Waku Waku 7/Dandy J: Difference between revisions

From SuperCombo Wiki
No edit summary
Line 1: Line 1:
=Introduction=
=Introduction=
=Move List=
=Move List=
  [Hissastsu Waza]
Banmotsu Gou Soku Kyuu Nage            When close, b/f + D
Air Banmotsu Gou Soku Kyuu Nage        When close in air, b/f/d + D
High Hissatsu Rope                      qcf + P
High Hissatsu Rope Ren Hai Hanabi      P,P after High Hissatsu Rope
High Hissatsu Rope Gouin Teikiatsu      b + P after High Hissatsu Rope
High Hissatsu Rope Taifuu Mouda        360 + P after High Hissatsu Rope G.T.
Low Hissatsu Rope                      qcf + K
Low Hissatsu Rope Ren Hai Hanabi        K,K after Low Hissatsu Rope
Low Hissatsu Rope Gouin Teikiatsu      b + K after Low Hissatsu Rope
Low Hissatsu Rope Taifuu Mouda          360 + K after Low Hissatsu Rope G.T.
Air Hissatsu Rope                      Jump, qcf + P
Air Hissatsu Rope Ren Hai Hanabi        P,P after Air Hissatsu Rope
Air Hissastu Gouin Teikiatsu            b + P after Air Hissatsu Rope
Air Hissatsu Rope Taifuu Mouda          360 + P after Air Hissatsu Rope G.T.
Kyou Ijin Tei Hatsu Hi Ken              f,d,df + P
Natsumi: Ranpoo Nage                    qcb,qcb + K
Ranpoo: Natsumi Nage                    qcb,qcb + P
  [Powered Up Hissatsu Waza]
ES High Hissatsu Rope                  qcf + 2P
ES Low Hissatsu Rope                    qcf + 2K
ES Air Hissatsu Rope                    Jump, qcf + 2P
ES Kyou Ijin Karada Hatsu Hi Ken        f,d,df + 2P
  [Miscellaneous Attacks]
Forward Dash Cancel                    C/D/A/B during forward dash
Axe Kick                                Press HP + HK
  [DokiDoki]
Jou Shi Ka Shi Ten Nage                When close, hcb + B
  [HaraHara]
Tai Shoumetsu Ryuushi Kasoku Ken        d,d + 2P/2K
  [DokiDoki]
Kyou Ten Dou Chi Ginga Gekitotsu Otoshi qcf,hcb + 2P
Dai Youryou Seiden Ken                  f,b,f,b,f + 2P
== Special Moves ==
== Special Moves ==
Special Moves
-------------
High Hissatsu Rope      qcf + P                 
  Ren Hai Hanabi        P                        you should press P just after
                                                    Dandy releases his rope;
                                                    you can, however, tap P to
                                                    get the follow up to come
                                                    out more reliably
  Gouin Teikiatsu        b + P                    enter the b + P motion after
                                                    the rope is sent out; you
                                                    can choose to perform it
                                                    when the rope reaches its
                                                    maximum length, allowing
                                                    you to perform a Gouin
                                                    Teikiatsu with more screen
                                                    range; you can hold b and
                                                    tap P to get the follow up
                                                    to come out more reliably
    Taifuu Mouda        360 + P                  grounds opponent
Air Hissatsu Rope        qcf + P in air         
  Ren Hai Hanabi        P                        you should press P just after
                                                    Dandy releases his rope;
                                                    you can, however, tap P to
                                                    get the follow up to come
                                                    out more reliably
  Gouin Teikiatsu        b + P                    enter the b + P motion after
                                                    the rope is sent out; you
                                                    can choose to perform it
                                                    when the rope reaches its
                                                    maximum length, allowing
                                                    you to perform a Gouin
                                                    Teikiatsu with more screen
                                                    range; you can hold b and
                                                    tap P to get the follow up
                                                    to come out more reliably
    Taifuu Mouda        360 + P                  grounds opponent
Kyou Ijin Tei Hatsu Hi  f, d, df + P            must be blocked low; grounds
                                                    opponent
Low Hissatsu Rope        qcf + K                  must be blocked low
  Ren Hai Hanabi        K                        you should press K just after
                                                    Dandy releases his rope;
                                                    you can, however, tap K to
                                                    get the follow up to come
                                                    out more reliably
  Gouin Teikiatsu        b + K                    enter the b + K motion after
                                                    the rope is sent out; you
                                                    can choose to perform it
                                                    when the rope reaches its
                                                    maximum length, allowing
                                                    you to perform a Gouin
                                                    Teikiatsu with more screen
                                                    range; you can hold b and
                                                    tap K to get the follow up
                                                    to come out more reliably
    Taifuu Mouda        360 + K                  grounds opponent
Ranpuu Nage              qcb, qcb + P            Dandy J can only perform
                                                    normal attacks while this
                                                    move is active
Natsumi Nage            qcb, qcb + K            Dandy J can only perform
                                                    normal attacks while this
                                                    move is active; grounds
                                                    opponent
Jou Shi Ka Shi Ten Nage  hcb + HK close          unblockable; grounds opponent


== Super Special Moves ==
== Super Special Moves ==
EX Moves
--------
EX High Hissatsu Rope    qcf + LP+HP              grounds opponent
EX Air Hissatsu Rope    qcf + LP+HP in air      grounds opponent
EX Kyou Ijin Tei H. H.  f, d, df + LP+HP        the first part must be
                                                    blocked low; last hit
                                                    knocks opponent against the
                                                    wall if it connects (not
                                                    blocked)
EX Low Hissatsu Rope    qcf + LK+HK              must be blocked low; grounds
                                                    opponent
EX Taifuu Mouda          360 + LP+HP after a      grounds opponent
                          Gouin Teikiatsu
                          from a high or air
                          Hissatsu Rope OR
                          360 + LK+HK after
                          a Gouin Teikiatsu
                          from low Hissatsu
                          Rope
                       


== WakuWaku ==
== WakuWaku ==


== DokiDoki ==
== DokiDoki ==
Supers
------
Kyou Ten Dou Chi Ginga  qcf, hcb + LP+HP        rope must connect (not
                                                    blocked) to perform the
                                                    entire super; grounds
                                                    opponent
Dai Youryou Seiden Ken  f, b, f, b, f + LP+HP    grounds opponent


== HaraHara ==
== HaraHara ==
Hara Hara
---------
Tai Shoumetsu Ryuushi    d, d + LK+HK/LP+HP      unblockable; if the opponent
                                                    is close they will be
                                                    struck by Dandy J's fist
                                                    and be knocked against the
                                                    wall; the laser tower
                                                    CANNOT absorb projectiles
                                                    and grounds the opponent


=Combos=
=Combos=

Revision as of 11:32, 8 December 2015

Introduction

Move List

 [Hissastsu Waza]

Banmotsu Gou Soku Kyuu Nage When close, b/f + D Air Banmotsu Gou Soku Kyuu Nage When close in air, b/f/d + D High Hissatsu Rope qcf + P High Hissatsu Rope Ren Hai Hanabi P,P after High Hissatsu Rope High Hissatsu Rope Gouin Teikiatsu b + P after High Hissatsu Rope High Hissatsu Rope Taifuu Mouda 360 + P after High Hissatsu Rope G.T. Low Hissatsu Rope qcf + K Low Hissatsu Rope Ren Hai Hanabi K,K after Low Hissatsu Rope Low Hissatsu Rope Gouin Teikiatsu b + K after Low Hissatsu Rope Low Hissatsu Rope Taifuu Mouda 360 + K after Low Hissatsu Rope G.T. Air Hissatsu Rope Jump, qcf + P Air Hissatsu Rope Ren Hai Hanabi P,P after Air Hissatsu Rope Air Hissastu Gouin Teikiatsu b + P after Air Hissatsu Rope Air Hissatsu Rope Taifuu Mouda 360 + P after Air Hissatsu Rope G.T. Kyou Ijin Tei Hatsu Hi Ken f,d,df + P Natsumi: Ranpoo Nage qcb,qcb + K Ranpoo: Natsumi Nage qcb,qcb + P

 [Powered Up Hissatsu Waza]

ES High Hissatsu Rope qcf + 2P ES Low Hissatsu Rope qcf + 2K ES Air Hissatsu Rope Jump, qcf + 2P ES Kyou Ijin Karada Hatsu Hi Ken f,d,df + 2P

 [Miscellaneous Attacks]

Forward Dash Cancel C/D/A/B during forward dash Axe Kick Press HP + HK

 [DokiDoki]

Jou Shi Ka Shi Ten Nage When close, hcb + B

 [HaraHara]

Tai Shoumetsu Ryuushi Kasoku Ken d,d + 2P/2K

 [DokiDoki]

Kyou Ten Dou Chi Ginga Gekitotsu Otoshi qcf,hcb + 2P Dai Youryou Seiden Ken f,b,f,b,f + 2P

Special Moves

Special Moves


High Hissatsu Rope qcf + P

 Ren Hai Hanabi         P                        you should press P just after
                                                   Dandy releases his rope;
                                                   you can, however, tap P to
                                                   get the follow up to come
                                                   out more reliably
 Gouin Teikiatsu        b + P                    enter the b + P motion after
                                                   the rope is sent out; you
                                                   can choose to perform it
                                                   when the rope reaches its
                                                   maximum length, allowing
                                                   you to perform a Gouin
                                                   Teikiatsu with more screen
                                                   range; you can hold b and
                                                   tap P to get the follow up
                                                   to come out more reliably
   Taifuu Mouda         360 + P                  grounds opponent

Air Hissatsu Rope qcf + P in air

 Ren Hai Hanabi         P                        you should press P just after
                                                   Dandy releases his rope;
                                                   you can, however, tap P to
                                                   get the follow up to come
                                                   out more reliably
 Gouin Teikiatsu        b + P                    enter the b + P motion after
                                                   the rope is sent out; you
                                                   can choose to perform it
                                                   when the rope reaches its
                                                   maximum length, allowing
                                                   you to perform a Gouin
                                                   Teikiatsu with more screen
                                                   range; you can hold b and
                                                   tap P to get the follow up
                                                   to come out more reliably
   Taifuu Mouda         360 + P                  grounds opponent

Kyou Ijin Tei Hatsu Hi f, d, df + P must be blocked low; grounds

                                                   opponent

Low Hissatsu Rope qcf + K must be blocked low

 Ren Hai Hanabi         K                        you should press K just after
                                                   Dandy releases his rope;
                                                   you can, however, tap K to
                                                   get the follow up to come
                                                   out more reliably
 Gouin Teikiatsu        b + K                    enter the b + K motion after
                                                   the rope is sent out; you
                                                   can choose to perform it
                                                   when the rope reaches its
                                                   maximum length, allowing
                                                   you to perform a Gouin
                                                   Teikiatsu with more screen
                                                   range; you can hold b and
                                                   tap K to get the follow up
                                                   to come out more reliably
   Taifuu Mouda         360 + K                  grounds opponent

Ranpuu Nage qcb, qcb + P Dandy J can only perform

                                                   normal attacks while this
                                                   move is active

Natsumi Nage qcb, qcb + K Dandy J can only perform

                                                   normal attacks while this
                                                   move is active; grounds
                                                   opponent

Jou Shi Ka Shi Ten Nage hcb + HK close unblockable; grounds opponent


Super Special Moves

EX Moves


EX High Hissatsu Rope qcf + LP+HP grounds opponent EX Air Hissatsu Rope qcf + LP+HP in air grounds opponent EX Kyou Ijin Tei H. H. f, d, df + LP+HP the first part must be

                                                   blocked low; last hit
                                                   knocks opponent against the
                                                   wall if it connects (not
                                                   blocked)

EX Low Hissatsu Rope qcf + LK+HK must be blocked low; grounds

                                                   opponent

EX Taifuu Mouda 360 + LP+HP after a grounds opponent

                          Gouin Teikiatsu 
                          from a high or air
                          Hissatsu Rope OR 
                          360 + LK+HK after
                          a Gouin Teikiatsu 
                          from low Hissatsu
                          Rope
                        

WakuWaku

DokiDoki

Supers


Kyou Ten Dou Chi Ginga qcf, hcb + LP+HP rope must connect (not

                                                   blocked) to perform the
                                                   entire super; grounds
                                                   opponent

Dai Youryou Seiden Ken f, b, f, b, f + LP+HP grounds opponent


HaraHara

Hara Hara


Tai Shoumetsu Ryuushi d, d + LK+HK/LP+HP unblockable; if the opponent

                                                   is close they will be
                                                   struck by Dandy J's fist
                                                   and be knocked against the
                                                   wall; the laser tower
                                                   CANNOT absorb projectiles
                                                   and grounds the opponent

Combos

Strategies

Versus

Vs Arina

Vs Bonus-Kun

Vs Dandy J

Vs Fernandez

Vs Mauru

Vs Politank-Z

Vs Rai

Vs Slash

Vs Tesse

WW7 Navigation

General
Controls and Notation
HUD
System
FAQ
Characters
Fernandez
Rai
Slash
Tesse
PolitankZ
Mauru
DandyJ
Arina
Bonus Kun