Waku Waku 7/Slash: Difference between revisions

From SuperCombo Wiki
Line 8: Line 8:
|-
|-
|Kick Turn Throw                       
|Kick Turn Throw                       
  |When close, b/f + D
|When close, b/f + D
|-
|-
|Air Kick Turn Throw                   
|Air Kick Turn Throw                   
  |When close in air, b/f/d + D
|When close in air, b/f/d + D
|-
|-
|Slash Shot                           
|Slash Shot                           
    |qcf + P
|qcf + P
|-
|-
|Slash Barrier                           
|Slash Barrier                           
|qcb + P
|qcb + P
|-
|-
|Slash Dynamic                           
|Slash Dynamic                           
|f,d,df + P
|f,d,df + P
|-
|-
|Slash Teleport                         
|Slash Teleport                         
|b,d,db
|b,d,db
|-
|-
  |
|Air back                                    + C
|Air back                                    + C
|-
|-
  |
|Air above                                    + D
|Air above                                    + D
|-
|-
  |
|Air forward                                  + A
|Air forward                                  + A
|-
|-
  |
|Ground forward                              + B
|Ground forward                              + B
|-
|-
|Air Slash Teleport                      Jump, b,d,db
|Air Slash Teleport                      Jump, b,d,db
|-
|-
|
|
|Ground back                                        + C
|Ground back                                        + C
|-
|-
  |
|Ground below                                      + D
|Ground below                                      + D
|-
|-
  |
|Ground forward                                    + A
|Ground forward                                    + A
|-
|-
|
|Air forward                                        + B
|Air forward                                        + B
|-
|-
![Powered Up Hissatsu Waza]
![Powered Up Hissatsu Waza]
|-
|ES Slash Shot                           
|ES Slash Shot                           
|qcf + 2P
|qcf + 2P
Line 62: Line 56:
|-
|-
![Miscellaneous Attacks]
![Miscellaneous Attacks]
 
|-
|Sankaku Tobi                           
|Sankaku Tobi                           
  |Jump on wall, tap opposite direction
|Jump on wall, tap opposite direction
|-
|-
|Tsuki                                 
|Tsuki                                 
  |f + C
|f + C
|-
|-
|Renzoku Zanri                         
|Renzoku Zanri                         
  |f + D
|f + D
|-
|-
|Gedan Tsuki                           
|Gedan Tsuki                           
  |f + A
|f + A
|-
|-
|Hizageri                             
|Hizageri                             
    |f + B
|f + B
|-
|-
|Zanri Jouge                           
|Zanri Jouge                           
  |Jump, d + C
|Jump, d + C
|-
|-
|Zanri Geroshi                           
|Zanri Geroshi                           
|Jump, d + D
|Jump, d + D
|-
|-
|Kabuto Wari                           
|Kabuto Wari                           
  |Jump, d + A
|Jump, d + A
|-
|-
|High Kick                               
|High Kick                               
|Jump, d + B
|Jump, d + B
|-
|-
|Slash Strike                             
|Slash Strike                             
Line 96: Line 90:
|-
|-
|Slash Corridor                         
|Slash Corridor                         
  |When close, hcb + B
|When close, hcb + B
|-
|-
  [HaraHara]
![HaraHara]
|-
|-
|Darkness Wind                       
|Darkness Wind                       
    |d,d + 2P/2K
|d,d + 2P/2K
|-
|-
  [DokiDoki]
![DokiDoki]
|-
|-
|Darkness Rush                       
|Darkness Rush                       
    |f,hcf + 2K
|f,hcf + 2K
|}
|}
== Special Moves ==
== Special Moves ==

Revision as of 14:03, 8 December 2015

Introduction

Move List

[Hissatsu Waza]
Kick Turn Throw When close, b/f + D
Air Kick Turn Throw When close in air, b/f/d + D
Slash Shot qcf + P
Slash Barrier qcb + P
Slash Dynamic f,d,df + P
Slash Teleport b,d,db
Air back + C
Air above + D
Air forward + A
Ground forward + B
Air Slash Teleport Jump, b,d,db
Ground back + C
Ground below + D
Ground forward + A
Air forward + B
[Powered Up Hissatsu Waza]
ES Slash Shot qcf + 2P
ES Slash Dynamic f,d,df + 2P
ES Slash Barrier qcb + 2P
[Miscellaneous Attacks]
Sankaku Tobi Jump on wall, tap opposite direction
Tsuki f + C
Renzoku Zanri f + D
Gedan Tsuki f + A
Hizageri f + B
Zanri Jouge Jump, d + C
Zanri Geroshi Jump, d + D
Kabuto Wari Jump, d + A
High Kick Jump, d + B
Slash Strike Press HP + HK
[WakuWaku]
Slash Corridor When close, hcb + B
[HaraHara]
Darkness Wind d,d + 2P/2K
[DokiDoki]
Darkness Rush f,hcf + 2K

Special Moves

Special Moves


Slash Shot qcf + P LP=short, HP=long; will

                                                   ground opponent if the
                                                   sword stab (not the vortex
                                                   wall) connects (not 
                                                   blocked); vortex wall 
                                                   absorbs projectiles

Slash Dynamic f, d, df + P LP=short, HP=further with an

                                                   extra strike; grounds 
                                                   opponent

Slash Barrier qcb + P LP=two swipes, HP=four

                                                   swipes; grounds 
                                                   opponent

Slash Teleport b, d, db + any LP=in air backwards, LK=in

                                                   air forwards, HP=in air
                                                   above, HK=on ground 
                                                   forward

Air Slash Teleport b, d, db + any LP=on ground backwards,

                                                   LK=on ground forwards,
                                                   HP=on ground below, HK=in
                                                   air forward

Slash Corridor hcb + HK close unblockable; grounds opponent




Super Special Moves

EX Moves


EX Slash Shot qcf + LP+HP absorbs projectiles; grounds

                                                   opponent

EX Slash Dynamic f, d, df + LP+HP grounds opponent EX Slash Barrier qcb + LP+HP grounds opponent


WakuWaku

DokiDoki

Super


Darkness Rush f, hcf + LK+HK dash in must touch opponent

                                                   to perform the first part
                                                   of the super; one of the
                                                   attacks from the first part
                                                   must connect (not blocked)
                                                   to perform the rest of the
                                                   super; grounds opponent

HaraHara

Hara Hara


Darkness Wind d, d + LK+HK/LP+HP unblockable; knocks opponent

                                                   against the wall if it 
                                                   connects; absorbs 
                                                   projectiles

Combos

Strategies

Versus

Vs Arina

Vs Bonus-Kun

Vs Dandy J

Vs Fernandez

Vs Mauru

Vs Politank-Z

Vs Rai

Vs Slash

Vs Tesse

WW7 Navigation

General
Controls and Notation
HUD
System
FAQ
Characters
Fernandez
Rai
Slash
Tesse
PolitankZ
Mauru
DandyJ
Arina
Bonus Kun