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=== Playing as Seth === | === Playing as Seth === | ||
=== Fighting Against Seth === | === Fighting Against Seth === | ||
{{Navbox-SFV}} | |||
[[Category:Street Fighter V]] | [[Category:Street Fighter V]] |
Revision as of 18:25, 9 January 2021
Seth
|
Summary
Bio
The king of chaos from the SF4 series makes his return in a stunning new body.
Why Pick Seth?
Like his SF4 counterpart, Seth is more of less a jack of all trades. He's obviously been toned down greatly, but still retains some great aspects about him. His mobility is great, frame data and pokes are somewhat standard but not bad, and his damage output is some of the best in the game. One of the shining points about Seth is that once he gets his offense going, its hard to shake him off. Most of his specials are safe, especially when spaced, and he's even got some that are plus and leave him point blank. His dive kick is incredibly hard to deal with and only -2 on block. His VS1 can alter his frame traps and block strings utilizing Install Arts to make the opponent second guess themselves about what to do after, and both of his V-Triggers have great damage output and setups to make Seth even more scary than he already is. Being a glass cannon, Seth is incredibly volatile, but if you think you have the patience to get in and overwhelm the opponent with a vast array of tools, Seth might be just for you.
Players To Watch
Sakonoko, Momochi, Poongko
Change List
For list of all changes, see Change/Patch List
Season 3.5
TBW
Season 3 (Arcade Edition)
TBW
Move List
Unique Attacks
Special Moves
V-System (V-Trigger / V-Skill / V-Reversal)
Critical Art
Seth Discussions
Discussions regarding Seth
Seth Discord Link
Video Guides
Street Fighter Official Character Introduction
Other Useful Guides
Frame Data
- Champion Edition data courtesy of @D4RK_ONION, @HatsonFGC, @Arlieth, @Frostdiener, BananaCyclone and the Frame Assist Tool team. - Huge thanks for their efforts! - See https://fullmeter.com/fatonline/#/home for more information
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Stand LP | LP | 4 | 3 | 6 | 3 | 4 | 6 | - | - | H | ["sp","su","vt1","vt2"] | - | - | - | - | CH_DAMAGE | CH_STUN |
Stand MP | MP | 5 | 3 | 16(19) | -2 | 2 | 4 | - | - | H | ["ia","vt1","vt2"] | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Stand HP | HP | 7 | 3 | 23(20) | -4 | 2 | 4 | - | - | H | ["sp","su","vt1","vt2"] | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Stand LK | LK | 4 | 3 | 11 | 3 | 4 | 6 | - | - | H | ["sp","su","vt1","vt2"] | - | - | - | - | CH_DAMAGE | CH_STUN |
Stand MK | MK | 7 | 3 | 18 | -2 | 1 | 3 | - | - | H | ["ia","vt1","vt2"] | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Stand HK | HK | 10 | 5(3)4 | 22 | -6(-10) | KD | KD | - | - | H | ["sp","su","vt1","vt2"] | 103 | 44 | 49 | CHIP | CH_DAMAGE | CH_STUN |
Crouch LP | d+LP | 3 | 2 | 8 | 2 | 4 | 6 | - | - | H | ["sp","su","vt1","vt2"] | - | - | - | - | CH_DAMAGE | CH_STUN |
Crouch MP | d+MP | 6 | 3 | 14 | 2 | 5 | 7 | - | - | H | ["sp","su","vt1","vt2"] | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Crouch HP | d+HP | 12 | 4 | 26 | -10 | KD | KD | - | - | L | ["ia","vt1","vt2"] | 69 | 20 | 25 | CHIP | CH_DAMAGE | CH_STUN |
Crouch LK | d+LK | 4 | 3 | 7 | 2 | 3 | 5 | - | - | L | ["ia","vt1","vt2"] | - | - | - | - | CH_DAMAGE | CH_STUN |
Crouch MK | d+MK | 7 | 3 | 13 | -2 | 2 | 4 | - | - | L | ["sp","su","vt1","vt2"] | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Crouch HK | d+HK | 11 | 4 | 22 | -4 | 2 | 4 | - | - | H | ["su","ia","vt1","vt2"] | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Jump LP | u+LP | 4 | 5 | - | - | - | ? | - | - | M | - | - | - | - | - | CH_DAMAGE | CH_STUN |
Jump MP | u+MP | 7 | 2*4 | - | - | - | ? | - | - | M | ["sp"] | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Jump HP | u+HP | 9 | 6 | - | - | - | ? | - | - | M | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Jump LK | u+LK | 4 | 6 | - | - | - | ? | - | - | M | - | - | - | - | - | CH_DAMAGE | CH_STUN |
Jump MK | u+MK | 7 | 7 | - | - | - | ? | - | - | M | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Jump HK | u+HK | 10 | 5 | - | - | - | ? | - | - | M | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
Step Shoot | f+MP | 9 | 3 | 17 | -2 | 2 | 4 | - | - | H | ["vt1","vt2"] | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Hazard Blow | f+HP | 20 | 3 | 23 | -4 | 1 | C | - | - | H | ["su","vt1","vt2"] | 85 | 53 | 53 | CHIP | CH_DAMAGE | CH_STUN |
Head Hunter | f+HK | 23 | 2 | 21 | -7 | 1 | 3 | - | - | M | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Turning Slicer | df+HK | 23 | 3 | 15 | -2 | 4 | 6 | - | - | L | ["vt1","vt2"] | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Twin Claw | MP > HP | 5+10 | 4 | 28 | -12 | -5 | -3 | - | - | H*H | ["sp","ia","vs2","vt1","vt2"] | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Tanden Combination | MP > HP > MP+MK | 5+10+18 | 25 | 19 | - | 2 | 4 | - | - | H*H*H | - | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Shoot Slicer | f+MP > HK | 9+11 | 3 | 21 | -5 | 2 | 4 | - | - | H*H | ["vt1","vt2"] | - | - | - | CHIP | CH_DAMAGE | CH_STUN |
Fatal Rush | f+MP > HK > HP | 9+11+12 | 3 | 29 | -12 | KD | KD | - | - | H*H*H | ["vt1","vt2"] | 77 | 18 | 23 | CHIP | CH_DAMAGE | CH_STUN |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
Death Throw (fwd) | LP+LK | 5 | 3 | 17 | - | KD | KD | 130 | 150 | T | - | 64 | 15 | 15 | ? | 156 | 180 |
Death Throw (back) | b+LP+LK | 5 | 3 | 17 | - | KD | KD | 130 | 150 | T | - | 59 | 10 | 10 | ? | 156 | 180 |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
Tanden Ignition | HP+HK (VT1) | 1 | - | 10(20) | - | - | ? | - | - | - | - | - | - | - | ? | CH_DAMAGE | CH_STUN |
Tanden Maneuver | HP+HK (VT2 Activation) | 13 | - | 32 | -3 | 3 | 5 | 25 | 30 | H | - | - | - | - | ? | 30 | 36 |
Tanden Explode | HP+HK (VT2 Explosion) | 9 | 12 | 17 | 8 | KD | KD | 50 | 50 | H | - | 120 | 61 | 66 | ? | 60 | 60 |
Tanden Engine | MP+MK (VS1) | 20 | 25 | 21 | -2 | 2 | 4 | 10 | 0 | H | - | - | - | - | ? | 12 | 0 |
Tanden Install | MP+MK > P (VS1) | 20+4 | 5 | 25 | -16 | KD | KD | 10*54 (64) | 0 | H | - | 49 | 19 | 19 | ? | CH_DAMAGE | 0 |
Install Art | ["su","vt1","vt2"] | 16 | 2 | -16 | KD | MP+MK (Abigail) | 120 | 120 | H | KD | 86 | 27 | 32 | ? | 144 | ||
Install Art | ["su","vt1","vt2"] | 16 | 2 | -16 | KD | MP+MK (Abigail) (mash) | 140 | 150 | H | KD | 78 | 19 | 24 | ? | 168 | ||
Install Art | ["su","vt1","vt2"] | 25 | - | -4 | KD | MP+MK (Akuma) | 30x2*40 (100) | 50x3 (150) | H | KD | 95 | 36 | 41 | ? | CH_DAMAGE | ||
Install Art | ["vt1","vt2"] | 26 | 4 | -5 | KD | MP+MK (Alex) | 120 | 200 | M | KD | 43 | 43 | 43 | ? | 144 | ||
Install Art | ["su","vt1","vt2"] | 18 | 3 | -10 | KD | MP+MK (Birdie) | 110 | 150 | H | KD | 84 | 25 | 30 | ? | 132 | ||
Install Art | ["su","vt1","vt2"] | 9 | 29 | -21 | KD | MP+MK (Blanka) | 100 | 150 | H | KD | 65 | 6 | 11 | ? | 120 | ||
Install Art | ["su","vt1","vt2"] | 26(30) | 2 | -2 | KD | MP+MK (Boxer) | 100 | 120 | H | KD | 90 | 31 | 36 | ? | 120 | ||
Install Art | ["su","vt1","vt2"] | 7 | 14 | -12 | KD | MP+MK (Cammy) | 30*70 (100) | 50*100 (150) | H | KD | 82 | 23 | 28 | ? | CH_DAMAGE | ||
Install Art | ["su","vt1","vt2"] | 5 | 2(5)2(6)2(6)2 | -8 | 4 | MP+MK (Chun-Li) | 15x4 (60) | 20x4 (80) | H | 6 | - | - | - | ? | CH_DAMAGE | ||
Install Art | ["su","vt1","vt2"] | 20 | 3 | -2 | 2 | MP+MK (Cody) | 80 | 100 | H | 4 | - | - | - | ? | 96 | ||
Install Art | ["su","vt1","vt2"] | 13 | 23 | -5 | KD | MP+MK (Dhalsim) | 70 | 150 | H | KD | 99 | 40 | 45 | ? | 84 | ||
Install Art | ["su","vt1","vt2"] | 16 | 5 | -16 | KD | MP+MK (Ed) | 100 | 150 | H | KD | 84 | 25 | 30 | ? | 120 | ||
Install Art | ["su","vt1","vt2"] | 12(18) | 3(25) | -12 | KD | MP+MK (E.Honda) | 120(90) | 150(100) | H | KD | 85 | 26 | 31 | ? | CH_DAMAGE | ||
Install Art | ["su","vt1","vt2"] | 16 | 2(2)2(1)2 | 3 | 7 | MP+MK (Falke) | 80 | 120 | H | 9 | - | - | - | ? | 96 | ||
Install Art | ["su","vt1","vt2"] | 23 | - | -10 | -1 | MP+MK (F.A.N.G) | 40 | 100 | H | 1 | - | - | - | ? | 48 | ||
Install Art | - | 23 | 120 | 10 | 27 | MP+MK (F.A.N.G) (Trap) | 40 | 100 | H | 29 | - | - | - | ? | 48 | ||
Install Art | ["vt1","vt2"] | 17 | 9 | -5 | 4 | MP+MK (G) | 100 | 100 | H | 6 | - | - | - | ? | 120 | ||
Install Art | ["vt1"] | 10 | 3(13)11 | -3 | KD | MP+MK (Gill) | 100 | 120 | M | KD | 99 (103) | 40 (44) | 45 (49) | ? | 120 | ||
Install Art | ["su","vt1","vt2"] | 10 | - | 2 | 4 | MP+MK (Guile) | - | - | H | 6 | - | - | - | ? | CH_DAMAGE | ||
Install Art | - | - | - | - | - | MP+MK (Ibuki) | - | - | - | ? | - | - | - | ? | CH_DAMAGE | ||
Install Art | ["su","vt1","vt2"] | 19 | 3 | -6 | KD | MP+MK (Juri) | 70 | 150 | H | KD | 88 | 29 | 34 | ? | 84 | ||
Install Art | ["su","vt1","vt2"] | 22 | 3 | 3 | 4 | MP+MK (Kage) | 80 | 100 | H | 6 | - | - | - | ? | 96 | ||
Install Art | - | - | - | - | - | MP+MK (Karin Dash) | - | - | - | ? | - | - | - | ? | CH_DAMAGE | ||
Install Art | ["vt1","vt2"] | 1+6 | 4 | -10 | KD | MP+MK (Karin Just Frame Tenko) | 70 | 100 | H | KD | 106 | 47 | 52 | ? | 84 | ||
Install Art | ["vt1","vt2"] | 4+9 | 3 | -10 | KD | MP+MK (Karin Late Tenko) | 60 | 100 | H | KD | 106 | 47 | 52 | ? | 72 | ||
Install Art | ["su","vt1","vt2"] | 4+11 | 4 | -2 | 2 | MP+MK (Karin Orochi) | 80 | 150 | H | 4 | - | - | - | ? | 96 | ||
Install Art | ["su","vt1","vt2"] | 4 | 2*2*9 | -34 | KD | MP+MK (Ken) | 70*50*20 (140) | 50x3 (150) | H | KD | 85 | 26 | 31 | ? | CH_DAMAGE | ||
Install Art | - | 23 | - | - | - | MP+MK (Kolin Vanity Step) | - | - | - | ? | - | - | - | ? | CH_DAMAGE | ||
Install Art | ["su","vt1","vt2"] | 23+8 | 9 | -10 | KD | MP+MK (Kolin Silver Edge) | 100 | 150 | H | KD | 82 | 23 | 28 | ? | 120 | ||
Install Art | ["su","vt1","vt2"] | 19 | 40 | -5 | 0 | MP+MK (Laura Fireball lvl 1) | 60 | 60 | H | 2 | - | - | - | ? | 72 | ||
Install Art | ["su","vt1","vt2"] | 41 | 80 | 0 | 9 | MP+MK (Laura Fireball lvl 2) | 60*30 (90) | 60*30 (90) | H | 11 | - | - | - | ? | CH_DAMAGE | ||
Install Art | ["su","vt1","vt2"] | 70 | 100 | 18 | 31 | MP+MK (Laura Fireball lvl 3) | 60*30*30 (120) | 60*30*30 (120) | H | 33 | - | - | - | ? | CH_DAMAGE | ||
Install Art | ["vt1","vt2"] | 21 | 3 | -4 | KD | MP+MK (Lucia) | 80 | 100 | H | KD | 102 | 43 | 48 | ? | 96 | ||
Install Art | ["su","vt1","vt2"] | 19 | 2(2)3 | -2 | 2 | MP+MK (Dictator) | 50*50 (100) | 50*100 (150) | H | 4 | - | - | - | ? | CH_DAMAGE | ||
Install Art | ["su","vt1","vt2"] | 14 | 3(26) | -8 | 2 | MP+MK (Menat Soul Sphere) | 40 | 70 | H | 4 | - | - | - | ? | 48 | ||
Install Art | - | 5 | - | 1+ | 14+ | MP+MK (Menat Soul Sphere: Ankh) | 40 | 70 | H | ? | - | - | - | ? | 48 | ||
Install Art | ["su","vt1","vt2"] | 15 | 3 | -10 | KD | MP+MK (Nash) | 100 | 100 | H | KD | 89 | 30 | 35 | ? | 120 | ||
Install Art | ["vt1","vt2"] | 21 | 3 | -6 | KD | MP+MK (Necalli Lunge) | 120 | 150 | H | KD | 87 | 28 | 33 | ? | 144 | ||
Install Art | ["vt1","vt2"] | 18 | 5 | -6 | KD | MP+MK (Necalli Lunge (V-Trigger)) | 20*120 (140) | 150 | H | KD | 87 | 28 | 33 | ? | CH_DAMAGE | ||
Install Art | ["vt1","vt2"] | 21 | 3 | -4 | 2 | MP+MK (Poison) | 70 | 100 | H | 4 | - | - | - | ? | 84 | ||
Install Art | ["vt1"] | 15(11) | 8 | -20 | KD | MP+MK (Rashid) | 100 | 150 | H | KD | 88 | 29 | 34 | ? | 120 | ||
Install Art | ["su","vt1","vt2"] | 20 | 13 | -12 | KD | MP+MK (R.Mika) | 100 | 150 | H | KD | 82 | 23 | 28 | ? | 120 | ||
Install Art | ["su","vt1","vt2"] | 14 | - | -6 | -1 | MP+MK (Ryu) | 60 | 100 | H | 1 | - | - | - | ? | 72 | ||
Install Art | ["vt1","vt2"] | 20 | 11 | -7(3) | KD | MP+MK (Sagat) | 100 | 150 | H | KD | 92 | 33 | 38 | ? | 120 | ||
Install Art | ["vt1","vt2"] | 24 | 3(8)2(10)3 | -2 | 2 | MP+MK (Sakura) | 30x2*40 (100) | 45x2*60 (150) | H | 4 | - | - | - | ? | CH_DAMAGE | ||
Install Art | ["su","vt1","vt2"] | 15 | 2 | -13 | KD | MP+MK (Seth) | 120 | 150 | H | KD | 77 | 18 | 18 | ? | 144 | ||
Install Art | ["su","vt1","vt2"] | 10 | 6 | -5 | 0 | MP+MK (Urien) | 70 | 150 | H | 2 | - | - | - | ? | 84 | ||
Install Art | ["su","vt1","vt2"] | 8 | 2(17)5 | -6 | 2 | MP+MK (Claw) | 20*60 (80) | 20*130 (150) | H | 4 | - | - | - | ? | CH_DAMAGE | ||
Install Art | - | 5 | 2 | - | KD | MP+MK (Zangief) | 200 (150) | 200 (150) | T | KD | 63 | 14 | 14 | ? | CH_DAMAGE | ||
Install Art | ["su","vt1","vt2"] | 23 | 2 | -14 | KD | MP+MK (Zeku - Old) | 70 | 100 | H | KD | 114 | 55 | 60 | ? | 84 | ||
Install Art | - | 25 | 14 | -4(7) | KD | MP+MK (Zeku - Old) (Gram Projectile) | 70 | 100 | H | KD | 102(113) | 43(54) | 48(59) | ? | 84 | ||
Install Art | ["su","vt1","vt2"] | 22 | 6 | -6 | KD | MP+MK (Zeku - Young) | 70 | 150 | H | KD | 108 | 49 | 54 | ? | 84 | ||
Tanden Booster | MP+MK (VS2) | 12 | - | 37 | - | - | ? | - | - | - | - | - | - | - | ? | CH_DAMAGE | CH_STUN |
Hecatoncheires Glide | MP+MK > qcf+P (VS2) | 11+14 | 2(4)2(4)2(4)2(4)2(4)2(4)2(4)2 | 22 | -2 | 2 | 4 | 10x7*30 (100) | 10x7*50 (120) | H | ["vt1"] | - | - | - | ? | CH_DAMAGE | CH_STUN |
Mad Spiral | MP+MK > f,df,f+P (VS2) | 11+7 | 18 | 18+29 | -39 | KD | KD | 20*10x7*30 (120) | 0*0x7*150 (150) | H | ["vt1"] | 72 | 13 | 18 | ? | CH_DAMAGE | CH_STUN |
Spin Pendulum | MP+MK > qcb+K (VS2) | 11+5 | 2(2)2(2)2(2)2(2)2(10)3 | 25 | -9 | KD | KD | 10x5*30 (80) | 10x5*70 (120) | H | ["vt1"] | 102 | 43 | 48 | ? | CH_DAMAGE | CH_STUN |
Tanden Booster (Stop) | MP+MK > MP+MK (VS2) | 11 | - | 19 | - | - | ? | - | - | H | - | - | - | - | ? | CH_DAMAGE | CH_STUN |
Calamity Shutter | f+PPP | 17 | 2 | 24 | -2 | KD | KD | 60 | 0 | H | - | 74 | 15 | 20 | ? | 72 | 0 |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
Taunt | PPP+KKK | 1 | - | 61 | - | - | ? | - | - | - | - | - | - | - | ? | CH_DAMAGE | CH_STUN |
LP Hecatoncheires | qcf+LP | 11 | 2(3)2(3)2(3)2 | 20 | -4 | 2 | 4 | 10x3*50 (80) | 20x3*60 (120) | H | ["su","ia","vt1"] | - | - | - | ? | CH_DAMAGE | CH_STUN |
MP Hecatoncheires | qcf+MP | 17 | 2(3)2(3)2(3)2(3)2(3)2 | 20 | -4 | 2 | 4 | 10x5*40 (90) | 10x5*70 (120) | H | ["su","ia","vt1"] | - | - | - | ? | CH_DAMAGE | CH_STUN |
HP Hecatoncheires | qcf+HP | 25 | 2(3)2(3)2(3)2(3)2(3)2(3)2(3)2 | 20 | -2 | 3 | 5 | 10x7*30 (100) | 10x7*50 (120) | H | ["su","ia","vt1"] | - | - | - | ? | CH_DAMAGE | CH_STUN |
EX Hecatoncheires | qcf+PP | 10 | 2(3)2(3)2(3)2(3)2(3)2(3)2(3)2 | 24 | -2 | KD | KD | 5x6*20*30*40 (120) | 150 | H | ["ia","vt1"] | 77 | 18 | 23 | ? | CH_DAMAGE | 180 |
LP Mad Cradle | f,d,df+LP | 4 | 10 | 22+11 | -25 | KD | KD | 90(60) | 150(100) | H | ["su","vt1"] | 88 | 29 | 34 | ? | CH_DAMAGE | CH_STUN |
MP Mad Cradle | f,d,df+MP | 5 | 10 | 28+13 | -33 | KD | KD | 110(60) | 150(100) | H | ["su","vt1"] | 80 | 21 | 26 | ? | CH_DAMAGE | CH_STUN |
HP Mad Cradle | f,d,df+HP | 10 | 10 | 34+15 | -41 | KD | KD | 120(60) | 150 | H | ["su","vt1"] | 74 | 15 | 20 | ? | CH_DAMAGE | 180 |
EX Mad Cradle | f,d,df+PP | 4 | 16 | 30+15 | -40 | KD | KD | 60*20x3*30 (150) | 150 | H | ["vt1"] | 87 | 28 | 33 | ? | CH_DAMAGE | 180 |
LK Cruel Disaster | qcb+LK | 14 | 3(8) | 26 | -8 | KD | KD | 80 | 100 | H | ["su","ia","vt1"] | 82 | 23 | 28 | ? | 96 | 120 |
MK Cruel Disaster | qcb+MK | 21 | 3(8) | 28(26) | -4 | KD | KD | 90 | 120 | H | ["su","ia","vt1"] | 84 | 25 | 30 | ? | 108 | 144 |
HK Cruel Disaster | qcb+HK | 27 | 3(8) | 28(21) | 2 | KD | KD | 100 | 150 | H | ["su","ia","vt1"] | 94 | 35 | 40 | ? | 120 | 180 |
EX Cruel Disaster | qcb+KK | 15 | 3(8) | 33 | -12 | KD | KD | 60*40 (100) | 150 | H | ["ia","vs2","vt1"] | 91 | 32 | 37 | ? | CH_DAMAGE | 180 |
LK Annihilate Sword | qcb+LK (air) | 14 | 6 | 9 | -5(2) | -4(6) | ? | 70 | 150 | H | ["vt1"] | - | - | - | ? | 84 | 180 |
MK Annihilate Sword | qcb+MK (air) | 23 | 6 | 9 | -7(-4) | -1(2) | ? | 80 | 150 | H | ["vt1"] | - | - | - | ? | 96 | 180 |
HK Annihilate Sword | qcb+HK (air) | 27 | 6 | 16 | -5(0) | KD | KD | 90 | 150 | H | ["vt1"] | 68(73) | 9(14) | 14(19) | ? | 108 | 180 |
EX Annihilate Sword | qcb+KK (air) | 10 | 7(10)5 | 13 | -7(-1) | KD | KD | 50*80 (130) | 50*150 (200) | H | ["vt1"] | 71(77) | 12(18) | 17(23) | ? | CH_DAMAGE | CH_STUN |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
Tanden Destruction | qcf,qcf+P | 6 | 10 | 42 | -30 | KD | KD | 330 | 0 | H | - | 12 | 12 | 12 | ? | 396 | 0 |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
In VT1 | |||||||||||||||||
Titanomachy | qcf+P > HP+HK | 13 | 5 | 31 | 2 | KD | KD | 120 | 100 | H | - | 78(79) | 19(20) | 24(25) | ? | 144 | 120 |
Mad Spin | f,df,f+P > HP+HK | 7 | 4x16(64) | 21 | -2 | 2 | 4 | 10x16 | 20+10x16 | H | - | 85 | 26 | 31 | ? | CH_DAMAGE | CH_STUN |
Mad Spin Special Edition | MP+MK > HP+HK | 11 | 2 | 75 | -56 (-72) | KD | KD | 80 | 100 | H | - | 19 | 19 | 19 | ? | 96 | 120 |
Cyclone Disaster | qcb+K > HP+HK | 8 | 4(4)3(10)4 | 21 | -4 | KD | KD | 70 | 100 | H | - | 103(106) | 44(47) | 49(52) | ? | 84 | 120 |
Hell's Gate | qcb+K (air) > HP+HK | 5 | 8 | 17 | -4 | KD | KD | 90 | 120 | H | - | 95 | 36 | 41 | ? | 108 | 144 |
Tanden Extreme | qcf,qcf+P | 6 | 10 | 42 | -30 | KD | KD | 350 | 0 | H | - | 12 | 12 | 12 | ? | 420 | 0 |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
In VT2 | |||||||||||||||||
Tanden Maneuver Additional Control | HP+HK | 7 | - | 33 | - | - | ? | 25 | 30 | H | - | - | - | - | ? | 30 | 36 |
Notes
- CH Damage and stun is calculated by multiplying base values by 1.2. For multi-hitting moves this usually only applies to first hit; if only second hit connects it will get the x1.2 benefits.
- For Crush Counters: J = Juggle, C = Crumple, KD = Knockdown
- Chip damage for normals refers to grey life inflicted
Combos
BnB
With Meter
Corner
Crush Counter
V-Trigger Cancels
V System
V Reversal
Standard 17 frame strike reversal.
V Skill 1
Seth's VS1 is his signature Tanden Engine. When used, it sucks the opponent to Seth. This vacuum effect is +2 on hit and -2 on block. You can't into it like a special move, but it does have a target combo associated with it, st.MP > st.HP > VS1. The range makes it a great whiff punish tool, and it has brief fireball invincibility too. You can perform a followup attack by pressing punch, but it's -16 on block. However, if it hits, Seth violently grabs the opponent with his Tanden Install, and gains access to a one use special move stolen from the opponent. The
he gets from this also grants him great oki. By pressing V-Skill again, Seth does his stolen Install Art. After using it, you'll need to land another Tanden Install to use it again. This special obviously varies depending on what character you're up against. The Install Art can be cancelled from all of his specials and most normals, increasing his combo potential exponentially. The Install Arts can also be combined with his VT1 for even more combo potential. Each move has it's own combo routes and
setups, so you'll have to experiment to find what's viable.
V Skill 2
Seth's VS2 is Tanden Booster. It's a command dash that enhances all his specials. You can stop during the dash by pressing V-Skill again. You can into it like a special. Hecatoncheires (qcf+p) turns into an advancing storm of punches. Its -2 on block and leaves you with a solid mixup on hit. It's slow, and will only combo his his st.MP > st.HP target combo, or a raw st.HP. It travels a good distance, and because it's safe, it's not a terrible idea to
it out raw every once in a while. Mad Cradle (dp+p) is a more forward advancing spinning body strike. It's faster than his hands special, and can combo from his medium punches. It's not good as a reversal, and as such, you aren't crush
punishable if it's blocked. It's decent as a far out, preemptive anti air. Cruel Distaster (qcb+p) is a similar spinning body strike, but ends with a launching kick. It's his fastest VS2 special, and can combo from any special cancellable normal except cr.MK. This gives Seth decent corner carry and oki, but not remarkable damage. You can
all of these specials into a VT1 followup as well.
V Trigger 1
Seth's VT1 is Tanden Ignition. It's 3 bars, and let's Seth get a new teleport followup for each of his specials, including Install Arts and VS2 specials. These can be done on hit to extend a combo or on block to make certain specials more safe. Each special takes up about 1/4 of your gauge, and due to how slowly it drains, you'll functionally get 4 uses out of it. The followup from Hecatoncheires is Titanomachy, a short dash punch. It's +2 on block and leads to a with good oki on hit. Cyclone Disaster is similar, done from Cruel Disaster, as its relatively safe at -4 with big pushback and good oki on hit. Hell's Gate is performed from his aerial dive kick, Annihilate Sword. It's a launcher that can be juggled into numerous specials. It's -4 on block, but the dive kick is already only -2, so try to hit confirm it if done raw. Mad Spin is the last one, done from Mad Cradle. It's a multihitting spiral, not stopping until you hit the ground, meaning if cancelled into at a
point of your dp, then you'll get more damage and hits from it. VT1, in combination with VS1, can be very threatening and lead to big damage if you can open your opponent up.
V Trigger 2
Seth's VT2 is Tanden Maneuver. It's only 2 bars, and quite strong for a 2 bar trigger. On activation, Seth pulls out a glowing silver orb. Seth can guide this orb manually in 8 directions: up, down, left right, and diagonally in between those directions by pressing HP + direction. The number of hits varies because of how you can guide it, but it's usually around 6. By pressing VT again, Seth can blow the orb up, launching the opponent skyward. The damage you get from this isn't amazing due to scaling and the limited followups, but you mixup potential you can get from it is exponential, in some cases you'd rather have the opponent block it rather than get hit. You're still able to move freely while the orb is out, meaning you can crossup or get an overhead/low mixup. The one downside is that it's very weak to V-Reversals, as you'll likely get hit upon activation, causing the orb to disappear. In some cases, you can act before the V-Reversal to avoid it. This is a very strong setup VT, and it's best if you learn many different setups in order to utilize it to it's fullest extent.