m (→Anywhere) |
m (→Corner) |
||
Line 506: | Line 506: | ||
===Corner=== | ===Corner=== | ||
* cl.D (1) > | |||
** hcf + K, b + B > f b f + K {45%} | |||
** f + A > qcb + K {20%} | |||
* f + A, dp + A {15%} | |||
* cl.D (1) > f+A (slightly delayed after cl.D, but still a cancel), | |||
** dp + A {22%}(less chance of messing up than combo below) | |||
** cl.B > dp + C (1) >> DM qcf hcb + C {55%} | |||
* air qcb + K (counterhit), | |||
** f b f + K {30%} | |||
** dp + C (1) >> DM qcf qcf +K (Buffer: qcf + K) {40%} | |||
==Strategies== | ==Strategies== |
Revision as of 17:00, 25 January 2020
General Info
Crouch height: Medium
Jump: 4/36/1
Hop: 4/27/1
Dash: 3/10~∞/3
Backdash: 3/18/3
Wakeup: 20 frames
Recovery roll: 27 frames
Stand | Crouch | Jump | Grab | Run |
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Colors
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Movelist
Notes
- D throw is a backturned hard knockdown
Combos
Anywhere
- cr.B, cl.B > dp + A {20%}
- cl.D (1) > hcf + K, run f b f + K {45%}
- cl.D (1) > f + B > DM qcf hcb + C {45-50%}
- (cr.B x 2) / D(1) > dp + C (1) >> DM qcf hcb + C {50%}
Corner
- cl.D (1) >
- hcf + K, b + B > f b f + K {45%}
- f + A > qcb + K {20%}
- f + A, dp + A {15%}
- cl.D (1) > f+A (slightly delayed after cl.D, but still a cancel),
- dp + A {22%}(less chance of messing up than combo below)
- cl.B > dp + C (1) >> DM qcf hcb + C {55%}
- air qcb + K (counterhit),
- f b f + K {30%}
- dp + C (1) >> DM qcf qcf +K (Buffer: qcf + K) {40%}