m (→2 stock) |
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Line 48: | Line 48: | ||
! [[image:snka.gif]] | ! [[image:snka.gif]] | ||
|align="center"| 5/8/0 | |align="center"| 5/8/0 | ||
|align="center"| +4/+2 | |align="center"| +4/ + 2 | ||
|align="center"| R,C,S,Su | |align="center"| R,C,S,Su | ||
|align="center"| HL | |align="center"| HL | ||
Line 72: | Line 72: | ||
! [[image:snkd.gif]] | ! [[image:snkd.gif]] | ||
|align="center"| 6/6/6 | |align="center"| 6/6/6 | ||
|align="center"| +8/+6 | |align="center"| +8/ + 6 | ||
|align="center"| C,S,Su | |align="center"| C,S,Su | ||
|align="center"| HL | |align="center"| HL | ||
Line 112: | Line 112: | ||
|align="center"| Feet invincible: F8~End | |align="center"| Feet invincible: F8~End | ||
|- | |- | ||
! [[image:snkc.gif]]+[[image:snkd.gif]] | ! [[image:snkc.gif]] + [[image:snkd.gif]] | ||
|align="center"| 9/4/25 | |align="center"| 9/4/25 | ||
|align="center"| KD/-7 | |align="center"| KD/-7 | ||
Line 189: | Line 189: | ||
| | | | ||
|- | |- | ||
! [[image:snkc.gif]]+[[image:snkd.gif]] | ! [[image:snkc.gif]] + [[image:snkd.gif]] | ||
|align="center"| 13/7/- | |align="center"| 13/7/- | ||
|align="center"| KD/- | |align="center"| KD/- | ||
Line 267: | Line 267: | ||
|colspan="9" align="center"| '''Command Normals''' | |colspan="9" align="center"| '''Command Normals''' | ||
|- | |- | ||
! f+[[image:snkb.gif]] | ! f + [[image:snkb.gif]] | ||
|align="center"| 6/2(6)4/13 | |align="center"| 6/2(6)4/13 | ||
|align="center"| +3/+1 | |align="center"| +3/ + 1 | ||
|align="center"| S,Su | |align="center"| S,Su | ||
|align="center"| HL | |align="center"| HL | ||
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| Considered airborne. Cancellable into air moves on second hit. | | Considered airborne. Cancellable into air moves on second hit. | ||
|- | |- | ||
! j.d+[[image:snkb.gif]] | ! j.d + [[image:snkb.gif]] | ||
|align="center"| 5/12/2 | |align="center"| 5/12/2 | ||
|align="center"| KD/- | |align="center"| KD/- | ||
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|colspan="9" align="center"| '''Special Moves''' | |colspan="9" align="center"| '''Special Moves''' | ||
|- | |- | ||
! qcb+[[image:snka.gif]] | ! qcb + [[image:snka.gif]] | ||
|align="center"| 14/-/32 | |align="center"| 14/-/32 | ||
|align="center"| 0/-2 | |align="center"| 0/-2 | ||
Line 293: | Line 293: | ||
|valign="bottom" style="border-right:0px;"| [[image:Athena02_qcbA1.png|center]] | |valign="bottom" style="border-right:0px;"| [[image:Athena02_qcbA1.png|center]] | ||
|colspan="2" valign="bottom" style="border-left:0px;"| [[image:Athena02_qcbA2.png|center]] | |colspan="2" valign="bottom" style="border-left:0px;"| [[image:Athena02_qcbA2.png|center]] | ||
|rowspan="2"| '''Psycho Ball - qcb+P''' | |rowspan="2"| '''Psycho Ball - qcb + P''' | ||
* Athena throws a projectile that hovers above ground | * Athena throws a projectile that hovers above ground | ||
* qcb+A travels slower and recovers much faster than qcb+C | * qcb + A travels slower and recovers much faster than qcb + C | ||
|- | |- | ||
! qcb+[[image:snkc.gif]] | ! qcb + [[image:snkc.gif]] | ||
|align="center"| 13/-/45 | |align="center"| 13/-/45 | ||
|align="center"| -13/-15 | |align="center"| -13/-15 | ||
Line 305: | Line 305: | ||
|colspan="2" valign="bottom" style="border-left:0px;"| [[image:Athena02_qcbC2.png|center]] | |colspan="2" valign="bottom" style="border-left:0px;"| [[image:Athena02_qcbC2.png|center]] | ||
|- | |- | ||
! dp+[[image:snka.gif]] | ! dp + [[image:snka.gif]] | ||
|align="center"| 1/2(1)3(1)18/20+11 | |align="center"| 1/2(1)3(1)18/20+11 | ||
|align="center"| KD/-31 | |align="center"| KD/-31 | ||
Line 313: | Line 313: | ||
|valign="bottom" style="border-left:0px; border-right:0px;"| [[image:Athena02_dpA2.png|center]] | |valign="bottom" style="border-left:0px; border-right:0px;"| [[image:Athena02_dpA2.png|center]] | ||
|valign="bottom" style="border-left:0px;"| [[image:Athena02_dpA3.png|center]] | |valign="bottom" style="border-left:0px;"| [[image:Athena02_dpA3.png|center]] | ||
|rowspan="6"| '''Psycho Sword - dp+P(ground,air)''' | |rowspan="6"| '''Psycho Sword - dp + P(ground,air)''' | ||
* Athena does a vertical rising attack that comes out quickly | * Athena does a vertical rising attack that comes out quickly | ||
* A version comes out faster but does less hits and doesn't rise as high as the C version | * A version comes out faster but does less hits and doesn't rise as high as the C version | ||
Line 319: | Line 319: | ||
* Invincibility: A: Upperbody 1f; C: 1f, Upperbody 2-3f. | * Invincibility: A: Upperbody 1f; C: 1f, Upperbody 2-3f. | ||
|- | |- | ||
! j.dp+[[image:snka.gif]] | ! j.dp + [[image:snka.gif]] | ||
|align="center"| 1/2(1)3(1)18/until land+11 | |align="center"| 1/2(1)3(1)18/until land + 11 | ||
|align="center"| KD/- | |align="center"| KD/- | ||
|align="center"| Su, Fi, Fo | |align="center"| Su, Fi, Fo | ||
Line 328: | Line 328: | ||
|valign="bottom" style="border-left:0px;"| [[image:Athena02_dpA3.png|center]] | |valign="bottom" style="border-left:0px;"| [[image:Athena02_dpA3.png|center]] | ||
|- | |- | ||
!rowspan="2"| dp+[[image:snkc.gif]] | !rowspan="2"| dp + [[image:snkc.gif]] | ||
|rowspan="2" align="center"| 3/2*2*3*22/23+15 | |rowspan="2" align="center"| 3/2*2*3*22/23+15 | ||
|rowspan="2" align="center"| KD/-42 | |rowspan="2" align="center"| KD/-42 | ||
Line 339: | Line 339: | ||
|colspan="2" valign="bottom" style="border-left:0px; border-top:0px;"| [[image:Athena02_dpC4.png|center]] | |colspan="2" valign="bottom" style="border-left:0px; border-top:0px;"| [[image:Athena02_dpC4.png|center]] | ||
|- | |- | ||
!rowspan="2"| j.dp+[[image:snkc.gif]] | !rowspan="2"| j.dp + [[image:snkc.gif]] | ||
|rowspan="2" align="center"| 3/2*2*3*22/until land+15 | |rowspan="2" align="center"| 3/2*2*3*22/until land + 15 | ||
|rowspan="2" align="center"| KD/- | |rowspan="2" align="center"| KD/- | ||
|rowspan="2" align="center"| Su, Fi, Fo | |rowspan="2" align="center"| Su, Fi, Fo | ||
Line 350: | Line 350: | ||
|colspan="2" valign="bottom" style="border-left:0px; border-top:0px;"| [[image:Athena02_dpC4.png|center]] | |colspan="2" valign="bottom" style="border-left:0px; border-top:0px;"| [[image:Athena02_dpC4.png|center]] | ||
|- | |- | ||
! <br>qcf+[[image:snkb.gif]]<br><br> | ! <br>qcf + [[image:snkb.gif]]<br><br> | ||
|align="center"| 12/11/4 | |align="center"| 12/11/4 | ||
|align="center"| | |align="center"| | ||
Line 356: | Line 356: | ||
|align="center"| - | |align="center"| - | ||
|rowspan="2" colspan="3" | [[image:Athena02_qcfK.png|center]] | |rowspan="2" colspan="3" | [[image:Athena02_qcfK.png|center]] | ||
|rowspan="2"| '''Psycho Teleport - qcf+K''' | |rowspan="2"| '''Psycho Teleport - qcf + K''' | ||
* Athena teleports forward, where qcf+B goes a bit less than half screen while qcf+D goes full screen | * Athena teleports forward, where qcf + B goes a bit less than half screen while qcf + D goes full screen | ||
* has a long startup, where she can easily be hit out of it. The image of where she was standing when she chose to teleport, can be attack | * has a long startup, where she can easily be hit out of it. The image of where she was standing when she chose to teleport, can be attack | ||
* All but last active frame are feet invicible. Last frame is fully invincible. | * All but last active frame are feet invicible. Last frame is fully invincible. | ||
|- | |- | ||
! qcf+[[image:snkd.gif]] | ! qcf + [[image:snkd.gif]] | ||
|align="center"| 12/21/4 | |align="center"| 12/21/4 | ||
|align="center"| | |align="center"| | ||
Line 367: | Line 367: | ||
|align="center"| - | |align="center"| - | ||
|- | |- | ||
! qcb+[[image:snkb.gif]] | ! qcb + [[image:snkb.gif]] | ||
|align="center"| 12/[1(1)]x11,1/27 (Reflector: 11/24/27) | |align="center"| 12/[1(1)]x11,1/27 (Reflector: 11/24/27) | ||
|align="center"| KD/0 | |align="center"| KD/0 | ||
Line 373: | Line 373: | ||
|align="center"| HL | |align="center"| HL | ||
|colspan="3" | [[image:Athena02_qcbB.png|center]] | |colspan="3" | [[image:Athena02_qcbB.png|center]] | ||
| '''Psycho Reflector - qcb+B''' | | '''Psycho Reflector - qcb + B''' | ||
* Athena creates a barrier in front of her that reflects normal and DM projectiles | * Athena creates a barrier in front of her that reflects normal and DM projectiles | ||
* The reflector is cancelled straight to recovery if it connects or reflects, giving it very fast recovery on block. | * The reflector is cancelled straight to recovery if it connects or reflects, giving it very fast recovery on block. | ||
|- | |- | ||
! j.qcb+[[image:snkb.gif]] | ! j.qcb + [[image:snkb.gif]] | ||
|align="center"| 6/1(2)[2(2)]x∞/17 | |align="center"| 6/1(2)[2(2)]x∞/17 | ||
|align="center"| +1/-1 | |align="center"| +1/-1 | ||
Line 383: | Line 383: | ||
|align="center"| HL | |align="center"| HL | ||
|colspan="3" | [[image:Athena02_jqcbB.png|center]] | |colspan="3" | [[image:Athena02_jqcbB.png|center]] | ||
|rowspan="2"| '''Phoenix Arrow - qcb+K(air)''' | |rowspan="2"| '''Phoenix Arrow - qcb + K(air)''' | ||
* Athena performs a diagonal rolling attack from the air, with the B version going down at a steep 30% angle while D version is a 45% angle | * Athena performs a diagonal rolling attack from the air, with the B version going down at a steep 30% angle while D version is a 45% angle | ||
* D version does more hits and ends in a somewhat punishable (on block) high priority kick. This kick will change directions in case the opponent switched sides before it came out | * D version does more hits and ends in a somewhat punishable (on block) high priority kick. This kick will change directions in case the opponent switched sides before it came out | ||
* supercancellable on all hits, though easiest to supercancel is the last hit of the D version | * supercancellable on all hits, though easiest to supercancel is the last hit of the D version | ||
|- | |- | ||
! j.qcb+[[image:snkd.gif]] | ! j.qcb + [[image:snkd.gif]] | ||
|align="center"| 9/1(2)[2(2)]x∞(13)21/12 | |align="center"| 9/1(2)[2(2)]x∞(13)21/12 | ||
|align="center"| KD/-15 | |align="center"| KD/-15 | ||
Line 416: | Line 416: | ||
! j.qcfx2+[[image:snkd.gif]] | ! j.qcfx2+[[image:snkd.gif]] | ||
|align="center"| 9/-(9+3+14)-(9+4+12)-(12) [2(2)x∞]*1/5 (Projectile: [2(2)]x∞/1) | |align="center"| 9/-(9+3+14)-(9+4+12)-(12) [2(2)x∞]*1/5 (Projectile: [2(2)]x∞/1) | ||
|align="center"| KD/+12 | |align="center"| KD/ + 12 | ||
|align="center"| | |align="center"| | ||
|align="center"| HL | |align="center"| HL | ||
Line 426: | Line 426: | ||
|align="center"| 2/182/27 (Projectiles: 62*61*28*31) (ABCD: 58f) | |align="center"| 2/182/27 (Projectiles: 62*61*28*31) (ABCD: 58f) | ||
|align="center"| KD/- | |align="center"| KD/- | ||
|align="center"| > qcb+A, > qcb+C, > ABCD | |align="center"| > qcb + A, > qcb + C, > ABCD | ||
|align="center"| HL | |align="center"| HL | ||
|rowspan="2" colspan="3" | [[image:Athena02_hcbx2P.png|center]] | |rowspan="2" colspan="3" | [[image:Athena02_hcbx2P.png|center]] | ||
|rowspan="2"| '''Shining Crystal Bit - hcbx2+P(ground,air) (cancellable with ABCD)''' | |rowspan="2"| '''Shining Crystal Bit - hcbx2+P(ground,air) (cancellable with ABCD)''' | ||
* two balls of energy rotated around Athena diagonally for a few seconds or until cancelled | * two balls of energy rotated around Athena diagonally for a few seconds or until cancelled | ||
* can be cancelled with ABCD or you can throw the ball with qcb+P | * can be cancelled with ABCD or you can throw the ball with qcb + P | ||
* the cancel with ABCD has 58f (A ver.) or 64f (C ver.) of recovery and can be punished easily, though not as easily as just not cancelling at all | * the cancel with ABCD has 58f (A ver.) or 64f (C ver.) of recovery and can be punished easily, though not as easily as just not cancelling at all | ||
* has startup invincibility, one of the best anti-airs in the game<br> | * has startup invincibility, one of the best anti-airs in the game<br> | ||
Line 440: | Line 440: | ||
|align="center"| 2/212/36 (Projectiles: 62*61*61*28) (ABCD: 64f) | |align="center"| 2/212/36 (Projectiles: 62*61*61*28) (ABCD: 64f) | ||
|align="center"| KD/- | |align="center"| KD/- | ||
|align="center"| > qcb+A, > qcb+C, > ABCD | |align="center"| > qcb + A, > qcb + C, > ABCD | ||
|align="center"| HL | |align="center"| HL | ||
|- | |- | ||
! <br>> qcb+[[image:snka.gif]]<br><br> | ! <br>> qcb + [[image:snka.gif]]<br><br> | ||
|align="center"| 30+0~120/-/53 | |align="center"| 30+0~120/-/53 | ||
|align="center"| KD/-20 | |align="center"| KD/-20 | ||
Line 449: | Line 449: | ||
|align="center"| HL | |align="center"| HL | ||
|rowspan="2" colspan="3" | [[image:Athena02_hcbx2PqcbP.png|center]] | |rowspan="2" colspan="3" | [[image:Athena02_hcbx2PqcbP.png|center]] | ||
|rowspan="2"| '''Crystal Shoot - qcb+P (can be held) (after hcbx2+P)''' | |rowspan="2"| '''Crystal Shoot - qcb + P (can be held) (after hcbx2+P)''' | ||
* the balls of energy surrounding Athena concentrate into her hand | * the balls of energy surrounding Athena concentrate into her hand | ||
* can be delayed before thrown by holding the P button | * can be delayed before thrown by holding the P button | ||
* qcb+A throws the ball horizontally, while qcb+C makes it curve upwards | * qcb + A throws the ball horizontally, while qcb + C makes it curve upwards | ||
* if the opponent rolls behind her when she is holding it, they will get hit if she releases it then | * if the opponent rolls behind her when she is holding it, they will get hit if she releases it then | ||
|- | |- | ||
! > qcb+[[image:snkc.gif]] | ! > qcb + [[image:snkc.gif]] | ||
|align="center"| 30+0~120/-/55 | |align="center"| 30+0~120/-/55 | ||
|align="center"| KD/-22 | |align="center"| KD/-22 | ||
Line 463: | Line 463: | ||
|colspan="9" align="center"| '''SDMs''' | |colspan="9" align="center"| '''SDMs''' | ||
|- | |- | ||
! hcbx2+[[image:snka.gif]]+[[image:snkc.gif]] | ! hcbx2+[[image:snka.gif]] + [[image:snkc.gif]] | ||
|align="center"| 2/-(11)[1(1)1(2)]x34/24 (Projectile: 120*28*34) (ABCD: 58) | |align="center"| 2/-(11)[1(1)1(2)]x34/24 (Projectile: 120*28*34) (ABCD: 58) | ||
|align="center"| KD/- | |align="center"| KD/- | ||
|align="center"| > qcb+A, > qcb+C, > ABCD | |align="center"| > qcb + A, > qcb + C, > ABCD | ||
|align="center"| HL | |align="center"| HL | ||
|colspan="3" | [[image:Athena02_hcbx2AC.png|center]] | |colspan="3" | [[image:Athena02_hcbx2AC.png|center]] | ||
Line 473: | Line 473: | ||
* Invincibility: 1-11f. | * Invincibility: 1-11f. | ||
|- | |- | ||
! <br>> qcb+[[image:snka.gif]]<br><br> | ! <br>> qcb + [[image:snka.gif]]<br><br> | ||
|align="center"| 30+0~120/-/53 (Projectile hits 3 times) | |align="center"| 30+0~120/-/53 (Projectile hits 3 times) | ||
|align="center"| KD/-19 | |align="center"| KD/-19 | ||
Line 479: | Line 479: | ||
|align="center"| HL | |align="center"| HL | ||
|rowspan="2" colspan="3" | [[image:Athena02_hcbx2ACqcbP.png|center]] | |rowspan="2" colspan="3" | [[image:Athena02_hcbx2ACqcbP.png|center]] | ||
|rowspan="2"| '''Crystal Shoot - qcb+P (after Shining Crystal Bit SDM)''' | |rowspan="2"| '''Crystal Shoot - qcb + P (after Shining Crystal Bit SDM)''' | ||
* same properties as the DM version of Crystal Shoot, except the ball thrown is bigger, does 3 hits, and a bit more damage | * same properties as the DM version of Crystal Shoot, except the ball thrown is bigger, does 3 hits, and a bit more damage | ||
|- | |- | ||
! > qcb+[[image:snkc.gif]] | ! > qcb + [[image:snkc.gif]] | ||
|align="center"| 30+0~120/-/55 | |align="center"| 30+0~120/-/55 | ||
|align="center"| KD/-21 | |align="center"| KD/-21 | ||
Line 488: | Line 488: | ||
|align="center"| HL | |align="center"| HL | ||
|- | |- | ||
! hcb,f+[[image:snka.gif]]+[[image:snkc.gif]] | ! hcb,f + [[image:snka.gif]] + [[image:snkc.gif]] | ||
|align="center"| 7/13/14+40 | |align="center"| 7/13/14+40 | ||
|align="center"| KD/-49 | |align="center"| KD/-49 | ||
Line 494: | Line 494: | ||
|align="center"| HL | |align="center"| HL | ||
|colspan="3" | [[image:Athena02_hcbfAC.png|center]] | |colspan="3" | [[image:Athena02_hcbfAC.png|center]] | ||
| '''Psychic 9 - hcb,f+AC''' | | '''Psychic 9 - hcb,f + AC''' | ||
* Athena dashes forward. If the attack is blocked or the distance she dashed is too great, she will fall, leaving her wide open for a combo | * Athena dashes forward. If the attack is blocked or the distance she dashed is too great, she will fall, leaving her wide open for a combo | ||
* if she connects, you must input a sequence of button presses every time she attacks the opponent. The input should be started after the second hit: A, B, C, A, B, C, D, followup | * if she connects, you must input a sequence of button presses every time she attacks the opponent. The input should be started after the second hit: A, B, C, A, B, C, D, followup | ||
* Invincibility: Complete startup, first 14 frames of recovery. | * Invincibility: Complete startup, first 14 frames of recovery. | ||
|- | |- | ||
! qcf+[[image:punch.gif]] | ! qcf + [[image:punch.gif]] | ||
|align="center"| | |align="center"| | ||
|align="center"| | |align="center"| | ||
Line 505: | Line 505: | ||
|align="center"| HL | |align="center"| HL | ||
|colspan="3"| | |colspan="3"| | ||
| '''Sailor Finish - qcf+P (after hcb,f+AC)''' | | '''Sailor Finish - qcf + P (after hcb,f + AC)''' | ||
* hard knockdown | * hard knockdown | ||
* does the same amount of damage as Fire Sword Finish | * does the same amount of damage as Fire Sword Finish | ||
|- | |- | ||
! hcb+[[image:kick.gif]] | ! hcb + [[image:kick.gif]] | ||
|align="center"| | |align="center"| | ||
|align="center"| | |align="center"| | ||
Line 515: | Line 515: | ||
|align="center"| HL | |align="center"| HL | ||
|colspan="3"| | |colspan="3"| | ||
| '''Fire Sword Finish - hcb+K (after hcb,f+AC)''' | | '''Fire Sword Finish - hcb + K (after hcb,f + AC)''' | ||
* does the same amount of damage as Sailor Finish | * does the same amount of damage as Sailor Finish | ||
|- | |- | ||
! dp+[[image:punch.gif]] | ! dp + [[image:punch.gif]] | ||
|align="center"| | |align="center"| | ||
|align="center"| | |align="center"| | ||
Line 524: | Line 524: | ||
|align="center"| HL | |align="center"| HL | ||
|colspan="3"| | |colspan="3"| | ||
| '''Psycho Finish - dp+P (after hcb,f+AC)''' | | '''Psycho Finish - dp + P (after hcb,f + AC)''' | ||
* does more damage than Sailor Finish or Fire Sword Finish | * does more damage than Sailor Finish or Fire Sword Finish | ||
|- | |- | ||
|colspan="9" align="center"| '''HSDM''' | |colspan="9" align="center"| '''HSDM''' | ||
|- | |- | ||
! qcf+[[image:snka.gif]]+[[image:snkb.gif]]+[[image:snkc.gif]]+[[image:snkd.gif]] | ! qcf + [[image:snka.gif]] + [[image:snkb.gif]] + [[image:snkc.gif]] + [[image:snkd.gif]] | ||
|align="center"| 7/13/14+40 | |align="center"| 7/13/14+40 | ||
|align="center"| KD/-49 | |align="center"| KD/-49 | ||
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|align="center"| HL | |align="center"| HL | ||
|colspan="3" | [[image:Athena02_hcbfAC.png|center]] | |colspan="3" | [[image:Athena02_hcbfAC.png|center]] | ||
| '''Psycho Medley - qcf+ABCD''' | | '''Psycho Medley - qcf + ABCD''' | ||
* same properties as Psychic 9, except different sequences need to be input for her followups: D, C, B, D, C, B, A, followup | * same properties as Psychic 9, except different sequences need to be input for her followups: D, C, B, D, C, B, A, followup | ||
* Invincibility: Complete startup, first 14 frames of recovery. | * Invincibility: Complete startup, first 14 frames of recovery. | ||
|- | |- | ||
! > qcf+[[image:snka.gif]]+[[image:snkb.gif]] | ! > qcf + [[image:snka.gif]] + [[image:snkb.gif]] | ||
|align="center"| | |align="center"| | ||
|align="center"| | |align="center"| | ||
Line 545: | Line 545: | ||
|align="center"| HL | |align="center"| HL | ||
|colspan="3"| | |colspan="3"| | ||
| '''Healing Athena - qcf+AB (after qcf+ABCD)''' | | '''Healing Athena - qcf + AB (after qcf + ABCD)''' | ||
* recovers about 1/3 of a life bar of health, but does no damage | * recovers about 1/3 of a life bar of health, but does no damage | ||
* hard knockdown | * hard knockdown | ||
|- | |- | ||
! > qcf+[[image:snkb.gif]]+[[image:snkc.gif]] | ! > qcf + [[image:snkb.gif]] + [[image:snkc.gif]] | ||
|align="center"| | |align="center"| | ||
|align="center"| | |align="center"| | ||
Line 555: | Line 555: | ||
|align="center"| HL | |align="center"| HL | ||
|colspan="3"| | |colspan="3"| | ||
| '''Momoiro Gatame - qcf+BC (after Psycho Medley)''' | | '''Momoiro Gatame - qcf + BC (after Psycho Medley)''' | ||
* does about the same damage as a crouch D would, so unless this is going to kill the opponent, it is probably a better idea to use Healing Athena instead | * does about the same damage as a crouch D would, so unless this is going to kill the opponent, it is probably a better idea to use Healing Athena instead | ||
|} | |} |
Revision as of 13:21, 8 February 2020
General Info
Crouch height: Low
Jump: 4/43/1
Hop: 4/32/1
Dash: 3/10~∞/3
Backdash: 3/16/3
Wakeup: 15 frames
Recovery roll: 23 frames
Stand | Crouch | Jump | Grab | Run |
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Colors
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Movelist
Notes
- Cancellable normals are:
- Close: A, B, C, D
- Far: A, B
- Crouch: A, B, C
- Jump: A (not vertical high jump), C (only high)
- CD is cancellable into specials and DMs.
- f + B (2) is cancellable (on air attacks).
- air d + B is cancellable (on air attacks). But as it causes knockdown, you can only combo on a counterhit.
- she has the ability to wall jump by pressing uf when she has jumped towards a wall
- Air throw is a hard knockdown
Combos
0 stock
- cr.B x 2 > dp + C
- cl.C / cr.C >
- qcb + C {15%}
- dp + C {20%}
- cl.C / cr.B > f + B (2)
- air dp + A {25%/??%}
- air dp + C (Corner)
- air qcb + K (Corner)
- j.A > air qcb + B {15%}
1 stock
- j.A > DM air qcf qcf + D {30%}
- ... f + B (2) > DM air hcb hcb + P (Corner) {35+%}
- Point blank: cr.B > DM hcb hcb + P
2 stock
- ... dp + C (1-6) >> DM air hcb hcb + P{30-40%}
- ... air qcb + K >>
- DM air hcb hcb + P
- DM hcb hcb + P
- Already on Max Mode: cr.B x 2 >
- SDM hcb f + AC > [followup]
- HSDM qcf + ABCD > [followup]
3 stock
- st.D >> BC, run, st.D >>
- SDM hcb f + AC > [followup] {50+%}
- HSDM qcf + ABCD > [followup]
- cr.B, cr.A >> BC, cr.C >
- SDM hcb f + AC > [followup] {50+%}
- HSDM qcf + ABCD > [followup] {50-70%}
Notes
- ... SDM hcb f + AC >
- A B C A B C D >
- dp + P (Finisher that does more damage.)
- hcb + K
- qcf + P
- A B C A B C D >
- ... HSDM qcf + ABCD >
- D C B D C B A >
- qcf + AB
- qcf + BC (Does zero damage but heals Athena.)
- D C B D C B A >
- Weak attack > f + B will combo only if you are very close and the first hit of f + B connect.
- On hard attack > f + B, the first hit of f + B will almost always miss, but the second hit will combo (even if you are not very close).
Strategies
- Use your Psycho Ball (qcb + P) at far distance and your teleport (qcf + K) if your opponent if close
- Psycho Sword (dp + P) is an excellent anti air, also its an aereal optional move, you can make instant air move with uf dp + P
- B Phoenix Arrow (air qcb + B) is a great follow up after f + B (2). D version its riskful.
- Psycho Reflector (qcb + B) its useful for reflect projectiles.
- Psychic 9 (SDM hcb f + AC) and Psycho Medley (HSDM qcf + ABCD) are strictful timming DMs, don't use it if you don't dominate it, well, a good timming trick its to bring the sequence after the first hit of those DMs.