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=Introduction=
=Introduction=
=Move List=
=Move List=
  [Hissatsu Waza]
Nobinobi Arm Nage                      When close, b/f + D
Air Nobinobi Arm Nage                  When close in air, b/f/d + D
Arekore Poi                            qcf + C, hold C, then release
Himitsu Arekore Poi                    qcf + D, hold D, then release
Air Arekore Poi                        Jump, qcf + C, hold C, then release
Air Himitsu Arekore Poi                Jump, qcf + D, hold D, then release
-= Arekore Poi Item Listing and Distance (in order as they appear)
  - Coffee Cup              Very Near
  - Plate                    Near
  - Book                    Near
  - Robot Dog                Across screen, low
  - Robot Bird              Across screen, high
  - Cactus Plant            Near (causes instant dizzy)
  - Bomb                    Across screen, low
  - Bullet Bill              Across screen, high
Chikuchiku Attack                      f,d,df + P
Chuuchuu Attack                        b,d,db + P
Denshi Kousen                          qcf + K
  [Powered Up Hissatsu Waza]
ES Himitsu Arekore Poi                  qcf + 2P, Hold D, then release
ES Air Himitsu Arekore Poi              Jump, qcf + 2P, Hold D, then release
ES Chikuchiku Attack                    f,d,df + 2P
ES Chuuchuu Attack                      b,d,db + 2P
ES Denshi Kousen                        qcf + 2P
  [Miscellaneous Moves]
Nobinobi Arm Jaku                      f + C
Nobinobi Arm Kyou                      f + D
Shagami Nobinobi Arm Jaku              df + C
Shagami Nobinobi Arm Kyou              df + D
Dress Spin                              Press HP + HK
  [WakuWaku]
Guruguru Pa!                            When close, hcb + B
  [HaraHara]
Chou Denshi Eraser                      d,d + 2P/2K
  [DokiDoki]
Chou Denshi Kai Kousen                  qcb,f + 2K
== Special Moves ==
== Special Moves ==
Special Moves
-------------
Arekore Poi              qcf + LP (hold LP to    hold LP for:
                          cycle items, release    0 seconds = tea cup; short
                          LP to use the            1 second = plate; long
                          selected item)          1.5 seconds = book; long;
                                                      overhead
                                                    2 seconds = robot dog;
                                                      long; must be blocked
                                                      low
                                                    2.5 seconds = robot bird;
                                                      long
                                                    3 seconds = cactus;
                                                      medium; dizzies opponent
                                                      if it connects (not
                                                      blocked)
                                                    3.5 seconds = bomb; long
                                                    4 seconds = bullet bill;
                                                      long; grounds opponent
                                                        Note that the Arekore
                                                        Poi will "destroy" most
                                                        projectiles and will
                                                        mutually "destroy" with
                                                        another Arekore Poi or
                                                        one of Politank Z's Z
                                                        Dama; this projectile
                                                        can also be completely
                                                        "destroyed" by a well
                                                        timed normal/special
                                                        move/etc.
Himitsu Arekore Poi      qcf + HP (hold HP to    hold HP for:
                          cycle items, release    0 seconds = tea cup; short
                          HP to use the            1 second = plate; long
                          selected item; same      1.5 seconds = book; long;
                          move as above,            overhead
                          however, the item        2 seconds = robot dog;
                          bubble is hidden)          long; must be blocked
                                                      low
                                                    2.5 seconds = robot bird;
                                                      long
                                                    3 seconds = cactus;
                                                      medium; dizzies opponent
                                                      if it connects (not
                                                      blocked)
                                                    3.5 seconds = bomb; long
                                                    4 seconds = bullet bill;
                                                      long; grounds opponent
                                                        Note that the Arekore
                                                        Poi will "destroy" most
                                                        projectiles and will
                                                        mutually "destroy" with
                                                        another Arekore Poi or
                                                        one of Politank Z's Z
                                                        Dama; this projectile
                                                        can also be completely
                                                        "destroyed" by a well
                                                        timed normal/special
                                                        move/etc.
Air Arekore Poi          qcf + LP in air (hold    hold LP for:
                          LP to cycle items,      0 seconds = tea cup; short
                          release LP to use        1 second = plate; long
                          the selected item)      1.5 seconds = book; long;
                                                      overhead
                                                    2 seconds = robot dog;
                                                      long; must be blocked
                                                      low
                                                    2.5 seconds = robot bird;
                                                      long
                                                    3 seconds = cactus;
                                                      medium; dizzies opponent
                                                      if it connects (not
                                                      blocked)
                                                    3.5 seconds = bomb; long
                                                    4 seconds = bullet bill;
                                                      long; grounds opponent
                                                        Note that the Arekore
                                                        Poi will "destroy" most
                                                        projectiles and will
                                                        mutually "destroy" with
                                                        another Arekore Poi or
                                                        one of Politank Z's Z
                                                        Dama; this projectile
                                                        can also be completely
                                                        "destroyed" by a well
                                                        timed normal/special
                                                        move/etc.
Air Himitsu Arekore Poi  qcf + HP in air (hold    hold HP for:
                          HP to cycle items,      0 seconds = tea cup; short
                          release HP to use        1 second = plate; long
                          the selected item;      1.5 seconds = book; long;
                          same move as above,        overhead
                          however, the item        2 seconds = robot dog;
                          bubble is hidden)          long; must be blocked
                                                      low
                                                    2.5 seconds = robot bird;
                                                      long
                                                    3 seconds = cactus;
                                                      medium; dizzies opponent
                                                      if it connects (not
                                                      blocked)
                                                    3.5 seconds = bomb; long
                                                    4 + seconds = bullet bill;
                                                      long; grounds opponent
                                                        Note that the Arekore
                                                        Poi will "destroy" most
                                                        projectiles and will
                                                        mutually "destroy" with
                                                        another Arekore Poi or
                                                        one of Politank Z's Z
                                                        Dama; this projectile
                                                        can also be completely
                                                        "destroyed" by a well
                                                        timed normal/special
                                                        move/etc.
Chikuchiku Attack        f, d, df + P            LP=short, HP=long and causes
                                                    more damage; grounds
                                                    opponent
Chuuchuu Attack          b, d, db + P            LP=short, HP=long and
                                                    absorbs more energy;
                                                    this move allows Tesse
                                                    to regenerate her lifebar
                                                    if the move connects (not
                                                    blocked); grounds opponent
Denshi Kousen            qcf + K                  LK=short, HK=long; grounds
                                                    opponent
Guruguru Pa!            hcb + HK close          unblockable; grounds opponent


== Super Special Moves ==
== Super Special Moves ==
EX Moves
--------
EX Himitsu Arekore Poi  qcf + LP+HP (hold        hold LP+HP for:
                          LP+HP to cycle          0 seconds = tea cup, plate,
                          item combinations          book; the book is an 
                          and release to use        overhead
                          these item              1 second = plate, book,
                          combinations; there        robot dog; the book is
                          is no item bubble as      an overhead and the
                          it is hidden)              robot dog must be
                                                      blocked low
                                                    1.5 seconds = book, robot
                                                      dog, robot bird; the
                                                      book is an overhead and
                                                      the robot dog must be
                                                      blocked low
                                                    2 seconds = robot dog,
                                                      robot bird, cactus; the
                                                      robot dog must be
                                                      blocked low and the
                                                      cactus dizzies opponent
                                                      if it connects (not
                                                      blocked)
                                                    2.5 seconds = robot bird,
                                                      cactus, bomb; cactus
                                                      dizzies opponent if it
                                                      connects (not blocked)
                                                    3 + seconds = cactus, bomb,
                                                      bullet bill; cactus
                                                      dizzies opponent if it
                                                      connects (not blocked)
                                                      and bullet bill grounds
                                                      opponent
                                                        Note that most likely
                                                        even if one item is
                                                        "destroyed", the rest
                                                        will make it through
                                                        (unless it's up against
                                                        a super projectile, of
                                                        course)
EX Air Himitsu Are. Poi  qcf + LP+HP in air      hold LP+HP for:
                          (hold LP+HP to cycle    0 seconds = tea cup, plate,
                          item combinations          book; the book is an 
                          and release to use        overhead
                          these item              1 second = plate, book,
                          combinations; there        robot dog; the book is
                          is no item bubble as      an overhead and the
                          it is hidden)              robot dog must be
                                                      blocked low
                                                    1.5 seconds = book, robot
                                                      dog, robot bird; the
                                                      book is an overhead and
                                                      the robot dog must be
                                                      blocked low
                                                    2 seconds = robot dog,
                                                      robot bird, cactus; the
                                                      robot dog must be
                                                      blocked low and the
                                                      cactus dizzies opponent
                                                      if it connects (not
                                                      blocked)
                                                    2.5 seconds = robot bird,
                                                      cactus, bomb; cactus
                                                      dizzies opponent if it
                                                      connects (not blocked)
                                                    3 + seconds = cactus, bomb,
                                                      bullet bill; cactus
                                                      dizzies opponent if it
                                                      connects (not blocked)
                                                      and bullet bill grounds
                                                      opponent
                                                        Note that most likely
                                                        even if one item is
                                                        "destroyed", the rest
                                                        will make it through
                                                        (unless it's up against
                                                        a super projectile, of
                                                        course)
EX Chikuchiku Attack    f, d, df + LP+HP        grounds opponent
EX Chuuchuu Attack      b, d, db + LP+HP        this move allows Tesse
                                                    to regenerate her lifebar
                                                    if the move connects (not
                                                    blocked); grounds opponent
EX Denshi Kousen        qcf + LK+HK


== WakuWaku ==
== WakuWaku ==


== DokiDoki ==
== DokiDoki ==
Super
-----
Chou Denshi Kai Kousen  hcb, f + LK+HK


== HaraHara ==
== HaraHara ==
 
Hara Hara
---------
Chou Denshi Eraser      d, d + LK+HK/LP+HP      unblockable; move will track
                                                    to opponent when finally
                                                    executed; Tesse will fall
                                                    down onto the ground after
                                                    the blast, and all wake up
                                                    options are still available
                                                    to her from there; grounds
                                                    opponent
=Combos=
=Combos=
=Strategies=
=Strategies=

Revision as of 11:49, 8 December 2015

Introduction

Move List

 [Hissatsu Waza]

Nobinobi Arm Nage When close, b/f + D Air Nobinobi Arm Nage When close in air, b/f/d + D Arekore Poi qcf + C, hold C, then release Himitsu Arekore Poi qcf + D, hold D, then release Air Arekore Poi Jump, qcf + C, hold C, then release Air Himitsu Arekore Poi Jump, qcf + D, hold D, then release

-= Arekore Poi Item Listing and Distance (in order as they appear)
  - Coffee Cup               Very Near
  - Plate                    Near
  - Book                     Near
  - Robot Dog                Across screen, low
  - Robot Bird               Across screen, high
  - Cactus Plant             Near (causes instant dizzy)
  - Bomb                     Across screen, low
  - Bullet Bill              Across screen, high

Chikuchiku Attack f,d,df + P Chuuchuu Attack b,d,db + P Denshi Kousen qcf + K

 [Powered Up Hissatsu Waza]

ES Himitsu Arekore Poi qcf + 2P, Hold D, then release ES Air Himitsu Arekore Poi Jump, qcf + 2P, Hold D, then release ES Chikuchiku Attack f,d,df + 2P ES Chuuchuu Attack b,d,db + 2P ES Denshi Kousen qcf + 2P

 [Miscellaneous Moves]

Nobinobi Arm Jaku f + C Nobinobi Arm Kyou f + D Shagami Nobinobi Arm Jaku df + C Shagami Nobinobi Arm Kyou df + D Dress Spin Press HP + HK

 [WakuWaku]

Guruguru Pa! When close, hcb + B

 [HaraHara]

Chou Denshi Eraser d,d + 2P/2K

 [DokiDoki]

Chou Denshi Kai Kousen qcb,f + 2K

Special Moves

Special Moves


Arekore Poi qcf + LP (hold LP to hold LP for:

                          cycle items, release     0 seconds = tea cup; short
                          LP to use the            1 second = plate; long
                          selected item)           1.5 seconds = book; long;
                                                     overhead
                                                   2 seconds = robot dog; 
                                                     long; must be blocked
                                                     low
                                                   2.5 seconds = robot bird;
                                                     long
                                                   3 seconds = cactus; 
                                                     medium; dizzies opponent
                                                     if it connects (not
                                                     blocked)
                                                   3.5 seconds = bomb; long
                                                   4 seconds = bullet bill;
                                                     long; grounds opponent
                                                       Note that the Arekore
                                                       Poi will "destroy" most
                                                       projectiles and will
                                                       mutually "destroy" with
                                                       another Arekore Poi or
                                                       one of Politank Z's Z
                                                       Dama; this projectile
                                                       can also be completely
                                                       "destroyed" by a well
                                                       timed normal/special
                                                       move/etc.

Himitsu Arekore Poi qcf + HP (hold HP to hold HP for:

                          cycle items, release     0 seconds = tea cup; short
                          HP to use the            1 second = plate; long
                          selected item; same      1.5 seconds = book; long;
                          move as above,             overhead
                          however, the item        2 seconds = robot dog;
                          bubble is hidden)          long; must be blocked
                                                     low
                                                   2.5 seconds = robot bird;
                                                     long
                                                   3 seconds = cactus; 
                                                     medium; dizzies opponent
                                                     if it connects (not
                                                     blocked)
                                                   3.5 seconds = bomb; long
                                                   4 seconds = bullet bill;
                                                     long; grounds opponent
                                                       Note that the Arekore
                                                       Poi will "destroy" most
                                                       projectiles and will
                                                       mutually "destroy" with
                                                       another Arekore Poi or
                                                       one of Politank Z's Z
                                                       Dama; this projectile
                                                       can also be completely
                                                       "destroyed" by a well
                                                       timed normal/special
                                                       move/etc.

Air Arekore Poi qcf + LP in air (hold hold LP for:

                          LP to cycle items,       0 seconds = tea cup; short
                          release LP to use        1 second = plate; long
                          the selected item)       1.5 seconds = book; long;
                                                     overhead
                                                   2 seconds = robot dog; 
                                                     long; must be blocked
                                                     low
                                                   2.5 seconds = robot bird;
                                                     long
                                                   3 seconds = cactus; 
                                                     medium; dizzies opponent
                                                     if it connects (not
                                                     blocked)
                                                   3.5 seconds = bomb; long
                                                   4 seconds = bullet bill;
                                                     long; grounds opponent
                                                       Note that the Arekore
                                                       Poi will "destroy" most
                                                       projectiles and will
                                                       mutually "destroy" with
                                                       another Arekore Poi or
                                                       one of Politank Z's Z
                                                       Dama; this projectile
                                                       can also be completely
                                                       "destroyed" by a well
                                                       timed normal/special
                                                       move/etc.

Air Himitsu Arekore Poi qcf + HP in air (hold hold HP for:

                          HP to cycle items,       0 seconds = tea cup; short
                          release HP to use        1 second = plate; long
                          the selected item;       1.5 seconds = book; long;
                          same move as above,        overhead
                          however, the item        2 seconds = robot dog; 
                          bubble is hidden)          long; must be blocked
                                                     low
                                                   2.5 seconds = robot bird;
                                                     long
                                                   3 seconds = cactus; 
                                                     medium; dizzies opponent
                                                     if it connects (not
                                                     blocked)
                                                   3.5 seconds = bomb; long
                                                   4 + seconds = bullet bill;
                                                     long; grounds opponent
                                                       Note that the Arekore
                                                       Poi will "destroy" most
                                                       projectiles and will
                                                       mutually "destroy" with
                                                       another Arekore Poi or
                                                       one of Politank Z's Z
                                                       Dama; this projectile
                                                       can also be completely
                                                       "destroyed" by a well
                                                       timed normal/special
                                                       move/etc.

Chikuchiku Attack f, d, df + P LP=short, HP=long and causes

                                                   more damage; grounds
                                                   opponent

Chuuchuu Attack b, d, db + P LP=short, HP=long and

                                                   absorbs more energy;
                                                   this move allows Tesse
                                                   to regenerate her lifebar
                                                   if the move connects (not
                                                   blocked); grounds opponent

Denshi Kousen qcf + K LK=short, HK=long; grounds

                                                   opponent

Guruguru Pa! hcb + HK close unblockable; grounds opponent



Super Special Moves

EX Moves


EX Himitsu Arekore Poi qcf + LP+HP (hold hold LP+HP for:

                          LP+HP to cycle           0 seconds = tea cup, plate,
                          item combinations          book; the book is an   
                          and release to use         overhead
                          these item               1 second = plate, book,
                          combinations; there        robot dog; the book is
                          is no item bubble as       an overhead and the
                          it is hidden)              robot dog must be
                                                     blocked low
                                                   1.5 seconds = book, robot
                                                     dog, robot bird; the 
                                                     book is an overhead and
                                                     the robot dog must be
                                                     blocked low
                                                   2 seconds = robot dog,
                                                     robot bird, cactus; the 
                                                     robot dog must be 
                                                     blocked low and the 
                                                     cactus dizzies opponent
                                                     if it connects (not
                                                     blocked)
                                                   2.5 seconds = robot bird,
                                                     cactus, bomb; cactus
                                                     dizzies opponent if it
                                                     connects (not blocked)
                                                   3 + seconds = cactus, bomb,
                                                     bullet bill; cactus
                                                     dizzies opponent if it
                                                     connects (not blocked)
                                                     and bullet bill grounds
                                                     opponent
                                                       Note that most likely
                                                       even if one item is
                                                       "destroyed", the rest
                                                       will make it through
                                                       (unless it's up against
                                                       a super projectile, of
                                                       course)

EX Air Himitsu Are. Poi qcf + LP+HP in air hold LP+HP for:

                          (hold LP+HP to cycle     0 seconds = tea cup, plate,
                          item combinations          book; the book is an  
                          and release to use         overhead
                          these item               1 second = plate, book,
                          combinations; there        robot dog; the book is
                          is no item bubble as       an overhead and the
                          it is hidden)              robot dog must be
                                                     blocked low
                                                   1.5 seconds = book, robot
                                                     dog, robot bird; the 
                                                     book is an overhead and
                                                     the robot dog must be
                                                     blocked low
                                                   2 seconds = robot dog,
                                                     robot bird, cactus; the 
                                                     robot dog must be 
                                                     blocked low and the 
                                                     cactus dizzies opponent
                                                     if it connects (not
                                                     blocked)
                                                   2.5 seconds = robot bird,
                                                     cactus, bomb; cactus
                                                     dizzies opponent if it
                                                     connects (not blocked)
                                                   3 + seconds = cactus, bomb,
                                                     bullet bill; cactus
                                                     dizzies opponent if it
                                                     connects (not blocked)
                                                     and bullet bill grounds
                                                     opponent
                                                       Note that most likely
                                                       even if one item is
                                                       "destroyed", the rest
                                                       will make it through
                                                       (unless it's up against
                                                       a super projectile, of
                                                       course)

EX Chikuchiku Attack f, d, df + LP+HP grounds opponent EX Chuuchuu Attack b, d, db + LP+HP this move allows Tesse

                                                   to regenerate her lifebar
                                                   if the move connects (not
                                                   blocked); grounds opponent

EX Denshi Kousen qcf + LK+HK

WakuWaku

DokiDoki

Super


Chou Denshi Kai Kousen hcb, f + LK+HK


HaraHara

Hara Hara


Chou Denshi Eraser d, d + LK+HK/LP+HP unblockable; move will track

                                                   to opponent when finally
                                                   executed; Tesse will fall
                                                   down onto the ground after
                                                   the blast, and all wake up
                                                   options are still available
                                                   to her from there; grounds
                                                   opponent

Combos

Strategies

Versus

Vs Arina

Vs Bonus-Kun

Vs Dandy J

Vs Fernandez

Vs Mauru

Vs Politank-Z

Vs Rai

Vs Slash

Vs Tesse

WW7 Navigation

General
Controls and Notation
HUD
System
FAQ
Characters
Fernandez
Rai
Slash
Tesse
PolitankZ
Mauru
DandyJ
Arina
Bonus Kun