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{{ | {{Infobox Character SFV | ||
|name=Akuma | |||
|hash=AKU | |||
|image=SFV-Akuma_Portrait.jpg | |||
|hp=900 | |||
|stun=900 | |||
|vt1=900 | |||
|vt2=600 | |||
|movef=5.2 | |||
|moveb=3.6 | |||
|dashf=16 | |||
|dashb=21 | |||
|dashfd=123.4 | |||
|dashbd=109.6 | |||
|dashch=3-10 | |||
|jumpb=46(4+38+4) | |||
|jumpn=46(4+38+4) | |||
|jumpf=45(3+38+4) | |||
|jumpbd=182.4 | |||
|jumpfd=212.8 | |||
|throwh=0.25 | |||
|throwr=0.8 | |||
}} | |||
{{SFV Ambox FAT}} | |||
<center>{{FrameDataKey-SFV}}</center> | |||
== Normals == | |||
=====<font style="visibility:hidden; float:right">Stand LP</font>===== | |||
{{MoveData | |||
|image=SFV_Akuma_5LP.png | |||
|name=Stand LP | |||
|input=5LP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>3</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>7</nowiki> | |||
|hit=<nowiki>4</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>2</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>30</nowiki> | |||
|stun=<nowiki>70</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>ch sp su vs1 vs2 vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Chains into st.LP / cr.LP / cr.LK | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Stand MP</font>===== | |||
{{MoveData | |||
|image=SFV_Akuma_5MP.png | |||
|name=Stand MP | |||
|input=5MP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>7</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>14</nowiki> | |||
|hit=<nowiki>3</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>1</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>sp su vs1 vs2 vt1 vt2</nowiki> | |||
|confirm=<nowiki>15 / 18 / -</nowiki> | |||
|description= | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Stand HP</font>===== | |||
{{MoveData | |||
|image=SFV_Akuma_5HP.png | |||
|name=Stand HP | |||
|input=5HP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>8</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>19</nowiki> | |||
|hit=<nowiki>2</nowiki> | |||
|crush=<nowiki>Spinning Knockdown / KD / +100</nowiki> | |||
|block=<nowiki>-5</nowiki> | |||
|knockdown=<nowiki>106 / 42 / 47</nowiki> | |||
|damage=<nowiki>80</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su vt1 vt2</nowiki> | |||
|confirm=<nowiki>*17/**18 / 17 / 19/***27</nowiki> | |||
|description= | |||
* Hit Confirm notes: *VT2 specials only, **CA only, ***On block | |||
* Can cancel into V-Trigger 2 enhanced specials on hit or block | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Stand LK</font>===== | |||
{{MoveData | |||
|image=SFV_Akuma_5LK.png | |||
|name=Stand LK | |||
|input=5LK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>4</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>10</nowiki> | |||
|hit=<nowiki>2</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>1</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>30</nowiki> | |||
|stun=<nowiki>70</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>sp su vs1 vs2 vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Stand MK</font>===== | |||
{{MoveData | |||
|image=SFV_Akuma_5MK.png | |||
|name=Stand MK | |||
|input=5MK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>5</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>18</nowiki> | |||
|hit=<nowiki>4</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-4</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>sp su vs1 vs2 vt1 vt2</nowiki> | |||
|confirm=<nowiki>14 / 21 / -</nowiki> | |||
|description= | |||
* Forces Stand | |||
* 5F gap when canceled into EX Red Fireball (trades with 6F) | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Stand HK</font>===== | |||
{{MoveData | |||
|image=SFV_Akuma_5HK.png | |||
|name=Stand HK | |||
|input=5HK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>11</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>22</nowiki> | |||
|hit=<nowiki>3</nowiki> | |||
|crush=<nowiki>Stagger / 10 / +150</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>80</nowiki> | |||
|stun=<nowiki>120</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|confirm=<nowiki>*17 / 25 / 17</nowiki> | |||
|description= | |||
* Hit Confirm notes: *VT2 specials only | |||
* Whiffs on crouchers | |||
* Can cancels into V-Trigger 2 enhanced specials on hit/block | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Crouch LP</font>===== | |||
{{MoveData | |||
|image=SFV_Akuma_2LP.png | |||
|name=Crouch LP | |||
|input=2LP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>4</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>6</nowiki> | |||
|hit=<nowiki>4</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>2</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>30</nowiki> | |||
|stun=<nowiki>70</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>ch sp su vs1 vs2 vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Chains into st.LP / cr.LP / cr.LK | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Crouch MP</font>===== | |||
{{MoveData | |||
|image=SFV_Akuma_2MP.png | |||
|name=Crouch MP | |||
|input=2MP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>6</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>12</nowiki> | |||
|hit=<nowiki>5</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>3</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>sp su vs1 vs2 vt1 vt2</nowiki> | |||
|confirm=<nowiki>16 / 20 / -</nowiki> | |||
|description= | |||
* Juggle Limit: 2 (works after LK Tatsu) | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Crouch HP</font>===== | |||
{{MoveData | |||
|image=SFV_Akuma_2HP.png | |||
|name=Crouch HP | |||
|input=2HP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>10</nowiki> | |||
|active=<nowiki>4</nowiki> | |||
|recovery=<nowiki>16(20)</nowiki> | |||
|hit=<nowiki>8</nowiki> | |||
|crush=<nowiki>Crumple / C / +120</nowiki> | |||
|block=<nowiki>3</nowiki> | |||
|knockdown=<nowiki>92 / 60 / 60</nowiki> | |||
|damage=<nowiki>80</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|confirm=<nowiki>*23 / 18 / -</nowiki> | |||
|description= | |||
* Hit Confirm notes: *VT2 specials only | |||
* Forces Stand | |||
* 4 extra recovery frames on whiff (20) | |||
* Can cancels into V-Trigger 2 enhanced specials on hit/block | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Crouch LK</font>===== | |||
{{MoveData | |||
|image=SFV_Akuma_2LK.png | |||
|name=Crouch LK | |||
|input=2LK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>4</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>7</nowiki> | |||
|hit=<nowiki>2</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>1</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>20</nowiki> | |||
|stun=<nowiki>70</nowiki> | |||
|attack=<nowiki>L</nowiki> | |||
|cancel=<nowiki>ch vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Chains into st.LP / cr.LP / cr.LK | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Crouch MK</font>===== | |||
{{MoveData | |||
|image=SFV_Akuma_2MK.png | |||
|name=Crouch MK | |||
|input=2MK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>6</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>15</nowiki> | |||
|hit=<nowiki>2</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>50</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>L</nowiki> | |||
|cancel=<nowiki>sp su vs1 vs2 vt1 vt2</nowiki> | |||
|confirm=<nowiki>16 / 19 / -</nowiki> | |||
|description= | |||
* Decent hitbox priority for a crouch MK | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Crouch HK</font>===== | |||
{{MoveData | |||
|image=SFV_Akuma_2HK.png | |||
|name=Crouch HK | |||
|input=2HK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>7</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>24(27)</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>Hard Knockdown / KD / +120</nowiki> | |||
|block=<nowiki>-15</nowiki> | |||
|knockdown=<nowiki>67 / 18 / 23</nowiki> | |||
|damage=<nowiki>90</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>L</nowiki> | |||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|confirm=<nowiki>*16 / 16 / -</nowiki> | |||
|description= | |||
* Hit Confirm notes: *VT2 specials only | |||
* Juggle Limit: 2 (works after LK Tatsu) | |||
* KDA after LK tatsu into cr HK (+68/19/24) | |||
* Can cancels into V-Trigger 2 enhanced specials on hit/block | |||
* 10 extra recovery frames on block (34) | |||
* 3 extra recovery frames on whiff (27) | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Jump LP</font>===== | |||
{{MoveData | |||
|image=SFV_Akuma_j.LP.png | |||
|name=Jump LP | |||
|input=j.LP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>3</nowiki> | |||
|active=<nowiki>6</nowiki> | |||
|recovery=<nowiki>-</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>40</nowiki> | |||
|stun=<nowiki>70</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Can be used as an Instant Overhead | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Jump MP</font>===== | |||
{{MoveData | |||
|image=SFV_Akuma_j.MP.png | |||
|name=Jump MP | |||
|input=j.MP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>7</nowiki> | |||
|active=<nowiki>5</nowiki> | |||
|recovery=<nowiki>-</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>50</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>sp</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Puts airborne opponents into a limited juggle state | |||
* Cancelable into air specials (Air Fireball / Air Tatsu) | |||
* Juggle Limit: 0 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Jump HP</font>===== | |||
{{MoveData | |||
|image=SFV_Akuma_j.HP.png | |||
|name=Jump HP | |||
|input=j.HP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>8</nowiki> | |||
|active=<nowiki>5</nowiki> | |||
|recovery=<nowiki>-</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>90</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Jump LK</font>===== | |||
{{MoveData | |||
|image=SFV_Akuma_j.LK.png | |||
|name=Jump LK | |||
|input=j.LK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>4</nowiki> | |||
|active=<nowiki>6</nowiki> | |||
|recovery=<nowiki>-</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>40</nowiki> | |||
|stun=<nowiki>70</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Can Crossup | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Jump MK</font>===== | |||
{{MoveData | |||
|image=SFV_Akuma_j.MK.png | |||
|name=Jump MK | |||
|input=j.MK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>7</nowiki> | |||
|active=<nowiki>4</nowiki> | |||
|recovery=<nowiki>-</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Can Crossup | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Jump HK</font>===== | |||
{{MoveData | |||
|image=SFV_Akuma_j.HK.png | |||
|name=Jump HK | |||
|input=j.HK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>8</nowiki> | |||
|active=<nowiki>4</nowiki> | |||
|recovery=<nowiki>-</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>90</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
}} | |||
}} | |||
== Command Normals == | |||
=====<font style="visibility:hidden; float:right">Tenmakujinkyaku</font>===== | |||
{{MoveData | |||
|image=SFV_Akuma_9 2MK.png | |||
|name=Tenmakujinkyaku | |||
|input=9 > 2MK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>16</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>6</nowiki> | |||
|hit=<nowiki>2(12)</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-2(6)</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Can Crossup | |||
* Frame advantage varies depending on height / angle | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Zugaihasatsu</font>===== | |||
{{MoveData | |||
|image=SFV_Akuma_6MP.png | |||
|name=Zugaihasatsu | |||
|input=6MP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>23</nowiki> | |||
|active=<nowiki>1*2</nowiki> | |||
|recovery=<nowiki>21</nowiki> | |||
|hit=<nowiki>0</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-7</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>20*50 (70)</nowiki> | |||
|stun=<nowiki>60*40 (100)</nowiki> | |||
|attack=<nowiki>M*M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* 2-hit Overhead | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Sekiseiken</font>===== | |||
{{MoveData | |||
|image=SFV_Akuma_6HP.png | |||
|name=Sekiseiken | |||
|input=6HP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>32</nowiki> | |||
|active=<nowiki>7</nowiki> | |||
|recovery=<nowiki>16</nowiki> | |||
|hit=<nowiki>5</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / 28 / -</nowiki> | |||
|description= | |||
* Airborne on frames 7-29 | |||
* Can OTG | |||
* Akuma hops very high into the air (can hop over fireballs) | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Tenha</font>===== | |||
{{MoveData | |||
|image=SFV_Akuma_4HP.png | |||
|name=Tenha | |||
|input=4HP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>6</nowiki> | |||
|active=<nowiki>1*6</nowiki> | |||
|recovery=<nowiki>21</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-10</nowiki> | |||
|knockdown=<nowiki>101 / 42 / 47</nowiki> | |||
|damage=<nowiki>90</nowiki> | |||
|stun=<nowiki>200</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>sp su vs1 vs2 vt1 vt2</nowiki> | |||
|confirm=<nowiki>15/17 / 34 / -</nowiki> | |||
|description= | |||
* Launches opponent into a limited juggle state | |||
* Juggle Limit: 0*1 | |||
}} | |||
}} | |||
== Target Combos == | |||
=====<font style="visibility:hidden; float:right">Kikokurenzan</font>===== | |||
{{MoveData | |||
|image=SFV_Akuma_5HK 5HK.png | |||
|name=Kikokurenzan | |||
|input=5HK > 5HK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>11+15</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>18</nowiki> | |||
|hit=<nowiki>7</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>0</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>80*45 (125)</nowiki> | |||
|stun=<nowiki>120*63 (183)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|confirm=<nowiki>*19 / - / 17</nowiki> | |||
|description= | |||
* Hit Confirm notes: *VT2 specials only | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Kongoken</font>===== | |||
{{MoveData | |||
|image=SFV_Akuma_5HP 5HP.png | |||
|name=Kongoken | |||
|input=5HP > 5HP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>8+18</nowiki> | |||
|active=<nowiki>8</nowiki> | |||
|recovery=<nowiki>30</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-12</nowiki> | |||
|knockdown=<nowiki>92 / 33 / 38</nowiki> | |||
|damage=<nowiki>80*54 (134)</nowiki> | |||
|stun=<nowiki>150*72 (222)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / 23 / 19/*27</nowiki> | |||
|description= | |||
* Hit Confirm notes: *On block | |||
* +2 extra KDA on Crush Counter | |||
}} | |||
}} | |||
== Throws == | |||
=====<font style="visibility:hidden; float:right">Goshoha</font>===== | |||
{{MoveData | |||
|image=SFV_Akuma_LPLK.png | |||
|name=Goshoha | |||
|input=LPLK | |||
|subtitle=Throw | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>5</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>17</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>KD</nowiki> | |||
|knockdown=<nowiki>71 / 12 / 12</nowiki> | |||
|damage=<nowiki>130</nowiki> | |||
|stun=<nowiki>170</nowiki> | |||
|attack=<nowiki>T</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Shuretsuzan</font>===== | |||
{{MoveData | |||
|image=SFV_Akuma_4LPLK.png | |||
|name=Shuretsuzan | |||
|input=4LPLK | |||
|subtitle=Back Throw | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>5</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>17</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>KD</nowiki> | |||
|knockdown=<nowiki>77 / 18 / 18</nowiki> | |||
|damage=<nowiki>120</nowiki> | |||
|stun=<nowiki>170</nowiki> | |||
|attack=<nowiki>T</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
}} | |||
}} | |||
== Special Moves == | |||
=====<font style="visibility:hidden; float:right">Neutral Stomp</font>===== | |||
{{MoveData | |||
|image=SFV_Akuma_5.png | |||
|name=Neutral Stomp | |||
|input=5 | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>402</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>-</nowiki> | |||
|hit=<nowiki>23</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>?</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>90</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* A hitbox appears behind Akuma's hurtboxes if nothing is input for 402 frames while in standing neutral | |||
* Does 23 chip damage on block (behaves like a special move) | |||
* Not cancelable in any way but has huge frame advantage if it somehow hits the opponent | |||
* Yes; Hatson is doing framedata for a neutral standing idle pose | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">LP Gohadoken</font>===== | |||
{{MoveData | |||
|image=SFV_Akuma_236LP.png | |||
|caption=Normal | |||
|image2=SFV_Akuma_236LP_vt1.png | |||
|caption2=V-Trigger 1 | |||
|name=LP Gohadoken | |||
|input=236LP | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>14</nowiki> | |||
|active=<nowiki>45(8)</nowiki> | |||
|recovery=<nowiki>34</nowiki> | |||
|hit=<nowiki>KD (-2)</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-6</nowiki> | |||
|knockdown=<nowiki>88 / 29 / 34</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>120(100)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Projectile active for 45 frames (90% screen range) and then followed up by a projectile burst with 8 active frames that does the same damage but 20 less stun (100) | |||
* Framedata in the parentheses refers to the worst-case scenario of the longer range version (fireball works differently at further range) | |||
* Can only cancel into V-Trigger activation up close on hit/block | |||
* Can cancel into some V-Trigger 2 enhanced specials on hit/block; EX Red Fireball / EX Tatsu / EX DP / EX Demon Flip / Teleport | |||
}} | |||
{{AttackData-SFV | |||
|version=V-Trigger 1 | |||
|startup=<nowiki>11</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>35</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>1</nowiki> | |||
|knockdown=<nowiki>104 / 45 / 50</nowiki> | |||
|damage=<nowiki>120</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Puts opponent into a juggle state on hit | |||
* Spends 1000 V-Timer (25% V-Timer) | |||
* Juggle Limit: 0*2 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">MP Gohadoken</font>===== | |||
{{MoveData | |||
|image=SFV_Akuma_236MP.png | |||
|caption=Normal | |||
|image2=SFV_Akuma_236MP_vt1.png | |||
|caption2=V-Trigger 1 | |||
|name=MP Gohadoken | |||
|input=236MP | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>14</nowiki> | |||
|active=<nowiki>35(8)</nowiki> | |||
|recovery=<nowiki>34</nowiki> | |||
|hit=<nowiki>KD (-2)</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-6</nowiki> | |||
|knockdown=<nowiki>88 / 29 / 34</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>120(100)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Projectile active for 35 frames (80% screen range) and then followed up by a projectile burst with 8 active frames that does the same damage but 20 less stun (100) | |||
* Framedata in the parentheses refers to the worst-case scenario of the longer range version (fireball works differently at further range) | |||
* Can only cancel into V-Trigger activation up close on hit/block | |||
* Can cancel into some V-Trigger 2 enhanced specials on hit/block; EX Red Fireball / EX Tatsu / EX DP / EX Demon Flip / Teleport | |||
}} | |||
{{AttackData-SFV | |||
|version=V-Trigger 1 | |||
|startup=<nowiki>11</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>35</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>1</nowiki> | |||
|knockdown=<nowiki>104 / 45 / 50</nowiki> | |||
|damage=<nowiki>120</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Puts opponent into a juggle state on hit | |||
* Spends 1000 V-Timer (25% V-Timer) | |||
* Juggle Limit: 0*2 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">HP Gohadoken</font>===== | |||
{{MoveData | |||
|image=SFV_Akuma_236HP.png | |||
|caption=Normal | |||
|image2=SFV_Akuma_236HP_vt1.png | |||
|caption2=V-Trigger 1 | |||
|name=HP Gohadoken | |||
|input=236HP | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>14</nowiki> | |||
|active=<nowiki>23(8)</nowiki> | |||
|recovery=<nowiki>34</nowiki> | |||
|hit=<nowiki>KD (-2)</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-6</nowiki> | |||
|knockdown=<nowiki>88 / 29 / 34</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>120(100)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Projectile active for 23 frames (60% screen range) and then followed up by a projectile burst with 8 active frames that does the same damage but 20 less stun (100) | |||
* Framedata in the parentheses refers to the worst-case scenario of the longer range version (fireball works differently at further range) | |||
* Can only cancel into V-Trigger activation up close on hit/block | |||
* Can cancel into some V-Trigger 2 enhanced specials on hit/block; EX Red Fireball / EX Tatsu / EX DP / EX Demon Flip / Teleport | |||
}} | |||
{{AttackData-SFV | |||
|version=V-Trigger 1 | |||
|startup=<nowiki>11</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>35</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>1</nowiki> | |||
|knockdown=<nowiki>104 / 45 / 50</nowiki> | |||
|damage=<nowiki>120</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Puts opponent into a juggle state on hit | |||
* Spends 1000 V-Timer (25% V-Timer) | |||
* Juggle Limit: 0*2 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">EX Gohadoken</font>===== | |||
{{MoveData | |||
|image=SFV_Akuma_236PP.png | |||
|name=EX Gohadoken | |||
|input=236PP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>11</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>35</nowiki> | |||
|hit=<nowiki>KD (3)</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>1</nowiki> | |||
|knockdown=<nowiki>94 / 36 / 41</nowiki> | |||
|damage=<nowiki>50*50 (100)</nowiki> | |||
|stun=<nowiki>170(150)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* 2-hit Projectile hitbox | |||
* Projectile duration does not run out like the non-EX versions | |||
* Framedata in the parentheses refers to the worst-case scenario of the longer range version (fireball works differently at further range) | |||
* Cancels into some V-Trigger 2 enhanced specials on hit/block; EX Red Fireball / EX Tatsu / EX DP / EX Demon Flip | |||
* Can only cancel into V-Trigger activation up close on hit/block | |||
* Can cancel into some V-Trigger 2 enhanced specials on hit/block; EX Red Fireball / EX Tatsu / EX DP / EX Demon Flip / Teleport | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">LP Zanku Hadoken</font>===== | |||
{{MoveData | |||
|image=SFV_Akuma_236LP (air).png | |||
|caption=Normal | |||
|image2=SFV_Akuma_236LP (air)_vt1.png | |||
|caption2=V-Trigger 1 | |||
|name=LP Zanku Hadoken | |||
|input=236LP (air) | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>11</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>9(11)</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>50</nowiki> | |||
|stun=<nowiki>40</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* 9~11 frames of landing recovery based on height the fireball was done at; Last 3~5 frames are considered crouching | |||
* Frame advantage varies greatly | |||
}} | |||
{{AttackData-SFV | |||
|version=V-Trigger 1 | |||
|startup=<nowiki>9</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>5</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>40*40 (80)</nowiki> | |||
|stun=<nowiki>50*50 (100)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* 5 frames of landing recovery | |||
* Frame advantage varies greatly | |||
* Spends 1500 V-Timer (37% V-Timer) | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">MP Zanku Hadoken</font>===== | |||
{{MoveData | |||
|image=SFV_Akuma_236MP (air).png | |||
|caption=Normal | |||
|image2=SFV_Akuma_236MP (air)_vt1.png | |||
|caption2=V-Trigger 1 | |||
|name=MP Zanku Hadoken | |||
|input=236MP (air) | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>11</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>9(11)</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>50</nowiki> | |||
|stun=<nowiki>40</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* 9~11 frames of landing recovery based on height the fireball was done at; Last 3~5 frames are considered crouching | |||
* Frame advantage varies greatly | |||
}} | |||
{{AttackData-SFV | |||
|version=V-Trigger 1 | |||
|startup=<nowiki>9</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>5</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>40*40 (80)</nowiki> | |||
|stun=<nowiki>50*50 (100)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* 5 frames of landing recovery | |||
* Frame advantage varies greatly | |||
* Spends 1500 V-Timer (37% V-Timer) | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">HP Zanku Hadoken</font>===== | |||
{{MoveData | |||
|image=SFV_Akuma_236HP (air).png | |||
|caption=Normal | |||
|image2=SFV_Akuma_236HP (air)_vt1.png | |||
|caption2=V-Trigger 1 | |||
|name=HP Zanku Hadoken | |||
|input=236HP (air) | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>11</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>9(11)</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>50</nowiki> | |||
|stun=<nowiki>40</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* 9~11 frames of landing recovery based on height the fireball was done at; Last 3~5 frames are considered crouching | |||
* Frame advantage varies greatly | |||
}} | |||
{{AttackData-SFV | |||
|version=V-Trigger 1 | |||
|startup=<nowiki>9</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>5</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>40*40 (80)</nowiki> | |||
|stun=<nowiki>50*50 (100)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* 5 frames of landing recovery | |||
* Frame advantage varies greatly | |||
* Spends 1500 V-Timer (37% V-Timer) | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">EX Zanku Hadoken</font>===== | |||
{{MoveData | |||
|image=SFV_Akuma_236PP (air).png | |||
|name=EX Zanku Hadoken | |||
|input=236PP (air) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>5*38</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>9(4)</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>20x4*70 (150)</nowiki> | |||
|stun=<nowiki>25x4*50 (150)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* 9 frames of landing recovery on Whiff / Block; Last 3 frames are considered Crouching | |||
* 4 frames recovery on Hit | |||
* Frame advantage and KDA varies greatly depending on height & angle | |||
* Has a 2-hit projectile box on frames 5-34 that nullifies projectiles before launching the 5-hit fireball | |||
* If Akuma is struck from frame 5 onwards, Akuma's fireball will go away | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">EX Zanku Hadoken Initial Hit</font>===== | |||
{{MoveData | |||
|image=SFV_Akuma_236PP (air).png | |||
|name=EX Zanku Hadoken Initial Hit | |||
|input=236PP (air) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>5</nowiki> | |||
|active=<nowiki>30</nowiki> | |||
|recovery=<nowiki>9(4)</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>20*30*20*50 (120)</nowiki> | |||
|stun=<nowiki>25*50*25*50 (150)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* This is data for the initial 2-hit projectile box | |||
* If the initial hit connects, launches a less powerful follow-up fireball with 4 hits overall instead of 5 | |||
* Initial hit projectile goes away if Akuma is hit | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">LP Sekia Goshoha</font>===== | |||
{{MoveData | |||
|image=SFV_Akuma_63214LP.png | |||
|name=LP Sekia Goshoha | |||
|input=63214LP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>18</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>37</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-6</nowiki> | |||
|knockdown=<nowiki>97 / 38 / 43</nowiki> | |||
|damage=<nowiki>70</nowiki> | |||
|stun=<nowiki>120</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* 1-hit Projectile hitbox | |||
* Can only cancel into V-Trigger activation up close on hit/block | |||
* Can cancel into some V-Trigger 2 enhanced specials on hit/block; EX Fireball / EX Tatsu / EX DP / EX Demon Flip / Teleport | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">MP Sekia Goshoha</font>===== | |||
{{MoveData | |||
|image=SFV_Akuma_63214MP.png | |||
|name=MP Sekia Goshoha | |||
|input=63214MP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>23</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>38</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-4</nowiki> | |||
|knockdown=<nowiki>93 / 34 / 39</nowiki> | |||
|damage=<nowiki>40x2 (80)</nowiki> | |||
|stun=<nowiki>60x2 (120)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* 2-hit Projectile hitbox | |||
* Can only cancel into V-Trigger activation up close on hit/block | |||
* Can cancel into some V-Trigger 2 enhanced specials on hit/block; EX Fireball / EX Tatsu / EX DP / EX Demon Flip / Teleport | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">HP Sekia Goshoha</font>===== | |||
{{MoveData | |||
|image=SFV_Akuma_63214HP.png | |||
|name=HP Sekia Goshoha | |||
|input=63214HP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>25</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>42</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-4</nowiki> | |||
|knockdown=<nowiki>95 / 36 / 41</nowiki> | |||
|damage=<nowiki>30*30*40 (100)</nowiki> | |||
|stun=<nowiki>50x3 (150)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* 3-hit Projectile hitbox | |||
* Can only cancel into V-Trigger activation up close on hit/block | |||
* Can cancel into some V-Trigger 2 enhanced specials on hit/block; EX Fireball / EX Tatsu / EX DP / EX Demon Flip / Teleport | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">EX Sekia Goshoha</font>===== | |||
{{MoveData | |||
|image=SFV_Akuma_63214PP.png | |||
|name=EX Sekia Goshoha | |||
|input=63214PP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>21</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>48</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>8</nowiki> | |||
|knockdown=<nowiki>110 / 51 / 56</nowiki> | |||
|damage=<nowiki>4x25 (100)</nowiki> | |||
|stun=<nowiki>40*40*40*30 (150)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* 4-hit Projectile hitbox | |||
* Does grey damage (not affected by scaling) on frames 2-20 before launching the fireball | |||
* Can only cancel into V-Trigger activation up close on hit/block | |||
* Can cancel into some V-Trigger 2 enhanced specials on hit/block; EX Fireball / EX Tatsu / EX DP / EX Demon Flip / Teleport | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">LP Goshoryuken</font>===== | |||
{{MoveData | |||
|image=SFV_Akuma_623LP.png | |||
|caption=Normal | |||
|image2=SFV_Akuma_623LP_vt1.png | |||
|caption2=V-Trigger 1 | |||
|name=LP Goshoryuken | |||
|input=623LP | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>3</nowiki> | |||
|active=<nowiki>12</nowiki> | |||
|recovery=<nowiki>19+15</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-28</nowiki> | |||
|knockdown=<nowiki>85 / 26 / 31</nowiki> | |||
|damage=<nowiki>100</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Throw invincible on frames 1-3 | |||
* Airborne on frames 4-38 | |||
* Cannot hit crossup | |||
* Less damage (60) and stun (100) after first 2 active frames | |||
* Active frames 1-2: Juggle Limit / Increase / Start: 2 / 25 / 5 | |||
* Active frames 3-12: Juggle Limit / Increase / Start: 2 / 25 / 99 | |||
* Akuma is in counterhit state during move duration | |||
* Can cancel into some V-Trigger 2 enhanced specials on hit; EX Fireball / EX Red Fireball / EX Air Fireball / EX Air Tatsu | |||
}} | |||
{{AttackData-SFV | |||
|version=V-Trigger 1 | |||
|startup=<nowiki>3</nowiki> | |||
|active=<nowiki>11</nowiki> | |||
|recovery=<nowiki>46</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-36</nowiki> | |||
|knockdown=<nowiki>35 / 35 / 35</nowiki> | |||
|damage=<nowiki>180</nowiki> | |||
|stun=<nowiki>230</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Completely invincible on frames 1-8 | |||
* Airborne frame 6 | |||
* Cannot hit crossup | |||
* Hard Knockdown | |||
* Spends 1500 V-Timer (37,5% V-Timer) | |||
* Akuma is in counterhit state during move duration and takes 20% additional damage from the first hit (total of 144%) | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">MP Goshoryuken</font>===== | |||
{{MoveData | |||
|image=SFV_Akuma_623MP.png | |||
|caption=Normal | |||
|image2=SFV_Akuma_623MP_vt1.png | |||
|caption2=V-Trigger 1 | |||
|name=MP Goshoryuken | |||
|input=623MP | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>4</nowiki> | |||
|active=<nowiki>4*7</nowiki> | |||
|recovery=<nowiki>26+15</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-30</nowiki> | |||
|knockdown=<nowiki>86 / 27 / 31</nowiki> | |||
|damage=<nowiki>70*50 (120)</nowiki> | |||
|stun=<nowiki>100*50 (150)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Invincible to airborne strike attacks on frames 1-6 | |||
* Airborne on frames 6-40 | |||
* Cannot hit crossup | |||
* Active frames 1-4 (1st hit): Juggle Limit / Increase / Start: 2 / 1 / 1 (but 4th active frame has +99 Juggle Start) | |||
* Active frames 4-12 (2nd hit): Juggle Limit / Increase / Start: 3 / 99 / 99 | |||
* Akuma is in counterhit state during move duration | |||
* Can cancel into some V-Trigger 2 enhanced specials on hit; EX Fireball / EX Red Fireball / EX Air Fireball / EX Air Tatsu | |||
}} | |||
{{AttackData-SFV | |||
|version=V-Trigger 1 | |||
|startup=<nowiki>4</nowiki> | |||
|active=<nowiki>11</nowiki> | |||
|recovery=<nowiki>46</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-36</nowiki> | |||
|knockdown=<nowiki>35 / 35 / 35</nowiki> | |||
|damage=<nowiki>180</nowiki> | |||
|stun=<nowiki>230</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Completely invincible on frames 1-9 | |||
* Airborne frame 7 | |||
* Cannot hit crossup | |||
* Hard Knockdown | |||
* Spends 1500 V-Timer (37,5% V-Timer) | |||
* Akuma is in counterhit state during move duration and takes 20% additional damage from the first hit (total of 144%) | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">HP Goshoryuken</font>===== | |||
{{MoveData | |||
|image=SFV_Akuma_623HP.png | |||
|caption=Normal | |||
|image2=SFV_Akuma_623HP_vt1.png | |||
|caption2=V-Trigger 1 | |||
|name=HP Goshoryuken | |||
|input=623HP | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>4</nowiki> | |||
|active=<nowiki>1*3*7</nowiki> | |||
|recovery=<nowiki>29+15</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-33</nowiki> | |||
|knockdown=<nowiki>83 / 24 / 29</nowiki> | |||
|damage=<nowiki>80*30x2 (140)</nowiki> | |||
|stun=<nowiki>100*30*20 (150)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Strike and Projectile invincible on frames 3-6 | |||
* Airborne on frames 7-43 | |||
* Cannot hit crossups | |||
* -1 KDA if VTC on 2nd hit | |||
* Active frame 1 (1st hit): Juggle Limit / Increase / Start: 3 / 1 / 1 | |||
* Active frames 2-4 (2nd hit): Juggle Limit / Increase / Start: 4 / 1 / 1 | |||
* Active frames 5-11 (3rd hit): Juggle Limit / Increase / Start: 5 / 99 / 99 | |||
* Akuma is in counterhit state during move duration | |||
* Can cancel into some V-Trigger 2 enhanced specials on hit; EX Fireball / EX Red Fireball / EX Air Fireball / EX Air Tatsu | |||
}} | |||
{{AttackData-SFV | |||
|version=V-Trigger 1 | |||
|startup=<nowiki>5</nowiki> | |||
|active=<nowiki>11</nowiki> | |||
|recovery=<nowiki>46</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-36</nowiki> | |||
|knockdown=<nowiki>35 / 35 / 35</nowiki> | |||
|damage=<nowiki>180</nowiki> | |||
|stun=<nowiki>230</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Completely invincible on frames 1-10 | |||
* Airborne frame 8 | |||
* Cannot hit crossup | |||
* Hard Knockdown | |||
* Spends 1500 V-Timer (37,5% V-Timer) | |||
* Akuma is in counterhit state during move duration and takes 20% additional damage from the first hit (total of 144%) | |||
}} | |||
}} | |||
== | =====<font style="visibility:hidden; float:right">EX Goshoryuken</font>===== | ||
{| | {{MoveData | ||
| | |image=SFV_Akuma_623PP.png | ||
{{ | |name=EX Goshoryuken | ||
|input=623PP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>3</nowiki> | |||
|active=<nowiki>12(26)20</nowiki> | |||
|recovery=<nowiki>32+15</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-44</nowiki> | |||
|knockdown=<nowiki>52 / 12 / 17</nowiki> | |||
|damage=<nowiki>30*20x2*30x3 (160)</nowiki> | |||
|stun=<nowiki>0x3*50*50*100 (200)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Fully invincible on frames 1-15 | |||
* Airborne on frames 6-30 and again on frames 44-92 | |||
* Can hit crossup from frame 6 onwards | |||
* +1 KDA if VTC on 2nd hit | |||
* Cancels into some V-Trigger 2 enhanced specials on hit; Air EX Fireball / Air EX Tatsu | |||
* Juggle Limit: 12 | |||
* Akuma is in counterhit state during move duration and takes 20% additional damage from the first hit (total of 144%) | |||
* Can cancel into some V-Trigger 2 enhanced specials on hit; EX Fireball / EX Red Fireball / EX Air Fireball / EX Air Tatsu | |||
}} | |||
}} | |||
|} | =====<font style="visibility:hidden; float:right">LK Tatsumaki Zankukyaku</font>===== | ||
{{MoveData | |||
|image=SFV_Akuma_214LK.png | |||
|name=LK Tatsumaki Zankukyaku | |||
|input=214LK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>11</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>14+10</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-11</nowiki> | |||
|knockdown=<nowiki>101 / 42 / 47</nowiki> | |||
|damage=<nowiki>50</nowiki> | |||
|stun=<nowiki>80</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Whiffs on crouchers | |||
* Airborne on frames 6-26 | |||
* Launches opponents into a limited juggle state (+2 Juggle Start / Increase) | |||
* Juggle Limit / Increase / Start: 0 / 2 / 2 | |||
* Can cancel into some V-Trigger 2 enhanced specials on hit; EX Air Fireball / EX Air Tatsu | |||
}} | |||
}} | |||
{{ | =====<font style="visibility:hidden; float:right">MK Tatsumaki Zankukyaku</font>===== | ||
{{MoveData | |||
| | |image=SFV_Akuma_214MK.png | ||
|name=MK Tatsumaki Zankukyaku | |||
|input=214MK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>4</nowiki> | |||
|active=<nowiki>2(3)2(12)2</nowiki> | |||
|recovery=<nowiki>11+12</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-8</nowiki> | |||
|knockdown=<nowiki>98 / 39 / 44</nowiki> | |||
|damage=<nowiki>30*20x2 (70)</nowiki> | |||
|stun=<nowiki>70*30*20 (120)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Airborne and Projectile invincible on lower body and extended legs on frames 6-35 (until landing) | |||
* The last 2 hits do 40 damage / 60 stun each (80/120 total) if the first hit whiffs | |||
* Block Advantage against most crouching opponents is -7 (-8 against Abigail / Birdie / Zangief) | |||
* Juggle Limit / Increase / Start: 1*1*12 / 1*1*3 / 1*12*1 (2nd hit does +13 Juggle Increase and +1 Juggle Start on airborne) | |||
* Can cancel into some V-Trigger 2 enhanced specials on hit; EX Air Fireball / EX Air Tatsu | |||
}} | |||
}} | }} | ||
{{ | =====<font style="visibility:hidden; float:right">HK Tatsumaki Zankukyaku</font>===== | ||
| | {{MoveData | ||
|image=SFV_Akuma_214HK.png | |||
|name=HK Tatsumaki Zankukyaku | |||
|input=214HK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>4</nowiki> | |||
|active=<nowiki>2(3)2(12)2(10)3</nowiki> | |||
|recovery=<nowiki>20+10</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-39</nowiki> | |||
|knockdown=<nowiki>79 / 20 / 25</nowiki> | |||
|damage=<nowiki>30*15x2*40 (100)</nowiki> | |||
|stun=<nowiki>50x4 (200)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Airborne and Projectile invincible on lower body and extended legs on frames 6-57 (until landing) | |||
* Hits 2, 3 and 4 whiffs on crouchers | |||
** | * Juggle Limit: 3 | ||
* Can cancel into some V-Trigger 2 enhanced specials on hit; EX Air Fireball / EX Air Tatsu | |||
}} | |||
| | |||
* | |||
* | |||
* | |||
* V-Trigger 2 | |||
}} | }} | ||
{{ | =====<font style="visibility:hidden; float:right">EX Tatsumaki Zankukyaku</font>===== | ||
{{MoveData | |||
|image=SFV_Akuma_214KK.png | |||
|name=EX Tatsumaki Zankukyaku | |||
|input=214KK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>10</nowiki> | |||
|active=<nowiki>2(4)2(5)2(3)3(3)2</nowiki> | |||
|recovery=<nowiki>11+15</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-19</nowiki> | |||
|knockdown=<nowiki>91 / 32 / 37</nowiki> | |||
|damage=<nowiki>20x4*40 (120)</nowiki> | |||
|stun=<nowiki>30x5 (150)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Airborne on frames 5-46 | |||
* Projectile invincible on lower body and extended legs on frames 7-36 | |||
* Cancels into some V-Trigger 2 enhanced specials on hit; Air EX Fireball / Air EX Tatsu | |||
* Juggle Limit: 0 | |||
}} | |||
}} | |||
{{ | =====<font style="visibility:hidden; float:right">LK Air Tatsumaki Zankukyaku</font>===== | ||
{{MoveData | |||
|image=SFV_Akuma_214LK (air).png | |||
|name=LK Air Tatsumaki Zankukyaku | |||
|input=214LK (air) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>7</nowiki> | |||
|active=<nowiki>2(5)2(4)2</nowiki> | |||
|recovery=<nowiki>15</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-4(1)</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>70</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Cannot hit crouch | |||
* 2nd hit can cross up | |||
* 15 frames of landing recovery | |||
* Frame advantage varies on height; on block: -4 -> +1 | |||
* If this is blocked as a cross-up, vacuums in the opponent up close to Akuma | |||
* Can cancel into some V-Trigger 2 enhanced specials on hit; EX Air Fireball / EX Air Tatsu | |||
}} | |||
}} | |||
== | =====<font style="visibility:hidden; float:right">MK Air Tatsumaki Zankukyaku</font>===== | ||
== | {{MoveData | ||
< | |image=SFV_Akuma_214MK (air).png | ||
=== | |name=MK Air Tatsumaki Zankukyaku | ||
< | |input=214MK (air) | ||
< | |data= | ||
= | {{AttackData-SFV | ||
|startup=<nowiki>7</nowiki> | |||
|active=<nowiki>2(5)2(4)2</nowiki> | |||
|recovery=<nowiki>15</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-4(1)</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>70</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Cannot hit crouch | |||
* 2nd hit can cross up | |||
* 15 frames of landing recovery | |||
* Frame advantage varies on height; on block: -4 -> +1 | |||
* If this is blocked as a cross-up, vacuums in the opponent up close to Akuma | |||
* Can cancel into some V-Trigger 2 enhanced specials on hit; EX Air Fireball / EX Air Tatsu | |||
}} | |||
}} | |||
== | =====<font style="visibility:hidden; float:right">HK Air Tatsumaki Zankukyaku</font>===== | ||
=== | {{MoveData | ||
|image=SFV_Akuma_214HK (air).png | |||
|name=HK Air Tatsumaki Zankukyaku | |||
|input=214HK (air) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>7</nowiki> | |||
|active=<nowiki>2(5)2(4)2</nowiki> | |||
|recovery=<nowiki>15</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-4(1)</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>70</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Cannot hit crouch | |||
* 2nd hit can cross up | |||
* 15 frames of landing recovery | |||
* Frame advantage varies on height; on block: -4 -> +1 | |||
* If this is blocked as a cross-up, vacuums in the opponent up close to Akuma | |||
* Can cancel into some V-Trigger 2 enhanced specials on hit; EX Air Fireball / EX Air Tatsu | |||
}} | |||
}} | |||
== | =====<font style="visibility:hidden; float:right">EX Air Tatsumaki Zankukyaku</font>===== | ||
{{MoveData | |||
|image=SFV_Akuma_214KK (air).png | |||
|name=EX Air Tatsumaki Zankukyaku | |||
|input=214KK (air) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>8</nowiki> | |||
|active=<nowiki>2(4)2(2)2(3)2(2)2</nowiki> | |||
|recovery=<nowiki>9</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>30x4*40 (160)</nowiki> | |||
|stun=<nowiki>40x4*90 (250)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Cannot hit cross-up | |||
* 9 frames on landing recovery | |||
* Cancels into some V-Trigger 2 enhanced specials on hit; Air EX Fireball | |||
}} | |||
}} | |||
{{ | |||
{{ | |||
== | =====<font style="visibility:hidden; float:right">LK Hyakki Gozan</font>===== | ||
=== | {{MoveData | ||
= | |image=SFV_Akuma_41236LK 5.png | ||
= | |name=LK Hyakki Gozan | ||
= | |input=41236LK > 5 | ||
|data= | |||
{{ | {{AttackData-SFV | ||
|startup=<nowiki>47</nowiki> | |||
| | |active=<nowiki>8</nowiki> | ||
|recovery=<nowiki>14</nowiki> | |||
| | |hit=<nowiki>KD</nowiki> | ||
|crush=<nowiki>- / - / -</nowiki> | |||
| | |block=<nowiki>-2</nowiki> | ||
|knockdown=<nowiki>71 / 22 / 27</nowiki> | |||
|damage=<nowiki>100</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>L</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Airborne on frames 7-41 | |||
* Cancels into follow-ups on frames 23-40 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">MK Hyakki Gozan</font>===== | |||
{{MoveData | |||
|image=SFV_Akuma_41236MK 5.png | |||
|name=MK Hyakki Gozan | |||
|input=41236MK > 5 | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>48</nowiki> | |||
|active=<nowiki>8</nowiki> | |||
|recovery=<nowiki>14</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|knockdown=<nowiki>71 / 22 / 27</nowiki> | |||
|damage=<nowiki>100</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>L</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Airborne on frames 7-42 | |||
* Cancels into follow-ups on frames 23-41 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">HK Hyakki Gozan</font>===== | |||
{{MoveData | |||
|image=SFV_Akuma_41236HK 5.png | |||
|name=HK Hyakki Gozan | |||
|input=41236HK > 5 | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>49</nowiki> | |||
|active=<nowiki>8</nowiki> | |||
|recovery=<nowiki>14</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|knockdown=<nowiki>71 / 22 / 27</nowiki> | |||
|damage=<nowiki>100</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>L</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Airborne on frames 7-43 | |||
* Cancels into follow-ups on frames 23-42 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">EX Hyakki Gozan</font>===== | |||
{{MoveData | |||
|image=SFV_Akuma_41236KK 5.png | |||
|name=EX Hyakki Gozan | |||
|input=41236KK > 5 | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>6*44</nowiki> | |||
|active=<nowiki>10(28)8</nowiki> | |||
|recovery=<nowiki>12</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|knockdown=<nowiki>73 / 24 / 29</nowiki> | |||
|damage=<nowiki>120</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>L</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Airborne and Projectile invincible on frames 4-38 | |||
* Can be steered | |||
* Cancels into follow-ups on frames 20-26 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">LK Hyakkishu > Hyakki Gosho</font>===== | |||
{{MoveData | |||
|image=SFV_Akuma_41236LK P.png | |||
|name=LK Hyakkishu > Hyakki Gosho | |||
|input=41236LK > P | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>23+8</nowiki> | |||
|active=<nowiki>4</nowiki> | |||
|recovery=<nowiki>10+6</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>1(8)</nowiki> | |||
|knockdown=<nowiki>83 / 24 / 29</nowiki> | |||
|damage=<nowiki>100</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* 6 landing recovery frames | |||
* KDA numbers stated are for latest possible palm hit | |||
* Frame Advantage and KDA varies greatly depending on height | |||
* Has 1 hit of projectile nullification | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">MK Hyakkishu > Hyakki Gosho</font>===== | |||
{{MoveData | |||
|image=SFV_Akuma_41236MK P.png | |||
|name=MK Hyakkishu > Hyakki Gosho | |||
|input=41236MK > P | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>23+8</nowiki> | |||
|active=<nowiki>4</nowiki> | |||
|recovery=<nowiki>11+6</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>1(8)</nowiki> | |||
|knockdown=<nowiki>83 / 24 / 29</nowiki> | |||
|damage=<nowiki>100</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* 6 landing recovery frames | |||
* KDA numbers stated are for latest possible palm hit | |||
* Frame Advantage and KDA varies greatly depending on height | |||
* Has 1 hit of projectile nullification | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">HK Hyakkishu > Hyakki Gosho</font>===== | |||
{{MoveData | |||
|image=SFV_Akuma_41236HK P.png | |||
|name=HK Hyakkishu > Hyakki Gosho | |||
|input=41236HK > P | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>23+8</nowiki> | |||
|active=<nowiki>4</nowiki> | |||
|recovery=<nowiki>13+6</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>1(8)</nowiki> | |||
|knockdown=<nowiki>83 / 24 / 29</nowiki> | |||
|damage=<nowiki>100</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* 6 landing recovery frames | |||
* KDA numbers stated are for latest possible palm hit | |||
* Frame Advantage and KDA varies greatly depending on height | |||
* Has 1 hit of projectile nullification | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">EX Hyakkishu > Hyakki Gosho</font>===== | |||
{{MoveData | |||
|image=SFV_Akuma_41236KK P.png | |||
|name=EX Hyakkishu > Hyakki Gosho | |||
|input=41236KK > P | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>6*27</nowiki> | |||
|active=<nowiki>10(12)8</nowiki> | |||
|recovery=<nowiki>7+6</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>3(9)</nowiki> | |||
|knockdown=<nowiki>82 / 23 / 28</nowiki> | |||
|damage=<nowiki>120</nowiki> | |||
|stun=<nowiki>200</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* 6 landing recovery frames | |||
* Projectile invincible on frames 4 and until the follow-up move is initiated | |||
* KDA numbers stated are for latest possible palm hit | |||
* Frame Advantage and KDA varies greatly depending on height | |||
* Has 1 hit of projectile nullification | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">LK Hyakkishu > Hyakki Gojin</font>===== | |||
{{MoveData | |||
|image=SFV_Akuma_41236LK K.png | |||
|name=LK Hyakkishu > Hyakki Gojin | |||
|input=41236LK > K | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>23+22</nowiki> | |||
|active=<nowiki>8</nowiki> | |||
|recovery=<nowiki>10</nowiki> | |||
|hit=<nowiki>4(12)</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-2(5)</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* 10 landing recovery frames | |||
* Frame Advantage varies depending on height | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">MK Hyakkishu > Hyakki Gojin</font>===== | |||
{{MoveData | |||
|image=SFV_Akuma_41236MK K.png | |||
|name=MK Hyakkishu > Hyakki Gojin | |||
|input=41236MK > K | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>23+23</nowiki> | |||
|active=<nowiki>8</nowiki> | |||
|recovery=<nowiki>10</nowiki> | |||
|hit=<nowiki>4(12)</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-2(5)</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* 10 landing recovery frames | |||
* Frame Advantage varies depending on height | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">HK Hyakkishu > Hyakki Gojin</font>===== | |||
{{MoveData | |||
|image=SFV_Akuma_41236HK K.png | |||
|name=HK Hyakkishu > Hyakki Gojin | |||
|input=41236HK > K | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>23+24</nowiki> | |||
|active=<nowiki>10</nowiki> | |||
|recovery=<nowiki>10</nowiki> | |||
|hit=<nowiki>4(12)</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-4(5)</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* 10 landing recovery frames | |||
* Frame Advantage varies depending on height | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">EX Hyakkishu > Hyakki Gojin</font>===== | |||
{{MoveData | |||
|image=SFV_Akuma_41236KK K.png | |||
|name=EX Hyakkishu > Hyakki Gojin | |||
|input=41236KK > K | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>6*38</nowiki> | |||
|active=<nowiki>10(23)8</nowiki> | |||
|recovery=<nowiki>10</nowiki> | |||
|hit=<nowiki>6(13)</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-2(9)</nowiki> | |||
|knockdown=<nowiki>112 / 53 / 58</nowiki> | |||
|damage=<nowiki>70</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* 10 landing recovery frames | |||
* Projectile invincible on frames 4 and until the follow-up move is initiated | |||
* Frame Advantage varies depending on height | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">LK Hyakkishu > Hyakki Gosai</font>===== | |||
{{MoveData | |||
|image=SFV_Akuma_41236LK LPLK.png | |||
|name=LK Hyakkishu > Hyakki Gosai | |||
|input=41236LK > LPLK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>23+7</nowiki> | |||
|active=<nowiki>5</nowiki> | |||
|recovery=<nowiki>10+26</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>KD</nowiki> | |||
|knockdown=<nowiki>70 / 11 / 11</nowiki> | |||
|damage=<nowiki>150</nowiki> | |||
|stun=<nowiki>200</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Can only throw standing opponents | |||
* 26 landing recovery frames on whiff | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">MK Hyakkishu > Hyakki Gosai</font>===== | |||
{{MoveData | |||
|image=SFV_Akuma_41236MK LPLK.png | |||
|name=MK Hyakkishu > Hyakki Gosai | |||
|input=41236MK > LPLK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>23+8</nowiki> | |||
|active=<nowiki>5</nowiki> | |||
|recovery=<nowiki>11+26</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>KD</nowiki> | |||
|knockdown=<nowiki>70 / 11 / 11</nowiki> | |||
|damage=<nowiki>150</nowiki> | |||
|stun=<nowiki>200</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Can only throw standing opponents | |||
* 26 landing recovery frames on whiff | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">HK Hyakkishu > Hyakki Gosai</font>===== | |||
{{MoveData | |||
|image=SFV_Akuma_41236HK LPLK.png | |||
|name=HK Hyakkishu > Hyakki Gosai | |||
|input=41236HK > LPLK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>23+9</nowiki> | |||
|active=<nowiki>5</nowiki> | |||
|recovery=<nowiki>13+26</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>KD</nowiki> | |||
|knockdown=<nowiki>70 / 11 / 11</nowiki> | |||
|damage=<nowiki>150</nowiki> | |||
|stun=<nowiki>200</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Can only throw standing opponents | |||
* 26 landing recovery frames on whiff | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">EX Hyakkishu > Hyakki Gosai</font>===== | |||
{{MoveData | |||
|image=SFV_Akuma_412362KK LPLK.png | |||
|name=EX Hyakkishu > Hyakki Gosai | |||
|input=412362KK> LPLK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>6*26</nowiki> | |||
|active=<nowiki>10(11)3</nowiki> | |||
|recovery=<nowiki>13+26</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>KD</nowiki> | |||
|knockdown=<nowiki>70 / 11 / 11</nowiki> | |||
|damage=<nowiki>180</nowiki> | |||
|stun=<nowiki>250</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Can only throw standing opponents | |||
* Projectile invincible on frames 4 and until the follow-up move is initiated | |||
* 26 landing recovery frames | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Hyakkishu > EX Hyakki Gozanku</font>===== | |||
{{MoveData | |||
|image=SFV_Akuma_41236K 236PP.png | |||
|name=Hyakkishu > EX Hyakki Gozanku | |||
|input=41236K > 236PP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>23</nowiki> | |||
|active=<nowiki> | |||
10(8)30(3)~</nowiki> | |||
|recovery=<nowiki>4</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>150</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* 4 landing recovery frames | |||
* This EX air fireball follow-up functions the same way as the regular EX Air Fireball (see notes on it) | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">EX Hyakkishu > Hyakki Gozanku</font>===== | |||
{{MoveData | |||
|image=SFV_Akuma_41236KK 236P.png | |||
|name=EX Hyakkishu > Hyakki Gozanku | |||
|input=41236KK > 236P | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>6*24</nowiki> | |||
|active=<nowiki> | |||
10(8)30(3)~</nowiki> | |||
|recovery=<nowiki>4</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>150</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* 4 landing recovery frames | |||
* Projectile invincible on frames 4 and until the follow-up move is initiated | |||
* This EX air fireball follow-up functions the same way as the regular EX Air Fireball (see notes on it) | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Hyakkishu > EX Hyakki Gorasen</font>===== | |||
{{MoveData | |||
|image=SFV_Akuma_41236KK 412KK.png | |||
|name=Hyakkishu > EX Hyakki Gorasen | |||
|input=41236KK > 412KK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>6</nowiki> | |||
|active=<nowiki>10(13)2(4)2(2)2(3)2(2)2</nowiki> | |||
|recovery=<nowiki>9</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>160</nowiki> | |||
|stun=<nowiki>250</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* 9 landing recovery frames | |||
* Cancels into some V-Trigger 2 enhanced specials on hit; Air EX Fireball | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">EX Hyakkishu > Hyakki Gorasen</font>===== | |||
{{MoveData | |||
|image=SFV_Akuma_41236KK 412K.png | |||
|name=EX Hyakkishu > Hyakki Gorasen | |||
|input=41236KK > 412K | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>6</nowiki> | |||
|active=<nowiki>10(13)2(4)2(2)2(3)2(2)2</nowiki> | |||
|recovery=<nowiki>9</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>160</nowiki> | |||
|stun=<nowiki>250</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* 9 landing recovery frames | |||
* Projectile invincible on frames 4 and until the follow-up move is initiated | |||
* Cancels into some V-Trigger 2 enhanced specials on hit; Air EX Fireball | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Ashura Senku (fwd)</font>===== | |||
{{MoveData | |||
|image=SFV_Akuma_623KKK.png | |||
|caption=Normal | |||
|image2=SFV_Akuma_623KKK_vt2.png | |||
|caption2=V-Trigger 2 | |||
|name=Ashura Senku (fwd) | |||
|input=623KKK | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>1</nowiki> | |||
|active=<nowiki>50</nowiki> | |||
|recovery=<nowiki>11</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>-</nowiki> | |||
|stun=<nowiki>-</nowiki> | |||
|attack=<nowiki>-</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Strike and Projectile invincible on frames 1-50 | |||
* Active frames refer to the invincibility period (and recovery frames refer to the vulnerable recovery frames) | |||
}} | |||
{{AttackData-SFV | |||
|version=V-Trigger 2 | |||
|startup=<nowiki>1</nowiki> | |||
|active=<nowiki>50</nowiki> | |||
|recovery=<nowiki>11</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>-</nowiki> | |||
|stun=<nowiki>-</nowiki> | |||
|attack=<nowiki>-</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Strike and Projectile invincible on frames 1-50 | |||
* Active frames refer to the invincibility period (and recovery frames refer to the vulnerable recovery frames) | |||
* Consumes 1000/3000 V-Gauge if V-Canceled into | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Ashura Senku (back)</font>===== | |||
{{MoveData | |||
|image=SFV_Akuma_421KKK.png | |||
|caption=Normal | |||
|image2=SFV_Akuma_421KKK_vt2.png | |||
|caption2=V-Trigger 2 | |||
|name=Ashura Senku (back) | |||
|input=421KKK | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>1</nowiki> | |||
|active=<nowiki>50</nowiki> | |||
|recovery=<nowiki>11</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>-</nowiki> | |||
|stun=<nowiki>-</nowiki> | |||
|attack=<nowiki>-</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Strike and Projectile invincible on frames 1-50 | |||
* Active frames refer to the invincibility period (and recovery frames refer to the vulnerable recovery frames) | |||
}} | |||
{{AttackData-SFV | |||
|version=V-Trigger 2 | |||
|startup=<nowiki>1</nowiki> | |||
|active=<nowiki>50</nowiki> | |||
|recovery=<nowiki>11</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>-</nowiki> | |||
|stun=<nowiki>-</nowiki> | |||
|attack=<nowiki>-</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Strike and Projectile invincible on frames 1-50 | |||
* Active frames refer to the invincibility period (and recovery frames refer to the vulnerable recovery frames) | |||
* Consumes 1000/3000 V-Gauge if V-Canceled into | |||
}} | |||
}} | |||
== Critical Arts == | |||
=====<font style="visibility:hidden; float:right">Sekia Kuretsuha</font>===== | |||
{{MoveData | |||
|image=SFV_Akuma_236236P.png | |||
|name=Sekia Kuretsuha | |||
|input=236236P | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>8</nowiki> | |||
|active=<nowiki>21</nowiki> | |||
|recovery=<nowiki>46</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-30</nowiki> | |||
|knockdown=<nowiki>98 / 31 / 36</nowiki> | |||
|damage=<nowiki>320</nowiki> | |||
|stun=<nowiki>0</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Completely invincible on frames 1-11 | |||
* Hitbox cannot hit airborne opponents on first 10 active frames (frames 8-17) | |||
}} | |||
}} | |||
== Taunts == | |||
=====<font style="visibility:hidden; float:right">Taunt Stomp</font>===== | |||
{{MoveData | |||
|image=SFV_Akuma_5PPPKKK.png | |||
|name=Taunt Stomp | |||
|input=5PPPKKK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>1*66</nowiki> | |||
|active=<nowiki>1</nowiki> | |||
|recovery=<nowiki>-</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>22</nowiki> | |||
|knockdown=<nowiki>122 / 63 / 68</nowiki> | |||
|damage=<nowiki>70</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>sp su vs1 vs2 vt1 vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Has an actual attack built into it if you let the full animation play out | |||
* Can be canceled into anything on frame 61 and onward, on whiff or hit or block | |||
* Puts opponent into a juggleable state on hit | |||
}} | |||
}} | |||
== V-System == | |||
=== V-Skill 1 === | |||
=====<font style="visibility:hidden; float:right">Rakan</font>===== | |||
{{MoveData | |||
|image=SFV_Akuma_MPMK.png | |||
|name=Rakan | |||
|input=MPMK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>3</nowiki> | |||
|active=<nowiki>12</nowiki> | |||
|recovery=<nowiki>29(10)</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>-</nowiki> | |||
|stun=<nowiki>-</nowiki> | |||
|attack=<nowiki>-</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Armor on frames 3-14 | |||
* Cancels into follow-ups on the 10th frame | |||
* Standing V-Skill parries standing and airborne state attacks | |||
* Crouch V-Skill (input: down + V-Skill) parries crouching state attacks | |||
* Gains 120 V-Gauge (40% of a V-Bar) on a successful parry | |||
* 10 frames of recovery on a successful parry (if not canceled immediately into the follow-ups) | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Rakan Gosho</font>===== | |||
{{MoveData | |||
|image=SFV_Akuma_MPMK (VS1) P.png | |||
|name=Rakan Gosho | |||
|input=MPMK (VS1) > P | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>10+5</nowiki> | |||
|active=<nowiki>4</nowiki> | |||
|recovery=<nowiki>26</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-10</nowiki> | |||
|knockdown=<nowiki>84 / 25 / 30</nowiki> | |||
|damage=<nowiki>70</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su vt1 vt2</nowiki> | |||
|confirm=<nowiki>*23 / 23 / -</nowiki> | |||
|description= | |||
* Hit Confirm notes: *VT2 specials only | |||
* Armor on frames 3-10 | |||
* Gains 120 V-Gauge (40% of a V-Bar on a successful parry | |||
* Gains 80 more V-Gauge (~27% of a V-Bar) on follow-up hit and 40 V-Gauge if blocked | |||
* Can cancel into V-Trigger 2 enhanced specials on hit/block | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Rakan Gokyaku</font>===== | |||
{{MoveData | |||
|image=SFV_Akuma_MPMK (VS1) K.png | |||
|name=Rakan Gokyaku | |||
|input=MPMK (VS1) > K | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>10+11</nowiki> | |||
|active=<nowiki>4</nowiki> | |||
|recovery=<nowiki>26</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-13</nowiki> | |||
|knockdown=<nowiki>109 / 50 / 55</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>sp su vs1 vt1 vt2</nowiki> | |||
|confirm=<nowiki>19 / 19 / -</nowiki> | |||
|description= | |||
* Armor on frames 3-10 | |||
* Launches into a limited juggle state | |||
* Can only cancel into specials on hit | |||
* Gains 120 V-Gauge (40% of a V-Bar on a successful parry | |||
* Gains 80 more V-Gauge (~27% of a V-Bar) on follow-up hit and 40 V-Gauge if blocked | |||
}} | |||
}} | |||
=== V-Skill 2 === | |||
=====<font style="visibility:hidden; float:right">Kiai</font>===== | |||
{{MoveData | |||
|image=SFV_Akuma_MPMK (VS2).png | |||
|name=Kiai | |||
|input=MPMK (VS2) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>17</nowiki> | |||
|active=<nowiki>3(6)</nowiki> | |||
|recovery=<nowiki>36</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-13</nowiki> | |||
|knockdown=<nowiki>94 / 35 / 40</nowiki> | |||
|damage=<nowiki>50 (80)</nowiki> | |||
|stun=<nowiki>50 (80)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>sp vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Can nullify 1 projectile hit (except on last 2 active frames) | |||
* Last 2 active frames hit air opponents only | |||
* Launches opponent into a limited juggle state | |||
* Increased damage and stun on last 2 active frames for airborne opponents (80 / 80) | |||
* Can be canceled into a Just Frame version of regular and EX Red Fireball frames 31-41 | |||
* Can be canceled into regular and EX Red Fireball frames 28-30 and 42-212 | |||
* Can be held to increase V-Gauge up to a maximum of 300 | |||
* Increases V-Gauge by 1 every frame from frames 43-132 | |||
* Increases V-Gauge by 2 every frame from frames 133-197 | |||
* Increase V-Gauge by 3 every frame from frames 198-212 | |||
* Builds 40 / 20 V-Gauge on Hit / Block (90 on Hit during last 2 active frames against air opponents) | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Sekia Goshoha (V-Skill 2)</font>===== | |||
{{MoveData | |||
|image=SFV_Akuma_MPMK (VS2) hcb+P.png | |||
|name=Sekia Goshoha (V-Skill 2) | |||
|input=MPMK (VS2) > hcb+P | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>18</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>37</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-6</nowiki> | |||
|knockdown=<nowiki>97 / 38 / 43</nowiki> | |||
|damage=<nowiki>70</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* 1-hit Projectile hitbox | |||
* Different fireball speed based on button press | |||
* 8 frame gap on block when canceled from V-Skill 2 | |||
* Cancels into some V-Trigger 2 enhanced specials on hit/block; EX Fireball / EX Tatsu / EX DP / EX Demon Flip | |||
* Can only cancel into V-Trigger activation up close on hit/block | |||
* Builds 20 / 10 V-Gauge on Hit / Block | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Sekia Goshoha EX (V-Skill 2)</font>===== | |||
{{MoveData | |||
|image=SFV_Akuma_MPMK (VS2) hcb+PP.png | |||
|name=Sekia Goshoha EX (V-Skill 2) | |||
|input=MPMK (VS2) > hcb+PP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>21</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>48</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>8</nowiki> | |||
|knockdown=<nowiki>110 / 51 / 56</nowiki> | |||
|damage=<nowiki>25x4 (100)</nowiki> | |||
|stun=<nowiki>40x3*30 (150)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* 4-hit Projectile hitbox | |||
* Does grey damage (not affected by scaling) on frames 2-20 before launching the fireball | |||
* 11 frame gap on block when canceled from V-Skill 2 | |||
* Cancels into some V-Trigger 2 enhanced specials on hit/block; EX Fireball / EX Tatsu / EX DP / EX Demon Flip | |||
* Can only cancel into V-Trigger activation up close on hit/block | |||
* Builds 40 / 20 V-Gauge on Hit / Block | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Sekia Goshoha Just Frame (V-Skill 2)</font>===== | |||
{{MoveData | |||
|image=SFV_Akuma_MPMK (VS2) hcb+PP.png | |||
|name=Sekia Goshoha Just Frame (V-Skill 2) | |||
|input=MPMK (VS2) > hcb+PP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>13</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>37</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-4</nowiki> | |||
|knockdown=<nowiki>117 / 58 / 63</nowiki> | |||
|damage=<nowiki>40x2 (80)</nowiki> | |||
|stun=<nowiki>50x2 (100)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* 2-hit Projectile hitbox | |||
* Different fireball speed based on button press | |||
* Launches the opponent into a limited juggle state | |||
* 6 frame gap on block when canceled from V-Skill 2 | |||
* Cancels into some V-Trigger 2 enhanced specials on hit/block; EX Fireball / EX Tatsu / EX DP / EX Demon Flip | |||
* Can only cancel into V-Trigger activation up close on hit/block | |||
* Builds 20 / 10 V-Gauge on Hit / Block | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Sekia Goshoha EX Just Frame (V-Skill 2)</font>===== | |||
{{MoveData | |||
|image=SFV_Akuma_MPMK (VS2) hcb+PP.png | |||
|name=Sekia Goshoha EX Just Frame (V-Skill 2) | |||
|input=MPMK (VS2) > hcb+PP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>13</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>42</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>11</nowiki> | |||
|knockdown=<nowiki>128 / 69 / 74</nowiki> | |||
|damage=<nowiki>20x4*30 (110)</nowiki> | |||
|stun=<nowiki>30x4*30 (150)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vt2</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* 5-hit Projectile hitbox | |||
* Launches the opponent into a limited juggle state | |||
* Does grey damage (not affected by scaling) on frames 2-20 before launching the fireball | |||
* 11 frame gap on block when canceled from V-Skill 2 | |||
* Cancels into some V-Trigger 2 enhanced specials on hit/block; EX Fireball / EX Tatsu / EX DP / EX Demon Flip | |||
* Can only cancel into V-Trigger activation up close on hit/block | |||
* Builds 40 / 20 V-Gauge on Hit / Block | |||
}} | |||
}} | |||
=== V-Trigger 1 === | |||
=====<font style="visibility:hidden; float:right">Dohatsu Shoten</font>===== | |||
{{MoveData | |||
|image=SFV_Akuma_HPHK (VT1).png | |||
|name=Dohatsu Shoten | |||
|input=HPHK (VT1) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>1</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>5</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>-</nowiki> | |||
|stun=<nowiki>-</nowiki> | |||
|attack=<nowiki>-</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* 3 bar V-Trigger | |||
* Duration of 4000 frames (~67 seconds) | |||
* Powers up Akuma's fireballs and dragon punch | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Raging Demon</font>===== | |||
{{MoveData | |||
|image=SFV_Akuma_LP, LP, 6, LK, HP.png | |||
|name=Raging Demon | |||
|input=LP, LP, 6, LK, HP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>1+0</nowiki> | |||
|active=<nowiki>29</nowiki> | |||
|recovery=<nowiki>39</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>16 / 16 / 16</nowiki> | |||
|damage=<nowiki>400</nowiki> | |||
|stun=<nowiki>0</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Fully invincible on frames 1-12 | |||
* Hard Knockdown | |||
* Cannot hit airborne | |||
* Can be canceled into at any point during most of Akuma's moves (besides 'Special' moves) on hit/block/whiff | |||
}} | |||
}} | |||
=== V-Trigger 2 === | |||
=====<font style="visibility:hidden; float:right">Shiretsu Hasshi</font>===== | |||
{{MoveData | |||
|image=SFV_Akuma_HPHK (VT2).png | |||
|name=Shiretsu Hasshi | |||
|input=HPHK (VT2) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>1</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>5</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>-</nowiki> | |||
|stun=<nowiki>-</nowiki> | |||
|attack=<nowiki>-</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* 2 bar V-Trigger | |||
* Duration of 3000 frames (50 seconds) | |||
* Gives Akuma access to a different V-Trigger 2 version of his EX specials that spend V-meter as resource instead of EX meter | |||
* Some moves that aren't normally special cancelable are cancelable into these V-Trigger 2 enhanced EX moves | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">EX V-Gohadoken</font>===== | |||
{{MoveData | |||
|image=SFV_Akuma_236PP.png | |||
|name=EX V-Gohadoken | |||
|input=236PP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>11</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>35</nowiki> | |||
|hit=<nowiki>KD (3)</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>1</nowiki> | |||
|knockdown=<nowiki>94 / 36 / 41</nowiki> | |||
|damage=<nowiki>50*20 (70)</nowiki> | |||
|stun=<nowiki>120(100)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* This V-Trigger 2 version of EX Fireball is cancelable on hit or block into some other V-Trigger 2 enhanced specials; EX Red Fireball / EX Tatsu / EX DP / EX Demon Flip | |||
* 2-hit Projectile hitbox | |||
* Projectile duration does not run out like the non-EX versions | |||
* Framedata in the parentheses refers to the worst-case scenario of the longer range version (fireball works differently at further range) | |||
* Consumes 1300/3000 V-Gauge if V-Canceled into | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">EX V-Sekia Goshoha</font>===== | |||
{{MoveData | |||
|image=SFV_Akuma_63214PP.png | |||
|name=EX V-Sekia Goshoha | |||
|input=63214PP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>21</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>48</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>8</nowiki> | |||
|knockdown=<nowiki>110 / 51 / 56</nowiki> | |||
|damage=<nowiki>11 + 20x3*40 (100)</nowiki> | |||
|stun=<nowiki>40x3*50 (170)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* This V-Trigger 2 version of EX Red Fireball is cancelable on hit or block into some other V-Trigger 2 enhanced specials; EX Fireball / EX Tatsu / EX DP / EX Demon Flip | |||
* 4-hit Projectile hitbox | |||
* Does 11 grey damage (not affected by scaling) on frames 2-20 before launching the fireball | |||
* Consumes 1500/3000 V-Gauge if V-Canceled into | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">EX V-Zanku Hadoken</font>===== | |||
{{MoveData | |||
|image=SFV_Akuma_236PP (air).png | |||
|name=EX V-Zanku Hadoken | |||
|input=236PP (air) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>5*38</nowiki> | |||
|active=<nowiki>-</nowiki> | |||
|recovery=<nowiki>9</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>20*30*20x2 (90)</nowiki> | |||
|stun=<nowiki>25*50*20x2 (115)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* 4 frames of landing recovery | |||
* Frame advantage and KDA varies greatly depending on height & angle | |||
* Has a 2-hit projectile box on frames 5-34 that nullifies projectiles before launching the 5-hit fireball | |||
* Consumes 1300/3000 V-Gauge if V-Canceled into | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">EX V-Goshoryuken</font>===== | |||
{{MoveData | |||
|image=SFV_Akuma_623PP.png | |||
|name=EX V-Goshoryuken | |||
|input=623PP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>3</nowiki> | |||
|active=<nowiki>12(26)20</nowiki> | |||
|recovery=<nowiki>32+15</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-44</nowiki> | |||
|knockdown=<nowiki>52 / 12 / 17</nowiki> | |||
|damage=<nowiki>10*20x2*30x2*20 (130)</nowiki> | |||
|stun=<nowiki>50x3 (150)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* This V-Trigger 2 version of EX DP is cancelable on hit into some other V-Trigger 2 enhanced specials; EX Air Fireball / EX Air Tatsu | |||
* Completely invincible on frames 1-15 | |||
* Consumes 1300/3000 V-Gauge if V-Canceled into | |||
* Akuma is in counterhit state during move duration and takes 20% additional damage from the first hit (total of 144%) | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">EX V-Tatsumaki Zankukyaku</font>===== | |||
{{MoveData | |||
|image=SFV_Akuma_214KK.png | |||
|name=EX V-Tatsumaki Zankukyaku | |||
|input=214KK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>10</nowiki> | |||
|active=<nowiki>2(4)2(5)2(3)3(3)2</nowiki> | |||
|recovery=<nowiki>11+15</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-19</nowiki> | |||
|knockdown=<nowiki>91 / 32 / 37</nowiki> | |||
|damage=<nowiki>10*20x4 (90)</nowiki> | |||
|stun=<nowiki>0*30x3*10 (100)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Airborne on frames 5-46 | |||
* Projectile invincible on lower body and extended legs on frames 7-36 | |||
* Cancels into some V-Trigger 2 enhanced specials on hit; Air EX Fireball / Air EX Tatsu | |||
* Consumes 1300/3000 V-Gauge if V-Canceled into | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">EX V-Air Tatsumaki Zankukyaku</font>===== | |||
{{MoveData | |||
|image=SFV_Akuma_214KK (air).png | |||
|name=EX V-Air Tatsumaki Zankukyaku | |||
|input=214KK (air) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>8</nowiki> | |||
|active=<nowiki>2(4)2(2)2(3)2(2)2</nowiki> | |||
|recovery=<nowiki>9</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>30x4*10 (130)</nowiki> | |||
|stun=<nowiki>40x5 (200)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* 9 frames on landing recovery | |||
* Cancels into some V-Trigger 2 enhanced specials on hit; Air EX Fireball | |||
* Consumes 1300/3000 V-Gauge if V-Canceled into | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">EX V-Hyakki Gozan</font>===== | |||
{{MoveData | |||
|image=SFV_Akuma_41236KK 5.png | |||
|name=EX V-Hyakki Gozan | |||
|input=41236KK > 5 | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>6*44</nowiki> | |||
|active=<nowiki>10(28)8</nowiki> | |||
|recovery=<nowiki>12</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>2</nowiki> | |||
|knockdown=<nowiki>73 / 24 / 29</nowiki> | |||
|damage=<nowiki>90</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>L</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Airborne and Projectile invincible on frames 4-38 | |||
* Can be steered | |||
* Consumes 1300/3000 V-Gauge if V-Canceled into | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">EX V-Hyakkishu > Hyakki Gosho</font>===== | |||
{{MoveData | |||
|image=SFV_Akuma_41236KK P.png | |||
|name=EX V-Hyakkishu > Hyakki Gosho | |||
|input=41236KK > P | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>6*27</nowiki> | |||
|active=<nowiki>10(12)8</nowiki> | |||
|recovery=<nowiki>7+6</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>3(9)</nowiki> | |||
|knockdown=<nowiki>82 / 23 / 28</nowiki> | |||
|damage=<nowiki>90</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Airborne on frame 4 | |||
* 6 landing recovery frames | |||
* Projectile invincible on frames 4 and until the follow-up move is initiated | |||
* KDA numbers stated are for latest possible palm hit | |||
* Frame Advantage and KDA varies greatly depending on height | |||
* Consumes 1300/3000 V-Gauge upon Hyakkishu activation if V-Canceled into | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">EX V-Hyakkishu > Hyakki Gojin</font>===== | |||
{{MoveData | |||
|image=SFV_Akuma_41236KK K.png | |||
|name=EX V-Hyakkishu > Hyakki Gojin | |||
|input=41236KK > K | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>6*38</nowiki> | |||
|active=<nowiki>10(23)8</nowiki> | |||
|recovery=<nowiki>10</nowiki> | |||
|hit=<nowiki>6(13)</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-2(9)</nowiki> | |||
|knockdown=<nowiki>112 / 53 / 58</nowiki> | |||
|damage=<nowiki>40</nowiki> | |||
|stun=<nowiki>50</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Airborne on frame 4 | |||
* 10 landing recovery frames | |||
* Projectile invincible on frames 4 and until the follow-up move is initiated | |||
* Frame Advantage varies depending on height | |||
* Consumes 1300/3000 V-Gauge upon Hyakkishu activation if V-Canceled into | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">EX V-Hyakkishu > Hyakki Gosai</font>===== | |||
{{MoveData | |||
|image=SFV_Akuma_412362KK LPLK.png | |||
|name=EX V-Hyakkishu > Hyakki Gosai | |||
|input=412362KK> LPLK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>6*26</nowiki> | |||
|active=<nowiki>10(11)3</nowiki> | |||
|recovery=<nowiki>13+26</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>KD</nowiki> | |||
|knockdown=<nowiki>70 / 11 / 11</nowiki> | |||
|damage=<nowiki>180</nowiki> | |||
|stun=<nowiki>250</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Can only throw standing opponents | |||
* Airborne on frame 4 | |||
* Projectile invincible on frames 4 and until the follow-up move is initiated | |||
* 16 landing recovery frames | |||
* Consumes 1300/3000 V-Gauge upon Hyakkishu activation if V-Canceled into | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">EX V-Hyakkishu > Hyakki Gozanku</font>===== | |||
{{MoveData | |||
|image=SFV_Akuma_41236KK 236P.png | |||
|name=EX V-Hyakkishu > Hyakki Gozanku | |||
|input=41236KK > 236P | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>6*24</nowiki> | |||
|active=<nowiki> | |||
10(8)30(3)~</nowiki> | |||
|recovery=<nowiki>4</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>20*30*20x2 (90)</nowiki> | |||
|stun=<nowiki>25*50*20x2 (115)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Airborne on frame 4 | |||
* 4 landing recovery frames | |||
* Projectile invincible on frames 4 and until the follow-up move is initiated | |||
* 4 landing recovery frames | |||
* This EX air fireball follow-up functions the same way as the regular EX Air Fireball (see notes on it) | |||
* Consumes 1300/3000 V-Gauge upon Hyakkishu activation if V-Canceled into | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">EX V-Hyakkishu > Hyakki Gorasen</font>===== | |||
{{MoveData | |||
|image=SFV_Akuma_41236KK 421K.png | |||
|name=EX V-Hyakkishu > Hyakki Gorasen | |||
|input=41236KK > 421K | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>6</nowiki> | |||
|active=<nowiki>10(13)2(4)2(2)2(3)2(2)2</nowiki> | |||
|recovery=<nowiki>9</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>20x4*50 (130)</nowiki> | |||
|stun=<nowiki>20x4*120 (200)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Airborne on frame 4 | |||
* 9 landing recovery frames | |||
* Projectile invincible on frames 4 and until the follow-up move is initiated | |||
* Cancels into some V-Trigger 2 enhanced specials on hit; Air EX Fireball | |||
* Consumes 1300/3000 V-Gauge upon Hyakkishu activation if V-Canceled into | |||
}} | |||
}} | |||
=== V-Shift === | |||
=====<font style="visibility:hidden; float:right">V-Shift</font>===== | |||
{{MoveData | |||
|image=SFV_Akuma_MKHP.png | |||
|name=V-Shift | |||
|input=MKHP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>1</nowiki> | |||
|active=<nowiki>9</nowiki> | |||
|recovery=<nowiki>22</nowiki> | |||
|hit=<nowiki>-</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-</nowiki> | |||
|knockdown=<nowiki>- / - / -</nowiki> | |||
|damage=<nowiki>-</nowiki> | |||
|stun=<nowiki>-</nowiki> | |||
|attack=<nowiki>-</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Shifts back 1.21 range | |||
* Fully invincible on frames 1-9 during which time any strike or projectile evaded will trigger a slow-motion effect on frame 11 for both players | |||
* Immediately gains full invincibility for the full duration of V-Shift if you successfully evade a strike or projectile on start-up frames 1-9 | |||
* Throw invincible on frames 1-16 on an empty / raw V-Shift | |||
* Counter-Hit state on frames 10-31 on an empty / raw V-Shift | |||
* Opponent can still cancel the attack that was V-Shifted as if it had connected (this allows for a lot of shenanigans) | |||
* Costs 300 V-Gauge (1 bar) to use and refunds 150 V-Gauge back (1/2 bar) on a successful V-Shift if the slow-mo is triggered | |||
* If the V-Shift is successful you can cancel it into a follow-up attack (see V-Shift Break) that's fully invincible and knocks the opponent down on hit | |||
}} | |||
}} | |||
=== V-Shift Break === | |||
=====<font style="visibility:hidden; float:right">Rasen Shuto Uchi</font>===== | |||
{{MoveData | |||
|image=SFV_Akuma_MKHP.png | |||
|name=Rasen Shuto Uchi | |||
|input=MKHP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>?</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>?</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|knockdown=<nowiki>73 / 14 / 19</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>0</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Fully invincible during startup and active frames | |||
}} | |||
}} | |||
=== V-Reversal === | |||
=====<font style="visibility:hidden; float:right">Gosenkyaku</font>===== | |||
{{MoveData | |||
|image=SFV_Akuma_6KKK.png | |||
|name=Gosenkyaku | |||
|input=6KKK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>17</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>24</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|crush=<nowiki>- / - / -</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|knockdown=<nowiki>73 / 14 / 19</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>0</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>-</nowiki> | |||
|confirm=<nowiki>- / - / -</nowiki> | |||
|description= | |||
* Strike and Projectile invincible on frames 1-21 (10 frames shorter than other V-Reversals like this) | |||
}} | |||
}} | }} | ||
{{Navbox-SFV}} | {{Navbox-SFV}} | ||
[[Category:Street Fighter V]] | [[Category:Street Fighter V]] | ||
[[Category: | [[Category:Street Fighter games]] |
Revision as of 15:06, 5 March 2021
Introduction
About Akuma
Having embraced the Satsui No Hado, Akuma seeks only to improve his ability by fighting the strongest opponents.
Akuma is possibly the most versatile character in the game, a flexible shoto-style character with fast walkspeed and a variety of tools to effectively approach, keep opponents out, mix up opponents on offense, and make comebacks with powerful V-triggers. The price he pays for this versatility is frighteningly low health and stun, as well as somewhat short range on some of his normals. His fireball knocks down at close range, leading to a much stronger offensive situation than other shoto projectiles if it intercepts the extended hurtbox of an attacking opponent, and his red fireballs always knock down and can hit 1 to 3 times. His combination of divekick, air fireball, EX air fireball, and his variety of demon flip attacks make it very difficult to stifle his airborne approaches for all but the most judicious defenders. Of course, on top of all this he has one of the best 3f normals in the game, fantastic for abare or intercepting an opponent's forward dash and a defensive complement to his invincible reversal. Overall, he's a character who can easily command the flow of a round right from the start, but can also see that control slip away quickly with just a few bad guesses against characters with high stun output.
Strengths | Weaknesses |
---|---|
|
|
V-system
V-Trigger 1: Dohatsu Shoten
Enhances Akuma's ground and air fireballs, his DP, and grants him access to Raging Demon, a command grab super. His air fireball becomes an extremely safe tool for neutral and offense, while his DP is a great combo tool that leads to a hard knockdown. A fantastic comeback trigger, but one that's easy to quickly burn through, and demands conservative use of meter to reap the full benefits of using it.
V-Trigger 2: Shiretsu Hasshi
Gives Akuma access to meterless versions of his EX moves, which he can cancel into from his other specials or his heavy normals. Leads to huge damage combos, certain powerful conversions VT1 doesn't have access to, easy corner escapes on block, and devastating corner chip sequences. However, the high timer costs of its moves make it difficult to consistently get full value out of this trigger.
V-Skill 1: Rakan
Akuma takes an armored stance, which leads to a launching followup used for starting combos and anti-air, or a knockdown followup used for ending combos and ranged punishes. Can punish V-reversals or certain neutral tools like divekicks and fireballs, and allows a corner escape without the use of VT2.
V-Skill 2: Kiai
Stomps the ground, launching the opponent and allowing a followup red fireball. Greatly increases Akuma's damage on many conversions, especially his Kongoken target combo which can cancel into it. Has some options if used on block, but it's mainly a combo tool.
Final Patch
Players to watch
- Samurai
- Tokido
Akuma | |
---|---|
Vitals | |
Life Points | 900 |
Stun Points | 900 |
V-Gauge Points | |
V-Trigger 1 | 900 |
V-Trigger 2 | 600 |
Ground Movement | |
Forward Walk Speed | 5.2 |
Backward Walk Speed | 3.6 |
Forward Dash Speed | 16 |
Backward Dash Speed | 21 |
Forward Dash Distance | 123.4 |
Backward Dash Distance | 109.6 |
Backdash CH Frames | 3-10 |
Jumping | |
Back Jump Speed | 46(4+38+4) |
Neutral Jump Speed | 46(4+38+4) |
Forward Jump Speed | 45(3+38+4) |
Forward Jump Distance | 212.8 |
Backward Jump Distance | 182.4 |
Throws | |
Throw Hurtbox | 0.25 |
Throw Range | 0.8 |
![]() |
Frame Data & Descriptions are provided by FATOnline.
|
SFV Frame Data Glossary | |
---|---|
Active |
How many frames a move remains active (can hurt opponents) for. |
Attack |
Attack level is L for low attacks (must be blocked crouching), H is for High attacks (which can be blocked high or low) and M for overhead (must be blocked standing). T is for throw attacks (which cannot be blocked). |
Cancel options |
Available cancel options.
|
Confirm windows |
Hit confirm windows written as Specials & CAs/Target Combos/V-Trigger. Notation may denote V-Skill only cancel windows in Specials.
|
Crush Counter |
Crush Counter hit advantage written as opponent state, frame advantage, and v-gauge gain on hit. |
Damage |
Attack damage on hit. Notation may denote multi-hit or "sweet spot" damage values on certain frames. |
Hit/Block |
These are frame advantage values when the attack hits or is blocked. If the number is positive, then the move will end before the defender can act again. If the number is negative, the defender will be able to act before the attacker and maybe even punish. KD refers to knockdown on hit.
|
Knockdown |
Knockdown advantage against Normal, Quick Rise and Back Rise wake up options. |
Recovery |
How many frames it takes for a move to finish after it's been active. |
Startup |
How many frames it takes before the move becomes 'active' or have a hit box. The last startup frame and the first active frame are the same frame, meaning all values are written as Startup + 1. |
Stun |
Amount of stun added to the opponent's stun bar on hit. |
Normals
Stand LP
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
3 | 2 | 7 | 4 | ||
Damage | Stun | Attack | Block | ||
30 | 70 | H | 2 | ||
|
Stand MP
Startup | Active | Recovery | Hit |
---|---|---|---|
7 | 3 | 14 | 3 |
Damage | Stun | Attack | Block |
60 | 100 | H | 1 |
Stand HP
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
8 | 3 | 19 | 2 | ||
Damage | Stun | Attack | Block | ||
80 | 150 | H | -5 | ||
|
Stand LK
Startup | Active | Recovery | Hit |
---|---|---|---|
4 | 3 | 10 | 2 |
Damage | Stun | Attack | Block |
30 | 70 | H | 1 |
Stand MK
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
5 | 2 | 18 | 4 | ||
Damage | Stun | Attack | Block | ||
60 | 100 | H | -4 | ||
|
Stand HK
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
11 | 2 | 22 | 3 | ||
Damage | Stun | Attack | Block | ||
80 | 120 | H | -2 | ||
|
Crouch LP
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
4 | 2 | 6 | 4 | ||
Damage | Stun | Attack | Block | ||
30 | 70 | H | 2 | ||
|
Crouch MP
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
6 | 3 | 12 | 5 | ||
Damage | Stun | Attack | Block | ||
60 | 100 | H | 3 | ||
|
Crouch HP
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
10 | 4 | 16(20) | 8 | ||
Damage | Stun | Attack | Block | ||
80 | 150 | H | 3 | ||
|
Crouch LK
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
4 | 2 | 7 | 2 | ||
Damage | Stun | Attack | Block | ||
20 | 70 | L | 1 | ||
|
Crouch MK
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
6 | 2 | 15 | 2 | ||
Damage | Stun | Attack | Block | ||
50 | 100 | L | -2 | ||
|
Crouch HK
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
7 | 2 | 24(27) | KD | ||
Damage | Stun | Attack | Block | ||
90 | 150 | L | -15 | ||
|
Jump LP
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
3 | 6 | - | - | ||
Damage | Stun | Attack | Block | ||
40 | 70 | M | - | ||
|
Jump MP
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
7 | 5 | - | - | ||
Damage | Stun | Attack | Block | ||
50 | 100 | M | - | ||
|
Jump HP
Startup | Active | Recovery | Hit |
---|---|---|---|
8 | 5 | - | - |
Damage | Stun | Attack | Block |
90 | 150 | M | - |
Jump LK
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
4 | 6 | - | - | ||
Damage | Stun | Attack | Block | ||
40 | 70 | M | - | ||
|
Jump MK
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
7 | 4 | - | - | ||
Damage | Stun | Attack | Block | ||
60 | 100 | M | - | ||
|
Jump HK
Startup | Active | Recovery | Hit |
---|---|---|---|
8 | 4 | - | - |
Damage | Stun | Attack | Block |
90 | 150 | M | - |
Command Normals
Tenmakujinkyaku
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
16 | - | 6 | 2(12) | ||
Damage | Stun | Attack | Block | ||
60 | 100 | H | -2(6) | ||
|
Zugaihasatsu
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
23 | 1*2 | 21 | 0 | ||
Damage | Stun | Attack | Block | ||
20*50 (70) | 60*40 (100) | M*M | -7 | ||
|
Sekiseiken
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
32 | 7 | 16 | 5 | ||
Damage | Stun | Attack | Block | ||
60 | 100 | H | -2 | ||
|
Tenha
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
6 | 1*6 | 21 | KD | ||
Damage | Stun | Attack | Block | ||
90 | 200 | H | -10 | ||
|
Target Combos
Kikokurenzan
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
11+15 | 2 | 18 | 7 | ||
Damage | Stun | Attack | Block | ||
80*45 (125) | 120*63 (183) | H | 0 | ||
|
Kongoken
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
8+18 | 8 | 30 | KD | ||
Damage | Stun | Attack | Block | ||
80*54 (134) | 150*72 (222) | H | -12 | ||
|
Throws
Goshoha
Startup | Active | Recovery | Hit |
---|---|---|---|
5 | 3 | 17 | KD |
Damage | Stun | Attack | Block |
130 | 170 | T | KD |
Shuretsuzan
Startup | Active | Recovery | Hit |
---|---|---|---|
5 | 3 | 17 | KD |
Damage | Stun | Attack | Block |
120 | 170 | T | KD |
Special Moves
Neutral Stomp
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
402 | 2 | - | 23 | ||
Damage | Stun | Attack | Block | ||
90 | 150 | H | ? | ||
|
LP Gohadoken
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
14 | 45(8) | 34 | KD (-2) | |||
Damage | Stun | Attack | Block | |||
60 | 120(100) | H | -6 | |||
| ||||||
V-Trigger 1 | Startup | Active | Recovery | Hit | ||
11 | - | 35 | KD | |||
Damage | Stun | Attack | Block | |||
120 | 150 | H | 1 | |||
|
MP Gohadoken
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
14 | 35(8) | 34 | KD (-2) | |||
Damage | Stun | Attack | Block | |||
60 | 120(100) | H | -6 | |||
| ||||||
V-Trigger 1 | Startup | Active | Recovery | Hit | ||
11 | - | 35 | KD | |||
Damage | Stun | Attack | Block | |||
120 | 150 | H | 1 | |||
|
HP Gohadoken
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
14 | 23(8) | 34 | KD (-2) | |||
Damage | Stun | Attack | Block | |||
60 | 120(100) | H | -6 | |||
| ||||||
V-Trigger 1 | Startup | Active | Recovery | Hit | ||
11 | - | 35 | KD | |||
Damage | Stun | Attack | Block | |||
120 | 150 | H | 1 | |||
|
EX Gohadoken
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
11 | - | 35 | KD (3) | ||
Damage | Stun | Attack | Block | ||
50*50 (100) | 170(150) | H | 1 | ||
|
LP Zanku Hadoken
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
11 | - | 9(11) | - | |||
Damage | Stun | Attack | Block | |||
50 | 40 | H | - | |||
| ||||||
V-Trigger 1 | Startup | Active | Recovery | Hit | ||
9 | - | 5 | - | |||
Damage | Stun | Attack | Block | |||
40*40 (80) | 50*50 (100) | H | - | |||
|
MP Zanku Hadoken
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
11 | - | 9(11) | - | |||
Damage | Stun | Attack | Block | |||
50 | 40 | H | - | |||
| ||||||
V-Trigger 1 | Startup | Active | Recovery | Hit | ||
9 | - | 5 | - | |||
Damage | Stun | Attack | Block | |||
40*40 (80) | 50*50 (100) | H | - | |||
|
HP Zanku Hadoken
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
11 | - | 9(11) | - | |||
Damage | Stun | Attack | Block | |||
50 | 40 | H | - | |||
| ||||||
V-Trigger 1 | Startup | Active | Recovery | Hit | ||
9 | - | 5 | - | |||
Damage | Stun | Attack | Block | |||
40*40 (80) | 50*50 (100) | H | - | |||
|
EX Zanku Hadoken
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
5*38 | - | 9(4) | - | ||
Damage | Stun | Attack | Block | ||
20x4*70 (150) | 25x4*50 (150) | H | - | ||
|
EX Zanku Hadoken Initial Hit
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
5 | 30 | 9(4) | - | ||
Damage | Stun | Attack | Block | ||
20*30*20*50 (120) | 25*50*25*50 (150) | H | - | ||
|
LP Sekia Goshoha
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
18 | - | 37 | KD | ||
Damage | Stun | Attack | Block | ||
70 | 120 | H | -6 | ||
|
MP Sekia Goshoha
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
23 | - | 38 | KD | ||
Damage | Stun | Attack | Block | ||
40x2 (80) | 60x2 (120) | H | -4 | ||
|
HP Sekia Goshoha
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
25 | - | 42 | KD | ||
Damage | Stun | Attack | Block | ||
30*30*40 (100) | 50x3 (150) | H | -4 | ||
|
EX Sekia Goshoha
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
21 | - | 48 | KD | ||
Damage | Stun | Attack | Block | ||
4x25 (100) | 40*40*40*30 (150) | H | 8 | ||
|
LP Goshoryuken
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
3 | 12 | 19+15 | KD | |||
Damage | Stun | Attack | Block | |||
100 | 150 | H | -28 | |||
| ||||||
V-Trigger 1 | Startup | Active | Recovery | Hit | ||
3 | 11 | 46 | KD | |||
Damage | Stun | Attack | Block | |||
180 | 230 | H | -36 | |||
|
MP Goshoryuken
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
4 | 4*7 | 26+15 | KD | |||
Damage | Stun | Attack | Block | |||
70*50 (120) | 100*50 (150) | H | -30 | |||
| ||||||
V-Trigger 1 | Startup | Active | Recovery | Hit | ||
4 | 11 | 46 | KD | |||
Damage | Stun | Attack | Block | |||
180 | 230 | H | -36 | |||
|
HP Goshoryuken
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
4 | 1*3*7 | 29+15 | KD | |||
Damage | Stun | Attack | Block | |||
80*30x2 (140) | 100*30*20 (150) | H | -33 | |||
| ||||||
V-Trigger 1 | Startup | Active | Recovery | Hit | ||
5 | 11 | 46 | KD | |||
Damage | Stun | Attack | Block | |||
180 | 230 | H | -36 | |||
|
EX Goshoryuken
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
3 | 12(26)20 | 32+15 | KD | ||
Damage | Stun | Attack | Block | ||
30*20x2*30x3 (160) | 0x3*50*50*100 (200) | H | -44 | ||
|
LK Tatsumaki Zankukyaku
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
11 | 2 | 14+10 | KD | ||
Damage | Stun | Attack | Block | ||
50 | 80 | H | -11 | ||
|
MK Tatsumaki Zankukyaku
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
4 | 2(3)2(12)2 | 11+12 | KD | ||
Damage | Stun | Attack | Block | ||
30*20x2 (70) | 70*30*20 (120) | H | -8 | ||
|
HK Tatsumaki Zankukyaku
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
4 | 2(3)2(12)2(10)3 | 20+10 | KD | ||
Damage | Stun | Attack | Block | ||
30*15x2*40 (100) | 50x4 (200) | H | -39 | ||
|
EX Tatsumaki Zankukyaku
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
10 | 2(4)2(5)2(3)3(3)2 | 11+15 | KD | ||
Damage | Stun | Attack | Block | ||
20x4*40 (120) | 30x5 (150) | H | -19 | ||
|
LK Air Tatsumaki Zankukyaku
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
7 | 2(5)2(4)2 | 15 | KD | ||
Damage | Stun | Attack | Block | ||
70 | 100 | H | -4(1) | ||
|
MK Air Tatsumaki Zankukyaku
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
7 | 2(5)2(4)2 | 15 | KD | ||
Damage | Stun | Attack | Block | ||
70 | 100 | H | -4(1) | ||
|
HK Air Tatsumaki Zankukyaku
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
7 | 2(5)2(4)2 | 15 | KD | ||
Damage | Stun | Attack | Block | ||
70 | 100 | H | -4(1) | ||
|
EX Air Tatsumaki Zankukyaku
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
8 | 2(4)2(2)2(3)2(2)2 | 9 | KD | ||
Damage | Stun | Attack | Block | ||
30x4*40 (160) | 40x4*90 (250) | H | - | ||
|
LK Hyakki Gozan
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
47 | 8 | 14 | KD | ||
Damage | Stun | Attack | Block | ||
100 | 150 | L | -2 | ||
|
MK Hyakki Gozan
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
48 | 8 | 14 | KD | ||
Damage | Stun | Attack | Block | ||
100 | 150 | L | -2 | ||
|
HK Hyakki Gozan
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
49 | 8 | 14 | KD | ||
Damage | Stun | Attack | Block | ||
100 | 150 | L | -2 | ||
|
EX Hyakki Gozan
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
6*44 | 10(28)8 | 12 | KD | ||
Damage | Stun | Attack | Block | ||
120 | 150 | L | -2 | ||
|
LK Hyakkishu > Hyakki Gosho
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
23+8 | 4 | 10+6 | KD | ||
Damage | Stun | Attack | Block | ||
100 | 150 | M | 1(8) | ||
|
MK Hyakkishu > Hyakki Gosho
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
23+8 | 4 | 11+6 | KD | ||
Damage | Stun | Attack | Block | ||
100 | 150 | M | 1(8) | ||
|
HK Hyakkishu > Hyakki Gosho
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
23+8 | 4 | 13+6 | KD | ||
Damage | Stun | Attack | Block | ||
100 | 150 | M | 1(8) | ||
|
EX Hyakkishu > Hyakki Gosho
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
6*27 | 10(12)8 | 7+6 | KD | ||
Damage | Stun | Attack | Block | ||
120 | 200 | M | 3(9) | ||
|
LK Hyakkishu > Hyakki Gojin
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
23+22 | 8 | 10 | 4(12) | ||
Damage | Stun | Attack | Block | ||
60 | 100 | H | -2(5) | ||
|
MK Hyakkishu > Hyakki Gojin
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
23+23 | 8 | 10 | 4(12) | ||
Damage | Stun | Attack | Block | ||
60 | 100 | H | -2(5) | ||
|
HK Hyakkishu > Hyakki Gojin
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
23+24 | 10 | 10 | 4(12) | ||
Damage | Stun | Attack | Block | ||
60 | 100 | H | -4(5) | ||
|
EX Hyakkishu > Hyakki Gojin
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
6*38 | 10(23)8 | 10 | 6(13) | ||
Damage | Stun | Attack | Block | ||
70 | 100 | H | -2(9) | ||
|
LK Hyakkishu > Hyakki Gosai
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
23+7 | 5 | 10+26 | KD | ||
Damage | Stun | Attack | Block | ||
150 | 200 | H | KD | ||
|
MK Hyakkishu > Hyakki Gosai
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
23+8 | 5 | 11+26 | KD | ||
Damage | Stun | Attack | Block | ||
150 | 200 | H | KD | ||
|
HK Hyakkishu > Hyakki Gosai
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
23+9 | 5 | 13+26 | KD | ||
Damage | Stun | Attack | Block | ||
150 | 200 | H | KD | ||
|
EX Hyakkishu > Hyakki Gosai
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
6*26 | 10(11)3 | 13+26 | KD | ||
Damage | Stun | Attack | Block | ||
180 | 250 | H | KD | ||
|
Hyakkishu > EX Hyakki Gozanku
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
23 | 10(8)30(3)~ | 4 | KD | ||
Damage | Stun | Attack | Block | ||
150 | 150 | H | - | ||
|
EX Hyakkishu > Hyakki Gozanku
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
6*24 | 10(8)30(3)~ | 4 | KD | ||
Damage | Stun | Attack | Block | ||
150 | 150 | H | - | ||
|
Hyakkishu > EX Hyakki Gorasen
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
6 | 10(13)2(4)2(2)2(3)2(2)2 | 9 | KD | ||
Damage | Stun | Attack | Block | ||
160 | 250 | H | - | ||
|
EX Hyakkishu > Hyakki Gorasen
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
6 | 10(13)2(4)2(2)2(3)2(2)2 | 9 | KD | ||
Damage | Stun | Attack | Block | ||
160 | 250 | H | - | ||
|
Ashura Senku (fwd)
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
1 | 50 | 11 | - | |||
Damage | Stun | Attack | Block | |||
- | - | - | - | |||
| ||||||
V-Trigger 2 | Startup | Active | Recovery | Hit | ||
1 | 50 | 11 | - | |||
Damage | Stun | Attack | Block | |||
- | - | - | - | |||
|
Ashura Senku (back)
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
1 | 50 | 11 | - | |||
Damage | Stun | Attack | Block | |||
- | - | - | - | |||
| ||||||
V-Trigger 2 | Startup | Active | Recovery | Hit | ||
1 | 50 | 11 | - | |||
Damage | Stun | Attack | Block | |||
- | - | - | - | |||
|
Critical Arts
Sekia Kuretsuha
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
8 | 21 | 46 | KD | ||
Damage | Stun | Attack | Block | ||
320 | 0 | H | -30 | ||
|
Taunts
Taunt Stomp
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
1*66 | 1 | - | KD | ||
Damage | Stun | Attack | Block | ||
70 | 100 | H | 22 | ||
|
V-System
V-Skill 1
Rakan
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
3 | 12 | 29(10) | - | ||
Damage | Stun | Attack | Block | ||
- | - | - | - | ||
|
Rakan Gosho
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
10+5 | 4 | 26 | KD | ||
Damage | Stun | Attack | Block | ||
70 | 100 | H | -10 | ||
|
Rakan Gokyaku
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
10+11 | 4 | 26 | KD | ||
Damage | Stun | Attack | Block | ||
60 | 100 | H | -13 | ||
|
V-Skill 2
Kiai
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
17 | 3(6) | 36 | KD | ||
Damage | Stun | Attack | Block | ||
50 (80) | 50 (80) | H | -13 | ||
|
Sekia Goshoha (V-Skill 2)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
18 | - | 37 | KD | ||
Damage | Stun | Attack | Block | ||
70 | 100 | H | -6 | ||
|
Sekia Goshoha EX (V-Skill 2)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
21 | - | 48 | KD | ||
Damage | Stun | Attack | Block | ||
25x4 (100) | 40x3*30 (150) | H | 8 | ||
|
Sekia Goshoha Just Frame (V-Skill 2)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
13 | - | 37 | KD | ||
Damage | Stun | Attack | Block | ||
40x2 (80) | 50x2 (100) | H | -4 | ||
|
Sekia Goshoha EX Just Frame (V-Skill 2)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
13 | - | 42 | KD | ||
Damage | Stun | Attack | Block | ||
20x4*30 (110) | 30x4*30 (150) | H | 11 | ||
|
V-Trigger 1
Dohatsu Shoten
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
1 | - | 5 | - | ||
Damage | Stun | Attack | Block | ||
- | - | - | - | ||
|
Raging Demon
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
1+0 | 29 | 39 | KD | ||
Damage | Stun | Attack | Block | ||
400 | 0 | H | - | ||
|
V-Trigger 2
Shiretsu Hasshi
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
1 | - | 5 | - | ||
Damage | Stun | Attack | Block | ||
- | - | - | - | ||
|
EX V-Gohadoken
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
11 | - | 35 | KD (3) | ||
Damage | Stun | Attack | Block | ||
50*20 (70) | 120(100) | H | 1 | ||
|
EX V-Sekia Goshoha
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
21 | - | 48 | KD | ||
Damage | Stun | Attack | Block | ||
11 + 20x3*40 (100) | 40x3*50 (170) | H | 8 | ||
|
EX V-Zanku Hadoken
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
5*38 | - | 9 | - | ||
Damage | Stun | Attack | Block | ||
20*30*20x2 (90) | 25*50*20x2 (115) | H | - | ||
|
EX V-Goshoryuken
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
3 | 12(26)20 | 32+15 | KD | ||
Damage | Stun | Attack | Block | ||
10*20x2*30x2*20 (130) | 50x3 (150) | H | -44 | ||
|
EX V-Tatsumaki Zankukyaku
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
10 | 2(4)2(5)2(3)3(3)2 | 11+15 | KD | ||
Damage | Stun | Attack | Block | ||
10*20x4 (90) | 0*30x3*10 (100) | H | -19 | ||
|
EX V-Air Tatsumaki Zankukyaku
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
8 | 2(4)2(2)2(3)2(2)2 | 9 | KD | ||
Damage | Stun | Attack | Block | ||
30x4*10 (130) | 40x5 (200) | H | - | ||
|
EX V-Hyakki Gozan
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
6*44 | 10(28)8 | 12 | KD | ||
Damage | Stun | Attack | Block | ||
90 | 100 | L | 2 | ||
|
EX V-Hyakkishu > Hyakki Gosho
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
6*27 | 10(12)8 | 7+6 | KD | ||
Damage | Stun | Attack | Block | ||
90 | 150 | M | 3(9) | ||
|
EX V-Hyakkishu > Hyakki Gojin
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
6*38 | 10(23)8 | 10 | 6(13) | ||
Damage | Stun | Attack | Block | ||
40 | 50 | H | -2(9) | ||
|
EX V-Hyakkishu > Hyakki Gosai
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
6*26 | 10(11)3 | 13+26 | KD | ||
Damage | Stun | Attack | Block | ||
180 | 250 | H | KD | ||
|
EX V-Hyakkishu > Hyakki Gozanku
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
6*24 | 10(8)30(3)~ | 4 | KD | ||
Damage | Stun | Attack | Block | ||
20*30*20x2 (90) | 25*50*20x2 (115) | H | - | ||
|
EX V-Hyakkishu > Hyakki Gorasen
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
6 | 10(13)2(4)2(2)2(3)2(2)2 | 9 | KD | ||
Damage | Stun | Attack | Block | ||
20x4*50 (130) | 20x4*120 (200) | H | - | ||
|
V-Shift
V-Shift
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
1 | 9 | 22 | - | ||
Damage | Stun | Attack | Block | ||
- | - | - | - | ||
|
V-Shift Break
Rasen Shuto Uchi
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
? | 3 | ? | KD | ||
Damage | Stun | Attack | Block | ||
60 | 0 | H | -2 | ||
|
V-Reversal
Gosenkyaku
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
17 | 2 | 24 | KD | ||
Damage | Stun | Attack | Block | ||
60 | 0 | H | -2 | ||
|