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=Introduction= | =Introduction= | ||
=Move List= | =Move List= | ||
{| class="wikitable" | |||
[Hissatsu Waza] | !Move | ||
Back Throw | !Command | ||
Butt Springer | |- | ||
Air Raid | ![Hissatsu Waza] | ||
Arina Beam Horizontal | |- | ||
Arina Beam Up-Diagonal | |Back Throw | ||
Arina Tornado | |When close, b/f + D | ||
Arina Crash | |- | ||
|Butt Springer | |||
[Powered up Hissatsu Waza] | |When close, b/f + B | ||
ES Arina Beam | |- | ||
ES Arina Tornado | |Air Raid | ||
ES Arina Crash | |When close in air, b/f/d + D | ||
|- | |||
[Miscellaneous Moves] | |Arina Beam Horizontal | ||
2 Dan Kick | |qcf + C, hold C, then release (air) | ||
Renzoku Punch | |- | ||
Renzoku Shagami Jaku Punch | |Arina Beam Up-Diagonal | ||
Renzoku Shagami Kyou Punch | |qcf + D, hold D, then release (air) | ||
Renzoku Jump Jaku Punch | |- | ||
Renzoku Jump Kyou Punch | |Arina Tornado | ||
Hehe~n | |qcb + K, tap K rapidly | ||
Arina Hop Kick | |- | ||
|Arina Crash | |||
[WakuWaku] | | f,d,df + P, tap P rapidly | ||
Face Crusher | |- | ||
![Powered up Hissatsu Waza] | |||
[HaraHara] | |- | ||
Arina Special | |ES Arina Beam | ||
|qcf + 2P (air) | |||
[DokiDoki] | |- | ||
Arina Carnival | |ES Arina Tornado | ||
|qcb + 2K | |||
|- | |||
|ES Arina Crash | |||
|f,d,df + 2P, tap D steadily | |||
|- | |||
![Miscellaneous Moves] | |||
|- | |||
|2 Dan Kick | |||
|Press B,B | |||
|- | |||
|Renzoku Punch | |||
|Tap C rapidly | |||
|- | |||
|Renzoku Shagami Jaku Punch | |||
|While crouching, tap C rapidly | |||
|- | |||
|Renzoku Shagami Kyou Punch | |||
|While crouching, tap D rapidly | |||
|- | |||
|Renzoku Jump Jaku Punch | |||
|While jumping, tap C rapidly | |||
|- | |||
|Renzoku Jump Kyou Punch | |||
|While jumping, tap D rapidly | |||
|- | |||
|Hehe~n | |||
|While jumping, tap A rapidly | |||
|- | |||
|Arina Hop Kick | |||
|Press HP + HK | |||
|- | |||
![WakuWaku] | |||
|- | |||
|Face Crusher | |||
|When close, hcb + B | |||
|- | |||
![HaraHara] | |||
|- | |||
|Arina Special | |||
|d,d + 2P/2K (air) | |||
|- | |||
|- | |||
![DokiDoki] | |||
|- | |||
|Arina Carnival | |||
|f,hcf + 2K | |||
|- | |||
|} | |||
- To make the ES Arina Crash get the full 10 hits, you have to press D in a | - To make the ES Arina Crash get the full 10 hits, you have to press D in a | ||
steady pace. Jamming on D won't get the full hits. | steady pace. Jamming on D won't get the full hits. | ||
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they are really close; | they are really close; | ||
grounds opponent | grounds opponent | ||
=Combos= | =Combos= | ||
=Strategies= | =Strategies= |
Revision as of 12:29, 8 December 2015
Introduction
Move List
Move | Command |
---|---|
[Hissatsu Waza] | |
Back Throw | When close, b/f + D |
Butt Springer | When close, b/f + B |
Air Raid | When close in air, b/f/d + D |
Arina Beam Horizontal | qcf + C, hold C, then release (air) |
Arina Beam Up-Diagonal | qcf + D, hold D, then release (air) |
Arina Tornado | qcb + K, tap K rapidly |
Arina Crash | f,d,df + P, tap P rapidly |
[Powered up Hissatsu Waza] | |
ES Arina Beam | qcf + 2P (air) |
ES Arina Tornado | qcb + 2K |
ES Arina Crash | f,d,df + 2P, tap D steadily |
[Miscellaneous Moves] | |
2 Dan Kick | Press B,B |
Renzoku Punch | Tap C rapidly |
Renzoku Shagami Jaku Punch | While crouching, tap C rapidly |
Renzoku Shagami Kyou Punch | While crouching, tap D rapidly |
Renzoku Jump Jaku Punch | While jumping, tap C rapidly |
Renzoku Jump Kyou Punch | While jumping, tap D rapidly |
Hehe~n | While jumping, tap A rapidly |
Arina Hop Kick | Press HP + HK |
[WakuWaku] | |
Face Crusher | When close, hcb + B |
[HaraHara] | |
Arina Special | d,d + 2P/2K (air) |
[DokiDoki] | |
Arina Carnival | f,hcf + 2K |
- To make the ES Arina Crash get the full 10 hits, you have to press D in a
steady pace. Jamming on D won't get the full hits.
- If the ES Arina Beam hits opponent twice, it will cause a dizzy. - All versions of the Renzoku Punch are just normal punches that are able to
chain into each other. There's no special animation when doing it.
- The Hehe~n hits each time you press A.
Special Moves
Horizontal Arina Beam qcf + LP (hold LP to hold LP for:
empower) 0 seconds = small yellow star; shortest .5 second = medium green star; short .75 second = large blue star; medium 1+ second = huge purple star; far; grounds opponent Note that the fully charged Arina Beam will "destroy" most projectiles while the weakest version of the Arina Beam will be "destroyed" by most projectiles; this projectile can also be completely "destroyed" by a well timed normal/special move/etc.
Air Horiz. Arina Beam qcf + LP in air (hold hold LP for:
LP to empower) 0 seconds = small yellow star; shortest .5 second = medium green star; short .75 second = large blue star; medium 1+ second = huge purple star; far; grounds opponent Note that the fully charged Arina Beam will "destroy" most projectiles while the weakest version of the Arina Beam will be "destroyed" by most projectiles; this projectile can also be completely "destroyed" by a well timed normal/special move/etc.
Upward Arina Beam qcf + HP (hold HP to hold HP for:
empower) 0 seconds = small yellow star; shortest .5 second = medium green star; short .75 second = large blue star; medium 1+ second = huge purple star; far; grounds opponent Note that the fully charged Arina Beam will "destroy" most projectiles while the weakest version of the Arina Beam will be "destroyed" by most projectiles; this projectile can also be completely "destroyed" by a well timed normal/special move/etc.
Air Downward Arina Beam qcf + HP in air (hold hold HP for:
HP to empower) 0 seconds = small yellow star; slowest .5 second = medium green star; slow .75 second = large blue star; medium 1+ second = huge purple star; fast; grounds opponent Note that the fully charged Arina Beam will "destroy" most projectiles while the weakest version of the Arina Beam will be "destroyed" by most projectiles; this projectile can also be completely "destroyed" by a well timed normal/special move/etc.
Arina Uppercut f, d, df + P LP=short, HP=far; grounds
opponent Arina Crash tap P rapidly grounds opponent
Arina Tornado qcb + K LK=short, HK=long
More Spins tap K rapidly the last kick will knock the opponent against the wall if it connects (not blocked)
Face Crusher hcb + HK close unblockable; grounds opponent
EX Moves
EX Arina Beam qcf + LP+HP absorbs projectiles; brings
opponent close to dizzy status; in fact, hitting two successful EX Arina Beams in a row causes auto dizzy; grounds opponent
EX Air Arina Beam qcf + LP+HP in air absorbs projectiles; brings
opponent close to dizzy status; in fact, hitting two successful EX Arina Beams in a row causes auto dizzy; grounds opponent
EX Arina Uppercut f, d, df + LP+HP grounds opponent
Arina Crash tap P rapidly grounds opponent
EX Arina Tornado qcb + LK+HK the last kick will knock the
opponent against the wall if it connects (not blocked)
Super Special Moves
WakuWaku
DokiDoki
Super
Arina Carnival f, hcf + LK+HK dash in must touch opponent
to perform the first part of the super; one of the attacks from the first part must connect (not blocked) to perform the rest of the super; grounds opponent
HaraHara
Hara Haras
Arina Startup d, d + LK+HK/LP+HP
Arina Special any direction the direction pressed determines where Arina will fly to; unblockable; grounds opponent Cancel do nothing can still hit opponent if they are really close; grounds opponent
Arina Air Startup d, d + LK+HK/LP+HP in
air Arina Special any direction the direction pressed determines where Arina will fly to; unblockable; grounds opponent Cancel do nothing can still hit opponent if they are really close; grounds opponent