Line 386: | Line 386: | ||
|valign="bottom" style="border-left:0px; border-bottom:0px;"|[[image:Kensou02_qcfhcbB3.png|center]] | |valign="bottom" style="border-left:0px; border-bottom:0px;"|[[image:Kensou02_qcfhcbB3.png|center]] | ||
|rowspan="3"| '''Shinryuu Seiou Rekkyaku - qcf,hcb+B''' | |rowspan="3"| '''Shinryuu Seiou Rekkyaku - qcf,hcb+B''' | ||
|- | |||
|valign="bottom" style="border-right:0px; border-bottom:0px; border-top:0px;"|[[image:Kensou02_qcfhcbB4.png|center]] | |||
|valign="bottom" style="border-right:0px; border-left:0px; border-bottom:0px; border-top:0px;"|[[image:Kensou02_qcfhcbB5.png|center]] | |||
|valign="bottom" style="border-left:0px; border-bottom:0px; border-top:0px;"|[[image:Kensou02_qcfhcbB6.png|center]] | |||
|- | |||
|align="center" colspan="3" style="border-top:0px;"| [[image:Kensou02_qcfhcbB7.png|center]]<br>(final hitbox estimated) | |||
|- | |||
!rowspan="3"| qcf,hcb+[[image:snkd.gif]] | |||
|rowspan="3" align="center"| | |||
|rowspan="3" align="center"| | |||
|rowspan="3" align="center"| | |||
|rowspan="3" align="center"| HL | |||
|valign="bottom" style="border-right:0px; border-bottom:0px;"|[[image:Kensou02_qcfhcbD1.png|center]] | |||
|valign="bottom" style="border-right:0px; border-left:0px; border-bottom:0px;"|[[image:Kensou02_qcfhcbD2.png|center]] | |||
|valign="bottom" style="border-left:0px; border-bottom:0px;"|[[image:Kensou02_qcfhcbD3.png|center]] | |||
|rowspan="3"| '''Shinryuu Tenbu Kyaku - qcf,hcb+D''' | |||
|- | |- | ||
|valign="bottom" style="border-right:0px; border-bottom:0px; border-top:0px;"|[[image:Kensou02_qcfhcbB4.png|center]] | |valign="bottom" style="border-right:0px; border-bottom:0px; border-top:0px;"|[[image:Kensou02_qcfhcbB4.png|center]] |
Revision as of 17:31, 8 October 2013
General Info
Crouch height: Low
Colors
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Movelist
Combos
Anywhere
1. qcf+K, run hcf+C - 30%
2. Crouch B, rdp+D(2), (S)qcf hcb+K - 55%
3. qcf+B, qcf hcb+D(as early as possible) - 42%
Corner
1. Close C, f+B, qcb+A(air) - 25%
2. Close C, f+A, qcf hcb+B - 55%
3. qcf+K, run rdp+D(2), (S)qcf hcb+K - 60% (works near corner as well)
Maxmode
1. Close D/f+A, BC, f+B, qcb+A, (C)hcf+A(2), (C)qcb+A, (C)hcf+A(2), (C)qcb+A, (C)hcf+A (Corner) - 55%
2. Close D/f+A, BC, run Close D, hcf+C(3), (C)qcb+C, qcfx2+BD - 65% (Corner, only against some characters)
Attack Strings
1. Crouch D/CD, qcb+A
2. Jump CD, qcb+P
Move Properties
-cancellable normals are close A, far A, crouch A, close B, close C, far C(2), crouch C, close D, crouch D, jump A, jump B
-CD is cancellable into specials and DMs
-free cancellable into moves are hcf+A, qcf+K and qcb+P(air)
-free cancellable out-of moves are f+A, hcf+P, qcb+P(air) on the last hit, rdp+K and qcf+K
-f+B is cancellable, f+A is cancellable only if cancelled into
-qcf+K has autoguard
-f+A is an overhead
-rdp+K is supercancellable on the first and second hit