m (→Movelist) |
m (→Movelist) |
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|- | |- | ||
! j.qcfx2+[[image:snkb.gif]] | ! j.qcfx2+[[image:snkb.gif]] | ||
|align="center"| | |align="center"| 9/ - (9+3+14) - (9+3+12) - (12) [2(2)x∞]*1/18 (Projectile: [2(2)]x∞/1) | ||
|align="center"| | |align="center"| KD/-1 | ||
|align="center"| | |align="center"| | ||
|align="center"| HL | |align="center"| HL | ||
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* has no recovery time after the last hit | * has no recovery time after the last hit | ||
* the opponent can easily do a fast vertical reversal on reaction, before her first projectile makes contact with you. Hitting Athena's projectiles (even with fireballs) will hurt Athena for some reason. If the DM whiffs, rush DMs can easily hit her as well | * the opponent can easily do a fast vertical reversal on reaction, before her first projectile makes contact with you. Hitting Athena's projectiles (even with fireballs) will hurt Athena for some reason. If the DM whiffs, rush DMs can easily hit her as well | ||
* Invincibility: A: 1-8f. C: 1-6; 3 frames between each projectile, 14 frames before project is released. | |||
|- | |- | ||
! j.qcfx2+[[image:snkd.gif]] | ! j.qcfx2+[[image:snkd.gif]] | ||
|align="center"| | |align="center"| 9/-(9+3+14)-(9+4+12)-(12) [2(2)x∞]*1/5 (Projectile: [2(2)]x∞/1) | ||
|align="center"| | |align="center"| KD/+12 | ||
|align="center"| | |align="center"| | ||
|align="center"| HL | |align="center"| HL | ||
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|- | |- | ||
! <br>hcbx2+[[image:snka.gif]]<br><br> | ! <br>hcbx2+[[image:snka.gif]]<br><br> | ||
|align="center"| | |align="center"| 2/182/27 (Projectiles: 62*61*28*31) (ABCD: 58f) | ||
|align="center"| | |align="center"| KD/- | ||
|align="center"| | |align="center"| > qcb+A, > qcb+C, > ABCD | ||
|align="center"| HL | |align="center"| HL | ||
|rowspan="2" colspan="3" | [[image:Athena02_hcbx2P.png|center]] | |rowspan="2" colspan="3" | [[image:Athena02_hcbx2P.png|center]] | ||
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* two balls of energy rotated around Athena diagonally for a few seconds or until cancelled | * two balls of energy rotated around Athena diagonally for a few seconds or until cancelled | ||
* can be cancelled with ABCD or you can throw the ball with qcb+P | * can be cancelled with ABCD or you can throw the ball with qcb+P | ||
* the cancel with ABCD has | * the cancel with ABCD has 58f (A ver.) or 64f (C ver.) of recovery and can be punished easily, though not as easily as just not cancelling at all | ||
* has startup invincibility, one of the best anti-airs in the game<br> | * has startup invincibility, one of the best anti-airs in the game<br> | ||
* can hit low sometimes | * can hit low sometimes | ||
* Invincibility: A: 1-11f, C: 1-14f. | |||
|- | |- | ||
! hcbx2+[[image:snkc.gif]] | ! hcbx2+[[image:snkc.gif]] | ||
|align="center"| | |align="center"| 2/212/36 (Projectiles: 62*61*61*28) (ABCD: 64f) | ||
|align="center"| | |align="center"| KD/- | ||
|align="center"| | |align="center"| > qcb+A, > qcb+C, > ABCD | ||
|align="center"| HL | |align="center"| HL | ||
|- | |- | ||
! <br>> qcb+[[image:snka.gif]]<br><br> | ! <br>> qcb+[[image:snka.gif]]<br><br> | ||
|align="center"| | |align="center"| 30+0~120/-/53 | ||
|align="center"| | |align="center"| KD/-20 | ||
|align="center"| | |align="center"| | ||
|align="center"| HL | |align="center"| HL | ||
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|- | |- | ||
! > qcb+[[image:snkc.gif]] | ! > qcb+[[image:snkc.gif]] | ||
|align="center"| | |align="center"| 30+0~120/-/55 | ||
|align="center"| | |align="center"| KD/-22 | ||
|align="center"| | |align="center"| | ||
|align="center"| HL | |align="center"| HL | ||
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|- | |- | ||
! hcbx2+[[image:snka.gif]]+[[image:snkc.gif]] | ! hcbx2+[[image:snka.gif]]+[[image:snkc.gif]] | ||
|align="center"| | |align="center"| 2/-(11)[1(1)1(2)]x34/24 (Projectile: 120*28*34) (ABCD: 58) | ||
|align="center"| | |align="center"| KD/- | ||
|align="center"| | |align="center"| > qcb+A, > qcb+C, > ABCD | ||
|align="center"| HL | |align="center"| HL | ||
|colspan="3" | [[image:Athena02_hcbx2AC.png|center]] | |colspan="3" | [[image:Athena02_hcbx2AC.png|center]] | ||
| '''Shining Crystal Bit - hcbx2+AC(ground,air) (cancellable with ABCD)''' | | '''Shining Crystal Bit - hcbx2+AC(ground,air) (cancellable with ABCD)''' | ||
* same properties as the DM version, except slightly more damage and less vulnerable hitbox due to the energy surronding her body | * same properties as the DM version, except slightly more damage and less vulnerable hitbox due to the energy surronding her body | ||
* Invincibility: 1-11f. | |||
|- | |- | ||
! <br>> qcb+[[image:snka.gif]]<br><br> | ! <br>> qcb+[[image:snka.gif]]<br><br> | ||
|align="center"| | |align="center"| 30+0~120/-/53 (Projectile hits 3 times) | ||
|align="center"| | |align="center"| KD/-19 | ||
|align="center"| | |align="center"| | ||
|align="center"| HL | |align="center"| HL | ||
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|- | |- | ||
! > qcb+[[image:snkc.gif]] | ! > qcb+[[image:snkc.gif]] | ||
|align="center"| | |align="center"| 30+0~120/-/55 | ||
|align="center"| | |align="center"| KD/-21 | ||
|align="center"| | |align="center"| | ||
|align="center"| HL | |align="center"| HL | ||
|- | |- | ||
! hcb,f+[[image:snka.gif]]+[[image:snkc.gif]] | ! hcb,f+[[image:snka.gif]]+[[image:snkc.gif]] | ||
|align="center"| | |align="center"| 7/13/14+40 | ||
|align="center"| | |align="center"| KD/-49 | ||
|align="center"| | |align="center"| | ||
|align="center"| HL | |align="center"| HL | ||
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* Athena dashes forward. If the attack is blocked or the distance she dashed is too great, she will fall, leaving her wide open for a combo | * Athena dashes forward. If the attack is blocked or the distance she dashed is too great, she will fall, leaving her wide open for a combo | ||
* if she connects, you must input a sequence of button presses every time she attacks the opponent. The input should be started after the second hit: A, B, C, A, B, C, D, followup | * if she connects, you must input a sequence of button presses every time she attacks the opponent. The input should be started after the second hit: A, B, C, A, B, C, D, followup | ||
* Invincibility: Complete startup, first 14 frames of recovery. | |||
|- | |- | ||
! qcf+[[image:punch.gif]] | ! qcf+[[image:punch.gif]] | ||
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|- | |- | ||
! qcf+[[image:snka.gif]]+[[image:snkb.gif]]+[[image:snkc.gif]]+[[image:snkd.gif]] | ! qcf+[[image:snka.gif]]+[[image:snkb.gif]]+[[image:snkc.gif]]+[[image:snkd.gif]] | ||
|align="center"| | |align="center"| 7/13/14+40 | ||
|align="center"| | |align="center"| KD/-49 | ||
|align="center"| | |align="center"| | ||
|align="center"| HL | |align="center"| HL | ||
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| '''Psycho Medley - qcf+ABCD''' | | '''Psycho Medley - qcf+ABCD''' | ||
* same properties as Psychic 9, except different sequences need to be input for her followups: D, C, B, D, C, B, A, followup | * same properties as Psychic 9, except different sequences need to be input for her followups: D, C, B, D, C, B, A, followup | ||
* Invincibility: Complete startup, first 14 frames of recovery. | |||
|- | |- | ||
! > qcf+[[image:snka.gif]]+[[image:snkb.gif]] | ! > qcf+[[image:snka.gif]]+[[image:snkb.gif]] |
Revision as of 12:44, 28 December 2016
General Info
Crouch height: Low
Stand | Crouch | Jump | Grab | Run |
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Colors
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Movelist
Notes
- cancellable normals are far A, crouch A, close B, far B, crouch B, close C, crouch C, close D, jump A(not vertical high jump), high jump C
- CD is cancellable into specials and DMs
- she has the ability to wall jump by pressing uf when she has jumped towards a wall
- Air throw is a hard knockdown
Combos
0 stock
- cr.C/s.C,qcb+C - 15%
- cr.C/s.C,dp+C - 20%
- IO j.A, qcb+B - 15%
- s.C, f+B, dp+A - 25%
- s.C, dp+A - 20%
- xxx, f+B, qcb+K (corner only) - 20%
1 stock
- IO j.A, qcfx2+D DM - 30%
- xxx, f+B, hcbx2+P DM - 35%
2 stock
- xxx, dp+C [6 hit] SC to hcbx2+P DM - 30-40%
3 stock
- s.D, BC run, s.D, hcb,f+AC SDM - 50%
- c.B, c.A, BC, c.C, hcb,f+AC SDM or qcf+ABCD HSDM - 50-70%