Street Fighter V/Abigail: Difference between revisions

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{{SFVHeader}}
{{Infobox Character SFV
|name=Abigail
|hash=ABG
|image=SFV-Abigail_Portrait.jpg
|hp=1100
|stun=1050
|vt1=900
|vt2=900
|movef=3.2
|moveb=2.5
|dashf=25
|dashb=25
|dashfd=150.4
|dashbd=99.4
|dashch=3-16
|jumpb=50(8+36+6)
|jumpn=50(8+36+6)
|jumpf=50(8+36+6)
|jumpbd=108
|jumpfd=108
|throwh=0.4
|throwr=0.9
}}
{{SFV Ambox FAT}}
<center>{{FrameDataKey-SFV}}</center>
== Normals ==
 
=====<font style="visibility:hidden; float:right">Stand LP</font>=====
{{MoveData
|image=SFV_Abigail_5LP.png
|caption=Normal
|image2=SFV_Abigail_5LP_vt1.png
|caption2=V-Trigger 1
|name=Stand LP
|input=5LP
|data=
{{AttackData-SFV
|version=Normal
|startup=<nowiki>5</nowiki>
|active=<nowiki>3</nowiki>
|recovery=<nowiki>10</nowiki>
|hit=<nowiki>4</nowiki>
|crush=<nowiki>-/-/-</nowiki>
|block=<nowiki>3</nowiki>
|knockdown=<nowiki>-/-/-</nowiki>
|damage=<nowiki>40</nowiki>
|stun=<nowiki>70</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>sp su vs1 vt1 vt2</nowiki>
|confirm=<nowiki>12/12/14</nowiki>
|description=
* 2nd active frame whiffs on most crouching characters
* Last active frame whiffs on most standing characters
}}
{{AttackData-SFV
|version=V-Trigger 1
|startup=<nowiki>5</nowiki>
|active=<nowiki>3</nowiki>
|recovery=<nowiki>10</nowiki>
|hit=<nowiki>4</nowiki>
|crush=<nowiki>-/-/-</nowiki>
|block=<nowiki>3</nowiki>
|knockdown=<nowiki>-/-/-</nowiki>
|damage=<nowiki>46</nowiki>
|stun=<nowiki>70</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>sp su vs1</nowiki>
|confirm=<nowiki>12/-/14</nowiki>
|description=
* 2nd active frame whiffs on most crouching characters
* Last active frame whiffs on most standing characters
}}
}}
 
=====<font style="visibility:hidden; float:right">Stand MP</font>=====
{{MoveData
|image=SFV_Abigail_5MP.png
|caption=Normal
|image2=SFV_Abigail_5MP_vt1.png
|caption2=V-Trigger 1
|name=Stand MP
|input=5MP
|data=
{{AttackData-SFV
|version=Normal
|startup=<nowiki>9</nowiki>
|active=<nowiki>3</nowiki>
|recovery=<nowiki>18</nowiki>
|hit=<nowiki>7</nowiki>
|crush=<nowiki>-/-/-</nowiki>
|block=<nowiki>5</nowiki>
|knockdown=<nowiki>-/-/-</nowiki>
|damage=<nowiki>70</nowiki>
|stun=<nowiki>100</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>sp su vs1 vt1 vt2</nowiki>
|confirm=<nowiki>14/14/-</nowiki>
|description=
* First active frame whiffs on most crouching characters (hits: Abigail, Birdie, G, Gill, Urien, Sagat, Zangief)
* Can hit crossups
* 4f trap when canceling into Run Grab
}}
{{AttackData-SFV
|version=V-Trigger 1
|startup=<nowiki>9</nowiki>
|active=<nowiki>3</nowiki>
|recovery=<nowiki>18</nowiki>
|hit=<nowiki>7</nowiki>
|crush=<nowiki>-/-/-</nowiki>
|block=<nowiki>5</nowiki>
|knockdown=<nowiki>-/-/-</nowiki>
|damage=<nowiki>80</nowiki>
|stun=<nowiki>100</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>sp su vs1</nowiki>
|confirm=<nowiki>14/-/-</nowiki>
|description=
* First active frame whiffs on most crouching characters (hits: Abigail, Birdie, G, Gill, Urien, Sagat, Zangief)
* Can hit crossups
* 4f trap when canceling into Run Grab
}}
}}
 
=====<font style="visibility:hidden; float:right">Stand HP</font>=====
{{MoveData
|image=SFV_Abigail_5HP.png
|caption=Normal
|image2=SFV_Abigail_5HP_vt1.png
|caption2=V-Trigger 1
|name=Stand HP
|input=5HP
|data=
{{AttackData-SFV
|version=Normal
|startup=<nowiki>20</nowiki>
|active=<nowiki>4</nowiki>
|recovery=<nowiki>25</nowiki>
|hit=<nowiki>0</nowiki>
|crush=<nowiki>Crumple/C/+120</nowiki>
|block=<nowiki>-3</nowiki>
|knockdown=<nowiki>102/70/70</nowiki>
|damage=<nowiki>90</nowiki>
|stun=<nowiki>150</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>vt1 vt2</nowiki>
|confirm=<nowiki>-/18/-</nowiki>
|description=
* Big Punch
* Can hit crossups
}}
{{AttackData-SFV
|version=V-Trigger 1
|startup=<nowiki>20(29)</nowiki>
|active=<nowiki>4</nowiki>
|recovery=<nowiki>25</nowiki>
|hit=<nowiki>0</nowiki>
|crush=<nowiki>Crumple/C/+120</nowiki>
|block=<nowiki>-3</nowiki>
|knockdown=<nowiki>102/70/70</nowiki>
|damage=<nowiki>103</nowiki>
|stun=<nowiki>150</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>-/-/-</nowiki>
|description=
* 1 hit of armor on frames 5-14
* Big Punch
* Can hit crossups
}}
}}
 
=====<font style="visibility:hidden; float:right">Stand LK</font>=====
{{MoveData
|image=SFV_Abigail_5LK.png
|caption=Normal
|image2=SFV_Abigail_5LK_vt1.png
|caption2=V-Trigger 1
|name=Stand LK
|input=5LK
|data=
{{AttackData-SFV
|version=Normal
|startup=<nowiki>6</nowiki>
|active=<nowiki>3</nowiki>
|recovery=<nowiki>12</nowiki>
|hit=<nowiki>4</nowiki>
|crush=<nowiki>-/-/-</nowiki>
|block=<nowiki>3</nowiki>
|knockdown=<nowiki>-/-/-</nowiki>
|damage=<nowiki>50</nowiki>
|stun=<nowiki>70</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>sp su vs1 vt1 vt2</nowiki>
|confirm=<nowiki>-/-/-</nowiki>
|description=
* Can hit crossups
}}
{{AttackData-SFV
|version=V-Trigger 1
|startup=<nowiki>6</nowiki>
|active=<nowiki>3</nowiki>
|recovery=<nowiki>12</nowiki>
|hit=<nowiki>4</nowiki>
|crush=<nowiki>-/-/-</nowiki>
|block=<nowiki>3</nowiki>
|knockdown=<nowiki>-/-/-</nowiki>
|damage=<nowiki>67</nowiki>
|stun=<nowiki>70</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>sp su vs1</nowiki>
|confirm=<nowiki>-/-/-</nowiki>
|description=
* Can hit crossups
}}
}}
 
=====<font style="visibility:hidden; float:right">Stand MK</font>=====
{{MoveData
|image=SFV_Abigail_5MK.png
|caption=Normal
|image2=SFV_Abigail_5MK_vt1.png
|caption2=V-Trigger 1
|name=Stand MK
|input=5MK
|data=
{{AttackData-SFV
|version=Normal
|startup=<nowiki>11</nowiki>
|active=<nowiki>3</nowiki>
|recovery=<nowiki>18</nowiki>
|hit=<nowiki>2</nowiki>
|crush=<nowiki>-/-/-</nowiki>
|block=<nowiki>0</nowiki>
|knockdown=<nowiki>-/-/-</nowiki>
|damage=<nowiki>80</nowiki>
|stun=<nowiki>100</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>vt1 vt2</nowiki>
|confirm=<nowiki>-/14/-</nowiki>
|description=
* Steps on the gas
}}
{{AttackData-SFV
|version=V-Trigger 1
|startup=<nowiki>11</nowiki>
|active=<nowiki>3</nowiki>
|recovery=<nowiki>18</nowiki>
|hit=<nowiki>2</nowiki>
|crush=<nowiki>-/-/-</nowiki>
|block=<nowiki>0</nowiki>
|knockdown=<nowiki>-/-/-</nowiki>
|damage=<nowiki>92</nowiki>
|stun=<nowiki>100</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>-/-/-</nowiki>
|description=
* Steps on the gas
}}
}}
 
=====<font style="visibility:hidden; float:right">Stand HK</font>=====
{{MoveData
|image=SFV_Abigail_5HK.png
|caption=Normal
|image2=SFV_Abigail_5HK_vt1.png
|caption2=V-Trigger 1
|name=Stand HK
|input=5HK
|data=
{{AttackData-SFV
|version=Normal
|startup=<nowiki>18</nowiki>
|active=<nowiki>4</nowiki>
|recovery=<nowiki>29</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>Spinning Knockdown/KD/+150</nowiki>
|block=<nowiki>-8</nowiki>
|knockdown=<nowiki>87/28/33</nowiki>
|damage=<nowiki>90</nowiki>
|stun=<nowiki>150</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>su vt1 vt2</nowiki>
|confirm=<nowiki>*18/18/-</nowiki>
|description=
* Hit Confirm notes: *CA only
* Puts grounded and airborne opponents into a free juggle state on hit
* Hurtbox on Abigail's leg is pretty high in the air so this attack can reach over certain attacks, such as F.A.N.G.'s poison clouds
* Can hit crossups
}}
{{AttackData-SFV
|version=V-Trigger 1
|startup=<nowiki>18</nowiki>
|active=<nowiki>4</nowiki>
|recovery=<nowiki>29</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>Spinning Knockdown/KD/+150</nowiki>
|block=<nowiki>-8</nowiki>
|knockdown=<nowiki>84/25/30</nowiki>
|damage=<nowiki>103</nowiki>
|stun=<nowiki>150</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>su</nowiki>
|confirm=<nowiki>*18/-/-</nowiki>
|description=
* Hit Confirm notes: *CA only
* Puts grounded and airborne opponents into a free juggle state on hit
* Hurtbox on Abigail's leg is pretty high in the air so this attack can reach over certain attacks, such as F.A.N.G.'s poison clouds
* Can hit crossups
}}
}}
 
=====<font style="visibility:hidden; float:right">Crouch LP</font>=====
{{MoveData
|image=SFV_Abigail_2LP.png
|caption=Normal
|image2=SFV_Abigail_2LP_vt1.png
|caption2=V-Trigger 1
|name=Crouch LP
|input=2LP
|data=
{{AttackData-SFV
|version=Normal
|startup=<nowiki>6</nowiki>
|active=<nowiki>3</nowiki>
|recovery=<nowiki>12</nowiki>
|hit=<nowiki>4</nowiki>
|crush=<nowiki>-/-/-</nowiki>
|block=<nowiki>3</nowiki>
|knockdown=<nowiki>-/-/-</nowiki>
|damage=<nowiki>40</nowiki>
|stun=<nowiki>70</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>sp su vs1 vt1 vt2</nowiki>
|confirm=<nowiki>12/12/15</nowiki>
|description=
* Great harassment tool
}}
{{AttackData-SFV
|version=V-Trigger 1
|startup=<nowiki>6</nowiki>
|active=<nowiki>3</nowiki>
|recovery=<nowiki>12</nowiki>
|hit=<nowiki>4</nowiki>
|crush=<nowiki>-/-/-</nowiki>
|block=<nowiki>3</nowiki>
|knockdown=<nowiki>-/-/-</nowiki>
|damage=<nowiki>46</nowiki>
|stun=<nowiki>70</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>sp su vs1</nowiki>
|confirm=<nowiki>12/-/15</nowiki>
|description=
* Great harassment tool
}}
}}
 
=====<font style="visibility:hidden; float:right">Crouch MP</font>=====
{{MoveData
|image=SFV_Abigail_2MP.png
|caption=Normal
|image2=SFV_Abigail_2MP_vt1.png
|caption2=V-Trigger 1
|name=Crouch MP
|input=2MP
|data=
{{AttackData-SFV
|version=Normal
|startup=<nowiki>13</nowiki>
|active=<nowiki>4</nowiki>
|recovery=<nowiki>18</nowiki>
|hit=<nowiki>2</nowiki>
|crush=<nowiki>-/-/-</nowiki>
|block=<nowiki>-3</nowiki>
|knockdown=<nowiki>-/-/-</nowiki>
|damage=<nowiki>70</nowiki>
|stun=<nowiki>100</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>sp su vs1 vt1 vt2</nowiki>
|confirm=<nowiki>15/*14/15/*14/-</nowiki>
|description=
* Hit Confirm notes: *Hits on Active Frame 2 unless point blank, making confirm window 14f
* First active frame whiffs on most crouching characters (hits: Abigail, Birdie)
* Juggle Limit: 1
}}
{{AttackData-SFV
|version=V-Trigger 1
|startup=<nowiki>13</nowiki>
|active=<nowiki>4</nowiki>
|recovery=<nowiki>18</nowiki>
|hit=<nowiki>2</nowiki>
|crush=<nowiki>-/-/-</nowiki>
|block=<nowiki>-3</nowiki>
|knockdown=<nowiki>-/-/-</nowiki>
|damage=<nowiki>80</nowiki>
|stun=<nowiki>100</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>sp su vs1</nowiki>
|confirm=<nowiki>15/*14/-/-</nowiki>
|description=
* Hit Confirm notes: *Hits on Active Frame 2 unless point blank, making confirm window 14f
* First active frame whiffs on most crouching characters (hits: Abigail, Birdie)
* Juggle Limit: 1
}}
}}
 
=====<font style="visibility:hidden; float:right">Crouch HP</font>=====
{{MoveData
|image=SFV_Abigail_2HP.png
|caption=Normal
|image2=SFV_Abigail_2HP_vt1.png
|caption2=V-Trigger 1
|name=Crouch HP
|input=2HP
|data=
{{AttackData-SFV
|version=Normal
|startup=<nowiki>11</nowiki>
|active=<nowiki>5</nowiki>
|recovery=<nowiki>35</nowiki>
|hit=<nowiki>-13</nowiki>
|crush=<nowiki>Flipping Juggle/J/+150</nowiki>
|block=<nowiki>-18</nowiki>
|knockdown=<nowiki>87/28/33</nowiki>
|damage=<nowiki>90</nowiki>
|stun=<nowiki>150</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>sp su vs1 vt1 vt2</nowiki>
|confirm=<nowiki>19/19/-</nowiki>
|description=
* Can only Crush Counter on the first active frame
* Puts airborne opponents into a limited juggle state
* Can hit crossups
}}
{{AttackData-SFV
|version=V-Trigger 1
|startup=<nowiki>11</nowiki>
|active=<nowiki>5</nowiki>
|recovery=<nowiki>35</nowiki>
|hit=<nowiki>-13</nowiki>
|crush=<nowiki>Flipping Juggle/J/+150</nowiki>
|block=<nowiki>-18</nowiki>
|knockdown=<nowiki>87/28/33</nowiki>
|damage=<nowiki>103</nowiki>
|stun=<nowiki>150</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>sp su vs1</nowiki>
|confirm=<nowiki>19/-/-</nowiki>
|description=
* 1 hit of armor on frame 5 (yes just frame 5)
* Can only Crush Counter on the first active frame
* Puts airborne opponents into a limited juggle state
* Can hit crossups
}}
}}
 
=====<font style="visibility:hidden; float:right">Crouch LK</font>=====
{{MoveData
|image=SFV_Abigail_2LK.png
|caption=Normal
|image2=SFV_Abigail_2LK_vt1.png
|caption2=V-Trigger 1
|name=Crouch LK
|input=2LK
|data=
{{AttackData-SFV
|version=Normal
|startup=<nowiki>4</nowiki>
|active=<nowiki>2</nowiki>
|recovery=<nowiki>12</nowiki>
|hit=<nowiki>5</nowiki>
|crush=<nowiki>-/-/-</nowiki>
|block=<nowiki>2</nowiki>
|knockdown=<nowiki>-/-/-</nowiki>
|damage=<nowiki>40</nowiki>
|stun=<nowiki>70</nowiki>
|attack=<nowiki>L</nowiki>
|cancel=<nowiki>vt1 vt2</nowiki>
|confirm=<nowiki>-/-/-</nowiki>
|description=
* Combos into b+HP on counter-hit
}}
{{AttackData-SFV
|version=V-Trigger 1
|startup=<nowiki>4</nowiki>
|active=<nowiki>2</nowiki>
|recovery=<nowiki>12</nowiki>
|hit=<nowiki>5</nowiki>
|crush=<nowiki>-/-/-</nowiki>
|block=<nowiki>2</nowiki>
|knockdown=<nowiki>-/-/-</nowiki>
|damage=<nowiki>46</nowiki>
|stun=<nowiki>70</nowiki>
|attack=<nowiki>L</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>-/-/-</nowiki>
|description=
* Combos into b+HP on counter-hit
}}
}}
 
=====<font style="visibility:hidden; float:right">Crouch MK</font>=====
{{MoveData
|image=SFV_Abigail_2MK.png
|caption=Normal
|image2=SFV_Abigail_2MK_vt1.png
|caption2=V-Trigger 1
|name=Crouch MK
|input=2MK
|data=
{{AttackData-SFV
|version=Normal
|startup=<nowiki>12</nowiki>
|active=<nowiki>2</nowiki>
|recovery=<nowiki>21</nowiki>
|hit=<nowiki>0</nowiki>
|crush=<nowiki>-/-/-</nowiki>
|block=<nowiki>-3</nowiki>
|knockdown=<nowiki>-/-/-</nowiki>
|damage=<nowiki>60</nowiki>
|stun=<nowiki>100</nowiki>
|attack=<nowiki>L</nowiki>
|cancel=<nowiki>sp su vs1 vt1 vt2</nowiki>
|confirm=<nowiki>16/13/-</nowiki>
|description=
* Projectile invincible on the upper part of his extended leg on frames 11-17 (can kick under fireballs in some situations)
* Combos into MP Abigail Punch on counter-hit
}}
{{AttackData-SFV
|version=V-Trigger 1
|startup=<nowiki>12</nowiki>
|active=<nowiki>2</nowiki>
|recovery=<nowiki>21</nowiki>
|hit=<nowiki>0</nowiki>
|crush=<nowiki>-/-/-</nowiki>
|block=<nowiki>-3</nowiki>
|knockdown=<nowiki>-/-/-</nowiki>
|damage=<nowiki>69</nowiki>
|stun=<nowiki>100</nowiki>
|attack=<nowiki>L</nowiki>
|cancel=<nowiki>sp su vs1</nowiki>
|confirm=<nowiki>16/13/-</nowiki>
|description=
* Projectile invincible on the upper part of his extended leg on frames 11-17
* Combos into MP Abigail Punch on counter-hit
}}
}}


== Abigail ==
=====<font style="visibility:hidden; float:right">Crouch HK</font>=====
{|
{{MoveData
|{{SFVCharacterPortrait|Abigail}}
|image=SFV_Abigail_2HK.png
{{SFVCharacterData|1100|1050|3.05|2.5|25|25|150.4|99.4|-|50(8+36+6)|?|?|0.9|0.4|f+MP|crLK, crMK, crHK|crHK (CH 2nd hit), CA|HP, HK, crHP, crHK|}}
|caption=Normal
|image2=SFV_Abigail_2HK_vt1.png
|caption2=V-Trigger 1
|name=Crouch HK
|input=2HK
|data=
{{AttackData-SFV
|version=Normal
|startup=<nowiki>16</nowiki>
|active=<nowiki>2(2)4</nowiki>
|recovery=<nowiki>32</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>Hard Knockdown/KD/+150</nowiki>
|block=<nowiki>-14</nowiki>
|knockdown=<nowiki>61/12/17</nowiki>
|damage=<nowiki>50*70 (120)</nowiki>
|stun=<nowiki>50*100 (150)</nowiki>
|attack=<nowiki>H*L</nowiki>
|cancel=<nowiki>vt1 vt2</nowiki>
|confirm=<nowiki>-/*16/-</nowiki>
|description=
* Hit Confirm notes: *1st hit only
* Only 2nd hit is a low
* Only 1st hit is cancelable
* 1st hit puts airborne opponents into a limited juggle state
}}
{{AttackData-SFV
|version=V-Trigger 1
|startup=<nowiki>16</nowiki>
|active=<nowiki>2(2)4</nowiki>
|recovery=<nowiki>32</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>Hard Knockdown/KD/+150</nowiki>
|block=<nowiki>-14</nowiki>
|knockdown=<nowiki>61/12/17</nowiki>
|damage=<nowiki>57*80 (137)</nowiki>
|stun=<nowiki>50*100 (150)</nowiki>
|attack=<nowiki>L</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>-/*16/-</nowiki>
|description=
* Hit Confirm notes: *1st hit only
* Only 2nd hit is a low
* Only 1st hit is cancelable
* 1st hit puts airborne opponents into a limited juggle state
}}
}}
 
=====<font style="visibility:hidden; float:right">Jump LP</font>=====
{{MoveData
|image=SFV_Abigail_j.LP.png
|caption=Normal
|image2=SFV_Abigail_j.LP_vt1.png
|caption2=V-Trigger 1
|name=Jump LP
|input=j.LP
|data=
{{AttackData-SFV
|version=Normal
|startup=<nowiki>5</nowiki>
|active=<nowiki>5</nowiki>
|recovery=<nowiki>-</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>-/-/-</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>-/-/-</nowiki>
|damage=<nowiki>60</nowiki>
|stun=<nowiki>70</nowiki>
|attack=<nowiki>M</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>-/-/-</nowiki>
|description=
* Solid air-to-air
}}
{{AttackData-SFV
|version=V-Trigger 1
|startup=<nowiki>5</nowiki>
|active=<nowiki>5</nowiki>
|recovery=<nowiki>-</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>-/-/-</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>-/-/-</nowiki>
|damage=<nowiki>69</nowiki>
|stun=<nowiki>70</nowiki>
|attack=<nowiki>M</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>-/-/-</nowiki>
|description=
* Solid air-to-air
}}
}}
 
=====<font style="visibility:hidden; float:right">Jump MP</font>=====
{{MoveData
|image=SFV_Abigail_j.MP.png
|caption=Normal
|image2=SFV_Abigail_j.MP_vt1.png
|caption2=V-Trigger 1
|name=Jump MP
|input=j.MP
|data=
{{AttackData-SFV
|version=Normal
|startup=<nowiki>14</nowiki>
|active=<nowiki>5</nowiki>
|recovery=<nowiki>-</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>-/-/-</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>-/-/-</nowiki>
|damage=<nowiki>70</nowiki>
|stun=<nowiki>100</nowiki>
|attack=<nowiki>M</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>-/-/-</nowiki>
|description=
* Cannot hit crouching opponents
}}
{{AttackData-SFV
|version=V-Trigger 1
|startup=<nowiki>14</nowiki>
|active=<nowiki>5</nowiki>
|recovery=<nowiki>-</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>-/-/-</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>-/-/-</nowiki>
|damage=<nowiki>80</nowiki>
|stun=<nowiki>100</nowiki>
|attack=<nowiki>M</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>-/-/-</nowiki>
|description=
* Cannot hit crouching opponents
}}
}}
 
=====<font style="visibility:hidden; float:right">Jump HP</font>=====
{{MoveData
|image=SFV_Abigail_j.HP.png
|caption=Normal
|image2=SFV_Abigail_j.HP_vt1.png
|caption2=V-Trigger 1
|name=Jump HP
|input=j.HP
|data=
{{AttackData-SFV
|version=Normal
|startup=<nowiki>12</nowiki>
|active=<nowiki>6</nowiki>
|recovery=<nowiki>-</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>-/-/-</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>-/-/-</nowiki>
|damage=<nowiki>110</nowiki>
|stun=<nowiki>150</nowiki>
|attack=<nowiki>M</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>-/-/-</nowiki>
|description=
* Causes juggle state on airborne
* No hurtbox extension on Abigail's arm before active frames
* Does more damage than most heavy jump-in normals
}}
{{AttackData-SFV
|version=V-Trigger 1
|startup=<nowiki>12</nowiki>
|active=<nowiki>6</nowiki>
|recovery=<nowiki>-</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>-/-/-</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>-/-/-</nowiki>
|damage=<nowiki>126</nowiki>
|stun=<nowiki>150</nowiki>
|attack=<nowiki>M</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>-/-/-</nowiki>
|description=
* Causes juggle state on airborne
* Does more damage than most heavy jumpin normals
}}
}}
 
=====<font style="visibility:hidden; float:right">Jump LK</font>=====
{{MoveData
|image=SFV_Abigail_j.LK.png
|caption=Normal
|image2=SFV_Abigail_j.LK_vt1.png
|caption2=V-Trigger 1
|name=Jump LK
|input=j.LK
|data=
{{AttackData-SFV
|version=Normal
|startup=<nowiki>4</nowiki>
|active=<nowiki>5</nowiki>
|recovery=<nowiki>-</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>-/-/-</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>-/-/-</nowiki>
|damage=<nowiki>60</nowiki>
|stun=<nowiki>70</nowiki>
|attack=<nowiki>M</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>-/-/-</nowiki>
|description=
* Has no hurtbox extensions at all and a pretty good air-to-air hitbox
}}
{{AttackData-SFV
|version=V-Trigger 1
|startup=<nowiki>4</nowiki>
|active=<nowiki>5</nowiki>
|recovery=<nowiki>-</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>-/-/-</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>-/-/-</nowiki>
|damage=<nowiki>69</nowiki>
|stun=<nowiki>70</nowiki>
|attack=<nowiki>M</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>-/-/-</nowiki>
|description=
* Has no hurtbox extensions at all and a pretty good air-to-air hitbox
}}
}}


|}
=====<font style="visibility:hidden; float:right">Jump MK</font>=====
{{SFVCharacterSummary|Abigail|
{{MoveData
First appearing in Final Fight as one of the bosses of the Mad Gear Gang, Abigail has left his life of crime behind to run a small garage in Metro City named "Abigail's Scrap Metal" as a law abiding citizen. The two Ken's tall Canadian is also currently working with several former gang members including J, Axl, and Roxy. The former Final Fight protags seem less than interested in letting him be however...
|image=SFV_Abigail_j.MK.png
|
|caption=Normal
With some of the slowest walk speed, slowest dash, and slowest buttons in the game Abigail is not for players looking for an agile character. Because of this and his only {{armored}} move beginning on frame 3, being forced to play defensively as Abigail can be frustrating. To make up for this however Abigail also has the highest health, some of the largest ranged buttons, and some of the largest damage output. One stray crush {{counter}} crHP or stand HP with V-Trigger can easily do 60-70% damage, and it's never safe for the opponent to assume they have a life lead against him. While he's similar to Zangief in the walk them down grappler mindset, one important difference is while he has a command grab it is not nearly as scary as Gief, and is not a great choice if you want to "churn butter". However if you love to put fear into your opponent, are comfortable with slow and deliberate play, and giggle at the sight of an opponent's health bar melting away, Abigail is a great pick.
|image2=SFV_Abigail_j.MK_vt1.png
|
|caption2=V-Trigger 1
|
|name=Jump MK
Itabashi, CoolKid93, ProblemX, StormKubo}}
|input=j.MK
{{SFVCharacterChangeList |
|data=
* Throw hurtbox expanded backwards when crouching, hurtbox reduced for airborne non-recoverable damage
{{AttackData-SFV
* Changed positioning after throw
|version=Normal
* Stand LP hit/hurtbox reduced
|startup=<nowiki>10</nowiki>
* Stand LK reduced from 6f to 5f, hitbox expanded, hurtbox reduced
|active=<nowiki>5</nowiki>
* Stand MP upper hurtbox reduced at arm
|recovery=<nowiki>-</nowiki>
* Stand MK hitbox expanded, hurtbox expanded at feet, hurtbox on leg reduced
|hit=<nowiki>-</nowiki>
* Changed knockback distance on regular/counterhit, eased air combo count
|crush=<nowiki>-/-/-</nowiki>
* Crouch LP startup reduced from 6f to 5f, active frames increased from 2f to 3f, hurtbox expanded
|block=<nowiki>-</nowiki>
* Crouch LK advantage increased from +3 to +5
|knockdown=<nowiki>-/-/-</nowiki>
* Crouch MP hitbox reduced
|damage=<nowiki>60</nowiki>
* Crouch MK hurtbox reduced
|stun=<nowiki>100</nowiki>
* Crouch HP hitbox expanded, hurtbox reduced, reduced startup from 12f to 11f, crush {{counter}} only happens on first active frame, adjusted float value for mid-air hit
|attack=<nowiki>M</nowiki>
* Crouch HK active frames increased from 1f to 2f on first hit
|cancel=<nowiki>-</nowiki>
* Jump LK hitbox expanded, hurtbox reduced
|confirm=<nowiki>-/-/-</nowiki>
* Jump MP hurtbox reduced
|description=
* Jump HP hitbox expanded
* Can cross up, with exceptions
* Jump HK hurtbox reduced
* The hitbox on his outreaching leg cannot hit cross-up
* Abi Lift (f+HP) hitbox expanded, hurtbox reduced
* The back-leg hitbox can ONLY hit cross-up and not hit in front, creating whiff/mixup opportunities
* Hungabee High/Low (MP+MK) Adjusted air combo count allowing further combos against air attacks
}}
* Abigail Punch (hcb+P)
{{AttackData-SFV
** Light version knockback distance increased for final hit, mashed version float value changed, collision box changed, eased combo account, cannot recover after first hit
|version=V-Trigger 1
** Medium version mashed version float value changed, collision box changed, eased combo account, cannot recover after first hit
|startup=<nowiki>10</nowiki>
** Heavy version mashed version float value changed, collision box changed, eased combo account, cannot recover after first hit, hitbox expanded during attack
|active=<nowiki>5</nowiki>
** EX Version collision box adjusted, cannot recover after first hit
|recovery=<nowiki>-</nowiki>
* Abigail Smash (hcb+K) recovery on whiff increased by 8f, amount of EX meter gain increased on hit
|hit=<nowiki>-</nowiki>
* Dynamite punch (KK > P)
|crush=<nowiki>-/-/-</nowiki>
** Regular version hitbox expanded, hurtbox reduced, pushback on block increased
|block=<nowiki>-</nowiki>
** EX version hitbox expanded, pushback on block increased
|knockdown=<nowiki>-/-/-</nowiki>
* Bay Area Sunrise (KK > LP+LK)
|damage=<nowiki>80</nowiki>
** Recovery on whiff increased by 8f, EX gain on hit increased
|stun=<nowiki>100</nowiki>
** EX Recovery increased o nwhiff by 8f
|attack=<nowiki>M</nowiki>
* EX Nitro Charge (KKK)position after stomps adjusted during V-Trigger
|cancel=<nowiki>-</nowiki>
* EX Nitro Hungabee (KKK > MP+MK) air combo count eased
|confirm=<nowiki>-/-/-</nowiki>
* '''V-Trigger'''
|description=
** Length of Max Power increased
* Can cross up, with exceptions
** Abi Lift float value adjusted while in V-Trigger
* The hitbox on his outreaching leg cannot hit cross-up
* Added V-Trigger 2: Hybrid Charge
* The back-leg hitbox can ONLY hit cross-up and not hit in front, creating whiff/mixup opportunities
|
}}
* Health changed from 1100 to 1075
}}
* Stun increased from 1050 to 1075
* Hurtbox and collision box adjusted during spinning state (after some crush counters)
* Forward {{throw}} distance increased after successful {{throw}}
* Stand LK startup increased from 5f to 6f, has more pushback on block
* Crouch LP startup changed from 5f to 6f, recovery increased from 10f to 12f, downwards hitbox reduced on 2nd and 3rd active frames
* Crouch LK no longer special cancelable, pushback on hit increased, V-Trigger {{cancel}} advantage increased to +11/+8 on hit/block from +10/+7
* Vroom Vroom (LP > LP) pushback on hit/block increased
* Abi Hammer (f+MP) adjusted so only 3rd active frame can {{otg}}
* Ontario Drop (f+KKK) startup increased from 16f to 17f, opponent blowback on hit reduced
* EX Giant Flip (hcb+PP) damage reduced from 120 to 80, stun reduced from 200 to 150
* Abigail Smash
** M/H versions after hit united to be same as L version, hurtbox during recovery expanded
** EX version damage decreased from 100 to 80, hurtbox expanded during recovery
* Bay Area Sunrise (hcb+P)
** All normal versions recovery increased by 4f
** EX version recovery increased by 3f; opponent is left further away on hit
* Abigail Punch
** Regular
*** Combo count restrictions adjusted
*** Stun on regular version decreased from 180 to 120, stun on mashed version decreased from 200 to 150
*** Recovery after mashed version increased by 8/8/7f for L/M/H versions
** EX
*** Knockdown time after first hit increased
*** Blowback on {{counterhit}} and regular hit unified to be that of regular
*** Damage for regular version increased from 130 to 140
*** Damage for mashed version decreased from 170 to 160, Stun on mashed version decreased from 230 to 200
*** Recovery on mashed version increased by 8f
* '''VT1'''
** Stand HP stun changed from 200 to 150
** Crouch HP charged stun decreased from 200 to 150
** Abi Blaster (b+HP) charged stun decreased from 200 to 150
** Abi Twiser (b+HP > HP) charged stun decreased from 200 to 150
* '''VT2'''
** When Hybrid Charge is canceled into, the advantage/disadvantage is now the same as VT1
** Metro Crash
*** Opponent now takes real damage instead of white life on block
*** Upward hitbox reduced making easier to jump over
*** Damage for regular version increased from 120 to 150, stun for regular version increased from 150 to 200
*** Damage for charged version increased from 170 to 200, stun increased from 220 to 250
*** Combo {{counter}} adjusted}}


{{SFVCharacterMovelist|Abigail}}
=====<font style="visibility:hidden; float:right">Jump HK</font>=====
{{MoveData
|image=SFV_Abigail_j.HK.png
|caption=Normal
|image2=SFV_Abigail_j.HK_vt1.png
|caption2=V-Trigger 1
|name=Jump HK
|input=j.HK
|data=
{{AttackData-SFV
|version=Normal
|startup=<nowiki>14</nowiki>
|active=<nowiki>5</nowiki>
|recovery=<nowiki>-</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>-/-/-</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>-/-/-</nowiki>
|damage=<nowiki>90</nowiki>
|stun=<nowiki>150</nowiki>
|attack=<nowiki>M</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>-/-/-</nowiki>
|description=
* Causes spiked knockdown on airborne opponents
* No hurtbox extension until 1F before active frames combined with the slow startup and Abigail's low jump arc can make this a pretty deceptive jump-in to anti-air at the right time
}}
{{AttackData-SFV
|version=V-Trigger 1
|startup=<nowiki>14</nowiki>
|active=<nowiki>5</nowiki>
|recovery=<nowiki>-</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>-/-/-</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>-/-/-</nowiki>
|damage=<nowiki>115</nowiki>
|stun=<nowiki>150</nowiki>
|attack=<nowiki>M</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>-/-/-</nowiki>
|description=
* Causes spiked knockdown on airborne opponents
* No hurtbox extension until 1F before active frames combined with the slow startup and Abigail's low jump arc can make this a pretty deceptive jump-in to anti-air at the right time
}}
}}


{{SFVCharacterDiscussions|Abigail|abigail|mCH8gdA}}
== Command Normals ==


== Video Guides ==
=====<font style="visibility:hidden; float:right">Abi Hammer</font>=====
=== [https://www.youtube.com/user/CapcomSF|StreetFighter Street Fighter] Official Character Introduction ===
{{MoveData
<youtube>r5zKWGwunVE</youtube>
|image=SFV_Abigail_6MP.png
=== [https://www.youtube.com/user/moonlitearthx14/featured|Bafael Bafael's] At a Glance ===
|caption=Normal
<youtube>SmngqtvKnTI</youtube>
|image2=SFV_Abigail_6MP_vt1.png
<youtube>6iYTED3Hqd0</youtube>
|caption2=V-Trigger 1
|name=Abi Hammer
|input=6MP
|data=
{{AttackData-SFV
|version=Normal
|startup=<nowiki>21</nowiki>
|active=<nowiki>3</nowiki>
|recovery=<nowiki>23</nowiki>
|hit=<nowiki>3</nowiki>
|crush=<nowiki>-/-/-</nowiki>
|block=<nowiki>-8</nowiki>
|knockdown=<nowiki>56/10(15)/15(20)</nowiki>
|damage=<nowiki>70</nowiki>
|stun=<nowiki>100</nowiki>
|attack=<nowiki>M</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>-/-/-</nowiki>
|description=
* Overhead
* First active frame does not hit grounded opponents
* Can combo if counter-hit or meaty
* Can hit OTG
}}
{{AttackData-SFV
|version=V-Trigger 1
|startup=<nowiki>21</nowiki>
|active=<nowiki>3</nowiki>
|recovery=<nowiki>23</nowiki>
|hit=<nowiki>3</nowiki>
|crush=<nowiki>-/-/-</nowiki>
|block=<nowiki>-8</nowiki>
|knockdown=<nowiki>-/-/-</nowiki>
|damage=<nowiki>80</nowiki>
|stun=<nowiki>100</nowiki>
|attack=<nowiki>M</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>-/-/-</nowiki>
|description=
* Overhead
* First active frame does not hit grounded opponents
* Can combo if counter-hit or meaty
* Can hit OTG
}}
}}


=== [https://www.youtube.com/watch?v=UIo08jVUeOM&list=PLOVyB2EcKbJkq-kk1n6DX16Qtk6_kX9r- YouTube Playlist with previous season changes] ===
=====<font style="visibility:hidden; float:right">Abi Lift</font>=====
{{MoveData
|image=SFV_Abigail_6HP.png
|caption=Normal
|image2=SFV_Abigail_6HP_vt1.png
|caption2=V-Trigger 1
|name=Abi Lift
|input=6HP
|data=
{{AttackData-SFV
|version=Normal
|startup=<nowiki>10</nowiki>
|active=<nowiki>5</nowiki>
|recovery=<nowiki>18</nowiki>
|hit=<nowiki>4</nowiki>
|crush=<nowiki>-/-/-</nowiki>
|block=<nowiki>1</nowiki>
|knockdown=<nowiki>-/-/-</nowiki>
|damage=<nowiki>90</nowiki>
|stun=<nowiki>150</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>sp su vs1 vt1 vt2</nowiki>
|confirm=<nowiki>19/19/-</nowiki>
|description=
* Whiffs on crouching
* Cannot hit cross-up (cannot anti-air opponents behind him in the air)
* Puts airborne opponents into a limited juggle state
* Juggle Limit: 1
}}
{{AttackData-SFV
|version=V-Trigger 1
|startup=<nowiki>10</nowiki>
|active=<nowiki>5</nowiki>
|recovery=<nowiki>18</nowiki>
|hit=<nowiki>4</nowiki>
|crush=<nowiki>-/-/-</nowiki>
|block=<nowiki>1</nowiki>
|knockdown=<nowiki>-/-/-</nowiki>
|damage=<nowiki>103</nowiki>
|stun=<nowiki>150</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>sp su vs1</nowiki>
|confirm=<nowiki>19/-/-</nowiki>
|description=
* 1 hit of armor on frame 5 (yes just frame 5)
* Whiffs on crouching
* Cannot hit cross-up (cannot anti-air opponents behind him in the air)
* Puts airborne opponent in a limited juggle state
}}
}}


== Other Useful Guides ==
=====<font style="visibility:hidden; float:right">Abi Blaster</font>=====
=== [https://docs.google.com/document/d/1NoPQv3ASmG83bY1y9fXQMjUnI-2Eg5zZV_qtQmLokuQ/ xSIGMAx and MonkUnit]'s Abigail Vroom Vroom Comprehensive Guide ===
{{MoveData
|image=SFV_Abigail_4HP.png
|caption=Normal
|image2=SFV_Abigail_4HP_vt1.png
|caption2=V-Trigger 1
|name=Abi Blaster
|input=4HP
|data=
{{AttackData-SFV
|version=Normal
|startup=<nowiki>7</nowiki>
|active=<nowiki>2</nowiki>
|recovery=<nowiki>30(35)</nowiki>
|hit=<nowiki>-3</nowiki>
|crush=<nowiki>-/-/-</nowiki>
|block=<nowiki>-6</nowiki>
|knockdown=<nowiki>-/-/-</nowiki>
|damage=<nowiki>90</nowiki>
|stun=<nowiki>150</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>sp su vs1 vt1 vt2</nowiki>
|confirm=<nowiki>17/16/16</nowiki>
|description=
* Can nullify 1-hit projectiles (rewards 1/10th of CA meter upon absorption)
* Can hit cross-up
* +5 extra recovery frames on whiff
}}
{{AttackData-SFV
|version=V-Trigger 1
|startup=<nowiki>7</nowiki>
|active=<nowiki>2</nowiki>
|recovery=<nowiki>30</nowiki>
|hit=<nowiki>-3</nowiki>
|crush=<nowiki>-/-/-</nowiki>
|block=<nowiki>-6</nowiki>
|knockdown=<nowiki>-/-/-</nowiki>
|damage=<nowiki>103</nowiki>
|stun=<nowiki>150</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>sp su vs1</nowiki>
|confirm=<nowiki>16/-/16</nowiki>
|description=
* Can nullify 2-hit projectiles (rewards 1/10th of CA for each hit of the projectile)
* Can hit crossups
}}
}}


== Frame Data ==
=====<font style="visibility:hidden; float:right">Abi Scissor</font>=====
Last Updated: May 23, 2020
{{MoveData
|image=SFV_Abigail_1HK.png
|caption=Normal
|image2=SFV_Abigail_1HK_vt1.png
|caption2=V-Trigger 1
|name=Abi Scissor
|input=1HK
|data=
{{AttackData-SFV
|version=Normal
|startup=<nowiki>13</nowiki>
|active=<nowiki>2</nowiki>
|recovery=<nowiki>30</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>Hard Knockdown/KD/+120</nowiki>
|block=<nowiki>-14</nowiki>
|knockdown=<nowiki>65/16/21</nowiki>
|damage=<nowiki>100</nowiki>
|stun=<nowiki>150</nowiki>
|attack=<nowiki>L</nowiki>
|cancel=<nowiki>vt1 vt2</nowiki>
|confirm=<nowiki>-/16/-</nowiki>
|description=
* Projectile invincible on the upper part of his extended leg on frames 11-14
}}
{{AttackData-SFV
|version=V-Trigger 1
|startup=<nowiki>13</nowiki>
|active=<nowiki>2</nowiki>
|recovery=<nowiki>30</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>Hard Knockdown/KD/+120</nowiki>
|block=<nowiki>-14</nowiki>
|knockdown=<nowiki>65/16/21</nowiki>
|damage=<nowiki>103</nowiki>
|stun=<nowiki>150</nowiki>
|attack=<nowiki>L</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>-/-/-</nowiki>
|description=
* Projectile invincible on the upper part of his extended leg on frames 11-14
}}
}}


{{SFVFrameDataTableHeader}}
== Target Combos ==
{{SFVFrameDataHeader}}
{{SFVFrameDataRow | Stand LP |  | LP | 40 | 70 | H | ["sp","su","vs1","vt1","vt2"] | 5 | 3 | 10 | 5 | 3 | 10 |  |  |  |  | 3 | 4 | 6 | - | - | - | - | 48 | 84|||||||||||||||}}
{{SFVFrameDataRow | Stand MP |  | MP | 70 | 100 | H | ["sp","su","vs1","vt1","vt2"] | 9 | 3 | 18 | 9 | 3 | 18 |  |  |  |  | 5 | 7 | 9 | - | - | - | 11 | 84 | 120|||||||||||||||}}
{{SFVFrameDataRow | Stand HP |  | HP | 90 | 150 | H | ["vt1","vt2"] | 20 | 4 | 25 | 20 | 4 | 25 |  |  |  |  | -3 | 0 | C | 102 | 70 | 70 | 14 | 108 | 180|||||||||||||||}}
{{SFVFrameDataRow | Stand LK |  | LK | 50 | 70 | H | ["sp","su","vs1","vt1","vt2"] | 6 | 3 | 12 | 6 | 3 | 12 |  |  |  |  | 3 | 4 | 6 | - | - | - | - | 60 | 84|||||||||||||||}}
{{SFVFrameDataRow | Stand MK |  | MK | 80 | 100 | H | ["vt1","vt2"] | 11 | 3 | 18 | 11 | 3 | 18 |  |  |  |  | 0 | 2 | 4 | - | - | - | 13 | 96 | 120|||||||||||||||}}
{{SFVFrameDataRow | Stand HK |  | HK | 90 | 150 | H | ["su","vt1","vt2"] | 18 | 4 | 29 | 18 | 4 | 29 |  |  |  |  | -8 | KD | KD | 87 | 28 | 33 | 14 | 108 | 180|||||||||||||||}}
{{SFVFrameDataRow | Crouch LP |  | d+LP | 40 | 70 | H | ["sp","su","vs1","vt1","vt2"] | 6 | 3 | 12 | 6 | 3 | 12 |  |  |  |  | 3 | 4 | 6 | - | - | - | - | 48 | 84|||||||||||||||}}
{{SFVFrameDataRow | Crouch MP |  | d+MP | 70 | 100 | H | ["sp","su","vs1","vt1","vt2"] | 13 | 4 | 18 | 13 | 4 | 18 |  |  |  |  | -3 | 2 | 4 | - | - | - | 11 | 84 | 120|||||||||||||||}}
{{SFVFrameDataRow | Crouch HP |  | d+HP | 90 | 150 | H | ["sp","su","vs1","vt1","vt2"] | 11 | 5 | 35 | 11 | 5 | 35 |  |  |  |  | -18 | -13 | J | 87 | 28 | 33 | 14 | 108 | 180|||||||||||||||}}
{{SFVFrameDataRow | Crouch LK |  | d+LK | 40 | 70 | L | ["vt1","vt2"] | 4 | 2 | 12 | 4 | 2 | 12 |  |  |  |  | 2 | 5 | 7 | - | - | - | - | 48 | 84|||||||||||||||}}
{{SFVFrameDataRow | Crouch MK |  | d+MK | 60 | 100 | L | ["sp","su","vs1","vt1","vt2"] | 12 | 2 | 21 | 12 | 2 | 21 |  |  |  |  | -3 | 0 | 2 | - | - | - | 9 | 72 | 120|||||||||||||||}}
{{SFVFrameDataRow | Crouch HK |  | d+HK | 50*70 (120) | 50*100 (150) | H*L | ["vt1","vt2"] | 16 | 2(2)4 | 32 | 16 | 2(2)4 | 32 |  |  |  |  | -14 | KD | KD | 61 | 12 | 17 | CHIP | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | Jump LP |  | u+LP | 60 | 70 | M | - | 5 | 5 | - | 5 | 5 | - |  |  |  |  | - | - | ? | - | - | - | - | 72 | 84|||||||||||||||}}
{{SFVFrameDataRow | Jump MP |  | u+MP | 70 | 100 | M | - | 14 | 5 | - | 14 | 5 | - |  |  |  |  | - | - | ? | - | - | - | 11 | 84 | 120|||||||||||||||}}
{{SFVFrameDataRow | Jump HP |  | u+HP | 110 | 150 | M | - | 12 | 6 | - | 12 | 6 | - |  |  |  |  | - | - | ? | - | - | - | 18 | 132 | 180|||||||||||||||}}
{{SFVFrameDataRow | Jump LK |  | u+LK | 60 | 70 | M | - | 4 | 5 | - | 4 | 5 | - |  |  |  |  | - | - | ? | - | - | - | - | 72 | 84|||||||||||||||}}
{{SFVFrameDataRow | Jump MK |  | u+MK | 60 | 100 | M | - | 10 | 5 | - | 10 | 5 | - |  |  |  |  | - | - | ? | - | - | - | 9 | 72 | 120|||||||||||||||}}
{{SFVFrameDataRow | Jump HK |  | u+HK | 90 | 150 | M | - | 14 | 5 | - | 14 | 5 | - |  |  |  |  | - | - | ? | - | - | - | 14 | 108 | 180|||||||||||||||}}
{{SFVFrameDataHeader}}
{{SFVFrameDataRow | Abi Hammer |  | f+MP | 70 | 100 | M | - | 21 | 3 | 23 | 21 | 3 | 23 |  |  |  |  | -8 | 3 | 5 | 56 | 10(15) | 15(20) | 11 | 84 | 120|||||||||||||||}}
{{SFVFrameDataRow | Abi Lift |  | f+HP | 90 | 150 | H | ["sp","su","vs1","vt1","vt2"] | 10 | 5 | 18 | 10 | 5 | 18 |  |  |  |  | 1 | 4 | 6 | - | - | - | 14 | 108 | 180|||||||||||||||}}
{{SFVFrameDataRow | Abi Blaster |  | b+HP | 90 | 150 | H | ["sp","su","vs1","vt1","vt2"] | 7 | 2 | 30(35) | 7 | 2 | 30(35) |  |  |  |  | -6 | -3 | -1 | - | - | - | 14 | 108 | 180|||||||||||||||}}
{{SFVFrameDataRow | Abi Scissor |  | db+HK | 100 | 150 | L | ["vt1","vt2"] | 13 | 2 | 30 | 13 | 2 | 30 |  |  |  |  | -14 | KD | KD | 65 | 16 | 21 | 14 | 108 | 180|||||||||||||||}}
{{SFVFrameDataRow | Abi Twist |  | b+HP > HP | 90*81 (171) | 150*135 (285) | H | ["su","vt1","vt2"] | 7+17 | 2(16)2 | 29 | 7+17 | 2(16)2 | 29 |  |  |  |  | -9 | KD | KD | 87 | 28 | 33 | CHIP | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | Vroom Vroom |  | st.LP > st.LP | 40*27 (67) | 70*63 (133) | H | ["sp","su","vs1","vt1","vt2"] | 5+3 | 3(4)2 | 11 | 5+3 | 3(4)2 | 11 |  |  |  |  | 3 | 4 | 6 | - | - | - | CHIP | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | Bang Bang |  | cr.LP > cr.LP | 40*27 (67) | 70*63 (133) | H | ["sp","su","vs1","vt1","vt2"] | 6+4 | 2(6)2 | 10 | 6+4 | 2(6)3 | 9 |  |  |  |  | 3 | 4 | 6 | - | - | - | CHIP | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataHeader}}
{{SFVFrameDataRow | Red Leaf |  | LP+LK | 140 | 170 | T | - | 5 | 3 | 17 | 5 | 3 | 17 |  |  |  |  | - | KD | KD | 67 | 18 | 18 | CHIP | 168 | 204|||||||||||||||}}
{{SFVFrameDataRow | Hit & Run |  | b+LP+LK | 130 | 170 | T | - | 5 | 3 | 17 | 5 | 3 | 17 |  |  |  |  | - | KD | KD | 52 | 3 | 3 | CHIP | 156 | 204|||||||||||||||}}
{{SFVFrameDataHeader}}
{{SFVFrameDataRow | Max Power |  | HP+HK (VT1) | - | - | - | - | 1 | - | 5 | 1 | - | 5 |  |  |  |  | - | - | ? | - | - | - | CHIP | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | Hybrid Charge |  | HP+HK (VT2) | - | - | - | - | 1 | - | 5 | 1 | - | 5 |  |  |  |  | - | - | ? | - | - | - | CHIP | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | Hungabee High |  | MP+MK (VS1) | - | - | H | - | 3 | 10 | 31 | 3 | 10 | 31 |  |  |  |  | - | - | ? | - | - | - | CHIP | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | Hungabee Low |  | d+MP+MK (VS1) | - | - | H | - | 3 | 10 | 31 | 3 | 10 | 31 |  |  |  |  | - | - | ? | - | - | - | CHIP | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | Hungabee Parry |  | Parry | 30 | 70 | H | ["sp","su"] | 4 | 8 | 20 | 4 | 8 | 20 |  |  |  |  | -6 | 22 | 24 | - | - | - | CHIP | 36 | 84|||||||||||||||}}
{{SFVFrameDataRow | C'mon Spare Tire |  | MP+MK (VS2) | 70 (100) | 100 (150) | H | - | 29 | - | 47 | 29 | - | 47 |  |  |  |  | - | - | ? | - | - | - | CHIP | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | Nitro Blitz  > Nitro Hungabee High |  | KK > MP+MK | - | - | H | - | Run+3 | 10 | 31 | Run+3 | 10 | 31 |  |  |  |  | - | - | ? | - | - | - | CHIP | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | Nitro Blitz  > Nitro Hungabee Low |  | KK > d+MP+MK | - | - | H | - | Run+3 | 10 | 31 | Run+3 | 10 | 31 |  |  |  |  | - | - | ? | - | - | - | CHIP | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | Nitro Blitz  > Nitro Hungabee Parry |  | KK > Parry | 30 | 70 | H | ["sp","su"] | 4 | 8 | 20 | 4 | 8 | 20 |  |  |  |  | -6 | 22 | 24 | - | - | - | CHIP | 36 | 84|||||||||||||||}}
{{SFVFrameDataRow | EX Nitro Charge > EX Nitro Hungabee |  | KKK > MP+MK | - | - | - | - | EX Run+2 | 10 | 31 | EX Run+2 | 10 | 31 |  |  |  |  | - | - | ? | - | - | - | CHIP | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | EX Nitro Charge > EX Nitro Hungabee (Parry) |  | KKK > Parry | 40 | 70 | H | ["sp"] | 4 | 8 | 20 | 4 | 8 | 20 |  |  |  |  | - | 27 | 29 | - | - | - | CHIP | 48 | 84|||||||||||||||}}
{{SFVFrameDataRow | Ontario Drop |  | f+KKK | 60 | 0 | H | - | 17 | 2 | 24 | 17 | 2 | 24 |  |  |  |  | -2 | KD | KD | 81 | 22 | 27 | CHIP | 72 | 0|||||||||||||||}}
{{SFVFrameDataHeader}}
{{SFVFrameDataRow | Taunt |  | PPP+KKK | - | - | - | - | - | - | 61 | - | - | 61 |  |  |  |  | - | - | ? | - | - | - | CHIP | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | LP Abigail Punch |  | qcf+LP | 100 | 120 | H | ["su","vt1","vt2"] | 14 | 2 | 31 | 14 | 2 | 31 |  |  |  |  | -12 | KD | KD | 86 | 27 | 32 | CHIP | 120 | 144|||||||||||||||}}
{{SFVFrameDataRow | LP Abigail Punch mash |  | qcf+LP (mash) | 120 | 150 | H | ["su","vt1","vt2"] | 14 | 2 | 31 | 14 | 2 | 31 |  |  |  |  | -12 | KD | KD | 80 | 21 | 26 | CHIP | 144 | 180|||||||||||||||}}
{{SFVFrameDataRow | MP Abigail Punch |  | qcf+MP | 110 | 120 | T | ["su","vt1","vt2"] | 20 | 2 | 31 | 20 | 2 | 31 |  |  |  |  | -19 | KD | KD | 86 | 27 | 32 | CHIP | 132 | 144|||||||||||||||}}
{{SFVFrameDataRow | MP Abigail Punch Mash |  | qcf+MP (mash) | 130 | 150 | H | ["su","vt1","vt2"] | 20 | 2 | 31 | 20 | 2 | 31 |  |  |  |  | -19 | KD | KD | 80 | 21 | 26 | CHIP | 156 | 180|||||||||||||||}}
{{SFVFrameDataRow | HP Abigail Punch |  | qcf+HP | 120 | 120 | H | ["su","vt1","vt2"] | 16 | 2 | 31 | 16 | 2 | 31 |  |  |  |  | -16 | KD | KD | 86 | 27 | 32 | CHIP | 144 | 144|||||||||||||||}}
{{SFVFrameDataRow | HP Abigail Punch Mash |  | qcf+HP (mash) | 140 | 150 | H | ["su","vt1","vt2"] | 16 | 2 | 31 | 16 | 2 | 31 |  |  |  |  | -16 | KD | KD | 80 | 21 | 26 | CHIP | 168 | 180|||||||||||||||}}
{{SFVFrameDataRow | EX Abigail Punch |  | qcf+PP | 140 | 150 | H | ["vs2","vt1","vt2"] | 14 | 2 | 38 | 14 | 2 | 38 |  |  |  |  | -23 | KD | KD | 89 | 30 | 35 | CHIP | 168 | 180|||||||||||||||}}
{{SFVFrameDataRow | EX Abigail Punch Mash |  | qcf+PP (mash) | 160 | 200 | H | ["vs2","vt1","vt2"] | 14 | 2 | 38 | 14 | 2 | 38 |  |  |  |  | -23 | KD | KD | 82 | 23 | 28 | CHIP | 192 | 240|||||||||||||||}}
{{SFVFrameDataRow | LP Giant Flip |  | hcb+LP | 50*20 (70) | 70*30 (100) | H | ["su"] | 23 | 3*4 | 22 | 23 | 3*4 | 22 |  |  |  |  | 0 | KD | KD | 90 | 31 | 36 | CHIP | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | MP Giant Flip |  | hcb+MP | 50*30 (80) | 70*30 (100) | H | ["su"] | 33 | 2*4 | 22 | 33 | 2*4 | 22 |  |  |  |  | 1 | KD | KD | 90 | 31 | 36 | CHIP | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | HP Giant Flip |  | hcb+HP | 50*50 (100) | 90*60 (150) | H | ["su"] | 36 | 2*4 | 23 | 36 | 2*4 | 23 |  |  |  |  | 2 | KD | KD | 89 | 30 | 35 | CHIP | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | EX Giant Flip |  | hcb+PP | 20*20*40 (80) | 30*50*70 (150) | H | - | 9 | 3(26)2(0)3 | 24 | 9 | 3(26)2(0)3 | 24 |  |  |  |  | -2 | KD | KD | 110 | 51 | 56 | CHIP | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | EX Giant Flip Mash |  | hcb+PP (mash) | 50*20 (70) | 70*30 (100) | H | - | 30 | 4*2 | 26 | 30 | 4*2 | 26 |  |  |  |  | -8 | KD | KD | 90 | 31 | 36 | CHIP | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | LK Abigail Smash |  | hcb+LK | 180 | 250 | T | - | 6 | 2 | 60 | 6 | 2 | 60 |  |  |  |  | - | KD | KD | 73 | 24 | 24 | CHIP | 216 | 300|||||||||||||||}}
{{SFVFrameDataRow | MK Abigail Smash |  | hcb+MK | 200 | 250 | T | - | 6 | 2 | 60 | 6 | 2 | 60 |  |  |  |  | - | KD | KD | 73 | 24 | 24 | CHIP | 240 | 300|||||||||||||||}}
{{SFVFrameDataRow | HK Abigail Smash |  | hcb+HK | 220 | 250 | T | - | 6 | 2 | 60 | 6 | 2 | 60 |  |  |  |  | - | KD | KD | 73 | 24 | 24 | CHIP | 264 | 300|||||||||||||||}}
{{SFVFrameDataRow | EX Abigail Smash (corner) |  | hcb+KK (corner) | 100 | 120 | T | - | 6 | 2 | 60 | 6 | 2 | 60 |  |  |  |  | - | KD | KD | 92 | 33 | 33 | CHIP | 96 | 120|||||||||||||||}}
{{SFVFrameDataRow | EX Abigail Smash (midscreen) |  | hcb+KK (midscreen) | 100 | 120 | T | - | 6 | 2 | 60 | 6 | 2 | 60 |  |  |  |  | - | KD | KD | 101 | 42 | 42 | CHIP | 96 | 120|||||||||||||||}}
{{SFVFrameDataRow | Nitro Blitz  |  | KK | - | - | - | - | 12 | - | - | 12 | - | - |  |  |  |  | - | - | ? | - | - | - | CHIP | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | Nitro Charge |  | KK (hold) | - | - | - | - | 1 | - | 124 | 1 | - | 124 |  |  |  |  | - | - | ? | - | - | - | CHIP | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | Nitro Blitz  > Drop Back |  | KK (hold) > {{b}} | - | - | - | - | - | - | 37 | - | - | 37 |  |  |  |  | - | - | ? | - | - | - | CHIP | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | Nitro Blitz  > Dynamite Punch |  | KK > P | 100 | 200 | H | ["su","vt1","vt2"] | Run+15 | 3 | 29 | Run+15 | 3 | 29 |  |  |  |  | -9 | KD | KD | 85 | 26 | 31 | CHIP | 120 | 240|||||||||||||||}}
{{SFVFrameDataRow | Nitro Blitz  > Avalanche Press |  | KK > K | 80*70 (150) | 150*50 (200) | M | - | Run+23 | 5(1)2 | 35 | Run+23 | 5(1)2 | 35 |  |  |  |  | -12 | KD | KD | 79 (80) | 20 (21) | 25 (26) | CHIP | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | Nitro Blitz  > Bay Area Sunrise |  | KK > LP+LK | 200 | 250 | T | - | Run+8 | 2 | 60 | Run+8 | 2 | 60 |  |  |  |  | - | KD | KD | 75 | 26 | 26 | CHIP | 240 | 300|||||||||||||||}}
{{SFVFrameDataRow | EX Nitro Charge |  | KKK | 130 | 215 | H | - | 3*39 | 2(23)2(23)2(19)2(14)3 | 30 | 3*39 | 2(23)2(23)2(19)2(14)3 | 30 |  |  |  |  | -9 | KD | KD | 88 | 51 | 56 | CHIP | 156 | 258|||||||||||||||}}
{{SFVFrameDataRow | EX Nitro Charge > EX Dynamite Punch |  | KKK > P | 100 | 150 | H | ["vt1","vt2"] | EX Run+15 | 3 | 29 | EX Run+15 | 3 | 29 |  |  |  |  | -9 | KD (10) | ? | 88 | 51 | 56 | CHIP | 120 | 180|||||||||||||||}}
{{SFVFrameDataRow | EX Nitro Charge > EX Avalanche Press |  | KKK > K | 90*80 (170) | 150*50 (200) | M | - | EX Run+21 | 5(1)2 | 35 | EX Run+21 | 5(1)2 | 35 |  |  |  |  | -12 | KD | KD | 80 (81) | 21 (22) | 26 (27) | CHIP | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | EX Nitro Charge > EX Bay Area Sunrise |  | KKK > LP+LK | 240 | 300 | T | - | EX Run+8 | 2 | 52 | EX Run+8 | 2 | 52 |  |  |  |  | - | KD | KD | 75 | 26 | 26 | CHIP | 288 | 360|||||||||||||||}}
{{SFVFrameDataHeader}}
{{SFVFrameDataRow | Abigail Special |  | qcf,qcf+P | 350 | 0 | H | - | 4 | 4 | 118 | 4 | 4 | 118 |  |  |  |  | -95 | KD | KD | 29 | 29 | 29 | CHIP | 420 | 0|||||||||||||||}}
{{SFVFrameDataHeader}}
{{SFVFrameDataRow|In VT1|||||||||||||||||||||||||||||||||||||||}}
{{SFVFrameDataRow | Stand LP |  | LP | 46 | 70 | H | ["sp","su","vs1"] | 5 | 3 | 10 | 5 | 3 | 10 |  |  |  |  | 3 | 4 | 6 | - | - | - | - | 55 | 84|||||||||||||||}}
{{SFVFrameDataRow | Stand MP |  | MP | 80 | 100 | H | ["sp","su","vs1"] | 9 | 3 | 18 | 9 | 3 | 18 |  |  |  |  | 5 | 7 | 9 | - | - | - | 13 | 96 | 120|||||||||||||||}}
{{SFVFrameDataRow | Stand HP |  | HP | 103 | 150 | H | - | 20(29) | 4 | 25 | 20(29) | 4 | 25 |  |  |  |  | -3 | 0 | C | 102 | 70 | 70 | 16 | 123 | 180|||||||||||||||}}
{{SFVFrameDataRow | Stand HP (lvl 2) |  | HP (lvl 2) | 115 | 150 | H | - | 30(44) | 4 | 25 | 30(44) | 4 | 25 |  |  |  |  | -3 | KD | KD | 97 | 65 | 65 | 18 | 138 | 180|||||||||||||||}}
{{SFVFrameDataRow | Stand HP (lvl 3) |  | HP (lvl 3) | 115 | 150 | H | - | 45 | 4 | 25 | 45 | 4 | 25 |  |  |  |  | 18 | KD | KD | 97 | 65 | 65 | 18 | 138 | 180|||||||||||||||}}
{{SFVFrameDataRow | Stand HP (release) |  | HP (release) | 103 | 150 | H | - | 6 | 4 | 25 | 6 | 4 | 25 |  |  |  |  | -3 | 0 (KD) | ? | ~ (97) | ~ (65) | ~ (65) | 16 | 123 | 180|||||||||||||||}}
{{SFVFrameDataRow | Stand LK |  | LK | 67 | 70 | H | ["sp","su","vs1"] | 6 | 3 | 12 | 6 | 3 | 12 |  |  |  |  | 3 | 4 | 6 | - | - | - | - | 80 | 84|||||||||||||||}}
{{SFVFrameDataRow | Stand MK |  | MK | 92 | 100 | H | - | 11 | 3 | 18 | 11 | 3 | 18 |  |  |  |  | 0 | 2 | 4 | - | - | - | 15 | 110 | 120|||||||||||||||}}
{{SFVFrameDataRow | Stand HK |  | HK | 103 | 150 | H | ["su"] | 18 | 4 | 29 | 18 | 4 | 29 |  |  |  |  | -8 | KD | KD | 84 | 25 | 30 | 16 | 123 | 180|||||||||||||||}}
{{SFVFrameDataRow | Crouch LP |  | d+LP | 46 | 70 | H | ["sp","su","vs1"] | 6 | 3 | 12 | 6 | 3 | 12 |  |  |  |  | 3 | 4 | 6 | - | - | - | - | 55 | 84|||||||||||||||}}
{{SFVFrameDataRow | Crouch MP |  | d+MP | 80 | 100 | H | ["sp","su","vs1"] | 13 | 4 | 18 | 13 | 4 | 18 |  |  |  |  | -3 | 2 | 4 | - | - | - | 13 | 96 | 120|||||||||||||||}}
{{SFVFrameDataRow | Crouch HP |  | 2HP | 103 | 150 | H | ["sp","su","vs1"] | 11 | 5 | 35 | 11 | 5 | 35 |  |  |  |  | -18 | -13 | J | 87 | 28 | 33 | 16 | 123 | 180|||||||||||||||}}
{{SFVFrameDataRow | Crouch HP (lvl 2) |  | 2HP (lvl 2) | 103 | 150 | H | ["sp","su","vs1"] | 22 | 5 | 35 | 22 | 5 | 35 |  |  |  |  | -18 | KD | KD | 89 | 30 | 35 | 16 | 123 | 180|||||||||||||||}}
{{SFVFrameDataRow | Crouch HP (lvl 3) |  | 2HP (lvl 3) | 103 | 150 | H | ["sp","su","vs1"] | 40 | 5 | 35 | 40 | 5 | 35 |  |  |  |  | 1 | KD | KD | 89 | 30 | 35 | 16 | 123 | 180|||||||||||||||}}
{{SFVFrameDataRow | Crouch HP (release) |  | d+HP (release) | 103 | 150 | H | ["sp","su","vs1"] | 6 | 5 | 35 | 6 | 5 | 35 |  |  |  |  | -18 | -13 (KD) | ? | ~ (89) | ~ (30) | ~ (35) | 16 | 123 | 180|||||||||||||||}}
{{SFVFrameDataRow | Crouch LK |  | d+LK | 46 | 70 | L | - | 4 | 2 | 12 | 4 | 2 | 12 |  |  |  |  | 2 | 5 | 7 | - | - | - | - | 55 | 84|||||||||||||||}}
{{SFVFrameDataRow | Crouch MK |  | d+MK | 69 | 100 | L | ["sp","su","vs1"] | 12 | 2 | 21 | 12 | 2 | 21 |  |  |  |  | -3 | 0 | 2 | - | - | - | 11 | 82 | 120|||||||||||||||}}
{{SFVFrameDataRow | Crouch HK |  | d+HK | 57*80 (137) | 50*100 (150) | L | - | 16 | 2(2)4 | 32 | 16 | 2(2)4 | 32 |  |  |  |  | -14 | KD | KD | 61 | 12 | 17 | CHIP | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | Jump LP |  | u+LP | 69 | 70 | M | - | 5 | 5 | - | 5 | 5 | - |  |  |  |  | - | - | ? | - | - | - | - | 82 | 84|||||||||||||||}}
{{SFVFrameDataRow | Jump MP |  | u+MP | 80 | 100 | M | - | 14 | 5 | - | 14 | 5 | - |  |  |  |  | - | - | ? | - | - | - | 13 | 96 | 120|||||||||||||||}}
{{SFVFrameDataRow | Jump HP |  | u+HP | 126 | 150 | M | - | 12 | 6 | - | 12 | 6 | - |  |  |  |  | - | - | ? | - | - | - | 20 | 151 | 180|||||||||||||||}}
{{SFVFrameDataRow | Jump LK |  | u+LK | 69 | 70 | M | - | 4 | 5 | - | 4 | 5 | - |  |  |  |  | - | - | ? | - | - | - | - | 82 | 84|||||||||||||||}}
{{SFVFrameDataRow | Jump MK |  | u+MK | 80 | 100 | M | - | 10 | 5 | - | 10 | 5 | - |  |  |  |  | - | - | ? | - | - | - | 13 | 96 | 120|||||||||||||||}}
{{SFVFrameDataRow | Jump HK |  | u+HK | 115 | 150 | M | - | 14 | 5 | - | 14 | 5 | - |  |  |  |  | - | - | ? | - | - | - | 18 | 138 | 180|||||||||||||||}}
{{SFVFrameDataRow | Abi Hammer |  | f+MP | 80 | 100 | M | - | 21 | 3 | 23 | 21 | 3 | 23 |  |  |  |  | -8 | 3 | 5 | - | - | - | 13 | 96 | 120|||||||||||||||}}
{{SFVFrameDataRow | Abi Lift |  | f+HP | 103 | 150 | H | ["sp","su","vs1"] | 10 | 5 | 18 | 10 | 5 | 18 |  |  |  |  | 1 | 4 | 6 | - | - | - | 16 | 123 | 180|||||||||||||||}}
{{SFVFrameDataRow | Abi Lift lvl 2 |  | f+HP (lvl 2) | 103 | 200 | H | ["sp","su","vs1"] | 22 | 5 | 18 | 22 | 5 | 18 |  |  |  |  | 1 | KD | KD | 99 | 40 | 40 | 16 | 123 | 240|||||||||||||||}}
{{SFVFrameDataRow | Abi Lift lvl 3 |  | f+HP (lvl 3) | 103 | 200 | H | ["sp","su","vs1"] | 35 | 5 | 18 | 35 | 5 | 18 |  |  |  |  | 14 | KD | KD | 112 | 53 | 53 | 16 | 123 | 240|||||||||||||||}}
{{SFVFrameDataRow | Abi Lift (release) |  | f+HP (release) | 103 | 150 (200) | H | ["sp","su","vs1"] | 5 | 5 | 18 | 5 | 5 | 18 |  |  |  |  | 1 | 4 (KD) | ? | ~ (99) | ~ (40) | ~ (40) | 16 | 123 | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | Abi Blaster |  | b+HP (lvl 1) | 103 | 150 | H | ["sp","su","vs1"] | 7 | 2 | 30 | 7 | 2 | 30 |  |  |  |  | -6 | -3 | -1 | - | - | - | 16 | 123 | 180|||||||||||||||}}
{{SFVFrameDataRow | Abi Blaster lvl 2 |  | b+HP (lvl 2) | 103 | 200 | H | ["sp","su","vs1"] | 17 | 2 | 30 | 17 | 2 | 30 |  |  |  |  | -6 | -3 | -1 | - | - | - | 16 | 123 | 240|||||||||||||||}}
{{SFVFrameDataRow | Abi Blaster lvl 3 |  | b+HP (lvl 3) | 103 | 200 | H | ["sp","su","vs1"] | 32 | 2 | 30 | 32 | 2 | 30 |  |  |  |  | 9 | KD | KD | - | - | - | 16 | 123 | 240|||||||||||||||}}
{{SFVFrameDataRow | Abi Blaster (release) |  | b+HP (release) | 103 | 150 (200) | H | ["sp","su","vs1"] | 3 | 2 | 30 | 3 | 2 | 30 |  |  |  |  | -6 | -3 | -1 | - | - | - | 16 | 123 | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | Abi Scissor |  | db+HK | 103 | 150 | L | - | 13 | 2 | 30 | 13 | 2 | 30 |  |  |  |  | -14 | KD | KD | 65 | 16 | 21 | 16 | 123 | 180|||||||||||||||}}
{{SFVFrameDataRow | Abi Twist |  | b+HP > HP | 103*93 (196) | 150*135 (285) | H | ["su"] | 7+17 | 2(16)2 | 29 | 7+17 | 2(16)2 | 29 |  |  |  |  | -9 | KD | KD | 87 | 28 | 33 | CHIP | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | Abi Twist lvl 2 |  | b+HP > HP | 103*93 (196) | 150*135 (285) | H | ["su"] | 17+17 | 2(16)2 | 29 | 17+17 | 2(16)2 | 29 |  |  |  |  | -9 | KD | KD | 88 | 29 | 34 | CHIP | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | Abi Twist lvl 3 |  | b+HP > HP | 103*93 (196) | 150*135 (285) | H | ["su"] | 32+17 | 2(16)2 | 29 | 32+17 | 2(16)2 | 29 |  |  |  |  | -9 | KD | KD | 108 | 49 | 54 | CHIP | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | Vroom Vroom |  | st.LP > st.LP | 46*31 (77) | 70*63 (133) | H | ["sp","su","vs1"] | 5+3 | 3(4)2 | 11 | 5+3 | 3(4)2 | 11 |  |  |  |  | 3 | 4 | 6 | - | - | - | CHIP | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | Bang Bang |  | cr.LP > cr.LP | 46*31 (77) | 70*63 (133) | H | ["sp","su","vs1"] | 6+4 | 2(6)3 | 9 | 6+4 | 2(6)3 | 9 |  |  |  |  | 3 | 4 | 6 | - | - | - | CHIP | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | Red Leaf |  | LP+LK | 161 | 170 | T | - | 5 | 3 | 17 | 5 | 3 | 17 |  |  |  |  | - | KD | KD | - | - | - | CHIP | 193 | 204|||||||||||||||}}
{{SFVFrameDataRow | Hit & Run |  | b+LP+LK | 149 | 170 | T | - | 5 | 3 | 17 | 5 | 3 | 17 |  |  |  |  | - | KD | KD | - | - | - | CHIP | 178 | 204|||||||||||||||}}
{{SFVFrameDataRow | Hungabee High |  | MP+MK (VS1) | - | - | H | - | 3 | 10 | 31 | 3 | 10 | 31 |  |  |  |  | - | - | ? | - | - | - | CHIP | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | Hungabee Low |  | d+MP+MK (VS1) | - | - | H | - | 3 | 10 | 31 | 3 | 10 | 31 |  |  |  |  | - | - | ? | - | - | - | CHIP | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | Hungabee Parry |  | Parry | 34 | 70 | H | ["sp","su"] | 4 | 8 | 20 | 4 | 8 | 20 |  |  |  |  | -6 | 22 | 24 | - | - | - | CHIP | 40 | 84|||||||||||||||}}
{{SFVFrameDataRow | C'mon Spare Tire |  | MP+MK (VS2) | 115 | 150 | H | - | 29 | - | 47 | 29 | - | 47 |  |  |  |  | - | - | ? | - | - | - | CHIP | 138 | 180|||||||||||||||}}
{{SFVFrameDataRow | LP Abigail Punch |  | qcf+LP | 113 | 120 | H | ["su"] | 14 | 2 | 31 | 14 | 2 | 31 |  |  |  |  | -12 | KD | KD | 86 | 27 | 32 | CHIP | 135 | 144|||||||||||||||}}
{{SFVFrameDataRow | LP Abigail Punch mash |  | qcf+LP (mash) | 134 | 150 | H | ["su"] | 14 | 2 | 31 | 14 | 2 | 31 |  |  |  |  | -12 | KD | KD | 80 | 21 | 26 | CHIP | 160 | 180|||||||||||||||}}
{{SFVFrameDataRow | MP Abigail Punch |  | qcf+MP | 125 | 120 | T | ["su"] | 20 | 2 | 31 | 20 | 2 | 31 |  |  |  |  | -19 | KD | KD | 86 | 27 | 32 | CHIP | 150 | 144|||||||||||||||}}
{{SFVFrameDataRow | MP Abigail Punch Mash |  | qcf+MP (mash) | 146 | 150 | H | ["su"] | 20 | 2 | 31 | 20 | 2 | 31 |  |  |  |  | -19 | KD | KD | 80 | 21 | 26 | CHIP | 175 | 180|||||||||||||||}}
{{SFVFrameDataRow | HP Abigail Punch |  | qcf+HP | 136 | 120 | H | ["su"] | 16 | 2 | 31 | 16 | 2 | 31 |  |  |  |  | -16 | KD | KD | 86 | 27 | 32 | CHIP | 163 | 144|||||||||||||||}}
{{SFVFrameDataRow | HP Abigail Punch Mash |  | qcf+HP (mash) | 157 | 150 | H | ["su"] | 16 | 2 | 31 | 16 | 2 | 31 |  |  |  |  | -16 | KD | KD | 80 | 21 | 26 | CHIP | 188 | 180|||||||||||||||}}
{{SFVFrameDataRow | EX Abigail Punch |  | qcf+PP | 158 | 150 | H | ["vs2"] | 14 | 2 | 38 | 14 | 2 | 38 |  |  |  |  | -23 | KD | KD | 89 | 30 | 35 | CHIP | 189 | 180|||||||||||||||}}
{{SFVFrameDataRow | EX Abigail Punch Mash |  | qcf+PP (mash) | 179 | 200 | H | ["vs2"] | 14 | 2 | 38 | 14 | 2 | 38 |  |  |  |  | -23 | KD | KD | 82 | 23 | 28 | CHIP | 214 | 240|||||||||||||||}}
{{SFVFrameDataRow | LP Giant Flip |  | hcb+LP | 57*23 (80) | 70*30 (100) | H | ["su"] | 23 | 3*4 | 22 | 23 | 3*4 | 22 |  |  |  |  | 0 | KD | KD | 90 | 31 | 36 | CHIP | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | MP Giant Flip |  | hcb+MP | 57*34 (91) | 70*30 (100) | H | ["su"] | 33 | 2*4 | 22 | 33 | 2*4 | 22 |  |  |  |  | 1 | KD | KD | 90 | 31 | 36 | CHIP | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | HP Giant Flip |  | hcb+HP | 57*57 (104) | 90*60 (150) | H | ["su"] | 36 | 2*4 | 23 | 36 | 2*4 | 23 |  |  |  |  | 2 | KD | KD | 89 | 30 | 35 | CHIP | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | EX Giant Flip |  | hcb+PP | 23*23*46 (92) | 30*50*70 (150) | H | - | 9*34 | 3(22)2(0)3 | 24 | 9*34 | 3(22)2(0)3 | 24 |  |  |  |  | -2 | KD | KD | 110 | 51 | 56 | CHIP | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | EX Giant Flip Mash |  | hcb+PP (mash) | 57*23 (80) | 70*30 (100) | H | - | 30 | 4*2 | 26 | 30 | 4*2 | 26 |  |  |  |  | -8 | KD | KD | 90 | 31 | 36 | CHIP | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | LK Abigail Smash |  | hcb+LK | 207 | 250 | T | - | 6 | 2 | 60 | 6 | 2 | 60 |  |  |  |  | - | KD | KD | 73 | 24 | 24 | CHIP | 248 | 300|||||||||||||||}}
{{SFVFrameDataRow | MK Abigail Smash |  | hcb+MK | 230 | 250 | T | - | 6 | 2 | 60 | 6 | 2 | 60 |  |  |  |  | - | KD | KD | 73 | 24 | 24 | CHIP | 276 | 300|||||||||||||||}}
{{SFVFrameDataRow | HK Abigail Smash |  | hcb+HK | 253 | 250 | T | - | 6 | 2 | 60 | 6 | 2 | 60 |  |  |  |  | - | KD | KD | 73 | 24 | 24 | CHIP | 303 | 300|||||||||||||||}}
{{SFVFrameDataRow | EX Abigail Smash (corner) |  | hcb+KK (corner) | 92 | 100 | T | - | 6 | 2 | 60 | 6 | 2 | 60 |  |  |  |  | - | KD | KD | 92 | 33 | 33 | CHIP | 110 | 120|||||||||||||||}}
{{SFVFrameDataRow | EX Abigail Smash (midscreen) |  | hcb+KK (midscreen) | 92 | 100 | T | - | 6 | 2 | 60 | 6 | 2 | 60 |  |  |  |  | - | KD | KD | 101 | 42 | 42 | CHIP | 110 | 120|||||||||||||||}}
{{SFVFrameDataRow | Nitro Blitz  |  | KK | - | - | - | - | 12 | - | - | 12 | - | - |  |  |  |  | - | - | ? | - | - | - | CHIP | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | Nitro Charge |  | KK (hold) | - | - | - | - | 1 | - | 124 | 1 | - | 124 |  |  |  |  | - | - | ? | - | - | - | CHIP | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | Nitro Blitz  > Drop Back |  | KK (hold) > {{b}} | - | - | - | - | - | - | 37 | - | - | 37 |  |  |  |  | - | - | ? | - | - | - | CHIP | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | Nitro Blitz  > Dynamite Punch |  | KK > P | 115 | 200 | H | ["su"] | Run+15 | 3 | 29 | Run+15 | 3 | 29 |  |  |  |  | -9 | KD | KD | 85 | 26 | 31 | CHIP | 138 | 240|||||||||||||||}}
{{SFVFrameDataRow | Nitro Blitz  > Avalanche Press |  | KK > K | 92*80 (172) | 150*50 (200) | M | - | Run+23 | 5(1)2 | 35 | Run+23 | 5(1)2 | 35 |  |  |  |  | -12 | KD | KD | 79 | 20 | 25 | CHIP | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | Nitro Blitz  > Bay Area Sunrise |  | KK > LP+LK | 230 | 250 | T | - | Run+8 | 2 | 60 | Run+8 | 2 | 60 |  |  |  |  | - | KD | KD | 75 | 26 | 26 | CHIP | 276 | 300|||||||||||||||}}
{{SFVFrameDataRow | Nitro Blitz  > Nitro Hungabee High |  | KK > MP+MK | - | - | H | - | Run+3 | 10 | 31 | Run+3 | 10 | 31 |  |  |  |  | - | - | ? | - | - | - | CHIP | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | Nitro Blitz  > Nitro Hungabee Low |  | KK > d+MP+MK | - | - | H | - | Run+3 | 10 | 31 | Run+3 | 10 | 31 |  |  |  |  | - | - | ? | - | - | - | CHIP | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | Nitro Blitz  > Nitro Hungabee Parry |  | KK > Parry | 34 | 70 | H | ["sp","su"] | 4 | 8 | 20 | 4 | 8 | 20 |  |  |  |  | -6 | 22 | 24 | - | - | - | CHIP | 40 | 84|||||||||||||||}}
{{SFVFrameDataRow | EX Nitro Charge |  | KKK | 148 | 215 | H | - | 1*39 | 2(23)2(23)2(19)2(14)3 | 30 | 1*39 | 2(23)2(23)2(19)2(14)3 | 30 |  |  |  |  | -9 | KD | KD | 88 | 51 | 56 | CHIP | 177 | 258|||||||||||||||}}
{{SFVFrameDataRow | EX Nitro Charge > EX Dynamite Punch |  | KKK > P | 115 | 200 | H | - | EX Run+15 | 3 | 29 | EX Run+15 | 3 | 29 |  |  |  |  | -9 | KD (10) | ? | 88 | 51 | 56 | CHIP | 138 | 240|||||||||||||||}}
{{SFVFrameDataRow | EX Nitro Charge > EX Avalanche Press |  | KKK > K | 103*92 (195) | 150*50 (200) | M | - | EX Run+21 | 5(1)2 | 35 | EX Run+21 | 5(1)2 | 35 |  |  |  |  | -12 | KD | KD | 80 | 21 | 26 | CHIP | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | EX Nitro Charge > EX Bay Area Sunrise |  | KKK > LP+LK | 276 | 300 | T | - | EX Run+8 | 2 | 60 | EX Run+8 | 2 | 60 |  |  |  |  | - | KD | KD | 75 | 26 | 26 | CHIP | 331 | 360|||||||||||||||}}
{{SFVFrameDataRow | EX Nitro Charge > EX Nitro Hungabee |  | KKK > MP+MK | - | - | - | - | EX Run+2 | 10 | 31 | EX Run+2 | 10 | 31 |  |  |  |  | - | - | ? | - | - | - | CHIP | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | EX Nitro Charge > EX Nitro Hungabee (Parry) |  | KKK > Parry | 46 | 70 | H | ["sp"] | 4 | 8 | 20 | 4 | 8 | 20 |  |  |  |  | - | 27 | 29 | - | - | - | CHIP | 55 | 84|||||||||||||||}}
{{SFVFrameDataRow | Abigail Special |  | qcf,qcf+P | 23*34x7*80*57 (398) | 0 | H | - | 4 | 4 | 118 | 4 | 4 | 118 |  |  |  |  | -95 | KD | KD | 29 | 29 | 29 | CHIP | CH_DAMAGE | 0|||||||||||||||}}
{{SFVFrameDataHeader}}
{{SFVFrameDataRow|In VT2|||||||||||||||||||||||||||||||||||||||}}
{{SFVFrameDataRow | Metro Crash |  | HP+HK (lvl1) | 150 | 150 | H | ["su"] | 10+23 | 10 | 18 | 10+23 | 10 | 18 |  |  |  |  | -2 | KD | KD | 84 | 25 | 30 | CHIP | 180 | 180|||||||||||||||}}
{{SFVFrameDataRow | Metro Crash lvl 2 |  | HP+HK (lvl2) | 40x3*50 (170) | 250 | H | ["su"] | 27+23 | 13 | 17 | 27+23 | 13 | 17 |  |  |  |  | 5 | KD | KD | 92 | 33 | 38 | CHIP | CH_DAMAGE | 300|||||||||||||||}}
{{SFVFrameDataRow | Metro Crash lvl 3 |  | HP+HK (lvl3) | 30x7*40 (250) | 300 | H | ["su"] | 67 | 16 | 31 | 67 | 16 | 31 |  |  |  |  | 20 | KD | KD | 85 | 26 | 31 | CHIP | CH_DAMAGE | 360|||||||||||||||}}
|-
|}
=====Notes=====
* CH Damage and stun is calculated by multiplying base values by 1.2. For multi-hitting moves this usually only applies to first hit; if only second hit connects it will get the x1.2 benefits.
* For Crush Counters: J = Juggle, C = Crumple, KD = Knockdown
* Chip damage for normals refers to grey life inflicted


== Combos ==
=====<font style="visibility:hidden; float:right">Abi Twist</font>=====
=== BnB ===
{{MoveData
* crLP
|image=SFV_Abigail_4HP  5HP.png
* > LP xx LP Abigail Punch
|caption=Normal
* crLK
|image2=SFV_Abigail_4HP  5HP_vt1.png
** , crLP xx LP Abigail Punch
|caption2=V-Trigger 1
* MP
|name=Abi Twist
** , b+HP > HP (oki)
|input=4HP > 5HP
** , b+HP xx MP Abigail Punch (mash for damage, do not for oki)
|data=
=== With Meter ===
{{AttackData-SFV
* EX Abigail Smash
|version=Normal
** crHP xx HP Abigail Punch
|startup=<nowiki>7+17</nowiki>
=== Corner ===
|active=<nowiki>2(16)2</nowiki>
* EX Abigail Smash
|recovery=<nowiki>29</nowiki>
** b+HP xx HP Abigail Punch
|hit=<nowiki>KD</nowiki>
=== Crush Counter ===
|crush=<nowiki>-/-/-</nowiki>
=== V-Trigger Cancels ===
|block=<nowiki>-9</nowiki>
{{SFVCharacterVSystem
|knockdown=<nowiki>87/28/33</nowiki>
|
|damage=<nowiki>90*81 (171)</nowiki>
Standard 17f strike V-Reversal, causes large blowback on hit.
|stun=<nowiki>150*135 (285)</nowiki>
|
|attack=<nowiki>H</nowiki>
Hungabee is a 3f parry. There are two versions: a standing and a crouching parry. The standing works against any standing and aerial attacks, while the crouching only works on crouching state moves (meaning crMP's and such can be parried with the {{low}} version as well). On a successful parry he sends the opponent backwards in a spinning state allowing combos afterwards with crHP or crHK at further ranges. if an air attack is parried, he can follow up with EX Giant Flip or HP Abigail Smash. He gains V-Gauge on a successful parry. If the parry whiffs it leaves him in a {{counter}} hit state.
|cancel=<nowiki>su vt1 vt2</nowiki>
|
|confirm=<nowiki>*16/16/-</nowiki>
C'mon, Spare Tire is a weird projectile-like move. Abigail summons a tire on screen. The tire can be hit by Abigail with any move. The trajectory and speed the tire moves at depends on the move he used to hit the tire. The tire can be hit back by the opponent, but it won't have a hitbox. The tire is SLOW, and there's almost no situation where you can get it out on screen without being hit due to the massive end lag, though you can thankfully {{cancel}} into it from EX Abigail Punch. The tire has many applications but is held back by how hard it is to get it out in neutral without taking damage or a knockdown. If you somehow do get it out, Abigail can follow behind it, basically granting him a free approach. The opponent can try and challenge Abigail, but will likely get hit by the tire.
|description=
|
* Hit Confirm notes: *CA only
Max Power is a 3 bar V-Trigger allows Abigail to charge his HP, crHP, b+HP, and f+HP punches. While charging Abigail has 1 hit of armor at the beginning, then 100 hits of armor towards the end of the move (around 30f on most). At fully charged they will all cause an armor break. At level 2 and level 3 they each gain different properties. HP will cause a {{crumple}} state allowing follow-up combos, Abigail Blaster can reflect back EX projectiles at level 2 and any projectiles (include moves like Ed's V-Trigger 1) at level 3, and Abigail Twist has a higher juggle potential allowing more damaging combos. Because of Abigail's long range and Critical Arts always causing at least 50% damage scaling, Abigail can quickly rack up large damage even on a guard break. In addition to the buffs to his heavies, it passively increases all damage Abigail does by 15% and gives Abigail 1 hit of armor during his Nitro Charge on f3 and 3 hits of armor on f1 for his EX Nitro Charge.
* Main oki tool
|
* Launches the opponent into a free juggle state on V-Trigger cancel
Hybrid Charge is a 3 bar V-Trigger that gives Abigail a new special move, Metro Crash. Metro Crash is a fast moving tackle that causes Abigail to vroom forward. It can be canceled into from certain specials such as Abigail Punch for more damage and better oki. While charging Metro Crash, Abigail has 99 hits of armor making it near impossible to break through outside of CA's and throws. At level 1 and 2 Abigail loses his armor while charging forward after the button is released, at level 3 he has 2 hits of armor and causes a guard break. Because of how Abigail leans forward while charging it is possibly to jump over him at longer ranges. This is a good V-Trigger however V-Trigger 1 is so strong it is hard to recommend using it instead. This is an incredibly powerful V-Trigger and his go-to in most cases.
}}
{{AttackData-SFV
|version=V-Trigger 1
|startup=<nowiki>7+17</nowiki>
|active=<nowiki>2(16)2</nowiki>
|recovery=<nowiki>29</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>-/-/-</nowiki>
|block=<nowiki>-9</nowiki>
|knockdown=<nowiki>87/28/33</nowiki>
|damage=<nowiki>103*93 (196)</nowiki>
|stun=<nowiki>150*135 (285)</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>su</nowiki>
|confirm=<nowiki>*16/-/-</nowiki>
|description=
* Hit Confirm notes: *CA only
* Main oki tool
}}
}}
 
=====<font style="visibility:hidden; float:right">Vroom Vroom</font>=====
{{MoveData
|image=SFV_Abigail_5LP  5LP.png
|caption=Normal
|image2=SFV_Abigail_5LP  5LP_vt1.png
|caption2=V-Trigger 1
|name=Vroom Vroom
|input=5LP > 5LP
|data=
{{AttackData-SFV
|version=Normal
|startup=<nowiki>5+3</nowiki>
|active=<nowiki>3(4)2</nowiki>
|recovery=<nowiki>11</nowiki>
|hit=<nowiki>4</nowiki>
|crush=<nowiki>-/-/-</nowiki>
|block=<nowiki>3</nowiki>
|knockdown=<nowiki>-/-/-</nowiki>
|damage=<nowiki>40*27 (67)</nowiki>
|stun=<nowiki>70*63 (133)</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>sp su vs1 vt1 vt2</nowiki>
|confirm=<nowiki>10/14/-</nowiki>
|description=
* Both hits cancelable
* Can cover both wake-ups easily with this one
}}
{{AttackData-SFV
|version=V-Trigger 1
|startup=<nowiki>5+3</nowiki>
|active=<nowiki>3(4)2</nowiki>
|recovery=<nowiki>11</nowiki>
|hit=<nowiki>4</nowiki>
|crush=<nowiki>-/-/-</nowiki>
|block=<nowiki>3</nowiki>
|knockdown=<nowiki>-/-/-</nowiki>
|damage=<nowiki>46*31 (77)</nowiki>
|stun=<nowiki>70*63 (133)</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>sp su vs1</nowiki>
|confirm=<nowiki>10/-/-</nowiki>
|description=
* Both hits cancelable
* Can cover both wake-ups easily with this one
}}
}}
 
=====<font style="visibility:hidden; float:right">Bang Bang</font>=====
{{MoveData
|image=SFV_Abigail_2LP  2LP.png
|caption=Normal
|image2=SFV_Abigail_2LP  2LP_vt1.png
|caption2=V-Trigger 1
|name=Bang Bang
|input=2LP > 2LP
|data=
{{AttackData-SFV
|version=Normal
|startup=<nowiki>6+4</nowiki>
|active=<nowiki>2(6)3</nowiki>
|recovery=<nowiki>9</nowiki>
|hit=<nowiki>4</nowiki>
|crush=<nowiki>-/-/-</nowiki>
|block=<nowiki>3</nowiki>
|knockdown=<nowiki>-/-/-</nowiki>
|damage=<nowiki>40*27 (67)</nowiki>
|stun=<nowiki>70*63 (133)</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>sp su vs1 vt1 vt2</nowiki>
|confirm=<nowiki>11/14/-</nowiki>
|description=
* Both hits cancelable
}}
{{AttackData-SFV
|version=V-Trigger 1
|startup=<nowiki>6+4</nowiki>
|active=<nowiki>2(6)3</nowiki>
|recovery=<nowiki>9</nowiki>
|hit=<nowiki>4</nowiki>
|crush=<nowiki>-/-/-</nowiki>
|block=<nowiki>3</nowiki>
|knockdown=<nowiki>-/-/-</nowiki>
|damage=<nowiki>46*31 (77)</nowiki>
|stun=<nowiki>70*63 (133)</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>sp su vs1</nowiki>
|confirm=<nowiki>11/-/-</nowiki>
|description=
* Both hits cancelable
}}
}}
 
== Throws ==
 
=====<font style="visibility:hidden; float:right">Red Leaf</font>=====
{{MoveData
|image=SFV_Abigail_LPLK.png
|caption=Normal
|image2=SFV_Abigail_LPLK_vt1.png
|caption2=V-Trigger 1
|name=Red Leaf
|input=LPLK
|subtitle=Throw
|data=
{{AttackData-SFV
|version=Normal
|startup=<nowiki>5</nowiki>
|active=<nowiki>3</nowiki>
|recovery=<nowiki>17</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>-/-/-</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>67/18/18</nowiki>
|damage=<nowiki>140</nowiki>
|stun=<nowiki>170</nowiki>
|attack=<nowiki>T</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>-/-/-</nowiki>
|description=
}}
{{AttackData-SFV
|version=V-Trigger 1
|startup=<nowiki>5</nowiki>
|active=<nowiki>3</nowiki>
|recovery=<nowiki>17</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>-/-/-</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>-/-/-</nowiki>
|damage=<nowiki>161</nowiki>
|stun=<nowiki>170</nowiki>
|attack=<nowiki>T</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>-/-/-</nowiki>
|description=
}}
}}
 
=====<font style="visibility:hidden; float:right">Hit & Run</font>=====
{{MoveData
|image=SFV_Abigail_4LPLK.png
|caption=Normal
|image2=SFV_Abigail_4LPLK_vt1.png
|caption2=V-Trigger 1
|name=Hit & Run
|input=4LPLK
|subtitle=Back Throw
|data=
{{AttackData-SFV
|version=Normal
|startup=<nowiki>5</nowiki>
|active=<nowiki>3</nowiki>
|recovery=<nowiki>17</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>-/-/-</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>52/3/3</nowiki>
|damage=<nowiki>130</nowiki>
|stun=<nowiki>170</nowiki>
|attack=<nowiki>T</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>-/-/-</nowiki>
|description=
}}
{{AttackData-SFV
|version=V-Trigger 1
|startup=<nowiki>5</nowiki>
|active=<nowiki>3</nowiki>
|recovery=<nowiki>17</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>-/-/-</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>-/-/-</nowiki>
|damage=<nowiki>149</nowiki>
|stun=<nowiki>170</nowiki>
|attack=<nowiki>T</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>-/-/-</nowiki>
|description=
}}
}}
 
== Special Moves ==
 
=====<font style="visibility:hidden; float:right">LP Abigail Punch</font>=====
{{MoveData
|image=SFV_Abigail_236LP.png
|caption=Normal
|image2=SFV_Abigail_236LP_vt1.png
|caption2=V-Trigger 1
|name=LP Abigail Punch
|input=236LP
|data=
{{AttackData-SFV
|version=Normal
|startup=<nowiki>14</nowiki>
|active=<nowiki>2</nowiki>
|recovery=<nowiki>31</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>-/-/-</nowiki>
|block=<nowiki>-12</nowiki>
|knockdown=<nowiki>87/28/33</nowiki>
|damage=<nowiki>100</nowiki>
|stun=<nowiki>120</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>su vt1 vt2</nowiki>
|confirm=<nowiki>-/-/-</nowiki>
|description=
* First hit causes hard knockdown
* Puts the opponent into a free juggle state on V-Trigger cancel
* Cannot VT cancel on block
* 4 less recovery frames on hit
}}
{{AttackData-SFV
|version=V-Trigger 1
|startup=<nowiki>14</nowiki>
|active=<nowiki>2</nowiki>
|recovery=<nowiki>31</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>-/-/-</nowiki>
|block=<nowiki>-12</nowiki>
|knockdown=<nowiki>86/27/32</nowiki>
|damage=<nowiki>113</nowiki>
|stun=<nowiki>120</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>su</nowiki>
|confirm=<nowiki>-/-/-</nowiki>
|description=
* 4 less recovery frames on hit
}}
}}
 
=====<font style="visibility:hidden; float:right">LP Abigail Punch mash</font>=====
{{MoveData
|image=SFV_Abigail_236LP (mash).png
|caption=Normal
|image2=SFV_Abigail_236LP (mash)_vt1.png
|caption2=V-Trigger 1
|name=LP Abigail Punch mash
|input=236LP (mash)
|data=
{{AttackData-SFV
|version=Normal
|startup=<nowiki>14</nowiki>
|active=<nowiki>2</nowiki>
|recovery=<nowiki>31</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>-/-/-</nowiki>
|block=<nowiki>-12</nowiki>
|knockdown=<nowiki>85/26/31</nowiki>
|damage=<nowiki>120</nowiki>
|stun=<nowiki>150</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>su vt1 vt2</nowiki>
|confirm=<nowiki>-/-/-</nowiki>
|description=
* First hit causes hard knockdown
* Puts the opponent into a free juggle state on V-Trigger cancel
* Cannot VT cancel on block
* 4 less recovery frames on hit
}}
{{AttackData-SFV
|version=V-Trigger 1
|startup=<nowiki>14</nowiki>
|active=<nowiki>2</nowiki>
|recovery=<nowiki>31</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>-/-/-</nowiki>
|block=<nowiki>-12</nowiki>
|knockdown=<nowiki>80/21/26</nowiki>
|damage=<nowiki>134</nowiki>
|stun=<nowiki>150</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>su</nowiki>
|confirm=<nowiki>-/-/-</nowiki>
|description=
* 4 less recovery frames on hit
}}
}}
 
=====<font style="visibility:hidden; float:right">MP Abigail Punch</font>=====
{{MoveData
|image=SFV_Abigail_236MP.png
|caption=Normal
|image2=SFV_Abigail_236MP_vt1.png
|caption2=V-Trigger 1
|name=MP Abigail Punch
|input=236MP
|data=
{{AttackData-SFV
|version=Normal
|startup=<nowiki>20</nowiki>
|active=<nowiki>2</nowiki>
|recovery=<nowiki>31</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>-/-/-</nowiki>
|block=<nowiki>-19</nowiki>
|knockdown=<nowiki>87/28/33</nowiki>
|damage=<nowiki>110</nowiki>
|stun=<nowiki>120</nowiki>
|attack=<nowiki>T</nowiki>
|cancel=<nowiki>su vt1 vt2</nowiki>
|confirm=<nowiki>-/-/-</nowiki>
|description=
* First hit causes hard knockdown
* Puts the opponent into a free juggle state on V-Trigger cancel
* Furthest horizontal range of the non-EX Abigail Punches
* Cannot VT cancel on block
* 4 less recovery frames on hit
}}
{{AttackData-SFV
|version=V-Trigger 1
|startup=<nowiki>20</nowiki>
|active=<nowiki>2</nowiki>
|recovery=<nowiki>31</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>-/-/-</nowiki>
|block=<nowiki>-19</nowiki>
|knockdown=<nowiki>86/27/32</nowiki>
|damage=<nowiki>125</nowiki>
|stun=<nowiki>120</nowiki>
|attack=<nowiki>T</nowiki>
|cancel=<nowiki>su</nowiki>
|confirm=<nowiki>-/-/-</nowiki>
|description=
* Furthest horizontal range of the non-EX Abigail Punches
* 4 less recovery frames on hit
}}
}}
 
=====<font style="visibility:hidden; float:right">MP Abigail Punch Mash</font>=====
{{MoveData
|image=SFV_Abigail_236MP (mash).png
|caption=Normal
|image2=SFV_Abigail_236MP (mash)_vt1.png
|caption2=V-Trigger 1
|name=MP Abigail Punch Mash
|input=236MP (mash)
|data=
{{AttackData-SFV
|version=Normal
|startup=<nowiki>20</nowiki>
|active=<nowiki>2</nowiki>
|recovery=<nowiki>31</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>-/-/-</nowiki>
|block=<nowiki>-19</nowiki>
|knockdown=<nowiki>85/26/31</nowiki>
|damage=<nowiki>130</nowiki>
|stun=<nowiki>150</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>su vt1 vt2</nowiki>
|confirm=<nowiki>-/-/-</nowiki>
|description=
* First hit causes hard knockdown
* Puts the opponent into a free juggle state on V-Trigger cancel
* Furthest horizontal range of the non-EX Abigail Punches
* Cannot VT cancel on block
* 4 less recovery frames on hit
}}
{{AttackData-SFV
|version=V-Trigger 1
|startup=<nowiki>20</nowiki>
|active=<nowiki>2</nowiki>
|recovery=<nowiki>31</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>-/-/-</nowiki>
|block=<nowiki>-19</nowiki>
|knockdown=<nowiki>80/21/26</nowiki>
|damage=<nowiki>146</nowiki>
|stun=<nowiki>150</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>su</nowiki>
|confirm=<nowiki>-/-/-</nowiki>
|description=
* Furthest horizontal range of the non-EX Abigail Punches
* 4 less recovery frames on hit
}}
}}
 
=====<font style="visibility:hidden; float:right">HP Abigail Punch</font>=====
{{MoveData
|image=SFV_Abigail_236HP.png
|caption=Normal
|image2=SFV_Abigail_236HP_vt1.png
|caption2=V-Trigger 1
|name=HP Abigail Punch
|input=236HP
|data=
{{AttackData-SFV
|version=Normal
|startup=<nowiki>16</nowiki>
|active=<nowiki>2</nowiki>
|recovery=<nowiki>31</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>-/-/-</nowiki>
|block=<nowiki>-16</nowiki>
|knockdown=<nowiki>87/28/33</nowiki>
|damage=<nowiki>120</nowiki>
|stun=<nowiki>120</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>su vt1 vt2</nowiki>
|confirm=<nowiki>-/-/-</nowiki>
|description=
* First hit causes hard knockdown
* Puts the opponent into a free juggle state on V-Trigger cancel
* 4 less recovery frames on hit
* Cannot VT cancel on block
* Punches high into the air (cannot hit crouching)
}}
{{AttackData-SFV
|version=V-Trigger 1
|startup=<nowiki>16</nowiki>
|active=<nowiki>2</nowiki>
|recovery=<nowiki>31</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>-/-/-</nowiki>
|block=<nowiki>-16</nowiki>
|knockdown=<nowiki>86/27/32</nowiki>
|damage=<nowiki>136</nowiki>
|stun=<nowiki>120</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>su</nowiki>
|confirm=<nowiki>-/-/-</nowiki>
|description=
* 4 less recovery frames on hit
* Punches high into the air
}}
}}
 
=====<font style="visibility:hidden; float:right">HP Abigail Punch Mash</font>=====
{{MoveData
|image=SFV_Abigail_236HP (mash).png
|caption=Normal
|image2=SFV_Abigail_236HP (mash)_vt1.png
|caption2=V-Trigger 1
|name=HP Abigail Punch Mash
|input=236HP (mash)
|data=
{{AttackData-SFV
|version=Normal
|startup=<nowiki>16</nowiki>
|active=<nowiki>2</nowiki>
|recovery=<nowiki>31</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>-/-/-</nowiki>
|block=<nowiki>-16</nowiki>
|knockdown=<nowiki>85/26/31</nowiki>
|damage=<nowiki>140</nowiki>
|stun=<nowiki>150</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>su vt1 vt2</nowiki>
|confirm=<nowiki>-/-/-</nowiki>
|description=
* First hit causes hard knockdown
* Puts the opponent into a free juggle state on V-Trigger cancel
* 4 less recovery frames on hit
* Cannot VT cancel on block
* Punches high into the air (cannot hit crouching)
}}
{{AttackData-SFV
|version=V-Trigger 1
|startup=<nowiki>16</nowiki>
|active=<nowiki>2</nowiki>
|recovery=<nowiki>31</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>-/-/-</nowiki>
|block=<nowiki>-16</nowiki>
|knockdown=<nowiki>80/21/26</nowiki>
|damage=<nowiki>157</nowiki>
|stun=<nowiki>150</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>su</nowiki>
|confirm=<nowiki>-/-/-</nowiki>
|description=
* 4 less recovery frames on hit
* Punches high into the air
}}
}}
 
=====<font style="visibility:hidden; float:right">EX Abigail Punch</font>=====
{{MoveData
|image=SFV_Abigail_236PP.png
|caption=Normal
|image2=SFV_Abigail_236PP_vt1.png
|caption2=V-Trigger 1
|name=EX Abigail Punch
|input=236PP
|data=
{{AttackData-SFV
|version=Normal
|startup=<nowiki>14</nowiki>
|active=<nowiki>2</nowiki>
|recovery=<nowiki>38</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>-/-/-</nowiki>
|block=<nowiki>-23</nowiki>
|knockdown=<nowiki>89/30/35</nowiki>
|damage=<nowiki>140</nowiki>
|stun=<nowiki>150</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>vs2 vt1 vt2</nowiki>
|confirm=<nowiki>-/-/-</nowiki>
|description=
* 1 hit of armor on frames 3-13
* First hit causes hard knockdown
* Puts the opponent into a free juggle state on V-Trigger cancel
* Cannot VT cancel on block
* Furthest horizontal range of the Abigail Punches
* Can cancel launching hit into Tire, leaves Abigail -8 after
}}
{{AttackData-SFV
|version=V-Trigger 1
|startup=<nowiki>14</nowiki>
|active=<nowiki>2</nowiki>
|recovery=<nowiki>38</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>-/-/-</nowiki>
|block=<nowiki>-23</nowiki>
|knockdown=<nowiki>89/30/35</nowiki>
|damage=<nowiki>158</nowiki>
|stun=<nowiki>150</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>vs2</nowiki>
|confirm=<nowiki>-/-/-</nowiki>
|description=
* 1 hit of armor on frames 3-13
* Furthest horizontal range of the Abigail Punches
* Can cancel launching hit into Tire, leaves you -8 after
}}
}}
 
=====<font style="visibility:hidden; float:right">EX Abigail Punch Mash</font>=====
{{MoveData
|image=SFV_Abigail_236PP (mash).png
|caption=Normal
|image2=SFV_Abigail_236PP (mash)_vt1.png
|caption2=V-Trigger 1
|name=EX Abigail Punch Mash
|input=236PP (mash)
|data=
{{AttackData-SFV
|version=Normal
|startup=<nowiki>14</nowiki>
|active=<nowiki>2</nowiki>
|recovery=<nowiki>38</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>-/-/-</nowiki>
|block=<nowiki>-23</nowiki>
|knockdown=<nowiki>90/31/36</nowiki>
|damage=<nowiki>160</nowiki>
|stun=<nowiki>200</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>vs2 vt1 vt2</nowiki>
|confirm=<nowiki>-/-/-</nowiki>
|description=
* 1 hit of armor on frames 3-13
* First hit causes hard knockdown
* Puts the opponent into a free juggle state on V-Trigger cancel
* Cannot VT cancel on block
* Furthest horizontal range of the Abigail Punches
* Can cancel launching hit into Tire, leaves Abigail +1 after
}}
{{AttackData-SFV
|version=V-Trigger 1
|startup=<nowiki>14</nowiki>
|active=<nowiki>2</nowiki>
|recovery=<nowiki>38</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>-/-/-</nowiki>
|block=<nowiki>-23</nowiki>
|knockdown=<nowiki>82/23/28</nowiki>
|damage=<nowiki>179</nowiki>
|stun=<nowiki>200</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>vs2</nowiki>
|confirm=<nowiki>-/-/-</nowiki>
|description=
* 1 hit of armor on frames 3-13
* Furthest horizontal range of the Abigail Punches
* Can cancel launching hit into Tire, leaves you +1 after
}}
}}
 
=====<font style="visibility:hidden; float:right">LP Giant Flip</font>=====
{{MoveData
|image=SFV_Abigail_63214+LP.png
|caption=Normal
|image2=SFV_Abigail_63214+LP_vt1.png
|caption2=V-Trigger 1
|name=LP Giant Flip
|input=63214+LP
|data=
{{AttackData-SFV
|version=Normal
|startup=<nowiki>23</nowiki>
|active=<nowiki>3*4</nowiki>
|recovery=<nowiki>22</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>-/-/-</nowiki>
|block=<nowiki>0</nowiki>
|knockdown=<nowiki>90/31/36</nowiki>
|damage=<nowiki>50*20 (70)</nowiki>
|stun=<nowiki>70*30 (100)</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>su</nowiki>
|confirm=<nowiki>-/-/-</nowiki>
|description=
* 3 active frames of strike hitbox, followed up with 4 active frames of projectile hitbox (which nullifies 1 hit of projectile)
* 3 frame gap when canceled from cr HP
}}
{{AttackData-SFV
|version=V-Trigger 1
|startup=<nowiki>23</nowiki>
|active=<nowiki>3*4</nowiki>
|recovery=<nowiki>22</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>-/-/-</nowiki>
|block=<nowiki>0</nowiki>
|knockdown=<nowiki>90/31/36</nowiki>
|damage=<nowiki>57*23 (80)</nowiki>
|stun=<nowiki>70*30 (100)</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>su</nowiki>
|confirm=<nowiki>-/-/-</nowiki>
|description=
* 3 active frames of strike hitbox, followed up with 4 active frames of projectile hitbox (which nullifies 1 hit of projectile)
* 3 frame gap when canceled from cr HP
}}
}}
 
=====<font style="visibility:hidden; float:right">MP Giant Flip</font>=====
{{MoveData
|image=SFV_Abigail_63214+MP.png
|caption=Normal
|image2=SFV_Abigail_63214+MP_vt1.png
|caption2=V-Trigger 1
|name=MP Giant Flip
|input=63214+MP
|data=
{{AttackData-SFV
|version=Normal
|startup=<nowiki>33</nowiki>
|active=<nowiki>2*4</nowiki>
|recovery=<nowiki>22</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>-/-/-</nowiki>
|block=<nowiki>1</nowiki>
|knockdown=<nowiki>90/31/36</nowiki>
|damage=<nowiki>50*30 (80)</nowiki>
|stun=<nowiki>70*30 (100)</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>su</nowiki>
|confirm=<nowiki>-/-/-</nowiki>
|description=
* 2 active frames of strike hitbox, followed up with 4 active frames of projectile hitbox (which nullifies 1 hit of projectile)
* Airborne on frames 8-28
* Minor projectile invincibility on lower body during frames 8-12 and again on frames 25-29
}}
{{AttackData-SFV
|version=V-Trigger 1
|startup=<nowiki>33</nowiki>
|active=<nowiki>2*4</nowiki>
|recovery=<nowiki>22</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>-/-/-</nowiki>
|block=<nowiki>1</nowiki>
|knockdown=<nowiki>90/31/36</nowiki>
|damage=<nowiki>57*34 (91)</nowiki>
|stun=<nowiki>70*30 (100)</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>su</nowiki>
|confirm=<nowiki>-/-/-</nowiki>
|description=
* 2 active frames of strike hitbox, followed up with 4 active frames of projectile hitbox (which nullifies 1 hit of projectile)
* Airborne on frames 8-28
* Minor projectile invincibility on lower body during frames 8-12 and again on frames 25-29
}}
}}
 
=====<font style="visibility:hidden; float:right">HP Giant Flip</font>=====
{{MoveData
|image=SFV_Abigail_63214+HP.png
|caption=Normal
|image2=SFV_Abigail_63214+HP_vt1.png
|caption2=V-Trigger 1
|name=HP Giant Flip
|input=63214+HP
|data=
{{AttackData-SFV
|version=Normal
|startup=<nowiki>36</nowiki>
|active=<nowiki>2*4</nowiki>
|recovery=<nowiki>23</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>-/-/-</nowiki>
|block=<nowiki>2</nowiki>
|knockdown=<nowiki>89/30/35</nowiki>
|damage=<nowiki>50*50 (100)</nowiki>
|stun=<nowiki>90*60 (150)</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>su</nowiki>
|confirm=<nowiki>-/-/-</nowiki>
|description=
* 2 active frames of strike hitbox, followed up with 4 active frames of projectile hitbox (which nullifies 1 hit of projectile)
* Airborne on frames 8-33
* Minor projectile invincibility on lower body during frames 8-12 and again on frames 29-33
}}
{{AttackData-SFV
|version=V-Trigger 1
|startup=<nowiki>36</nowiki>
|active=<nowiki>2*4</nowiki>
|recovery=<nowiki>23</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>-/-/-</nowiki>
|block=<nowiki>2</nowiki>
|knockdown=<nowiki>89/30/35</nowiki>
|damage=<nowiki>57*57 (104)</nowiki>
|stun=<nowiki>90*60 (150)</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>su</nowiki>
|confirm=<nowiki>-/-/-</nowiki>
|description=
* 2 active frames of strike hitbox, followed up with 4 active frames of projectile hitbox (which nullifies 1 hit of projectile)
* Airborne on frames 8-33
* Minor projectile invincibility on lower body during frames 8-12 and again on frames 29-33
}}
}}
 
=====<font style="visibility:hidden; float:right">EX Giant Flip</font>=====
{{MoveData
|image=SFV_Abigail_63214+PP.png
|caption=Normal
|image2=SFV_Abigail_63214+PP_vt1.png
|caption2=V-Trigger 1
|name=EX Giant Flip
|input=63214+PP
|data=
{{AttackData-SFV
|version=Normal
|startup=<nowiki>9</nowiki>
|active=<nowiki>3(26)2(0)3</nowiki>
|recovery=<nowiki>24</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>-/-/-</nowiki>
|block=<nowiki>-2</nowiki>
|knockdown=<nowiki>110/51/56</nowiki>
|damage=<nowiki>20*20*40 (80)</nowiki>
|stun=<nowiki>30*50*70 (150)</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>-/-/-</nowiki>
|description=
* Projectile invincible on frames 1-37
* Airborne on frames 8-30
* Can drift forward slightly
* 8 frame gap on block between the 1st and 2ndary hits (trades with 9-frame moves) - this is interruptable on block by every character in the game (6-8F startup moves will catch Abigail grounded for a full combo punish - this includes throws and command grabs since most of them cover those frames)
* Puts opponent into a limited juggle state
* Can OTG
* 2 active frames of strike hitbox, followed up with 3 active frames of projectile hitbox (which nullifies 1 hit of projectile)
}}
{{AttackData-SFV
|version=V-Trigger 1
|startup=<nowiki>9*34</nowiki>
|active=<nowiki>3(22)2(0)3</nowiki>
|recovery=<nowiki>24</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>-/-/-</nowiki>
|block=<nowiki>-2</nowiki>
|knockdown=<nowiki>110/51/56</nowiki>
|damage=<nowiki>23*23*46 (92)</nowiki>
|stun=<nowiki>30*50*70 (150)</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>-/-/-</nowiki>
|description=
* Projectile invincible on frames 1-37
* Airborne on frames 8-30
* Can drift forward slightly
* 8 frame gap on block between the 1st and 2ndary hits (trades with 9-frame moves) - this is interruptable on block by every character in the game (6-8F startup moves will catch Abigail grounded for a full combo punish - this includes throws and command grabs since most of them cover those frames)
* Puts opponent into a limited juggle state
* Can OTG
* 2 active frames of strike hitbox, followed up with 3 active frames of projectile hitbox (which nullifies 1 hit of projectile)
}}
}}
 
=====<font style="visibility:hidden; float:right">EX Giant Flip Mash</font>=====
{{MoveData
|image=SFV_Abigail_63214+PP (mash).png
|caption=Normal
|image2=SFV_Abigail_63214+PP (mash)_vt1.png
|caption2=V-Trigger 1
|name=EX Giant Flip Mash
|input=63214+PP (mash)
|data=
{{AttackData-SFV
|version=Normal
|startup=<nowiki>30</nowiki>
|active=<nowiki>4*2</nowiki>
|recovery=<nowiki>26</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>-/-/-</nowiki>
|block=<nowiki>-8</nowiki>
|knockdown=<nowiki>90/31/36</nowiki>
|damage=<nowiki>50*20 (70)</nowiki>
|stun=<nowiki>70*30 (100)</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>-/-/-</nowiki>
|description=
* Can OTG
* First follow-up smash is an 8-frame gap on block, but the subsequent smashes have a 13-frame gap on block
* The follow-up smashes are -8 on block when Abigail stops smashing
* 4 active frames of strike hitbox, followed up with 2 active frames of projectile hitbox (which nullifies 1 hit of projectile)
* Each subsequent smash can nullify 1 hit of projectile
}}
{{AttackData-SFV
|version=V-Trigger 1
|startup=<nowiki>30</nowiki>
|active=<nowiki>4*2</nowiki>
|recovery=<nowiki>26</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>-/-/-</nowiki>
|block=<nowiki>-8</nowiki>
|knockdown=<nowiki>90/31/36</nowiki>
|damage=<nowiki>57*23 (80)</nowiki>
|stun=<nowiki>70*30 (100)</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>-/-/-</nowiki>
|description=
* Can OTG
* First follow-up smash is an 8-frame gap on block, but the subsequent smashes have a 13-frame gap on block
* The follow-up smashes are -8 on block when Abigail stops smashing
* 4 active frames of strike hitbox, followed up with 2 active frames of projectile hitbox (which nullifies 1 hit of projectile)
* Each subsequent smash can nullify 1 hit of projectile
}}
}}
 
=====<font style="visibility:hidden; float:right">LK Abigail Smash</font>=====
{{MoveData
|image=SFV_Abigail_214LK.png
|caption=Normal
|image2=SFV_Abigail_214LK_vt1.png
|caption2=V-Trigger 1
|name=LK Abigail Smash
|input=214LK
|data=
{{AttackData-SFV
|version=Normal
|startup=<nowiki>6</nowiki>
|active=<nowiki>2</nowiki>
|recovery=<nowiki>60</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>-/-/-</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>73/24/24</nowiki>
|damage=<nowiki>180</nowiki>
|stun=<nowiki>250</nowiki>
|attack=<nowiki>T</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>-/-/-</nowiki>
|description=
}}
{{AttackData-SFV
|version=V-Trigger 1
|startup=<nowiki>6</nowiki>
|active=<nowiki>2</nowiki>
|recovery=<nowiki>60</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>-/-/-</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>73/24/24</nowiki>
|damage=<nowiki>207</nowiki>
|stun=<nowiki>250</nowiki>
|attack=<nowiki>T</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>-/-/-</nowiki>
|description=
}}
}}
 
=====<font style="visibility:hidden; float:right">MK Abigail Smash</font>=====
{{MoveData
|image=SFV_Abigail_214MK.png
|caption=Normal
|image2=SFV_Abigail_214MK_vt1.png
|caption2=V-Trigger 1
|name=MK Abigail Smash
|input=214MK
|data=
{{AttackData-SFV
|version=Normal
|startup=<nowiki>6</nowiki>
|active=<nowiki>2</nowiki>
|recovery=<nowiki>60</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>-/-/-</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>73/24/24</nowiki>
|damage=<nowiki>200</nowiki>
|stun=<nowiki>250</nowiki>
|attack=<nowiki>T</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>-/-/-</nowiki>
|description=
}}
{{AttackData-SFV
|version=V-Trigger 1
|startup=<nowiki>6</nowiki>
|active=<nowiki>2</nowiki>
|recovery=<nowiki>60</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>-/-/-</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>73/24/24</nowiki>
|damage=<nowiki>230</nowiki>
|stun=<nowiki>250</nowiki>
|attack=<nowiki>T</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>-/-/-</nowiki>
|description=
}}
}}
 
=====<font style="visibility:hidden; float:right">HK Abigail Smash</font>=====
{{MoveData
|image=SFV_Abigail_214HK.png
|caption=Normal
|image2=SFV_Abigail_214HK_vt1.png
|caption2=V-Trigger 1
|name=HK Abigail Smash
|input=214HK
|data=
{{AttackData-SFV
|version=Normal
|startup=<nowiki>6</nowiki>
|active=<nowiki>2</nowiki>
|recovery=<nowiki>60</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>-/-/-</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>73/24/24</nowiki>
|damage=<nowiki>220</nowiki>
|stun=<nowiki>250</nowiki>
|attack=<nowiki>T</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>-/-/-</nowiki>
|description=
}}
{{AttackData-SFV
|version=V-Trigger 1
|startup=<nowiki>6</nowiki>
|active=<nowiki>2</nowiki>
|recovery=<nowiki>60</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>-/-/-</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>73/24/24</nowiki>
|damage=<nowiki>253</nowiki>
|stun=<nowiki>250</nowiki>
|attack=<nowiki>T</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>-/-/-</nowiki>
|description=
}}
}}
 
=====<font style="visibility:hidden; float:right">EX Abigail Smash (corner)</font>=====
{{MoveData
|image=SFV_Abigail_214KK (corner).png
|caption=Normal
|image2=SFV_Abigail_214KK (corner)_vt1.png
|caption2=V-Trigger 1
|name=EX Abigail Smash (corner)
|input=214KK (corner)
|data=
{{AttackData-SFV
|version=Normal
|startup=<nowiki>6</nowiki>
|active=<nowiki>2</nowiki>
|recovery=<nowiki>60</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>-/-/-</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>92/33/33</nowiki>
|damage=<nowiki>100</nowiki>
|stun=<nowiki>120</nowiki>
|attack=<nowiki>T</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>-/-/-</nowiki>
|description=
* Wall bounces opponent into a free juggle state
* Less KDA (this one) when done near corner
}}
{{AttackData-SFV
|version=V-Trigger 1
|startup=<nowiki>6</nowiki>
|active=<nowiki>2</nowiki>
|recovery=<nowiki>60</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>-/-/-</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>92/33/33</nowiki>
|damage=<nowiki>115</nowiki>
|stun=<nowiki>120</nowiki>
|attack=<nowiki>T</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>-/-/-</nowiki>
|description=
* Wall bounces opponent into a free juggle state
* Less KDA (this one) when done near corner
}}
}}
 
=====<font style="visibility:hidden; float:right">EX Abigail Smash (midscreen)</font>=====
{{MoveData
|image=SFV_Abigail_214KK (midscreen).png
|caption=Normal
|image2=SFV_Abigail_214KK (midscreen)_vt1.png
|caption2=V-Trigger 1
|name=EX Abigail Smash (midscreen)
|input=214KK (midscreen)
|data=
{{AttackData-SFV
|version=Normal
|startup=<nowiki>6</nowiki>
|active=<nowiki>2</nowiki>
|recovery=<nowiki>60</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>-/-/-</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>101/42/42</nowiki>
|damage=<nowiki>100</nowiki>
|stun=<nowiki>120</nowiki>
|attack=<nowiki>T</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>-/-/-</nowiki>
|description=
* Wall bounces opponent into a free juggle state
* More KDA (this one) when done midscreen
}}
{{AttackData-SFV
|version=V-Trigger 1
|startup=<nowiki>6</nowiki>
|active=<nowiki>2</nowiki>
|recovery=<nowiki>60</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>-/-/-</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>101/42/42</nowiki>
|damage=<nowiki>115</nowiki>
|stun=<nowiki>120</nowiki>
|attack=<nowiki>T</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>-/-/-</nowiki>
|description=
* Wall bounces opponent into a free juggle state
* More KDA (this one) when done midscreen
}}
}}
 
=====<font style="visibility:hidden; float:right">Nitro Blitz </font>=====
{{MoveData
|image=SFV_Abigail_5KK.png
|caption=Normal
|image2=SFV_Abigail_5KK_vt1.png
|caption2=V-Trigger 1
|name=Nitro Blitz
|input=5KK
|data=
{{AttackData-SFV
|version=Normal
|startup=<nowiki>12</nowiki>
|active=<nowiki>-</nowiki>
|recovery=<nowiki>-</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>-/-/-</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>-/-/-</nowiki>
|damage=<nowiki>-</nowiki>
|stun=<nowiki>-</nowiki>
|attack=<nowiki>-</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>-/-/-</nowiki>
|description=
* 1 hit of armor on frame 5 (technically frame 16 if you factor in Run startup) and onward while running
* Run starts on frame 12, after crouching down first
* Cancels into follow-up moves on frame 21 (frame 10 after Run begins)
}}
{{AttackData-SFV
|version=V-Trigger 1
|startup=<nowiki>12</nowiki>
|active=<nowiki>-</nowiki>
|recovery=<nowiki>-</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>-/-/-</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>-/-/-</nowiki>
|damage=<nowiki>-</nowiki>
|stun=<nowiki>-</nowiki>
|attack=<nowiki>-</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>-/-/-</nowiki>
|description=
* 1 hit of armor on frame 1 (V-Trigger version) (technically frame 12 if you factor in Run startup) and onwards while running (this shares the 1-hit of armor with the Vroom Stance prior to the Run)
* Run starts on frame 12, after crouching down first
* Cancels into follow-up moves on frame 21 (frame 10 after Run begins)
}}
}}
 
=====<font style="visibility:hidden; float:right">Nitro Charge</font>=====
{{MoveData
|image=SFV_Abigail_5KK (hold).png
|caption=Normal
|image2=SFV_Abigail_5KK (hold)_vt1.png
|caption2=V-Trigger 1
|name=Nitro Charge
|input=5KK (hold)
|data=
{{AttackData-SFV
|version=Normal
|startup=<nowiki>1</nowiki>
|active=<nowiki>-</nowiki>
|recovery=<nowiki>124</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>-/-/-</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>-/-/-</nowiki>
|damage=<nowiki>-</nowiki>
|stun=<nowiki>-</nowiki>
|attack=<nowiki>-</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>-/-/-</nowiki>
|description=
* Can cancel into the Back Roll after 15 frames
* Can not hold to stay in Vroom Stance with EX version of Run
* Starts running automatically after holding for 124 frames
* Vroom... Vroom-Vroom!...
}}
{{AttackData-SFV
|version=V-Trigger 1
|startup=<nowiki>1</nowiki>
|active=<nowiki>-</nowiki>
|recovery=<nowiki>124</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>-/-/-</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>-/-/-</nowiki>
|damage=<nowiki>-</nowiki>
|stun=<nowiki>-</nowiki>
|attack=<nowiki>-</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>-/-/-</nowiki>
|description=
* 1 hit of armor on frame 3 (V-Trigger version) and onwards while in the Vroom Stance (this shares the 1-hit of armor with the Run afterwards as well)
* Can cancel into the Back Roll after 15 frames
* Can not hold to stay in Vroom Stance with EX version of Run
* Starts running automatically after holding for 124 frames
* Vroom... Vroom-Vroom!...
}}
}}
 
=====<font style="visibility:hidden; float:right">Nitro Blitz  > Drop Back</font>=====
{{MoveData
|image=SFV_Abigail_5KK (hold)  4.png
|caption=Normal
|image2=SFV_Abigail_5KK (hold)  4_vt1.png
|caption2=V-Trigger 1
|name=Nitro Blitz  > Drop Back
|input=5KK (hold) > 4
|data=
{{AttackData-SFV
|version=Normal
|startup=<nowiki>-</nowiki>
|active=<nowiki>-</nowiki>
|recovery=<nowiki>37</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>-/-/-</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>-/-/-</nowiki>
|damage=<nowiki>-</nowiki>
|stun=<nowiki>-</nowiki>
|attack=<nowiki>-</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>-/-/-</nowiki>
|description=
* Can not be done from EX version of Run
* Minimum overall frames Vroom Stance -> Roll Back is 52 frames (15+37)
* Skrrrt!
}}
{{AttackData-SFV
|version=V-Trigger 1
|startup=<nowiki>-</nowiki>
|active=<nowiki>-</nowiki>
|recovery=<nowiki>37</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>-/-/-</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>-/-/-</nowiki>
|damage=<nowiki>-</nowiki>
|stun=<nowiki>-</nowiki>
|attack=<nowiki>-</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>-/-/-</nowiki>
|description=
* Can not be done from EX version of Run
* Minimum overall frames Vroom Stance -> Roll Back is 52 frames (15+37)
* Skrrrt!
}}
}}
 
=====<font style="visibility:hidden; float:right">Nitro Blitz  > Dynamite Punch</font>=====
{{MoveData
|image=SFV_Abigail_5KK  P.png
|caption=Normal
|image2=SFV_Abigail_5KK  P_vt1.png
|caption2=V-Trigger 1
|name=Nitro Blitz  > Dynamite Punch
|input=5KK > P
|data=
{{AttackData-SFV
|version=Normal
|startup=<nowiki>Run+15</nowiki>
|active=<nowiki>3</nowiki>
|recovery=<nowiki>29</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>-/-/-</nowiki>
|block=<nowiki>-9</nowiki>
|knockdown=<nowiki>85/26/31</nowiki>
|damage=<nowiki>100</nowiki>
|stun=<nowiki>200</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>su vt1 vt2</nowiki>
|confirm=<nowiki>-/-/-</nowiki>
|description=
* Minimum startup from Run is 35 frames (20+15)
* Knocks down opponent into a limited juggle state
}}
{{AttackData-SFV
|version=V-Trigger 1
|startup=<nowiki>Run+15</nowiki>
|active=<nowiki>3</nowiki>
|recovery=<nowiki>29</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>-/-/-</nowiki>
|block=<nowiki>-9</nowiki>
|knockdown=<nowiki>85/26/31</nowiki>
|damage=<nowiki>115</nowiki>
|stun=<nowiki>200</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>su</nowiki>
|confirm=<nowiki>-/-/-</nowiki>
|description=
* Minimum startup from Run is 36 frames (21+15)
}}
}}
 
=====<font style="visibility:hidden; float:right">Nitro Blitz  > Avalanche Press</font>=====
{{MoveData
|image=SFV_Abigail_5KK  K.png
|caption=Normal
|image2=SFV_Abigail_5KK  K_vt1.png
|caption2=V-Trigger 1
|name=Nitro Blitz  > Avalanche Press
|input=5KK > K
|data=
{{AttackData-SFV
|version=Normal
|startup=<nowiki>Run+23</nowiki>
|active=<nowiki>5(1)2</nowiki>
|recovery=<nowiki>35</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>-/-/-</nowiki>
|block=<nowiki>-12</nowiki>
|knockdown=<nowiki>79 (80)/20 (21)/25 (26)</nowiki>
|damage=<nowiki>80*70 (150)</nowiki>
|stun=<nowiki>150*50 (200)</nowiki>
|attack=<nowiki>M</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>-/-/-</nowiki>
|description=
* Overhead
* 1 hit of armor on frames 12-22
* Projectile invincible on frames 8-23
* Airborne on frames 7-27
* Minimum startup from Run is 44 frames (21+23)
* Can OTG with last hit (KDA in parenthesis)
}}
{{AttackData-SFV
|version=V-Trigger 1
|startup=<nowiki>Run+23</nowiki>
|active=<nowiki>5(1)2</nowiki>
|recovery=<nowiki>35</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>-/-/-</nowiki>
|block=<nowiki>-12</nowiki>
|knockdown=<nowiki>79/20/25</nowiki>
|damage=<nowiki>92*80 (172)</nowiki>
|stun=<nowiki>150*50 (200)</nowiki>
|attack=<nowiki>M</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>-/-/-</nowiki>
|description=
* Overhead
* 1 hit of armor on frames 12-22
* Projectile invincible on frames 8-23
* Airborne on frames 7-27
* The first hit is split into 2 different hitboxes and if the lower hitbox connects with an airborne opponent and the 2nd grounded hit whiffs; it causes a Hard Knockdown (+?)
* Minimum startup from Run is 44 frames (21+23)
}}
}}
 
=====<font style="visibility:hidden; float:right">Nitro Blitz  > Bay Area Sunrise</font>=====
{{MoveData
|image=SFV_Abigail_5KK  LPLK.png
|caption=Normal
|image2=SFV_Abigail_5KK  LPLK_vt1.png
|caption2=V-Trigger 1
|name=Nitro Blitz  > Bay Area Sunrise
|input=5KK > LPLK
|data=
{{AttackData-SFV
|version=Normal
|startup=<nowiki>Run+8</nowiki>
|active=<nowiki>2</nowiki>
|recovery=<nowiki>60</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>-/-/-</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>75/26/26</nowiki>
|damage=<nowiki>200</nowiki>
|stun=<nowiki>250</nowiki>
|attack=<nowiki>T</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>-/-/-</nowiki>
|description=
* Throw invincible on frames 1-9
* Minimum startup from Run is 29 (21+8)
}}
{{AttackData-SFV
|version=V-Trigger 1
|startup=<nowiki>Run+8</nowiki>
|active=<nowiki>2</nowiki>
|recovery=<nowiki>60</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>-/-/-</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>75/26/26</nowiki>
|damage=<nowiki>230</nowiki>
|stun=<nowiki>250</nowiki>
|attack=<nowiki>T</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>-/-/-</nowiki>
|description=
* Throw invincible on frames 1-9
* Minimum startup from Run is 29 (21+8)
}}
}}
 
=====<font style="visibility:hidden; float:right">Nitro Blitz  > Nitro Hungabee High</font>=====
{{MoveData
|image=SFV_Abigail_KK  MPMK.png
|caption=Normal
|image2=SFV_Abigail_KK  MPMK_vt1.png
|caption2=V-Trigger 1
|name=Nitro Blitz  > Nitro Hungabee High
|input=KK > MPMK
|data=
{{AttackData-SFV
|version=Normal
|startup=<nowiki>Run+3</nowiki>
|active=<nowiki>10</nowiki>
|recovery=<nowiki>31</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>-/-/-</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>-/-/-</nowiki>
|damage=<nowiki>-</nowiki>
|stun=<nowiki>-</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>-/-/-</nowiki>
|description=
* Parries standing and aerial state attacks only on frames 3-12
* Cannot parry Critical Arts
* Minimum startup from Run is 24 frames (21+3)
}}
{{AttackData-SFV
|version=V-Trigger 1
|startup=<nowiki>Run+3</nowiki>
|active=<nowiki>10</nowiki>
|recovery=<nowiki>31</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>-/-/-</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>-/-/-</nowiki>
|damage=<nowiki>-</nowiki>
|stun=<nowiki>-</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>-/-/-</nowiki>
|description=
* Parries standing and aerial state attacks only on frames 3-12
* Cannot parry Critical Arts
* Minimum startup from Run is 24 frames (21+3)
}}
}}
 
=====<font style="visibility:hidden; float:right">Nitro Blitz  > Nitro Hungabee Low</font>=====
{{MoveData
|image=SFV_Abigail_KK  2MPMK.png
|caption=Normal
|image2=SFV_Abigail_KK  2MPMK_vt1.png
|caption2=V-Trigger 1
|name=Nitro Blitz  > Nitro Hungabee Low
|input=KK > 2MPMK
|data=
{{AttackData-SFV
|version=Normal
|startup=<nowiki>Run+3</nowiki>
|active=<nowiki>10</nowiki>
|recovery=<nowiki>31</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>-/-/-</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>-/-/-</nowiki>
|damage=<nowiki>-</nowiki>
|stun=<nowiki>-</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>-/-/-</nowiki>
|description=
* Parries crouching state attacks only on frames 3-12
* Cannot parry Critical Arts
* Minimum startup from Run is 24 frames (21+3)
}}
{{AttackData-SFV
|version=V-Trigger 1
|startup=<nowiki>Run+3</nowiki>
|active=<nowiki>10</nowiki>
|recovery=<nowiki>31</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>-/-/-</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>-/-/-</nowiki>
|damage=<nowiki>-</nowiki>
|stun=<nowiki>-</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>-/-/-</nowiki>
|description=
* Parries crouching state attacks only on frames 3-12
* Cannot parry Critical Arts
* Minimum startup from Run is 24 frames (21+3)
}}
}}
 
=====<font style="visibility:hidden; float:right">Nitro Blitz  > Nitro Hungabee Parry</font>=====
{{MoveData
|image=SFV_Abigail_5KK  Parry Attack.png
|caption=Normal
|image2=SFV_Abigail_5KK  Parry Attack_vt1.png
|caption2=V-Trigger 1
|name=Nitro Blitz  > Nitro Hungabee Parry
|input=5KK > Parry Attack
|data=
{{AttackData-SFV
|version=Normal
|startup=<nowiki>4</nowiki>
|active=<nowiki>8</nowiki>
|recovery=<nowiki>20</nowiki>
|hit=<nowiki>22</nowiki>
|crush=<nowiki>-/-/-</nowiki>
|block=<nowiki>-6</nowiki>
|knockdown=<nowiki>-/-/-</nowiki>
|damage=<nowiki>30</nowiki>
|stun=<nowiki>70</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>sp su</nowiki>
|confirm=<nowiki>-/-/-</nowiki>
|description=
* This is framedata for the parry that triggers on a successful V-Skill absorb (This is not the startup of the V-Skill itself)
* Strike and Throw (not projectile) invincible on frames 1-11
* Puts airborne opponents into a limited juggle state
* Cancels on the 4th frame into specials or super
* Cannot cancel on whiff (or when parrying projectiles)
* Builds 100 V-Meter if attack connects with opponent
}}
{{AttackData-SFV
|version=V-Trigger 1
|startup=<nowiki>4</nowiki>
|active=<nowiki>8</nowiki>
|recovery=<nowiki>20</nowiki>
|hit=<nowiki>22</nowiki>
|crush=<nowiki>-/-/-</nowiki>
|block=<nowiki>-6</nowiki>
|knockdown=<nowiki>-/-/-</nowiki>
|damage=<nowiki>34</nowiki>
|stun=<nowiki>70</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>sp su</nowiki>
|confirm=<nowiki>-/-/-</nowiki>
|description=
* This is framedata for the parry that triggers on a successful V-Skill absorb (This is not the startup of the V-Skill itself)
* Strike and Throw (not projectile) invincible on frames 1-11
* Puts airborne opponents into a limited juggle state
* Cancels on the 4th frame into specials or super
* Cannot cancel on whiff (or when parrying projectiles)
}}
}}
 
=====<font style="visibility:hidden; float:right">EX Nitro Charge</font>=====
{{MoveData
|image=SFV_Abigail_5KKK.png
|caption=Normal
|image2=SFV_Abigail_5KKK_vt1.png
|caption2=V-Trigger 1
|name=EX Nitro Charge
|input=5KKK
|data=
{{AttackData-SFV
|version=Normal
|startup=<nowiki>3*39</nowiki>
|active=<nowiki>2(23)2(23)2(19)2(14)3</nowiki>
|recovery=<nowiki>30</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>-/-/-</nowiki>
|block=<nowiki>-9</nowiki>
|knockdown=<nowiki>88/51/56</nowiki>
|damage=<nowiki>130</nowiki>
|stun=<nowiki>215</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>-/-/-</nowiki>
|description=
* 2 hits of armor on frame 3 and onward while running
* Cancels into follow-up moves on frame 17
* Has 4 hits of stomps canned into the EX Run if no input is done earlier
* Active frames refer to the startup of the first stomp and the last punch
* Startup frames refer to the startup of the run (armor starts on frame 3) and the startup of the first stomp if no input is done earlier
* Stomps can hit airborne opponents; Stomps cause crumple on grounded opponents and combo into each other (2 stomps maximum)
* First stomp can OTG
}}
{{AttackData-SFV
|version=V-Trigger 1
|startup=<nowiki>1*39</nowiki>
|active=<nowiki>2(23)2(23)2(19)2(14)3</nowiki>
|recovery=<nowiki>30</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>-/-/-</nowiki>
|block=<nowiki>-9</nowiki>
|knockdown=<nowiki>88/51/56</nowiki>
|damage=<nowiki>148</nowiki>
|stun=<nowiki>215</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>-/-/-</nowiki>
|description=
* 3 hits of armor on frame 1 (V-Trigger version) and onward while running
* Cancels into follow-up moves on frame 21 (frame 10 after Run begins)
* Has 4 hits of stomps canned into the EX Run if no input is done earlier
* Startup frames refer to the startup of the run (armor starts on frame 1) and the startup of the first stomp if no input is done earlier
* Stomps combo into each other, can hit airborne opponents
* First stomp can OTG
}}
}}
 
=====<font style="visibility:hidden; float:right">EX Nitro Charge > EX Dynamite Punch</font>=====
{{MoveData
|image=SFV_Abigail_5KKK  P.png
|caption=Normal
|image2=SFV_Abigail_5KKK  P_vt1.png
|caption2=V-Trigger 1
|name=EX Nitro Charge > EX Dynamite Punch
|input=5KKK > P
|data=
{{AttackData-SFV
|version=Normal
|startup=<nowiki>EX Run+15</nowiki>
|active=<nowiki>3</nowiki>
|recovery=<nowiki>29</nowiki>
|hit=<nowiki>KD (10)</nowiki>
|crush=<nowiki>-/-/-</nowiki>
|block=<nowiki>-9</nowiki>
|knockdown=<nowiki>88/56/56</nowiki>
|damage=<nowiki>100</nowiki>
|stun=<nowiki>150</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>vt1 vt2</nowiki>
|confirm=<nowiki>-/-/-</nowiki>
|description=
* Causes crumple on hit
* 1 hit of armor on frames 1-14
* On Hit data in the parantheses (10) refers to the fact that Abigail can follow-up with a grounded combo (10 frame or faster) on the opponent before they go into an airborne state during the crumple animation
* Minimum startup from EX Run is 32 frames (17+15)
* Puts airborne opponents into a limited juggle state
}}
{{AttackData-SFV
|version=V-Trigger 1
|startup=<nowiki>EX Run+15</nowiki>
|active=<nowiki>3</nowiki>
|recovery=<nowiki>29</nowiki>
|hit=<nowiki>KD (10)</nowiki>
|crush=<nowiki>-/-/-</nowiki>
|block=<nowiki>-9</nowiki>
|knockdown=<nowiki>88/51/56</nowiki>
|damage=<nowiki>115</nowiki>
|stun=<nowiki>200</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>-/-/-</nowiki>
|description=
* Causes crumple on hit
* 1 hit of armor on frames 1-14
* On Hit data in the parantheses (10) refers to the fact that Abigail can follow-up with a grounded combo (10 frame or faster) on the opponent before they go into an airborne state during the crumple animation
* Minimum startup from EX Run is 32 frames (17+15)
}}
}}
 
=====<font style="visibility:hidden; float:right">EX Nitro Charge > EX Avalanche Press</font>=====
{{MoveData
|image=SFV_Abigail_5KKK  K.png
|caption=Normal
|image2=SFV_Abigail_5KKK  K_vt1.png
|caption2=V-Trigger 1
|name=EX Nitro Charge > EX Avalanche Press
|input=5KKK > K
|data=
{{AttackData-SFV
|version=Normal
|startup=<nowiki>EX Run+21</nowiki>
|active=<nowiki>5(1)2</nowiki>
|recovery=<nowiki>35</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>-/-/-</nowiki>
|block=<nowiki>-12</nowiki>
|knockdown=<nowiki>80 (81)/21 (22)/26 (27)</nowiki>
|damage=<nowiki>90*80 (170)</nowiki>
|stun=<nowiki>150*50 (200)</nowiki>
|attack=<nowiki>M</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>-/-/-</nowiki>
|description=
* Overhead
* 1 hit of armor on frames 5-20
* Airborne and Projectile invincible on frames 4-25
* Minimum startup from EX Run is 38 frames (17+21)
* Can OTG with last hit (KDA in parenthesis)
}}
{{AttackData-SFV
|version=V-Trigger 1
|startup=<nowiki>EX Run+21</nowiki>
|active=<nowiki>5(1)2</nowiki>
|recovery=<nowiki>35</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>-/-/-</nowiki>
|block=<nowiki>-12</nowiki>
|knockdown=<nowiki>80/21/26</nowiki>
|damage=<nowiki>103*92 (195)</nowiki>
|stun=<nowiki>150*50 (200)</nowiki>
|attack=<nowiki>M</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>-/-/-</nowiki>
|description=
* Overhead
* 1 hit of armor on frames 5-20
* Airborne and Projectile invincible on frames 4-25
* The first hit is split into 2 different hitboxes and if the lower hitbox connects with an airborne opponent and the 2nd grounded hit whiffs; it causes a Hard Knockdown (+?)
* Minimum startup from EX Run is 38 frames (17+21)
}}
}}
 
=====<font style="visibility:hidden; float:right">EX Nitro Charge > EX Bay Area Sunrise</font>=====
{{MoveData
|image=SFV_Abigail_5KKK  LPLK.png
|caption=Normal
|image2=SFV_Abigail_5KKK  LPLK_vt1.png
|caption2=V-Trigger 1
|name=EX Nitro Charge > EX Bay Area Sunrise
|input=5KKK > LPLK
|data=
{{AttackData-SFV
|version=Normal
|startup=<nowiki>EX Run+8</nowiki>
|active=<nowiki>2</nowiki>
|recovery=<nowiki>52</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>-/-/-</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>75/26/26</nowiki>
|damage=<nowiki>240</nowiki>
|stun=<nowiki>300</nowiki>
|attack=<nowiki>T</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>-/-/-</nowiki>
|description=
* Throw invincible on frames 1-9
* Minimum startup from EX Run is 25 (17+8)
}}
{{AttackData-SFV
|version=V-Trigger 1
|startup=<nowiki>EX Run+8</nowiki>
|active=<nowiki>2</nowiki>
|recovery=<nowiki>60</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>-/-/-</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>75/26/26</nowiki>
|damage=<nowiki>276</nowiki>
|stun=<nowiki>300</nowiki>
|attack=<nowiki>T</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>-/-/-</nowiki>
|description=
* Throw invincible on frames 1-9
* Minimum startup from EX Run is 25 (17+8)
}}
}}
 
=====<font style="visibility:hidden; float:right">EX Nitro Charge > EX Nitro Hungabee</font>=====
{{MoveData
|image=SFV_Abigail_5KKK  MPMK.png
|caption=Normal
|image2=SFV_Abigail_5KKK  MPMK_vt1.png
|caption2=V-Trigger 1
|name=EX Nitro Charge > EX Nitro Hungabee
|input=5KKK > MPMK
|data=
{{AttackData-SFV
|version=Normal
|startup=<nowiki>EX Run+2</nowiki>
|active=<nowiki>10</nowiki>
|recovery=<nowiki>31</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>-/-/-</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>-/-/-</nowiki>
|damage=<nowiki>-</nowiki>
|stun=<nowiki>-</nowiki>
|attack=<nowiki>-</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>-/-/-</nowiki>
|description=
* Parries standing, airborne AND crouching state attacks only on frames 2-11
* CAN parry Critical Arts (but will still lose to multi-hit projectiles ones since the Parry follow-up isn't Projectile invincible)
* Minimum startup from EX Run is 19 frames (17+2)
}}
{{AttackData-SFV
|version=V-Trigger 1
|startup=<nowiki>EX Run+2</nowiki>
|active=<nowiki>10</nowiki>
|recovery=<nowiki>31</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>-/-/-</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>-/-/-</nowiki>
|damage=<nowiki>-</nowiki>
|stun=<nowiki>-</nowiki>
|attack=<nowiki>-</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>-/-/-</nowiki>
|description=
* Parries standing, aerial AND crouching state attacks only on frames 2-11
* CAN parry Critical Arts (but will still lose to multi-hit projectiles ones since the Parry follow-up isn't Projectile invincible)
* Minimum startup from EX Run is 19 frames (17+2)
}}
}}
 
=====<font style="visibility:hidden; float:right">EX Nitro Charge > EX Nitro Hungabee (Parry)</font>=====
{{MoveData
|image=SFV_Abigail_5KKK  Parry Attack.png
|caption=Normal
|image2=SFV_Abigail_5KKK  Parry Attack_vt1.png
|caption2=V-Trigger 1
|name=EX Nitro Charge > EX Nitro Hungabee (Parry)
|input=5KKK > Parry Attack
|data=
{{AttackData-SFV
|version=Normal
|startup=<nowiki>4</nowiki>
|active=<nowiki>8</nowiki>
|recovery=<nowiki>20</nowiki>
|hit=<nowiki>27</nowiki>
|crush=<nowiki>-/-/-</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>-/-/-</nowiki>
|damage=<nowiki>40</nowiki>
|stun=<nowiki>70</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>sp</nowiki>
|confirm=<nowiki>-/-/-</nowiki>
|description=
* Strike and Throw (not projectile) invincible on frames 1-11
* Puts airborne opponents into a limited juggle state
* Cancels on the 4th frame into specials or super
* Cannot cancel on whiff (or when parrying projectiles)
* Builds 150 V-Meter if attack connects with opponent
}}
{{AttackData-SFV
|version=V-Trigger 1
|startup=<nowiki>4</nowiki>
|active=<nowiki>8</nowiki>
|recovery=<nowiki>20</nowiki>
|hit=<nowiki>27</nowiki>
|crush=<nowiki>-/-/-</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>-/-/-</nowiki>
|damage=<nowiki>46</nowiki>
|stun=<nowiki>70</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>sp</nowiki>
|confirm=<nowiki>-/-/-</nowiki>
|description=
* This is framedata for the parry that triggers on a successful V-Skill absorb (This is not the startup of the V-Skill itself)
* Strike and Throw (not projectile) invincible on frames 1-11
* Puts airborne opponents into a limited juggle state
* Cancels on the 4th frame into specials or super
* Cannot cancel on whiff (or when parrying projectiles)
}}
}}
 
== Critical Arts ==
 
=====<font style="visibility:hidden; float:right">Abigail Special</font>=====
{{MoveData
|image=SFV_Abigail_236236P.png
|caption=Normal
|image2=SFV_Abigail_236236P_vt1.png
|caption2=V-Trigger 1
|name=Abigail Special
|input=236236P
|data=
{{AttackData-SFV
|version=Normal
|startup=<nowiki>4</nowiki>
|active=<nowiki>4</nowiki>
|recovery=<nowiki>118</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>-/-/-</nowiki>
|block=<nowiki>-95</nowiki>
|knockdown=<nowiki>29/29/29</nowiki>
|damage=<nowiki>350</nowiki>
|stun=<nowiki>0</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>-/-/-</nowiki>
|description=
* Fully invincible on frames 1-7
* 1 frame startup when canceled from Abigail Punch (QCF+P)
* Hard Knockdown
* Very punishable on block or whiff
* First 3 active frames cannot hit standing characters (hits standing on frame 7)
}}
{{AttackData-SFV
|version=V-Trigger 1
|startup=<nowiki>4</nowiki>
|active=<nowiki>4</nowiki>
|recovery=<nowiki>118</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>-/-/-</nowiki>
|block=<nowiki>-95</nowiki>
|knockdown=<nowiki>29/29/29</nowiki>
|damage=<nowiki>398</nowiki>
|stun=<nowiki>0</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>-/-/-</nowiki>
|description=
* Fully invincible on frames 1-7
* 1 frame startup when canceled from Abigail Punch (QCF+P)
* Hard Knockdown
* Very punishable on block or whiff
* First 3 active frames cannot hit standing characters (hits standing on frame 7)
}}
}}
 
== Taunts ==
 
=====<font style="visibility:hidden; float:right">Taunt</font>=====
{{MoveData
|image=SFV_Abigail_5PPPKKK.png
|name=Taunt
|input=5PPPKKK
|data=
{{AttackData-SFV
|startup=<nowiki>-</nowiki>
|active=<nowiki>-</nowiki>
|recovery=<nowiki>61</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>-/-/-</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>-/-/-</nowiki>
|damage=<nowiki>-</nowiki>
|stun=<nowiki>-</nowiki>
|attack=<nowiki>-</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>-/-/-</nowiki>
|description=
}}
}}
 
== V-System ==
 
=== V-Skill 1 ===
 
=====<font style="visibility:hidden; float:right">Hungabee High</font>=====
{{MoveData
|image=SFV_Abigail_MPMK (VS1).png
|caption=Normal
|image2=SFV_Abigail_MPMK (VS1)_vt1.png
|caption2=V-Trigger 1
|name=Hungabee High
|input=MPMK (VS1)
|data=
{{AttackData-SFV
|version=Normal
|startup=<nowiki>3</nowiki>
|active=<nowiki>10</nowiki>
|recovery=<nowiki>31</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>-/-/-</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>-/-/-</nowiki>
|damage=<nowiki>-</nowiki>
|stun=<nowiki>-</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>-/-/-</nowiki>
|description=
* Parries standing and aerial state attacks only on frames 3-12
* Cannot parry Critical Arts
}}
{{AttackData-SFV
|version=V-Trigger 1
|startup=<nowiki>3</nowiki>
|active=<nowiki>10</nowiki>
|recovery=<nowiki>36</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>-/-/-</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>-/-/-</nowiki>
|damage=<nowiki>-</nowiki>
|stun=<nowiki>-</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>-/-/-</nowiki>
|description=
* Parries standing and aerial state attacks only on frames 3-12
* Cannot parry Critical Arts
}}
}}
 
=====<font style="visibility:hidden; float:right">Hungabee Low</font>=====
{{MoveData
|image=SFV_Abigail_2MPMK (VS1).png
|caption=Normal
|image2=SFV_Abigail_2MPMK (VS1)_vt1.png
|caption2=V-Trigger 1
|name=Hungabee Low
|input=2MPMK (VS1)
|data=
{{AttackData-SFV
|version=Normal
|startup=<nowiki>3</nowiki>
|active=<nowiki>10</nowiki>
|recovery=<nowiki>31</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>-/-/-</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>-/-/-</nowiki>
|damage=<nowiki>-</nowiki>
|stun=<nowiki>-</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>-/-/-</nowiki>
|description=
* Parries crouching state attacks only on frames 3-12
* Cannot parry Critical Arts
}}
{{AttackData-SFV
|version=V-Trigger 1
|startup=<nowiki>3</nowiki>
|active=<nowiki>10</nowiki>
|recovery=<nowiki>36</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>-/-/-</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>-/-/-</nowiki>
|damage=<nowiki>-</nowiki>
|stun=<nowiki>-</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>-/-/-</nowiki>
|description=
* Parries crouching state attacks only on frames 3-12
* Cannot parry Critical Arts
}}
}}
 
=====<font style="visibility:hidden; float:right">Hungabee Parry</font>=====
{{MoveData
|image=SFV_Abigail_Parry Attack.png
|caption=Normal
|image2=SFV_Abigail_Parry Attack_vt1.png
|caption2=V-Trigger 1
|name=Hungabee Parry
|input=Parry Attack
|data=
{{AttackData-SFV
|version=Normal
|startup=<nowiki>4</nowiki>
|active=<nowiki>8</nowiki>
|recovery=<nowiki>20</nowiki>
|hit=<nowiki>22</nowiki>
|crush=<nowiki>-/-/-</nowiki>
|block=<nowiki>-6</nowiki>
|knockdown=<nowiki>-/-/-</nowiki>
|damage=<nowiki>30</nowiki>
|stun=<nowiki>70</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>sp su</nowiki>
|confirm=<nowiki>-/-/-</nowiki>
|description=
* This is framedata for the parry that triggers on a successful V-Skill absorb (This is not the startup of the V-Skill itself)
* Strike and Throw (not projectile) invincible on frames 1-11
* Puts airborne opponents into a limited juggle state
* Cancels on the 4th frame into specials or super
* Cannot cancel on whiff (or when parrying projectiles)
* Builds 100 V-Meter if attack connects with opponent
}}
{{AttackData-SFV
|version=V-Trigger 1
|startup=<nowiki>4</nowiki>
|active=<nowiki>8</nowiki>
|recovery=<nowiki>20</nowiki>
|hit=<nowiki>22</nowiki>
|crush=<nowiki>-/-/-</nowiki>
|block=<nowiki>-6</nowiki>
|knockdown=<nowiki>-/-/-</nowiki>
|damage=<nowiki>34</nowiki>
|stun=<nowiki>70</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>sp su</nowiki>
|confirm=<nowiki>-/-/-</nowiki>
|description=
* This is framedata for the parry that triggers on a successful V-Skill absorb (This is not the startup of the V-Skill itself)
* Strike and Throw (not projectile) invincible on frames 1-11
* Puts airborne opponents into a limited juggle state
* Cancels on the 4th frame into specials or super
* Cannot cancel on whiff (or when parrying projectiles)
}}
}}
 
=== V-Skill 2 ===
 
=====<font style="visibility:hidden; float:right">C'mon Spare Tire</font>=====
{{MoveData
|image=SFV_Abigail_MPMK (VS2).png
|caption=Normal
|image2=SFV_Abigail_MPMK (VS2)_vt1.png
|caption2=V-Trigger 1
|name=C'mon Spare Tire
|input=MPMK (VS2)
|data=
{{AttackData-SFV
|version=Normal
|startup=<nowiki>29</nowiki>
|active=<nowiki>-</nowiki>
|recovery=<nowiki>47</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>-/-/-</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>-/-/-</nowiki>
|damage=<nowiki>70 (100)</nowiki>
|stun=<nowiki>100 (150)</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>-/-/-</nowiki>
|description=
* Can be juggled up to 5 times
* Can only be affected by character strikes
* Tire goes away if armored
* Can cancel into specials when hitting Tire
* Counter hit state frames 1-54
* Deals more damage/stun and gains more V-Meter if launched into opponent
* Launching moves are st HP, st HK, cr HK, j HK, Abi Scissor, MP punches, EX punches, Run Punch, and Super
* Can guard break if hit by VT1 lvl 2 st HP
* Juggle Limit / Increase / Start: 20 / 0 / 0
* Builds 70 / 35 V-Gauge on Hit / Block (100 / 50 if launched)
* Best post animation in the game
}}
{{AttackData-SFV
|version=V-Trigger 1
|startup=<nowiki>29</nowiki>
|active=<nowiki>-</nowiki>
|recovery=<nowiki>47</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>-/-/-</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>-/-/-</nowiki>
|damage=<nowiki>115</nowiki>
|stun=<nowiki>150</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>-/-/-</nowiki>
|description=
* Can be juggled up to 5 times
* Can only be affected by character strikes
* Tire goes away if armored
* Can cancel into specials when hitting Tire
* Counter hit state frames 1-54
* Deals more damage/stun and gains more V-Meter if launched into opponent
* Launching moves are st HP, st HK, cr HK, j HK, Abi Scissor, MP punches, EX punches, Run Punch, and Super
* Can guard break if hit by VT1 lvl 2 st HP
* Juggle Limit / Increase / Start: 20 / 0 / 0
* Builds 70 / 35 V-Gauge on Hit / Block (100 / 50 if launched)
* Best post animation in the game
}}
}}
 
=== V-Trigger 1 ===
 
=====<font style="visibility:hidden; float:right">Max Power</font>=====
{{MoveData
|image=SFV_Abigail_HPHK  (VT1).png
|name=Max Power
|input=HPHK  (VT1)
|data=
{{AttackData-SFV
|startup=<nowiki>1</nowiki>
|active=<nowiki>-</nowiki>
|recovery=<nowiki>5</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>-/-/-</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>-/-/-</nowiki>
|damage=<nowiki>-</nowiki>
|stun=<nowiki>-</nowiki>
|attack=<nowiki>-</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>-/-/-</nowiki>
|description=
* 3 bar V-Trigger
* Duration of 2800 frames ( ~46 seconds)
* Increases all damage done by 15%
* Gives charge (hold) properties to all of Abigail's Hard Punch buttons
* Improves the armor properties on some of Abigail's Run shenanigans
}}
}}
 
=====<font style="visibility:hidden; float:right">Stand HP (lvl 2)</font>=====
{{MoveData
|image=SFV_Abigail_5HP (lvl 2).png
|name=Stand HP (lvl 2)
|input=5HP (lvl 2)
|data=
{{AttackData-SFV
|startup=<nowiki>30(44)</nowiki>
|active=<nowiki>4</nowiki>
|recovery=<nowiki>25</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>-/-/-</nowiki>
|block=<nowiki>-3</nowiki>
|knockdown=<nowiki>97/65/65</nowiki>
|damage=<nowiki>115</nowiki>
|stun=<nowiki>150</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>-/-/-</nowiki>
|description=
* 1 hit of armor on frames 5-27
* Causes crumple on hit (similar to landing the regular Crush Counter version of st.HP)
* Release button between frames 24-39 to perform
* Spends 500 V-Timer (18% of V-Timer)
* Can hit crossups
}}
}}
 
=====<font style="visibility:hidden; float:right">Stand HP (lvl 3)</font>=====
{{MoveData
|image=SFV_Abigail_5HP (lvl 3).png
|name=Stand HP (lvl 3)
|input=5HP (lvl 3)
|data=
{{AttackData-SFV
|startup=<nowiki>45</nowiki>
|active=<nowiki>4</nowiki>
|recovery=<nowiki>25</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>-/-/-</nowiki>
|block=<nowiki>18(GB)</nowiki>
|knockdown=<nowiki>97/65/65</nowiki>
|damage=<nowiki>115</nowiki>
|stun=<nowiki>150</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>-/-/-</nowiki>
|description=
* 1 hit of armor on frames 5-39 and then 100 hits of armor on frames 40-44
* Causes crumple on hit (similar to landing the regular Crush Counter version of st.HP)
* Guard breaks (+18) when fully charged
* Spends 500 V-Timer (18% of V-Timer)
* Can hit crossups
}}
}}
 
=====<font style="visibility:hidden; float:right">Stand HP (release)</font>=====
{{MoveData
|image=SFV_Abigail_5HP (release).png
|name=Stand HP (release)
|input=5HP (release)
|data=
{{AttackData-SFV
|startup=<nowiki>6</nowiki>
|active=<nowiki>4</nowiki>
|recovery=<nowiki>25</nowiki>
|hit=<nowiki>0 (KD)</nowiki>
|crush=<nowiki>-/-/-</nowiki>
|block=<nowiki>-3</nowiki>
|knockdown=<nowiki>~ (97)/~ (65)/~ (65)</nowiki>
|damage=<nowiki>103</nowiki>
|stun=<nowiki>150</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>-/-/-</nowiki>
|description=
* This is framedata for when Abigail let's go of the button half-way through the stand HP charge
* This release version can be performed at the earliest on frame 15 of startup
}}
}}
 
=====<font style="visibility:hidden; float:right">Crouch HP (lvl 2)</font>=====
{{MoveData
|image=SFV_Abigail_2HP (lvl 2).png
|name=Crouch HP (lvl 2)
|input=2HP (lvl 2)
|data=
{{AttackData-SFV
|startup=<nowiki>22</nowiki>
|active=<nowiki>5</nowiki>
|recovery=<nowiki>35</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>-/-/-</nowiki>
|block=<nowiki>-18</nowiki>
|knockdown=<nowiki>89/30/35</nowiki>
|damage=<nowiki>103</nowiki>
|stun=<nowiki>150</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>sp su vs1</nowiki>
|confirm=<nowiki>21/-/-</nowiki>
|description=
* 1 hit of armor on frames 5-19
* Puts airborne opponents into a free juggle state
* Juggle Limit: 10
* Spends 500 V-Timer (18% of V-Timer)
* Can hit crossups
}}
}}
 
=====<font style="visibility:hidden; float:right">Crouch HP (lvl 3)</font>=====
{{MoveData
|image=SFV_Abigail_2HP (lvl 3).png
|name=Crouch HP (lvl 3)
|input=2HP (lvl 3)
|data=
{{AttackData-SFV
|startup=<nowiki>40</nowiki>
|active=<nowiki>5</nowiki>
|recovery=<nowiki>35</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>-/-/-</nowiki>
|block=<nowiki>1(GB)</nowiki>
|knockdown=<nowiki>89/30/35</nowiki>
|damage=<nowiki>103</nowiki>
|stun=<nowiki>150</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>sp su vs1</nowiki>
|confirm=<nowiki>21/-/-</nowiki>
|description=
* 1 hit of armor on frames 5-34 and then 100 hits of armor on frames 35-39
* Guard breaks (+1) when fully charged
* Puts airborne opponents into a free juggle state
* Juggle Limit: 10
* Spends 500 V-Timer (18% of V-Timer)
* Can hit crossups
}}
}}
 
=====<font style="visibility:hidden; float:right">Crouch HP (release)</font>=====
{{MoveData
|image=SFV_Abigail_2HP (release).png
|name=Crouch HP (release)
|input=2HP (release)
|data=
{{AttackData-SFV
|startup=<nowiki>6</nowiki>
|active=<nowiki>5</nowiki>
|recovery=<nowiki>35</nowiki>
|hit=<nowiki>-13 (KD)</nowiki>
|crush=<nowiki>-/-/-</nowiki>
|block=<nowiki>-18</nowiki>
|knockdown=<nowiki>~ (89)/~ (30)/~ (35)</nowiki>
|damage=<nowiki>103</nowiki>
|stun=<nowiki>150</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>sp su vs1</nowiki>
|confirm=<nowiki>19/-/-</nowiki>
|description=
* This is framedata for when Abigail let's go off the button half-way through the crouch HP charge
* This release version can be performed at the earliest on frame 6 of startup
}}
}}
 
=====<font style="visibility:hidden; float:right">Abi Lift lvl 2</font>=====
{{MoveData
|image=SFV_Abigail_6HP (lvl 2).png
|name=Abi Lift lvl 2
|input=6HP (lvl 2)
|data=
{{AttackData-SFV
|startup=<nowiki>22</nowiki>
|active=<nowiki>5</nowiki>
|recovery=<nowiki>18</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>-/-/-</nowiki>
|block=<nowiki>1</nowiki>
|knockdown=<nowiki>99/40/40</nowiki>
|damage=<nowiki>103</nowiki>
|stun=<nowiki>200</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>sp su vs1</nowiki>
|confirm=<nowiki>21/-/-</nowiki>
|description=
* 1 hit of armor on frames 5-16
* Whiffs on crouching
* Cannot hit cross-up (cannot anti-air opponents behind him in the air)
* Causes wall bounce on hit
* Puts airborne opponent in a limited juggle state
* Spends 500 V-Timer (18% of V-Timer)
}}
}}
 
=====<font style="visibility:hidden; float:right">Abi Lift lvl 3</font>=====
{{MoveData
|image=SFV_Abigail_6HP (lvl 3).png
|name=Abi Lift lvl 3
|input=6HP (lvl 3)
|data=
{{AttackData-SFV
|startup=<nowiki>35</nowiki>
|active=<nowiki>5</nowiki>
|recovery=<nowiki>18</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>-/-/-</nowiki>
|block=<nowiki>13</nowiki>
|knockdown=<nowiki>112/53/53</nowiki>
|damage=<nowiki>103</nowiki>
|stun=<nowiki>200</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>sp su vs1</nowiki>
|confirm=<nowiki>21/-/-</nowiki>
|description=
* 1 hit of armor on frames 5-30 and then 100 hits of armor on frames 31-34
* Whiffs on crouching
* Cannot hit cross-up (cannot anti-air opponents behind him in the air)
* Causes wall bounce on hit
* Puts airborne opponent in a limited juggle state
* Guard breaks (+13) when fully charged
* Spends 500 V-Timer (18% of V-Timer)
}}
}}
 
=====<font style="visibility:hidden; float:right">Abi Lift (release)</font>=====
{{MoveData
|image=SFV_Abigail_6HP (release).png
|name=Abi Lift (release)
|input=6HP (release)
|data=
{{AttackData-SFV
|startup=<nowiki>5</nowiki>
|active=<nowiki>5</nowiki>
|recovery=<nowiki>18</nowiki>
|hit=<nowiki>4 (KD)</nowiki>
|crush=<nowiki>-/-/-</nowiki>
|block=<nowiki>1</nowiki>
|knockdown=<nowiki>~ (99)/~ (40)/~ (40)</nowiki>
|damage=<nowiki>103</nowiki>
|stun=<nowiki>150 (200)</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>sp su vs1</nowiki>
|confirm=<nowiki>19/-/-</nowiki>
|description=
* This is framedata for when Abigail let's go off the button half-way through the f+HP charge
* This release version can be performed at the earliest on frame 6 of startup
}}
}}
 
=====<font style="visibility:hidden; float:right">Abi Blaster lvl 2</font>=====
{{MoveData
|image=SFV_Abigail_4HP (lvl 2).png
|name=Abi Blaster lvl 2
|input=4HP (lvl 2)
|data=
{{AttackData-SFV
|startup=<nowiki>17</nowiki>
|active=<nowiki>2</nowiki>
|recovery=<nowiki>30</nowiki>
|hit=<nowiki>-3</nowiki>
|crush=<nowiki>-/-/-</nowiki>
|block=<nowiki>-6</nowiki>
|knockdown=<nowiki>-/-/-</nowiki>
|damage=<nowiki>103</nowiki>
|stun=<nowiki>200</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>sp su vs1</nowiki>
|confirm=<nowiki>18/-/18</nowiki>
|description=
* 1 hit of armor on frames 5-13
* Can reflect up to EX projectiles (does not build CA meter)
* Spends 500 V-Timer (18% of V-Timer)
* Can hit crossups
}}
}}
 
=====<font style="visibility:hidden; float:right">Abi Blaster lvl 3</font>=====
{{MoveData
|image=SFV_Abigail_4HP (lvl 3).png
|name=Abi Blaster lvl 3
|input=4HP (lvl 3)
|data=
{{AttackData-SFV
|startup=<nowiki>32</nowiki>
|active=<nowiki>2</nowiki>
|recovery=<nowiki>30</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>-/-/-</nowiki>
|block=<nowiki>9</nowiki>
|knockdown=<nowiki>83/24/29</nowiki>
|damage=<nowiki>103</nowiki>
|stun=<nowiki>200</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>sp su vs1</nowiki>
|confirm=<nowiki>18/-/18</nowiki>
|description=
* 1 hit of armor on frames 5-29 and then 100 hits of armor on frames 30-31
* Can reflect all projectiles (including V-Triggers or Supers)
* Guard breaks (+9) when fully charged
* Spends 500 V-Timer (18% of V-Timer)
* Can hit crossups
}}
}}
 
=====<font style="visibility:hidden; float:right">Abi Blaster (release)</font>=====
{{MoveData
|image=SFV_Abigail_4HP (release).png
|name=Abi Blaster (release)
|input=4HP (release)
|data=
{{AttackData-SFV
|startup=<nowiki>3</nowiki>
|active=<nowiki>2</nowiki>
|recovery=<nowiki>30</nowiki>
|hit=<nowiki>-3</nowiki>
|crush=<nowiki>-/-/-</nowiki>
|block=<nowiki>-6</nowiki>
|knockdown=<nowiki>-/-/-</nowiki>
|damage=<nowiki>103</nowiki>
|stun=<nowiki>150 (200)</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>sp su vs1</nowiki>
|confirm=<nowiki>16/-/-</nowiki>
|description=
* This is framedata for when Abigail let's go off the button half-way through the b+HP charge
* This release version can be performed at the earliest on frame 5 of startup
}}
}}
 
=====<font style="visibility:hidden; float:right">Abi Twist lvl 2</font>=====
{{MoveData
|image=SFV_Abigail_4HP  5HP.png
|name=Abi Twist lvl 2
|input=4HP > 5HP
|data=
{{AttackData-SFV
|startup=<nowiki>17+17</nowiki>
|active=<nowiki>2(16)2</nowiki>
|recovery=<nowiki>29</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>-/-/-</nowiki>
|block=<nowiki>-9</nowiki>
|knockdown=<nowiki>88/29/34</nowiki>
|damage=<nowiki>103*93 (196)</nowiki>
|stun=<nowiki>150*135 (285)</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>su</nowiki>
|confirm=<nowiki>*18/-/-</nowiki>
|description=
* Hit Confirm notes: *CA only
* Launches airborne and grounded opponents high into a free juggle state
* Spends 500 V-Timer (18% of V-Timer)
}}
}}
 
=====<font style="visibility:hidden; float:right">Abi Twist lvl 3</font>=====
{{MoveData
|image=SFV_Abigail_4HP  5HP.png
|name=Abi Twist lvl 3
|input=4HP > 5HP
|data=
{{AttackData-SFV
|startup=<nowiki>32+17</nowiki>
|active=<nowiki>2(16)2</nowiki>
|recovery=<nowiki>29</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>-/-/-</nowiki>
|block=<nowiki>-9</nowiki>
|knockdown=<nowiki>108/49/54</nowiki>
|damage=<nowiki>103*93 (196)</nowiki>
|stun=<nowiki>150*135 (285)</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>su</nowiki>
|confirm=<nowiki>*18/-/-</nowiki>
|description=
* Hit Confirm notes: *CA only
* Launches airborne and grounded opponents high into a free juggle state
* Spends 500 V-Timer (18% of V-Timer)
* KDA from guard break (+88/29/34)
}}
}}
 
=== V-Trigger 2 ===
 
=====<font style="visibility:hidden; float:right">Hybrid Charge</font>=====
{{MoveData
|image=SFV_Abigail_HPHK (VT2).png
|name=Hybrid Charge
|input=HPHK (VT2)
|data=
{{AttackData-SFV
|startup=<nowiki>1</nowiki>
|active=<nowiki>-</nowiki>
|recovery=<nowiki>5</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>-/-/-</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>-/-/-</nowiki>
|damage=<nowiki>-</nowiki>
|stun=<nowiki>-</nowiki>
|attack=<nowiki>-</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>-/-/-</nowiki>
|description=
* 3 bar V-Trigger
* Duration of 4800 frames (80 seconds)
* Gives access to a new move (Metro Crash) while V-Timer is active
}}
}}
 
=====<font style="visibility:hidden; float:right">Metro Crash</font>=====
{{MoveData
|image=SFV_Abigail_HPHK (lvl1).png
|name=Metro Crash
|input=HPHK (lvl1)
|data=
{{AttackData-SFV
|startup=<nowiki>10+14</nowiki>
|active=<nowiki>10</nowiki>
|recovery=<nowiki>18(28)</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>-/-/-</nowiki>
|block=<nowiki>-2</nowiki>
|knockdown=<nowiki>84/25/30</nowiki>
|damage=<nowiki>150</nowiki>
|stun=<nowiki>150</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>su</nowiki>
|confirm=<nowiki>-/-/-</nowiki>
|description=
* 99 hits of armor on frames 2-10 while charging up (the armor stays as long as the button is held down)
* Loses all armor once the charge is initiated (14 frame startup on the charge itself)
* Deals chip damage on block
* 10 extra recovery frames on whiff
* Consumes 1500/4500 V-Gauge
}}
}}
 
=====<font style="visibility:hidden; float:right">Metro Crash lvl 2</font>=====
{{MoveData
|image=SFV_Abigail_HPHK (lvl2).png
|name=Metro Crash lvl 2
|input=HPHK (lvl2)
|data=
{{AttackData-SFV
|startup=<nowiki>28+14</nowiki>
|active=<nowiki>13</nowiki>
|recovery=<nowiki>17(27)</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>-/-/-</nowiki>
|block=<nowiki>5</nowiki>
|knockdown=<nowiki>92/33/38</nowiki>
|damage=<nowiki>40x3*50 (170)</nowiki>
|stun=<nowiki>250</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>su</nowiki>
|confirm=<nowiki>-/-/-</nowiki>
|description=
* 99 hits of armor on frames 2-28 while charging up (the armor stays as long as the button is held down)
* Loses all armor once the charge is initiated (14 frame startup on the charge itself)
* Deals chip damage on block
* 10 extra recovery frames on whiff
* Consumes 1500/4500 V-Gauge
}}
}}
 
=====<font style="visibility:hidden; float:right">Metro Crash lvl 3</font>=====
{{MoveData
|image=SFV_Abigail_HPHK (lvl3).png
|name=Metro Crash lvl 3
|input=HPHK (lvl3)
|data=
{{AttackData-SFV
|startup=<nowiki>53+14</nowiki>
|active=<nowiki>16</nowiki>
|recovery=<nowiki>31(41)</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>-/-/-</nowiki>
|block=<nowiki>20(GB)</nowiki>
|knockdown=<nowiki>85/26/31</nowiki>
|damage=<nowiki>30x7*40 (250)</nowiki>
|stun=<nowiki>300</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>su</nowiki>
|confirm=<nowiki>-/-/-</nowiki>
|description=
* 99 hit of armor on frames 2-54 while charging up and then an extra 2 hits of armor on frames 55-82 (until the end of active frames)
* Last hit causes a guard break for +20 frame advantage
* 10 extra recovery frames on whiff
* Consumes 1500/4500 V-Gauge
}}
}}
 
=== V-Shift ===
 
=====<font style="visibility:hidden; float:right">V-Shift</font>=====
{{MoveData
|image=SFV_Abigail_MKHP.png
|name=V-Shift
|input=MKHP
|data=
{{AttackData-SFV
|startup=<nowiki>1</nowiki>
|active=<nowiki>9</nowiki>
|recovery=<nowiki>22</nowiki>
|hit=<nowiki>-</nowiki>
|crush=<nowiki>-/-/-</nowiki>
|block=<nowiki>-</nowiki>
|knockdown=<nowiki>-/-/-</nowiki>
|damage=<nowiki>-</nowiki>
|stun=<nowiki>-</nowiki>
|attack=<nowiki>-</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>-/-/-</nowiki>
|description=
* Shifts back 1.21 range
* Fully invincible on frames 1-9 during which time any strike or projectile evaded will trigger a slow-motion effect on frame 11 for both players
* Immediately gains full invincibility for the full duration of V-Shift if you successfully evade a strike or projectile on start-up frames 1-9
* Throw invincible on frames 1-16 on an empty / raw V-Shift
* Counter-Hit state on frames 10-31 on an empty / raw V-Shift
* Opponent can still cancel the attack that was V-Shifted as if it had connected (this allows for a lot of shenanigans)
* Costs 300 V-Gauge (1 bar) to use and refunds 150 V-Gauge back (1/2 bar) on a successful V-Shift if the slow-mo is triggered
* If the V-Shift is successful you can cancel it into a follow-up attack (see V-Shift Break) that's fully invincible and knocks the opponent down on hit
}}
}}
 
=== V-Shift Break ===
 
=====<font style="visibility:hidden; float:right">Abigail Junker</font>=====
{{MoveData
|image=SFV_Abigail_MKHP.png
|name=Abigail Junker
|input=MKHP
|data=
{{AttackData-SFV
|startup=<nowiki>?</nowiki>
|active=<nowiki>3</nowiki>
|recovery=<nowiki>?</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>-/-/-</nowiki>
|block=<nowiki>-2</nowiki>
|knockdown=<nowiki>73/14/19</nowiki>
|damage=<nowiki>60</nowiki>
|stun=<nowiki>0</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>-/-/-</nowiki>
|description=
* Fully invincible during startup and active frames
}}
}}
 
=== V-Reversal ===
 
=====<font style="visibility:hidden; float:right">Ontario Drop</font>=====
{{MoveData
|image=SFV_Abigail_6KKK.png
|name=Ontario Drop
|input=6KKK
|data=
{{AttackData-SFV
|startup=<nowiki>17</nowiki>
|active=<nowiki>2</nowiki>
|recovery=<nowiki>24</nowiki>
|hit=<nowiki>KD</nowiki>
|crush=<nowiki>-/-/-</nowiki>
|block=<nowiki>-2</nowiki>
|knockdown=<nowiki>81/22/27</nowiki>
|damage=<nowiki>60</nowiki>
|stun=<nowiki>0</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>-</nowiki>
|confirm=<nowiki>-/-/-</nowiki>
|description=
* Strike and projectile invincible on frames 1-29
* Does a dropkick which can be low profiled and hops over low attacks
* Not actually airborne
}}
}}
}}


== Strategy ==
=== Playing as Abigail ===
=== Fighting Against Abigail ===


{{Navbox-SFV}}
{{Navbox-SFV}}
[[Category:Street Fighter V]]
[[Category:Street Fighter V]]
[[Category:Street Fighter games]]

Revision as of 14:24, 5 March 2021

Introduction

About Abigail

First appearing in Final Fight as one of the bosses of the Mad Gear Gang, Abigail has left his life of crime behind to run a small garage in Metro City named "Abigail's Scrap Metal" as a law-abiding citizen. The two Ken's tall Canadian is also currently working with several former gang members including J, Axl, and Roxy. The former Final Fight protags seem less than interested in letting him be, however...

With some of the slowest walk speed, slowest dash, and slowest buttons in the game Abigail is not for players looking for an agile character. Because of this and his only armored move beginning on frame 3, being forced to play defensively as Abigail can be frustrating. To make up for this, however, Abigail also has one of the highest health, some of the largest ranged buttons, and some of the largest damage output. One stray crush counter 2HP or 5HP with V-Trigger can easily do 60-70% damage, and it's never safe for the opponent to assume they have a life lead against him. While he's similar to Zangief in the walk them down grappler mindset, one important difference is while he has a command grab it is not nearly as scary as Gief and is not a great choice if you want to "churn butter". However, if you love to put fear into your opponent, are comfortable with slow and deliberate play, and giggle at the sight of an opponent's health bar melting away, Abigail is a great pick.

Strengths Weaknesses
  • Has long-range normals and priority on a lot of moves, resulting in being one of the best pokers in the game.
  • Reactable hit-confirmable moves, inciting a bigger emphasis on neutral.
  • Frame 3 parry that leads into a combo either from the ground or airborne, discouraging your opponent from jumping in.
  • Amazing V-triggers, high-damage combined with confirmable normals result in an almost absurd amount of damage output.
  • Has one of the highest amounts of health in the game.
  • Very slow walk speed.
  • Hard to get out of the corner against most matchups, requires good matchup and frame knowledge.
  • Extremely punishable specials, on whiff or on block and the one that isn't (Giant Flip) is reactable.
  • V-Shift is a nightmare to go against.
  • Poor anti-airs.

Final Patch

Abigail
SFV-Abigail Portrait.jpg
Vitals
Life Points 1100
Stun Points 1050
V-Gauge Points
V-Trigger 1 900
V-Trigger 2 900
Ground Movement
Forward Walk Speed 3.2
Backward Walk Speed 2.5
Forward Dash Speed 25
Backward Dash Speed 25
Forward Dash Distance 150.4
Backward Dash Distance 99.4
Backdash CH Frames 3-16
Jumping
Back Jump Speed 50(8+36+6)
Neutral Jump Speed 50(8+36+6)
Forward Jump Speed 50(8+36+6)
Forward Jump Distance 108
Backward Jump Distance 108
Throws
Throw Hurtbox 0.4
Throw Range 0.9
SFV Frame Data Glossary
Active

How many frames a move remains active (can hurt opponents) for.

Attack

Attack level is L for low attacks (must be blocked crouching), H is for High attacks (which can be blocked high or low) and M for overhead (must be blocked standing). T is for throw attacks (which cannot be blocked).

Cancel options

Available cancel options.

  • "ch": Chain cancel, refer to description for options.
  • "sp": Special move.
  • "su": Critical art.
  • "vs[1/2]": V-Skill 1 or 2.
  • "vt[1/2]": V-Trigger 1 or 2 activation.
Confirm windows

Hit confirm windows written as Specials & CAs/Target Combos/V-Trigger. Notation may denote V-Skill only cancel windows in Specials.

  • Refers to the amount of time (in frames) you have to cancel into another move from the moment the attack connects with the opponent.
Crush Counter

Crush Counter hit advantage written as opponent state, frame advantage, and v-gauge gain on hit.

Damage

Attack damage on hit. Notation may denote multi-hit or "sweet spot" damage values on certain frames.

Hit/Block

These are frame advantage values when the attack hits or is blocked. If the number is positive, then the move will end before the defender can act again. If the number is negative, the defender will be able to act before the attacker and maybe even punish. KD refers to knockdown on hit.

  • Note that generally, normal counter hits add an additional +2 to hit advantage in SFV.
Knockdown

Knockdown advantage against Normal, Quick Rise and Back Rise wake up options.

Recovery

How many frames it takes for a move to finish after it's been active.

Startup

How many frames it takes before the move becomes 'active' or have a hit box. The last startup frame and the first active frame are the same frame, meaning all values are written as Startup + 1.

Stun

Amount of stun added to the opponent's stun bar on hit.

Normals

Stand LP
Stand LP
5LP
SFV Abigail 5LP.png
Normal
SFV Abigail 5LP vt1.png
V-Trigger 1
Normal Startup Active Recovery Hit
5 3 10 4
Damage Stun Attack Block
40 70 H 3
  • Cancel options: sp su vs1 vt1 vt2
  • 2nd active frame whiffs on most crouching characters
  • Last active frame whiffs on most standing characters
V-Trigger 1 Startup Active Recovery Hit
5 3 10 4
Damage Stun Attack Block
46 70 H 3
  • Cancel options: sp su vs1
  • 2nd active frame whiffs on most crouching characters
  • Last active frame whiffs on most standing characters
Stand MP
Stand MP
5MP
SFV Abigail 5MP.png
Normal
SFV Abigail 5MP vt1.png
V-Trigger 1
Normal Startup Active Recovery Hit
9 3 18 7
Damage Stun Attack Block
70 100 H 5
  • Cancel options: sp su vs1 vt1 vt2
  • First active frame whiffs on most crouching characters (hits: Abigail, Birdie, G, Gill, Urien, Sagat, Zangief)
  • Can hit crossups
  • 4f trap when canceling into Run Grab
V-Trigger 1 Startup Active Recovery Hit
9 3 18 7
Damage Stun Attack Block
80 100 H 5
  • Cancel options: sp su vs1
  • First active frame whiffs on most crouching characters (hits: Abigail, Birdie, G, Gill, Urien, Sagat, Zangief)
  • Can hit crossups
  • 4f trap when canceling into Run Grab
Stand HP
Stand HP
5HP
SFV Abigail 5HP.png
Normal
SFV Abigail 5HP vt1.png
V-Trigger 1
Normal Startup Active Recovery Hit
20 4 25 0
Damage Stun Attack Block
90 150 H -3
  • Cancel options: vt1 vt2
  • Big Punch
  • Can hit crossups
V-Trigger 1 Startup Active Recovery Hit
20(29) 4 25 0
Damage Stun Attack Block
103 150 H -3
  • Cancel options: -
  • 1 hit of armor on frames 5-14
  • Big Punch
  • Can hit crossups
Stand LK
Stand LK
5LK
SFV Abigail 5LK.png
Normal
SFV Abigail 5LK vt1.png
V-Trigger 1
Normal Startup Active Recovery Hit
6 3 12 4
Damage Stun Attack Block
50 70 H 3
  • Cancel options: sp su vs1 vt1 vt2
  • Can hit crossups
V-Trigger 1 Startup Active Recovery Hit
6 3 12 4
Damage Stun Attack Block
67 70 H 3
  • Cancel options: sp su vs1
  • Can hit crossups
Stand MK
Stand MK
5MK
SFV Abigail 5MK.png
Normal
SFV Abigail 5MK vt1.png
V-Trigger 1
Normal Startup Active Recovery Hit
11 3 18 2
Damage Stun Attack Block
80 100 H 0
  • Cancel options: vt1 vt2
  • Steps on the gas
V-Trigger 1 Startup Active Recovery Hit
11 3 18 2
Damage Stun Attack Block
92 100 H 0
  • Cancel options: -
  • Steps on the gas
Stand HK
Stand HK
5HK
SFV Abigail 5HK.png
Normal
SFV Abigail 5HK vt1.png
V-Trigger 1
Normal Startup Active Recovery Hit
18 4 29 KD
Damage Stun Attack Block
90 150 H -8
  • Cancel options: su vt1 vt2
  • Hit Confirm notes: *CA only
  • Puts grounded and airborne opponents into a free juggle state on hit
  • Hurtbox on Abigail's leg is pretty high in the air so this attack can reach over certain attacks, such as F.A.N.G.'s poison clouds
  • Can hit crossups
V-Trigger 1 Startup Active Recovery Hit
18 4 29 KD
Damage Stun Attack Block
103 150 H -8
  • Cancel options: su
  • Hit Confirm notes: *CA only
  • Puts grounded and airborne opponents into a free juggle state on hit
  • Hurtbox on Abigail's leg is pretty high in the air so this attack can reach over certain attacks, such as F.A.N.G.'s poison clouds
  • Can hit crossups
Crouch LP
Crouch LP
2LP
SFV Abigail 2LP.png
Normal
SFV Abigail 2LP vt1.png
V-Trigger 1
Normal Startup Active Recovery Hit
6 3 12 4
Damage Stun Attack Block
40 70 H 3
  • Cancel options: sp su vs1 vt1 vt2
  • Great harassment tool
V-Trigger 1 Startup Active Recovery Hit
6 3 12 4
Damage Stun Attack Block
46 70 H 3
  • Cancel options: sp su vs1
  • Great harassment tool
Crouch MP
Crouch MP
2MP
SFV Abigail 2MP.png
Normal
SFV Abigail 2MP vt1.png
V-Trigger 1
Normal Startup Active Recovery Hit
13 4 18 2
Damage Stun Attack Block
70 100 H -3
  • Cancel options: sp su vs1 vt1 vt2
  • Hit Confirm notes: *Hits on Active Frame 2 unless point blank, making confirm window 14f
  • First active frame whiffs on most crouching characters (hits: Abigail, Birdie)
  • Juggle Limit: 1
V-Trigger 1 Startup Active Recovery Hit
13 4 18 2
Damage Stun Attack Block
80 100 H -3
  • Cancel options: sp su vs1
  • Hit Confirm notes: *Hits on Active Frame 2 unless point blank, making confirm window 14f
  • First active frame whiffs on most crouching characters (hits: Abigail, Birdie)
  • Juggle Limit: 1
Crouch HP
Crouch HP
2HP
SFV Abigail 2HP.png
Normal
SFV Abigail 2HP vt1.png
V-Trigger 1
Normal Startup Active Recovery Hit
11 5 35 -13
Damage Stun Attack Block
90 150 H -18
  • Cancel options: sp su vs1 vt1 vt2
  • Can only Crush Counter on the first active frame
  • Puts airborne opponents into a limited juggle state
  • Can hit crossups
V-Trigger 1 Startup Active Recovery Hit
11 5 35 -13
Damage Stun Attack Block
103 150 H -18
  • Cancel options: sp su vs1
  • 1 hit of armor on frame 5 (yes just frame 5)
  • Can only Crush Counter on the first active frame
  • Puts airborne opponents into a limited juggle state
  • Can hit crossups
Crouch LK
Crouch LK
2LK
SFV Abigail 2LK.png
Normal
SFV Abigail 2LK vt1.png
V-Trigger 1
Normal Startup Active Recovery Hit
4 2 12 5
Damage Stun Attack Block
40 70 L 2
  • Cancel options: vt1 vt2
  • Combos into b+HP on counter-hit
V-Trigger 1 Startup Active Recovery Hit
4 2 12 5
Damage Stun Attack Block
46 70 L 2
  • Cancel options: -
  • Combos into b+HP on counter-hit
Crouch MK
Crouch MK
2MK
SFV Abigail 2MK.png
Normal
SFV Abigail 2MK vt1.png
V-Trigger 1
Normal Startup Active Recovery Hit
12 2 21 0
Damage Stun Attack Block
60 100 L -3
  • Cancel options: sp su vs1 vt1 vt2
  • Projectile invincible on the upper part of his extended leg on frames 11-17 (can kick under fireballs in some situations)
  • Combos into MP Abigail Punch on counter-hit
V-Trigger 1 Startup Active Recovery Hit
12 2 21 0
Damage Stun Attack Block
69 100 L -3
  • Cancel options: sp su vs1
  • Projectile invincible on the upper part of his extended leg on frames 11-17
  • Combos into MP Abigail Punch on counter-hit
Crouch HK
Crouch HK
2HK
SFV Abigail 2HK.png
Normal
SFV Abigail 2HK vt1.png
V-Trigger 1
Normal Startup Active Recovery Hit
16 2(2)4 32 KD
Damage Stun Attack Block
50*70 (120) 50*100 (150) H*L -14
  • Cancel options: vt1 vt2
  • Hit Confirm notes: *1st hit only
  • Only 2nd hit is a low
  • Only 1st hit is cancelable
  • 1st hit puts airborne opponents into a limited juggle state
V-Trigger 1 Startup Active Recovery Hit
16 2(2)4 32 KD
Damage Stun Attack Block
57*80 (137) 50*100 (150) L -14
  • Cancel options: -
  • Hit Confirm notes: *1st hit only
  • Only 2nd hit is a low
  • Only 1st hit is cancelable
  • 1st hit puts airborne opponents into a limited juggle state
Jump LP
Normal Startup Active Recovery Hit
5 5 - -
Damage Stun Attack Block
60 70 M -
  • Cancel options: -
  • Solid air-to-air
V-Trigger 1 Startup Active Recovery Hit
5 5 - -
Damage Stun Attack Block
69 70 M -
  • Cancel options: -
  • Solid air-to-air
Jump MP
Normal Startup Active Recovery Hit
14 5 - -
Damage Stun Attack Block
70 100 M -
  • Cancel options: -
  • Cannot hit crouching opponents
V-Trigger 1 Startup Active Recovery Hit
14 5 - -
Damage Stun Attack Block
80 100 M -
  • Cancel options: -
  • Cannot hit crouching opponents
Jump HP
Normal Startup Active Recovery Hit
12 6 - -
Damage Stun Attack Block
110 150 M -
  • Cancel options: -
  • Causes juggle state on airborne
  • No hurtbox extension on Abigail's arm before active frames
  • Does more damage than most heavy jump-in normals
V-Trigger 1 Startup Active Recovery Hit
12 6 - -
Damage Stun Attack Block
126 150 M -
  • Cancel options: -
  • Causes juggle state on airborne
  • Does more damage than most heavy jumpin normals
Jump LK
Normal Startup Active Recovery Hit
4 5 - -
Damage Stun Attack Block
60 70 M -
  • Cancel options: -
  • Has no hurtbox extensions at all and a pretty good air-to-air hitbox
V-Trigger 1 Startup Active Recovery Hit
4 5 - -
Damage Stun Attack Block
69 70 M -
  • Cancel options: -
  • Has no hurtbox extensions at all and a pretty good air-to-air hitbox
Jump MK
Normal Startup Active Recovery Hit
10 5 - -
Damage Stun Attack Block
60 100 M -
  • Cancel options: -
  • Can cross up, with exceptions
  • The hitbox on his outreaching leg cannot hit cross-up
  • The back-leg hitbox can ONLY hit cross-up and not hit in front, creating whiff/mixup opportunities
V-Trigger 1 Startup Active Recovery Hit
10 5 - -
Damage Stun Attack Block
80 100 M -
  • Cancel options: -
  • Can cross up, with exceptions
  • The hitbox on his outreaching leg cannot hit cross-up
  • The back-leg hitbox can ONLY hit cross-up and not hit in front, creating whiff/mixup opportunities
Jump HK
Normal Startup Active Recovery Hit
14 5 - -
Damage Stun Attack Block
90 150 M -
  • Cancel options: -
  • Causes spiked knockdown on airborne opponents
  • No hurtbox extension until 1F before active frames combined with the slow startup and Abigail's low jump arc can make this a pretty deceptive jump-in to anti-air at the right time
V-Trigger 1 Startup Active Recovery Hit
14 5 - -
Damage Stun Attack Block
115 150 M -
  • Cancel options: -
  • Causes spiked knockdown on airborne opponents
  • No hurtbox extension until 1F before active frames combined with the slow startup and Abigail's low jump arc can make this a pretty deceptive jump-in to anti-air at the right time

Command Normals

Abi Hammer
Abi Hammer
6MP
SFV Abigail 6MP.png
Normal
SFV Abigail 6MP vt1.png
V-Trigger 1
Normal Startup Active Recovery Hit
21 3 23 3
Damage Stun Attack Block
70 100 M -8
  • Cancel options: -
  • Overhead
  • First active frame does not hit grounded opponents
  • Can combo if counter-hit or meaty
  • Can hit OTG
V-Trigger 1 Startup Active Recovery Hit
21 3 23 3
Damage Stun Attack Block
80 100 M -8
  • Cancel options: -
  • Overhead
  • First active frame does not hit grounded opponents
  • Can combo if counter-hit or meaty
  • Can hit OTG
Abi Lift
Abi Lift
6HP
SFV Abigail 6HP.png
Normal
SFV Abigail 6HP vt1.png
V-Trigger 1
Normal Startup Active Recovery Hit
10 5 18 4
Damage Stun Attack Block
90 150 H 1
  • Cancel options: sp su vs1 vt1 vt2
  • Whiffs on crouching
  • Cannot hit cross-up (cannot anti-air opponents behind him in the air)
  • Puts airborne opponents into a limited juggle state
  • Juggle Limit: 1
V-Trigger 1 Startup Active Recovery Hit
10 5 18 4
Damage Stun Attack Block
103 150 H 1
  • Cancel options: sp su vs1
  • 1 hit of armor on frame 5 (yes just frame 5)
  • Whiffs on crouching
  • Cannot hit cross-up (cannot anti-air opponents behind him in the air)
  • Puts airborne opponent in a limited juggle state
Abi Blaster
Abi Blaster
4HP
SFV Abigail 4HP.png
Normal
SFV Abigail 4HP vt1.png
V-Trigger 1
Normal Startup Active Recovery Hit
7 2 30(35) -3
Damage Stun Attack Block
90 150 H -6
  • Cancel options: sp su vs1 vt1 vt2
  • Can nullify 1-hit projectiles (rewards 1/10th of CA meter upon absorption)
  • Can hit cross-up
  • +5 extra recovery frames on whiff
V-Trigger 1 Startup Active Recovery Hit
7 2 30 -3
Damage Stun Attack Block
103 150 H -6
  • Cancel options: sp su vs1
  • Can nullify 2-hit projectiles (rewards 1/10th of CA for each hit of the projectile)
  • Can hit crossups
Abi Scissor
Abi Scissor
1HK
SFV Abigail 1HK.png
Normal
SFV Abigail 1HK vt1.png
V-Trigger 1
Normal Startup Active Recovery Hit
13 2 30 KD
Damage Stun Attack Block
100 150 L -14
  • Cancel options: vt1 vt2
  • Projectile invincible on the upper part of his extended leg on frames 11-14
V-Trigger 1 Startup Active Recovery Hit
13 2 30 KD
Damage Stun Attack Block
103 150 L -14
  • Cancel options: -
  • Projectile invincible on the upper part of his extended leg on frames 11-14

Target Combos

Abi Twist
Abi Twist
4HP > 5HP
SFV Abigail 4HP 5HP.png
Normal
SFV Abigail 4HP 5HP vt1.png
V-Trigger 1
Normal Startup Active Recovery Hit
7+17 2(16)2 29 KD
Damage Stun Attack Block
90*81 (171) 150*135 (285) H -9
  • Cancel options: su vt1 vt2
  • Hit Confirm notes: *CA only
  • Main oki tool
  • Launches the opponent into a free juggle state on V-Trigger cancel
V-Trigger 1 Startup Active Recovery Hit
7+17 2(16)2 29 KD
Damage Stun Attack Block
103*93 (196) 150*135 (285) H -9
  • Cancel options: su
  • Hit Confirm notes: *CA only
  • Main oki tool
Vroom Vroom
Vroom Vroom
5LP > 5LP
SFV Abigail 5LP 5LP.png
Normal
SFV Abigail 5LP 5LP vt1.png
V-Trigger 1
Normal Startup Active Recovery Hit
5+3 3(4)2 11 4
Damage Stun Attack Block
40*27 (67) 70*63 (133) H 3
  • Cancel options: sp su vs1 vt1 vt2
  • Both hits cancelable
  • Can cover both wake-ups easily with this one
V-Trigger 1 Startup Active Recovery Hit
5+3 3(4)2 11 4
Damage Stun Attack Block
46*31 (77) 70*63 (133) H 3
  • Cancel options: sp su vs1
  • Both hits cancelable
  • Can cover both wake-ups easily with this one
Bang Bang
Bang Bang
2LP > 2LP
SFV Abigail 2LP 2LP.png
Normal
SFV Abigail 2LP 2LP vt1.png
V-Trigger 1
Normal Startup Active Recovery Hit
6+4 2(6)3 9 4
Damage Stun Attack Block
40*27 (67) 70*63 (133) H 3
  • Cancel options: sp su vs1 vt1 vt2
  • Both hits cancelable
V-Trigger 1 Startup Active Recovery Hit
6+4 2(6)3 9 4
Damage Stun Attack Block
46*31 (77) 70*63 (133) H 3
  • Cancel options: sp su vs1
  • Both hits cancelable

Throws

Red Leaf
Red Leaf
Throw
LPLK
SFV Abigail LPLK.png
Normal
SFV Abigail LPLK vt1.png
V-Trigger 1
Normal Startup Active Recovery Hit
5 3 17 KD
Damage Stun Attack Block
140 170 T -
V-Trigger 1 Startup Active Recovery Hit
5 3 17 KD
Damage Stun Attack Block
161 170 T -
Hit & Run
Hit & Run
Back Throw
4LPLK
SFV Abigail 4LPLK.png
Normal
SFV Abigail 4LPLK vt1.png
V-Trigger 1
Normal Startup Active Recovery Hit
5 3 17 KD
Damage Stun Attack Block
130 170 T -
V-Trigger 1 Startup Active Recovery Hit
5 3 17 KD
Damage Stun Attack Block
149 170 T -

Special Moves

LP Abigail Punch
LP Abigail Punch
236LP
SFV Abigail 236LP.png
Normal
SFV Abigail 236LP vt1.png
V-Trigger 1
Normal Startup Active Recovery Hit
14 2 31 KD
Damage Stun Attack Block
100 120 H -12
  • Cancel options: su vt1 vt2
  • First hit causes hard knockdown
  • Puts the opponent into a free juggle state on V-Trigger cancel
  • Cannot VT cancel on block
  • 4 less recovery frames on hit
V-Trigger 1 Startup Active Recovery Hit
14 2 31 KD
Damage Stun Attack Block
113 120 H -12
  • Cancel options: su
  • 4 less recovery frames on hit
LP Abigail Punch mash
LP Abigail Punch mash
236LP (mash)
Normal Startup Active Recovery Hit
14 2 31 KD
Damage Stun Attack Block
120 150 H -12
  • Cancel options: su vt1 vt2
  • First hit causes hard knockdown
  • Puts the opponent into a free juggle state on V-Trigger cancel
  • Cannot VT cancel on block
  • 4 less recovery frames on hit
V-Trigger 1 Startup Active Recovery Hit
14 2 31 KD
Damage Stun Attack Block
134 150 H -12
  • Cancel options: su
  • 4 less recovery frames on hit
MP Abigail Punch
MP Abigail Punch
236MP
SFV Abigail 236MP.png
Normal
SFV Abigail 236MP vt1.png
V-Trigger 1
Normal Startup Active Recovery Hit
20 2 31 KD
Damage Stun Attack Block
110 120 T -19
  • Cancel options: su vt1 vt2
  • First hit causes hard knockdown
  • Puts the opponent into a free juggle state on V-Trigger cancel
  • Furthest horizontal range of the non-EX Abigail Punches
  • Cannot VT cancel on block
  • 4 less recovery frames on hit
V-Trigger 1 Startup Active Recovery Hit
20 2 31 KD
Damage Stun Attack Block
125 120 T -19
  • Cancel options: su
  • Furthest horizontal range of the non-EX Abigail Punches
  • 4 less recovery frames on hit
MP Abigail Punch Mash
MP Abigail Punch Mash
236MP (mash)
Normal Startup Active Recovery Hit
20 2 31 KD
Damage Stun Attack Block
130 150 H -19
  • Cancel options: su vt1 vt2
  • First hit causes hard knockdown
  • Puts the opponent into a free juggle state on V-Trigger cancel
  • Furthest horizontal range of the non-EX Abigail Punches
  • Cannot VT cancel on block
  • 4 less recovery frames on hit
V-Trigger 1 Startup Active Recovery Hit
20 2 31 KD
Damage Stun Attack Block
146 150 H -19
  • Cancel options: su
  • Furthest horizontal range of the non-EX Abigail Punches
  • 4 less recovery frames on hit
HP Abigail Punch
HP Abigail Punch
236HP
SFV Abigail 236HP.png
Normal
SFV Abigail 236HP vt1.png
V-Trigger 1
Normal Startup Active Recovery Hit
16 2 31 KD
Damage Stun Attack Block
120 120 H -16
  • Cancel options: su vt1 vt2
  • First hit causes hard knockdown
  • Puts the opponent into a free juggle state on V-Trigger cancel
  • 4 less recovery frames on hit
  • Cannot VT cancel on block
  • Punches high into the air (cannot hit crouching)
V-Trigger 1 Startup Active Recovery Hit
16 2 31 KD
Damage Stun Attack Block
136 120 H -16
  • Cancel options: su
  • 4 less recovery frames on hit
  • Punches high into the air
HP Abigail Punch Mash
HP Abigail Punch Mash
236HP (mash)
Normal Startup Active Recovery Hit
16 2 31 KD
Damage Stun Attack Block
140 150 H -16
  • Cancel options: su vt1 vt2
  • First hit causes hard knockdown
  • Puts the opponent into a free juggle state on V-Trigger cancel
  • 4 less recovery frames on hit
  • Cannot VT cancel on block
  • Punches high into the air (cannot hit crouching)
V-Trigger 1 Startup Active Recovery Hit
16 2 31 KD
Damage Stun Attack Block
157 150 H -16
  • Cancel options: su
  • 4 less recovery frames on hit
  • Punches high into the air
EX Abigail Punch
EX Abigail Punch
236PP
SFV Abigail 236PP.png
Normal
SFV Abigail 236PP vt1.png
V-Trigger 1
Normal Startup Active Recovery Hit
14 2 38 KD
Damage Stun Attack Block
140 150 H -23
  • Cancel options: vs2 vt1 vt2
  • 1 hit of armor on frames 3-13
  • First hit causes hard knockdown
  • Puts the opponent into a free juggle state on V-Trigger cancel
  • Cannot VT cancel on block
  • Furthest horizontal range of the Abigail Punches
  • Can cancel launching hit into Tire, leaves Abigail -8 after
V-Trigger 1 Startup Active Recovery Hit
14 2 38 KD
Damage Stun Attack Block
158 150 H -23
  • Cancel options: vs2
  • 1 hit of armor on frames 3-13
  • Furthest horizontal range of the Abigail Punches
  • Can cancel launching hit into Tire, leaves you -8 after
EX Abigail Punch Mash
EX Abigail Punch Mash
236PP (mash)
Normal Startup Active Recovery Hit
14 2 38 KD
Damage Stun Attack Block
160 200 H -23
  • Cancel options: vs2 vt1 vt2
  • 1 hit of armor on frames 3-13
  • First hit causes hard knockdown
  • Puts the opponent into a free juggle state on V-Trigger cancel
  • Cannot VT cancel on block
  • Furthest horizontal range of the Abigail Punches
  • Can cancel launching hit into Tire, leaves Abigail +1 after
V-Trigger 1 Startup Active Recovery Hit
14 2 38 KD
Damage Stun Attack Block
179 200 H -23
  • Cancel options: vs2
  • 1 hit of armor on frames 3-13
  • Furthest horizontal range of the Abigail Punches
  • Can cancel launching hit into Tire, leaves you +1 after
LP Giant Flip
LP Giant Flip
63214+LP
Normal Startup Active Recovery Hit
23 3*4 22 KD
Damage Stun Attack Block
50*20 (70) 70*30 (100) H 0
  • Cancel options: su
  • 3 active frames of strike hitbox, followed up with 4 active frames of projectile hitbox (which nullifies 1 hit of projectile)
  • 3 frame gap when canceled from cr HP
V-Trigger 1 Startup Active Recovery Hit
23 3*4 22 KD
Damage Stun Attack Block
57*23 (80) 70*30 (100) H 0
  • Cancel options: su
  • 3 active frames of strike hitbox, followed up with 4 active frames of projectile hitbox (which nullifies 1 hit of projectile)
  • 3 frame gap when canceled from cr HP
MP Giant Flip
MP Giant Flip
63214+MP
Normal Startup Active Recovery Hit
33 2*4 22 KD
Damage Stun Attack Block
50*30 (80) 70*30 (100) H 1
  • Cancel options: su
  • 2 active frames of strike hitbox, followed up with 4 active frames of projectile hitbox (which nullifies 1 hit of projectile)
  • Airborne on frames 8-28
  • Minor projectile invincibility on lower body during frames 8-12 and again on frames 25-29
V-Trigger 1 Startup Active Recovery Hit
33 2*4 22 KD
Damage Stun Attack Block
57*34 (91) 70*30 (100) H 1
  • Cancel options: su
  • 2 active frames of strike hitbox, followed up with 4 active frames of projectile hitbox (which nullifies 1 hit of projectile)
  • Airborne on frames 8-28
  • Minor projectile invincibility on lower body during frames 8-12 and again on frames 25-29
HP Giant Flip
HP Giant Flip
63214+HP
Normal Startup Active Recovery Hit
36 2*4 23 KD
Damage Stun Attack Block
50*50 (100) 90*60 (150) H 2
  • Cancel options: su
  • 2 active frames of strike hitbox, followed up with 4 active frames of projectile hitbox (which nullifies 1 hit of projectile)
  • Airborne on frames 8-33
  • Minor projectile invincibility on lower body during frames 8-12 and again on frames 29-33
V-Trigger 1 Startup Active Recovery Hit
36 2*4 23 KD
Damage Stun Attack Block
57*57 (104) 90*60 (150) H 2
  • Cancel options: su
  • 2 active frames of strike hitbox, followed up with 4 active frames of projectile hitbox (which nullifies 1 hit of projectile)
  • Airborne on frames 8-33
  • Minor projectile invincibility on lower body during frames 8-12 and again on frames 29-33
EX Giant Flip
EX Giant Flip
63214+PP
Normal Startup Active Recovery Hit
9 3(26)2(0)3 24 KD
Damage Stun Attack Block
20*20*40 (80) 30*50*70 (150) H -2
  • Cancel options: -
  • Projectile invincible on frames 1-37
  • Airborne on frames 8-30
  • Can drift forward slightly
  • 8 frame gap on block between the 1st and 2ndary hits (trades with 9-frame moves) - this is interruptable on block by every character in the game (6-8F startup moves will catch Abigail grounded for a full combo punish - this includes throws and command grabs since most of them cover those frames)
  • Puts opponent into a limited juggle state
  • Can OTG
  • 2 active frames of strike hitbox, followed up with 3 active frames of projectile hitbox (which nullifies 1 hit of projectile)
V-Trigger 1 Startup Active Recovery Hit
9*34 3(22)2(0)3 24 KD
Damage Stun Attack Block
23*23*46 (92) 30*50*70 (150) H -2
  • Cancel options: -
  • Projectile invincible on frames 1-37
  • Airborne on frames 8-30
  • Can drift forward slightly
  • 8 frame gap on block between the 1st and 2ndary hits (trades with 9-frame moves) - this is interruptable on block by every character in the game (6-8F startup moves will catch Abigail grounded for a full combo punish - this includes throws and command grabs since most of them cover those frames)
  • Puts opponent into a limited juggle state
  • Can OTG
  • 2 active frames of strike hitbox, followed up with 3 active frames of projectile hitbox (which nullifies 1 hit of projectile)
EX Giant Flip Mash
EX Giant Flip Mash
63214+PP (mash)
Normal Startup Active Recovery Hit
30 4*2 26 KD
Damage Stun Attack Block
50*20 (70) 70*30 (100) H -8
  • Cancel options: -
  • Can OTG
  • First follow-up smash is an 8-frame gap on block, but the subsequent smashes have a 13-frame gap on block
  • The follow-up smashes are -8 on block when Abigail stops smashing
  • 4 active frames of strike hitbox, followed up with 2 active frames of projectile hitbox (which nullifies 1 hit of projectile)
  • Each subsequent smash can nullify 1 hit of projectile
V-Trigger 1 Startup Active Recovery Hit
30 4*2 26 KD
Damage Stun Attack Block
57*23 (80) 70*30 (100) H -8
  • Cancel options: -
  • Can OTG
  • First follow-up smash is an 8-frame gap on block, but the subsequent smashes have a 13-frame gap on block
  • The follow-up smashes are -8 on block when Abigail stops smashing
  • 4 active frames of strike hitbox, followed up with 2 active frames of projectile hitbox (which nullifies 1 hit of projectile)
  • Each subsequent smash can nullify 1 hit of projectile
LK Abigail Smash
LK Abigail Smash
214LK
Normal Startup Active Recovery Hit
6 2 60 KD
Damage Stun Attack Block
180 250 T -
V-Trigger 1 Startup Active Recovery Hit
6 2 60 KD
Damage Stun Attack Block
207 250 T -
MK Abigail Smash
MK Abigail Smash
214MK
Normal Startup Active Recovery Hit
6 2 60 KD
Damage Stun Attack Block
200 250 T -
V-Trigger 1 Startup Active Recovery Hit
6 2 60 KD
Damage Stun Attack Block
230 250 T -
HK Abigail Smash
HK Abigail Smash
214HK
Normal Startup Active Recovery Hit
6 2 60 KD
Damage Stun Attack Block
220 250 T -
V-Trigger 1 Startup Active Recovery Hit
6 2 60 KD
Damage Stun Attack Block
253 250 T -
EX Abigail Smash (corner)
EX Abigail Smash (corner)
214KK (corner)
Normal Startup Active Recovery Hit
6 2 60 KD
Damage Stun Attack Block
100 120 T -
  • Cancel options: -
  • Wall bounces opponent into a free juggle state
  • Less KDA (this one) when done near corner
V-Trigger 1 Startup Active Recovery Hit
6 2 60 KD
Damage Stun Attack Block
115 120 T -
  • Cancel options: -
  • Wall bounces opponent into a free juggle state
  • Less KDA (this one) when done near corner
EX Abigail Smash (midscreen)
EX Abigail Smash (midscreen)
214KK (midscreen)
Normal Startup Active Recovery Hit
6 2 60 KD
Damage Stun Attack Block
100 120 T -
  • Cancel options: -
  • Wall bounces opponent into a free juggle state
  • More KDA (this one) when done midscreen
V-Trigger 1 Startup Active Recovery Hit
6 2 60 KD
Damage Stun Attack Block
115 120 T -
  • Cancel options: -
  • Wall bounces opponent into a free juggle state
  • More KDA (this one) when done midscreen
Nitro Blitz
Nitro Blitz
5KK
Normal Startup Active Recovery Hit
12 - - -
Damage Stun Attack Block
- - - -
  • Cancel options: -
  • 1 hit of armor on frame 5 (technically frame 16 if you factor in Run startup) and onward while running
  • Run starts on frame 12, after crouching down first
  • Cancels into follow-up moves on frame 21 (frame 10 after Run begins)
V-Trigger 1 Startup Active Recovery Hit
12 - - -
Damage Stun Attack Block
- - - -
  • Cancel options: -
  • 1 hit of armor on frame 1 (V-Trigger version) (technically frame 12 if you factor in Run startup) and onwards while running (this shares the 1-hit of armor with the Vroom Stance prior to the Run)
  • Run starts on frame 12, after crouching down first
  • Cancels into follow-up moves on frame 21 (frame 10 after Run begins)
Nitro Charge
Normal Startup Active Recovery Hit
1 - 124 -
Damage Stun Attack Block
- - - -
  • Cancel options: -
  • Can cancel into the Back Roll after 15 frames
  • Can not hold to stay in Vroom Stance with EX version of Run
  • Starts running automatically after holding for 124 frames
  • Vroom... Vroom-Vroom!...
V-Trigger 1 Startup Active Recovery Hit
1 - 124 -
Damage Stun Attack Block
- - - -
  • Cancel options: -
  • 1 hit of armor on frame 3 (V-Trigger version) and onwards while in the Vroom Stance (this shares the 1-hit of armor with the Run afterwards as well)
  • Can cancel into the Back Roll after 15 frames
  • Can not hold to stay in Vroom Stance with EX version of Run
  • Starts running automatically after holding for 124 frames
  • Vroom... Vroom-Vroom!...
Nitro Blitz > Drop Back
Nitro Blitz > Drop Back
5KK (hold) > 4
Normal Startup Active Recovery Hit
- - 37 -
Damage Stun Attack Block
- - - -
  • Cancel options: -
  • Can not be done from EX version of Run
  • Minimum overall frames Vroom Stance -> Roll Back is 52 frames (15+37)
  • Skrrrt!
V-Trigger 1 Startup Active Recovery Hit
- - 37 -
Damage Stun Attack Block
- - - -
  • Cancel options: -
  • Can not be done from EX version of Run
  • Minimum overall frames Vroom Stance -> Roll Back is 52 frames (15+37)
  • Skrrrt!
Nitro Blitz > Dynamite Punch
Nitro Blitz > Dynamite Punch
5KK > P
Normal Startup Active Recovery Hit
Run+15 3 29 KD
Damage Stun Attack Block
100 200 H -9
  • Cancel options: su vt1 vt2
  • Minimum startup from Run is 35 frames (20+15)
  • Knocks down opponent into a limited juggle state
V-Trigger 1 Startup Active Recovery Hit
Run+15 3 29 KD
Damage Stun Attack Block
115 200 H -9
  • Cancel options: su
  • Minimum startup from Run is 36 frames (21+15)
Nitro Blitz > Avalanche Press
Nitro Blitz > Avalanche Press
5KK > K
Normal Startup Active Recovery Hit
Run+23 5(1)2 35 KD
Damage Stun Attack Block
80*70 (150) 150*50 (200) M -12
  • Cancel options: -
  • Overhead
  • 1 hit of armor on frames 12-22
  • Projectile invincible on frames 8-23
  • Airborne on frames 7-27
  • Minimum startup from Run is 44 frames (21+23)
  • Can OTG with last hit (KDA in parenthesis)
V-Trigger 1 Startup Active Recovery Hit
Run+23 5(1)2 35 KD
Damage Stun Attack Block
92*80 (172) 150*50 (200) M -12
  • Cancel options: -
  • Overhead
  • 1 hit of armor on frames 12-22
  • Projectile invincible on frames 8-23
  • Airborne on frames 7-27
  • The first hit is split into 2 different hitboxes and if the lower hitbox connects with an airborne opponent and the 2nd grounded hit whiffs; it causes a Hard Knockdown (+?)
  • Minimum startup from Run is 44 frames (21+23)
Nitro Blitz > Bay Area Sunrise
Nitro Blitz > Bay Area Sunrise
5KK > LPLK
Normal Startup Active Recovery Hit
Run+8 2 60 KD
Damage Stun Attack Block
200 250 T -
  • Cancel options: -
  • Throw invincible on frames 1-9
  • Minimum startup from Run is 29 (21+8)
V-Trigger 1 Startup Active Recovery Hit
Run+8 2 60 KD
Damage Stun Attack Block
230 250 T -
  • Cancel options: -
  • Throw invincible on frames 1-9
  • Minimum startup from Run is 29 (21+8)
Nitro Blitz > Nitro Hungabee High
Nitro Blitz > Nitro Hungabee High
KK > MPMK
Normal Startup Active Recovery Hit
Run+3 10 31 -
Damage Stun Attack Block
- - H -
  • Cancel options: -
  • Parries standing and aerial state attacks only on frames 3-12
  • Cannot parry Critical Arts
  • Minimum startup from Run is 24 frames (21+3)
V-Trigger 1 Startup Active Recovery Hit
Run+3 10 31 -
Damage Stun Attack Block
- - H -
  • Cancel options: -
  • Parries standing and aerial state attacks only on frames 3-12
  • Cannot parry Critical Arts
  • Minimum startup from Run is 24 frames (21+3)
Nitro Blitz > Nitro Hungabee Low
Nitro Blitz > Nitro Hungabee Low
KK > 2MPMK
Normal Startup Active Recovery Hit
Run+3 10 31 -
Damage Stun Attack Block
- - H -
  • Cancel options: -
  • Parries crouching state attacks only on frames 3-12
  • Cannot parry Critical Arts
  • Minimum startup from Run is 24 frames (21+3)
V-Trigger 1 Startup Active Recovery Hit
Run+3 10 31 -
Damage Stun Attack Block
- - H -
  • Cancel options: -
  • Parries crouching state attacks only on frames 3-12
  • Cannot parry Critical Arts
  • Minimum startup from Run is 24 frames (21+3)
Nitro Blitz > Nitro Hungabee Parry
Nitro Blitz > Nitro Hungabee Parry
5KK > Parry Attack
Normal Startup Active Recovery Hit
4 8 20 22
Damage Stun Attack Block
30 70 H -6
  • Cancel options: sp su
  • This is framedata for the parry that triggers on a successful V-Skill absorb (This is not the startup of the V-Skill itself)
  • Strike and Throw (not projectile) invincible on frames 1-11
  • Puts airborne opponents into a limited juggle state
  • Cancels on the 4th frame into specials or super
  • Cannot cancel on whiff (or when parrying projectiles)
  • Builds 100 V-Meter if attack connects with opponent
V-Trigger 1 Startup Active Recovery Hit
4 8 20 22
Damage Stun Attack Block
34 70 H -6
  • Cancel options: sp su
  • This is framedata for the parry that triggers on a successful V-Skill absorb (This is not the startup of the V-Skill itself)
  • Strike and Throw (not projectile) invincible on frames 1-11
  • Puts airborne opponents into a limited juggle state
  • Cancels on the 4th frame into specials or super
  • Cannot cancel on whiff (or when parrying projectiles)
EX Nitro Charge
EX Nitro Charge
5KKK
Normal Startup Active Recovery Hit
3*39 2(23)2(23)2(19)2(14)3 30 KD
Damage Stun Attack Block
130 215 H -9
  • Cancel options: -
  • 2 hits of armor on frame 3 and onward while running
  • Cancels into follow-up moves on frame 17
  • Has 4 hits of stomps canned into the EX Run if no input is done earlier
  • Active frames refer to the startup of the first stomp and the last punch
  • Startup frames refer to the startup of the run (armor starts on frame 3) and the startup of the first stomp if no input is done earlier
  • Stomps can hit airborne opponents; Stomps cause crumple on grounded opponents and combo into each other (2 stomps maximum)
  • First stomp can OTG
V-Trigger 1 Startup Active Recovery Hit
1*39 2(23)2(23)2(19)2(14)3 30 KD
Damage Stun Attack Block
148 215 H -9
  • Cancel options: -
  • 3 hits of armor on frame 1 (V-Trigger version) and onward while running
  • Cancels into follow-up moves on frame 21 (frame 10 after Run begins)
  • Has 4 hits of stomps canned into the EX Run if no input is done earlier
  • Startup frames refer to the startup of the run (armor starts on frame 1) and the startup of the first stomp if no input is done earlier
  • Stomps combo into each other, can hit airborne opponents
  • First stomp can OTG
EX Nitro Charge > EX Dynamite Punch
EX Nitro Charge > EX Dynamite Punch
5KKK > P
Normal Startup Active Recovery Hit
EX Run+15 3 29 KD (10)
Damage Stun Attack Block
100 150 H -9
  • Cancel options: vt1 vt2
  • Causes crumple on hit
  • 1 hit of armor on frames 1-14
  • On Hit data in the parantheses (10) refers to the fact that Abigail can follow-up with a grounded combo (10 frame or faster) on the opponent before they go into an airborne state during the crumple animation
  • Minimum startup from EX Run is 32 frames (17+15)
  • Puts airborne opponents into a limited juggle state
V-Trigger 1 Startup Active Recovery Hit
EX Run+15 3 29 KD (10)
Damage Stun Attack Block
115 200 H -9
  • Cancel options: -
  • Causes crumple on hit
  • 1 hit of armor on frames 1-14
  • On Hit data in the parantheses (10) refers to the fact that Abigail can follow-up with a grounded combo (10 frame or faster) on the opponent before they go into an airborne state during the crumple animation
  • Minimum startup from EX Run is 32 frames (17+15)
EX Nitro Charge > EX Avalanche Press
EX Nitro Charge > EX Avalanche Press
5KKK > K
Normal Startup Active Recovery Hit
EX Run+21 5(1)2 35 KD
Damage Stun Attack Block
90*80 (170) 150*50 (200) M -12
  • Cancel options: -
  • Overhead
  • 1 hit of armor on frames 5-20
  • Airborne and Projectile invincible on frames 4-25
  • Minimum startup from EX Run is 38 frames (17+21)
  • Can OTG with last hit (KDA in parenthesis)
V-Trigger 1 Startup Active Recovery Hit
EX Run+21 5(1)2 35 KD
Damage Stun Attack Block
103*92 (195) 150*50 (200) M -12
  • Cancel options: -
  • Overhead
  • 1 hit of armor on frames 5-20
  • Airborne and Projectile invincible on frames 4-25
  • The first hit is split into 2 different hitboxes and if the lower hitbox connects with an airborne opponent and the 2nd grounded hit whiffs; it causes a Hard Knockdown (+?)
  • Minimum startup from EX Run is 38 frames (17+21)
EX Nitro Charge > EX Bay Area Sunrise
EX Nitro Charge > EX Bay Area Sunrise
5KKK > LPLK
Normal Startup Active Recovery Hit
EX Run+8 2 52 KD
Damage Stun Attack Block
240 300 T -
  • Cancel options: -
  • Throw invincible on frames 1-9
  • Minimum startup from EX Run is 25 (17+8)
V-Trigger 1 Startup Active Recovery Hit
EX Run+8 2 60 KD
Damage Stun Attack Block
276 300 T -
  • Cancel options: -
  • Throw invincible on frames 1-9
  • Minimum startup from EX Run is 25 (17+8)
EX Nitro Charge > EX Nitro Hungabee
EX Nitro Charge > EX Nitro Hungabee
5KKK > MPMK
Normal Startup Active Recovery Hit
EX Run+2 10 31 -
Damage Stun Attack Block
- - - -
  • Cancel options: -
  • Parries standing, airborne AND crouching state attacks only on frames 2-11
  • CAN parry Critical Arts (but will still lose to multi-hit projectiles ones since the Parry follow-up isn't Projectile invincible)
  • Minimum startup from EX Run is 19 frames (17+2)
V-Trigger 1 Startup Active Recovery Hit
EX Run+2 10 31 -
Damage Stun Attack Block
- - - -
  • Cancel options: -
  • Parries standing, aerial AND crouching state attacks only on frames 2-11
  • CAN parry Critical Arts (but will still lose to multi-hit projectiles ones since the Parry follow-up isn't Projectile invincible)
  • Minimum startup from EX Run is 19 frames (17+2)
EX Nitro Charge > EX Nitro Hungabee (Parry)
EX Nitro Charge > EX Nitro Hungabee (Parry)
5KKK > Parry Attack
Normal Startup Active Recovery Hit
4 8 20 27
Damage Stun Attack Block
40 70 H -
  • Cancel options: sp
  • Strike and Throw (not projectile) invincible on frames 1-11
  • Puts airborne opponents into a limited juggle state
  • Cancels on the 4th frame into specials or super
  • Cannot cancel on whiff (or when parrying projectiles)
  • Builds 150 V-Meter if attack connects with opponent
V-Trigger 1 Startup Active Recovery Hit
4 8 20 27
Damage Stun Attack Block
46 70 H -
  • Cancel options: sp
  • This is framedata for the parry that triggers on a successful V-Skill absorb (This is not the startup of the V-Skill itself)
  • Strike and Throw (not projectile) invincible on frames 1-11
  • Puts airborne opponents into a limited juggle state
  • Cancels on the 4th frame into specials or super
  • Cannot cancel on whiff (or when parrying projectiles)

Critical Arts

Abigail Special
Abigail Special
236236P
SFV Abigail 236236P.png
Normal
SFV Abigail 236236P vt1.png
V-Trigger 1
Normal Startup Active Recovery Hit
4 4 118 KD
Damage Stun Attack Block
350 0 H -95
  • Cancel options: -
  • Fully invincible on frames 1-7
  • 1 frame startup when canceled from Abigail Punch (QCF+P)
  • Hard Knockdown
  • Very punishable on block or whiff
  • First 3 active frames cannot hit standing characters (hits standing on frame 7)
V-Trigger 1 Startup Active Recovery Hit
4 4 118 KD
Damage Stun Attack Block
398 0 H -95
  • Cancel options: -
  • Fully invincible on frames 1-7
  • 1 frame startup when canceled from Abigail Punch (QCF+P)
  • Hard Knockdown
  • Very punishable on block or whiff
  • First 3 active frames cannot hit standing characters (hits standing on frame 7)

Taunts

Taunt
Taunt
5PPPKKK
SFV Abigail 5PPPKKK.png
Startup Active Recovery Hit
- - 61 -
Damage Stun Attack Block
- - - -

V-System

V-Skill 1

Hungabee High
Hungabee High
MPMK (VS1)
SFV Abigail MPMK (VS1).png
Normal
SFV Abigail MPMK (VS1) vt1.png
V-Trigger 1
Normal Startup Active Recovery Hit
3 10 31 -
Damage Stun Attack Block
- - H -
  • Cancel options: -
  • Parries standing and aerial state attacks only on frames 3-12
  • Cannot parry Critical Arts
V-Trigger 1 Startup Active Recovery Hit
3 10 36 -
Damage Stun Attack Block
- - H -
  • Cancel options: -
  • Parries standing and aerial state attacks only on frames 3-12
  • Cannot parry Critical Arts
Hungabee Low
Hungabee Low
2MPMK (VS1)
SFV Abigail 2MPMK (VS1).png
Normal
SFV Abigail 2MPMK (VS1) vt1.png
V-Trigger 1
Normal Startup Active Recovery Hit
3 10 31 -
Damage Stun Attack Block
- - H -
  • Cancel options: -
  • Parries crouching state attacks only on frames 3-12
  • Cannot parry Critical Arts
V-Trigger 1 Startup Active Recovery Hit
3 10 36 -
Damage Stun Attack Block
- - H -
  • Cancel options: -
  • Parries crouching state attacks only on frames 3-12
  • Cannot parry Critical Arts
Hungabee Parry
Hungabee Parry
Parry Attack
SFV Abigail Parry Attack.png
Normal
SFV Abigail Parry Attack vt1.png
V-Trigger 1
Normal Startup Active Recovery Hit
4 8 20 22
Damage Stun Attack Block
30 70 H -6
  • Cancel options: sp su
  • This is framedata for the parry that triggers on a successful V-Skill absorb (This is not the startup of the V-Skill itself)
  • Strike and Throw (not projectile) invincible on frames 1-11
  • Puts airborne opponents into a limited juggle state
  • Cancels on the 4th frame into specials or super
  • Cannot cancel on whiff (or when parrying projectiles)
  • Builds 100 V-Meter if attack connects with opponent
V-Trigger 1 Startup Active Recovery Hit
4 8 20 22
Damage Stun Attack Block
34 70 H -6
  • Cancel options: sp su
  • This is framedata for the parry that triggers on a successful V-Skill absorb (This is not the startup of the V-Skill itself)
  • Strike and Throw (not projectile) invincible on frames 1-11
  • Puts airborne opponents into a limited juggle state
  • Cancels on the 4th frame into specials or super
  • Cannot cancel on whiff (or when parrying projectiles)

V-Skill 2

C'mon Spare Tire
C'mon Spare Tire
MPMK (VS2)
SFV Abigail MPMK (VS2).png
Normal
SFV Abigail MPMK (VS2) vt1.png
V-Trigger 1
Normal Startup Active Recovery Hit
29 - 47 -
Damage Stun Attack Block
70 (100) 100 (150) H -
  • Cancel options: -
  • Can be juggled up to 5 times
  • Can only be affected by character strikes
  • Tire goes away if armored
  • Can cancel into specials when hitting Tire
  • Counter hit state frames 1-54
  • Deals more damage/stun and gains more V-Meter if launched into opponent
  • Launching moves are st HP, st HK, cr HK, j HK, Abi Scissor, MP punches, EX punches, Run Punch, and Super
  • Can guard break if hit by VT1 lvl 2 st HP
  • Juggle Limit / Increase / Start: 20 / 0 / 0
  • Builds 70 / 35 V-Gauge on Hit / Block (100 / 50 if launched)
  • Best post animation in the game
V-Trigger 1 Startup Active Recovery Hit
29 - 47 -
Damage Stun Attack Block
115 150 H -
  • Cancel options: -
  • Can be juggled up to 5 times
  • Can only be affected by character strikes
  • Tire goes away if armored
  • Can cancel into specials when hitting Tire
  • Counter hit state frames 1-54
  • Deals more damage/stun and gains more V-Meter if launched into opponent
  • Launching moves are st HP, st HK, cr HK, j HK, Abi Scissor, MP punches, EX punches, Run Punch, and Super
  • Can guard break if hit by VT1 lvl 2 st HP
  • Juggle Limit / Increase / Start: 20 / 0 / 0
  • Builds 70 / 35 V-Gauge on Hit / Block (100 / 50 if launched)
  • Best post animation in the game

V-Trigger 1

Max Power
Max Power
HPHK (VT1)
SFV Abigail HPHK (VT1).png
Startup Active Recovery Hit
1 - 5 -
Damage Stun Attack Block
- - - -
  • Cancel options: -
  • 3 bar V-Trigger
  • Duration of 2800 frames ( ~46 seconds)
  • Increases all damage done by 15%
  • Gives charge (hold) properties to all of Abigail's Hard Punch buttons
  • Improves the armor properties on some of Abigail's Run shenanigans
Stand HP (lvl 2)
Stand HP (lvl 2)
5HP (lvl 2)
SFV Abigail 5HP (lvl 2).png
Startup Active Recovery Hit
30(44) 4 25 KD
Damage Stun Attack Block
115 150 H -3
  • Cancel options: -
  • 1 hit of armor on frames 5-27
  • Causes crumple on hit (similar to landing the regular Crush Counter version of st.HP)
  • Release button between frames 24-39 to perform
  • Spends 500 V-Timer (18% of V-Timer)
  • Can hit crossups
Stand HP (lvl 3)
Stand HP (lvl 3)
5HP (lvl 3)
SFV Abigail 5HP (lvl 3).png
Startup Active Recovery Hit
45 4 25 KD
Damage Stun Attack Block
115 150 H 18(GB)
  • Cancel options: -
  • 1 hit of armor on frames 5-39 and then 100 hits of armor on frames 40-44
  • Causes crumple on hit (similar to landing the regular Crush Counter version of st.HP)
  • Guard breaks (+18) when fully charged
  • Spends 500 V-Timer (18% of V-Timer)
  • Can hit crossups
Stand HP (release)
Stand HP (release)
5HP (release)
Startup Active Recovery Hit
6 4 25 0 (KD)
Damage Stun Attack Block
103 150 H -3
  • Cancel options: -
  • This is framedata for when Abigail let's go of the button half-way through the stand HP charge
  • This release version can be performed at the earliest on frame 15 of startup
Crouch HP (lvl 2)
Crouch HP (lvl 2)
2HP (lvl 2)
SFV Abigail 2HP (lvl 2).png
Startup Active Recovery Hit
22 5 35 KD
Damage Stun Attack Block
103 150 H -18
  • Cancel options: sp su vs1
  • 1 hit of armor on frames 5-19
  • Puts airborne opponents into a free juggle state
  • Juggle Limit: 10
  • Spends 500 V-Timer (18% of V-Timer)
  • Can hit crossups
Crouch HP (lvl 3)
Crouch HP (lvl 3)
2HP (lvl 3)
SFV Abigail 2HP (lvl 3).png
Startup Active Recovery Hit
40 5 35 KD
Damage Stun Attack Block
103 150 H 1(GB)
  • Cancel options: sp su vs1
  • 1 hit of armor on frames 5-34 and then 100 hits of armor on frames 35-39
  • Guard breaks (+1) when fully charged
  • Puts airborne opponents into a free juggle state
  • Juggle Limit: 10
  • Spends 500 V-Timer (18% of V-Timer)
  • Can hit crossups
Crouch HP (release)
Crouch HP (release)
2HP (release)
Startup Active Recovery Hit
6 5 35 -13 (KD)
Damage Stun Attack Block
103 150 H -18
  • Cancel options: sp su vs1
  • This is framedata for when Abigail let's go off the button half-way through the crouch HP charge
  • This release version can be performed at the earliest on frame 6 of startup
Abi Lift lvl 2
Abi Lift lvl 2
6HP (lvl 2)
SFV Abigail 6HP (lvl 2).png
Startup Active Recovery Hit
22 5 18 KD
Damage Stun Attack Block
103 200 H 1
  • Cancel options: sp su vs1
  • 1 hit of armor on frames 5-16
  • Whiffs on crouching
  • Cannot hit cross-up (cannot anti-air opponents behind him in the air)
  • Causes wall bounce on hit
  • Puts airborne opponent in a limited juggle state
  • Spends 500 V-Timer (18% of V-Timer)
Abi Lift lvl 3
Abi Lift lvl 3
6HP (lvl 3)
SFV Abigail 6HP (lvl 3).png
Startup Active Recovery Hit
35 5 18 KD
Damage Stun Attack Block
103 200 H 13
  • Cancel options: sp su vs1
  • 1 hit of armor on frames 5-30 and then 100 hits of armor on frames 31-34
  • Whiffs on crouching
  • Cannot hit cross-up (cannot anti-air opponents behind him in the air)
  • Causes wall bounce on hit
  • Puts airborne opponent in a limited juggle state
  • Guard breaks (+13) when fully charged
  • Spends 500 V-Timer (18% of V-Timer)
Abi Lift (release)
Abi Lift (release)
6HP (release)
Startup Active Recovery Hit
5 5 18 4 (KD)
Damage Stun Attack Block
103 150 (200) H 1
  • Cancel options: sp su vs1
  • This is framedata for when Abigail let's go off the button half-way through the f+HP charge
  • This release version can be performed at the earliest on frame 6 of startup
Abi Blaster lvl 2
Abi Blaster lvl 2
4HP (lvl 2)
SFV Abigail 4HP (lvl 2).png
Startup Active Recovery Hit
17 2 30 -3
Damage Stun Attack Block
103 200 H -6
  • Cancel options: sp su vs1
  • 1 hit of armor on frames 5-13
  • Can reflect up to EX projectiles (does not build CA meter)
  • Spends 500 V-Timer (18% of V-Timer)
  • Can hit crossups
Abi Blaster lvl 3
Abi Blaster lvl 3
4HP (lvl 3)
SFV Abigail 4HP (lvl 3).png
Startup Active Recovery Hit
32 2 30 KD
Damage Stun Attack Block
103 200 H 9
  • Cancel options: sp su vs1
  • 1 hit of armor on frames 5-29 and then 100 hits of armor on frames 30-31
  • Can reflect all projectiles (including V-Triggers or Supers)
  • Guard breaks (+9) when fully charged
  • Spends 500 V-Timer (18% of V-Timer)
  • Can hit crossups
Abi Blaster (release)
Abi Blaster (release)
4HP (release)
Startup Active Recovery Hit
3 2 30 -3
Damage Stun Attack Block
103 150 (200) H -6
  • Cancel options: sp su vs1
  • This is framedata for when Abigail let's go off the button half-way through the b+HP charge
  • This release version can be performed at the earliest on frame 5 of startup
Abi Twist lvl 2
Abi Twist lvl 2
4HP > 5HP
SFV Abigail 4HP 5HP.png
Startup Active Recovery Hit
17+17 2(16)2 29 KD
Damage Stun Attack Block
103*93 (196) 150*135 (285) H -9
  • Cancel options: su
  • Hit Confirm notes: *CA only
  • Launches airborne and grounded opponents high into a free juggle state
  • Spends 500 V-Timer (18% of V-Timer)
Abi Twist lvl 3
Abi Twist lvl 3
4HP > 5HP
SFV Abigail 4HP 5HP.png
Startup Active Recovery Hit
32+17 2(16)2 29 KD
Damage Stun Attack Block
103*93 (196) 150*135 (285) H -9
  • Cancel options: su
  • Hit Confirm notes: *CA only
  • Launches airborne and grounded opponents high into a free juggle state
  • Spends 500 V-Timer (18% of V-Timer)
  • KDA from guard break (+88/29/34)

V-Trigger 2

Hybrid Charge
Hybrid Charge
HPHK (VT2)
SFV Abigail HPHK (VT2).png
Startup Active Recovery Hit
1 - 5 -
Damage Stun Attack Block
- - - -
  • Cancel options: -
  • 3 bar V-Trigger
  • Duration of 4800 frames (80 seconds)
  • Gives access to a new move (Metro Crash) while V-Timer is active
Metro Crash
Metro Crash
HPHK (lvl1)
SFV Abigail HPHK (lvl1).png
Startup Active Recovery Hit
10+14 10 18(28) KD
Damage Stun Attack Block
150 150 H -2
  • Cancel options: su
  • 99 hits of armor on frames 2-10 while charging up (the armor stays as long as the button is held down)
  • Loses all armor once the charge is initiated (14 frame startup on the charge itself)
  • Deals chip damage on block
  • 10 extra recovery frames on whiff
  • Consumes 1500/4500 V-Gauge
Metro Crash lvl 2
Metro Crash lvl 2
HPHK (lvl2)
SFV Abigail HPHK (lvl2).png
Startup Active Recovery Hit
28+14 13 17(27) KD
Damage Stun Attack Block
40x3*50 (170) 250 H 5
  • Cancel options: su
  • 99 hits of armor on frames 2-28 while charging up (the armor stays as long as the button is held down)
  • Loses all armor once the charge is initiated (14 frame startup on the charge itself)
  • Deals chip damage on block
  • 10 extra recovery frames on whiff
  • Consumes 1500/4500 V-Gauge
Metro Crash lvl 3
Metro Crash lvl 3
HPHK (lvl3)
SFV Abigail HPHK (lvl3).png
Startup Active Recovery Hit
53+14 16 31(41) KD
Damage Stun Attack Block
30x7*40 (250) 300 H 20(GB)
  • Cancel options: su
  • 99 hit of armor on frames 2-54 while charging up and then an extra 2 hits of armor on frames 55-82 (until the end of active frames)
  • Last hit causes a guard break for +20 frame advantage
  • 10 extra recovery frames on whiff
  • Consumes 1500/4500 V-Gauge

V-Shift

V-Shift
Startup Active Recovery Hit
1 9 22 -
Damage Stun Attack Block
- - - -
  • Cancel options: -
  • Shifts back 1.21 range
  • Fully invincible on frames 1-9 during which time any strike or projectile evaded will trigger a slow-motion effect on frame 11 for both players
  • Immediately gains full invincibility for the full duration of V-Shift if you successfully evade a strike or projectile on start-up frames 1-9
  • Throw invincible on frames 1-16 on an empty / raw V-Shift
  • Counter-Hit state on frames 10-31 on an empty / raw V-Shift
  • Opponent can still cancel the attack that was V-Shifted as if it had connected (this allows for a lot of shenanigans)
  • Costs 300 V-Gauge (1 bar) to use and refunds 150 V-Gauge back (1/2 bar) on a successful V-Shift if the slow-mo is triggered
  • If the V-Shift is successful you can cancel it into a follow-up attack (see V-Shift Break) that's fully invincible and knocks the opponent down on hit

V-Shift Break

Abigail Junker
Abigail Junker
MKHP
Startup Active Recovery Hit
? 3 ? KD
Damage Stun Attack Block
60 0 H -2
  • Cancel options: -
  • Fully invincible during startup and active frames

V-Reversal

Ontario Drop
Ontario Drop
6KKK
SFV Abigail 6KKK.png
Startup Active Recovery Hit
17 2 24 KD
Damage Stun Attack Block
60 0 H -2
  • Cancel options: -
  • Strike and projectile invincible on frames 1-29
  • Does a dropkick which can be low profiled and hops over low attacks
  • Not actually airborne


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