Waku Waku 7/Dandy J: Difference between revisions

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== DokiDoki ==
== DokiDoki ==


Kyou Ten Dou Chi Ginga 
qcf, hcb + LP+HP       
rope must connect (not blocked) to perform the entire super; grounds opponent


Supers
Dai Youryou Seiden Ken   
------
f, b, f, b, f + LP+HP     
Kyou Ten Dou Chi Ginga  qcf, hcb + LP+HP        rope must connect (not
grounds opponent
                                                    blocked) to perform the
                                                    entire super; grounds
                                                    opponent
 
Dai Youryou Seiden Ken  f, b, f, b, f + LP+HP    grounds opponent
 


== HaraHara ==
== HaraHara ==

Revision as of 11:22, 17 January 2016

Introduction

Move List

Move Command
[Hissastsu Waza]
Banmotsu Gou Soku Kyuu Nage When close, b/f + D
Air Banmotsu Gou Soku Kyuu Nage When close in air, b/f/d + D
High Hissatsu Rope qcf + P
High Hissatsu Rope Ren Hai Hanabi P,P after High Hissatsu Rope
High Hissatsu Rope Gouin Teikiatsu b + P after High Hissatsu Rope
High Hissatsu Rope Taifuu Mouda 360 + P after High Hissatsu Rope G.T.
Low Hissatsu Rope qcf + K
Low Hissatsu Rope Ren Hai Hanabi K,K after Low Hissatsu Rope
Low Hissatsu Rope Gouin Teikiatsu b + K after Low Hissatsu Rope
Low Hissatsu Rope Taifuu Mouda 360 + K after Low Hissatsu Rope G.T.
Air Hissatsu Rope Jump, qcf + P
Air Hissatsu Rope Ren Hai Hanabi P,P after Air Hissatsu Rope
Air Hissastu Gouin Teikiatsu b + P after Air Hissatsu Rope
Air Hissatsu Rope Taifuu Mouda 360 + P after Air Hissatsu Rope G.T.
Kyou Ijin Tei Hatsu Hi Ken f,d,df + P
Natsumi: Ranpoo Nage qcb,qcb + K
Ranpoo: Natsumi Nage qcb,qcb + P
[Powered Up Hissatsu Waza]
ES High Hissatsu Rope qcf + 2P
ES Low Hissatsu Rope qcf + 2K
ES Air Hissatsu Rope Jump, qcf + 2P
ES Kyou Ijin Karada Hatsu Hi Ken f,d,df + 2P
[Miscellaneous Attacks]
Forward Dash Cancel C/D/A/B during forward dash
Axe Kick Press HP + HK
[DokiDoki]
Jou Shi Ka Shi Ten Nage When close, hcb + B
[HaraHara]
Tai Shoumetsu Ryuushi Kasoku Ken d,d + 2P/2K
[DokiDoki]
Kyou Ten Dou Chi Ginga Gekitotsu Otoshi qcf,hcb + 2P
Dai Youryou Seiden Ken f,b,f,b,f + 2P

Special Moves

Special Moves


High Hissatsu Rope qcf + P

 Ren Hai Hanabi         P                        you should press P just after
                                                   Dandy releases his rope;
                                                   you can, however, tap P to
                                                   get the follow up to come
                                                   out more reliably
 Gouin Teikiatsu        b + P                    enter the b + P motion after
                                                   the rope is sent out; you
                                                   can choose to perform it
                                                   when the rope reaches its
                                                   maximum length, allowing
                                                   you to perform a Gouin
                                                   Teikiatsu with more screen
                                                   range; you can hold b and
                                                   tap P to get the follow up
                                                   to come out more reliably
   Taifuu Mouda         360 + P                  grounds opponent

Air Hissatsu Rope qcf + P in air

 Ren Hai Hanabi         P                        you should press P just after
                                                   Dandy releases his rope;
                                                   you can, however, tap P to
                                                   get the follow up to come
                                                   out more reliably
 Gouin Teikiatsu        b + P                    enter the b + P motion after
                                                   the rope is sent out; you
                                                   can choose to perform it
                                                   when the rope reaches its
                                                   maximum length, allowing
                                                   you to perform a Gouin
                                                   Teikiatsu with more screen
                                                   range; you can hold b and
                                                   tap P to get the follow up
                                                   to come out more reliably
   Taifuu Mouda         360 + P                  grounds opponent

Kyou Ijin Tei Hatsu Hi f, d, df + P must be blocked low; grounds

                                                   opponent

Low Hissatsu Rope qcf + K must be blocked low

 Ren Hai Hanabi         K                        you should press K just after
                                                   Dandy releases his rope;
                                                   you can, however, tap K to
                                                   get the follow up to come
                                                   out more reliably
 Gouin Teikiatsu        b + K                    enter the b + K motion after
                                                   the rope is sent out; you
                                                   can choose to perform it
                                                   when the rope reaches its
                                                   maximum length, allowing
                                                   you to perform a Gouin
                                                   Teikiatsu with more screen
                                                   range; you can hold b and
                                                   tap K to get the follow up
                                                   to come out more reliably
   Taifuu Mouda         360 + K                  grounds opponent

Ranpuu Nage qcb, qcb + P Dandy J can only perform

                                                   normal attacks while this
                                                   move is active

Natsumi Nage qcb, qcb + K Dandy J can only perform

                                                   normal attacks while this
                                                   move is active; grounds
                                                   opponent

Jou Shi Ka Shi Ten Nage hcb + HK close unblockable; grounds opponent


Super Special Moves

EX High Hissatsu Rope qcf + LP+HP grounds opponent

EX Air Hissatsu Rope qcf + LP+HP in air grounds opponent

EX Kyou Ijin Tei H. H. f, d, df + LP+HP the first part must be blocked low; last hit knocks opponent against the wall if it connects (not blocked)

EX Low Hissatsu Rope qcf + LK+HK must be blocked low; grounds opponent

EX Taifuu Mouda 360 + LP+HP after a Gouin Teikiatsu grounds opponent from a high or air Hissatsu Rope OR 360 + LK+HK after a Gouin Teikiatsu from low Hissatsu Rope

WakuWaku

DokiDoki

Kyou Ten Dou Chi Ginga qcf, hcb + LP+HP rope must connect (not blocked) to perform the entire super; grounds opponent

Dai Youryou Seiden Ken f, b, f, b, f + LP+HP grounds opponent

HaraHara

Hara Hara


Tai Shoumetsu Ryuushi d, d + LK+HK/LP+HP unblockable; if the opponent

                                                   is close they will be
                                                   struck by Dandy J's fist
                                                   and be knocked against the
                                                   wall; the laser tower
                                                   CANNOT absorb projectiles
                                                   and grounds the opponent

Combos

Strategies

Versus

Vs Arina

Vs Bonus-Kun

Vs Dandy J

Vs Fernandez

Vs Mauru

Vs Politank-Z

Vs Rai

Vs Slash

Vs Tesse

WW7 Navigation

General
Controls and Notation
HUD
System
FAQ
Characters
Fernandez
Rai
Slash
Tesse
PolitankZ
Mauru
DandyJ
Arina
Bonus Kun