Waku Waku 7/Arina: Difference between revisions

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=Introduction=
=Introduction=
=Move List=
=Move List=
 
{| class="wikitable"
[Hissatsu Waza]
!Move
Back Throw                             When close, b/f + D
!Command
Butt Springer                           When close, b/f + B
|-
Air Raid                               When close in air, b/f/d + D
![Hissatsu Waza]
Arina Beam Horizontal                   qcf + C, hold C, then release (air)
|-
Arina Beam Up-Diagonal                 qcf + D, hold D, then release (air)
|Back Throw              
Arina Tornado                           qcb + K, tap K rapidly
|When close, b/f + D
Arina Crash                             f,d,df + P, tap P rapidly
|-
 
|Butt Springer          
[Powered up Hissatsu Waza]
|When close, b/f + B
ES Arina Beam                           qcf + 2P (air)
|-
ES Arina Tornado                       qcb + 2K
|Air Raid                  
ES Arina Crash                         f,d,df + 2P, tap D steadily
|When close in air, b/f/d + D
 
|-
[Miscellaneous Moves]
|Arina Beam Horizontal  
2 Dan Kick                             Press B,B
|qcf + C, hold C, then release (air)
Renzoku Punch                           Tap C rapidly
|-
Renzoku Shagami Jaku Punch             While crouching, tap C rapidly
|Arina Beam Up-Diagonal
Renzoku Shagami Kyou Punch             While crouching, tap D rapidly
|qcf + D, hold D, then release (air)
Renzoku Jump Jaku Punch                 While jumping, tap C rapidly
|-
Renzoku Jump Kyou Punch                 While jumping, tap D rapidly
|Arina Tornado          
Hehe~n                                 While jumping, tap A rapidly
|qcb + K, tap K rapidly
Arina Hop Kick                         Press HP + HK
|-
 
|Arina Crash              
[WakuWaku]
| f,d,df + P, tap P rapidly
Face Crusher                           When close, hcb + B
|-
 
![Powered up Hissatsu Waza]
[HaraHara]
|-
Arina Special                           d,d + 2P/2K (air)
|ES Arina Beam            
 
|qcf + 2P (air)
[DokiDoki]
|-
Arina Carnival                         f,hcf + 2K
|ES Arina Tornado            
 
|qcb + 2K
|-
|ES Arina Crash              
|f,d,df + 2P, tap D steadily
|-
![Miscellaneous Moves]
|-
|2 Dan Kick                
|Press B,B
|-
|Renzoku Punch            
|Tap C rapidly
|-
|Renzoku Shagami Jaku Punch  
|While crouching, tap C rapidly
|-
|Renzoku Shagami Kyou Punch    
|While crouching, tap D rapidly
|-
|Renzoku Jump Jaku Punch      
|While jumping, tap C rapidly
|-
|Renzoku Jump Kyou Punch      
|While jumping, tap D rapidly
|-
|Hehe~n                        
|While jumping, tap A rapidly
|-
|Arina Hop Kick                
|Press HP + HK
|-
![WakuWaku]
|-
|Face Crusher                  
|When close, hcb + B
|-
![HaraHara]
|-
|Arina Special            
|d,d + 2P/2K (air)
|-
|-
![DokiDoki]
|-
|Arina Carnival                
|f,hcf + 2K
|-
|}
- To make the ES Arina Crash get the full 10 hits, you have to press D in a
- To make the ES Arina Crash get the full 10 hits, you have to press D in a
  steady pace. Jamming on D won't get the full hits.
  steady pace. Jamming on D won't get the full hits.
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                                                     they are really close;
                                                     they are really close;
                                                     grounds opponent
                                                     grounds opponent
=Combos=
=Combos=
=Strategies=
=Strategies=

Revision as of 12:29, 8 December 2015

Introduction

Move List

Move Command
[Hissatsu Waza]
Back Throw When close, b/f + D
Butt Springer When close, b/f + B
Air Raid When close in air, b/f/d + D
Arina Beam Horizontal qcf + C, hold C, then release (air)
Arina Beam Up-Diagonal qcf + D, hold D, then release (air)
Arina Tornado qcb + K, tap K rapidly
Arina Crash f,d,df + P, tap P rapidly
[Powered up Hissatsu Waza]
ES Arina Beam qcf + 2P (air)
ES Arina Tornado qcb + 2K
ES Arina Crash f,d,df + 2P, tap D steadily
[Miscellaneous Moves]
2 Dan Kick Press B,B
Renzoku Punch Tap C rapidly
Renzoku Shagami Jaku Punch While crouching, tap C rapidly
Renzoku Shagami Kyou Punch While crouching, tap D rapidly
Renzoku Jump Jaku Punch While jumping, tap C rapidly
Renzoku Jump Kyou Punch While jumping, tap D rapidly
Hehe~n While jumping, tap A rapidly
Arina Hop Kick Press HP + HK
[WakuWaku]
Face Crusher When close, hcb + B
[HaraHara]
Arina Special d,d + 2P/2K (air)
[DokiDoki]
Arina Carnival f,hcf + 2K

- To make the ES Arina Crash get the full 10 hits, you have to press D in a

steady pace. Jamming on D won't get the full hits.

- If the ES Arina Beam hits opponent twice, it will cause a dizzy. - All versions of the Renzoku Punch are just normal punches that are able to

chain into each other. There's no special animation when doing it.

- The Hehe~n hits each time you press A.

Special Moves

Horizontal Arina Beam qcf + LP (hold LP to hold LP for:

                          empower)                 0 seconds = small yellow
                                                     star; shortest
                                                   .5 second = medium green
                                                     star; short
                                                   .75 second = large blue
                                                     star; medium
                                                   1+ second = huge purple
                                                     star; far; grounds 
                                                     opponent
                                                       Note that the fully
                                                       charged Arina Beam will
                                                       "destroy" most 
                                                       projectiles while the
                                                       weakest version of the
                                                       Arina Beam will be
                                                       "destroyed" by most
                                                       projectiles; this
                                                       projectile can also be
                                                       completely "destroyed"
                                                       by a well timed 
                                                       normal/special
                                                       move/etc.

Air Horiz. Arina Beam qcf + LP in air (hold hold LP for:

                          LP to empower)           0 seconds = small yellow
                                                     star; shortest
                                                   .5 second = medium green
                                                     star; short
                                                   .75 second = large blue
                                                     star; medium
                                                   1+ second = huge purple
                                                     star; far; grounds
                                                     opponent
                                                       Note that the fully
                                                       charged Arina Beam will
                                                       "destroy" most 
                                                       projectiles while the
                                                       weakest version of the
                                                       Arina Beam will be
                                                       "destroyed" by most
                                                       projectiles; this
                                                       projectile can also be
                                                       completely "destroyed"
                                                       by a well timed 
                                                       normal/special
                                                       move/etc.

Upward Arina Beam qcf + HP (hold HP to hold HP for:

                          empower)                 0 seconds = small yellow
                                                     star; shortest
                                                   .5 second = medium green
                                                     star; short
                                                   .75 second = large blue
                                                     star; medium
                                                   1+ second = huge purple
                                                     star; far; grounds
                                                     opponent
                                                       Note that the fully
                                                       charged Arina Beam will
                                                       "destroy" most 
                                                       projectiles while the
                                                       weakest version of the
                                                       Arina Beam will be
                                                       "destroyed" by most
                                                       projectiles; this
                                                       projectile can also be
                                                       completely "destroyed"
                                                       by a well timed 
                                                       normal/special
                                                       move/etc.

Air Downward Arina Beam qcf + HP in air (hold hold HP for:

                          HP to empower)           0 seconds = small yellow
                                                     star; slowest
                                                   .5 second = medium green
                                                     star; slow
                                                   .75 second = large blue
                                                     star; medium
                                                   1+ second = huge purple
                                                     star; fast; grounds
                                                     opponent
                                                       Note that the fully
                                                       charged Arina Beam will
                                                       "destroy" most 
                                                       projectiles while the
                                                       weakest version of the
                                                       Arina Beam will be
                                                       "destroyed" by most
                                                       projectiles; this
                                                       projectile can also be
                                                       completely "destroyed"
                                                       by a well timed 
                                                       normal/special
                                                       move/etc.

Arina Uppercut f, d, df + P LP=short, HP=far; grounds

                                                   opponent
 Arina Crash            tap P rapidly            grounds opponent

Arina Tornado qcb + K LK=short, HK=long

 More Spins             tap K rapidly            the last kick will knock the
                                                   opponent against the wall
                                                   if it connects (not 
                                                   blocked)

Face Crusher hcb + HK close unblockable; grounds opponent


EX Moves


EX Arina Beam qcf + LP+HP absorbs projectiles; brings

                                                   opponent close to dizzy
                                                   status; in fact, hitting
                                                   two successful EX Arina
                                                   Beams in a row causes auto
                                                   dizzy; grounds opponent

EX Air Arina Beam qcf + LP+HP in air absorbs projectiles; brings

                                                   opponent close to dizzy
                                                   status; in fact, hitting
                                                   two successful EX Arina
                                                   Beams in a row causes auto
                                                   dizzy; grounds opponent

EX Arina Uppercut f, d, df + LP+HP grounds opponent

 Arina Crash            tap P rapidly            grounds opponent

EX Arina Tornado qcb + LK+HK the last kick will knock the

                                                   opponent against the wall
                                                   if it connects (not 
                                                   blocked)




Super Special Moves

WakuWaku

DokiDoki

Super


Arina Carnival f, hcf + LK+HK dash in must touch opponent

                                                   to perform the first part
                                                   of the super; one of the
                                                   attacks from the first part
                                                   must connect (not blocked)
                                                   to perform the rest of the
                                                   super; grounds opponent

HaraHara

Hara Haras


Arina Startup d, d + LK+HK/LP+HP

 Arina Special          any direction            the direction pressed 
                                                   determines where Arina
                                                   will fly to; unblockable;
                                                   grounds opponent
 Cancel                 do nothing               can still hit opponent if
                                                   they are really close;
                                                   grounds opponent

Arina Air Startup d, d + LK+HK/LP+HP in

                          air     
 Arina Special          any direction            the direction pressed 
                                                   determines where Arina
                                                   will fly to; unblockable;
                                                   grounds opponent
 Cancel                 do nothing               can still hit opponent if
                                                   they are really close;
                                                   grounds opponent

Combos

Strategies

Versus

Vs Arina

Vs Bonus-Kun

Vs Dandy J

Vs Fernandez

Vs Mauru

Vs Politank-Z

Vs Rai

Vs Slash

Vs Tesse

WW7 Navigation

General
Controls and Notation
HUD
System
FAQ
Characters
Fernandez
Rai
Slash
Tesse
PolitankZ
Mauru
DandyJ
Arina
Bonus Kun