m (→Anywhere) |
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! [[image:snka.gif]] | ! [[image:snka.gif]] | ||
|align="center"| 6/6/3 | |align="center"| 6/6/3 | ||
|align="center"| +3/+1 | |align="center"| +3/ + 1 | ||
|align="center"| R,C,S,Su | |align="center"| R,C,S,Su | ||
|align="center"| HL | |align="center"| HL | ||
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| | | | ||
|- | |- | ||
! [[image:snkc.gif]]+[[image:snkd.gif]] | ! [[image:snkc.gif]] + [[image:snkd.gif]] | ||
|align="center"| 14/4/18 | |align="center"| 14/4/18 | ||
|align="center"| KD/0 | |align="center"| KD/0 | ||
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| | | | ||
|- | |- | ||
! [[image:snkc.gif]]+[[image:snkd.gif]] | ! [[image:snkc.gif]] + [[image:snkd.gif]] | ||
|align="center"| 16/5/- | |align="center"| 16/5/- | ||
|align="center"| KD/- | |align="center"| KD/- | ||
Line 267: | Line 267: | ||
| | | | ||
|- | |- | ||
! [[image:snkc.gif]]+[[image:snkd.gif]] | ! [[image:snkc.gif]] + [[image:snkd.gif]] | ||
|align="center"| 11/5/- | |align="center"| 11/5/- | ||
|align="center"| KD/- | |align="center"| KD/- | ||
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|colspan="9" align="center"| '''Command Normals''' | |colspan="9" align="center"| '''Command Normals''' | ||
|- | |- | ||
! <br>f+[[image:snka.gif]]<br><br> | ! <br>f + [[image:snka.gif]]<br><br> | ||
|align="center"| 17/4/12 | |align="center"| 17/4/12 | ||
|align="center"| +4/+2 | |align="center"| +4/ + 2 | ||
| | | | ||
|align="center"| H | |align="center"| H | ||
|rowspan="2" colspan="3"| [[image:Robert02_fA.png|center]] | |rowspan="2" colspan="3"| [[image:Robert02_fA.png|center]] | ||
|rowspan="2"|'''Kouryuu Koukyaku Geri - f+A''' | |rowspan="2"|'''Kouryuu Koukyaku Geri - f + A''' | ||
* Robert does a hopping kick, making him move forward in the process | * Robert does a hopping kick, making him move forward in the process | ||
* overhead | * overhead | ||
* cancellable into qcb+K(air) if cancelled into | * cancellable into qcb + K(air) if cancelled into | ||
* has frame advantage if not cancelled into, allowing you to link other moves after | * has frame advantage if not cancelled into, allowing you to link other moves after | ||
* possibly Robert's best move, it plays an important part in his game | * possibly Robert's best move, it plays an important part in his game | ||
|- | |- | ||
! f+[[image:snka.gif]]<br>(cancel) | ! f + [[image:snka.gif]]<br>(cancel) | ||
|align="center"| 13/5/15 | |align="center"| 13/5/15 | ||
|align="center"| 0/-2 | |align="center"| 0/-2 | ||
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|align="center"| HL | |align="center"| HL | ||
|- | |- | ||
! b+[[image:snka.gif]] | ! b + [[image:snka.gif]] | ||
|align="center"| 13/3+4/20 | |align="center"| 13/3+4/20 | ||
|align="center"| KD/-9 | |align="center"| KD/-9 | ||
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|valign="bottom" style="border-right:0px;"| [[image:Robert02_bA1.png|center]] | |valign="bottom" style="border-right:0px;"| [[image:Robert02_bA1.png|center]] | ||
|colspan="2" valign="bottom" style="border-left:0px;"| [[image:Robert02_bA2.png|center]] | |colspan="2" valign="bottom" style="border-left:0px;"| [[image:Robert02_bA2.png|center]] | ||
|'''Uraken - b+A''' | |'''Uraken - b + A''' | ||
* Robert performs a backhand move, which comes out quite slow | * Robert performs a backhand move, which comes out quite slow | ||
* if it connects, opponent is launched into the air and can be juggled after | * if it connects, opponent is launched into the air and can be juggled after | ||
* not practical to use this move in a match due to the speed it comes out and the height which it connects | * not practical to use this move in a match due to the speed it comes out and the height which it connects | ||
|- | |- | ||
! f+[[image:snkb.gif]] | ! f + [[image:snkb.gif]] | ||
|align="center"| 14/3/30 | |align="center"| 14/3/30 | ||
|align="center"| -13/-15 | |align="center"| -13/-15 | ||
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|align="center"| HL | |align="center"| HL | ||
|colspan="3"| [[image:Robert02_fB.png|center]] | |colspan="3"| [[image:Robert02_fB.png|center]] | ||
|'''Ryuu Hanshuu - b/f+B''' | |'''Ryuu Hanshuu - b/f + B''' | ||
* Robert does a forward kick | * Robert does a forward kick | ||
* cancellable | * cancellable | ||
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|colspan="9" align="center"| '''Special Moves''' | |colspan="9" align="center"| '''Special Moves''' | ||
|- | |- | ||
! <br>qcf+[[image:snka.gif]]<br><br> | ! <br>qcf + [[image:snka.gif]]<br><br> | ||
|align="center"| 17/-/30 | |align="center"| 17/-/30 | ||
|align="center"| +2/0 | |align="center"| +2/0 | ||
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|align="center"| HL | |align="center"| HL | ||
|colspan="3" | [[image:Robert02_qcfA.png|center]] | |colspan="3" | [[image:Robert02_qcfA.png|center]] | ||
|rowspan="2"|'''Ryuugeki Ken - qcf+P | |rowspan="2"|'''Ryuugeki Ken - qcf + P | ||
* Robert winds up and releases a fireball that travels above ground | * Robert winds up and releases a fireball that travels above ground | ||
* qcf+A has faster startup and recovery time but travels slower | * qcf + A has faster startup and recovery time but travels slower | ||
* qcf+C travels higher above ground than qcf+A, making it easier to duck under by many characters | * qcf + C travels higher above ground than qcf + A, making it easier to duck under by many characters | ||
|- | |- | ||
! qcf+[[image:snkc.gif]] | ! qcf + [[image:snkc.gif]] | ||
|align="center"| 24/-/28 | |align="center"| 24/-/28 | ||
|align="center"| +4/+2 | |align="center"| +4/ + 2 | ||
| | | | ||
|align="center"| HL | |align="center"| HL | ||
|colspan="3" | [[image:Robert02_qcfC.png|center]] | |colspan="3" | [[image:Robert02_qcfC.png|center]] | ||
|- | |- | ||
! dp+[[image:snka.gif]] | ! dp + [[image:snka.gif]] | ||
|align="center"| 3/3*12/11+13 | |align="center"| 3/3*12/11+13 | ||
|align="center"| KD/-21 | |align="center"| KD/-21 | ||
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|valign="bottom" style="border-right:0px;"| [[image:Robert02_dpA1.png|center]] | |valign="bottom" style="border-right:0px;"| [[image:Robert02_dpA1.png|center]] | ||
|colspan="2" valign="bottom" style="border-left:0px;"| [[image:Robert02_dpA2.png|center]] | |colspan="2" valign="bottom" style="border-left:0px;"| [[image:Robert02_dpA2.png|center]] | ||
|rowspan="2"|'''Ryuuga - dp+P''' | |rowspan="2"|'''Ryuuga - dp + P''' | ||
* Robert performs a rising uppercut that comes out very fast | * Robert performs a rising uppercut that comes out very fast | ||
* dp+A does one hit and knocks down(two hits if it was a counterhit), while dp+C does two hits, in which only the second knocks down | * dp + A does one hit and knocks down(two hits if it was a counterhit), while dp + C does two hits, in which only the second knocks down | ||
* dp+A supercancellable(though nothing will connect), dp+C supercancellable on the first hit | * dp + A supercancellable(though nothing will connect), dp + C supercancellable on the first hit | ||
* dp+C is free cancellable out of on the second hit into qcb+K(air). | * dp + C is free cancellable out of on the second hit into qcb + K(air). | ||
* dp+C is invincible for the last three frames of startup, and the complete first active period. | * dp + C is invincible for the last three frames of startup, and the complete first active period. | ||
* free cancellable into | * free cancellable into | ||
|- | |- | ||
! dp+[[image:snkc.gif]] | ! dp + [[image:snkc.gif]] | ||
|align="center"| 4/3*17/16+11 | |align="center"| 4/3*17/16+11 | ||
|align="center"| KD/-26 | |align="center"| KD/-26 | ||
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|colspan="2" valign="bottom" style="border-left:0px;"| [[image:Robert02_dpC2.png|center]] | |colspan="2" valign="bottom" style="border-left:0px;"| [[image:Robert02_dpC2.png|center]] | ||
|- | |- | ||
! f,b,f+[[image:snkb.gif]] | ! f,b,f + [[image:snkb.gif]] | ||
|align="center"| 11/[2(4)]x9,2/13 | |align="center"| 11/[2(4)]x9,2/13 | ||
|align="center"| KD/-51 | |align="center"| KD/-51 | ||
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|rowspan="2" valign="bottom" style="border-right:0px; border-left:0px;"| [[image:Robert02_fbfK2.png|center]] | |rowspan="2" valign="bottom" style="border-right:0px; border-left:0px;"| [[image:Robert02_fbfK2.png|center]] | ||
|rowspan="2" valign="bottom" style="border-left:0px;"| [[image:Robert02_fbfK3.png|center]] | |rowspan="2" valign="bottom" style="border-left:0px;"| [[image:Robert02_fbfK3.png|center]] | ||
|rowspan="2"|'''Gen'ei Kyaku - f b f+K''' | |rowspan="2"|'''Gen'ei Kyaku - f b f + K''' | ||
* Robert does a series of stationary rapid kicks. If the opponent is hit, they are sucked into a 13 hit combo that knocks back doing good damage | * Robert does a series of stationary rapid kicks. If the opponent is hit, they are sucked into a 13 hit combo that knocks back doing good damage | ||
* f b f+B makes Robert kick for a shorter time than f b f+D, though the damage is the same when the opponent is sucked in | * f b f + B makes Robert kick for a shorter time than f b f + D, though the damage is the same when the opponent is sucked in | ||
* free cancellable out of on the last hit, though useless since nothing will connect after | * free cancellable out of on the last hit, though useless since nothing will connect after | ||
|- | |- | ||
! f,b,f+[[image:snkd.gif]] | ! f,b,f + [[image:snkd.gif]] | ||
|align="center"| 11/[2(4)]x19,2/13 | |align="center"| 11/[2(4)]x19,2/13 | ||
|align="center"| KD/-111 | |align="center"| KD/-111 | ||
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|align="center"| HL | |align="center"| HL | ||
|- | |- | ||
! <br>hcf+[[image:kick.gif]]<br><br> | ! <br>hcf + [[image:kick.gif]]<br><br> | ||
|align="center"| 11/2(12)2(14)2(11)3/16 | |align="center"| 11/2(12)2(14)2(11)3/16 | ||
|align="center"| KD | |align="center"| KD | ||
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|align="center"| Grab | |align="center"| Grab | ||
|colspan="3"| [[image:Robert02_hcfK.png|center]] | |colspan="3"| [[image:Robert02_hcfK.png|center]] | ||
|'''Kyokugen-ryuu Renbu Kyaku - hcf+K''' | |'''Kyokugen-ryuu Renbu Kyaku - hcf + K''' | ||
* This is a proximity unblockable - Robert will execute an unblockable attack if they are in range, otherwise it won't come out | * This is a proximity unblockable - Robert will execute an unblockable attack if they are in range, otherwise it won't come out | ||
* The move does 4 hits but only the first is unblockable. It's possible for the first one to whiff and the rest to be blocked | * The move does 4 hits but only the first is unblockable. It's possible for the first one to whiff and the rest to be blocked | ||
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* Invincible: Frame 1-8. | * Invincible: Frame 1-8. | ||
|- | |- | ||
! j.qcb+[[image:snkb.gif]] | ! j.qcb + [[image:snkb.gif]] | ||
|align="center"| 16/Until land/13 | |align="center"| 16/Until land/13 | ||
|align="center"| KD/- | |align="center"| KD/- | ||
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|align="center"| HL | |align="center"| HL | ||
|colspan="3"| [[image:Robert02_jqcbB.png|center]] | |colspan="3"| [[image:Robert02_jqcbB.png|center]] | ||
|rowspan="2"|'''Hien Ryuujin Kyaku - qcb+K(air)''' | |rowspan="2"|'''Hien Ryuujin Kyaku - qcb + K(air)''' | ||
* Robert does a diagonal kick downwards, where qcb+B goes down at a steeper angle than qcb+D (which is at about 45 degrees) | * Robert does a diagonal kick downwards, where qcb + B goes down at a steeper angle than qcb + D (which is at about 45 degrees) | ||
* has good recovery and is generally punishable on block as long as it isn't done too deep | * has good recovery and is generally punishable on block as long as it isn't done too deep | ||
|- | |- | ||
! j.qcb+[[image:snkd.gif]] | ! j.qcb + [[image:snkd.gif]] | ||
|align="center"| 17/Until land/16 | |align="center"| 17/Until land/16 | ||
|align="center"| KD/- | |align="center"| KD/- | ||
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|colspan="9" align="center"| '''DMs''' | |colspan="9" align="center"| '''DMs''' | ||
|- | |- | ||
! <br>f,hcf+[[image:snka.gif]]<br><br> | ! <br>f,hcf + [[image:snka.gif]]<br><br> | ||
|align="center"| 18/-/50 | |align="center"| 18/-/50 | ||
|align="center"| KD/-20 | |align="center"| KD/-20 | ||
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|align="center"| HL | |align="center"| HL | ||
|rowspan="2" colspan="3"| [[image:Robert02_fhcfP.png|center]] | |rowspan="2" colspan="3"| [[image:Robert02_fhcfP.png|center]] | ||
|rowspan="2"|'''Haou Shoukou Ken - f hcf+P''' | |rowspan="2"|'''Haou Shoukou Ken - f hcf + P''' | ||
* Fires a large fireball across the screen | * Fires a large fireball across the screen | ||
* has fairly long startup and recovery, can't be comboed into and is very unsafe to throw out | * has fairly long startup and recovery, can't be comboed into and is very unsafe to throw out | ||
* Invincible: A: Frame 1, C: Frame 1-5. | * Invincible: A: Frame 1, C: Frame 1-5. | ||
|- | |- | ||
! f,hcf+[[image:snkc.gif]] | ! f,hcf + [[image:snkc.gif]] | ||
|align="center"| 23/-/52 | |align="center"| 23/-/52 | ||
|align="center"| KD/-22 | |align="center"| KD/-22 | ||
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|colspan="3"| [[image:Robert02_qcfx2K.png|center]] | |colspan="3"| [[image:Robert02_qcfx2K.png|center]] | ||
|'''Haiga Ryuu - qcfx2+K''' | |'''Haiga Ryuu - qcfx2+K''' | ||
* Robert performs a backhand that looks exactly like b+A, though it has a lower hitbox and doesn't whiff crouchers | * Robert performs a backhand that looks exactly like b + A, though it has a lower hitbox and doesn't whiff crouchers | ||
* If it connects, he performs a combo on them doing moderate damage for a DM. Otherwise, he does nothing and recovers relatively fast | * If it connects, he performs a combo on them doing moderate damage for a DM. Otherwise, he does nothing and recovers relatively fast | ||
* Invincible: Frame 1-3. | * Invincible: Frame 1-3. | ||
* 23 frames of blockstun. | * 23 frames of blockstun. | ||
|- | |- | ||
! <br>qcf,hcb+[[image:snka.gif]]<br><br> | ! <br>qcf,hcb + [[image:snka.gif]]<br><br> | ||
|align="center"| 18/13/35 | |align="center"| 18/13/35 | ||
|align="center"| KD/-18 | |align="center"| KD/-18 | ||
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|align="center"| HL | |align="center"| HL | ||
|rowspan="2" colspan="3"| [[image:Robert02_qcfhcbP.png|center]] | |rowspan="2" colspan="3"| [[image:Robert02_qcfhcbP.png|center]] | ||
|rowspan="2"|'''Ryuuko Ranbu - qcf hcb+P''' | |rowspan="2"|'''Ryuuko Ranbu - qcf hcb + P''' | ||
* Robert rushes forward. If he connects, he performs an combo doing decent damage | * Robert rushes forward. If he connects, he performs an combo doing decent damage | ||
* if blocked, he is very open to attack | * if blocked, he is very open to attack | ||
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* Active period is ended as soon as the move connects (on hit or block). | * Active period is ended as soon as the move connects (on hit or block). | ||
|- | |- | ||
! qcf,hcb+[[image:snkc.gif]] | ! qcf,hcb + [[image:snkc.gif]] | ||
|align="center"| 12/26/39 | |align="center"| 12/26/39 | ||
|align="center"| KD/-22 | |align="center"| KD/-22 | ||
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|colspan="9" align="center"| '''SDM''' | |colspan="9" align="center"| '''SDM''' | ||
|- | |- | ||
! qcf,hcb+[[image:snka.gif]]+[[image:snkc.gif]] | ! qcf,hcb + [[image:snka.gif]] + [[image:snkc.gif]] | ||
|align="center"| 14/13/41 | |align="center"| 14/13/41 | ||
|align="center"| KD/-24 | |align="center"| KD/-24 | ||
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|align="center"| HL | |align="center"| HL | ||
|colspan="3"| [[image:Robert02_SDM.png|center]] | |colspan="3"| [[image:Robert02_SDM.png|center]] | ||
|'''Ryuuko Ranbu - qcf hcb+AC''' | |'''Ryuuko Ranbu - qcf hcb + AC''' | ||
* Same properties as his normal DM version but does more damage | * Same properties as his normal DM version but does more damage | ||
* Travels the same length as qcf hcb+A | * Travels the same length as qcf hcb + A | ||
* Invincible: Complete startup. Lower body invincible: Complete active period. | * Invincible: Complete startup. Lower body invincible: Complete active period. | ||
|- | |- | ||
|colspan="9" align="center"| '''HSDM''' | |colspan="9" align="center"| '''HSDM''' | ||
|- | |- | ||
! qcf,hcb+[[image:snkb.gif]]+[[image:snkd.gif]] | ! qcf,hcb + [[image:snkb.gif]] + [[image:snkd.gif]] | ||
|align="center"| 42/13/41 | |align="center"| 42/13/41 | ||
|align="center"| KD/-24 | |align="center"| KD/-24 | ||
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|align="center"| - | |align="center"| - | ||
|colspan="3"| [[image:Robert02_HSDM.png|center]] | |colspan="3"| [[image:Robert02_HSDM.png|center]] | ||
|'''Zetsu!! Ryuuko Ranbu - qcf hcb+BD''' | |'''Zetsu!! Ryuuko Ranbu - qcf hcb + BD''' | ||
* Robert goes into a stance in which he is invincible to everything except throws. He'll then dash forward about 3/4 screen and perform an unblockable combo that does about 50% | * Robert goes into a stance in which he is invincible to everything except throws. He'll then dash forward about 3/4 screen and perform an unblockable combo that does about 50% | ||
* Invincible: Complete startup. | * Invincible: Complete startup. | ||
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* cl.D (1) > f+A (delayed cancel), | * cl.D (1) > f + A (delayed cancel), | ||
** dp + A {22%} (less chance of messing up than combo below) | ** dp + A {22%} (less chance of messing up than combo below) | ||
** cl.B > dp + C (1) >> DM qcf hcb + C {55%} | ** cl.B > dp + C (1) >> DM qcf hcb + C {55%} |
Revision as of 13:12, 8 February 2020
General Info
Crouch height: Medium
Jump: 4/36/1
Hop: 4/27/1
Dash: 3/10~∞/3
Backdash: 3/18/3
Wakeup: 20 frames
Recovery roll: 27 frames
Stand | Crouch | Jump | Grab | Run |
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Colors
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Movelist
Notes
- D throw is a backturned hard knockdown
Combos
Anywhere
- cr.B, cl.B > dp + A {20%}
- cl.D (1) > hcf + K, run f b f + K {45%}
- cl.D (1) > f + B >
- DM qcf hcb + C {45-50%}
- DM f hcf + A
- (cr.B x 2) / D(1) > dp + C (1) >> DM qcf hcb + C {50%}
Corner
- cl.D (1) >
- hcf + K, b + B > f b f + K {45%}
- f + A > qcb + K {20%}
- f + A, dp + A {15%}
- cl.D (1) > f + A (delayed cancel),
- dp + A {22%} (less chance of messing up than combo below)
- cl.B > dp + C (1) >> DM qcf hcb + C {55%}
- air qcb + K (counterhit),
- f b f + K {30%}
- dp + C (1) >> DM qcf qcf +K (Buffer: qcf + K) {40%}