Line 10: | Line 10: | ||
Wakeup: 13 frames<br> | Wakeup: 13 frames<br> | ||
Recovery roll: 24 frames<br> | Recovery roll: 24 frames<br> | ||
{| | |||
! Stand | |||
! Crouch | |||
! Jump | |||
! Grab | |||
! Run | |||
|- | |||
|valign="bottom"| [[image:Ralf02_stand.png]] | |||
|valign="bottom"| [[image:Ralf02_crouch.png]] | |||
|valign="bottom"| [[image:Ralf02_jump.png]] | |||
|valign="bottom"| [[image:Ralf02_grab.png]] | |||
|valign="bottom"| [[image:Ralf02_run.png]] | |||
|} | |||
===Colors=== | ===Colors=== |
Revision as of 10:26, 22 May 2017
General Info
Ralf likes to drink beer and punch people. Sometimes he'll punch people and then drink beer. One time he tried to drink beer and punch people at the same time but it ended up making a pretty big mess.
Crouch height: Medium
Jump: 4/34/1
Hop: 4/25/1
Dash: 3/10~∞/3
Backdash: 4/18/4
Wakeup: 13 frames
Recovery roll: 24 frames
Stand | Crouch | Jump | Grab | Run |
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Colors
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Movelist
Notes
- D throw is a hard knockdown
Combos
1. [Jump attack] Close C/Crouch AA, hcf+K - 28%
Probably your best punish combo that doesn't use meter. Close C comes out slow so it is difficult to combo after a jump attack unless it hit deep. The hcf+K sets up a decent wakeup mixup after. You can replace the close C with a crouch A which is easier to combo from a jump attack. If you did do a jumpin right before, then more than one crouch A will likely put you out of range.
2. [Jump attack] Crouch AA, _b f+C - 26%
This is a much easier combo than the above in terms of execution and ease of landing off a jump attack, but it is situational. The combo does not work on crouching Mature, Vice, K', Joe, Athena, Kensou, Benimaru, Mai, Yuri, Chris, Leona, Choi, Kula, Angel.
3. [Jump attack] Crouch AA, _b f+C(2), (S)qcb hcf+K - 50%
Probably his highest damage practical combo, that can be easily set up from a jump attack. It is advisable to supercancel into qcb hcf+K as the other supers, including the qcf hcb+AC SDM, will very likely whiff on the first hit, making the rest of the super not combo.
4. Crouch B, BC, Close C, qcb hcf+K - 40%
Ralf cannot cancel or link his crouch B into anything. The best he can do is cancel to maxmode and immediately close C on the first frame. To do it, you must input the attacks as crouch B, C~B, qcb hcf+K. This combo gives him about 40% damage from a low attack
5. [Jump attack] Crouch AA, BC, _b f+C(3), (C)hcb+D(4), (C)mash P(hold forward) - 46%
A flashy combo with no reason to be used over a simpler combo 3. The beginning part of the combo can be input using the shortcut crouch AA, _b f+BC(3).
6. [Jump attack] Crouch AA, BC, _b f+C(2), (S)qcf hcb+AC - 60%
Fairly damaging combo that requires 4 stocks. Keep in mind that it will almost never work on a crouching opponent, so your best bet at landing this combo is by punishing a move with a jump attack (most likely a fireball).
Strategies
Matchup Information
Kula
- hit by dp+C while on the ground
If Ralf is hit with her dp+C while he is on the ground, he can recovery roll and punish her before she can recover, with hcf+K
- blocking qcb+B from relatively close
From many distances (though not all), you can do a reversal hcf+K after blocking her qcb+B, and it will grab her whether she decides to followup with f+B/f+D or do no followup at all