charge attack.png | |||
|name=Bursting Buffalo (stage 2) (vt) | |||
|input=6K after charge attack | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>14</nowiki> | |||
|active=<nowiki>5</nowiki> | |||
|recovery=<nowiki>21</nowiki> | |||
|hit=<nowiki>2</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|knockdown=<nowiki>93 / 34 / 39</nowiki> | |||
|damage=<nowiki>50</nowiki> | |||
|stun=<nowiki>50</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vs1 su</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Consumes 300 frames of V-Timer (15% V-Timer) | |||
* Can be canceled into more V-Trigger rekkas | |||
* Can be canceled during startup and on hit or block into V-Skill 1 on frames 11-25 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Bursting Buffalo (stage 3) (vt)</font>===== | |||
{{MoveData | |||
|image=SFV_Balrog_6K after charge attack.png | |||
|name=Bursting Buffalo (stage 3) (vt) | |||
|input=6K after charge attack | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>14</nowiki> | |||
|active=<nowiki>5</nowiki> | |||
|recovery=<nowiki>21</nowiki> | |||
|hit=<nowiki>2</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|knockdown=<nowiki>93 / 34 / 39</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>50</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vs1 su</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Consumes 300 frames of V-Timer (15% V-Timer) | |||
* Can be canceled into more V-Trigger rekkas | |||
* Can be canceled during startup and on hit or block into V-Skill 1 on frames 11-25 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Final Bursting Buffalo (vt)</font>===== | |||
{{MoveData | |||
|image=SFV_Balrog_6K after charge attack.png | |||
|name=Final Bursting Buffalo (vt) | |||
|input=6K after charge attack | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>17</nowiki> | |||
|active=<nowiki>5</nowiki> | |||
|recovery=<nowiki>38</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-21</nowiki> | |||
|knockdown=<nowiki>89 / 30 / 35</nowiki> | |||
|damage=<nowiki>100</nowiki> | |||
|stun=<nowiki>50</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Consumes 300 frames of V-Timer (15% V-Timer) | |||
* Cannot be canceled into Critical Art (use Final Charging Buffalo instead) | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">EX Bursting Buffalo (stage 1) (vt)</font>===== | |||
{{MoveData | |||
|image=SFV_Balrog_6KK after charge attack.png | |||
|name=EX Bursting Buffalo (stage 1) (vt) | |||
|input=6KK after charge attack | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>12</nowiki> | |||
|active=<nowiki>5</nowiki> | |||
|recovery=<nowiki>19</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|knockdown=<nowiki>88 / 29 / 34</nowiki> | |||
|damage=<nowiki>80</nowiki> | |||
|stun=<nowiki>70</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vs1</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Consumes 500 frames of V-Timer (25% V-Timer) | |||
* Can be canceled into V-Skill 1 on hit or block | |||
* Can only be canceled into EX Charging Buffalo or EX Bursting Buffalo once, for two EX Rekkas total (compared to the usual four non-EX stages possible) | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">EX Final Bursting Buffalo (vt)</font>===== | |||
{{MoveData | |||
|image=SFV_Balrog_6KK after charge attack.png | |||
|name=EX Final Bursting Buffalo (vt) | |||
|input=6KK after charge attack | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>12</nowiki> | |||
|active=<nowiki>5</nowiki> | |||
|recovery=<nowiki>19</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|knockdown=<nowiki>93 / 34 / 39</nowiki> | |||
|damage=<nowiki>80</nowiki> | |||
|stun=<nowiki>70</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Consumes 500 frames of V-Timer (25% V-Timer) | |||
}} | |||
}} | |||
=== V-Trigger 2 === | |||
=====<font style="visibility:hidden; float:right">No Mercy</font>===== | |||
{{MoveData | |||
|image=SFV_Balrog_HPHK (VT2).png | |||
|name=No Mercy | |||
|input=HPHK (VT2) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>1</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>6</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>-</nowiki> | |||
|stun=<nowiki>-</nowiki> | |||
|attack=<nowiki>-</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* 2 bar V-Trigger | |||
* Duration of 2000 frames (~33 seconds) | |||
* Gives access to a 350 stun command grab special (B3) | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">B3</font>===== | |||
{{MoveData | |||
|image=SFV_Balrog_HPHK.png | |||
|name=B3 | |||
|input=HPHK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>7</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>60</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>61 / 12 / 12</nowiki> | |||
|damage=<nowiki>200</nowiki> | |||
|stun=<nowiki>350</nowiki> | |||
|attack=<nowiki>T</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Functions like a Command Grab special (but can also be combo'd into) | |||
* Spends 600 V-Meter (~30% V-Meter) on activation and extra 400 V-meter (total of 50% V-Meter) if the throw lands successfully | |||
}} | |||
}} | |||
=== V-Shift === | |||
=====<font style="visibility:hidden; float:right">V-Shift</font>===== | |||
{{MoveData | |||
|image=SFV_Balrog_MKHP.png | |||
|name=V-Shift | |||
|input=MKHP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>1</nowiki> | |||
|active=<nowiki>9</nowiki> | |||
|recovery=<nowiki>22</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>-</nowiki> | |||
|stun=<nowiki>-</nowiki> | |||
|attack=<nowiki>-</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Shifts back 1.21 range | |||
* Fully invincible on frames 1-9 during which time any strike or projectile evaded will trigger a slow-motion effect on frame 11 for both players | |||
* Immediately gains full invincibility for the full duration of V-Shift if you successfully evade a strike or projectile on start-up frames 1-9 | |||
* Throw invincible on frames 1-16 on an empty / raw V-Shift | |||
* Counter-Hit state on frames 10-31 on an empty / raw V-Shift | |||
* Opponent can still cancel the attack that was V-Shifted as if it had connected (this allows for a lot of shenanigans) | |||
* Costs 300 V-Gauge (1 bar) to use and refunds 150 V-Gauge back (1/2 bar) on a successful V-Shift if the slow-mo is triggered | |||
* If the V-Shift is successful you can cancel it into a follow-up attack (see V-Shift Break) that's fully invincible and knocks the opponent down on hit | |||
}} | |||
}} | |||
=== V-Shift Break === | |||
=====<font style="visibility:hidden; float:right">Buffalo Breaker</font>===== | |||
{{MoveData | |||
|image=SFV_Balrog_MKHP.png | |||
|name=Buffalo Breaker | |||
|input=MKHP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>?</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>?</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|knockdown=<nowiki>73 / 14 / 19</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>0</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Fully invincible during startup and active frames | |||
}} | |||
}} | |||
=== V-Reversal === | |||
=====<font style="visibility:hidden; float:right">Buffalo Headbutt</font>===== | |||
{{MoveData | |||
|image=SFV_Balrog_6PPP.png | |||
|name=Buffalo Headbutt | |||
|input=6PPP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>17</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>23</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|knockdown=<nowiki>75 / 16 / 21</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>0</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Strike and Projectile invincible on frames 1-30 | |||
* Airborne on frames 18-31 | |||
* 10 grounded recovery frames | |||
}} | |||
}} | }} | ||
{{Navbox-SFV}} | {{Navbox-SFV}} | ||
[[Category:Street Fighter V]] | [[Category:Street Fighter V]] | ||
[[Category:Street Fighter games]] |
Revision as of 15:48, 5 March 2021
Introduction
About Balrog
A disgraced boxing champion, Balrog joined Shadaloo in search of more riches. Disatisfied with his role in the organization, Balrog searches for things to steal as he leaves S.I.N., and finds a young boy (Ed). Convinced he'll be of use to him in the future, Balrog leaves S.I.N. and Shadaloo behind to seek further riches.
Balrog focuses on aggressive play and annoying his opponents. His trademark dash punches can quickly close the distance to punish any opponent attempting to walk forward or whiffing buttons, and once in he can force the opponent to play his game with his great + on block buttons and crush counters. His V-Skill 1 and Critical Art also allows him to easily deal with projectiles, while his V-Skill 2 lets him make his dash punches multi-hitting and safe, making his approach even easier. However Balrog is a fairly straight-forward character; he does not have many setups, his lows aren't very threatening without V-Trigger, and he doesn't have many mixups in general which can make opening up opponents difficult. He is also the only character in the game with no cross up button. If you like simple, aggressive bruisers then Balrog is a great choice.
Strengths | Weaknesses |
---|---|
|
|
Final Patch
Players to Watch
Balrog | |
---|---|
Vitals | |
Life Points | 1025 |
Stun Points | 1050 |
V-Gauge Points | |
V-Trigger 1 | 900 |
V-Trigger 2 | 600 |
Ground Movement | |
Forward Walk Speed | 4.8 |
Backward Walk Speed | 3 |
Forward Dash Speed | 17 |
Backward Dash Speed | 24 |
Forward Dash Distance | 131.9 |
Backward Dash Distance | 106.1 |
Backdash CH Frames | 3-10 |
Jumping | |
Back Jump Speed | 47(4+39+4) |
Neutral Jump Speed | 47(4+39+4) |
Forward Jump Speed | 46(3+39+4) |
Forward Jump Distance | 206.7 |
Backward Jump Distance | 163.8 |
Throws | |
Throw Hurtbox | 0.35 |
Throw Range | 0.85 |
![]() |
Frame Data & Descriptions are provided by FATOnline.
|
SFV Frame Data Glossary | |
---|---|
Active |
How many frames a move remains active (can hurt opponents) for. |
Attack |
Attack level is L for low attacks (must be blocked crouching), H is for High attacks (which can be blocked high or low) and M for overhead (must be blocked standing). T is for throw attacks (which cannot be blocked). |
Cancel options |
Available cancel options.
|
Confirm windows |
Hit confirm windows written as Specials & CAs/Target Combos/V-Trigger. Notation may denote V-Skill only cancel windows in Specials.
|
Crush Counter |
Crush Counter hit advantage written as opponent state, frame advantage, and v-gauge gain on hit. |
Damage |
Attack damage on hit. Notation may denote multi-hit or "sweet spot" damage values on certain frames. |
Hit/Block |
These are frame advantage values when the attack hits or is blocked. If the number is positive, then the move will end before the defender can act again. If the number is negative, the defender will be able to act before the attacker and maybe even punish. KD refers to knockdown on hit.
|
Knockdown |
Knockdown advantage against Normal, Quick Rise and Back Rise wake up options. |
Recovery |
How many frames it takes for a move to finish after it's been active. |
Startup |
How many frames it takes before the move becomes 'active' or have a hit box. The last startup frame and the first active frame are the same frame, meaning all values are written as Startup + 1. |
Stun |
Amount of stun added to the opponent's stun bar on hit. |
Normals
Stand LP
Startup | Active | Recovery | Hit |
---|---|---|---|
4 | 2 | 7 | 5 |
Damage | Stun | Attack | Block |
30 | 70 | H | 3 |
Stand MP
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
5 | 4 | 13 | 2 | ||
Damage | Stun | Attack | Block | ||
70 | 100 | H | 0 | ||
|
Stand HP
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
12 | 3 | 18 | 0 | ||
Damage | Stun | Attack | Block | ||
80 | 150 | H | -3 | ||
|
Stand LK
Startup | Active | Recovery | Hit |
---|---|---|---|
3 | 2 | 8 | 2 |
Damage | Stun | Attack | Block |
30 | 70 | H | 1 |
Stand MK
Startup | Active | Recovery | Hit |
---|---|---|---|
6 | 3 | 12 | 5 |
Damage | Stun | Attack | Block |
60 | 100 | H | 2 |
Stand HK
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
9 | 3 | 18(22) | 7 | ||
Damage | Stun | Attack | Block | ||
80 | 150 | H | 3 | ||
|
Crouch LP
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
4 | 3 | 7 | 4 | ||
Damage | Stun | Attack | Block | ||
30 | 70 | H | 3 | ||
|
Crouch MP
Startup | Active | Recovery | Hit |
---|---|---|---|
6 | 3 | 12 | 4 |
Damage | Stun | Attack | Block |
60 | 100 | H | 2 |
Crouch HP
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
8 | 5 | 22 | -1 | ||
Damage | Stun | Attack | Block | ||
90 (80) | 150 | H | -5 | ||
|
Crouch LK
Startup | Active | Recovery | Hit |
---|---|---|---|
4 | 3 | 8 | 4 |
Damage | Stun | Attack | Block |
20 | 70 | L | 1 |
Crouch MK
Startup | Active | Recovery | Hit |
---|---|---|---|
7 | 2 | 17 | 2 |
Damage | Stun | Attack | Block |
60 | 100 | L | -2 |
Crouch HK
Startup | Active | Recovery | Hit |
---|---|---|---|
8 | 2 | 26 | KD |
Damage | Stun | Attack | Block |
100 | 150 | L | -14 |
Jump LP
Startup | Active | Recovery | Hit |
---|---|---|---|
4 | 6 | - | - |
Damage | Stun | Attack | Block |
40 | 70 | M | - |
Jump MP
Startup | Active | Recovery | Hit |
---|---|---|---|
5 | 3 | - | - |
Damage | Stun | Attack | Block |
70 | 100 | M | - |
Jump HP
Startup | Active | Recovery | Hit |
---|---|---|---|
7 | 4 | - | - |
Damage | Stun | Attack | Block |
90 | 150 | M | - |
Jump LK
Startup | Active | Recovery | Hit |
---|---|---|---|
3 | 8 | - | - |
Damage | Stun | Attack | Block |
40 | 70 | M | - |
Jump MK
Startup | Active | Recovery | Hit |
---|---|---|---|
6 | 5 | - | - |
Damage | Stun | Attack | Block |
70 | 100 | M | - |
Jump HK
Startup | Active | Recovery | Hit |
---|---|---|---|
9 | 4 | - | - |
Damage | Stun | Attack | Block |
90 | 150 | M | - |
Target Combos
Hard Lead In
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
6+6 | 4 | 20 | KD | ||
Damage | Stun | Attack | Block | ||
60*36 (96) | 100*72 (172) | H | -8 | ||
|
Hard KKB
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
- | - | 31 | KD | ||
Damage | Stun | Attack | Block | ||
60*36 (96) | 100*72 (172) | H | -17 | ||
|
OTB
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
- | - | 50 | KD | ||
Damage | Stun | Attack | Block | ||
60*36 (96) | 100*72 (172) | H | -36 | ||
|
Hard Smasher
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
6+6+21 | 2 | 23 | KD | ||
Damage | Stun | Attack | Block | ||
60*36*48 (144) | 100*72*96 (268) | H | -8 | ||
|
Hard Pressure
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
6+6+26 | 2 | 22 | KD | ||
Damage | Stun | Attack | Block | ||
60*36*48 (144) | 100*72*96 (268) | M | -8 | ||
|
Under Impact 1
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
3+6 | 3 | 16 | 1 | ||
Damage | Stun | Attack | Block | ||
30*36 (66) | 70*63 (133) | H | -7 | ||
|
Under Impact 2
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
3+6+8 | 2 | 22 | KD | ||
Damage | Stun | Attack | Block | ||
30*36*66 (122) | 70*63*80 (213) | H | -8 | ||
|
Stomping Combo
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
7+10 | 3 | 20 | 2 | ||
Damage | Stun | Attack | Block | ||
60*36 (96) | 100*72 (172) | L*L | -7 | ||
|
Throws
Dirty Bomber
Startup | Active | Recovery | Hit |
---|---|---|---|
5 | 3 | 17 | KD |
Damage | Stun | Attack | Block |
140 | 150 | - | - |
Dirty Shot
Startup | Active | Recovery | Hit |
---|---|---|---|
5 | 3 | 17 | KD |
Damage | Stun | Attack | Block |
130 | 200 | - | - |
Special Moves
LP Dash Straight
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
10(12) | 4 | 22 | 2 | ||
Damage | Stun | Attack | Block | ||
90 | 150 | H | -4 | ||
|
MP Dash Straight
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
12(16) | 4 | 20 | 2 | ||
Damage | Stun | Attack | Block | ||
100 | 150 | H | -4 | ||
|
HP Dash Straight
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
19(25) | 4 | 19 | 2 | ||
Damage | Stun | Attack | Block | ||
110 | 150 | H | -4 | ||
|
EX Dash Straight
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
9(22) | 6 | 29 | KD | ||
Damage | Stun | Attack | Block | ||
80*70 (150) | 50*150 (200) | H | 1 | ||
|
LK Dash Grand Blow
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
17 | 2 | 26 | KD | ||
Damage | Stun | Attack | Block | ||
80 | 150 | L | -7 | ||
|
MK Dash Grand Blow
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
18(22) | 2 | 26 | KD | ||
Damage | Stun | Attack | Block | ||
90 | 150 | L | -7 | ||
|
HK Dash Grand Blow
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
19(25) | 2 | 26 | KD | ||
Damage | Stun | Attack | Block | ||
100 | 150 | L | -7 | ||
|
EX Dash Grand Blow
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
11(19) | 2 | 23 | KD | ||
Damage | Stun | Attack | Block | ||
140 | 200 | L | -2 | ||
|
LK Screw Smash
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
10 | 5 | 25 | KD | ||
Damage | Stun | Attack | Block | ||
100 | 150 | H | -10 | ||
|
MK Screw Smash
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
13 | 5 | 26 | KD | ||
Damage | Stun | Attack | Block | ||
100 | 150 | H | -10 | ||
|
HK Screw Smash
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
23 | 5 | 25 | KD | ||
Damage | Stun | Attack | Block | ||
100 | 150 | H | -10 | ||
|
EX Screw Smash
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
12 | 5 | 29 | KD | ||
Damage | Stun | Attack | Block | ||
160 | 200 | H | -17 | ||
|
TAP lvl 1
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
26(30) | 2 | 22 | 2 | ||
Damage | Stun | Attack | Block | ||
100 | 150 | H | -2 | ||
|
TAP lvl 2
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
26(30) | 2 | 22 | 2 | ||
Damage | Stun | Attack | Block | ||
120 | 150 | H | -2 | ||
|
TAP lvl 3
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
26(30) | 2 | 22 | 3 | ||
Damage | Stun | Attack | Block | ||
140 | 150 | H | -2 | ||
|
TAP lvl 4
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
26(30) | 2 | 22 | KD | ||
Damage | Stun | Attack | Block | ||
160 | 200 | H | -2 | ||
|
TAP lvl 5
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
26(30) | 2 | 22 | KD | ||
Damage | Stun | Attack | Block | ||
180 | 200 | H | -2 | ||
|
TAP lvl 6
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
26(30) | 2 | 22 | KD | ||
Damage | Stun | Attack | Block | ||
200 | 200 | H | -2 | ||
|
TAP lvl 7
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
26(30) | 2 | 22 | KD | ||
Damage | Stun | Attack | Block | ||
230 | 300 | H | -2 | ||
|
TAP lvl 8
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
26(30) | 2 | 22 | KD | ||
Damage | Stun | Attack | Block | ||
260 | 300 | H | -2 | ||
|
TAP lvl 9
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
26(30) | 2 | 22 | KD | ||
Damage | Stun | Attack | Block | ||
290 | 300 | H | -2 | ||
|
TAP lvl 10
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
26(30) | 2 | 22 | KD | ||
Damage | Stun | Attack | Block | ||
370 | 400 | H | 7 | ||
|
Critical Arts
Gigaton Blow
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
8 | 10 | 60 | KD | ||
Damage | Stun | Attack | Block | ||
340 (330) | - | H | -45 | ||
|
Taunts
Taunt
Startup | Active | Recovery | Hit |
---|---|---|---|
- | - | 61 | - |
Damage | Stun | Attack | Block |
- | - | - | - |
V-System
V-Skill 1
KKB
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
- | - | 29 | - | ||
Damage | Stun | Attack | Block | ||
- | - | H | - | ||
|
KKB > Buffalo Swing
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
11+7 | 2 | 21 | 2 | ||
Damage | Stun | Attack | Block | ||
50 | 100 | H | -4 | ||
|
KKB > Buffalo Pressure
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
11+17 | 3 | 19 | 5 | ||
Damage | Stun | Attack | Block | ||
50 | 100 | M | -7 | ||
|
V-Skill 2
FFB
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
- | - | 50 | - | ||
Damage | Stun | Attack | Block | ||
- | - | - | - | ||
|
LP Dash Straight (V-Skill 2)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
10(12) | 4 | 22 | KD | ||
Damage | Stun | Attack | Block | ||
30x3 (90) | 30x2*40 (100) | H | 2 | ||
|
MP Dash Straight (V-Skill 2)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
12(16) | 4 | 22 | KD | ||
Damage | Stun | Attack | Block | ||
30x2*40 (100) | 30x2*40 (100) | H | 2 | ||
|
HP Dash Straight (V-Skill 2)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
19(25) | 4 | 22 | KD | ||
Damage | Stun | Attack | Block | ||
30x2*50 (110) | 30x2*40 (100) | H | 2 | ||
|
EX Dash Straight (V-Skill 2)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
9(22) | 6 | 29 | KD | ||
Damage | Stun | Attack | Block | ||
20x2*40*20x2*40 (160) | 10x2*40*10x2*40 (120) | H | 4 | ||
|
V-Trigger 1
Crazy Rush
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
1 | - | 6 | - | ||
Damage | Stun | Attack | Block | ||
- | - | - | - | ||
|
Charging Buffalo (stage 1) (vt)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
12 | 6 | 17 | 2 | ||
Damage | Stun | Attack | Block | ||
30 | 100 | H | -2 | ||
|
Charging Buffalo (stage 2) (vt)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
12 | 6 | 16 | 2 | ||
Damage | Stun | Attack | Block | ||
40 | 100 | H | -2 | ||
|
Charging Buffalo (stage 3) (vt)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
12 | 6 | 15 | 2 | ||
Damage | Stun | Attack | Block | ||
50 | 100 | H | -2 | ||
|
Final Charging Buffalo (vt)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
17 | 6 | 29 | KD | ||
Damage | Stun | Attack | Block | ||
90 | 100 | H | -13 | ||
|
EX Charging Buffalo (stage 1) (vt)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
11 | 6 | 18 | KD | ||
Damage | Stun | Attack | Block | ||
70 | 100 | H | -2 | ||
|
EX Final Charging Buffalo (vt)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
11 | 6 | 18 | KD | ||
Damage | Stun | Attack | Block | ||
70 | 100 | H | -2 | ||
|
Charging Buffalo (stage 1) (V-Skill 2) (vt)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
12 | 6 | 17 | KD | ||
Damage | Stun | Attack | Block | ||
60 | 80 | H | 0 | ||
|
Charging Buffalo (stage 2) (V-Skill 2) (vt)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
12 | 6 | 16 | KD | ||
Damage | Stun | Attack | Block | ||
60 | 80 | H | 1 | ||
|
Charging Buffalo (stage 3) (V-Skill 2) (vt)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
12 | 6 | 15 | KD | ||
Damage | Stun | Attack | Block | ||
70 | 80 | H | 2 | ||
|
Final Charging Buffalo (V-Skill 2) (vt)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
17 | 6 | 29 | KD | ||
Damage | Stun | Attack | Block | ||
130 | 190 | H | 2 | ||
|
EX Charging Buffalo (stage 1) (V-Skill 2)) (vt)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
11 | 6 | 18 | KD | ||
Damage | Stun | Attack | Block | ||
70 | 100 | H | -1 | ||
|
EX Final Charging Buffalo (V-Skill 2) (vt)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
11 | 6 | 18 | KD | ||
Damage | Stun | Attack | Block | ||
70 | 120 | H | -1 | ||
|
Bursting Buffalo (stage 1) (vt)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
14 | 5 | 21 | 2 | ||
Damage | Stun | Attack | Block | ||
40 | 50 | H | -2 | ||
|
Bursting Buffalo (stage 2) (vt)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
14 | 5 | 21 | 2 | ||
Damage | Stun | Attack | Block | ||
50 | 50 | H | -2 | ||
|
Bursting Buffalo (stage 3) (vt)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
14 | 5 | 21 | 2 | ||
Damage | Stun | Attack | Block | ||
60 | 50 | H | -2 | ||
|
Final Bursting Buffalo (vt)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
17 | 5 | 38 | KD | ||
Damage | Stun | Attack | Block | ||
100 | 50 | H | -21 | ||
|
EX Bursting Buffalo (stage 1) (vt)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
12 | 5 | 19 | KD | ||
Damage | Stun | Attack | Block | ||
80 | 70 | H | -2 | ||
|
EX Final Bursting Buffalo (vt)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
12 | 5 | 19 | KD | ||
Damage | Stun | Attack | Block | ||
80 | 70 | H | -2 | ||
|
V-Trigger 2
No Mercy
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
1 | - | 6 | - | ||
Damage | Stun | Attack | Block | ||
- | - | - | - | ||
|
B3
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
7 | 2 | 60 | KD | ||
Damage | Stun | Attack | Block | ||
200 | 350 | T | - | ||
|
V-Shift
V-Shift
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
1 | 9 | 22 | - | ||
Damage | Stun | Attack | Block | ||
- | - | - | - | ||
|
V-Shift Break
Buffalo Breaker
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
? | 3 | ? | KD | ||
Damage | Stun | Attack | Block | ||
60 | 0 | H | -2 | ||
|
V-Reversal
Buffalo Headbutt
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
17 | 3 | 23 | KD | ||
Damage | Stun | Attack | Block | ||
60 | 0 | H | -2 | ||
|