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|rowspan="2" colspan="4" | [[image:OShermie02_qcfx2P.png|center]] | |rowspan="2" colspan="4" | [[image:OShermie02_qcfx2P.png|center]] | ||
|rowspan="2"| '''Ankoku Raikou Ken - qcf,qcf+P''' | |rowspan="2"| '''Ankoku Raikou Ken - qcf,qcf+P''' | ||
*Shermie forms an electric sphere and shocks the opponent doing five hits, comes out quick making easy to combo into from just about anything, links from the majority of her normals, her Kourai command normal, and No Mugetsu Raiun depending on which version you use to hit them, either way you have to be close in order for it to connect. | |||
|- | |- | ||
! qcfx2+[[image:snkc.gif]] | ! qcfx2+[[image:snkc.gif]] | ||
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|rowspan="2" colspan="2" valign="bottom" style="border-left:0px;"| [[image:OShermie02_qcfx2K2.png|center]] | |rowspan="2" colspan="2" valign="bottom" style="border-left:0px;"| [[image:OShermie02_qcfx2K2.png|center]] | ||
|rowspan="2"| '''Shukumei, Gen'ei, Shinshi - qcf,qcf+K''' | |rowspan="2"| '''Shukumei, Gen'ei, Shinshi - qcf,qcf+K''' | ||
*Shermie jumps forward and torpedoes through the opponent with lightening at her feet. | |||
*B version comes out very quickly making it very easy for it to combo from most of her normals and command normal, the D version has a slower start-up which makes it next to impossible to combo into it | |||
|- | |- | ||
! qcfx2+[[image:snkd.gif]] | ! qcfx2+[[image:snkd.gif]] |
Revision as of 09:59, 29 August 2017
General Info
Crouch height: Medium
Jump: 4/34/1
Hop: 4/25/1
Dash: 3/10~∞/3
Backdash: 3/18/3
Wakeup: 31 frames
Recovery roll: 22 frames
Stand | Crouch | Jump | Grab | Run |
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Colors
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Movelist
Notes
Combos
Anywhere
1. C, f+B, qcb+C - 25%
2. C, f+B, qcfx2+A - 40% (except Mai, K9999, Shermie, ...)
3. C, qcfx2+B - 40%
4. AA, B, qcfx2+P - 33%
5. hcf+A(on wakeup), AA, B, qcfx2+P - 45%
6. hcf+A, qcfx2+P - 33%
Attack Strings
1. Crouch B/C, f+B, qcb+B/(hcf+A, backdash qcf+B)
2. CD, hcf+A/qcb+B
3. f+B, (C)qcb+B, (C)qcf+K (maxmode)
Strategies
There ins't notourious changes about KOF 98 version outside of the thunnder DM and LDM trajectory, you must keep fighting as a zoning and poking character, your Special Overhead can be slow but more dangerous than other overhead specials in the game.