Waku Waku 7/Slash: Difference between revisions

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=Introduction=
=Introduction=
=Move List=
=Move List=
  [Hissatsu Waza]
{| class=wikitable
Kick Turn Throw                         When close, b/f + D
!
Air Kick Turn Throw                     When close in air, b/f/d + D
!
Slash Shot                             qcf + P
|-
Slash Barrier                           qcb + P
![Hissatsu Waza]
Slash Dynamic                           f,d,df + P
|-
Slash Teleport                         b,d,db
|Kick Turn Throw                      
   Air back                                    + C
  |When close, b/f + D
   Air above                                    + D
|-
   Air forward                                  + A
|Air Kick Turn Throw                
   Ground forward                              + B
  |When close in air, b/f/d + D
Air Slash Teleport                      Jump, b,d,db
|-
  Ground back                                        + C
|Slash Shot                        
   Ground below                                      + D
    |qcf + P
   Ground forward                                    + A
|-
  Air forward                                        + B
|Slash Barrier                        
 
|qcb + P
  [Powered Up Hissatsu Waza]
|-
ES Slash Shot                          qcf + 2P
|Slash Dynamic                        
ES Slash Dynamic                        f,d,df + 2P
|f,d,df + P
ES Slash Barrier                        qcb + 2P
|-
 
|Slash Teleport                        
  [Miscellaneous Attacks]
|b,d,db
Sankaku Tobi                            Jump on wall, tap opposite direction
|-
Tsuki                                  f + C
   |
Renzoku Zanri                          f + D
|Air back                                    + C
Gedan Tsuki                            f + A
|-
Hizageri                                f + B
   |
Zanri Jouge                            Jump, d + C
|Air above                                    + D
Zanri Geroshi                          Jump, d + D
|-
Kabuto Wari                            Jump, d + A
   |
High Kick                              Jump, d + B
|Air forward                                  + A
Slash Strike                            Press HP + HK
|-
 
   |
  [WakuWaku]
|Ground forward                              + B
Slash Corridor                          When close, hcb + B
|-
|Air Slash Teleport                      Jump, b,d,db
|-
|
|Ground back                                        + C
|-
   |
|Ground below                                      + D
|-
   |
|Ground forward                                    + A
|-
|
|Air forward                                        + B
|-
![Powered Up Hissatsu Waza]
|ES Slash Shot                           
|qcf + 2P
|-
|ES Slash Dynamic                         
|f,d,df + 2P
|-
|ES Slash Barrier                         
|qcb + 2P
|-
![Miscellaneous Attacks]


|Sankaku Tobi                         
  |Jump on wall, tap opposite direction
|-
|Tsuki                               
  |f + C
|-
|Renzoku Zanri                       
  |f + D
|-
|Gedan Tsuki                         
  |f + A
|-
|Hizageri                           
    |f + B
|-
|Zanri Jouge                         
  |Jump, d + C
|-
|Zanri Geroshi                         
|Jump, d + D
|-
|Kabuto Wari                         
  |Jump, d + A
|-
|High Kick                             
|Jump, d + B
|-
|Slash Strike                           
|Press HP + HK
|-
![WakuWaku]
|-
|Slash Corridor                       
  |When close, hcb + B
|-
   [HaraHara]
   [HaraHara]
Darkness Wind                           d,d + 2P/2K
|-
 
|Darkness Wind                      
    |d,d + 2P/2K
|-
   [DokiDoki]
   [DokiDoki]
Darkness Rush                           f,hcf + 2K
|-
|Darkness Rush                    
    |f,hcf + 2K
|}
== Special Moves ==
== Special Moves ==
Special Moves
Special Moves

Revision as of 14:00, 8 December 2015

Introduction

Move List

[HaraHara] [DokiDoki]
[Hissatsu Waza]
Kick Turn Throw When close, b/f + D
Air Kick Turn Throw When close in air, b/f/d + D
Slash Shot qcf + P
Slash Barrier qcb + P
Slash Dynamic f,d,df + P
Slash Teleport b,d,db
Air back + C
Air above + D
Air forward + A
Ground forward + B
Air Slash Teleport Jump, b,d,db
Ground back + C
Ground below + D
Ground forward + A
Air forward + B
[Powered Up Hissatsu Waza] ES Slash Shot qcf + 2P
ES Slash Dynamic f,d,df + 2P
ES Slash Barrier qcb + 2P
[Miscellaneous Attacks] Sankaku Tobi Jump on wall, tap opposite direction
Tsuki f + C
Renzoku Zanri f + D
Gedan Tsuki f + A
Hizageri f + B
Zanri Jouge Jump, d + C
Zanri Geroshi Jump, d + D
Kabuto Wari Jump, d + A
High Kick Jump, d + B
Slash Strike Press HP + HK
[WakuWaku]
Slash Corridor When close, hcb + B
Darkness Wind d,d + 2P/2K
Darkness Rush f,hcf + 2K

Special Moves

Special Moves


Slash Shot qcf + P LP=short, HP=long; will

                                                   ground opponent if the
                                                   sword stab (not the vortex
                                                   wall) connects (not 
                                                   blocked); vortex wall 
                                                   absorbs projectiles

Slash Dynamic f, d, df + P LP=short, HP=further with an

                                                   extra strike; grounds 
                                                   opponent

Slash Barrier qcb + P LP=two swipes, HP=four

                                                   swipes; grounds 
                                                   opponent

Slash Teleport b, d, db + any LP=in air backwards, LK=in

                                                   air forwards, HP=in air
                                                   above, HK=on ground 
                                                   forward

Air Slash Teleport b, d, db + any LP=on ground backwards,

                                                   LK=on ground forwards,
                                                   HP=on ground below, HK=in
                                                   air forward

Slash Corridor hcb + HK close unblockable; grounds opponent




Super Special Moves

EX Moves


EX Slash Shot qcf + LP+HP absorbs projectiles; grounds

                                                   opponent

EX Slash Dynamic f, d, df + LP+HP grounds opponent EX Slash Barrier qcb + LP+HP grounds opponent


WakuWaku

DokiDoki

Super


Darkness Rush f, hcf + LK+HK dash in must touch opponent

                                                   to perform the first part
                                                   of the super; one of the
                                                   attacks from the first part
                                                   must connect (not blocked)
                                                   to perform the rest of the
                                                   super; grounds opponent

HaraHara

Hara Hara


Darkness Wind d, d + LK+HK/LP+HP unblockable; knocks opponent

                                                   against the wall if it 
                                                   connects; absorbs 
                                                   projectiles

Combos

Strategies

Versus

Vs Arina

Vs Bonus-Kun

Vs Dandy J

Vs Fernandez

Vs Mauru

Vs Politank-Z

Vs Rai

Vs Slash

Vs Tesse

WW7 Navigation

General
Controls and Notation
HUD
System
FAQ
Characters
Fernandez
Rai
Slash
Tesse
PolitankZ
Mauru
DandyJ
Arina
Bonus Kun