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===Anywhere=== | ===Anywhere=== | ||
* cl.C (2) -> f + B > qcb + B {25%} | |||
* cr.B, cr.B / cr.A > qcf + C > f + B {20%} | |||
* cl.C(1) > f + A > | |||
** DM qcf hcb + P {50%} {1 Stock} | |||
** DM qcf qcf + A {36%} {1 Stock} | |||
** qcb + K (Cancel this on startup)> qcb + K >> | |||
*** DM qcf hcb + P {55%} {2 Stock} | |||
*** DM qcf qcf + A {41%}{2 Stock} | |||
** qcb + K (Cancel this on startup) > qcb + K, (Corner) | |||
*** DM qcf hcb + P {55%} {1 Stock} | |||
*** DM qcf qcf + A {41%} {1 Stock} | |||
*** dp + A | |||
===Corner=== | ===Corner=== | ||
* Corner: cr.B, cr.B / cr.A > qcf + C, f + D, | |||
** DM qcf hcb + P {1 Stock} | |||
** DM qcf qcf + P {1 Stock} | |||
** CD {32%} | |||
** dp + C > f + D {37%} | |||
* Corner: cl.C (1) > f + A > qcf + C, f + D, | |||
** DM qcf hcb + P {65%} {1 Stock} | |||
** DM qcf qcf + P {51%} {1 Stock} | |||
** CD {40%} | |||
** dp + C > f + D {45%} | |||
===Counterhit=== | ===Counterhit=== | ||
* Counterhit: f + A, | |||
** DM qcf hcb + C (Timming required) {45%} {1 Stock} | |||
** DM qcf qcf + P {31%} | |||
===Maxmode=== | ===Maxmode=== | ||
* Corner: cr.B, cr.B / cr.A >> BC, qcf + C (Buffer: qcf + BC) > f + D, | |||
** SDM qcf hcb + AC {65%} {3 Stocks} | |||
** dp + A (1) >> qcb + D (Cancel this on startup) > qcb + D, dp + A(2) >> | |||
*** (qcb + D (Cancel this on startup) > qcb + D (miss), dp + A (2) >> ) x 2 >> | |||
**** qcb + D (Cancel this on startup) > qcb + D (miss), dp + A (1) >> SDM qcf hcb + AC {4 Stocks} | |||
* cr.C >> BC, walk, cr.C > qcb + D (Cancel this on startup) > qcb + D, dp + A (2) >> qcb + D (Cancel this on startup) > qcb + D (miss), dp + A (2) >> qcb + D (Cancel this on startup) > qcb + D (miss), dp + A (1) >> SDM qcf hcb + AC {90%} {4 Stocks} | |||
== Strategies == | == Strategies == |
Revision as of 16:44, 8 February 2020
General Info
Crouch height: Low
Jump: 5/33/1
Hop: 5/24/1
Dash: 4/10~∞/3
Backdash: 4/12/3
Wakeup: 23 frames
Recovery roll: 23 frames
Stand | Crouch | Jump | Backdash | Grab | Run |
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Colors
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Movelist
Notes
- There exists a bug where, if K' did his qcf + P on a waking up K9999, who decided to do his db hcb df + P moon DM, the moon DM will be negated entirely by the qcf + P. K9999's sphere animation will still be visible but since it was negated, K' can now just walk right through it
- Ein Trigger (qcf + P) and its followups have unique blockstun. qcf + A has 20 frames, qcf + C has 19; both strengths of Second Shot (f + B) do 26 frames while both strengths of Second Shell (f + D) do 30 frames.
Combos
Anywhere
- cl.C (2) -> f + B > qcb + B {25%}
- cr.B, cr.B / cr.A > qcf + C > f + B {20%}
- cl.C(1) > f + A >
- DM qcf hcb + P {50%} {1 Stock}
- DM qcf qcf + A {36%} {1 Stock}
- qcb + K (Cancel this on startup)> qcb + K >>
- DM qcf hcb + P {55%} {2 Stock}
- DM qcf qcf + A {41%}{2 Stock}
- qcb + K (Cancel this on startup) > qcb + K, (Corner)
- DM qcf hcb + P {55%} {1 Stock}
- DM qcf qcf + A {41%} {1 Stock}
- dp + A
Corner
- Corner: cr.B, cr.B / cr.A > qcf + C, f + D,
- DM qcf hcb + P {1 Stock}
- DM qcf qcf + P {1 Stock}
- CD {32%}
- dp + C > f + D {37%}
- Corner: cl.C (1) > f + A > qcf + C, f + D,
- DM qcf hcb + P {65%} {1 Stock}
- DM qcf qcf + P {51%} {1 Stock}
- CD {40%}
- dp + C > f + D {45%}
Counterhit
- Counterhit: f + A,
- DM qcf hcb + C (Timming required) {45%} {1 Stock}
- DM qcf qcf + P {31%}
Maxmode
- Corner: cr.B, cr.B / cr.A >> BC, qcf + C (Buffer: qcf + BC) > f + D,
- SDM qcf hcb + AC {65%} {3 Stocks}
- dp + A (1) >> qcb + D (Cancel this on startup) > qcb + D, dp + A(2) >>
- (qcb + D (Cancel this on startup) > qcb + D (miss), dp + A (2) >> ) x 2 >>
- qcb + D (Cancel this on startup) > qcb + D (miss), dp + A (1) >> SDM qcf hcb + AC {4 Stocks}
- (qcb + D (Cancel this on startup) > qcb + D (miss), dp + A (2) >> ) x 2 >>
- cr.C >> BC, walk, cr.C > qcb + D (Cancel this on startup) > qcb + D, dp + A (2) >> qcb + D (Cancel this on startup) > qcb + D (miss), dp + A (2) >> qcb + D (Cancel this on startup) > qcb + D (miss), dp + A (1) >> SDM qcf hcb + AC {90%} {4 Stocks}
Strategies
Use your Trigger (qcf + P) wisely against your opponent and after 1 stock Heat Drive (DM qcf qcf + P) it at far distance
Safejumps
K' has a safejump against Ryo and Kim in the corner off the standard corner combo:
- ... qcf + C > f + D, f + A, immediately jump forward.