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=== Playing as Balrog === | === Playing as Balrog === | ||
=== Fighting Against Balrog === | === Fighting Against Balrog === | ||
{{Navbox-SFV}} | |||
[[Category:Street Fighter V]] | [[Category:Street Fighter V]] |
Revision as of 18:10, 9 January 2021
Balrog
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Summary
Bio
A disgraced boxing champion, Balrog joined Shadaloo in search of more riches. Disatisfied with his role in the organization, Balrog searches for things to steal as he leaves S.I.N., and finds a young boy (Ed). Convinced he'll be of use to him in the future, Balrog leaves S.I.N. and Shadaloo behind to seek further riches.
Why Pick Balrog?
Balrog focuses on aggressive play and annoying his opponents. His trademark dash punches can quickly close the distance to punish any opponent attempting to walk forward or whiffing buttons, and once in he can force the opponent to play his game with his great + on block buttons and crush counters. His V-Skill 1 and Critical Art also allows him to easily deal with projectiles, while his V-Skill 2 lets him make his dash punches multi-hitting and +, making his approach even easier. However Balrog is a fairly straight-forward character; he does not have many setups, his lows aren't very threatening, and he doesn't have many mixups in general which can make opening up opponents difficult. He is also the only character in the game with no cross up button. If you like simple, aggressive bruisers then Balrog is a great choice.
Players To Watch
Smug, BrianF
Change List
For list of all changes, see Change/Patch List
Season 3.5
- Forward Throw damage increased from 130 to 140
- Buffalo head (f+PPP) startup increased from 16f to 17f
- Heavy Screw Smash (f,d,df+HP) startup reduced from 24f to 23f, forward movement distance slightly increased
- VT2
- B3 can be canceled into from all V-Skill follow-ups, recovery after Under Impact (LK > MK) unified with VT1
- No Mercy can be combed into from normals, recovery after
reduced by 8f, forward hitbox expanded when canceled into, distance after hit in corner increased
Season 3 (Arcade Edition)
- Forward
damage increased from 110 to 130, stun increased from 120 to 150, situation after hit changed so Balrog is further away from opponent
- Stand LP hitbox expanded
- Stand MP adjusted to allow hitting behind Balrog
- Stand MK collision box adjusted
- Stand HP startup increased from 11f to 12f, collision box adjusted
- Stand HK hitbox reduced, hurtbox expanded, recovery increased from 19f to 22f, pushback distance after crush
increased
- Crouch LP hitbox expanded
- Crouch HP hurtbox reduced, collision box adjusted
- Jump HP hurtbox reduced
- Jump HK startup increased from 8f to 9, hitbox expanded, hurtbox reduced
- Stomping Combo (d+MK > MK) disadvantage on block increased from -6 to -7, recovery when canceled into V-Trigger adjusted
- Screw Smash (f,d,df+P) collision box adjusted
- Turn Around Punch
- Level 1
invincibility removed on frames 1-18, expanded hurtbox on 3f-18f, advantage on hit increased from +1 to +2, collision box adjusted
- Level 2
invincibility removed on frames 1-18, expanded hurtbox on 3f-18f, disadvantage on block increased from -1 to -2, collision box adjusted
- Level 3
invincibility removed on frames 1-18, expanded hurtbox on 3f-18f, disadvantage on block increased from 0 to -2, advantage on hit decreased from +3 to +2, collision box adjusted
- Level 4
invincibility removed on frames 1-18, disadvantage on block increased from +1 to -2, damage reduced from 160 to 140, collision box adjusted
- Level 5
invincibility removed on frames 1-18, disadvantage on block increased from +2 to -2, damage reduced from 200 to 160, collision box adjusted
- Level 6
invincibility removed on frames 1-18, frames 3-18 adjusted to be upper/projectile invulnerable only, disadvantage on block increased from +3 to -2, damage reduced from 240 to 180, collision box adjusted
- Level 7
invincibility removed on frames 1-3, frames 3-18 adjusted to be upper/projectile/throw invulnerable only, disadvantage on block increased from +4 to -2, damage reduced from 300 to 210, collision box adjusted
- Level 8
invincibility removed on frames 1-3, frames 3-18 adjusted to be upper/projectile/throw invulnerable only, disadvantage on block increased from +5 to -2, damage reduced from
to 240, collision box adjusted
- Level 9
invincibility removed on frames 1-3, frames 3-18 adjusted to be upper/projectile/throw invulnerable only, disadvantage on block increased from +6 to -2, damage reduced from 420 to 270, collision box adjusted
- Level 10 damage decreased from 500 to 350, collision box adjusted
- Level 1
- Buffalo Swing/Buffalo Pressure (MP+MK > P/K) V-Gauge gain decreased
- Hard Smasher/Hard Pressure (MK > MP > MP+MK > P/K) V-Gauge gain increased
- Added V-Trigger 2: No Mercy
Move List
Unique Attacks
Special Moves
V-System (V-Trigger / V-Skill / V-Reversal)
Critical Art
Balrog Discussions
Discussions regarding Balrog
Balrog Discord Link
Video Guides
Capcom Fighter's Introduction Series
Shoryuken's Rising Up Series
CrossedMoon's Balrog Matchup Series
Other Useful Guides
Frame Data
- Champion Edition data courtesy of @D4RK_ONION, @HatsonFGC, @Arlieth, @Frostdiener, BananaCyclone and the Frame Assist Tool team. - Huge thanks for their efforts! - See https://fullmeter.com/fatonline/#/home for more information
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Stand LP | LP | 4 | 2 | 7 | 3 | 5 | 7 | 30 | 70 | H | ["sp","su","vt1","vt2"] | - | - | - | - | 36 | 84 |
Stand MP | MP | 5 | 4 | 13 | 0 | 2 | 4 | 70 | 100 | H | ["sp","su","vt1","vt2"] | - | - | - | 11 | 84 | 120 |
Stand HP | HP | 12 | 2 | 19 | -3 | 0 | KD | 80 | 150 | H | ["su","vt1","vt2"] | 96 | 37 | 42 | 13 | 96 | 180 |
Stand LK | LK | 3 | 2 | 8 | 1 | 2 | 4 | 30 | 70 | H | ["vt1","vt2"] | - | - | - | - | 36 | 84 |
Stand MK | MK | 6 | 3 | 12 | 2 | 5 | 7 | 60 | 100 | H | ["sp","su","vt1","vt2"] | - | - | - | 9 | 72 | 120 |
Stand HK | HK | 9 | 3 | 18(22) | 3 | 7 | 23 | 80 | 150 | H | ["vt1","vt2"] | - | - | - | 13 | 96 | 180 |
Crouch LP | d+LP | 4 | 3 | 7 | 3 | 4 | 6 | 30 | 70 | H | ["ch","sp","su","vt1","vt2"] | - | - | - | - | 36 | 84 |
Crouch MP | d+MP | 6 | 3 | 12 | 2 | 4 | 6 | 60 | 100 | H | ["sp","su","vt1","vt2"] | - | - | - | 9 | 72 | 120 |
Crouch HP | d+HP | 8 | 5 | 22 | -5 | -1 | J | 90 | 150 | H | ["sp","su","vt1","vt2"] | 117 | 58 | 63 | 14 | 108 | 180 |
Crouch LK | d+LK | 4 | 3 | 8 | 1 | 4 | 6 | 20 | 70 | L | ["vt1","vt2"] | - | - | - | - | 24 | 84 |
Crouch MK | d+MK | 7 | 2 | 17 | -2 | 2 | 4 | 60 | 100 | L | ["vt1","vt2"] | - | - | - | 9 | 72 | 120 |
Crouch HK | d+HK | 8 | 2 | 26 | -14 | KD | KD | 100 | 150 | L | ["vt1","vt2"] | 71 | 22 | 27 | 16 | 120 | 180 |
Jump LP | u+LP | 4 | 6 | - | - | - | ? | 40 | 70 | M | - | - | - | - | - | 48 | 84 |
Jump MP | u+MP | 5 | 3 | - | - | - | ? | 70 | 100 | M | - | - | - | - | 11 | 84 | 120 |
Jump HP | u+HP | 7 | 4 | - | - | - | ? | 90 | 150 | M | - | - | - | - | 14 | 108 | 180 |
Jump LK | u+LK | 3 | 8 | - | - | - | ? | 40 | 70 | M | - | - | - | - | - | 48 | 84 |
Jump MK | u+MK | 6 | 5 | - | - | - | ? | 70 | 100 | M | - | - | - | - | 11 | 84 | 120 |
Jump HK | u+HK | 9 | 4 | - | - | - | ? | 90 | 150 | M | - | - | - | - | 14 | 108 | 180 |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
Hard Lead In | MK > MP | 6+6 | 4 | 20 | -8 | KD | KD | 96 | 172 | H | ["vs1","vs2","vt1","vt2"] | 96 | 37 | 42 | 15 | 115 | 206 |
Hard KKB | MK > MP > MP+MK (VS1) | - | - | 31 | -17 | KD | KD | 96 | 172 | H | - | 87 | 28 | 33 | 15 | 115 | 206 |
OTB | MK > MP > MP+MK (VS2) | - | - | 50 | -36 | KD | KD | 96 | 172 | H | - | 68 | 9 | 14 | 15 | 115 | 206 |
Hard Smasher | MK > MP > MP+MK (VS1) > P | 6+6+21 | 2 | 23 | -8 | KD | KD | 144 | 268 | H | ["vt1","vt2"] | 94 | 35 | 40 | 23 | 172 | 321 |
Hard Pressure | MK > MP > MP+MK (VS1) > K | 6+6+26 | 2 | 22 | -8 | KD | KD | 144 | 268 | M | ["vt1","vt2"] | 70 | 11 | 16 | 23 | 172 | 321 |
Under Impact 1 | LK > MK | 3+6 | 3 | 16 | -7 | 1 | 3 | 66 | 133 | H | ["vt1","vt2"] | - | - | - | 10 | 79 | 159 |
Under Impact 2 | LK > MK > HK | 3+6+9 | 2 | 21 | -8 | KD | KD | 122 | 213 | H | ["vt1","vt2"] | 89 | 30 | 35 | 20 | 146 | 255 |
Stomping Combo | d+MK > d+MK | 7+10 | 3 | 20 | -7 | 2 | 4 | 96 | 172 | L*L | ["vt1","vt2"] | - | - | - | 15 | 115 | 206 |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
Dirty Bomber | LP+LK | 5 | 3 | 17 | - | KD | KD | 140 | 150 | - | - | 65 | 16 | 16 | ? | 168 | 180 |
Dirty Shot | b+LP+LK | 5 | 3 | 17 | - | KD | KD | 130 | 200 | - | - | 61 | 12 | 12 | ? | 156 | 240 |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
Crazy Rush | HP+HK (VT1) | 1 | - | 6 | - | - | ? | - | - | - | - | - | - | - | ? | CH_DAMAGE | CH_STUN |
No Mercy | HP+HK (VT2) | 1 | - | 6 | - | - | ? | - | - | - | - | - | - | - | ? | CH_DAMAGE | CH_STUN |
KKB | MP+MK (VS1) | - | - | 29 | - | - | ? | - | - | H | ["sp"] | - | - | - | ? | CH_DAMAGE | CH_STUN |
Buffalo Headbutt | f+PPP | 17 | 3 | 23 | -2 | KD | KD | 60 | 0 | H | - | 75 | 16 | 21 | ? | 72 | 0 |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
KKB > Buffalo Swing | MP+MK (VS1) > P | 11+7 | 2 | 21 | -4 | 2 | 4 | 50 | 100 | H | ["vt1","vt2"] | - | - | - | ? | 60 | 120 |
KKB > Buffalo Pressure | MP+MK (VS1) > K | 11+17 | 3 | 19 | -7 | 5 | 7 | 50 | 100 | M | ["vt1","vt2"] | - | - | - | ? | 60 | 120 |
FFB | MP+MK (VS2) | - | - | 50 | - | - | ? | - | - | - | - | - | - | - | ? | CH_DAMAGE | CH_STUN |
Taunt | PPP+KKK | - | - | 61 | - | - | ? | - | - | - | - | - | - | - | ? | CH_DAMAGE | CH_STUN |
LP Dash Straight | b,f+LP | 10(12) | 4 | 22 | -4 | 2 | 4 | 80 | 150 | H | ["vs1","vt1","su"] | - | - | - | ? | 96 | 180 |
MP Dash Straight | b,f+MP | 12(16) | 4 | 22 | -6 | 3 | 5 | 90 | 150 | H | ["vs1","vt1","su"] | - | - | - | ? | 108 | 180 |
HP Dash Straight | b,f+HP | 19(25) | 4 | 22 | -7 | 2 | 4 | 100 | 150 | H | ["vs1","vt1","su"] | - | - | - | ? | 120 | 180 |
EX Dash Straight | b,f+PP | 9(22) | 6 | 29 | 1 | KD | KD | 80+70 | 50+150 | H | ["vs1","vt1","vt2"] | 92 | 33 | 38 | ? | CH_DAMAGE | CH_STUN |
LP Dash Straight (V-Skill 2) | b,f+LP (VS2) | 10(12) | 4 | 22 | 2 | KD | KD | 30x3 (90) | 30x2*40 (100) | H | ["su","vt1"] | 100 | 41 | 46 | ? | CH_DAMAGE | CH_STUN |
MP Dash Straight (V-Skill 2) | b,f+MP (VS2) | 12(16) | 4 | 22 | 2 | KD | KD | 30x2*40 (100) | 30x2*40 (100) | H | ["su","vt1"] | 100 | 41 | 46 | ? | CH_DAMAGE | CH_STUN |
HP Dash Straight (V-Skill 2) | b,f+HP (VS2) | 19(25) | 4 | 22 | 2 | KD | KD | 30x2*50 (110) | 30x2*40 (100) | H | ["su","vt1"] | 100 | 41 | 46 | ? | CH_DAMAGE | CH_STUN |
EX Dash Straight (V-Skill 2) | b,f+PP (VS2) | 9(22) | 6 | 29 | 4 | KD | KD | 20x2*40*20x2*40 (160) | 10x2*40*10x2*40 (120) | H | ["vt1","vt2"] | 101 | 42 | 47 | ? | CH_DAMAGE | CH_STUN |
LK Dash Grand Blow | b,f+LK | 17 | 2 | 26 | -7 | KD | KD | 70 | 150 | L | ["vs1","vt1"] | 69 | 20 | 25 | ? | 84 | 180 |
MK Dash Grand Blow | b,f+MK | 18(22) | 2 | 26 | -7 | KD | KD | 80 | 150 | L | ["vs1","vt1"] | 69 | 20 | 25 | ? | 96 | 180 |
HK Dash Grand Blow | b,f+HK | 19(25) | 2 | 26 | -7 | KD | KD | 90 | 150 | L | ["vs1","vt1"] | 69 | 20 | 25 | ? | 108 | 180 |
EX Dash Grand Blow | b,f+KK | 11(19) | 2 | 23 | -2 | KD | KD | 140 | 200 | L | ["vs1","vt1","vt2"] | 71 | 22 | 27 | ? | 168 | 240 |
LK Screw Smash | f,d,df+LK | 10 | 5 | 25 | -10 | KD | KD | 100 | 150 | H | ["su","vt1"] | 87 | 28 | 33 | ? | 120 | 180 |
MK Screw Smash | f,d,df+MK | 13 | 5 | 26 | -10 | KD | KD | 100 | 150 | H | ["su","vt1"] | 89 | 30 | 35 | ? | 120 | 180 |
HK Screw Smash | f,d,df+HK | 23 | 5 | 25 | -10 | KD | KD | 100 | 150 | H | ["su","vt1"] | 97 | 38 | 43 | ? | 120 | 180 |
EX Screw Smash | f,d,df+KK | 12 | 5 | 29 | -17 | KD | KD | 160 | 200 | H | ["vt1","vt2"] | 90 | 31 | 36 | ? | 192 | 240 |
TAP lvl 1 | Hold and Release 2 P or K | 26(30) | 2 | 22 | -2 | 2 | 4 | 80 | 150 | H | ["vs1","vt1","su"] | - | - | - | ? | 96 | 180 |
TAP lvl 2 | Hold and Release 2 P or K | 26(30) | 2 | 22 | -2 | 2 | 4 | 100 | 150 | H | ["vs1","vt1","su"] | - | - | - | ? | 120 | 180 |
TAP lvl 3 | Hold and Release 2 P or K | 26(30) | 2 | 22 | -2 | 3 | 5 | 120 | 150 | H | ["vs1","vt1","su"] | - | - | - | ? | 144 | 180 |
TAP lvl 4 | Hold and Release 2 P or K | 26(30) | 2 | 22 | -2 | KD | KD | 140 | 200 | H | ["vs1","vt1","su"] | 90 | 31 | 36 | ? | 168 | 240 |
TAP lvl 5 | Hold and Release 2 P or K | 26(30) | 2 | 22 | -2 | KD | KD | 160 | 200 | H | ["vs1","vt1","su"] | 90 | 31 | 36 | ? | 192 | 240 |
TAP lvl 6 | Hold and Release 2 P or K | 26(30) | 2 | 22 | -2 | KD | KD | 180 | 200 | H | ["vs1","vt1","su"] | 90 | 31 | 36 | ? | 216 | 240 |
TAP lvl 7 | Hold and Release 2 P or K | 26(30) | 2 | 22 | -2 | KD | KD | 210 | 300 | H | ["vs1","vt1","su"] | 94 | 35 | 40 | ? | 252 | 360 |
TAP lvl 8 | Hold and Release 2 P or K | 26(30) | 2 | 22 | -2 | KD | KD | 240 | 300 | H | ["vs1","vt1","su"] | 94 | 35 | 40 | ? | 288 | 360 |
TAP lvl 9 | Hold and Release 2 P or K | 26(30) | 2 | 22 | -2 | KD | KD | 270 | 300 | H | ["vs1","vt1","su"] | 94 | 35 | 40 | ? | 324 | 360 |
TAP lvl 10 | Hold and Release 2 P or K | 26(30) | 2 | 22 | 7 | KD | KD | 350 | 400 | H | ["vs1","vt1","su"] | 98 | 39 | 39 | ? | 420 | 480 |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
Gigaton Blow | qcf,qcf+P | 8 | 10 | 60 | -45 | KD | KD | 330 | - | H | - | 72 | 13 | 18 | ? | 396 | CH_STUN |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
In VT1 | |||||||||||||||||
Charging Buffalo (stage 1) (vt) | f+P after charge attack | 12 | 6 | 17 | -2 | 2 | 4 | 30 | 100 | H | ["vs1","su"] | - | - | - | ? | 36 | 120 |
Charging Buffalo (stage 2) (vt) | f+P after charge attack | 12 | 6 | 16 | -2 | 2 | 4 | 40 | 100 | H | ["vs1","su"] | - | - | - | ? | 48 | 120 |
Charging Buffalo (stage 3) (vt) | f+P after charge attack | 12 | 6 | 15 | -2 | 2 | 4 | 50 | 100 | H | ["vs1","su"] | - | - | - | ? | 60 | 120 |
Final Charging Buffalo (vt) | f+P after charge attack | 17 | 6 | 29 | -13 | KD | KD | 90 | 100 | H | ["su"] | 81 | 22 | 27 | ? | 108 | 120 |
EX Charging Buffalo (stage 1) (vt) | f+PP after charge attack | 11 | 6 | 18 | -2 | KD | KD | 70 | 100 | H | ["vs1"] | 93 | 34 | 39 | ? | 84 | 120 |
EX Final Charging Buffalo (vt) | f+PP after charge attack | 11 | 6 | 18 | -2 | KD | KD | 70 | 100 | H | - | 95 | 36 | 41 | ? | 84 | 120 |
Charging Buffalo (stage 1) (V-Skill 2) (vt) | f+P after charge attack | 12 | 6 | 17 | 0 | KD | KD | 60 | 80 | H | ["su"] | 74 | 15 | 20 | ? | 72 | 96 |
Charging Buffalo (stage 2) (V-Skill 2) (vt) | f+P after charge attack | 12 | 6 | 16 | 1 | KD | KD | 60 | 80 | H | ["su"] | 73 | 14 | 19 | ? | 72 | 96 |
Charging Buffalo (stage 3) (V-Skill 2) (vt) | f+P after charge attack | 12 | 6 | 15 | 2 | KD | KD | 70 | 80 | H | ["su"] | 72 | 13 | 18 | ? | 84 | 96 |
Final Charging Buffalo (V-Skill 2) (vt) | f+P after charge attack | 17 | 6 | 29 | 2 | KD | KD | 130 | 190 | H | ["su"] | 81 | 22 | 27 | ? | 156 | 228 |
EX Charging Buffalo (stage 1) (V-Skill 2)) (vt) | f+PP after charge attack | 11 | 6 | 18 | -1 | KD | KD | 70 | 100 | H | - | 84 | 25 | 30 | ? | 84 | 120 |
EX Final Charging Buffalo (V-Skill 2) (vt) | f+PP after charge attack | 11 | 6 | 18 | -1 | KD | KD | 70 | 120 | H | - | 84 | 25 | 30 | ? | 84 | 144 |
Bursting Buffalo (stage 1) (vt) | f+K after charge attack | 14 | 5 | 21 | -2 | 2 | 4 | 40 | 50 | H | ["vs1","su"] | 93 | 34 | 39 | ? | 48 | 60 |
Bursting Buffalo (stage 2) (vt) | f+K after charge attack | 14 | 5 | 21 | -2 | 2 | 4 | 50 | 50 | H | ["vs1","su"] | 93 | 34 | 39 | ? | 60 | 60 |
Bursting Buffalo (stage 3) (vt) | f+K after charge attack | 14 | 5 | 21 | -2 | 2 | 4 | 60 | 50 | H | ["vs1","su"] | 93 | 34 | 39 | ? | 72 | 60 |
Final Bursting Buffalo (vt) | f+K after charge attack | 17 | 5 | 38 | -21 | KD | KD | 100 | 50 | H | - | 89 | 30 | 35 | ? | 120 | 60 |
EX Bursting Buffalo (stage 1) (vt) | f+KK after charge attack | 12 | 5 | 19 | -2 | KD | KD | 80 | 70 | H | ["vs1"] | 88 | 29 | 34 | ? | 96 | 84 |
EX Final Bursting Buffalo (vt) | f+KK after charge attack | 12 | 5 | 19 | -2 | KD | KD | 80 | 70 | H | - | 93 | 34 | 39 | ? | 96 | 84 |
Move Name | Command | Startup | Active | Rcvry | Adv Guard |
Adv Hit |
Adv Counter |
Damage | Stun | Hit Level |
Cancel Ability |
KD Adv Normal |
KD Adv Rise |
KD Adv Roll |
Chip Damage |
Counter Damage |
Counter Stun |
In VT2 | |||||||||||||||||
B3 | HP+HK | 7 | 2 | 60 | - | KD | KD | 180 | 350 | T | - | 61 | 12 | 12 | ? | 216 | 420 |
Notes
- CH Damage and stun is calculated by multiplying base values by 1.2. For multi-hitting moves this usually only applies to first hit; if only second hit connects it will get the x1.2 benefits.
- For Crush Counters: J = Juggle, C = Crumple, KD = Knockdown
- Chip damage for normals refers to grey life inflicted
Combos
BnB
- crLP or crLK
- , crLP, LP xx LP Dash Straight
- , crLP xx MP Dash Straight
- MK
- > MP xx VS1 xx P
- , MP xx MP Dash Straight
- LP xx MP Dash Straight
- HK
- crMP xx MP Dash Straight
- crMP xx MK Dash Grand Blow
- crMP
- crLP, sLP xx LP Dash Straight
- crLP xx MP Dash Straight
- crHP
- xx HK Screw Smash, LP Dash Straight
With Meter
Replace any grounded Dash Straight with EX Dash Straight for more damage/carry
- xx EX Dash Straight
- xx VS1, LK > MK > HK
Corner
Crush Counter
- HK
- , HK Screw Smash, LP Dash Straight
- HP
- xx Gigaton Blow
- crHP
- , HK Screw Smash, LP or MP Dash Straight (based on height)
V-Trigger Cancels
- LK > MK
- xx VTC, crHP xx HK Screw Smash, LP Dash Straight
- crMK
- > MK xx VTC, crMP xx MP Dash Straight
- xx VTC, crHP xx HP Screw Smash, LP Dash Straight
V System
V Reversal
A 17f strike reversal, Balrog performs his old Buffalo Headbutt special knocking the opponent away
V Skill 1
KKB causes Balrog to spin, avoiding any projectiles during its animation. He can also into KKB from and of his dash punches, greatly increasing its forward moving distance. KKB can go into two moves: Buffalo Swing which is a quick hook punch, and Buffalo Pressure which is an overhead that is +3 on hit allowing a combo if in range.
V Skill 2
FFB has Balrog shuffle in place, buffing his next Dash Straight. On block, it becomes +2, and on hit, it launches, allowing you to juggle into another Dash Straight. Getting hit doesn't remove the buff like some other buff V-Skills. The input for your next Dash Straight also changes from charge b, f, to just b, f. No charge required to use. This makes random Dash Straights in neutral more scary, as it gives Balrog good damage and corner carry on hit, and pressure if it's blocked.
V Trigger 1
Crazy Rush is a 3 bar V-Trigger that allows Balrog to his Dash Straight and Dash Grand Blow into another, up to 5 times for regular and 3 for EX versions. This greatly increases his combo damage. Any of the dash punches can also be canceled into KKB for a quick high/low mixup when combined with his Dash Grand Blow, or to continue juggling into another set of rush punches. Due to activation scaling and the fact that you need to use a bit of V-Guage to make it safe on block, it's difficult to pick and choose when exactly to use VT1 to make the most of it.
V Trigger 2
No Mercy is a two bar V-Trigger that gives Balrog access to a new special, B3. B3 is a short ranged command grab that can be canceled into from any normal, which also extends its range. Connecting with a B3 uses about 1/2 of your gauge, while whiffing it takes up about 1/4. Functionally, you'll get two uses out of it. Although not doing much damage, it's biggest benefit is the 350 stun it does. With the added oki and ability to into it from normals and target combos in season 5, this makes the situation very tense and scary if he ever does land one.